rendering_server.cpp 168 KB

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  1. /**************************************************************************/
  2. /* rendering_server.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "rendering_server.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/object/worker_thread_pool.h"
  33. #include "core/variant/typed_array.h"
  34. #include "servers/rendering/rendering_server_globals.h"
  35. #include "servers/rendering/shader_language.h"
  36. #include "servers/rendering/shader_warnings.h"
  37. RenderingServer *RenderingServer::singleton = nullptr;
  38. RenderingServer *(*RenderingServer::create_func)() = nullptr;
  39. RenderingServer *RenderingServer::get_singleton() {
  40. return singleton;
  41. }
  42. RenderingServer *RenderingServer::create() {
  43. ERR_FAIL_COND_V(singleton, nullptr);
  44. if (create_func) {
  45. return create_func();
  46. }
  47. return nullptr;
  48. }
  49. Array RenderingServer::_texture_debug_usage_bind() {
  50. List<TextureInfo> list;
  51. texture_debug_usage(&list);
  52. Array arr;
  53. for (const TextureInfo &E : list) {
  54. Dictionary dict;
  55. dict["texture"] = E.texture;
  56. dict["width"] = E.width;
  57. dict["height"] = E.height;
  58. dict["depth"] = E.depth;
  59. dict["format"] = E.format;
  60. dict["bytes"] = E.bytes;
  61. dict["path"] = E.path;
  62. arr.push_back(dict);
  63. }
  64. return arr;
  65. }
  66. static PackedInt64Array to_int_array(const Vector<ObjectID> &ids) {
  67. PackedInt64Array a;
  68. a.resize(ids.size());
  69. for (int i = 0; i < ids.size(); ++i) {
  70. a.write[i] = ids[i];
  71. }
  72. return a;
  73. }
  74. PackedInt64Array RenderingServer::_instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario) const {
  75. if (RSG::threaded) {
  76. WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall.");
  77. }
  78. Vector<ObjectID> ids = instances_cull_aabb(p_aabb, p_scenario);
  79. return to_int_array(ids);
  80. }
  81. PackedInt64Array RenderingServer::_instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const {
  82. if (RSG::threaded) {
  83. WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall.");
  84. }
  85. Vector<ObjectID> ids = instances_cull_ray(p_from, p_to, p_scenario);
  86. return to_int_array(ids);
  87. }
  88. PackedInt64Array RenderingServer::_instances_cull_convex_bind(const TypedArray<Plane> &p_convex, RID p_scenario) const {
  89. if (RSG::threaded) {
  90. WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall.");
  91. }
  92. Vector<Plane> planes;
  93. for (int i = 0; i < p_convex.size(); ++i) {
  94. Variant v = p_convex[i];
  95. ERR_FAIL_COND_V(v.get_type() != Variant::PLANE, PackedInt64Array());
  96. planes.push_back(v);
  97. }
  98. Vector<ObjectID> ids = instances_cull_convex(planes, p_scenario);
  99. return to_int_array(ids);
  100. }
  101. RID RenderingServer::get_test_texture() {
  102. if (test_texture.is_valid()) {
  103. return test_texture;
  104. };
  105. #define TEST_TEXTURE_SIZE 256
  106. Vector<uint8_t> test_data;
  107. test_data.resize(TEST_TEXTURE_SIZE * TEST_TEXTURE_SIZE * 3);
  108. {
  109. uint8_t *w = test_data.ptrw();
  110. for (int x = 0; x < TEST_TEXTURE_SIZE; x++) {
  111. for (int y = 0; y < TEST_TEXTURE_SIZE; y++) {
  112. Color c;
  113. int r = 255 - (x + y) / 2;
  114. if ((x % (TEST_TEXTURE_SIZE / 8)) < 2 || (y % (TEST_TEXTURE_SIZE / 8)) < 2) {
  115. c.r = y;
  116. c.g = r;
  117. c.b = x;
  118. } else {
  119. c.r = r;
  120. c.g = x;
  121. c.b = y;
  122. }
  123. w[(y * TEST_TEXTURE_SIZE + x) * 3 + 0] = uint8_t(CLAMP(c.r, 0, 255));
  124. w[(y * TEST_TEXTURE_SIZE + x) * 3 + 1] = uint8_t(CLAMP(c.g, 0, 255));
  125. w[(y * TEST_TEXTURE_SIZE + x) * 3 + 2] = uint8_t(CLAMP(c.b, 0, 255));
  126. }
  127. }
  128. }
  129. Ref<Image> data = memnew(Image(TEST_TEXTURE_SIZE, TEST_TEXTURE_SIZE, false, Image::FORMAT_RGB8, test_data));
  130. test_texture = texture_2d_create(data);
  131. return test_texture;
  132. }
  133. void RenderingServer::_free_internal_rids() {
  134. if (test_texture.is_valid()) {
  135. free(test_texture);
  136. }
  137. if (white_texture.is_valid()) {
  138. free(white_texture);
  139. }
  140. if (test_material.is_valid()) {
  141. free(test_material);
  142. }
  143. }
  144. RID RenderingServer::_make_test_cube() {
  145. Vector<Vector3> vertices;
  146. Vector<Vector3> normals;
  147. Vector<float> tangents;
  148. Vector<Vector3> uvs;
  149. #define ADD_VTX(m_idx) \
  150. vertices.push_back(face_points[m_idx]); \
  151. normals.push_back(normal_points[m_idx]); \
  152. tangents.push_back(normal_points[m_idx][1]); \
  153. tangents.push_back(normal_points[m_idx][2]); \
  154. tangents.push_back(normal_points[m_idx][0]); \
  155. tangents.push_back(1.0); \
  156. uvs.push_back(Vector3(uv_points[m_idx * 2 + 0], uv_points[m_idx * 2 + 1], 0));
  157. for (int i = 0; i < 6; i++) {
  158. Vector3 face_points[4];
  159. Vector3 normal_points[4];
  160. float uv_points[8] = { 0, 0, 0, 1, 1, 1, 1, 0 };
  161. for (int j = 0; j < 4; j++) {
  162. float v[3];
  163. v[0] = 1.0;
  164. v[1] = 1 - 2 * ((j >> 1) & 1);
  165. v[2] = v[1] * (1 - 2 * (j & 1));
  166. for (int k = 0; k < 3; k++) {
  167. if (i < 3) {
  168. face_points[j][(i + k) % 3] = v[k];
  169. } else {
  170. face_points[3 - j][(i + k) % 3] = -v[k];
  171. }
  172. }
  173. normal_points[j] = Vector3();
  174. normal_points[j][i % 3] = (i >= 3 ? -1 : 1);
  175. }
  176. // Tri 1
  177. ADD_VTX(0);
  178. ADD_VTX(1);
  179. ADD_VTX(2);
  180. // Tri 2
  181. ADD_VTX(2);
  182. ADD_VTX(3);
  183. ADD_VTX(0);
  184. }
  185. RID test_cube = mesh_create();
  186. Array d;
  187. d.resize(RS::ARRAY_MAX);
  188. d[RenderingServer::ARRAY_NORMAL] = normals;
  189. d[RenderingServer::ARRAY_TANGENT] = tangents;
  190. d[RenderingServer::ARRAY_TEX_UV] = uvs;
  191. d[RenderingServer::ARRAY_VERTEX] = vertices;
  192. Vector<int> indices;
  193. indices.resize(vertices.size());
  194. for (int i = 0; i < vertices.size(); i++) {
  195. indices.set(i, i);
  196. }
  197. d[RenderingServer::ARRAY_INDEX] = indices;
  198. mesh_add_surface_from_arrays(test_cube, PRIMITIVE_TRIANGLES, d);
  199. /*
  200. test_material = fixed_material_create();
  201. //material_set_flag(material, MATERIAL_FLAG_BILLBOARD_TOGGLE,true);
  202. fixed_material_set_texture( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture() );
  203. fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR_EXP, 70 );
  204. fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_EMISSION, Color(0.2,0.2,0.2) );
  205. fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1) );
  206. fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1,1,1) );
  207. */
  208. mesh_surface_set_material(test_cube, 0, test_material);
  209. return test_cube;
  210. }
  211. RID RenderingServer::make_sphere_mesh(int p_lats, int p_lons, real_t p_radius) {
  212. Vector<Vector3> vertices;
  213. Vector<Vector3> normals;
  214. const double lat_step = Math_TAU / p_lats;
  215. const double lon_step = Math_TAU / p_lons;
  216. for (int i = 1; i <= p_lats; i++) {
  217. double lat0 = lat_step * (i - 1) - Math_TAU / 4;
  218. double z0 = Math::sin(lat0);
  219. double zr0 = Math::cos(lat0);
  220. double lat1 = lat_step * i - Math_TAU / 4;
  221. double z1 = Math::sin(lat1);
  222. double zr1 = Math::cos(lat1);
  223. for (int j = p_lons; j >= 1; j--) {
  224. double lng0 = lon_step * (j - 1);
  225. double x0 = Math::cos(lng0);
  226. double y0 = Math::sin(lng0);
  227. double lng1 = lon_step * j;
  228. double x1 = Math::cos(lng1);
  229. double y1 = Math::sin(lng1);
  230. Vector3 v[4] = {
  231. Vector3(x1 * zr0, z0, y1 * zr0),
  232. Vector3(x1 * zr1, z1, y1 * zr1),
  233. Vector3(x0 * zr1, z1, y0 * zr1),
  234. Vector3(x0 * zr0, z0, y0 * zr0)
  235. };
  236. #define ADD_POINT(m_idx) \
  237. normals.push_back(v[m_idx]); \
  238. vertices.push_back(v[m_idx] * p_radius);
  239. ADD_POINT(0);
  240. ADD_POINT(1);
  241. ADD_POINT(2);
  242. ADD_POINT(2);
  243. ADD_POINT(3);
  244. ADD_POINT(0);
  245. }
  246. }
  247. RID mesh = mesh_create();
  248. Array d;
  249. d.resize(RS::ARRAY_MAX);
  250. d[ARRAY_VERTEX] = vertices;
  251. d[ARRAY_NORMAL] = normals;
  252. mesh_add_surface_from_arrays(mesh, PRIMITIVE_TRIANGLES, d);
  253. return mesh;
  254. }
  255. RID RenderingServer::get_white_texture() {
  256. if (white_texture.is_valid()) {
  257. return white_texture;
  258. }
  259. Vector<uint8_t> wt;
  260. wt.resize(16 * 3);
  261. {
  262. uint8_t *w = wt.ptrw();
  263. for (int i = 0; i < 16 * 3; i++) {
  264. w[i] = 255;
  265. }
  266. }
  267. Ref<Image> white = memnew(Image(4, 4, 0, Image::FORMAT_RGB8, wt));
  268. white_texture = texture_2d_create(white);
  269. return white_texture;
  270. }
  271. void _get_axis_angle(const Vector3 &p_normal, const Vector4 &p_tangent, float &r_angle, Vector3 &r_axis) {
  272. Vector3 tangent = Vector3(p_tangent.x, p_tangent.y, p_tangent.z);
  273. float d = p_tangent.w;
  274. Vector3 binormal = p_normal.cross(tangent);
  275. r_angle = Math::acos((tangent.x + binormal.y + p_normal.z - 1.0) / 2.0);
  276. float denom = 2.0 * Math::sin(r_angle);
  277. r_axis.x = (p_normal.y - binormal.z) / denom;
  278. r_axis.y = (tangent.z - p_normal.x) / denom;
  279. r_axis.z = (binormal.x - tangent.y) / denom;
  280. r_axis.normalize();
  281. if (d < 0.0) {
  282. r_angle = CLAMP((1.0 - r_angle / Math_PI) * 0.5, 0.0, 0.49999);
  283. } else {
  284. r_angle = (r_angle / Math_PI) * 0.5 + 0.5;
  285. }
  286. }
  287. // The inputs to this function should match the outputs of _get_axis_angle. I.e. p_axis is a normalized vector
  288. // and p_angle includes the binormal direction.
  289. void _get_tbn_from_axis_angle(const Vector3 &p_axis, float p_angle, Vector3 &r_normal, Vector4 &r_tangent) {
  290. float binormal_sign = p_angle > 0.5 ? 1.0 : -1.0;
  291. float angle = Math::abs(p_angle * 2.0 - 1.0) * Math_PI;
  292. float c = cos(angle);
  293. float s = sin(angle);
  294. Vector3 omc_axis = (1.0 - c) * p_axis;
  295. Vector3 s_axis = s * p_axis;
  296. Vector3 tan = omc_axis.x * p_axis + Vector3(c, -s_axis.z, s_axis.y);
  297. r_tangent = Vector4(tan.x, tan.y, tan.z, binormal_sign);
  298. r_normal = omc_axis.z * p_axis + Vector3(-s_axis.y, s_axis.x, c);
  299. }
  300. Error RenderingServer::_surface_set_data(Array p_arrays, uint64_t p_format, uint32_t *p_offsets, uint32_t p_vertex_stride, uint32_t p_normal_stride, uint32_t p_attrib_stride, uint32_t p_skin_stride, Vector<uint8_t> &r_vertex_array, Vector<uint8_t> &r_attrib_array, Vector<uint8_t> &r_skin_array, int p_vertex_array_len, Vector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> &r_bone_aabb, Vector4 &r_uv_scale) {
  301. uint8_t *vw = r_vertex_array.ptrw();
  302. uint8_t *aw = r_attrib_array.ptrw();
  303. uint8_t *sw = r_skin_array.ptrw();
  304. uint8_t *iw = nullptr;
  305. if (r_index_array.size()) {
  306. iw = r_index_array.ptrw();
  307. }
  308. int max_bone = 0;
  309. // Preprocess UVs if compression is enabled
  310. if (p_format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES && ((p_format & RS::ARRAY_FORMAT_TEX_UV) || (p_format & RS::ARRAY_FORMAT_TEX_UV2))) {
  311. const Vector2 *uv_src = nullptr;
  312. if (p_format & RS::ARRAY_FORMAT_TEX_UV) {
  313. Vector<Vector2> array = p_arrays[RS::ARRAY_TEX_UV];
  314. uv_src = array.ptr();
  315. }
  316. const Vector2 *uv2_src = nullptr;
  317. if (p_format & RS::ARRAY_FORMAT_TEX_UV2) {
  318. Vector<Vector2> array = p_arrays[RS::ARRAY_TEX_UV2];
  319. uv2_src = array.ptr();
  320. }
  321. Vector2 max_val = Vector2(0.0, 0.0);
  322. Vector2 min_val = Vector2(0.0, 0.0);
  323. Vector2 max_val2 = Vector2(0.0, 0.0);
  324. Vector2 min_val2 = Vector2(0.0, 0.0);
  325. for (int i = 0; i < p_vertex_array_len; i++) {
  326. if (p_format & RS::ARRAY_FORMAT_TEX_UV) {
  327. max_val = max_val.max(uv_src[i]);
  328. min_val = min_val.min(uv_src[i]);
  329. }
  330. if (p_format & RS::ARRAY_FORMAT_TEX_UV2) {
  331. max_val2 = max_val2.max(uv2_src[i]);
  332. min_val2 = min_val2.min(uv2_src[i]);
  333. }
  334. }
  335. max_val = max_val.abs().max(min_val.abs());
  336. max_val2 = max_val2.abs().max(min_val2.abs());
  337. r_uv_scale = Vector4(max_val.x, max_val.y, max_val2.x, max_val2.y) * Vector4(2.0, 2.0, 2.0, 2.0);
  338. }
  339. for (int ai = 0; ai < RS::ARRAY_MAX; ai++) {
  340. if (!(p_format & (1ULL << ai))) { // No array
  341. continue;
  342. }
  343. switch (ai) {
  344. case RS::ARRAY_VERTEX: {
  345. if (p_format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
  346. Vector<Vector2> array = p_arrays[ai];
  347. ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
  348. const Vector2 *src = array.ptr();
  349. // Setting vertices means regenerating the AABB.
  350. Rect2 aabb;
  351. {
  352. for (int i = 0; i < p_vertex_array_len; i++) {
  353. float vector[2] = { (float)src[i].x, (float)src[i].y };
  354. memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 2);
  355. if (i == 0) {
  356. aabb = Rect2(src[i], SMALL_VEC2); // Must have a bit of size.
  357. } else {
  358. aabb.expand_to(src[i]);
  359. }
  360. }
  361. }
  362. r_aabb = AABB(Vector3(aabb.position.x, aabb.position.y, 0), Vector3(aabb.size.x, aabb.size.y, 0));
  363. } else {
  364. Vector<Vector3> array = p_arrays[ai];
  365. ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
  366. const Vector3 *src = array.ptr();
  367. // Setting vertices means regenerating the AABB.
  368. AABB aabb;
  369. if (p_format & ARRAY_FLAG_COMPRESS_ATTRIBUTES) {
  370. // First we need to generate the AABB for the entire surface.
  371. for (int i = 0; i < p_vertex_array_len; i++) {
  372. if (i == 0) {
  373. aabb = AABB(src[i], SMALL_VEC3);
  374. } else {
  375. aabb.expand_to(src[i]);
  376. }
  377. }
  378. bool using_normals_tangents = (p_format & RS::ARRAY_FORMAT_NORMAL) && (p_format & RS::ARRAY_FORMAT_TANGENT);
  379. if (!using_normals_tangents) {
  380. // Early out if we are only setting vertex positions.
  381. for (int i = 0; i < p_vertex_array_len; i++) {
  382. Vector3 pos = (src[i] - aabb.position) / aabb.size;
  383. uint16_t vector[4] = {
  384. (uint16_t)CLAMP(pos.x * 65535, 0, 65535),
  385. (uint16_t)CLAMP(pos.y * 65535, 0, 65535),
  386. (uint16_t)CLAMP(pos.z * 65535, 0, 65535),
  387. (uint16_t)0
  388. };
  389. memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(uint16_t) * 4);
  390. }
  391. continue;
  392. }
  393. // Validate normal and tangent arrays.
  394. ERR_FAIL_COND_V(p_arrays[RS::ARRAY_NORMAL].get_type() != Variant::PACKED_VECTOR3_ARRAY, ERR_INVALID_PARAMETER);
  395. Variant::Type tangent_type = p_arrays[RS::ARRAY_TANGENT].get_type();
  396. ERR_FAIL_COND_V(tangent_type != Variant::PACKED_FLOAT32_ARRAY && tangent_type != Variant::PACKED_FLOAT64_ARRAY, ERR_INVALID_PARAMETER);
  397. Vector<Vector3> normal_array = p_arrays[RS::ARRAY_NORMAL];
  398. ERR_FAIL_COND_V(normal_array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
  399. const Vector3 *normal_src = normal_array.ptr();
  400. // We need a different version if using double precision tangents.
  401. if (tangent_type == Variant::PACKED_FLOAT32_ARRAY) {
  402. Vector<float> tangent_array = p_arrays[RS::ARRAY_TANGENT];
  403. ERR_FAIL_COND_V(tangent_array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
  404. const float *tangent_src = tangent_array.ptr();
  405. // Set data for vertex, normal, and tangent.
  406. for (int i = 0; i < p_vertex_array_len; i++) {
  407. float angle = 0.0;
  408. Vector3 axis;
  409. Vector4 tangent = Vector4(tangent_src[i * 4 + 0], tangent_src[i * 4 + 1], tangent_src[i * 4 + 2], tangent_src[i * 4 + 3]);
  410. _get_axis_angle(normal_src[i], tangent, angle, axis);
  411. // Store axis.
  412. {
  413. Vector2 res = axis.octahedron_encode();
  414. uint16_t vector[2] = {
  415. (uint16_t)CLAMP(res.x * 65535, 0, 65535),
  416. (uint16_t)CLAMP(res.y * 65535, 0, 65535),
  417. };
  418. memcpy(&vw[p_offsets[RS::ARRAY_NORMAL] + i * p_normal_stride], vector, 4);
  419. }
  420. // Store vertex position + angle.
  421. {
  422. Vector3 pos = (src[i] - aabb.position) / aabb.size;
  423. uint16_t vector[4] = {
  424. (uint16_t)CLAMP(pos.x * 65535, 0, 65535),
  425. (uint16_t)CLAMP(pos.y * 65535, 0, 65535),
  426. (uint16_t)CLAMP(pos.z * 65535, 0, 65535),
  427. (uint16_t)CLAMP(angle * 65535, 0, 65535)
  428. };
  429. memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(uint16_t) * 4);
  430. }
  431. }
  432. } else { // PACKED_FLOAT64_ARRAY
  433. Vector<double> tangent_array = p_arrays[RS::ARRAY_TANGENT];
  434. ERR_FAIL_COND_V(tangent_array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
  435. const double *tangent_src = tangent_array.ptr();
  436. // Set data for vertex, normal, and tangent.
  437. for (int i = 0; i < p_vertex_array_len; i++) {
  438. float angle;
  439. Vector3 axis;
  440. Vector4 tangent = Vector4(tangent_src[i * 4 + 0], tangent_src[i * 4 + 1], tangent_src[i * 4 + 2], tangent_src[i * 4 + 3]);
  441. _get_axis_angle(normal_src[i], tangent, angle, axis);
  442. // Store axis.
  443. {
  444. Vector2 res = axis.octahedron_encode();
  445. uint16_t vector[2] = {
  446. (uint16_t)CLAMP(res.x * 65535, 0, 65535),
  447. (uint16_t)CLAMP(res.y * 65535, 0, 65535),
  448. };
  449. memcpy(&vw[p_offsets[RS::ARRAY_NORMAL] + i * p_normal_stride], vector, 4);
  450. }
  451. // Store vertex position + angle.
  452. {
  453. Vector3 pos = (src[i] - aabb.position) / aabb.size;
  454. uint16_t vector[4] = {
  455. (uint16_t)CLAMP(pos.x * 65535, 0, 65535),
  456. (uint16_t)CLAMP(pos.y * 65535, 0, 65535),
  457. (uint16_t)CLAMP(pos.z * 65535, 0, 65535),
  458. (uint16_t)CLAMP(angle * 65535, 0, 65535)
  459. };
  460. memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(uint16_t) * 4);
  461. }
  462. }
  463. }
  464. } else {
  465. for (int i = 0; i < p_vertex_array_len; i++) {
  466. float vector[3] = { (float)src[i].x, (float)src[i].y, (float)src[i].z };
  467. memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 3);
  468. if (i == 0) {
  469. aabb = AABB(src[i], SMALL_VEC3);
  470. } else {
  471. aabb.expand_to(src[i]);
  472. }
  473. }
  474. }
  475. r_aabb = aabb;
  476. }
  477. } break;
  478. case RS::ARRAY_NORMAL: {
  479. // If using compression we store normal while storing vertices.
  480. if (!(p_format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES)) {
  481. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_VECTOR3_ARRAY, ERR_INVALID_PARAMETER);
  482. Vector<Vector3> array = p_arrays[ai];
  483. ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
  484. const Vector3 *src = array.ptr();
  485. for (int i = 0; i < p_vertex_array_len; i++) {
  486. Vector2 res = src[i].octahedron_encode();
  487. uint16_t vector[2] = {
  488. (uint16_t)CLAMP(res.x * 65535, 0, 65535),
  489. (uint16_t)CLAMP(res.y * 65535, 0, 65535),
  490. };
  491. memcpy(&vw[p_offsets[ai] + i * p_normal_stride], vector, 4);
  492. }
  493. }
  494. } break;
  495. case RS::ARRAY_TANGENT: {
  496. // If using compression we store tangent while storing vertices.
  497. if (!(p_format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES)) {
  498. Variant::Type type = p_arrays[ai].get_type();
  499. ERR_FAIL_COND_V(type != Variant::PACKED_FLOAT32_ARRAY && type != Variant::PACKED_FLOAT64_ARRAY, ERR_INVALID_PARAMETER);
  500. if (type == Variant::PACKED_FLOAT32_ARRAY) {
  501. Vector<float> array = p_arrays[ai];
  502. ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
  503. const float *src_ptr = array.ptr();
  504. for (int i = 0; i < p_vertex_array_len; i++) {
  505. const Vector3 src(src_ptr[i * 4 + 0], src_ptr[i * 4 + 1], src_ptr[i * 4 + 2]);
  506. Vector2 res = src.octahedron_tangent_encode(src_ptr[i * 4 + 3]);
  507. uint16_t vector[2] = {
  508. (uint16_t)CLAMP(res.x * 65535, 0, 65535),
  509. (uint16_t)CLAMP(res.y * 65535, 0, 65535),
  510. };
  511. if (vector[0] == 0 && vector[1] == 65535) {
  512. // (1, 1) and (0, 1) decode to the same value, but (0, 1) messes with our compression detection.
  513. // So we sanitize here.
  514. vector[0] = 65535;
  515. }
  516. memcpy(&vw[p_offsets[ai] + i * p_normal_stride], vector, 4);
  517. }
  518. } else { // PACKED_FLOAT64_ARRAY
  519. Vector<double> array = p_arrays[ai];
  520. ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
  521. const double *src_ptr = array.ptr();
  522. for (int i = 0; i < p_vertex_array_len; i++) {
  523. const Vector3 src(src_ptr[i * 4 + 0], src_ptr[i * 4 + 1], src_ptr[i * 4 + 2]);
  524. Vector2 res = src.octahedron_tangent_encode(src_ptr[i * 4 + 3]);
  525. uint16_t vector[2] = {
  526. (uint16_t)CLAMP(res.x * 65535, 0, 65535),
  527. (uint16_t)CLAMP(res.y * 65535, 0, 65535),
  528. };
  529. if (vector[0] == 0 && vector[1] == 65535) {
  530. // (1, 1) and (0, 1) decode to the same value, but (0, 1) messes with our compression detection.
  531. // So we sanitize here.
  532. vector[0] = 65535;
  533. }
  534. memcpy(&vw[p_offsets[ai] + i * p_normal_stride], vector, 4);
  535. }
  536. }
  537. }
  538. } break;
  539. case RS::ARRAY_COLOR: {
  540. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_COLOR_ARRAY, ERR_INVALID_PARAMETER);
  541. Vector<Color> array = p_arrays[ai];
  542. ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
  543. const Color *src = array.ptr();
  544. for (int i = 0; i < p_vertex_array_len; i++) {
  545. uint8_t color8[4] = {
  546. uint8_t(CLAMP(src[i].r * 255.0, 0.0, 255.0)),
  547. uint8_t(CLAMP(src[i].g * 255.0, 0.0, 255.0)),
  548. uint8_t(CLAMP(src[i].b * 255.0, 0.0, 255.0)),
  549. uint8_t(CLAMP(src[i].a * 255.0, 0.0, 255.0))
  550. };
  551. memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], color8, 4);
  552. }
  553. } break;
  554. case RS::ARRAY_TEX_UV: {
  555. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_VECTOR2_ARRAY, ERR_INVALID_PARAMETER);
  556. Vector<Vector2> array = p_arrays[ai];
  557. ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
  558. const Vector2 *src = array.ptr();
  559. if (p_format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES) {
  560. for (int i = 0; i < p_vertex_array_len; i++) {
  561. Vector2 vec = src[i];
  562. // Normalize into 0-1 from possible range -uv_scale - uv_scale.
  563. vec = vec / (Vector2(r_uv_scale.x, r_uv_scale.y)) + Vector2(0.5, 0.5);
  564. uint16_t uv[2] = { (uint16_t)CLAMP(vec.x * 65535, 0, 65535), (uint16_t)CLAMP(vec.y * 65535, 0, 65535) };
  565. memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 4);
  566. }
  567. } else {
  568. for (int i = 0; i < p_vertex_array_len; i++) {
  569. float uv[2] = { (float)src[i].x, (float)src[i].y };
  570. memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 2 * 4);
  571. }
  572. }
  573. } break;
  574. case RS::ARRAY_TEX_UV2: {
  575. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_VECTOR2_ARRAY, ERR_INVALID_PARAMETER);
  576. Vector<Vector2> array = p_arrays[ai];
  577. ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
  578. const Vector2 *src = array.ptr();
  579. if (p_format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES) {
  580. for (int i = 0; i < p_vertex_array_len; i++) {
  581. Vector2 vec = src[i];
  582. // Normalize into 0-1 from possible range -uv_scale - uv_scale.
  583. vec = vec / (Vector2(r_uv_scale.z, r_uv_scale.w)) + Vector2(0.5, 0.5);
  584. uint16_t uv[2] = { (uint16_t)CLAMP(vec.x * 65535, 0, 65535), (uint16_t)CLAMP(vec.y * 65535, 0, 65535) };
  585. memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 4);
  586. }
  587. } else {
  588. for (int i = 0; i < p_vertex_array_len; i++) {
  589. float uv[2] = { (float)src[i].x, (float)src[i].y };
  590. memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 2 * 4);
  591. }
  592. }
  593. } break;
  594. case RS::ARRAY_CUSTOM0:
  595. case RS::ARRAY_CUSTOM1:
  596. case RS::ARRAY_CUSTOM2:
  597. case RS::ARRAY_CUSTOM3: {
  598. uint32_t type = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * (ai - RS::ARRAY_CUSTOM0))) & ARRAY_FORMAT_CUSTOM_MASK;
  599. switch (type) {
  600. case ARRAY_CUSTOM_RGBA8_UNORM:
  601. case ARRAY_CUSTOM_RGBA8_SNORM:
  602. case ARRAY_CUSTOM_RG_HALF: {
  603. // Size 4
  604. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_BYTE_ARRAY, ERR_INVALID_PARAMETER);
  605. Vector<uint8_t> array = p_arrays[ai];
  606. ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
  607. const uint8_t *src = array.ptr();
  608. for (int i = 0; i < p_vertex_array_len; i++) {
  609. memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * 4], 4);
  610. }
  611. } break;
  612. case ARRAY_CUSTOM_RGBA_HALF: {
  613. // Size 8
  614. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_BYTE_ARRAY, ERR_INVALID_PARAMETER);
  615. Vector<uint8_t> array = p_arrays[ai];
  616. ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 8, ERR_INVALID_PARAMETER);
  617. const uint8_t *src = array.ptr();
  618. for (int i = 0; i < p_vertex_array_len; i++) {
  619. memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * 8], 8);
  620. }
  621. } break;
  622. case ARRAY_CUSTOM_R_FLOAT:
  623. case ARRAY_CUSTOM_RG_FLOAT:
  624. case ARRAY_CUSTOM_RGB_FLOAT:
  625. case ARRAY_CUSTOM_RGBA_FLOAT: {
  626. // RF
  627. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER);
  628. Vector<float> array = p_arrays[ai];
  629. int32_t s = type - ARRAY_CUSTOM_R_FLOAT + 1;
  630. ERR_FAIL_COND_V(array.size() != p_vertex_array_len * s, ERR_INVALID_PARAMETER);
  631. const float *src = array.ptr();
  632. for (int i = 0; i < p_vertex_array_len; i++) {
  633. memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * s], sizeof(float) * s);
  634. }
  635. } break;
  636. default: {
  637. }
  638. }
  639. } break;
  640. case RS::ARRAY_WEIGHTS: {
  641. Variant::Type type = p_arrays[ai].get_type();
  642. ERR_FAIL_COND_V(type != Variant::PACKED_FLOAT32_ARRAY && type != Variant::PACKED_FLOAT64_ARRAY, ERR_INVALID_PARAMETER);
  643. uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
  644. if (type == Variant::PACKED_FLOAT32_ARRAY) {
  645. Vector<float> array = p_arrays[ai];
  646. ERR_FAIL_COND_V(array.size() != (int32_t)(p_vertex_array_len * bone_count), ERR_INVALID_PARAMETER);
  647. const float *src = array.ptr();
  648. {
  649. uint16_t data[8];
  650. for (int i = 0; i < p_vertex_array_len; i++) {
  651. for (uint32_t j = 0; j < bone_count; j++) {
  652. data[j] = CLAMP(src[i * bone_count + j] * 65535, 0, 65535);
  653. }
  654. memcpy(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count);
  655. }
  656. }
  657. } else { // PACKED_FLOAT64_ARRAY
  658. Vector<double> array = p_arrays[ai];
  659. ERR_FAIL_COND_V(array.size() != (int32_t)(p_vertex_array_len * bone_count), ERR_INVALID_PARAMETER);
  660. const double *src = array.ptr();
  661. {
  662. uint16_t data[8];
  663. for (int i = 0; i < p_vertex_array_len; i++) {
  664. for (uint32_t j = 0; j < bone_count; j++) {
  665. data[j] = CLAMP(src[i * bone_count + j] * 65535, 0, 65535);
  666. }
  667. memcpy(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count);
  668. }
  669. }
  670. }
  671. } break;
  672. case RS::ARRAY_BONES: {
  673. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_INT32_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER);
  674. Vector<int> array = p_arrays[ai];
  675. uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
  676. ERR_FAIL_COND_V(array.size() != (int32_t)(p_vertex_array_len * bone_count), ERR_INVALID_PARAMETER);
  677. const int *src = array.ptr();
  678. uint16_t data[8];
  679. for (int i = 0; i < p_vertex_array_len; i++) {
  680. for (uint32_t j = 0; j < bone_count; j++) {
  681. data[j] = src[i * bone_count + j];
  682. max_bone = MAX(data[j], max_bone);
  683. }
  684. memcpy(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count);
  685. }
  686. } break;
  687. case RS::ARRAY_INDEX: {
  688. ERR_FAIL_NULL_V(iw, ERR_INVALID_DATA);
  689. ERR_FAIL_COND_V(p_index_array_len <= 0, ERR_INVALID_DATA);
  690. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_INT32_ARRAY, ERR_INVALID_PARAMETER);
  691. Vector<int> indices = p_arrays[ai];
  692. ERR_FAIL_COND_V(indices.size() == 0, ERR_INVALID_PARAMETER);
  693. ERR_FAIL_COND_V(indices.size() != p_index_array_len, ERR_INVALID_PARAMETER);
  694. /* determine whether using 16 or 32 bits indices */
  695. const int *src = indices.ptr();
  696. for (int i = 0; i < p_index_array_len; i++) {
  697. if (p_vertex_array_len <= (1 << 16) && p_vertex_array_len > 0) {
  698. uint16_t v = src[i];
  699. memcpy(&iw[i * 2], &v, 2);
  700. } else {
  701. uint32_t v = src[i];
  702. memcpy(&iw[i * 4], &v, 4);
  703. }
  704. }
  705. } break;
  706. default: {
  707. ERR_FAIL_V(ERR_INVALID_DATA);
  708. }
  709. }
  710. }
  711. if (p_format & RS::ARRAY_FORMAT_BONES) {
  712. // Create AABBs for each detected bone.
  713. int total_bones = max_bone + 1;
  714. bool first = r_bone_aabb.size() == 0;
  715. r_bone_aabb.resize(total_bones);
  716. int weight_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
  717. if (first) {
  718. for (int i = 0; i < total_bones; i++) {
  719. r_bone_aabb.write[i].size = Vector3(-1, -1, -1); // Negative means unused.
  720. }
  721. }
  722. Vector<Vector3> vertices = p_arrays[RS::ARRAY_VERTEX];
  723. Vector<int> bones = p_arrays[RS::ARRAY_BONES];
  724. Vector<float> weights = p_arrays[RS::ARRAY_WEIGHTS];
  725. bool any_valid = false;
  726. if (vertices.size() && bones.size() == vertices.size() * weight_count && weights.size() == bones.size()) {
  727. int vs = vertices.size();
  728. const Vector3 *rv = vertices.ptr();
  729. const int *rb = bones.ptr();
  730. const float *rw = weights.ptr();
  731. AABB *bptr = r_bone_aabb.ptrw();
  732. for (int i = 0; i < vs; i++) {
  733. Vector3 v = rv[i];
  734. for (int j = 0; j < weight_count; j++) {
  735. int idx = rb[i * weight_count + j];
  736. float w = rw[i * weight_count + j];
  737. if (w == 0) {
  738. continue; //break;
  739. }
  740. ERR_FAIL_INDEX_V(idx, total_bones, ERR_INVALID_DATA);
  741. if (bptr[idx].size.x < 0) {
  742. // First
  743. bptr[idx] = AABB(v, SMALL_VEC3);
  744. any_valid = true;
  745. } else {
  746. bptr[idx].expand_to(v);
  747. }
  748. }
  749. }
  750. }
  751. if (!any_valid && first) {
  752. r_bone_aabb.clear();
  753. }
  754. }
  755. return OK;
  756. }
  757. uint32_t RenderingServer::mesh_surface_get_format_offset(BitField<ArrayFormat> p_format, int p_vertex_len, int p_array_index) const {
  758. ERR_FAIL_INDEX_V(p_array_index, ARRAY_MAX, 0);
  759. p_format = uint64_t(p_format) & ~ARRAY_FORMAT_INDEX;
  760. uint32_t offsets[ARRAY_MAX];
  761. uint32_t vstr;
  762. uint32_t ntstr;
  763. uint32_t astr;
  764. uint32_t sstr;
  765. mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, ntstr, astr, sstr);
  766. return offsets[p_array_index];
  767. }
  768. uint32_t RenderingServer::mesh_surface_get_format_vertex_stride(BitField<ArrayFormat> p_format, int p_vertex_len) const {
  769. p_format = uint64_t(p_format) & ~ARRAY_FORMAT_INDEX;
  770. uint32_t offsets[ARRAY_MAX];
  771. uint32_t vstr;
  772. uint32_t ntstr;
  773. uint32_t astr;
  774. uint32_t sstr;
  775. mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, ntstr, astr, sstr);
  776. return vstr;
  777. }
  778. uint32_t RenderingServer::mesh_surface_get_format_normal_tangent_stride(BitField<ArrayFormat> p_format, int p_vertex_len) const {
  779. p_format = uint64_t(p_format) & ~ARRAY_FORMAT_INDEX;
  780. uint32_t offsets[ARRAY_MAX];
  781. uint32_t vstr;
  782. uint32_t ntstr;
  783. uint32_t astr;
  784. uint32_t sstr;
  785. mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, ntstr, astr, sstr);
  786. return ntstr;
  787. }
  788. uint32_t RenderingServer::mesh_surface_get_format_attribute_stride(BitField<ArrayFormat> p_format, int p_vertex_len) const {
  789. p_format = uint64_t(p_format) & ~ARRAY_FORMAT_INDEX;
  790. uint32_t offsets[ARRAY_MAX];
  791. uint32_t vstr;
  792. uint32_t ntstr;
  793. uint32_t astr;
  794. uint32_t sstr;
  795. mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, ntstr, astr, sstr);
  796. return astr;
  797. }
  798. uint32_t RenderingServer::mesh_surface_get_format_skin_stride(BitField<ArrayFormat> p_format, int p_vertex_len) const {
  799. p_format = uint64_t(p_format) & ~ARRAY_FORMAT_INDEX;
  800. uint32_t offsets[ARRAY_MAX];
  801. uint32_t vstr;
  802. uint32_t ntstr;
  803. uint32_t astr;
  804. uint32_t sstr;
  805. mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, ntstr, astr, sstr);
  806. return sstr;
  807. }
  808. void RenderingServer::mesh_surface_make_offsets_from_format(uint64_t p_format, int p_vertex_len, int p_index_len, uint32_t *r_offsets, uint32_t &r_vertex_element_size, uint32_t &r_normal_element_size, uint32_t &r_attrib_element_size, uint32_t &r_skin_element_size) const {
  809. r_vertex_element_size = 0;
  810. r_normal_element_size = 0;
  811. r_attrib_element_size = 0;
  812. r_skin_element_size = 0;
  813. uint32_t *size_accum = nullptr;
  814. for (int i = 0; i < RS::ARRAY_MAX; i++) {
  815. r_offsets[i] = 0; // Reset
  816. if (i == RS::ARRAY_VERTEX) {
  817. size_accum = &r_vertex_element_size;
  818. } else if (i == RS::ARRAY_NORMAL) {
  819. size_accum = &r_normal_element_size;
  820. } else if (i == RS::ARRAY_COLOR) {
  821. size_accum = &r_attrib_element_size;
  822. } else if (i == RS::ARRAY_BONES) {
  823. size_accum = &r_skin_element_size;
  824. }
  825. if (!(p_format & (1ULL << i))) { // No array
  826. continue;
  827. }
  828. int elem_size = 0;
  829. switch (i) {
  830. case RS::ARRAY_VERTEX: {
  831. if (p_format & ARRAY_FLAG_USE_2D_VERTICES) {
  832. elem_size = 2;
  833. } else {
  834. elem_size = (p_format & ARRAY_FLAG_COMPRESS_ATTRIBUTES) ? 2 : 3;
  835. }
  836. elem_size *= sizeof(float);
  837. } break;
  838. case RS::ARRAY_NORMAL: {
  839. elem_size = 4;
  840. } break;
  841. case RS::ARRAY_TANGENT: {
  842. elem_size = (p_format & ARRAY_FLAG_COMPRESS_ATTRIBUTES) ? 0 : 4;
  843. } break;
  844. case RS::ARRAY_COLOR: {
  845. elem_size = 4;
  846. } break;
  847. case RS::ARRAY_TEX_UV: {
  848. elem_size = (p_format & ARRAY_FLAG_COMPRESS_ATTRIBUTES) ? 4 : 8;
  849. } break;
  850. case RS::ARRAY_TEX_UV2: {
  851. elem_size = (p_format & ARRAY_FLAG_COMPRESS_ATTRIBUTES) ? 4 : 8;
  852. } break;
  853. case RS::ARRAY_CUSTOM0:
  854. case RS::ARRAY_CUSTOM1:
  855. case RS::ARRAY_CUSTOM2:
  856. case RS::ARRAY_CUSTOM3: {
  857. uint64_t format = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + (ARRAY_FORMAT_CUSTOM_BITS * (i - ARRAY_CUSTOM0)))) & ARRAY_FORMAT_CUSTOM_MASK;
  858. switch (format) {
  859. case ARRAY_CUSTOM_RGBA8_UNORM: {
  860. elem_size = 4;
  861. } break;
  862. case ARRAY_CUSTOM_RGBA8_SNORM: {
  863. elem_size = 4;
  864. } break;
  865. case ARRAY_CUSTOM_RG_HALF: {
  866. elem_size = 4;
  867. } break;
  868. case ARRAY_CUSTOM_RGBA_HALF: {
  869. elem_size = 8;
  870. } break;
  871. case ARRAY_CUSTOM_R_FLOAT: {
  872. elem_size = 4;
  873. } break;
  874. case ARRAY_CUSTOM_RG_FLOAT: {
  875. elem_size = 8;
  876. } break;
  877. case ARRAY_CUSTOM_RGB_FLOAT: {
  878. elem_size = 12;
  879. } break;
  880. case ARRAY_CUSTOM_RGBA_FLOAT: {
  881. elem_size = 16;
  882. } break;
  883. }
  884. } break;
  885. case RS::ARRAY_WEIGHTS: {
  886. uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
  887. elem_size = sizeof(uint16_t) * bone_count;
  888. } break;
  889. case RS::ARRAY_BONES: {
  890. uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
  891. elem_size = sizeof(uint16_t) * bone_count;
  892. } break;
  893. case RS::ARRAY_INDEX: {
  894. if (p_index_len <= 0) {
  895. ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
  896. break;
  897. }
  898. /* determine whether using 16 or 32 bits indices */
  899. if (p_vertex_len <= (1 << 16) && p_vertex_len > 0) {
  900. elem_size = 2;
  901. } else {
  902. elem_size = 4;
  903. }
  904. r_offsets[i] = elem_size;
  905. continue;
  906. }
  907. default: {
  908. ERR_FAIL();
  909. }
  910. }
  911. if (size_accum != nullptr) {
  912. r_offsets[i] = (*size_accum);
  913. if (i == RS::ARRAY_NORMAL || i == RS::ARRAY_TANGENT) {
  914. r_offsets[i] += r_vertex_element_size * p_vertex_len;
  915. }
  916. (*size_accum) += elem_size;
  917. } else {
  918. r_offsets[i] = 0;
  919. }
  920. }
  921. }
  922. Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surface_data, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint64_t p_compress_format) {
  923. ERR_FAIL_INDEX_V(p_primitive, RS::PRIMITIVE_MAX, ERR_INVALID_PARAMETER);
  924. ERR_FAIL_COND_V(p_arrays.size() != RS::ARRAY_MAX, ERR_INVALID_PARAMETER);
  925. uint64_t format = 0;
  926. // Validation
  927. int index_array_len = 0;
  928. int array_len = 0;
  929. for (int i = 0; i < p_arrays.size(); i++) {
  930. if (p_arrays[i].get_type() == Variant::NIL) {
  931. continue;
  932. }
  933. format |= (1ULL << i);
  934. if (i == RS::ARRAY_VERTEX) {
  935. switch (p_arrays[i].get_type()) {
  936. case Variant::PACKED_VECTOR2_ARRAY: {
  937. Vector<Vector2> v2 = p_arrays[i];
  938. array_len = v2.size();
  939. format |= ARRAY_FLAG_USE_2D_VERTICES;
  940. } break;
  941. case Variant::PACKED_VECTOR3_ARRAY: {
  942. ERR_FAIL_COND_V(p_compress_format & ARRAY_FLAG_USE_2D_VERTICES, ERR_INVALID_PARAMETER);
  943. Vector<Vector3> v3 = p_arrays[i];
  944. array_len = v3.size();
  945. } break;
  946. default: {
  947. ERR_FAIL_V(ERR_INVALID_DATA);
  948. } break;
  949. }
  950. ERR_FAIL_COND_V(array_len == 0, ERR_INVALID_DATA);
  951. } else if (i == RS::ARRAY_BONES) {
  952. switch (p_arrays[i].get_type()) {
  953. case Variant::PACKED_INT32_ARRAY: {
  954. Vector<Vector3> vertices = p_arrays[RS::ARRAY_VERTEX];
  955. Vector<int32_t> bones = p_arrays[i];
  956. int32_t bone_8_group_count = bones.size() / (ARRAY_WEIGHTS_SIZE * 2);
  957. int32_t vertex_count = vertices.size();
  958. if (vertex_count == bone_8_group_count) {
  959. format |= RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
  960. }
  961. } break;
  962. default: {
  963. ERR_FAIL_V(ERR_INVALID_DATA);
  964. } break;
  965. }
  966. } else if (i == RS::ARRAY_INDEX) {
  967. index_array_len = PackedInt32Array(p_arrays[i]).size();
  968. }
  969. }
  970. if (p_blend_shapes.size()) {
  971. // Validate format for morphs.
  972. for (int i = 0; i < p_blend_shapes.size(); i++) {
  973. uint32_t bsformat = 0;
  974. Array arr = p_blend_shapes[i];
  975. for (int j = 0; j < arr.size(); j++) {
  976. if (arr[j].get_type() != Variant::NIL) {
  977. bsformat |= (1 << j);
  978. }
  979. }
  980. ERR_FAIL_COND_V_MSG(bsformat != (format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK), ERR_INVALID_PARAMETER, "Blend shape format must match the main array format for Vertex, Normal and Tangent arrays.");
  981. }
  982. }
  983. for (uint32_t i = 0; i < RS::ARRAY_CUSTOM_COUNT; ++i) {
  984. // Include custom array format type.
  985. if (format & (1ULL << (ARRAY_CUSTOM0 + i))) {
  986. format |= (RS::ARRAY_FORMAT_CUSTOM_MASK << (RS::ARRAY_FORMAT_CUSTOM_BASE + i * RS::ARRAY_FORMAT_CUSTOM_BITS)) & p_compress_format;
  987. }
  988. }
  989. uint32_t offsets[RS::ARRAY_MAX];
  990. uint32_t vertex_element_size;
  991. uint32_t normal_element_size;
  992. uint32_t attrib_element_size;
  993. uint32_t skin_element_size;
  994. uint64_t mask = (1ULL << ARRAY_MAX) - 1ULL;
  995. format |= (~mask) & p_compress_format; // Make the full format.
  996. // Force version to the current version as this function will always return a surface with the current version.
  997. format &= ~(ARRAY_FLAG_FORMAT_VERSION_MASK << ARRAY_FLAG_FORMAT_VERSION_SHIFT);
  998. format |= ARRAY_FLAG_FORMAT_CURRENT_VERSION & (ARRAY_FLAG_FORMAT_VERSION_MASK << ARRAY_FLAG_FORMAT_VERSION_SHIFT);
  999. mesh_surface_make_offsets_from_format(format, array_len, index_array_len, offsets, vertex_element_size, normal_element_size, attrib_element_size, skin_element_size);
  1000. if ((format & RS::ARRAY_FORMAT_VERTEX) == 0 && !(format & RS::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY)) {
  1001. ERR_PRINT("Mesh created without vertex array. This mesh will not be visible with the default shader. If using an empty vertex array is intentional, create the mesh with the ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY flag to silence this error.");
  1002. // Set the flag here after warning to suppress errors down the pipeline.
  1003. format |= RS::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY;
  1004. }
  1005. if (format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES && ((format & RS::ARRAY_FORMAT_NORMAL) || (format & RS::ARRAY_FORMAT_TANGENT))) {
  1006. // If using normals or tangents, then we need all three.
  1007. ERR_FAIL_COND_V_MSG(!(format & RS::ARRAY_FORMAT_VERTEX), ERR_INVALID_PARAMETER, "Can't use compression flag 'ARRAY_FLAG_COMPRESS_ATTRIBUTES' while using normals or tangents without vertex array.");
  1008. ERR_FAIL_COND_V_MSG(!(format & RS::ARRAY_FORMAT_NORMAL), ERR_INVALID_PARAMETER, "Can't use compression flag 'ARRAY_FLAG_COMPRESS_ATTRIBUTES' while using tangents without normal array.");
  1009. ERR_FAIL_COND_V_MSG(!(format & RS::ARRAY_FORMAT_TANGENT), ERR_INVALID_PARAMETER, "Can't use compression flag 'ARRAY_FLAG_COMPRESS_ATTRIBUTES' while using normals without tangent array.");
  1010. }
  1011. int vertex_array_size = (vertex_element_size + normal_element_size) * array_len;
  1012. int attrib_array_size = attrib_element_size * array_len;
  1013. int skin_array_size = skin_element_size * array_len;
  1014. int index_array_size = offsets[RS::ARRAY_INDEX] * index_array_len;
  1015. Vector<uint8_t> vertex_array;
  1016. vertex_array.resize(vertex_array_size);
  1017. Vector<uint8_t> attrib_array;
  1018. attrib_array.resize(attrib_array_size);
  1019. Vector<uint8_t> skin_array;
  1020. skin_array.resize(skin_array_size);
  1021. Vector<uint8_t> index_array;
  1022. index_array.resize(index_array_size);
  1023. AABB aabb;
  1024. Vector<AABB> bone_aabb;
  1025. Vector4 uv_scale = Vector4(0.0, 0.0, 0.0, 0.0);
  1026. Error err = _surface_set_data(p_arrays, format, offsets, vertex_element_size, normal_element_size, attrib_element_size, skin_element_size, vertex_array, attrib_array, skin_array, array_len, index_array, index_array_len, aabb, bone_aabb, uv_scale);
  1027. ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Invalid array format for surface.");
  1028. Vector<uint8_t> blend_shape_data;
  1029. if (p_blend_shapes.size()) {
  1030. uint32_t bs_format = format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK;
  1031. for (int i = 0; i < p_blend_shapes.size(); i++) {
  1032. Vector<uint8_t> vertex_array_shape;
  1033. vertex_array_shape.resize(vertex_array_size);
  1034. Vector<uint8_t> noindex;
  1035. Vector<uint8_t> noattrib;
  1036. Vector<uint8_t> noskin;
  1037. AABB laabb;
  1038. Vector4 bone_uv_scale; // Not used.
  1039. Error err2 = _surface_set_data(p_blend_shapes[i], bs_format, offsets, vertex_element_size, normal_element_size, 0, 0, vertex_array_shape, noattrib, noskin, array_len, noindex, 0, laabb, bone_aabb, bone_uv_scale);
  1040. aabb.merge_with(laabb);
  1041. ERR_FAIL_COND_V_MSG(err2 != OK, ERR_INVALID_DATA, "Invalid blend shape array format for surface.");
  1042. blend_shape_data.append_array(vertex_array_shape);
  1043. }
  1044. }
  1045. Vector<SurfaceData::LOD> lods;
  1046. if (index_array_len) {
  1047. List<Variant> keys;
  1048. p_lods.get_key_list(&keys);
  1049. keys.sort(); // otherwise lod levels may get skipped
  1050. for (const Variant &E : keys) {
  1051. float distance = E;
  1052. ERR_CONTINUE(distance <= 0.0);
  1053. Vector<int> indices = p_lods[E];
  1054. ERR_CONTINUE(indices.size() == 0);
  1055. uint32_t index_count = indices.size();
  1056. ERR_CONTINUE(index_count >= (uint32_t)index_array_len); // Should be smaller..
  1057. const int *r = indices.ptr();
  1058. Vector<uint8_t> data;
  1059. if (array_len <= 65536) {
  1060. // 16 bits indices
  1061. data.resize(indices.size() * 2);
  1062. uint8_t *w = data.ptrw();
  1063. uint16_t *index_ptr = (uint16_t *)w;
  1064. for (uint32_t i = 0; i < index_count; i++) {
  1065. index_ptr[i] = r[i];
  1066. }
  1067. } else {
  1068. // 32 bits indices
  1069. data.resize(indices.size() * 4);
  1070. uint8_t *w = data.ptrw();
  1071. uint32_t *index_ptr = (uint32_t *)w;
  1072. for (uint32_t i = 0; i < index_count; i++) {
  1073. index_ptr[i] = r[i];
  1074. }
  1075. }
  1076. SurfaceData::LOD lod;
  1077. lod.edge_length = distance;
  1078. lod.index_data = data;
  1079. lods.push_back(lod);
  1080. }
  1081. }
  1082. SurfaceData &surface_data = *r_surface_data;
  1083. surface_data.format = format;
  1084. surface_data.primitive = p_primitive;
  1085. surface_data.aabb = aabb;
  1086. surface_data.vertex_data = vertex_array;
  1087. surface_data.attribute_data = attrib_array;
  1088. surface_data.skin_data = skin_array;
  1089. surface_data.vertex_count = array_len;
  1090. surface_data.index_data = index_array;
  1091. surface_data.index_count = index_array_len;
  1092. surface_data.blend_shape_data = blend_shape_data;
  1093. surface_data.bone_aabbs = bone_aabb;
  1094. surface_data.lods = lods;
  1095. surface_data.uv_scale = uv_scale;
  1096. return OK;
  1097. }
  1098. void RenderingServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, BitField<ArrayFormat> p_compress_format) {
  1099. SurfaceData sd;
  1100. Error err = mesh_create_surface_data_from_arrays(&sd, p_primitive, p_arrays, p_blend_shapes, p_lods, p_compress_format);
  1101. if (err != OK) {
  1102. return;
  1103. }
  1104. mesh_add_surface(p_mesh, sd);
  1105. }
  1106. Array RenderingServer::_get_array_from_surface(uint64_t p_format, Vector<uint8_t> p_vertex_data, Vector<uint8_t> p_attrib_data, Vector<uint8_t> p_skin_data, int p_vertex_len, Vector<uint8_t> p_index_data, int p_index_len, const AABB &p_aabb) const {
  1107. uint32_t offsets[RS::ARRAY_MAX];
  1108. uint32_t vertex_elem_size;
  1109. uint32_t normal_elem_size;
  1110. uint32_t attrib_elem_size;
  1111. uint32_t skin_elem_size;
  1112. mesh_surface_make_offsets_from_format(p_format, p_vertex_len, p_index_len, offsets, vertex_elem_size, normal_elem_size, attrib_elem_size, skin_elem_size);
  1113. Array ret;
  1114. ret.resize(RS::ARRAY_MAX);
  1115. const uint8_t *r = p_vertex_data.ptr();
  1116. const uint8_t *ar = p_attrib_data.ptr();
  1117. const uint8_t *sr = p_skin_data.ptr();
  1118. for (int i = 0; i < RS::ARRAY_MAX; i++) {
  1119. if (!(p_format & (1ULL << i))) {
  1120. continue;
  1121. }
  1122. switch (i) {
  1123. case RS::ARRAY_VERTEX: {
  1124. if (p_format & ARRAY_FLAG_USE_2D_VERTICES) {
  1125. Vector<Vector2> arr_2d;
  1126. arr_2d.resize(p_vertex_len);
  1127. {
  1128. Vector2 *w = arr_2d.ptrw();
  1129. for (int j = 0; j < p_vertex_len; j++) {
  1130. const float *v = reinterpret_cast<const float *>(&r[j * vertex_elem_size + offsets[i]]);
  1131. w[j] = Vector2(v[0], v[1]);
  1132. }
  1133. }
  1134. ret[i] = arr_2d;
  1135. } else {
  1136. Vector<Vector3> arr_3d;
  1137. arr_3d.resize(p_vertex_len);
  1138. {
  1139. Vector3 *w = arr_3d.ptrw();
  1140. if (p_format & ARRAY_FLAG_COMPRESS_ATTRIBUTES) {
  1141. bool using_normals_tangents = (p_format & RS::ARRAY_FORMAT_NORMAL) && (p_format & RS::ARRAY_FORMAT_TANGENT);
  1142. // We only have vertices to read, so just read them and skip everything else.
  1143. if (!using_normals_tangents) {
  1144. for (int j = 0; j < p_vertex_len; j++) {
  1145. const uint16_t *v = reinterpret_cast<const uint16_t *>(&r[j * vertex_elem_size + offsets[i]]);
  1146. Vector3 vec = Vector3(float(v[0]) / 65535.0, float(v[1]) / 65535.0, float(v[2]) / 65535.0);
  1147. w[j] = (vec * p_aabb.size) + p_aabb.position;
  1148. }
  1149. continue;
  1150. }
  1151. Vector<Vector3> normals;
  1152. normals.resize(p_vertex_len);
  1153. Vector3 *normalsw = normals.ptrw();
  1154. Vector<float> tangents;
  1155. tangents.resize(p_vertex_len * 4);
  1156. float *tangentsw = tangents.ptrw();
  1157. for (int j = 0; j < p_vertex_len; j++) {
  1158. const uint32_t n = *(const uint32_t *)&r[j * normal_elem_size + offsets[RS::ARRAY_NORMAL]];
  1159. Vector3 axis = Vector3::octahedron_decode(Vector2((n & 0xFFFF) / 65535.0, ((n >> 16) & 0xFFFF) / 65535.0));
  1160. const uint16_t *v = reinterpret_cast<const uint16_t *>(&r[j * vertex_elem_size + offsets[i]]);
  1161. Vector3 vec = Vector3(float(v[0]) / 65535.0, float(v[1]) / 65535.0, float(v[2]) / 65535.0);
  1162. float angle = float(v[3]) / 65535.0;
  1163. w[j] = (vec * p_aabb.size) + p_aabb.position;
  1164. Vector3 normal;
  1165. Vector4 tan;
  1166. _get_tbn_from_axis_angle(axis, angle, normal, tan);
  1167. normalsw[j] = normal;
  1168. tangentsw[j * 4 + 0] = tan.x;
  1169. tangentsw[j * 4 + 1] = tan.y;
  1170. tangentsw[j * 4 + 2] = tan.z;
  1171. tangentsw[j * 4 + 3] = tan.w;
  1172. }
  1173. ret[RS::ARRAY_NORMAL] = normals;
  1174. ret[RS::ARRAY_FORMAT_TANGENT] = tangents;
  1175. } else {
  1176. for (int j = 0; j < p_vertex_len; j++) {
  1177. const float *v = reinterpret_cast<const float *>(&r[j * vertex_elem_size + offsets[i]]);
  1178. w[j] = Vector3(v[0], v[1], v[2]);
  1179. }
  1180. }
  1181. }
  1182. ret[i] = arr_3d;
  1183. }
  1184. } break;
  1185. case RS::ARRAY_NORMAL: {
  1186. if (!(p_format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES)) {
  1187. Vector<Vector3> arr;
  1188. arr.resize(p_vertex_len);
  1189. Vector3 *w = arr.ptrw();
  1190. for (int j = 0; j < p_vertex_len; j++) {
  1191. const uint32_t v = *(const uint32_t *)&r[j * normal_elem_size + offsets[i]];
  1192. w[j] = Vector3::octahedron_decode(Vector2((v & 0xFFFF) / 65535.0, ((v >> 16) & 0xFFFF) / 65535.0));
  1193. }
  1194. ret[i] = arr;
  1195. }
  1196. } break;
  1197. case RS::ARRAY_TANGENT: {
  1198. if (!(p_format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES)) {
  1199. Vector<float> arr;
  1200. arr.resize(p_vertex_len * 4);
  1201. float *w = arr.ptrw();
  1202. for (int j = 0; j < p_vertex_len; j++) {
  1203. const uint32_t v = *(const uint32_t *)&r[j * normal_elem_size + offsets[i]];
  1204. float tangent_sign;
  1205. Vector3 res = Vector3::octahedron_tangent_decode(Vector2((v & 0xFFFF) / 65535.0, ((v >> 16) & 0xFFFF) / 65535.0), &tangent_sign);
  1206. w[j * 4 + 0] = res.x;
  1207. w[j * 4 + 1] = res.y;
  1208. w[j * 4 + 2] = res.z;
  1209. w[j * 4 + 3] = tangent_sign;
  1210. }
  1211. ret[i] = arr;
  1212. }
  1213. } break;
  1214. case RS::ARRAY_COLOR: {
  1215. Vector<Color> arr;
  1216. arr.resize(p_vertex_len);
  1217. Color *w = arr.ptrw();
  1218. for (int32_t j = 0; j < p_vertex_len; j++) {
  1219. const uint8_t *v = reinterpret_cast<const uint8_t *>(&ar[j * attrib_elem_size + offsets[i]]);
  1220. w[j] = Color(v[0] / 255.0, v[1] / 255.0, v[2] / 255.0, v[3] / 255.0);
  1221. }
  1222. ret[i] = arr;
  1223. } break;
  1224. case RS::ARRAY_TEX_UV: {
  1225. Vector<Vector2> arr;
  1226. arr.resize(p_vertex_len);
  1227. Vector2 *w = arr.ptrw();
  1228. if (p_format & ARRAY_FLAG_COMPRESS_ATTRIBUTES) {
  1229. for (int j = 0; j < p_vertex_len; j++) {
  1230. const uint16_t *v = reinterpret_cast<const uint16_t *>(&ar[j * attrib_elem_size + offsets[i]]);
  1231. w[j] = Vector2(float(v[0]) / 65535.0, float(v[1]) / 65535.0);
  1232. }
  1233. } else {
  1234. for (int j = 0; j < p_vertex_len; j++) {
  1235. const float *v = reinterpret_cast<const float *>(&ar[j * attrib_elem_size + offsets[i]]);
  1236. w[j] = Vector2(v[0], v[1]);
  1237. }
  1238. }
  1239. ret[i] = arr;
  1240. } break;
  1241. case RS::ARRAY_TEX_UV2: {
  1242. Vector<Vector2> arr;
  1243. arr.resize(p_vertex_len);
  1244. Vector2 *w = arr.ptrw();
  1245. if (p_format & ARRAY_FLAG_COMPRESS_ATTRIBUTES) {
  1246. for (int j = 0; j < p_vertex_len; j++) {
  1247. const uint16_t *v = reinterpret_cast<const uint16_t *>(&ar[j * attrib_elem_size + offsets[i]]);
  1248. w[j] = Vector2(float(v[0]) / 65535.0, float(v[1]) / 65535.0);
  1249. }
  1250. } else {
  1251. for (int j = 0; j < p_vertex_len; j++) {
  1252. const float *v = reinterpret_cast<const float *>(&ar[j * attrib_elem_size + offsets[i]]);
  1253. w[j] = Vector2(v[0], v[1]);
  1254. }
  1255. }
  1256. ret[i] = arr;
  1257. } break;
  1258. case RS::ARRAY_CUSTOM0:
  1259. case RS::ARRAY_CUSTOM1:
  1260. case RS::ARRAY_CUSTOM2:
  1261. case RS::ARRAY_CUSTOM3: {
  1262. uint32_t type = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * (i - RS::ARRAY_CUSTOM0))) & ARRAY_FORMAT_CUSTOM_MASK;
  1263. switch (type) {
  1264. case ARRAY_CUSTOM_RGBA8_UNORM:
  1265. case ARRAY_CUSTOM_RGBA8_SNORM:
  1266. case ARRAY_CUSTOM_RG_HALF:
  1267. case ARRAY_CUSTOM_RGBA_HALF: {
  1268. // Size 4
  1269. int s = type == ARRAY_CUSTOM_RGBA_HALF ? 8 : 4;
  1270. Vector<uint8_t> arr;
  1271. arr.resize(p_vertex_len * s);
  1272. uint8_t *w = arr.ptrw();
  1273. for (int j = 0; j < p_vertex_len; j++) {
  1274. const uint8_t *v = reinterpret_cast<const uint8_t *>(&ar[j * attrib_elem_size + offsets[i]]);
  1275. memcpy(&w[j * s], v, s);
  1276. }
  1277. ret[i] = arr;
  1278. } break;
  1279. case ARRAY_CUSTOM_R_FLOAT:
  1280. case ARRAY_CUSTOM_RG_FLOAT:
  1281. case ARRAY_CUSTOM_RGB_FLOAT:
  1282. case ARRAY_CUSTOM_RGBA_FLOAT: {
  1283. uint32_t s = type - ARRAY_CUSTOM_R_FLOAT + 1;
  1284. Vector<float> arr;
  1285. arr.resize(s * p_vertex_len);
  1286. float *w = arr.ptrw();
  1287. for (int j = 0; j < p_vertex_len; j++) {
  1288. const float *v = reinterpret_cast<const float *>(&ar[j * attrib_elem_size + offsets[i]]);
  1289. memcpy(&w[j * s], v, s * sizeof(float));
  1290. }
  1291. ret[i] = arr;
  1292. } break;
  1293. default: {
  1294. }
  1295. }
  1296. } break;
  1297. case RS::ARRAY_WEIGHTS: {
  1298. uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
  1299. Vector<float> arr;
  1300. arr.resize(p_vertex_len * bone_count);
  1301. {
  1302. float *w = arr.ptrw();
  1303. for (int j = 0; j < p_vertex_len; j++) {
  1304. const uint16_t *v = (const uint16_t *)&sr[j * skin_elem_size + offsets[i]];
  1305. for (uint32_t k = 0; k < bone_count; k++) {
  1306. w[j * bone_count + k] = float(v[k] / 65535.0);
  1307. }
  1308. }
  1309. }
  1310. ret[i] = arr;
  1311. } break;
  1312. case RS::ARRAY_BONES: {
  1313. uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
  1314. Vector<int> arr;
  1315. arr.resize(p_vertex_len * bone_count);
  1316. int *w = arr.ptrw();
  1317. for (int j = 0; j < p_vertex_len; j++) {
  1318. const uint16_t *v = (const uint16_t *)&sr[j * skin_elem_size + offsets[i]];
  1319. for (uint32_t k = 0; k < bone_count; k++) {
  1320. w[j * bone_count + k] = v[k];
  1321. }
  1322. }
  1323. ret[i] = arr;
  1324. } break;
  1325. case RS::ARRAY_INDEX: {
  1326. /* determine whether using 16 or 32 bits indices */
  1327. const uint8_t *ir = p_index_data.ptr();
  1328. Vector<int> arr;
  1329. arr.resize(p_index_len);
  1330. if (p_vertex_len <= (1 << 16)) {
  1331. int *w = arr.ptrw();
  1332. for (int j = 0; j < p_index_len; j++) {
  1333. const uint16_t *v = (const uint16_t *)&ir[j * 2];
  1334. w[j] = *v;
  1335. }
  1336. } else {
  1337. int *w = arr.ptrw();
  1338. for (int j = 0; j < p_index_len; j++) {
  1339. const int *v = (const int *)&ir[j * 4];
  1340. w[j] = *v;
  1341. }
  1342. }
  1343. ret[i] = arr;
  1344. } break;
  1345. default: {
  1346. ERR_FAIL_V(ret);
  1347. }
  1348. }
  1349. }
  1350. return ret;
  1351. }
  1352. Array RenderingServer::mesh_surface_get_arrays(RID p_mesh, int p_surface) const {
  1353. SurfaceData sd = mesh_get_surface(p_mesh, p_surface);
  1354. return mesh_create_arrays_from_surface_data(sd);
  1355. }
  1356. Dictionary RenderingServer::mesh_surface_get_lods(RID p_mesh, int p_surface) const {
  1357. SurfaceData sd = mesh_get_surface(p_mesh, p_surface);
  1358. ERR_FAIL_COND_V(sd.vertex_count == 0, Dictionary());
  1359. Dictionary ret;
  1360. for (int i = 0; i < sd.lods.size(); i++) {
  1361. Vector<int> lods;
  1362. if (sd.vertex_count <= 65536) {
  1363. uint32_t lc = sd.lods[i].index_data.size() / 2;
  1364. lods.resize(lc);
  1365. const uint8_t *r = sd.lods[i].index_data.ptr();
  1366. const uint16_t *rptr = (const uint16_t *)r;
  1367. int *w = lods.ptrw();
  1368. for (uint32_t j = 0; j < lc; j++) {
  1369. w[j] = rptr[i];
  1370. }
  1371. } else {
  1372. uint32_t lc = sd.lods[i].index_data.size() / 4;
  1373. lods.resize(lc);
  1374. const uint8_t *r = sd.lods[i].index_data.ptr();
  1375. const uint32_t *rptr = (const uint32_t *)r;
  1376. int *w = lods.ptrw();
  1377. for (uint32_t j = 0; j < lc; j++) {
  1378. w[j] = rptr[i];
  1379. }
  1380. }
  1381. ret[sd.lods[i].edge_length] = lods;
  1382. }
  1383. return ret;
  1384. }
  1385. TypedArray<Array> RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const {
  1386. SurfaceData sd = mesh_get_surface(p_mesh, p_surface);
  1387. ERR_FAIL_COND_V(sd.vertex_count == 0, Array());
  1388. Vector<uint8_t> blend_shape_data = sd.blend_shape_data;
  1389. if (blend_shape_data.size() > 0) {
  1390. uint32_t bs_offsets[RS::ARRAY_MAX];
  1391. uint32_t bs_format = (sd.format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK);
  1392. uint32_t vertex_elem_size;
  1393. uint32_t normal_elem_size;
  1394. uint32_t attrib_elem_size;
  1395. uint32_t skin_elem_size;
  1396. mesh_surface_make_offsets_from_format(bs_format, sd.vertex_count, 0, bs_offsets, vertex_elem_size, normal_elem_size, attrib_elem_size, skin_elem_size);
  1397. int divisor = (vertex_elem_size + normal_elem_size) * sd.vertex_count;
  1398. ERR_FAIL_COND_V((blend_shape_data.size() % divisor) != 0, Array());
  1399. uint32_t blend_shape_count = blend_shape_data.size() / divisor;
  1400. ERR_FAIL_COND_V(blend_shape_count != (uint32_t)mesh_get_blend_shape_count(p_mesh), Array());
  1401. TypedArray<Array> blend_shape_array;
  1402. blend_shape_array.resize(mesh_get_blend_shape_count(p_mesh));
  1403. for (uint32_t i = 0; i < blend_shape_count; i++) {
  1404. Vector<uint8_t> bs_data = blend_shape_data.slice(i * divisor, (i + 1) * divisor);
  1405. Vector<uint8_t> unused;
  1406. blend_shape_array.set(i, _get_array_from_surface(bs_format, bs_data, unused, unused, sd.vertex_count, unused, 0, sd.aabb));
  1407. }
  1408. return blend_shape_array;
  1409. } else {
  1410. return TypedArray<Array>();
  1411. }
  1412. }
  1413. Array RenderingServer::mesh_create_arrays_from_surface_data(const SurfaceData &p_data) const {
  1414. Vector<uint8_t> vertex_data = p_data.vertex_data;
  1415. Vector<uint8_t> attrib_data = p_data.attribute_data;
  1416. Vector<uint8_t> skin_data = p_data.skin_data;
  1417. ERR_FAIL_COND_V(vertex_data.size() == 0 && (p_data.format & RS::ARRAY_FORMAT_VERTEX), Array());
  1418. int vertex_len = p_data.vertex_count;
  1419. Vector<uint8_t> index_data = p_data.index_data;
  1420. int index_len = p_data.index_count;
  1421. uint64_t format = p_data.format;
  1422. return _get_array_from_surface(format, vertex_data, attrib_data, skin_data, vertex_len, index_data, index_len, p_data.aabb);
  1423. }
  1424. #if 0
  1425. Array RenderingServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surface) const {
  1426. Vector<AABB> vec = RS::get_singleton()->mesh_surface_get_skeleton_aabb(p_mesh, p_surface);
  1427. Array arr;
  1428. for (int i = 0; i < vec.size(); i++) {
  1429. arr[i] = vec[i];
  1430. }
  1431. return arr;
  1432. }
  1433. #endif
  1434. int RenderingServer::global_shader_uniform_type_get_shader_datatype(GlobalShaderParameterType p_type) {
  1435. switch (p_type) {
  1436. case RS::GLOBAL_VAR_TYPE_BOOL:
  1437. return ShaderLanguage::TYPE_BOOL;
  1438. case RS::GLOBAL_VAR_TYPE_BVEC2:
  1439. return ShaderLanguage::TYPE_BVEC2;
  1440. case RS::GLOBAL_VAR_TYPE_BVEC3:
  1441. return ShaderLanguage::TYPE_BVEC3;
  1442. case RS::GLOBAL_VAR_TYPE_BVEC4:
  1443. return ShaderLanguage::TYPE_BVEC4;
  1444. case RS::GLOBAL_VAR_TYPE_INT:
  1445. return ShaderLanguage::TYPE_INT;
  1446. case RS::GLOBAL_VAR_TYPE_IVEC2:
  1447. return ShaderLanguage::TYPE_IVEC2;
  1448. case RS::GLOBAL_VAR_TYPE_IVEC3:
  1449. return ShaderLanguage::TYPE_IVEC3;
  1450. case RS::GLOBAL_VAR_TYPE_IVEC4:
  1451. return ShaderLanguage::TYPE_IVEC4;
  1452. case RS::GLOBAL_VAR_TYPE_RECT2I:
  1453. return ShaderLanguage::TYPE_IVEC4;
  1454. case RS::GLOBAL_VAR_TYPE_UINT:
  1455. return ShaderLanguage::TYPE_UINT;
  1456. case RS::GLOBAL_VAR_TYPE_UVEC2:
  1457. return ShaderLanguage::TYPE_UVEC2;
  1458. case RS::GLOBAL_VAR_TYPE_UVEC3:
  1459. return ShaderLanguage::TYPE_UVEC3;
  1460. case RS::GLOBAL_VAR_TYPE_UVEC4:
  1461. return ShaderLanguage::TYPE_UVEC4;
  1462. case RS::GLOBAL_VAR_TYPE_FLOAT:
  1463. return ShaderLanguage::TYPE_FLOAT;
  1464. case RS::GLOBAL_VAR_TYPE_VEC2:
  1465. return ShaderLanguage::TYPE_VEC2;
  1466. case RS::GLOBAL_VAR_TYPE_VEC3:
  1467. return ShaderLanguage::TYPE_VEC3;
  1468. case RS::GLOBAL_VAR_TYPE_VEC4:
  1469. return ShaderLanguage::TYPE_VEC4;
  1470. case RS::GLOBAL_VAR_TYPE_COLOR:
  1471. return ShaderLanguage::TYPE_VEC4;
  1472. case RS::GLOBAL_VAR_TYPE_RECT2:
  1473. return ShaderLanguage::TYPE_VEC4;
  1474. case RS::GLOBAL_VAR_TYPE_MAT2:
  1475. return ShaderLanguage::TYPE_MAT2;
  1476. case RS::GLOBAL_VAR_TYPE_MAT3:
  1477. return ShaderLanguage::TYPE_MAT3;
  1478. case RS::GLOBAL_VAR_TYPE_MAT4:
  1479. return ShaderLanguage::TYPE_MAT4;
  1480. case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D:
  1481. return ShaderLanguage::TYPE_MAT3;
  1482. case RS::GLOBAL_VAR_TYPE_TRANSFORM:
  1483. return ShaderLanguage::TYPE_MAT4;
  1484. case RS::GLOBAL_VAR_TYPE_SAMPLER2D:
  1485. return ShaderLanguage::TYPE_SAMPLER2D;
  1486. case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY:
  1487. return ShaderLanguage::TYPE_SAMPLER2DARRAY;
  1488. case RS::GLOBAL_VAR_TYPE_SAMPLER3D:
  1489. return ShaderLanguage::TYPE_SAMPLER3D;
  1490. case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE:
  1491. return ShaderLanguage::TYPE_SAMPLERCUBE;
  1492. default:
  1493. return ShaderLanguage::TYPE_MAX; // Invalid or not found.
  1494. }
  1495. }
  1496. RenderingDevice *RenderingServer::get_rendering_device() const {
  1497. // Return the rendering device we're using globally.
  1498. return RenderingDevice::get_singleton();
  1499. }
  1500. RenderingDevice *RenderingServer::create_local_rendering_device() const {
  1501. RenderingDevice *device = RenderingDevice::get_singleton();
  1502. if (!device) {
  1503. return nullptr;
  1504. }
  1505. return device->create_local_device();
  1506. }
  1507. static Vector<Ref<Image>> _get_imgvec(const TypedArray<Image> &p_layers) {
  1508. Vector<Ref<Image>> images;
  1509. images.resize(p_layers.size());
  1510. for (int i = 0; i < p_layers.size(); i++) {
  1511. images.write[i] = p_layers[i];
  1512. }
  1513. return images;
  1514. }
  1515. RID RenderingServer::_texture_2d_layered_create(const TypedArray<Image> &p_layers, TextureLayeredType p_layered_type) {
  1516. return texture_2d_layered_create(_get_imgvec(p_layers), p_layered_type);
  1517. }
  1518. RID RenderingServer::_texture_3d_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data) {
  1519. return texture_3d_create(p_format, p_width, p_height, p_depth, p_mipmaps, _get_imgvec(p_data));
  1520. }
  1521. void RenderingServer::_texture_3d_update(RID p_texture, const TypedArray<Image> &p_data) {
  1522. texture_3d_update(p_texture, _get_imgvec(p_data));
  1523. }
  1524. TypedArray<Image> RenderingServer::_texture_3d_get(RID p_texture) const {
  1525. Vector<Ref<Image>> images = texture_3d_get(p_texture);
  1526. TypedArray<Image> ret;
  1527. ret.resize(images.size());
  1528. for (int i = 0; i < images.size(); i++) {
  1529. ret[i] = images[i];
  1530. }
  1531. return ret;
  1532. }
  1533. TypedArray<Dictionary> RenderingServer::_shader_get_shader_parameter_list(RID p_shader) const {
  1534. List<PropertyInfo> l;
  1535. get_shader_parameter_list(p_shader, &l);
  1536. return convert_property_list(&l);
  1537. }
  1538. static RS::SurfaceData _dict_to_surf(const Dictionary &p_dictionary) {
  1539. ERR_FAIL_COND_V(!p_dictionary.has("primitive"), RS::SurfaceData());
  1540. ERR_FAIL_COND_V(!p_dictionary.has("format"), RS::SurfaceData());
  1541. ERR_FAIL_COND_V(!p_dictionary.has("vertex_data"), RS::SurfaceData());
  1542. ERR_FAIL_COND_V(!p_dictionary.has("vertex_count"), RS::SurfaceData());
  1543. ERR_FAIL_COND_V(!p_dictionary.has("aabb"), RS::SurfaceData());
  1544. RS::SurfaceData sd;
  1545. sd.primitive = RS::PrimitiveType(int(p_dictionary["primitive"]));
  1546. sd.format = p_dictionary["format"];
  1547. sd.vertex_data = p_dictionary["vertex_data"];
  1548. if (p_dictionary.has("attribute_data")) {
  1549. sd.attribute_data = p_dictionary["attribute_data"];
  1550. }
  1551. if (p_dictionary.has("skin_data")) {
  1552. sd.skin_data = p_dictionary["skin_data"];
  1553. }
  1554. sd.vertex_count = p_dictionary["vertex_count"];
  1555. if (p_dictionary.has("index_data")) {
  1556. sd.index_data = p_dictionary["index_data"];
  1557. ERR_FAIL_COND_V(!p_dictionary.has("index_count"), RS::SurfaceData());
  1558. sd.index_count = p_dictionary["index_count"];
  1559. }
  1560. sd.aabb = p_dictionary["aabb"];
  1561. if (p_dictionary.has("uv_scale")) {
  1562. sd.uv_scale = p_dictionary["uv_scale"];
  1563. }
  1564. if (p_dictionary.has("lods")) {
  1565. Array lods = p_dictionary["lods"];
  1566. for (int i = 0; i < lods.size(); i++) {
  1567. Dictionary lod = lods[i];
  1568. ERR_CONTINUE(!lod.has("edge_length"));
  1569. ERR_CONTINUE(!lod.has("index_data"));
  1570. RS::SurfaceData::LOD l;
  1571. l.edge_length = lod["edge_length"];
  1572. l.index_data = lod["index_data"];
  1573. sd.lods.push_back(l);
  1574. }
  1575. }
  1576. if (p_dictionary.has("bone_aabbs")) {
  1577. Array aabbs = p_dictionary["bone_aabbs"];
  1578. for (int i = 0; i < aabbs.size(); i++) {
  1579. AABB aabb = aabbs[i];
  1580. sd.bone_aabbs.push_back(aabb);
  1581. }
  1582. }
  1583. if (p_dictionary.has("blend_shape_data")) {
  1584. sd.blend_shape_data = p_dictionary["blend_shape_data"];
  1585. }
  1586. if (p_dictionary.has("material")) {
  1587. sd.material = p_dictionary["material"];
  1588. }
  1589. return sd;
  1590. }
  1591. RID RenderingServer::_mesh_create_from_surfaces(const TypedArray<Dictionary> &p_surfaces, int p_blend_shape_count) {
  1592. Vector<RS::SurfaceData> surfaces;
  1593. for (int i = 0; i < p_surfaces.size(); i++) {
  1594. surfaces.push_back(_dict_to_surf(p_surfaces[i]));
  1595. }
  1596. return mesh_create_from_surfaces(surfaces);
  1597. }
  1598. void RenderingServer::_mesh_add_surface(RID p_mesh, const Dictionary &p_surface) {
  1599. mesh_add_surface(p_mesh, _dict_to_surf(p_surface));
  1600. }
  1601. Dictionary RenderingServer::_mesh_get_surface(RID p_mesh, int p_idx) {
  1602. RS::SurfaceData sd = mesh_get_surface(p_mesh, p_idx);
  1603. Dictionary d;
  1604. d["primitive"] = sd.primitive;
  1605. d["format"] = sd.format;
  1606. d["vertex_data"] = sd.vertex_data;
  1607. if (sd.attribute_data.size()) {
  1608. d["attribute_data"] = sd.attribute_data;
  1609. }
  1610. if (sd.skin_data.size()) {
  1611. d["skin_data"] = sd.skin_data;
  1612. }
  1613. d["vertex_count"] = sd.vertex_count;
  1614. if (sd.index_count) {
  1615. d["index_data"] = sd.index_data;
  1616. d["index_count"] = sd.index_count;
  1617. }
  1618. d["aabb"] = sd.aabb;
  1619. d["uv_scale"] = sd.uv_scale;
  1620. if (sd.lods.size()) {
  1621. Array lods;
  1622. for (int i = 0; i < sd.lods.size(); i++) {
  1623. Dictionary ld;
  1624. ld["edge_length"] = sd.lods[i].edge_length;
  1625. ld["index_data"] = sd.lods[i].index_data;
  1626. lods.push_back(lods);
  1627. }
  1628. d["lods"] = lods;
  1629. }
  1630. if (sd.bone_aabbs.size()) {
  1631. Array aabbs;
  1632. for (int i = 0; i < sd.bone_aabbs.size(); i++) {
  1633. aabbs.push_back(sd.bone_aabbs[i]);
  1634. }
  1635. d["bone_aabbs"] = aabbs;
  1636. }
  1637. if (sd.blend_shape_data.size()) {
  1638. d["blend_shape_data"] = sd.blend_shape_data;
  1639. }
  1640. if (sd.material.is_valid()) {
  1641. d["material"] = sd.material;
  1642. }
  1643. return d;
  1644. }
  1645. TypedArray<Dictionary> RenderingServer::_instance_geometry_get_shader_parameter_list(RID p_instance) const {
  1646. List<PropertyInfo> params;
  1647. instance_geometry_get_shader_parameter_list(p_instance, &params);
  1648. return convert_property_list(&params);
  1649. }
  1650. TypedArray<Image> RenderingServer::_bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) {
  1651. TypedArray<RID> mat_overrides;
  1652. for (int i = 0; i < p_material_overrides.size(); i++) {
  1653. mat_overrides.push_back(p_material_overrides[i]);
  1654. }
  1655. return bake_render_uv2(p_base, mat_overrides, p_image_size);
  1656. }
  1657. void RenderingServer::_particles_set_trail_bind_poses(RID p_particles, const TypedArray<Transform3D> &p_bind_poses) {
  1658. Vector<Transform3D> tbposes;
  1659. tbposes.resize(p_bind_poses.size());
  1660. for (int i = 0; i < p_bind_poses.size(); i++) {
  1661. tbposes.write[i] = p_bind_poses[i];
  1662. }
  1663. particles_set_trail_bind_poses(p_particles, tbposes);
  1664. }
  1665. Vector<uint8_t> _convert_surface_version_1_to_surface_version_2(uint64_t p_format, Vector<uint8_t> p_vertex_data, uint32_t p_vertex_count, uint32_t p_old_stride, uint32_t p_vertex_size, uint32_t p_normal_size, uint32_t p_position_stride, uint32_t p_normal_tangent_stride) {
  1666. Vector<uint8_t> new_vertex_data;
  1667. new_vertex_data.resize(p_vertex_data.size());
  1668. uint8_t *dst_vertex_ptr = new_vertex_data.ptrw();
  1669. const uint8_t *src_vertex_ptr = p_vertex_data.ptr();
  1670. uint32_t position_size = p_position_stride * p_vertex_count;
  1671. for (uint32_t j = 0; j < RS::ARRAY_COLOR; j++) {
  1672. if (!(p_format & (1ULL << j))) {
  1673. continue;
  1674. }
  1675. switch (j) {
  1676. case RS::ARRAY_VERTEX: {
  1677. if (p_format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
  1678. for (uint32_t i = 0; i < p_vertex_count; i++) {
  1679. const float *src = (const float *)&src_vertex_ptr[i * p_old_stride];
  1680. float *dst = (float *)&dst_vertex_ptr[i * p_position_stride];
  1681. dst[0] = src[0];
  1682. dst[1] = src[1];
  1683. }
  1684. } else {
  1685. for (uint32_t i = 0; i < p_vertex_count; i++) {
  1686. const float *src = (const float *)&src_vertex_ptr[i * p_old_stride];
  1687. float *dst = (float *)&dst_vertex_ptr[i * p_position_stride];
  1688. dst[0] = src[0];
  1689. dst[1] = src[1];
  1690. dst[2] = src[2];
  1691. }
  1692. }
  1693. } break;
  1694. case RS::ARRAY_NORMAL: {
  1695. for (uint32_t i = 0; i < p_vertex_count; i++) {
  1696. const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * p_old_stride + p_vertex_size];
  1697. uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * p_normal_tangent_stride + position_size];
  1698. dst[0] = src[0];
  1699. dst[1] = src[1];
  1700. }
  1701. } break;
  1702. case RS::ARRAY_TANGENT: {
  1703. for (uint32_t i = 0; i < p_vertex_count; i++) {
  1704. const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * p_old_stride + p_vertex_size + p_normal_size];
  1705. uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * p_normal_tangent_stride + position_size + p_normal_size];
  1706. dst[0] = src[0];
  1707. dst[1] = src[1];
  1708. }
  1709. } break;
  1710. }
  1711. }
  1712. return new_vertex_data;
  1713. }
  1714. #ifndef DISABLE_DEPRECATED
  1715. void RenderingServer::_fix_surface_compatibility(SurfaceData &p_surface) {
  1716. uint64_t surface_version = p_surface.format & (ARRAY_FLAG_FORMAT_VERSION_MASK << ARRAY_FLAG_FORMAT_VERSION_SHIFT);
  1717. ERR_FAIL_COND_MSG(surface_version > ARRAY_FLAG_FORMAT_CURRENT_VERSION, "Cannot convert surface with version provided (" + itos((surface_version >> RS::ARRAY_FLAG_FORMAT_VERSION_SHIFT) & RS::ARRAY_FLAG_FORMAT_VERSION_MASK) + ") to current version (" + itos((RS::ARRAY_FLAG_FORMAT_CURRENT_VERSION >> RS::ARRAY_FLAG_FORMAT_VERSION_SHIFT) & RS::ARRAY_FLAG_FORMAT_VERSION_MASK) + ")");
  1718. if (surface_version == ARRAY_FLAG_FORMAT_VERSION_1) {
  1719. // The only difference for now is that Version 1 uses interleaved vertex positions while version 2 does not.
  1720. // I.e. PNTPNTPNT -> PPPNTNTNT.
  1721. WARN_PRINT_ED("Upgrading mesh from older surface format. Once saved again (or re-imported), this mesh will be incompatible with earlier versions of Godot.");
  1722. int vertex_size = 0;
  1723. int normal_size = 0;
  1724. int tangent_size = 0;
  1725. if (p_surface.format & ARRAY_FORMAT_VERTEX) {
  1726. if (p_surface.format & ARRAY_FLAG_USE_2D_VERTICES) {
  1727. vertex_size = sizeof(float) * 2;
  1728. } else {
  1729. vertex_size = sizeof(float) * 3;
  1730. }
  1731. }
  1732. if (p_surface.format & ARRAY_FORMAT_NORMAL) {
  1733. normal_size += sizeof(uint16_t) * 2;
  1734. }
  1735. if (p_surface.format & ARRAY_FORMAT_TANGENT) {
  1736. tangent_size = sizeof(uint16_t) * 2;
  1737. }
  1738. int stride = p_surface.vertex_data.size() / p_surface.vertex_count;
  1739. int position_stride = vertex_size;
  1740. int normal_tangent_stride = normal_size + tangent_size;
  1741. p_surface.vertex_data = _convert_surface_version_1_to_surface_version_2(p_surface.format, p_surface.vertex_data, p_surface.vertex_count, stride, vertex_size, normal_size, position_stride, normal_tangent_stride);
  1742. if (p_surface.blend_shape_data.size() > 0) {
  1743. // The size of one blend shape.
  1744. int divisor = (vertex_size + normal_size + tangent_size) * p_surface.vertex_count;
  1745. ERR_FAIL_COND((p_surface.blend_shape_data.size() % divisor) != 0);
  1746. uint32_t blend_shape_count = p_surface.blend_shape_data.size() / divisor;
  1747. Vector<uint8_t> new_blend_shape_data;
  1748. for (uint32_t i = 0; i < blend_shape_count; i++) {
  1749. Vector<uint8_t> bs_data = p_surface.blend_shape_data.slice(i * divisor, (i + 1) * divisor);
  1750. Vector<uint8_t> blend_shape = _convert_surface_version_1_to_surface_version_2(p_surface.format, bs_data, p_surface.vertex_count, stride, vertex_size, normal_size, position_stride, normal_tangent_stride);
  1751. new_blend_shape_data.append_array(blend_shape);
  1752. }
  1753. ERR_FAIL_COND(p_surface.blend_shape_data.size() != new_blend_shape_data.size());
  1754. p_surface.blend_shape_data = new_blend_shape_data;
  1755. }
  1756. }
  1757. p_surface.format &= ~(ARRAY_FLAG_FORMAT_VERSION_MASK << ARRAY_FLAG_FORMAT_VERSION_SHIFT);
  1758. p_surface.format |= ARRAY_FLAG_FORMAT_CURRENT_VERSION & (ARRAY_FLAG_FORMAT_VERSION_MASK << ARRAY_FLAG_FORMAT_VERSION_SHIFT);
  1759. }
  1760. #endif
  1761. void RenderingServer::_bind_methods() {
  1762. BIND_CONSTANT(NO_INDEX_ARRAY);
  1763. BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
  1764. BIND_CONSTANT(CANVAS_ITEM_Z_MIN);
  1765. BIND_CONSTANT(CANVAS_ITEM_Z_MAX);
  1766. BIND_CONSTANT(MAX_GLOW_LEVELS);
  1767. BIND_CONSTANT(MAX_CURSORS);
  1768. BIND_CONSTANT(MAX_2D_DIRECTIONAL_LIGHTS);
  1769. /* TEXTURE */
  1770. ClassDB::bind_method(D_METHOD("texture_2d_create", "image"), &RenderingServer::texture_2d_create);
  1771. ClassDB::bind_method(D_METHOD("texture_2d_layered_create", "layers", "layered_type"), &RenderingServer::_texture_2d_layered_create);
  1772. ClassDB::bind_method(D_METHOD("texture_3d_create", "format", "width", "height", "depth", "mipmaps", "data"), &RenderingServer::_texture_3d_create);
  1773. ClassDB::bind_method(D_METHOD("texture_proxy_create", "base"), &RenderingServer::texture_proxy_create);
  1774. ClassDB::bind_method(D_METHOD("texture_2d_update", "texture", "image", "layer"), &RenderingServer::texture_2d_update);
  1775. ClassDB::bind_method(D_METHOD("texture_3d_update", "texture", "data"), &RenderingServer::_texture_3d_update);
  1776. ClassDB::bind_method(D_METHOD("texture_proxy_update", "texture", "proxy_to"), &RenderingServer::texture_proxy_update);
  1777. ClassDB::bind_method(D_METHOD("texture_2d_placeholder_create"), &RenderingServer::texture_2d_placeholder_create);
  1778. ClassDB::bind_method(D_METHOD("texture_2d_layered_placeholder_create", "layered_type"), &RenderingServer::texture_2d_layered_placeholder_create);
  1779. ClassDB::bind_method(D_METHOD("texture_3d_placeholder_create"), &RenderingServer::texture_3d_placeholder_create);
  1780. ClassDB::bind_method(D_METHOD("texture_2d_get", "texture"), &RenderingServer::texture_2d_get);
  1781. ClassDB::bind_method(D_METHOD("texture_2d_layer_get", "texture", "layer"), &RenderingServer::texture_2d_layer_get);
  1782. ClassDB::bind_method(D_METHOD("texture_3d_get", "texture"), &RenderingServer::_texture_3d_get);
  1783. ClassDB::bind_method(D_METHOD("texture_replace", "texture", "by_texture"), &RenderingServer::texture_replace);
  1784. ClassDB::bind_method(D_METHOD("texture_set_size_override", "texture", "width", "height"), &RenderingServer::texture_set_size_override);
  1785. ClassDB::bind_method(D_METHOD("texture_set_path", "texture", "path"), &RenderingServer::texture_set_path);
  1786. ClassDB::bind_method(D_METHOD("texture_get_path", "texture"), &RenderingServer::texture_get_path);
  1787. ClassDB::bind_method(D_METHOD("texture_get_format", "texture"), &RenderingServer::texture_get_format);
  1788. ClassDB::bind_method(D_METHOD("texture_set_force_redraw_if_visible", "texture", "enable"), &RenderingServer::texture_set_force_redraw_if_visible);
  1789. ClassDB::bind_method(D_METHOD("texture_rd_create", "rd_texture", "layer_type"), &RenderingServer::texture_rd_create, DEFVAL(RenderingServer::TEXTURE_LAYERED_2D_ARRAY));
  1790. ClassDB::bind_method(D_METHOD("texture_get_rd_texture", "texture", "srgb"), &RenderingServer::texture_get_rd_texture, DEFVAL(false));
  1791. ClassDB::bind_method(D_METHOD("texture_get_native_handle", "texture", "srgb"), &RenderingServer::texture_get_native_handle, DEFVAL(false));
  1792. BIND_ENUM_CONSTANT(TEXTURE_LAYERED_2D_ARRAY);
  1793. BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP);
  1794. BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP_ARRAY);
  1795. BIND_ENUM_CONSTANT(CUBEMAP_LAYER_LEFT);
  1796. BIND_ENUM_CONSTANT(CUBEMAP_LAYER_RIGHT);
  1797. BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BOTTOM);
  1798. BIND_ENUM_CONSTANT(CUBEMAP_LAYER_TOP);
  1799. BIND_ENUM_CONSTANT(CUBEMAP_LAYER_FRONT);
  1800. BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BACK);
  1801. /* SHADER */
  1802. ClassDB::bind_method(D_METHOD("shader_create"), &RenderingServer::shader_create);
  1803. ClassDB::bind_method(D_METHOD("shader_set_code", "shader", "code"), &RenderingServer::shader_set_code);
  1804. ClassDB::bind_method(D_METHOD("shader_set_path_hint", "shader", "path"), &RenderingServer::shader_set_path_hint);
  1805. ClassDB::bind_method(D_METHOD("shader_get_code", "shader"), &RenderingServer::shader_get_code);
  1806. ClassDB::bind_method(D_METHOD("get_shader_parameter_list", "shader"), &RenderingServer::_shader_get_shader_parameter_list);
  1807. ClassDB::bind_method(D_METHOD("shader_get_parameter_default", "shader", "name"), &RenderingServer::shader_get_parameter_default);
  1808. ClassDB::bind_method(D_METHOD("shader_set_default_texture_parameter", "shader", "name", "texture", "index"), &RenderingServer::shader_set_default_texture_parameter, DEFVAL(0));
  1809. ClassDB::bind_method(D_METHOD("shader_get_default_texture_parameter", "shader", "name", "index"), &RenderingServer::shader_get_default_texture_parameter, DEFVAL(0));
  1810. BIND_ENUM_CONSTANT(SHADER_SPATIAL);
  1811. BIND_ENUM_CONSTANT(SHADER_CANVAS_ITEM);
  1812. BIND_ENUM_CONSTANT(SHADER_PARTICLES);
  1813. BIND_ENUM_CONSTANT(SHADER_SKY);
  1814. BIND_ENUM_CONSTANT(SHADER_FOG);
  1815. BIND_ENUM_CONSTANT(SHADER_MAX);
  1816. /* MATERIAL */
  1817. ClassDB::bind_method(D_METHOD("material_create"), &RenderingServer::material_create);
  1818. ClassDB::bind_method(D_METHOD("material_set_shader", "shader_material", "shader"), &RenderingServer::material_set_shader);
  1819. ClassDB::bind_method(D_METHOD("material_set_param", "material", "parameter", "value"), &RenderingServer::material_set_param);
  1820. ClassDB::bind_method(D_METHOD("material_get_param", "material", "parameter"), &RenderingServer::material_get_param);
  1821. ClassDB::bind_method(D_METHOD("material_set_render_priority", "material", "priority"), &RenderingServer::material_set_render_priority);
  1822. ClassDB::bind_method(D_METHOD("material_set_next_pass", "material", "next_material"), &RenderingServer::material_set_next_pass);
  1823. BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MIN);
  1824. BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MAX);
  1825. /* MESH API */
  1826. ClassDB::bind_method(D_METHOD("mesh_create_from_surfaces", "surfaces", "blend_shape_count"), &RenderingServer::_mesh_create_from_surfaces, DEFVAL(0));
  1827. ClassDB::bind_method(D_METHOD("mesh_create"), &RenderingServer::mesh_create);
  1828. ClassDB::bind_method(D_METHOD("mesh_surface_get_format_offset", "format", "vertex_count", "array_index"), &RenderingServer::mesh_surface_get_format_offset);
  1829. ClassDB::bind_method(D_METHOD("mesh_surface_get_format_vertex_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_vertex_stride);
  1830. ClassDB::bind_method(D_METHOD("mesh_surface_get_format_normal_tangent_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_normal_tangent_stride);
  1831. ClassDB::bind_method(D_METHOD("mesh_surface_get_format_attribute_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_attribute_stride);
  1832. ClassDB::bind_method(D_METHOD("mesh_surface_get_format_skin_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_skin_stride);
  1833. ClassDB::bind_method(D_METHOD("mesh_add_surface", "mesh", "surface"), &RenderingServer::_mesh_add_surface);
  1834. ClassDB::bind_method(D_METHOD("mesh_add_surface_from_arrays", "mesh", "primitive", "arrays", "blend_shapes", "lods", "compress_format"), &RenderingServer::mesh_add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(0));
  1835. ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_count", "mesh"), &RenderingServer::mesh_get_blend_shape_count);
  1836. ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_mode", "mesh", "mode"), &RenderingServer::mesh_set_blend_shape_mode);
  1837. ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_mode", "mesh"), &RenderingServer::mesh_get_blend_shape_mode);
  1838. ClassDB::bind_method(D_METHOD("mesh_surface_set_material", "mesh", "surface", "material"), &RenderingServer::mesh_surface_set_material);
  1839. ClassDB::bind_method(D_METHOD("mesh_surface_get_material", "mesh", "surface"), &RenderingServer::mesh_surface_get_material);
  1840. ClassDB::bind_method(D_METHOD("mesh_get_surface", "mesh", "surface"), &RenderingServer::_mesh_get_surface);
  1841. ClassDB::bind_method(D_METHOD("mesh_surface_get_arrays", "mesh", "surface"), &RenderingServer::mesh_surface_get_arrays);
  1842. ClassDB::bind_method(D_METHOD("mesh_surface_get_blend_shape_arrays", "mesh", "surface"), &RenderingServer::mesh_surface_get_blend_shape_arrays);
  1843. ClassDB::bind_method(D_METHOD("mesh_get_surface_count", "mesh"), &RenderingServer::mesh_get_surface_count);
  1844. ClassDB::bind_method(D_METHOD("mesh_set_custom_aabb", "mesh", "aabb"), &RenderingServer::mesh_set_custom_aabb);
  1845. ClassDB::bind_method(D_METHOD("mesh_get_custom_aabb", "mesh"), &RenderingServer::mesh_get_custom_aabb);
  1846. ClassDB::bind_method(D_METHOD("mesh_clear", "mesh"), &RenderingServer::mesh_clear);
  1847. ClassDB::bind_method(D_METHOD("mesh_surface_update_vertex_region", "mesh", "surface", "offset", "data"), &RenderingServer::mesh_surface_update_vertex_region);
  1848. ClassDB::bind_method(D_METHOD("mesh_surface_update_attribute_region", "mesh", "surface", "offset", "data"), &RenderingServer::mesh_surface_update_attribute_region);
  1849. ClassDB::bind_method(D_METHOD("mesh_surface_update_skin_region", "mesh", "surface", "offset", "data"), &RenderingServer::mesh_surface_update_skin_region);
  1850. ClassDB::bind_method(D_METHOD("mesh_set_shadow_mesh", "mesh", "shadow_mesh"), &RenderingServer::mesh_set_shadow_mesh);
  1851. BIND_ENUM_CONSTANT(ARRAY_VERTEX);
  1852. BIND_ENUM_CONSTANT(ARRAY_NORMAL);
  1853. BIND_ENUM_CONSTANT(ARRAY_TANGENT);
  1854. BIND_ENUM_CONSTANT(ARRAY_COLOR);
  1855. BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
  1856. BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
  1857. BIND_ENUM_CONSTANT(ARRAY_CUSTOM0);
  1858. BIND_ENUM_CONSTANT(ARRAY_CUSTOM1);
  1859. BIND_ENUM_CONSTANT(ARRAY_CUSTOM2);
  1860. BIND_ENUM_CONSTANT(ARRAY_CUSTOM3);
  1861. BIND_ENUM_CONSTANT(ARRAY_BONES);
  1862. BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
  1863. BIND_ENUM_CONSTANT(ARRAY_INDEX);
  1864. BIND_ENUM_CONSTANT(ARRAY_MAX);
  1865. BIND_CONSTANT(ARRAY_CUSTOM_COUNT);
  1866. BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA8_UNORM);
  1867. BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA8_SNORM);
  1868. BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RG_HALF);
  1869. BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_HALF);
  1870. BIND_ENUM_CONSTANT(ARRAY_CUSTOM_R_FLOAT);
  1871. BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RG_FLOAT);
  1872. BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGB_FLOAT);
  1873. BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_FLOAT);
  1874. BIND_ENUM_CONSTANT(ARRAY_CUSTOM_MAX);
  1875. BIND_BITFIELD_FLAG(ARRAY_FORMAT_VERTEX);
  1876. BIND_BITFIELD_FLAG(ARRAY_FORMAT_NORMAL);
  1877. BIND_BITFIELD_FLAG(ARRAY_FORMAT_TANGENT);
  1878. BIND_BITFIELD_FLAG(ARRAY_FORMAT_COLOR);
  1879. BIND_BITFIELD_FLAG(ARRAY_FORMAT_TEX_UV);
  1880. BIND_BITFIELD_FLAG(ARRAY_FORMAT_TEX_UV2);
  1881. BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM0);
  1882. BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM1);
  1883. BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM2);
  1884. BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM3);
  1885. BIND_BITFIELD_FLAG(ARRAY_FORMAT_BONES);
  1886. BIND_BITFIELD_FLAG(ARRAY_FORMAT_WEIGHTS);
  1887. BIND_BITFIELD_FLAG(ARRAY_FORMAT_INDEX);
  1888. BIND_BITFIELD_FLAG(ARRAY_FORMAT_BLEND_SHAPE_MASK);
  1889. BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_BASE);
  1890. BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_BITS);
  1891. BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM0_SHIFT);
  1892. BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM1_SHIFT);
  1893. BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM2_SHIFT);
  1894. BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM3_SHIFT);
  1895. BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_MASK);
  1896. BIND_BITFIELD_FLAG(ARRAY_COMPRESS_FLAGS_BASE);
  1897. BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_2D_VERTICES);
  1898. BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_DYNAMIC_UPDATE);
  1899. BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_8_BONE_WEIGHTS);
  1900. BIND_BITFIELD_FLAG(ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY);
  1901. BIND_BITFIELD_FLAG(ARRAY_FLAG_COMPRESS_ATTRIBUTES);
  1902. BIND_BITFIELD_FLAG(ARRAY_FLAG_FORMAT_VERSION_BASE);
  1903. BIND_BITFIELD_FLAG(ARRAY_FLAG_FORMAT_VERSION_SHIFT);
  1904. BIND_BITFIELD_FLAG(ARRAY_FLAG_FORMAT_VERSION_1);
  1905. BIND_BITFIELD_FLAG(ARRAY_FLAG_FORMAT_VERSION_2);
  1906. BIND_BITFIELD_FLAG(ARRAY_FLAG_FORMAT_CURRENT_VERSION);
  1907. BIND_BITFIELD_FLAG(ARRAY_FLAG_FORMAT_VERSION_MASK);
  1908. BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
  1909. BIND_ENUM_CONSTANT(PRIMITIVE_LINES);
  1910. BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP);
  1911. BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES);
  1912. BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);
  1913. BIND_ENUM_CONSTANT(PRIMITIVE_MAX);
  1914. BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
  1915. BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
  1916. /* MULTIMESH API */
  1917. ClassDB::bind_method(D_METHOD("multimesh_create"), &RenderingServer::multimesh_create);
  1918. ClassDB::bind_method(D_METHOD("multimesh_allocate_data", "multimesh", "instances", "transform_format", "color_format", "custom_data_format"), &RenderingServer::multimesh_allocate_data, DEFVAL(false), DEFVAL(false));
  1919. ClassDB::bind_method(D_METHOD("multimesh_get_instance_count", "multimesh"), &RenderingServer::multimesh_get_instance_count);
  1920. ClassDB::bind_method(D_METHOD("multimesh_set_mesh", "multimesh", "mesh"), &RenderingServer::multimesh_set_mesh);
  1921. ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform", "multimesh", "index", "transform"), &RenderingServer::multimesh_instance_set_transform);
  1922. ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform_2d", "multimesh", "index", "transform"), &RenderingServer::multimesh_instance_set_transform_2d);
  1923. ClassDB::bind_method(D_METHOD("multimesh_instance_set_color", "multimesh", "index", "color"), &RenderingServer::multimesh_instance_set_color);
  1924. ClassDB::bind_method(D_METHOD("multimesh_instance_set_custom_data", "multimesh", "index", "custom_data"), &RenderingServer::multimesh_instance_set_custom_data);
  1925. ClassDB::bind_method(D_METHOD("multimesh_get_mesh", "multimesh"), &RenderingServer::multimesh_get_mesh);
  1926. ClassDB::bind_method(D_METHOD("multimesh_get_aabb", "multimesh"), &RenderingServer::multimesh_get_aabb);
  1927. ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform", "multimesh", "index"), &RenderingServer::multimesh_instance_get_transform);
  1928. ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform_2d", "multimesh", "index"), &RenderingServer::multimesh_instance_get_transform_2d);
  1929. ClassDB::bind_method(D_METHOD("multimesh_instance_get_color", "multimesh", "index"), &RenderingServer::multimesh_instance_get_color);
  1930. ClassDB::bind_method(D_METHOD("multimesh_instance_get_custom_data", "multimesh", "index"), &RenderingServer::multimesh_instance_get_custom_data);
  1931. ClassDB::bind_method(D_METHOD("multimesh_set_visible_instances", "multimesh", "visible"), &RenderingServer::multimesh_set_visible_instances);
  1932. ClassDB::bind_method(D_METHOD("multimesh_get_visible_instances", "multimesh"), &RenderingServer::multimesh_get_visible_instances);
  1933. ClassDB::bind_method(D_METHOD("multimesh_set_buffer", "multimesh", "buffer"), &RenderingServer::multimesh_set_buffer);
  1934. ClassDB::bind_method(D_METHOD("multimesh_get_buffer", "multimesh"), &RenderingServer::multimesh_get_buffer);
  1935. BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_2D);
  1936. BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_3D);
  1937. /* SKELETON API */
  1938. ClassDB::bind_method(D_METHOD("skeleton_create"), &RenderingServer::skeleton_create);
  1939. ClassDB::bind_method(D_METHOD("skeleton_allocate_data", "skeleton", "bones", "is_2d_skeleton"), &RenderingServer::skeleton_allocate_data, DEFVAL(false));
  1940. ClassDB::bind_method(D_METHOD("skeleton_get_bone_count", "skeleton"), &RenderingServer::skeleton_get_bone_count);
  1941. ClassDB::bind_method(D_METHOD("skeleton_bone_set_transform", "skeleton", "bone", "transform"), &RenderingServer::skeleton_bone_set_transform);
  1942. ClassDB::bind_method(D_METHOD("skeleton_bone_get_transform", "skeleton", "bone"), &RenderingServer::skeleton_bone_get_transform);
  1943. ClassDB::bind_method(D_METHOD("skeleton_bone_set_transform_2d", "skeleton", "bone", "transform"), &RenderingServer::skeleton_bone_set_transform_2d);
  1944. ClassDB::bind_method(D_METHOD("skeleton_bone_get_transform_2d", "skeleton", "bone"), &RenderingServer::skeleton_bone_get_transform_2d);
  1945. ClassDB::bind_method(D_METHOD("skeleton_set_base_transform_2d", "skeleton", "base_transform"), &RenderingServer::skeleton_set_base_transform_2d);
  1946. /* Light API */
  1947. ClassDB::bind_method(D_METHOD("directional_light_create"), &RenderingServer::directional_light_create);
  1948. ClassDB::bind_method(D_METHOD("omni_light_create"), &RenderingServer::omni_light_create);
  1949. ClassDB::bind_method(D_METHOD("spot_light_create"), &RenderingServer::spot_light_create);
  1950. ClassDB::bind_method(D_METHOD("light_set_color", "light", "color"), &RenderingServer::light_set_color);
  1951. ClassDB::bind_method(D_METHOD("light_set_param", "light", "param", "value"), &RenderingServer::light_set_param);
  1952. ClassDB::bind_method(D_METHOD("light_set_shadow", "light", "enabled"), &RenderingServer::light_set_shadow);
  1953. ClassDB::bind_method(D_METHOD("light_set_projector", "light", "texture"), &RenderingServer::light_set_projector);
  1954. ClassDB::bind_method(D_METHOD("light_set_negative", "light", "enable"), &RenderingServer::light_set_negative);
  1955. ClassDB::bind_method(D_METHOD("light_set_cull_mask", "light", "mask"), &RenderingServer::light_set_cull_mask);
  1956. ClassDB::bind_method(D_METHOD("light_set_distance_fade", "decal", "enabled", "begin", "shadow", "length"), &RenderingServer::light_set_distance_fade);
  1957. ClassDB::bind_method(D_METHOD("light_set_reverse_cull_face_mode", "light", "enabled"), &RenderingServer::light_set_reverse_cull_face_mode);
  1958. ClassDB::bind_method(D_METHOD("light_set_bake_mode", "light", "bake_mode"), &RenderingServer::light_set_bake_mode);
  1959. ClassDB::bind_method(D_METHOD("light_set_max_sdfgi_cascade", "light", "cascade"), &RenderingServer::light_set_max_sdfgi_cascade);
  1960. ClassDB::bind_method(D_METHOD("light_omni_set_shadow_mode", "light", "mode"), &RenderingServer::light_omni_set_shadow_mode);
  1961. ClassDB::bind_method(D_METHOD("light_directional_set_shadow_mode", "light", "mode"), &RenderingServer::light_directional_set_shadow_mode);
  1962. ClassDB::bind_method(D_METHOD("light_directional_set_blend_splits", "light", "enable"), &RenderingServer::light_directional_set_blend_splits);
  1963. ClassDB::bind_method(D_METHOD("light_directional_set_sky_mode", "light", "mode"), &RenderingServer::light_directional_set_sky_mode);
  1964. ClassDB::bind_method(D_METHOD("light_projectors_set_filter", "filter"), &RenderingServer::light_projectors_set_filter);
  1965. BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_NEAREST);
  1966. BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_LINEAR);
  1967. BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS);
  1968. BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS);
  1969. BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS_ANISOTROPIC);
  1970. BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC);
  1971. BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL);
  1972. BIND_ENUM_CONSTANT(LIGHT_OMNI);
  1973. BIND_ENUM_CONSTANT(LIGHT_SPOT);
  1974. BIND_ENUM_CONSTANT(LIGHT_PARAM_ENERGY);
  1975. BIND_ENUM_CONSTANT(LIGHT_PARAM_INDIRECT_ENERGY);
  1976. BIND_ENUM_CONSTANT(LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY);
  1977. BIND_ENUM_CONSTANT(LIGHT_PARAM_SPECULAR);
  1978. BIND_ENUM_CONSTANT(LIGHT_PARAM_RANGE);
  1979. BIND_ENUM_CONSTANT(LIGHT_PARAM_SIZE);
  1980. BIND_ENUM_CONSTANT(LIGHT_PARAM_ATTENUATION);
  1981. BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ANGLE);
  1982. BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ATTENUATION);
  1983. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_MAX_DISTANCE);
  1984. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET);
  1985. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET);
  1986. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET);
  1987. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_FADE_START);
  1988. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_NORMAL_BIAS);
  1989. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BIAS);
  1990. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_PANCAKE_SIZE);
  1991. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_OPACITY);
  1992. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BLUR);
  1993. BIND_ENUM_CONSTANT(LIGHT_PARAM_TRANSMITTANCE_BIAS);
  1994. BIND_ENUM_CONSTANT(LIGHT_PARAM_INTENSITY);
  1995. BIND_ENUM_CONSTANT(LIGHT_PARAM_MAX);
  1996. BIND_ENUM_CONSTANT(LIGHT_BAKE_DISABLED);
  1997. BIND_ENUM_CONSTANT(LIGHT_BAKE_STATIC);
  1998. BIND_ENUM_CONSTANT(LIGHT_BAKE_DYNAMIC);
  1999. BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DUAL_PARABOLOID);
  2000. BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_CUBE);
  2001. BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
  2002. BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS);
  2003. BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS);
  2004. BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY);
  2005. BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_ONLY);
  2006. BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY);
  2007. ClassDB::bind_method(D_METHOD("positional_soft_shadow_filter_set_quality", "quality"), &RenderingServer::positional_soft_shadow_filter_set_quality);
  2008. ClassDB::bind_method(D_METHOD("directional_soft_shadow_filter_set_quality", "quality"), &RenderingServer::directional_soft_shadow_filter_set_quality);
  2009. ClassDB::bind_method(D_METHOD("directional_shadow_atlas_set_size", "size", "is_16bits"), &RenderingServer::directional_shadow_atlas_set_size);
  2010. BIND_ENUM_CONSTANT(SHADOW_QUALITY_HARD);
  2011. BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_VERY_LOW);
  2012. BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_LOW);
  2013. BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_MEDIUM);
  2014. BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_HIGH);
  2015. BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_ULTRA);
  2016. BIND_ENUM_CONSTANT(SHADOW_QUALITY_MAX);
  2017. /* REFLECTION PROBE */
  2018. ClassDB::bind_method(D_METHOD("reflection_probe_create"), &RenderingServer::reflection_probe_create);
  2019. ClassDB::bind_method(D_METHOD("reflection_probe_set_update_mode", "probe", "mode"), &RenderingServer::reflection_probe_set_update_mode);
  2020. ClassDB::bind_method(D_METHOD("reflection_probe_set_intensity", "probe", "intensity"), &RenderingServer::reflection_probe_set_intensity);
  2021. ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_mode", "probe", "mode"), &RenderingServer::reflection_probe_set_ambient_mode);
  2022. ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_color", "probe", "color"), &RenderingServer::reflection_probe_set_ambient_color);
  2023. ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_energy", "probe", "energy"), &RenderingServer::reflection_probe_set_ambient_energy);
  2024. ClassDB::bind_method(D_METHOD("reflection_probe_set_max_distance", "probe", "distance"), &RenderingServer::reflection_probe_set_max_distance);
  2025. ClassDB::bind_method(D_METHOD("reflection_probe_set_size", "probe", "size"), &RenderingServer::reflection_probe_set_size);
  2026. ClassDB::bind_method(D_METHOD("reflection_probe_set_origin_offset", "probe", "offset"), &RenderingServer::reflection_probe_set_origin_offset);
  2027. ClassDB::bind_method(D_METHOD("reflection_probe_set_as_interior", "probe", "enable"), &RenderingServer::reflection_probe_set_as_interior);
  2028. ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_box_projection", "probe", "enable"), &RenderingServer::reflection_probe_set_enable_box_projection);
  2029. ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_shadows", "probe", "enable"), &RenderingServer::reflection_probe_set_enable_shadows);
  2030. ClassDB::bind_method(D_METHOD("reflection_probe_set_cull_mask", "probe", "layers"), &RenderingServer::reflection_probe_set_cull_mask);
  2031. ClassDB::bind_method(D_METHOD("reflection_probe_set_resolution", "probe", "resolution"), &RenderingServer::reflection_probe_set_resolution);
  2032. ClassDB::bind_method(D_METHOD("reflection_probe_set_mesh_lod_threshold", "probe", "pixels"), &RenderingServer::reflection_probe_set_mesh_lod_threshold);
  2033. BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE);
  2034. BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS);
  2035. BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_DISABLED);
  2036. BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_ENVIRONMENT);
  2037. BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_COLOR);
  2038. /* DECAL */
  2039. ClassDB::bind_method(D_METHOD("decal_create"), &RenderingServer::decal_create);
  2040. ClassDB::bind_method(D_METHOD("decal_set_size", "decal", "size"), &RenderingServer::decal_set_size);
  2041. ClassDB::bind_method(D_METHOD("decal_set_texture", "decal", "type", "texture"), &RenderingServer::decal_set_texture);
  2042. ClassDB::bind_method(D_METHOD("decal_set_emission_energy", "decal", "energy"), &RenderingServer::decal_set_emission_energy);
  2043. ClassDB::bind_method(D_METHOD("decal_set_albedo_mix", "decal", "albedo_mix"), &RenderingServer::decal_set_albedo_mix);
  2044. ClassDB::bind_method(D_METHOD("decal_set_modulate", "decal", "color"), &RenderingServer::decal_set_modulate);
  2045. ClassDB::bind_method(D_METHOD("decal_set_cull_mask", "decal", "mask"), &RenderingServer::decal_set_cull_mask);
  2046. ClassDB::bind_method(D_METHOD("decal_set_distance_fade", "decal", "enabled", "begin", "length"), &RenderingServer::decal_set_distance_fade);
  2047. ClassDB::bind_method(D_METHOD("decal_set_fade", "decal", "above", "below"), &RenderingServer::decal_set_fade);
  2048. ClassDB::bind_method(D_METHOD("decal_set_normal_fade", "decal", "fade"), &RenderingServer::decal_set_normal_fade);
  2049. ClassDB::bind_method(D_METHOD("decals_set_filter", "filter"), &RenderingServer::decals_set_filter);
  2050. BIND_ENUM_CONSTANT(DECAL_TEXTURE_ALBEDO);
  2051. BIND_ENUM_CONSTANT(DECAL_TEXTURE_NORMAL);
  2052. BIND_ENUM_CONSTANT(DECAL_TEXTURE_ORM);
  2053. BIND_ENUM_CONSTANT(DECAL_TEXTURE_EMISSION);
  2054. BIND_ENUM_CONSTANT(DECAL_TEXTURE_MAX);
  2055. BIND_ENUM_CONSTANT(DECAL_FILTER_NEAREST);
  2056. BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR);
  2057. BIND_ENUM_CONSTANT(DECAL_FILTER_NEAREST_MIPMAPS);
  2058. BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR_MIPMAPS);
  2059. BIND_ENUM_CONSTANT(DECAL_FILTER_NEAREST_MIPMAPS_ANISOTROPIC);
  2060. BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC);
  2061. /* GI API (affects VoxelGI and SDFGI) */
  2062. ClassDB::bind_method(D_METHOD("gi_set_use_half_resolution", "half_resolution"), &RenderingServer::gi_set_use_half_resolution);
  2063. /* VOXEL GI API */
  2064. ClassDB::bind_method(D_METHOD("voxel_gi_create"), &RenderingServer::voxel_gi_create);
  2065. ClassDB::bind_method(D_METHOD("voxel_gi_allocate_data", "voxel_gi", "to_cell_xform", "aabb", "octree_size", "octree_cells", "data_cells", "distance_field", "level_counts"), &RenderingServer::voxel_gi_allocate_data);
  2066. ClassDB::bind_method(D_METHOD("voxel_gi_get_octree_size", "voxel_gi"), &RenderingServer::voxel_gi_get_octree_size);
  2067. ClassDB::bind_method(D_METHOD("voxel_gi_get_octree_cells", "voxel_gi"), &RenderingServer::voxel_gi_get_octree_cells);
  2068. ClassDB::bind_method(D_METHOD("voxel_gi_get_data_cells", "voxel_gi"), &RenderingServer::voxel_gi_get_data_cells);
  2069. ClassDB::bind_method(D_METHOD("voxel_gi_get_distance_field", "voxel_gi"), &RenderingServer::voxel_gi_get_distance_field);
  2070. ClassDB::bind_method(D_METHOD("voxel_gi_get_level_counts", "voxel_gi"), &RenderingServer::voxel_gi_get_level_counts);
  2071. ClassDB::bind_method(D_METHOD("voxel_gi_get_to_cell_xform", "voxel_gi"), &RenderingServer::voxel_gi_get_to_cell_xform);
  2072. ClassDB::bind_method(D_METHOD("voxel_gi_set_dynamic_range", "voxel_gi", "range"), &RenderingServer::voxel_gi_set_dynamic_range);
  2073. ClassDB::bind_method(D_METHOD("voxel_gi_set_propagation", "voxel_gi", "amount"), &RenderingServer::voxel_gi_set_propagation);
  2074. ClassDB::bind_method(D_METHOD("voxel_gi_set_energy", "voxel_gi", "energy"), &RenderingServer::voxel_gi_set_energy);
  2075. ClassDB::bind_method(D_METHOD("voxel_gi_set_baked_exposure_normalization", "voxel_gi", "baked_exposure"), &RenderingServer::voxel_gi_set_baked_exposure_normalization);
  2076. ClassDB::bind_method(D_METHOD("voxel_gi_set_bias", "voxel_gi", "bias"), &RenderingServer::voxel_gi_set_bias);
  2077. ClassDB::bind_method(D_METHOD("voxel_gi_set_normal_bias", "voxel_gi", "bias"), &RenderingServer::voxel_gi_set_normal_bias);
  2078. ClassDB::bind_method(D_METHOD("voxel_gi_set_interior", "voxel_gi", "enable"), &RenderingServer::voxel_gi_set_interior);
  2079. ClassDB::bind_method(D_METHOD("voxel_gi_set_use_two_bounces", "voxel_gi", "enable"), &RenderingServer::voxel_gi_set_use_two_bounces);
  2080. ClassDB::bind_method(D_METHOD("voxel_gi_set_quality", "quality"), &RenderingServer::voxel_gi_set_quality);
  2081. BIND_ENUM_CONSTANT(VOXEL_GI_QUALITY_LOW);
  2082. BIND_ENUM_CONSTANT(VOXEL_GI_QUALITY_HIGH);
  2083. /* LIGHTMAP */
  2084. ClassDB::bind_method(D_METHOD("lightmap_create"), &RenderingServer::lightmap_create);
  2085. ClassDB::bind_method(D_METHOD("lightmap_set_textures", "lightmap", "light", "uses_sh"), &RenderingServer::lightmap_set_textures);
  2086. ClassDB::bind_method(D_METHOD("lightmap_set_probe_bounds", "lightmap", "bounds"), &RenderingServer::lightmap_set_probe_bounds);
  2087. ClassDB::bind_method(D_METHOD("lightmap_set_probe_interior", "lightmap", "interior"), &RenderingServer::lightmap_set_probe_interior);
  2088. ClassDB::bind_method(D_METHOD("lightmap_set_probe_capture_data", "lightmap", "points", "point_sh", "tetrahedra", "bsp_tree"), &RenderingServer::lightmap_set_probe_capture_data);
  2089. ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_points", "lightmap"), &RenderingServer::lightmap_get_probe_capture_points);
  2090. ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_sh", "lightmap"), &RenderingServer::lightmap_get_probe_capture_sh);
  2091. ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_tetrahedra", "lightmap"), &RenderingServer::lightmap_get_probe_capture_tetrahedra);
  2092. ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_bsp_tree", "lightmap"), &RenderingServer::lightmap_get_probe_capture_bsp_tree);
  2093. ClassDB::bind_method(D_METHOD("lightmap_set_baked_exposure_normalization", "lightmap", "baked_exposure"), &RenderingServer::lightmap_set_baked_exposure_normalization);
  2094. ClassDB::bind_method(D_METHOD("lightmap_set_probe_capture_update_speed", "speed"), &RenderingServer::lightmap_set_probe_capture_update_speed);
  2095. /* PARTICLES API */
  2096. ClassDB::bind_method(D_METHOD("particles_create"), &RenderingServer::particles_create);
  2097. ClassDB::bind_method(D_METHOD("particles_set_mode", "particles", "mode"), &RenderingServer::particles_set_mode);
  2098. ClassDB::bind_method(D_METHOD("particles_set_emitting", "particles", "emitting"), &RenderingServer::particles_set_emitting);
  2099. ClassDB::bind_method(D_METHOD("particles_get_emitting", "particles"), &RenderingServer::particles_get_emitting);
  2100. ClassDB::bind_method(D_METHOD("particles_set_amount", "particles", "amount"), &RenderingServer::particles_set_amount);
  2101. ClassDB::bind_method(D_METHOD("particles_set_amount_ratio", "particles", "ratio"), &RenderingServer::particles_set_amount_ratio);
  2102. ClassDB::bind_method(D_METHOD("particles_set_lifetime", "particles", "lifetime"), &RenderingServer::particles_set_lifetime);
  2103. ClassDB::bind_method(D_METHOD("particles_set_one_shot", "particles", "one_shot"), &RenderingServer::particles_set_one_shot);
  2104. ClassDB::bind_method(D_METHOD("particles_set_pre_process_time", "particles", "time"), &RenderingServer::particles_set_pre_process_time);
  2105. ClassDB::bind_method(D_METHOD("particles_set_explosiveness_ratio", "particles", "ratio"), &RenderingServer::particles_set_explosiveness_ratio);
  2106. ClassDB::bind_method(D_METHOD("particles_set_randomness_ratio", "particles", "ratio"), &RenderingServer::particles_set_randomness_ratio);
  2107. ClassDB::bind_method(D_METHOD("particles_set_interp_to_end", "particles", "factor"), &RenderingServer::particles_set_interp_to_end);
  2108. ClassDB::bind_method(D_METHOD("particles_set_emitter_velocity", "particles", "velocity"), &RenderingServer::particles_set_emitter_velocity);
  2109. ClassDB::bind_method(D_METHOD("particles_set_custom_aabb", "particles", "aabb"), &RenderingServer::particles_set_custom_aabb);
  2110. ClassDB::bind_method(D_METHOD("particles_set_speed_scale", "particles", "scale"), &RenderingServer::particles_set_speed_scale);
  2111. ClassDB::bind_method(D_METHOD("particles_set_use_local_coordinates", "particles", "enable"), &RenderingServer::particles_set_use_local_coordinates);
  2112. ClassDB::bind_method(D_METHOD("particles_set_process_material", "particles", "material"), &RenderingServer::particles_set_process_material);
  2113. ClassDB::bind_method(D_METHOD("particles_set_fixed_fps", "particles", "fps"), &RenderingServer::particles_set_fixed_fps);
  2114. ClassDB::bind_method(D_METHOD("particles_set_interpolate", "particles", "enable"), &RenderingServer::particles_set_interpolate);
  2115. ClassDB::bind_method(D_METHOD("particles_set_fractional_delta", "particles", "enable"), &RenderingServer::particles_set_fractional_delta);
  2116. ClassDB::bind_method(D_METHOD("particles_set_collision_base_size", "particles", "size"), &RenderingServer::particles_set_collision_base_size);
  2117. ClassDB::bind_method(D_METHOD("particles_set_transform_align", "particles", "align"), &RenderingServer::particles_set_transform_align);
  2118. ClassDB::bind_method(D_METHOD("particles_set_trails", "particles", "enable", "length_sec"), &RenderingServer::particles_set_trails);
  2119. ClassDB::bind_method(D_METHOD("particles_set_trail_bind_poses", "particles", "bind_poses"), &RenderingServer::_particles_set_trail_bind_poses);
  2120. ClassDB::bind_method(D_METHOD("particles_is_inactive", "particles"), &RenderingServer::particles_is_inactive);
  2121. ClassDB::bind_method(D_METHOD("particles_request_process", "particles"), &RenderingServer::particles_request_process);
  2122. ClassDB::bind_method(D_METHOD("particles_restart", "particles"), &RenderingServer::particles_restart);
  2123. ClassDB::bind_method(D_METHOD("particles_set_subemitter", "particles", "subemitter_particles"), &RenderingServer::particles_set_subemitter);
  2124. ClassDB::bind_method(D_METHOD("particles_emit", "particles", "transform", "velocity", "color", "custom", "emit_flags"), &RenderingServer::particles_emit);
  2125. ClassDB::bind_method(D_METHOD("particles_set_draw_order", "particles", "order"), &RenderingServer::particles_set_draw_order);
  2126. ClassDB::bind_method(D_METHOD("particles_set_draw_passes", "particles", "count"), &RenderingServer::particles_set_draw_passes);
  2127. ClassDB::bind_method(D_METHOD("particles_set_draw_pass_mesh", "particles", "pass", "mesh"), &RenderingServer::particles_set_draw_pass_mesh);
  2128. ClassDB::bind_method(D_METHOD("particles_get_current_aabb", "particles"), &RenderingServer::particles_get_current_aabb);
  2129. ClassDB::bind_method(D_METHOD("particles_set_emission_transform", "particles", "transform"), &RenderingServer::particles_set_emission_transform);
  2130. BIND_ENUM_CONSTANT(PARTICLES_MODE_2D);
  2131. BIND_ENUM_CONSTANT(PARTICLES_MODE_3D);
  2132. BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_DISABLED);
  2133. BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD);
  2134. BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY);
  2135. BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY);
  2136. BIND_CONSTANT(PARTICLES_EMIT_FLAG_POSITION);
  2137. BIND_CONSTANT(PARTICLES_EMIT_FLAG_ROTATION_SCALE);
  2138. BIND_CONSTANT(PARTICLES_EMIT_FLAG_VELOCITY);
  2139. BIND_CONSTANT(PARTICLES_EMIT_FLAG_COLOR);
  2140. BIND_CONSTANT(PARTICLES_EMIT_FLAG_CUSTOM);
  2141. BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_INDEX);
  2142. BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_LIFETIME);
  2143. BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
  2144. BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_VIEW_DEPTH);
  2145. /* PARTICLES COLLISION */
  2146. ClassDB::bind_method(D_METHOD("particles_collision_create"), &RenderingServer::particles_collision_create);
  2147. ClassDB::bind_method(D_METHOD("particles_collision_set_collision_type", "particles_collision", "type"), &RenderingServer::particles_collision_set_collision_type);
  2148. ClassDB::bind_method(D_METHOD("particles_collision_set_cull_mask", "particles_collision", "mask"), &RenderingServer::particles_collision_set_cull_mask);
  2149. ClassDB::bind_method(D_METHOD("particles_collision_set_sphere_radius", "particles_collision", "radius"), &RenderingServer::particles_collision_set_sphere_radius);
  2150. ClassDB::bind_method(D_METHOD("particles_collision_set_box_extents", "particles_collision", "extents"), &RenderingServer::particles_collision_set_box_extents);
  2151. ClassDB::bind_method(D_METHOD("particles_collision_set_attractor_strength", "particles_collision", "strength"), &RenderingServer::particles_collision_set_attractor_strength);
  2152. ClassDB::bind_method(D_METHOD("particles_collision_set_attractor_directionality", "particles_collision", "amount"), &RenderingServer::particles_collision_set_attractor_directionality);
  2153. ClassDB::bind_method(D_METHOD("particles_collision_set_attractor_attenuation", "particles_collision", "curve"), &RenderingServer::particles_collision_set_attractor_attenuation);
  2154. ClassDB::bind_method(D_METHOD("particles_collision_set_field_texture", "particles_collision", "texture"), &RenderingServer::particles_collision_set_field_texture);
  2155. ClassDB::bind_method(D_METHOD("particles_collision_height_field_update", "particles_collision"), &RenderingServer::particles_collision_height_field_update);
  2156. ClassDB::bind_method(D_METHOD("particles_collision_set_height_field_resolution", "particles_collision", "resolution"), &RenderingServer::particles_collision_set_height_field_resolution);
  2157. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT);
  2158. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_BOX_ATTRACT);
  2159. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT);
  2160. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE);
  2161. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_BOX_COLLIDE);
  2162. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_SDF_COLLIDE);
  2163. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE);
  2164. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_256);
  2165. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_512);
  2166. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024);
  2167. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_2048);
  2168. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_4096);
  2169. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_8192);
  2170. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX);
  2171. /* FOG VOLUMES */
  2172. ClassDB::bind_method(D_METHOD("fog_volume_create"), &RenderingServer::fog_volume_create);
  2173. ClassDB::bind_method(D_METHOD("fog_volume_set_shape", "fog_volume", "shape"), &RenderingServer::fog_volume_set_shape);
  2174. ClassDB::bind_method(D_METHOD("fog_volume_set_size", "fog_volume", "size"), &RenderingServer::fog_volume_set_size);
  2175. ClassDB::bind_method(D_METHOD("fog_volume_set_material", "fog_volume", "material"), &RenderingServer::fog_volume_set_material);
  2176. BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_ELLIPSOID);
  2177. BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_CONE);
  2178. BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_CYLINDER);
  2179. BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_BOX);
  2180. BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_WORLD);
  2181. BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_MAX);
  2182. /* VISIBILITY NOTIFIER */
  2183. ClassDB::bind_method(D_METHOD("visibility_notifier_create"), &RenderingServer::visibility_notifier_create);
  2184. ClassDB::bind_method(D_METHOD("visibility_notifier_set_aabb", "notifier", "aabb"), &RenderingServer::visibility_notifier_set_aabb);
  2185. ClassDB::bind_method(D_METHOD("visibility_notifier_set_callbacks", "notifier", "enter_callable", "exit_callable"), &RenderingServer::visibility_notifier_set_callbacks);
  2186. /* OCCLUDER */
  2187. ClassDB::bind_method(D_METHOD("occluder_create"), &RenderingServer::occluder_create);
  2188. ClassDB::bind_method(D_METHOD("occluder_set_mesh", "occluder", "vertices", "indices"), &RenderingServer::occluder_set_mesh);
  2189. /* CAMERA */
  2190. ClassDB::bind_method(D_METHOD("camera_create"), &RenderingServer::camera_create);
  2191. ClassDB::bind_method(D_METHOD("camera_set_perspective", "camera", "fovy_degrees", "z_near", "z_far"), &RenderingServer::camera_set_perspective);
  2192. ClassDB::bind_method(D_METHOD("camera_set_orthogonal", "camera", "size", "z_near", "z_far"), &RenderingServer::camera_set_orthogonal);
  2193. ClassDB::bind_method(D_METHOD("camera_set_frustum", "camera", "size", "offset", "z_near", "z_far"), &RenderingServer::camera_set_frustum);
  2194. ClassDB::bind_method(D_METHOD("camera_set_transform", "camera", "transform"), &RenderingServer::camera_set_transform);
  2195. ClassDB::bind_method(D_METHOD("camera_set_cull_mask", "camera", "layers"), &RenderingServer::camera_set_cull_mask);
  2196. ClassDB::bind_method(D_METHOD("camera_set_environment", "camera", "env"), &RenderingServer::camera_set_environment);
  2197. ClassDB::bind_method(D_METHOD("camera_set_camera_attributes", "camera", "effects"), &RenderingServer::camera_set_camera_attributes);
  2198. ClassDB::bind_method(D_METHOD("camera_set_use_vertical_aspect", "camera", "enable"), &RenderingServer::camera_set_use_vertical_aspect);
  2199. /* VIEWPORT */
  2200. ClassDB::bind_method(D_METHOD("viewport_create"), &RenderingServer::viewport_create);
  2201. ClassDB::bind_method(D_METHOD("viewport_set_use_xr", "viewport", "use_xr"), &RenderingServer::viewport_set_use_xr);
  2202. ClassDB::bind_method(D_METHOD("viewport_set_size", "viewport", "width", "height"), &RenderingServer::viewport_set_size);
  2203. ClassDB::bind_method(D_METHOD("viewport_set_active", "viewport", "active"), &RenderingServer::viewport_set_active);
  2204. ClassDB::bind_method(D_METHOD("viewport_set_parent_viewport", "viewport", "parent_viewport"), &RenderingServer::viewport_set_parent_viewport);
  2205. ClassDB::bind_method(D_METHOD("viewport_attach_to_screen", "viewport", "rect", "screen"), &RenderingServer::viewport_attach_to_screen, DEFVAL(Rect2()), DEFVAL(DisplayServer::MAIN_WINDOW_ID));
  2206. ClassDB::bind_method(D_METHOD("viewport_set_render_direct_to_screen", "viewport", "enabled"), &RenderingServer::viewport_set_render_direct_to_screen);
  2207. ClassDB::bind_method(D_METHOD("viewport_set_canvas_cull_mask", "viewport", "canvas_cull_mask"), &RenderingServer::viewport_set_canvas_cull_mask);
  2208. ClassDB::bind_method(D_METHOD("viewport_set_scaling_3d_mode", "viewport", "scaling_3d_mode"), &RenderingServer::viewport_set_scaling_3d_mode);
  2209. ClassDB::bind_method(D_METHOD("viewport_set_scaling_3d_scale", "viewport", "scale"), &RenderingServer::viewport_set_scaling_3d_scale);
  2210. ClassDB::bind_method(D_METHOD("viewport_set_fsr_sharpness", "viewport", "sharpness"), &RenderingServer::viewport_set_fsr_sharpness);
  2211. ClassDB::bind_method(D_METHOD("viewport_set_texture_mipmap_bias", "viewport", "mipmap_bias"), &RenderingServer::viewport_set_texture_mipmap_bias);
  2212. ClassDB::bind_method(D_METHOD("viewport_set_update_mode", "viewport", "update_mode"), &RenderingServer::viewport_set_update_mode);
  2213. ClassDB::bind_method(D_METHOD("viewport_set_clear_mode", "viewport", "clear_mode"), &RenderingServer::viewport_set_clear_mode);
  2214. ClassDB::bind_method(D_METHOD("viewport_get_render_target", "viewport"), &RenderingServer::viewport_get_render_target);
  2215. ClassDB::bind_method(D_METHOD("viewport_get_texture", "viewport"), &RenderingServer::viewport_get_texture);
  2216. ClassDB::bind_method(D_METHOD("viewport_set_disable_3d", "viewport", "disable"), &RenderingServer::viewport_set_disable_3d);
  2217. ClassDB::bind_method(D_METHOD("viewport_set_disable_2d", "viewport", "disable"), &RenderingServer::viewport_set_disable_2d);
  2218. ClassDB::bind_method(D_METHOD("viewport_set_environment_mode", "viewport", "mode"), &RenderingServer::viewport_set_environment_mode);
  2219. ClassDB::bind_method(D_METHOD("viewport_attach_camera", "viewport", "camera"), &RenderingServer::viewport_attach_camera);
  2220. ClassDB::bind_method(D_METHOD("viewport_set_scenario", "viewport", "scenario"), &RenderingServer::viewport_set_scenario);
  2221. ClassDB::bind_method(D_METHOD("viewport_attach_canvas", "viewport", "canvas"), &RenderingServer::viewport_attach_canvas);
  2222. ClassDB::bind_method(D_METHOD("viewport_remove_canvas", "viewport", "canvas"), &RenderingServer::viewport_remove_canvas);
  2223. ClassDB::bind_method(D_METHOD("viewport_set_snap_2d_transforms_to_pixel", "viewport", "enabled"), &RenderingServer::viewport_set_snap_2d_transforms_to_pixel);
  2224. ClassDB::bind_method(D_METHOD("viewport_set_snap_2d_vertices_to_pixel", "viewport", "enabled"), &RenderingServer::viewport_set_snap_2d_vertices_to_pixel);
  2225. ClassDB::bind_method(D_METHOD("viewport_set_default_canvas_item_texture_filter", "viewport", "filter"), &RenderingServer::viewport_set_default_canvas_item_texture_filter);
  2226. ClassDB::bind_method(D_METHOD("viewport_set_default_canvas_item_texture_repeat", "viewport", "repeat"), &RenderingServer::viewport_set_default_canvas_item_texture_repeat);
  2227. ClassDB::bind_method(D_METHOD("viewport_set_canvas_transform", "viewport", "canvas", "offset"), &RenderingServer::viewport_set_canvas_transform);
  2228. ClassDB::bind_method(D_METHOD("viewport_set_canvas_stacking", "viewport", "canvas", "layer", "sublayer"), &RenderingServer::viewport_set_canvas_stacking);
  2229. ClassDB::bind_method(D_METHOD("viewport_set_transparent_background", "viewport", "enabled"), &RenderingServer::viewport_set_transparent_background);
  2230. ClassDB::bind_method(D_METHOD("viewport_set_global_canvas_transform", "viewport", "transform"), &RenderingServer::viewport_set_global_canvas_transform);
  2231. ClassDB::bind_method(D_METHOD("viewport_set_sdf_oversize_and_scale", "viewport", "oversize", "scale"), &RenderingServer::viewport_set_sdf_oversize_and_scale);
  2232. ClassDB::bind_method(D_METHOD("viewport_set_positional_shadow_atlas_size", "viewport", "size", "use_16_bits"), &RenderingServer::viewport_set_positional_shadow_atlas_size, DEFVAL(false));
  2233. ClassDB::bind_method(D_METHOD("viewport_set_positional_shadow_atlas_quadrant_subdivision", "viewport", "quadrant", "subdivision"), &RenderingServer::viewport_set_positional_shadow_atlas_quadrant_subdivision);
  2234. ClassDB::bind_method(D_METHOD("viewport_set_msaa_3d", "viewport", "msaa"), &RenderingServer::viewport_set_msaa_3d);
  2235. ClassDB::bind_method(D_METHOD("viewport_set_msaa_2d", "viewport", "msaa"), &RenderingServer::viewport_set_msaa_2d);
  2236. ClassDB::bind_method(D_METHOD("viewport_set_use_hdr_2d", "viewport", "enabled"), &RenderingServer::viewport_set_use_hdr_2d);
  2237. ClassDB::bind_method(D_METHOD("viewport_set_screen_space_aa", "viewport", "mode"), &RenderingServer::viewport_set_screen_space_aa);
  2238. ClassDB::bind_method(D_METHOD("viewport_set_use_taa", "viewport", "enable"), &RenderingServer::viewport_set_use_taa);
  2239. ClassDB::bind_method(D_METHOD("viewport_set_use_debanding", "viewport", "enable"), &RenderingServer::viewport_set_use_debanding);
  2240. ClassDB::bind_method(D_METHOD("viewport_set_use_occlusion_culling", "viewport", "enable"), &RenderingServer::viewport_set_use_occlusion_culling);
  2241. ClassDB::bind_method(D_METHOD("viewport_set_occlusion_rays_per_thread", "rays_per_thread"), &RenderingServer::viewport_set_occlusion_rays_per_thread);
  2242. ClassDB::bind_method(D_METHOD("viewport_set_occlusion_culling_build_quality", "quality"), &RenderingServer::viewport_set_occlusion_culling_build_quality);
  2243. ClassDB::bind_method(D_METHOD("viewport_get_render_info", "viewport", "type", "info"), &RenderingServer::viewport_get_render_info);
  2244. ClassDB::bind_method(D_METHOD("viewport_set_debug_draw", "viewport", "draw"), &RenderingServer::viewport_set_debug_draw);
  2245. ClassDB::bind_method(D_METHOD("viewport_set_measure_render_time", "viewport", "enable"), &RenderingServer::viewport_set_measure_render_time);
  2246. ClassDB::bind_method(D_METHOD("viewport_get_measured_render_time_cpu", "viewport"), &RenderingServer::viewport_get_measured_render_time_cpu);
  2247. ClassDB::bind_method(D_METHOD("viewport_get_measured_render_time_gpu", "viewport"), &RenderingServer::viewport_get_measured_render_time_gpu);
  2248. ClassDB::bind_method(D_METHOD("viewport_set_vrs_mode", "viewport", "mode"), &RenderingServer::viewport_set_vrs_mode);
  2249. ClassDB::bind_method(D_METHOD("viewport_set_vrs_texture", "viewport", "texture"), &RenderingServer::viewport_set_vrs_texture);
  2250. BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_BILINEAR);
  2251. BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_FSR);
  2252. BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_FSR2);
  2253. BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_MAX);
  2254. BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_DISABLED);
  2255. BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ONCE); // Then goes to disabled); must be manually updated.
  2256. BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_VISIBLE); // Default
  2257. BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE);
  2258. BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ALWAYS);
  2259. BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ALWAYS);
  2260. BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_NEVER);
  2261. BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ONLY_NEXT_FRAME);
  2262. BIND_ENUM_CONSTANT(VIEWPORT_ENVIRONMENT_DISABLED);
  2263. BIND_ENUM_CONSTANT(VIEWPORT_ENVIRONMENT_ENABLED);
  2264. BIND_ENUM_CONSTANT(VIEWPORT_ENVIRONMENT_INHERIT);
  2265. BIND_ENUM_CONSTANT(VIEWPORT_ENVIRONMENT_MAX);
  2266. BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_100_PERCENT);
  2267. BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_120_PERCENT);
  2268. BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_150_PERCENT);
  2269. BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_200_PERCENT);
  2270. BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_MAX);
  2271. BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_100_PERCENT);
  2272. BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_50_PERCENT);
  2273. BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_25_PERCENT);
  2274. BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_MAX);
  2275. BIND_ENUM_CONSTANT(VIEWPORT_MSAA_DISABLED);
  2276. BIND_ENUM_CONSTANT(VIEWPORT_MSAA_2X);
  2277. BIND_ENUM_CONSTANT(VIEWPORT_MSAA_4X);
  2278. BIND_ENUM_CONSTANT(VIEWPORT_MSAA_8X);
  2279. BIND_ENUM_CONSTANT(VIEWPORT_MSAA_MAX);
  2280. BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_DISABLED);
  2281. BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_FXAA);
  2282. BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_MAX);
  2283. BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_LOW);
  2284. BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_MEDIUM);
  2285. BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_HIGH);
  2286. BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME);
  2287. BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME);
  2288. BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME);
  2289. BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_MAX);
  2290. BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_TYPE_VISIBLE);
  2291. BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_TYPE_SHADOW);
  2292. BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_TYPE_MAX);
  2293. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DISABLED);
  2294. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_UNSHADED);
  2295. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_LIGHTING);
  2296. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OVERDRAW);
  2297. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_WIREFRAME);
  2298. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER);
  2299. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO);
  2300. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING);
  2301. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION);
  2302. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS);
  2303. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS);
  2304. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE);
  2305. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SSAO);
  2306. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SSIL);
  2307. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_PSSM_SPLITS);
  2308. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DECAL_ATLAS);
  2309. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SDFGI);
  2310. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SDFGI_PROBES);
  2311. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_BUFFER);
  2312. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DISABLE_LOD);
  2313. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS);
  2314. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS);
  2315. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS);
  2316. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES);
  2317. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OCCLUDERS);
  2318. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_MOTION_VECTORS);
  2319. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_INTERNAL_BUFFER);
  2320. BIND_ENUM_CONSTANT(VIEWPORT_VRS_DISABLED);
  2321. BIND_ENUM_CONSTANT(VIEWPORT_VRS_TEXTURE);
  2322. BIND_ENUM_CONSTANT(VIEWPORT_VRS_XR);
  2323. BIND_ENUM_CONSTANT(VIEWPORT_VRS_MAX);
  2324. /* SKY API */
  2325. ClassDB::bind_method(D_METHOD("sky_create"), &RenderingServer::sky_create);
  2326. ClassDB::bind_method(D_METHOD("sky_set_radiance_size", "sky", "radiance_size"), &RenderingServer::sky_set_radiance_size);
  2327. ClassDB::bind_method(D_METHOD("sky_set_mode", "sky", "mode"), &RenderingServer::sky_set_mode);
  2328. ClassDB::bind_method(D_METHOD("sky_set_material", "sky", "material"), &RenderingServer::sky_set_material);
  2329. ClassDB::bind_method(D_METHOD("sky_bake_panorama", "sky", "energy", "bake_irradiance", "size"), &RenderingServer::sky_bake_panorama);
  2330. BIND_ENUM_CONSTANT(SKY_MODE_AUTOMATIC);
  2331. BIND_ENUM_CONSTANT(SKY_MODE_QUALITY);
  2332. BIND_ENUM_CONSTANT(SKY_MODE_INCREMENTAL);
  2333. BIND_ENUM_CONSTANT(SKY_MODE_REALTIME);
  2334. /* ENVIRONMENT */
  2335. ClassDB::bind_method(D_METHOD("environment_create"), &RenderingServer::environment_create);
  2336. ClassDB::bind_method(D_METHOD("environment_set_background", "env", "bg"), &RenderingServer::environment_set_background);
  2337. ClassDB::bind_method(D_METHOD("environment_set_sky", "env", "sky"), &RenderingServer::environment_set_sky);
  2338. ClassDB::bind_method(D_METHOD("environment_set_sky_custom_fov", "env", "scale"), &RenderingServer::environment_set_sky_custom_fov);
  2339. ClassDB::bind_method(D_METHOD("environment_set_sky_orientation", "env", "orientation"), &RenderingServer::environment_set_sky_orientation);
  2340. ClassDB::bind_method(D_METHOD("environment_set_bg_color", "env", "color"), &RenderingServer::environment_set_bg_color);
  2341. ClassDB::bind_method(D_METHOD("environment_set_bg_energy", "env", "multiplier", "exposure_value"), &RenderingServer::environment_set_bg_energy);
  2342. ClassDB::bind_method(D_METHOD("environment_set_canvas_max_layer", "env", "max_layer"), &RenderingServer::environment_set_canvas_max_layer);
  2343. ClassDB::bind_method(D_METHOD("environment_set_ambient_light", "env", "color", "ambient", "energy", "sky_contibution", "reflection_source"), &RenderingServer::environment_set_ambient_light, DEFVAL(RS::ENV_AMBIENT_SOURCE_BG), DEFVAL(1.0), DEFVAL(0.0), DEFVAL(RS::ENV_REFLECTION_SOURCE_BG));
  2344. ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "levels", "intensity", "strength", "mix", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap", "glow_map_strength", "glow_map"), &RenderingServer::environment_set_glow);
  2345. ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white"), &RenderingServer::environment_set_tonemap);
  2346. ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "use_1d_color_correction", "color_correction"), &RenderingServer::environment_set_adjustment);
  2347. ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance"), &RenderingServer::environment_set_ssr);
  2348. ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "power", "detail", "horizon", "sharpness", "light_affect", "ao_channel_affect"), &RenderingServer::environment_set_ssao);
  2349. ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "light_color", "light_energy", "sun_scatter", "density", "height", "height_density", "aerial_perspective", "sky_affect"), &RenderingServer::environment_set_fog);
  2350. ClassDB::bind_method(D_METHOD("environment_set_sdfgi", "env", "enable", "cascades", "min_cell_size", "y_scale", "use_occlusion", "bounce_feedback", "read_sky", "energy", "normal_bias", "probe_bias"), &RenderingServer::environment_set_sdfgi);
  2351. ClassDB::bind_method(D_METHOD("environment_set_volumetric_fog", "env", "enable", "density", "albedo", "emission", "emission_energy", "anisotropy", "length", "p_detail_spread", "gi_inject", "temporal_reprojection", "temporal_reprojection_amount", "ambient_inject", "sky_affect"), &RenderingServer::environment_set_volumetric_fog);
  2352. ClassDB::bind_method(D_METHOD("environment_glow_set_use_bicubic_upscale", "enable"), &RenderingServer::environment_glow_set_use_bicubic_upscale);
  2353. ClassDB::bind_method(D_METHOD("environment_set_ssr_roughness_quality", "quality"), &RenderingServer::environment_set_ssr_roughness_quality);
  2354. ClassDB::bind_method(D_METHOD("environment_set_ssao_quality", "quality", "half_size", "adaptive_target", "blur_passes", "fadeout_from", "fadeout_to"), &RenderingServer::environment_set_ssao_quality);
  2355. ClassDB::bind_method(D_METHOD("environment_set_ssil_quality", "quality", "half_size", "adaptive_target", "blur_passes", "fadeout_from", "fadeout_to"), &RenderingServer::environment_set_ssil_quality);
  2356. ClassDB::bind_method(D_METHOD("environment_set_sdfgi_ray_count", "ray_count"), &RenderingServer::environment_set_sdfgi_ray_count);
  2357. ClassDB::bind_method(D_METHOD("environment_set_sdfgi_frames_to_converge", "frames"), &RenderingServer::environment_set_sdfgi_frames_to_converge);
  2358. ClassDB::bind_method(D_METHOD("environment_set_sdfgi_frames_to_update_light", "frames"), &RenderingServer::environment_set_sdfgi_frames_to_update_light);
  2359. ClassDB::bind_method(D_METHOD("environment_set_volumetric_fog_volume_size", "size", "depth"), &RenderingServer::environment_set_volumetric_fog_volume_size);
  2360. ClassDB::bind_method(D_METHOD("environment_set_volumetric_fog_filter_active", "active"), &RenderingServer::environment_set_volumetric_fog_filter_active);
  2361. ClassDB::bind_method(D_METHOD("environment_bake_panorama", "environment", "bake_irradiance", "size"), &RenderingServer::environment_bake_panorama);
  2362. ClassDB::bind_method(D_METHOD("screen_space_roughness_limiter_set_active", "enable", "amount", "limit"), &RenderingServer::screen_space_roughness_limiter_set_active);
  2363. ClassDB::bind_method(D_METHOD("sub_surface_scattering_set_quality", "quality"), &RenderingServer::sub_surface_scattering_set_quality);
  2364. ClassDB::bind_method(D_METHOD("sub_surface_scattering_set_scale", "scale", "depth_scale"), &RenderingServer::sub_surface_scattering_set_scale);
  2365. BIND_ENUM_CONSTANT(ENV_BG_CLEAR_COLOR);
  2366. BIND_ENUM_CONSTANT(ENV_BG_COLOR);
  2367. BIND_ENUM_CONSTANT(ENV_BG_SKY);
  2368. BIND_ENUM_CONSTANT(ENV_BG_CANVAS);
  2369. BIND_ENUM_CONSTANT(ENV_BG_KEEP);
  2370. BIND_ENUM_CONSTANT(ENV_BG_CAMERA_FEED);
  2371. BIND_ENUM_CONSTANT(ENV_BG_MAX);
  2372. BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_BG);
  2373. BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_DISABLED);
  2374. BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_COLOR);
  2375. BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_SKY);
  2376. BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_BG);
  2377. BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_DISABLED);
  2378. BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_SKY);
  2379. BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_ADDITIVE);
  2380. BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_SCREEN);
  2381. BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_SOFTLIGHT);
  2382. BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_REPLACE);
  2383. BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_MIX);
  2384. BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_LINEAR);
  2385. BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_REINHARD);
  2386. BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_FILMIC);
  2387. BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_ACES);
  2388. BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_DISABLED);
  2389. BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_LOW);
  2390. BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_MEDIUM);
  2391. BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_HIGH);
  2392. BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_VERY_LOW);
  2393. BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_LOW);
  2394. BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_MEDIUM);
  2395. BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH);
  2396. BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_ULTRA);
  2397. BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_VERY_LOW);
  2398. BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_LOW);
  2399. BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_MEDIUM);
  2400. BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_HIGH);
  2401. BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_ULTRA);
  2402. BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_50_PERCENT);
  2403. BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_75_PERCENT);
  2404. BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_100_PERCENT);
  2405. BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_4);
  2406. BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_8);
  2407. BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_16);
  2408. BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_32);
  2409. BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_64);
  2410. BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_96);
  2411. BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_128);
  2412. BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_MAX);
  2413. BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_5_FRAMES);
  2414. BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_10_FRAMES);
  2415. BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_15_FRAMES);
  2416. BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_20_FRAMES);
  2417. BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_25_FRAMES);
  2418. BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_30_FRAMES);
  2419. BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_MAX);
  2420. BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_1_FRAME);
  2421. BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_2_FRAMES);
  2422. BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_4_FRAMES);
  2423. BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_8_FRAMES);
  2424. BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_16_FRAMES);
  2425. BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_MAX);
  2426. BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_DISABLED);
  2427. BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_LOW);
  2428. BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_MEDIUM);
  2429. BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_HIGH);
  2430. /* CAMERA EFFECTS */
  2431. ClassDB::bind_method(D_METHOD("camera_attributes_create"), &RenderingServer::camera_attributes_create);
  2432. ClassDB::bind_method(D_METHOD("camera_attributes_set_dof_blur_quality", "quality", "use_jitter"), &RenderingServer::camera_attributes_set_dof_blur_quality);
  2433. ClassDB::bind_method(D_METHOD("camera_attributes_set_dof_blur_bokeh_shape", "shape"), &RenderingServer::camera_attributes_set_dof_blur_bokeh_shape);
  2434. ClassDB::bind_method(D_METHOD("camera_attributes_set_dof_blur", "camera_attributes", "far_enable", "far_distance", "far_transition", "near_enable", "near_distance", "near_transition", "amount"), &RenderingServer::camera_attributes_set_dof_blur);
  2435. ClassDB::bind_method(D_METHOD("camera_attributes_set_exposure", "camera_attributes", "multiplier", "normalization"), &RenderingServer::camera_attributes_set_exposure);
  2436. ClassDB::bind_method(D_METHOD("camera_attributes_set_auto_exposure", "camera_attributes", "enable", "min_sensitivity", "max_sensitivity", "speed", "scale"), &RenderingServer::camera_attributes_set_auto_exposure);
  2437. BIND_ENUM_CONSTANT(DOF_BOKEH_BOX);
  2438. BIND_ENUM_CONSTANT(DOF_BOKEH_HEXAGON);
  2439. BIND_ENUM_CONSTANT(DOF_BOKEH_CIRCLE);
  2440. BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_VERY_LOW);
  2441. BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_LOW);
  2442. BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_MEDIUM);
  2443. BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_HIGH);
  2444. /* SCENARIO */
  2445. ClassDB::bind_method(D_METHOD("scenario_create"), &RenderingServer::scenario_create);
  2446. ClassDB::bind_method(D_METHOD("scenario_set_environment", "scenario", "environment"), &RenderingServer::scenario_set_environment);
  2447. ClassDB::bind_method(D_METHOD("scenario_set_fallback_environment", "scenario", "environment"), &RenderingServer::scenario_set_fallback_environment);
  2448. ClassDB::bind_method(D_METHOD("scenario_set_camera_attributes", "scenario", "effects"), &RenderingServer::scenario_set_camera_attributes);
  2449. /* INSTANCE */
  2450. ClassDB::bind_method(D_METHOD("instance_create2", "base", "scenario"), &RenderingServer::instance_create2);
  2451. ClassDB::bind_method(D_METHOD("instance_create"), &RenderingServer::instance_create);
  2452. ClassDB::bind_method(D_METHOD("instance_set_base", "instance", "base"), &RenderingServer::instance_set_base);
  2453. ClassDB::bind_method(D_METHOD("instance_set_scenario", "instance", "scenario"), &RenderingServer::instance_set_scenario);
  2454. ClassDB::bind_method(D_METHOD("instance_set_layer_mask", "instance", "mask"), &RenderingServer::instance_set_layer_mask);
  2455. ClassDB::bind_method(D_METHOD("instance_set_pivot_data", "instance", "sorting_offset", "use_aabb_center"), &RenderingServer::instance_set_pivot_data);
  2456. ClassDB::bind_method(D_METHOD("instance_set_transform", "instance", "transform"), &RenderingServer::instance_set_transform);
  2457. ClassDB::bind_method(D_METHOD("instance_attach_object_instance_id", "instance", "id"), &RenderingServer::instance_attach_object_instance_id);
  2458. ClassDB::bind_method(D_METHOD("instance_set_blend_shape_weight", "instance", "shape", "weight"), &RenderingServer::instance_set_blend_shape_weight);
  2459. ClassDB::bind_method(D_METHOD("instance_set_surface_override_material", "instance", "surface", "material"), &RenderingServer::instance_set_surface_override_material);
  2460. ClassDB::bind_method(D_METHOD("instance_set_visible", "instance", "visible"), &RenderingServer::instance_set_visible);
  2461. ClassDB::bind_method(D_METHOD("instance_geometry_set_transparency", "instance", "transparency"), &RenderingServer::instance_geometry_set_transparency);
  2462. ClassDB::bind_method(D_METHOD("instance_set_custom_aabb", "instance", "aabb"), &RenderingServer::instance_set_custom_aabb);
  2463. ClassDB::bind_method(D_METHOD("instance_attach_skeleton", "instance", "skeleton"), &RenderingServer::instance_attach_skeleton);
  2464. ClassDB::bind_method(D_METHOD("instance_set_extra_visibility_margin", "instance", "margin"), &RenderingServer::instance_set_extra_visibility_margin);
  2465. ClassDB::bind_method(D_METHOD("instance_set_visibility_parent", "instance", "parent"), &RenderingServer::instance_set_visibility_parent);
  2466. ClassDB::bind_method(D_METHOD("instance_set_ignore_culling", "instance", "enabled"), &RenderingServer::instance_set_ignore_culling);
  2467. ClassDB::bind_method(D_METHOD("instance_geometry_set_flag", "instance", "flag", "enabled"), &RenderingServer::instance_geometry_set_flag);
  2468. ClassDB::bind_method(D_METHOD("instance_geometry_set_cast_shadows_setting", "instance", "shadow_casting_setting"), &RenderingServer::instance_geometry_set_cast_shadows_setting);
  2469. ClassDB::bind_method(D_METHOD("instance_geometry_set_material_override", "instance", "material"), &RenderingServer::instance_geometry_set_material_override);
  2470. ClassDB::bind_method(D_METHOD("instance_geometry_set_material_overlay", "instance", "material"), &RenderingServer::instance_geometry_set_material_overlay);
  2471. ClassDB::bind_method(D_METHOD("instance_geometry_set_visibility_range", "instance", "min", "max", "min_margin", "max_margin", "fade_mode"), &RenderingServer::instance_geometry_set_visibility_range);
  2472. ClassDB::bind_method(D_METHOD("instance_geometry_set_lightmap", "instance", "lightmap", "lightmap_uv_scale", "lightmap_slice"), &RenderingServer::instance_geometry_set_lightmap);
  2473. ClassDB::bind_method(D_METHOD("instance_geometry_set_lod_bias", "instance", "lod_bias"), &RenderingServer::instance_geometry_set_lod_bias);
  2474. ClassDB::bind_method(D_METHOD("instance_geometry_set_shader_parameter", "instance", "parameter", "value"), &RenderingServer::instance_geometry_set_shader_parameter);
  2475. ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter", "instance", "parameter"), &RenderingServer::instance_geometry_get_shader_parameter);
  2476. ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter_default_value", "instance", "parameter"), &RenderingServer::instance_geometry_get_shader_parameter_default_value);
  2477. ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter_list", "instance"), &RenderingServer::_instance_geometry_get_shader_parameter_list);
  2478. ClassDB::bind_method(D_METHOD("instances_cull_aabb", "aabb", "scenario"), &RenderingServer::_instances_cull_aabb_bind, DEFVAL(RID()));
  2479. ClassDB::bind_method(D_METHOD("instances_cull_ray", "from", "to", "scenario"), &RenderingServer::_instances_cull_ray_bind, DEFVAL(RID()));
  2480. ClassDB::bind_method(D_METHOD("instances_cull_convex", "convex", "scenario"), &RenderingServer::_instances_cull_convex_bind, DEFVAL(RID()));
  2481. BIND_ENUM_CONSTANT(INSTANCE_NONE);
  2482. BIND_ENUM_CONSTANT(INSTANCE_MESH);
  2483. BIND_ENUM_CONSTANT(INSTANCE_MULTIMESH);
  2484. BIND_ENUM_CONSTANT(INSTANCE_PARTICLES);
  2485. BIND_ENUM_CONSTANT(INSTANCE_PARTICLES_COLLISION);
  2486. BIND_ENUM_CONSTANT(INSTANCE_LIGHT);
  2487. BIND_ENUM_CONSTANT(INSTANCE_REFLECTION_PROBE);
  2488. BIND_ENUM_CONSTANT(INSTANCE_DECAL);
  2489. BIND_ENUM_CONSTANT(INSTANCE_VOXEL_GI);
  2490. BIND_ENUM_CONSTANT(INSTANCE_LIGHTMAP);
  2491. BIND_ENUM_CONSTANT(INSTANCE_OCCLUDER);
  2492. BIND_ENUM_CONSTANT(INSTANCE_VISIBLITY_NOTIFIER);
  2493. BIND_ENUM_CONSTANT(INSTANCE_FOG_VOLUME);
  2494. BIND_ENUM_CONSTANT(INSTANCE_MAX);
  2495. BIND_ENUM_CONSTANT(INSTANCE_GEOMETRY_MASK);
  2496. BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_BAKED_LIGHT);
  2497. BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_DYNAMIC_GI);
  2498. BIND_ENUM_CONSTANT(INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE);
  2499. BIND_ENUM_CONSTANT(INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING);
  2500. BIND_ENUM_CONSTANT(INSTANCE_FLAG_MAX);
  2501. BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_OFF);
  2502. BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_ON);
  2503. BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_DOUBLE_SIDED);
  2504. BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY);
  2505. BIND_ENUM_CONSTANT(VISIBILITY_RANGE_FADE_DISABLED);
  2506. BIND_ENUM_CONSTANT(VISIBILITY_RANGE_FADE_SELF);
  2507. BIND_ENUM_CONSTANT(VISIBILITY_RANGE_FADE_DEPENDENCIES);
  2508. /* Bake 3D Object */
  2509. ClassDB::bind_method(D_METHOD("bake_render_uv2", "base", "material_overrides", "image_size"), &RenderingServer::bake_render_uv2);
  2510. BIND_ENUM_CONSTANT(BAKE_CHANNEL_ALBEDO_ALPHA);
  2511. BIND_ENUM_CONSTANT(BAKE_CHANNEL_NORMAL);
  2512. BIND_ENUM_CONSTANT(BAKE_CHANNEL_ORM);
  2513. BIND_ENUM_CONSTANT(BAKE_CHANNEL_EMISSION);
  2514. /* CANVAS (2D) */
  2515. ClassDB::bind_method(D_METHOD("canvas_create"), &RenderingServer::canvas_create);
  2516. ClassDB::bind_method(D_METHOD("canvas_set_item_mirroring", "canvas", "item", "mirroring"), &RenderingServer::canvas_set_item_mirroring);
  2517. ClassDB::bind_method(D_METHOD("canvas_set_modulate", "canvas", "color"), &RenderingServer::canvas_set_modulate);
  2518. ClassDB::bind_method(D_METHOD("canvas_set_disable_scale", "disable"), &RenderingServer::canvas_set_disable_scale);
  2519. /* CANVAS TEXTURE */
  2520. ClassDB::bind_method(D_METHOD("canvas_texture_create"), &RenderingServer::canvas_texture_create);
  2521. ClassDB::bind_method(D_METHOD("canvas_texture_set_channel", "canvas_texture", "channel", "texture"), &RenderingServer::canvas_texture_set_channel);
  2522. ClassDB::bind_method(D_METHOD("canvas_texture_set_shading_parameters", "canvas_texture", "base_color", "shininess"), &RenderingServer::canvas_texture_set_shading_parameters);
  2523. ClassDB::bind_method(D_METHOD("canvas_texture_set_texture_filter", "canvas_texture", "filter"), &RenderingServer::canvas_texture_set_texture_filter);
  2524. ClassDB::bind_method(D_METHOD("canvas_texture_set_texture_repeat", "canvas_texture", "repeat"), &RenderingServer::canvas_texture_set_texture_repeat);
  2525. BIND_ENUM_CONSTANT(CANVAS_TEXTURE_CHANNEL_DIFFUSE);
  2526. BIND_ENUM_CONSTANT(CANVAS_TEXTURE_CHANNEL_NORMAL);
  2527. BIND_ENUM_CONSTANT(CANVAS_TEXTURE_CHANNEL_SPECULAR);
  2528. /* CANVAS ITEM */
  2529. ClassDB::bind_method(D_METHOD("canvas_item_create"), &RenderingServer::canvas_item_create);
  2530. ClassDB::bind_method(D_METHOD("canvas_item_set_parent", "item", "parent"), &RenderingServer::canvas_item_set_parent);
  2531. ClassDB::bind_method(D_METHOD("canvas_item_set_default_texture_filter", "item", "filter"), &RenderingServer::canvas_item_set_default_texture_filter);
  2532. ClassDB::bind_method(D_METHOD("canvas_item_set_default_texture_repeat", "item", "repeat"), &RenderingServer::canvas_item_set_default_texture_repeat);
  2533. ClassDB::bind_method(D_METHOD("canvas_item_set_visible", "item", "visible"), &RenderingServer::canvas_item_set_visible);
  2534. ClassDB::bind_method(D_METHOD("canvas_item_set_light_mask", "item", "mask"), &RenderingServer::canvas_item_set_light_mask);
  2535. ClassDB::bind_method(D_METHOD("canvas_item_set_visibility_layer", "item", "visibility_layer"), &RenderingServer::canvas_item_set_visibility_layer);
  2536. ClassDB::bind_method(D_METHOD("canvas_item_set_transform", "item", "transform"), &RenderingServer::canvas_item_set_transform);
  2537. ClassDB::bind_method(D_METHOD("canvas_item_set_clip", "item", "clip"), &RenderingServer::canvas_item_set_clip);
  2538. ClassDB::bind_method(D_METHOD("canvas_item_set_distance_field_mode", "item", "enabled"), &RenderingServer::canvas_item_set_distance_field_mode);
  2539. ClassDB::bind_method(D_METHOD("canvas_item_set_custom_rect", "item", "use_custom_rect", "rect"), &RenderingServer::canvas_item_set_custom_rect, DEFVAL(Rect2()));
  2540. ClassDB::bind_method(D_METHOD("canvas_item_set_modulate", "item", "color"), &RenderingServer::canvas_item_set_modulate);
  2541. ClassDB::bind_method(D_METHOD("canvas_item_set_self_modulate", "item", "color"), &RenderingServer::canvas_item_set_self_modulate);
  2542. ClassDB::bind_method(D_METHOD("canvas_item_set_draw_behind_parent", "item", "enabled"), &RenderingServer::canvas_item_set_draw_behind_parent);
  2543. /* Primitives */
  2544. ClassDB::bind_method(D_METHOD("canvas_item_add_line", "item", "from", "to", "color", "width", "antialiased"), &RenderingServer::canvas_item_add_line, DEFVAL(-1.0), DEFVAL(false));
  2545. ClassDB::bind_method(D_METHOD("canvas_item_add_polyline", "item", "points", "colors", "width", "antialiased"), &RenderingServer::canvas_item_add_polyline, DEFVAL(-1.0), DEFVAL(false));
  2546. ClassDB::bind_method(D_METHOD("canvas_item_add_multiline", "item", "points", "colors", "width"), &RenderingServer::canvas_item_add_multiline, DEFVAL(-1.0));
  2547. ClassDB::bind_method(D_METHOD("canvas_item_add_rect", "item", "rect", "color"), &RenderingServer::canvas_item_add_rect);
  2548. ClassDB::bind_method(D_METHOD("canvas_item_add_circle", "item", "pos", "radius", "color"), &RenderingServer::canvas_item_add_circle);
  2549. ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect", "item", "rect", "texture", "tile", "modulate", "transpose"), &RenderingServer::canvas_item_add_texture_rect, DEFVAL(false), DEFVAL(Color(1, 1, 1)), DEFVAL(false));
  2550. ClassDB::bind_method(D_METHOD("canvas_item_add_msdf_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "outline_size", "px_range", "scale"), &RenderingServer::canvas_item_add_msdf_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(1.0), DEFVAL(1.0));
  2551. ClassDB::bind_method(D_METHOD("canvas_item_add_lcd_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate"), &RenderingServer::canvas_item_add_lcd_texture_rect_region);
  2552. ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "transpose", "clip_uv"), &RenderingServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(true));
  2553. ClassDB::bind_method(D_METHOD("canvas_item_add_nine_patch", "item", "rect", "source", "texture", "topleft", "bottomright", "x_axis_mode", "y_axis_mode", "draw_center", "modulate"), &RenderingServer::canvas_item_add_nine_patch, DEFVAL(NINE_PATCH_STRETCH), DEFVAL(NINE_PATCH_STRETCH), DEFVAL(true), DEFVAL(Color(1, 1, 1)));
  2554. ClassDB::bind_method(D_METHOD("canvas_item_add_primitive", "item", "points", "colors", "uvs", "texture"), &RenderingServer::canvas_item_add_primitive);
  2555. ClassDB::bind_method(D_METHOD("canvas_item_add_polygon", "item", "points", "colors", "uvs", "texture"), &RenderingServer::canvas_item_add_polygon, DEFVAL(Vector<Point2>()), DEFVAL(RID()));
  2556. ClassDB::bind_method(D_METHOD("canvas_item_add_triangle_array", "item", "indices", "points", "colors", "uvs", "bones", "weights", "texture", "count"), &RenderingServer::canvas_item_add_triangle_array, DEFVAL(Vector<Point2>()), DEFVAL(Vector<int>()), DEFVAL(Vector<float>()), DEFVAL(RID()), DEFVAL(-1));
  2557. ClassDB::bind_method(D_METHOD("canvas_item_add_mesh", "item", "mesh", "transform", "modulate", "texture"), &RenderingServer::canvas_item_add_mesh, DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1)), DEFVAL(RID()));
  2558. ClassDB::bind_method(D_METHOD("canvas_item_add_multimesh", "item", "mesh", "texture"), &RenderingServer::canvas_item_add_multimesh, DEFVAL(RID()));
  2559. ClassDB::bind_method(D_METHOD("canvas_item_add_particles", "item", "particles", "texture"), &RenderingServer::canvas_item_add_particles);
  2560. ClassDB::bind_method(D_METHOD("canvas_item_add_set_transform", "item", "transform"), &RenderingServer::canvas_item_add_set_transform);
  2561. ClassDB::bind_method(D_METHOD("canvas_item_add_clip_ignore", "item", "ignore"), &RenderingServer::canvas_item_add_clip_ignore);
  2562. ClassDB::bind_method(D_METHOD("canvas_item_add_animation_slice", "item", "animation_length", "slice_begin", "slice_end", "offset"), &RenderingServer::canvas_item_add_animation_slice, DEFVAL(0.0));
  2563. ClassDB::bind_method(D_METHOD("canvas_item_set_sort_children_by_y", "item", "enabled"), &RenderingServer::canvas_item_set_sort_children_by_y);
  2564. ClassDB::bind_method(D_METHOD("canvas_item_set_z_index", "item", "z_index"), &RenderingServer::canvas_item_set_z_index);
  2565. ClassDB::bind_method(D_METHOD("canvas_item_set_z_as_relative_to_parent", "item", "enabled"), &RenderingServer::canvas_item_set_z_as_relative_to_parent);
  2566. ClassDB::bind_method(D_METHOD("canvas_item_set_copy_to_backbuffer", "item", "enabled", "rect"), &RenderingServer::canvas_item_set_copy_to_backbuffer);
  2567. ClassDB::bind_method(D_METHOD("canvas_item_clear", "item"), &RenderingServer::canvas_item_clear);
  2568. ClassDB::bind_method(D_METHOD("canvas_item_set_draw_index", "item", "index"), &RenderingServer::canvas_item_set_draw_index);
  2569. ClassDB::bind_method(D_METHOD("canvas_item_set_material", "item", "material"), &RenderingServer::canvas_item_set_material);
  2570. ClassDB::bind_method(D_METHOD("canvas_item_set_use_parent_material", "item", "enabled"), &RenderingServer::canvas_item_set_use_parent_material);
  2571. ClassDB::bind_method(D_METHOD("canvas_item_set_visibility_notifier", "item", "enable", "area", "enter_callable", "exit_callable"), &RenderingServer::canvas_item_set_visibility_notifier);
  2572. ClassDB::bind_method(D_METHOD("canvas_item_set_canvas_group_mode", "item", "mode", "clear_margin", "fit_empty", "fit_margin", "blur_mipmaps"), &RenderingServer::canvas_item_set_canvas_group_mode, DEFVAL(5.0), DEFVAL(false), DEFVAL(0.0), DEFVAL(false));
  2573. BIND_ENUM_CONSTANT(NINE_PATCH_STRETCH);
  2574. BIND_ENUM_CONSTANT(NINE_PATCH_TILE);
  2575. BIND_ENUM_CONSTANT(NINE_PATCH_TILE_FIT);
  2576. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_DEFAULT);
  2577. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
  2578. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR);
  2579. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
  2580. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS);
  2581. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC);
  2582. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC);
  2583. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_MAX);
  2584. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT);
  2585. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  2586. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  2587. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_MIRROR);
  2588. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_MAX);
  2589. BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_DISABLED);
  2590. BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_CLIP_ONLY);
  2591. BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_CLIP_AND_DRAW);
  2592. BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_TRANSPARENT);
  2593. /* CANVAS LIGHT */
  2594. ClassDB::bind_method(D_METHOD("canvas_light_create"), &RenderingServer::canvas_light_create);
  2595. ClassDB::bind_method(D_METHOD("canvas_light_attach_to_canvas", "light", "canvas"), &RenderingServer::canvas_light_attach_to_canvas);
  2596. ClassDB::bind_method(D_METHOD("canvas_light_set_enabled", "light", "enabled"), &RenderingServer::canvas_light_set_enabled);
  2597. ClassDB::bind_method(D_METHOD("canvas_light_set_texture_scale", "light", "scale"), &RenderingServer::canvas_light_set_texture_scale);
  2598. ClassDB::bind_method(D_METHOD("canvas_light_set_transform", "light", "transform"), &RenderingServer::canvas_light_set_transform);
  2599. ClassDB::bind_method(D_METHOD("canvas_light_set_texture", "light", "texture"), &RenderingServer::canvas_light_set_texture);
  2600. ClassDB::bind_method(D_METHOD("canvas_light_set_texture_offset", "light", "offset"), &RenderingServer::canvas_light_set_texture_offset);
  2601. ClassDB::bind_method(D_METHOD("canvas_light_set_color", "light", "color"), &RenderingServer::canvas_light_set_color);
  2602. ClassDB::bind_method(D_METHOD("canvas_light_set_height", "light", "height"), &RenderingServer::canvas_light_set_height);
  2603. ClassDB::bind_method(D_METHOD("canvas_light_set_energy", "light", "energy"), &RenderingServer::canvas_light_set_energy);
  2604. ClassDB::bind_method(D_METHOD("canvas_light_set_z_range", "light", "min_z", "max_z"), &RenderingServer::canvas_light_set_z_range);
  2605. ClassDB::bind_method(D_METHOD("canvas_light_set_layer_range", "light", "min_layer", "max_layer"), &RenderingServer::canvas_light_set_layer_range);
  2606. ClassDB::bind_method(D_METHOD("canvas_light_set_item_cull_mask", "light", "mask"), &RenderingServer::canvas_light_set_item_cull_mask);
  2607. ClassDB::bind_method(D_METHOD("canvas_light_set_item_shadow_cull_mask", "light", "mask"), &RenderingServer::canvas_light_set_item_shadow_cull_mask);
  2608. ClassDB::bind_method(D_METHOD("canvas_light_set_mode", "light", "mode"), &RenderingServer::canvas_light_set_mode);
  2609. ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_enabled", "light", "enabled"), &RenderingServer::canvas_light_set_shadow_enabled);
  2610. ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_filter", "light", "filter"), &RenderingServer::canvas_light_set_shadow_filter);
  2611. ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_color", "light", "color"), &RenderingServer::canvas_light_set_shadow_color);
  2612. ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_smooth", "light", "smooth"), &RenderingServer::canvas_light_set_shadow_smooth);
  2613. ClassDB::bind_method(D_METHOD("canvas_light_set_blend_mode", "light", "mode"), &RenderingServer::canvas_light_set_blend_mode);
  2614. BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_POINT);
  2615. BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_DIRECTIONAL);
  2616. BIND_ENUM_CONSTANT(CANVAS_LIGHT_BLEND_MODE_ADD);
  2617. BIND_ENUM_CONSTANT(CANVAS_LIGHT_BLEND_MODE_SUB);
  2618. BIND_ENUM_CONSTANT(CANVAS_LIGHT_BLEND_MODE_MIX);
  2619. BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_NONE);
  2620. BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF5);
  2621. BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF13);
  2622. BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_MAX);
  2623. /* CANVAS OCCLUDER */
  2624. ClassDB::bind_method(D_METHOD("canvas_light_occluder_create"), &RenderingServer::canvas_light_occluder_create);
  2625. ClassDB::bind_method(D_METHOD("canvas_light_occluder_attach_to_canvas", "occluder", "canvas"), &RenderingServer::canvas_light_occluder_attach_to_canvas);
  2626. ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_enabled", "occluder", "enabled"), &RenderingServer::canvas_light_occluder_set_enabled);
  2627. ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_polygon", "occluder", "polygon"), &RenderingServer::canvas_light_occluder_set_polygon);
  2628. ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_as_sdf_collision", "occluder", "enable"), &RenderingServer::canvas_light_occluder_set_as_sdf_collision);
  2629. ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_transform", "occluder", "transform"), &RenderingServer::canvas_light_occluder_set_transform);
  2630. ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_light_mask", "occluder", "mask"), &RenderingServer::canvas_light_occluder_set_light_mask);
  2631. /* CANVAS LIGHT OCCLUDER POLYGON */
  2632. ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_create"), &RenderingServer::canvas_occluder_polygon_create);
  2633. ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_shape", "occluder_polygon", "shape", "closed"), &RenderingServer::canvas_occluder_polygon_set_shape);
  2634. ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_cull_mode", "occluder_polygon", "mode"), &RenderingServer::canvas_occluder_polygon_set_cull_mode);
  2635. ClassDB::bind_method(D_METHOD("canvas_set_shadow_texture_size", "size"), &RenderingServer::canvas_set_shadow_texture_size);
  2636. BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_DISABLED);
  2637. BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE);
  2638. BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE);
  2639. /* GLOBAL SHADER UNIFORMS */
  2640. ClassDB::bind_method(D_METHOD("global_shader_parameter_add", "name", "type", "default_value"), &RenderingServer::global_shader_parameter_add);
  2641. ClassDB::bind_method(D_METHOD("global_shader_parameter_remove", "name"), &RenderingServer::global_shader_parameter_remove);
  2642. ClassDB::bind_method(D_METHOD("global_shader_parameter_get_list"), &RenderingServer::_global_shader_parameter_get_list);
  2643. ClassDB::bind_method(D_METHOD("global_shader_parameter_set", "name", "value"), &RenderingServer::global_shader_parameter_set);
  2644. ClassDB::bind_method(D_METHOD("global_shader_parameter_set_override", "name", "value"), &RenderingServer::global_shader_parameter_set_override);
  2645. ClassDB::bind_method(D_METHOD("global_shader_parameter_get", "name"), &RenderingServer::global_shader_parameter_get);
  2646. ClassDB::bind_method(D_METHOD("global_shader_parameter_get_type", "name"), &RenderingServer::global_shader_parameter_get_type);
  2647. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BOOL);
  2648. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC2);
  2649. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC3);
  2650. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC4);
  2651. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_INT);
  2652. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_IVEC2);
  2653. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_IVEC3);
  2654. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_IVEC4);
  2655. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_RECT2I);
  2656. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UINT);
  2657. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UVEC2);
  2658. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UVEC3);
  2659. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UVEC4);
  2660. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_FLOAT);
  2661. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_VEC2);
  2662. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_VEC3);
  2663. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_VEC4);
  2664. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_COLOR);
  2665. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_RECT2);
  2666. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAT2);
  2667. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAT3);
  2668. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAT4);
  2669. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_TRANSFORM_2D);
  2670. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_TRANSFORM);
  2671. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER2D);
  2672. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER2DARRAY);
  2673. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER3D);
  2674. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLERCUBE);
  2675. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAX);
  2676. /* Free */
  2677. ClassDB::bind_method(D_METHOD("free_rid", "rid"), &RenderingServer::free); // Shouldn't conflict with Object::free().
  2678. /* Misc */
  2679. ClassDB::bind_method(D_METHOD("request_frame_drawn_callback", "callable"), &RenderingServer::request_frame_drawn_callback);
  2680. ClassDB::bind_method(D_METHOD("has_changed"), &RenderingServer::has_changed);
  2681. ClassDB::bind_method(D_METHOD("get_rendering_info", "info"), &RenderingServer::get_rendering_info);
  2682. ClassDB::bind_method(D_METHOD("get_video_adapter_name"), &RenderingServer::get_video_adapter_name);
  2683. ClassDB::bind_method(D_METHOD("get_video_adapter_vendor"), &RenderingServer::get_video_adapter_vendor);
  2684. ClassDB::bind_method(D_METHOD("get_video_adapter_type"), &RenderingServer::get_video_adapter_type);
  2685. ClassDB::bind_method(D_METHOD("get_video_adapter_api_version"), &RenderingServer::get_video_adapter_api_version);
  2686. ClassDB::bind_method(D_METHOD("make_sphere_mesh", "latitudes", "longitudes", "radius"), &RenderingServer::make_sphere_mesh);
  2687. ClassDB::bind_method(D_METHOD("get_test_cube"), &RenderingServer::get_test_cube);
  2688. ClassDB::bind_method(D_METHOD("get_test_texture"), &RenderingServer::get_test_texture);
  2689. ClassDB::bind_method(D_METHOD("get_white_texture"), &RenderingServer::get_white_texture);
  2690. ClassDB::bind_method(D_METHOD("set_boot_image", "image", "color", "scale", "use_filter"), &RenderingServer::set_boot_image, DEFVAL(true));
  2691. ClassDB::bind_method(D_METHOD("get_default_clear_color"), &RenderingServer::get_default_clear_color);
  2692. ClassDB::bind_method(D_METHOD("set_default_clear_color", "color"), &RenderingServer::set_default_clear_color);
  2693. ClassDB::bind_method(D_METHOD("has_feature", "feature"), &RenderingServer::has_feature);
  2694. ClassDB::bind_method(D_METHOD("has_os_feature", "feature"), &RenderingServer::has_os_feature);
  2695. ClassDB::bind_method(D_METHOD("set_debug_generate_wireframes", "generate"), &RenderingServer::set_debug_generate_wireframes);
  2696. ClassDB::bind_method(D_METHOD("is_render_loop_enabled"), &RenderingServer::is_render_loop_enabled);
  2697. ClassDB::bind_method(D_METHOD("set_render_loop_enabled", "enabled"), &RenderingServer::set_render_loop_enabled);
  2698. ClassDB::bind_method(D_METHOD("get_frame_setup_time_cpu"), &RenderingServer::get_frame_setup_time_cpu);
  2699. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_loop_enabled"), "set_render_loop_enabled", "is_render_loop_enabled");
  2700. BIND_ENUM_CONSTANT(RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME);
  2701. BIND_ENUM_CONSTANT(RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME);
  2702. BIND_ENUM_CONSTANT(RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME);
  2703. BIND_ENUM_CONSTANT(RENDERING_INFO_TEXTURE_MEM_USED);
  2704. BIND_ENUM_CONSTANT(RENDERING_INFO_BUFFER_MEM_USED);
  2705. BIND_ENUM_CONSTANT(RENDERING_INFO_VIDEO_MEM_USED);
  2706. BIND_ENUM_CONSTANT(FEATURE_SHADERS);
  2707. BIND_ENUM_CONSTANT(FEATURE_MULTITHREADED);
  2708. ADD_SIGNAL(MethodInfo("frame_pre_draw"));
  2709. ADD_SIGNAL(MethodInfo("frame_post_draw"));
  2710. ClassDB::bind_method(D_METHOD("force_sync"), &RenderingServer::sync);
  2711. ClassDB::bind_method(D_METHOD("force_draw", "swap_buffers", "frame_step"), &RenderingServer::draw, DEFVAL(true), DEFVAL(0.0));
  2712. ClassDB::bind_method(D_METHOD("get_rendering_device"), &RenderingServer::get_rendering_device);
  2713. ClassDB::bind_method(D_METHOD("create_local_rendering_device"), &RenderingServer::create_local_rendering_device);
  2714. ClassDB::bind_method(D_METHOD("call_on_render_thread", "callable"), &RenderingServer::call_on_render_thread);
  2715. }
  2716. void RenderingServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry3D::MeshData &p_mesh_data) {
  2717. Vector<Vector3> vertices;
  2718. Vector<Vector3> normals;
  2719. for (const Geometry3D::MeshData::Face &f : p_mesh_data.faces) {
  2720. for (uint32_t j = 2; j < f.indices.size(); j++) {
  2721. vertices.push_back(p_mesh_data.vertices[f.indices[0]]);
  2722. normals.push_back(f.plane.normal);
  2723. vertices.push_back(p_mesh_data.vertices[f.indices[j - 1]]);
  2724. normals.push_back(f.plane.normal);
  2725. vertices.push_back(p_mesh_data.vertices[f.indices[j]]);
  2726. normals.push_back(f.plane.normal);
  2727. }
  2728. }
  2729. Array d;
  2730. d.resize(RS::ARRAY_MAX);
  2731. d[ARRAY_VERTEX] = vertices;
  2732. d[ARRAY_NORMAL] = normals;
  2733. mesh_add_surface_from_arrays(p_mesh, PRIMITIVE_TRIANGLES, d);
  2734. }
  2735. void RenderingServer::mesh_add_surface_from_planes(RID p_mesh, const Vector<Plane> &p_planes) {
  2736. Geometry3D::MeshData mdata = Geometry3D::build_convex_mesh(p_planes);
  2737. mesh_add_surface_from_mesh_data(p_mesh, mdata);
  2738. }
  2739. RID RenderingServer::instance_create2(RID p_base, RID p_scenario) {
  2740. RID instance = instance_create();
  2741. instance_set_base(instance, p_base);
  2742. instance_set_scenario(instance, p_scenario);
  2743. return instance;
  2744. }
  2745. bool RenderingServer::is_render_loop_enabled() const {
  2746. return render_loop_enabled;
  2747. }
  2748. void RenderingServer::set_render_loop_enabled(bool p_enabled) {
  2749. render_loop_enabled = p_enabled;
  2750. }
  2751. RenderingServer::RenderingServer() {
  2752. //ERR_FAIL_COND(singleton);
  2753. singleton = this;
  2754. }
  2755. TypedArray<StringName> RenderingServer::_global_shader_parameter_get_list() const {
  2756. TypedArray<StringName> gsp;
  2757. Vector<StringName> gsp_sn = global_shader_parameter_get_list();
  2758. gsp.resize(gsp_sn.size());
  2759. for (int i = 0; i < gsp_sn.size(); i++) {
  2760. gsp[i] = gsp_sn[i];
  2761. }
  2762. return gsp;
  2763. }
  2764. void RenderingServer::init() {
  2765. // These are overrides, even if they are false Godot will still
  2766. // import the texture formats that the host platform needs.
  2767. // See `const bool can_s3tc_bptc` in the resource importer.
  2768. GLOBAL_DEF_RST("rendering/textures/vram_compression/import_s3tc_bptc", false);
  2769. GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc2_astc", false);
  2770. GLOBAL_DEF("rendering/textures/lossless_compression/force_png", false);
  2771. GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/textures/webp_compression/compression_method", PROPERTY_HINT_RANGE, "0,6,1"), 2);
  2772. GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/textures/webp_compression/lossless_compression_factor", PROPERTY_HINT_RANGE, "0,100,1"), 25);
  2773. GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/limits/time/time_rollover_secs", PROPERTY_HINT_RANGE, "0,10000,1,or_greater"), 3600);
  2774. GLOBAL_DEF_RST("rendering/lights_and_shadows/use_physical_light_units", false);
  2775. GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/lights_and_shadows/directional_shadow/size", PROPERTY_HINT_RANGE, "256,16384"), 4096);
  2776. GLOBAL_DEF("rendering/lights_and_shadows/directional_shadow/size.mobile", 2048);
  2777. GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Very Low (Faster),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)"), 2);
  2778. GLOBAL_DEF("rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile", 0);
  2779. GLOBAL_DEF("rendering/lights_and_shadows/directional_shadow/16_bits", true);
  2780. GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Very Low (Faster),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)"), 2);
  2781. GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile", 0);
  2782. GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/2d/shadow_atlas/size", PROPERTY_HINT_RANGE, "128,16384"), 2048);
  2783. // Number of commands that can be drawn per frame.
  2784. GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/gl_compatibility/item_buffer_size", PROPERTY_HINT_RANGE, "128,1048576,1"), 16384);
  2785. GLOBAL_DEF("rendering/shader_compiler/shader_cache/enabled", true);
  2786. GLOBAL_DEF("rendering/shader_compiler/shader_cache/compress", true);
  2787. GLOBAL_DEF("rendering/shader_compiler/shader_cache/use_zstd_compression", true);
  2788. GLOBAL_DEF("rendering/shader_compiler/shader_cache/strip_debug", false);
  2789. GLOBAL_DEF("rendering/shader_compiler/shader_cache/strip_debug.release", true);
  2790. GLOBAL_DEF_RST("rendering/reflections/sky_reflections/roughness_layers", 8); // Assumes a 256x256 cubemap
  2791. GLOBAL_DEF_RST("rendering/reflections/sky_reflections/texture_array_reflections", true);
  2792. GLOBAL_DEF("rendering/reflections/sky_reflections/texture_array_reflections.mobile", false);
  2793. GLOBAL_DEF_RST("rendering/reflections/sky_reflections/ggx_samples", 32);
  2794. GLOBAL_DEF("rendering/reflections/sky_reflections/ggx_samples.mobile", 16);
  2795. GLOBAL_DEF("rendering/reflections/sky_reflections/fast_filter_high_quality", false);
  2796. GLOBAL_DEF("rendering/reflections/reflection_atlas/reflection_size", 256);
  2797. GLOBAL_DEF("rendering/reflections/reflection_atlas/reflection_size.mobile", 128);
  2798. GLOBAL_DEF("rendering/reflections/reflection_atlas/reflection_count", 64);
  2799. GLOBAL_DEF("rendering/global_illumination/gi/use_half_resolution", false);
  2800. GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/global_illumination/voxel_gi/quality", PROPERTY_HINT_ENUM, "Low (4 Cones - Fast),High (6 Cones - Slow)"), 0);
  2801. GLOBAL_DEF("rendering/shading/overrides/force_vertex_shading", false);
  2802. GLOBAL_DEF("rendering/shading/overrides/force_vertex_shading.mobile", true);
  2803. GLOBAL_DEF("rendering/shading/overrides/force_lambert_over_burley", false);
  2804. GLOBAL_DEF("rendering/shading/overrides/force_lambert_over_burley.mobile", true);
  2805. GLOBAL_DEF_RST("rendering/driver/depth_prepass/enable", true);
  2806. GLOBAL_DEF_RST("rendering/driver/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple");
  2807. GLOBAL_DEF_RST("rendering/textures/default_filters/use_nearest_mipmap_filter", false);
  2808. GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/textures/default_filters/anisotropic_filtering_level", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Faster),4× (Fast),8× (Average),16× (Slow)")), 2);
  2809. GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/camera/depth_of_field/depth_of_field_bokeh_shape", PROPERTY_HINT_ENUM, "Box (Fast),Hexagon (Average),Circle (Slowest)"), 1);
  2810. GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/camera/depth_of_field/depth_of_field_bokeh_quality", PROPERTY_HINT_ENUM, "Very Low (Fastest),Low (Fast),Medium (Average),High (Slow)"), 1);
  2811. GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_use_jitter", false);
  2812. GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/ssao/quality", PROPERTY_HINT_ENUM, "Very Low (Fast),Low (Fast),Medium (Average),High (Slow),Ultra (Custom)"), 2);
  2813. GLOBAL_DEF("rendering/environment/ssao/half_size", true);
  2814. GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/adaptive_target", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), 0.5);
  2815. GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/ssao/blur_passes", PROPERTY_HINT_RANGE, "0,6"), 2);
  2816. GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/fadeout_from", PROPERTY_HINT_RANGE, "0.0,512,0.1,or_greater"), 50.0);
  2817. GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/fadeout_to", PROPERTY_HINT_RANGE, "64,65536,0.1,or_greater"), 300.0);
  2818. GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/ssil/quality", PROPERTY_HINT_ENUM, "Very Low (Fast),Low (Fast),Medium (Average),High (Slow),Ultra (Custom)"), 2);
  2819. GLOBAL_DEF("rendering/environment/ssil/half_size", true);
  2820. GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/ssil/adaptive_target", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), 0.5);
  2821. GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/ssil/blur_passes", PROPERTY_HINT_RANGE, "0,6"), 4);
  2822. GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/ssil/fadeout_from", PROPERTY_HINT_RANGE, "0.0,512,0.1,or_greater"), 50.0);
  2823. GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/ssil/fadeout_to", PROPERTY_HINT_RANGE, "64,65536,0.1,or_greater"), 300.0);
  2824. GLOBAL_DEF("rendering/anti_aliasing/screen_space_roughness_limiter/enabled", true);
  2825. GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/anti_aliasing/screen_space_roughness_limiter/amount", PROPERTY_HINT_RANGE, "0.01,4.0,0.01"), 0.25);
  2826. GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/anti_aliasing/screen_space_roughness_limiter/limit", PROPERTY_HINT_RANGE, "0.01,1.0,0.01"), 0.18);
  2827. GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/scaling_3d/mode", PROPERTY_HINT_ENUM, "Bilinear (Fastest),FSR 1.0 (Fast),FSR 2.2 (Slow)"), 0);
  2828. GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/scaling_3d/scale", PROPERTY_HINT_RANGE, "0.25,2.0,0.01"), 1.0);
  2829. GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/scaling_3d/fsr_sharpness", PROPERTY_HINT_RANGE, "0,2,0.1"), 0.2f);
  2830. GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/textures/default_filters/texture_mipmap_bias", PROPERTY_HINT_RANGE, "-2,2,0.001"), 0.0f);
  2831. GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/textures/decals/filter", PROPERTY_HINT_ENUM, "Nearest (Fast),Linear (Fast),Nearest Mipmap (Fast),Linear Mipmap (Fast),Nearest Mipmap Anisotropic (Average),Linear Mipmap Anisotropic (Average)"), DECAL_FILTER_LINEAR_MIPMAPS);
  2832. GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/textures/light_projectors/filter", PROPERTY_HINT_ENUM, "Nearest (Fast),Linear (Fast),Nearest Mipmap (Fast),Linear Mipmap (Fast),Nearest Mipmap Anisotropic (Average),Linear Mipmap Anisotropic (Average)"), LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS);
  2833. GLOBAL_DEF_RST("rendering/occlusion_culling/occlusion_rays_per_thread", 512);
  2834. GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/glow/upscale_mode", PROPERTY_HINT_ENUM, "Linear (Fast),Bicubic (Slow)"), 1);
  2835. GLOBAL_DEF("rendering/environment/glow/upscale_mode.mobile", 0);
  2836. GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/screen_space_reflection/roughness_quality", PROPERTY_HINT_ENUM, "Disabled (Fastest),Low (Fast),Medium (Average),High (Slow)"), 1);
  2837. GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/subsurface_scattering/subsurface_scattering_quality", PROPERTY_HINT_ENUM, "Disabled (Fastest),Low (Fast),Medium (Average),High (Slow)"), 1);
  2838. GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/subsurface_scattering/subsurface_scattering_scale", PROPERTY_HINT_RANGE, "0.001,1,0.001"), 0.05);
  2839. GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale", PROPERTY_HINT_RANGE, "0.001,1,0.001"), 0.01);
  2840. GLOBAL_DEF("rendering/limits/global_shader_variables/buffer_size", 65536);
  2841. GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/lightmapping/probe_capture/update_speed", PROPERTY_HINT_RANGE, "0.001,256,0.001"), 15);
  2842. GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/lightmapping/primitive_meshes/texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.2);
  2843. GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/probe_ray_count", PROPERTY_HINT_ENUM, "8 (Fastest),16,32,64,96,128 (Slowest)"), 1);
  2844. GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/frames_to_converge", PROPERTY_HINT_ENUM, "5 (Less Latency but Lower Quality),10,15,20,25,30 (More Latency but Higher Quality)"), 5);
  2845. GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/frames_to_update_lights", PROPERTY_HINT_ENUM, "1 (Slower),2,4,8,16 (Faster)"), 2);
  2846. GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/volumetric_fog/volume_size", PROPERTY_HINT_RANGE, "16,512,1"), 64);
  2847. GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/volumetric_fog/volume_depth", PROPERTY_HINT_RANGE, "16,512,1"), 64);
  2848. GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/volumetric_fog/use_filter", PROPERTY_HINT_ENUM, "No (Faster),Yes (Higher Quality)"), 1);
  2849. GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/limits/spatial_indexer/update_iterations_per_frame", PROPERTY_HINT_RANGE, "0,1024,1"), 10);
  2850. GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/limits/spatial_indexer/threaded_cull_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1"), 1000);
  2851. GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/limits/forward_renderer/threaded_render_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1"), 500);
  2852. GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/limits/cluster_builder/max_clustered_elements", PROPERTY_HINT_RANGE, "32,8192,1"), 512);
  2853. // OpenGL limits
  2854. GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/limits/opengl/max_renderable_elements", PROPERTY_HINT_RANGE, "1024,65536,1"), 65536);
  2855. GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/limits/opengl/max_renderable_lights", PROPERTY_HINT_RANGE, "2,256,1"), 32);
  2856. GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/limits/opengl/max_lights_per_object", PROPERTY_HINT_RANGE, "2,1024,1"), 8);
  2857. GLOBAL_DEF_RST_BASIC("xr/shaders/enabled", false);
  2858. GLOBAL_DEF("debug/shader_language/warnings/enable", true);
  2859. GLOBAL_DEF("debug/shader_language/warnings/treat_warnings_as_errors", false);
  2860. #ifdef DEBUG_ENABLED
  2861. for (int i = 0; i < (int)ShaderWarning::WARNING_MAX; i++) {
  2862. GLOBAL_DEF("debug/shader_language/warnings/" + ShaderWarning::get_name_from_code((ShaderWarning::Code)i).to_lower(), true);
  2863. }
  2864. #endif
  2865. }
  2866. RenderingServer::~RenderingServer() {
  2867. singleton = nullptr;
  2868. }