visual_server_canvas.cpp 45 KB

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  1. /*************************************************************************/
  2. /* visual_server_canvas.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "visual_server_canvas.h"
  31. #include "visual_server_globals.h"
  32. #include "visual_server_raster.h"
  33. #include "visual_server_viewport.h"
  34. void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights) {
  35. static const int z_range = VS::CANVAS_ITEM_Z_MAX - VS::CANVAS_ITEM_Z_MIN + 1;
  36. RasterizerCanvas::Item *z_list[z_range];
  37. RasterizerCanvas::Item *z_last_list[z_range];
  38. memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
  39. memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
  40. _render_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, NULL, NULL);
  41. for (int i = 0; i < z_range; i++) {
  42. if (!z_list[i])
  43. continue;
  44. VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_modulate, p_lights, p_transform);
  45. }
  46. }
  47. void _collect_ysort_children(VisualServerCanvas::Item *p_canvas_item, Transform2D p_transform, VisualServerCanvas::Item **r_items, int &r_index) {
  48. int child_item_count = p_canvas_item->child_items.size();
  49. VisualServerCanvas::Item **child_items = p_canvas_item->child_items.ptrw();
  50. for (int i = 0; i < child_item_count; i++) {
  51. if (child_items[i]->visible) {
  52. if (r_items) {
  53. r_items[r_index] = child_items[i];
  54. child_items[i]->ysort_xform = p_transform;
  55. child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.elements[2]);
  56. }
  57. r_index++;
  58. if (child_items[i]->sort_y)
  59. _collect_ysort_children(child_items[i], p_transform * child_items[i]->xform, r_items, r_index);
  60. }
  61. }
  62. }
  63. void _mark_ysort_dirty(VisualServerCanvas::Item *ysort_owner, RID_Owner<VisualServerCanvas::Item> &canvas_item_owner) {
  64. while (ysort_owner && ysort_owner->sort_y) {
  65. ysort_owner->ysort_children_count = -1;
  66. ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : NULL;
  67. }
  68. }
  69. void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner) {
  70. Item *ci = p_canvas_item;
  71. if (!ci->visible)
  72. return;
  73. if (ci->children_order_dirty) {
  74. ci->child_items.sort_custom<ItemIndexSort>();
  75. ci->children_order_dirty = false;
  76. }
  77. Rect2 rect = ci->get_rect();
  78. Transform2D xform = p_transform * ci->xform;
  79. Rect2 global_rect = xform.xform(rect);
  80. global_rect.position += p_clip_rect.position;
  81. if (ci->use_parent_material && p_material_owner)
  82. ci->material_owner = p_material_owner;
  83. else {
  84. p_material_owner = ci;
  85. ci->material_owner = NULL;
  86. }
  87. Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
  88. if (modulate.a < 0.007)
  89. return;
  90. int child_item_count = ci->child_items.size();
  91. Item **child_items = ci->child_items.ptrw();
  92. if (ci->clip) {
  93. if (p_canvas_clip != NULL) {
  94. ci->final_clip_rect = p_canvas_clip->final_clip_rect.clip(global_rect);
  95. } else {
  96. ci->final_clip_rect = global_rect;
  97. }
  98. ci->final_clip_owner = ci;
  99. } else {
  100. ci->final_clip_owner = p_canvas_clip;
  101. }
  102. if (ci->sort_y) {
  103. if (ci->ysort_children_count == -1) {
  104. ci->ysort_children_count = 0;
  105. _collect_ysort_children(ci, Transform2D(), NULL, ci->ysort_children_count);
  106. }
  107. child_item_count = ci->ysort_children_count;
  108. child_items = (Item **)alloca(child_item_count * sizeof(Item *));
  109. int i = 0;
  110. _collect_ysort_children(ci, Transform2D(), child_items, i);
  111. SortArray<Item *, ItemPtrSort> sorter;
  112. sorter.sort(child_items, child_item_count);
  113. }
  114. if (ci->z_relative)
  115. p_z = CLAMP(p_z + ci->z_index, VS::CANVAS_ITEM_Z_MIN, VS::CANVAS_ITEM_Z_MAX);
  116. else
  117. p_z = ci->z_index;
  118. for (int i = 0; i < child_item_count; i++) {
  119. if (!child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y))
  120. continue;
  121. if (ci->sort_y) {
  122. _render_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
  123. } else {
  124. _render_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
  125. }
  126. }
  127. if (ci->copy_back_buffer) {
  128. ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).clip(p_clip_rect);
  129. }
  130. if (ci->update_when_visible) {
  131. VisualServerRaster::redraw_request();
  132. }
  133. if ((!ci->commands.empty() && p_clip_rect.intersects(global_rect)) || ci->vp_render || ci->copy_back_buffer) {
  134. //something to draw?
  135. ci->final_transform = xform;
  136. ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);
  137. ci->global_rect_cache = global_rect;
  138. ci->global_rect_cache.position -= p_clip_rect.position;
  139. ci->light_masked = false;
  140. int zidx = p_z - VS::CANVAS_ITEM_Z_MIN;
  141. if (z_last_list[zidx]) {
  142. z_last_list[zidx]->next = ci;
  143. z_last_list[zidx] = ci;
  144. } else {
  145. z_list[zidx] = ci;
  146. z_last_list[zidx] = ci;
  147. }
  148. ci->next = NULL;
  149. }
  150. for (int i = 0; i < child_item_count; i++) {
  151. if (child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y))
  152. continue;
  153. if (ci->sort_y) {
  154. _render_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
  155. } else {
  156. _render_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
  157. }
  158. }
  159. }
  160. void VisualServerCanvas::_light_mask_canvas_items(int p_z, RasterizerCanvas::Item *p_canvas_item, RasterizerCanvas::Light *p_masked_lights) {
  161. if (!p_masked_lights)
  162. return;
  163. RasterizerCanvas::Item *ci = p_canvas_item;
  164. while (ci) {
  165. RasterizerCanvas::Light *light = p_masked_lights;
  166. while (light) {
  167. if (ci->light_mask & light->item_mask && p_z >= light->z_min && p_z <= light->z_max && ci->global_rect_cache.intersects_transformed(light->xform_cache, light->rect_cache)) {
  168. ci->light_masked = true;
  169. }
  170. light = light->mask_next_ptr;
  171. }
  172. ci = ci->next;
  173. }
  174. }
  175. void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights, const Rect2 &p_clip_rect) {
  176. VSG::canvas_render->canvas_begin();
  177. if (p_canvas->children_order_dirty) {
  178. p_canvas->child_items.sort();
  179. p_canvas->children_order_dirty = false;
  180. }
  181. int l = p_canvas->child_items.size();
  182. Canvas::ChildItem *ci = p_canvas->child_items.ptrw();
  183. bool has_mirror = false;
  184. for (int i = 0; i < l; i++) {
  185. if (ci[i].mirror.x || ci[i].mirror.y) {
  186. has_mirror = true;
  187. break;
  188. }
  189. }
  190. if (!has_mirror) {
  191. static const int z_range = VS::CANVAS_ITEM_Z_MAX - VS::CANVAS_ITEM_Z_MIN + 1;
  192. RasterizerCanvas::Item *z_list[z_range];
  193. RasterizerCanvas::Item *z_last_list[z_range];
  194. memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
  195. memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
  196. for (int i = 0; i < l; i++) {
  197. _render_canvas_item(ci[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, NULL, NULL);
  198. }
  199. for (int i = 0; i < z_range; i++) {
  200. if (!z_list[i])
  201. continue;
  202. if (p_masked_lights) {
  203. _light_mask_canvas_items(VS::CANVAS_ITEM_Z_MIN + i, z_list[i], p_masked_lights);
  204. }
  205. VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_canvas->modulate, p_lights, p_transform);
  206. }
  207. } else {
  208. for (int i = 0; i < l; i++) {
  209. const Canvas::ChildItem &ci2 = p_canvas->child_items[i];
  210. _render_canvas_item_tree(ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights);
  211. //mirroring (useful for scrolling backgrounds)
  212. if (ci2.mirror.x != 0) {
  213. Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci2.mirror.x, 0));
  214. _render_canvas_item_tree(ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
  215. }
  216. if (ci2.mirror.y != 0) {
  217. Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci2.mirror.y));
  218. _render_canvas_item_tree(ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
  219. }
  220. if (ci2.mirror.y != 0 && ci2.mirror.x != 0) {
  221. Transform2D xform2 = p_transform * Transform2D(0, ci2.mirror);
  222. _render_canvas_item_tree(ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
  223. }
  224. }
  225. }
  226. VSG::canvas_render->canvas_end();
  227. }
  228. RID VisualServerCanvas::canvas_create() {
  229. Canvas *canvas = memnew(Canvas);
  230. ERR_FAIL_COND_V(!canvas, RID());
  231. RID rid = canvas_owner.make_rid(canvas);
  232. return rid;
  233. }
  234. void VisualServerCanvas::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
  235. Canvas *canvas = canvas_owner.getornull(p_canvas);
  236. ERR_FAIL_COND(!canvas);
  237. Item *canvas_item = canvas_item_owner.getornull(p_item);
  238. ERR_FAIL_COND(!canvas_item);
  239. int idx = canvas->find_item(canvas_item);
  240. ERR_FAIL_COND(idx == -1);
  241. canvas->child_items.write[idx].mirror = p_mirroring;
  242. }
  243. void VisualServerCanvas::canvas_set_modulate(RID p_canvas, const Color &p_color) {
  244. Canvas *canvas = canvas_owner.get(p_canvas);
  245. ERR_FAIL_COND(!canvas);
  246. canvas->modulate = p_color;
  247. }
  248. void VisualServerCanvas::canvas_set_disable_scale(bool p_disable) {
  249. disable_scale = p_disable;
  250. }
  251. void VisualServerCanvas::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) {
  252. Canvas *canvas = canvas_owner.get(p_canvas);
  253. ERR_FAIL_COND(!canvas);
  254. canvas->parent = p_parent;
  255. canvas->parent_scale = p_scale;
  256. }
  257. RID VisualServerCanvas::canvas_item_create() {
  258. Item *canvas_item = memnew(Item);
  259. ERR_FAIL_COND_V(!canvas_item, RID());
  260. return canvas_item_owner.make_rid(canvas_item);
  261. }
  262. void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) {
  263. Item *canvas_item = canvas_item_owner.getornull(p_item);
  264. ERR_FAIL_COND(!canvas_item);
  265. if (canvas_item->parent.is_valid()) {
  266. if (canvas_owner.owns(canvas_item->parent)) {
  267. Canvas *canvas = canvas_owner.get(canvas_item->parent);
  268. canvas->erase_item(canvas_item);
  269. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  270. Item *item_owner = canvas_item_owner.get(canvas_item->parent);
  271. item_owner->child_items.erase(canvas_item);
  272. _mark_ysort_dirty(item_owner, canvas_item_owner);
  273. }
  274. canvas_item->parent = RID();
  275. }
  276. if (p_parent.is_valid()) {
  277. if (canvas_owner.owns(p_parent)) {
  278. Canvas *canvas = canvas_owner.get(p_parent);
  279. Canvas::ChildItem ci;
  280. ci.item = canvas_item;
  281. canvas->child_items.push_back(ci);
  282. canvas->children_order_dirty = true;
  283. } else if (canvas_item_owner.owns(p_parent)) {
  284. Item *item_owner = canvas_item_owner.get(p_parent);
  285. item_owner->child_items.push_back(canvas_item);
  286. item_owner->children_order_dirty = true;
  287. _mark_ysort_dirty(item_owner, canvas_item_owner);
  288. } else {
  289. ERR_EXPLAIN("Invalid parent");
  290. ERR_FAIL();
  291. }
  292. }
  293. canvas_item->parent = p_parent;
  294. }
  295. void VisualServerCanvas::canvas_item_set_visible(RID p_item, bool p_visible) {
  296. Item *canvas_item = canvas_item_owner.getornull(p_item);
  297. ERR_FAIL_COND(!canvas_item);
  298. canvas_item->visible = p_visible;
  299. if (canvas_item->parent.is_valid() && canvas_item_owner.owns(canvas_item->parent)) {
  300. _mark_ysort_dirty(canvas_item_owner.get(canvas_item->parent), canvas_item_owner);
  301. }
  302. }
  303. void VisualServerCanvas::canvas_item_set_light_mask(RID p_item, int p_mask) {
  304. Item *canvas_item = canvas_item_owner.getornull(p_item);
  305. ERR_FAIL_COND(!canvas_item);
  306. canvas_item->light_mask = p_mask;
  307. }
  308. void VisualServerCanvas::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
  309. Item *canvas_item = canvas_item_owner.getornull(p_item);
  310. ERR_FAIL_COND(!canvas_item);
  311. canvas_item->xform = p_transform;
  312. }
  313. void VisualServerCanvas::canvas_item_set_clip(RID p_item, bool p_clip) {
  314. Item *canvas_item = canvas_item_owner.getornull(p_item);
  315. ERR_FAIL_COND(!canvas_item);
  316. canvas_item->clip = p_clip;
  317. }
  318. void VisualServerCanvas::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
  319. Item *canvas_item = canvas_item_owner.getornull(p_item);
  320. ERR_FAIL_COND(!canvas_item);
  321. canvas_item->distance_field = p_enable;
  322. }
  323. void VisualServerCanvas::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
  324. Item *canvas_item = canvas_item_owner.getornull(p_item);
  325. ERR_FAIL_COND(!canvas_item);
  326. canvas_item->custom_rect = p_custom_rect;
  327. canvas_item->rect = p_rect;
  328. }
  329. void VisualServerCanvas::canvas_item_set_modulate(RID p_item, const Color &p_color) {
  330. Item *canvas_item = canvas_item_owner.getornull(p_item);
  331. ERR_FAIL_COND(!canvas_item);
  332. canvas_item->modulate = p_color;
  333. }
  334. void VisualServerCanvas::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
  335. Item *canvas_item = canvas_item_owner.getornull(p_item);
  336. ERR_FAIL_COND(!canvas_item);
  337. canvas_item->self_modulate = p_color;
  338. }
  339. void VisualServerCanvas::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
  340. Item *canvas_item = canvas_item_owner.getornull(p_item);
  341. ERR_FAIL_COND(!canvas_item);
  342. canvas_item->behind = p_enable;
  343. }
  344. void VisualServerCanvas::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
  345. Item *canvas_item = canvas_item_owner.getornull(p_item);
  346. ERR_FAIL_COND(!canvas_item);
  347. canvas_item->update_when_visible = p_update;
  348. }
  349. void VisualServerCanvas::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) {
  350. Item *canvas_item = canvas_item_owner.getornull(p_item);
  351. ERR_FAIL_COND(!canvas_item);
  352. Item::CommandLine *line = memnew(Item::CommandLine);
  353. ERR_FAIL_COND(!line);
  354. line->color = p_color;
  355. line->from = p_from;
  356. line->to = p_to;
  357. line->width = p_width;
  358. line->antialiased = p_antialiased;
  359. canvas_item->rect_dirty = true;
  360. canvas_item->commands.push_back(line);
  361. }
  362. void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
  363. ERR_FAIL_COND(p_points.size() < 2);
  364. Item *canvas_item = canvas_item_owner.getornull(p_item);
  365. ERR_FAIL_COND(!canvas_item);
  366. Item::CommandPolyLine *pline = memnew(Item::CommandPolyLine);
  367. ERR_FAIL_COND(!pline);
  368. pline->antialiased = p_antialiased;
  369. pline->multiline = false;
  370. if (p_width <= 1) {
  371. pline->lines = p_points;
  372. pline->line_colors = p_colors;
  373. if (pline->line_colors.size() == 0) {
  374. pline->line_colors.push_back(Color(1, 1, 1, 1));
  375. } else if (pline->line_colors.size() > 1 && pline->line_colors.size() != pline->lines.size()) {
  376. pline->line_colors.resize(1);
  377. }
  378. } else {
  379. //make a trianglestrip for drawing the line...
  380. Vector2 prev_t;
  381. pline->triangles.resize(p_points.size() * 2);
  382. if (p_antialiased) {
  383. pline->lines.resize(p_points.size() * 2);
  384. }
  385. if (p_colors.size() == 0) {
  386. pline->triangle_colors.push_back(Color(1, 1, 1, 1));
  387. if (p_antialiased) {
  388. pline->line_colors.push_back(Color(1, 1, 1, 1));
  389. }
  390. } else if (p_colors.size() == 1) {
  391. pline->triangle_colors = p_colors;
  392. pline->line_colors = p_colors;
  393. } else {
  394. if (p_colors.size() != p_points.size()) {
  395. pline->triangle_colors.push_back(p_colors[0]);
  396. pline->line_colors.push_back(p_colors[0]);
  397. } else {
  398. pline->triangle_colors.resize(pline->triangles.size());
  399. pline->line_colors.resize(pline->lines.size());
  400. }
  401. }
  402. for (int i = 0; i < p_points.size(); i++) {
  403. Vector2 t;
  404. if (i == p_points.size() - 1) {
  405. t = prev_t;
  406. } else {
  407. t = (p_points[i + 1] - p_points[i]).normalized().tangent();
  408. if (i == 0) {
  409. prev_t = t;
  410. }
  411. }
  412. Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
  413. if (p_antialiased) {
  414. pline->lines.write[i] = p_points[i] + tangent;
  415. pline->lines.write[p_points.size() * 2 - i - 1] = p_points[i] - tangent;
  416. if (pline->line_colors.size() > 1) {
  417. pline->line_colors.write[i] = p_colors[i];
  418. pline->line_colors.write[p_points.size() * 2 - i - 1] = p_colors[i];
  419. }
  420. }
  421. pline->triangles.write[i * 2 + 0] = p_points[i] + tangent;
  422. pline->triangles.write[i * 2 + 1] = p_points[i] - tangent;
  423. if (pline->triangle_colors.size() > 1) {
  424. pline->triangle_colors.write[i * 2 + 0] = p_colors[i];
  425. pline->triangle_colors.write[i * 2 + 1] = p_colors[i];
  426. }
  427. prev_t = t;
  428. }
  429. }
  430. canvas_item->rect_dirty = true;
  431. canvas_item->commands.push_back(pline);
  432. }
  433. void VisualServerCanvas::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
  434. ERR_FAIL_COND(p_points.size() < 2);
  435. Item *canvas_item = canvas_item_owner.getornull(p_item);
  436. ERR_FAIL_COND(!canvas_item);
  437. Item::CommandPolyLine *pline = memnew(Item::CommandPolyLine);
  438. ERR_FAIL_COND(!pline);
  439. pline->antialiased = false; //todo
  440. pline->multiline = true;
  441. pline->lines = p_points;
  442. pline->line_colors = p_colors;
  443. if (pline->line_colors.size() == 0) {
  444. pline->line_colors.push_back(Color(1, 1, 1, 1));
  445. } else if (pline->line_colors.size() > 1 && pline->line_colors.size() != pline->lines.size()) {
  446. pline->line_colors.resize(1);
  447. }
  448. canvas_item->rect_dirty = true;
  449. canvas_item->commands.push_back(pline);
  450. }
  451. void VisualServerCanvas::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
  452. Item *canvas_item = canvas_item_owner.getornull(p_item);
  453. ERR_FAIL_COND(!canvas_item);
  454. Item::CommandRect *rect = memnew(Item::CommandRect);
  455. ERR_FAIL_COND(!rect);
  456. rect->modulate = p_color;
  457. rect->rect = p_rect;
  458. canvas_item->rect_dirty = true;
  459. canvas_item->commands.push_back(rect);
  460. }
  461. void VisualServerCanvas::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
  462. Item *canvas_item = canvas_item_owner.getornull(p_item);
  463. ERR_FAIL_COND(!canvas_item);
  464. Item::CommandCircle *circle = memnew(Item::CommandCircle);
  465. ERR_FAIL_COND(!circle);
  466. circle->color = p_color;
  467. circle->pos = p_pos;
  468. circle->radius = p_radius;
  469. canvas_item->commands.push_back(circle);
  470. }
  471. void VisualServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose, RID p_normal_map) {
  472. Item *canvas_item = canvas_item_owner.getornull(p_item);
  473. ERR_FAIL_COND(!canvas_item);
  474. Item::CommandRect *rect = memnew(Item::CommandRect);
  475. ERR_FAIL_COND(!rect);
  476. rect->modulate = p_modulate;
  477. rect->rect = p_rect;
  478. rect->flags = 0;
  479. if (p_tile) {
  480. rect->flags |= RasterizerCanvas::CANVAS_RECT_TILE;
  481. rect->flags |= RasterizerCanvas::CANVAS_RECT_REGION;
  482. rect->source = Rect2(0, 0, fabsf(p_rect.size.width), fabsf(p_rect.size.height));
  483. }
  484. if (p_rect.size.x < 0) {
  485. rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_H;
  486. rect->rect.size.x = -rect->rect.size.x;
  487. }
  488. if (p_rect.size.y < 0) {
  489. rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_V;
  490. rect->rect.size.y = -rect->rect.size.y;
  491. }
  492. if (p_transpose) {
  493. rect->flags |= RasterizerCanvas::CANVAS_RECT_TRANSPOSE;
  494. SWAP(rect->rect.size.x, rect->rect.size.y);
  495. }
  496. rect->texture = p_texture;
  497. rect->normal_map = p_normal_map;
  498. canvas_item->rect_dirty = true;
  499. canvas_item->commands.push_back(rect);
  500. }
  501. void VisualServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, RID p_normal_map, bool p_clip_uv) {
  502. Item *canvas_item = canvas_item_owner.getornull(p_item);
  503. ERR_FAIL_COND(!canvas_item);
  504. Item::CommandRect *rect = memnew(Item::CommandRect);
  505. ERR_FAIL_COND(!rect);
  506. rect->modulate = p_modulate;
  507. rect->rect = p_rect;
  508. rect->texture = p_texture;
  509. rect->normal_map = p_normal_map;
  510. rect->source = p_src_rect;
  511. rect->flags = RasterizerCanvas::CANVAS_RECT_REGION;
  512. if (p_rect.size.x < 0) {
  513. rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_H;
  514. rect->rect.size.x = -rect->rect.size.x;
  515. }
  516. if (p_rect.size.y < 0) {
  517. rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_V;
  518. rect->rect.size.y = -rect->rect.size.y;
  519. }
  520. if (p_transpose) {
  521. rect->flags |= RasterizerCanvas::CANVAS_RECT_TRANSPOSE;
  522. SWAP(rect->rect.size.x, rect->rect.size.y);
  523. }
  524. if (p_clip_uv) {
  525. rect->flags |= RasterizerCanvas::CANVAS_RECT_CLIP_UV;
  526. }
  527. canvas_item->rect_dirty = true;
  528. canvas_item->commands.push_back(rect);
  529. }
  530. void VisualServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode, VS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate, RID p_normal_map) {
  531. Item *canvas_item = canvas_item_owner.getornull(p_item);
  532. ERR_FAIL_COND(!canvas_item);
  533. Item::CommandNinePatch *style = memnew(Item::CommandNinePatch);
  534. ERR_FAIL_COND(!style);
  535. style->texture = p_texture;
  536. style->normal_map = p_normal_map;
  537. style->rect = p_rect;
  538. style->source = p_source;
  539. style->draw_center = p_draw_center;
  540. style->color = p_modulate;
  541. style->margin[MARGIN_LEFT] = p_topleft.x;
  542. style->margin[MARGIN_TOP] = p_topleft.y;
  543. style->margin[MARGIN_RIGHT] = p_bottomright.x;
  544. style->margin[MARGIN_BOTTOM] = p_bottomright.y;
  545. style->axis_x = p_x_axis_mode;
  546. style->axis_y = p_y_axis_mode;
  547. canvas_item->rect_dirty = true;
  548. canvas_item->commands.push_back(style);
  549. }
  550. void VisualServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width, RID p_normal_map) {
  551. Item *canvas_item = canvas_item_owner.getornull(p_item);
  552. ERR_FAIL_COND(!canvas_item);
  553. Item::CommandPrimitive *prim = memnew(Item::CommandPrimitive);
  554. ERR_FAIL_COND(!prim);
  555. prim->texture = p_texture;
  556. prim->normal_map = p_normal_map;
  557. prim->points = p_points;
  558. prim->uvs = p_uvs;
  559. prim->colors = p_colors;
  560. prim->width = p_width;
  561. canvas_item->rect_dirty = true;
  562. canvas_item->commands.push_back(prim);
  563. }
  564. void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, RID p_normal_map, bool p_antialiased) {
  565. Item *canvas_item = canvas_item_owner.getornull(p_item);
  566. ERR_FAIL_COND(!canvas_item);
  567. #ifdef DEBUG_ENABLED
  568. int pointcount = p_points.size();
  569. ERR_FAIL_COND(pointcount < 3);
  570. int color_size = p_colors.size();
  571. int uv_size = p_uvs.size();
  572. ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
  573. ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));
  574. #endif
  575. Vector<int> indices = Geometry::triangulate_polygon(p_points);
  576. if (indices.empty()) {
  577. ERR_EXPLAIN("Bad Polygon!");
  578. ERR_FAIL();
  579. }
  580. Item::CommandPolygon *polygon = memnew(Item::CommandPolygon);
  581. ERR_FAIL_COND(!polygon);
  582. polygon->texture = p_texture;
  583. polygon->normal_map = p_normal_map;
  584. polygon->points = p_points;
  585. polygon->uvs = p_uvs;
  586. polygon->colors = p_colors;
  587. polygon->indices = indices;
  588. polygon->count = indices.size();
  589. polygon->antialiased = p_antialiased;
  590. canvas_item->rect_dirty = true;
  591. canvas_item->commands.push_back(polygon);
  592. }
  593. void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count, RID p_normal_map) {
  594. Item *canvas_item = canvas_item_owner.getornull(p_item);
  595. ERR_FAIL_COND(!canvas_item);
  596. int vertex_count = p_points.size();
  597. ERR_FAIL_COND(vertex_count == 0);
  598. ERR_FAIL_COND(!p_colors.empty() && p_colors.size() != vertex_count && p_colors.size() != 1);
  599. ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size() != vertex_count);
  600. ERR_FAIL_COND(!p_bones.empty() && p_bones.size() != vertex_count * 4);
  601. ERR_FAIL_COND(!p_weights.empty() && p_weights.size() != vertex_count * 4);
  602. Vector<int> indices = p_indices;
  603. int count = p_count * 3;
  604. if (indices.empty()) {
  605. ERR_FAIL_COND(vertex_count % 3 != 0);
  606. if (p_count == -1)
  607. count = vertex_count;
  608. } else {
  609. ERR_FAIL_COND(indices.size() % 3 != 0);
  610. if (p_count == -1)
  611. count = indices.size();
  612. }
  613. Item::CommandPolygon *polygon = memnew(Item::CommandPolygon);
  614. ERR_FAIL_COND(!polygon);
  615. polygon->texture = p_texture;
  616. polygon->normal_map = p_normal_map;
  617. polygon->points = p_points;
  618. polygon->uvs = p_uvs;
  619. polygon->colors = p_colors;
  620. polygon->bones = p_bones;
  621. polygon->weights = p_weights;
  622. polygon->indices = indices;
  623. polygon->count = count;
  624. polygon->antialiased = false;
  625. canvas_item->rect_dirty = true;
  626. canvas_item->commands.push_back(polygon);
  627. }
  628. void VisualServerCanvas::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
  629. Item *canvas_item = canvas_item_owner.getornull(p_item);
  630. ERR_FAIL_COND(!canvas_item);
  631. Item::CommandTransform *tr = memnew(Item::CommandTransform);
  632. ERR_FAIL_COND(!tr);
  633. tr->xform = p_transform;
  634. canvas_item->commands.push_back(tr);
  635. }
  636. void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture, RID p_normal_map) {
  637. Item *canvas_item = canvas_item_owner.getornull(p_item);
  638. ERR_FAIL_COND(!canvas_item);
  639. Item::CommandMesh *m = memnew(Item::CommandMesh);
  640. ERR_FAIL_COND(!m);
  641. m->mesh = p_mesh;
  642. m->texture = p_texture;
  643. m->normal_map = p_normal_map;
  644. m->transform = p_transform;
  645. m->modulate = p_modulate;
  646. canvas_item->commands.push_back(m);
  647. }
  648. void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal) {
  649. Item *canvas_item = canvas_item_owner.getornull(p_item);
  650. ERR_FAIL_COND(!canvas_item);
  651. Item::CommandParticles *part = memnew(Item::CommandParticles);
  652. ERR_FAIL_COND(!part);
  653. part->particles = p_particles;
  654. part->texture = p_texture;
  655. part->normal_map = p_normal;
  656. //take the chance and request processing for them, at least once until they become visible again
  657. VSG::storage->particles_request_process(p_particles);
  658. canvas_item->rect_dirty = true;
  659. canvas_item->commands.push_back(part);
  660. }
  661. void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture, RID p_normal_map) {
  662. Item *canvas_item = canvas_item_owner.getornull(p_item);
  663. ERR_FAIL_COND(!canvas_item);
  664. Item::CommandMultiMesh *mm = memnew(Item::CommandMultiMesh);
  665. ERR_FAIL_COND(!mm);
  666. mm->multimesh = p_mesh;
  667. mm->texture = p_texture;
  668. mm->normal_map = p_normal_map;
  669. canvas_item->rect_dirty = true;
  670. canvas_item->commands.push_back(mm);
  671. }
  672. void VisualServerCanvas::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
  673. Item *canvas_item = canvas_item_owner.getornull(p_item);
  674. ERR_FAIL_COND(!canvas_item);
  675. Item::CommandClipIgnore *ci = memnew(Item::CommandClipIgnore);
  676. ERR_FAIL_COND(!ci);
  677. ci->ignore = p_ignore;
  678. canvas_item->commands.push_back(ci);
  679. }
  680. void VisualServerCanvas::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
  681. Item *canvas_item = canvas_item_owner.getornull(p_item);
  682. ERR_FAIL_COND(!canvas_item);
  683. canvas_item->sort_y = p_enable;
  684. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  685. }
  686. void VisualServerCanvas::canvas_item_set_z_index(RID p_item, int p_z) {
  687. ERR_FAIL_COND(p_z < VS::CANVAS_ITEM_Z_MIN || p_z > VS::CANVAS_ITEM_Z_MAX);
  688. Item *canvas_item = canvas_item_owner.getornull(p_item);
  689. ERR_FAIL_COND(!canvas_item);
  690. canvas_item->z_index = p_z;
  691. }
  692. void VisualServerCanvas::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
  693. Item *canvas_item = canvas_item_owner.getornull(p_item);
  694. ERR_FAIL_COND(!canvas_item);
  695. canvas_item->z_relative = p_enable;
  696. }
  697. void VisualServerCanvas::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
  698. Item *canvas_item = canvas_item_owner.getornull(p_item);
  699. ERR_FAIL_COND(!canvas_item);
  700. canvas_item->skeleton = p_skeleton;
  701. }
  702. void VisualServerCanvas::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
  703. Item *canvas_item = canvas_item_owner.getornull(p_item);
  704. ERR_FAIL_COND(!canvas_item);
  705. if (bool(canvas_item->copy_back_buffer != NULL) != p_enable) {
  706. if (p_enable) {
  707. canvas_item->copy_back_buffer = memnew(RasterizerCanvas::Item::CopyBackBuffer);
  708. } else {
  709. memdelete(canvas_item->copy_back_buffer);
  710. canvas_item->copy_back_buffer = NULL;
  711. }
  712. }
  713. if (p_enable) {
  714. canvas_item->copy_back_buffer->rect = p_rect;
  715. canvas_item->copy_back_buffer->full = p_rect == Rect2();
  716. }
  717. }
  718. void VisualServerCanvas::canvas_item_clear(RID p_item) {
  719. Item *canvas_item = canvas_item_owner.getornull(p_item);
  720. ERR_FAIL_COND(!canvas_item);
  721. canvas_item->clear();
  722. }
  723. void VisualServerCanvas::canvas_item_set_draw_index(RID p_item, int p_index) {
  724. Item *canvas_item = canvas_item_owner.getornull(p_item);
  725. ERR_FAIL_COND(!canvas_item);
  726. canvas_item->index = p_index;
  727. if (canvas_item_owner.owns(canvas_item->parent)) {
  728. Item *canvas_item_parent = canvas_item_owner.getornull(canvas_item->parent);
  729. canvas_item_parent->children_order_dirty = true;
  730. return;
  731. }
  732. Canvas *canvas = canvas_owner.getornull(canvas_item->parent);
  733. if (canvas) {
  734. canvas->children_order_dirty = true;
  735. return;
  736. }
  737. }
  738. void VisualServerCanvas::canvas_item_set_material(RID p_item, RID p_material) {
  739. Item *canvas_item = canvas_item_owner.get(p_item);
  740. ERR_FAIL_COND(!canvas_item);
  741. canvas_item->material = p_material;
  742. }
  743. void VisualServerCanvas::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
  744. Item *canvas_item = canvas_item_owner.get(p_item);
  745. ERR_FAIL_COND(!canvas_item);
  746. canvas_item->use_parent_material = p_enable;
  747. }
  748. RID VisualServerCanvas::canvas_light_create() {
  749. RasterizerCanvas::Light *clight = memnew(RasterizerCanvas::Light);
  750. clight->light_internal = VSG::canvas_render->light_internal_create();
  751. return canvas_light_owner.make_rid(clight);
  752. }
  753. void VisualServerCanvas::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
  754. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  755. ERR_FAIL_COND(!clight);
  756. if (clight->canvas.is_valid()) {
  757. Canvas *canvas = canvas_owner.getornull(clight->canvas);
  758. canvas->lights.erase(clight);
  759. }
  760. if (!canvas_owner.owns(p_canvas))
  761. p_canvas = RID();
  762. clight->canvas = p_canvas;
  763. if (clight->canvas.is_valid()) {
  764. Canvas *canvas = canvas_owner.get(clight->canvas);
  765. canvas->lights.insert(clight);
  766. }
  767. }
  768. void VisualServerCanvas::canvas_light_set_enabled(RID p_light, bool p_enabled) {
  769. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  770. ERR_FAIL_COND(!clight);
  771. clight->enabled = p_enabled;
  772. }
  773. void VisualServerCanvas::canvas_light_set_scale(RID p_light, float p_scale) {
  774. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  775. ERR_FAIL_COND(!clight);
  776. clight->scale = p_scale;
  777. }
  778. void VisualServerCanvas::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {
  779. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  780. ERR_FAIL_COND(!clight);
  781. clight->xform = p_transform;
  782. }
  783. void VisualServerCanvas::canvas_light_set_texture(RID p_light, RID p_texture) {
  784. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  785. ERR_FAIL_COND(!clight);
  786. clight->texture = p_texture;
  787. }
  788. void VisualServerCanvas::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
  789. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  790. ERR_FAIL_COND(!clight);
  791. clight->texture_offset = p_offset;
  792. }
  793. void VisualServerCanvas::canvas_light_set_color(RID p_light, const Color &p_color) {
  794. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  795. ERR_FAIL_COND(!clight);
  796. clight->color = p_color;
  797. }
  798. void VisualServerCanvas::canvas_light_set_height(RID p_light, float p_height) {
  799. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  800. ERR_FAIL_COND(!clight);
  801. clight->height = p_height;
  802. }
  803. void VisualServerCanvas::canvas_light_set_energy(RID p_light, float p_energy) {
  804. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  805. ERR_FAIL_COND(!clight);
  806. clight->energy = p_energy;
  807. }
  808. void VisualServerCanvas::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
  809. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  810. ERR_FAIL_COND(!clight);
  811. clight->z_min = p_min_z;
  812. clight->z_max = p_max_z;
  813. }
  814. void VisualServerCanvas::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
  815. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  816. ERR_FAIL_COND(!clight);
  817. clight->layer_max = p_max_layer;
  818. clight->layer_min = p_min_layer;
  819. }
  820. void VisualServerCanvas::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {
  821. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  822. ERR_FAIL_COND(!clight);
  823. clight->item_mask = p_mask;
  824. }
  825. void VisualServerCanvas::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {
  826. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  827. ERR_FAIL_COND(!clight);
  828. clight->item_shadow_mask = p_mask;
  829. }
  830. void VisualServerCanvas::canvas_light_set_mode(RID p_light, VS::CanvasLightMode p_mode) {
  831. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  832. ERR_FAIL_COND(!clight);
  833. clight->mode = p_mode;
  834. }
  835. void VisualServerCanvas::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
  836. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  837. ERR_FAIL_COND(!clight);
  838. if (clight->shadow_buffer.is_valid() == p_enabled)
  839. return;
  840. if (p_enabled) {
  841. clight->shadow_buffer = VSG::storage->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
  842. } else {
  843. VSG::storage->free(clight->shadow_buffer);
  844. clight->shadow_buffer = RID();
  845. }
  846. }
  847. void VisualServerCanvas::canvas_light_set_shadow_buffer_size(RID p_light, int p_size) {
  848. ERR_FAIL_COND(p_size < 32 || p_size > 16384);
  849. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  850. ERR_FAIL_COND(!clight);
  851. int new_size = next_power_of_2(p_size);
  852. if (new_size == clight->shadow_buffer_size)
  853. return;
  854. clight->shadow_buffer_size = next_power_of_2(p_size);
  855. if (clight->shadow_buffer.is_valid()) {
  856. VSG::storage->free(clight->shadow_buffer);
  857. clight->shadow_buffer = VSG::storage->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
  858. }
  859. }
  860. void VisualServerCanvas::canvas_light_set_shadow_gradient_length(RID p_light, float p_length) {
  861. ERR_FAIL_COND(p_length < 0);
  862. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  863. ERR_FAIL_COND(!clight);
  864. clight->shadow_gradient_length = p_length;
  865. }
  866. void VisualServerCanvas::canvas_light_set_shadow_filter(RID p_light, VS::CanvasLightShadowFilter p_filter) {
  867. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  868. ERR_FAIL_COND(!clight);
  869. clight->shadow_filter = p_filter;
  870. }
  871. void VisualServerCanvas::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
  872. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  873. ERR_FAIL_COND(!clight);
  874. clight->shadow_color = p_color;
  875. }
  876. void VisualServerCanvas::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) {
  877. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  878. ERR_FAIL_COND(!clight);
  879. clight->shadow_smooth = p_smooth;
  880. }
  881. RID VisualServerCanvas::canvas_light_occluder_create() {
  882. RasterizerCanvas::LightOccluderInstance *occluder = memnew(RasterizerCanvas::LightOccluderInstance);
  883. return canvas_light_occluder_owner.make_rid(occluder);
  884. }
  885. void VisualServerCanvas::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
  886. RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
  887. ERR_FAIL_COND(!occluder);
  888. if (occluder->canvas.is_valid()) {
  889. Canvas *canvas = canvas_owner.get(occluder->canvas);
  890. canvas->occluders.erase(occluder);
  891. }
  892. if (!canvas_owner.owns(p_canvas))
  893. p_canvas = RID();
  894. occluder->canvas = p_canvas;
  895. if (occluder->canvas.is_valid()) {
  896. Canvas *canvas = canvas_owner.get(occluder->canvas);
  897. canvas->occluders.insert(occluder);
  898. }
  899. }
  900. void VisualServerCanvas::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
  901. RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
  902. ERR_FAIL_COND(!occluder);
  903. occluder->enabled = p_enabled;
  904. }
  905. void VisualServerCanvas::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
  906. RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
  907. ERR_FAIL_COND(!occluder);
  908. if (occluder->polygon.is_valid()) {
  909. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon);
  910. if (occluder_poly) {
  911. occluder_poly->owners.erase(occluder);
  912. }
  913. }
  914. occluder->polygon = p_polygon;
  915. occluder->polygon_buffer = RID();
  916. if (occluder->polygon.is_valid()) {
  917. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon);
  918. if (!occluder_poly) {
  919. occluder->polygon = RID();
  920. ERR_FAIL_COND(!occluder_poly);
  921. } else {
  922. occluder_poly->owners.insert(occluder);
  923. occluder->polygon_buffer = occluder_poly->occluder;
  924. occluder->aabb_cache = occluder_poly->aabb;
  925. occluder->cull_cache = occluder_poly->cull_mode;
  926. }
  927. }
  928. }
  929. void VisualServerCanvas::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
  930. RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
  931. ERR_FAIL_COND(!occluder);
  932. occluder->xform = p_xform;
  933. }
  934. void VisualServerCanvas::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
  935. RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
  936. ERR_FAIL_COND(!occluder);
  937. occluder->light_mask = p_mask;
  938. }
  939. RID VisualServerCanvas::canvas_occluder_polygon_create() {
  940. LightOccluderPolygon *occluder_poly = memnew(LightOccluderPolygon);
  941. occluder_poly->occluder = VSG::storage->canvas_light_occluder_create();
  942. return canvas_light_occluder_polygon_owner.make_rid(occluder_poly);
  943. }
  944. void VisualServerCanvas::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape, bool p_closed) {
  945. if (p_shape.size() < 3) {
  946. canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon, p_shape);
  947. return;
  948. }
  949. PoolVector<Vector2> lines;
  950. int lc = p_shape.size() * 2;
  951. lines.resize(lc - (p_closed ? 0 : 2));
  952. {
  953. PoolVector<Vector2>::Write w = lines.write();
  954. PoolVector<Vector2>::Read r = p_shape.read();
  955. int max = lc / 2;
  956. if (!p_closed) {
  957. max--;
  958. }
  959. for (int i = 0; i < max; i++) {
  960. Vector2 a = r[i];
  961. Vector2 b = r[(i + 1) % (lc / 2)];
  962. w[i * 2 + 0] = a;
  963. w[i * 2 + 1] = b;
  964. }
  965. }
  966. canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon, lines);
  967. }
  968. void VisualServerCanvas::canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape) {
  969. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
  970. ERR_FAIL_COND(!occluder_poly);
  971. ERR_FAIL_COND(p_shape.size() & 1);
  972. int lc = p_shape.size();
  973. occluder_poly->aabb = Rect2();
  974. {
  975. PoolVector<Vector2>::Read r = p_shape.read();
  976. for (int i = 0; i < lc; i++) {
  977. if (i == 0)
  978. occluder_poly->aabb.position = r[i];
  979. else
  980. occluder_poly->aabb.expand_to(r[i]);
  981. }
  982. }
  983. VSG::storage->canvas_light_occluder_set_polylines(occluder_poly->occluder, p_shape);
  984. for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
  985. E->get()->aabb_cache = occluder_poly->aabb;
  986. }
  987. }
  988. void VisualServerCanvas::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, VS::CanvasOccluderPolygonCullMode p_mode) {
  989. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
  990. ERR_FAIL_COND(!occluder_poly);
  991. occluder_poly->cull_mode = p_mode;
  992. for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
  993. E->get()->cull_cache = p_mode;
  994. }
  995. }
  996. bool VisualServerCanvas::free(RID p_rid) {
  997. if (canvas_owner.owns(p_rid)) {
  998. Canvas *canvas = canvas_owner.get(p_rid);
  999. ERR_FAIL_COND_V(!canvas, false);
  1000. while (canvas->viewports.size()) {
  1001. VisualServerViewport::Viewport *vp = VSG::viewport->viewport_owner.get(canvas->viewports.front()->get());
  1002. ERR_FAIL_COND_V(!vp, true);
  1003. Map<RID, VisualServerViewport::Viewport::CanvasData>::Element *E = vp->canvas_map.find(p_rid);
  1004. ERR_FAIL_COND_V(!E, true);
  1005. vp->canvas_map.erase(p_rid);
  1006. canvas->viewports.erase(canvas->viewports.front());
  1007. }
  1008. for (int i = 0; i < canvas->child_items.size(); i++) {
  1009. canvas->child_items[i].item->parent = RID();
  1010. }
  1011. for (Set<RasterizerCanvas::Light *>::Element *E = canvas->lights.front(); E; E = E->next()) {
  1012. E->get()->canvas = RID();
  1013. }
  1014. for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = canvas->occluders.front(); E; E = E->next()) {
  1015. E->get()->canvas = RID();
  1016. }
  1017. canvas_owner.free(p_rid);
  1018. memdelete(canvas);
  1019. } else if (canvas_item_owner.owns(p_rid)) {
  1020. Item *canvas_item = canvas_item_owner.get(p_rid);
  1021. ERR_FAIL_COND_V(!canvas_item, true);
  1022. if (canvas_item->parent.is_valid()) {
  1023. if (canvas_owner.owns(canvas_item->parent)) {
  1024. Canvas *canvas = canvas_owner.get(canvas_item->parent);
  1025. canvas->erase_item(canvas_item);
  1026. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  1027. Item *item_owner = canvas_item_owner.get(canvas_item->parent);
  1028. item_owner->child_items.erase(canvas_item);
  1029. _mark_ysort_dirty(item_owner, canvas_item_owner);
  1030. }
  1031. }
  1032. for (int i = 0; i < canvas_item->child_items.size(); i++) {
  1033. canvas_item->child_items[i]->parent = RID();
  1034. }
  1035. /*
  1036. if (canvas_item->material) {
  1037. canvas_item->material->owners.erase(canvas_item);
  1038. }
  1039. */
  1040. canvas_item_owner.free(p_rid);
  1041. memdelete(canvas_item);
  1042. } else if (canvas_light_owner.owns(p_rid)) {
  1043. RasterizerCanvas::Light *canvas_light = canvas_light_owner.get(p_rid);
  1044. ERR_FAIL_COND_V(!canvas_light, true);
  1045. if (canvas_light->canvas.is_valid()) {
  1046. Canvas *canvas = canvas_owner.get(canvas_light->canvas);
  1047. if (canvas)
  1048. canvas->lights.erase(canvas_light);
  1049. }
  1050. if (canvas_light->shadow_buffer.is_valid())
  1051. VSG::storage->free(canvas_light->shadow_buffer);
  1052. VSG::canvas_render->light_internal_free(canvas_light->light_internal);
  1053. canvas_light_owner.free(p_rid);
  1054. memdelete(canvas_light);
  1055. } else if (canvas_light_occluder_owner.owns(p_rid)) {
  1056. RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_rid);
  1057. ERR_FAIL_COND_V(!occluder, true);
  1058. if (occluder->polygon.is_valid()) {
  1059. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(occluder->polygon);
  1060. if (occluder_poly) {
  1061. occluder_poly->owners.erase(occluder);
  1062. }
  1063. }
  1064. if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
  1065. Canvas *canvas = canvas_owner.get(occluder->canvas);
  1066. canvas->occluders.erase(occluder);
  1067. }
  1068. canvas_light_occluder_owner.free(p_rid);
  1069. memdelete(occluder);
  1070. } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
  1071. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_rid);
  1072. ERR_FAIL_COND_V(!occluder_poly, true);
  1073. VSG::storage->free(occluder_poly->occluder);
  1074. while (occluder_poly->owners.size()) {
  1075. occluder_poly->owners.front()->get()->polygon = RID();
  1076. occluder_poly->owners.erase(occluder_poly->owners.front());
  1077. }
  1078. canvas_light_occluder_polygon_owner.free(p_rid);
  1079. memdelete(occluder_poly);
  1080. } else {
  1081. return false;
  1082. }
  1083. return true;
  1084. }
  1085. VisualServerCanvas::VisualServerCanvas() {
  1086. disable_scale = false;
  1087. }