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bruvzg 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. преди 3 години
.github 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. преди 3 години
core 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. преди 3 години
doc 5b7f62af55 Merge pull request #62910 from Vitika9/gsoc-colorpicker-ux преди 3 години
drivers 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. преди 3 години
editor 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. преди 3 години
main 1c6c72caf1 Rename `Engine.target_fps` and associated project setting to `max_fps` преди 3 години
misc ef8834a642 Merge pull request #64784 from yedpodtrzitko/yed/ci-add-mypy преди 3 години
modules 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. преди 3 години
platform 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. преди 3 години
scene 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. преди 3 години
servers 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. преди 3 години
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thirdparty 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. преди 3 години
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions преди 3 години
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.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) преди 3 години
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` преди 3 години
.gitignore 1be1b15a57 Replace local web server setup for web editor with a Python-based solution преди 3 години
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. преди 5 години
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CHANGELOG.md 385ee5c70b Implement Physical Light Units as an optional setting. преди 3 години
CONTRIBUTING.md 27b0f18275 Unify bits, arch, and android_arch into env["arch"] преди 3 години
COPYRIGHT.txt 776418942c etcpak: Update to upstream release 1.0 (June 4, 2022) преди 3 години
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LICENSE.txt fe52458154 Update copyright statements to 2022 преди 4 години
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gles3_builders.py 2cea42cc7f Rename Projection `matrix` to `columns` преди 3 години
glsl_builders.py c5bd2f9dce ci: add Python static analysis check via mypy преди 3 години
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face преди 5 години
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logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face преди 5 години
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face преди 5 години
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md преди 5 години
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md преди 5 години
methods.py 340f62d1ec .NET: Generate SdkPackageVersions.props from version.py преди 3 години
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] преди 3 години
version.py 20d6672846 Bump version to 4.0-beta \o/ преди 3 години

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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