rendering_server.cpp 153 KB

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  1. /*************************************************************************/
  2. /* rendering_server.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rendering_server.h"
  31. #include "core/config/project_settings.h"
  32. #include "servers/rendering/rendering_server_globals.h"
  33. #include "servers/rendering/shader_language.h"
  34. RenderingServer *RenderingServer::singleton = nullptr;
  35. RenderingServer *(*RenderingServer::create_func)() = nullptr;
  36. RenderingServer *RenderingServer::get_singleton() {
  37. return singleton;
  38. }
  39. RenderingServer *RenderingServer::create() {
  40. ERR_FAIL_COND_V(singleton, nullptr);
  41. if (create_func) {
  42. return create_func();
  43. }
  44. return nullptr;
  45. }
  46. Array RenderingServer::_texture_debug_usage_bind() {
  47. List<TextureInfo> list;
  48. texture_debug_usage(&list);
  49. Array arr;
  50. for (const TextureInfo &E : list) {
  51. Dictionary dict;
  52. dict["texture"] = E.texture;
  53. dict["width"] = E.width;
  54. dict["height"] = E.height;
  55. dict["depth"] = E.depth;
  56. dict["format"] = E.format;
  57. dict["bytes"] = E.bytes;
  58. dict["path"] = E.path;
  59. arr.push_back(dict);
  60. }
  61. return arr;
  62. }
  63. static Array to_array(const Vector<ObjectID> &ids) {
  64. Array a;
  65. a.resize(ids.size());
  66. for (int i = 0; i < ids.size(); ++i) {
  67. a[i] = ids[i];
  68. }
  69. return a;
  70. }
  71. Array RenderingServer::_instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario) const {
  72. if (RSG::threaded) {
  73. WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall.");
  74. }
  75. Vector<ObjectID> ids = instances_cull_aabb(p_aabb, p_scenario);
  76. return to_array(ids);
  77. }
  78. Array RenderingServer::_instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const {
  79. if (RSG::threaded) {
  80. WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall.");
  81. }
  82. Vector<ObjectID> ids = instances_cull_ray(p_from, p_to, p_scenario);
  83. return to_array(ids);
  84. }
  85. Array RenderingServer::_instances_cull_convex_bind(const Array &p_convex, RID p_scenario) const {
  86. if (RSG::threaded) {
  87. WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall.");
  88. }
  89. Vector<Plane> planes;
  90. for (int i = 0; i < p_convex.size(); ++i) {
  91. Variant v = p_convex[i];
  92. ERR_FAIL_COND_V(v.get_type() != Variant::PLANE, Array());
  93. planes.push_back(v);
  94. }
  95. Vector<ObjectID> ids = instances_cull_convex(planes, p_scenario);
  96. return to_array(ids);
  97. }
  98. RID RenderingServer::get_test_texture() {
  99. if (test_texture.is_valid()) {
  100. return test_texture;
  101. };
  102. #define TEST_TEXTURE_SIZE 256
  103. Vector<uint8_t> test_data;
  104. test_data.resize(TEST_TEXTURE_SIZE * TEST_TEXTURE_SIZE * 3);
  105. {
  106. uint8_t *w = test_data.ptrw();
  107. for (int x = 0; x < TEST_TEXTURE_SIZE; x++) {
  108. for (int y = 0; y < TEST_TEXTURE_SIZE; y++) {
  109. Color c;
  110. int r = 255 - (x + y) / 2;
  111. if ((x % (TEST_TEXTURE_SIZE / 8)) < 2 || (y % (TEST_TEXTURE_SIZE / 8)) < 2) {
  112. c.r = y;
  113. c.g = r;
  114. c.b = x;
  115. } else {
  116. c.r = r;
  117. c.g = x;
  118. c.b = y;
  119. }
  120. w[(y * TEST_TEXTURE_SIZE + x) * 3 + 0] = uint8_t(CLAMP(c.r * 255, 0, 255));
  121. w[(y * TEST_TEXTURE_SIZE + x) * 3 + 1] = uint8_t(CLAMP(c.g * 255, 0, 255));
  122. w[(y * TEST_TEXTURE_SIZE + x) * 3 + 2] = uint8_t(CLAMP(c.b * 255, 0, 255));
  123. }
  124. }
  125. }
  126. Ref<Image> data = memnew(Image(TEST_TEXTURE_SIZE, TEST_TEXTURE_SIZE, false, Image::FORMAT_RGB8, test_data));
  127. test_texture = texture_2d_create(data);
  128. return test_texture;
  129. }
  130. void RenderingServer::_free_internal_rids() {
  131. if (test_texture.is_valid()) {
  132. free(test_texture);
  133. }
  134. if (white_texture.is_valid()) {
  135. free(white_texture);
  136. }
  137. if (test_material.is_valid()) {
  138. free(test_material);
  139. }
  140. }
  141. RID RenderingServer::_make_test_cube() {
  142. Vector<Vector3> vertices;
  143. Vector<Vector3> normals;
  144. Vector<float> tangents;
  145. Vector<Vector3> uvs;
  146. #define ADD_VTX(m_idx) \
  147. vertices.push_back(face_points[m_idx]); \
  148. normals.push_back(normal_points[m_idx]); \
  149. tangents.push_back(normal_points[m_idx][1]); \
  150. tangents.push_back(normal_points[m_idx][2]); \
  151. tangents.push_back(normal_points[m_idx][0]); \
  152. tangents.push_back(1.0); \
  153. uvs.push_back(Vector3(uv_points[m_idx * 2 + 0], uv_points[m_idx * 2 + 1], 0));
  154. for (int i = 0; i < 6; i++) {
  155. Vector3 face_points[4];
  156. Vector3 normal_points[4];
  157. float uv_points[8] = { 0, 0, 0, 1, 1, 1, 1, 0 };
  158. for (int j = 0; j < 4; j++) {
  159. float v[3];
  160. v[0] = 1.0;
  161. v[1] = 1 - 2 * ((j >> 1) & 1);
  162. v[2] = v[1] * (1 - 2 * (j & 1));
  163. for (int k = 0; k < 3; k++) {
  164. if (i < 3) {
  165. face_points[j][(i + k) % 3] = v[k];
  166. } else {
  167. face_points[3 - j][(i + k) % 3] = -v[k];
  168. }
  169. }
  170. normal_points[j] = Vector3();
  171. normal_points[j][i % 3] = (i >= 3 ? -1 : 1);
  172. }
  173. // Tri 1
  174. ADD_VTX(0);
  175. ADD_VTX(1);
  176. ADD_VTX(2);
  177. // Tri 2
  178. ADD_VTX(2);
  179. ADD_VTX(3);
  180. ADD_VTX(0);
  181. }
  182. RID test_cube = mesh_create();
  183. Array d;
  184. d.resize(RS::ARRAY_MAX);
  185. d[RenderingServer::ARRAY_NORMAL] = normals;
  186. d[RenderingServer::ARRAY_TANGENT] = tangents;
  187. d[RenderingServer::ARRAY_TEX_UV] = uvs;
  188. d[RenderingServer::ARRAY_VERTEX] = vertices;
  189. Vector<int> indices;
  190. indices.resize(vertices.size());
  191. for (int i = 0; i < vertices.size(); i++) {
  192. indices.set(i, i);
  193. }
  194. d[RenderingServer::ARRAY_INDEX] = indices;
  195. mesh_add_surface_from_arrays(test_cube, PRIMITIVE_TRIANGLES, d);
  196. /*
  197. test_material = fixed_material_create();
  198. //material_set_flag(material, MATERIAL_FLAG_BILLBOARD_TOGGLE,true);
  199. fixed_material_set_texture( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture() );
  200. fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR_EXP, 70 );
  201. fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_EMISSION, Color(0.2,0.2,0.2) );
  202. fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1) );
  203. fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1,1,1) );
  204. */
  205. mesh_surface_set_material(test_cube, 0, test_material);
  206. return test_cube;
  207. }
  208. RID RenderingServer::make_sphere_mesh(int p_lats, int p_lons, real_t p_radius) {
  209. Vector<Vector3> vertices;
  210. Vector<Vector3> normals;
  211. const double lat_step = Math_TAU / p_lats;
  212. const double lon_step = Math_TAU / p_lons;
  213. for (int i = 1; i <= p_lats; i++) {
  214. double lat0 = lat_step * (i - 1) - Math_TAU / 4;
  215. double z0 = Math::sin(lat0);
  216. double zr0 = Math::cos(lat0);
  217. double lat1 = lat_step * i - Math_TAU / 4;
  218. double z1 = Math::sin(lat1);
  219. double zr1 = Math::cos(lat1);
  220. for (int j = p_lons; j >= 1; j--) {
  221. double lng0 = lon_step * (j - 1);
  222. double x0 = Math::cos(lng0);
  223. double y0 = Math::sin(lng0);
  224. double lng1 = lon_step * j;
  225. double x1 = Math::cos(lng1);
  226. double y1 = Math::sin(lng1);
  227. Vector3 v[4] = {
  228. Vector3(x1 * zr0, z0, y1 * zr0),
  229. Vector3(x1 * zr1, z1, y1 * zr1),
  230. Vector3(x0 * zr1, z1, y0 * zr1),
  231. Vector3(x0 * zr0, z0, y0 * zr0)
  232. };
  233. #define ADD_POINT(m_idx) \
  234. normals.push_back(v[m_idx]); \
  235. vertices.push_back(v[m_idx] * p_radius);
  236. ADD_POINT(0);
  237. ADD_POINT(1);
  238. ADD_POINT(2);
  239. ADD_POINT(2);
  240. ADD_POINT(3);
  241. ADD_POINT(0);
  242. }
  243. }
  244. RID mesh = mesh_create();
  245. Array d;
  246. d.resize(RS::ARRAY_MAX);
  247. d[ARRAY_VERTEX] = vertices;
  248. d[ARRAY_NORMAL] = normals;
  249. mesh_add_surface_from_arrays(mesh, PRIMITIVE_TRIANGLES, d);
  250. return mesh;
  251. }
  252. RID RenderingServer::get_white_texture() {
  253. if (white_texture.is_valid()) {
  254. return white_texture;
  255. }
  256. Vector<uint8_t> wt;
  257. wt.resize(16 * 3);
  258. {
  259. uint8_t *w = wt.ptrw();
  260. for (int i = 0; i < 16 * 3; i++) {
  261. w[i] = 255;
  262. }
  263. }
  264. Ref<Image> white = memnew(Image(4, 4, 0, Image::FORMAT_RGB8, wt));
  265. white_texture = texture_2d_create(white);
  266. return white_texture;
  267. }
  268. Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_vertex_stride, uint32_t p_attrib_stride, uint32_t p_skin_stride, Vector<uint8_t> &r_vertex_array, Vector<uint8_t> &r_attrib_array, Vector<uint8_t> &r_skin_array, int p_vertex_array_len, Vector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> &r_bone_aabb) {
  269. uint8_t *vw = r_vertex_array.ptrw();
  270. uint8_t *aw = r_attrib_array.ptrw();
  271. uint8_t *sw = r_skin_array.ptrw();
  272. uint8_t *iw = nullptr;
  273. if (r_index_array.size()) {
  274. iw = r_index_array.ptrw();
  275. }
  276. int max_bone = 0;
  277. for (int ai = 0; ai < RS::ARRAY_MAX; ai++) {
  278. if (!(p_format & (1 << ai))) { // No array
  279. continue;
  280. }
  281. switch (ai) {
  282. case RS::ARRAY_VERTEX: {
  283. if (p_format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
  284. Vector<Vector2> array = p_arrays[ai];
  285. ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
  286. const Vector2 *src = array.ptr();
  287. // Setting vertices means regenerating the AABB.
  288. Rect2 aabb;
  289. {
  290. for (int i = 0; i < p_vertex_array_len; i++) {
  291. float vector[2] = { (float)src[i].x, (float)src[i].y };
  292. memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 2);
  293. if (i == 0) {
  294. aabb = Rect2(src[i], SMALL_VEC2); // Must have a bit of size.
  295. } else {
  296. aabb.expand_to(src[i]);
  297. }
  298. }
  299. }
  300. r_aabb = AABB(Vector3(aabb.position.x, aabb.position.y, 0), Vector3(aabb.size.x, aabb.size.y, 0));
  301. } else {
  302. Vector<Vector3> array = p_arrays[ai];
  303. ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
  304. const Vector3 *src = array.ptr();
  305. // Setting vertices means regenerating the AABB.
  306. AABB aabb;
  307. {
  308. for (int i = 0; i < p_vertex_array_len; i++) {
  309. float vector[3] = { (float)src[i].x, (float)src[i].y, (float)src[i].z };
  310. memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 3);
  311. if (i == 0) {
  312. aabb = AABB(src[i], SMALL_VEC3);
  313. } else {
  314. aabb.expand_to(src[i]);
  315. }
  316. }
  317. }
  318. r_aabb = aabb;
  319. }
  320. } break;
  321. case RS::ARRAY_NORMAL: {
  322. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_VECTOR3_ARRAY, ERR_INVALID_PARAMETER);
  323. Vector<Vector3> array = p_arrays[ai];
  324. ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
  325. const Vector3 *src = array.ptr();
  326. for (int i = 0; i < p_vertex_array_len; i++) {
  327. Vector3 n = src[i] * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
  328. uint32_t value = 0;
  329. value |= CLAMP(int(n.x * 1023.0), 0, 1023);
  330. value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10;
  331. value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20;
  332. memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4);
  333. }
  334. } break;
  335. case RS::ARRAY_TANGENT: {
  336. Variant::Type type = p_arrays[ai].get_type();
  337. ERR_FAIL_COND_V(type != Variant::PACKED_FLOAT32_ARRAY && type != Variant::PACKED_FLOAT64_ARRAY, ERR_INVALID_PARAMETER);
  338. if (type == Variant::PACKED_FLOAT32_ARRAY) {
  339. Vector<float> array = p_arrays[ai];
  340. ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
  341. const float *src = array.ptr();
  342. for (int i = 0; i < p_vertex_array_len; i++) {
  343. uint32_t value = 0;
  344. value |= CLAMP(int((src[i * 4 + 0] * 0.5 + 0.5) * 1023.0), 0, 1023);
  345. value |= CLAMP(int((src[i * 4 + 1] * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
  346. value |= CLAMP(int((src[i * 4 + 2] * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
  347. if (src[i * 4 + 3] > 0) {
  348. value |= 3 << 30;
  349. }
  350. memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4);
  351. }
  352. } else { // if (type == Variant::PACKED_FLOAT64_ARRAY)
  353. Vector<double> array = p_arrays[ai];
  354. ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
  355. const double *src = array.ptr();
  356. for (int i = 0; i < p_vertex_array_len; i++) {
  357. uint32_t value = 0;
  358. value |= CLAMP(int((src[i * 4 + 0] * 0.5 + 0.5) * 1023.0), 0, 1023);
  359. value |= CLAMP(int((src[i * 4 + 1] * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
  360. value |= CLAMP(int((src[i * 4 + 2] * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
  361. if (src[i * 4 + 3] > 0) {
  362. value |= 3 << 30;
  363. }
  364. memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4);
  365. }
  366. }
  367. } break;
  368. case RS::ARRAY_COLOR: {
  369. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_COLOR_ARRAY, ERR_INVALID_PARAMETER);
  370. Vector<Color> array = p_arrays[ai];
  371. ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
  372. const Color *src = array.ptr();
  373. for (int i = 0; i < p_vertex_array_len; i++) {
  374. uint8_t color8[4] = {
  375. uint8_t(CLAMP(src[i].r * 255.0, 0.0, 255.0)),
  376. uint8_t(CLAMP(src[i].g * 255.0, 0.0, 255.0)),
  377. uint8_t(CLAMP(src[i].b * 255.0, 0.0, 255.0)),
  378. uint8_t(CLAMP(src[i].a * 255.0, 0.0, 255.0))
  379. };
  380. memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], color8, 4);
  381. }
  382. } break;
  383. case RS::ARRAY_TEX_UV: {
  384. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_VECTOR2_ARRAY, ERR_INVALID_PARAMETER);
  385. Vector<Vector2> array = p_arrays[ai];
  386. ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
  387. const Vector2 *src = array.ptr();
  388. for (int i = 0; i < p_vertex_array_len; i++) {
  389. float uv[2] = { (float)src[i].x, (float)src[i].y };
  390. memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 2 * 4);
  391. }
  392. } break;
  393. case RS::ARRAY_TEX_UV2: {
  394. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_VECTOR2_ARRAY, ERR_INVALID_PARAMETER);
  395. Vector<Vector2> array = p_arrays[ai];
  396. ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
  397. const Vector2 *src = array.ptr();
  398. for (int i = 0; i < p_vertex_array_len; i++) {
  399. float uv[2] = { (float)src[i].x, (float)src[i].y };
  400. memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 2 * 4);
  401. }
  402. } break;
  403. case RS::ARRAY_CUSTOM0:
  404. case RS::ARRAY_CUSTOM1:
  405. case RS::ARRAY_CUSTOM2:
  406. case RS::ARRAY_CUSTOM3: {
  407. uint32_t type = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * (ai - RS::ARRAY_CUSTOM0))) & ARRAY_FORMAT_CUSTOM_MASK;
  408. switch (type) {
  409. case ARRAY_CUSTOM_RGBA8_UNORM:
  410. case ARRAY_CUSTOM_RGBA8_SNORM:
  411. case ARRAY_CUSTOM_RG_HALF: {
  412. // Size 4
  413. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_BYTE_ARRAY, ERR_INVALID_PARAMETER);
  414. Vector<uint8_t> array = p_arrays[ai];
  415. ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
  416. const uint8_t *src = array.ptr();
  417. for (int i = 0; i < p_vertex_array_len; i++) {
  418. memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * 4], 4);
  419. }
  420. } break;
  421. case ARRAY_CUSTOM_RGBA_HALF: {
  422. // Size 8
  423. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_BYTE_ARRAY, ERR_INVALID_PARAMETER);
  424. Vector<uint8_t> array = p_arrays[ai];
  425. ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 8, ERR_INVALID_PARAMETER);
  426. const uint8_t *src = array.ptr();
  427. for (int i = 0; i < p_vertex_array_len; i++) {
  428. memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * 8], 8);
  429. }
  430. } break;
  431. case ARRAY_CUSTOM_R_FLOAT:
  432. case ARRAY_CUSTOM_RG_FLOAT:
  433. case ARRAY_CUSTOM_RGB_FLOAT:
  434. case ARRAY_CUSTOM_RGBA_FLOAT: {
  435. // RF
  436. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER);
  437. Vector<float> array = p_arrays[ai];
  438. int32_t s = type - ARRAY_CUSTOM_R_FLOAT + 1;
  439. ERR_FAIL_COND_V(array.size() != p_vertex_array_len * s, ERR_INVALID_PARAMETER);
  440. const float *src = array.ptr();
  441. for (int i = 0; i < p_vertex_array_len; i++) {
  442. memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * s], sizeof(float) * s);
  443. }
  444. } break;
  445. default: {
  446. }
  447. }
  448. } break;
  449. case RS::ARRAY_WEIGHTS: {
  450. Variant::Type type = p_arrays[ai].get_type();
  451. ERR_FAIL_COND_V(type != Variant::PACKED_FLOAT32_ARRAY && type != Variant::PACKED_FLOAT64_ARRAY, ERR_INVALID_PARAMETER);
  452. uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
  453. if (type == Variant::PACKED_FLOAT32_ARRAY) {
  454. Vector<float> array = p_arrays[ai];
  455. ERR_FAIL_COND_V(array.size() != (int32_t)(p_vertex_array_len * bone_count), ERR_INVALID_PARAMETER);
  456. const float *src = array.ptr();
  457. {
  458. uint16_t data[8];
  459. for (int i = 0; i < p_vertex_array_len; i++) {
  460. for (uint32_t j = 0; j < bone_count; j++) {
  461. data[j] = CLAMP(src[i * bone_count + j] * 65535, 0, 65535);
  462. }
  463. memcpy(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count);
  464. }
  465. }
  466. } else { // if (type == Variant::PACKED_FLOAT64_ARRAY)
  467. Vector<double> array = p_arrays[ai];
  468. ERR_FAIL_COND_V(array.size() != (int32_t)(p_vertex_array_len * bone_count), ERR_INVALID_PARAMETER);
  469. const double *src = array.ptr();
  470. {
  471. uint16_t data[8];
  472. for (int i = 0; i < p_vertex_array_len; i++) {
  473. for (uint32_t j = 0; j < bone_count; j++) {
  474. data[j] = CLAMP(src[i * bone_count + j] * 65535, 0, 65535);
  475. }
  476. memcpy(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count);
  477. }
  478. }
  479. }
  480. } break;
  481. case RS::ARRAY_BONES: {
  482. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_INT32_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER);
  483. Vector<int> array = p_arrays[ai];
  484. uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
  485. ERR_FAIL_COND_V(array.size() != (int32_t)(p_vertex_array_len * bone_count), ERR_INVALID_PARAMETER);
  486. const int *src = array.ptr();
  487. uint16_t data[8];
  488. for (int i = 0; i < p_vertex_array_len; i++) {
  489. for (uint32_t j = 0; j < bone_count; j++) {
  490. data[j] = src[i * bone_count + j];
  491. max_bone = MAX(data[j], max_bone);
  492. }
  493. memcpy(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count);
  494. }
  495. } break;
  496. case RS::ARRAY_INDEX: {
  497. ERR_FAIL_NULL_V(iw, ERR_INVALID_DATA);
  498. ERR_FAIL_COND_V(p_index_array_len <= 0, ERR_INVALID_DATA);
  499. ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_INT32_ARRAY, ERR_INVALID_PARAMETER);
  500. Vector<int> indices = p_arrays[ai];
  501. ERR_FAIL_COND_V(indices.size() == 0, ERR_INVALID_PARAMETER);
  502. ERR_FAIL_COND_V(indices.size() != p_index_array_len, ERR_INVALID_PARAMETER);
  503. /* determine whether using 16 or 32 bits indices */
  504. const int *src = indices.ptr();
  505. for (int i = 0; i < p_index_array_len; i++) {
  506. if (p_vertex_array_len < (1 << 16)) {
  507. uint16_t v = src[i];
  508. memcpy(&iw[i * 2], &v, 2);
  509. } else {
  510. uint32_t v = src[i];
  511. memcpy(&iw[i * 4], &v, 4);
  512. }
  513. }
  514. } break;
  515. default: {
  516. ERR_FAIL_V(ERR_INVALID_DATA);
  517. }
  518. }
  519. }
  520. if (p_format & RS::ARRAY_FORMAT_BONES) {
  521. // Create AABBs for each detected bone.
  522. int total_bones = max_bone + 1;
  523. bool first = r_bone_aabb.size() == 0;
  524. r_bone_aabb.resize(total_bones);
  525. int weight_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
  526. if (first) {
  527. for (int i = 0; i < total_bones; i++) {
  528. r_bone_aabb.write[i].size = Vector3(-1, -1, -1); // Negative means unused.
  529. }
  530. }
  531. Vector<Vector3> vertices = p_arrays[RS::ARRAY_VERTEX];
  532. Vector<int> bones = p_arrays[RS::ARRAY_BONES];
  533. Vector<float> weights = p_arrays[RS::ARRAY_WEIGHTS];
  534. bool any_valid = false;
  535. if (vertices.size() && bones.size() == vertices.size() * weight_count && weights.size() == bones.size()) {
  536. int vs = vertices.size();
  537. const Vector3 *rv = vertices.ptr();
  538. const int *rb = bones.ptr();
  539. const float *rw = weights.ptr();
  540. AABB *bptr = r_bone_aabb.ptrw();
  541. for (int i = 0; i < vs; i++) {
  542. Vector3 v = rv[i];
  543. for (int j = 0; j < weight_count; j++) {
  544. int idx = rb[i * weight_count + j];
  545. float w = rw[i * weight_count + j];
  546. if (w == 0) {
  547. continue; //break;
  548. }
  549. ERR_FAIL_INDEX_V(idx, total_bones, ERR_INVALID_DATA);
  550. if (bptr[idx].size.x < 0) {
  551. // First
  552. bptr[idx] = AABB(v, SMALL_VEC3);
  553. any_valid = true;
  554. } else {
  555. bptr[idx].expand_to(v);
  556. }
  557. }
  558. }
  559. }
  560. if (!any_valid && first) {
  561. r_bone_aabb.clear();
  562. }
  563. }
  564. return OK;
  565. }
  566. uint32_t RenderingServer::mesh_surface_get_format_offset(uint32_t p_format, int p_vertex_len, int p_array_index) const {
  567. p_format &= ~ARRAY_FORMAT_INDEX;
  568. uint32_t offsets[ARRAY_MAX];
  569. uint32_t vstr;
  570. uint32_t astr;
  571. uint32_t sstr;
  572. mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, astr, sstr);
  573. return offsets[p_array_index];
  574. }
  575. uint32_t RenderingServer::mesh_surface_get_format_vertex_stride(uint32_t p_format, int p_vertex_len) const {
  576. p_format &= ~ARRAY_FORMAT_INDEX;
  577. uint32_t offsets[ARRAY_MAX];
  578. uint32_t vstr;
  579. uint32_t astr;
  580. uint32_t sstr;
  581. mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, astr, sstr);
  582. return vstr;
  583. }
  584. uint32_t RenderingServer::mesh_surface_get_format_attribute_stride(uint32_t p_format, int p_vertex_len) const {
  585. p_format &= ~ARRAY_FORMAT_INDEX;
  586. uint32_t offsets[ARRAY_MAX];
  587. uint32_t vstr;
  588. uint32_t astr;
  589. uint32_t sstr;
  590. mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, astr, sstr);
  591. return astr;
  592. }
  593. uint32_t RenderingServer::mesh_surface_get_format_skin_stride(uint32_t p_format, int p_vertex_len) const {
  594. p_format &= ~ARRAY_FORMAT_INDEX;
  595. uint32_t offsets[ARRAY_MAX];
  596. uint32_t vstr;
  597. uint32_t astr;
  598. uint32_t sstr;
  599. mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, astr, sstr);
  600. return sstr;
  601. }
  602. void RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_format, int p_vertex_len, int p_index_len, uint32_t *r_offsets, uint32_t &r_vertex_element_size, uint32_t &r_attrib_element_size, uint32_t &r_skin_element_size) const {
  603. r_vertex_element_size = 0;
  604. r_attrib_element_size = 0;
  605. r_skin_element_size = 0;
  606. uint32_t *size_accum;
  607. for (int i = 0; i < RS::ARRAY_MAX; i++) {
  608. r_offsets[i] = 0; // Reset
  609. if (i == RS::ARRAY_VERTEX) {
  610. size_accum = &r_vertex_element_size;
  611. } else if (i == RS::ARRAY_COLOR) {
  612. size_accum = &r_attrib_element_size;
  613. } else if (i == RS::ARRAY_BONES) {
  614. size_accum = &r_skin_element_size;
  615. }
  616. if (!(p_format & (1 << i))) { // No array
  617. continue;
  618. }
  619. int elem_size = 0;
  620. switch (i) {
  621. case RS::ARRAY_VERTEX: {
  622. if (p_format & ARRAY_FLAG_USE_2D_VERTICES) {
  623. elem_size = 2;
  624. } else {
  625. elem_size = 3;
  626. }
  627. {
  628. elem_size *= sizeof(float);
  629. }
  630. if (elem_size == 6) {
  631. elem_size = 8;
  632. }
  633. } break;
  634. case RS::ARRAY_NORMAL: {
  635. elem_size = 4;
  636. } break;
  637. case RS::ARRAY_TANGENT: {
  638. elem_size = 4;
  639. } break;
  640. case RS::ARRAY_COLOR: {
  641. elem_size = 4;
  642. } break;
  643. case RS::ARRAY_TEX_UV: {
  644. elem_size = 8;
  645. } break;
  646. case RS::ARRAY_TEX_UV2: {
  647. elem_size = 8;
  648. } break;
  649. case RS::ARRAY_CUSTOM0:
  650. case RS::ARRAY_CUSTOM1:
  651. case RS::ARRAY_CUSTOM2:
  652. case RS::ARRAY_CUSTOM3: {
  653. uint32_t format = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + (ARRAY_FORMAT_CUSTOM_BITS * (i - ARRAY_CUSTOM0)))) & ARRAY_FORMAT_CUSTOM_MASK;
  654. switch (format) {
  655. case ARRAY_CUSTOM_RGBA8_UNORM: {
  656. elem_size = 4;
  657. } break;
  658. case ARRAY_CUSTOM_RGBA8_SNORM: {
  659. elem_size = 4;
  660. } break;
  661. case ARRAY_CUSTOM_RG_HALF: {
  662. elem_size = 4;
  663. } break;
  664. case ARRAY_CUSTOM_RGBA_HALF: {
  665. elem_size = 8;
  666. } break;
  667. case ARRAY_CUSTOM_R_FLOAT: {
  668. elem_size = 4;
  669. } break;
  670. case ARRAY_CUSTOM_RG_FLOAT: {
  671. elem_size = 8;
  672. } break;
  673. case ARRAY_CUSTOM_RGB_FLOAT: {
  674. elem_size = 12;
  675. } break;
  676. case ARRAY_CUSTOM_RGBA_FLOAT: {
  677. elem_size = 16;
  678. } break;
  679. }
  680. } break;
  681. case RS::ARRAY_WEIGHTS: {
  682. uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
  683. elem_size = sizeof(uint16_t) * bone_count;
  684. } break;
  685. case RS::ARRAY_BONES: {
  686. uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
  687. elem_size = sizeof(uint16_t) * bone_count;
  688. } break;
  689. case RS::ARRAY_INDEX: {
  690. if (p_index_len <= 0) {
  691. ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
  692. break;
  693. }
  694. /* determine whether using 16 or 32 bits indices */
  695. if (p_vertex_len >= (1 << 16)) {
  696. elem_size = 4;
  697. } else {
  698. elem_size = 2;
  699. }
  700. r_offsets[i] = elem_size;
  701. continue;
  702. }
  703. default: {
  704. ERR_FAIL();
  705. }
  706. }
  707. r_offsets[i] = (*size_accum);
  708. (*size_accum) += elem_size;
  709. }
  710. }
  711. Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surface_data, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint32_t p_compress_format) {
  712. ERR_FAIL_INDEX_V(p_primitive, RS::PRIMITIVE_MAX, ERR_INVALID_PARAMETER);
  713. ERR_FAIL_COND_V(p_arrays.size() != RS::ARRAY_MAX, ERR_INVALID_PARAMETER);
  714. uint32_t format = 0;
  715. // Validation
  716. int index_array_len = 0;
  717. int array_len = 0;
  718. for (int i = 0; i < p_arrays.size(); i++) {
  719. if (p_arrays[i].get_type() == Variant::NIL) {
  720. continue;
  721. }
  722. format |= (1 << i);
  723. if (i == RS::ARRAY_VERTEX) {
  724. switch (p_arrays[i].get_type()) {
  725. case Variant::PACKED_VECTOR2_ARRAY: {
  726. Vector<Vector2> v2 = p_arrays[i];
  727. array_len = v2.size();
  728. format |= ARRAY_FLAG_USE_2D_VERTICES;
  729. } break;
  730. case Variant::PACKED_VECTOR3_ARRAY: {
  731. ERR_FAIL_COND_V(p_compress_format & ARRAY_FLAG_USE_2D_VERTICES, ERR_INVALID_PARAMETER);
  732. Vector<Vector3> v3 = p_arrays[i];
  733. array_len = v3.size();
  734. } break;
  735. default: {
  736. ERR_FAIL_V(ERR_INVALID_DATA);
  737. } break;
  738. }
  739. ERR_FAIL_COND_V(array_len == 0, ERR_INVALID_DATA);
  740. } else if (i == RS::ARRAY_BONES) {
  741. switch (p_arrays[i].get_type()) {
  742. case Variant::PACKED_INT32_ARRAY: {
  743. Vector<Vector3> vertices = p_arrays[RS::ARRAY_VERTEX];
  744. Vector<int32_t> bones = p_arrays[i];
  745. int32_t bone_8_group_count = bones.size() / (ARRAY_WEIGHTS_SIZE * 2);
  746. int32_t vertex_count = vertices.size();
  747. if (vertex_count == bone_8_group_count) {
  748. format |= RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
  749. }
  750. } break;
  751. default: {
  752. ERR_FAIL_V(ERR_INVALID_DATA);
  753. } break;
  754. }
  755. } else if (i == RS::ARRAY_INDEX) {
  756. index_array_len = PackedInt32Array(p_arrays[i]).size();
  757. }
  758. }
  759. ERR_FAIL_COND_V((format & RS::ARRAY_FORMAT_VERTEX) == 0, ERR_INVALID_PARAMETER); // Mandatory
  760. if (p_blend_shapes.size()) {
  761. // Validate format for morphs.
  762. for (int i = 0; i < p_blend_shapes.size(); i++) {
  763. uint32_t bsformat = 0;
  764. Array arr = p_blend_shapes[i];
  765. for (int j = 0; j < arr.size(); j++) {
  766. if (arr[j].get_type() != Variant::NIL) {
  767. bsformat |= (1 << j);
  768. }
  769. }
  770. ERR_FAIL_COND_V_MSG((bsformat & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK) != (format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK), ERR_INVALID_PARAMETER, "Blend shape format must match the main array format for Vertex, Normal and Tangent arrays.");
  771. }
  772. }
  773. for (uint32_t i = 0; i < RS::ARRAY_CUSTOM_COUNT; ++i) {
  774. // Include custom array format type.
  775. if (format & (1 << (ARRAY_CUSTOM0 + i))) {
  776. format |= (RS::ARRAY_FORMAT_CUSTOM_MASK << (RS::ARRAY_FORMAT_CUSTOM_BASE + i * RS::ARRAY_FORMAT_CUSTOM_BITS)) & p_compress_format;
  777. }
  778. }
  779. uint32_t offsets[RS::ARRAY_MAX];
  780. uint32_t vertex_element_size;
  781. uint32_t attrib_element_size;
  782. uint32_t skin_element_size;
  783. mesh_surface_make_offsets_from_format(format, array_len, index_array_len, offsets, vertex_element_size, attrib_element_size, skin_element_size);
  784. uint32_t mask = (1 << ARRAY_MAX) - 1;
  785. format |= (~mask) & p_compress_format; // Make the full format.
  786. int vertex_array_size = vertex_element_size * array_len;
  787. int attrib_array_size = attrib_element_size * array_len;
  788. int skin_array_size = skin_element_size * array_len;
  789. int index_array_size = offsets[RS::ARRAY_INDEX] * index_array_len;
  790. Vector<uint8_t> vertex_array;
  791. vertex_array.resize(vertex_array_size);
  792. Vector<uint8_t> attrib_array;
  793. attrib_array.resize(attrib_array_size);
  794. Vector<uint8_t> skin_array;
  795. skin_array.resize(skin_array_size);
  796. Vector<uint8_t> index_array;
  797. index_array.resize(index_array_size);
  798. AABB aabb;
  799. Vector<AABB> bone_aabb;
  800. Error err = _surface_set_data(p_arrays, format, offsets, vertex_element_size, attrib_element_size, skin_element_size, vertex_array, attrib_array, skin_array, array_len, index_array, index_array_len, aabb, bone_aabb);
  801. ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Invalid array format for surface.");
  802. Vector<uint8_t> blend_shape_data;
  803. uint32_t blend_shape_count = 0;
  804. if (p_blend_shapes.size()) {
  805. uint32_t bs_format = format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK;
  806. for (int i = 0; i < p_blend_shapes.size(); i++) {
  807. Vector<uint8_t> vertex_array_shape;
  808. vertex_array_shape.resize(vertex_array_size);
  809. Vector<uint8_t> noindex;
  810. Vector<uint8_t> noattrib;
  811. Vector<uint8_t> noskin;
  812. AABB laabb;
  813. Error err2 = _surface_set_data(p_blend_shapes[i], bs_format, offsets, vertex_element_size, 0, 0, vertex_array_shape, noattrib, noskin, array_len, noindex, 0, laabb, bone_aabb);
  814. aabb.merge_with(laabb);
  815. ERR_FAIL_COND_V_MSG(err2 != OK, ERR_INVALID_DATA, "Invalid blend shape array format for surface.");
  816. blend_shape_data.append_array(vertex_array_shape);
  817. blend_shape_count++;
  818. }
  819. }
  820. Vector<SurfaceData::LOD> lods;
  821. if (index_array_len) {
  822. List<Variant> keys;
  823. p_lods.get_key_list(&keys);
  824. for (const Variant &E : keys) {
  825. float distance = E;
  826. ERR_CONTINUE(distance <= 0.0);
  827. Vector<int> indices = p_lods[E];
  828. ERR_CONTINUE(indices.size() == 0);
  829. uint32_t index_count = indices.size();
  830. ERR_CONTINUE(index_count >= (uint32_t)index_array_len); // Should be smaller..
  831. const int *r = indices.ptr();
  832. Vector<uint8_t> data;
  833. if (array_len <= 65536) {
  834. // 16 bits indices
  835. data.resize(indices.size() * 2);
  836. uint8_t *w = data.ptrw();
  837. uint16_t *index_ptr = (uint16_t *)w;
  838. for (uint32_t i = 0; i < index_count; i++) {
  839. index_ptr[i] = r[i];
  840. }
  841. } else {
  842. // 32 bits indices
  843. data.resize(indices.size() * 4);
  844. uint8_t *w = data.ptrw();
  845. uint32_t *index_ptr = (uint32_t *)w;
  846. for (uint32_t i = 0; i < index_count; i++) {
  847. index_ptr[i] = r[i];
  848. }
  849. }
  850. SurfaceData::LOD lod;
  851. lod.edge_length = distance;
  852. lod.index_data = data;
  853. lods.push_back(lod);
  854. }
  855. }
  856. SurfaceData &surface_data = *r_surface_data;
  857. surface_data.format = format;
  858. surface_data.primitive = p_primitive;
  859. surface_data.aabb = aabb;
  860. surface_data.vertex_data = vertex_array;
  861. surface_data.attribute_data = attrib_array;
  862. surface_data.skin_data = skin_array;
  863. surface_data.vertex_count = array_len;
  864. surface_data.index_data = index_array;
  865. surface_data.index_count = index_array_len;
  866. surface_data.blend_shape_data = blend_shape_data;
  867. surface_data.bone_aabbs = bone_aabb;
  868. surface_data.lods = lods;
  869. return OK;
  870. }
  871. void RenderingServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint32_t p_compress_format) {
  872. SurfaceData sd;
  873. Error err = mesh_create_surface_data_from_arrays(&sd, p_primitive, p_arrays, p_blend_shapes, p_lods, p_compress_format);
  874. if (err != OK) {
  875. return;
  876. }
  877. mesh_add_surface(p_mesh, sd);
  878. }
  879. Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t> p_vertex_data, Vector<uint8_t> p_attrib_data, Vector<uint8_t> p_skin_data, int p_vertex_len, Vector<uint8_t> p_index_data, int p_index_len) const {
  880. uint32_t offsets[RS::ARRAY_MAX];
  881. uint32_t vertex_elem_size;
  882. uint32_t attrib_elem_size;
  883. uint32_t skin_elem_size;
  884. mesh_surface_make_offsets_from_format(p_format, p_vertex_len, p_index_len, offsets, vertex_elem_size, attrib_elem_size, skin_elem_size);
  885. Array ret;
  886. ret.resize(RS::ARRAY_MAX);
  887. const uint8_t *r = p_vertex_data.ptr();
  888. const uint8_t *ar = p_attrib_data.ptr();
  889. const uint8_t *sr = p_skin_data.ptr();
  890. for (int i = 0; i < RS::ARRAY_MAX; i++) {
  891. if (!(p_format & (1 << i))) {
  892. continue;
  893. }
  894. switch (i) {
  895. case RS::ARRAY_VERTEX: {
  896. if (p_format & ARRAY_FLAG_USE_2D_VERTICES) {
  897. Vector<Vector2> arr_2d;
  898. arr_2d.resize(p_vertex_len);
  899. {
  900. Vector2 *w = arr_2d.ptrw();
  901. for (int j = 0; j < p_vertex_len; j++) {
  902. const float *v = (const float *)&r[j * vertex_elem_size + offsets[i]];
  903. w[j] = Vector2(v[0], v[1]);
  904. }
  905. }
  906. ret[i] = arr_2d;
  907. } else {
  908. Vector<Vector3> arr_3d;
  909. arr_3d.resize(p_vertex_len);
  910. {
  911. Vector3 *w = arr_3d.ptrw();
  912. for (int j = 0; j < p_vertex_len; j++) {
  913. const float *v = (const float *)&r[j * vertex_elem_size + offsets[i]];
  914. w[j] = Vector3(v[0], v[1], v[2]);
  915. }
  916. }
  917. ret[i] = arr_3d;
  918. }
  919. } break;
  920. case RS::ARRAY_NORMAL: {
  921. Vector<Vector3> arr;
  922. arr.resize(p_vertex_len);
  923. Vector3 *w = arr.ptrw();
  924. for (int j = 0; j < p_vertex_len; j++) {
  925. const uint32_t v = *(const uint32_t *)&r[j * vertex_elem_size + offsets[i]];
  926. w[j] = Vector3((v & 0x3FF) / 1023.0, ((v >> 10) & 0x3FF) / 1023.0, ((v >> 20) & 0x3FF) / 1023.0) * Vector3(2, 2, 2) - Vector3(1, 1, 1);
  927. }
  928. ret[i] = arr;
  929. } break;
  930. case RS::ARRAY_TANGENT: {
  931. Vector<float> arr;
  932. arr.resize(p_vertex_len * 4);
  933. float *w = arr.ptrw();
  934. for (int j = 0; j < p_vertex_len; j++) {
  935. const uint32_t v = *(const uint32_t *)&r[j * vertex_elem_size + offsets[i]];
  936. w[j * 4 + 0] = ((v & 0x3FF) / 1023.0) * 2.0 - 1.0;
  937. w[j * 4 + 1] = (((v >> 10) & 0x3FF) / 1023.0) * 2.0 - 1.0;
  938. w[j * 4 + 2] = (((v >> 20) & 0x3FF) / 1023.0) * 2.0 - 1.0;
  939. w[j * 4 + 3] = ((v >> 30) / 3.0) * 2.0 - 1.0;
  940. }
  941. ret[i] = arr;
  942. } break;
  943. case RS::ARRAY_COLOR: {
  944. Vector<Color> arr;
  945. arr.resize(p_vertex_len);
  946. Color *w = arr.ptrw();
  947. for (int32_t j = 0; j < p_vertex_len; j++) {
  948. const uint8_t *v = (const uint8_t *)&ar[j * attrib_elem_size + offsets[i]];
  949. w[j] = Color(v[0] / 255.0, v[1] / 255.0, v[2] / 255.0, v[3] / 255.0);
  950. }
  951. ret[i] = arr;
  952. } break;
  953. case RS::ARRAY_TEX_UV: {
  954. Vector<Vector2> arr;
  955. arr.resize(p_vertex_len);
  956. Vector2 *w = arr.ptrw();
  957. for (int j = 0; j < p_vertex_len; j++) {
  958. const float *v = (const float *)&ar[j * attrib_elem_size + offsets[i]];
  959. w[j] = Vector2(v[0], v[1]);
  960. }
  961. ret[i] = arr;
  962. } break;
  963. case RS::ARRAY_TEX_UV2: {
  964. Vector<Vector2> arr;
  965. arr.resize(p_vertex_len);
  966. Vector2 *w = arr.ptrw();
  967. for (int j = 0; j < p_vertex_len; j++) {
  968. const float *v = (const float *)&ar[j * attrib_elem_size + offsets[i]];
  969. w[j] = Vector2(v[0], v[1]);
  970. }
  971. ret[i] = arr;
  972. } break;
  973. case RS::ARRAY_CUSTOM0:
  974. case RS::ARRAY_CUSTOM1:
  975. case RS::ARRAY_CUSTOM2:
  976. case RS::ARRAY_CUSTOM3: {
  977. uint32_t type = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * (i - RS::ARRAY_CUSTOM0))) & ARRAY_FORMAT_CUSTOM_MASK;
  978. switch (type) {
  979. case ARRAY_CUSTOM_RGBA8_UNORM:
  980. case ARRAY_CUSTOM_RGBA8_SNORM:
  981. case ARRAY_CUSTOM_RG_HALF:
  982. case ARRAY_CUSTOM_RGBA_HALF: {
  983. // Size 4
  984. int s = type == ARRAY_CUSTOM_RGBA_HALF ? 8 : 4;
  985. Vector<uint8_t> arr;
  986. arr.resize(p_vertex_len * s);
  987. uint8_t *w = arr.ptrw();
  988. for (int j = 0; j < p_vertex_len; j++) {
  989. const uint8_t *v = (const uint8_t *)&ar[j * attrib_elem_size + offsets[i]];
  990. memcpy(&w[j * s], v, s);
  991. }
  992. ret[i] = arr;
  993. } break;
  994. case ARRAY_CUSTOM_R_FLOAT:
  995. case ARRAY_CUSTOM_RG_FLOAT:
  996. case ARRAY_CUSTOM_RGB_FLOAT:
  997. case ARRAY_CUSTOM_RGBA_FLOAT: {
  998. uint32_t s = type - ARRAY_CUSTOM_R_FLOAT + 1;
  999. Vector<float> arr;
  1000. arr.resize(s * p_vertex_len);
  1001. float *w = arr.ptrw();
  1002. for (int j = 0; j < p_vertex_len; j++) {
  1003. const float *v = (const float *)&ar[j * attrib_elem_size + offsets[i]];
  1004. memcpy(&w[j * s], v, s * sizeof(float));
  1005. }
  1006. ret[i] = arr;
  1007. } break;
  1008. default: {
  1009. }
  1010. }
  1011. } break;
  1012. case RS::ARRAY_WEIGHTS: {
  1013. uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
  1014. Vector<float> arr;
  1015. arr.resize(p_vertex_len * bone_count);
  1016. {
  1017. float *w = arr.ptrw();
  1018. for (int j = 0; j < p_vertex_len; j++) {
  1019. const uint16_t *v = (const uint16_t *)&sr[j * skin_elem_size + offsets[i]];
  1020. for (uint32_t k = 0; k < bone_count; k++) {
  1021. w[j * bone_count + k] = float(v[k] / 65535.0);
  1022. }
  1023. }
  1024. }
  1025. ret[i] = arr;
  1026. } break;
  1027. case RS::ARRAY_BONES: {
  1028. uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
  1029. Vector<int> arr;
  1030. arr.resize(p_vertex_len * bone_count);
  1031. int *w = arr.ptrw();
  1032. for (int j = 0; j < p_vertex_len; j++) {
  1033. const uint16_t *v = (const uint16_t *)&sr[j * skin_elem_size + offsets[i]];
  1034. for (uint32_t k = 0; k < bone_count; k++) {
  1035. w[j * bone_count + k] = v[k];
  1036. }
  1037. }
  1038. ret[i] = arr;
  1039. } break;
  1040. case RS::ARRAY_INDEX: {
  1041. /* determine whether using 16 or 32 bits indices */
  1042. const uint8_t *ir = p_index_data.ptr();
  1043. Vector<int> arr;
  1044. arr.resize(p_index_len);
  1045. if (p_vertex_len < (1 << 16)) {
  1046. int *w = arr.ptrw();
  1047. for (int j = 0; j < p_index_len; j++) {
  1048. const uint16_t *v = (const uint16_t *)&ir[j * 2];
  1049. w[j] = *v;
  1050. }
  1051. } else {
  1052. int *w = arr.ptrw();
  1053. for (int j = 0; j < p_index_len; j++) {
  1054. const int *v = (const int *)&ir[j * 4];
  1055. w[j] = *v;
  1056. }
  1057. }
  1058. ret[i] = arr;
  1059. } break;
  1060. default: {
  1061. ERR_FAIL_V(ret);
  1062. }
  1063. }
  1064. }
  1065. return ret;
  1066. }
  1067. Array RenderingServer::mesh_surface_get_arrays(RID p_mesh, int p_surface) const {
  1068. SurfaceData sd = mesh_get_surface(p_mesh, p_surface);
  1069. return mesh_create_arrays_from_surface_data(sd);
  1070. }
  1071. Dictionary RenderingServer::mesh_surface_get_lods(RID p_mesh, int p_surface) const {
  1072. SurfaceData sd = mesh_get_surface(p_mesh, p_surface);
  1073. ERR_FAIL_COND_V(sd.vertex_count == 0, Dictionary());
  1074. Dictionary ret;
  1075. for (int i = 0; i < sd.lods.size(); i++) {
  1076. Vector<int> lods;
  1077. if (sd.vertex_count <= 65536) {
  1078. uint32_t lc = sd.lods[i].index_data.size() / 2;
  1079. lods.resize(lc);
  1080. const uint8_t *r = sd.lods[i].index_data.ptr();
  1081. const uint16_t *rptr = (const uint16_t *)r;
  1082. int *w = lods.ptrw();
  1083. for (uint32_t j = 0; j < lc; j++) {
  1084. w[j] = rptr[i];
  1085. }
  1086. } else {
  1087. uint32_t lc = sd.lods[i].index_data.size() / 4;
  1088. lods.resize(lc);
  1089. const uint8_t *r = sd.lods[i].index_data.ptr();
  1090. const uint32_t *rptr = (const uint32_t *)r;
  1091. int *w = lods.ptrw();
  1092. for (uint32_t j = 0; j < lc; j++) {
  1093. w[j] = rptr[i];
  1094. }
  1095. }
  1096. ret[sd.lods[i].edge_length] = lods;
  1097. }
  1098. return ret;
  1099. }
  1100. Array RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const {
  1101. SurfaceData sd = mesh_get_surface(p_mesh, p_surface);
  1102. ERR_FAIL_COND_V(sd.vertex_count == 0, Array());
  1103. Vector<uint8_t> blend_shape_data = sd.blend_shape_data;
  1104. if (blend_shape_data.size() > 0) {
  1105. uint32_t bs_offsets[RS::ARRAY_MAX];
  1106. uint32_t bs_format = (sd.format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK);
  1107. uint32_t vertex_elem_size;
  1108. uint32_t attrib_elem_size;
  1109. uint32_t skin_elem_size;
  1110. mesh_surface_make_offsets_from_format(bs_format, sd.vertex_count, 0, bs_offsets, vertex_elem_size, attrib_elem_size, skin_elem_size);
  1111. int divisor = vertex_elem_size * sd.vertex_count;
  1112. ERR_FAIL_COND_V((blend_shape_data.size() % divisor) != 0, Array());
  1113. uint32_t blend_shape_count = blend_shape_data.size() / divisor;
  1114. ERR_FAIL_COND_V(blend_shape_count != (uint32_t)mesh_get_blend_shape_count(p_mesh), Array());
  1115. Array blend_shape_array;
  1116. blend_shape_array.resize(mesh_get_blend_shape_count(p_mesh));
  1117. for (uint32_t i = 0; i < blend_shape_count; i++) {
  1118. Vector<uint8_t> bs_data = blend_shape_data.slice(i * divisor, (i + 1) * divisor);
  1119. Vector<uint8_t> unused;
  1120. blend_shape_array.set(i, _get_array_from_surface(bs_format, bs_data, unused, unused, sd.vertex_count, unused, 0));
  1121. }
  1122. return blend_shape_array;
  1123. } else {
  1124. return Array();
  1125. }
  1126. }
  1127. Array RenderingServer::mesh_create_arrays_from_surface_data(const SurfaceData &p_data) const {
  1128. Vector<uint8_t> vertex_data = p_data.vertex_data;
  1129. Vector<uint8_t> attrib_data = p_data.attribute_data;
  1130. Vector<uint8_t> skin_data = p_data.skin_data;
  1131. ERR_FAIL_COND_V(vertex_data.size() == 0, Array());
  1132. int vertex_len = p_data.vertex_count;
  1133. Vector<uint8_t> index_data = p_data.index_data;
  1134. int index_len = p_data.index_count;
  1135. uint32_t format = p_data.format;
  1136. return _get_array_from_surface(format, vertex_data, attrib_data, skin_data, vertex_len, index_data, index_len);
  1137. }
  1138. #if 0
  1139. Array RenderingServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surface) const {
  1140. Vector<AABB> vec = RS::get_singleton()->mesh_surface_get_skeleton_aabb(p_mesh, p_surface);
  1141. Array arr;
  1142. for (int i = 0; i < vec.size(); i++) {
  1143. arr[i] = vec[i];
  1144. }
  1145. return arr;
  1146. }
  1147. #endif
  1148. int RenderingServer::global_variable_type_get_shader_datatype(GlobalVariableType p_type) {
  1149. switch (p_type) {
  1150. case RS::GLOBAL_VAR_TYPE_BOOL:
  1151. return ShaderLanguage::TYPE_BOOL;
  1152. case RS::GLOBAL_VAR_TYPE_BVEC2:
  1153. return ShaderLanguage::TYPE_BVEC2;
  1154. case RS::GLOBAL_VAR_TYPE_BVEC3:
  1155. return ShaderLanguage::TYPE_BVEC3;
  1156. case RS::GLOBAL_VAR_TYPE_BVEC4:
  1157. return ShaderLanguage::TYPE_BVEC4;
  1158. case RS::GLOBAL_VAR_TYPE_INT:
  1159. return ShaderLanguage::TYPE_INT;
  1160. case RS::GLOBAL_VAR_TYPE_IVEC2:
  1161. return ShaderLanguage::TYPE_IVEC2;
  1162. case RS::GLOBAL_VAR_TYPE_IVEC3:
  1163. return ShaderLanguage::TYPE_IVEC3;
  1164. case RS::GLOBAL_VAR_TYPE_IVEC4:
  1165. return ShaderLanguage::TYPE_IVEC4;
  1166. case RS::GLOBAL_VAR_TYPE_RECT2I:
  1167. return ShaderLanguage::TYPE_IVEC4;
  1168. case RS::GLOBAL_VAR_TYPE_UINT:
  1169. return ShaderLanguage::TYPE_UINT;
  1170. case RS::GLOBAL_VAR_TYPE_UVEC2:
  1171. return ShaderLanguage::TYPE_UVEC2;
  1172. case RS::GLOBAL_VAR_TYPE_UVEC3:
  1173. return ShaderLanguage::TYPE_UVEC3;
  1174. case RS::GLOBAL_VAR_TYPE_UVEC4:
  1175. return ShaderLanguage::TYPE_UVEC4;
  1176. case RS::GLOBAL_VAR_TYPE_FLOAT:
  1177. return ShaderLanguage::TYPE_FLOAT;
  1178. case RS::GLOBAL_VAR_TYPE_VEC2:
  1179. return ShaderLanguage::TYPE_VEC2;
  1180. case RS::GLOBAL_VAR_TYPE_VEC3:
  1181. return ShaderLanguage::TYPE_VEC3;
  1182. case RS::GLOBAL_VAR_TYPE_VEC4:
  1183. return ShaderLanguage::TYPE_VEC4;
  1184. case RS::GLOBAL_VAR_TYPE_COLOR:
  1185. return ShaderLanguage::TYPE_VEC4;
  1186. case RS::GLOBAL_VAR_TYPE_RECT2:
  1187. return ShaderLanguage::TYPE_VEC4;
  1188. case RS::GLOBAL_VAR_TYPE_MAT2:
  1189. return ShaderLanguage::TYPE_MAT2;
  1190. case RS::GLOBAL_VAR_TYPE_MAT3:
  1191. return ShaderLanguage::TYPE_MAT3;
  1192. case RS::GLOBAL_VAR_TYPE_MAT4:
  1193. return ShaderLanguage::TYPE_MAT4;
  1194. case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D:
  1195. return ShaderLanguage::TYPE_MAT3;
  1196. case RS::GLOBAL_VAR_TYPE_TRANSFORM:
  1197. return ShaderLanguage::TYPE_MAT4;
  1198. case RS::GLOBAL_VAR_TYPE_SAMPLER2D:
  1199. return ShaderLanguage::TYPE_SAMPLER2D;
  1200. case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY:
  1201. return ShaderLanguage::TYPE_SAMPLER2DARRAY;
  1202. case RS::GLOBAL_VAR_TYPE_SAMPLER3D:
  1203. return ShaderLanguage::TYPE_SAMPLER3D;
  1204. case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE:
  1205. return ShaderLanguage::TYPE_SAMPLERCUBE;
  1206. default:
  1207. return ShaderLanguage::TYPE_MAX; // Invalid or not found.
  1208. }
  1209. }
  1210. RenderingDevice *RenderingServer::get_rendering_device() const {
  1211. // Return the rendering device we're using globally.
  1212. return RenderingDevice::get_singleton();
  1213. }
  1214. RenderingDevice *RenderingServer::create_local_rendering_device() const {
  1215. return RenderingDevice::get_singleton()->create_local_device();
  1216. }
  1217. static Vector<Ref<Image>> _get_imgvec(const TypedArray<Image> &p_layers) {
  1218. Vector<Ref<Image>> images;
  1219. images.resize(p_layers.size());
  1220. for (int i = 0; i < p_layers.size(); i++) {
  1221. images.write[i] = p_layers[i];
  1222. }
  1223. return images;
  1224. }
  1225. RID RenderingServer::_texture_2d_layered_create(const TypedArray<Image> &p_layers, TextureLayeredType p_layered_type) {
  1226. return texture_2d_layered_create(_get_imgvec(p_layers), p_layered_type);
  1227. }
  1228. RID RenderingServer::_texture_3d_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data) {
  1229. return texture_3d_create(p_format, p_width, p_height, p_depth, p_mipmaps, _get_imgvec(p_data));
  1230. }
  1231. void RenderingServer::_texture_3d_update(RID p_texture, const TypedArray<Image> &p_data) {
  1232. texture_3d_update(p_texture, _get_imgvec(p_data));
  1233. }
  1234. TypedArray<Image> RenderingServer::_texture_3d_get(RID p_texture) const {
  1235. Vector<Ref<Image>> images = texture_3d_get(p_texture);
  1236. TypedArray<Image> ret;
  1237. ret.resize(images.size());
  1238. for (int i = 0; i < images.size(); i++) {
  1239. ret[i] = images[i];
  1240. }
  1241. return ret;
  1242. }
  1243. TypedArray<Dictionary> RenderingServer::_shader_get_param_list(RID p_shader) const {
  1244. List<PropertyInfo> l;
  1245. shader_get_param_list(p_shader, &l);
  1246. return convert_property_list(&l);
  1247. }
  1248. static RS::SurfaceData _dict_to_surf(const Dictionary &p_dictionary) {
  1249. ERR_FAIL_COND_V(!p_dictionary.has("primitive"), RS::SurfaceData());
  1250. ERR_FAIL_COND_V(!p_dictionary.has("format"), RS::SurfaceData());
  1251. ERR_FAIL_COND_V(!p_dictionary.has("vertex_data"), RS::SurfaceData());
  1252. ERR_FAIL_COND_V(!p_dictionary.has("vertex_count"), RS::SurfaceData());
  1253. ERR_FAIL_COND_V(!p_dictionary.has("aabb"), RS::SurfaceData());
  1254. RS::SurfaceData sd;
  1255. sd.primitive = RS::PrimitiveType(int(p_dictionary["primitive"]));
  1256. sd.format = p_dictionary["format"];
  1257. sd.vertex_data = p_dictionary["vertex_data"];
  1258. if (p_dictionary.has("attribute_data")) {
  1259. sd.attribute_data = p_dictionary["attribute_data"];
  1260. }
  1261. if (p_dictionary.has("skin_data")) {
  1262. sd.skin_data = p_dictionary["skin_data"];
  1263. }
  1264. sd.vertex_count = p_dictionary["vertex_count"];
  1265. if (p_dictionary.has("index_data")) {
  1266. sd.index_data = p_dictionary["index_data"];
  1267. ERR_FAIL_COND_V(!p_dictionary.has("index_count"), RS::SurfaceData());
  1268. sd.index_count = p_dictionary["index_count"];
  1269. }
  1270. sd.aabb = p_dictionary["aabb"];
  1271. if (p_dictionary.has("lods")) {
  1272. Array lods = p_dictionary["lods"];
  1273. for (int i = 0; i < lods.size(); i++) {
  1274. Dictionary lod = lods[i];
  1275. ERR_CONTINUE(!lod.has("edge_length"));
  1276. ERR_CONTINUE(!lod.has("index_data"));
  1277. RS::SurfaceData::LOD l;
  1278. l.edge_length = lod["edge_length"];
  1279. l.index_data = lod["index_data"];
  1280. sd.lods.push_back(l);
  1281. }
  1282. }
  1283. if (p_dictionary.has("bone_aabbs")) {
  1284. Array aabbs = p_dictionary["bone_aabbs"];
  1285. for (int i = 0; i < aabbs.size(); i++) {
  1286. AABB aabb = aabbs[i];
  1287. sd.bone_aabbs.push_back(aabb);
  1288. }
  1289. }
  1290. if (p_dictionary.has("blend_shape_data")) {
  1291. sd.blend_shape_data = p_dictionary["blend_shape_data"];
  1292. }
  1293. if (p_dictionary.has("material")) {
  1294. sd.material = p_dictionary["material"];
  1295. }
  1296. return sd;
  1297. }
  1298. RID RenderingServer::_mesh_create_from_surfaces(const TypedArray<Dictionary> &p_surfaces, int p_blend_shape_count) {
  1299. Vector<RS::SurfaceData> surfaces;
  1300. for (int i = 0; i < p_surfaces.size(); i++) {
  1301. surfaces.push_back(_dict_to_surf(p_surfaces[i]));
  1302. }
  1303. return mesh_create_from_surfaces(surfaces);
  1304. }
  1305. void RenderingServer::_mesh_add_surface(RID p_mesh, const Dictionary &p_surface) {
  1306. mesh_add_surface(p_mesh, _dict_to_surf(p_surface));
  1307. }
  1308. Dictionary RenderingServer::_mesh_get_surface(RID p_mesh, int p_idx) {
  1309. RS::SurfaceData sd = mesh_get_surface(p_mesh, p_idx);
  1310. Dictionary d;
  1311. d["primitive"] = sd.primitive;
  1312. d["format"] = sd.format;
  1313. d["vertex_data"] = sd.vertex_data;
  1314. if (sd.attribute_data.size()) {
  1315. d["attribute_data"] = sd.attribute_data;
  1316. }
  1317. if (sd.skin_data.size()) {
  1318. d["skin_data"] = sd.skin_data;
  1319. }
  1320. d["vertex_count"] = sd.vertex_count;
  1321. if (sd.index_count) {
  1322. d["index_data"] = sd.index_data;
  1323. d["index_count"] = sd.index_count;
  1324. }
  1325. d["aabb"] = sd.aabb;
  1326. if (sd.lods.size()) {
  1327. Array lods;
  1328. for (int i = 0; i < sd.lods.size(); i++) {
  1329. Dictionary ld;
  1330. ld["edge_length"] = sd.lods[i].edge_length;
  1331. ld["index_data"] = sd.lods[i].index_data;
  1332. lods.push_back(lods);
  1333. }
  1334. d["lods"] = lods;
  1335. }
  1336. if (sd.bone_aabbs.size()) {
  1337. Array aabbs;
  1338. for (int i = 0; i < sd.bone_aabbs.size(); i++) {
  1339. aabbs.push_back(sd.bone_aabbs[i]);
  1340. }
  1341. d["bone_aabbs"] = aabbs;
  1342. }
  1343. if (sd.blend_shape_data.size()) {
  1344. d["blend_shape_data"] = sd.blend_shape_data;
  1345. }
  1346. if (sd.material.is_valid()) {
  1347. d["material"] = sd.material;
  1348. }
  1349. return d;
  1350. }
  1351. Array RenderingServer::_instance_geometry_get_shader_parameter_list(RID p_instance) const {
  1352. List<PropertyInfo> params;
  1353. instance_geometry_get_shader_parameter_list(p_instance, &params);
  1354. return convert_property_list(&params);
  1355. }
  1356. TypedArray<Image> RenderingServer::_bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) {
  1357. Vector<RID> mat_overrides;
  1358. for (int i = 0; i < p_material_overrides.size(); i++) {
  1359. mat_overrides.push_back(p_material_overrides[i]);
  1360. }
  1361. return bake_render_uv2(p_base, mat_overrides, p_image_size);
  1362. }
  1363. void RenderingServer::_particles_set_trail_bind_poses(RID p_particles, const TypedArray<Transform3D> &p_bind_poses) {
  1364. Vector<Transform3D> tbposes;
  1365. tbposes.resize(p_bind_poses.size());
  1366. for (int i = 0; i < p_bind_poses.size(); i++) {
  1367. tbposes.write[i] = p_bind_poses[i];
  1368. }
  1369. particles_set_trail_bind_poses(p_particles, tbposes);
  1370. }
  1371. void RenderingServer::_bind_methods() {
  1372. BIND_CONSTANT(NO_INDEX_ARRAY);
  1373. BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
  1374. BIND_CONSTANT(CANVAS_ITEM_Z_MIN);
  1375. BIND_CONSTANT(CANVAS_ITEM_Z_MAX);
  1376. BIND_CONSTANT(MAX_GLOW_LEVELS);
  1377. BIND_CONSTANT(MAX_CURSORS);
  1378. BIND_CONSTANT(MAX_2D_DIRECTIONAL_LIGHTS);
  1379. /* TEXTURE */
  1380. ClassDB::bind_method(D_METHOD("texture_2d_create", "image"), &RenderingServer::texture_2d_create);
  1381. ClassDB::bind_method(D_METHOD("texture_2d_layered_create", "layers", "layered_type"), &RenderingServer::_texture_2d_layered_create);
  1382. ClassDB::bind_method(D_METHOD("texture_3d_create", "format", "width", "height", "depth", "mipmaps", "data"), &RenderingServer::_texture_3d_create);
  1383. ClassDB::bind_method(D_METHOD("texture_proxy_create", "base"), &RenderingServer::texture_proxy_create);
  1384. ClassDB::bind_method(D_METHOD("texture_2d_update", "texture", "image", "layer"), &RenderingServer::texture_2d_update);
  1385. ClassDB::bind_method(D_METHOD("texture_3d_update", "texture", "data"), &RenderingServer::_texture_3d_update);
  1386. ClassDB::bind_method(D_METHOD("texture_proxy_update", "texture", "proxy_to"), &RenderingServer::texture_proxy_update);
  1387. ClassDB::bind_method(D_METHOD("texture_2d_placeholder_create"), &RenderingServer::texture_2d_placeholder_create);
  1388. ClassDB::bind_method(D_METHOD("texture_2d_layered_placeholder_create", "layered_type"), &RenderingServer::texture_2d_layered_placeholder_create);
  1389. ClassDB::bind_method(D_METHOD("texture_3d_placeholder_create"), &RenderingServer::texture_3d_placeholder_create);
  1390. ClassDB::bind_method(D_METHOD("texture_2d_get", "texture"), &RenderingServer::texture_2d_get);
  1391. ClassDB::bind_method(D_METHOD("texture_2d_layer_get", "texture", "layer"), &RenderingServer::texture_2d_layer_get);
  1392. ClassDB::bind_method(D_METHOD("texture_3d_get", "texture"), &RenderingServer::_texture_3d_get);
  1393. ClassDB::bind_method(D_METHOD("texture_replace", "texture", "by_texture"), &RenderingServer::texture_replace);
  1394. ClassDB::bind_method(D_METHOD("texture_set_size_override", "texture", "width", "height"), &RenderingServer::texture_set_size_override);
  1395. ClassDB::bind_method(D_METHOD("texture_set_path", "texture", "path"), &RenderingServer::texture_set_path);
  1396. ClassDB::bind_method(D_METHOD("texture_get_path", "texture"), &RenderingServer::texture_get_path);
  1397. ClassDB::bind_method(D_METHOD("texture_set_force_redraw_if_visible", "texture", "enable"), &RenderingServer::texture_set_force_redraw_if_visible);
  1398. BIND_ENUM_CONSTANT(TEXTURE_LAYERED_2D_ARRAY);
  1399. BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP);
  1400. BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP_ARRAY);
  1401. BIND_ENUM_CONSTANT(CUBEMAP_LAYER_LEFT);
  1402. BIND_ENUM_CONSTANT(CUBEMAP_LAYER_RIGHT);
  1403. BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BOTTOM);
  1404. BIND_ENUM_CONSTANT(CUBEMAP_LAYER_TOP);
  1405. BIND_ENUM_CONSTANT(CUBEMAP_LAYER_FRONT);
  1406. BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BACK);
  1407. /* SHADER */
  1408. ClassDB::bind_method(D_METHOD("shader_create"), &RenderingServer::shader_create);
  1409. ClassDB::bind_method(D_METHOD("shader_get_code", "shader"), &RenderingServer::shader_get_code);
  1410. ClassDB::bind_method(D_METHOD("shader_get_param_list", "shader"), &RenderingServer::_shader_get_param_list);
  1411. ClassDB::bind_method(D_METHOD("shader_get_param_default", "shader", "param"), &RenderingServer::shader_get_param_default);
  1412. ClassDB::bind_method(D_METHOD("shader_set_default_texture_param", "shader", "param", "texture", "index"), &RenderingServer::shader_set_default_texture_param, DEFVAL(0));
  1413. ClassDB::bind_method(D_METHOD("shader_get_default_texture_param", "shader", "param", "index"), &RenderingServer::shader_get_default_texture_param, DEFVAL(0));
  1414. BIND_ENUM_CONSTANT(SHADER_SPATIAL);
  1415. BIND_ENUM_CONSTANT(SHADER_CANVAS_ITEM);
  1416. BIND_ENUM_CONSTANT(SHADER_PARTICLES);
  1417. BIND_ENUM_CONSTANT(SHADER_SKY);
  1418. BIND_ENUM_CONSTANT(SHADER_FOG);
  1419. BIND_ENUM_CONSTANT(SHADER_MAX);
  1420. /* MATERIAL */
  1421. ClassDB::bind_method(D_METHOD("material_create"), &RenderingServer::material_create);
  1422. ClassDB::bind_method(D_METHOD("material_set_shader", "shader_material", "shader"), &RenderingServer::material_set_shader);
  1423. ClassDB::bind_method(D_METHOD("material_set_param", "material", "parameter", "value"), &RenderingServer::material_set_param);
  1424. ClassDB::bind_method(D_METHOD("material_get_param", "material", "parameter"), &RenderingServer::material_get_param);
  1425. ClassDB::bind_method(D_METHOD("material_set_render_priority", "material", "priority"), &RenderingServer::material_set_render_priority);
  1426. ClassDB::bind_method(D_METHOD("material_set_next_pass", "material", "next_material"), &RenderingServer::material_set_next_pass);
  1427. BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MIN);
  1428. BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MAX);
  1429. /* MESH API */
  1430. ClassDB::bind_method(D_METHOD("mesh_create_from_surfaces", "surfaces", "blend_shape_count"), &RenderingServer::_mesh_create_from_surfaces, DEFVAL(0));
  1431. ClassDB::bind_method(D_METHOD("mesh_create"), &RenderingServer::mesh_create);
  1432. ClassDB::bind_method(D_METHOD("mesh_surface_get_format_offset", "format", "vertex_count", "array_index"), &RenderingServer::mesh_surface_get_format_offset);
  1433. ClassDB::bind_method(D_METHOD("mesh_surface_get_format_vertex_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_vertex_stride);
  1434. ClassDB::bind_method(D_METHOD("mesh_surface_get_format_attribute_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_attribute_stride);
  1435. ClassDB::bind_method(D_METHOD("mesh_surface_get_format_skin_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_skin_stride);
  1436. ClassDB::bind_method(D_METHOD("mesh_add_surface", "mesh", "surface"), &RenderingServer::_mesh_add_surface);
  1437. ClassDB::bind_method(D_METHOD("mesh_add_surface_from_arrays", "mesh", "primitive", "arrays", "blend_shapes", "lods", "compress_format"), &RenderingServer::mesh_add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(0));
  1438. ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_count", "mesh"), &RenderingServer::mesh_get_blend_shape_count);
  1439. ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_mode", "mesh", "mode"), &RenderingServer::mesh_set_blend_shape_mode);
  1440. ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_mode", "mesh"), &RenderingServer::mesh_get_blend_shape_mode);
  1441. ClassDB::bind_method(D_METHOD("mesh_surface_set_material", "mesh", "surface", "material"), &RenderingServer::mesh_surface_set_material);
  1442. ClassDB::bind_method(D_METHOD("mesh_surface_get_material", "mesh", "surface"), &RenderingServer::mesh_surface_get_material);
  1443. ClassDB::bind_method(D_METHOD("mesh_get_surface", "mesh", "surface"), &RenderingServer::_mesh_get_surface);
  1444. ClassDB::bind_method(D_METHOD("mesh_surface_get_arrays", "mesh", "surface"), &RenderingServer::mesh_surface_get_arrays);
  1445. ClassDB::bind_method(D_METHOD("mesh_surface_get_blend_shape_arrays", "mesh", "surface"), &RenderingServer::mesh_surface_get_blend_shape_arrays);
  1446. ClassDB::bind_method(D_METHOD("mesh_get_surface_count", "mesh"), &RenderingServer::mesh_get_surface_count);
  1447. ClassDB::bind_method(D_METHOD("mesh_set_custom_aabb", "mesh", "aabb"), &RenderingServer::mesh_set_custom_aabb);
  1448. ClassDB::bind_method(D_METHOD("mesh_get_custom_aabb", "mesh"), &RenderingServer::mesh_get_custom_aabb);
  1449. ClassDB::bind_method(D_METHOD("mesh_clear", "mesh"), &RenderingServer::mesh_clear);
  1450. ClassDB::bind_method(D_METHOD("mesh_surface_update_vertex_region", "mesh", "surface", "offset", "data"), &RenderingServer::mesh_surface_update_vertex_region);
  1451. ClassDB::bind_method(D_METHOD("mesh_surface_update_attribute_region", "mesh", "surface", "offset", "data"), &RenderingServer::mesh_surface_update_attribute_region);
  1452. ClassDB::bind_method(D_METHOD("mesh_surface_update_skin_region", "mesh", "surface", "offset", "data"), &RenderingServer::mesh_surface_update_skin_region);
  1453. ClassDB::bind_method(D_METHOD("mesh_set_shadow_mesh", "mesh", "shadow_mesh"), &RenderingServer::mesh_set_shadow_mesh);
  1454. BIND_ENUM_CONSTANT(ARRAY_VERTEX);
  1455. BIND_ENUM_CONSTANT(ARRAY_NORMAL);
  1456. BIND_ENUM_CONSTANT(ARRAY_TANGENT);
  1457. BIND_ENUM_CONSTANT(ARRAY_COLOR);
  1458. BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
  1459. BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
  1460. BIND_ENUM_CONSTANT(ARRAY_CUSTOM0);
  1461. BIND_ENUM_CONSTANT(ARRAY_CUSTOM1);
  1462. BIND_ENUM_CONSTANT(ARRAY_CUSTOM2);
  1463. BIND_ENUM_CONSTANT(ARRAY_CUSTOM3);
  1464. BIND_ENUM_CONSTANT(ARRAY_BONES);
  1465. BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
  1466. BIND_ENUM_CONSTANT(ARRAY_INDEX);
  1467. BIND_ENUM_CONSTANT(ARRAY_MAX);
  1468. BIND_CONSTANT(ARRAY_CUSTOM_COUNT);
  1469. BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA8_UNORM);
  1470. BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA8_SNORM);
  1471. BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RG_HALF);
  1472. BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_HALF);
  1473. BIND_ENUM_CONSTANT(ARRAY_CUSTOM_R_FLOAT);
  1474. BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RG_FLOAT);
  1475. BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGB_FLOAT);
  1476. BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_FLOAT);
  1477. BIND_ENUM_CONSTANT(ARRAY_CUSTOM_MAX);
  1478. BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX);
  1479. BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL);
  1480. BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT);
  1481. BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR);
  1482. BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV);
  1483. BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2);
  1484. BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0);
  1485. BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1);
  1486. BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2);
  1487. BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM3);
  1488. BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES);
  1489. BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
  1490. BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
  1491. BIND_ENUM_CONSTANT(ARRAY_FORMAT_BLEND_SHAPE_MASK);
  1492. BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BASE);
  1493. BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BITS);
  1494. BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0_SHIFT);
  1495. BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1_SHIFT);
  1496. BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2_SHIFT);
  1497. BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM3_SHIFT);
  1498. BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_MASK);
  1499. BIND_ENUM_CONSTANT(ARRAY_COMPRESS_FLAGS_BASE);
  1500. BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES);
  1501. BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_DYNAMIC_UPDATE);
  1502. BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_8_BONE_WEIGHTS);
  1503. BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
  1504. BIND_ENUM_CONSTANT(PRIMITIVE_LINES);
  1505. BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP);
  1506. BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES);
  1507. BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);
  1508. BIND_ENUM_CONSTANT(PRIMITIVE_MAX);
  1509. BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
  1510. BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
  1511. /* MULTIMESH API */
  1512. ClassDB::bind_method(D_METHOD("multimesh_create"), &RenderingServer::multimesh_create);
  1513. ClassDB::bind_method(D_METHOD("multimesh_allocate_data", "multimesh", "instances", "transform_format", "color_format", "custom_data_format"), &RenderingServer::multimesh_allocate_data, DEFVAL(false), DEFVAL(false));
  1514. ClassDB::bind_method(D_METHOD("multimesh_get_instance_count", "multimesh"), &RenderingServer::multimesh_get_instance_count);
  1515. ClassDB::bind_method(D_METHOD("multimesh_set_mesh", "multimesh", "mesh"), &RenderingServer::multimesh_set_mesh);
  1516. ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform", "multimesh", "index", "transform"), &RenderingServer::multimesh_instance_set_transform);
  1517. ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform_2d", "multimesh", "index", "transform"), &RenderingServer::multimesh_instance_set_transform_2d);
  1518. ClassDB::bind_method(D_METHOD("multimesh_instance_set_color", "multimesh", "index", "color"), &RenderingServer::multimesh_instance_set_color);
  1519. ClassDB::bind_method(D_METHOD("multimesh_instance_set_custom_data", "multimesh", "index", "custom_data"), &RenderingServer::multimesh_instance_set_custom_data);
  1520. ClassDB::bind_method(D_METHOD("multimesh_get_mesh", "multimesh"), &RenderingServer::multimesh_get_mesh);
  1521. ClassDB::bind_method(D_METHOD("multimesh_get_aabb", "multimesh"), &RenderingServer::multimesh_get_aabb);
  1522. ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform", "multimesh", "index"), &RenderingServer::multimesh_instance_get_transform);
  1523. ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform_2d", "multimesh", "index"), &RenderingServer::multimesh_instance_get_transform_2d);
  1524. ClassDB::bind_method(D_METHOD("multimesh_instance_get_color", "multimesh", "index"), &RenderingServer::multimesh_instance_get_color);
  1525. ClassDB::bind_method(D_METHOD("multimesh_instance_get_custom_data", "multimesh", "index"), &RenderingServer::multimesh_instance_get_custom_data);
  1526. ClassDB::bind_method(D_METHOD("multimesh_set_visible_instances", "multimesh", "visible"), &RenderingServer::multimesh_set_visible_instances);
  1527. ClassDB::bind_method(D_METHOD("multimesh_get_visible_instances", "multimesh"), &RenderingServer::multimesh_get_visible_instances);
  1528. ClassDB::bind_method(D_METHOD("multimesh_set_buffer", "multimesh", "buffer"), &RenderingServer::multimesh_set_buffer);
  1529. ClassDB::bind_method(D_METHOD("multimesh_get_buffer", "multimesh"), &RenderingServer::multimesh_get_buffer);
  1530. BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_2D);
  1531. BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_3D);
  1532. /* SKELETON API */
  1533. ClassDB::bind_method(D_METHOD("skeleton_create"), &RenderingServer::skeleton_create);
  1534. ClassDB::bind_method(D_METHOD("skeleton_allocate_data", "skeleton", "bones", "is_2d_skeleton"), &RenderingServer::skeleton_allocate_data, DEFVAL(false));
  1535. ClassDB::bind_method(D_METHOD("skeleton_get_bone_count", "skeleton"), &RenderingServer::skeleton_get_bone_count);
  1536. ClassDB::bind_method(D_METHOD("skeleton_bone_set_transform", "skeleton", "bone", "transform"), &RenderingServer::skeleton_bone_set_transform);
  1537. ClassDB::bind_method(D_METHOD("skeleton_bone_get_transform", "skeleton", "bone"), &RenderingServer::skeleton_bone_get_transform);
  1538. ClassDB::bind_method(D_METHOD("skeleton_bone_set_transform_2d", "skeleton", "bone", "transform"), &RenderingServer::skeleton_bone_set_transform_2d);
  1539. ClassDB::bind_method(D_METHOD("skeleton_bone_get_transform_2d", "skeleton", "bone"), &RenderingServer::skeleton_bone_get_transform_2d);
  1540. ClassDB::bind_method(D_METHOD("skeleton_set_base_transform_2d", "skeleton", "base_transform"), &RenderingServer::skeleton_set_base_transform_2d);
  1541. /* Light API */
  1542. ClassDB::bind_method(D_METHOD("directional_light_create"), &RenderingServer::directional_light_create);
  1543. ClassDB::bind_method(D_METHOD("omni_light_create"), &RenderingServer::omni_light_create);
  1544. ClassDB::bind_method(D_METHOD("spot_light_create"), &RenderingServer::spot_light_create);
  1545. ClassDB::bind_method(D_METHOD("light_set_color", "light", "color"), &RenderingServer::light_set_color);
  1546. ClassDB::bind_method(D_METHOD("light_set_param", "light", "param", "value"), &RenderingServer::light_set_param);
  1547. ClassDB::bind_method(D_METHOD("light_set_shadow", "light", "enabled"), &RenderingServer::light_set_shadow);
  1548. ClassDB::bind_method(D_METHOD("light_set_shadow_color", "light", "color"), &RenderingServer::light_set_shadow_color);
  1549. ClassDB::bind_method(D_METHOD("light_set_projector", "light", "texture"), &RenderingServer::light_set_projector);
  1550. ClassDB::bind_method(D_METHOD("light_set_negative", "light", "enable"), &RenderingServer::light_set_negative);
  1551. ClassDB::bind_method(D_METHOD("light_set_cull_mask", "light", "mask"), &RenderingServer::light_set_cull_mask);
  1552. ClassDB::bind_method(D_METHOD("light_set_reverse_cull_face_mode", "light", "enabled"), &RenderingServer::light_set_reverse_cull_face_mode);
  1553. ClassDB::bind_method(D_METHOD("light_set_bake_mode", "light", "bake_mode"), &RenderingServer::light_set_bake_mode);
  1554. ClassDB::bind_method(D_METHOD("light_set_max_sdfgi_cascade", "light", "cascade"), &RenderingServer::light_set_max_sdfgi_cascade);
  1555. ClassDB::bind_method(D_METHOD("light_omni_set_shadow_mode", "light", "mode"), &RenderingServer::light_omni_set_shadow_mode);
  1556. ClassDB::bind_method(D_METHOD("light_directional_set_shadow_mode", "light", "mode"), &RenderingServer::light_directional_set_shadow_mode);
  1557. ClassDB::bind_method(D_METHOD("light_directional_set_blend_splits", "light", "enable"), &RenderingServer::light_directional_set_blend_splits);
  1558. ClassDB::bind_method(D_METHOD("light_directional_set_sky_only", "light", "enable"), &RenderingServer::light_directional_set_sky_only);
  1559. ClassDB::bind_method(D_METHOD("light_projectors_set_filter", "filter"), &RenderingServer::light_projectors_set_filter);
  1560. BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_NEAREST);
  1561. BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS);
  1562. BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_LINEAR);
  1563. BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS);
  1564. BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC);
  1565. BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL);
  1566. BIND_ENUM_CONSTANT(LIGHT_OMNI);
  1567. BIND_ENUM_CONSTANT(LIGHT_SPOT);
  1568. BIND_ENUM_CONSTANT(LIGHT_PARAM_ENERGY);
  1569. BIND_ENUM_CONSTANT(LIGHT_PARAM_INDIRECT_ENERGY);
  1570. BIND_ENUM_CONSTANT(LIGHT_PARAM_SPECULAR);
  1571. BIND_ENUM_CONSTANT(LIGHT_PARAM_RANGE);
  1572. BIND_ENUM_CONSTANT(LIGHT_PARAM_SIZE);
  1573. BIND_ENUM_CONSTANT(LIGHT_PARAM_ATTENUATION);
  1574. BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ANGLE);
  1575. BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ATTENUATION);
  1576. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_MAX_DISTANCE);
  1577. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET);
  1578. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET);
  1579. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET);
  1580. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_FADE_START);
  1581. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_NORMAL_BIAS);
  1582. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BIAS);
  1583. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_PANCAKE_SIZE);
  1584. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BLUR);
  1585. BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE);
  1586. BIND_ENUM_CONSTANT(LIGHT_PARAM_TRANSMITTANCE_BIAS);
  1587. BIND_ENUM_CONSTANT(LIGHT_PARAM_MAX);
  1588. BIND_ENUM_CONSTANT(LIGHT_BAKE_DISABLED);
  1589. BIND_ENUM_CONSTANT(LIGHT_BAKE_DYNAMIC);
  1590. BIND_ENUM_CONSTANT(LIGHT_BAKE_STATIC);
  1591. BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DUAL_PARABOLOID);
  1592. BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_CUBE);
  1593. BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
  1594. BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS);
  1595. BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS);
  1596. ClassDB::bind_method(D_METHOD("shadows_quality_set", "quality"), &RenderingServer::shadows_quality_set);
  1597. ClassDB::bind_method(D_METHOD("directional_shadow_quality_set", "quality"), &RenderingServer::directional_shadow_quality_set);
  1598. ClassDB::bind_method(D_METHOD("directional_shadow_atlas_set_size", "size", "is_16bits"), &RenderingServer::directional_shadow_atlas_set_size);
  1599. BIND_ENUM_CONSTANT(SHADOW_QUALITY_HARD);
  1600. BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_VERY_LOW);
  1601. BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_LOW);
  1602. BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_MEDIUM);
  1603. BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_HIGH);
  1604. BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_ULTRA);
  1605. BIND_ENUM_CONSTANT(SHADOW_QUALITY_MAX);
  1606. /* REFLECTION PROBE */
  1607. ClassDB::bind_method(D_METHOD("reflection_probe_create"), &RenderingServer::reflection_probe_create);
  1608. ClassDB::bind_method(D_METHOD("reflection_probe_set_update_mode", "probe", "mode"), &RenderingServer::reflection_probe_set_update_mode);
  1609. ClassDB::bind_method(D_METHOD("reflection_probe_set_intensity", "probe", "intensity"), &RenderingServer::reflection_probe_set_intensity);
  1610. ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_mode", "probe", "mode"), &RenderingServer::reflection_probe_set_ambient_mode);
  1611. ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_color", "probe", "color"), &RenderingServer::reflection_probe_set_ambient_color);
  1612. ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_energy", "probe", "energy"), &RenderingServer::reflection_probe_set_ambient_energy);
  1613. ClassDB::bind_method(D_METHOD("reflection_probe_set_max_distance", "probe", "distance"), &RenderingServer::reflection_probe_set_max_distance);
  1614. ClassDB::bind_method(D_METHOD("reflection_probe_set_extents", "probe", "extents"), &RenderingServer::reflection_probe_set_extents);
  1615. ClassDB::bind_method(D_METHOD("reflection_probe_set_origin_offset", "probe", "offset"), &RenderingServer::reflection_probe_set_origin_offset);
  1616. ClassDB::bind_method(D_METHOD("reflection_probe_set_as_interior", "probe", "enable"), &RenderingServer::reflection_probe_set_as_interior);
  1617. ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_box_projection", "probe", "enable"), &RenderingServer::reflection_probe_set_enable_box_projection);
  1618. ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_shadows", "probe", "enable"), &RenderingServer::reflection_probe_set_enable_shadows);
  1619. ClassDB::bind_method(D_METHOD("reflection_probe_set_cull_mask", "probe", "layers"), &RenderingServer::reflection_probe_set_cull_mask);
  1620. ClassDB::bind_method(D_METHOD("reflection_probe_set_resolution", "probe", "resolution"), &RenderingServer::reflection_probe_set_resolution);
  1621. ClassDB::bind_method(D_METHOD("reflection_probe_set_mesh_lod_threshold", "probe", "pixels"), &RenderingServer::reflection_probe_set_mesh_lod_threshold);
  1622. BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE);
  1623. BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS);
  1624. BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_DISABLED);
  1625. BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_ENVIRONMENT);
  1626. BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_COLOR);
  1627. /* DECAL */
  1628. ClassDB::bind_method(D_METHOD("decal_create"), &RenderingServer::decal_create);
  1629. ClassDB::bind_method(D_METHOD("decal_set_extents", "decal", "extents"), &RenderingServer::decal_set_extents);
  1630. ClassDB::bind_method(D_METHOD("decal_set_texture", "decal", "type", "texture"), &RenderingServer::decal_set_texture);
  1631. ClassDB::bind_method(D_METHOD("decal_set_emission_energy", "decal", "energy"), &RenderingServer::decal_set_emission_energy);
  1632. ClassDB::bind_method(D_METHOD("decal_set_albedo_mix", "decal", "albedo_mix"), &RenderingServer::decal_set_albedo_mix);
  1633. ClassDB::bind_method(D_METHOD("decal_set_modulate", "decal", "color"), &RenderingServer::decal_set_modulate);
  1634. ClassDB::bind_method(D_METHOD("decal_set_cull_mask", "decal", "mask"), &RenderingServer::decal_set_cull_mask);
  1635. ClassDB::bind_method(D_METHOD("decal_set_distance_fade", "decal", "enabled", "begin", "length"), &RenderingServer::decal_set_distance_fade);
  1636. ClassDB::bind_method(D_METHOD("decal_set_fade", "decal", "above", "below"), &RenderingServer::decal_set_fade);
  1637. ClassDB::bind_method(D_METHOD("decal_set_normal_fade", "decal", "fade"), &RenderingServer::decal_set_normal_fade);
  1638. ClassDB::bind_method(D_METHOD("decals_set_filter", "filter"), &RenderingServer::decals_set_filter);
  1639. BIND_ENUM_CONSTANT(DECAL_TEXTURE_ALBEDO);
  1640. BIND_ENUM_CONSTANT(DECAL_TEXTURE_NORMAL);
  1641. BIND_ENUM_CONSTANT(DECAL_TEXTURE_ORM);
  1642. BIND_ENUM_CONSTANT(DECAL_TEXTURE_EMISSION);
  1643. BIND_ENUM_CONSTANT(DECAL_TEXTURE_MAX);
  1644. BIND_ENUM_CONSTANT(DECAL_FILTER_NEAREST);
  1645. BIND_ENUM_CONSTANT(DECAL_FILTER_NEAREST_MIPMAPS);
  1646. BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR);
  1647. BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR_MIPMAPS);
  1648. BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC);
  1649. /* GI API (affects VoxelGI and SDFGI) */
  1650. ClassDB::bind_method(D_METHOD("gi_set_use_half_resolution", "half_resolution"), &RenderingServer::gi_set_use_half_resolution);
  1651. /* VOXEL GI API */
  1652. ClassDB::bind_method(D_METHOD("voxel_gi_create"), &RenderingServer::voxel_gi_create);
  1653. ClassDB::bind_method(D_METHOD("voxel_gi_allocate_data", "voxel_gi", "to_cell_xform", "aabb", "octree_size", "octree_cells", "data_cells", "distance_field", "level_counts"), &RenderingServer::voxel_gi_allocate_data);
  1654. ClassDB::bind_method(D_METHOD("voxel_gi_get_octree_size", "voxel_gi"), &RenderingServer::voxel_gi_get_octree_size);
  1655. ClassDB::bind_method(D_METHOD("voxel_gi_get_octree_cells", "voxel_gi"), &RenderingServer::voxel_gi_get_octree_cells);
  1656. ClassDB::bind_method(D_METHOD("voxel_gi_get_data_cells", "voxel_gi"), &RenderingServer::voxel_gi_get_data_cells);
  1657. ClassDB::bind_method(D_METHOD("voxel_gi_get_distance_field", "voxel_gi"), &RenderingServer::voxel_gi_get_distance_field);
  1658. ClassDB::bind_method(D_METHOD("voxel_gi_get_level_counts", "voxel_gi"), &RenderingServer::voxel_gi_get_level_counts);
  1659. ClassDB::bind_method(D_METHOD("voxel_gi_get_to_cell_xform", "voxel_gi"), &RenderingServer::voxel_gi_get_to_cell_xform);
  1660. ClassDB::bind_method(D_METHOD("voxel_gi_set_dynamic_range", "voxel_gi", "range"), &RenderingServer::voxel_gi_set_dynamic_range);
  1661. ClassDB::bind_method(D_METHOD("voxel_gi_set_propagation", "voxel_gi", "amount"), &RenderingServer::voxel_gi_set_propagation);
  1662. ClassDB::bind_method(D_METHOD("voxel_gi_set_energy", "voxel_gi", "energy"), &RenderingServer::voxel_gi_set_energy);
  1663. ClassDB::bind_method(D_METHOD("voxel_gi_set_bias", "voxel_gi", "bias"), &RenderingServer::voxel_gi_set_bias);
  1664. ClassDB::bind_method(D_METHOD("voxel_gi_set_normal_bias", "voxel_gi", "bias"), &RenderingServer::voxel_gi_set_normal_bias);
  1665. ClassDB::bind_method(D_METHOD("voxel_gi_set_interior", "voxel_gi", "enable"), &RenderingServer::voxel_gi_set_interior);
  1666. ClassDB::bind_method(D_METHOD("voxel_gi_set_use_two_bounces", "voxel_gi", "enable"), &RenderingServer::voxel_gi_set_use_two_bounces);
  1667. ClassDB::bind_method(D_METHOD("voxel_gi_set_quality", "quality"), &RenderingServer::voxel_gi_set_quality);
  1668. BIND_ENUM_CONSTANT(VOXEL_GI_QUALITY_LOW);
  1669. BIND_ENUM_CONSTANT(VOXEL_GI_QUALITY_HIGH);
  1670. /* LIGHTMAP */
  1671. ClassDB::bind_method(D_METHOD("lightmap_create"), &RenderingServer::lightmap_create);
  1672. ClassDB::bind_method(D_METHOD("lightmap_set_textures", "lightmap", "light", "uses_sh"), &RenderingServer::lightmap_set_textures);
  1673. ClassDB::bind_method(D_METHOD("lightmap_set_probe_bounds", "lightmap", "bounds"), &RenderingServer::lightmap_set_probe_bounds);
  1674. ClassDB::bind_method(D_METHOD("lightmap_set_probe_interior", "lightmap", "interior"), &RenderingServer::lightmap_set_probe_interior);
  1675. ClassDB::bind_method(D_METHOD("lightmap_set_probe_capture_data", "lightmap", "points", "point_sh", "tetrahedra", "bsp_tree"), &RenderingServer::lightmap_set_probe_capture_data);
  1676. ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_points", "lightmap"), &RenderingServer::lightmap_get_probe_capture_points);
  1677. ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_sh", "lightmap"), &RenderingServer::lightmap_get_probe_capture_sh);
  1678. ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_tetrahedra", "lightmap"), &RenderingServer::lightmap_get_probe_capture_tetrahedra);
  1679. ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_bsp_tree", "lightmap"), &RenderingServer::lightmap_get_probe_capture_bsp_tree);
  1680. ClassDB::bind_method(D_METHOD("lightmap_set_probe_capture_update_speed", "speed"), &RenderingServer::lightmap_set_probe_capture_update_speed);
  1681. /* PARTICLES API */
  1682. ClassDB::bind_method(D_METHOD("particles_create"), &RenderingServer::particles_create);
  1683. ClassDB::bind_method(D_METHOD("particles_set_mode", "particles", "mode"), &RenderingServer::particles_set_mode);
  1684. ClassDB::bind_method(D_METHOD("particles_set_emitting", "particles", "emitting"), &RenderingServer::particles_set_emitting);
  1685. ClassDB::bind_method(D_METHOD("particles_get_emitting", "particles"), &RenderingServer::particles_get_emitting);
  1686. ClassDB::bind_method(D_METHOD("particles_set_amount", "particles", "amount"), &RenderingServer::particles_set_amount);
  1687. ClassDB::bind_method(D_METHOD("particles_set_lifetime", "particles", "lifetime"), &RenderingServer::particles_set_lifetime);
  1688. ClassDB::bind_method(D_METHOD("particles_set_one_shot", "particles", "one_shot"), &RenderingServer::particles_set_one_shot);
  1689. ClassDB::bind_method(D_METHOD("particles_set_pre_process_time", "particles", "time"), &RenderingServer::particles_set_pre_process_time);
  1690. ClassDB::bind_method(D_METHOD("particles_set_explosiveness_ratio", "particles", "ratio"), &RenderingServer::particles_set_explosiveness_ratio);
  1691. ClassDB::bind_method(D_METHOD("particles_set_randomness_ratio", "particles", "ratio"), &RenderingServer::particles_set_randomness_ratio);
  1692. ClassDB::bind_method(D_METHOD("particles_set_custom_aabb", "particles", "aabb"), &RenderingServer::particles_set_custom_aabb);
  1693. ClassDB::bind_method(D_METHOD("particles_set_speed_scale", "particles", "scale"), &RenderingServer::particles_set_speed_scale);
  1694. ClassDB::bind_method(D_METHOD("particles_set_use_local_coordinates", "particles", "enable"), &RenderingServer::particles_set_use_local_coordinates);
  1695. ClassDB::bind_method(D_METHOD("particles_set_process_material", "particles", "material"), &RenderingServer::particles_set_process_material);
  1696. ClassDB::bind_method(D_METHOD("particles_set_fixed_fps", "particles", "fps"), &RenderingServer::particles_set_fixed_fps);
  1697. ClassDB::bind_method(D_METHOD("particles_set_interpolate", "particles", "enable"), &RenderingServer::particles_set_interpolate);
  1698. ClassDB::bind_method(D_METHOD("particles_set_fractional_delta", "particles", "enable"), &RenderingServer::particles_set_fractional_delta);
  1699. ClassDB::bind_method(D_METHOD("particles_set_collision_base_size", "particles", "size"), &RenderingServer::particles_set_collision_base_size);
  1700. ClassDB::bind_method(D_METHOD("particles_set_transform_align", "particles", "align"), &RenderingServer::particles_set_transform_align);
  1701. ClassDB::bind_method(D_METHOD("particles_set_trails", "particles", "enable", "length_sec"), &RenderingServer::particles_set_trails);
  1702. ClassDB::bind_method(D_METHOD("particles_set_trail_bind_poses", "particles", "bind_poses"), &RenderingServer::_particles_set_trail_bind_poses);
  1703. ClassDB::bind_method(D_METHOD("particles_is_inactive", "particles"), &RenderingServer::particles_is_inactive);
  1704. ClassDB::bind_method(D_METHOD("particles_request_process", "particles"), &RenderingServer::particles_request_process);
  1705. ClassDB::bind_method(D_METHOD("particles_restart", "particles"), &RenderingServer::particles_restart);
  1706. ClassDB::bind_method(D_METHOD("particles_set_subemitter", "particles", "subemitter_particles"), &RenderingServer::particles_set_subemitter);
  1707. ClassDB::bind_method(D_METHOD("particles_emit", "particles", "transform", "velocity", "color", "custom", "emit_flags"), &RenderingServer::particles_emit);
  1708. ClassDB::bind_method(D_METHOD("particles_set_draw_order", "particles", "order"), &RenderingServer::particles_set_draw_order);
  1709. ClassDB::bind_method(D_METHOD("particles_set_draw_passes", "particles", "count"), &RenderingServer::particles_set_draw_passes);
  1710. ClassDB::bind_method(D_METHOD("particles_set_draw_pass_mesh", "particles", "pass", "mesh"), &RenderingServer::particles_set_draw_pass_mesh);
  1711. ClassDB::bind_method(D_METHOD("particles_get_current_aabb", "particles"), &RenderingServer::particles_get_current_aabb);
  1712. ClassDB::bind_method(D_METHOD("particles_set_emission_transform", "particles", "transform"), &RenderingServer::particles_set_emission_transform);
  1713. BIND_ENUM_CONSTANT(PARTICLES_MODE_2D);
  1714. BIND_ENUM_CONSTANT(PARTICLES_MODE_3D);
  1715. BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_DISABLED);
  1716. BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD);
  1717. BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY);
  1718. BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY);
  1719. BIND_CONSTANT(PARTICLES_EMIT_FLAG_POSITION);
  1720. BIND_CONSTANT(PARTICLES_EMIT_FLAG_ROTATION_SCALE);
  1721. BIND_CONSTANT(PARTICLES_EMIT_FLAG_VELOCITY);
  1722. BIND_CONSTANT(PARTICLES_EMIT_FLAG_COLOR);
  1723. BIND_CONSTANT(PARTICLES_EMIT_FLAG_CUSTOM);
  1724. BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_INDEX);
  1725. BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_LIFETIME);
  1726. BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
  1727. BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_VIEW_DEPTH);
  1728. /* PARTICLES COLLISION */
  1729. ClassDB::bind_method(D_METHOD("particles_collision_create"), &RenderingServer::particles_collision_create);
  1730. ClassDB::bind_method(D_METHOD("particles_collision_set_collision_type", "particles_collision", "type"), &RenderingServer::particles_collision_set_collision_type);
  1731. ClassDB::bind_method(D_METHOD("particles_collision_set_cull_mask", "particles_collision", "mask"), &RenderingServer::particles_collision_set_cull_mask);
  1732. ClassDB::bind_method(D_METHOD("particles_collision_set_sphere_radius", "particles_collision", "radius"), &RenderingServer::particles_collision_set_sphere_radius);
  1733. ClassDB::bind_method(D_METHOD("particles_collision_set_box_extents", "particles_collision", "extents"), &RenderingServer::particles_collision_set_box_extents);
  1734. ClassDB::bind_method(D_METHOD("particles_collision_set_attractor_strength", "particles_collision", "setrngth"), &RenderingServer::particles_collision_set_attractor_strength);
  1735. ClassDB::bind_method(D_METHOD("particles_collision_set_attractor_directionality", "particles_collision", "amount"), &RenderingServer::particles_collision_set_attractor_directionality);
  1736. ClassDB::bind_method(D_METHOD("particles_collision_set_attractor_attenuation", "particles_collision", "curve"), &RenderingServer::particles_collision_set_attractor_attenuation);
  1737. ClassDB::bind_method(D_METHOD("particles_collision_set_field_texture", "particles_collision", "texture"), &RenderingServer::particles_collision_set_field_texture);
  1738. ClassDB::bind_method(D_METHOD("particles_collision_height_field_update", "particles_collision"), &RenderingServer::particles_collision_height_field_update);
  1739. ClassDB::bind_method(D_METHOD("particles_collision_set_height_field_resolution", "particles_collision", "resolution"), &RenderingServer::particles_collision_set_height_field_resolution);
  1740. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT);
  1741. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_BOX_ATTRACT);
  1742. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT);
  1743. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE);
  1744. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_BOX_COLLIDE);
  1745. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_SDF_COLLIDE);
  1746. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE);
  1747. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_256);
  1748. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_512);
  1749. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024);
  1750. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_2048);
  1751. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_4096);
  1752. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_8192);
  1753. BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX);
  1754. /* FOG VOLUMES */
  1755. ClassDB::bind_method(D_METHOD("fog_volume_create"), &RenderingServer::fog_volume_create);
  1756. ClassDB::bind_method(D_METHOD("fog_volume_set_shape", "fog_volume", "shape"), &RenderingServer::fog_volume_set_shape);
  1757. ClassDB::bind_method(D_METHOD("fog_volume_set_extents", "fog_volume", "extents"), &RenderingServer::fog_volume_set_extents);
  1758. ClassDB::bind_method(D_METHOD("fog_volume_set_material", "fog_volume", "material"), &RenderingServer::fog_volume_set_material);
  1759. BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_ELLIPSOID);
  1760. BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_BOX);
  1761. BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_WORLD);
  1762. /* VISIBILITY NOTIFIER */
  1763. ClassDB::bind_method(D_METHOD("visibility_notifier_create"), &RenderingServer::visibility_notifier_create);
  1764. ClassDB::bind_method(D_METHOD("visibility_notifier_set_aabb", "notifier", "aabb"), &RenderingServer::visibility_notifier_set_aabb);
  1765. ClassDB::bind_method(D_METHOD("visibility_notifier_set_callbacks", "notifier", "enter_callable", "exit_callable"), &RenderingServer::visibility_notifier_set_callbacks);
  1766. /* OCCLUDER */
  1767. ClassDB::bind_method(D_METHOD("occluder_create"), &RenderingServer::occluder_create);
  1768. ClassDB::bind_method(D_METHOD("occluder_set_mesh", "occluder", "vertices", "indices"), &RenderingServer::occluder_set_mesh);
  1769. /* CAMERA */
  1770. ClassDB::bind_method(D_METHOD("camera_create"), &RenderingServer::camera_create);
  1771. ClassDB::bind_method(D_METHOD("camera_set_perspective", "camera", "fovy_degrees", "z_near", "z_far"), &RenderingServer::camera_set_perspective);
  1772. ClassDB::bind_method(D_METHOD("camera_set_orthogonal", "camera", "size", "z_near", "z_far"), &RenderingServer::camera_set_orthogonal);
  1773. ClassDB::bind_method(D_METHOD("camera_set_frustum", "camera", "size", "offset", "z_near", "z_far"), &RenderingServer::camera_set_frustum);
  1774. ClassDB::bind_method(D_METHOD("camera_set_transform", "camera", "transform"), &RenderingServer::camera_set_transform);
  1775. ClassDB::bind_method(D_METHOD("camera_set_cull_mask", "camera", "layers"), &RenderingServer::camera_set_cull_mask);
  1776. ClassDB::bind_method(D_METHOD("camera_set_environment", "camera", "env"), &RenderingServer::camera_set_environment);
  1777. ClassDB::bind_method(D_METHOD("camera_set_camera_effects", "camera", "effects"), &RenderingServer::camera_set_camera_effects);
  1778. ClassDB::bind_method(D_METHOD("camera_set_use_vertical_aspect", "camera", "enable"), &RenderingServer::camera_set_use_vertical_aspect);
  1779. /* VIEWPORT */
  1780. ClassDB::bind_method(D_METHOD("viewport_create"), &RenderingServer::viewport_create);
  1781. ClassDB::bind_method(D_METHOD("viewport_set_use_xr", "viewport", "use_xr"), &RenderingServer::viewport_set_use_xr);
  1782. ClassDB::bind_method(D_METHOD("viewport_set_size", "viewport", "width", "height"), &RenderingServer::viewport_set_size);
  1783. ClassDB::bind_method(D_METHOD("viewport_set_active", "viewport", "active"), &RenderingServer::viewport_set_active);
  1784. ClassDB::bind_method(D_METHOD("viewport_set_parent_viewport", "viewport", "parent_viewport"), &RenderingServer::viewport_set_parent_viewport);
  1785. ClassDB::bind_method(D_METHOD("viewport_attach_to_screen", "viewport", "rect", "screen"), &RenderingServer::viewport_attach_to_screen, DEFVAL(Rect2()), DEFVAL(DisplayServer::MAIN_WINDOW_ID));
  1786. ClassDB::bind_method(D_METHOD("viewport_set_render_direct_to_screen", "viewport", "enabled"), &RenderingServer::viewport_set_render_direct_to_screen);
  1787. ClassDB::bind_method(D_METHOD("viewport_set_scaling_3d_mode", "viewport", "scaling_3d_mode"), &RenderingServer::viewport_set_scaling_3d_mode);
  1788. ClassDB::bind_method(D_METHOD("viewport_set_scaling_3d_scale", "viewport", "scale"), &RenderingServer::viewport_set_scaling_3d_scale);
  1789. ClassDB::bind_method(D_METHOD("viewport_set_fsr_sharpness", "viewport", "sharpness"), &RenderingServer::viewport_set_fsr_sharpness);
  1790. ClassDB::bind_method(D_METHOD("viewport_set_fsr_mipmap_bias", "viewport", "mipmap_bias"), &RenderingServer::viewport_set_fsr_mipmap_bias);
  1791. ClassDB::bind_method(D_METHOD("viewport_set_update_mode", "viewport", "update_mode"), &RenderingServer::viewport_set_update_mode);
  1792. ClassDB::bind_method(D_METHOD("viewport_set_clear_mode", "viewport", "clear_mode"), &RenderingServer::viewport_set_clear_mode);
  1793. ClassDB::bind_method(D_METHOD("viewport_get_texture", "viewport"), &RenderingServer::viewport_get_texture);
  1794. ClassDB::bind_method(D_METHOD("viewport_set_disable_3d", "viewport", "disable"), &RenderingServer::viewport_set_disable_3d);
  1795. ClassDB::bind_method(D_METHOD("viewport_set_disable_2d", "viewport", "disable"), &RenderingServer::viewport_set_disable_2d);
  1796. ClassDB::bind_method(D_METHOD("viewport_set_disable_environment", "viewport", "disabled"), &RenderingServer::viewport_set_disable_environment);
  1797. ClassDB::bind_method(D_METHOD("viewport_attach_camera", "viewport", "camera"), &RenderingServer::viewport_attach_camera);
  1798. ClassDB::bind_method(D_METHOD("viewport_set_scenario", "viewport", "scenario"), &RenderingServer::viewport_set_scenario);
  1799. ClassDB::bind_method(D_METHOD("viewport_attach_canvas", "viewport", "canvas"), &RenderingServer::viewport_attach_canvas);
  1800. ClassDB::bind_method(D_METHOD("viewport_remove_canvas", "viewport", "canvas"), &RenderingServer::viewport_remove_canvas);
  1801. ClassDB::bind_method(D_METHOD("viewport_set_snap_2d_transforms_to_pixel", "viewport", "enabled"), &RenderingServer::viewport_set_snap_2d_transforms_to_pixel);
  1802. ClassDB::bind_method(D_METHOD("viewport_set_snap_2d_vertices_to_pixel", "viewport", "enabled"), &RenderingServer::viewport_set_snap_2d_vertices_to_pixel);
  1803. ClassDB::bind_method(D_METHOD("viewport_set_default_canvas_item_texture_filter", "viewport", "filter"), &RenderingServer::viewport_set_default_canvas_item_texture_filter);
  1804. ClassDB::bind_method(D_METHOD("viewport_set_default_canvas_item_texture_repeat", "viewport", "repeat"), &RenderingServer::viewport_set_default_canvas_item_texture_repeat);
  1805. ClassDB::bind_method(D_METHOD("viewport_set_canvas_transform", "viewport", "canvas", "offset"), &RenderingServer::viewport_set_canvas_transform);
  1806. ClassDB::bind_method(D_METHOD("viewport_set_canvas_stacking", "viewport", "canvas", "layer", "sublayer"), &RenderingServer::viewport_set_canvas_stacking);
  1807. ClassDB::bind_method(D_METHOD("viewport_set_transparent_background", "viewport", "enabled"), &RenderingServer::viewport_set_transparent_background);
  1808. ClassDB::bind_method(D_METHOD("viewport_set_global_canvas_transform", "viewport", "transform"), &RenderingServer::viewport_set_global_canvas_transform);
  1809. ClassDB::bind_method(D_METHOD("viewport_set_sdf_oversize_and_scale", "viewport", "oversize", "scale"), &RenderingServer::viewport_set_sdf_oversize_and_scale);
  1810. ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_size", "viewport", "size", "use_16_bits"), &RenderingServer::viewport_set_shadow_atlas_size, DEFVAL(false));
  1811. ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_quadrant_subdivision", "viewport", "quadrant", "subdivision"), &RenderingServer::viewport_set_shadow_atlas_quadrant_subdivision);
  1812. ClassDB::bind_method(D_METHOD("viewport_set_msaa", "viewport", "msaa"), &RenderingServer::viewport_set_msaa);
  1813. ClassDB::bind_method(D_METHOD("viewport_set_screen_space_aa", "viewport", "mode"), &RenderingServer::viewport_set_screen_space_aa);
  1814. ClassDB::bind_method(D_METHOD("viewport_set_use_debanding", "viewport", "enable"), &RenderingServer::viewport_set_use_debanding);
  1815. ClassDB::bind_method(D_METHOD("viewport_set_use_occlusion_culling", "viewport", "enable"), &RenderingServer::viewport_set_use_occlusion_culling);
  1816. ClassDB::bind_method(D_METHOD("viewport_set_occlusion_rays_per_thread", "rays_per_thread"), &RenderingServer::viewport_set_occlusion_rays_per_thread);
  1817. ClassDB::bind_method(D_METHOD("viewport_set_occlusion_culling_build_quality", "quality"), &RenderingServer::viewport_set_occlusion_culling_build_quality);
  1818. ClassDB::bind_method(D_METHOD("viewport_get_render_info", "viewport", "type", "info"), &RenderingServer::viewport_get_render_info);
  1819. ClassDB::bind_method(D_METHOD("viewport_set_debug_draw", "viewport", "draw"), &RenderingServer::viewport_set_debug_draw);
  1820. ClassDB::bind_method(D_METHOD("viewport_set_measure_render_time", "viewport", "enable"), &RenderingServer::viewport_set_measure_render_time);
  1821. ClassDB::bind_method(D_METHOD("viewport_get_measured_render_time_cpu", "viewport"), &RenderingServer::viewport_get_measured_render_time_cpu);
  1822. ClassDB::bind_method(D_METHOD("viewport_get_measured_render_time_gpu", "viewport"), &RenderingServer::viewport_get_measured_render_time_gpu);
  1823. BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_BILINEAR);
  1824. BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_FSR);
  1825. BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_MAX);
  1826. BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_DISABLED);
  1827. BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ONCE); // Then goes to disabled); must be manually updated.
  1828. BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_VISIBLE); // Default
  1829. BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE);
  1830. BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ALWAYS);
  1831. BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ALWAYS);
  1832. BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_NEVER);
  1833. BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ONLY_NEXT_FRAME);
  1834. BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_100_PERCENT);
  1835. BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_120_PERCENT);
  1836. BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_150_PERCENT);
  1837. BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_200_PERCENT);
  1838. BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_MAX);
  1839. BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_100_PERCENT);
  1840. BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_50_PERCENT);
  1841. BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_25_PERCENT);
  1842. BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_MAX);
  1843. BIND_ENUM_CONSTANT(VIEWPORT_MSAA_DISABLED);
  1844. BIND_ENUM_CONSTANT(VIEWPORT_MSAA_2X);
  1845. BIND_ENUM_CONSTANT(VIEWPORT_MSAA_4X);
  1846. BIND_ENUM_CONSTANT(VIEWPORT_MSAA_8X);
  1847. BIND_ENUM_CONSTANT(VIEWPORT_MSAA_MAX);
  1848. BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_DISABLED);
  1849. BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_FXAA);
  1850. BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_MAX);
  1851. BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_LOW);
  1852. BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_MEDIUM);
  1853. BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_HIGH);
  1854. BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME);
  1855. BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME);
  1856. BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME);
  1857. BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_MAX);
  1858. BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_TYPE_VISIBLE);
  1859. BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_TYPE_SHADOW);
  1860. BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_TYPE_MAX);
  1861. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DISABLED);
  1862. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_UNSHADED);
  1863. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_LIGHTING);
  1864. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OVERDRAW);
  1865. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_WIREFRAME);
  1866. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER);
  1867. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO);
  1868. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING);
  1869. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION);
  1870. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS);
  1871. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS);
  1872. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE);
  1873. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SSAO);
  1874. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SSIL);
  1875. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_PSSM_SPLITS);
  1876. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DECAL_ATLAS);
  1877. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SDFGI);
  1878. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SDFGI_PROBES);
  1879. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_BUFFER);
  1880. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DISABLE_LOD);
  1881. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS);
  1882. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS);
  1883. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS);
  1884. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES);
  1885. BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OCCLUDERS);
  1886. /* SKY API */
  1887. ClassDB::bind_method(D_METHOD("sky_create"), &RenderingServer::sky_create);
  1888. ClassDB::bind_method(D_METHOD("sky_set_radiance_size", "sky", "radiance_size"), &RenderingServer::sky_set_radiance_size);
  1889. ClassDB::bind_method(D_METHOD("sky_set_mode", "sky", "mode"), &RenderingServer::sky_set_mode);
  1890. ClassDB::bind_method(D_METHOD("sky_set_material", "sky", "material"), &RenderingServer::sky_set_material);
  1891. ClassDB::bind_method(D_METHOD("sky_bake_panorama", "sky", "energy", "bake_irradiance", "size"), &RenderingServer::sky_bake_panorama);
  1892. BIND_ENUM_CONSTANT(SKY_MODE_AUTOMATIC);
  1893. BIND_ENUM_CONSTANT(SKY_MODE_QUALITY);
  1894. BIND_ENUM_CONSTANT(SKY_MODE_INCREMENTAL);
  1895. BIND_ENUM_CONSTANT(SKY_MODE_REALTIME);
  1896. /* ENVIRONMENT */
  1897. ClassDB::bind_method(D_METHOD("environment_create"), &RenderingServer::environment_create);
  1898. ClassDB::bind_method(D_METHOD("environment_set_background", "env", "bg"), &RenderingServer::environment_set_background);
  1899. ClassDB::bind_method(D_METHOD("environment_set_sky", "env", "sky"), &RenderingServer::environment_set_sky);
  1900. ClassDB::bind_method(D_METHOD("environment_set_sky_custom_fov", "env", "scale"), &RenderingServer::environment_set_sky_custom_fov);
  1901. ClassDB::bind_method(D_METHOD("environment_set_sky_orientation", "env", "orientation"), &RenderingServer::environment_set_sky_orientation);
  1902. ClassDB::bind_method(D_METHOD("environment_set_bg_color", "env", "color"), &RenderingServer::environment_set_bg_color);
  1903. ClassDB::bind_method(D_METHOD("environment_set_bg_energy", "env", "energy"), &RenderingServer::environment_set_bg_energy);
  1904. ClassDB::bind_method(D_METHOD("environment_set_canvas_max_layer", "env", "max_layer"), &RenderingServer::environment_set_canvas_max_layer);
  1905. ClassDB::bind_method(D_METHOD("environment_set_ambient_light", "env", "color", "ambient", "energy", "sky_contibution", "reflection_source"), &RenderingServer::environment_set_ambient_light, DEFVAL(RS::ENV_AMBIENT_SOURCE_BG), DEFVAL(1.0), DEFVAL(0.0), DEFVAL(RS::ENV_REFLECTION_SOURCE_BG));
  1906. ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "levels", "intensity", "strength", "mix", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap"), &RenderingServer::environment_set_glow);
  1907. ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white", "auto_exposure", "min_luminance", "max_luminance", "auto_exp_speed", "auto_exp_grey"), &RenderingServer::environment_set_tonemap);
  1908. ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "use_1d_color_correction", "color_correction"), &RenderingServer::environment_set_adjustment);
  1909. ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance"), &RenderingServer::environment_set_ssr);
  1910. ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "power", "detail", "horizon", "sharpness", "light_affect", "ao_channel_affect"), &RenderingServer::environment_set_ssao);
  1911. ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "light_color", "light_energy", "sun_scatter", "density", "height", "height_density", "aerial_perspective"), &RenderingServer::environment_set_fog);
  1912. ClassDB::bind_method(D_METHOD("environment_set_sdfgi", "env", "enable", "cascades", "min_cell_size", "y_scale", "use_occlusion", "bounce_feedback", "read_sky", "energy", "normal_bias", "probe_bias"), &RenderingServer::environment_set_sdfgi);
  1913. ClassDB::bind_method(D_METHOD("environment_set_volumetric_fog", "env", "enable", "density", "albedo", "emission", "emission_energy", "anisotropy", "length", "p_detail_spread", "gi_inject", "temporal_reprojection", "temporal_reprojection_amount", "ambient_inject"), &RenderingServer::environment_set_volumetric_fog);
  1914. ClassDB::bind_method(D_METHOD("environment_glow_set_use_bicubic_upscale", "enable"), &RenderingServer::environment_glow_set_use_bicubic_upscale);
  1915. ClassDB::bind_method(D_METHOD("environment_glow_set_use_high_quality", "enable"), &RenderingServer::environment_glow_set_use_high_quality);
  1916. ClassDB::bind_method(D_METHOD("environment_set_ssr_roughness_quality", "quality"), &RenderingServer::environment_set_ssr_roughness_quality);
  1917. ClassDB::bind_method(D_METHOD("environment_set_ssao_quality", "quality", "half_size", "adaptive_target", "blur_passes", "fadeout_from", "fadeout_to"), &RenderingServer::environment_set_ssao_quality);
  1918. ClassDB::bind_method(D_METHOD("environment_set_ssil_quality", "quality", "half_size", "adaptive_target", "blur_passes", "fadeout_from", "fadeout_to"), &RenderingServer::environment_set_ssil_quality);
  1919. ClassDB::bind_method(D_METHOD("environment_set_sdfgi_ray_count", "ray_count"), &RenderingServer::environment_set_sdfgi_ray_count);
  1920. ClassDB::bind_method(D_METHOD("environment_set_sdfgi_frames_to_converge", "frames"), &RenderingServer::environment_set_sdfgi_frames_to_converge);
  1921. ClassDB::bind_method(D_METHOD("environment_set_sdfgi_frames_to_update_light", "frames"), &RenderingServer::environment_set_sdfgi_frames_to_update_light);
  1922. ClassDB::bind_method(D_METHOD("environment_set_volumetric_fog_volume_size", "size", "depth"), &RenderingServer::environment_set_volumetric_fog_volume_size);
  1923. ClassDB::bind_method(D_METHOD("environment_set_volumetric_fog_filter_active", "active"), &RenderingServer::environment_set_volumetric_fog_filter_active);
  1924. ClassDB::bind_method(D_METHOD("environment_bake_panorama", "environment", "bake_irradiance", "size"), &RenderingServer::environment_bake_panorama);
  1925. ClassDB::bind_method(D_METHOD("screen_space_roughness_limiter_set_active", "enable", "amount", "limit"), &RenderingServer::screen_space_roughness_limiter_set_active);
  1926. ClassDB::bind_method(D_METHOD("sub_surface_scattering_set_quality", "quality"), &RenderingServer::sub_surface_scattering_set_quality);
  1927. ClassDB::bind_method(D_METHOD("sub_surface_scattering_set_scale", "scale", "depth_scale"), &RenderingServer::sub_surface_scattering_set_scale);
  1928. BIND_ENUM_CONSTANT(ENV_BG_CLEAR_COLOR);
  1929. BIND_ENUM_CONSTANT(ENV_BG_COLOR);
  1930. BIND_ENUM_CONSTANT(ENV_BG_SKY);
  1931. BIND_ENUM_CONSTANT(ENV_BG_CANVAS);
  1932. BIND_ENUM_CONSTANT(ENV_BG_KEEP);
  1933. BIND_ENUM_CONSTANT(ENV_BG_CAMERA_FEED);
  1934. BIND_ENUM_CONSTANT(ENV_BG_MAX);
  1935. BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_BG);
  1936. BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_DISABLED);
  1937. BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_COLOR);
  1938. BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_SKY);
  1939. BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_BG);
  1940. BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_DISABLED);
  1941. BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_SKY);
  1942. BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_ADDITIVE);
  1943. BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_SCREEN);
  1944. BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_SOFTLIGHT);
  1945. BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_REPLACE);
  1946. BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_MIX);
  1947. BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_LINEAR);
  1948. BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_REINHARD);
  1949. BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_FILMIC);
  1950. BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_ACES);
  1951. BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_DISABLED);
  1952. BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_LOW);
  1953. BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_MEDIUM);
  1954. BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_HIGH);
  1955. BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_VERY_LOW);
  1956. BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_LOW);
  1957. BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_MEDIUM);
  1958. BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH);
  1959. BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_ULTRA);
  1960. BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_VERY_LOW);
  1961. BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_LOW);
  1962. BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_MEDIUM);
  1963. BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_HIGH);
  1964. BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_ULTRA);
  1965. BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_DISABLED);
  1966. BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_75_PERCENT);
  1967. BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_50_PERCENT);
  1968. BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_4);
  1969. BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_8);
  1970. BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_16);
  1971. BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_32);
  1972. BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_64);
  1973. BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_96);
  1974. BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_128);
  1975. BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_MAX);
  1976. BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_5_FRAMES);
  1977. BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_10_FRAMES);
  1978. BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_15_FRAMES);
  1979. BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_20_FRAMES);
  1980. BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_25_FRAMES);
  1981. BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_30_FRAMES);
  1982. BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_MAX);
  1983. BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_1_FRAME);
  1984. BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_2_FRAMES);
  1985. BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_4_FRAMES);
  1986. BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_8_FRAMES);
  1987. BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_16_FRAMES);
  1988. BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_MAX);
  1989. BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_DISABLED);
  1990. BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_LOW);
  1991. BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_MEDIUM);
  1992. BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_HIGH);
  1993. /* CAMERA EFFECTS */
  1994. ClassDB::bind_method(D_METHOD("camera_effects_create"), &RenderingServer::camera_effects_create);
  1995. ClassDB::bind_method(D_METHOD("camera_effects_set_dof_blur_quality", "quality", "use_jitter"), &RenderingServer::camera_effects_set_dof_blur_quality);
  1996. ClassDB::bind_method(D_METHOD("camera_effects_set_dof_blur_bokeh_shape", "shape"), &RenderingServer::camera_effects_set_dof_blur_bokeh_shape);
  1997. ClassDB::bind_method(D_METHOD("camera_effects_set_dof_blur", "camera_effects", "far_enable", "far_distance", "far_transition", "near_enable", "near_distance", "near_transition", "amount"), &RenderingServer::camera_effects_set_dof_blur);
  1998. ClassDB::bind_method(D_METHOD("camera_effects_set_custom_exposure", "camera_effects", "enable", "exposure"), &RenderingServer::camera_effects_set_custom_exposure);
  1999. BIND_ENUM_CONSTANT(DOF_BOKEH_BOX);
  2000. BIND_ENUM_CONSTANT(DOF_BOKEH_HEXAGON);
  2001. BIND_ENUM_CONSTANT(DOF_BOKEH_CIRCLE);
  2002. BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_VERY_LOW);
  2003. BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_LOW);
  2004. BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_MEDIUM);
  2005. BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_HIGH);
  2006. /* SCENARIO */
  2007. ClassDB::bind_method(D_METHOD("scenario_create"), &RenderingServer::scenario_create);
  2008. ClassDB::bind_method(D_METHOD("scenario_set_environment", "scenario", "environment"), &RenderingServer::scenario_set_environment);
  2009. ClassDB::bind_method(D_METHOD("scenario_set_fallback_environment", "scenario", "environment"), &RenderingServer::scenario_set_fallback_environment);
  2010. ClassDB::bind_method(D_METHOD("scenario_set_camera_effects", "scenario", "effects"), &RenderingServer::scenario_set_camera_effects);
  2011. /* INSTANCE */
  2012. ClassDB::bind_method(D_METHOD("instance_create2", "base", "scenario"), &RenderingServer::instance_create2);
  2013. ClassDB::bind_method(D_METHOD("instance_create"), &RenderingServer::instance_create);
  2014. ClassDB::bind_method(D_METHOD("instance_set_base", "instance", "base"), &RenderingServer::instance_set_base);
  2015. ClassDB::bind_method(D_METHOD("instance_set_scenario", "instance", "scenario"), &RenderingServer::instance_set_scenario);
  2016. ClassDB::bind_method(D_METHOD("instance_set_layer_mask", "instance", "mask"), &RenderingServer::instance_set_layer_mask);
  2017. ClassDB::bind_method(D_METHOD("instance_set_transform", "instance", "transform"), &RenderingServer::instance_set_transform);
  2018. ClassDB::bind_method(D_METHOD("instance_attach_object_instance_id", "instance", "id"), &RenderingServer::instance_attach_object_instance_id);
  2019. ClassDB::bind_method(D_METHOD("instance_set_blend_shape_weight", "instance", "shape", "weight"), &RenderingServer::instance_set_blend_shape_weight);
  2020. ClassDB::bind_method(D_METHOD("instance_set_surface_override_material", "instance", "surface", "material"), &RenderingServer::instance_set_surface_override_material);
  2021. ClassDB::bind_method(D_METHOD("instance_set_visible", "instance", "visible"), &RenderingServer::instance_set_visible);
  2022. ClassDB::bind_method(D_METHOD("instance_geometry_set_transparency", "instance", "transparency"), &RenderingServer::instance_geometry_set_transparency);
  2023. ClassDB::bind_method(D_METHOD("instance_set_custom_aabb", "instance", "aabb"), &RenderingServer::instance_set_custom_aabb);
  2024. ClassDB::bind_method(D_METHOD("instance_attach_skeleton", "instance", "skeleton"), &RenderingServer::instance_attach_skeleton);
  2025. ClassDB::bind_method(D_METHOD("instance_set_extra_visibility_margin", "instance", "margin"), &RenderingServer::instance_set_extra_visibility_margin);
  2026. ClassDB::bind_method(D_METHOD("instance_set_visibility_parent", "instance", "parent"), &RenderingServer::instance_set_visibility_parent);
  2027. ClassDB::bind_method(D_METHOD("instance_set_ignore_culling", "instance", "enabled"), &RenderingServer::instance_set_ignore_culling);
  2028. ClassDB::bind_method(D_METHOD("instance_geometry_set_flag", "instance", "flag", "enabled"), &RenderingServer::instance_geometry_set_flag);
  2029. ClassDB::bind_method(D_METHOD("instance_geometry_set_cast_shadows_setting", "instance", "shadow_casting_setting"), &RenderingServer::instance_geometry_set_cast_shadows_setting);
  2030. ClassDB::bind_method(D_METHOD("instance_geometry_set_material_override", "instance", "material"), &RenderingServer::instance_geometry_set_material_override);
  2031. ClassDB::bind_method(D_METHOD("instance_geometry_set_material_overlay", "instance", "material"), &RenderingServer::instance_geometry_set_material_overlay);
  2032. ClassDB::bind_method(D_METHOD("instance_geometry_set_visibility_range", "instance", "min", "max", "min_margin", "max_margin", "fade_mode"), &RenderingServer::instance_geometry_set_visibility_range);
  2033. ClassDB::bind_method(D_METHOD("instance_geometry_set_lightmap", "instance", "lightmap", "lightmap_uv_scale", "lightmap_slice"), &RenderingServer::instance_geometry_set_lightmap);
  2034. ClassDB::bind_method(D_METHOD("instance_geometry_set_lod_bias", "instance", "lod_bias"), &RenderingServer::instance_geometry_set_lod_bias);
  2035. ClassDB::bind_method(D_METHOD("instance_geometry_set_shader_parameter", "instance", "parameter", "value"), &RenderingServer::instance_geometry_set_shader_parameter);
  2036. ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter", "instance", "parameter"), &RenderingServer::instance_geometry_get_shader_parameter);
  2037. ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter_default_value", "instance", "parameter"), &RenderingServer::instance_geometry_get_shader_parameter_default_value);
  2038. ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter_list", "instance"), &RenderingServer::_instance_geometry_get_shader_parameter_list);
  2039. ClassDB::bind_method(D_METHOD("instances_cull_aabb", "aabb", "scenario"), &RenderingServer::_instances_cull_aabb_bind, DEFVAL(RID()));
  2040. ClassDB::bind_method(D_METHOD("instances_cull_ray", "from", "to", "scenario"), &RenderingServer::_instances_cull_ray_bind, DEFVAL(RID()));
  2041. ClassDB::bind_method(D_METHOD("instances_cull_convex", "convex", "scenario"), &RenderingServer::_instances_cull_convex_bind, DEFVAL(RID()));
  2042. BIND_ENUM_CONSTANT(INSTANCE_NONE);
  2043. BIND_ENUM_CONSTANT(INSTANCE_MESH);
  2044. BIND_ENUM_CONSTANT(INSTANCE_MULTIMESH);
  2045. BIND_ENUM_CONSTANT(INSTANCE_PARTICLES);
  2046. BIND_ENUM_CONSTANT(INSTANCE_PARTICLES_COLLISION);
  2047. BIND_ENUM_CONSTANT(INSTANCE_LIGHT);
  2048. BIND_ENUM_CONSTANT(INSTANCE_REFLECTION_PROBE);
  2049. BIND_ENUM_CONSTANT(INSTANCE_DECAL);
  2050. BIND_ENUM_CONSTANT(INSTANCE_VOXEL_GI);
  2051. BIND_ENUM_CONSTANT(INSTANCE_LIGHTMAP);
  2052. BIND_ENUM_CONSTANT(INSTANCE_OCCLUDER);
  2053. BIND_ENUM_CONSTANT(INSTANCE_VISIBLITY_NOTIFIER);
  2054. BIND_ENUM_CONSTANT(INSTANCE_FOG_VOLUME);
  2055. BIND_ENUM_CONSTANT(INSTANCE_MAX);
  2056. BIND_ENUM_CONSTANT(INSTANCE_GEOMETRY_MASK);
  2057. BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_BAKED_LIGHT);
  2058. BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_DYNAMIC_GI);
  2059. BIND_ENUM_CONSTANT(INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE);
  2060. BIND_ENUM_CONSTANT(INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING);
  2061. BIND_ENUM_CONSTANT(INSTANCE_FLAG_MAX);
  2062. BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_OFF);
  2063. BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_ON);
  2064. BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_DOUBLE_SIDED);
  2065. BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY);
  2066. BIND_ENUM_CONSTANT(VISIBILITY_RANGE_FADE_DISABLED);
  2067. BIND_ENUM_CONSTANT(VISIBILITY_RANGE_FADE_SELF);
  2068. BIND_ENUM_CONSTANT(VISIBILITY_RANGE_FADE_DEPENDENCIES);
  2069. /* Bake 3D Object */
  2070. ClassDB::bind_method(D_METHOD("bake_render_uv2", "base", "material_overrides", "image_size"), &RenderingServer::bake_render_uv2);
  2071. BIND_ENUM_CONSTANT(BAKE_CHANNEL_ALBEDO_ALPHA);
  2072. BIND_ENUM_CONSTANT(BAKE_CHANNEL_NORMAL);
  2073. BIND_ENUM_CONSTANT(BAKE_CHANNEL_ORM);
  2074. BIND_ENUM_CONSTANT(BAKE_CHANNEL_EMISSION);
  2075. /* CANVAS (2D) */
  2076. ClassDB::bind_method(D_METHOD("canvas_create"), &RenderingServer::canvas_create);
  2077. ClassDB::bind_method(D_METHOD("canvas_set_item_mirroring", "canvas", "item", "mirroring"), &RenderingServer::canvas_set_item_mirroring);
  2078. ClassDB::bind_method(D_METHOD("canvas_set_modulate", "canvas", "color"), &RenderingServer::canvas_set_modulate);
  2079. ClassDB::bind_method(D_METHOD("canvas_set_disable_scale", "disable"), &RenderingServer::canvas_set_disable_scale);
  2080. /* CANVAS TEXTURE */
  2081. ClassDB::bind_method(D_METHOD("canvas_texture_create"), &RenderingServer::canvas_texture_create);
  2082. ClassDB::bind_method(D_METHOD("canvas_texture_set_channel", "canvas_texture", "channel", "texture"), &RenderingServer::canvas_texture_set_channel);
  2083. ClassDB::bind_method(D_METHOD("canvas_texture_set_shading_parameters", "canvas_texture", "base_color", "shininess"), &RenderingServer::canvas_texture_set_shading_parameters);
  2084. ClassDB::bind_method(D_METHOD("canvas_texture_set_texture_filter", "canvas_texture", "filter"), &RenderingServer::canvas_texture_set_texture_filter);
  2085. ClassDB::bind_method(D_METHOD("canvas_texture_set_texture_repeat", "canvas_texture", "repeat"), &RenderingServer::canvas_texture_set_texture_repeat);
  2086. BIND_ENUM_CONSTANT(CANVAS_TEXTURE_CHANNEL_DIFFUSE);
  2087. BIND_ENUM_CONSTANT(CANVAS_TEXTURE_CHANNEL_NORMAL);
  2088. BIND_ENUM_CONSTANT(CANVAS_TEXTURE_CHANNEL_SPECULAR);
  2089. /* CANVAS ITEM */
  2090. ClassDB::bind_method(D_METHOD("canvas_item_create"), &RenderingServer::canvas_item_create);
  2091. ClassDB::bind_method(D_METHOD("canvas_item_set_parent", "item", "parent"), &RenderingServer::canvas_item_set_parent);
  2092. ClassDB::bind_method(D_METHOD("canvas_item_set_default_texture_filter", "item", "filter"), &RenderingServer::canvas_item_set_default_texture_filter);
  2093. ClassDB::bind_method(D_METHOD("canvas_item_set_default_texture_repeat", "item", "repeat"), &RenderingServer::canvas_item_set_default_texture_repeat);
  2094. ClassDB::bind_method(D_METHOD("canvas_item_set_visible", "item", "visible"), &RenderingServer::canvas_item_set_visible);
  2095. ClassDB::bind_method(D_METHOD("canvas_item_set_light_mask", "item", "mask"), &RenderingServer::canvas_item_set_light_mask);
  2096. ClassDB::bind_method(D_METHOD("canvas_item_set_transform", "item", "transform"), &RenderingServer::canvas_item_set_transform);
  2097. ClassDB::bind_method(D_METHOD("canvas_item_set_clip", "item", "clip"), &RenderingServer::canvas_item_set_clip);
  2098. ClassDB::bind_method(D_METHOD("canvas_item_set_distance_field_mode", "item", "enabled"), &RenderingServer::canvas_item_set_distance_field_mode);
  2099. ClassDB::bind_method(D_METHOD("canvas_item_set_custom_rect", "item", "use_custom_rect", "rect"), &RenderingServer::canvas_item_set_custom_rect, DEFVAL(Rect2()));
  2100. ClassDB::bind_method(D_METHOD("canvas_item_set_modulate", "item", "color"), &RenderingServer::canvas_item_set_modulate);
  2101. ClassDB::bind_method(D_METHOD("canvas_item_set_self_modulate", "item", "color"), &RenderingServer::canvas_item_set_self_modulate);
  2102. ClassDB::bind_method(D_METHOD("canvas_item_set_draw_behind_parent", "item", "enabled"), &RenderingServer::canvas_item_set_draw_behind_parent);
  2103. /* Primitives */
  2104. ClassDB::bind_method(D_METHOD("canvas_item_add_line", "item", "from", "to", "color", "width"), &RenderingServer::canvas_item_add_line, DEFVAL(1.0));
  2105. ClassDB::bind_method(D_METHOD("canvas_item_add_polyline", "item", "points", "colors", "width", "antialiased"), &RenderingServer::canvas_item_add_polyline, DEFVAL(1.0), DEFVAL(false));
  2106. ClassDB::bind_method(D_METHOD("canvas_item_add_rect", "item", "rect", "color"), &RenderingServer::canvas_item_add_rect);
  2107. ClassDB::bind_method(D_METHOD("canvas_item_add_circle", "item", "pos", "radius", "color"), &RenderingServer::canvas_item_add_circle);
  2108. ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect", "item", "rect", "texture", "tile", "modulate", "transpose"), &RenderingServer::canvas_item_add_texture_rect, DEFVAL(false), DEFVAL(Color(1, 1, 1)), DEFVAL(false));
  2109. ClassDB::bind_method(D_METHOD("canvas_item_add_msdf_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "outline_size", "px_range"), &RenderingServer::canvas_item_add_msdf_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(1.0));
  2110. ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "transpose", "clip_uv"), &RenderingServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(true));
  2111. ClassDB::bind_method(D_METHOD("canvas_item_add_nine_patch", "item", "rect", "source", "texture", "topleft", "bottomright", "x_axis_mode", "y_axis_mode", "draw_center", "modulate"), &RenderingServer::canvas_item_add_nine_patch, DEFVAL(NINE_PATCH_STRETCH), DEFVAL(NINE_PATCH_STRETCH), DEFVAL(true), DEFVAL(Color(1, 1, 1)));
  2112. ClassDB::bind_method(D_METHOD("canvas_item_add_primitive", "item", "points", "colors", "uvs", "texture", "width"), &RenderingServer::canvas_item_add_primitive, DEFVAL(1.0));
  2113. ClassDB::bind_method(D_METHOD("canvas_item_add_polygon", "item", "points", "colors", "uvs", "texture"), &RenderingServer::canvas_item_add_polygon, DEFVAL(Vector<Point2>()), DEFVAL(RID()));
  2114. ClassDB::bind_method(D_METHOD("canvas_item_add_triangle_array", "item", "indices", "points", "colors", "uvs", "bones", "weights", "texture", "count"), &RenderingServer::canvas_item_add_triangle_array, DEFVAL(Vector<Point2>()), DEFVAL(Vector<int>()), DEFVAL(Vector<float>()), DEFVAL(RID()), DEFVAL(-1));
  2115. ClassDB::bind_method(D_METHOD("canvas_item_add_mesh", "item", "mesh", "transform", "modulate", "texture"), &RenderingServer::canvas_item_add_mesh, DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1)), DEFVAL(RID()));
  2116. ClassDB::bind_method(D_METHOD("canvas_item_add_multimesh", "item", "mesh", "texture"), &RenderingServer::canvas_item_add_multimesh, DEFVAL(RID()));
  2117. ClassDB::bind_method(D_METHOD("canvas_item_add_particles", "item", "particles", "texture"), &RenderingServer::canvas_item_add_particles);
  2118. ClassDB::bind_method(D_METHOD("canvas_item_add_set_transform", "item", "transform"), &RenderingServer::canvas_item_add_set_transform);
  2119. ClassDB::bind_method(D_METHOD("canvas_item_add_clip_ignore", "item", "ignore"), &RenderingServer::canvas_item_add_clip_ignore);
  2120. ClassDB::bind_method(D_METHOD("canvas_item_set_sort_children_by_y", "item", "enabled"), &RenderingServer::canvas_item_set_sort_children_by_y);
  2121. ClassDB::bind_method(D_METHOD("canvas_item_set_z_index", "item", "z_index"), &RenderingServer::canvas_item_set_z_index);
  2122. ClassDB::bind_method(D_METHOD("canvas_item_set_z_as_relative_to_parent", "item", "enabled"), &RenderingServer::canvas_item_set_z_as_relative_to_parent);
  2123. ClassDB::bind_method(D_METHOD("canvas_item_set_copy_to_backbuffer", "item", "enabled", "rect"), &RenderingServer::canvas_item_set_copy_to_backbuffer);
  2124. ClassDB::bind_method(D_METHOD("canvas_item_clear", "item"), &RenderingServer::canvas_item_clear);
  2125. ClassDB::bind_method(D_METHOD("canvas_item_set_draw_index", "item", "index"), &RenderingServer::canvas_item_set_draw_index);
  2126. ClassDB::bind_method(D_METHOD("canvas_item_set_material", "item", "material"), &RenderingServer::canvas_item_set_material);
  2127. ClassDB::bind_method(D_METHOD("canvas_item_set_use_parent_material", "item", "enabled"), &RenderingServer::canvas_item_set_use_parent_material);
  2128. ClassDB::bind_method(D_METHOD("canvas_item_set_visibility_notifier", "item", "enable", "area", "enter_callable", "exit_callable"), &RenderingServer::canvas_item_set_visibility_notifier);
  2129. ClassDB::bind_method(D_METHOD("canvas_item_set_canvas_group_mode", "item", "mode", "clear_margin", "fit_empty", "fit_margin", "blur_mipmaps"), &RenderingServer::canvas_item_set_canvas_group_mode, DEFVAL(5.0), DEFVAL(false), DEFVAL(0.0), DEFVAL(false));
  2130. BIND_ENUM_CONSTANT(NINE_PATCH_STRETCH);
  2131. BIND_ENUM_CONSTANT(NINE_PATCH_TILE);
  2132. BIND_ENUM_CONSTANT(NINE_PATCH_TILE_FIT);
  2133. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_DEFAULT);
  2134. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
  2135. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR);
  2136. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
  2137. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS);
  2138. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC);
  2139. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC);
  2140. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_MAX);
  2141. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT);
  2142. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  2143. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  2144. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_MIRROR);
  2145. BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_MAX);
  2146. BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_DISABLED);
  2147. BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_OPAQUE);
  2148. BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_TRANSPARENT);
  2149. /* CANVAS LIGHT */
  2150. ClassDB::bind_method(D_METHOD("canvas_light_create"), &RenderingServer::canvas_light_create);
  2151. ClassDB::bind_method(D_METHOD("canvas_light_attach_to_canvas", "light", "canvas"), &RenderingServer::canvas_light_attach_to_canvas);
  2152. ClassDB::bind_method(D_METHOD("canvas_light_set_enabled", "light", "enabled"), &RenderingServer::canvas_light_set_enabled);
  2153. ClassDB::bind_method(D_METHOD("canvas_light_set_texture_scale", "light", "scale"), &RenderingServer::canvas_light_set_texture_scale);
  2154. ClassDB::bind_method(D_METHOD("canvas_light_set_transform", "light", "transform"), &RenderingServer::canvas_light_set_transform);
  2155. ClassDB::bind_method(D_METHOD("canvas_light_set_texture", "light", "texture"), &RenderingServer::canvas_light_set_texture);
  2156. ClassDB::bind_method(D_METHOD("canvas_light_set_texture_offset", "light", "offset"), &RenderingServer::canvas_light_set_texture_offset);
  2157. ClassDB::bind_method(D_METHOD("canvas_light_set_color", "light", "color"), &RenderingServer::canvas_light_set_color);
  2158. ClassDB::bind_method(D_METHOD("canvas_light_set_height", "light", "height"), &RenderingServer::canvas_light_set_height);
  2159. ClassDB::bind_method(D_METHOD("canvas_light_set_energy", "light", "energy"), &RenderingServer::canvas_light_set_energy);
  2160. ClassDB::bind_method(D_METHOD("canvas_light_set_z_range", "light", "min_z", "max_z"), &RenderingServer::canvas_light_set_z_range);
  2161. ClassDB::bind_method(D_METHOD("canvas_light_set_layer_range", "light", "min_layer", "max_layer"), &RenderingServer::canvas_light_set_layer_range);
  2162. ClassDB::bind_method(D_METHOD("canvas_light_set_item_cull_mask", "light", "mask"), &RenderingServer::canvas_light_set_item_cull_mask);
  2163. ClassDB::bind_method(D_METHOD("canvas_light_set_item_shadow_cull_mask", "light", "mask"), &RenderingServer::canvas_light_set_item_shadow_cull_mask);
  2164. ClassDB::bind_method(D_METHOD("canvas_light_set_mode", "light", "mode"), &RenderingServer::canvas_light_set_mode);
  2165. ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_enabled", "light", "enabled"), &RenderingServer::canvas_light_set_shadow_enabled);
  2166. ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_filter", "light", "filter"), &RenderingServer::canvas_light_set_shadow_filter);
  2167. ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_color", "light", "color"), &RenderingServer::canvas_light_set_shadow_color);
  2168. ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_smooth", "light", "smooth"), &RenderingServer::canvas_light_set_shadow_smooth);
  2169. BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_POINT);
  2170. BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_DIRECTIONAL);
  2171. BIND_ENUM_CONSTANT(CANVAS_LIGHT_BLEND_MODE_ADD);
  2172. BIND_ENUM_CONSTANT(CANVAS_LIGHT_BLEND_MODE_SUB);
  2173. BIND_ENUM_CONSTANT(CANVAS_LIGHT_BLEND_MODE_MIX);
  2174. BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_NONE);
  2175. BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF5);
  2176. BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF13);
  2177. BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_MAX);
  2178. /* CANVAS OCCLUDER */
  2179. ClassDB::bind_method(D_METHOD("canvas_light_occluder_create"), &RenderingServer::canvas_light_occluder_create);
  2180. ClassDB::bind_method(D_METHOD("canvas_light_occluder_attach_to_canvas", "occluder", "canvas"), &RenderingServer::canvas_light_occluder_attach_to_canvas);
  2181. ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_enabled", "occluder", "enabled"), &RenderingServer::canvas_light_occluder_set_enabled);
  2182. ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_polygon", "occluder", "polygon"), &RenderingServer::canvas_light_occluder_set_polygon);
  2183. ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_as_sdf_collision", "occluder", "enable"), &RenderingServer::canvas_light_occluder_set_as_sdf_collision);
  2184. ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_transform", "occluder", "transform"), &RenderingServer::canvas_light_occluder_set_transform);
  2185. ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_light_mask", "occluder", "mask"), &RenderingServer::canvas_light_occluder_set_light_mask);
  2186. /* CANVAS LIGHT OCCLUDER POLYGON */
  2187. ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_create"), &RenderingServer::canvas_occluder_polygon_create);
  2188. ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_shape", "occluder_polygon", "shape", "closed"), &RenderingServer::canvas_occluder_polygon_set_shape);
  2189. ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_cull_mode", "occluder_polygon", "mode"), &RenderingServer::canvas_occluder_polygon_set_cull_mode);
  2190. ClassDB::bind_method(D_METHOD("canvas_set_shadow_texture_size", "size"), &RenderingServer::canvas_set_shadow_texture_size);
  2191. BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_DISABLED);
  2192. BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE);
  2193. BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE);
  2194. /* GLOBAL VARIABLES */
  2195. ClassDB::bind_method(D_METHOD("global_variable_add", "name", "type", "default_value"), &RenderingServer::global_variable_add);
  2196. ClassDB::bind_method(D_METHOD("global_variable_remove", "name"), &RenderingServer::global_variable_remove);
  2197. ClassDB::bind_method(D_METHOD("global_variable_get_list"), &RenderingServer::global_variable_get_list);
  2198. ClassDB::bind_method(D_METHOD("global_variable_set", "name", "value"), &RenderingServer::global_variable_set);
  2199. ClassDB::bind_method(D_METHOD("global_variable_set_override", "name", "value"), &RenderingServer::global_variable_set_override);
  2200. ClassDB::bind_method(D_METHOD("global_variable_get", "name"), &RenderingServer::global_variable_get);
  2201. ClassDB::bind_method(D_METHOD("global_variable_get_type", "name"), &RenderingServer::global_variable_get_type);
  2202. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BOOL);
  2203. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC2);
  2204. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC3);
  2205. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC4);
  2206. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_INT);
  2207. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_IVEC2);
  2208. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_IVEC3);
  2209. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_IVEC4);
  2210. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_RECT2I);
  2211. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UINT);
  2212. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UVEC2);
  2213. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UVEC3);
  2214. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UVEC4);
  2215. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_FLOAT);
  2216. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_VEC2);
  2217. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_VEC3);
  2218. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_VEC4);
  2219. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_COLOR);
  2220. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_RECT2);
  2221. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAT2);
  2222. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAT3);
  2223. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAT4);
  2224. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_TRANSFORM_2D);
  2225. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_TRANSFORM);
  2226. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER2D);
  2227. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER2DARRAY);
  2228. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER3D);
  2229. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLERCUBE);
  2230. BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAX);
  2231. /* Free */
  2232. ClassDB::bind_method(D_METHOD("free_rid", "rid"), &RenderingServer::free); // Shouldn't conflict with Object::free().
  2233. /* Misc */
  2234. ClassDB::bind_method(D_METHOD("request_frame_drawn_callback", "callable"), &RenderingServer::request_frame_drawn_callback);
  2235. ClassDB::bind_method(D_METHOD("has_changed"), &RenderingServer::has_changed);
  2236. ClassDB::bind_method(D_METHOD("get_rendering_info", "info"), &RenderingServer::get_rendering_info);
  2237. ClassDB::bind_method(D_METHOD("get_video_adapter_name"), &RenderingServer::get_video_adapter_name);
  2238. ClassDB::bind_method(D_METHOD("get_video_adapter_vendor"), &RenderingServer::get_video_adapter_vendor);
  2239. ClassDB::bind_method(D_METHOD("get_video_adapter_type"), &RenderingServer::get_video_adapter_type);
  2240. ClassDB::bind_method(D_METHOD("make_sphere_mesh", "latitudes", "longitudes", "radius"), &RenderingServer::make_sphere_mesh);
  2241. ClassDB::bind_method(D_METHOD("get_test_cube"), &RenderingServer::get_test_cube);
  2242. ClassDB::bind_method(D_METHOD("get_test_texture"), &RenderingServer::get_test_texture);
  2243. ClassDB::bind_method(D_METHOD("get_white_texture"), &RenderingServer::get_white_texture);
  2244. ClassDB::bind_method(D_METHOD("set_boot_image", "image", "color", "scale", "use_filter"), &RenderingServer::set_boot_image, DEFVAL(true));
  2245. ClassDB::bind_method(D_METHOD("set_default_clear_color", "color"), &RenderingServer::set_default_clear_color);
  2246. ClassDB::bind_method(D_METHOD("has_feature", "feature"), &RenderingServer::has_feature);
  2247. ClassDB::bind_method(D_METHOD("has_os_feature", "feature"), &RenderingServer::has_os_feature);
  2248. ClassDB::bind_method(D_METHOD("set_debug_generate_wireframes", "generate"), &RenderingServer::set_debug_generate_wireframes);
  2249. ClassDB::bind_method(D_METHOD("is_render_loop_enabled"), &RenderingServer::is_render_loop_enabled);
  2250. ClassDB::bind_method(D_METHOD("set_render_loop_enabled", "enabled"), &RenderingServer::set_render_loop_enabled);
  2251. ClassDB::bind_method(D_METHOD("get_frame_setup_time_cpu"), &RenderingServer::get_frame_setup_time_cpu);
  2252. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_loop_enabled"), "set_render_loop_enabled", "is_render_loop_enabled");
  2253. BIND_ENUM_CONSTANT(RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME);
  2254. BIND_ENUM_CONSTANT(RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME);
  2255. BIND_ENUM_CONSTANT(RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME);
  2256. BIND_ENUM_CONSTANT(RENDERING_INFO_TEXTURE_MEM_USED);
  2257. BIND_ENUM_CONSTANT(RENDERING_INFO_BUFFER_MEM_USED);
  2258. BIND_ENUM_CONSTANT(RENDERING_INFO_VIDEO_MEM_USED);
  2259. BIND_ENUM_CONSTANT(FEATURE_SHADERS);
  2260. BIND_ENUM_CONSTANT(FEATURE_MULTITHREADED);
  2261. ADD_SIGNAL(MethodInfo("frame_pre_draw"));
  2262. ADD_SIGNAL(MethodInfo("frame_post_draw"));
  2263. ClassDB::bind_method(D_METHOD("force_sync"), &RenderingServer::sync);
  2264. ClassDB::bind_method(D_METHOD("force_draw", "swap_buffers", "frame_step"), &RenderingServer::draw, DEFVAL(true), DEFVAL(0.0));
  2265. ClassDB::bind_method(D_METHOD("get_rendering_device"), &RenderingServer::get_rendering_device);
  2266. ClassDB::bind_method(D_METHOD("create_local_rendering_device"), &RenderingServer::create_local_rendering_device);
  2267. }
  2268. void RenderingServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry3D::MeshData &p_mesh_data) {
  2269. Vector<Vector3> vertices;
  2270. Vector<Vector3> normals;
  2271. for (int i = 0; i < p_mesh_data.faces.size(); i++) {
  2272. const Geometry3D::MeshData::Face &f = p_mesh_data.faces[i];
  2273. for (int j = 2; j < f.indices.size(); j++) {
  2274. #define _ADD_VERTEX(m_idx) \
  2275. vertices.push_back(p_mesh_data.vertices[f.indices[m_idx]]); \
  2276. normals.push_back(f.plane.normal);
  2277. _ADD_VERTEX(0);
  2278. _ADD_VERTEX(j - 1);
  2279. _ADD_VERTEX(j);
  2280. }
  2281. }
  2282. Array d;
  2283. d.resize(RS::ARRAY_MAX);
  2284. d[ARRAY_VERTEX] = vertices;
  2285. d[ARRAY_NORMAL] = normals;
  2286. mesh_add_surface_from_arrays(p_mesh, PRIMITIVE_TRIANGLES, d);
  2287. }
  2288. void RenderingServer::mesh_add_surface_from_planes(RID p_mesh, const Vector<Plane> &p_planes) {
  2289. Geometry3D::MeshData mdata = Geometry3D::build_convex_mesh(p_planes);
  2290. mesh_add_surface_from_mesh_data(p_mesh, mdata);
  2291. }
  2292. RID RenderingServer::instance_create2(RID p_base, RID p_scenario) {
  2293. RID instance = instance_create();
  2294. instance_set_base(instance, p_base);
  2295. instance_set_scenario(instance, p_scenario);
  2296. return instance;
  2297. }
  2298. bool RenderingServer::is_render_loop_enabled() const {
  2299. return render_loop_enabled;
  2300. }
  2301. void RenderingServer::set_render_loop_enabled(bool p_enabled) {
  2302. render_loop_enabled = p_enabled;
  2303. }
  2304. RenderingServer::RenderingServer() {
  2305. //ERR_FAIL_COND(singleton);
  2306. thread_pool = memnew(RendererThreadPool);
  2307. singleton = this;
  2308. GLOBAL_DEF_RST("rendering/textures/vram_compression/import_bptc", false);
  2309. GLOBAL_DEF_RST("rendering/textures/vram_compression/import_s3tc", true);
  2310. GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc", false);
  2311. GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc2", true);
  2312. GLOBAL_DEF("rendering/textures/lossless_compression/force_png", false);
  2313. GLOBAL_DEF("rendering/textures/lossless_compression/webp_compression_level", 2);
  2314. ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/lossless_compression/webp_compression_level", PropertyInfo(Variant::INT, "rendering/textures/lossless_compression/webp_compression_level", PROPERTY_HINT_RANGE, "0,9,1"));
  2315. GLOBAL_DEF("rendering/limits/time/time_rollover_secs", 3600);
  2316. ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/time/time_rollover_secs", PropertyInfo(Variant::FLOAT, "rendering/limits/time/time_rollover_secs", PROPERTY_HINT_RANGE, "0,10000,1,or_greater"));
  2317. GLOBAL_DEF("rendering/shadows/directional_shadow/size", 4096);
  2318. GLOBAL_DEF("rendering/shadows/directional_shadow/size.mobile", 2048);
  2319. ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/directional_shadow/size", PropertyInfo(Variant::INT, "rendering/shadows/directional_shadow/size", PROPERTY_HINT_RANGE, "256,16384"));
  2320. GLOBAL_DEF("rendering/shadows/directional_shadow/soft_shadow_quality", 3);
  2321. GLOBAL_DEF("rendering/shadows/directional_shadow/soft_shadow_quality.mobile", 0);
  2322. ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/directional_shadow/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/shadows/directional_shadow/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Very Low (Faster),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)"));
  2323. GLOBAL_DEF("rendering/shadows/directional_shadow/16_bits", true);
  2324. GLOBAL_DEF("rendering/shadows/shadows/soft_shadow_quality", 3);
  2325. GLOBAL_DEF("rendering/shadows/shadows/soft_shadow_quality.mobile", 0);
  2326. ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/shadows/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/shadows/shadows/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Very Low (Faster),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)"));
  2327. GLOBAL_DEF("rendering/2d/shadow_atlas/size", 2048);
  2328. GLOBAL_DEF_RST_BASIC("rendering/vulkan/rendering/back_end", 0);
  2329. GLOBAL_DEF_RST_BASIC("rendering/vulkan/rendering/back_end.mobile", 1);
  2330. ProjectSettings::get_singleton()->set_custom_property_info("rendering/vulkan/rendering/back_end",
  2331. PropertyInfo(Variant::INT,
  2332. "rendering/vulkan/rendering/back_end",
  2333. PROPERTY_HINT_ENUM, "Forward Clustered (Supports Desktop Only),Forward Mobile (Supports Desktop and Mobile)"));
  2334. // Already defined in RenderingDeviceVulkan::initialize which runs before this code.
  2335. // We re-define them here just for doctool's sake. Make sure to keep default values in sync.
  2336. GLOBAL_DEF("rendering/vulkan/staging_buffer/block_size_kb", 256);
  2337. GLOBAL_DEF("rendering/vulkan/staging_buffer/max_size_mb", 128);
  2338. GLOBAL_DEF("rendering/vulkan/staging_buffer/texture_upload_region_size_px", 64);
  2339. GLOBAL_DEF("rendering/vulkan/descriptor_pools/max_descriptors_per_pool", 64);
  2340. GLOBAL_DEF("rendering/shader_compiler/shader_cache/enabled", true);
  2341. GLOBAL_DEF("rendering/shader_compiler/shader_cache/compress", true);
  2342. GLOBAL_DEF("rendering/shader_compiler/shader_cache/use_zstd_compression", true);
  2343. GLOBAL_DEF("rendering/shader_compiler/shader_cache/strip_debug", false);
  2344. GLOBAL_DEF("rendering/shader_compiler/shader_cache/strip_debug.release", true);
  2345. GLOBAL_DEF("rendering/reflections/sky_reflections/roughness_layers", 8);
  2346. GLOBAL_DEF_RST("rendering/reflections/sky_reflections/texture_array_reflections", true);
  2347. GLOBAL_DEF("rendering/reflections/sky_reflections/texture_array_reflections.mobile", false);
  2348. GLOBAL_DEF("rendering/reflections/sky_reflections/ggx_samples", 1024);
  2349. GLOBAL_DEF("rendering/reflections/sky_reflections/ggx_samples.mobile", 128);
  2350. GLOBAL_DEF("rendering/reflections/sky_reflections/fast_filter_high_quality", false);
  2351. GLOBAL_DEF("rendering/reflections/reflection_atlas/reflection_size", 256);
  2352. GLOBAL_DEF("rendering/reflections/reflection_atlas/reflection_size.mobile", 128);
  2353. GLOBAL_DEF("rendering/reflections/reflection_atlas/reflection_count", 64);
  2354. GLOBAL_DEF("rendering/global_illumination/gi/use_half_resolution", false);
  2355. GLOBAL_DEF("rendering/global_illumination/voxel_gi/quality", 1);
  2356. ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/voxel_gi/quality", PropertyInfo(Variant::INT, "rendering/global_illumination/voxel_gi/quality", PROPERTY_HINT_ENUM, "Low (4 Cones - Fast),High (6 Cones - Slow)"));
  2357. GLOBAL_DEF("rendering/shading/overrides/force_vertex_shading", false);
  2358. GLOBAL_DEF("rendering/shading/overrides/force_vertex_shading.mobile", true);
  2359. GLOBAL_DEF("rendering/shading/overrides/force_lambert_over_burley", false);
  2360. GLOBAL_DEF("rendering/shading/overrides/force_lambert_over_burley.mobile", true);
  2361. GLOBAL_DEF("rendering/shading/overrides/force_blinn_over_ggx", false);
  2362. GLOBAL_DEF("rendering/shading/overrides/force_blinn_over_ggx.mobile", true);
  2363. GLOBAL_DEF("rendering/driver/depth_prepass/enable", true);
  2364. GLOBAL_DEF_RST("rendering/textures/default_filters/use_nearest_mipmap_filter", false);
  2365. GLOBAL_DEF_RST("rendering/textures/default_filters/anisotropic_filtering_level", 2);
  2366. ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/default_filters/anisotropic_filtering_level", PropertyInfo(Variant::INT, "rendering/textures/default_filters/anisotropic_filtering_level", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Faster),4× (Fast),8× (Average),16× (Slow)")));
  2367. GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_bokeh_shape", 1);
  2368. ProjectSettings::get_singleton()->set_custom_property_info("rendering/camera/depth_of_field/depth_of_field_bokeh_shape", PropertyInfo(Variant::INT, "rendering/camera/depth_of_field/depth_of_field_bokeh_shape", PROPERTY_HINT_ENUM, "Box (Fast),Hexagon (Average),Circle (Slowest)"));
  2369. GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_bokeh_quality", 1);
  2370. ProjectSettings::get_singleton()->set_custom_property_info("rendering/camera/depth_of_field/depth_of_field_bokeh_quality", PropertyInfo(Variant::INT, "rendering/camera/depth_of_field/depth_of_field_bokeh_quality", PROPERTY_HINT_ENUM, "Very Low (Fastest),Low (Fast),Medium (Average),High (Slow)"));
  2371. GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_use_jitter", false);
  2372. GLOBAL_DEF("rendering/environment/ssao/quality", 2);
  2373. ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/quality", PropertyInfo(Variant::INT, "rendering/environment/ssao/quality", PROPERTY_HINT_ENUM, "Very Low (Fast),Low (Fast),Medium (Average),High (Slow),Ultra (Custom)"));
  2374. GLOBAL_DEF("rendering/environment/ssao/half_size", false);
  2375. GLOBAL_DEF("rendering/environment/ssao/half_size.mobile", true);
  2376. GLOBAL_DEF("rendering/environment/ssao/adaptive_target", 0.5);
  2377. ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/adaptive_target", PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/adaptive_target", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"));
  2378. GLOBAL_DEF("rendering/environment/ssao/blur_passes", 2);
  2379. ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/blur_passes", PropertyInfo(Variant::INT, "rendering/environment/ssao/blur_passes", PROPERTY_HINT_RANGE, "0,6"));
  2380. GLOBAL_DEF("rendering/environment/ssao/fadeout_from", 50.0);
  2381. ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/fadeout_from", PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/fadeout_from", PROPERTY_HINT_RANGE, "0.0,512,0.1,or_greater"));
  2382. GLOBAL_DEF("rendering/environment/ssao/fadeout_to", 300.0);
  2383. ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/fadeout_to", PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/fadeout_to", PROPERTY_HINT_RANGE, "64,65536,0.1,or_greater"));
  2384. GLOBAL_DEF("rendering/environment/ssil/quality", 2);
  2385. ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssil/quality", PropertyInfo(Variant::INT, "rendering/environment/ssil/quality", PROPERTY_HINT_ENUM, "Very Low (Fast),Low (Fast),Medium (Average),High (Slow),Ultra (Custom)"));
  2386. GLOBAL_DEF("rendering/environment/ssil/half_size", true);
  2387. GLOBAL_DEF("rendering/environment/ssil/adaptive_target", 0.5);
  2388. ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssil/adaptive_target", PropertyInfo(Variant::FLOAT, "rendering/environment/ssil/adaptive_target", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"));
  2389. GLOBAL_DEF("rendering/environment/ssil/blur_passes", 4);
  2390. ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssil/blur_passes", PropertyInfo(Variant::INT, "rendering/environment/ssil/blur_passes", PROPERTY_HINT_RANGE, "0,6"));
  2391. GLOBAL_DEF("rendering/environment/ssil/fadeout_from", 50.0);
  2392. ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssil/fadeout_from", PropertyInfo(Variant::FLOAT, "rendering/environment/ssil/fadeout_from", PROPERTY_HINT_RANGE, "0.0,512,0.1,or_greater"));
  2393. GLOBAL_DEF("rendering/environment/ssil/fadeout_to", 300.0);
  2394. ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssil/fadeout_to", PropertyInfo(Variant::FLOAT, "rendering/environment/ssil/fadeout_to", PROPERTY_HINT_RANGE, "64,65536,0.1,or_greater"));
  2395. GLOBAL_DEF("rendering/anti_aliasing/screen_space_roughness_limiter/enabled", true);
  2396. GLOBAL_DEF("rendering/anti_aliasing/screen_space_roughness_limiter/amount", 0.25);
  2397. GLOBAL_DEF("rendering/anti_aliasing/screen_space_roughness_limiter/limit", 0.18);
  2398. ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/screen_space_roughness_limiter/amount", PropertyInfo(Variant::FLOAT, "rendering/anti_aliasing/screen_space_roughness_limiter/amount", PROPERTY_HINT_RANGE, "0.01,4.0,0.01"));
  2399. ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/screen_space_roughness_limiter/limit", PropertyInfo(Variant::FLOAT, "rendering/anti_aliasing/screen_space_roughness_limiter/limit", PROPERTY_HINT_RANGE, "0.01,1.0,0.01"));
  2400. GLOBAL_DEF_RST("rendering/scaling_3d/mode", 0);
  2401. GLOBAL_DEF_RST("rendering/scaling_3d/scale", 1.0);
  2402. GLOBAL_DEF_RST("rendering/scaling_3d/fsr_sharpness", 0.2f);
  2403. GLOBAL_DEF_RST("rendering/scaling_3d/fsr_mipmap_bias", 0.0f);
  2404. ProjectSettings::get_singleton()->set_custom_property_info("rendering/scaling_3d/mode",
  2405. PropertyInfo(Variant::INT,
  2406. "rendering/scaling_3d/mode",
  2407. PROPERTY_HINT_ENUM, "Bilinear (Fastest),FSR (Fast)"));
  2408. ProjectSettings::get_singleton()->set_custom_property_info("rendering/scaling_3d/scale",
  2409. PropertyInfo(Variant::FLOAT,
  2410. "rendering/scaling_3d/scale",
  2411. PROPERTY_HINT_RANGE, "0.25,2.0,0.01"));
  2412. ProjectSettings::get_singleton()->set_custom_property_info("rendering/scaling_3d/fsr_sharpness",
  2413. PropertyInfo(Variant::FLOAT,
  2414. "rendering/scaling_3d/fsr_sharpness",
  2415. PROPERTY_HINT_RANGE, "0,2,0.1"));
  2416. ProjectSettings::get_singleton()->set_custom_property_info("rendering/scaling_3d/fsr_mipmap_bias",
  2417. PropertyInfo(Variant::FLOAT,
  2418. "rendering/scaling_3d/fsr_mipmap_bias",
  2419. PROPERTY_HINT_RANGE, "-2,2,0.1"));
  2420. GLOBAL_DEF("rendering/textures/decals/filter", DECAL_FILTER_LINEAR_MIPMAPS);
  2421. ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/decals/filter", PropertyInfo(Variant::INT, "rendering/textures/decals/filter", PROPERTY_HINT_ENUM, "Nearest (Fast),Nearest+Mipmaps,Linear,Linear+Mipmaps,Linear+Mipmaps Anisotropic (Slow)"));
  2422. GLOBAL_DEF("rendering/textures/light_projectors/filter", LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS);
  2423. ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/light_projectors/filter", PropertyInfo(Variant::INT, "rendering/textures/light_projectors/filter", PROPERTY_HINT_ENUM, "Nearest (Fast),Nearest+Mipmaps,Linear,Linear+Mipmaps,Linear+Mipmaps Anisotropic (Slow)"));
  2424. GLOBAL_DEF_RST("rendering/occlusion_culling/occlusion_rays_per_thread", 512);
  2425. GLOBAL_DEF_RST("rendering/occlusion_culling/bvh_build_quality", 2);
  2426. ProjectSettings::get_singleton()->set_custom_property_info("rendering/occlusion_culling/bvh_build_quality", PropertyInfo(Variant::INT, "rendering/occlusion_culling/bvh_build_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"));
  2427. GLOBAL_DEF("rendering/environment/glow/upscale_mode", 1);
  2428. ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/glow/upscale_mode", PropertyInfo(Variant::INT, "rendering/environment/glow/upscale_mode", PROPERTY_HINT_ENUM, "Linear (Fast),Bicubic (Slow)"));
  2429. GLOBAL_DEF("rendering/environment/glow/upscale_mode.mobile", 0);
  2430. GLOBAL_DEF("rendering/environment/glow/use_high_quality", false);
  2431. GLOBAL_DEF("rendering/environment/screen_space_reflection/roughness_quality", 1);
  2432. ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/screen_space_reflection/roughness_quality", PropertyInfo(Variant::INT, "rendering/environment/screen_space_reflection/roughness_quality", PROPERTY_HINT_ENUM, "Disabled (Fastest),Low (Fast),Medium (Average),High (Slow)"));
  2433. GLOBAL_DEF("rendering/environment/subsurface_scattering/subsurface_scattering_quality", 1);
  2434. ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/subsurface_scattering/subsurface_scattering_quality", PropertyInfo(Variant::INT, "rendering/environment/subsurface_scattering/subsurface_scattering_quality", PROPERTY_HINT_ENUM, "Disabled (Fastest),Low (Fast),Medium (Average),High (Slow)"));
  2435. GLOBAL_DEF("rendering/environment/subsurface_scattering/subsurface_scattering_scale", 0.05);
  2436. ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/subsurface_scattering/subsurface_scattering_scale", PropertyInfo(Variant::FLOAT, "rendering/environment/subsurface_scattering/subsurface_scattering_scale", PROPERTY_HINT_RANGE, "0.001,1,0.001"));
  2437. GLOBAL_DEF("rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale", 0.01);
  2438. ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale", PropertyInfo(Variant::FLOAT, "rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale", PROPERTY_HINT_RANGE, "0.001,1,0.001"));
  2439. GLOBAL_DEF("rendering/limits/global_shader_variables/buffer_size", 65536);
  2440. GLOBAL_DEF("rendering/lightmapping/probe_capture/update_speed", 15);
  2441. ProjectSettings::get_singleton()->set_custom_property_info("rendering/lightmapping/probe_capture/update_speed", PropertyInfo(Variant::FLOAT, "rendering/lightmapping/probe_capture/update_speed", PROPERTY_HINT_RANGE, "0.001,256,0.001"));
  2442. GLOBAL_DEF("rendering/global_illumination/sdfgi/probe_ray_count", 1);
  2443. ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/sdfgi/probe_ray_count", PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/probe_ray_count", PROPERTY_HINT_ENUM, "8 (Fastest),16,32,64,96,128 (Slowest)"));
  2444. GLOBAL_DEF("rendering/global_illumination/sdfgi/frames_to_converge", 4);
  2445. ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/sdfgi/frames_to_converge", PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/frames_to_converge", PROPERTY_HINT_ENUM, "5 (Less Latency but Lower Quality),10,15,20,25,30 (More Latency but Higher Quality)"));
  2446. GLOBAL_DEF("rendering/global_illumination/sdfgi/frames_to_update_lights", 2);
  2447. ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/sdfgi/frames_to_update_lights", PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/frames_to_update_lights", PROPERTY_HINT_ENUM, "1 (Slower),2,4,8,16 (Faster)"));
  2448. GLOBAL_DEF("rendering/environment/volumetric_fog/volume_size", 64);
  2449. ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/volumetric_fog/volume_size", PropertyInfo(Variant::INT, "rendering/environment/volumetric_fog/volume_size", PROPERTY_HINT_RANGE, "16,512,1"));
  2450. GLOBAL_DEF("rendering/environment/volumetric_fog/volume_depth", 64);
  2451. ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/volumetric_fog/volume_depth", PropertyInfo(Variant::INT, "rendering/environment/volumetric_fog/volume_depth", PROPERTY_HINT_RANGE, "16,512,1"));
  2452. GLOBAL_DEF("rendering/environment/volumetric_fog/use_filter", 1);
  2453. ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/volumetric_fog/use_filter", PropertyInfo(Variant::INT, "rendering/environment/volumetric_fog/use_filter", PROPERTY_HINT_ENUM, "No (Faster),Yes (Higher Quality)"));
  2454. GLOBAL_DEF("rendering/limits/spatial_indexer/update_iterations_per_frame", 10);
  2455. ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/spatial_indexer/update_iterations_per_frame", PropertyInfo(Variant::INT, "rendering/limits/spatial_indexer/update_iterations_per_frame", PROPERTY_HINT_RANGE, "0,1024,1"));
  2456. GLOBAL_DEF("rendering/limits/spatial_indexer/threaded_cull_minimum_instances", 1000);
  2457. ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/spatial_indexer/threaded_cull_minimum_instances", PropertyInfo(Variant::INT, "rendering/limits/spatial_indexer/threaded_cull_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1"));
  2458. GLOBAL_DEF("rendering/limits/forward_renderer/threaded_render_minimum_instances", 500);
  2459. ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/forward_renderer/threaded_render_minimum_instances", PropertyInfo(Variant::INT, "rendering/limits/forward_renderer/threaded_render_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1"));
  2460. GLOBAL_DEF("rendering/limits/cluster_builder/max_clustered_elements", 512);
  2461. ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/cluster_builder/max_clustered_elements", PropertyInfo(Variant::FLOAT, "rendering/limits/cluster_builder/max_clustered_elements", PROPERTY_HINT_RANGE, "32,8192,1"));
  2462. GLOBAL_DEF_RST("rendering/xr/enabled", false);
  2463. GLOBAL_DEF_RST("rendering/2d/options/use_software_skinning", true);
  2464. GLOBAL_DEF_RST("rendering/2d/options/ninepatch_mode", 1);
  2465. ProjectSettings::get_singleton()->set_custom_property_info("rendering/2d/options/ninepatch_mode", PropertyInfo(Variant::INT, "rendering/2d/options/ninepatch_mode", PROPERTY_HINT_ENUM, "Fixed,Scaling"));
  2466. GLOBAL_DEF_RST("rendering/2d/opengl/batching_send_null", 0);
  2467. ProjectSettings::get_singleton()->set_custom_property_info("rendering/2d/opengl/batching_send_null", PropertyInfo(Variant::INT, "rendering/2d/opengl/batching_send_null", PROPERTY_HINT_ENUM, "Default (On),Off,On"));
  2468. GLOBAL_DEF_RST("rendering/2d/opengl/batching_stream", 0);
  2469. ProjectSettings::get_singleton()->set_custom_property_info("rendering/2d/opengl/batching_stream", PropertyInfo(Variant::INT, "rendering/2d/opengl/batching_stream", PROPERTY_HINT_ENUM, "Default (Off),Off,On"));
  2470. GLOBAL_DEF_RST("rendering/2d/opengl/legacy_orphan_buffers", 0);
  2471. ProjectSettings::get_singleton()->set_custom_property_info("rendering/2d/opengl/legacy_orphan_buffers", PropertyInfo(Variant::INT, "rendering/2d/opengl/legacy_orphan_buffers", PROPERTY_HINT_ENUM, "Default (On),Off,On"));
  2472. GLOBAL_DEF_RST("rendering/2d/opengl/legacy_stream", 0);
  2473. ProjectSettings::get_singleton()->set_custom_property_info("rendering/2d/opengl/legacy_stream", PropertyInfo(Variant::INT, "rendering/2d/opengl/legacy_stream", PROPERTY_HINT_ENUM, "Default (On),Off,On"));
  2474. GLOBAL_DEF("rendering/batching/options/use_batching", false);
  2475. GLOBAL_DEF_RST("rendering/batching/options/use_batching_in_editor", false);
  2476. GLOBAL_DEF("rendering/batching/options/single_rect_fallback", false);
  2477. GLOBAL_DEF("rendering/batching/parameters/max_join_item_commands", 16);
  2478. GLOBAL_DEF("rendering/batching/parameters/colored_vertex_format_threshold", 0.25f);
  2479. GLOBAL_DEF("rendering/batching/lights/scissor_area_threshold", 1.0f);
  2480. GLOBAL_DEF("rendering/batching/lights/max_join_items", 32);
  2481. GLOBAL_DEF("rendering/batching/parameters/batch_buffer_size", 16384);
  2482. GLOBAL_DEF("rendering/batching/parameters/item_reordering_lookahead", 4);
  2483. GLOBAL_DEF("rendering/batching/debug/flash_batching", false);
  2484. GLOBAL_DEF("rendering/batching/debug/diagnose_frame", false);
  2485. GLOBAL_DEF("rendering/gles2/compatibility/disable_half_float", false);
  2486. GLOBAL_DEF("rendering/gles2/compatibility/enable_high_float.Android", false);
  2487. GLOBAL_DEF("rendering/batching/precision/uv_contract", false);
  2488. GLOBAL_DEF("rendering/batching/precision/uv_contract_amount", 100);
  2489. ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/parameters/max_join_item_commands", PropertyInfo(Variant::INT, "rendering/batching/parameters/max_join_item_commands", PROPERTY_HINT_RANGE, "0,65535"));
  2490. ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/parameters/colored_vertex_format_threshold", PropertyInfo(Variant::FLOAT, "rendering/batching/parameters/colored_vertex_format_threshold", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"));
  2491. ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/parameters/batch_buffer_size", PropertyInfo(Variant::INT, "rendering/batching/parameters/batch_buffer_size", PROPERTY_HINT_RANGE, "1024,65535,1024"));
  2492. ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/lights/scissor_area_threshold", PropertyInfo(Variant::FLOAT, "rendering/batching/lights/scissor_area_threshold", PROPERTY_HINT_RANGE, "0.0,1.0"));
  2493. ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/lights/max_join_items", PropertyInfo(Variant::INT, "rendering/batching/lights/max_join_items", PROPERTY_HINT_RANGE, "0,512"));
  2494. ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/parameters/item_reordering_lookahead", PropertyInfo(Variant::INT, "rendering/batching/parameters/item_reordering_lookahead", PROPERTY_HINT_RANGE, "0,256"));
  2495. ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/precision/uv_contract_amount", PropertyInfo(Variant::INT, "rendering/batching/precision/uv_contract_amount", PROPERTY_HINT_RANGE, "0,10000"));
  2496. }
  2497. RenderingServer::~RenderingServer() {
  2498. memdelete(thread_pool);
  2499. singleton = nullptr;
  2500. }