godot_content_view.h 3.6 KB

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  1. /**************************************************************************/
  2. /* godot_content_view.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "servers/display_server.h"
  32. #import <AppKit/AppKit.h>
  33. #import <Foundation/Foundation.h>
  34. #if defined(GLES3_ENABLED)
  35. #import <AppKit/NSOpenGLView.h>
  36. #define RootView NSOpenGLView
  37. #else
  38. #define RootView NSView
  39. #endif
  40. #import <QuartzCore/CAMetalLayer.h>
  41. @interface GodotContentLayerDelegate : NSObject <CALayerDelegate> {
  42. DisplayServer::WindowID window_id;
  43. bool need_redraw;
  44. }
  45. - (void)setWindowID:(DisplayServer::WindowID)wid;
  46. - (void)setNeedRedraw:(bool)redraw;
  47. @end
  48. GODOT_CLANG_WARNING_PUSH_AND_IGNORE("-Wdeprecated-declarations") // OpenGL is deprecated in macOS 10.14.
  49. @interface GodotContentView : RootView <NSTextInputClient> {
  50. DisplayServer::WindowID window_id;
  51. NSTrackingArea *tracking_area;
  52. NSMutableAttributedString *marked_text;
  53. bool ime_input_event_in_progress;
  54. bool mouse_down_control;
  55. bool ignore_momentum_scroll;
  56. bool last_pen_inverted;
  57. bool ime_suppress_next_keyup;
  58. id layer_delegate;
  59. NSMutableSet<NSString *> *registered_observers;
  60. }
  61. - (void)processScrollEvent:(NSEvent *)event button:(MouseButton)button factor:(double)factor;
  62. - (void)processPanEvent:(NSEvent *)event dx:(double)dx dy:(double)dy;
  63. - (void)processMouseEvent:(NSEvent *)event index:(MouseButton)index pressed:(bool)pressed outofstream:(bool)outofstream;
  64. - (void)setWindowID:(DisplayServer::WindowID)wid;
  65. - (void)updateLayerDelegate;
  66. - (void)cancelComposition;
  67. @end
  68. GODOT_CLANG_WARNING_POP