wsl_server.cpp 9.8 KB

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  1. /*************************************************************************/
  2. /* wsl_server.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef JAVASCRIPT_ENABLED
  31. #include "wsl_server.h"
  32. #include "core/os/os.h"
  33. #include "core/project_settings.h"
  34. WSLServer::PendingPeer::PendingPeer() {
  35. time = 0;
  36. has_request = false;
  37. response_sent = 0;
  38. req_pos = 0;
  39. memset(req_buf, 0, sizeof(req_buf));
  40. }
  41. bool WSLServer::PendingPeer::_parse_request(const PoolStringArray p_protocols) {
  42. Vector<String> psa = String((char *)req_buf).split("\r\n");
  43. int len = psa.size();
  44. ERR_FAIL_COND_V_MSG(len < 4, false, "Not enough response headers, got: " + itos(len) + ", expected >= 4.");
  45. Vector<String> req = psa[0].split(" ", false);
  46. ERR_FAIL_COND_V_MSG(req.size() < 2, false, "Invalid protocol or status code.");
  47. // Wrong protocol
  48. ERR_FAIL_COND_V_MSG(req[0] != "GET" || req[2] != "HTTP/1.1", false, "Invalid method or HTTP version.");
  49. Map<String, String> headers;
  50. for (int i = 1; i < len; i++) {
  51. Vector<String> header = psa[i].split(":", false, 1);
  52. ERR_FAIL_COND_V_MSG(header.size() != 2, false, "Invalid header -> " + psa[i]);
  53. String name = header[0].to_lower();
  54. String value = header[1].strip_edges();
  55. if (headers.has(name))
  56. headers[name] += "," + value;
  57. else
  58. headers[name] = value;
  59. }
  60. #define _WSL_CHECK(NAME, VALUE) \
  61. ERR_FAIL_COND_V_MSG(!headers.has(NAME) || headers[NAME].to_lower() != VALUE, false, \
  62. "Missing or invalid header '" + String(NAME) + "'. Expected value '" + VALUE + "'.");
  63. #define _WSL_CHECK_EX(NAME) \
  64. ERR_FAIL_COND_V_MSG(!headers.has(NAME), false, "Missing header '" + String(NAME) + "'.");
  65. _WSL_CHECK("upgrade", "websocket");
  66. _WSL_CHECK("sec-websocket-version", "13");
  67. _WSL_CHECK_EX("sec-websocket-key");
  68. _WSL_CHECK_EX("connection");
  69. #undef _WSL_CHECK_EX
  70. #undef _WSL_CHECK
  71. key = headers["sec-websocket-key"];
  72. if (headers.has("sec-websocket-protocol")) {
  73. Vector<String> protos = headers["sec-websocket-protocol"].split(",");
  74. for (int i = 0; i < protos.size(); i++) {
  75. // Check if we have the given protocol
  76. for (int j = 0; j < p_protocols.size(); j++) {
  77. if (protos[i] != p_protocols[j])
  78. continue;
  79. protocol = protos[i];
  80. break;
  81. }
  82. // Found a protocol
  83. if (protocol != "")
  84. break;
  85. }
  86. if (protocol == "") // Invalid protocol(s) requested
  87. return false;
  88. } else if (p_protocols.size() > 0) // No protocol requested, but we need one
  89. return false;
  90. return true;
  91. }
  92. Error WSLServer::PendingPeer::do_handshake(PoolStringArray p_protocols) {
  93. if (OS::get_singleton()->get_ticks_msec() - time > WSL_SERVER_TIMEOUT)
  94. return ERR_TIMEOUT;
  95. if (!has_request) {
  96. int read = 0;
  97. while (true) {
  98. ERR_FAIL_COND_V_MSG(req_pos >= WSL_MAX_HEADER_SIZE, ERR_OUT_OF_MEMORY, "Response headers too big.");
  99. Error err = connection->get_partial_data(&req_buf[req_pos], 1, read);
  100. if (err != OK) // Got an error
  101. return FAILED;
  102. else if (read != 1) // Busy, wait next poll
  103. return ERR_BUSY;
  104. char *r = (char *)req_buf;
  105. int l = req_pos;
  106. if (l > 3 && r[l] == '\n' && r[l - 1] == '\r' && r[l - 2] == '\n' && r[l - 3] == '\r') {
  107. r[l - 3] = '\0';
  108. if (!_parse_request(p_protocols)) {
  109. return FAILED;
  110. }
  111. String s = "HTTP/1.1 101 Switching Protocols\r\n";
  112. s += "Upgrade: websocket\r\n";
  113. s += "Connection: Upgrade\r\n";
  114. s += "Sec-WebSocket-Accept: " + WSLPeer::compute_key_response(key) + "\r\n";
  115. if (protocol != "")
  116. s += "Sec-WebSocket-Protocol: " + protocol + "\r\n";
  117. s += "\r\n";
  118. response = s.utf8();
  119. has_request = true;
  120. break;
  121. }
  122. req_pos += 1;
  123. }
  124. }
  125. if (has_request && response_sent < response.size() - 1) {
  126. int sent = 0;
  127. Error err = connection->put_partial_data((const uint8_t *)response.get_data() + response_sent, response.size() - response_sent - 1, sent);
  128. if (err != OK) {
  129. return err;
  130. }
  131. response_sent += sent;
  132. }
  133. if (response_sent < response.size() - 1)
  134. return ERR_BUSY;
  135. return OK;
  136. }
  137. Error WSLServer::listen(int p_port, PoolVector<String> p_protocols, bool gd_mp_api) {
  138. ERR_FAIL_COND_V(is_listening(), ERR_ALREADY_IN_USE);
  139. _is_multiplayer = gd_mp_api;
  140. _protocols = p_protocols;
  141. _server->listen(p_port);
  142. return OK;
  143. }
  144. void WSLServer::poll() {
  145. List<int> remove_ids;
  146. for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
  147. Ref<WSLPeer> peer = (WSLPeer *)E->get().ptr();
  148. peer->poll();
  149. if (!peer->is_connected_to_host()) {
  150. _on_disconnect(E->key(), peer->close_code != -1);
  151. remove_ids.push_back(E->key());
  152. }
  153. }
  154. for (List<int>::Element *E = remove_ids.front(); E; E = E->next()) {
  155. _peer_map.erase(E->get());
  156. }
  157. remove_ids.clear();
  158. List<Ref<PendingPeer> > remove_peers;
  159. for (List<Ref<PendingPeer> >::Element *E = _pending.front(); E; E = E->next()) {
  160. Ref<PendingPeer> ppeer = E->get();
  161. Error err = ppeer->do_handshake(_protocols);
  162. if (err == ERR_BUSY) {
  163. continue;
  164. } else if (err != OK) {
  165. remove_peers.push_back(ppeer);
  166. continue;
  167. }
  168. // Creating new peer
  169. int32_t id = _gen_unique_id();
  170. WSLPeer::PeerData *data = memnew(struct WSLPeer::PeerData);
  171. data->obj = this;
  172. data->conn = ppeer->connection;
  173. data->tcp = ppeer->tcp;
  174. data->is_server = true;
  175. data->id = id;
  176. Ref<WSLPeer> ws_peer = memnew(WSLPeer);
  177. ws_peer->make_context(data, _in_buf_size, _in_pkt_size, _out_buf_size, _out_pkt_size);
  178. _peer_map[id] = ws_peer;
  179. remove_peers.push_back(ppeer);
  180. _on_connect(id, ppeer->protocol);
  181. }
  182. for (List<Ref<PendingPeer> >::Element *E = remove_peers.front(); E; E = E->next()) {
  183. _pending.erase(E->get());
  184. }
  185. remove_peers.clear();
  186. if (!_server->is_listening())
  187. return;
  188. while (_server->is_connection_available()) {
  189. Ref<StreamPeerTCP> conn = _server->take_connection();
  190. if (is_refusing_new_connections())
  191. continue; // Conn will go out-of-scope and be closed.
  192. Ref<PendingPeer> peer = memnew(PendingPeer);
  193. peer->connection = conn;
  194. peer->tcp = conn;
  195. peer->time = OS::get_singleton()->get_ticks_msec();
  196. _pending.push_back(peer);
  197. }
  198. }
  199. bool WSLServer::is_listening() const {
  200. return _server->is_listening();
  201. }
  202. int WSLServer::get_max_packet_size() const {
  203. return (1 << _out_buf_size) - PROTO_SIZE;
  204. }
  205. void WSLServer::stop() {
  206. _server->stop();
  207. for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
  208. Ref<WSLPeer> peer = (WSLPeer *)E->get().ptr();
  209. peer->close_now();
  210. }
  211. _pending.clear();
  212. _peer_map.clear();
  213. }
  214. bool WSLServer::has_peer(int p_id) const {
  215. return _peer_map.has(p_id);
  216. }
  217. Ref<WebSocketPeer> WSLServer::get_peer(int p_id) const {
  218. ERR_FAIL_COND_V(!has_peer(p_id), NULL);
  219. return _peer_map[p_id];
  220. }
  221. IP_Address WSLServer::get_peer_address(int p_peer_id) const {
  222. ERR_FAIL_COND_V(!has_peer(p_peer_id), IP_Address());
  223. return _peer_map[p_peer_id]->get_connected_host();
  224. }
  225. int WSLServer::get_peer_port(int p_peer_id) const {
  226. ERR_FAIL_COND_V(!has_peer(p_peer_id), 0);
  227. return _peer_map[p_peer_id]->get_connected_port();
  228. }
  229. void WSLServer::disconnect_peer(int p_peer_id, int p_code, String p_reason) {
  230. ERR_FAIL_COND(!has_peer(p_peer_id));
  231. get_peer(p_peer_id)->close(p_code, p_reason);
  232. }
  233. Error WSLServer::set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) {
  234. ERR_FAIL_COND_V_MSG(_server->is_listening(), FAILED, "Buffers sizes can only be set before listening or connecting.");
  235. _in_buf_size = nearest_shift(p_in_buffer - 1) + 10;
  236. _in_pkt_size = nearest_shift(p_in_packets - 1);
  237. _out_buf_size = nearest_shift(p_out_buffer - 1) + 10;
  238. _out_pkt_size = nearest_shift(p_out_packets - 1);
  239. return OK;
  240. }
  241. WSLServer::WSLServer() {
  242. _in_buf_size = nearest_shift((int)GLOBAL_GET(WSS_IN_BUF) - 1) + 10;
  243. _in_pkt_size = nearest_shift((int)GLOBAL_GET(WSS_IN_PKT) - 1);
  244. _out_buf_size = nearest_shift((int)GLOBAL_GET(WSS_OUT_BUF) - 1) + 10;
  245. _out_pkt_size = nearest_shift((int)GLOBAL_GET(WSS_OUT_PKT) - 1);
  246. _server.instance();
  247. }
  248. WSLServer::~WSLServer() {
  249. stop();
  250. }
  251. #endif // JAVASCRIPT_ENABLED