node_3d_editor_gizmos.cpp 186 KB

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  1. /*************************************************************************/
  2. /* node_3d_editor_gizmos.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "node_3d_editor_gizmos.h"
  31. #include "core/math/convex_hull.h"
  32. #include "core/math/geometry_2d.h"
  33. #include "core/math/geometry_3d.h"
  34. #include "editor/editor_node.h"
  35. #include "editor/editor_settings.h"
  36. #include "editor/editor_undo_redo_manager.h"
  37. #include "editor/plugins/node_3d_editor_plugin.h"
  38. #include "scene/3d/audio_listener_3d.h"
  39. #include "scene/3d/audio_stream_player_3d.h"
  40. #include "scene/3d/camera_3d.h"
  41. #include "scene/3d/collision_polygon_3d.h"
  42. #include "scene/3d/collision_shape_3d.h"
  43. #include "scene/3d/cpu_particles_3d.h"
  44. #include "scene/3d/decal.h"
  45. #include "scene/3d/fog_volume.h"
  46. #include "scene/3d/gpu_particles_3d.h"
  47. #include "scene/3d/gpu_particles_collision_3d.h"
  48. #include "scene/3d/joint_3d.h"
  49. #include "scene/3d/label_3d.h"
  50. #include "scene/3d/light_3d.h"
  51. #include "scene/3d/lightmap_gi.h"
  52. #include "scene/3d/lightmap_probe.h"
  53. #include "scene/3d/marker_3d.h"
  54. #include "scene/3d/mesh_instance_3d.h"
  55. #include "scene/3d/navigation_link_3d.h"
  56. #include "scene/3d/navigation_region_3d.h"
  57. #include "scene/3d/occluder_instance_3d.h"
  58. #include "scene/3d/ray_cast_3d.h"
  59. #include "scene/3d/reflection_probe.h"
  60. #include "scene/3d/shape_cast_3d.h"
  61. #include "scene/3d/soft_body_3d.h"
  62. #include "scene/3d/spring_arm_3d.h"
  63. #include "scene/3d/sprite_3d.h"
  64. #include "scene/3d/vehicle_body_3d.h"
  65. #include "scene/3d/visible_on_screen_notifier_3d.h"
  66. #include "scene/3d/voxel_gi.h"
  67. #include "scene/resources/box_shape_3d.h"
  68. #include "scene/resources/capsule_shape_3d.h"
  69. #include "scene/resources/concave_polygon_shape_3d.h"
  70. #include "scene/resources/convex_polygon_shape_3d.h"
  71. #include "scene/resources/cylinder_shape_3d.h"
  72. #include "scene/resources/height_map_shape_3d.h"
  73. #include "scene/resources/primitive_meshes.h"
  74. #include "scene/resources/separation_ray_shape_3d.h"
  75. #include "scene/resources/sphere_shape_3d.h"
  76. #include "scene/resources/surface_tool.h"
  77. #include "scene/resources/world_boundary_shape_3d.h"
  78. #include "servers/navigation_server_3d.h"
  79. #define HANDLE_HALF_SIZE 9.5
  80. bool EditorNode3DGizmo::is_editable() const {
  81. ERR_FAIL_COND_V(!spatial_node, false);
  82. Node *edited_root = spatial_node->get_tree()->get_edited_scene_root();
  83. if (spatial_node == edited_root) {
  84. return true;
  85. }
  86. if (spatial_node->get_owner() == edited_root) {
  87. return true;
  88. }
  89. if (edited_root->is_editable_instance(spatial_node->get_owner())) {
  90. return true;
  91. }
  92. return false;
  93. }
  94. void EditorNode3DGizmo::clear() {
  95. for (int i = 0; i < instances.size(); i++) {
  96. if (instances[i].instance.is_valid()) {
  97. RS::get_singleton()->free(instances[i].instance);
  98. }
  99. }
  100. billboard_handle = false;
  101. collision_segments.clear();
  102. collision_mesh = Ref<TriangleMesh>();
  103. instances.clear();
  104. handles.clear();
  105. secondary_handles.clear();
  106. }
  107. void EditorNode3DGizmo::redraw() {
  108. if (!GDVIRTUAL_CALL(_redraw)) {
  109. ERR_FAIL_COND(!gizmo_plugin);
  110. gizmo_plugin->redraw(this);
  111. }
  112. if (Node3DEditor::get_singleton()->is_current_selected_gizmo(this)) {
  113. Node3DEditor::get_singleton()->update_transform_gizmo();
  114. }
  115. }
  116. String EditorNode3DGizmo::get_handle_name(int p_id, bool p_secondary) const {
  117. String ret;
  118. if (GDVIRTUAL_CALL(_get_handle_name, p_id, p_secondary, ret)) {
  119. return ret;
  120. }
  121. ERR_FAIL_COND_V(!gizmo_plugin, "");
  122. return gizmo_plugin->get_handle_name(this, p_id, p_secondary);
  123. }
  124. bool EditorNode3DGizmo::is_handle_highlighted(int p_id, bool p_secondary) const {
  125. bool success;
  126. if (GDVIRTUAL_CALL(_is_handle_highlighted, p_id, p_secondary, success)) {
  127. return success;
  128. }
  129. ERR_FAIL_COND_V(!gizmo_plugin, false);
  130. return gizmo_plugin->is_handle_highlighted(this, p_id, p_secondary);
  131. }
  132. Variant EditorNode3DGizmo::get_handle_value(int p_id, bool p_secondary) const {
  133. Variant value;
  134. if (GDVIRTUAL_CALL(_get_handle_value, p_id, p_secondary, value)) {
  135. return value;
  136. }
  137. ERR_FAIL_COND_V(!gizmo_plugin, Variant());
  138. return gizmo_plugin->get_handle_value(this, p_id, p_secondary);
  139. }
  140. void EditorNode3DGizmo::set_handle(int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
  141. if (GDVIRTUAL_CALL(_set_handle, p_id, p_secondary, p_camera, p_point)) {
  142. return;
  143. }
  144. ERR_FAIL_COND(!gizmo_plugin);
  145. gizmo_plugin->set_handle(this, p_id, p_secondary, p_camera, p_point);
  146. }
  147. void EditorNode3DGizmo::commit_handle(int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
  148. if (GDVIRTUAL_CALL(_commit_handle, p_id, p_secondary, p_restore, p_cancel)) {
  149. return;
  150. }
  151. ERR_FAIL_COND(!gizmo_plugin);
  152. gizmo_plugin->commit_handle(this, p_id, p_secondary, p_restore, p_cancel);
  153. }
  154. int EditorNode3DGizmo::subgizmos_intersect_ray(Camera3D *p_camera, const Vector2 &p_point) const {
  155. int id;
  156. if (GDVIRTUAL_CALL(_subgizmos_intersect_ray, p_camera, p_point, id)) {
  157. return id;
  158. }
  159. ERR_FAIL_COND_V(!gizmo_plugin, -1);
  160. return gizmo_plugin->subgizmos_intersect_ray(this, p_camera, p_point);
  161. }
  162. Vector<int> EditorNode3DGizmo::subgizmos_intersect_frustum(const Camera3D *p_camera, const Vector<Plane> &p_frustum) const {
  163. TypedArray<Plane> frustum;
  164. frustum.resize(p_frustum.size());
  165. for (int i = 0; i < p_frustum.size(); i++) {
  166. frustum[i] = p_frustum[i];
  167. }
  168. Vector<int> ret;
  169. if (GDVIRTUAL_CALL(_subgizmos_intersect_frustum, p_camera, frustum, ret)) {
  170. return ret;
  171. }
  172. ERR_FAIL_COND_V(!gizmo_plugin, Vector<int>());
  173. return gizmo_plugin->subgizmos_intersect_frustum(this, p_camera, p_frustum);
  174. }
  175. Transform3D EditorNode3DGizmo::get_subgizmo_transform(int p_id) const {
  176. Transform3D ret;
  177. if (GDVIRTUAL_CALL(_get_subgizmo_transform, p_id, ret)) {
  178. return ret;
  179. }
  180. ERR_FAIL_COND_V(!gizmo_plugin, Transform3D());
  181. return gizmo_plugin->get_subgizmo_transform(this, p_id);
  182. }
  183. void EditorNode3DGizmo::set_subgizmo_transform(int p_id, Transform3D p_transform) {
  184. if (GDVIRTUAL_CALL(_set_subgizmo_transform, p_id, p_transform)) {
  185. return;
  186. }
  187. ERR_FAIL_COND(!gizmo_plugin);
  188. gizmo_plugin->set_subgizmo_transform(this, p_id, p_transform);
  189. }
  190. void EditorNode3DGizmo::commit_subgizmos(const Vector<int> &p_ids, const Vector<Transform3D> &p_restore, bool p_cancel) {
  191. TypedArray<Transform3D> restore;
  192. restore.resize(p_restore.size());
  193. for (int i = 0; i < p_restore.size(); i++) {
  194. restore[i] = p_restore[i];
  195. }
  196. if (GDVIRTUAL_CALL(_commit_subgizmos, p_ids, restore, p_cancel)) {
  197. return;
  198. }
  199. ERR_FAIL_COND(!gizmo_plugin);
  200. gizmo_plugin->commit_subgizmos(this, p_ids, p_restore, p_cancel);
  201. }
  202. void EditorNode3DGizmo::set_node_3d(Node3D *p_node) {
  203. ERR_FAIL_NULL(p_node);
  204. spatial_node = p_node;
  205. }
  206. void EditorNode3DGizmo::Instance::create_instance(Node3D *p_base, bool p_hidden) {
  207. instance = RS::get_singleton()->instance_create2(mesh->get_rid(), p_base->get_world_3d()->get_scenario());
  208. RS::get_singleton()->instance_attach_object_instance_id(instance, p_base->get_instance_id());
  209. if (skin_reference.is_valid()) {
  210. RS::get_singleton()->instance_attach_skeleton(instance, skin_reference->get_skeleton());
  211. }
  212. if (extra_margin) {
  213. RS::get_singleton()->instance_set_extra_visibility_margin(instance, 1);
  214. }
  215. RS::get_singleton()->instance_geometry_set_cast_shadows_setting(instance, RS::SHADOW_CASTING_SETTING_OFF);
  216. int layer = p_hidden ? 0 : 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER;
  217. RS::get_singleton()->instance_set_layer_mask(instance, layer); //gizmos are 26
  218. RS::get_singleton()->instance_geometry_set_flag(instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
  219. RS::get_singleton()->instance_geometry_set_flag(instance, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
  220. }
  221. void EditorNode3DGizmo::add_mesh(const Ref<Mesh> &p_mesh, const Ref<Material> &p_material, const Transform3D &p_xform, const Ref<SkinReference> &p_skin_reference) {
  222. ERR_FAIL_COND(!spatial_node);
  223. ERR_FAIL_COND_MSG(!p_mesh.is_valid(), "EditorNode3DGizmo.add_mesh() requires a valid Mesh resource.");
  224. Instance ins;
  225. ins.mesh = p_mesh;
  226. ins.skin_reference = p_skin_reference;
  227. ins.material = p_material;
  228. ins.xform = p_xform;
  229. if (valid) {
  230. ins.create_instance(spatial_node, hidden);
  231. RS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform() * ins.xform);
  232. if (ins.material.is_valid()) {
  233. RS::get_singleton()->instance_geometry_set_material_override(ins.instance, p_material->get_rid());
  234. }
  235. }
  236. instances.push_back(ins);
  237. }
  238. void EditorNode3DGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard, const Color &p_modulate) {
  239. add_vertices(p_lines, p_material, Mesh::PRIMITIVE_LINES, p_billboard, p_modulate);
  240. }
  241. void EditorNode3DGizmo::add_vertices(const Vector<Vector3> &p_vertices, const Ref<Material> &p_material, Mesh::PrimitiveType p_primitive_type, bool p_billboard, const Color &p_modulate) {
  242. if (p_vertices.is_empty()) {
  243. return;
  244. }
  245. ERR_FAIL_COND(!spatial_node);
  246. Instance ins;
  247. Ref<ArrayMesh> mesh = memnew(ArrayMesh);
  248. Array a;
  249. a.resize(Mesh::ARRAY_MAX);
  250. a[Mesh::ARRAY_VERTEX] = p_vertices;
  251. Vector<Color> color;
  252. color.resize(p_vertices.size());
  253. {
  254. Color *w = color.ptrw();
  255. for (int i = 0; i < p_vertices.size(); i++) {
  256. if (is_selected()) {
  257. w[i] = Color(1, 1, 1, 0.8) * p_modulate;
  258. } else {
  259. w[i] = Color(1, 1, 1, 0.2) * p_modulate;
  260. }
  261. }
  262. }
  263. a[Mesh::ARRAY_COLOR] = color;
  264. mesh->add_surface_from_arrays(p_primitive_type, a);
  265. mesh->surface_set_material(0, p_material);
  266. if (p_billboard) {
  267. float md = 0;
  268. for (int i = 0; i < p_vertices.size(); i++) {
  269. md = MAX(0, p_vertices[i].length());
  270. }
  271. if (md) {
  272. mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
  273. }
  274. }
  275. ins.mesh = mesh;
  276. if (valid) {
  277. ins.create_instance(spatial_node, hidden);
  278. RS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
  279. }
  280. instances.push_back(ins);
  281. }
  282. void EditorNode3DGizmo::add_unscaled_billboard(const Ref<Material> &p_material, real_t p_scale, const Color &p_modulate) {
  283. ERR_FAIL_COND(!spatial_node);
  284. Instance ins;
  285. Vector<Vector3> vs = {
  286. Vector3(-p_scale, p_scale, 0),
  287. Vector3(p_scale, p_scale, 0),
  288. Vector3(p_scale, -p_scale, 0),
  289. Vector3(-p_scale, -p_scale, 0)
  290. };
  291. Vector<Vector2> uv = {
  292. Vector2(0, 0),
  293. Vector2(1, 0),
  294. Vector2(1, 1),
  295. Vector2(0, 1)
  296. };
  297. Vector<Color> colors = {
  298. p_modulate,
  299. p_modulate,
  300. p_modulate,
  301. p_modulate
  302. };
  303. Vector<int> indices = { 0, 1, 2, 0, 2, 3 };
  304. Ref<ArrayMesh> mesh = memnew(ArrayMesh);
  305. Array a;
  306. a.resize(Mesh::ARRAY_MAX);
  307. a[Mesh::ARRAY_VERTEX] = vs;
  308. a[Mesh::ARRAY_TEX_UV] = uv;
  309. a[Mesh::ARRAY_INDEX] = indices;
  310. a[Mesh::ARRAY_COLOR] = colors;
  311. mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a);
  312. mesh->surface_set_material(0, p_material);
  313. float md = 0;
  314. for (int i = 0; i < vs.size(); i++) {
  315. md = MAX(0, vs[i].length());
  316. }
  317. if (md) {
  318. mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
  319. }
  320. selectable_icon_size = p_scale;
  321. mesh->set_custom_aabb(AABB(Vector3(-selectable_icon_size, -selectable_icon_size, -selectable_icon_size) * 100.0f, Vector3(selectable_icon_size, selectable_icon_size, selectable_icon_size) * 200.0f));
  322. ins.mesh = mesh;
  323. if (valid) {
  324. ins.create_instance(spatial_node, hidden);
  325. RS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
  326. }
  327. selectable_icon_size = p_scale;
  328. instances.push_back(ins);
  329. }
  330. void EditorNode3DGizmo::add_collision_triangles(const Ref<TriangleMesh> &p_tmesh) {
  331. collision_mesh = p_tmesh;
  332. }
  333. void EditorNode3DGizmo::add_collision_segments(const Vector<Vector3> &p_lines) {
  334. int from = collision_segments.size();
  335. collision_segments.resize(from + p_lines.size());
  336. for (int i = 0; i < p_lines.size(); i++) {
  337. collision_segments.write[from + i] = p_lines[i];
  338. }
  339. }
  340. void EditorNode3DGizmo::add_handles(const Vector<Vector3> &p_handles, const Ref<Material> &p_material, const Vector<int> &p_ids, bool p_billboard, bool p_secondary) {
  341. billboard_handle = p_billboard;
  342. if (!is_selected() || !is_editable()) {
  343. return;
  344. }
  345. ERR_FAIL_COND(!spatial_node);
  346. if (p_ids.is_empty()) {
  347. ERR_FAIL_COND_MSG((!handles.is_empty() && !handle_ids.is_empty()) || (!secondary_handles.is_empty() && !secondary_handle_ids.is_empty()), "Fail");
  348. } else {
  349. ERR_FAIL_COND_MSG(handles.size() != handle_ids.size() || secondary_handles.size() != secondary_handle_ids.size(), "Fail");
  350. }
  351. bool is_current_hover_gizmo = Node3DEditor::get_singleton()->get_current_hover_gizmo() == this;
  352. bool current_hover_handle_secondary;
  353. int current_hover_handle = Node3DEditor::get_singleton()->get_current_hover_gizmo_handle(current_hover_handle_secondary);
  354. Instance ins;
  355. Ref<ArrayMesh> mesh = memnew(ArrayMesh);
  356. Array a;
  357. a.resize(RS::ARRAY_MAX);
  358. a[RS::ARRAY_VERTEX] = p_handles;
  359. Vector<Color> colors;
  360. {
  361. colors.resize(p_handles.size());
  362. Color *w = colors.ptrw();
  363. for (int i = 0; i < p_handles.size(); i++) {
  364. Color col(1, 1, 1, 1);
  365. if (is_handle_highlighted(i, p_secondary)) {
  366. col = Color(0, 0, 1, 0.9);
  367. }
  368. int id = p_ids.is_empty() ? i : p_ids[i];
  369. if (!is_current_hover_gizmo || current_hover_handle != id || p_secondary != current_hover_handle_secondary) {
  370. col.a = 0.8;
  371. }
  372. w[i] = col;
  373. }
  374. }
  375. a[RS::ARRAY_COLOR] = colors;
  376. mesh->add_surface_from_arrays(Mesh::PRIMITIVE_POINTS, a);
  377. mesh->surface_set_material(0, p_material);
  378. if (p_billboard) {
  379. float md = 0;
  380. for (int i = 0; i < p_handles.size(); i++) {
  381. md = MAX(0, p_handles[i].length());
  382. }
  383. if (md) {
  384. mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
  385. }
  386. }
  387. ins.mesh = mesh;
  388. ins.extra_margin = true;
  389. if (valid) {
  390. ins.create_instance(spatial_node, hidden);
  391. RS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
  392. }
  393. instances.push_back(ins);
  394. Vector<Vector3> &h = p_secondary ? secondary_handles : handles;
  395. int current_size = h.size();
  396. h.resize(current_size + p_handles.size());
  397. for (int i = 0; i < p_handles.size(); i++) {
  398. h.write[current_size + i] = p_handles[i];
  399. }
  400. if (!p_ids.is_empty()) {
  401. Vector<int> &ids = p_secondary ? secondary_handle_ids : handle_ids;
  402. current_size = ids.size();
  403. ids.resize(current_size + p_ids.size());
  404. for (int i = 0; i < p_ids.size(); i++) {
  405. ids.write[current_size + i] = p_ids[i];
  406. }
  407. }
  408. }
  409. void EditorNode3DGizmo::add_solid_box(const Ref<Material> &p_material, Vector3 p_size, Vector3 p_position, const Transform3D &p_xform) {
  410. ERR_FAIL_COND(!spatial_node);
  411. BoxMesh box_mesh;
  412. box_mesh.set_size(p_size);
  413. Array arrays = box_mesh.surface_get_arrays(0);
  414. PackedVector3Array vertex = arrays[RS::ARRAY_VERTEX];
  415. Vector3 *w = vertex.ptrw();
  416. for (int i = 0; i < vertex.size(); ++i) {
  417. w[i] += p_position;
  418. }
  419. arrays[RS::ARRAY_VERTEX] = vertex;
  420. Ref<ArrayMesh> m = memnew(ArrayMesh);
  421. m->add_surface_from_arrays(box_mesh.surface_get_primitive_type(0), arrays);
  422. add_mesh(m, p_material, p_xform);
  423. }
  424. bool EditorNode3DGizmo::intersect_frustum(const Camera3D *p_camera, const Vector<Plane> &p_frustum) {
  425. ERR_FAIL_COND_V(!spatial_node, false);
  426. ERR_FAIL_COND_V(!valid, false);
  427. if (hidden && !gizmo_plugin->is_selectable_when_hidden()) {
  428. return false;
  429. }
  430. if (selectable_icon_size > 0.0f) {
  431. Vector3 origin = spatial_node->get_global_transform().get_origin();
  432. const Plane *p = p_frustum.ptr();
  433. int fc = p_frustum.size();
  434. bool any_out = false;
  435. for (int j = 0; j < fc; j++) {
  436. if (p[j].is_point_over(origin)) {
  437. any_out = true;
  438. break;
  439. }
  440. }
  441. return !any_out;
  442. }
  443. if (collision_segments.size()) {
  444. const Plane *p = p_frustum.ptr();
  445. int fc = p_frustum.size();
  446. int vc = collision_segments.size();
  447. const Vector3 *vptr = collision_segments.ptr();
  448. Transform3D t = spatial_node->get_global_transform();
  449. bool any_out = false;
  450. for (int j = 0; j < fc; j++) {
  451. for (int i = 0; i < vc; i++) {
  452. Vector3 v = t.xform(vptr[i]);
  453. if (p[j].is_point_over(v)) {
  454. any_out = true;
  455. break;
  456. }
  457. }
  458. if (any_out) {
  459. break;
  460. }
  461. }
  462. if (!any_out) {
  463. return true;
  464. }
  465. }
  466. if (collision_mesh.is_valid()) {
  467. Transform3D t = spatial_node->get_global_transform();
  468. Vector3 mesh_scale = t.get_basis().get_scale();
  469. t.orthonormalize();
  470. Transform3D it = t.affine_inverse();
  471. Vector<Plane> transformed_frustum;
  472. int plane_count = p_frustum.size();
  473. transformed_frustum.resize(plane_count);
  474. for (int i = 0; i < plane_count; i++) {
  475. transformed_frustum.write[i] = it.xform(p_frustum[i]);
  476. }
  477. Vector<Vector3> convex_points = Geometry3D::compute_convex_mesh_points(transformed_frustum.ptr(), plane_count);
  478. if (collision_mesh->inside_convex_shape(transformed_frustum.ptr(), plane_count, convex_points.ptr(), convex_points.size(), mesh_scale)) {
  479. return true;
  480. }
  481. }
  482. return false;
  483. }
  484. void EditorNode3DGizmo::handles_intersect_ray(Camera3D *p_camera, const Vector2 &p_point, bool p_shift_pressed, int &r_id, bool &r_secondary) {
  485. r_id = -1;
  486. r_secondary = false;
  487. ERR_FAIL_COND(!spatial_node);
  488. ERR_FAIL_COND(!valid);
  489. if (hidden) {
  490. return;
  491. }
  492. Transform3D camera_xform = p_camera->get_global_transform();
  493. Transform3D t = spatial_node->get_global_transform();
  494. if (billboard_handle) {
  495. t.set_look_at(t.origin, t.origin - camera_xform.basis.get_column(2), camera_xform.basis.get_column(1));
  496. }
  497. float min_d = 1e20;
  498. for (int i = 0; i < secondary_handles.size(); i++) {
  499. Vector3 hpos = t.xform(secondary_handles[i]);
  500. Vector2 p = p_camera->unproject_position(hpos);
  501. if (p.distance_to(p_point) < HANDLE_HALF_SIZE) {
  502. real_t dp = p_camera->get_transform().origin.distance_to(hpos);
  503. if (dp < min_d) {
  504. min_d = dp;
  505. if (secondary_handle_ids.is_empty()) {
  506. r_id = i;
  507. } else {
  508. r_id = secondary_handle_ids[i];
  509. }
  510. r_secondary = true;
  511. }
  512. }
  513. }
  514. if (r_id != -1 && p_shift_pressed) {
  515. return;
  516. }
  517. min_d = 1e20;
  518. for (int i = 0; i < handles.size(); i++) {
  519. Vector3 hpos = t.xform(handles[i]);
  520. Vector2 p = p_camera->unproject_position(hpos);
  521. if (p.distance_to(p_point) < HANDLE_HALF_SIZE) {
  522. real_t dp = p_camera->get_transform().origin.distance_to(hpos);
  523. if (dp < min_d) {
  524. min_d = dp;
  525. if (handle_ids.is_empty()) {
  526. r_id = i;
  527. } else {
  528. r_id = handle_ids[i];
  529. }
  530. r_secondary = false;
  531. }
  532. }
  533. }
  534. }
  535. bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal) {
  536. ERR_FAIL_COND_V(!spatial_node, false);
  537. ERR_FAIL_COND_V(!valid, false);
  538. if (hidden && !gizmo_plugin->is_selectable_when_hidden()) {
  539. return false;
  540. }
  541. if (selectable_icon_size > 0.0f) {
  542. Transform3D t = spatial_node->get_global_transform();
  543. Vector3 camera_position = p_camera->get_camera_transform().origin;
  544. if (!camera_position.is_equal_approx(t.origin)) {
  545. t.set_look_at(t.origin, camera_position);
  546. }
  547. float scale = t.origin.distance_to(p_camera->get_camera_transform().origin);
  548. if (p_camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL) {
  549. float aspect = p_camera->get_viewport()->get_visible_rect().size.aspect();
  550. float size = p_camera->get_size();
  551. scale = size / aspect;
  552. }
  553. Point2 center = p_camera->unproject_position(t.origin);
  554. Transform3D orig_camera_transform = p_camera->get_camera_transform();
  555. if (!orig_camera_transform.origin.is_equal_approx(t.origin) &&
  556. ABS(orig_camera_transform.basis.get_column(Vector3::AXIS_Z).dot(Vector3(0, 1, 0))) < 0.99) {
  557. p_camera->look_at(t.origin);
  558. }
  559. Vector3 c0 = t.xform(Vector3(selectable_icon_size, selectable_icon_size, 0) * scale);
  560. Vector3 c1 = t.xform(Vector3(-selectable_icon_size, -selectable_icon_size, 0) * scale);
  561. Point2 p0 = p_camera->unproject_position(c0);
  562. Point2 p1 = p_camera->unproject_position(c1);
  563. p_camera->set_global_transform(orig_camera_transform);
  564. Rect2 rect(p0, (p1 - p0).abs());
  565. rect.set_position(center - rect.get_size() / 2.0);
  566. if (rect.has_point(p_point)) {
  567. r_pos = t.origin;
  568. r_normal = -p_camera->project_ray_normal(p_point);
  569. return true;
  570. }
  571. }
  572. if (collision_segments.size()) {
  573. Plane camp(-p_camera->get_transform().basis.get_column(2).normalized(), p_camera->get_transform().origin);
  574. int vc = collision_segments.size();
  575. const Vector3 *vptr = collision_segments.ptr();
  576. Transform3D t = spatial_node->get_global_transform();
  577. if (billboard_handle) {
  578. t.set_look_at(t.origin, t.origin - p_camera->get_transform().basis.get_column(2), p_camera->get_transform().basis.get_column(1));
  579. }
  580. Vector3 cp;
  581. float cpd = 1e20;
  582. for (int i = 0; i < vc / 2; i++) {
  583. Vector3 a = t.xform(vptr[i * 2 + 0]);
  584. Vector3 b = t.xform(vptr[i * 2 + 1]);
  585. Vector2 s[2];
  586. s[0] = p_camera->unproject_position(a);
  587. s[1] = p_camera->unproject_position(b);
  588. Vector2 p = Geometry2D::get_closest_point_to_segment(p_point, s);
  589. float pd = p.distance_to(p_point);
  590. if (pd < cpd) {
  591. float d = s[0].distance_to(s[1]);
  592. Vector3 tcp;
  593. if (d > 0) {
  594. float d2 = s[0].distance_to(p) / d;
  595. tcp = a + (b - a) * d2;
  596. } else {
  597. tcp = a;
  598. }
  599. if (camp.distance_to(tcp) < p_camera->get_near()) {
  600. continue;
  601. }
  602. cp = tcp;
  603. cpd = pd;
  604. }
  605. }
  606. if (cpd < 8) {
  607. r_pos = cp;
  608. r_normal = -p_camera->project_ray_normal(p_point);
  609. return true;
  610. }
  611. }
  612. if (collision_mesh.is_valid()) {
  613. Transform3D gt = spatial_node->get_global_transform();
  614. if (billboard_handle) {
  615. gt.set_look_at(gt.origin, gt.origin - p_camera->get_transform().basis.get_column(2), p_camera->get_transform().basis.get_column(1));
  616. }
  617. Transform3D ai = gt.affine_inverse();
  618. Vector3 ray_from = ai.xform(p_camera->project_ray_origin(p_point));
  619. Vector3 ray_dir = ai.basis.xform(p_camera->project_ray_normal(p_point)).normalized();
  620. Vector3 rpos, rnorm;
  621. if (collision_mesh->intersect_ray(ray_from, ray_dir, rpos, rnorm)) {
  622. r_pos = gt.xform(rpos);
  623. r_normal = gt.basis.xform(rnorm).normalized();
  624. return true;
  625. }
  626. }
  627. return false;
  628. }
  629. bool EditorNode3DGizmo::is_subgizmo_selected(int p_id) const {
  630. Node3DEditor *ed = Node3DEditor::get_singleton();
  631. ERR_FAIL_COND_V(!ed, false);
  632. return ed->is_current_selected_gizmo(this) && ed->is_subgizmo_selected(p_id);
  633. }
  634. Vector<int> EditorNode3DGizmo::get_subgizmo_selection() const {
  635. Vector<int> ret;
  636. Node3DEditor *ed = Node3DEditor::get_singleton();
  637. ERR_FAIL_COND_V(!ed, ret);
  638. if (ed->is_current_selected_gizmo(this)) {
  639. ret = ed->get_subgizmo_selection();
  640. }
  641. return ret;
  642. }
  643. void EditorNode3DGizmo::create() {
  644. ERR_FAIL_COND(!spatial_node);
  645. ERR_FAIL_COND(valid);
  646. valid = true;
  647. for (int i = 0; i < instances.size(); i++) {
  648. instances.write[i].create_instance(spatial_node, hidden);
  649. }
  650. transform();
  651. }
  652. void EditorNode3DGizmo::transform() {
  653. ERR_FAIL_COND(!spatial_node);
  654. ERR_FAIL_COND(!valid);
  655. for (int i = 0; i < instances.size(); i++) {
  656. RS::get_singleton()->instance_set_transform(instances[i].instance, spatial_node->get_global_transform() * instances[i].xform);
  657. }
  658. }
  659. void EditorNode3DGizmo::free() {
  660. ERR_FAIL_COND(!spatial_node);
  661. ERR_FAIL_COND(!valid);
  662. for (int i = 0; i < instances.size(); i++) {
  663. if (instances[i].instance.is_valid()) {
  664. RS::get_singleton()->free(instances[i].instance);
  665. }
  666. instances.write[i].instance = RID();
  667. }
  668. clear();
  669. valid = false;
  670. }
  671. void EditorNode3DGizmo::set_hidden(bool p_hidden) {
  672. hidden = p_hidden;
  673. int layer = hidden ? 0 : 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER;
  674. for (int i = 0; i < instances.size(); ++i) {
  675. RS::get_singleton()->instance_set_layer_mask(instances[i].instance, layer);
  676. }
  677. }
  678. void EditorNode3DGizmo::set_plugin(EditorNode3DGizmoPlugin *p_plugin) {
  679. gizmo_plugin = p_plugin;
  680. }
  681. void EditorNode3DGizmo::_bind_methods() {
  682. ClassDB::bind_method(D_METHOD("add_lines", "lines", "material", "billboard", "modulate"), &EditorNode3DGizmo::add_lines, DEFVAL(false), DEFVAL(Color(1, 1, 1)));
  683. ClassDB::bind_method(D_METHOD("add_mesh", "mesh", "material", "transform", "skeleton"), &EditorNode3DGizmo::add_mesh, DEFVAL(Variant()), DEFVAL(Transform3D()), DEFVAL(Ref<SkinReference>()));
  684. ClassDB::bind_method(D_METHOD("add_collision_segments", "segments"), &EditorNode3DGizmo::add_collision_segments);
  685. ClassDB::bind_method(D_METHOD("add_collision_triangles", "triangles"), &EditorNode3DGizmo::add_collision_triangles);
  686. ClassDB::bind_method(D_METHOD("add_unscaled_billboard", "material", "default_scale", "modulate"), &EditorNode3DGizmo::add_unscaled_billboard, DEFVAL(1), DEFVAL(Color(1, 1, 1)));
  687. ClassDB::bind_method(D_METHOD("add_handles", "handles", "material", "ids", "billboard", "secondary"), &EditorNode3DGizmo::add_handles, DEFVAL(false), DEFVAL(false));
  688. ClassDB::bind_method(D_METHOD("set_node_3d", "node"), &EditorNode3DGizmo::_set_node_3d);
  689. ClassDB::bind_method(D_METHOD("get_node_3d"), &EditorNode3DGizmo::get_node_3d);
  690. ClassDB::bind_method(D_METHOD("get_plugin"), &EditorNode3DGizmo::get_plugin);
  691. ClassDB::bind_method(D_METHOD("clear"), &EditorNode3DGizmo::clear);
  692. ClassDB::bind_method(D_METHOD("set_hidden", "hidden"), &EditorNode3DGizmo::set_hidden);
  693. ClassDB::bind_method(D_METHOD("is_subgizmo_selected", "id"), &EditorNode3DGizmo::is_subgizmo_selected);
  694. ClassDB::bind_method(D_METHOD("get_subgizmo_selection"), &EditorNode3DGizmo::get_subgizmo_selection);
  695. GDVIRTUAL_BIND(_redraw);
  696. GDVIRTUAL_BIND(_get_handle_name, "id", "secondary");
  697. GDVIRTUAL_BIND(_is_handle_highlighted, "id", "secondary");
  698. GDVIRTUAL_BIND(_get_handle_value, "id", "secondary");
  699. GDVIRTUAL_BIND(_set_handle, "id", "secondary", "camera", "point");
  700. GDVIRTUAL_BIND(_commit_handle, "id", "secondary", "restore", "cancel");
  701. GDVIRTUAL_BIND(_subgizmos_intersect_ray, "camera", "point");
  702. GDVIRTUAL_BIND(_subgizmos_intersect_frustum, "camera", "frustum");
  703. GDVIRTUAL_BIND(_set_subgizmo_transform, "id", "transform");
  704. GDVIRTUAL_BIND(_get_subgizmo_transform, "id");
  705. GDVIRTUAL_BIND(_commit_subgizmos, "ids", "restores", "cancel");
  706. }
  707. EditorNode3DGizmo::EditorNode3DGizmo() {
  708. valid = false;
  709. billboard_handle = false;
  710. hidden = false;
  711. selected = false;
  712. spatial_node = nullptr;
  713. gizmo_plugin = nullptr;
  714. selectable_icon_size = -1.0f;
  715. }
  716. EditorNode3DGizmo::~EditorNode3DGizmo() {
  717. if (gizmo_plugin != nullptr) {
  718. gizmo_plugin->unregister_gizmo(this);
  719. }
  720. clear();
  721. }
  722. /////
  723. void EditorNode3DGizmoPlugin::create_material(const String &p_name, const Color &p_color, bool p_billboard, bool p_on_top, bool p_use_vertex_color) {
  724. Color instantiated_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/instantiated");
  725. Vector<Ref<StandardMaterial3D>> mats;
  726. for (int i = 0; i < 4; i++) {
  727. bool selected = i % 2 == 1;
  728. bool instantiated = i < 2;
  729. Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
  730. Color color = instantiated ? instantiated_color : p_color;
  731. if (!selected) {
  732. color.a *= 0.3;
  733. }
  734. material->set_albedo(color);
  735. material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
  736. material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
  737. material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 1);
  738. material->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
  739. if (p_use_vertex_color) {
  740. material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
  741. material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
  742. }
  743. if (p_billboard) {
  744. material->set_billboard_mode(StandardMaterial3D::BILLBOARD_ENABLED);
  745. }
  746. if (p_on_top && selected) {
  747. material->set_on_top_of_alpha();
  748. }
  749. mats.push_back(material);
  750. }
  751. materials[p_name] = mats;
  752. }
  753. void EditorNode3DGizmoPlugin::create_icon_material(const String &p_name, const Ref<Texture2D> &p_texture, bool p_on_top, const Color &p_albedo) {
  754. Color instantiated_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/instantiated");
  755. Vector<Ref<StandardMaterial3D>> icons;
  756. for (int i = 0; i < 4; i++) {
  757. bool selected = i % 2 == 1;
  758. bool instantiated = i < 2;
  759. Ref<StandardMaterial3D> icon = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
  760. Color color = instantiated ? instantiated_color : p_albedo;
  761. if (!selected) {
  762. color.a *= 0.85;
  763. }
  764. icon->set_albedo(color);
  765. icon->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
  766. icon->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
  767. icon->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
  768. icon->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
  769. icon->set_depth_draw_mode(StandardMaterial3D::DEPTH_DRAW_DISABLED);
  770. icon->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
  771. icon->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, p_texture);
  772. icon->set_flag(StandardMaterial3D::FLAG_FIXED_SIZE, true);
  773. icon->set_billboard_mode(StandardMaterial3D::BILLBOARD_ENABLED);
  774. icon->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN);
  775. if (p_on_top && selected) {
  776. icon->set_on_top_of_alpha();
  777. }
  778. icons.push_back(icon);
  779. }
  780. materials[p_name] = icons;
  781. }
  782. void EditorNode3DGizmoPlugin::create_handle_material(const String &p_name, bool p_billboard, const Ref<Texture2D> &p_icon) {
  783. Ref<StandardMaterial3D> handle_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
  784. handle_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
  785. handle_material->set_flag(StandardMaterial3D::FLAG_USE_POINT_SIZE, true);
  786. Ref<Texture2D> handle_t = p_icon != nullptr ? p_icon : Node3DEditor::get_singleton()->get_theme_icon(SNAME("Editor3DHandle"), SNAME("EditorIcons"));
  787. handle_material->set_point_size(handle_t->get_width());
  788. handle_material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, handle_t);
  789. handle_material->set_albedo(Color(1, 1, 1));
  790. handle_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
  791. handle_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
  792. handle_material->set_on_top_of_alpha();
  793. if (p_billboard) {
  794. handle_material->set_billboard_mode(StandardMaterial3D::BILLBOARD_ENABLED);
  795. handle_material->set_on_top_of_alpha();
  796. }
  797. handle_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
  798. materials[p_name] = Vector<Ref<StandardMaterial3D>>();
  799. materials[p_name].push_back(handle_material);
  800. }
  801. void EditorNode3DGizmoPlugin::add_material(const String &p_name, Ref<StandardMaterial3D> p_material) {
  802. materials[p_name] = Vector<Ref<StandardMaterial3D>>();
  803. materials[p_name].push_back(p_material);
  804. }
  805. Ref<StandardMaterial3D> EditorNode3DGizmoPlugin::get_material(const String &p_name, const Ref<EditorNode3DGizmo> &p_gizmo) {
  806. ERR_FAIL_COND_V(!materials.has(p_name), Ref<StandardMaterial3D>());
  807. ERR_FAIL_COND_V(materials[p_name].size() == 0, Ref<StandardMaterial3D>());
  808. if (p_gizmo.is_null() || materials[p_name].size() == 1) {
  809. return materials[p_name][0];
  810. }
  811. int index = (p_gizmo->is_selected() ? 1 : 0) + (p_gizmo->is_editable() ? 2 : 0);
  812. Ref<StandardMaterial3D> mat = materials[p_name][index];
  813. if (current_state == ON_TOP && p_gizmo->is_selected()) {
  814. mat->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
  815. } else {
  816. mat->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, false);
  817. }
  818. return mat;
  819. }
  820. String EditorNode3DGizmoPlugin::get_gizmo_name() const {
  821. if (get_script_instance() && get_script_instance()->has_method("_get_gizmo_name")) {
  822. return get_script_instance()->call("_get_gizmo_name");
  823. }
  824. WARN_PRINT_ONCE("A 3D editor gizmo has no name defined (it will appear as \"Unnamed Gizmo\" in the \"View > Gizmos\" menu). To resolve this, override the `_get_gizmo_name()` function to return a String in the script that extends EditorNode3DGizmoPlugin.");
  825. return TTR("Unnamed Gizmo");
  826. }
  827. int EditorNode3DGizmoPlugin::get_priority() const {
  828. if (get_script_instance() && get_script_instance()->has_method("_get_priority")) {
  829. return get_script_instance()->call("_get_priority");
  830. }
  831. return 0;
  832. }
  833. Ref<EditorNode3DGizmo> EditorNode3DGizmoPlugin::get_gizmo(Node3D *p_spatial) {
  834. if (get_script_instance() && get_script_instance()->has_method("_get_gizmo")) {
  835. return get_script_instance()->call("_get_gizmo", p_spatial);
  836. }
  837. Ref<EditorNode3DGizmo> ref = create_gizmo(p_spatial);
  838. if (ref.is_null()) {
  839. return ref;
  840. }
  841. ref->set_plugin(this);
  842. ref->set_node_3d(p_spatial);
  843. ref->set_hidden(current_state == HIDDEN);
  844. current_gizmos.push_back(ref.ptr());
  845. return ref;
  846. }
  847. void EditorNode3DGizmoPlugin::_bind_methods() {
  848. ClassDB::bind_method(D_METHOD("create_material", "name", "color", "billboard", "on_top", "use_vertex_color"), &EditorNode3DGizmoPlugin::create_material, DEFVAL(false), DEFVAL(false), DEFVAL(false));
  849. ClassDB::bind_method(D_METHOD("create_icon_material", "name", "texture", "on_top", "color"), &EditorNode3DGizmoPlugin::create_icon_material, DEFVAL(false), DEFVAL(Color(1, 1, 1, 1)));
  850. ClassDB::bind_method(D_METHOD("create_handle_material", "name", "billboard", "texture"), &EditorNode3DGizmoPlugin::create_handle_material, DEFVAL(false), DEFVAL(Variant()));
  851. ClassDB::bind_method(D_METHOD("add_material", "name", "material"), &EditorNode3DGizmoPlugin::add_material);
  852. ClassDB::bind_method(D_METHOD("get_material", "name", "gizmo"), &EditorNode3DGizmoPlugin::get_material, DEFVAL(Ref<EditorNode3DGizmo>()));
  853. GDVIRTUAL_BIND(_has_gizmo, "for_node_3d");
  854. GDVIRTUAL_BIND(_create_gizmo, "for_node_3d");
  855. GDVIRTUAL_BIND(_get_gizmo_name);
  856. GDVIRTUAL_BIND(_get_priority);
  857. GDVIRTUAL_BIND(_can_be_hidden);
  858. GDVIRTUAL_BIND(_is_selectable_when_hidden);
  859. GDVIRTUAL_BIND(_redraw, "gizmo");
  860. GDVIRTUAL_BIND(_get_handle_name, "gizmo", "handle_id", "secondary");
  861. GDVIRTUAL_BIND(_is_handle_highlighted, "gizmo", "handle_id", "secondary");
  862. GDVIRTUAL_BIND(_get_handle_value, "gizmo", "handle_id", "secondary");
  863. GDVIRTUAL_BIND(_set_handle, "gizmo", "handle_id", "secondary", "camera", "screen_pos");
  864. GDVIRTUAL_BIND(_commit_handle, "gizmo", "handle_id", "secondary", "restore", "cancel");
  865. GDVIRTUAL_BIND(_subgizmos_intersect_ray, "gizmo", "camera", "screen_pos");
  866. GDVIRTUAL_BIND(_subgizmos_intersect_frustum, "gizmo", "camera", "frustum_planes");
  867. GDVIRTUAL_BIND(_get_subgizmo_transform, "gizmo", "subgizmo_id");
  868. GDVIRTUAL_BIND(_set_subgizmo_transform, "gizmo", "subgizmo_id", "transform");
  869. GDVIRTUAL_BIND(_commit_subgizmos, "gizmo", "ids", "restores", "cancel");
  870. }
  871. bool EditorNode3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  872. bool success;
  873. if (GDVIRTUAL_CALL(_has_gizmo, p_spatial, success)) {
  874. return success;
  875. }
  876. return false;
  877. }
  878. Ref<EditorNode3DGizmo> EditorNode3DGizmoPlugin::create_gizmo(Node3D *p_spatial) {
  879. Ref<EditorNode3DGizmo> ret;
  880. if (GDVIRTUAL_CALL(_create_gizmo, p_spatial, ret)) {
  881. return ret;
  882. }
  883. Ref<EditorNode3DGizmo> ref;
  884. if (has_gizmo(p_spatial)) {
  885. ref.instantiate();
  886. }
  887. return ref;
  888. }
  889. bool EditorNode3DGizmoPlugin::can_be_hidden() const {
  890. bool ret;
  891. if (GDVIRTUAL_CALL(_can_be_hidden, ret)) {
  892. return ret;
  893. }
  894. return true;
  895. }
  896. bool EditorNode3DGizmoPlugin::is_selectable_when_hidden() const {
  897. bool ret;
  898. if (GDVIRTUAL_CALL(_is_selectable_when_hidden, ret)) {
  899. return ret;
  900. }
  901. return false;
  902. }
  903. void EditorNode3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  904. GDVIRTUAL_CALL(_redraw, p_gizmo);
  905. }
  906. bool EditorNode3DGizmoPlugin::is_handle_highlighted(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  907. bool ret = false;
  908. if (GDVIRTUAL_CALL(_is_handle_highlighted, Ref<EditorNode3DGizmo>(p_gizmo), p_id, p_secondary, ret)) {
  909. return ret;
  910. }
  911. return false;
  912. }
  913. String EditorNode3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  914. String ret;
  915. if (GDVIRTUAL_CALL(_get_handle_name, Ref<EditorNode3DGizmo>(p_gizmo), p_id, p_secondary, ret)) {
  916. return ret;
  917. }
  918. return "";
  919. }
  920. Variant EditorNode3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  921. Variant ret;
  922. if (GDVIRTUAL_CALL(_get_handle_value, Ref<EditorNode3DGizmo>(p_gizmo), p_id, p_secondary, ret)) {
  923. return ret;
  924. }
  925. return Variant();
  926. }
  927. void EditorNode3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
  928. GDVIRTUAL_CALL(_set_handle, Ref<EditorNode3DGizmo>(p_gizmo), p_id, p_secondary, p_camera, p_point);
  929. }
  930. void EditorNode3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
  931. GDVIRTUAL_CALL(_commit_handle, Ref<EditorNode3DGizmo>(p_gizmo), p_id, p_secondary, p_restore, p_cancel);
  932. }
  933. int EditorNode3DGizmoPlugin::subgizmos_intersect_ray(const EditorNode3DGizmo *p_gizmo, Camera3D *p_camera, const Vector2 &p_point) const {
  934. int ret = -1;
  935. if (GDVIRTUAL_CALL(_subgizmos_intersect_ray, Ref<EditorNode3DGizmo>(p_gizmo), p_camera, p_point, ret)) {
  936. return ret;
  937. }
  938. return -1;
  939. }
  940. Vector<int> EditorNode3DGizmoPlugin::subgizmos_intersect_frustum(const EditorNode3DGizmo *p_gizmo, const Camera3D *p_camera, const Vector<Plane> &p_frustum) const {
  941. TypedArray<Transform3D> frustum;
  942. frustum.resize(p_frustum.size());
  943. for (int i = 0; i < p_frustum.size(); i++) {
  944. frustum[i] = p_frustum[i];
  945. }
  946. Vector<int> ret;
  947. if (GDVIRTUAL_CALL(_subgizmos_intersect_frustum, Ref<EditorNode3DGizmo>(p_gizmo), p_camera, frustum, ret)) {
  948. return ret;
  949. }
  950. return Vector<int>();
  951. }
  952. Transform3D EditorNode3DGizmoPlugin::get_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id) const {
  953. Transform3D ret;
  954. if (GDVIRTUAL_CALL(_get_subgizmo_transform, Ref<EditorNode3DGizmo>(p_gizmo), p_id, ret)) {
  955. return ret;
  956. }
  957. return Transform3D();
  958. }
  959. void EditorNode3DGizmoPlugin::set_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id, Transform3D p_transform) {
  960. GDVIRTUAL_CALL(_set_subgizmo_transform, Ref<EditorNode3DGizmo>(p_gizmo), p_id, p_transform);
  961. }
  962. void EditorNode3DGizmoPlugin::commit_subgizmos(const EditorNode3DGizmo *p_gizmo, const Vector<int> &p_ids, const Vector<Transform3D> &p_restore, bool p_cancel) {
  963. TypedArray<Transform3D> restore;
  964. restore.resize(p_restore.size());
  965. for (int i = 0; i < p_restore.size(); i++) {
  966. restore[i] = p_restore[i];
  967. }
  968. GDVIRTUAL_CALL(_commit_subgizmos, Ref<EditorNode3DGizmo>(p_gizmo), p_ids, restore, p_cancel);
  969. }
  970. void EditorNode3DGizmoPlugin::set_state(int p_state) {
  971. current_state = p_state;
  972. for (int i = 0; i < current_gizmos.size(); ++i) {
  973. current_gizmos[i]->set_hidden(current_state == HIDDEN);
  974. }
  975. }
  976. int EditorNode3DGizmoPlugin::get_state() const {
  977. return current_state;
  978. }
  979. void EditorNode3DGizmoPlugin::unregister_gizmo(EditorNode3DGizmo *p_gizmo) {
  980. current_gizmos.erase(p_gizmo);
  981. }
  982. EditorNode3DGizmoPlugin::EditorNode3DGizmoPlugin() {
  983. current_state = VISIBLE;
  984. }
  985. EditorNode3DGizmoPlugin::~EditorNode3DGizmoPlugin() {
  986. for (int i = 0; i < current_gizmos.size(); ++i) {
  987. current_gizmos[i]->set_plugin(nullptr);
  988. current_gizmos[i]->get_node_3d()->remove_gizmo(current_gizmos[i]);
  989. }
  990. if (Node3DEditor::get_singleton()) {
  991. Node3DEditor::get_singleton()->update_all_gizmos();
  992. }
  993. }
  994. //// light gizmo
  995. Light3DGizmoPlugin::Light3DGizmoPlugin() {
  996. // Enable vertex colors for the materials below as the gizmo color depends on the light color.
  997. create_material("lines_primary", Color(1, 1, 1), false, false, true);
  998. create_material("lines_secondary", Color(1, 1, 1, 0.35), false, false, true);
  999. create_material("lines_billboard", Color(1, 1, 1), true, false, true);
  1000. create_icon_material("light_directional_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoDirectionalLight"), SNAME("EditorIcons")));
  1001. create_icon_material("light_omni_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoLight"), SNAME("EditorIcons")));
  1002. create_icon_material("light_spot_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoSpotLight"), SNAME("EditorIcons")));
  1003. create_handle_material("handles");
  1004. create_handle_material("handles_billboard", true);
  1005. }
  1006. bool Light3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  1007. return Object::cast_to<Light3D>(p_spatial) != nullptr;
  1008. }
  1009. String Light3DGizmoPlugin::get_gizmo_name() const {
  1010. return "Light3D";
  1011. }
  1012. int Light3DGizmoPlugin::get_priority() const {
  1013. return -1;
  1014. }
  1015. String Light3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  1016. if (p_id == 0) {
  1017. return "Radius";
  1018. } else {
  1019. return "Aperture";
  1020. }
  1021. }
  1022. Variant Light3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  1023. Light3D *light = Object::cast_to<Light3D>(p_gizmo->get_node_3d());
  1024. if (p_id == 0) {
  1025. return light->get_param(Light3D::PARAM_RANGE);
  1026. }
  1027. if (p_id == 1) {
  1028. return light->get_param(Light3D::PARAM_SPOT_ANGLE);
  1029. }
  1030. return Variant();
  1031. }
  1032. static float _find_closest_angle_to_half_pi_arc(const Vector3 &p_from, const Vector3 &p_to, float p_arc_radius, const Transform3D &p_arc_xform) {
  1033. //bleh, discrete is simpler
  1034. static const int arc_test_points = 64;
  1035. float min_d = 1e20;
  1036. Vector3 min_p;
  1037. for (int i = 0; i < arc_test_points; i++) {
  1038. float a = i * Math_PI * 0.5 / arc_test_points;
  1039. float an = (i + 1) * Math_PI * 0.5 / arc_test_points;
  1040. Vector3 p = Vector3(Math::cos(a), 0, -Math::sin(a)) * p_arc_radius;
  1041. Vector3 n = Vector3(Math::cos(an), 0, -Math::sin(an)) * p_arc_radius;
  1042. Vector3 ra, rb;
  1043. Geometry3D::get_closest_points_between_segments(p, n, p_from, p_to, ra, rb);
  1044. float d = ra.distance_to(rb);
  1045. if (d < min_d) {
  1046. min_d = d;
  1047. min_p = ra;
  1048. }
  1049. }
  1050. //min_p = p_arc_xform.affine_inverse().xform(min_p);
  1051. float a = (Math_PI * 0.5) - Vector2(min_p.x, -min_p.z).angle();
  1052. return Math::rad_to_deg(a);
  1053. }
  1054. void Light3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
  1055. Light3D *light = Object::cast_to<Light3D>(p_gizmo->get_node_3d());
  1056. Transform3D gt = light->get_global_transform();
  1057. Transform3D gi = gt.affine_inverse();
  1058. Vector3 ray_from = p_camera->project_ray_origin(p_point);
  1059. Vector3 ray_dir = p_camera->project_ray_normal(p_point);
  1060. Vector3 s[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
  1061. if (p_id == 0) {
  1062. if (Object::cast_to<SpotLight3D>(light)) {
  1063. Vector3 ra, rb;
  1064. Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(0, 0, -4096), s[0], s[1], ra, rb);
  1065. float d = -ra.z;
  1066. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  1067. d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
  1068. }
  1069. if (d <= 0) { // Equal is here for negative zero.
  1070. d = 0;
  1071. }
  1072. light->set_param(Light3D::PARAM_RANGE, d);
  1073. } else if (Object::cast_to<OmniLight3D>(light)) {
  1074. Plane cp = Plane(p_camera->get_transform().basis.get_column(2), gt.origin);
  1075. Vector3 inters;
  1076. if (cp.intersects_ray(ray_from, ray_dir, &inters)) {
  1077. float r = inters.distance_to(gt.origin);
  1078. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  1079. r = Math::snapped(r, Node3DEditor::get_singleton()->get_translate_snap());
  1080. }
  1081. light->set_param(Light3D::PARAM_RANGE, r);
  1082. }
  1083. }
  1084. } else if (p_id == 1) {
  1085. float a = _find_closest_angle_to_half_pi_arc(s[0], s[1], light->get_param(Light3D::PARAM_RANGE), gt);
  1086. light->set_param(Light3D::PARAM_SPOT_ANGLE, CLAMP(a, 0.01, 89.99));
  1087. }
  1088. }
  1089. void Light3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
  1090. Light3D *light = Object::cast_to<Light3D>(p_gizmo->get_node_3d());
  1091. if (p_cancel) {
  1092. light->set_param(p_id == 0 ? Light3D::PARAM_RANGE : Light3D::PARAM_SPOT_ANGLE, p_restore);
  1093. } else if (p_id == 0) {
  1094. Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
  1095. ur->create_action(TTR("Change Light Radius"));
  1096. ur->add_do_method(light, "set_param", Light3D::PARAM_RANGE, light->get_param(Light3D::PARAM_RANGE));
  1097. ur->add_undo_method(light, "set_param", Light3D::PARAM_RANGE, p_restore);
  1098. ur->commit_action();
  1099. } else if (p_id == 1) {
  1100. Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
  1101. ur->create_action(TTR("Change Light Radius"));
  1102. ur->add_do_method(light, "set_param", Light3D::PARAM_SPOT_ANGLE, light->get_param(Light3D::PARAM_SPOT_ANGLE));
  1103. ur->add_undo_method(light, "set_param", Light3D::PARAM_SPOT_ANGLE, p_restore);
  1104. ur->commit_action();
  1105. }
  1106. }
  1107. void Light3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  1108. Light3D *light = Object::cast_to<Light3D>(p_gizmo->get_node_3d());
  1109. Color color = light->get_color().srgb_to_linear() * light->get_correlated_color().srgb_to_linear();
  1110. color = color.linear_to_srgb();
  1111. // Make the gizmo color as bright as possible for better visibility
  1112. color.set_hsv(color.get_h(), color.get_s(), 1);
  1113. p_gizmo->clear();
  1114. if (Object::cast_to<DirectionalLight3D>(light)) {
  1115. Ref<Material> material = get_material("lines_primary", p_gizmo);
  1116. Ref<Material> icon = get_material("light_directional_icon", p_gizmo);
  1117. const int arrow_points = 7;
  1118. const float arrow_length = 1.5;
  1119. Vector3 arrow[arrow_points] = {
  1120. Vector3(0, 0, -1),
  1121. Vector3(0, 0.8, 0),
  1122. Vector3(0, 0.3, 0),
  1123. Vector3(0, 0.3, arrow_length),
  1124. Vector3(0, -0.3, arrow_length),
  1125. Vector3(0, -0.3, 0),
  1126. Vector3(0, -0.8, 0)
  1127. };
  1128. int arrow_sides = 2;
  1129. Vector<Vector3> lines;
  1130. for (int i = 0; i < arrow_sides; i++) {
  1131. for (int j = 0; j < arrow_points; j++) {
  1132. Basis ma(Vector3(0, 0, 1), Math_PI * i / arrow_sides);
  1133. Vector3 v1 = arrow[j] - Vector3(0, 0, arrow_length);
  1134. Vector3 v2 = arrow[(j + 1) % arrow_points] - Vector3(0, 0, arrow_length);
  1135. lines.push_back(ma.xform(v1));
  1136. lines.push_back(ma.xform(v2));
  1137. }
  1138. }
  1139. p_gizmo->add_lines(lines, material, false, color);
  1140. p_gizmo->add_unscaled_billboard(icon, 0.05, color);
  1141. }
  1142. if (Object::cast_to<OmniLight3D>(light)) {
  1143. // Use both a billboard circle and 3 non-billboard circles for a better sphere-like representation
  1144. const Ref<Material> lines_material = get_material("lines_secondary", p_gizmo);
  1145. const Ref<Material> lines_billboard_material = get_material("lines_billboard", p_gizmo);
  1146. const Ref<Material> icon = get_material("light_omni_icon", p_gizmo);
  1147. OmniLight3D *on = Object::cast_to<OmniLight3D>(light);
  1148. const float r = on->get_param(Light3D::PARAM_RANGE);
  1149. Vector<Vector3> points;
  1150. Vector<Vector3> points_billboard;
  1151. for (int i = 0; i < 120; i++) {
  1152. // Create a circle
  1153. const float ra = Math::deg_to_rad((float)(i * 3));
  1154. const float rb = Math::deg_to_rad((float)((i + 1) * 3));
  1155. const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
  1156. const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
  1157. // Draw axis-aligned circles
  1158. points.push_back(Vector3(a.x, 0, a.y));
  1159. points.push_back(Vector3(b.x, 0, b.y));
  1160. points.push_back(Vector3(0, a.x, a.y));
  1161. points.push_back(Vector3(0, b.x, b.y));
  1162. points.push_back(Vector3(a.x, a.y, 0));
  1163. points.push_back(Vector3(b.x, b.y, 0));
  1164. // Draw a billboarded circle
  1165. points_billboard.push_back(Vector3(a.x, a.y, 0));
  1166. points_billboard.push_back(Vector3(b.x, b.y, 0));
  1167. }
  1168. p_gizmo->add_lines(points, lines_material, true, color);
  1169. p_gizmo->add_lines(points_billboard, lines_billboard_material, true, color);
  1170. p_gizmo->add_unscaled_billboard(icon, 0.05, color);
  1171. Vector<Vector3> handles;
  1172. handles.push_back(Vector3(r, 0, 0));
  1173. p_gizmo->add_handles(handles, get_material("handles_billboard"), Vector<int>(), true);
  1174. }
  1175. if (Object::cast_to<SpotLight3D>(light)) {
  1176. const Ref<Material> material_primary = get_material("lines_primary", p_gizmo);
  1177. const Ref<Material> material_secondary = get_material("lines_secondary", p_gizmo);
  1178. const Ref<Material> icon = get_material("light_spot_icon", p_gizmo);
  1179. Vector<Vector3> points_primary;
  1180. Vector<Vector3> points_secondary;
  1181. SpotLight3D *sl = Object::cast_to<SpotLight3D>(light);
  1182. float r = sl->get_param(Light3D::PARAM_RANGE);
  1183. float w = r * Math::sin(Math::deg_to_rad(sl->get_param(Light3D::PARAM_SPOT_ANGLE)));
  1184. float d = r * Math::cos(Math::deg_to_rad(sl->get_param(Light3D::PARAM_SPOT_ANGLE)));
  1185. for (int i = 0; i < 120; i++) {
  1186. // Draw a circle
  1187. const float ra = Math::deg_to_rad((float)(i * 3));
  1188. const float rb = Math::deg_to_rad((float)((i + 1) * 3));
  1189. const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w;
  1190. const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w;
  1191. points_primary.push_back(Vector3(a.x, a.y, -d));
  1192. points_primary.push_back(Vector3(b.x, b.y, -d));
  1193. if (i % 15 == 0) {
  1194. // Draw 8 lines from the cone origin to the sides of the circle
  1195. points_secondary.push_back(Vector3(a.x, a.y, -d));
  1196. points_secondary.push_back(Vector3());
  1197. }
  1198. }
  1199. points_primary.push_back(Vector3(0, 0, -r));
  1200. points_primary.push_back(Vector3());
  1201. p_gizmo->add_lines(points_primary, material_primary, false, color);
  1202. p_gizmo->add_lines(points_secondary, material_secondary, false, color);
  1203. Vector<Vector3> handles = {
  1204. Vector3(0, 0, -r),
  1205. Vector3(w, 0, -d)
  1206. };
  1207. p_gizmo->add_handles(handles, get_material("handles"));
  1208. p_gizmo->add_unscaled_billboard(icon, 0.05, color);
  1209. }
  1210. }
  1211. //// player gizmo
  1212. AudioStreamPlayer3DGizmoPlugin::AudioStreamPlayer3DGizmoPlugin() {
  1213. Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/stream_player_3d", Color(0.4, 0.8, 1));
  1214. create_icon_material("stream_player_3d_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("Gizmo3DSamplePlayer"), SNAME("EditorIcons")));
  1215. create_material("stream_player_3d_material_primary", gizmo_color);
  1216. create_material("stream_player_3d_material_secondary", gizmo_color * Color(1, 1, 1, 0.35));
  1217. // Enable vertex colors for the billboard material as the gizmo color depends on the
  1218. // AudioStreamPlayer3D attenuation type and source (Unit Size or Max Distance).
  1219. create_material("stream_player_3d_material_billboard", Color(1, 1, 1), true, false, true);
  1220. create_handle_material("handles");
  1221. }
  1222. bool AudioStreamPlayer3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  1223. return Object::cast_to<AudioStreamPlayer3D>(p_spatial) != nullptr;
  1224. }
  1225. String AudioStreamPlayer3DGizmoPlugin::get_gizmo_name() const {
  1226. return "AudioStreamPlayer3D";
  1227. }
  1228. int AudioStreamPlayer3DGizmoPlugin::get_priority() const {
  1229. return -1;
  1230. }
  1231. String AudioStreamPlayer3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  1232. return "Emission Radius";
  1233. }
  1234. Variant AudioStreamPlayer3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  1235. AudioStreamPlayer3D *player = Object::cast_to<AudioStreamPlayer3D>(p_gizmo->get_node_3d());
  1236. return player->get_emission_angle();
  1237. }
  1238. void AudioStreamPlayer3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
  1239. AudioStreamPlayer3D *player = Object::cast_to<AudioStreamPlayer3D>(p_gizmo->get_node_3d());
  1240. Transform3D gt = player->get_global_transform();
  1241. Transform3D gi = gt.affine_inverse();
  1242. Vector3 ray_from = p_camera->project_ray_origin(p_point);
  1243. Vector3 ray_dir = p_camera->project_ray_normal(p_point);
  1244. Vector3 ray_to = ray_from + ray_dir * 4096;
  1245. ray_from = gi.xform(ray_from);
  1246. ray_to = gi.xform(ray_to);
  1247. float closest_dist = 1e20;
  1248. float closest_angle = 1e20;
  1249. for (int i = 0; i < 180; i++) {
  1250. float a = Math::deg_to_rad((float)i);
  1251. float an = Math::deg_to_rad((float)(i + 1));
  1252. Vector3 from(Math::sin(a), 0, -Math::cos(a));
  1253. Vector3 to(Math::sin(an), 0, -Math::cos(an));
  1254. Vector3 r1, r2;
  1255. Geometry3D::get_closest_points_between_segments(from, to, ray_from, ray_to, r1, r2);
  1256. float d = r1.distance_to(r2);
  1257. if (d < closest_dist) {
  1258. closest_dist = d;
  1259. closest_angle = i;
  1260. }
  1261. }
  1262. if (closest_angle < 91) {
  1263. player->set_emission_angle(closest_angle);
  1264. }
  1265. }
  1266. void AudioStreamPlayer3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
  1267. AudioStreamPlayer3D *player = Object::cast_to<AudioStreamPlayer3D>(p_gizmo->get_node_3d());
  1268. if (p_cancel) {
  1269. player->set_emission_angle(p_restore);
  1270. } else {
  1271. Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
  1272. ur->create_action(TTR("Change AudioStreamPlayer3D Emission Angle"));
  1273. ur->add_do_method(player, "set_emission_angle", player->get_emission_angle());
  1274. ur->add_undo_method(player, "set_emission_angle", p_restore);
  1275. ur->commit_action();
  1276. }
  1277. }
  1278. void AudioStreamPlayer3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  1279. const AudioStreamPlayer3D *player = Object::cast_to<AudioStreamPlayer3D>(p_gizmo->get_node_3d());
  1280. p_gizmo->clear();
  1281. const Ref<Material> icon = get_material("stream_player_3d_icon", p_gizmo);
  1282. if (player->get_attenuation_model() != AudioStreamPlayer3D::ATTENUATION_DISABLED || player->get_max_distance() > CMP_EPSILON) {
  1283. // Draw a circle to represent sound volume attenuation.
  1284. // Use only a billboard circle to represent radius.
  1285. // This helps distinguish AudioStreamPlayer3D gizmos from OmniLight3D gizmos.
  1286. const Ref<Material> lines_billboard_material = get_material("stream_player_3d_material_billboard", p_gizmo);
  1287. // Soft distance cap varies depending on attenuation model, as some will fade out more aggressively than others.
  1288. // Multipliers were empirically determined through testing.
  1289. float soft_multiplier;
  1290. switch (player->get_attenuation_model()) {
  1291. case AudioStreamPlayer3D::ATTENUATION_INVERSE_DISTANCE:
  1292. soft_multiplier = 12.0;
  1293. break;
  1294. case AudioStreamPlayer3D::ATTENUATION_INVERSE_SQUARE_DISTANCE:
  1295. soft_multiplier = 4.0;
  1296. break;
  1297. case AudioStreamPlayer3D::ATTENUATION_LOGARITHMIC:
  1298. soft_multiplier = 3.25;
  1299. break;
  1300. default:
  1301. // Ensures Max Distance's radius visualization is not capped by Unit Size
  1302. // (when the attenuation mode is Disabled).
  1303. soft_multiplier = 10000.0;
  1304. break;
  1305. }
  1306. // Draw the distance at which the sound can be reasonably heard.
  1307. // This can be either a hard distance cap with the Max Distance property (if set above 0.0),
  1308. // or a soft distance cap with the Unit Size property (sound never reaches true zero).
  1309. // When Max Distance is 0.0, `r` represents the distance above which the
  1310. // sound can't be heard in *most* (but not all) scenarios.
  1311. float r;
  1312. if (player->get_max_distance() > CMP_EPSILON) {
  1313. r = MIN(player->get_unit_size() * soft_multiplier, player->get_max_distance());
  1314. } else {
  1315. r = player->get_unit_size() * soft_multiplier;
  1316. }
  1317. Vector<Vector3> points_billboard;
  1318. for (int i = 0; i < 120; i++) {
  1319. // Create a circle.
  1320. const float ra = Math::deg_to_rad((float)(i * 3));
  1321. const float rb = Math::deg_to_rad((float)((i + 1) * 3));
  1322. const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
  1323. const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
  1324. // Draw a billboarded circle.
  1325. points_billboard.push_back(Vector3(a.x, a.y, 0));
  1326. points_billboard.push_back(Vector3(b.x, b.y, 0));
  1327. }
  1328. Color color;
  1329. switch (player->get_attenuation_model()) {
  1330. // Pick cold colors for all attenuation models (except Disabled),
  1331. // so that soft caps can be easily distinguished from hard caps
  1332. // (which use warm colors).
  1333. case AudioStreamPlayer3D::ATTENUATION_INVERSE_DISTANCE:
  1334. color = Color(0.4, 0.8, 1);
  1335. break;
  1336. case AudioStreamPlayer3D::ATTENUATION_INVERSE_SQUARE_DISTANCE:
  1337. color = Color(0.4, 0.5, 1);
  1338. break;
  1339. case AudioStreamPlayer3D::ATTENUATION_LOGARITHMIC:
  1340. color = Color(0.4, 0.2, 1);
  1341. break;
  1342. default:
  1343. // Disabled attenuation mode.
  1344. // This is never reached when Max Distance is 0, but the
  1345. // hue-inverted form of this color will be used if Max Distance is greater than 0.
  1346. color = Color(1, 1, 1);
  1347. break;
  1348. }
  1349. if (player->get_max_distance() > CMP_EPSILON) {
  1350. // Sound is hard-capped by max distance. The attenuation model still matters,
  1351. // so invert the hue of the color that was chosen above.
  1352. color.set_h(color.get_h() + 0.5);
  1353. }
  1354. p_gizmo->add_lines(points_billboard, lines_billboard_material, true, color);
  1355. }
  1356. if (player->is_emission_angle_enabled()) {
  1357. const float pc = player->get_emission_angle();
  1358. const float ofs = -Math::cos(Math::deg_to_rad(pc));
  1359. const float radius = Math::sin(Math::deg_to_rad(pc));
  1360. Vector<Vector3> points_primary;
  1361. points_primary.resize(200);
  1362. real_t step = Math_TAU / 100.0;
  1363. for (int i = 0; i < 100; i++) {
  1364. const float a = i * step;
  1365. const float an = (i + 1) * step;
  1366. const Vector3 from(Math::sin(a) * radius, Math::cos(a) * radius, ofs);
  1367. const Vector3 to(Math::sin(an) * radius, Math::cos(an) * radius, ofs);
  1368. points_primary.write[i * 2 + 0] = from;
  1369. points_primary.write[i * 2 + 1] = to;
  1370. }
  1371. const Ref<Material> material_primary = get_material("stream_player_3d_material_primary", p_gizmo);
  1372. p_gizmo->add_lines(points_primary, material_primary);
  1373. Vector<Vector3> points_secondary;
  1374. points_secondary.resize(16);
  1375. for (int i = 0; i < 8; i++) {
  1376. const float a = i * (Math_TAU / 8.0);
  1377. const Vector3 from(Math::sin(a) * radius, Math::cos(a) * radius, ofs);
  1378. points_secondary.write[i * 2 + 0] = from;
  1379. points_secondary.write[i * 2 + 1] = Vector3();
  1380. }
  1381. const Ref<Material> material_secondary = get_material("stream_player_3d_material_secondary", p_gizmo);
  1382. p_gizmo->add_lines(points_secondary, material_secondary);
  1383. Vector<Vector3> handles;
  1384. const float ha = Math::deg_to_rad(player->get_emission_angle());
  1385. handles.push_back(Vector3(Math::sin(ha), 0, -Math::cos(ha)));
  1386. p_gizmo->add_handles(handles, get_material("handles"));
  1387. }
  1388. p_gizmo->add_unscaled_billboard(icon, 0.05);
  1389. }
  1390. //////
  1391. AudioListener3DGizmoPlugin::AudioListener3DGizmoPlugin() {
  1392. create_icon_material("audio_listener_3d_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoAudioListener3D"), SNAME("EditorIcons")));
  1393. }
  1394. bool AudioListener3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  1395. return Object::cast_to<AudioListener3D>(p_spatial) != nullptr;
  1396. }
  1397. String AudioListener3DGizmoPlugin::get_gizmo_name() const {
  1398. return "AudioListener3D";
  1399. }
  1400. int AudioListener3DGizmoPlugin::get_priority() const {
  1401. return -1;
  1402. }
  1403. void AudioListener3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  1404. const Ref<Material> icon = get_material("audio_listener_3d_icon", p_gizmo);
  1405. p_gizmo->add_unscaled_billboard(icon, 0.05);
  1406. }
  1407. //////
  1408. Camera3DGizmoPlugin::Camera3DGizmoPlugin() {
  1409. Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/camera", Color(0.8, 0.4, 0.8));
  1410. create_material("camera_material", gizmo_color);
  1411. create_handle_material("handles");
  1412. }
  1413. bool Camera3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  1414. return Object::cast_to<Camera3D>(p_spatial) != nullptr;
  1415. }
  1416. String Camera3DGizmoPlugin::get_gizmo_name() const {
  1417. return "Camera3D";
  1418. }
  1419. int Camera3DGizmoPlugin::get_priority() const {
  1420. return -1;
  1421. }
  1422. String Camera3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  1423. Camera3D *camera = Object::cast_to<Camera3D>(p_gizmo->get_node_3d());
  1424. if (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) {
  1425. return "FOV";
  1426. } else {
  1427. return "Size";
  1428. }
  1429. }
  1430. Variant Camera3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  1431. Camera3D *camera = Object::cast_to<Camera3D>(p_gizmo->get_node_3d());
  1432. if (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) {
  1433. return camera->get_fov();
  1434. } else {
  1435. return camera->get_size();
  1436. }
  1437. }
  1438. void Camera3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
  1439. Camera3D *camera = Object::cast_to<Camera3D>(p_gizmo->get_node_3d());
  1440. Transform3D gt = camera->get_global_transform();
  1441. Transform3D gi = gt.affine_inverse();
  1442. Vector3 ray_from = p_camera->project_ray_origin(p_point);
  1443. Vector3 ray_dir = p_camera->project_ray_normal(p_point);
  1444. Vector3 s[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
  1445. if (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) {
  1446. Transform3D gt2 = camera->get_global_transform();
  1447. float a = _find_closest_angle_to_half_pi_arc(s[0], s[1], 1.0, gt2);
  1448. camera->set("fov", CLAMP(a * 2.0, 1, 179));
  1449. } else {
  1450. Vector3 ra, rb;
  1451. Geometry3D::get_closest_points_between_segments(Vector3(0, 0, -1), Vector3(4096, 0, -1), s[0], s[1], ra, rb);
  1452. float d = ra.x * 2.0;
  1453. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  1454. d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
  1455. }
  1456. d = CLAMP(d, 0.1, 16384);
  1457. camera->set("size", d);
  1458. }
  1459. }
  1460. void Camera3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
  1461. Camera3D *camera = Object::cast_to<Camera3D>(p_gizmo->get_node_3d());
  1462. if (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) {
  1463. if (p_cancel) {
  1464. camera->set("fov", p_restore);
  1465. } else {
  1466. Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
  1467. ur->create_action(TTR("Change Camera FOV"));
  1468. ur->add_do_property(camera, "fov", camera->get_fov());
  1469. ur->add_undo_property(camera, "fov", p_restore);
  1470. ur->commit_action();
  1471. }
  1472. } else {
  1473. if (p_cancel) {
  1474. camera->set("size", p_restore);
  1475. } else {
  1476. Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
  1477. ur->create_action(TTR("Change Camera Size"));
  1478. ur->add_do_property(camera, "size", camera->get_size());
  1479. ur->add_undo_property(camera, "size", p_restore);
  1480. ur->commit_action();
  1481. }
  1482. }
  1483. }
  1484. void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  1485. Camera3D *camera = Object::cast_to<Camera3D>(p_gizmo->get_node_3d());
  1486. p_gizmo->clear();
  1487. Vector<Vector3> lines;
  1488. Vector<Vector3> handles;
  1489. Ref<Material> material = get_material("camera_material", p_gizmo);
  1490. #define ADD_TRIANGLE(m_a, m_b, m_c) \
  1491. { \
  1492. lines.push_back(m_a); \
  1493. lines.push_back(m_b); \
  1494. lines.push_back(m_b); \
  1495. lines.push_back(m_c); \
  1496. lines.push_back(m_c); \
  1497. lines.push_back(m_a); \
  1498. }
  1499. #define ADD_QUAD(m_a, m_b, m_c, m_d) \
  1500. { \
  1501. lines.push_back(m_a); \
  1502. lines.push_back(m_b); \
  1503. lines.push_back(m_b); \
  1504. lines.push_back(m_c); \
  1505. lines.push_back(m_c); \
  1506. lines.push_back(m_d); \
  1507. lines.push_back(m_d); \
  1508. lines.push_back(m_a); \
  1509. }
  1510. switch (camera->get_projection()) {
  1511. case Camera3D::PROJECTION_PERSPECTIVE: {
  1512. // The real FOV is halved for accurate representation
  1513. float fov = camera->get_fov() / 2.0;
  1514. Vector3 side = Vector3(Math::sin(Math::deg_to_rad(fov)), 0, -Math::cos(Math::deg_to_rad(fov)));
  1515. Vector3 nside = side;
  1516. nside.x = -nside.x;
  1517. Vector3 up = Vector3(0, side.x, 0);
  1518. ADD_TRIANGLE(Vector3(), side + up, side - up);
  1519. ADD_TRIANGLE(Vector3(), nside + up, nside - up);
  1520. ADD_TRIANGLE(Vector3(), side + up, nside + up);
  1521. ADD_TRIANGLE(Vector3(), side - up, nside - up);
  1522. handles.push_back(side);
  1523. side.x *= 0.25;
  1524. nside.x *= 0.25;
  1525. Vector3 tup(0, up.y * 3 / 2, side.z);
  1526. ADD_TRIANGLE(tup, side + up, nside + up);
  1527. } break;
  1528. case Camera3D::PROJECTION_ORTHOGONAL: {
  1529. float size = camera->get_size();
  1530. float hsize = size * 0.5;
  1531. Vector3 right(hsize, 0, 0);
  1532. Vector3 up(0, hsize, 0);
  1533. Vector3 back(0, 0, -1.0);
  1534. Vector3 front(0, 0, 0);
  1535. ADD_QUAD(-up - right, -up + right, up + right, up - right);
  1536. ADD_QUAD(-up - right + back, -up + right + back, up + right + back, up - right + back);
  1537. ADD_QUAD(up + right, up + right + back, up - right + back, up - right);
  1538. ADD_QUAD(-up + right, -up + right + back, -up - right + back, -up - right);
  1539. handles.push_back(right + back);
  1540. right.x *= 0.25;
  1541. Vector3 tup(0, up.y * 3 / 2, back.z);
  1542. ADD_TRIANGLE(tup, right + up + back, -right + up + back);
  1543. } break;
  1544. case Camera3D::PROJECTION_FRUSTUM: {
  1545. float hsize = camera->get_size() / 2.0;
  1546. Vector3 side = Vector3(hsize, 0, -camera->get_near()).normalized();
  1547. Vector3 nside = side;
  1548. nside.x = -nside.x;
  1549. Vector3 up = Vector3(0, side.x, 0);
  1550. Vector3 offset = Vector3(camera->get_frustum_offset().x, camera->get_frustum_offset().y, 0.0);
  1551. ADD_TRIANGLE(Vector3(), side + up + offset, side - up + offset);
  1552. ADD_TRIANGLE(Vector3(), nside + up + offset, nside - up + offset);
  1553. ADD_TRIANGLE(Vector3(), side + up + offset, nside + up + offset);
  1554. ADD_TRIANGLE(Vector3(), side - up + offset, nside - up + offset);
  1555. side.x *= 0.25;
  1556. nside.x *= 0.25;
  1557. Vector3 tup(0, up.y * 3 / 2, side.z);
  1558. ADD_TRIANGLE(tup + offset, side + up + offset, nside + up + offset);
  1559. }
  1560. }
  1561. #undef ADD_TRIANGLE
  1562. #undef ADD_QUAD
  1563. p_gizmo->add_lines(lines, material);
  1564. p_gizmo->add_handles(handles, get_material("handles"));
  1565. }
  1566. //////
  1567. MeshInstance3DGizmoPlugin::MeshInstance3DGizmoPlugin() {
  1568. }
  1569. bool MeshInstance3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  1570. return Object::cast_to<MeshInstance3D>(p_spatial) != nullptr && Object::cast_to<SoftBody3D>(p_spatial) == nullptr;
  1571. }
  1572. String MeshInstance3DGizmoPlugin::get_gizmo_name() const {
  1573. return "MeshInstance3D";
  1574. }
  1575. int MeshInstance3DGizmoPlugin::get_priority() const {
  1576. return -1;
  1577. }
  1578. bool MeshInstance3DGizmoPlugin::can_be_hidden() const {
  1579. return false;
  1580. }
  1581. void MeshInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  1582. MeshInstance3D *mesh = Object::cast_to<MeshInstance3D>(p_gizmo->get_node_3d());
  1583. p_gizmo->clear();
  1584. Ref<Mesh> m = mesh->get_mesh();
  1585. if (!m.is_valid()) {
  1586. return; //none
  1587. }
  1588. Ref<TriangleMesh> tm = m->generate_triangle_mesh();
  1589. if (tm.is_valid()) {
  1590. p_gizmo->add_collision_triangles(tm);
  1591. }
  1592. }
  1593. /////
  1594. OccluderInstance3DGizmoPlugin::OccluderInstance3DGizmoPlugin() {
  1595. create_material("line_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/occluder", Color(0.8, 0.5, 1)));
  1596. create_handle_material("handles");
  1597. }
  1598. bool OccluderInstance3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  1599. return Object::cast_to<OccluderInstance3D>(p_spatial) != nullptr;
  1600. }
  1601. String OccluderInstance3DGizmoPlugin::get_gizmo_name() const {
  1602. return "OccluderInstance3D";
  1603. }
  1604. int OccluderInstance3DGizmoPlugin::get_priority() const {
  1605. return -1;
  1606. }
  1607. String OccluderInstance3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  1608. const OccluderInstance3D *cs = Object::cast_to<OccluderInstance3D>(p_gizmo->get_node_3d());
  1609. Ref<Occluder3D> o = cs->get_occluder();
  1610. if (o.is_null()) {
  1611. return "";
  1612. }
  1613. if (Object::cast_to<SphereOccluder3D>(*o)) {
  1614. return "Radius";
  1615. }
  1616. if (Object::cast_to<BoxOccluder3D>(*o) || Object::cast_to<QuadOccluder3D>(*o)) {
  1617. return "Size";
  1618. }
  1619. return "";
  1620. }
  1621. Variant OccluderInstance3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  1622. OccluderInstance3D *oi = Object::cast_to<OccluderInstance3D>(p_gizmo->get_node_3d());
  1623. Ref<Occluder3D> o = oi->get_occluder();
  1624. if (o.is_null()) {
  1625. return Variant();
  1626. }
  1627. if (Object::cast_to<SphereOccluder3D>(*o)) {
  1628. Ref<SphereOccluder3D> so = o;
  1629. return so->get_radius();
  1630. }
  1631. if (Object::cast_to<BoxOccluder3D>(*o)) {
  1632. Ref<BoxOccluder3D> bo = o;
  1633. return bo->get_size();
  1634. }
  1635. if (Object::cast_to<QuadOccluder3D>(*o)) {
  1636. Ref<QuadOccluder3D> qo = o;
  1637. return qo->get_size();
  1638. }
  1639. return Variant();
  1640. }
  1641. void OccluderInstance3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
  1642. OccluderInstance3D *oi = Object::cast_to<OccluderInstance3D>(p_gizmo->get_node_3d());
  1643. Ref<Occluder3D> o = oi->get_occluder();
  1644. if (o.is_null()) {
  1645. return;
  1646. }
  1647. Transform3D gt = oi->get_global_transform();
  1648. Transform3D gi = gt.affine_inverse();
  1649. Vector3 ray_from = p_camera->project_ray_origin(p_point);
  1650. Vector3 ray_dir = p_camera->project_ray_normal(p_point);
  1651. Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
  1652. bool snap_enabled = Node3DEditor::get_singleton()->is_snap_enabled();
  1653. float snap = Node3DEditor::get_singleton()->get_translate_snap();
  1654. if (Object::cast_to<SphereOccluder3D>(*o)) {
  1655. Ref<SphereOccluder3D> so = o;
  1656. Vector3 ra, rb;
  1657. Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
  1658. float d = ra.x;
  1659. if (snap_enabled) {
  1660. d = Math::snapped(d, snap);
  1661. }
  1662. if (d < 0.001) {
  1663. d = 0.001;
  1664. }
  1665. so->set_radius(d);
  1666. }
  1667. if (Object::cast_to<BoxOccluder3D>(*o)) {
  1668. Vector3 axis;
  1669. axis[p_id] = 1.0;
  1670. Ref<BoxOccluder3D> bo = o;
  1671. Vector3 ra, rb;
  1672. Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
  1673. float d = ra[p_id];
  1674. if (snap_enabled) {
  1675. d = Math::snapped(d, snap);
  1676. }
  1677. if (d < 0.001) {
  1678. d = 0.001;
  1679. }
  1680. Vector3 he = bo->get_size();
  1681. he[p_id] = d * 2;
  1682. bo->set_size(he);
  1683. }
  1684. if (Object::cast_to<QuadOccluder3D>(*o)) {
  1685. Ref<QuadOccluder3D> qo = o;
  1686. Plane p = Plane(Vector3(0.0f, 0.0f, 1.0f), 0.0f);
  1687. Vector3 intersection;
  1688. if (!p.intersects_segment(sg[0], sg[1], &intersection)) {
  1689. return;
  1690. }
  1691. if (p_id == 2) {
  1692. Vector2 s = Vector2(intersection.x, intersection.y) * 2.0f;
  1693. if (snap_enabled) {
  1694. s = s.snapped(Vector2(snap, snap));
  1695. }
  1696. s = s.max(Vector2(0.001, 0.001));
  1697. qo->set_size(s);
  1698. } else {
  1699. float d = intersection[p_id];
  1700. if (snap_enabled) {
  1701. d = Math::snapped(d, snap);
  1702. }
  1703. if (d < 0.001) {
  1704. d = 0.001;
  1705. }
  1706. Vector2 he = qo->get_size();
  1707. he[p_id] = d * 2.0f;
  1708. qo->set_size(he);
  1709. }
  1710. }
  1711. }
  1712. void OccluderInstance3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
  1713. OccluderInstance3D *oi = Object::cast_to<OccluderInstance3D>(p_gizmo->get_node_3d());
  1714. Ref<Occluder3D> o = oi->get_occluder();
  1715. if (o.is_null()) {
  1716. return;
  1717. }
  1718. if (Object::cast_to<SphereOccluder3D>(*o)) {
  1719. Ref<SphereOccluder3D> so = o;
  1720. if (p_cancel) {
  1721. so->set_radius(p_restore);
  1722. return;
  1723. }
  1724. Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
  1725. ur->create_action(TTR("Change Sphere Shape Radius"));
  1726. ur->add_do_method(so.ptr(), "set_radius", so->get_radius());
  1727. ur->add_undo_method(so.ptr(), "set_radius", p_restore);
  1728. ur->commit_action();
  1729. }
  1730. if (Object::cast_to<BoxOccluder3D>(*o)) {
  1731. Ref<BoxOccluder3D> bo = o;
  1732. if (p_cancel) {
  1733. bo->set_size(p_restore);
  1734. return;
  1735. }
  1736. Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
  1737. ur->create_action(TTR("Change Box Shape Size"));
  1738. ur->add_do_method(bo.ptr(), "set_size", bo->get_size());
  1739. ur->add_undo_method(bo.ptr(), "set_size", p_restore);
  1740. ur->commit_action();
  1741. }
  1742. if (Object::cast_to<QuadOccluder3D>(*o)) {
  1743. Ref<QuadOccluder3D> qo = o;
  1744. if (p_cancel) {
  1745. qo->set_size(p_restore);
  1746. return;
  1747. }
  1748. Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
  1749. ur->create_action(TTR("Change Box Shape Size"));
  1750. ur->add_do_method(qo.ptr(), "set_size", qo->get_size());
  1751. ur->add_undo_method(qo.ptr(), "set_size", p_restore);
  1752. ur->commit_action();
  1753. }
  1754. }
  1755. void OccluderInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  1756. OccluderInstance3D *occluder_instance = Object::cast_to<OccluderInstance3D>(p_gizmo->get_node_3d());
  1757. p_gizmo->clear();
  1758. Ref<Occluder3D> o = occluder_instance->get_occluder();
  1759. if (!o.is_valid()) {
  1760. return;
  1761. }
  1762. Vector<Vector3> lines = o->get_debug_lines();
  1763. if (!lines.is_empty()) {
  1764. Ref<Material> material = get_material("line_material", p_gizmo);
  1765. p_gizmo->add_lines(lines, material);
  1766. p_gizmo->add_collision_segments(lines);
  1767. }
  1768. Ref<Material> handles_material = get_material("handles");
  1769. if (Object::cast_to<SphereOccluder3D>(*o)) {
  1770. Ref<SphereOccluder3D> so = o;
  1771. float r = so->get_radius();
  1772. Vector<Vector3> handles = { Vector3(r, 0, 0) };
  1773. p_gizmo->add_handles(handles, handles_material);
  1774. }
  1775. if (Object::cast_to<BoxOccluder3D>(*o)) {
  1776. Ref<BoxOccluder3D> bo = o;
  1777. Vector<Vector3> handles;
  1778. for (int i = 0; i < 3; i++) {
  1779. Vector3 ax;
  1780. ax[i] = bo->get_size()[i] / 2;
  1781. handles.push_back(ax);
  1782. }
  1783. p_gizmo->add_handles(handles, handles_material);
  1784. }
  1785. if (Object::cast_to<QuadOccluder3D>(*o)) {
  1786. Ref<QuadOccluder3D> qo = o;
  1787. Vector2 size = qo->get_size();
  1788. Vector3 s = Vector3(size.x, size.y, 0.0f) / 2.0f;
  1789. Vector<Vector3> handles = { Vector3(s.x, 0.0f, 0.0f), Vector3(0.0f, s.y, 0.0f), Vector3(s.x, s.y, 0.0f) };
  1790. p_gizmo->add_handles(handles, handles_material);
  1791. }
  1792. }
  1793. /////
  1794. Sprite3DGizmoPlugin::Sprite3DGizmoPlugin() {
  1795. }
  1796. bool Sprite3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  1797. return Object::cast_to<Sprite3D>(p_spatial) != nullptr;
  1798. }
  1799. String Sprite3DGizmoPlugin::get_gizmo_name() const {
  1800. return "Sprite3D";
  1801. }
  1802. int Sprite3DGizmoPlugin::get_priority() const {
  1803. return -1;
  1804. }
  1805. bool Sprite3DGizmoPlugin::can_be_hidden() const {
  1806. return false;
  1807. }
  1808. void Sprite3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  1809. Sprite3D *sprite = Object::cast_to<Sprite3D>(p_gizmo->get_node_3d());
  1810. p_gizmo->clear();
  1811. Ref<TriangleMesh> tm = sprite->generate_triangle_mesh();
  1812. if (tm.is_valid()) {
  1813. p_gizmo->add_collision_triangles(tm);
  1814. }
  1815. }
  1816. ///
  1817. Label3DGizmoPlugin::Label3DGizmoPlugin() {
  1818. }
  1819. bool Label3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  1820. return Object::cast_to<Label3D>(p_spatial) != nullptr;
  1821. }
  1822. String Label3DGizmoPlugin::get_gizmo_name() const {
  1823. return "Label3D";
  1824. }
  1825. int Label3DGizmoPlugin::get_priority() const {
  1826. return -1;
  1827. }
  1828. bool Label3DGizmoPlugin::can_be_hidden() const {
  1829. return false;
  1830. }
  1831. void Label3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  1832. Label3D *label = Object::cast_to<Label3D>(p_gizmo->get_node_3d());
  1833. p_gizmo->clear();
  1834. Ref<TriangleMesh> tm = label->generate_triangle_mesh();
  1835. if (tm.is_valid()) {
  1836. p_gizmo->add_collision_triangles(tm);
  1837. }
  1838. }
  1839. ///
  1840. Marker3DGizmoPlugin::Marker3DGizmoPlugin() {
  1841. pos3d_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
  1842. cursor_points = Vector<Vector3>();
  1843. Vector<Color> cursor_colors;
  1844. const float cs = 0.25;
  1845. // Add more points to create a "hard stop" in the color gradient.
  1846. cursor_points.push_back(Vector3(+cs, 0, 0));
  1847. cursor_points.push_back(Vector3());
  1848. cursor_points.push_back(Vector3());
  1849. cursor_points.push_back(Vector3(-cs, 0, 0));
  1850. cursor_points.push_back(Vector3(0, +cs, 0));
  1851. cursor_points.push_back(Vector3());
  1852. cursor_points.push_back(Vector3());
  1853. cursor_points.push_back(Vector3(0, -cs, 0));
  1854. cursor_points.push_back(Vector3(0, 0, +cs));
  1855. cursor_points.push_back(Vector3());
  1856. cursor_points.push_back(Vector3());
  1857. cursor_points.push_back(Vector3(0, 0, -cs));
  1858. // Use the axis color which is brighter for the positive axis.
  1859. // Use a darkened axis color for the negative axis.
  1860. // This makes it possible to see in which direction the Marker3D node is rotated
  1861. // (which can be important depending on how it's used).
  1862. const Color color_x = EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("axis_x_color"), SNAME("Editor"));
  1863. cursor_colors.push_back(color_x);
  1864. cursor_colors.push_back(color_x);
  1865. // FIXME: Use less strong darkening factor once GH-48573 is fixed.
  1866. // The current darkening factor compensates for lines being too bright in the 3D editor.
  1867. cursor_colors.push_back(color_x.lerp(Color(0, 0, 0), 0.75));
  1868. cursor_colors.push_back(color_x.lerp(Color(0, 0, 0), 0.75));
  1869. const Color color_y = EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("axis_y_color"), SNAME("Editor"));
  1870. cursor_colors.push_back(color_y);
  1871. cursor_colors.push_back(color_y);
  1872. cursor_colors.push_back(color_y.lerp(Color(0, 0, 0), 0.75));
  1873. cursor_colors.push_back(color_y.lerp(Color(0, 0, 0), 0.75));
  1874. const Color color_z = EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("axis_z_color"), SNAME("Editor"));
  1875. cursor_colors.push_back(color_z);
  1876. cursor_colors.push_back(color_z);
  1877. cursor_colors.push_back(color_z.lerp(Color(0, 0, 0), 0.75));
  1878. cursor_colors.push_back(color_z.lerp(Color(0, 0, 0), 0.75));
  1879. Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
  1880. mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
  1881. mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
  1882. mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
  1883. mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
  1884. Array d;
  1885. d.resize(RS::ARRAY_MAX);
  1886. d[Mesh::ARRAY_VERTEX] = cursor_points;
  1887. d[Mesh::ARRAY_COLOR] = cursor_colors;
  1888. pos3d_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, d);
  1889. pos3d_mesh->surface_set_material(0, mat);
  1890. }
  1891. bool Marker3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  1892. return Object::cast_to<Marker3D>(p_spatial) != nullptr;
  1893. }
  1894. String Marker3DGizmoPlugin::get_gizmo_name() const {
  1895. return "Marker3D";
  1896. }
  1897. int Marker3DGizmoPlugin::get_priority() const {
  1898. return -1;
  1899. }
  1900. void Marker3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  1901. p_gizmo->clear();
  1902. p_gizmo->add_mesh(pos3d_mesh);
  1903. p_gizmo->add_collision_segments(cursor_points);
  1904. }
  1905. ////
  1906. PhysicalBone3DGizmoPlugin::PhysicalBone3DGizmoPlugin() {
  1907. create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint"));
  1908. }
  1909. bool PhysicalBone3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  1910. return Object::cast_to<PhysicalBone3D>(p_spatial) != nullptr;
  1911. }
  1912. String PhysicalBone3DGizmoPlugin::get_gizmo_name() const {
  1913. return "PhysicalBone3D";
  1914. }
  1915. int PhysicalBone3DGizmoPlugin::get_priority() const {
  1916. return -1;
  1917. }
  1918. void PhysicalBone3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  1919. p_gizmo->clear();
  1920. PhysicalBone3D *physical_bone = Object::cast_to<PhysicalBone3D>(p_gizmo->get_node_3d());
  1921. if (!physical_bone) {
  1922. return;
  1923. }
  1924. Skeleton3D *sk(physical_bone->find_skeleton_parent());
  1925. if (!sk) {
  1926. return;
  1927. }
  1928. PhysicalBone3D *pb(sk->get_physical_bone(physical_bone->get_bone_id()));
  1929. if (!pb) {
  1930. return;
  1931. }
  1932. PhysicalBone3D *pbp(sk->get_physical_bone_parent(physical_bone->get_bone_id()));
  1933. if (!pbp) {
  1934. return;
  1935. }
  1936. Vector<Vector3> points;
  1937. switch (physical_bone->get_joint_type()) {
  1938. case PhysicalBone3D::JOINT_TYPE_PIN: {
  1939. Joint3DGizmoPlugin::CreatePinJointGizmo(physical_bone->get_joint_offset(), points);
  1940. } break;
  1941. case PhysicalBone3D::JOINT_TYPE_CONE: {
  1942. const PhysicalBone3D::ConeJointData *cjd(static_cast<const PhysicalBone3D::ConeJointData *>(physical_bone->get_joint_data()));
  1943. Joint3DGizmoPlugin::CreateConeTwistJointGizmo(
  1944. physical_bone->get_joint_offset(),
  1945. physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
  1946. pb->get_global_transform(),
  1947. pbp->get_global_transform(),
  1948. cjd->swing_span,
  1949. cjd->twist_span,
  1950. &points,
  1951. &points);
  1952. } break;
  1953. case PhysicalBone3D::JOINT_TYPE_HINGE: {
  1954. const PhysicalBone3D::HingeJointData *hjd(static_cast<const PhysicalBone3D::HingeJointData *>(physical_bone->get_joint_data()));
  1955. Joint3DGizmoPlugin::CreateHingeJointGizmo(
  1956. physical_bone->get_joint_offset(),
  1957. physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
  1958. pb->get_global_transform(),
  1959. pbp->get_global_transform(),
  1960. hjd->angular_limit_lower,
  1961. hjd->angular_limit_upper,
  1962. hjd->angular_limit_enabled,
  1963. points,
  1964. &points,
  1965. &points);
  1966. } break;
  1967. case PhysicalBone3D::JOINT_TYPE_SLIDER: {
  1968. const PhysicalBone3D::SliderJointData *sjd(static_cast<const PhysicalBone3D::SliderJointData *>(physical_bone->get_joint_data()));
  1969. Joint3DGizmoPlugin::CreateSliderJointGizmo(
  1970. physical_bone->get_joint_offset(),
  1971. physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
  1972. pb->get_global_transform(),
  1973. pbp->get_global_transform(),
  1974. sjd->angular_limit_lower,
  1975. sjd->angular_limit_upper,
  1976. sjd->linear_limit_lower,
  1977. sjd->linear_limit_upper,
  1978. points,
  1979. &points,
  1980. &points);
  1981. } break;
  1982. case PhysicalBone3D::JOINT_TYPE_6DOF: {
  1983. const PhysicalBone3D::SixDOFJointData *sdofjd(static_cast<const PhysicalBone3D::SixDOFJointData *>(physical_bone->get_joint_data()));
  1984. Joint3DGizmoPlugin::CreateGeneric6DOFJointGizmo(
  1985. physical_bone->get_joint_offset(),
  1986. physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
  1987. pb->get_global_transform(),
  1988. pbp->get_global_transform(),
  1989. sdofjd->axis_data[0].angular_limit_lower,
  1990. sdofjd->axis_data[0].angular_limit_upper,
  1991. sdofjd->axis_data[0].linear_limit_lower,
  1992. sdofjd->axis_data[0].linear_limit_upper,
  1993. sdofjd->axis_data[0].angular_limit_enabled,
  1994. sdofjd->axis_data[0].linear_limit_enabled,
  1995. sdofjd->axis_data[1].angular_limit_lower,
  1996. sdofjd->axis_data[1].angular_limit_upper,
  1997. sdofjd->axis_data[1].linear_limit_lower,
  1998. sdofjd->axis_data[1].linear_limit_upper,
  1999. sdofjd->axis_data[1].angular_limit_enabled,
  2000. sdofjd->axis_data[1].linear_limit_enabled,
  2001. sdofjd->axis_data[2].angular_limit_lower,
  2002. sdofjd->axis_data[2].angular_limit_upper,
  2003. sdofjd->axis_data[2].linear_limit_lower,
  2004. sdofjd->axis_data[2].linear_limit_upper,
  2005. sdofjd->axis_data[2].angular_limit_enabled,
  2006. sdofjd->axis_data[2].linear_limit_enabled,
  2007. points,
  2008. &points,
  2009. &points);
  2010. } break;
  2011. default:
  2012. return;
  2013. }
  2014. Ref<Material> material = get_material("joint_material", p_gizmo);
  2015. p_gizmo->add_collision_segments(points);
  2016. p_gizmo->add_lines(points, material);
  2017. }
  2018. /////
  2019. RayCast3DGizmoPlugin::RayCast3DGizmoPlugin() {
  2020. const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
  2021. create_material("shape_material", gizmo_color);
  2022. const float gizmo_value = gizmo_color.get_v();
  2023. const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
  2024. create_material("shape_material_disabled", gizmo_color_disabled);
  2025. }
  2026. bool RayCast3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  2027. return Object::cast_to<RayCast3D>(p_spatial) != nullptr;
  2028. }
  2029. String RayCast3DGizmoPlugin::get_gizmo_name() const {
  2030. return "RayCast3D";
  2031. }
  2032. int RayCast3DGizmoPlugin::get_priority() const {
  2033. return -1;
  2034. }
  2035. void RayCast3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  2036. RayCast3D *raycast = Object::cast_to<RayCast3D>(p_gizmo->get_node_3d());
  2037. p_gizmo->clear();
  2038. const Ref<StandardMaterial3D> material = raycast->is_enabled() ? raycast->get_debug_material() : get_material("shape_material_disabled");
  2039. p_gizmo->add_lines(raycast->get_debug_line_vertices(), material);
  2040. if (raycast->get_debug_shape_thickness() > 1) {
  2041. p_gizmo->add_vertices(raycast->get_debug_shape_vertices(), material, Mesh::PRIMITIVE_TRIANGLE_STRIP);
  2042. }
  2043. p_gizmo->add_collision_segments(raycast->get_debug_line_vertices());
  2044. }
  2045. /////
  2046. ShapeCast3DGizmoPlugin::ShapeCast3DGizmoPlugin() {
  2047. const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
  2048. create_material("shape_material", gizmo_color);
  2049. const float gizmo_value = gizmo_color.get_v();
  2050. const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
  2051. create_material("shape_material_disabled", gizmo_color_disabled);
  2052. }
  2053. bool ShapeCast3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  2054. return Object::cast_to<ShapeCast3D>(p_spatial) != nullptr;
  2055. }
  2056. String ShapeCast3DGizmoPlugin::get_gizmo_name() const {
  2057. return "ShapeCast3D";
  2058. }
  2059. int ShapeCast3DGizmoPlugin::get_priority() const {
  2060. return -1;
  2061. }
  2062. void ShapeCast3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  2063. ShapeCast3D *shapecast = Object::cast_to<ShapeCast3D>(p_gizmo->get_node_3d());
  2064. p_gizmo->clear();
  2065. const Ref<StandardMaterial3D> material = shapecast->is_enabled() ? shapecast->get_debug_material() : get_material("shape_material_disabled");
  2066. p_gizmo->add_lines(shapecast->get_debug_line_vertices(), material);
  2067. if (shapecast->get_shape().is_valid()) {
  2068. p_gizmo->add_lines(shapecast->get_debug_shape_vertices(), material);
  2069. }
  2070. p_gizmo->add_collision_segments(shapecast->get_debug_line_vertices());
  2071. }
  2072. /////
  2073. void SpringArm3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  2074. SpringArm3D *spring_arm = Object::cast_to<SpringArm3D>(p_gizmo->get_node_3d());
  2075. p_gizmo->clear();
  2076. Vector<Vector3> lines = {
  2077. Vector3(),
  2078. Vector3(0, 0, 1.0) * spring_arm->get_length()
  2079. };
  2080. Ref<StandardMaterial3D> material = get_material("shape_material", p_gizmo);
  2081. p_gizmo->add_lines(lines, material);
  2082. p_gizmo->add_collision_segments(lines);
  2083. }
  2084. SpringArm3DGizmoPlugin::SpringArm3DGizmoPlugin() {
  2085. Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
  2086. create_material("shape_material", gizmo_color);
  2087. }
  2088. bool SpringArm3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  2089. return Object::cast_to<SpringArm3D>(p_spatial) != nullptr;
  2090. }
  2091. String SpringArm3DGizmoPlugin::get_gizmo_name() const {
  2092. return "SpringArm3D";
  2093. }
  2094. int SpringArm3DGizmoPlugin::get_priority() const {
  2095. return -1;
  2096. }
  2097. /////
  2098. VehicleWheel3DGizmoPlugin::VehicleWheel3DGizmoPlugin() {
  2099. Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
  2100. create_material("shape_material", gizmo_color);
  2101. }
  2102. bool VehicleWheel3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  2103. return Object::cast_to<VehicleWheel3D>(p_spatial) != nullptr;
  2104. }
  2105. String VehicleWheel3DGizmoPlugin::get_gizmo_name() const {
  2106. return "VehicleWheel3D";
  2107. }
  2108. int VehicleWheel3DGizmoPlugin::get_priority() const {
  2109. return -1;
  2110. }
  2111. void VehicleWheel3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  2112. VehicleWheel3D *car_wheel = Object::cast_to<VehicleWheel3D>(p_gizmo->get_node_3d());
  2113. p_gizmo->clear();
  2114. Vector<Vector3> points;
  2115. float r = car_wheel->get_radius();
  2116. const int skip = 10;
  2117. for (int i = 0; i <= 360; i += skip) {
  2118. float ra = Math::deg_to_rad((float)i);
  2119. float rb = Math::deg_to_rad((float)i + skip);
  2120. Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
  2121. Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
  2122. points.push_back(Vector3(0, a.x, a.y));
  2123. points.push_back(Vector3(0, b.x, b.y));
  2124. const int springsec = 4;
  2125. for (int j = 0; j < springsec; j++) {
  2126. float t = car_wheel->get_suspension_rest_length() * 5;
  2127. points.push_back(Vector3(a.x, i / 360.0 * t / springsec + j * (t / springsec), a.y) * 0.2);
  2128. points.push_back(Vector3(b.x, (i + skip) / 360.0 * t / springsec + j * (t / springsec), b.y) * 0.2);
  2129. }
  2130. }
  2131. //travel
  2132. points.push_back(Vector3(0, 0, 0));
  2133. points.push_back(Vector3(0, car_wheel->get_suspension_rest_length(), 0));
  2134. //axis
  2135. points.push_back(Vector3(r * 0.2, car_wheel->get_suspension_rest_length(), 0));
  2136. points.push_back(Vector3(-r * 0.2, car_wheel->get_suspension_rest_length(), 0));
  2137. //axis
  2138. points.push_back(Vector3(r * 0.2, 0, 0));
  2139. points.push_back(Vector3(-r * 0.2, 0, 0));
  2140. //forward line
  2141. points.push_back(Vector3(0, -r, 0));
  2142. points.push_back(Vector3(0, -r, r * 2));
  2143. points.push_back(Vector3(0, -r, r * 2));
  2144. points.push_back(Vector3(r * 2 * 0.2, -r, r * 2 * 0.8));
  2145. points.push_back(Vector3(0, -r, r * 2));
  2146. points.push_back(Vector3(-r * 2 * 0.2, -r, r * 2 * 0.8));
  2147. Ref<Material> material = get_material("shape_material", p_gizmo);
  2148. p_gizmo->add_lines(points, material);
  2149. p_gizmo->add_collision_segments(points);
  2150. }
  2151. ///////////
  2152. SoftBody3DGizmoPlugin::SoftBody3DGizmoPlugin() {
  2153. Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
  2154. create_material("shape_material", gizmo_color);
  2155. create_handle_material("handles");
  2156. }
  2157. bool SoftBody3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  2158. return Object::cast_to<SoftBody3D>(p_spatial) != nullptr;
  2159. }
  2160. String SoftBody3DGizmoPlugin::get_gizmo_name() const {
  2161. return "SoftBody3D";
  2162. }
  2163. int SoftBody3DGizmoPlugin::get_priority() const {
  2164. return -1;
  2165. }
  2166. bool SoftBody3DGizmoPlugin::is_selectable_when_hidden() const {
  2167. return true;
  2168. }
  2169. void SoftBody3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  2170. SoftBody3D *soft_body = Object::cast_to<SoftBody3D>(p_gizmo->get_node_3d());
  2171. p_gizmo->clear();
  2172. if (!soft_body || soft_body->get_mesh().is_null()) {
  2173. return;
  2174. }
  2175. // find mesh
  2176. Vector<Vector3> lines;
  2177. soft_body->get_mesh()->generate_debug_mesh_lines(lines);
  2178. if (!lines.size()) {
  2179. return;
  2180. }
  2181. Ref<TriangleMesh> tm = soft_body->get_mesh()->generate_triangle_mesh();
  2182. Vector<Vector3> points;
  2183. for (int i = 0; i < soft_body->get_mesh()->get_surface_count(); i++) {
  2184. Array arrays = soft_body->get_mesh()->surface_get_arrays(i);
  2185. ERR_CONTINUE(arrays.is_empty());
  2186. const Vector<Vector3> &vertices = arrays[Mesh::ARRAY_VERTEX];
  2187. points.append_array(vertices);
  2188. }
  2189. Ref<Material> material = get_material("shape_material", p_gizmo);
  2190. p_gizmo->add_lines(lines, material);
  2191. p_gizmo->add_handles(points, get_material("handles"));
  2192. p_gizmo->add_collision_triangles(tm);
  2193. }
  2194. String SoftBody3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  2195. return "SoftBody3D pin point";
  2196. }
  2197. Variant SoftBody3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  2198. SoftBody3D *soft_body = Object::cast_to<SoftBody3D>(p_gizmo->get_node_3d());
  2199. return Variant(soft_body->is_point_pinned(p_id));
  2200. }
  2201. void SoftBody3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
  2202. SoftBody3D *soft_body = Object::cast_to<SoftBody3D>(p_gizmo->get_node_3d());
  2203. soft_body->pin_point_toggle(p_id);
  2204. }
  2205. bool SoftBody3DGizmoPlugin::is_handle_highlighted(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  2206. SoftBody3D *soft_body = Object::cast_to<SoftBody3D>(p_gizmo->get_node_3d());
  2207. return soft_body->is_point_pinned(p_id);
  2208. }
  2209. ///////////
  2210. VisibleOnScreenNotifier3DGizmoPlugin::VisibleOnScreenNotifier3DGizmoPlugin() {
  2211. Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/visibility_notifier", Color(0.8, 0.5, 0.7));
  2212. create_material("visibility_notifier_material", gizmo_color);
  2213. gizmo_color.a = 0.1;
  2214. create_material("visibility_notifier_solid_material", gizmo_color);
  2215. create_handle_material("handles");
  2216. }
  2217. bool VisibleOnScreenNotifier3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  2218. return Object::cast_to<VisibleOnScreenNotifier3D>(p_spatial) != nullptr;
  2219. }
  2220. String VisibleOnScreenNotifier3DGizmoPlugin::get_gizmo_name() const {
  2221. return "VisibleOnScreenNotifier3D";
  2222. }
  2223. int VisibleOnScreenNotifier3DGizmoPlugin::get_priority() const {
  2224. return -1;
  2225. }
  2226. String VisibleOnScreenNotifier3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  2227. switch (p_id) {
  2228. case 0:
  2229. return "Size X";
  2230. case 1:
  2231. return "Size Y";
  2232. case 2:
  2233. return "Size Z";
  2234. case 3:
  2235. return "Pos X";
  2236. case 4:
  2237. return "Pos Y";
  2238. case 5:
  2239. return "Pos Z";
  2240. }
  2241. return "";
  2242. }
  2243. Variant VisibleOnScreenNotifier3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  2244. VisibleOnScreenNotifier3D *notifier = Object::cast_to<VisibleOnScreenNotifier3D>(p_gizmo->get_node_3d());
  2245. return notifier->get_aabb();
  2246. }
  2247. void VisibleOnScreenNotifier3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
  2248. VisibleOnScreenNotifier3D *notifier = Object::cast_to<VisibleOnScreenNotifier3D>(p_gizmo->get_node_3d());
  2249. Transform3D gt = notifier->get_global_transform();
  2250. Transform3D gi = gt.affine_inverse();
  2251. bool move = p_id >= 3;
  2252. p_id = p_id % 3;
  2253. AABB aabb = notifier->get_aabb();
  2254. Vector3 ray_from = p_camera->project_ray_origin(p_point);
  2255. Vector3 ray_dir = p_camera->project_ray_normal(p_point);
  2256. Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
  2257. Vector3 ofs = aabb.get_center();
  2258. Vector3 axis;
  2259. axis[p_id] = 1.0;
  2260. if (move) {
  2261. Vector3 ra, rb;
  2262. Geometry3D::get_closest_points_between_segments(ofs - axis * 4096, ofs + axis * 4096, sg[0], sg[1], ra, rb);
  2263. float d = ra[p_id];
  2264. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  2265. d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
  2266. }
  2267. aabb.position[p_id] = d - 1.0 - aabb.size[p_id] * 0.5;
  2268. notifier->set_aabb(aabb);
  2269. } else {
  2270. Vector3 ra, rb;
  2271. Geometry3D::get_closest_points_between_segments(ofs, ofs + axis * 4096, sg[0], sg[1], ra, rb);
  2272. float d = ra[p_id] - ofs[p_id];
  2273. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  2274. d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
  2275. }
  2276. if (d < 0.001) {
  2277. d = 0.001;
  2278. }
  2279. //resize
  2280. aabb.position[p_id] = (aabb.position[p_id] + aabb.size[p_id] * 0.5) - d;
  2281. aabb.size[p_id] = d * 2;
  2282. notifier->set_aabb(aabb);
  2283. }
  2284. }
  2285. void VisibleOnScreenNotifier3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
  2286. VisibleOnScreenNotifier3D *notifier = Object::cast_to<VisibleOnScreenNotifier3D>(p_gizmo->get_node_3d());
  2287. if (p_cancel) {
  2288. notifier->set_aabb(p_restore);
  2289. return;
  2290. }
  2291. Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
  2292. ur->create_action(TTR("Change Notifier AABB"));
  2293. ur->add_do_method(notifier, "set_aabb", notifier->get_aabb());
  2294. ur->add_undo_method(notifier, "set_aabb", p_restore);
  2295. ur->commit_action();
  2296. }
  2297. void VisibleOnScreenNotifier3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  2298. VisibleOnScreenNotifier3D *notifier = Object::cast_to<VisibleOnScreenNotifier3D>(p_gizmo->get_node_3d());
  2299. p_gizmo->clear();
  2300. Vector<Vector3> lines;
  2301. AABB aabb = notifier->get_aabb();
  2302. for (int i = 0; i < 12; i++) {
  2303. Vector3 a, b;
  2304. aabb.get_edge(i, a, b);
  2305. lines.push_back(a);
  2306. lines.push_back(b);
  2307. }
  2308. Vector<Vector3> handles;
  2309. for (int i = 0; i < 3; i++) {
  2310. Vector3 ax;
  2311. ax[i] = aabb.position[i] + aabb.size[i];
  2312. ax[(i + 1) % 3] = aabb.position[(i + 1) % 3] + aabb.size[(i + 1) % 3] * 0.5;
  2313. ax[(i + 2) % 3] = aabb.position[(i + 2) % 3] + aabb.size[(i + 2) % 3] * 0.5;
  2314. handles.push_back(ax);
  2315. }
  2316. Vector3 center = aabb.get_center();
  2317. for (int i = 0; i < 3; i++) {
  2318. Vector3 ax;
  2319. ax[i] = 1.0;
  2320. handles.push_back(center + ax);
  2321. lines.push_back(center);
  2322. lines.push_back(center + ax);
  2323. }
  2324. Ref<Material> material = get_material("visibility_notifier_material", p_gizmo);
  2325. p_gizmo->add_lines(lines, material);
  2326. p_gizmo->add_collision_segments(lines);
  2327. if (p_gizmo->is_selected()) {
  2328. Ref<Material> solid_material = get_material("visibility_notifier_solid_material", p_gizmo);
  2329. p_gizmo->add_solid_box(solid_material, aabb.get_size(), aabb.get_center());
  2330. }
  2331. p_gizmo->add_handles(handles, get_material("handles"));
  2332. }
  2333. ////
  2334. CPUParticles3DGizmoPlugin::CPUParticles3DGizmoPlugin() {
  2335. create_icon_material("particles_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoCPUParticles3D"), SNAME("EditorIcons")));
  2336. }
  2337. bool CPUParticles3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  2338. return Object::cast_to<CPUParticles3D>(p_spatial) != nullptr;
  2339. }
  2340. String CPUParticles3DGizmoPlugin::get_gizmo_name() const {
  2341. return "CPUParticles3D";
  2342. }
  2343. int CPUParticles3DGizmoPlugin::get_priority() const {
  2344. return -1;
  2345. }
  2346. bool CPUParticles3DGizmoPlugin::is_selectable_when_hidden() const {
  2347. return true;
  2348. }
  2349. void CPUParticles3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  2350. Ref<Material> icon = get_material("particles_icon", p_gizmo);
  2351. p_gizmo->add_unscaled_billboard(icon, 0.05);
  2352. }
  2353. ////
  2354. GPUParticles3DGizmoPlugin::GPUParticles3DGizmoPlugin() {
  2355. Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/particles", Color(0.8, 0.7, 0.4));
  2356. create_material("particles_material", gizmo_color);
  2357. gizmo_color.a = MAX((gizmo_color.a - 0.2) * 0.02, 0.0);
  2358. create_material("particles_solid_material", gizmo_color);
  2359. create_icon_material("particles_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoGPUParticles3D"), SNAME("EditorIcons")));
  2360. create_handle_material("handles");
  2361. }
  2362. bool GPUParticles3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  2363. return Object::cast_to<GPUParticles3D>(p_spatial) != nullptr;
  2364. }
  2365. String GPUParticles3DGizmoPlugin::get_gizmo_name() const {
  2366. return "GPUParticles3D";
  2367. }
  2368. int GPUParticles3DGizmoPlugin::get_priority() const {
  2369. return -1;
  2370. }
  2371. bool GPUParticles3DGizmoPlugin::is_selectable_when_hidden() const {
  2372. return true;
  2373. }
  2374. String GPUParticles3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  2375. switch (p_id) {
  2376. case 0:
  2377. return "Size X";
  2378. case 1:
  2379. return "Size Y";
  2380. case 2:
  2381. return "Size Z";
  2382. case 3:
  2383. return "Pos X";
  2384. case 4:
  2385. return "Pos Y";
  2386. case 5:
  2387. return "Pos Z";
  2388. }
  2389. return "";
  2390. }
  2391. Variant GPUParticles3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  2392. GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(p_gizmo->get_node_3d());
  2393. return particles->get_visibility_aabb();
  2394. }
  2395. void GPUParticles3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
  2396. GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(p_gizmo->get_node_3d());
  2397. Transform3D gt = particles->get_global_transform();
  2398. Transform3D gi = gt.affine_inverse();
  2399. bool move = p_id >= 3;
  2400. p_id = p_id % 3;
  2401. AABB aabb = particles->get_visibility_aabb();
  2402. Vector3 ray_from = p_camera->project_ray_origin(p_point);
  2403. Vector3 ray_dir = p_camera->project_ray_normal(p_point);
  2404. Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
  2405. Vector3 ofs = aabb.get_center();
  2406. Vector3 axis;
  2407. axis[p_id] = 1.0;
  2408. if (move) {
  2409. Vector3 ra, rb;
  2410. Geometry3D::get_closest_points_between_segments(ofs - axis * 4096, ofs + axis * 4096, sg[0], sg[1], ra, rb);
  2411. float d = ra[p_id];
  2412. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  2413. d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
  2414. }
  2415. aabb.position[p_id] = d - 1.0 - aabb.size[p_id] * 0.5;
  2416. particles->set_visibility_aabb(aabb);
  2417. } else {
  2418. Vector3 ra, rb;
  2419. Geometry3D::get_closest_points_between_segments(ofs, ofs + axis * 4096, sg[0], sg[1], ra, rb);
  2420. float d = ra[p_id] - ofs[p_id];
  2421. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  2422. d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
  2423. }
  2424. if (d < 0.001) {
  2425. d = 0.001;
  2426. }
  2427. //resize
  2428. aabb.position[p_id] = (aabb.position[p_id] + aabb.size[p_id] * 0.5) - d;
  2429. aabb.size[p_id] = d * 2;
  2430. particles->set_visibility_aabb(aabb);
  2431. }
  2432. }
  2433. void GPUParticles3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
  2434. GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(p_gizmo->get_node_3d());
  2435. if (p_cancel) {
  2436. particles->set_visibility_aabb(p_restore);
  2437. return;
  2438. }
  2439. Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
  2440. ur->create_action(TTR("Change Particles AABB"));
  2441. ur->add_do_method(particles, "set_visibility_aabb", particles->get_visibility_aabb());
  2442. ur->add_undo_method(particles, "set_visibility_aabb", p_restore);
  2443. ur->commit_action();
  2444. }
  2445. void GPUParticles3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  2446. GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(p_gizmo->get_node_3d());
  2447. p_gizmo->clear();
  2448. Vector<Vector3> lines;
  2449. AABB aabb = particles->get_visibility_aabb();
  2450. for (int i = 0; i < 12; i++) {
  2451. Vector3 a, b;
  2452. aabb.get_edge(i, a, b);
  2453. lines.push_back(a);
  2454. lines.push_back(b);
  2455. }
  2456. Vector<Vector3> handles;
  2457. for (int i = 0; i < 3; i++) {
  2458. Vector3 ax;
  2459. ax[i] = aabb.position[i] + aabb.size[i];
  2460. ax[(i + 1) % 3] = aabb.position[(i + 1) % 3] + aabb.size[(i + 1) % 3] * 0.5;
  2461. ax[(i + 2) % 3] = aabb.position[(i + 2) % 3] + aabb.size[(i + 2) % 3] * 0.5;
  2462. handles.push_back(ax);
  2463. }
  2464. Vector3 center = aabb.get_center();
  2465. for (int i = 0; i < 3; i++) {
  2466. Vector3 ax;
  2467. ax[i] = 1.0;
  2468. handles.push_back(center + ax);
  2469. lines.push_back(center);
  2470. lines.push_back(center + ax);
  2471. }
  2472. Ref<Material> material = get_material("particles_material", p_gizmo);
  2473. Ref<Material> icon = get_material("particles_icon", p_gizmo);
  2474. p_gizmo->add_lines(lines, material);
  2475. if (p_gizmo->is_selected()) {
  2476. Ref<Material> solid_material = get_material("particles_solid_material", p_gizmo);
  2477. p_gizmo->add_solid_box(solid_material, aabb.get_size(), aabb.get_center());
  2478. }
  2479. p_gizmo->add_handles(handles, get_material("handles"));
  2480. p_gizmo->add_unscaled_billboard(icon, 0.05);
  2481. }
  2482. ////
  2483. GPUParticlesCollision3DGizmoPlugin::GPUParticlesCollision3DGizmoPlugin() {
  2484. Color gizmo_color_attractor = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/particle_attractor", Color(1, 0.7, 0.5));
  2485. create_material("shape_material_attractor", gizmo_color_attractor);
  2486. gizmo_color_attractor.a = 0.15;
  2487. create_material("shape_material_attractor_internal", gizmo_color_attractor);
  2488. Color gizmo_color_collision = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/particle_collision", Color(0.5, 0.7, 1));
  2489. create_material("shape_material_collision", gizmo_color_collision);
  2490. gizmo_color_collision.a = 0.15;
  2491. create_material("shape_material_collision_internal", gizmo_color_collision);
  2492. create_handle_material("handles");
  2493. }
  2494. bool GPUParticlesCollision3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  2495. return (Object::cast_to<GPUParticlesCollision3D>(p_spatial) != nullptr) || (Object::cast_to<GPUParticlesAttractor3D>(p_spatial) != nullptr);
  2496. }
  2497. String GPUParticlesCollision3DGizmoPlugin::get_gizmo_name() const {
  2498. return "GPUParticlesCollision3D";
  2499. }
  2500. int GPUParticlesCollision3DGizmoPlugin::get_priority() const {
  2501. return -1;
  2502. }
  2503. String GPUParticlesCollision3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  2504. const Node3D *cs = p_gizmo->get_node_3d();
  2505. if (Object::cast_to<GPUParticlesCollisionSphere3D>(cs) || Object::cast_to<GPUParticlesAttractorSphere3D>(cs)) {
  2506. return "Radius";
  2507. }
  2508. if (Object::cast_to<GPUParticlesCollisionBox3D>(cs) || Object::cast_to<GPUParticlesAttractorBox3D>(cs) || Object::cast_to<GPUParticlesAttractorVectorField3D>(cs) || Object::cast_to<GPUParticlesCollisionSDF3D>(cs) || Object::cast_to<GPUParticlesCollisionHeightField3D>(cs)) {
  2509. return "Extents";
  2510. }
  2511. return "";
  2512. }
  2513. Variant GPUParticlesCollision3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  2514. const Node3D *cs = p_gizmo->get_node_3d();
  2515. if (Object::cast_to<GPUParticlesCollisionSphere3D>(cs) || Object::cast_to<GPUParticlesAttractorSphere3D>(cs)) {
  2516. return p_gizmo->get_node_3d()->call("get_radius");
  2517. }
  2518. if (Object::cast_to<GPUParticlesCollisionBox3D>(cs) || Object::cast_to<GPUParticlesAttractorBox3D>(cs) || Object::cast_to<GPUParticlesAttractorVectorField3D>(cs) || Object::cast_to<GPUParticlesCollisionSDF3D>(cs) || Object::cast_to<GPUParticlesCollisionHeightField3D>(cs)) {
  2519. return Vector3(p_gizmo->get_node_3d()->call("get_extents"));
  2520. }
  2521. return Variant();
  2522. }
  2523. void GPUParticlesCollision3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
  2524. Node3D *sn = p_gizmo->get_node_3d();
  2525. Transform3D gt = sn->get_global_transform();
  2526. Transform3D gi = gt.affine_inverse();
  2527. Vector3 ray_from = p_camera->project_ray_origin(p_point);
  2528. Vector3 ray_dir = p_camera->project_ray_normal(p_point);
  2529. Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
  2530. if (Object::cast_to<GPUParticlesCollisionSphere3D>(sn) || Object::cast_to<GPUParticlesAttractorSphere3D>(sn)) {
  2531. Vector3 ra, rb;
  2532. Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
  2533. float d = ra.x;
  2534. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  2535. d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
  2536. }
  2537. if (d < 0.001) {
  2538. d = 0.001;
  2539. }
  2540. sn->call("set_radius", d);
  2541. }
  2542. if (Object::cast_to<GPUParticlesCollisionBox3D>(sn) || Object::cast_to<GPUParticlesAttractorBox3D>(sn) || Object::cast_to<GPUParticlesAttractorVectorField3D>(sn) || Object::cast_to<GPUParticlesCollisionSDF3D>(sn) || Object::cast_to<GPUParticlesCollisionHeightField3D>(sn)) {
  2543. Vector3 axis;
  2544. axis[p_id] = 1.0;
  2545. Vector3 ra, rb;
  2546. Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
  2547. float d = ra[p_id];
  2548. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  2549. d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
  2550. }
  2551. if (d < 0.001) {
  2552. d = 0.001;
  2553. }
  2554. Vector3 he = sn->call("get_extents");
  2555. he[p_id] = d;
  2556. sn->call("set_extents", he);
  2557. }
  2558. }
  2559. void GPUParticlesCollision3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
  2560. Node3D *sn = p_gizmo->get_node_3d();
  2561. if (Object::cast_to<GPUParticlesCollisionSphere3D>(sn) || Object::cast_to<GPUParticlesAttractorSphere3D>(sn)) {
  2562. if (p_cancel) {
  2563. sn->call("set_radius", p_restore);
  2564. return;
  2565. }
  2566. Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
  2567. ur->create_action(TTR("Change Radius"));
  2568. ur->add_do_method(sn, "set_radius", sn->call("get_radius"));
  2569. ur->add_undo_method(sn, "set_radius", p_restore);
  2570. ur->commit_action();
  2571. }
  2572. if (Object::cast_to<GPUParticlesCollisionBox3D>(sn) || Object::cast_to<GPUParticlesAttractorBox3D>(sn) || Object::cast_to<GPUParticlesAttractorVectorField3D>(sn) || Object::cast_to<GPUParticlesCollisionSDF3D>(sn) || Object::cast_to<GPUParticlesCollisionHeightField3D>(sn)) {
  2573. if (p_cancel) {
  2574. sn->call("set_extents", p_restore);
  2575. return;
  2576. }
  2577. Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
  2578. ur->create_action(TTR("Change Box Shape Extents"));
  2579. ur->add_do_method(sn, "set_extents", sn->call("get_extents"));
  2580. ur->add_undo_method(sn, "set_extents", p_restore);
  2581. ur->commit_action();
  2582. }
  2583. }
  2584. void GPUParticlesCollision3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  2585. Node3D *cs = p_gizmo->get_node_3d();
  2586. p_gizmo->clear();
  2587. Ref<Material> material;
  2588. Ref<Material> material_internal;
  2589. if (Object::cast_to<GPUParticlesAttractor3D>(cs)) {
  2590. material = get_material("shape_material_attractor", p_gizmo);
  2591. material_internal = get_material("shape_material_attractor_internal", p_gizmo);
  2592. } else {
  2593. material = get_material("shape_material_collision", p_gizmo);
  2594. material_internal = get_material("shape_material_collision_internal", p_gizmo);
  2595. }
  2596. const Ref<Material> handles_material = get_material("handles");
  2597. if (Object::cast_to<GPUParticlesCollisionSphere3D>(cs) || Object::cast_to<GPUParticlesAttractorSphere3D>(cs)) {
  2598. float r = cs->call("get_radius");
  2599. Vector<Vector3> points;
  2600. for (int i = 0; i <= 360; i++) {
  2601. float ra = Math::deg_to_rad((float)i);
  2602. float rb = Math::deg_to_rad((float)i + 1);
  2603. Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
  2604. Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
  2605. points.push_back(Vector3(a.x, 0, a.y));
  2606. points.push_back(Vector3(b.x, 0, b.y));
  2607. points.push_back(Vector3(0, a.x, a.y));
  2608. points.push_back(Vector3(0, b.x, b.y));
  2609. points.push_back(Vector3(a.x, a.y, 0));
  2610. points.push_back(Vector3(b.x, b.y, 0));
  2611. }
  2612. Vector<Vector3> collision_segments;
  2613. for (int i = 0; i < 64; i++) {
  2614. float ra = i * (Math_TAU / 64.0);
  2615. float rb = (i + 1) * (Math_TAU / 64.0);
  2616. Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
  2617. Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
  2618. collision_segments.push_back(Vector3(a.x, 0, a.y));
  2619. collision_segments.push_back(Vector3(b.x, 0, b.y));
  2620. collision_segments.push_back(Vector3(0, a.x, a.y));
  2621. collision_segments.push_back(Vector3(0, b.x, b.y));
  2622. collision_segments.push_back(Vector3(a.x, a.y, 0));
  2623. collision_segments.push_back(Vector3(b.x, b.y, 0));
  2624. }
  2625. p_gizmo->add_lines(points, material);
  2626. p_gizmo->add_collision_segments(collision_segments);
  2627. Vector<Vector3> handles;
  2628. handles.push_back(Vector3(r, 0, 0));
  2629. p_gizmo->add_handles(handles, handles_material);
  2630. }
  2631. if (Object::cast_to<GPUParticlesCollisionBox3D>(cs) || Object::cast_to<GPUParticlesAttractorBox3D>(cs) || Object::cast_to<GPUParticlesAttractorVectorField3D>(cs) || Object::cast_to<GPUParticlesCollisionSDF3D>(cs) || Object::cast_to<GPUParticlesCollisionHeightField3D>(cs)) {
  2632. Vector<Vector3> lines;
  2633. AABB aabb;
  2634. aabb.position = -cs->call("get_extents").operator Vector3();
  2635. aabb.size = aabb.position * -2;
  2636. for (int i = 0; i < 12; i++) {
  2637. Vector3 a, b;
  2638. aabb.get_edge(i, a, b);
  2639. lines.push_back(a);
  2640. lines.push_back(b);
  2641. }
  2642. Vector<Vector3> handles;
  2643. for (int i = 0; i < 3; i++) {
  2644. Vector3 ax;
  2645. ax[i] = cs->call("get_extents").operator Vector3()[i];
  2646. handles.push_back(ax);
  2647. }
  2648. p_gizmo->add_lines(lines, material);
  2649. p_gizmo->add_collision_segments(lines);
  2650. p_gizmo->add_handles(handles, handles_material);
  2651. GPUParticlesCollisionSDF3D *col_sdf = Object::cast_to<GPUParticlesCollisionSDF3D>(cs);
  2652. if (col_sdf) {
  2653. static const int subdivs[GPUParticlesCollisionSDF3D::RESOLUTION_MAX] = { 16, 32, 64, 128, 256, 512 };
  2654. int subdiv = subdivs[col_sdf->get_resolution()];
  2655. float cell_size = aabb.get_longest_axis_size() / subdiv;
  2656. lines.clear();
  2657. for (int i = 1; i < subdiv; i++) {
  2658. for (int j = 0; j < 3; j++) {
  2659. if (cell_size * i > aabb.size[j]) {
  2660. continue;
  2661. }
  2662. int j_n1 = (j + 1) % 3;
  2663. int j_n2 = (j + 2) % 3;
  2664. for (int k = 0; k < 4; k++) {
  2665. Vector3 from = aabb.position, to = aabb.position;
  2666. from[j] += cell_size * i;
  2667. to[j] += cell_size * i;
  2668. if (k & 1) {
  2669. to[j_n1] += aabb.size[j_n1];
  2670. } else {
  2671. to[j_n2] += aabb.size[j_n2];
  2672. }
  2673. if (k & 2) {
  2674. from[j_n1] += aabb.size[j_n1];
  2675. from[j_n2] += aabb.size[j_n2];
  2676. }
  2677. lines.push_back(from);
  2678. lines.push_back(to);
  2679. }
  2680. }
  2681. }
  2682. p_gizmo->add_lines(lines, material_internal);
  2683. }
  2684. }
  2685. }
  2686. /////
  2687. ////
  2688. ReflectionProbeGizmoPlugin::ReflectionProbeGizmoPlugin() {
  2689. Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/reflection_probe", Color(0.6, 1, 0.5));
  2690. create_material("reflection_probe_material", gizmo_color);
  2691. gizmo_color.a = 0.5;
  2692. create_material("reflection_internal_material", gizmo_color);
  2693. gizmo_color.a = 0.1;
  2694. create_material("reflection_probe_solid_material", gizmo_color);
  2695. create_icon_material("reflection_probe_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoReflectionProbe"), SNAME("EditorIcons")));
  2696. create_handle_material("handles");
  2697. }
  2698. bool ReflectionProbeGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  2699. return Object::cast_to<ReflectionProbe>(p_spatial) != nullptr;
  2700. }
  2701. String ReflectionProbeGizmoPlugin::get_gizmo_name() const {
  2702. return "ReflectionProbe";
  2703. }
  2704. int ReflectionProbeGizmoPlugin::get_priority() const {
  2705. return -1;
  2706. }
  2707. String ReflectionProbeGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  2708. switch (p_id) {
  2709. case 0:
  2710. return "Extents X";
  2711. case 1:
  2712. return "Extents Y";
  2713. case 2:
  2714. return "Extents Z";
  2715. case 3:
  2716. return "Origin X";
  2717. case 4:
  2718. return "Origin Y";
  2719. case 5:
  2720. return "Origin Z";
  2721. }
  2722. return "";
  2723. }
  2724. Variant ReflectionProbeGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  2725. ReflectionProbe *probe = Object::cast_to<ReflectionProbe>(p_gizmo->get_node_3d());
  2726. return AABB(probe->get_extents(), probe->get_origin_offset());
  2727. }
  2728. void ReflectionProbeGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
  2729. ReflectionProbe *probe = Object::cast_to<ReflectionProbe>(p_gizmo->get_node_3d());
  2730. Transform3D gt = probe->get_global_transform();
  2731. Transform3D gi = gt.affine_inverse();
  2732. if (p_id < 3) {
  2733. Vector3 extents = probe->get_extents();
  2734. Vector3 ray_from = p_camera->project_ray_origin(p_point);
  2735. Vector3 ray_dir = p_camera->project_ray_normal(p_point);
  2736. Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) };
  2737. Vector3 axis;
  2738. axis[p_id] = 1.0;
  2739. Vector3 ra, rb;
  2740. Geometry3D::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
  2741. float d = ra[p_id];
  2742. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  2743. d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
  2744. }
  2745. if (d < 0.001) {
  2746. d = 0.001;
  2747. }
  2748. extents[p_id] = d;
  2749. probe->set_extents(extents);
  2750. } else {
  2751. p_id -= 3;
  2752. Vector3 origin = probe->get_origin_offset();
  2753. origin[p_id] = 0;
  2754. Vector3 ray_from = p_camera->project_ray_origin(p_point);
  2755. Vector3 ray_dir = p_camera->project_ray_normal(p_point);
  2756. Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) };
  2757. Vector3 axis;
  2758. axis[p_id] = 1.0;
  2759. Vector3 ra, rb;
  2760. Geometry3D::get_closest_points_between_segments(origin - axis * 16384, origin + axis * 16384, sg[0], sg[1], ra, rb);
  2761. // Adjust the actual position to account for the gizmo handle position
  2762. float d = ra[p_id] + 0.25;
  2763. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  2764. d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
  2765. }
  2766. origin[p_id] = d;
  2767. probe->set_origin_offset(origin);
  2768. }
  2769. }
  2770. void ReflectionProbeGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
  2771. ReflectionProbe *probe = Object::cast_to<ReflectionProbe>(p_gizmo->get_node_3d());
  2772. AABB restore = p_restore;
  2773. if (p_cancel) {
  2774. probe->set_extents(restore.position);
  2775. probe->set_origin_offset(restore.size);
  2776. return;
  2777. }
  2778. Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
  2779. ur->create_action(TTR("Change Probe Extents"));
  2780. ur->add_do_method(probe, "set_extents", probe->get_extents());
  2781. ur->add_do_method(probe, "set_origin_offset", probe->get_origin_offset());
  2782. ur->add_undo_method(probe, "set_extents", restore.position);
  2783. ur->add_undo_method(probe, "set_origin_offset", restore.size);
  2784. ur->commit_action();
  2785. }
  2786. void ReflectionProbeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  2787. ReflectionProbe *probe = Object::cast_to<ReflectionProbe>(p_gizmo->get_node_3d());
  2788. p_gizmo->clear();
  2789. Vector<Vector3> lines;
  2790. Vector<Vector3> internal_lines;
  2791. Vector3 extents = probe->get_extents();
  2792. AABB aabb;
  2793. aabb.position = -extents;
  2794. aabb.size = extents * 2;
  2795. for (int i = 0; i < 12; i++) {
  2796. Vector3 a, b;
  2797. aabb.get_edge(i, a, b);
  2798. lines.push_back(a);
  2799. lines.push_back(b);
  2800. }
  2801. for (int i = 0; i < 8; i++) {
  2802. Vector3 ep = aabb.get_endpoint(i);
  2803. internal_lines.push_back(probe->get_origin_offset());
  2804. internal_lines.push_back(ep);
  2805. }
  2806. Vector<Vector3> handles;
  2807. for (int i = 0; i < 3; i++) {
  2808. Vector3 ax;
  2809. ax[i] = aabb.position[i] + aabb.size[i];
  2810. handles.push_back(ax);
  2811. }
  2812. for (int i = 0; i < 3; i++) {
  2813. Vector3 orig_handle = probe->get_origin_offset();
  2814. orig_handle[i] -= 0.25;
  2815. lines.push_back(orig_handle);
  2816. handles.push_back(orig_handle);
  2817. orig_handle[i] += 0.5;
  2818. lines.push_back(orig_handle);
  2819. }
  2820. Ref<Material> material = get_material("reflection_probe_material", p_gizmo);
  2821. Ref<Material> material_internal = get_material("reflection_internal_material", p_gizmo);
  2822. Ref<Material> icon = get_material("reflection_probe_icon", p_gizmo);
  2823. p_gizmo->add_lines(lines, material);
  2824. p_gizmo->add_lines(internal_lines, material_internal);
  2825. if (p_gizmo->is_selected()) {
  2826. Ref<Material> solid_material = get_material("reflection_probe_solid_material", p_gizmo);
  2827. p_gizmo->add_solid_box(solid_material, probe->get_extents() * 2.0);
  2828. }
  2829. p_gizmo->add_unscaled_billboard(icon, 0.05);
  2830. p_gizmo->add_handles(handles, get_material("handles"));
  2831. }
  2832. ///////////////////////////////
  2833. ////
  2834. DecalGizmoPlugin::DecalGizmoPlugin() {
  2835. Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/decal", Color(0.6, 0.5, 1.0));
  2836. create_material("decal_material", gizmo_color);
  2837. create_handle_material("handles");
  2838. }
  2839. bool DecalGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  2840. return Object::cast_to<Decal>(p_spatial) != nullptr;
  2841. }
  2842. String DecalGizmoPlugin::get_gizmo_name() const {
  2843. return "Decal";
  2844. }
  2845. int DecalGizmoPlugin::get_priority() const {
  2846. return -1;
  2847. }
  2848. String DecalGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  2849. switch (p_id) {
  2850. case 0:
  2851. return "Extents X";
  2852. case 1:
  2853. return "Extents Y";
  2854. case 2:
  2855. return "Extents Z";
  2856. }
  2857. return "";
  2858. }
  2859. Variant DecalGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  2860. Decal *decal = Object::cast_to<Decal>(p_gizmo->get_node_3d());
  2861. return decal->get_extents();
  2862. }
  2863. void DecalGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
  2864. Decal *decal = Object::cast_to<Decal>(p_gizmo->get_node_3d());
  2865. Transform3D gt = decal->get_global_transform();
  2866. Transform3D gi = gt.affine_inverse();
  2867. Vector3 extents = decal->get_extents();
  2868. Vector3 ray_from = p_camera->project_ray_origin(p_point);
  2869. Vector3 ray_dir = p_camera->project_ray_normal(p_point);
  2870. Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) };
  2871. Vector3 axis;
  2872. axis[p_id] = 1.0;
  2873. Vector3 ra, rb;
  2874. Geometry3D::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
  2875. float d = ra[p_id];
  2876. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  2877. d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
  2878. }
  2879. if (d < 0.001) {
  2880. d = 0.001;
  2881. }
  2882. extents[p_id] = d;
  2883. decal->set_extents(extents);
  2884. }
  2885. void DecalGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
  2886. Decal *decal = Object::cast_to<Decal>(p_gizmo->get_node_3d());
  2887. Vector3 restore = p_restore;
  2888. if (p_cancel) {
  2889. decal->set_extents(restore);
  2890. return;
  2891. }
  2892. Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
  2893. ur->create_action(TTR("Change Decal Extents"));
  2894. ur->add_do_method(decal, "set_extents", decal->get_extents());
  2895. ur->add_undo_method(decal, "set_extents", restore);
  2896. ur->commit_action();
  2897. }
  2898. void DecalGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  2899. Decal *decal = Object::cast_to<Decal>(p_gizmo->get_node_3d());
  2900. p_gizmo->clear();
  2901. Vector<Vector3> lines;
  2902. Vector3 extents = decal->get_extents();
  2903. AABB aabb;
  2904. aabb.position = -extents;
  2905. aabb.size = extents * 2;
  2906. for (int i = 0; i < 12; i++) {
  2907. Vector3 a, b;
  2908. aabb.get_edge(i, a, b);
  2909. if (a.y == b.y) {
  2910. lines.push_back(a);
  2911. lines.push_back(b);
  2912. } else {
  2913. Vector3 ah = a.lerp(b, 0.2);
  2914. lines.push_back(a);
  2915. lines.push_back(ah);
  2916. Vector3 bh = b.lerp(a, 0.2);
  2917. lines.push_back(b);
  2918. lines.push_back(bh);
  2919. }
  2920. }
  2921. lines.push_back(Vector3(0, extents.y, 0));
  2922. lines.push_back(Vector3(0, extents.y * 1.2, 0));
  2923. Vector<Vector3> handles;
  2924. for (int i = 0; i < 3; i++) {
  2925. Vector3 ax;
  2926. ax[i] = aabb.position[i] + aabb.size[i];
  2927. handles.push_back(ax);
  2928. }
  2929. Ref<Material> material = get_material("decal_material", p_gizmo);
  2930. p_gizmo->add_lines(lines, material);
  2931. p_gizmo->add_handles(handles, get_material("handles"));
  2932. }
  2933. ///////////////////////////////
  2934. VoxelGIGizmoPlugin::VoxelGIGizmoPlugin() {
  2935. Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/voxel_gi", Color(0.5, 1, 0.6));
  2936. create_material("voxel_gi_material", gizmo_color);
  2937. // This gizmo draws a lot of lines. Use a low opacity to make it not too intrusive.
  2938. gizmo_color.a = 0.1;
  2939. create_material("voxel_gi_internal_material", gizmo_color);
  2940. gizmo_color.a = 0.05;
  2941. create_material("voxel_gi_solid_material", gizmo_color);
  2942. create_icon_material("voxel_gi_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoVoxelGI"), SNAME("EditorIcons")));
  2943. create_handle_material("handles");
  2944. }
  2945. bool VoxelGIGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  2946. return Object::cast_to<VoxelGI>(p_spatial) != nullptr;
  2947. }
  2948. String VoxelGIGizmoPlugin::get_gizmo_name() const {
  2949. return "VoxelGI";
  2950. }
  2951. int VoxelGIGizmoPlugin::get_priority() const {
  2952. return -1;
  2953. }
  2954. String VoxelGIGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  2955. switch (p_id) {
  2956. case 0:
  2957. return "Extents X";
  2958. case 1:
  2959. return "Extents Y";
  2960. case 2:
  2961. return "Extents Z";
  2962. }
  2963. return "";
  2964. }
  2965. Variant VoxelGIGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  2966. VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_node_3d());
  2967. return probe->get_extents();
  2968. }
  2969. void VoxelGIGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
  2970. VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_node_3d());
  2971. Transform3D gt = probe->get_global_transform();
  2972. Transform3D gi = gt.affine_inverse();
  2973. Vector3 extents = probe->get_extents();
  2974. Vector3 ray_from = p_camera->project_ray_origin(p_point);
  2975. Vector3 ray_dir = p_camera->project_ray_normal(p_point);
  2976. Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) };
  2977. Vector3 axis;
  2978. axis[p_id] = 1.0;
  2979. Vector3 ra, rb;
  2980. Geometry3D::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
  2981. float d = ra[p_id];
  2982. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  2983. d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
  2984. }
  2985. if (d < 0.001) {
  2986. d = 0.001;
  2987. }
  2988. extents[p_id] = d;
  2989. probe->set_extents(extents);
  2990. }
  2991. void VoxelGIGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
  2992. VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_node_3d());
  2993. Vector3 restore = p_restore;
  2994. if (p_cancel) {
  2995. probe->set_extents(restore);
  2996. return;
  2997. }
  2998. Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
  2999. ur->create_action(TTR("Change Probe Extents"));
  3000. ur->add_do_method(probe, "set_extents", probe->get_extents());
  3001. ur->add_undo_method(probe, "set_extents", restore);
  3002. ur->commit_action();
  3003. }
  3004. void VoxelGIGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  3005. VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_node_3d());
  3006. Ref<Material> material = get_material("voxel_gi_material", p_gizmo);
  3007. Ref<Material> icon = get_material("voxel_gi_icon", p_gizmo);
  3008. Ref<Material> material_internal = get_material("voxel_gi_internal_material", p_gizmo);
  3009. p_gizmo->clear();
  3010. Vector<Vector3> lines;
  3011. Vector3 extents = probe->get_extents();
  3012. static const int subdivs[VoxelGI::SUBDIV_MAX] = { 64, 128, 256, 512 };
  3013. AABB aabb = AABB(-extents, extents * 2);
  3014. int subdiv = subdivs[probe->get_subdiv()];
  3015. float cell_size = aabb.get_longest_axis_size() / subdiv;
  3016. for (int i = 0; i < 12; i++) {
  3017. Vector3 a, b;
  3018. aabb.get_edge(i, a, b);
  3019. lines.push_back(a);
  3020. lines.push_back(b);
  3021. }
  3022. p_gizmo->add_lines(lines, material);
  3023. lines.clear();
  3024. for (int i = 1; i < subdiv; i++) {
  3025. for (int j = 0; j < 3; j++) {
  3026. if (cell_size * i > aabb.size[j]) {
  3027. continue;
  3028. }
  3029. int j_n1 = (j + 1) % 3;
  3030. int j_n2 = (j + 2) % 3;
  3031. for (int k = 0; k < 4; k++) {
  3032. Vector3 from = aabb.position, to = aabb.position;
  3033. from[j] += cell_size * i;
  3034. to[j] += cell_size * i;
  3035. if (k & 1) {
  3036. to[j_n1] += aabb.size[j_n1];
  3037. } else {
  3038. to[j_n2] += aabb.size[j_n2];
  3039. }
  3040. if (k & 2) {
  3041. from[j_n1] += aabb.size[j_n1];
  3042. from[j_n2] += aabb.size[j_n2];
  3043. }
  3044. lines.push_back(from);
  3045. lines.push_back(to);
  3046. }
  3047. }
  3048. }
  3049. p_gizmo->add_lines(lines, material_internal);
  3050. Vector<Vector3> handles;
  3051. for (int i = 0; i < 3; i++) {
  3052. Vector3 ax;
  3053. ax[i] = aabb.position[i] + aabb.size[i];
  3054. handles.push_back(ax);
  3055. }
  3056. if (p_gizmo->is_selected()) {
  3057. Ref<Material> solid_material = get_material("voxel_gi_solid_material", p_gizmo);
  3058. p_gizmo->add_solid_box(solid_material, aabb.get_size());
  3059. }
  3060. p_gizmo->add_unscaled_billboard(icon, 0.05);
  3061. p_gizmo->add_handles(handles, get_material("handles"));
  3062. }
  3063. ////
  3064. LightmapGIGizmoPlugin::LightmapGIGizmoPlugin() {
  3065. Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/lightmap_lines", Color(0.5, 0.6, 1));
  3066. gizmo_color.a = 0.1;
  3067. create_material("lightmap_lines", gizmo_color);
  3068. Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
  3069. mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
  3070. mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
  3071. mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
  3072. mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, false);
  3073. add_material("lightmap_probe_material", mat);
  3074. create_icon_material("baked_indirect_light_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoLightmapGI"), SNAME("EditorIcons")));
  3075. }
  3076. bool LightmapGIGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  3077. return Object::cast_to<LightmapGI>(p_spatial) != nullptr;
  3078. }
  3079. String LightmapGIGizmoPlugin::get_gizmo_name() const {
  3080. return "LightmapGI";
  3081. }
  3082. int LightmapGIGizmoPlugin::get_priority() const {
  3083. return -1;
  3084. }
  3085. void LightmapGIGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  3086. Ref<Material> icon = get_material("baked_indirect_light_icon", p_gizmo);
  3087. LightmapGI *baker = Object::cast_to<LightmapGI>(p_gizmo->get_node_3d());
  3088. Ref<LightmapGIData> data = baker->get_light_data();
  3089. p_gizmo->add_unscaled_billboard(icon, 0.05);
  3090. if (data.is_null()) {
  3091. return;
  3092. }
  3093. Ref<Material> material_lines = get_material("lightmap_lines", p_gizmo);
  3094. Ref<Material> material_probes = get_material("lightmap_probe_material", p_gizmo);
  3095. p_gizmo->clear();
  3096. Vector<Vector3> lines;
  3097. HashSet<Vector2i> lines_found;
  3098. Vector<Vector3> points = data->get_capture_points();
  3099. if (points.size() == 0) {
  3100. return;
  3101. }
  3102. Vector<Color> sh = data->get_capture_sh();
  3103. if (sh.size() != points.size() * 9) {
  3104. return;
  3105. }
  3106. Vector<int> tetrahedrons = data->get_capture_tetrahedra();
  3107. for (int i = 0; i < tetrahedrons.size(); i += 4) {
  3108. for (int j = 0; j < 4; j++) {
  3109. for (int k = j + 1; k < 4; k++) {
  3110. Vector2i pair;
  3111. pair.x = tetrahedrons[i + j];
  3112. pair.y = tetrahedrons[i + k];
  3113. if (pair.y < pair.x) {
  3114. SWAP(pair.x, pair.y);
  3115. }
  3116. if (lines_found.has(pair)) {
  3117. continue;
  3118. }
  3119. lines_found.insert(pair);
  3120. lines.push_back(points[pair.x]);
  3121. lines.push_back(points[pair.y]);
  3122. }
  3123. }
  3124. }
  3125. p_gizmo->add_lines(lines, material_lines);
  3126. int stack_count = 8;
  3127. int sector_count = 16;
  3128. float sector_step = (Math_PI * 2.0) / sector_count;
  3129. float stack_step = Math_PI / stack_count;
  3130. Vector<Vector3> vertices;
  3131. Vector<Color> colors;
  3132. Vector<int> indices;
  3133. float radius = 0.3;
  3134. for (int p = 0; p < points.size(); p++) {
  3135. int vertex_base = vertices.size();
  3136. Vector3 sh_col[9];
  3137. for (int i = 0; i < 9; i++) {
  3138. sh_col[i].x = sh[p * 9 + i].r;
  3139. sh_col[i].y = sh[p * 9 + i].g;
  3140. sh_col[i].z = sh[p * 9 + i].b;
  3141. }
  3142. for (int i = 0; i <= stack_count; ++i) {
  3143. float stack_angle = Math_PI / 2 - i * stack_step; // starting from pi/2 to -pi/2
  3144. float xy = radius * Math::cos(stack_angle); // r * cos(u)
  3145. float z = radius * Math::sin(stack_angle); // r * sin(u)
  3146. // add (sector_count+1) vertices per stack
  3147. // the first and last vertices have same position and normal, but different tex coords
  3148. for (int j = 0; j <= sector_count; ++j) {
  3149. float sector_angle = j * sector_step; // starting from 0 to 2pi
  3150. // vertex position (x, y, z)
  3151. float x = xy * Math::cos(sector_angle); // r * cos(u) * cos(v)
  3152. float y = xy * Math::sin(sector_angle); // r * cos(u) * sin(v)
  3153. Vector3 n = Vector3(x, z, y);
  3154. vertices.push_back(points[p] + n);
  3155. n.normalize();
  3156. const float c1 = 0.429043;
  3157. const float c2 = 0.511664;
  3158. const float c3 = 0.743125;
  3159. const float c4 = 0.886227;
  3160. const float c5 = 0.247708;
  3161. Vector3 light = (c1 * sh_col[8] * (n.x * n.x - n.y * n.y) +
  3162. c3 * sh_col[6] * n.z * n.z +
  3163. c4 * sh_col[0] -
  3164. c5 * sh_col[6] +
  3165. 2.0 * c1 * sh_col[4] * n.x * n.y +
  3166. 2.0 * c1 * sh_col[7] * n.x * n.z +
  3167. 2.0 * c1 * sh_col[5] * n.y * n.z +
  3168. 2.0 * c2 * sh_col[3] * n.x +
  3169. 2.0 * c2 * sh_col[1] * n.y +
  3170. 2.0 * c2 * sh_col[2] * n.z);
  3171. colors.push_back(Color(light.x, light.y, light.z, 1));
  3172. }
  3173. }
  3174. for (int i = 0; i < stack_count; ++i) {
  3175. int k1 = i * (sector_count + 1); // beginning of current stack
  3176. int k2 = k1 + sector_count + 1; // beginning of next stack
  3177. for (int j = 0; j < sector_count; ++j, ++k1, ++k2) {
  3178. // 2 triangles per sector excluding first and last stacks
  3179. // k1 => k2 => k1+1
  3180. if (i != 0) {
  3181. indices.push_back(vertex_base + k1);
  3182. indices.push_back(vertex_base + k2);
  3183. indices.push_back(vertex_base + k1 + 1);
  3184. }
  3185. // k1+1 => k2 => k2+1
  3186. if (i != (stack_count - 1)) {
  3187. indices.push_back(vertex_base + k1 + 1);
  3188. indices.push_back(vertex_base + k2);
  3189. indices.push_back(vertex_base + k2 + 1);
  3190. }
  3191. }
  3192. }
  3193. }
  3194. Array array;
  3195. array.resize(RS::ARRAY_MAX);
  3196. array[RS::ARRAY_VERTEX] = vertices;
  3197. array[RS::ARRAY_INDEX] = indices;
  3198. array[RS::ARRAY_COLOR] = colors;
  3199. Ref<ArrayMesh> mesh;
  3200. mesh.instantiate();
  3201. mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, array, Array(), Dictionary(), 0); //no compression
  3202. mesh->surface_set_material(0, material_probes);
  3203. p_gizmo->add_mesh(mesh);
  3204. }
  3205. /////////
  3206. LightmapProbeGizmoPlugin::LightmapProbeGizmoPlugin() {
  3207. Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/lightprobe_lines", Color(0.5, 0.6, 1));
  3208. gizmo_color.a = 0.3;
  3209. create_material("lightprobe_lines", gizmo_color);
  3210. }
  3211. bool LightmapProbeGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  3212. return Object::cast_to<LightmapProbe>(p_spatial) != nullptr;
  3213. }
  3214. String LightmapProbeGizmoPlugin::get_gizmo_name() const {
  3215. return "LightmapProbe";
  3216. }
  3217. int LightmapProbeGizmoPlugin::get_priority() const {
  3218. return -1;
  3219. }
  3220. void LightmapProbeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  3221. Ref<Material> material_lines = get_material("lightprobe_lines", p_gizmo);
  3222. p_gizmo->clear();
  3223. Vector<Vector3> lines;
  3224. int stack_count = 8;
  3225. int sector_count = 16;
  3226. float sector_step = (Math_PI * 2.0) / sector_count;
  3227. float stack_step = Math_PI / stack_count;
  3228. Vector<Vector3> vertices;
  3229. float radius = 0.2;
  3230. for (int i = 0; i <= stack_count; ++i) {
  3231. float stack_angle = Math_PI / 2 - i * stack_step; // starting from pi/2 to -pi/2
  3232. float xy = radius * Math::cos(stack_angle); // r * cos(u)
  3233. float z = radius * Math::sin(stack_angle); // r * sin(u)
  3234. // add (sector_count+1) vertices per stack
  3235. // the first and last vertices have same position and normal, but different tex coords
  3236. for (int j = 0; j <= sector_count; ++j) {
  3237. float sector_angle = j * sector_step; // starting from 0 to 2pi
  3238. // vertex position (x, y, z)
  3239. float x = xy * Math::cos(sector_angle); // r * cos(u) * cos(v)
  3240. float y = xy * Math::sin(sector_angle); // r * cos(u) * sin(v)
  3241. Vector3 n = Vector3(x, z, y);
  3242. vertices.push_back(n);
  3243. }
  3244. }
  3245. for (int i = 0; i < stack_count; ++i) {
  3246. int k1 = i * (sector_count + 1); // beginning of current stack
  3247. int k2 = k1 + sector_count + 1; // beginning of next stack
  3248. for (int j = 0; j < sector_count; ++j, ++k1, ++k2) {
  3249. // 2 triangles per sector excluding first and last stacks
  3250. // k1 => k2 => k1+1
  3251. if (i != 0) {
  3252. lines.push_back(vertices[k1]);
  3253. lines.push_back(vertices[k2]);
  3254. lines.push_back(vertices[k1]);
  3255. lines.push_back(vertices[k1 + 1]);
  3256. }
  3257. if (i != (stack_count - 1)) {
  3258. lines.push_back(vertices[k1 + 1]);
  3259. lines.push_back(vertices[k2]);
  3260. lines.push_back(vertices[k2]);
  3261. lines.push_back(vertices[k2 + 1]);
  3262. }
  3263. }
  3264. }
  3265. p_gizmo->add_lines(lines, material_lines);
  3266. }
  3267. ////
  3268. CollisionObject3DGizmoPlugin::CollisionObject3DGizmoPlugin() {
  3269. const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
  3270. create_material("shape_material", gizmo_color);
  3271. const float gizmo_value = gizmo_color.get_v();
  3272. const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
  3273. create_material("shape_material_disabled", gizmo_color_disabled);
  3274. }
  3275. bool CollisionObject3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  3276. return Object::cast_to<CollisionObject3D>(p_spatial) != nullptr;
  3277. }
  3278. String CollisionObject3DGizmoPlugin::get_gizmo_name() const {
  3279. return "CollisionObject3D";
  3280. }
  3281. int CollisionObject3DGizmoPlugin::get_priority() const {
  3282. return -2;
  3283. }
  3284. void CollisionObject3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  3285. CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_gizmo->get_node_3d());
  3286. p_gizmo->clear();
  3287. List<uint32_t> owner_ids;
  3288. co->get_shape_owners(&owner_ids);
  3289. for (uint32_t &owner_id : owner_ids) {
  3290. Transform3D xform = co->shape_owner_get_transform(owner_id);
  3291. Object *owner = co->shape_owner_get_owner(owner_id);
  3292. // Exclude CollisionShape3D and CollisionPolygon3D as they have their gizmo.
  3293. if (!Object::cast_to<CollisionShape3D>(owner) && !Object::cast_to<CollisionPolygon3D>(owner)) {
  3294. Ref<Material> material = get_material(!co->is_shape_owner_disabled(owner_id) ? "shape_material" : "shape_material_disabled", p_gizmo);
  3295. for (int shape_id = 0; shape_id < co->shape_owner_get_shape_count(owner_id); shape_id++) {
  3296. Ref<Shape3D> s = co->shape_owner_get_shape(owner_id, shape_id);
  3297. if (s.is_null()) {
  3298. continue;
  3299. }
  3300. SurfaceTool st;
  3301. st.append_from(s->get_debug_mesh(), 0, xform);
  3302. p_gizmo->add_mesh(st.commit(), material);
  3303. p_gizmo->add_collision_segments(s->get_debug_mesh_lines());
  3304. }
  3305. }
  3306. }
  3307. }
  3308. ////
  3309. CollisionShape3DGizmoPlugin::CollisionShape3DGizmoPlugin() {
  3310. const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
  3311. create_material("shape_material", gizmo_color);
  3312. const float gizmo_value = gizmo_color.get_v();
  3313. const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
  3314. create_material("shape_material_disabled", gizmo_color_disabled);
  3315. create_handle_material("handles");
  3316. }
  3317. bool CollisionShape3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  3318. return Object::cast_to<CollisionShape3D>(p_spatial) != nullptr;
  3319. }
  3320. String CollisionShape3DGizmoPlugin::get_gizmo_name() const {
  3321. return "CollisionShape3D";
  3322. }
  3323. int CollisionShape3DGizmoPlugin::get_priority() const {
  3324. return -1;
  3325. }
  3326. String CollisionShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  3327. const CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_node_3d());
  3328. Ref<Shape3D> s = cs->get_shape();
  3329. if (s.is_null()) {
  3330. return "";
  3331. }
  3332. if (Object::cast_to<SphereShape3D>(*s)) {
  3333. return "Radius";
  3334. }
  3335. if (Object::cast_to<BoxShape3D>(*s)) {
  3336. return "Size";
  3337. }
  3338. if (Object::cast_to<CapsuleShape3D>(*s)) {
  3339. return p_id == 0 ? "Radius" : "Height";
  3340. }
  3341. if (Object::cast_to<CylinderShape3D>(*s)) {
  3342. return p_id == 0 ? "Radius" : "Height";
  3343. }
  3344. if (Object::cast_to<SeparationRayShape3D>(*s)) {
  3345. return "Length";
  3346. }
  3347. return "";
  3348. }
  3349. Variant CollisionShape3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  3350. CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_node_3d());
  3351. Ref<Shape3D> s = cs->get_shape();
  3352. if (s.is_null()) {
  3353. return Variant();
  3354. }
  3355. if (Object::cast_to<SphereShape3D>(*s)) {
  3356. Ref<SphereShape3D> ss = s;
  3357. return ss->get_radius();
  3358. }
  3359. if (Object::cast_to<BoxShape3D>(*s)) {
  3360. Ref<BoxShape3D> bs = s;
  3361. return bs->get_size();
  3362. }
  3363. if (Object::cast_to<CapsuleShape3D>(*s)) {
  3364. Ref<CapsuleShape3D> cs2 = s;
  3365. return Vector2(cs2->get_radius(), cs2->get_height());
  3366. }
  3367. if (Object::cast_to<CylinderShape3D>(*s)) {
  3368. Ref<CylinderShape3D> cs2 = s;
  3369. return p_id == 0 ? cs2->get_radius() : cs2->get_height();
  3370. }
  3371. if (Object::cast_to<SeparationRayShape3D>(*s)) {
  3372. Ref<SeparationRayShape3D> cs2 = s;
  3373. return cs2->get_length();
  3374. }
  3375. return Variant();
  3376. }
  3377. void CollisionShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
  3378. CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_node_3d());
  3379. Ref<Shape3D> s = cs->get_shape();
  3380. if (s.is_null()) {
  3381. return;
  3382. }
  3383. Transform3D gt = cs->get_global_transform();
  3384. Transform3D gi = gt.affine_inverse();
  3385. Vector3 ray_from = p_camera->project_ray_origin(p_point);
  3386. Vector3 ray_dir = p_camera->project_ray_normal(p_point);
  3387. Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
  3388. if (Object::cast_to<SphereShape3D>(*s)) {
  3389. Ref<SphereShape3D> ss = s;
  3390. Vector3 ra, rb;
  3391. Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
  3392. float d = ra.x;
  3393. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  3394. d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
  3395. }
  3396. if (d < 0.001) {
  3397. d = 0.001;
  3398. }
  3399. ss->set_radius(d);
  3400. }
  3401. if (Object::cast_to<SeparationRayShape3D>(*s)) {
  3402. Ref<SeparationRayShape3D> rs = s;
  3403. Vector3 ra, rb;
  3404. Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(0, 0, 4096), sg[0], sg[1], ra, rb);
  3405. float d = ra.z;
  3406. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  3407. d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
  3408. }
  3409. if (d < 0.001) {
  3410. d = 0.001;
  3411. }
  3412. rs->set_length(d);
  3413. }
  3414. if (Object::cast_to<BoxShape3D>(*s)) {
  3415. Vector3 axis;
  3416. axis[p_id] = 1.0;
  3417. Ref<BoxShape3D> bs = s;
  3418. Vector3 ra, rb;
  3419. Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
  3420. float d = ra[p_id];
  3421. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  3422. d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
  3423. }
  3424. if (d < 0.001) {
  3425. d = 0.001;
  3426. }
  3427. Vector3 he = bs->get_size();
  3428. he[p_id] = d * 2;
  3429. bs->set_size(he);
  3430. }
  3431. if (Object::cast_to<CapsuleShape3D>(*s)) {
  3432. Vector3 axis;
  3433. axis[p_id == 0 ? 0 : 1] = 1.0;
  3434. Ref<CapsuleShape3D> cs2 = s;
  3435. Vector3 ra, rb;
  3436. Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
  3437. float d = axis.dot(ra);
  3438. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  3439. d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
  3440. }
  3441. if (d < 0.001) {
  3442. d = 0.001;
  3443. }
  3444. if (p_id == 0) {
  3445. cs2->set_radius(d);
  3446. } else if (p_id == 1) {
  3447. cs2->set_height(d * 2.0);
  3448. }
  3449. }
  3450. if (Object::cast_to<CylinderShape3D>(*s)) {
  3451. Vector3 axis;
  3452. axis[p_id == 0 ? 0 : 1] = 1.0;
  3453. Ref<CylinderShape3D> cs2 = s;
  3454. Vector3 ra, rb;
  3455. Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
  3456. float d = axis.dot(ra);
  3457. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  3458. d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
  3459. }
  3460. if (d < 0.001) {
  3461. d = 0.001;
  3462. }
  3463. if (p_id == 0) {
  3464. cs2->set_radius(d);
  3465. } else if (p_id == 1) {
  3466. cs2->set_height(d * 2.0);
  3467. }
  3468. }
  3469. }
  3470. void CollisionShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
  3471. CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_node_3d());
  3472. Ref<Shape3D> s = cs->get_shape();
  3473. if (s.is_null()) {
  3474. return;
  3475. }
  3476. if (Object::cast_to<SphereShape3D>(*s)) {
  3477. Ref<SphereShape3D> ss = s;
  3478. if (p_cancel) {
  3479. ss->set_radius(p_restore);
  3480. return;
  3481. }
  3482. Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
  3483. ur->create_action(TTR("Change Sphere Shape Radius"));
  3484. ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius());
  3485. ur->add_undo_method(ss.ptr(), "set_radius", p_restore);
  3486. ur->commit_action();
  3487. }
  3488. if (Object::cast_to<BoxShape3D>(*s)) {
  3489. Ref<BoxShape3D> ss = s;
  3490. if (p_cancel) {
  3491. ss->set_size(p_restore);
  3492. return;
  3493. }
  3494. Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
  3495. ur->create_action(TTR("Change Box Shape Size"));
  3496. ur->add_do_method(ss.ptr(), "set_size", ss->get_size());
  3497. ur->add_undo_method(ss.ptr(), "set_size", p_restore);
  3498. ur->commit_action();
  3499. }
  3500. if (Object::cast_to<CapsuleShape3D>(*s)) {
  3501. Ref<CapsuleShape3D> ss = s;
  3502. Vector2 values = p_restore;
  3503. if (p_cancel) {
  3504. ss->set_radius(values[0]);
  3505. ss->set_height(values[1]);
  3506. return;
  3507. }
  3508. Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
  3509. if (p_id == 0) {
  3510. ur->create_action(TTR("Change Capsule Shape Radius"));
  3511. ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius());
  3512. } else {
  3513. ur->create_action(TTR("Change Capsule Shape Height"));
  3514. ur->add_do_method(ss.ptr(), "set_height", ss->get_height());
  3515. }
  3516. ur->add_undo_method(ss.ptr(), "set_radius", values[0]);
  3517. ur->add_undo_method(ss.ptr(), "set_height", values[1]);
  3518. ur->commit_action();
  3519. }
  3520. if (Object::cast_to<CylinderShape3D>(*s)) {
  3521. Ref<CylinderShape3D> ss = s;
  3522. if (p_cancel) {
  3523. if (p_id == 0) {
  3524. ss->set_radius(p_restore);
  3525. } else {
  3526. ss->set_height(p_restore);
  3527. }
  3528. return;
  3529. }
  3530. Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
  3531. if (p_id == 0) {
  3532. ur->create_action(TTR("Change Cylinder Shape Radius"));
  3533. ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius());
  3534. ur->add_undo_method(ss.ptr(), "set_radius", p_restore);
  3535. } else {
  3536. ur->create_action(
  3537. ///
  3538. ////////
  3539. TTR("Change Cylinder Shape Height"));
  3540. ur->add_do_method(ss.ptr(), "set_height", ss->get_height());
  3541. ur->add_undo_method(ss.ptr(), "set_height", p_restore);
  3542. }
  3543. ur->commit_action();
  3544. }
  3545. if (Object::cast_to<SeparationRayShape3D>(*s)) {
  3546. Ref<SeparationRayShape3D> ss = s;
  3547. if (p_cancel) {
  3548. ss->set_length(p_restore);
  3549. return;
  3550. }
  3551. Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
  3552. ur->create_action(TTR("Change Separation Ray Shape Length"));
  3553. ur->add_do_method(ss.ptr(), "set_length", ss->get_length());
  3554. ur->add_undo_method(ss.ptr(), "set_length", p_restore);
  3555. ur->commit_action();
  3556. }
  3557. }
  3558. void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  3559. CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_node_3d());
  3560. p_gizmo->clear();
  3561. Ref<Shape3D> s = cs->get_shape();
  3562. if (s.is_null()) {
  3563. return;
  3564. }
  3565. const Ref<Material> material =
  3566. get_material(!cs->is_disabled() ? "shape_material" : "shape_material_disabled", p_gizmo);
  3567. Ref<Material> handles_material = get_material("handles");
  3568. if (Object::cast_to<SphereShape3D>(*s)) {
  3569. Ref<SphereShape3D> sp = s;
  3570. float r = sp->get_radius();
  3571. Vector<Vector3> points;
  3572. for (int i = 0; i <= 360; i++) {
  3573. float ra = Math::deg_to_rad((float)i);
  3574. float rb = Math::deg_to_rad((float)i + 1);
  3575. Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
  3576. Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
  3577. points.push_back(Vector3(a.x, 0, a.y));
  3578. points.push_back(Vector3(b.x, 0, b.y));
  3579. points.push_back(Vector3(0, a.x, a.y));
  3580. points.push_back(Vector3(0, b.x, b.y));
  3581. points.push_back(Vector3(a.x, a.y, 0));
  3582. points.push_back(Vector3(b.x, b.y, 0));
  3583. }
  3584. Vector<Vector3> collision_segments;
  3585. for (int i = 0; i < 64; i++) {
  3586. float ra = i * (Math_TAU / 64.0);
  3587. float rb = (i + 1) * (Math_TAU / 64.0);
  3588. Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
  3589. Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
  3590. collision_segments.push_back(Vector3(a.x, 0, a.y));
  3591. collision_segments.push_back(Vector3(b.x, 0, b.y));
  3592. collision_segments.push_back(Vector3(0, a.x, a.y));
  3593. collision_segments.push_back(Vector3(0, b.x, b.y));
  3594. collision_segments.push_back(Vector3(a.x, a.y, 0));
  3595. collision_segments.push_back(Vector3(b.x, b.y, 0));
  3596. }
  3597. p_gizmo->add_lines(points, material);
  3598. p_gizmo->add_collision_segments(collision_segments);
  3599. Vector<Vector3> handles;
  3600. handles.push_back(Vector3(r, 0, 0));
  3601. p_gizmo->add_handles(handles, handles_material);
  3602. }
  3603. if (Object::cast_to<BoxShape3D>(*s)) {
  3604. Ref<BoxShape3D> bs = s;
  3605. Vector<Vector3> lines;
  3606. AABB aabb;
  3607. aabb.position = -bs->get_size() / 2;
  3608. aabb.size = bs->get_size();
  3609. for (int i = 0; i < 12; i++) {
  3610. Vector3 a, b;
  3611. aabb.get_edge(i, a, b);
  3612. lines.push_back(a);
  3613. lines.push_back(b);
  3614. }
  3615. Vector<Vector3> handles;
  3616. for (int i = 0; i < 3; i++) {
  3617. Vector3 ax;
  3618. ax[i] = bs->get_size()[i] / 2;
  3619. handles.push_back(ax);
  3620. }
  3621. p_gizmo->add_lines(lines, material);
  3622. p_gizmo->add_collision_segments(lines);
  3623. p_gizmo->add_handles(handles, handles_material);
  3624. }
  3625. if (Object::cast_to<CapsuleShape3D>(*s)) {
  3626. Ref<CapsuleShape3D> cs2 = s;
  3627. float radius = cs2->get_radius();
  3628. float height = cs2->get_height();
  3629. Vector<Vector3> points;
  3630. Vector3 d(0, height * 0.5 - radius, 0);
  3631. for (int i = 0; i < 360; i++) {
  3632. float ra = Math::deg_to_rad((float)i);
  3633. float rb = Math::deg_to_rad((float)i + 1);
  3634. Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
  3635. Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
  3636. points.push_back(Vector3(a.x, 0, a.y) + d);
  3637. points.push_back(Vector3(b.x, 0, b.y) + d);
  3638. points.push_back(Vector3(a.x, 0, a.y) - d);
  3639. points.push_back(Vector3(b.x, 0, b.y) - d);
  3640. if (i % 90 == 0) {
  3641. points.push_back(Vector3(a.x, 0, a.y) + d);
  3642. points.push_back(Vector3(a.x, 0, a.y) - d);
  3643. }
  3644. Vector3 dud = i < 180 ? d : -d;
  3645. points.push_back(Vector3(0, a.x, a.y) + dud);
  3646. points.push_back(Vector3(0, b.x, b.y) + dud);
  3647. points.push_back(Vector3(a.y, a.x, 0) + dud);
  3648. points.push_back(Vector3(b.y, b.x, 0) + dud);
  3649. }
  3650. p_gizmo->add_lines(points, material);
  3651. Vector<Vector3> collision_segments;
  3652. for (int i = 0; i < 64; i++) {
  3653. float ra = i * (Math_TAU / 64.0);
  3654. float rb = (i + 1) * (Math_TAU / 64.0);
  3655. Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
  3656. Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
  3657. collision_segments.push_back(Vector3(a.x, 0, a.y) + d);
  3658. collision_segments.push_back(Vector3(b.x, 0, b.y) + d);
  3659. collision_segments.push_back(Vector3(a.x, 0, a.y) - d);
  3660. collision_segments.push_back(Vector3(b.x, 0, b.y) - d);
  3661. if (i % 16 == 0) {
  3662. collision_segments.push_back(Vector3(a.x, 0, a.y) + d);
  3663. collision_segments.push_back(Vector3(a.x, 0, a.y) - d);
  3664. }
  3665. Vector3 dud = i < 32 ? d : -d;
  3666. collision_segments.push_back(Vector3(0, a.x, a.y) + dud);
  3667. collision_segments.push_back(Vector3(0, b.x, b.y) + dud);
  3668. collision_segments.push_back(Vector3(a.y, a.x, 0) + dud);
  3669. collision_segments.push_back(Vector3(b.y, b.x, 0) + dud);
  3670. }
  3671. p_gizmo->add_collision_segments(collision_segments);
  3672. Vector<Vector3> handles = {
  3673. Vector3(cs2->get_radius(), 0, 0),
  3674. Vector3(0, cs2->get_height() * 0.5, 0)
  3675. };
  3676. p_gizmo->add_handles(handles, handles_material);
  3677. }
  3678. if (Object::cast_to<CylinderShape3D>(*s)) {
  3679. Ref<CylinderShape3D> cs2 = s;
  3680. float radius = cs2->get_radius();
  3681. float height = cs2->get_height();
  3682. Vector<Vector3> points;
  3683. Vector3 d(0, height * 0.5, 0);
  3684. for (int i = 0; i < 360; i++) {
  3685. float ra = Math::deg_to_rad((float)i);
  3686. float rb = Math::deg_to_rad((float)i + 1);
  3687. Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
  3688. Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
  3689. points.push_back(Vector3(a.x, 0, a.y) + d);
  3690. points.push_back(Vector3(b.x, 0, b.y) + d);
  3691. points.push_back(Vector3(a.x, 0, a.y) - d);
  3692. points.push_back(Vector3(b.x, 0, b.y) - d);
  3693. if (i % 90 == 0) {
  3694. points.push_back(Vector3(a.x, 0, a.y) + d);
  3695. points.push_back(Vector3(a.x, 0, a.y) - d);
  3696. }
  3697. }
  3698. p_gizmo->add_lines(points, material);
  3699. Vector<Vector3> collision_segments;
  3700. for (int i = 0; i < 64; i++) {
  3701. float ra = i * (Math_TAU / 64.0);
  3702. float rb = (i + 1) * (Math_TAU / 64.0);
  3703. Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
  3704. Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
  3705. collision_segments.push_back(Vector3(a.x, 0, a.y) + d);
  3706. collision_segments.push_back(Vector3(b.x, 0, b.y) + d);
  3707. collision_segments.push_back(Vector3(a.x, 0, a.y) - d);
  3708. collision_segments.push_back(Vector3(b.x, 0, b.y) - d);
  3709. if (i % 16 == 0) {
  3710. collision_segments.push_back(Vector3(a.x, 0, a.y) + d);
  3711. collision_segments.push_back(Vector3(a.x, 0, a.y) - d);
  3712. }
  3713. }
  3714. p_gizmo->add_collision_segments(collision_segments);
  3715. Vector<Vector3> handles = {
  3716. Vector3(cs2->get_radius(), 0, 0),
  3717. Vector3(0, cs2->get_height() * 0.5, 0)
  3718. };
  3719. p_gizmo->add_handles(handles, handles_material);
  3720. }
  3721. if (Object::cast_to<WorldBoundaryShape3D>(*s)) {
  3722. Ref<WorldBoundaryShape3D> wbs = s;
  3723. const Plane &p = wbs->get_plane();
  3724. Vector3 n1 = p.get_any_perpendicular_normal();
  3725. Vector3 n2 = p.normal.cross(n1).normalized();
  3726. Vector3 pface[4] = {
  3727. p.normal * p.d + n1 * 10.0 + n2 * 10.0,
  3728. p.normal * p.d + n1 * 10.0 + n2 * -10.0,
  3729. p.normal * p.d + n1 * -10.0 + n2 * -10.0,
  3730. p.normal * p.d + n1 * -10.0 + n2 * 10.0,
  3731. };
  3732. Vector<Vector3> points = {
  3733. pface[0],
  3734. pface[1],
  3735. pface[1],
  3736. pface[2],
  3737. pface[2],
  3738. pface[3],
  3739. pface[3],
  3740. pface[0],
  3741. p.normal * p.d,
  3742. p.normal * p.d + p.normal * 3
  3743. };
  3744. p_gizmo->add_lines(points, material);
  3745. p_gizmo->add_collision_segments(points);
  3746. }
  3747. if (Object::cast_to<ConvexPolygonShape3D>(*s)) {
  3748. Vector<Vector3> points = Object::cast_to<ConvexPolygonShape3D>(*s)->get_points();
  3749. if (points.size() > 3) {
  3750. Vector<Vector3> varr = Variant(points);
  3751. Geometry3D::MeshData md;
  3752. Error err = ConvexHullComputer::convex_hull(varr, md);
  3753. if (err == OK) {
  3754. Vector<Vector3> points2;
  3755. points2.resize(md.edges.size() * 2);
  3756. for (int i = 0; i < md.edges.size(); i++) {
  3757. points2.write[i * 2 + 0] = md.vertices[md.edges[i].a];
  3758. points2.write[i * 2 + 1] = md.vertices[md.edges[i].b];
  3759. }
  3760. p_gizmo->add_lines(points2, material);
  3761. p_gizmo->add_collision_segments(points2);
  3762. }
  3763. }
  3764. }
  3765. if (Object::cast_to<ConcavePolygonShape3D>(*s)) {
  3766. Ref<ConcavePolygonShape3D> cs2 = s;
  3767. Ref<ArrayMesh> mesh = cs2->get_debug_mesh();
  3768. p_gizmo->add_mesh(mesh, material);
  3769. p_gizmo->add_collision_segments(cs2->get_debug_mesh_lines());
  3770. }
  3771. if (Object::cast_to<SeparationRayShape3D>(*s)) {
  3772. Ref<SeparationRayShape3D> rs = s;
  3773. Vector<Vector3> points = {
  3774. Vector3(),
  3775. Vector3(0, 0, rs->get_length())
  3776. };
  3777. p_gizmo->add_lines(points, material);
  3778. p_gizmo->add_collision_segments(points);
  3779. Vector<Vector3> handles;
  3780. handles.push_back(Vector3(0, 0, rs->get_length()));
  3781. p_gizmo->add_handles(handles, handles_material);
  3782. }
  3783. if (Object::cast_to<HeightMapShape3D>(*s)) {
  3784. Ref<HeightMapShape3D> hms = s;
  3785. Ref<ArrayMesh> mesh = hms->get_debug_mesh();
  3786. p_gizmo->add_mesh(mesh, material);
  3787. }
  3788. }
  3789. /////
  3790. CollisionPolygon3DGizmoPlugin::CollisionPolygon3DGizmoPlugin() {
  3791. const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
  3792. create_material("shape_material", gizmo_color);
  3793. const float gizmo_value = gizmo_color.get_v();
  3794. const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
  3795. create_material("shape_material_disabled", gizmo_color_disabled);
  3796. }
  3797. bool CollisionPolygon3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  3798. return Object::cast_to<CollisionPolygon3D>(p_spatial) != nullptr;
  3799. }
  3800. String CollisionPolygon3DGizmoPlugin::get_gizmo_name() const {
  3801. return "CollisionPolygon3D";
  3802. }
  3803. int CollisionPolygon3DGizmoPlugin::get_priority() const {
  3804. return -1;
  3805. }
  3806. void CollisionPolygon3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  3807. CollisionPolygon3D *polygon = Object::cast_to<CollisionPolygon3D>(p_gizmo->get_node_3d());
  3808. p_gizmo->clear();
  3809. Vector<Vector2> points = polygon->get_polygon();
  3810. float depth = polygon->get_depth() * 0.5;
  3811. Vector<Vector3> lines;
  3812. for (int i = 0; i < points.size(); i++) {
  3813. int n = (i + 1) % points.size();
  3814. lines.push_back(Vector3(points[i].x, points[i].y, depth));
  3815. lines.push_back(Vector3(points[n].x, points[n].y, depth));
  3816. lines.push_back(Vector3(points[i].x, points[i].y, -depth));
  3817. lines.push_back(Vector3(points[n].x, points[n].y, -depth));
  3818. lines.push_back(Vector3(points[i].x, points[i].y, depth));
  3819. lines.push_back(Vector3(points[i].x, points[i].y, -depth));
  3820. }
  3821. const Ref<Material> material =
  3822. get_material(!polygon->is_disabled() ? "shape_material" : "shape_material_disabled", p_gizmo);
  3823. p_gizmo->add_lines(lines, material);
  3824. p_gizmo->add_collision_segments(lines);
  3825. }
  3826. ////
  3827. NavigationRegion3DGizmoPlugin::NavigationRegion3DGizmoPlugin() {
  3828. create_material("face_material", NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color(), false, false, true);
  3829. create_material("face_material_disabled", NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_disabled_color(), false, false, true);
  3830. create_material("edge_material", NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_color());
  3831. create_material("edge_material_disabled", NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_disabled_color());
  3832. }
  3833. bool NavigationRegion3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  3834. return Object::cast_to<NavigationRegion3D>(p_spatial) != nullptr;
  3835. }
  3836. String NavigationRegion3DGizmoPlugin::get_gizmo_name() const {
  3837. return "NavigationRegion3D";
  3838. }
  3839. int NavigationRegion3DGizmoPlugin::get_priority() const {
  3840. return -1;
  3841. }
  3842. void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  3843. NavigationRegion3D *navigationregion = Object::cast_to<NavigationRegion3D>(p_gizmo->get_node_3d());
  3844. p_gizmo->clear();
  3845. Ref<NavigationMesh> navigationmesh = navigationregion->get_navigation_mesh();
  3846. if (navigationmesh.is_null()) {
  3847. return;
  3848. }
  3849. Vector<Vector3> vertices = navigationmesh->get_vertices();
  3850. const Vector3 *vr = vertices.ptr();
  3851. List<Face3> faces;
  3852. for (int i = 0; i < navigationmesh->get_polygon_count(); i++) {
  3853. Vector<int> p = navigationmesh->get_polygon(i);
  3854. for (int j = 2; j < p.size(); j++) {
  3855. Face3 f;
  3856. f.vertex[0] = vr[p[0]];
  3857. f.vertex[1] = vr[p[j - 1]];
  3858. f.vertex[2] = vr[p[j]];
  3859. faces.push_back(f);
  3860. }
  3861. }
  3862. if (faces.is_empty()) {
  3863. return;
  3864. }
  3865. HashMap<_EdgeKey, bool, _EdgeKey> edge_map;
  3866. Vector<Vector3> tmeshfaces;
  3867. tmeshfaces.resize(faces.size() * 3);
  3868. {
  3869. Vector3 *tw = tmeshfaces.ptrw();
  3870. int tidx = 0;
  3871. for (const Face3 &f : faces) {
  3872. for (int j = 0; j < 3; j++) {
  3873. tw[tidx++] = f.vertex[j];
  3874. _EdgeKey ek;
  3875. ek.from = f.vertex[j].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
  3876. ek.to = f.vertex[(j + 1) % 3].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
  3877. if (ek.from < ek.to) {
  3878. SWAP(ek.from, ek.to);
  3879. }
  3880. HashMap<_EdgeKey, bool, _EdgeKey>::Iterator F = edge_map.find(ek);
  3881. if (F) {
  3882. F->value = false;
  3883. } else {
  3884. edge_map[ek] = true;
  3885. }
  3886. }
  3887. }
  3888. }
  3889. Vector<Vector3> lines;
  3890. for (const KeyValue<_EdgeKey, bool> &E : edge_map) {
  3891. if (E.value) {
  3892. lines.push_back(E.key.from);
  3893. lines.push_back(E.key.to);
  3894. }
  3895. }
  3896. Ref<TriangleMesh> tmesh = memnew(TriangleMesh);
  3897. tmesh->create(tmeshfaces);
  3898. p_gizmo->add_collision_triangles(tmesh);
  3899. p_gizmo->add_collision_segments(lines);
  3900. Ref<ArrayMesh> debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
  3901. int polygon_count = navigationmesh->get_polygon_count();
  3902. // build geometry face surface
  3903. Vector<Vector3> face_vertex_array;
  3904. face_vertex_array.resize(polygon_count * 3);
  3905. for (int i = 0; i < polygon_count; i++) {
  3906. Vector<int> polygon = navigationmesh->get_polygon(i);
  3907. face_vertex_array.push_back(vertices[polygon[0]]);
  3908. face_vertex_array.push_back(vertices[polygon[1]]);
  3909. face_vertex_array.push_back(vertices[polygon[2]]);
  3910. }
  3911. Array face_mesh_array;
  3912. face_mesh_array.resize(Mesh::ARRAY_MAX);
  3913. face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array;
  3914. // if enabled add vertex colors to colorize each face individually
  3915. RandomPCG rand;
  3916. bool enabled_geometry_face_random_color = NavigationServer3D::get_singleton()->get_debug_navigation_enable_geometry_face_random_color();
  3917. if (enabled_geometry_face_random_color) {
  3918. Color debug_navigation_geometry_face_color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
  3919. Color polygon_color = debug_navigation_geometry_face_color;
  3920. Vector<Color> face_color_array;
  3921. face_color_array.resize(polygon_count * 3);
  3922. for (int i = 0; i < polygon_count; i++) {
  3923. // Generate the polygon color, slightly randomly modified from the settings one.
  3924. polygon_color.set_hsv(debug_navigation_geometry_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1, debug_navigation_geometry_face_color.get_s(), debug_navigation_geometry_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2);
  3925. polygon_color.a = debug_navigation_geometry_face_color.a;
  3926. Vector<int> polygon = navigationmesh->get_polygon(i);
  3927. face_color_array.push_back(polygon_color);
  3928. face_color_array.push_back(polygon_color);
  3929. face_color_array.push_back(polygon_color);
  3930. }
  3931. face_mesh_array[Mesh::ARRAY_COLOR] = face_color_array;
  3932. }
  3933. debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array);
  3934. p_gizmo->add_mesh(debug_mesh, navigationregion->is_enabled() ? get_material("face_material", p_gizmo) : get_material("face_material_disabled", p_gizmo));
  3935. // if enabled build geometry edge line surface
  3936. bool enabled_edge_lines = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines();
  3937. if (enabled_edge_lines) {
  3938. Vector<Vector3> line_vertex_array;
  3939. line_vertex_array.resize(polygon_count * 6);
  3940. for (int i = 0; i < polygon_count; i++) {
  3941. Vector<int> polygon = navigationmesh->get_polygon(i);
  3942. line_vertex_array.push_back(vertices[polygon[0]]);
  3943. line_vertex_array.push_back(vertices[polygon[1]]);
  3944. line_vertex_array.push_back(vertices[polygon[1]]);
  3945. line_vertex_array.push_back(vertices[polygon[2]]);
  3946. line_vertex_array.push_back(vertices[polygon[2]]);
  3947. line_vertex_array.push_back(vertices[polygon[0]]);
  3948. }
  3949. p_gizmo->add_lines(line_vertex_array, navigationregion->is_enabled() ? get_material("edge_material", p_gizmo) : get_material("edge_material_disabled", p_gizmo));
  3950. }
  3951. }
  3952. ////
  3953. NavigationLink3DGizmoPlugin::NavigationLink3DGizmoPlugin() {
  3954. create_material("navigation_link_material", NavigationServer3D::get_singleton()->get_debug_navigation_link_connection_color());
  3955. create_material("navigation_link_material_disabled", NavigationServer3D::get_singleton()->get_debug_navigation_link_connection_disabled_color());
  3956. create_handle_material("handles");
  3957. }
  3958. bool NavigationLink3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  3959. return Object::cast_to<NavigationLink3D>(p_spatial) != nullptr;
  3960. }
  3961. String NavigationLink3DGizmoPlugin::get_gizmo_name() const {
  3962. return "NavigationLink3D";
  3963. }
  3964. int NavigationLink3DGizmoPlugin::get_priority() const {
  3965. return -1;
  3966. }
  3967. void NavigationLink3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  3968. NavigationLink3D *link = Object::cast_to<NavigationLink3D>(p_gizmo->get_node_3d());
  3969. RID nav_map = link->get_world_3d()->get_navigation_map();
  3970. real_t search_radius = NavigationServer3D::get_singleton()->map_get_link_connection_radius(nav_map);
  3971. Vector3 up_vector = NavigationServer3D::get_singleton()->map_get_up(nav_map);
  3972. Vector3::Axis up_axis = up_vector.max_axis_index();
  3973. Vector3 start_location = link->get_start_location();
  3974. Vector3 end_location = link->get_end_location();
  3975. Ref<Material> link_material = get_material("navigation_link_material", p_gizmo);
  3976. Ref<Material> link_material_disabled = get_material("navigation_link_material_disabled", p_gizmo);
  3977. Ref<Material> handles_material = get_material("handles");
  3978. p_gizmo->clear();
  3979. // Draw line between the points.
  3980. Vector<Vector3> lines;
  3981. lines.append(start_location);
  3982. lines.append(end_location);
  3983. // Draw start location search radius
  3984. for (int i = 0; i < 30; i++) {
  3985. // Create a circle
  3986. const float ra = Math::deg_to_rad((float)(i * 12));
  3987. const float rb = Math::deg_to_rad((float)((i + 1) * 12));
  3988. const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * search_radius;
  3989. const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * search_radius;
  3990. // Draw axis-aligned circle
  3991. switch (up_axis) {
  3992. case Vector3::AXIS_X:
  3993. lines.append(start_location + Vector3(0, a.x, a.y));
  3994. lines.append(start_location + Vector3(0, b.x, b.y));
  3995. break;
  3996. case Vector3::AXIS_Y:
  3997. lines.append(start_location + Vector3(a.x, 0, a.y));
  3998. lines.append(start_location + Vector3(b.x, 0, b.y));
  3999. break;
  4000. case Vector3::AXIS_Z:
  4001. lines.append(start_location + Vector3(a.x, a.y, 0));
  4002. lines.append(start_location + Vector3(b.x, b.y, 0));
  4003. break;
  4004. }
  4005. }
  4006. // Draw end location search radius
  4007. for (int i = 0; i < 30; i++) {
  4008. // Create a circle
  4009. const float ra = Math::deg_to_rad((float)(i * 12));
  4010. const float rb = Math::deg_to_rad((float)((i + 1) * 12));
  4011. const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * search_radius;
  4012. const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * search_radius;
  4013. // Draw axis-aligned circle
  4014. switch (up_axis) {
  4015. case Vector3::AXIS_X:
  4016. lines.append(end_location + Vector3(0, a.x, a.y));
  4017. lines.append(end_location + Vector3(0, b.x, b.y));
  4018. break;
  4019. case Vector3::AXIS_Y:
  4020. lines.append(end_location + Vector3(a.x, 0, a.y));
  4021. lines.append(end_location + Vector3(b.x, 0, b.y));
  4022. break;
  4023. case Vector3::AXIS_Z:
  4024. lines.append(end_location + Vector3(a.x, a.y, 0));
  4025. lines.append(end_location + Vector3(b.x, b.y, 0));
  4026. break;
  4027. }
  4028. }
  4029. p_gizmo->add_lines(lines, link->is_enabled() ? link_material : link_material_disabled);
  4030. p_gizmo->add_collision_segments(lines);
  4031. Vector<Vector3> handles;
  4032. handles.append(start_location);
  4033. handles.append(end_location);
  4034. p_gizmo->add_handles(handles, handles_material);
  4035. }
  4036. String NavigationLink3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  4037. return p_id == 0 ? TTR("Start Location") : TTR("End Location");
  4038. }
  4039. Variant NavigationLink3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  4040. NavigationLink3D *link = Object::cast_to<NavigationLink3D>(p_gizmo->get_node_3d());
  4041. return p_id == 0 ? link->get_start_location() : link->get_end_location();
  4042. }
  4043. void NavigationLink3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
  4044. NavigationLink3D *link = Object::cast_to<NavigationLink3D>(p_gizmo->get_node_3d());
  4045. Transform3D gt = link->get_global_transform();
  4046. Transform3D gi = gt.affine_inverse();
  4047. Transform3D ct = p_camera->get_global_transform();
  4048. Vector3 cam_dir = ct.basis.get_column(Vector3::AXIS_Z);
  4049. Vector3 ray_from = p_camera->project_ray_origin(p_point);
  4050. Vector3 ray_dir = p_camera->project_ray_normal(p_point);
  4051. Vector3 location = p_id == 0 ? link->get_start_location() : link->get_end_location();
  4052. Plane move_plane = Plane(cam_dir, gt.xform(location));
  4053. Vector3 intersection;
  4054. if (!move_plane.intersects_ray(ray_from, ray_dir, &intersection)) {
  4055. return;
  4056. }
  4057. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  4058. double snap = Node3DEditor::get_singleton()->get_translate_snap();
  4059. intersection.snap(Vector3(snap, snap, snap));
  4060. }
  4061. location = gi.xform(intersection);
  4062. if (p_id == 0) {
  4063. link->set_start_location(location);
  4064. } else if (p_id == 1) {
  4065. link->set_end_location(location);
  4066. }
  4067. }
  4068. void NavigationLink3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
  4069. NavigationLink3D *link = Object::cast_to<NavigationLink3D>(p_gizmo->get_node_3d());
  4070. if (p_cancel) {
  4071. if (p_id == 0) {
  4072. link->set_start_location(p_restore);
  4073. } else {
  4074. link->set_end_location(p_restore);
  4075. }
  4076. return;
  4077. }
  4078. Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
  4079. if (p_id == 0) {
  4080. ur->create_action(TTR("Change Start Location"));
  4081. ur->add_do_method(link, "set_start_location", link->get_start_location());
  4082. ur->add_undo_method(link, "set_start_location", p_restore);
  4083. } else {
  4084. ur->create_action(TTR("Change End Location"));
  4085. ur->add_do_method(link, "set_end_location", link->get_end_location());
  4086. ur->add_undo_method(link, "set_end_location", p_restore);
  4087. }
  4088. ur->commit_action();
  4089. }
  4090. //////
  4091. #define BODY_A_RADIUS 0.25
  4092. #define BODY_B_RADIUS 0.27
  4093. Basis JointGizmosDrawer::look_body(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) {
  4094. const Vector3 &p_eye(p_joint_transform.origin);
  4095. const Vector3 &p_target(p_body_transform.origin);
  4096. Vector3 v_x, v_y, v_z;
  4097. // Look the body with X
  4098. v_x = p_target - p_eye;
  4099. v_x.normalize();
  4100. v_z = v_x.cross(Vector3(0, 1, 0));
  4101. v_z.normalize();
  4102. v_y = v_z.cross(v_x);
  4103. v_y.normalize();
  4104. Basis base;
  4105. base.set_columns(v_x, v_y, v_z);
  4106. // Absorb current joint transform
  4107. base = p_joint_transform.basis.inverse() * base;
  4108. return base;
  4109. }
  4110. Basis JointGizmosDrawer::look_body_toward(Vector3::Axis p_axis, const Transform3D &joint_transform, const Transform3D &body_transform) {
  4111. switch (p_axis) {
  4112. case Vector3::AXIS_X:
  4113. return look_body_toward_x(joint_transform, body_transform);
  4114. case Vector3::AXIS_Y:
  4115. return look_body_toward_y(joint_transform, body_transform);
  4116. case Vector3::AXIS_Z:
  4117. return look_body_toward_z(joint_transform, body_transform);
  4118. default:
  4119. return Basis();
  4120. }
  4121. }
  4122. Basis JointGizmosDrawer::look_body_toward_x(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) {
  4123. const Vector3 &p_eye(p_joint_transform.origin);
  4124. const Vector3 &p_target(p_body_transform.origin);
  4125. const Vector3 p_front(p_joint_transform.basis.get_column(0));
  4126. Vector3 v_x, v_y, v_z;
  4127. // Look the body with X
  4128. v_x = p_target - p_eye;
  4129. v_x.normalize();
  4130. v_y = p_front.cross(v_x);
  4131. v_y.normalize();
  4132. v_z = v_y.cross(p_front);
  4133. v_z.normalize();
  4134. // Clamp X to FRONT axis
  4135. v_x = p_front;
  4136. v_x.normalize();
  4137. Basis base;
  4138. base.set_columns(v_x, v_y, v_z);
  4139. // Absorb current joint transform
  4140. base = p_joint_transform.basis.inverse() * base;
  4141. return base;
  4142. }
  4143. Basis JointGizmosDrawer::look_body_toward_y(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) {
  4144. const Vector3 &p_eye(p_joint_transform.origin);
  4145. const Vector3 &p_target(p_body_transform.origin);
  4146. const Vector3 p_up(p_joint_transform.basis.get_column(1));
  4147. Vector3 v_x, v_y, v_z;
  4148. // Look the body with X
  4149. v_x = p_target - p_eye;
  4150. v_x.normalize();
  4151. v_z = v_x.cross(p_up);
  4152. v_z.normalize();
  4153. v_x = p_up.cross(v_z);
  4154. v_x.normalize();
  4155. // Clamp Y to UP axis
  4156. v_y = p_up;
  4157. v_y.normalize();
  4158. Basis base;
  4159. base.set_columns(v_x, v_y, v_z);
  4160. // Absorb current joint transform
  4161. base = p_joint_transform.basis.inverse() * base;
  4162. return base;
  4163. }
  4164. Basis JointGizmosDrawer::look_body_toward_z(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) {
  4165. const Vector3 &p_eye(p_joint_transform.origin);
  4166. const Vector3 &p_target(p_body_transform.origin);
  4167. const Vector3 p_lateral(p_joint_transform.basis.get_column(2));
  4168. Vector3 v_x, v_y, v_z;
  4169. // Look the body with X
  4170. v_x = p_target - p_eye;
  4171. v_x.normalize();
  4172. v_z = p_lateral;
  4173. v_z.normalize();
  4174. v_y = v_z.cross(v_x);
  4175. v_y.normalize();
  4176. // Clamp X to Z axis
  4177. v_x = v_y.cross(v_z);
  4178. v_x.normalize();
  4179. Basis base;
  4180. base.set_columns(v_x, v_y, v_z);
  4181. // Absorb current joint transform
  4182. base = p_joint_transform.basis.inverse() * base;
  4183. return base;
  4184. }
  4185. void JointGizmosDrawer::draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform3D &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse) {
  4186. if (p_limit_lower == p_limit_upper) {
  4187. r_points.push_back(p_offset.translated_local(Vector3()).origin);
  4188. r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(0.5, 0, 0))).origin);
  4189. } else {
  4190. if (p_limit_lower > p_limit_upper) {
  4191. p_limit_lower = -Math_PI;
  4192. p_limit_upper = Math_PI;
  4193. }
  4194. const int points = 32;
  4195. for (int i = 0; i < points; i++) {
  4196. real_t s = p_limit_lower + i * (p_limit_upper - p_limit_lower) / points;
  4197. real_t n = p_limit_lower + (i + 1) * (p_limit_upper - p_limit_lower) / points;
  4198. Vector3 from;
  4199. Vector3 to;
  4200. switch (p_axis) {
  4201. case Vector3::AXIS_X:
  4202. if (p_inverse) {
  4203. from = p_base.xform(Vector3(0, Math::sin(s), Math::cos(s))) * p_radius;
  4204. to = p_base.xform(Vector3(0, Math::sin(n), Math::cos(n))) * p_radius;
  4205. } else {
  4206. from = p_base.xform(Vector3(0, -Math::sin(s), Math::cos(s))) * p_radius;
  4207. to = p_base.xform(Vector3(0, -Math::sin(n), Math::cos(n))) * p_radius;
  4208. }
  4209. break;
  4210. case Vector3::AXIS_Y:
  4211. if (p_inverse) {
  4212. from = p_base.xform(Vector3(Math::cos(s), 0, -Math::sin(s))) * p_radius;
  4213. to = p_base.xform(Vector3(Math::cos(n), 0, -Math::sin(n))) * p_radius;
  4214. } else {
  4215. from = p_base.xform(Vector3(Math::cos(s), 0, Math::sin(s))) * p_radius;
  4216. to = p_base.xform(Vector3(Math::cos(n), 0, Math::sin(n))) * p_radius;
  4217. }
  4218. break;
  4219. case Vector3::AXIS_Z:
  4220. from = p_base.xform(Vector3(Math::cos(s), Math::sin(s), 0)) * p_radius;
  4221. to = p_base.xform(Vector3(Math::cos(n), Math::sin(n), 0)) * p_radius;
  4222. break;
  4223. }
  4224. if (i == points - 1) {
  4225. r_points.push_back(p_offset.translated_local(to).origin);
  4226. r_points.push_back(p_offset.translated_local(Vector3()).origin);
  4227. }
  4228. if (i == 0) {
  4229. r_points.push_back(p_offset.translated_local(from).origin);
  4230. r_points.push_back(p_offset.translated_local(Vector3()).origin);
  4231. }
  4232. r_points.push_back(p_offset.translated_local(from).origin);
  4233. r_points.push_back(p_offset.translated_local(to).origin);
  4234. }
  4235. r_points.push_back(p_offset.translated_local(Vector3(0, p_radius * 1.5, 0)).origin);
  4236. r_points.push_back(p_offset.translated_local(Vector3()).origin);
  4237. }
  4238. }
  4239. void JointGizmosDrawer::draw_cone(const Transform3D &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points) {
  4240. float r = 1.0;
  4241. float w = r * Math::sin(p_swing);
  4242. float d = r * Math::cos(p_swing);
  4243. //swing
  4244. for (int i = 0; i < 360; i += 10) {
  4245. float ra = Math::deg_to_rad((float)i);
  4246. float rb = Math::deg_to_rad((float)i + 10);
  4247. Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w;
  4248. Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w;
  4249. r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(d, a.x, a.y))).origin);
  4250. r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(d, b.x, b.y))).origin);
  4251. if (i % 90 == 0) {
  4252. r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(d, a.x, a.y))).origin);
  4253. r_points.push_back(p_offset.translated_local(p_base.xform(Vector3())).origin);
  4254. }
  4255. }
  4256. r_points.push_back(p_offset.translated_local(p_base.xform(Vector3())).origin);
  4257. r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(1, 0, 0))).origin);
  4258. /// Twist
  4259. float ts = Math::rad_to_deg(p_twist);
  4260. ts = MIN(ts, 720);
  4261. for (int i = 0; i < int(ts); i += 5) {
  4262. float ra = Math::deg_to_rad((float)i);
  4263. float rb = Math::deg_to_rad((float)i + 5);
  4264. float c = i / 720.0;
  4265. float cn = (i + 5) / 720.0;
  4266. Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w * c;
  4267. Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w * cn;
  4268. r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(c, a.x, a.y))).origin);
  4269. r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(cn, b.x, b.y))).origin);
  4270. }
  4271. }
  4272. ////
  4273. Joint3DGizmoPlugin::Joint3DGizmoPlugin() {
  4274. create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint"));
  4275. create_material("joint_body_a_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint_body_a", Color(0.6, 0.8, 1)));
  4276. create_material("joint_body_b_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint_body_b", Color(0.6, 0.9, 1)));
  4277. update_timer = memnew(Timer);
  4278. update_timer->set_name("JointGizmoUpdateTimer");
  4279. update_timer->set_wait_time(1.0 / 120.0);
  4280. update_timer->connect("timeout", callable_mp(this, &Joint3DGizmoPlugin::incremental_update_gizmos));
  4281. update_timer->set_autostart(true);
  4282. EditorNode::get_singleton()->call_deferred(SNAME("add_child"), update_timer);
  4283. }
  4284. void Joint3DGizmoPlugin::incremental_update_gizmos() {
  4285. if (!current_gizmos.is_empty()) {
  4286. update_idx++;
  4287. update_idx = update_idx % current_gizmos.size();
  4288. redraw(current_gizmos[update_idx]);
  4289. }
  4290. }
  4291. bool Joint3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  4292. return Object::cast_to<Joint3D>(p_spatial) != nullptr;
  4293. }
  4294. String Joint3DGizmoPlugin::get_gizmo_name() const {
  4295. return "Joint3D";
  4296. }
  4297. int Joint3DGizmoPlugin::get_priority() const {
  4298. return -1;
  4299. }
  4300. void Joint3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  4301. Joint3D *joint = Object::cast_to<Joint3D>(p_gizmo->get_node_3d());
  4302. p_gizmo->clear();
  4303. Node3D *node_body_a = nullptr;
  4304. if (!joint->get_node_a().is_empty()) {
  4305. node_body_a = Object::cast_to<Node3D>(joint->get_node(joint->get_node_a()));
  4306. }
  4307. Node3D *node_body_b = nullptr;
  4308. if (!joint->get_node_b().is_empty()) {
  4309. node_body_b = Object::cast_to<Node3D>(joint->get_node(joint->get_node_b()));
  4310. }
  4311. if (!node_body_a && !node_body_b) {
  4312. return;
  4313. }
  4314. Ref<Material> common_material = get_material("joint_material", p_gizmo);
  4315. Ref<Material> body_a_material = get_material("joint_body_a_material", p_gizmo);
  4316. Ref<Material> body_b_material = get_material("joint_body_b_material", p_gizmo);
  4317. Vector<Vector3> points;
  4318. Vector<Vector3> body_a_points;
  4319. Vector<Vector3> body_b_points;
  4320. if (Object::cast_to<PinJoint3D>(joint)) {
  4321. CreatePinJointGizmo(Transform3D(), points);
  4322. p_gizmo->add_collision_segments(points);
  4323. p_gizmo->add_lines(points, common_material);
  4324. }
  4325. HingeJoint3D *hinge = Object::cast_to<HingeJoint3D>(joint);
  4326. if (hinge) {
  4327. CreateHingeJointGizmo(
  4328. Transform3D(),
  4329. hinge->get_global_transform(),
  4330. node_body_a ? node_body_a->get_global_transform() : Transform3D(),
  4331. node_body_b ? node_body_b->get_global_transform() : Transform3D(),
  4332. hinge->get_param(HingeJoint3D::PARAM_LIMIT_LOWER),
  4333. hinge->get_param(HingeJoint3D::PARAM_LIMIT_UPPER),
  4334. hinge->get_flag(HingeJoint3D::FLAG_USE_LIMIT),
  4335. points,
  4336. node_body_a ? &body_a_points : nullptr,
  4337. node_body_b ? &body_b_points : nullptr);
  4338. p_gizmo->add_collision_segments(points);
  4339. p_gizmo->add_collision_segments(body_a_points);
  4340. p_gizmo->add_collision_segments(body_b_points);
  4341. p_gizmo->add_lines(points, common_material);
  4342. p_gizmo->add_lines(body_a_points, body_a_material);
  4343. p_gizmo->add_lines(body_b_points, body_b_material);
  4344. }
  4345. SliderJoint3D *slider = Object::cast_to<SliderJoint3D>(joint);
  4346. if (slider) {
  4347. CreateSliderJointGizmo(
  4348. Transform3D(),
  4349. slider->get_global_transform(),
  4350. node_body_a ? node_body_a->get_global_transform() : Transform3D(),
  4351. node_body_b ? node_body_b->get_global_transform() : Transform3D(),
  4352. slider->get_param(SliderJoint3D::PARAM_ANGULAR_LIMIT_LOWER),
  4353. slider->get_param(SliderJoint3D::PARAM_ANGULAR_LIMIT_UPPER),
  4354. slider->get_param(SliderJoint3D::PARAM_LINEAR_LIMIT_LOWER),
  4355. slider->get_param(SliderJoint3D::PARAM_LINEAR_LIMIT_UPPER),
  4356. points,
  4357. node_body_a ? &body_a_points : nullptr,
  4358. node_body_b ? &body_b_points : nullptr);
  4359. p_gizmo->add_collision_segments(points);
  4360. p_gizmo->add_collision_segments(body_a_points);
  4361. p_gizmo->add_collision_segments(body_b_points);
  4362. p_gizmo->add_lines(points, common_material);
  4363. p_gizmo->add_lines(body_a_points, body_a_material);
  4364. p_gizmo->add_lines(body_b_points, body_b_material);
  4365. }
  4366. ConeTwistJoint3D *cone = Object::cast_to<ConeTwistJoint3D>(joint);
  4367. if (cone) {
  4368. CreateConeTwistJointGizmo(
  4369. Transform3D(),
  4370. cone->get_global_transform(),
  4371. node_body_a ? node_body_a->get_global_transform() : Transform3D(),
  4372. node_body_b ? node_body_b->get_global_transform() : Transform3D(),
  4373. cone->get_param(ConeTwistJoint3D::PARAM_SWING_SPAN),
  4374. cone->get_param(ConeTwistJoint3D::PARAM_TWIST_SPAN),
  4375. node_body_a ? &body_a_points : nullptr,
  4376. node_body_b ? &body_b_points : nullptr);
  4377. p_gizmo->add_collision_segments(body_a_points);
  4378. p_gizmo->add_collision_segments(body_b_points);
  4379. p_gizmo->add_lines(body_a_points, body_a_material);
  4380. p_gizmo->add_lines(body_b_points, body_b_material);
  4381. }
  4382. Generic6DOFJoint3D *gen = Object::cast_to<Generic6DOFJoint3D>(joint);
  4383. if (gen) {
  4384. CreateGeneric6DOFJointGizmo(
  4385. Transform3D(),
  4386. gen->get_global_transform(),
  4387. node_body_a ? node_body_a->get_global_transform() : Transform3D(),
  4388. node_body_b ? node_body_b->get_global_transform() : Transform3D(),
  4389. gen->get_param_x(Generic6DOFJoint3D::PARAM_ANGULAR_LOWER_LIMIT),
  4390. gen->get_param_x(Generic6DOFJoint3D::PARAM_ANGULAR_UPPER_LIMIT),
  4391. gen->get_param_x(Generic6DOFJoint3D::PARAM_LINEAR_LOWER_LIMIT),
  4392. gen->get_param_x(Generic6DOFJoint3D::PARAM_LINEAR_UPPER_LIMIT),
  4393. gen->get_flag_x(Generic6DOFJoint3D::FLAG_ENABLE_ANGULAR_LIMIT),
  4394. gen->get_flag_x(Generic6DOFJoint3D::FLAG_ENABLE_LINEAR_LIMIT),
  4395. gen->get_param_y(Generic6DOFJoint3D::PARAM_ANGULAR_LOWER_LIMIT),
  4396. gen->get_param_y(Generic6DOFJoint3D::PARAM_ANGULAR_UPPER_LIMIT),
  4397. gen->get_param_y(Generic6DOFJoint3D::PARAM_LINEAR_LOWER_LIMIT),
  4398. gen->get_param_y(Generic6DOFJoint3D::PARAM_LINEAR_UPPER_LIMIT),
  4399. gen->get_flag_y(Generic6DOFJoint3D::FLAG_ENABLE_ANGULAR_LIMIT),
  4400. gen->get_flag_y(Generic6DOFJoint3D::FLAG_ENABLE_LINEAR_LIMIT),
  4401. gen->get_param_z(Generic6DOFJoint3D::PARAM_ANGULAR_LOWER_LIMIT),
  4402. gen->get_param_z(Generic6DOFJoint3D::PARAM_ANGULAR_UPPER_LIMIT),
  4403. gen->get_param_z(Generic6DOFJoint3D::PARAM_LINEAR_LOWER_LIMIT),
  4404. gen->get_param_z(Generic6DOFJoint3D::PARAM_LINEAR_UPPER_LIMIT),
  4405. gen->get_flag_z(Generic6DOFJoint3D::FLAG_ENABLE_ANGULAR_LIMIT),
  4406. gen->get_flag_z(Generic6DOFJoint3D::FLAG_ENABLE_LINEAR_LIMIT),
  4407. points,
  4408. node_body_a ? &body_a_points : nullptr,
  4409. node_body_a ? &body_b_points : nullptr);
  4410. p_gizmo->add_collision_segments(points);
  4411. p_gizmo->add_collision_segments(body_a_points);
  4412. p_gizmo->add_collision_segments(body_b_points);
  4413. p_gizmo->add_lines(points, common_material);
  4414. p_gizmo->add_lines(body_a_points, body_a_material);
  4415. p_gizmo->add_lines(body_b_points, body_b_material);
  4416. }
  4417. }
  4418. void Joint3DGizmoPlugin::CreatePinJointGizmo(const Transform3D &p_offset, Vector<Vector3> &r_cursor_points) {
  4419. float cs = 0.25;
  4420. r_cursor_points.push_back(p_offset.translated_local(Vector3(+cs, 0, 0)).origin);
  4421. r_cursor_points.push_back(p_offset.translated_local(Vector3(-cs, 0, 0)).origin);
  4422. r_cursor_points.push_back(p_offset.translated_local(Vector3(0, +cs, 0)).origin);
  4423. r_cursor_points.push_back(p_offset.translated_local(Vector3(0, -cs, 0)).origin);
  4424. r_cursor_points.push_back(p_offset.translated_local(Vector3(0, 0, +cs)).origin);
  4425. r_cursor_points.push_back(p_offset.translated_local(Vector3(0, 0, -cs)).origin);
  4426. }
  4427. void Joint3DGizmoPlugin::CreateHingeJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
  4428. r_common_points.push_back(p_offset.translated_local(Vector3(0, 0, 0.5)).origin);
  4429. r_common_points.push_back(p_offset.translated_local(Vector3(0, 0, -0.5)).origin);
  4430. if (!p_use_limit) {
  4431. p_limit_upper = -1;
  4432. p_limit_lower = 0;
  4433. }
  4434. if (r_body_a_points) {
  4435. JointGizmosDrawer::draw_circle(Vector3::AXIS_Z,
  4436. BODY_A_RADIUS,
  4437. p_offset,
  4438. JointGizmosDrawer::look_body_toward_z(p_trs_joint, p_trs_body_a),
  4439. p_limit_lower,
  4440. p_limit_upper,
  4441. *r_body_a_points);
  4442. }
  4443. if (r_body_b_points) {
  4444. JointGizmosDrawer::draw_circle(Vector3::AXIS_Z,
  4445. BODY_B_RADIUS,
  4446. p_offset,
  4447. JointGizmosDrawer::look_body_toward_z(p_trs_joint, p_trs_body_b),
  4448. p_limit_lower,
  4449. p_limit_upper,
  4450. *r_body_b_points);
  4451. }
  4452. }
  4453. void Joint3DGizmoPlugin::CreateSliderJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
  4454. p_linear_limit_lower = -p_linear_limit_lower;
  4455. p_linear_limit_upper = -p_linear_limit_upper;
  4456. float cs = 0.25;
  4457. r_points.push_back(p_offset.translated_local(Vector3(0, 0, 0.5)).origin);
  4458. r_points.push_back(p_offset.translated_local(Vector3(0, 0, -0.5)).origin);
  4459. if (p_linear_limit_lower >= p_linear_limit_upper) {
  4460. r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, 0, 0)).origin);
  4461. r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, 0, 0)).origin);
  4462. r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, -cs, -cs)).origin);
  4463. r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, -cs, cs)).origin);
  4464. r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, -cs, cs)).origin);
  4465. r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, cs, cs)).origin);
  4466. r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, cs, cs)).origin);
  4467. r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, cs, -cs)).origin);
  4468. r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, cs, -cs)).origin);
  4469. r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, -cs, -cs)).origin);
  4470. r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, -cs, -cs)).origin);
  4471. r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, -cs, cs)).origin);
  4472. r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, -cs, cs)).origin);
  4473. r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, cs, cs)).origin);
  4474. r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, cs, cs)).origin);
  4475. r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, cs, -cs)).origin);
  4476. r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, cs, -cs)).origin);
  4477. r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, -cs, -cs)).origin);
  4478. } else {
  4479. r_points.push_back(p_offset.translated_local(Vector3(+cs * 2, 0, 0)).origin);
  4480. r_points.push_back(p_offset.translated_local(Vector3(-cs * 2, 0, 0)).origin);
  4481. }
  4482. if (r_body_a_points) {
  4483. JointGizmosDrawer::draw_circle(
  4484. Vector3::AXIS_X,
  4485. BODY_A_RADIUS,
  4486. p_offset,
  4487. JointGizmosDrawer::look_body_toward(Vector3::AXIS_X, p_trs_joint, p_trs_body_a),
  4488. p_angular_limit_lower,
  4489. p_angular_limit_upper,
  4490. *r_body_a_points);
  4491. }
  4492. if (r_body_b_points) {
  4493. JointGizmosDrawer::draw_circle(
  4494. Vector3::AXIS_X,
  4495. BODY_B_RADIUS,
  4496. p_offset,
  4497. JointGizmosDrawer::look_body_toward(Vector3::AXIS_X, p_trs_joint, p_trs_body_b),
  4498. p_angular_limit_lower,
  4499. p_angular_limit_upper,
  4500. *r_body_b_points,
  4501. true);
  4502. }
  4503. }
  4504. void Joint3DGizmoPlugin::CreateConeTwistJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
  4505. if (r_body_a_points) {
  4506. JointGizmosDrawer::draw_cone(
  4507. p_offset,
  4508. JointGizmosDrawer::look_body(p_trs_joint, p_trs_body_a),
  4509. p_swing,
  4510. p_twist,
  4511. *r_body_a_points);
  4512. }
  4513. if (r_body_b_points) {
  4514. JointGizmosDrawer::draw_cone(
  4515. p_offset,
  4516. JointGizmosDrawer::look_body(p_trs_joint, p_trs_body_b),
  4517. p_swing,
  4518. p_twist,
  4519. *r_body_b_points);
  4520. }
  4521. }
  4522. void Joint3DGizmoPlugin::CreateGeneric6DOFJointGizmo(
  4523. const Transform3D &p_offset,
  4524. const Transform3D &p_trs_joint,
  4525. const Transform3D &p_trs_body_a,
  4526. const Transform3D &p_trs_body_b,
  4527. real_t p_angular_limit_lower_x,
  4528. real_t p_angular_limit_upper_x,
  4529. real_t p_linear_limit_lower_x,
  4530. real_t p_linear_limit_upper_x,
  4531. bool p_enable_angular_limit_x,
  4532. bool p_enable_linear_limit_x,
  4533. real_t p_angular_limit_lower_y,
  4534. real_t p_angular_limit_upper_y,
  4535. real_t p_linear_limit_lower_y,
  4536. real_t p_linear_limit_upper_y,
  4537. bool p_enable_angular_limit_y,
  4538. bool p_enable_linear_limit_y,
  4539. real_t p_angular_limit_lower_z,
  4540. real_t p_angular_limit_upper_z,
  4541. real_t p_linear_limit_lower_z,
  4542. real_t p_linear_limit_upper_z,
  4543. bool p_enable_angular_limit_z,
  4544. bool p_enable_linear_limit_z,
  4545. Vector<Vector3> &r_points,
  4546. Vector<Vector3> *r_body_a_points,
  4547. Vector<Vector3> *r_body_b_points) {
  4548. float cs = 0.25;
  4549. for (int ax = 0; ax < 3; ax++) {
  4550. float ll = 0;
  4551. float ul = 0;
  4552. float lll = 0;
  4553. float lul = 0;
  4554. int a1 = 0;
  4555. int a2 = 0;
  4556. int a3 = 0;
  4557. bool enable_ang = false;
  4558. bool enable_lin = false;
  4559. switch (ax) {
  4560. case 0:
  4561. ll = p_angular_limit_lower_x;
  4562. ul = p_angular_limit_upper_x;
  4563. lll = -p_linear_limit_lower_x;
  4564. lul = -p_linear_limit_upper_x;
  4565. enable_ang = p_enable_angular_limit_x;
  4566. enable_lin = p_enable_linear_limit_x;
  4567. a1 = 0;
  4568. a2 = 1;
  4569. a3 = 2;
  4570. break;
  4571. case 1:
  4572. ll = p_angular_limit_lower_y;
  4573. ul = p_angular_limit_upper_y;
  4574. lll = -p_linear_limit_lower_y;
  4575. lul = -p_linear_limit_upper_y;
  4576. enable_ang = p_enable_angular_limit_y;
  4577. enable_lin = p_enable_linear_limit_y;
  4578. a1 = 1;
  4579. a2 = 2;
  4580. a3 = 0;
  4581. break;
  4582. case 2:
  4583. ll = p_angular_limit_lower_z;
  4584. ul = p_angular_limit_upper_z;
  4585. lll = -p_linear_limit_lower_z;
  4586. lul = -p_linear_limit_upper_z;
  4587. enable_ang = p_enable_angular_limit_z;
  4588. enable_lin = p_enable_linear_limit_z;
  4589. a1 = 2;
  4590. a2 = 0;
  4591. a3 = 1;
  4592. break;
  4593. }
  4594. #define ADD_VTX(x, y, z) \
  4595. { \
  4596. Vector3 v; \
  4597. v[a1] = (x); \
  4598. v[a2] = (y); \
  4599. v[a3] = (z); \
  4600. r_points.push_back(p_offset.translated_local(v).origin); \
  4601. }
  4602. if (enable_lin && lll >= lul) {
  4603. ADD_VTX(lul, 0, 0);
  4604. ADD_VTX(lll, 0, 0);
  4605. ADD_VTX(lul, -cs, -cs);
  4606. ADD_VTX(lul, -cs, cs);
  4607. ADD_VTX(lul, -cs, cs);
  4608. ADD_VTX(lul, cs, cs);
  4609. ADD_VTX(lul, cs, cs);
  4610. ADD_VTX(lul, cs, -cs);
  4611. ADD_VTX(lul, cs, -cs);
  4612. ADD_VTX(lul, -cs, -cs);
  4613. ADD_VTX(lll, -cs, -cs);
  4614. ADD_VTX(lll, -cs, cs);
  4615. ADD_VTX(lll, -cs, cs);
  4616. ADD_VTX(lll, cs, cs);
  4617. ADD_VTX(lll, cs, cs);
  4618. ADD_VTX(lll, cs, -cs);
  4619. ADD_VTX(lll, cs, -cs);
  4620. ADD_VTX(lll, -cs, -cs);
  4621. } else {
  4622. ADD_VTX(+cs * 2, 0, 0);
  4623. ADD_VTX(-cs * 2, 0, 0);
  4624. }
  4625. if (!enable_ang) {
  4626. ll = 0;
  4627. ul = -1;
  4628. }
  4629. if (r_body_a_points) {
  4630. JointGizmosDrawer::draw_circle(
  4631. static_cast<Vector3::Axis>(ax),
  4632. BODY_A_RADIUS,
  4633. p_offset,
  4634. JointGizmosDrawer::look_body_toward(static_cast<Vector3::Axis>(ax), p_trs_joint, p_trs_body_a),
  4635. ll,
  4636. ul,
  4637. *r_body_a_points,
  4638. true);
  4639. }
  4640. if (r_body_b_points) {
  4641. JointGizmosDrawer::draw_circle(
  4642. static_cast<Vector3::Axis>(ax),
  4643. BODY_B_RADIUS,
  4644. p_offset,
  4645. JointGizmosDrawer::look_body_toward(static_cast<Vector3::Axis>(ax), p_trs_joint, p_trs_body_b),
  4646. ll,
  4647. ul,
  4648. *r_body_b_points);
  4649. }
  4650. }
  4651. #undef ADD_VTX
  4652. }
  4653. ////
  4654. FogVolumeGizmoPlugin::FogVolumeGizmoPlugin() {
  4655. Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/fog_volume", Color(0.5, 0.7, 1));
  4656. create_material("shape_material", gizmo_color);
  4657. gizmo_color.a = 0.15;
  4658. create_material("shape_material_internal", gizmo_color);
  4659. create_handle_material("handles");
  4660. }
  4661. bool FogVolumeGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  4662. return (Object::cast_to<FogVolume>(p_spatial) != nullptr);
  4663. }
  4664. String FogVolumeGizmoPlugin::get_gizmo_name() const {
  4665. return "FogVolume";
  4666. }
  4667. int FogVolumeGizmoPlugin::get_priority() const {
  4668. return -1;
  4669. }
  4670. String FogVolumeGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  4671. return "Extents";
  4672. }
  4673. Variant FogVolumeGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
  4674. return Vector3(p_gizmo->get_node_3d()->call("get_extents"));
  4675. }
  4676. void FogVolumeGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
  4677. Node3D *sn = p_gizmo->get_node_3d();
  4678. Transform3D gt = sn->get_global_transform();
  4679. Transform3D gi = gt.affine_inverse();
  4680. Vector3 ray_from = p_camera->project_ray_origin(p_point);
  4681. Vector3 ray_dir = p_camera->project_ray_normal(p_point);
  4682. Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
  4683. Vector3 axis;
  4684. axis[p_id] = 1.0;
  4685. Vector3 ra, rb;
  4686. Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
  4687. float d = ra[p_id];
  4688. if (Node3DEditor::get_singleton()->is_snap_enabled()) {
  4689. d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
  4690. }
  4691. if (d < 0.001) {
  4692. d = 0.001;
  4693. }
  4694. Vector3 he = sn->call("get_extents");
  4695. he[p_id] = d;
  4696. sn->call("set_extents", he);
  4697. }
  4698. void FogVolumeGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
  4699. Node3D *sn = p_gizmo->get_node_3d();
  4700. if (p_cancel) {
  4701. sn->call("set_extents", p_restore);
  4702. return;
  4703. }
  4704. Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
  4705. ur->create_action(TTR("Change Fog Volume Extents"));
  4706. ur->add_do_method(sn, "set_extents", sn->call("get_extents"));
  4707. ur->add_undo_method(sn, "set_extents", p_restore);
  4708. ur->commit_action();
  4709. }
  4710. void FogVolumeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  4711. Node3D *cs = p_gizmo->get_node_3d();
  4712. p_gizmo->clear();
  4713. if (RS::FogVolumeShape(int(p_gizmo->get_node_3d()->call("get_shape"))) != RS::FOG_VOLUME_SHAPE_WORLD) {
  4714. const Ref<Material> material =
  4715. get_material("shape_material", p_gizmo);
  4716. const Ref<Material> material_internal =
  4717. get_material("shape_material_internal", p_gizmo);
  4718. Ref<Material> handles_material = get_material("handles");
  4719. Vector<Vector3> lines;
  4720. AABB aabb;
  4721. aabb.position = -cs->call("get_extents").operator Vector3();
  4722. aabb.size = aabb.position * -2;
  4723. for (int i = 0; i < 12; i++) {
  4724. Vector3 a, b;
  4725. aabb.get_edge(i, a, b);
  4726. lines.push_back(a);
  4727. lines.push_back(b);
  4728. }
  4729. Vector<Vector3> handles;
  4730. for (int i = 0; i < 3; i++) {
  4731. Vector3 ax;
  4732. ax[i] = cs->call("get_extents").operator Vector3()[i];
  4733. handles.push_back(ax);
  4734. }
  4735. p_gizmo->add_lines(lines, material);
  4736. p_gizmo->add_collision_segments(lines);
  4737. p_gizmo->add_handles(handles, handles_material);
  4738. }
  4739. }
  4740. /////