vertex_fragment_expected_full.glsl 568 B

12345678910111213141516171819202122232425262728293031323334353637383940
  1. /* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
  2. #ifndef VERTEX_FRAGMENT_SHADER_GLSL_RAW_H
  3. #define VERTEX_FRAGMENT_SHADER_GLSL_RAW_H
  4. static const char vertex_fragment_shader_glsl[] = {
  5. R"<!>(#[versions]
  6. lines = "#define MODE_LINES";
  7. #[vertex]
  8. #version 450
  9. #VERSION_DEFINES
  10. layout(location = 0) out vec3 uv_interp;
  11. void main() {
  12. #ifdef MODE_LINES
  13. uv_interp = vec3(0,0,1);
  14. #endif
  15. }
  16. #[fragment]
  17. #version 450
  18. #VERSION_DEFINES
  19. #define M_PI 3.14159265359
  20. layout(location = 0) out vec4 dst_color;
  21. void main() {
  22. dst_color = vec4(1,1,0,0);
  23. }
  24. )<!>"
  25. };
  26. #endif