godot_main_macos.mm 3.3 KB

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  1. /**************************************************************************/
  2. /* godot_main_macos.mm */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #import "os_macos.h"
  31. #include "main/main.h"
  32. #include <unistd.h>
  33. #if defined(SANITIZERS_ENABLED)
  34. #include <sys/resource.h>
  35. #endif
  36. int main(int argc, char **argv) {
  37. #if defined(VULKAN_ENABLED)
  38. setenv("MVK_CONFIG_FULL_IMAGE_VIEW_SWIZZLE", "1", 1); // MoltenVK - enable full component swizzling support.
  39. setenv("MVK_CONFIG_SWAPCHAIN_MIN_MAG_FILTER_USE_NEAREST", "0", 1); // MoltenVK - use linear surface scaling. TODO: remove when full DPI scaling is implemented.
  40. #endif
  41. #if defined(SANITIZERS_ENABLED)
  42. // Note: Set stack size to be at least 30 MB (vs 8 MB default) to avoid overflow, address sanitizer can increase stack usage up to 3 times.
  43. struct rlimit stack_lim = { 0x1E00000, 0x1E00000 };
  44. setrlimit(RLIMIT_STACK, &stack_lim);
  45. #endif
  46. int first_arg = 1;
  47. const char *dbg_arg = "-NSDocumentRevisionsDebugMode";
  48. for (int i = 0; i < argc; i++) {
  49. if (strcmp(dbg_arg, argv[i]) == 0) {
  50. first_arg = i + 2;
  51. }
  52. }
  53. OS_MacOS os(argv[0], argc - first_arg, &argv[first_arg]);
  54. // We must override main when testing is enabled.
  55. TEST_MAIN_OVERRIDE
  56. os.run(); // Note: This function will never return.
  57. return os.get_exit_code();
  58. }