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- #ifndef GODOT_DLSCRIPT_STRING_H
- #define GODOT_DLSCRIPT_STRING_H
- #ifdef __cplusplus
- extern "C" {
- #endif
- #include <stdint.h>
- #ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
- typedef struct godot_string {
- uint8_t _dont_touch_that[8];
- } godot_string;
- #endif
- #include "../godot.h"
- void GDAPI godot_string_new(godot_string *p_str);
- void GDAPI godot_string_new_data(godot_string *p_str, const char *p_contents, const int p_size);
- void GDAPI godot_string_get_data(const godot_string *p_str, wchar_t *p_dest, int *p_size);
- void GDAPI godot_string_copy_string(const godot_string *p_dest, const godot_string *p_src);
- wchar_t GDAPI *godot_string_operator_index(godot_string *p_str, const godot_int p_idx);
- const wchar_t GDAPI *godot_string_c_str(const godot_string *p_str);
- godot_bool GDAPI godot_string_operator_equal(const godot_string *p_a, const godot_string *p_b);
- godot_bool GDAPI godot_string_operator_less(const godot_string *p_a, const godot_string *p_b);
- void GDAPI godot_string_operator_plus(godot_string *p_dest, const godot_string *p_a, const godot_string *p_b);
- // @Incomplete
- // hmm, I guess exposing the whole API doesn't make much sense
- // since the language used in the library has its own string funcs
- void GDAPI godot_string_destroy(godot_string *p_str);
- #ifdef __cplusplus
- }
- #endif
- #endif // GODOT_DLSCRIPT_STRING_H
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