Commit History

Author SHA1 Message Date
  Yufeng Ying 4f4031a675 Replace size() == 0 with is_empty(). 4 months ago
  A Thousand Ships a1846b27ea Improve use of `Ref.is_null/valid` 11 months ago
  A Thousand Ships 955d5affa8 Reduce and prevent unnecessary random-access to `List` 1 year ago
  DennisManaa f248420a2b made visual shader ports expandable by default if there is only one output port and it's of any vector type 2 years ago
  kobewi de4a3fa151 Unify and streamline connecting to Resource changes 2 years ago
  Hendrik Brucker 7e21eb7e00 Extract and reorganize texture resource classes 2 years ago
  Yuri Rubinsky 87eafe48b8 Add few improvements for `VisualShaderNodeParticleRandomness` 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  Yuri Rubinsky bd08f89fd2 Optimize a code generation of visual shader particles 2 years ago
  kobewi 072f6feaba Make some Image methods static 3 years ago
  bruvzg 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2 years ago
  Rémi Verschelde 7ab01450cf Fix MSVC warning C4702: unreachable code 2 years ago
  kobewi d2900429e8 Add static methods for creating Image and ImageTexture 3 years ago
  reduz 746dddc067 Replace most uses of Map by HashMap 3 years ago
  Rémi Verschelde 7119d355eb String: Remove TTR and DTR defines in non-tools build 3 years ago
  Rémi Verschelde b8b4580448 Style: Cleanup single-line blocks, semicolons, dead code 3 years ago
  Yuri Roubinsky a6e280c5de Add some more fixes to visual shader 3 years ago
  Yuri Roubinsky db18faf660 Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D` 3 years ago
  Yuri Roubinsky 538cff1351 Fix default input port hints for some modes in visual shader 3 years ago
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 years ago
  Yuri Roubinsky 93bb34cfb4 Prevent crash when passing empty array to MeshEmitter 3 years ago
  Yuri Roubinsky 0270144644 Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugs 3 years ago
  Yuri Roubinsky d0fbc467a6 Fix editor crash due incorrect setup of default texture in visual shader 3 years ago
  Yuri Roubinsky 826e781bfa Fix default_texture_param in shader pipeline to support uniform arrays 3 years ago
  Yuri Roubinsky 80b563672b Added `MeshEmitter` node for particles in visual shader 3 years ago
  Yuri Roubinsky dcdf59cd73 Added 2D boolean hint for particle emitters in visual shaders 3 years ago
  Yuri Roubinsky c299c54023 Make port previews in visual shader visible in other shader modes 3 years ago
  Yuri Roubinsky e537a1f10e Added missed limiters for Visual Shader node enums 4 years ago
  Hugo Locurcio abc38b8d66 Use C++11 raw literals for shader code to improve readability 4 years ago
  Yuri Roubinsky f632e36ae5 Continuation of work on visual particles system 4 years ago