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- /**************************************************************************/
- /* jolt_project_settings.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #pragma once
- #include <cstdint>
- enum JoltJointWorldNode : int {
- JOLT_JOINT_WORLD_NODE_A,
- JOLT_JOINT_WORLD_NODE_B,
- };
- class JoltProjectSettings {
- public:
- inline static int simulation_velocity_steps;
- inline static int simulation_position_steps;
- inline static bool use_enhanced_internal_edge_removal_for_bodies;
- inline static bool areas_detect_static_bodies;
- inline static bool generate_all_kinematic_contacts;
- inline static float penetration_slop;
- inline static float speculative_contact_distance;
- inline static float baumgarte_stabilization_factor;
- inline static float soft_body_point_radius;
- inline static float bounce_velocity_threshold;
- inline static bool sleep_allowed;
- inline static float sleep_velocity_threshold;
- inline static float sleep_time_threshold;
- inline static float ccd_movement_threshold;
- inline static float ccd_max_penetration;
- inline static bool body_pair_contact_cache_enabled;
- inline static float body_pair_cache_distance_sq;
- inline static float body_pair_cache_angle_cos_div2;
- inline static bool use_enhanced_internal_edge_removal_for_queries;
- inline static bool enable_ray_cast_face_index;
- inline static bool use_enhanced_internal_edge_removal_for_motion_queries;
- inline static int motion_query_recovery_iterations;
- inline static float motion_query_recovery_amount;
- inline static float collision_margin_fraction;
- inline static float active_edge_threshold_cos;
- inline static JoltJointWorldNode joint_world_node;
- inline static int temp_memory_mib;
- inline static int64_t temp_memory_b;
- inline static float world_boundary_shape_size;
- inline static float max_linear_velocity;
- inline static float max_angular_velocity;
- inline static int max_bodies;
- inline static int max_body_pairs;
- inline static int max_contact_constraints;
- static void register_settings();
- static void read_settings();
- };
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