javascript_singleton.cpp 13 KB

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  1. /*************************************************************************/
  2. /* javascript_singleton.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "api/javascript_singleton.h"
  31. #include "emscripten.h"
  32. extern "C" {
  33. extern void godot_js_os_download_buffer(const uint8_t *p_buf, int p_buf_size, const char *p_name, const char *p_mime);
  34. }
  35. #ifdef JAVASCRIPT_EVAL_ENABLED
  36. extern "C" {
  37. typedef union {
  38. int64_t i;
  39. double r;
  40. void *p;
  41. } godot_js_wrapper_ex;
  42. typedef int (*GodotJSWrapperVariant2JSCallback)(const void **p_args, int p_pos, godot_js_wrapper_ex *r_val, void **p_lock);
  43. typedef void (*GodotJSWrapperFreeLockCallback)(void **p_lock, int p_type);
  44. extern int godot_js_wrapper_interface_get(const char *p_name);
  45. extern int godot_js_wrapper_object_call(int p_id, const char *p_method, void **p_args, int p_argc, GodotJSWrapperVariant2JSCallback p_variant2js_callback, godot_js_wrapper_ex *p_cb_rval, void **p_lock, GodotJSWrapperFreeLockCallback p_lock_callback);
  46. extern int godot_js_wrapper_object_get(int p_id, godot_js_wrapper_ex *p_val, const char *p_prop);
  47. extern int godot_js_wrapper_object_getvar(int p_id, int p_type, godot_js_wrapper_ex *p_val);
  48. extern int godot_js_wrapper_object_setvar(int p_id, int p_key_type, godot_js_wrapper_ex *p_key_ex, int p_val_type, godot_js_wrapper_ex *p_val_ex);
  49. extern void godot_js_wrapper_object_set(int p_id, const char *p_name, int p_type, godot_js_wrapper_ex *p_val);
  50. extern void godot_js_wrapper_object_unref(int p_id);
  51. extern int godot_js_wrapper_create_cb(void *p_ref, void (*p_callback)(void *p_ref, int p_arg_id, int p_argc));
  52. extern int godot_js_wrapper_create_object(const char *p_method, void **p_args, int p_argc, GodotJSWrapperVariant2JSCallback p_variant2js_callback, godot_js_wrapper_ex *p_cb_rval, void **p_lock, GodotJSWrapperFreeLockCallback p_lock_callback);
  53. };
  54. class JavaScriptObjectImpl : public JavaScriptObject {
  55. private:
  56. friend class JavaScript;
  57. int _js_id = 0;
  58. Callable _callable;
  59. static int _variant2js(const void **p_args, int p_pos, godot_js_wrapper_ex *r_val, void **p_lock);
  60. static void _free_lock(void **p_lock, int p_type);
  61. static Variant _js2variant(int p_type, godot_js_wrapper_ex *p_val);
  62. static void *_alloc_variants(int p_size);
  63. static void _callback(void *p_ref, int p_arg_id, int p_argc);
  64. protected:
  65. bool _set(const StringName &p_name, const Variant &p_value) override;
  66. bool _get(const StringName &p_name, Variant &r_ret) const override;
  67. void _get_property_list(List<PropertyInfo> *p_list) const override;
  68. public:
  69. Variant getvar(const Variant &p_key, bool *r_valid = nullptr) const override;
  70. void setvar(const Variant &p_key, const Variant &p_value, bool *r_valid = nullptr) override;
  71. Variant call(const StringName &p_method, const Variant **p_args, int p_argc, Callable::CallError &r_error) override;
  72. JavaScriptObjectImpl() {}
  73. JavaScriptObjectImpl(int p_id) { _js_id = p_id; }
  74. ~JavaScriptObjectImpl() {
  75. if (_js_id) {
  76. godot_js_wrapper_object_unref(_js_id);
  77. }
  78. }
  79. };
  80. bool JavaScriptObjectImpl::_set(const StringName &p_name, const Variant &p_value) {
  81. ERR_FAIL_COND_V_MSG(!_js_id, false, "Invalid JS instance");
  82. const String name = p_name;
  83. godot_js_wrapper_ex exchange;
  84. void *lock = nullptr;
  85. const Variant *v = &p_value;
  86. int type = _variant2js((const void **)&v, 0, &exchange, &lock);
  87. godot_js_wrapper_object_set(_js_id, name.utf8().get_data(), type, &exchange);
  88. if (lock) {
  89. _free_lock(&lock, type);
  90. }
  91. return true;
  92. }
  93. bool JavaScriptObjectImpl::_get(const StringName &p_name, Variant &r_ret) const {
  94. ERR_FAIL_COND_V_MSG(!_js_id, false, "Invalid JS instance");
  95. const String name = p_name;
  96. godot_js_wrapper_ex exchange;
  97. int type = godot_js_wrapper_object_get(_js_id, &exchange, name.utf8().get_data());
  98. r_ret = _js2variant(type, &exchange);
  99. return true;
  100. }
  101. Variant JavaScriptObjectImpl::getvar(const Variant &p_key, bool *r_valid) const {
  102. if (r_valid) {
  103. *r_valid = false;
  104. }
  105. godot_js_wrapper_ex exchange;
  106. void *lock = nullptr;
  107. const Variant *v = &p_key;
  108. int prop_type = _variant2js((const void **)&v, 0, &exchange, &lock);
  109. int type = godot_js_wrapper_object_getvar(_js_id, prop_type, &exchange);
  110. if (lock) {
  111. _free_lock(&lock, prop_type);
  112. }
  113. if (type < 0) {
  114. return Variant();
  115. }
  116. if (r_valid) {
  117. *r_valid = true;
  118. }
  119. return _js2variant(type, &exchange);
  120. }
  121. void JavaScriptObjectImpl::setvar(const Variant &p_key, const Variant &p_value, bool *r_valid) {
  122. if (r_valid) {
  123. *r_valid = false;
  124. }
  125. godot_js_wrapper_ex kex, vex;
  126. void *klock = nullptr;
  127. void *vlock = nullptr;
  128. const Variant *kv = &p_key;
  129. const Variant *vv = &p_value;
  130. int ktype = _variant2js((const void **)&kv, 0, &kex, &klock);
  131. int vtype = _variant2js((const void **)&vv, 0, &vex, &vlock);
  132. int ret = godot_js_wrapper_object_setvar(_js_id, ktype, &kex, vtype, &vex);
  133. if (klock) {
  134. _free_lock(&klock, ktype);
  135. }
  136. if (vlock) {
  137. _free_lock(&vlock, vtype);
  138. }
  139. if (ret == 0 && r_valid) {
  140. *r_valid = true;
  141. }
  142. }
  143. void JavaScriptObjectImpl::_get_property_list(List<PropertyInfo> *p_list) const {
  144. }
  145. void JavaScriptObjectImpl::_free_lock(void **p_lock, int p_type) {
  146. ERR_FAIL_COND_MSG(*p_lock == nullptr, "No lock to free!");
  147. const Variant::Type type = (Variant::Type)p_type;
  148. switch (type) {
  149. case Variant::STRING: {
  150. CharString *cs = (CharString *)(*p_lock);
  151. memdelete(cs);
  152. *p_lock = nullptr;
  153. } break;
  154. default:
  155. ERR_FAIL_MSG("Unknown lock type to free. Likely a bug.");
  156. }
  157. }
  158. Variant JavaScriptObjectImpl::_js2variant(int p_type, godot_js_wrapper_ex *p_val) {
  159. Variant::Type type = (Variant::Type)p_type;
  160. switch (type) {
  161. case Variant::BOOL:
  162. return Variant((bool)p_val->i);
  163. case Variant::INT:
  164. return p_val->i;
  165. case Variant::FLOAT:
  166. return p_val->r;
  167. case Variant::STRING: {
  168. String out((const char *)p_val->p);
  169. free(p_val->p);
  170. return out;
  171. }
  172. case Variant::OBJECT: {
  173. return memnew(JavaScriptObjectImpl(p_val->i));
  174. }
  175. default:
  176. return Variant();
  177. }
  178. }
  179. int JavaScriptObjectImpl::_variant2js(const void **p_args, int p_pos, godot_js_wrapper_ex *r_val, void **p_lock) {
  180. const Variant **args = (const Variant **)p_args;
  181. const Variant *v = args[p_pos];
  182. Variant::Type type = v->get_type();
  183. switch (type) {
  184. case Variant::BOOL:
  185. r_val->i = v->operator bool() ? 1 : 0;
  186. break;
  187. case Variant::INT: {
  188. const int64_t tmp = v->operator int64_t();
  189. if (tmp >= 1 << 31) {
  190. r_val->r = (double)tmp;
  191. return Variant::FLOAT;
  192. }
  193. r_val->i = v->operator int64_t();
  194. } break;
  195. case Variant::FLOAT:
  196. r_val->r = v->operator real_t();
  197. break;
  198. case Variant::STRING: {
  199. CharString *cs = memnew(CharString(v->operator String().utf8()));
  200. r_val->p = (void *)cs->get_data();
  201. *p_lock = (void *)cs;
  202. } break;
  203. case Variant::OBJECT: {
  204. JavaScriptObject *js_obj = Object::cast_to<JavaScriptObject>(v->operator Object *());
  205. r_val->i = js_obj != nullptr ? ((JavaScriptObjectImpl *)js_obj)->_js_id : 0;
  206. } break;
  207. default:
  208. break;
  209. }
  210. return type;
  211. }
  212. Variant JavaScriptObjectImpl::call(const StringName &p_method, const Variant **p_args, int p_argc, Callable::CallError &r_error) {
  213. godot_js_wrapper_ex exchange;
  214. const String method = p_method;
  215. void *lock = nullptr;
  216. const int type = godot_js_wrapper_object_call(_js_id, method.utf8().get_data(), (void **)p_args, p_argc, &_variant2js, &exchange, &lock, &_free_lock);
  217. r_error.error = Callable::CallError::CALL_OK;
  218. if (type < 0) {
  219. r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
  220. return Variant();
  221. }
  222. return _js2variant(type, &exchange);
  223. }
  224. void JavaScriptObjectImpl::_callback(void *p_ref, int p_args_id, int p_argc) {
  225. const JavaScriptObjectImpl *obj = (JavaScriptObjectImpl *)p_ref;
  226. ERR_FAIL_COND_MSG(obj->_callable.is_null(), "JavaScript callback failed.");
  227. Vector<const Variant *> argp;
  228. Array arg_arr;
  229. for (int i = 0; i < p_argc; i++) {
  230. godot_js_wrapper_ex exchange;
  231. exchange.i = i;
  232. int type = godot_js_wrapper_object_getvar(p_args_id, Variant::INT, &exchange);
  233. arg_arr.push_back(_js2variant(type, &exchange));
  234. }
  235. Variant arg = arg_arr;
  236. const Variant *argv[1] = { &arg };
  237. Callable::CallError err;
  238. Variant ret;
  239. obj->_callable.call(argv, 1, ret, err);
  240. }
  241. Ref<JavaScriptObject> JavaScript::create_callback(const Callable &p_callable) {
  242. Ref<JavaScriptObjectImpl> out = memnew(JavaScriptObjectImpl);
  243. out->_callable = p_callable;
  244. out->_js_id = godot_js_wrapper_create_cb(out.ptr(), JavaScriptObjectImpl::_callback);
  245. return out;
  246. }
  247. Ref<JavaScriptObject> JavaScript::get_interface(const String &p_interface) {
  248. int js_id = godot_js_wrapper_interface_get(p_interface.utf8().get_data());
  249. ERR_FAIL_COND_V_MSG(!js_id, Ref<JavaScriptObject>(), "No interface '" + p_interface + "' registered.");
  250. return Ref<JavaScriptObject>(memnew(JavaScriptObjectImpl(js_id)));
  251. }
  252. Variant JavaScript::_create_object_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  253. if (p_argcount < 1) {
  254. r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
  255. r_error.argument = 0;
  256. return Ref<JavaScriptObject>();
  257. }
  258. if (p_args[0]->get_type() != Variant::STRING) {
  259. r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
  260. r_error.argument = 0;
  261. r_error.expected = Variant::STRING;
  262. return Ref<JavaScriptObject>();
  263. }
  264. godot_js_wrapper_ex exchange;
  265. const String object = *p_args[0];
  266. void *lock = nullptr;
  267. const Variant **args = p_argcount > 1 ? &p_args[1] : nullptr;
  268. const int type = godot_js_wrapper_create_object(object.utf8().get_data(), (void **)args, p_argcount - 1, &JavaScriptObjectImpl::_variant2js, &exchange, &lock, &JavaScriptObjectImpl::_free_lock);
  269. r_error.error = Callable::CallError::CALL_OK;
  270. if (type < 0) {
  271. r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
  272. return Ref<JavaScriptObject>();
  273. }
  274. return JavaScriptObjectImpl::_js2variant(type, &exchange);
  275. }
  276. extern "C" {
  277. union js_eval_ret {
  278. uint32_t b;
  279. double d;
  280. char *s;
  281. };
  282. extern int godot_js_eval(const char *p_js, int p_use_global_ctx, union js_eval_ret *p_union_ptr, void *p_byte_arr, void *p_byte_arr_write, void *(*p_callback)(void *p_ptr, void *p_ptr2, int p_len));
  283. }
  284. void *resize_PackedByteArray_and_open_write(void *p_arr, void *r_write, int p_len) {
  285. PackedByteArray *arr = (PackedByteArray *)p_arr;
  286. VectorWriteProxy<uint8_t> *write = (VectorWriteProxy<uint8_t> *)r_write;
  287. arr->resize(p_len);
  288. *write = arr->write;
  289. return arr->ptrw();
  290. }
  291. Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
  292. union js_eval_ret js_data;
  293. PackedByteArray arr;
  294. VectorWriteProxy<uint8_t> arr_write;
  295. Variant::Type return_type = static_cast<Variant::Type>(godot_js_eval(p_code.utf8().get_data(), p_use_global_exec_context, &js_data, &arr, &arr_write, resize_PackedByteArray_and_open_write));
  296. switch (return_type) {
  297. case Variant::BOOL:
  298. return js_data.b;
  299. case Variant::FLOAT:
  300. return js_data.d;
  301. case Variant::STRING: {
  302. String str = String::utf8(js_data.s);
  303. free(js_data.s); // Must free the string allocated in JS.
  304. return str;
  305. }
  306. case Variant::PACKED_BYTE_ARRAY:
  307. arr_write = VectorWriteProxy<uint8_t>();
  308. return arr;
  309. default:
  310. return Variant();
  311. }
  312. }
  313. #endif // JAVASCRIPT_EVAL_ENABLED
  314. void JavaScript::download_buffer(Vector<uint8_t> p_arr, const String &p_name, const String &p_mime) {
  315. godot_js_os_download_buffer(p_arr.ptr(), p_arr.size(), p_name.utf8().get_data(), p_mime.utf8().get_data());
  316. }