display_server_ios.mm 26 KB

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  1. /**************************************************************************/
  2. /* display_server_ios.mm */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #import "display_server_ios.h"
  31. #import "app_delegate.h"
  32. #import "device_metrics.h"
  33. #import "godot_view.h"
  34. #import "ios.h"
  35. #import "key_mapping_ios.h"
  36. #import "keyboard_input_view.h"
  37. #import "os_ios.h"
  38. #import "tts_ios.h"
  39. #import "view_controller.h"
  40. #include "core/config/project_settings.h"
  41. #include "core/io/file_access_pack.h"
  42. #import <sys/utsname.h>
  43. #import <GameController/GameController.h>
  44. static const float kDisplayServerIOSAcceleration = 1.f;
  45. DisplayServerIOS *DisplayServerIOS::get_singleton() {
  46. return (DisplayServerIOS *)DisplayServer::get_singleton();
  47. }
  48. DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, int64_t p_parent_window, Error &r_error) {
  49. KeyMappingIOS::initialize();
  50. rendering_driver = p_rendering_driver;
  51. // Init TTS
  52. bool tts_enabled = GLOBAL_GET("audio/general/text_to_speech");
  53. if (tts_enabled) {
  54. initialize_tts();
  55. }
  56. native_menu = memnew(NativeMenu);
  57. #if defined(RD_ENABLED)
  58. rendering_context = nullptr;
  59. rendering_device = nullptr;
  60. CALayer *layer = nullptr;
  61. union {
  62. #ifdef VULKAN_ENABLED
  63. RenderingContextDriverVulkanIOS::WindowPlatformData vulkan;
  64. #endif
  65. #ifdef METAL_ENABLED
  66. GODOT_CLANG_WARNING_PUSH_AND_IGNORE("-Wunguarded-availability")
  67. // Eliminate "RenderingContextDriverMetal is only available on iOS 14.0 or newer".
  68. RenderingContextDriverMetal::WindowPlatformData metal;
  69. GODOT_CLANG_WARNING_POP
  70. #endif
  71. } wpd;
  72. #if defined(VULKAN_ENABLED)
  73. if (rendering_driver == "vulkan") {
  74. layer = [AppDelegate.viewController.godotView initializeRenderingForDriver:@"vulkan"];
  75. if (!layer) {
  76. ERR_FAIL_MSG("Failed to create iOS Vulkan rendering layer.");
  77. }
  78. wpd.vulkan.layer_ptr = (CAMetalLayer *const *)&layer;
  79. rendering_context = memnew(RenderingContextDriverVulkanIOS);
  80. }
  81. #endif
  82. #ifdef METAL_ENABLED
  83. if (rendering_driver == "metal") {
  84. if (@available(iOS 14.0, *)) {
  85. layer = [AppDelegate.viewController.godotView initializeRenderingForDriver:@"metal"];
  86. wpd.metal.layer = (CAMetalLayer *)layer;
  87. rendering_context = memnew(RenderingContextDriverMetal);
  88. } else {
  89. OS::get_singleton()->alert("Metal is only supported on iOS 14.0 and later.");
  90. r_error = ERR_UNAVAILABLE;
  91. return;
  92. }
  93. }
  94. #endif
  95. if (rendering_context) {
  96. if (rendering_context->initialize() != OK) {
  97. memdelete(rendering_context);
  98. rendering_context = nullptr;
  99. #if defined(GLES3_ENABLED)
  100. bool fallback_to_opengl3 = GLOBAL_GET("rendering/rendering_device/fallback_to_opengl3");
  101. if (fallback_to_opengl3 && rendering_driver != "opengl3") {
  102. WARN_PRINT("Your device seem not to support MoltenVK or Metal, switching to OpenGL 3.");
  103. rendering_driver = "opengl3";
  104. OS::get_singleton()->set_current_rendering_method("gl_compatibility");
  105. OS::get_singleton()->set_current_rendering_driver_name(rendering_driver);
  106. } else
  107. #endif
  108. {
  109. ERR_PRINT(vformat("Failed to initialize %s context", rendering_driver));
  110. r_error = ERR_UNAVAILABLE;
  111. return;
  112. }
  113. }
  114. }
  115. if (rendering_context) {
  116. if (rendering_context->window_create(MAIN_WINDOW_ID, &wpd) != OK) {
  117. ERR_PRINT(vformat("Failed to create %s window.", rendering_driver));
  118. memdelete(rendering_context);
  119. rendering_context = nullptr;
  120. r_error = ERR_UNAVAILABLE;
  121. return;
  122. }
  123. Size2i size = Size2i(layer.bounds.size.width, layer.bounds.size.height) * screen_get_max_scale();
  124. rendering_context->window_set_size(MAIN_WINDOW_ID, size.width, size.height);
  125. rendering_context->window_set_vsync_mode(MAIN_WINDOW_ID, p_vsync_mode);
  126. rendering_device = memnew(RenderingDevice);
  127. if (rendering_device->initialize(rendering_context, MAIN_WINDOW_ID) != OK) {
  128. rendering_device = nullptr;
  129. memdelete(rendering_context);
  130. rendering_context = nullptr;
  131. r_error = ERR_UNAVAILABLE;
  132. return;
  133. }
  134. rendering_device->screen_create(MAIN_WINDOW_ID);
  135. RendererCompositorRD::make_current();
  136. }
  137. #endif
  138. #if defined(GLES3_ENABLED)
  139. if (rendering_driver == "opengl3") {
  140. CALayer *layer = [AppDelegate.viewController.godotView initializeRenderingForDriver:@"opengl3"];
  141. if (!layer) {
  142. ERR_FAIL_MSG("Failed to create iOS OpenGLES rendering layer.");
  143. }
  144. RasterizerGLES3::make_current(false);
  145. }
  146. #endif
  147. bool keep_screen_on = bool(GLOBAL_GET("display/window/energy_saving/keep_screen_on"));
  148. screen_set_keep_on(keep_screen_on);
  149. Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
  150. r_error = OK;
  151. }
  152. DisplayServerIOS::~DisplayServerIOS() {
  153. if (native_menu) {
  154. memdelete(native_menu);
  155. native_menu = nullptr;
  156. }
  157. #if defined(RD_ENABLED)
  158. if (rendering_device) {
  159. rendering_device->screen_free(MAIN_WINDOW_ID);
  160. memdelete(rendering_device);
  161. rendering_device = nullptr;
  162. }
  163. if (rendering_context) {
  164. rendering_context->window_destroy(MAIN_WINDOW_ID);
  165. memdelete(rendering_context);
  166. rendering_context = nullptr;
  167. }
  168. #endif
  169. }
  170. DisplayServer *DisplayServerIOS::create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, int64_t p_parent_window, Error &r_error) {
  171. return memnew(DisplayServerIOS(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, p_context, p_parent_window, r_error));
  172. }
  173. Vector<String> DisplayServerIOS::get_rendering_drivers_func() {
  174. Vector<String> drivers;
  175. #if defined(VULKAN_ENABLED)
  176. drivers.push_back("vulkan");
  177. #endif
  178. #if defined(METAL_ENABLED)
  179. if (@available(ios 14.0, *)) {
  180. drivers.push_back("metal");
  181. }
  182. #endif
  183. #if defined(GLES3_ENABLED)
  184. drivers.push_back("opengl3");
  185. #endif
  186. return drivers;
  187. }
  188. void DisplayServerIOS::register_ios_driver() {
  189. register_create_function("iOS", create_func, get_rendering_drivers_func);
  190. }
  191. // MARK: Events
  192. void DisplayServerIOS::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
  193. window_resize_callback = p_callable;
  194. }
  195. void DisplayServerIOS::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
  196. window_event_callback = p_callable;
  197. }
  198. void DisplayServerIOS::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) {
  199. input_event_callback = p_callable;
  200. }
  201. void DisplayServerIOS::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
  202. input_text_callback = p_callable;
  203. }
  204. void DisplayServerIOS::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {
  205. // Probably not supported for iOS
  206. }
  207. void DisplayServerIOS::process_events() {
  208. Input::get_singleton()->flush_buffered_events();
  209. }
  210. void DisplayServerIOS::_dispatch_input_events(const Ref<InputEvent> &p_event) {
  211. DisplayServerIOS::get_singleton()->send_input_event(p_event);
  212. }
  213. void DisplayServerIOS::send_input_event(const Ref<InputEvent> &p_event) const {
  214. _window_callback(input_event_callback, p_event);
  215. }
  216. void DisplayServerIOS::send_input_text(const String &p_text) const {
  217. _window_callback(input_text_callback, p_text);
  218. }
  219. void DisplayServerIOS::send_window_event(DisplayServer::WindowEvent p_event) const {
  220. _window_callback(window_event_callback, int(p_event));
  221. }
  222. void DisplayServerIOS::_window_callback(const Callable &p_callable, const Variant &p_arg) const {
  223. if (p_callable.is_valid()) {
  224. p_callable.call(p_arg);
  225. }
  226. }
  227. // MARK: - Input
  228. // MARK: Touches
  229. void DisplayServerIOS::touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_double_click) {
  230. Ref<InputEventScreenTouch> ev;
  231. ev.instantiate();
  232. ev->set_index(p_idx);
  233. ev->set_pressed(p_pressed);
  234. ev->set_position(Vector2(p_x, p_y));
  235. ev->set_double_tap(p_double_click);
  236. perform_event(ev);
  237. }
  238. void DisplayServerIOS::touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y, float p_pressure, Vector2 p_tilt) {
  239. Ref<InputEventScreenDrag> ev;
  240. ev.instantiate();
  241. ev->set_index(p_idx);
  242. ev->set_pressure(p_pressure);
  243. ev->set_tilt(p_tilt);
  244. ev->set_position(Vector2(p_x, p_y));
  245. ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y));
  246. ev->set_relative_screen_position(ev->get_relative());
  247. perform_event(ev);
  248. }
  249. void DisplayServerIOS::perform_event(const Ref<InputEvent> &p_event) {
  250. Input::get_singleton()->parse_input_event(p_event);
  251. }
  252. void DisplayServerIOS::touches_canceled(int p_idx) {
  253. touch_press(p_idx, -1, -1, false, false);
  254. }
  255. // MARK: Keyboard
  256. void DisplayServerIOS::key(Key p_key, char32_t p_char, Key p_unshifted, Key p_physical, NSInteger p_modifier, bool p_pressed, KeyLocation p_location) {
  257. Ref<InputEventKey> ev;
  258. ev.instantiate();
  259. ev->set_echo(false);
  260. ev->set_pressed(p_pressed);
  261. ev->set_keycode(fix_keycode(p_char, p_key));
  262. if (@available(iOS 13.4, *)) {
  263. if (p_key != Key::SHIFT) {
  264. ev->set_shift_pressed(p_modifier & UIKeyModifierShift);
  265. }
  266. if (p_key != Key::CTRL) {
  267. ev->set_ctrl_pressed(p_modifier & UIKeyModifierControl);
  268. }
  269. if (p_key != Key::ALT) {
  270. ev->set_alt_pressed(p_modifier & UIKeyModifierAlternate);
  271. }
  272. if (p_key != Key::META) {
  273. ev->set_meta_pressed(p_modifier & UIKeyModifierCommand);
  274. }
  275. }
  276. ev->set_key_label(p_unshifted);
  277. ev->set_physical_keycode(p_physical);
  278. ev->set_unicode(fix_unicode(p_char));
  279. ev->set_location(p_location);
  280. perform_event(ev);
  281. }
  282. // MARK: Motion
  283. void DisplayServerIOS::update_gravity(const Vector3 &p_gravity) {
  284. Input::get_singleton()->set_gravity(p_gravity);
  285. }
  286. void DisplayServerIOS::update_accelerometer(const Vector3 &p_accelerometer) {
  287. Input::get_singleton()->set_accelerometer(p_accelerometer / kDisplayServerIOSAcceleration);
  288. }
  289. void DisplayServerIOS::update_magnetometer(const Vector3 &p_magnetometer) {
  290. Input::get_singleton()->set_magnetometer(p_magnetometer);
  291. }
  292. void DisplayServerIOS::update_gyroscope(const Vector3 &p_gyroscope) {
  293. Input::get_singleton()->set_gyroscope(p_gyroscope);
  294. }
  295. // MARK: -
  296. bool DisplayServerIOS::has_feature(Feature p_feature) const {
  297. switch (p_feature) {
  298. #ifndef DISABLE_DEPRECATED
  299. case FEATURE_GLOBAL_MENU: {
  300. return (native_menu && native_menu->has_feature(NativeMenu::FEATURE_GLOBAL_MENU));
  301. } break;
  302. #endif
  303. // case FEATURE_CURSOR_SHAPE:
  304. // case FEATURE_CUSTOM_CURSOR_SHAPE:
  305. // case FEATURE_HIDPI:
  306. // case FEATURE_ICON:
  307. // case FEATURE_IME:
  308. // case FEATURE_MOUSE:
  309. // case FEATURE_MOUSE_WARP:
  310. // case FEATURE_NATIVE_DIALOG:
  311. // case FEATURE_NATIVE_DIALOG_INPUT:
  312. // case FEATURE_NATIVE_DIALOG_FILE:
  313. // case FEATURE_NATIVE_DIALOG_FILE_EXTRA:
  314. // case FEATURE_NATIVE_DIALOG_FILE_MIME:
  315. // case FEATURE_NATIVE_ICON:
  316. // case FEATURE_WINDOW_TRANSPARENCY:
  317. case FEATURE_CLIPBOARD:
  318. case FEATURE_KEEP_SCREEN_ON:
  319. case FEATURE_ORIENTATION:
  320. case FEATURE_TOUCHSCREEN:
  321. case FEATURE_VIRTUAL_KEYBOARD:
  322. case FEATURE_TEXT_TO_SPEECH:
  323. return true;
  324. default:
  325. return false;
  326. }
  327. }
  328. String DisplayServerIOS::get_name() const {
  329. return "iOS";
  330. }
  331. void DisplayServerIOS::initialize_tts() const {
  332. const_cast<DisplayServerIOS *>(this)->tts = [[TTS_IOS alloc] init];
  333. }
  334. bool DisplayServerIOS::tts_is_speaking() const {
  335. if (unlikely(!tts)) {
  336. initialize_tts();
  337. }
  338. ERR_FAIL_NULL_V(tts, false);
  339. return [tts isSpeaking];
  340. }
  341. bool DisplayServerIOS::tts_is_paused() const {
  342. if (unlikely(!tts)) {
  343. initialize_tts();
  344. }
  345. ERR_FAIL_NULL_V(tts, false);
  346. return [tts isPaused];
  347. }
  348. TypedArray<Dictionary> DisplayServerIOS::tts_get_voices() const {
  349. if (unlikely(!tts)) {
  350. initialize_tts();
  351. }
  352. ERR_FAIL_NULL_V(tts, TypedArray<Dictionary>());
  353. return [tts getVoices];
  354. }
  355. void DisplayServerIOS::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
  356. if (unlikely(!tts)) {
  357. initialize_tts();
  358. }
  359. ERR_FAIL_NULL(tts);
  360. [tts speak:p_text voice:p_voice volume:p_volume pitch:p_pitch rate:p_rate utterance_id:p_utterance_id interrupt:p_interrupt];
  361. }
  362. void DisplayServerIOS::tts_pause() {
  363. if (unlikely(!tts)) {
  364. initialize_tts();
  365. }
  366. ERR_FAIL_NULL(tts);
  367. [tts pauseSpeaking];
  368. }
  369. void DisplayServerIOS::tts_resume() {
  370. if (unlikely(!tts)) {
  371. initialize_tts();
  372. }
  373. ERR_FAIL_NULL(tts);
  374. [tts resumeSpeaking];
  375. }
  376. void DisplayServerIOS::tts_stop() {
  377. if (unlikely(!tts)) {
  378. initialize_tts();
  379. }
  380. ERR_FAIL_NULL(tts);
  381. [tts stopSpeaking];
  382. }
  383. bool DisplayServerIOS::is_dark_mode_supported() const {
  384. if (@available(iOS 13.0, *)) {
  385. return true;
  386. } else {
  387. return false;
  388. }
  389. }
  390. bool DisplayServerIOS::is_dark_mode() const {
  391. if (@available(iOS 13.0, *)) {
  392. return [UITraitCollection currentTraitCollection].userInterfaceStyle == UIUserInterfaceStyleDark;
  393. } else {
  394. return false;
  395. }
  396. }
  397. void DisplayServerIOS::set_system_theme_change_callback(const Callable &p_callable) {
  398. system_theme_changed = p_callable;
  399. }
  400. void DisplayServerIOS::emit_system_theme_changed() {
  401. if (system_theme_changed.is_valid()) {
  402. Variant ret;
  403. Callable::CallError ce;
  404. system_theme_changed.callp(nullptr, 0, ret, ce);
  405. if (ce.error != Callable::CallError::CALL_OK) {
  406. ERR_PRINT(vformat("Failed to execute system theme changed callback: %s.", Variant::get_callable_error_text(system_theme_changed, nullptr, 0, ce)));
  407. }
  408. }
  409. }
  410. Rect2i DisplayServerIOS::get_display_safe_area() const {
  411. UIEdgeInsets insets = UIEdgeInsetsZero;
  412. UIView *view = AppDelegate.viewController.godotView;
  413. if ([view respondsToSelector:@selector(safeAreaInsets)]) {
  414. insets = [view safeAreaInsets];
  415. }
  416. float scale = screen_get_scale();
  417. Size2i insets_position = Size2i(insets.left, insets.top) * scale;
  418. Size2i insets_size = Size2i(insets.left + insets.right, insets.top + insets.bottom) * scale;
  419. return Rect2i(screen_get_position() + insets_position, screen_get_size() - insets_size);
  420. }
  421. int DisplayServerIOS::get_screen_count() const {
  422. return 1;
  423. }
  424. int DisplayServerIOS::get_primary_screen() const {
  425. return 0;
  426. }
  427. Point2i DisplayServerIOS::screen_get_position(int p_screen) const {
  428. return Size2i();
  429. }
  430. Size2i DisplayServerIOS::screen_get_size(int p_screen) const {
  431. CALayer *layer = AppDelegate.viewController.godotView.renderingLayer;
  432. if (!layer) {
  433. return Size2i();
  434. }
  435. return Size2i(layer.bounds.size.width, layer.bounds.size.height) * screen_get_scale(p_screen);
  436. }
  437. Rect2i DisplayServerIOS::screen_get_usable_rect(int p_screen) const {
  438. return Rect2i(screen_get_position(p_screen), screen_get_size(p_screen));
  439. }
  440. int DisplayServerIOS::screen_get_dpi(int p_screen) const {
  441. struct utsname systemInfo;
  442. uname(&systemInfo);
  443. NSString *string = [NSString stringWithCString:systemInfo.machine encoding:NSUTF8StringEncoding];
  444. NSDictionary *iOSModelToDPI = [GodotDeviceMetrics dpiList];
  445. for (NSArray *keyArray in iOSModelToDPI) {
  446. if ([keyArray containsObject:string]) {
  447. NSNumber *value = iOSModelToDPI[keyArray];
  448. return [value intValue];
  449. }
  450. }
  451. // If device wasn't found in dictionary
  452. // make a best guess from device metrics.
  453. CGFloat scale = [UIScreen mainScreen].scale;
  454. UIUserInterfaceIdiom idiom = [UIDevice currentDevice].userInterfaceIdiom;
  455. switch (idiom) {
  456. case UIUserInterfaceIdiomPad:
  457. return scale == 2 ? 264 : 132;
  458. case UIUserInterfaceIdiomPhone: {
  459. if (scale == 3) {
  460. CGFloat nativeScale = [UIScreen mainScreen].nativeScale;
  461. return nativeScale == 3 ? 458 : 401;
  462. }
  463. return 326;
  464. }
  465. default:
  466. return 72;
  467. }
  468. }
  469. float DisplayServerIOS::screen_get_refresh_rate(int p_screen) const {
  470. float fps = [UIScreen mainScreen].maximumFramesPerSecond;
  471. if ([NSProcessInfo processInfo].lowPowerModeEnabled) {
  472. fps = 60;
  473. }
  474. return fps;
  475. }
  476. float DisplayServerIOS::screen_get_scale(int p_screen) const {
  477. return [UIScreen mainScreen].scale;
  478. }
  479. Vector<DisplayServer::WindowID> DisplayServerIOS::get_window_list() const {
  480. Vector<DisplayServer::WindowID> list;
  481. list.push_back(MAIN_WINDOW_ID);
  482. return list;
  483. }
  484. DisplayServer::WindowID DisplayServerIOS::get_window_at_screen_position(const Point2i &p_position) const {
  485. return MAIN_WINDOW_ID;
  486. }
  487. int64_t DisplayServerIOS::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const {
  488. ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, 0);
  489. switch (p_handle_type) {
  490. case DISPLAY_HANDLE: {
  491. return 0; // Not supported.
  492. }
  493. case WINDOW_HANDLE: {
  494. return (int64_t)AppDelegate.viewController;
  495. }
  496. case WINDOW_VIEW: {
  497. return (int64_t)AppDelegate.viewController.godotView;
  498. }
  499. default: {
  500. return 0;
  501. }
  502. }
  503. }
  504. void DisplayServerIOS::window_attach_instance_id(ObjectID p_instance, WindowID p_window) {
  505. window_attached_instance_id = p_instance;
  506. }
  507. ObjectID DisplayServerIOS::window_get_attached_instance_id(WindowID p_window) const {
  508. return window_attached_instance_id;
  509. }
  510. void DisplayServerIOS::window_set_title(const String &p_title, WindowID p_window) {
  511. // Probably not supported for iOS
  512. }
  513. int DisplayServerIOS::window_get_current_screen(WindowID p_window) const {
  514. return SCREEN_OF_MAIN_WINDOW;
  515. }
  516. void DisplayServerIOS::window_set_current_screen(int p_screen, WindowID p_window) {
  517. // Probably not supported for iOS
  518. }
  519. Point2i DisplayServerIOS::window_get_position(WindowID p_window) const {
  520. return Point2i();
  521. }
  522. Point2i DisplayServerIOS::window_get_position_with_decorations(WindowID p_window) const {
  523. return Point2i();
  524. }
  525. void DisplayServerIOS::window_set_position(const Point2i &p_position, WindowID p_window) {
  526. // Probably not supported for single window iOS app
  527. }
  528. void DisplayServerIOS::window_set_transient(WindowID p_window, WindowID p_parent) {
  529. // Probably not supported for iOS
  530. }
  531. void DisplayServerIOS::window_set_max_size(const Size2i p_size, WindowID p_window) {
  532. // Probably not supported for iOS
  533. }
  534. Size2i DisplayServerIOS::window_get_max_size(WindowID p_window) const {
  535. return Size2i();
  536. }
  537. void DisplayServerIOS::window_set_min_size(const Size2i p_size, WindowID p_window) {
  538. // Probably not supported for iOS
  539. }
  540. Size2i DisplayServerIOS::window_get_min_size(WindowID p_window) const {
  541. return Size2i();
  542. }
  543. void DisplayServerIOS::window_set_size(const Size2i p_size, WindowID p_window) {
  544. // Probably not supported for iOS
  545. }
  546. Size2i DisplayServerIOS::window_get_size(WindowID p_window) const {
  547. CGRect screenBounds = [UIScreen mainScreen].bounds;
  548. return Size2i(screenBounds.size.width, screenBounds.size.height) * screen_get_max_scale();
  549. }
  550. Size2i DisplayServerIOS::window_get_size_with_decorations(WindowID p_window) const {
  551. return window_get_size(p_window);
  552. }
  553. void DisplayServerIOS::window_set_mode(WindowMode p_mode, WindowID p_window) {
  554. // Probably not supported for iOS
  555. }
  556. DisplayServer::WindowMode DisplayServerIOS::window_get_mode(WindowID p_window) const {
  557. return WindowMode::WINDOW_MODE_FULLSCREEN;
  558. }
  559. bool DisplayServerIOS::window_is_maximize_allowed(WindowID p_window) const {
  560. return false;
  561. }
  562. void DisplayServerIOS::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
  563. // Probably not supported for iOS
  564. }
  565. bool DisplayServerIOS::window_get_flag(WindowFlags p_flag, WindowID p_window) const {
  566. return false;
  567. }
  568. void DisplayServerIOS::window_request_attention(WindowID p_window) {
  569. // Probably not supported for iOS
  570. }
  571. void DisplayServerIOS::window_move_to_foreground(WindowID p_window) {
  572. // Probably not supported for iOS
  573. }
  574. bool DisplayServerIOS::window_is_focused(WindowID p_window) const {
  575. return true;
  576. }
  577. float DisplayServerIOS::screen_get_max_scale() const {
  578. return screen_get_scale(SCREEN_OF_MAIN_WINDOW);
  579. }
  580. void DisplayServerIOS::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) {
  581. screen_orientation = p_orientation;
  582. if (@available(iOS 16.0, *)) {
  583. [AppDelegate.viewController setNeedsUpdateOfSupportedInterfaceOrientations];
  584. } else {
  585. [UIViewController attemptRotationToDeviceOrientation];
  586. }
  587. }
  588. DisplayServer::ScreenOrientation DisplayServerIOS::screen_get_orientation(int p_screen) const {
  589. return screen_orientation;
  590. }
  591. bool DisplayServerIOS::window_can_draw(WindowID p_window) const {
  592. return true;
  593. }
  594. bool DisplayServerIOS::can_any_window_draw() const {
  595. return true;
  596. }
  597. bool DisplayServerIOS::is_touchscreen_available() const {
  598. return true;
  599. }
  600. _FORCE_INLINE_ int _convert_utf32_offset_to_utf16(const String &p_existing_text, int p_pos) {
  601. int limit = p_pos;
  602. for (int i = 0; i < MIN(p_existing_text.length(), p_pos); i++) {
  603. if (p_existing_text[i] > 0xffff) {
  604. limit++;
  605. }
  606. }
  607. return limit;
  608. }
  609. void DisplayServerIOS::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_length, int p_cursor_start, int p_cursor_end) {
  610. NSString *existingString = [[NSString alloc] initWithUTF8String:p_existing_text.utf8().get_data()];
  611. AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDefault;
  612. AppDelegate.viewController.keyboardView.textContentType = nil;
  613. switch (p_type) {
  614. case KEYBOARD_TYPE_DEFAULT: {
  615. AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDefault;
  616. } break;
  617. case KEYBOARD_TYPE_MULTILINE: {
  618. AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDefault;
  619. } break;
  620. case KEYBOARD_TYPE_NUMBER: {
  621. AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeNumberPad;
  622. } break;
  623. case KEYBOARD_TYPE_NUMBER_DECIMAL: {
  624. AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDecimalPad;
  625. } break;
  626. case KEYBOARD_TYPE_PHONE: {
  627. AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypePhonePad;
  628. AppDelegate.viewController.keyboardView.textContentType = UITextContentTypeTelephoneNumber;
  629. } break;
  630. case KEYBOARD_TYPE_EMAIL_ADDRESS: {
  631. AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeEmailAddress;
  632. AppDelegate.viewController.keyboardView.textContentType = UITextContentTypeEmailAddress;
  633. } break;
  634. case KEYBOARD_TYPE_PASSWORD: {
  635. AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDefault;
  636. AppDelegate.viewController.keyboardView.textContentType = UITextContentTypePassword;
  637. } break;
  638. case KEYBOARD_TYPE_URL: {
  639. AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeWebSearch;
  640. AppDelegate.viewController.keyboardView.textContentType = UITextContentTypeURL;
  641. } break;
  642. }
  643. [AppDelegate.viewController.keyboardView
  644. becomeFirstResponderWithString:existingString
  645. cursorStart:_convert_utf32_offset_to_utf16(p_existing_text, p_cursor_start)
  646. cursorEnd:_convert_utf32_offset_to_utf16(p_existing_text, p_cursor_end)];
  647. }
  648. bool DisplayServerIOS::is_keyboard_active() const {
  649. return [AppDelegate.viewController.keyboardView isFirstResponder];
  650. }
  651. void DisplayServerIOS::virtual_keyboard_hide() {
  652. [AppDelegate.viewController.keyboardView resignFirstResponder];
  653. }
  654. void DisplayServerIOS::virtual_keyboard_set_height(int height) {
  655. virtual_keyboard_height = height * screen_get_max_scale();
  656. }
  657. int DisplayServerIOS::virtual_keyboard_get_height() const {
  658. return virtual_keyboard_height;
  659. }
  660. bool DisplayServerIOS::has_hardware_keyboard() const {
  661. if (@available(iOS 14.0, *)) {
  662. return [GCKeyboard coalescedKeyboard];
  663. } else {
  664. return false;
  665. }
  666. }
  667. void DisplayServerIOS::clipboard_set(const String &p_text) {
  668. [UIPasteboard generalPasteboard].string = [NSString stringWithUTF8String:p_text.utf8().get_data()];
  669. }
  670. String DisplayServerIOS::clipboard_get() const {
  671. NSString *text = [UIPasteboard generalPasteboard].string;
  672. return String::utf8([text UTF8String]);
  673. }
  674. void DisplayServerIOS::screen_set_keep_on(bool p_enable) {
  675. [UIApplication sharedApplication].idleTimerDisabled = p_enable;
  676. }
  677. bool DisplayServerIOS::screen_is_kept_on() const {
  678. return [UIApplication sharedApplication].idleTimerDisabled;
  679. }
  680. void DisplayServerIOS::resize_window(CGSize viewSize) {
  681. Size2i size = Size2i(viewSize.width, viewSize.height) * screen_get_max_scale();
  682. #if defined(RD_ENABLED)
  683. if (rendering_context) {
  684. rendering_context->window_set_size(MAIN_WINDOW_ID, size.x, size.y);
  685. }
  686. #endif
  687. Variant resize_rect = Rect2i(Point2i(), size);
  688. _window_callback(window_resize_callback, resize_rect);
  689. }
  690. void DisplayServerIOS::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
  691. _THREAD_SAFE_METHOD_
  692. #if defined(RD_ENABLED)
  693. if (rendering_context) {
  694. rendering_context->window_set_vsync_mode(p_window, p_vsync_mode);
  695. }
  696. #endif
  697. }
  698. DisplayServer::VSyncMode DisplayServerIOS::window_get_vsync_mode(WindowID p_window) const {
  699. _THREAD_SAFE_METHOD_
  700. #if defined(RD_ENABLED)
  701. if (rendering_context) {
  702. return rendering_context->window_get_vsync_mode(p_window);
  703. }
  704. #endif
  705. return DisplayServer::VSYNC_ENABLED;
  706. }