visual_shader_nodes.h 97 KB

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  1. /**************************************************************************/
  2. /* visual_shader_nodes.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef VISUAL_SHADER_NODES_H
  31. #define VISUAL_SHADER_NODES_H
  32. #include "scene/resources/curve_texture.h"
  33. #include "scene/resources/visual_shader.h"
  34. class Cubemap;
  35. class Texture2DArray;
  36. ///////////////////////////////////////
  37. /// Vector Base Node
  38. ///////////////////////////////////////
  39. class VisualShaderNodeVectorBase : public VisualShaderNode {
  40. GDCLASS(VisualShaderNodeVectorBase, VisualShaderNode);
  41. public:
  42. enum OpType {
  43. OP_TYPE_VECTOR_2D,
  44. OP_TYPE_VECTOR_3D,
  45. OP_TYPE_VECTOR_4D,
  46. OP_TYPE_MAX,
  47. };
  48. protected:
  49. OpType op_type = OP_TYPE_VECTOR_3D;
  50. protected:
  51. static void _bind_methods();
  52. public:
  53. virtual String get_caption() const override = 0;
  54. virtual int get_input_port_count() const override = 0;
  55. virtual PortType get_input_port_type(int p_port) const override;
  56. virtual String get_input_port_name(int p_port) const override = 0;
  57. virtual int get_output_port_count() const override = 0;
  58. virtual PortType get_output_port_type(int p_port) const override;
  59. virtual String get_output_port_name(int p_port) const override = 0;
  60. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override = 0;
  61. virtual void set_op_type(OpType p_op_type);
  62. OpType get_op_type() const;
  63. virtual Vector<StringName> get_editable_properties() const override;
  64. virtual Category get_category() const override { return CATEGORY_VECTOR; }
  65. VisualShaderNodeVectorBase();
  66. };
  67. VARIANT_ENUM_CAST(VisualShaderNodeVectorBase::OpType)
  68. ///////////////////////////////////////
  69. /// CONSTANTS
  70. ///////////////////////////////////////
  71. class VisualShaderNodeConstant : public VisualShaderNode {
  72. GDCLASS(VisualShaderNodeConstant, VisualShaderNode);
  73. public:
  74. virtual String get_caption() const override = 0;
  75. virtual int get_input_port_count() const override = 0;
  76. virtual PortType get_input_port_type(int p_port) const override = 0;
  77. virtual String get_input_port_name(int p_port) const override = 0;
  78. virtual int get_output_port_count() const override = 0;
  79. virtual PortType get_output_port_type(int p_port) const override = 0;
  80. virtual String get_output_port_name(int p_port) const override = 0;
  81. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override = 0;
  82. virtual Category get_category() const override { return CATEGORY_INPUT; }
  83. VisualShaderNodeConstant();
  84. };
  85. class VisualShaderNodeFloatConstant : public VisualShaderNodeConstant {
  86. GDCLASS(VisualShaderNodeFloatConstant, VisualShaderNodeConstant);
  87. float constant = 0.0f;
  88. protected:
  89. static void _bind_methods();
  90. public:
  91. virtual String get_caption() const override;
  92. virtual int get_input_port_count() const override;
  93. virtual PortType get_input_port_type(int p_port) const override;
  94. virtual String get_input_port_name(int p_port) const override;
  95. virtual int get_output_port_count() const override;
  96. virtual PortType get_output_port_type(int p_port) const override;
  97. virtual String get_output_port_name(int p_port) const override;
  98. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  99. void set_constant(float p_constant);
  100. float get_constant() const;
  101. virtual Vector<StringName> get_editable_properties() const override;
  102. VisualShaderNodeFloatConstant();
  103. };
  104. ///////////////////////////////////////
  105. class VisualShaderNodeIntConstant : public VisualShaderNodeConstant {
  106. GDCLASS(VisualShaderNodeIntConstant, VisualShaderNodeConstant);
  107. int constant = 0;
  108. protected:
  109. static void _bind_methods();
  110. public:
  111. virtual String get_caption() const override;
  112. virtual int get_input_port_count() const override;
  113. virtual PortType get_input_port_type(int p_port) const override;
  114. virtual String get_input_port_name(int p_port) const override;
  115. virtual int get_output_port_count() const override;
  116. virtual PortType get_output_port_type(int p_port) const override;
  117. virtual String get_output_port_name(int p_port) const override;
  118. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  119. void set_constant(int p_constant);
  120. int get_constant() const;
  121. virtual Vector<StringName> get_editable_properties() const override;
  122. VisualShaderNodeIntConstant();
  123. };
  124. ///////////////////////////////////////
  125. class VisualShaderNodeUIntConstant : public VisualShaderNodeConstant {
  126. GDCLASS(VisualShaderNodeUIntConstant, VisualShaderNodeConstant);
  127. int constant = 0;
  128. protected:
  129. static void _bind_methods();
  130. public:
  131. virtual String get_caption() const override;
  132. virtual int get_input_port_count() const override;
  133. virtual PortType get_input_port_type(int p_port) const override;
  134. virtual String get_input_port_name(int p_port) const override;
  135. virtual int get_output_port_count() const override;
  136. virtual PortType get_output_port_type(int p_port) const override;
  137. virtual String get_output_port_name(int p_port) const override;
  138. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  139. void set_constant(int p_constant);
  140. int get_constant() const;
  141. virtual Vector<StringName> get_editable_properties() const override;
  142. VisualShaderNodeUIntConstant();
  143. };
  144. ///////////////////////////////////////
  145. class VisualShaderNodeBooleanConstant : public VisualShaderNodeConstant {
  146. GDCLASS(VisualShaderNodeBooleanConstant, VisualShaderNodeConstant);
  147. bool constant = false;
  148. protected:
  149. static void _bind_methods();
  150. public:
  151. virtual String get_caption() const override;
  152. virtual int get_input_port_count() const override;
  153. virtual PortType get_input_port_type(int p_port) const override;
  154. virtual String get_input_port_name(int p_port) const override;
  155. virtual int get_output_port_count() const override;
  156. virtual PortType get_output_port_type(int p_port) const override;
  157. virtual String get_output_port_name(int p_port) const override;
  158. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  159. void set_constant(bool p_constant);
  160. bool get_constant() const;
  161. virtual Vector<StringName> get_editable_properties() const override;
  162. VisualShaderNodeBooleanConstant();
  163. };
  164. ///////////////////////////////////////
  165. class VisualShaderNodeColorConstant : public VisualShaderNodeConstant {
  166. GDCLASS(VisualShaderNodeColorConstant, VisualShaderNodeConstant);
  167. Color constant = Color(1, 1, 1, 1);
  168. protected:
  169. static void _bind_methods();
  170. public:
  171. virtual String get_caption() const override;
  172. virtual int get_input_port_count() const override;
  173. virtual PortType get_input_port_type(int p_port) const override;
  174. virtual String get_input_port_name(int p_port) const override;
  175. virtual int get_output_port_count() const override;
  176. virtual PortType get_output_port_type(int p_port) const override;
  177. virtual String get_output_port_name(int p_port) const override;
  178. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  179. void set_constant(const Color &p_constant);
  180. Color get_constant() const;
  181. virtual Vector<StringName> get_editable_properties() const override;
  182. VisualShaderNodeColorConstant();
  183. };
  184. ///////////////////////////////////////
  185. class VisualShaderNodeVec2Constant : public VisualShaderNodeConstant {
  186. GDCLASS(VisualShaderNodeVec2Constant, VisualShaderNodeConstant);
  187. Vector2 constant;
  188. protected:
  189. static void _bind_methods();
  190. public:
  191. virtual String get_caption() const override;
  192. virtual int get_input_port_count() const override;
  193. virtual PortType get_input_port_type(int p_port) const override;
  194. virtual String get_input_port_name(int p_port) const override;
  195. virtual int get_output_port_count() const override;
  196. virtual PortType get_output_port_type(int p_port) const override;
  197. virtual String get_output_port_name(int p_port) const override;
  198. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  199. void set_constant(const Vector2 &p_constant);
  200. Vector2 get_constant() const;
  201. virtual Vector<StringName> get_editable_properties() const override;
  202. VisualShaderNodeVec2Constant();
  203. };
  204. ///////////////////////////////////////
  205. class VisualShaderNodeVec3Constant : public VisualShaderNodeConstant {
  206. GDCLASS(VisualShaderNodeVec3Constant, VisualShaderNodeConstant);
  207. Vector3 constant;
  208. protected:
  209. static void _bind_methods();
  210. public:
  211. virtual String get_caption() const override;
  212. virtual int get_input_port_count() const override;
  213. virtual PortType get_input_port_type(int p_port) const override;
  214. virtual String get_input_port_name(int p_port) const override;
  215. virtual int get_output_port_count() const override;
  216. virtual PortType get_output_port_type(int p_port) const override;
  217. virtual String get_output_port_name(int p_port) const override;
  218. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  219. void set_constant(const Vector3 &p_constant);
  220. Vector3 get_constant() const;
  221. virtual Vector<StringName> get_editable_properties() const override;
  222. VisualShaderNodeVec3Constant();
  223. };
  224. ///////////////////////////////////////
  225. class VisualShaderNodeVec4Constant : public VisualShaderNodeConstant {
  226. GDCLASS(VisualShaderNodeVec4Constant, VisualShaderNodeConstant);
  227. Quaternion constant;
  228. protected:
  229. static void _bind_methods();
  230. public:
  231. virtual String get_caption() const override;
  232. virtual int get_input_port_count() const override;
  233. virtual PortType get_input_port_type(int p_port) const override;
  234. virtual String get_input_port_name(int p_port) const override;
  235. virtual int get_output_port_count() const override;
  236. virtual PortType get_output_port_type(int p_port) const override;
  237. virtual String get_output_port_name(int p_port) const override;
  238. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  239. void set_constant(const Quaternion &p_constant);
  240. Quaternion get_constant() const;
  241. virtual Vector<StringName> get_editable_properties() const override;
  242. VisualShaderNodeVec4Constant();
  243. };
  244. ///////////////////////////////////////
  245. class VisualShaderNodeTransformConstant : public VisualShaderNodeConstant {
  246. GDCLASS(VisualShaderNodeTransformConstant, VisualShaderNodeConstant);
  247. Transform3D constant;
  248. protected:
  249. static void _bind_methods();
  250. public:
  251. virtual String get_caption() const override;
  252. virtual int get_input_port_count() const override;
  253. virtual PortType get_input_port_type(int p_port) const override;
  254. virtual String get_input_port_name(int p_port) const override;
  255. virtual int get_output_port_count() const override;
  256. virtual PortType get_output_port_type(int p_port) const override;
  257. virtual String get_output_port_name(int p_port) const override;
  258. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  259. void set_constant(const Transform3D &p_constant);
  260. Transform3D get_constant() const;
  261. virtual Vector<StringName> get_editable_properties() const override;
  262. VisualShaderNodeTransformConstant();
  263. };
  264. ///////////////////////////////////////
  265. /// TEXTURES
  266. ///////////////////////////////////////
  267. class VisualShaderNodeTexture : public VisualShaderNode {
  268. GDCLASS(VisualShaderNodeTexture, VisualShaderNode);
  269. Ref<Texture2D> texture;
  270. public:
  271. enum Source {
  272. SOURCE_TEXTURE,
  273. SOURCE_SCREEN,
  274. SOURCE_2D_TEXTURE,
  275. SOURCE_2D_NORMAL,
  276. SOURCE_DEPTH,
  277. SOURCE_PORT,
  278. SOURCE_3D_NORMAL,
  279. SOURCE_ROUGHNESS,
  280. SOURCE_MAX,
  281. };
  282. enum TextureType {
  283. TYPE_DATA,
  284. TYPE_COLOR,
  285. TYPE_NORMAL_MAP,
  286. TYPE_MAX,
  287. };
  288. private:
  289. Source source = SOURCE_TEXTURE;
  290. TextureType texture_type = TYPE_DATA;
  291. protected:
  292. static void _bind_methods();
  293. public:
  294. virtual String get_caption() const override;
  295. virtual int get_input_port_count() const override;
  296. virtual PortType get_input_port_type(int p_port) const override;
  297. virtual String get_input_port_name(int p_port) const override;
  298. virtual int get_output_port_count() const override;
  299. virtual PortType get_output_port_type(int p_port) const override;
  300. virtual String get_output_port_name(int p_port) const override;
  301. virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
  302. virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
  303. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  304. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  305. void set_source(Source p_source);
  306. Source get_source() const;
  307. void set_texture(Ref<Texture2D> p_texture);
  308. Ref<Texture2D> get_texture() const;
  309. void set_texture_type(TextureType p_texture_type);
  310. TextureType get_texture_type() const;
  311. virtual Vector<StringName> get_editable_properties() const override;
  312. virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
  313. virtual Category get_category() const override { return CATEGORY_TEXTURES; }
  314. VisualShaderNodeTexture();
  315. };
  316. VARIANT_ENUM_CAST(VisualShaderNodeTexture::TextureType)
  317. VARIANT_ENUM_CAST(VisualShaderNodeTexture::Source)
  318. ///////////////////////////////////////
  319. class VisualShaderNodeCurveTexture : public VisualShaderNodeResizableBase {
  320. GDCLASS(VisualShaderNodeCurveTexture, VisualShaderNodeResizableBase);
  321. Ref<CurveTexture> texture;
  322. protected:
  323. static void _bind_methods();
  324. public:
  325. virtual String get_caption() const override;
  326. virtual int get_input_port_count() const override;
  327. virtual PortType get_input_port_type(int p_port) const override;
  328. virtual String get_input_port_name(int p_port) const override;
  329. virtual int get_output_port_count() const override;
  330. virtual PortType get_output_port_type(int p_port) const override;
  331. virtual String get_output_port_name(int p_port) const override;
  332. virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
  333. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  334. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  335. void set_texture(Ref<CurveTexture> p_texture);
  336. Ref<CurveTexture> get_texture() const;
  337. virtual Vector<StringName> get_editable_properties() const override;
  338. virtual bool is_use_prop_slots() const override;
  339. virtual Category get_category() const override { return CATEGORY_TEXTURES; }
  340. VisualShaderNodeCurveTexture();
  341. };
  342. ///////////////////////////////////////
  343. class VisualShaderNodeCurveXYZTexture : public VisualShaderNodeResizableBase {
  344. GDCLASS(VisualShaderNodeCurveXYZTexture, VisualShaderNodeResizableBase);
  345. Ref<CurveXYZTexture> texture;
  346. protected:
  347. static void _bind_methods();
  348. public:
  349. virtual String get_caption() const override;
  350. virtual int get_input_port_count() const override;
  351. virtual PortType get_input_port_type(int p_port) const override;
  352. virtual String get_input_port_name(int p_port) const override;
  353. virtual int get_output_port_count() const override;
  354. virtual PortType get_output_port_type(int p_port) const override;
  355. virtual String get_output_port_name(int p_port) const override;
  356. virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
  357. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  358. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  359. void set_texture(Ref<CurveXYZTexture> p_texture);
  360. Ref<CurveXYZTexture> get_texture() const;
  361. virtual Vector<StringName> get_editable_properties() const override;
  362. virtual bool is_use_prop_slots() const override;
  363. VisualShaderNodeCurveXYZTexture();
  364. };
  365. ///////////////////////////////////////
  366. class VisualShaderNodeSample3D : public VisualShaderNode {
  367. GDCLASS(VisualShaderNodeSample3D, VisualShaderNode);
  368. public:
  369. enum Source {
  370. SOURCE_TEXTURE,
  371. SOURCE_PORT,
  372. SOURCE_MAX,
  373. };
  374. protected:
  375. Source source = SOURCE_TEXTURE;
  376. static void _bind_methods();
  377. public:
  378. virtual int get_input_port_count() const override;
  379. virtual PortType get_input_port_type(int p_port) const override;
  380. virtual String get_input_port_name(int p_port) const override;
  381. virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
  382. virtual int get_output_port_count() const override;
  383. virtual PortType get_output_port_type(int p_port) const override;
  384. virtual String get_output_port_name(int p_port) const override;
  385. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  386. void set_source(Source p_source);
  387. Source get_source() const;
  388. virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
  389. virtual Category get_category() const override { return CATEGORY_TEXTURES; }
  390. VisualShaderNodeSample3D();
  391. };
  392. VARIANT_ENUM_CAST(VisualShaderNodeSample3D::Source)
  393. class VisualShaderNodeTexture2DArray : public VisualShaderNodeSample3D {
  394. GDCLASS(VisualShaderNodeTexture2DArray, VisualShaderNodeSample3D);
  395. Ref<Texture2DArray> texture_array;
  396. protected:
  397. static void _bind_methods();
  398. public:
  399. virtual String get_caption() const override;
  400. virtual String get_input_port_name(int p_port) const override;
  401. virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
  402. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  403. void set_texture_array(Ref<Texture2DArray> p_texture_array);
  404. Ref<Texture2DArray> get_texture_array() const;
  405. virtual Vector<StringName> get_editable_properties() const override;
  406. VisualShaderNodeTexture2DArray();
  407. };
  408. class VisualShaderNodeTexture3D : public VisualShaderNodeSample3D {
  409. GDCLASS(VisualShaderNodeTexture3D, VisualShaderNodeSample3D);
  410. Ref<Texture3D> texture;
  411. protected:
  412. static void _bind_methods();
  413. public:
  414. virtual String get_caption() const override;
  415. virtual String get_input_port_name(int p_port) const override;
  416. virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
  417. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  418. void set_texture(Ref<Texture3D> p_texture);
  419. Ref<Texture3D> get_texture() const;
  420. virtual Vector<StringName> get_editable_properties() const override;
  421. VisualShaderNodeTexture3D();
  422. };
  423. class VisualShaderNodeCubemap : public VisualShaderNode {
  424. GDCLASS(VisualShaderNodeCubemap, VisualShaderNode);
  425. Ref<Cubemap> cube_map;
  426. public:
  427. enum Source {
  428. SOURCE_TEXTURE,
  429. SOURCE_PORT,
  430. SOURCE_MAX,
  431. };
  432. enum TextureType {
  433. TYPE_DATA,
  434. TYPE_COLOR,
  435. TYPE_NORMAL_MAP,
  436. TYPE_MAX,
  437. };
  438. private:
  439. Source source = SOURCE_TEXTURE;
  440. TextureType texture_type = TYPE_DATA;
  441. protected:
  442. static void _bind_methods();
  443. public:
  444. virtual String get_caption() const override;
  445. virtual int get_input_port_count() const override;
  446. virtual PortType get_input_port_type(int p_port) const override;
  447. virtual String get_input_port_name(int p_port) const override;
  448. virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
  449. virtual int get_output_port_count() const override;
  450. virtual PortType get_output_port_type(int p_port) const override;
  451. virtual String get_output_port_name(int p_port) const override;
  452. virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
  453. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  454. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  455. void set_source(Source p_source);
  456. Source get_source() const;
  457. void set_cube_map(Ref<Cubemap> p_cube_map);
  458. Ref<Cubemap> get_cube_map() const;
  459. void set_texture_type(TextureType p_texture_type);
  460. TextureType get_texture_type() const;
  461. virtual Vector<StringName> get_editable_properties() const override;
  462. virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
  463. VisualShaderNodeCubemap();
  464. };
  465. VARIANT_ENUM_CAST(VisualShaderNodeCubemap::TextureType)
  466. VARIANT_ENUM_CAST(VisualShaderNodeCubemap::Source)
  467. ///////////////////////////////////////
  468. class VisualShaderNodeLinearSceneDepth : public VisualShaderNode {
  469. GDCLASS(VisualShaderNodeLinearSceneDepth, VisualShaderNode);
  470. public:
  471. virtual String get_caption() const override;
  472. virtual int get_input_port_count() const override;
  473. virtual PortType get_input_port_type(int p_port) const override;
  474. virtual String get_input_port_name(int p_port) const override;
  475. virtual int get_output_port_count() const override;
  476. virtual PortType get_output_port_type(int p_port) const override;
  477. virtual String get_output_port_name(int p_port) const override;
  478. virtual bool has_output_port_preview(int p_port) const override;
  479. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  480. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  481. virtual Category get_category() const override { return CATEGORY_TEXTURES; }
  482. VisualShaderNodeLinearSceneDepth();
  483. };
  484. class VisualShaderNodeWorldPositionFromDepth : public VisualShaderNode {
  485. GDCLASS(VisualShaderNodeWorldPositionFromDepth, VisualShaderNode);
  486. public:
  487. virtual String get_caption() const override;
  488. virtual int get_input_port_count() const override;
  489. virtual PortType get_input_port_type(int p_port) const override;
  490. virtual String get_input_port_name(int p_port) const override;
  491. virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
  492. virtual int get_output_port_count() const override;
  493. virtual PortType get_output_port_type(int p_port) const override;
  494. virtual String get_output_port_name(int p_port) const override;
  495. virtual bool has_output_port_preview(int p_port) const override;
  496. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  497. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  498. virtual Category get_category() const override { return CATEGORY_TEXTURES; }
  499. VisualShaderNodeWorldPositionFromDepth();
  500. };
  501. class VisualShaderNodeScreenNormalWorldSpace : public VisualShaderNode {
  502. GDCLASS(VisualShaderNodeScreenNormalWorldSpace, VisualShaderNode);
  503. public:
  504. virtual String get_caption() const override;
  505. virtual int get_input_port_count() const override;
  506. virtual PortType get_input_port_type(int p_port) const override;
  507. virtual String get_input_port_name(int p_port) const override;
  508. virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
  509. virtual int get_output_port_count() const override;
  510. virtual PortType get_output_port_type(int p_port) const override;
  511. virtual String get_output_port_name(int p_port) const override;
  512. virtual bool has_output_port_preview(int p_port) const override;
  513. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  514. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  515. virtual Category get_category() const override { return CATEGORY_TEXTURES; }
  516. VisualShaderNodeScreenNormalWorldSpace();
  517. };
  518. ///////////////////////////////////////
  519. /// OPS
  520. ///////////////////////////////////////
  521. class VisualShaderNodeFloatOp : public VisualShaderNode {
  522. GDCLASS(VisualShaderNodeFloatOp, VisualShaderNode);
  523. public:
  524. enum Operator {
  525. OP_ADD,
  526. OP_SUB,
  527. OP_MUL,
  528. OP_DIV,
  529. OP_MOD,
  530. OP_POW,
  531. OP_MAX,
  532. OP_MIN,
  533. OP_ATAN2,
  534. OP_STEP,
  535. OP_ENUM_SIZE,
  536. };
  537. protected:
  538. Operator op = OP_ADD;
  539. static void _bind_methods();
  540. public:
  541. virtual String get_caption() const override;
  542. virtual int get_input_port_count() const override;
  543. virtual PortType get_input_port_type(int p_port) const override;
  544. virtual String get_input_port_name(int p_port) const override;
  545. virtual int get_output_port_count() const override;
  546. virtual PortType get_output_port_type(int p_port) const override;
  547. virtual String get_output_port_name(int p_port) const override;
  548. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  549. void set_operator(Operator p_op);
  550. Operator get_operator() const;
  551. virtual Vector<StringName> get_editable_properties() const override;
  552. virtual Category get_category() const override { return CATEGORY_SCALAR; }
  553. VisualShaderNodeFloatOp();
  554. };
  555. VARIANT_ENUM_CAST(VisualShaderNodeFloatOp::Operator)
  556. class VisualShaderNodeIntOp : public VisualShaderNode {
  557. GDCLASS(VisualShaderNodeIntOp, VisualShaderNode);
  558. public:
  559. enum Operator {
  560. OP_ADD,
  561. OP_SUB,
  562. OP_MUL,
  563. OP_DIV,
  564. OP_MOD,
  565. OP_MAX,
  566. OP_MIN,
  567. OP_BITWISE_AND,
  568. OP_BITWISE_OR,
  569. OP_BITWISE_XOR,
  570. OP_BITWISE_LEFT_SHIFT,
  571. OP_BITWISE_RIGHT_SHIFT,
  572. OP_ENUM_SIZE,
  573. };
  574. protected:
  575. Operator op = OP_ADD;
  576. static void _bind_methods();
  577. public:
  578. virtual String get_caption() const override;
  579. virtual int get_input_port_count() const override;
  580. virtual PortType get_input_port_type(int p_port) const override;
  581. virtual String get_input_port_name(int p_port) const override;
  582. virtual int get_output_port_count() const override;
  583. virtual PortType get_output_port_type(int p_port) const override;
  584. virtual String get_output_port_name(int p_port) const override;
  585. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  586. void set_operator(Operator p_op);
  587. Operator get_operator() const;
  588. virtual Vector<StringName> get_editable_properties() const override;
  589. VisualShaderNodeIntOp();
  590. };
  591. VARIANT_ENUM_CAST(VisualShaderNodeIntOp::Operator)
  592. class VisualShaderNodeUIntOp : public VisualShaderNode {
  593. GDCLASS(VisualShaderNodeUIntOp, VisualShaderNode);
  594. public:
  595. enum Operator {
  596. OP_ADD,
  597. OP_SUB,
  598. OP_MUL,
  599. OP_DIV,
  600. OP_MOD,
  601. OP_MAX,
  602. OP_MIN,
  603. OP_BITWISE_AND,
  604. OP_BITWISE_OR,
  605. OP_BITWISE_XOR,
  606. OP_BITWISE_LEFT_SHIFT,
  607. OP_BITWISE_RIGHT_SHIFT,
  608. OP_ENUM_SIZE,
  609. };
  610. protected:
  611. Operator op = OP_ADD;
  612. static void _bind_methods();
  613. public:
  614. virtual String get_caption() const override;
  615. virtual int get_input_port_count() const override;
  616. virtual PortType get_input_port_type(int p_port) const override;
  617. virtual String get_input_port_name(int p_port) const override;
  618. virtual int get_output_port_count() const override;
  619. virtual PortType get_output_port_type(int p_port) const override;
  620. virtual String get_output_port_name(int p_port) const override;
  621. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  622. void set_operator(Operator p_op);
  623. Operator get_operator() const;
  624. virtual Vector<StringName> get_editable_properties() const override;
  625. VisualShaderNodeUIntOp();
  626. };
  627. VARIANT_ENUM_CAST(VisualShaderNodeUIntOp::Operator)
  628. class VisualShaderNodeVectorOp : public VisualShaderNodeVectorBase {
  629. GDCLASS(VisualShaderNodeVectorOp, VisualShaderNodeVectorBase);
  630. public:
  631. enum Operator {
  632. OP_ADD,
  633. OP_SUB,
  634. OP_MUL,
  635. OP_DIV,
  636. OP_MOD,
  637. OP_POW,
  638. OP_MAX,
  639. OP_MIN,
  640. OP_CROSS,
  641. OP_ATAN2,
  642. OP_REFLECT,
  643. OP_STEP,
  644. OP_ENUM_SIZE,
  645. };
  646. protected:
  647. Operator op = OP_ADD;
  648. static void _bind_methods();
  649. public:
  650. virtual String get_caption() const override;
  651. virtual int get_input_port_count() const override;
  652. virtual String get_input_port_name(int p_port) const override;
  653. virtual int get_output_port_count() const override;
  654. virtual String get_output_port_name(int p_port) const override;
  655. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  656. virtual void set_op_type(OpType p_op_type) override;
  657. void set_operator(Operator p_op);
  658. Operator get_operator() const;
  659. virtual Vector<StringName> get_editable_properties() const override;
  660. String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
  661. VisualShaderNodeVectorOp();
  662. };
  663. VARIANT_ENUM_CAST(VisualShaderNodeVectorOp::Operator)
  664. ///////////////////////////////////////
  665. class VisualShaderNodeColorOp : public VisualShaderNode {
  666. GDCLASS(VisualShaderNodeColorOp, VisualShaderNode);
  667. public:
  668. enum Operator {
  669. OP_SCREEN,
  670. OP_DIFFERENCE,
  671. OP_DARKEN,
  672. OP_LIGHTEN,
  673. OP_OVERLAY,
  674. OP_DODGE,
  675. OP_BURN,
  676. OP_SOFT_LIGHT,
  677. OP_HARD_LIGHT,
  678. OP_MAX,
  679. };
  680. protected:
  681. Operator op = OP_SCREEN;
  682. static void _bind_methods();
  683. public:
  684. virtual String get_caption() const override;
  685. virtual int get_input_port_count() const override;
  686. virtual PortType get_input_port_type(int p_port) const override;
  687. virtual String get_input_port_name(int p_port) const override;
  688. virtual int get_output_port_count() const override;
  689. virtual PortType get_output_port_type(int p_port) const override;
  690. virtual String get_output_port_name(int p_port) const override;
  691. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  692. void set_operator(Operator p_op);
  693. Operator get_operator() const;
  694. virtual Vector<StringName> get_editable_properties() const override;
  695. virtual Category get_category() const override { return CATEGORY_COLOR; }
  696. VisualShaderNodeColorOp();
  697. };
  698. VARIANT_ENUM_CAST(VisualShaderNodeColorOp::Operator)
  699. ////////////////////////////////
  700. /// TRANSFORM-TRANSFORM OPERATOR
  701. ////////////////////////////////
  702. class VisualShaderNodeTransformOp : public VisualShaderNode {
  703. GDCLASS(VisualShaderNodeTransformOp, VisualShaderNode);
  704. public:
  705. enum Operator {
  706. OP_AxB,
  707. OP_BxA,
  708. OP_AxB_COMP,
  709. OP_BxA_COMP,
  710. OP_ADD,
  711. OP_A_MINUS_B,
  712. OP_B_MINUS_A,
  713. OP_A_DIV_B,
  714. OP_B_DIV_A,
  715. OP_MAX,
  716. };
  717. protected:
  718. Operator op = OP_AxB;
  719. static void _bind_methods();
  720. public:
  721. virtual String get_caption() const override;
  722. virtual int get_input_port_count() const override;
  723. virtual PortType get_input_port_type(int p_port) const override;
  724. virtual String get_input_port_name(int p_port) const override;
  725. virtual int get_output_port_count() const override;
  726. virtual PortType get_output_port_type(int p_port) const override;
  727. virtual String get_output_port_name(int p_port) const override;
  728. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  729. void set_operator(Operator p_op);
  730. Operator get_operator() const;
  731. virtual Vector<StringName> get_editable_properties() const override;
  732. virtual Category get_category() const override { return CATEGORY_TRANSFORM; }
  733. VisualShaderNodeTransformOp();
  734. };
  735. VARIANT_ENUM_CAST(VisualShaderNodeTransformOp::Operator)
  736. ///////////////////////////////////////
  737. /// TRANSFORM-VECTOR MULTIPLICATION
  738. ///////////////////////////////////////
  739. class VisualShaderNodeTransformVecMult : public VisualShaderNode {
  740. GDCLASS(VisualShaderNodeTransformVecMult, VisualShaderNode);
  741. public:
  742. enum Operator {
  743. OP_AxB,
  744. OP_BxA,
  745. OP_3x3_AxB,
  746. OP_3x3_BxA,
  747. OP_MAX,
  748. };
  749. protected:
  750. Operator op = OP_AxB;
  751. static void _bind_methods();
  752. public:
  753. virtual String get_caption() const override;
  754. virtual int get_input_port_count() const override;
  755. virtual PortType get_input_port_type(int p_port) const override;
  756. virtual String get_input_port_name(int p_port) const override;
  757. virtual int get_output_port_count() const override;
  758. virtual PortType get_output_port_type(int p_port) const override;
  759. virtual String get_output_port_name(int p_port) const override;
  760. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  761. void set_operator(Operator p_op);
  762. Operator get_operator() const;
  763. virtual Vector<StringName> get_editable_properties() const override;
  764. virtual Category get_category() const override { return CATEGORY_TRANSFORM; }
  765. VisualShaderNodeTransformVecMult();
  766. };
  767. VARIANT_ENUM_CAST(VisualShaderNodeTransformVecMult::Operator)
  768. ///////////////////////////////////////
  769. /// FLOAT FUNC
  770. ///////////////////////////////////////
  771. class VisualShaderNodeFloatFunc : public VisualShaderNode {
  772. GDCLASS(VisualShaderNodeFloatFunc, VisualShaderNode);
  773. public:
  774. enum Function {
  775. FUNC_SIN,
  776. FUNC_COS,
  777. FUNC_TAN,
  778. FUNC_ASIN,
  779. FUNC_ACOS,
  780. FUNC_ATAN,
  781. FUNC_SINH,
  782. FUNC_COSH,
  783. FUNC_TANH,
  784. FUNC_LOG,
  785. FUNC_EXP,
  786. FUNC_SQRT,
  787. FUNC_ABS,
  788. FUNC_SIGN,
  789. FUNC_FLOOR,
  790. FUNC_ROUND,
  791. FUNC_CEIL,
  792. FUNC_FRACT,
  793. FUNC_SATURATE,
  794. FUNC_NEGATE,
  795. FUNC_ACOSH,
  796. FUNC_ASINH,
  797. FUNC_ATANH,
  798. FUNC_DEGREES,
  799. FUNC_EXP2,
  800. FUNC_INVERSE_SQRT,
  801. FUNC_LOG2,
  802. FUNC_RADIANS,
  803. FUNC_RECIPROCAL,
  804. FUNC_ROUNDEVEN,
  805. FUNC_TRUNC,
  806. FUNC_ONEMINUS,
  807. FUNC_MAX,
  808. };
  809. protected:
  810. Function func = FUNC_SIGN;
  811. static void _bind_methods();
  812. public:
  813. virtual String get_caption() const override;
  814. virtual int get_input_port_count() const override;
  815. virtual PortType get_input_port_type(int p_port) const override;
  816. virtual String get_input_port_name(int p_port) const override;
  817. virtual int get_output_port_count() const override;
  818. virtual PortType get_output_port_type(int p_port) const override;
  819. virtual String get_output_port_name(int p_port) const override;
  820. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  821. void set_function(Function p_func);
  822. Function get_function() const;
  823. virtual Vector<StringName> get_editable_properties() const override;
  824. virtual Category get_category() const override { return CATEGORY_SCALAR; }
  825. VisualShaderNodeFloatFunc();
  826. };
  827. VARIANT_ENUM_CAST(VisualShaderNodeFloatFunc::Function)
  828. ///////////////////////////////////////
  829. /// INT FUNC
  830. ///////////////////////////////////////
  831. class VisualShaderNodeIntFunc : public VisualShaderNode {
  832. GDCLASS(VisualShaderNodeIntFunc, VisualShaderNode);
  833. public:
  834. enum Function {
  835. FUNC_ABS,
  836. FUNC_NEGATE,
  837. FUNC_SIGN,
  838. FUNC_BITWISE_NOT,
  839. FUNC_MAX,
  840. };
  841. protected:
  842. Function func = FUNC_SIGN;
  843. static void _bind_methods();
  844. public:
  845. virtual String get_caption() const override;
  846. virtual int get_input_port_count() const override;
  847. virtual PortType get_input_port_type(int p_port) const override;
  848. virtual String get_input_port_name(int p_port) const override;
  849. virtual int get_output_port_count() const override;
  850. virtual PortType get_output_port_type(int p_port) const override;
  851. virtual String get_output_port_name(int p_port) const override;
  852. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  853. void set_function(Function p_func);
  854. Function get_function() const;
  855. virtual Vector<StringName> get_editable_properties() const override;
  856. virtual Category get_category() const override { return CATEGORY_SCALAR; }
  857. VisualShaderNodeIntFunc();
  858. };
  859. VARIANT_ENUM_CAST(VisualShaderNodeIntFunc::Function)
  860. ///////////////////////////////////////
  861. /// UINT FUNC
  862. ///////////////////////////////////////
  863. class VisualShaderNodeUIntFunc : public VisualShaderNode {
  864. GDCLASS(VisualShaderNodeUIntFunc, VisualShaderNode);
  865. public:
  866. enum Function {
  867. FUNC_NEGATE,
  868. FUNC_BITWISE_NOT,
  869. FUNC_MAX,
  870. };
  871. protected:
  872. Function func = FUNC_NEGATE;
  873. static void _bind_methods();
  874. public:
  875. virtual String get_caption() const override;
  876. virtual int get_input_port_count() const override;
  877. virtual PortType get_input_port_type(int p_port) const override;
  878. virtual String get_input_port_name(int p_port) const override;
  879. virtual int get_output_port_count() const override;
  880. virtual PortType get_output_port_type(int p_port) const override;
  881. virtual String get_output_port_name(int p_port) const override;
  882. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  883. void set_function(Function p_func);
  884. Function get_function() const;
  885. virtual Vector<StringName> get_editable_properties() const override;
  886. virtual Category get_category() const override { return CATEGORY_SCALAR; }
  887. VisualShaderNodeUIntFunc();
  888. };
  889. VARIANT_ENUM_CAST(VisualShaderNodeUIntFunc::Function)
  890. ///////////////////////////////////////
  891. /// VECTOR FUNC
  892. ///////////////////////////////////////
  893. class VisualShaderNodeVectorFunc : public VisualShaderNodeVectorBase {
  894. GDCLASS(VisualShaderNodeVectorFunc, VisualShaderNodeVectorBase);
  895. void _update_default_input_values();
  896. public:
  897. enum Function {
  898. FUNC_NORMALIZE,
  899. FUNC_SATURATE,
  900. FUNC_NEGATE,
  901. FUNC_RECIPROCAL,
  902. FUNC_ABS,
  903. FUNC_ACOS,
  904. FUNC_ACOSH,
  905. FUNC_ASIN,
  906. FUNC_ASINH,
  907. FUNC_ATAN,
  908. FUNC_ATANH,
  909. FUNC_CEIL,
  910. FUNC_COS,
  911. FUNC_COSH,
  912. FUNC_DEGREES,
  913. FUNC_EXP,
  914. FUNC_EXP2,
  915. FUNC_FLOOR,
  916. FUNC_FRACT,
  917. FUNC_INVERSE_SQRT,
  918. FUNC_LOG,
  919. FUNC_LOG2,
  920. FUNC_RADIANS,
  921. FUNC_ROUND,
  922. FUNC_ROUNDEVEN,
  923. FUNC_SIGN,
  924. FUNC_SIN,
  925. FUNC_SINH,
  926. FUNC_SQRT,
  927. FUNC_TAN,
  928. FUNC_TANH,
  929. FUNC_TRUNC,
  930. FUNC_ONEMINUS,
  931. FUNC_MAX,
  932. };
  933. protected:
  934. Function func = FUNC_NORMALIZE;
  935. static void _bind_methods();
  936. public:
  937. virtual String get_caption() const override;
  938. virtual int get_input_port_count() const override;
  939. virtual String get_input_port_name(int p_port) const override;
  940. virtual int get_output_port_count() const override;
  941. virtual String get_output_port_name(int p_port) const override;
  942. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  943. virtual void set_op_type(OpType p_op_type) override;
  944. void set_function(Function p_func);
  945. Function get_function() const;
  946. virtual Vector<StringName> get_editable_properties() const override;
  947. VisualShaderNodeVectorFunc();
  948. };
  949. VARIANT_ENUM_CAST(VisualShaderNodeVectorFunc::Function)
  950. ///////////////////////////////////////
  951. /// COLOR FUNC
  952. ///////////////////////////////////////
  953. class VisualShaderNodeColorFunc : public VisualShaderNode {
  954. GDCLASS(VisualShaderNodeColorFunc, VisualShaderNode);
  955. public:
  956. enum Function {
  957. FUNC_GRAYSCALE,
  958. FUNC_HSV2RGB,
  959. FUNC_RGB2HSV,
  960. FUNC_SEPIA,
  961. FUNC_MAX,
  962. };
  963. protected:
  964. Function func = FUNC_GRAYSCALE;
  965. static void _bind_methods();
  966. public:
  967. virtual String get_caption() const override;
  968. virtual int get_input_port_count() const override;
  969. virtual PortType get_input_port_type(int p_port) const override;
  970. virtual String get_input_port_name(int p_port) const override;
  971. virtual int get_output_port_count() const override;
  972. virtual PortType get_output_port_type(int p_port) const override;
  973. virtual String get_output_port_name(int p_port) const override;
  974. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  975. void set_function(Function p_func);
  976. Function get_function() const;
  977. virtual Vector<StringName> get_editable_properties() const override;
  978. virtual Category get_category() const override { return CATEGORY_COLOR; }
  979. VisualShaderNodeColorFunc();
  980. };
  981. VARIANT_ENUM_CAST(VisualShaderNodeColorFunc::Function)
  982. ///////////////////////////////////////
  983. /// TRANSFORM FUNC
  984. ///////////////////////////////////////
  985. class VisualShaderNodeTransformFunc : public VisualShaderNode {
  986. GDCLASS(VisualShaderNodeTransformFunc, VisualShaderNode);
  987. public:
  988. enum Function {
  989. FUNC_INVERSE,
  990. FUNC_TRANSPOSE,
  991. FUNC_MAX,
  992. };
  993. protected:
  994. Function func = FUNC_INVERSE;
  995. static void _bind_methods();
  996. public:
  997. virtual String get_caption() const override;
  998. virtual int get_input_port_count() const override;
  999. virtual PortType get_input_port_type(int p_port) const override;
  1000. virtual String get_input_port_name(int p_port) const override;
  1001. virtual int get_output_port_count() const override;
  1002. virtual PortType get_output_port_type(int p_port) const override;
  1003. virtual String get_output_port_name(int p_port) const override;
  1004. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1005. void set_function(Function p_func);
  1006. Function get_function() const;
  1007. virtual Vector<StringName> get_editable_properties() const override;
  1008. virtual Category get_category() const override { return CATEGORY_TRANSFORM; }
  1009. VisualShaderNodeTransformFunc();
  1010. };
  1011. VARIANT_ENUM_CAST(VisualShaderNodeTransformFunc::Function)
  1012. ///////////////////////////////////////
  1013. /// UV FUNC
  1014. ///////////////////////////////////////
  1015. class VisualShaderNodeUVFunc : public VisualShaderNode {
  1016. GDCLASS(VisualShaderNodeUVFunc, VisualShaderNode);
  1017. public:
  1018. enum Function {
  1019. FUNC_PANNING,
  1020. FUNC_SCALING,
  1021. FUNC_MAX,
  1022. };
  1023. protected:
  1024. Function func = FUNC_PANNING;
  1025. static void _bind_methods();
  1026. public:
  1027. virtual String get_caption() const override;
  1028. virtual int get_input_port_count() const override;
  1029. virtual PortType get_input_port_type(int p_port) const override;
  1030. virtual String get_input_port_name(int p_port) const override;
  1031. virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
  1032. virtual int get_output_port_count() const override;
  1033. virtual PortType get_output_port_type(int p_port) const override;
  1034. virtual String get_output_port_name(int p_port) const override;
  1035. virtual bool is_show_prop_names() const override;
  1036. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1037. void set_function(Function p_func);
  1038. Function get_function() const;
  1039. virtual Vector<StringName> get_editable_properties() const override;
  1040. virtual Category get_category() const override { return CATEGORY_TEXTURES; }
  1041. VisualShaderNodeUVFunc();
  1042. };
  1043. VARIANT_ENUM_CAST(VisualShaderNodeUVFunc::Function)
  1044. ///////////////////////////////////////
  1045. /// UV POLARCOORD
  1046. ///////////////////////////////////////
  1047. class VisualShaderNodeUVPolarCoord : public VisualShaderNode {
  1048. GDCLASS(VisualShaderNodeUVPolarCoord, VisualShaderNode);
  1049. public:
  1050. virtual String get_caption() const override;
  1051. virtual int get_input_port_count() const override;
  1052. virtual PortType get_input_port_type(int p_port) const override;
  1053. virtual String get_input_port_name(int p_port) const override;
  1054. virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
  1055. virtual int get_output_port_count() const override;
  1056. virtual PortType get_output_port_type(int p_port) const override;
  1057. virtual String get_output_port_name(int p_port) const override;
  1058. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1059. virtual Category get_category() const override { return CATEGORY_TEXTURES; }
  1060. VisualShaderNodeUVPolarCoord();
  1061. };
  1062. ///////////////////////////////////////
  1063. /// DOT
  1064. ///////////////////////////////////////
  1065. class VisualShaderNodeDotProduct : public VisualShaderNode {
  1066. GDCLASS(VisualShaderNodeDotProduct, VisualShaderNode);
  1067. public:
  1068. virtual String get_caption() const override;
  1069. virtual int get_input_port_count() const override;
  1070. virtual PortType get_input_port_type(int p_port) const override;
  1071. virtual String get_input_port_name(int p_port) const override;
  1072. virtual int get_output_port_count() const override;
  1073. virtual PortType get_output_port_type(int p_port) const override;
  1074. virtual String get_output_port_name(int p_port) const override;
  1075. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1076. VisualShaderNodeDotProduct();
  1077. };
  1078. ///////////////////////////////////////
  1079. /// LENGTH
  1080. ///////////////////////////////////////
  1081. class VisualShaderNodeVectorLen : public VisualShaderNodeVectorBase {
  1082. GDCLASS(VisualShaderNodeVectorLen, VisualShaderNodeVectorBase);
  1083. public:
  1084. virtual String get_caption() const override;
  1085. virtual int get_input_port_count() const override;
  1086. virtual String get_input_port_name(int p_port) const override;
  1087. virtual int get_output_port_count() const override;
  1088. virtual PortType get_output_port_type(int p_port) const override;
  1089. virtual String get_output_port_name(int p_port) const override;
  1090. virtual void set_op_type(OpType p_op_type) override;
  1091. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1092. VisualShaderNodeVectorLen();
  1093. };
  1094. ///////////////////////////////////////
  1095. /// DETERMINANT
  1096. ///////////////////////////////////////
  1097. class VisualShaderNodeDeterminant : public VisualShaderNode {
  1098. GDCLASS(VisualShaderNodeDeterminant, VisualShaderNode);
  1099. public:
  1100. virtual String get_caption() const override;
  1101. virtual int get_input_port_count() const override;
  1102. virtual PortType get_input_port_type(int p_port) const override;
  1103. virtual String get_input_port_name(int p_port) const override;
  1104. virtual int get_output_port_count() const override;
  1105. virtual PortType get_output_port_type(int p_port) const override;
  1106. virtual String get_output_port_name(int p_port) const override;
  1107. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1108. VisualShaderNodeDeterminant();
  1109. };
  1110. ///////////////////////////////////////
  1111. /// CLAMP
  1112. ///////////////////////////////////////
  1113. class VisualShaderNodeClamp : public VisualShaderNode {
  1114. GDCLASS(VisualShaderNodeClamp, VisualShaderNode);
  1115. public:
  1116. enum OpType {
  1117. OP_TYPE_FLOAT,
  1118. OP_TYPE_INT,
  1119. OP_TYPE_UINT,
  1120. OP_TYPE_VECTOR_2D,
  1121. OP_TYPE_VECTOR_3D,
  1122. OP_TYPE_VECTOR_4D,
  1123. OP_TYPE_MAX,
  1124. };
  1125. protected:
  1126. OpType op_type = OP_TYPE_FLOAT;
  1127. static void _bind_methods();
  1128. public:
  1129. virtual String get_caption() const override;
  1130. virtual int get_input_port_count() const override;
  1131. virtual PortType get_input_port_type(int p_port) const override;
  1132. virtual String get_input_port_name(int p_port) const override;
  1133. virtual int get_output_port_count() const override;
  1134. virtual PortType get_output_port_type(int p_port) const override;
  1135. virtual String get_output_port_name(int p_port) const override;
  1136. void set_op_type(OpType p_op_type);
  1137. OpType get_op_type() const;
  1138. virtual Vector<StringName> get_editable_properties() const override;
  1139. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1140. VisualShaderNodeClamp();
  1141. };
  1142. VARIANT_ENUM_CAST(VisualShaderNodeClamp::OpType)
  1143. ///////////////////////////////////////
  1144. /// DERIVATIVE FUNCTION
  1145. ///////////////////////////////////////
  1146. class VisualShaderNodeDerivativeFunc : public VisualShaderNode {
  1147. GDCLASS(VisualShaderNodeDerivativeFunc, VisualShaderNode);
  1148. public:
  1149. enum OpType {
  1150. OP_TYPE_SCALAR,
  1151. OP_TYPE_VECTOR_2D,
  1152. OP_TYPE_VECTOR_3D,
  1153. OP_TYPE_VECTOR_4D,
  1154. OP_TYPE_MAX,
  1155. };
  1156. enum Function {
  1157. FUNC_SUM,
  1158. FUNC_X,
  1159. FUNC_Y,
  1160. FUNC_MAX,
  1161. };
  1162. enum Precision {
  1163. PRECISION_NONE,
  1164. PRECISION_COARSE,
  1165. PRECISION_FINE,
  1166. PRECISION_MAX,
  1167. };
  1168. protected:
  1169. OpType op_type = OP_TYPE_SCALAR;
  1170. Function func = FUNC_SUM;
  1171. Precision precision = PRECISION_NONE;
  1172. protected:
  1173. static void _bind_methods();
  1174. public:
  1175. virtual String get_caption() const override;
  1176. virtual int get_input_port_count() const override;
  1177. virtual PortType get_input_port_type(int p_port) const override;
  1178. virtual String get_input_port_name(int p_port) const override;
  1179. virtual int get_output_port_count() const override;
  1180. virtual PortType get_output_port_type(int p_port) const override;
  1181. virtual String get_output_port_name(int p_port) const override;
  1182. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1183. virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
  1184. void set_op_type(OpType p_op_type);
  1185. OpType get_op_type() const;
  1186. void set_function(Function p_func);
  1187. Function get_function() const;
  1188. void set_precision(Precision p_precision);
  1189. Precision get_precision() const;
  1190. virtual Vector<StringName> get_editable_properties() const override;
  1191. virtual Category get_category() const override { return CATEGORY_UTILITY; }
  1192. VisualShaderNodeDerivativeFunc();
  1193. };
  1194. VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::OpType)
  1195. VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::Function)
  1196. VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::Precision)
  1197. ///////////////////////////////////////
  1198. /// FACEFORWARD
  1199. ///////////////////////////////////////
  1200. class VisualShaderNodeFaceForward : public VisualShaderNodeVectorBase {
  1201. GDCLASS(VisualShaderNodeFaceForward, VisualShaderNodeVectorBase);
  1202. public:
  1203. virtual String get_caption() const override;
  1204. virtual int get_input_port_count() const override;
  1205. virtual String get_input_port_name(int p_port) const override;
  1206. virtual int get_output_port_count() const override;
  1207. virtual String get_output_port_name(int p_port) const override;
  1208. virtual void set_op_type(OpType p_op_type) override;
  1209. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1210. VisualShaderNodeFaceForward();
  1211. };
  1212. ///////////////////////////////////////
  1213. /// OUTER PRODUCT
  1214. ///////////////////////////////////////
  1215. class VisualShaderNodeOuterProduct : public VisualShaderNode {
  1216. GDCLASS(VisualShaderNodeOuterProduct, VisualShaderNode);
  1217. public:
  1218. virtual String get_caption() const override;
  1219. virtual int get_input_port_count() const override;
  1220. virtual PortType get_input_port_type(int p_port) const override;
  1221. virtual String get_input_port_name(int p_port) const override;
  1222. virtual int get_output_port_count() const override;
  1223. virtual PortType get_output_port_type(int p_port) const override;
  1224. virtual String get_output_port_name(int p_port) const override;
  1225. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1226. virtual Category get_category() const override { return CATEGORY_TRANSFORM; }
  1227. VisualShaderNodeOuterProduct();
  1228. };
  1229. ///////////////////////////////////////
  1230. /// STEP
  1231. ///////////////////////////////////////
  1232. class VisualShaderNodeStep : public VisualShaderNode {
  1233. GDCLASS(VisualShaderNodeStep, VisualShaderNode);
  1234. public:
  1235. enum OpType {
  1236. OP_TYPE_SCALAR,
  1237. OP_TYPE_VECTOR_2D,
  1238. OP_TYPE_VECTOR_2D_SCALAR,
  1239. OP_TYPE_VECTOR_3D,
  1240. OP_TYPE_VECTOR_3D_SCALAR,
  1241. OP_TYPE_VECTOR_4D,
  1242. OP_TYPE_VECTOR_4D_SCALAR,
  1243. OP_TYPE_MAX,
  1244. };
  1245. protected:
  1246. OpType op_type = OP_TYPE_SCALAR;
  1247. static void _bind_methods();
  1248. public:
  1249. virtual String get_caption() const override;
  1250. virtual int get_input_port_count() const override;
  1251. virtual PortType get_input_port_type(int p_port) const override;
  1252. virtual String get_input_port_name(int p_port) const override;
  1253. virtual int get_default_input_port(PortType p_type) const override;
  1254. virtual int get_output_port_count() const override;
  1255. virtual PortType get_output_port_type(int p_port) const override;
  1256. virtual String get_output_port_name(int p_port) const override;
  1257. void set_op_type(OpType p_op_type);
  1258. OpType get_op_type() const;
  1259. virtual Vector<StringName> get_editable_properties() const override;
  1260. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1261. virtual Category get_category() const override {
  1262. if (op_type == OP_TYPE_SCALAR) {
  1263. return CATEGORY_SCALAR;
  1264. } else {
  1265. return CATEGORY_VECTOR;
  1266. }
  1267. }
  1268. VisualShaderNodeStep();
  1269. };
  1270. VARIANT_ENUM_CAST(VisualShaderNodeStep::OpType)
  1271. ///////////////////////////////////////
  1272. /// SMOOTHSTEP
  1273. ///////////////////////////////////////
  1274. class VisualShaderNodeSmoothStep : public VisualShaderNode {
  1275. GDCLASS(VisualShaderNodeSmoothStep, VisualShaderNode);
  1276. public:
  1277. enum OpType {
  1278. OP_TYPE_SCALAR,
  1279. OP_TYPE_VECTOR_2D,
  1280. OP_TYPE_VECTOR_2D_SCALAR,
  1281. OP_TYPE_VECTOR_3D,
  1282. OP_TYPE_VECTOR_3D_SCALAR,
  1283. OP_TYPE_VECTOR_4D,
  1284. OP_TYPE_VECTOR_4D_SCALAR,
  1285. OP_TYPE_MAX,
  1286. };
  1287. protected:
  1288. OpType op_type = OP_TYPE_SCALAR;
  1289. static void _bind_methods();
  1290. public:
  1291. virtual String get_caption() const override;
  1292. virtual int get_input_port_count() const override;
  1293. virtual PortType get_input_port_type(int p_port) const override;
  1294. virtual String get_input_port_name(int p_port) const override;
  1295. virtual int get_default_input_port(PortType p_type) const override;
  1296. virtual int get_output_port_count() const override;
  1297. virtual PortType get_output_port_type(int p_port) const override;
  1298. virtual String get_output_port_name(int p_port) const override;
  1299. void set_op_type(OpType p_op_type);
  1300. OpType get_op_type() const;
  1301. virtual Vector<StringName> get_editable_properties() const override;
  1302. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1303. virtual Category get_category() const override {
  1304. if (op_type == OP_TYPE_SCALAR) {
  1305. return CATEGORY_SCALAR;
  1306. } else {
  1307. return CATEGORY_VECTOR;
  1308. }
  1309. }
  1310. VisualShaderNodeSmoothStep();
  1311. };
  1312. VARIANT_ENUM_CAST(VisualShaderNodeSmoothStep::OpType)
  1313. ///////////////////////////////////////
  1314. /// DISTANCE
  1315. ///////////////////////////////////////
  1316. class VisualShaderNodeVectorDistance : public VisualShaderNodeVectorBase {
  1317. GDCLASS(VisualShaderNodeVectorDistance, VisualShaderNodeVectorBase);
  1318. public:
  1319. virtual String get_caption() const override;
  1320. virtual int get_input_port_count() const override;
  1321. virtual String get_input_port_name(int p_port) const override;
  1322. virtual int get_output_port_count() const override;
  1323. virtual PortType get_output_port_type(int p_port) const override;
  1324. virtual String get_output_port_name(int p_port) const override;
  1325. virtual void set_op_type(OpType p_op_type) override;
  1326. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1327. VisualShaderNodeVectorDistance();
  1328. };
  1329. ///////////////////////////////////////
  1330. /// REFRACT
  1331. ///////////////////////////////////////
  1332. class VisualShaderNodeVectorRefract : public VisualShaderNodeVectorBase {
  1333. GDCLASS(VisualShaderNodeVectorRefract, VisualShaderNodeVectorBase);
  1334. public:
  1335. virtual String get_caption() const override;
  1336. virtual int get_input_port_count() const override;
  1337. virtual String get_input_port_name(int p_port) const override;
  1338. virtual int get_output_port_count() const override;
  1339. virtual String get_output_port_name(int p_port) const override;
  1340. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1341. virtual void set_op_type(OpType p_op_type) override;
  1342. VisualShaderNodeVectorRefract();
  1343. };
  1344. ///////////////////////////////////////
  1345. /// MIX
  1346. ///////////////////////////////////////
  1347. class VisualShaderNodeMix : public VisualShaderNode {
  1348. GDCLASS(VisualShaderNodeMix, VisualShaderNode);
  1349. public:
  1350. enum OpType {
  1351. OP_TYPE_SCALAR,
  1352. OP_TYPE_VECTOR_2D,
  1353. OP_TYPE_VECTOR_2D_SCALAR,
  1354. OP_TYPE_VECTOR_3D,
  1355. OP_TYPE_VECTOR_3D_SCALAR,
  1356. OP_TYPE_VECTOR_4D,
  1357. OP_TYPE_VECTOR_4D_SCALAR,
  1358. OP_TYPE_MAX,
  1359. };
  1360. protected:
  1361. OpType op_type = OP_TYPE_SCALAR;
  1362. static void _bind_methods();
  1363. public:
  1364. virtual String get_caption() const override;
  1365. virtual int get_input_port_count() const override;
  1366. virtual PortType get_input_port_type(int p_port) const override;
  1367. virtual String get_input_port_name(int p_port) const override;
  1368. virtual int get_output_port_count() const override;
  1369. virtual PortType get_output_port_type(int p_port) const override;
  1370. virtual String get_output_port_name(int p_port) const override;
  1371. void set_op_type(OpType p_op_type);
  1372. OpType get_op_type() const;
  1373. virtual Vector<StringName> get_editable_properties() const override;
  1374. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1375. virtual Category get_category() const override {
  1376. if (op_type == OP_TYPE_SCALAR) {
  1377. return CATEGORY_SCALAR;
  1378. } else {
  1379. return CATEGORY_VECTOR;
  1380. }
  1381. }
  1382. VisualShaderNodeMix();
  1383. };
  1384. VARIANT_ENUM_CAST(VisualShaderNodeMix::OpType)
  1385. ///////////////////////////////////////
  1386. /// COMPOSE
  1387. ///////////////////////////////////////
  1388. class VisualShaderNodeVectorCompose : public VisualShaderNodeVectorBase {
  1389. GDCLASS(VisualShaderNodeVectorCompose, VisualShaderNodeVectorBase);
  1390. public:
  1391. virtual String get_caption() const override;
  1392. virtual int get_input_port_count() const override;
  1393. virtual PortType get_input_port_type(int p_port) const override;
  1394. virtual String get_input_port_name(int p_port) const override;
  1395. virtual int get_output_port_count() const override;
  1396. virtual String get_output_port_name(int p_port) const override;
  1397. virtual void set_op_type(OpType p_op_type) override;
  1398. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1399. VisualShaderNodeVectorCompose();
  1400. };
  1401. ///////////////////////////////////////
  1402. class VisualShaderNodeTransformCompose : public VisualShaderNode {
  1403. GDCLASS(VisualShaderNodeTransformCompose, VisualShaderNode);
  1404. public:
  1405. virtual String get_caption() const override;
  1406. virtual int get_input_port_count() const override;
  1407. virtual PortType get_input_port_type(int p_port) const override;
  1408. virtual String get_input_port_name(int p_port) const override;
  1409. virtual int get_output_port_count() const override;
  1410. virtual PortType get_output_port_type(int p_port) const override;
  1411. virtual String get_output_port_name(int p_port) const override;
  1412. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1413. virtual Category get_category() const override { return CATEGORY_TRANSFORM; }
  1414. VisualShaderNodeTransformCompose();
  1415. };
  1416. ///////////////////////////////////////
  1417. /// DECOMPOSE
  1418. ///////////////////////////////////////
  1419. class VisualShaderNodeVectorDecompose : public VisualShaderNodeVectorBase {
  1420. GDCLASS(VisualShaderNodeVectorDecompose, VisualShaderNodeVectorBase);
  1421. public:
  1422. virtual String get_caption() const override;
  1423. virtual int get_input_port_count() const override;
  1424. virtual String get_input_port_name(int p_port) const override;
  1425. virtual int get_output_port_count() const override;
  1426. virtual PortType get_output_port_type(int p_port) const override;
  1427. virtual String get_output_port_name(int p_port) const override;
  1428. virtual void set_op_type(OpType p_op_type) override;
  1429. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1430. virtual Category get_category() const override { return CATEGORY_VECTOR; }
  1431. VisualShaderNodeVectorDecompose();
  1432. };
  1433. ///////////////////////////////////////
  1434. class VisualShaderNodeTransformDecompose : public VisualShaderNode {
  1435. GDCLASS(VisualShaderNodeTransformDecompose, VisualShaderNode);
  1436. public:
  1437. virtual String get_caption() const override;
  1438. virtual int get_input_port_count() const override;
  1439. virtual PortType get_input_port_type(int p_port) const override;
  1440. virtual String get_input_port_name(int p_port) const override;
  1441. virtual int get_output_port_count() const override;
  1442. virtual PortType get_output_port_type(int p_port) const override;
  1443. virtual String get_output_port_name(int p_port) const override;
  1444. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1445. virtual Category get_category() const override { return CATEGORY_TRANSFORM; }
  1446. VisualShaderNodeTransformDecompose();
  1447. };
  1448. ///////////////////////////////////////
  1449. /// PARAMETERS
  1450. ///////////////////////////////////////
  1451. class VisualShaderNodeFloatParameter : public VisualShaderNodeParameter {
  1452. GDCLASS(VisualShaderNodeFloatParameter, VisualShaderNodeParameter);
  1453. public:
  1454. enum Hint {
  1455. HINT_NONE,
  1456. HINT_RANGE,
  1457. HINT_RANGE_STEP,
  1458. HINT_MAX,
  1459. };
  1460. private:
  1461. Hint hint = HINT_NONE;
  1462. float hint_range_min = 0.0f;
  1463. float hint_range_max = 1.0f;
  1464. float hint_range_step = 0.1f;
  1465. bool default_value_enabled = false;
  1466. float default_value = 0.0f;
  1467. protected:
  1468. static void _bind_methods();
  1469. public:
  1470. virtual String get_caption() const override;
  1471. virtual int get_input_port_count() const override;
  1472. virtual PortType get_input_port_type(int p_port) const override;
  1473. virtual String get_input_port_name(int p_port) const override;
  1474. virtual int get_output_port_count() const override;
  1475. virtual PortType get_output_port_type(int p_port) const override;
  1476. virtual String get_output_port_name(int p_port) const override;
  1477. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1478. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1479. virtual bool is_show_prop_names() const override;
  1480. virtual bool is_use_prop_slots() const override;
  1481. void set_hint(Hint p_hint);
  1482. Hint get_hint() const;
  1483. void set_min(float p_value);
  1484. float get_min() const;
  1485. void set_max(float p_value);
  1486. float get_max() const;
  1487. void set_step(float p_value);
  1488. float get_step() const;
  1489. void set_default_value_enabled(bool p_enabled);
  1490. bool is_default_value_enabled() const;
  1491. void set_default_value(float p_value);
  1492. float get_default_value() const;
  1493. bool is_qualifier_supported(Qualifier p_qual) const override;
  1494. bool is_convertible_to_constant() const override;
  1495. virtual Vector<StringName> get_editable_properties() const override;
  1496. VisualShaderNodeFloatParameter();
  1497. };
  1498. VARIANT_ENUM_CAST(VisualShaderNodeFloatParameter::Hint)
  1499. class VisualShaderNodeIntParameter : public VisualShaderNodeParameter {
  1500. GDCLASS(VisualShaderNodeIntParameter, VisualShaderNodeParameter);
  1501. public:
  1502. enum Hint {
  1503. HINT_NONE,
  1504. HINT_RANGE,
  1505. HINT_RANGE_STEP,
  1506. HINT_MAX,
  1507. };
  1508. private:
  1509. Hint hint = HINT_NONE;
  1510. int hint_range_min = 0;
  1511. int hint_range_max = 100;
  1512. int hint_range_step = 1;
  1513. bool default_value_enabled = false;
  1514. int default_value = 0;
  1515. protected:
  1516. static void _bind_methods();
  1517. public:
  1518. virtual String get_caption() const override;
  1519. virtual int get_input_port_count() const override;
  1520. virtual PortType get_input_port_type(int p_port) const override;
  1521. virtual String get_input_port_name(int p_port) const override;
  1522. virtual int get_output_port_count() const override;
  1523. virtual PortType get_output_port_type(int p_port) const override;
  1524. virtual String get_output_port_name(int p_port) const override;
  1525. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1526. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1527. virtual bool is_show_prop_names() const override;
  1528. virtual bool is_use_prop_slots() const override;
  1529. void set_hint(Hint p_hint);
  1530. Hint get_hint() const;
  1531. void set_min(int p_value);
  1532. int get_min() const;
  1533. void set_max(int p_value);
  1534. int get_max() const;
  1535. void set_step(int p_value);
  1536. int get_step() const;
  1537. void set_default_value_enabled(bool p_enabled);
  1538. bool is_default_value_enabled() const;
  1539. void set_default_value(int p_value);
  1540. int get_default_value() const;
  1541. bool is_qualifier_supported(Qualifier p_qual) const override;
  1542. bool is_convertible_to_constant() const override;
  1543. virtual Vector<StringName> get_editable_properties() const override;
  1544. VisualShaderNodeIntParameter();
  1545. };
  1546. VARIANT_ENUM_CAST(VisualShaderNodeIntParameter::Hint)
  1547. ///////////////////////////////////////
  1548. class VisualShaderNodeUIntParameter : public VisualShaderNodeParameter {
  1549. GDCLASS(VisualShaderNodeUIntParameter, VisualShaderNodeParameter);
  1550. private:
  1551. bool default_value_enabled = false;
  1552. int default_value = 0;
  1553. protected:
  1554. static void _bind_methods();
  1555. public:
  1556. virtual String get_caption() const override;
  1557. virtual int get_input_port_count() const override;
  1558. virtual PortType get_input_port_type(int p_port) const override;
  1559. virtual String get_input_port_name(int p_port) const override;
  1560. virtual int get_output_port_count() const override;
  1561. virtual PortType get_output_port_type(int p_port) const override;
  1562. virtual String get_output_port_name(int p_port) const override;
  1563. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1564. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1565. virtual bool is_show_prop_names() const override;
  1566. virtual bool is_use_prop_slots() const override;
  1567. void set_default_value_enabled(bool p_enabled);
  1568. bool is_default_value_enabled() const;
  1569. void set_default_value(int p_value);
  1570. int get_default_value() const;
  1571. bool is_qualifier_supported(Qualifier p_qual) const override;
  1572. bool is_convertible_to_constant() const override;
  1573. virtual Vector<StringName> get_editable_properties() const override;
  1574. VisualShaderNodeUIntParameter();
  1575. };
  1576. ///////////////////////////////////////
  1577. class VisualShaderNodeBooleanParameter : public VisualShaderNodeParameter {
  1578. GDCLASS(VisualShaderNodeBooleanParameter, VisualShaderNodeParameter);
  1579. private:
  1580. bool default_value_enabled = false;
  1581. bool default_value = false;
  1582. protected:
  1583. static void _bind_methods();
  1584. public:
  1585. virtual String get_caption() const override;
  1586. virtual int get_input_port_count() const override;
  1587. virtual PortType get_input_port_type(int p_port) const override;
  1588. virtual String get_input_port_name(int p_port) const override;
  1589. virtual int get_output_port_count() const override;
  1590. virtual PortType get_output_port_type(int p_port) const override;
  1591. virtual String get_output_port_name(int p_port) const override;
  1592. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1593. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1594. virtual bool is_show_prop_names() const override;
  1595. virtual bool is_use_prop_slots() const override;
  1596. void set_default_value_enabled(bool p_enabled);
  1597. bool is_default_value_enabled() const;
  1598. void set_default_value(bool p_value);
  1599. bool get_default_value() const;
  1600. bool is_qualifier_supported(Qualifier p_qual) const override;
  1601. bool is_convertible_to_constant() const override;
  1602. virtual Vector<StringName> get_editable_properties() const override;
  1603. VisualShaderNodeBooleanParameter();
  1604. };
  1605. ///////////////////////////////////////
  1606. class VisualShaderNodeColorParameter : public VisualShaderNodeParameter {
  1607. GDCLASS(VisualShaderNodeColorParameter, VisualShaderNodeParameter);
  1608. private:
  1609. bool default_value_enabled = false;
  1610. Color default_value = Color(1.0, 1.0, 1.0, 1.0);
  1611. protected:
  1612. static void _bind_methods();
  1613. public:
  1614. virtual String get_caption() const override;
  1615. virtual int get_input_port_count() const override;
  1616. virtual PortType get_input_port_type(int p_port) const override;
  1617. virtual String get_input_port_name(int p_port) const override;
  1618. virtual int get_output_port_count() const override;
  1619. virtual PortType get_output_port_type(int p_port) const override;
  1620. virtual String get_output_port_name(int p_port) const override;
  1621. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1622. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1623. virtual bool is_show_prop_names() const override;
  1624. void set_default_value_enabled(bool p_enabled);
  1625. bool is_default_value_enabled() const;
  1626. void set_default_value(const Color &p_value);
  1627. Color get_default_value() const;
  1628. bool is_qualifier_supported(Qualifier p_qual) const override;
  1629. bool is_convertible_to_constant() const override;
  1630. virtual Vector<StringName> get_editable_properties() const override;
  1631. VisualShaderNodeColorParameter();
  1632. };
  1633. ///////////////////////////////////////
  1634. class VisualShaderNodeVec2Parameter : public VisualShaderNodeParameter {
  1635. GDCLASS(VisualShaderNodeVec2Parameter, VisualShaderNodeParameter);
  1636. private:
  1637. bool default_value_enabled = false;
  1638. Vector2 default_value;
  1639. protected:
  1640. static void _bind_methods();
  1641. public:
  1642. virtual String get_caption() const override;
  1643. virtual int get_input_port_count() const override;
  1644. virtual PortType get_input_port_type(int p_port) const override;
  1645. virtual String get_input_port_name(int p_port) const override;
  1646. virtual int get_output_port_count() const override;
  1647. virtual PortType get_output_port_type(int p_port) const override;
  1648. virtual String get_output_port_name(int p_port) const override;
  1649. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1650. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1651. virtual bool is_show_prop_names() const override;
  1652. virtual bool is_use_prop_slots() const override;
  1653. void set_default_value_enabled(bool p_enabled);
  1654. bool is_default_value_enabled() const;
  1655. void set_default_value(const Vector2 &p_value);
  1656. Vector2 get_default_value() const;
  1657. bool is_qualifier_supported(Qualifier p_qual) const override;
  1658. bool is_convertible_to_constant() const override;
  1659. virtual Vector<StringName> get_editable_properties() const override;
  1660. VisualShaderNodeVec2Parameter();
  1661. };
  1662. ///////////////////////////////////////
  1663. class VisualShaderNodeVec3Parameter : public VisualShaderNodeParameter {
  1664. GDCLASS(VisualShaderNodeVec3Parameter, VisualShaderNodeParameter);
  1665. private:
  1666. bool default_value_enabled = false;
  1667. Vector3 default_value;
  1668. protected:
  1669. static void _bind_methods();
  1670. public:
  1671. virtual String get_caption() const override;
  1672. virtual int get_input_port_count() const override;
  1673. virtual PortType get_input_port_type(int p_port) const override;
  1674. virtual String get_input_port_name(int p_port) const override;
  1675. virtual int get_output_port_count() const override;
  1676. virtual PortType get_output_port_type(int p_port) const override;
  1677. virtual String get_output_port_name(int p_port) const override;
  1678. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1679. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1680. virtual bool is_show_prop_names() const override;
  1681. virtual bool is_use_prop_slots() const override;
  1682. void set_default_value_enabled(bool p_enabled);
  1683. bool is_default_value_enabled() const;
  1684. void set_default_value(const Vector3 &p_value);
  1685. Vector3 get_default_value() const;
  1686. bool is_qualifier_supported(Qualifier p_qual) const override;
  1687. bool is_convertible_to_constant() const override;
  1688. virtual Vector<StringName> get_editable_properties() const override;
  1689. VisualShaderNodeVec3Parameter();
  1690. };
  1691. ///////////////////////////////////////
  1692. class VisualShaderNodeVec4Parameter : public VisualShaderNodeParameter {
  1693. GDCLASS(VisualShaderNodeVec4Parameter, VisualShaderNodeParameter);
  1694. private:
  1695. bool default_value_enabled = false;
  1696. Vector4 default_value;
  1697. protected:
  1698. static void _bind_methods();
  1699. public:
  1700. virtual String get_caption() const override;
  1701. virtual int get_input_port_count() const override;
  1702. virtual PortType get_input_port_type(int p_port) const override;
  1703. virtual String get_input_port_name(int p_port) const override;
  1704. virtual int get_output_port_count() const override;
  1705. virtual PortType get_output_port_type(int p_port) const override;
  1706. virtual String get_output_port_name(int p_port) const override;
  1707. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1708. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1709. virtual bool is_show_prop_names() const override;
  1710. virtual bool is_use_prop_slots() const override;
  1711. void set_default_value_enabled(bool p_enabled);
  1712. bool is_default_value_enabled() const;
  1713. void set_default_value(const Vector4 &p_value);
  1714. Vector4 get_default_value() const;
  1715. bool is_qualifier_supported(Qualifier p_qual) const override;
  1716. bool is_convertible_to_constant() const override;
  1717. virtual Vector<StringName> get_editable_properties() const override;
  1718. VisualShaderNodeVec4Parameter();
  1719. };
  1720. ///////////////////////////////////////
  1721. class VisualShaderNodeTransformParameter : public VisualShaderNodeParameter {
  1722. GDCLASS(VisualShaderNodeTransformParameter, VisualShaderNodeParameter);
  1723. private:
  1724. bool default_value_enabled = false;
  1725. Transform3D default_value = Transform3D(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0);
  1726. protected:
  1727. static void _bind_methods();
  1728. public:
  1729. virtual String get_caption() const override;
  1730. virtual int get_input_port_count() const override;
  1731. virtual PortType get_input_port_type(int p_port) const override;
  1732. virtual String get_input_port_name(int p_port) const override;
  1733. virtual int get_output_port_count() const override;
  1734. virtual PortType get_output_port_type(int p_port) const override;
  1735. virtual String get_output_port_name(int p_port) const override;
  1736. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1737. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1738. virtual bool is_show_prop_names() const override;
  1739. virtual bool is_use_prop_slots() const override;
  1740. void set_default_value_enabled(bool p_enabled);
  1741. bool is_default_value_enabled() const;
  1742. void set_default_value(const Transform3D &p_value);
  1743. Transform3D get_default_value() const;
  1744. bool is_qualifier_supported(Qualifier p_qual) const override;
  1745. bool is_convertible_to_constant() const override;
  1746. virtual Vector<StringName> get_editable_properties() const override;
  1747. VisualShaderNodeTransformParameter();
  1748. };
  1749. ///////////////////////////////////////
  1750. class VisualShaderNodeTextureParameter : public VisualShaderNodeParameter {
  1751. GDCLASS(VisualShaderNodeTextureParameter, VisualShaderNodeParameter);
  1752. public:
  1753. enum TextureType {
  1754. TYPE_DATA,
  1755. TYPE_COLOR,
  1756. TYPE_NORMAL_MAP,
  1757. TYPE_ANISOTROPY,
  1758. TYPE_MAX,
  1759. };
  1760. enum ColorDefault {
  1761. COLOR_DEFAULT_WHITE,
  1762. COLOR_DEFAULT_BLACK,
  1763. COLOR_DEFAULT_TRANSPARENT,
  1764. COLOR_DEFAULT_MAX,
  1765. };
  1766. enum TextureFilter {
  1767. FILTER_DEFAULT,
  1768. FILTER_NEAREST,
  1769. FILTER_LINEAR,
  1770. FILTER_NEAREST_MIPMAP,
  1771. FILTER_LINEAR_MIPMAP,
  1772. FILTER_NEAREST_MIPMAP_ANISOTROPIC,
  1773. FILTER_LINEAR_MIPMAP_ANISOTROPIC,
  1774. FILTER_MAX,
  1775. };
  1776. enum TextureRepeat {
  1777. REPEAT_DEFAULT,
  1778. REPEAT_ENABLED,
  1779. REPEAT_DISABLED,
  1780. REPEAT_MAX,
  1781. };
  1782. enum TextureSource {
  1783. SOURCE_NONE,
  1784. SOURCE_SCREEN,
  1785. SOURCE_DEPTH,
  1786. SOURCE_NORMAL_ROUGHNESS,
  1787. SOURCE_MAX,
  1788. };
  1789. protected:
  1790. TextureType texture_type = TYPE_DATA;
  1791. ColorDefault color_default = COLOR_DEFAULT_WHITE;
  1792. TextureFilter texture_filter = FILTER_DEFAULT;
  1793. TextureRepeat texture_repeat = REPEAT_DEFAULT;
  1794. TextureSource texture_source = SOURCE_NONE;
  1795. protected:
  1796. static void _bind_methods();
  1797. public:
  1798. virtual int get_input_port_count() const override;
  1799. virtual PortType get_input_port_type(int p_port) const override;
  1800. virtual String get_input_port_name(int p_port) const override;
  1801. virtual int get_output_port_count() const override;
  1802. virtual PortType get_output_port_type(int p_port) const override;
  1803. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1804. virtual HashMap<StringName, String> get_editable_properties_names() const override;
  1805. virtual bool is_show_prop_names() const override;
  1806. Vector<StringName> get_editable_properties() const override;
  1807. void set_texture_type(TextureType p_type);
  1808. TextureType get_texture_type() const;
  1809. void set_color_default(ColorDefault p_default);
  1810. ColorDefault get_color_default() const;
  1811. void set_texture_filter(TextureFilter p_filter);
  1812. TextureFilter get_texture_filter() const;
  1813. void set_texture_repeat(TextureRepeat p_repeat);
  1814. TextureRepeat get_texture_repeat() const;
  1815. void set_texture_source(TextureSource p_source);
  1816. TextureSource get_texture_source() const;
  1817. bool is_qualifier_supported(Qualifier p_qual) const override;
  1818. bool is_convertible_to_constant() const override;
  1819. VisualShaderNodeTextureParameter();
  1820. };
  1821. VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureType)
  1822. VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::ColorDefault)
  1823. VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureFilter)
  1824. VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureRepeat)
  1825. VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureSource)
  1826. ///////////////////////////////////////
  1827. class VisualShaderNodeTexture2DParameter : public VisualShaderNodeTextureParameter {
  1828. GDCLASS(VisualShaderNodeTexture2DParameter, VisualShaderNodeTextureParameter);
  1829. public:
  1830. virtual String get_caption() const override;
  1831. virtual String get_output_port_name(int p_port) const override;
  1832. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1833. VisualShaderNodeTexture2DParameter();
  1834. };
  1835. ///////////////////////////////////////
  1836. class VisualShaderNodeTextureParameterTriplanar : public VisualShaderNodeTextureParameter {
  1837. GDCLASS(VisualShaderNodeTextureParameterTriplanar, VisualShaderNodeTextureParameter);
  1838. public:
  1839. virtual String get_caption() const override;
  1840. virtual int get_input_port_count() const override;
  1841. virtual PortType get_input_port_type(int p_port) const override;
  1842. virtual String get_input_port_name(int p_port) const override;
  1843. virtual int get_output_port_count() const override;
  1844. virtual PortType get_output_port_type(int p_port) const override;
  1845. virtual String get_output_port_name(int p_port) const override;
  1846. virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
  1847. virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
  1848. virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1849. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1850. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1851. VisualShaderNodeTextureParameterTriplanar();
  1852. };
  1853. ///////////////////////////////////////
  1854. class VisualShaderNodeTexture2DArrayParameter : public VisualShaderNodeTextureParameter {
  1855. GDCLASS(VisualShaderNodeTexture2DArrayParameter, VisualShaderNodeTextureParameter);
  1856. public:
  1857. virtual String get_caption() const override;
  1858. virtual String get_output_port_name(int p_port) const override;
  1859. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1860. VisualShaderNodeTexture2DArrayParameter();
  1861. };
  1862. ///////////////////////////////////////
  1863. class VisualShaderNodeTexture3DParameter : public VisualShaderNodeTextureParameter {
  1864. GDCLASS(VisualShaderNodeTexture3DParameter, VisualShaderNodeTextureParameter);
  1865. public:
  1866. virtual String get_caption() const override;
  1867. virtual String get_output_port_name(int p_port) const override;
  1868. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1869. VisualShaderNodeTexture3DParameter();
  1870. };
  1871. ///////////////////////////////////////
  1872. class VisualShaderNodeCubemapParameter : public VisualShaderNodeTextureParameter {
  1873. GDCLASS(VisualShaderNodeCubemapParameter, VisualShaderNodeTextureParameter);
  1874. public:
  1875. virtual String get_caption() const override;
  1876. virtual String get_output_port_name(int p_port) const override;
  1877. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1878. VisualShaderNodeCubemapParameter();
  1879. };
  1880. ///////////////////////////////////////
  1881. /// IF
  1882. ///////////////////////////////////////
  1883. class VisualShaderNodeIf : public VisualShaderNode {
  1884. GDCLASS(VisualShaderNodeIf, VisualShaderNode);
  1885. public:
  1886. virtual String get_caption() const override;
  1887. virtual int get_input_port_count() const override;
  1888. virtual PortType get_input_port_type(int p_port) const override;
  1889. virtual String get_input_port_name(int p_port) const override;
  1890. virtual int get_output_port_count() const override;
  1891. virtual PortType get_output_port_type(int p_port) const override;
  1892. virtual String get_output_port_name(int p_port) const override;
  1893. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1894. virtual Category get_category() const override { return CATEGORY_CONDITIONAL; }
  1895. VisualShaderNodeIf();
  1896. };
  1897. ///////////////////////////////////////
  1898. /// SWITCH
  1899. ///////////////////////////////////////
  1900. class VisualShaderNodeSwitch : public VisualShaderNode {
  1901. GDCLASS(VisualShaderNodeSwitch, VisualShaderNode);
  1902. public:
  1903. enum OpType {
  1904. OP_TYPE_FLOAT,
  1905. OP_TYPE_INT,
  1906. OP_TYPE_UINT,
  1907. OP_TYPE_VECTOR_2D,
  1908. OP_TYPE_VECTOR_3D,
  1909. OP_TYPE_VECTOR_4D,
  1910. OP_TYPE_BOOLEAN,
  1911. OP_TYPE_TRANSFORM,
  1912. OP_TYPE_MAX,
  1913. };
  1914. protected:
  1915. OpType op_type = OP_TYPE_FLOAT;
  1916. static void _bind_methods();
  1917. public:
  1918. virtual String get_caption() const override;
  1919. virtual int get_input_port_count() const override;
  1920. virtual PortType get_input_port_type(int p_port) const override;
  1921. virtual String get_input_port_name(int p_port) const override;
  1922. virtual int get_output_port_count() const override;
  1923. virtual PortType get_output_port_type(int p_port) const override;
  1924. virtual String get_output_port_name(int p_port) const override;
  1925. void set_op_type(OpType p_op_type);
  1926. OpType get_op_type() const;
  1927. virtual Vector<StringName> get_editable_properties() const override;
  1928. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1929. virtual Category get_category() const override { return CATEGORY_CONDITIONAL; }
  1930. VisualShaderNodeSwitch();
  1931. };
  1932. VARIANT_ENUM_CAST(VisualShaderNodeSwitch::OpType)
  1933. ///////////////////////////////////////
  1934. /// FRESNEL
  1935. ///////////////////////////////////////
  1936. class VisualShaderNodeFresnel : public VisualShaderNode {
  1937. GDCLASS(VisualShaderNodeFresnel, VisualShaderNode);
  1938. public:
  1939. virtual String get_caption() const override;
  1940. virtual int get_input_port_count() const override;
  1941. virtual PortType get_input_port_type(int p_port) const override;
  1942. virtual String get_input_port_name(int p_port) const override;
  1943. virtual int get_output_port_count() const override;
  1944. virtual PortType get_output_port_type(int p_port) const override;
  1945. virtual String get_output_port_name(int p_port) const override;
  1946. virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
  1947. virtual bool is_generate_input_var(int p_port) const override;
  1948. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1949. VisualShaderNodeFresnel();
  1950. };
  1951. ///////////////////////////////////////
  1952. /// Is
  1953. ///////////////////////////////////////
  1954. class VisualShaderNodeIs : public VisualShaderNode {
  1955. GDCLASS(VisualShaderNodeIs, VisualShaderNode);
  1956. public:
  1957. enum Function {
  1958. FUNC_IS_INF,
  1959. FUNC_IS_NAN,
  1960. FUNC_MAX,
  1961. };
  1962. protected:
  1963. Function func = FUNC_IS_INF;
  1964. protected:
  1965. static void _bind_methods();
  1966. public:
  1967. virtual String get_caption() const override;
  1968. virtual int get_input_port_count() const override;
  1969. virtual PortType get_input_port_type(int p_port) const override;
  1970. virtual String get_input_port_name(int p_port) const override;
  1971. virtual int get_output_port_count() const override;
  1972. virtual PortType get_output_port_type(int p_port) const override;
  1973. virtual String get_output_port_name(int p_port) const override;
  1974. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1975. void set_function(Function p_func);
  1976. Function get_function() const;
  1977. virtual Vector<StringName> get_editable_properties() const override;
  1978. virtual Category get_category() const override { return CATEGORY_CONDITIONAL; }
  1979. VisualShaderNodeIs();
  1980. };
  1981. VARIANT_ENUM_CAST(VisualShaderNodeIs::Function)
  1982. ///////////////////////////////////////
  1983. /// Compare
  1984. ///////////////////////////////////////
  1985. class VisualShaderNodeCompare : public VisualShaderNode {
  1986. GDCLASS(VisualShaderNodeCompare, VisualShaderNode);
  1987. public:
  1988. enum ComparisonType {
  1989. CTYPE_SCALAR,
  1990. CTYPE_SCALAR_INT,
  1991. CTYPE_SCALAR_UINT,
  1992. CTYPE_VECTOR_2D,
  1993. CTYPE_VECTOR_3D,
  1994. CTYPE_VECTOR_4D,
  1995. CTYPE_BOOLEAN,
  1996. CTYPE_TRANSFORM,
  1997. CTYPE_MAX,
  1998. };
  1999. enum Function {
  2000. FUNC_EQUAL,
  2001. FUNC_NOT_EQUAL,
  2002. FUNC_GREATER_THAN,
  2003. FUNC_GREATER_THAN_EQUAL,
  2004. FUNC_LESS_THAN,
  2005. FUNC_LESS_THAN_EQUAL,
  2006. FUNC_MAX,
  2007. };
  2008. enum Condition {
  2009. COND_ALL,
  2010. COND_ANY,
  2011. COND_MAX,
  2012. };
  2013. protected:
  2014. ComparisonType comparison_type = CTYPE_SCALAR;
  2015. Function func = FUNC_EQUAL;
  2016. Condition condition = COND_ALL;
  2017. protected:
  2018. static void _bind_methods();
  2019. public:
  2020. virtual String get_caption() const override;
  2021. virtual int get_input_port_count() const override;
  2022. virtual PortType get_input_port_type(int p_port) const override;
  2023. virtual String get_input_port_name(int p_port) const override;
  2024. virtual int get_output_port_count() const override;
  2025. virtual PortType get_output_port_type(int p_port) const override;
  2026. virtual String get_output_port_name(int p_port) const override;
  2027. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  2028. void set_comparison_type(ComparisonType p_type);
  2029. ComparisonType get_comparison_type() const;
  2030. void set_function(Function p_func);
  2031. Function get_function() const;
  2032. void set_condition(Condition p_cond);
  2033. Condition get_condition() const;
  2034. virtual Vector<StringName> get_editable_properties() const override;
  2035. virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
  2036. virtual Category get_category() const override { return CATEGORY_CONDITIONAL; }
  2037. VisualShaderNodeCompare();
  2038. };
  2039. VARIANT_ENUM_CAST(VisualShaderNodeCompare::ComparisonType)
  2040. VARIANT_ENUM_CAST(VisualShaderNodeCompare::Function)
  2041. VARIANT_ENUM_CAST(VisualShaderNodeCompare::Condition)
  2042. class VisualShaderNodeMultiplyAdd : public VisualShaderNode {
  2043. GDCLASS(VisualShaderNodeMultiplyAdd, VisualShaderNode);
  2044. public:
  2045. enum OpType {
  2046. OP_TYPE_SCALAR,
  2047. OP_TYPE_VECTOR_2D,
  2048. OP_TYPE_VECTOR_3D,
  2049. OP_TYPE_VECTOR_4D,
  2050. OP_TYPE_MAX,
  2051. };
  2052. protected:
  2053. OpType op_type = OP_TYPE_SCALAR;
  2054. protected:
  2055. static void _bind_methods();
  2056. public:
  2057. virtual String get_caption() const override;
  2058. virtual int get_input_port_count() const override;
  2059. virtual PortType get_input_port_type(int p_port) const override;
  2060. virtual String get_input_port_name(int p_port) const override;
  2061. virtual int get_output_port_count() const override;
  2062. virtual PortType get_output_port_type(int p_port) const override;
  2063. virtual String get_output_port_name(int p_port) const override;
  2064. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  2065. void set_op_type(OpType p_op_type);
  2066. OpType get_op_type() const;
  2067. virtual Vector<StringName> get_editable_properties() const override;
  2068. virtual Category get_category() const override {
  2069. if (op_type == OP_TYPE_SCALAR) {
  2070. return CATEGORY_SCALAR;
  2071. } else {
  2072. return CATEGORY_VECTOR;
  2073. }
  2074. }
  2075. VisualShaderNodeMultiplyAdd();
  2076. };
  2077. VARIANT_ENUM_CAST(VisualShaderNodeMultiplyAdd::OpType)
  2078. class VisualShaderNodeBillboard : public VisualShaderNode {
  2079. GDCLASS(VisualShaderNodeBillboard, VisualShaderNode);
  2080. public:
  2081. enum BillboardType {
  2082. BILLBOARD_TYPE_DISABLED,
  2083. BILLBOARD_TYPE_ENABLED,
  2084. BILLBOARD_TYPE_FIXED_Y,
  2085. BILLBOARD_TYPE_PARTICLES,
  2086. BILLBOARD_TYPE_MAX,
  2087. };
  2088. protected:
  2089. BillboardType billboard_type = BILLBOARD_TYPE_ENABLED;
  2090. bool keep_scale = false;
  2091. protected:
  2092. static void _bind_methods();
  2093. public:
  2094. virtual String get_caption() const override;
  2095. virtual int get_input_port_count() const override;
  2096. virtual PortType get_input_port_type(int p_port) const override;
  2097. virtual String get_input_port_name(int p_port) const override;
  2098. virtual int get_output_port_count() const override;
  2099. virtual PortType get_output_port_type(int p_port) const override;
  2100. virtual String get_output_port_name(int p_port) const override;
  2101. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  2102. virtual bool is_show_prop_names() const override;
  2103. void set_billboard_type(BillboardType p_billboard_type);
  2104. BillboardType get_billboard_type() const;
  2105. void set_keep_scale_enabled(bool p_enabled);
  2106. bool is_keep_scale_enabled() const;
  2107. virtual Vector<StringName> get_editable_properties() const override;
  2108. virtual Category get_category() const override { return CATEGORY_UTILITY; }
  2109. VisualShaderNodeBillboard();
  2110. };
  2111. VARIANT_ENUM_CAST(VisualShaderNodeBillboard::BillboardType)
  2112. ///////////////////////////////////////
  2113. /// DistanceFade
  2114. ///////////////////////////////////////
  2115. class VisualShaderNodeDistanceFade : public VisualShaderNode {
  2116. GDCLASS(VisualShaderNodeDistanceFade, VisualShaderNode);
  2117. public:
  2118. virtual String get_caption() const override;
  2119. virtual int get_input_port_count() const override;
  2120. virtual PortType get_input_port_type(int p_port) const override;
  2121. virtual String get_input_port_name(int p_port) const override;
  2122. virtual int get_output_port_count() const override;
  2123. virtual PortType get_output_port_type(int p_port) const override;
  2124. virtual String get_output_port_name(int p_port) const override;
  2125. virtual bool has_output_port_preview(int p_port) const override;
  2126. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  2127. virtual Category get_category() const override { return CATEGORY_UTILITY; }
  2128. VisualShaderNodeDistanceFade();
  2129. };
  2130. class VisualShaderNodeProximityFade : public VisualShaderNode {
  2131. GDCLASS(VisualShaderNodeProximityFade, VisualShaderNode);
  2132. public:
  2133. virtual String get_caption() const override;
  2134. virtual int get_input_port_count() const override;
  2135. virtual PortType get_input_port_type(int p_port) const override;
  2136. virtual String get_input_port_name(int p_port) const override;
  2137. virtual int get_output_port_count() const override;
  2138. virtual PortType get_output_port_type(int p_port) const override;
  2139. virtual String get_output_port_name(int p_port) const override;
  2140. virtual bool has_output_port_preview(int p_port) const override;
  2141. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  2142. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  2143. virtual Category get_category() const override { return CATEGORY_UTILITY; }
  2144. VisualShaderNodeProximityFade();
  2145. };
  2146. class VisualShaderNodeRandomRange : public VisualShaderNode {
  2147. GDCLASS(VisualShaderNodeRandomRange, VisualShaderNode);
  2148. public:
  2149. virtual String get_caption() const override;
  2150. virtual int get_input_port_count() const override;
  2151. virtual PortType get_input_port_type(int p_port) const override;
  2152. virtual String get_input_port_name(int p_port) const override;
  2153. virtual int get_output_port_count() const override;
  2154. virtual PortType get_output_port_type(int p_port) const override;
  2155. virtual String get_output_port_name(int p_port) const override;
  2156. virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
  2157. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  2158. virtual Category get_category() const override { return CATEGORY_UTILITY; }
  2159. VisualShaderNodeRandomRange();
  2160. };
  2161. class VisualShaderNodeRemap : public VisualShaderNode {
  2162. GDCLASS(VisualShaderNodeRemap, VisualShaderNode);
  2163. public:
  2164. virtual String get_caption() const override;
  2165. virtual int get_input_port_count() const override;
  2166. virtual PortType get_input_port_type(int p_port) const override;
  2167. virtual String get_input_port_name(int p_port) const override;
  2168. virtual int get_output_port_count() const override;
  2169. virtual PortType get_output_port_type(int p_port) const override;
  2170. virtual String get_output_port_name(int p_port) const override;
  2171. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  2172. virtual Category get_category() const override { return CATEGORY_UTILITY; }
  2173. VisualShaderNodeRemap();
  2174. };
  2175. class VisualShaderNodeRotationByAxis : public VisualShaderNode {
  2176. GDCLASS(VisualShaderNodeRotationByAxis, VisualShaderNode);
  2177. public:
  2178. virtual String get_caption() const override;
  2179. virtual int get_input_port_count() const override;
  2180. virtual PortType get_input_port_type(int p_port) const override;
  2181. virtual String get_input_port_name(int p_port) const override;
  2182. virtual int get_output_port_count() const override;
  2183. virtual PortType get_output_port_type(int p_port) const override;
  2184. virtual String get_output_port_name(int p_port) const override;
  2185. virtual bool has_output_port_preview(int p_port) const override;
  2186. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  2187. virtual Category get_category() const override { return CATEGORY_UTILITY; }
  2188. VisualShaderNodeRotationByAxis();
  2189. };
  2190. #endif // VISUAL_SHADER_NODES_H