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- #include "godot_transform.h"
- #include "math/transform.h"
- #ifdef __cplusplus
- extern "C" {
- #endif
- void _transform_api_anchor() {
- }
- void GDAPI godot_transform_new(godot_transform *p_trans) {
- Transform *trans = (Transform *)p_trans;
- *trans = Transform();
- }
- void GDAPI godot_transform_new_with_basis(godot_transform *p_trans, const godot_basis *p_basis) {
- Transform *trans = (Transform *)p_trans;
- const Basis *basis = (const Basis *)p_basis;
- *trans = Transform(*basis);
- }
- void GDAPI godot_transform_new_with_basis_origin(godot_transform *p_trans, const godot_basis *p_basis, const godot_vector3 *p_origin) {
- Transform *trans = (Transform *)p_trans;
- const Basis *basis = (const Basis *)p_basis;
- const Vector3 *origin = (const Vector3 *)p_origin;
- *trans = Transform(*basis, *origin);
- }
- godot_basis GDAPI *godot_transform_get_basis(godot_transform *p_trans) {
- Transform *trans = (Transform *)p_trans;
- return (godot_basis *)&trans->basis;
- }
- godot_vector3 GDAPI *godot_transform_get_origin(godot_transform *p_trans) {
- Transform *trans = (Transform *)p_trans;
- return (godot_vector3 *)&trans->origin;
- }
- #ifdef __cplusplus
- }
- #endif
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