input_map.cpp 11 KB

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  1. /*************************************************************************/
  2. /* input_map.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "input_map.h"
  31. #include "core/os/input.h"
  32. #include "core/os/keyboard.h"
  33. #include "core/project_settings.h"
  34. InputMap *InputMap::singleton = NULL;
  35. int InputMap::ALL_DEVICES = -1;
  36. void InputMap::_bind_methods() {
  37. ClassDB::bind_method(D_METHOD("has_action", "action"), &InputMap::has_action);
  38. ClassDB::bind_method(D_METHOD("get_actions"), &InputMap::_get_actions);
  39. ClassDB::bind_method(D_METHOD("add_action", "action", "deadzone"), &InputMap::add_action, DEFVAL(0.5f));
  40. ClassDB::bind_method(D_METHOD("erase_action", "action"), &InputMap::erase_action);
  41. ClassDB::bind_method(D_METHOD("action_set_deadzone", "action", "deadzone"), &InputMap::action_set_deadzone);
  42. ClassDB::bind_method(D_METHOD("action_add_event", "action", "event"), &InputMap::action_add_event);
  43. ClassDB::bind_method(D_METHOD("action_has_event", "action", "event"), &InputMap::action_has_event);
  44. ClassDB::bind_method(D_METHOD("action_erase_event", "action", "event"), &InputMap::action_erase_event);
  45. ClassDB::bind_method(D_METHOD("action_erase_events", "action"), &InputMap::action_erase_events);
  46. ClassDB::bind_method(D_METHOD("get_action_list", "action"), &InputMap::_get_action_list);
  47. ClassDB::bind_method(D_METHOD("event_is_action", "event", "action"), &InputMap::event_is_action);
  48. ClassDB::bind_method(D_METHOD("load_from_globals"), &InputMap::load_from_globals);
  49. }
  50. void InputMap::add_action(const StringName &p_action, float p_deadzone) {
  51. ERR_FAIL_COND_MSG(input_map.has(p_action), "InputMap already has action '" + String(p_action) + "'.");
  52. input_map[p_action] = Action();
  53. static int last_id = 1;
  54. input_map[p_action].id = last_id;
  55. input_map[p_action].deadzone = p_deadzone;
  56. last_id++;
  57. }
  58. void InputMap::erase_action(const StringName &p_action) {
  59. ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'.");
  60. input_map.erase(p_action);
  61. }
  62. Array InputMap::_get_actions() {
  63. Array ret;
  64. List<StringName> actions = get_actions();
  65. if (actions.empty())
  66. return ret;
  67. for (const List<StringName>::Element *E = actions.front(); E; E = E->next()) {
  68. ret.push_back(E->get());
  69. }
  70. return ret;
  71. }
  72. List<StringName> InputMap::get_actions() const {
  73. List<StringName> actions = List<StringName>();
  74. if (input_map.empty()) {
  75. return actions;
  76. }
  77. for (Map<StringName, Action>::Element *E = input_map.front(); E; E = E->next()) {
  78. actions.push_back(E->key());
  79. }
  80. return actions;
  81. }
  82. List<Ref<InputEvent> >::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength) const {
  83. ERR_FAIL_COND_V(!p_event.is_valid(), NULL);
  84. for (List<Ref<InputEvent> >::Element *E = p_action.inputs.front(); E; E = E->next()) {
  85. const Ref<InputEvent> e = E->get();
  86. //if (e.type != Ref<InputEvent>::KEY && e.device != p_event.device) -- unsure about the KEY comparison, why is this here?
  87. // continue;
  88. int device = e->get_device();
  89. if (device == ALL_DEVICES || device == p_event->get_device()) {
  90. if (e->action_match(p_event, p_pressed, p_strength, p_action.deadzone)) {
  91. return E;
  92. }
  93. }
  94. }
  95. return NULL;
  96. }
  97. bool InputMap::has_action(const StringName &p_action) const {
  98. return input_map.has(p_action);
  99. }
  100. void InputMap::action_set_deadzone(const StringName &p_action, float p_deadzone) {
  101. ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'.");
  102. input_map[p_action].deadzone = p_deadzone;
  103. }
  104. void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
  105. ERR_FAIL_COND_MSG(p_event.is_null(), "It's not a reference to a valid InputEvent object.");
  106. ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'.");
  107. if (_find_event(input_map[p_action], p_event))
  108. return; //already gots
  109. input_map[p_action].inputs.push_back(p_event);
  110. }
  111. bool InputMap::action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
  112. ERR_FAIL_COND_V_MSG(!input_map.has(p_action), false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
  113. return (_find_event(input_map[p_action], p_event) != NULL);
  114. }
  115. void InputMap::action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
  116. ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'.");
  117. List<Ref<InputEvent> >::Element *E = _find_event(input_map[p_action], p_event);
  118. if (E) {
  119. input_map[p_action].inputs.erase(E);
  120. if (Input::get_singleton()->is_action_pressed(p_action)) {
  121. Input::get_singleton()->action_release(p_action);
  122. }
  123. }
  124. }
  125. void InputMap::action_erase_events(const StringName &p_action) {
  126. ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'.");
  127. input_map[p_action].inputs.clear();
  128. }
  129. Array InputMap::_get_action_list(const StringName &p_action) {
  130. Array ret;
  131. const List<Ref<InputEvent> > *al = get_action_list(p_action);
  132. if (al) {
  133. for (const List<Ref<InputEvent> >::Element *E = al->front(); E; E = E->next()) {
  134. ret.push_back(E->get());
  135. }
  136. }
  137. return ret;
  138. }
  139. const List<Ref<InputEvent> > *InputMap::get_action_list(const StringName &p_action) {
  140. const Map<StringName, Action>::Element *E = input_map.find(p_action);
  141. if (!E)
  142. return NULL;
  143. return &E->get().inputs;
  144. }
  145. bool InputMap::event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action) const {
  146. return event_get_action_status(p_event, p_action);
  147. }
  148. bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed, float *p_strength) const {
  149. Map<StringName, Action>::Element *E = input_map.find(p_action);
  150. ERR_FAIL_COND_V_MSG(!E, false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
  151. Ref<InputEventAction> input_event_action = p_event;
  152. if (input_event_action.is_valid()) {
  153. if (p_pressed != NULL)
  154. *p_pressed = input_event_action->is_pressed();
  155. if (p_strength != NULL)
  156. *p_strength = (p_pressed != NULL && *p_pressed) ? input_event_action->get_strength() : 0.0f;
  157. return input_event_action->get_action() == p_action;
  158. }
  159. bool pressed;
  160. float strength;
  161. List<Ref<InputEvent> >::Element *event = _find_event(E->get(), p_event, &pressed, &strength);
  162. if (event != NULL) {
  163. if (p_pressed != NULL)
  164. *p_pressed = pressed;
  165. if (p_strength != NULL)
  166. *p_strength = strength;
  167. return true;
  168. } else {
  169. return false;
  170. }
  171. }
  172. const Map<StringName, InputMap::Action> &InputMap::get_action_map() const {
  173. return input_map;
  174. }
  175. void InputMap::load_from_globals() {
  176. input_map.clear();
  177. List<PropertyInfo> pinfo;
  178. ProjectSettings::get_singleton()->get_property_list(&pinfo);
  179. for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
  180. const PropertyInfo &pi = E->get();
  181. if (!pi.name.begins_with("input/"))
  182. continue;
  183. String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length());
  184. Dictionary action = ProjectSettings::get_singleton()->get(pi.name);
  185. float deadzone = action.has("deadzone") ? (float)action["deadzone"] : 0.5f;
  186. Array events = action["events"];
  187. add_action(name, deadzone);
  188. for (int i = 0; i < events.size(); i++) {
  189. Ref<InputEvent> event = events[i];
  190. if (event.is_null())
  191. continue;
  192. action_add_event(name, event);
  193. }
  194. }
  195. }
  196. void InputMap::load_default() {
  197. Ref<InputEventKey> key;
  198. add_action("ui_accept");
  199. key.instance();
  200. key->set_scancode(KEY_ENTER);
  201. action_add_event("ui_accept", key);
  202. key.instance();
  203. key->set_scancode(KEY_KP_ENTER);
  204. action_add_event("ui_accept", key);
  205. key.instance();
  206. key->set_scancode(KEY_SPACE);
  207. action_add_event("ui_accept", key);
  208. add_action("ui_select");
  209. key.instance();
  210. key->set_scancode(KEY_SPACE);
  211. action_add_event("ui_select", key);
  212. add_action("ui_cancel");
  213. key.instance();
  214. key->set_scancode(KEY_ESCAPE);
  215. action_add_event("ui_cancel", key);
  216. add_action("ui_focus_next");
  217. key.instance();
  218. key->set_scancode(KEY_TAB);
  219. action_add_event("ui_focus_next", key);
  220. add_action("ui_focus_prev");
  221. key.instance();
  222. key->set_scancode(KEY_TAB);
  223. key->set_shift(true);
  224. action_add_event("ui_focus_prev", key);
  225. add_action("ui_left");
  226. key.instance();
  227. key->set_scancode(KEY_LEFT);
  228. action_add_event("ui_left", key);
  229. add_action("ui_right");
  230. key.instance();
  231. key->set_scancode(KEY_RIGHT);
  232. action_add_event("ui_right", key);
  233. add_action("ui_up");
  234. key.instance();
  235. key->set_scancode(KEY_UP);
  236. action_add_event("ui_up", key);
  237. add_action("ui_down");
  238. key.instance();
  239. key->set_scancode(KEY_DOWN);
  240. action_add_event("ui_down", key);
  241. add_action("ui_page_up");
  242. key.instance();
  243. key->set_scancode(KEY_PAGEUP);
  244. action_add_event("ui_page_up", key);
  245. add_action("ui_page_down");
  246. key.instance();
  247. key->set_scancode(KEY_PAGEDOWN);
  248. action_add_event("ui_page_down", key);
  249. add_action("ui_home");
  250. key.instance();
  251. key->set_scancode(KEY_HOME);
  252. action_add_event("ui_home", key);
  253. add_action("ui_end");
  254. key.instance();
  255. key->set_scancode(KEY_END);
  256. action_add_event("ui_end", key);
  257. //set("display/window/handheld/orientation", "landscape");
  258. }
  259. InputMap::InputMap() {
  260. ERR_FAIL_COND_MSG(singleton, "Singleton in InputMap already exist.");
  261. singleton = this;
  262. }