123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196219721982199220022012202220322042205220622072208220922102211221222132214221522162217221822192220222122222223222422252226222722282229223022312232223322342235223622372238223922402241224222432244224522462247224822492250225122522253225422552256225722582259226022612262226322642265226622672268226922702271227222732274227522762277227822792280228122822283228422852286228722882289229022912292229322942295229622972298229923002301230223032304230523062307230823092310231123122313231423152316231723182319232023212322232323242325232623272328232923302331233223332334233523362337233823392340234123422343234423452346234723482349235023512352235323542355235623572358235923602361236223632364236523662367236823692370237123722373237423752376237723782379238023812382238323842385238623872388238923902391239223932394239523962397239823992400240124022403240424052406240724082409241024112412241324142415241624172418241924202421242224232424242524262427242824292430243124322433243424352436243724382439244024412442244324442445244624472448244924502451245224532454245524562457245824592460246124622463246424652466246724682469247024712472247324742475247624772478247924802481248224832484248524862487248824892490249124922493249424952496249724982499250025012502250325042505250625072508250925102511251225132514251525162517251825192520252125222523252425252526252725282529253025312532253325342535253625372538253925402541254225432544254525462547254825492550255125522553255425552556255725582559256025612562256325642565256625672568256925702571257225732574257525762577257825792580258125822583258425852586258725882589259025912592259325942595259625972598259926002601260226032604260526062607260826092610261126122613261426152616261726182619262026212622262326242625262626272628262926302631263226332634263526362637263826392640264126422643264426452646264726482649265026512652265326542655265626572658265926602661266226632664266526662667266826692670267126722673267426752676267726782679268026812682268326842685268626872688268926902691269226932694269526962697269826992700270127022703270427052706270727082709271027112712271327142715271627172718271927202721272227232724272527262727272827292730273127322733273427352736273727382739274027412742274327442745274627472748274927502751275227532754275527562757275827592760276127622763276427652766276727682769277027712772277327742775277627772778277927802781278227832784278527862787278827892790279127922793279427952796279727982799280028012802280328042805280628072808280928102811281228132814281528162817281828192820282128222823282428252826282728282829283028312832283328342835283628372838283928402841284228432844284528462847284828492850285128522853285428552856285728582859286028612862286328642865286628672868286928702871287228732874287528762877287828792880288128822883288428852886288728882889289028912892289328942895289628972898289929002901290229032904290529062907290829092910291129122913291429152916291729182919292029212922292329242925292629272928292929302931293229332934293529362937293829392940294129422943294429452946294729482949295029512952295329542955295629572958295929602961296229632964296529662967296829692970297129722973297429752976297729782979298029812982298329842985298629872988298929902991299229932994299529962997299829993000300130023003300430053006300730083009301030113012301330143015301630173018301930203021302230233024302530263027302830293030303130323033303430353036303730383039304030413042304330443045304630473048304930503051305230533054305530563057305830593060306130623063306430653066306730683069307030713072307330743075307630773078307930803081308230833084308530863087308830893090309130923093309430953096309730983099310031013102310331043105310631073108310931103111311231133114311531163117311831193120312131223123312431253126312731283129313031313132313331343135313631373138313931403141314231433144314531463147314831493150315131523153315431553156315731583159316031613162316331643165316631673168316931703171317231733174317531763177317831793180318131823183318431853186318731883189319031913192319331943195319631973198319932003201320232033204320532063207320832093210321132123213321432153216321732183219322032213222322332243225322632273228322932303231323232333234323532363237323832393240324132423243324432453246324732483249325032513252325332543255325632573258325932603261326232633264326532663267326832693270327132723273327432753276327732783279328032813282328332843285328632873288328932903291329232933294329532963297329832993300330133023303330433053306330733083309331033113312331333143315331633173318331933203321332233233324332533263327332833293330333133323333333433353336333733383339334033413342334333443345334633473348334933503351335233533354335533563357335833593360336133623363336433653366336733683369337033713372337333743375337633773378337933803381338233833384338533863387338833893390339133923393339433953396339733983399340034013402340334043405340634073408340934103411341234133414341534163417341834193420342134223423342434253426342734283429343034313432343334343435343634373438343934403441344234433444344534463447344834493450345134523453345434553456345734583459346034613462346334643465346634673468346934703471347234733474347534763477347834793480348134823483348434853486348734883489349034913492349334943495349634973498349935003501350235033504350535063507350835093510351135123513351435153516351735183519352035213522352335243525352635273528352935303531353235333534353535363537353835393540354135423543354435453546354735483549355035513552355335543555355635573558355935603561356235633564356535663567356835693570357135723573357435753576357735783579358035813582358335843585358635873588358935903591359235933594359535963597359835993600360136023603360436053606360736083609361036113612361336143615361636173618361936203621362236233624362536263627362836293630363136323633363436353636363736383639364036413642364336443645364636473648364936503651365236533654365536563657365836593660366136623663366436653666366736683669367036713672367336743675367636773678367936803681368236833684368536863687368836893690369136923693369436953696369736983699370037013702370337043705370637073708370937103711371237133714371537163717371837193720372137223723372437253726372737283729373037313732373337343735373637373738373937403741374237433744374537463747374837493750375137523753375437553756375737583759376037613762376337643765376637673768376937703771377237733774377537763777377837793780378137823783378437853786378737883789379037913792379337943795379637973798379938003801380238033804380538063807380838093810381138123813381438153816381738183819382038213822382338243825382638273828382938303831383238333834383538363837383838393840384138423843384438453846384738483849385038513852385338543855385638573858385938603861386238633864386538663867386838693870387138723873387438753876387738783879388038813882388338843885388638873888388938903891389238933894389538963897389838993900390139023903390439053906390739083909391039113912391339143915391639173918391939203921392239233924392539263927392839293930393139323933393439353936393739383939394039413942394339443945394639473948394939503951395239533954395539563957395839593960396139623963396439653966396739683969397039713972397339743975397639773978397939803981398239833984398539863987398839893990399139923993399439953996399739983999400040014002400340044005400640074008400940104011401240134014401540164017401840194020402140224023402440254026402740284029403040314032403340344035403640374038403940404041404240434044404540464047404840494050405140524053405440554056405740584059406040614062406340644065406640674068406940704071407240734074407540764077407840794080408140824083408440854086408740884089409040914092409340944095409640974098409941004101410241034104410541064107410841094110411141124113411441154116411741184119412041214122412341244125412641274128412941304131413241334134413541364137413841394140414141424143414441454146414741484149415041514152415341544155415641574158415941604161416241634164416541664167416841694170417141724173417441754176417741784179418041814182418341844185418641874188418941904191419241934194419541964197419841994200420142024203420442054206420742084209421042114212421342144215421642174218421942204221422242234224422542264227422842294230423142324233423442354236423742384239424042414242424342444245424642474248424942504251425242534254425542564257425842594260426142624263426442654266426742684269427042714272427342744275427642774278427942804281428242834284428542864287428842894290429142924293429442954296429742984299430043014302430343044305430643074308430943104311431243134314431543164317431843194320432143224323432443254326432743284329433043314332433343344335433643374338433943404341434243434344434543464347434843494350435143524353435443554356435743584359436043614362436343644365436643674368436943704371437243734374437543764377437843794380438143824383438443854386438743884389439043914392439343944395439643974398439944004401440244034404440544064407440844094410441144124413441444154416441744184419442044214422442344244425442644274428442944304431443244334434443544364437443844394440444144424443444444454446444744484449445044514452445344544455445644574458445944604461446244634464446544664467446844694470447144724473447444754476447744784479448044814482448344844485448644874488448944904491449244934494449544964497449844994500450145024503450445054506450745084509451045114512451345144515451645174518451945204521452245234524452545264527452845294530453145324533453445354536453745384539454045414542454345444545454645474548454945504551455245534554455545564557455845594560456145624563456445654566456745684569457045714572457345744575457645774578457945804581458245834584458545864587458845894590459145924593459445954596459745984599460046014602460346044605460646074608460946104611461246134614461546164617461846194620462146224623462446254626462746284629463046314632463346344635463646374638463946404641464246434644464546464647464846494650465146524653465446554656465746584659466046614662466346644665466646674668466946704671467246734674467546764677467846794680468146824683468446854686468746884689469046914692469346944695469646974698469947004701470247034704470547064707470847094710471147124713471447154716471747184719472047214722472347244725472647274728472947304731473247334734473547364737473847394740474147424743474447454746474747484749475047514752475347544755475647574758475947604761476247634764476547664767476847694770477147724773477447754776477747784779478047814782478347844785478647874788478947904791479247934794479547964797479847994800480148024803480448054806480748084809481048114812481348144815481648174818481948204821482248234824482548264827482848294830483148324833483448354836483748384839484048414842484348444845484648474848484948504851485248534854485548564857485848594860486148624863486448654866486748684869487048714872487348744875487648774878487948804881488248834884488548864887488848894890489148924893489448954896489748984899490049014902490349044905490649074908490949104911491249134914491549164917491849194920492149224923492449254926492749284929493049314932493349344935493649374938493949404941494249434944494549464947494849494950495149524953495449554956495749584959496049614962496349644965496649674968496949704971497249734974497549764977497849794980498149824983498449854986498749884989499049914992499349944995499649974998499950005001500250035004500550065007500850095010501150125013501450155016501750185019502050215022502350245025502650275028502950305031503250335034503550365037503850395040504150425043504450455046504750485049505050515052505350545055505650575058505950605061506250635064506550665067506850695070507150725073507450755076507750785079508050815082508350845085508650875088508950905091509250935094509550965097509850995100510151025103510451055106510751085109511051115112511351145115511651175118511951205121512251235124512551265127512851295130513151325133513451355136513751385139514051415142514351445145514651475148514951505151515251535154515551565157515851595160516151625163516451655166516751685169517051715172517351745175517651775178517951805181518251835184518551865187518851895190519151925193519451955196519751985199520052015202520352045205520652075208520952105211521252135214521552165217521852195220522152225223522452255226522752285229523052315232523352345235523652375238523952405241524252435244524552465247524852495250525152525253525452555256525752585259526052615262526352645265526652675268526952705271527252735274527552765277527852795280528152825283528452855286528752885289529052915292529352945295529652975298529953005301530253035304530553065307530853095310531153125313531453155316531753185319532053215322532353245325532653275328532953305331533253335334533553365337533853395340534153425343534453455346534753485349535053515352535353545355535653575358535953605361536253635364536553665367536853695370537153725373537453755376537753785379538053815382538353845385538653875388538953905391539253935394539553965397539853995400540154025403540454055406540754085409541054115412541354145415541654175418541954205421542254235424542554265427542854295430543154325433543454355436543754385439544054415442544354445445544654475448544954505451545254535454545554565457545854595460546154625463546454655466546754685469547054715472547354745475547654775478547954805481548254835484548554865487548854895490549154925493549454955496549754985499550055015502550355045505550655075508550955105511551255135514551555165517551855195520552155225523552455255526552755285529553055315532553355345535553655375538553955405541554255435544554555465547554855495550555155525553555455555556555755585559556055615562556355645565556655675568556955705571557255735574557555765577557855795580558155825583558455855586558755885589559055915592559355945595559655975598559956005601560256035604560556065607560856095610561156125613561456155616561756185619562056215622562356245625562656275628562956305631563256335634563556365637563856395640564156425643564456455646564756485649565056515652565356545655565656575658565956605661566256635664566556665667566856695670567156725673567456755676567756785679568056815682568356845685568656875688568956905691569256935694569556965697569856995700570157025703570457055706570757085709571057115712571357145715571657175718571957205721572257235724572557265727572857295730573157325733573457355736573757385739574057415742574357445745574657475748574957505751575257535754575557565757575857595760576157625763576457655766576757685769577057715772577357745775577657775778577957805781578257835784578557865787578857895790579157925793579457955796579757985799580058015802580358045805580658075808580958105811581258135814581558165817581858195820582158225823582458255826582758285829583058315832583358345835583658375838583958405841584258435844584558465847584858495850585158525853585458555856585758585859586058615862586358645865586658675868586958705871587258735874587558765877587858795880588158825883588458855886588758885889589058915892589358945895589658975898589959005901590259035904590559065907590859095910591159125913591459155916591759185919592059215922592359245925592659275928592959305931593259335934593559365937593859395940594159425943594459455946594759485949595059515952595359545955595659575958595959605961596259635964596559665967596859695970597159725973597459755976597759785979598059815982598359845985598659875988598959905991599259935994599559965997599859996000600160026003600460056006600760086009601060116012601360146015601660176018601960206021602260236024602560266027602860296030603160326033603460356036603760386039604060416042604360446045604660476048604960506051605260536054605560566057605860596060606160626063606460656066606760686069607060716072607360746075607660776078607960806081608260836084608560866087608860896090609160926093609460956096609760986099610061016102610361046105610661076108610961106111611261136114611561166117611861196120612161226123612461256126612761286129613061316132613361346135613661376138613961406141614261436144614561466147614861496150615161526153615461556156615761586159616061616162616361646165616661676168616961706171617261736174617561766177617861796180618161826183618461856186618761886189619061916192619361946195619661976198619962006201620262036204620562066207620862096210621162126213621462156216621762186219622062216222622362246225622662276228622962306231623262336234623562366237623862396240624162426243624462456246624762486249625062516252625362546255625662576258625962606261626262636264626562666267626862696270627162726273627462756276627762786279628062816282628362846285628662876288628962906291629262936294629562966297629862996300630163026303630463056306630763086309631063116312631363146315631663176318631963206321632263236324632563266327632863296330633163326333633463356336633763386339634063416342634363446345634663476348634963506351635263536354635563566357635863596360636163626363636463656366636763686369637063716372637363746375637663776378637963806381638263836384638563866387638863896390639163926393639463956396639763986399640064016402640364046405640664076408640964106411641264136414641564166417641864196420642164226423642464256426642764286429643064316432643364346435643664376438643964406441644264436444644564466447644864496450645164526453645464556456645764586459646064616462646364646465646664676468646964706471647264736474647564766477647864796480648164826483648464856486648764886489649064916492649364946495649664976498649965006501650265036504650565066507650865096510651165126513651465156516651765186519652065216522652365246525652665276528652965306531653265336534653565366537653865396540654165426543654465456546654765486549655065516552655365546555655665576558655965606561656265636564656565666567656865696570657165726573657465756576657765786579658065816582658365846585658665876588658965906591659265936594659565966597659865996600660166026603660466056606660766086609661066116612661366146615661666176618661966206621662266236624662566266627662866296630663166326633663466356636663766386639664066416642664366446645664666476648664966506651665266536654665566566657665866596660666166626663666466656666666766686669667066716672667366746675667666776678667966806681668266836684668566866687668866896690669166926693669466956696669766986699670067016702670367046705670667076708670967106711671267136714671567166717671867196720672167226723672467256726672767286729673067316732673367346735673667376738673967406741674267436744674567466747674867496750675167526753675467556756675767586759676067616762676367646765676667676768676967706771677267736774677567766777677867796780678167826783678467856786678767886789679067916792679367946795679667976798679968006801680268036804680568066807680868096810681168126813681468156816681768186819682068216822682368246825682668276828682968306831683268336834683568366837683868396840684168426843684468456846684768486849685068516852685368546855685668576858685968606861686268636864686568666867686868696870687168726873687468756876687768786879688068816882688368846885688668876888688968906891689268936894689568966897689868996900690169026903690469056906690769086909691069116912691369146915691669176918691969206921692269236924692569266927692869296930693169326933693469356936693769386939694069416942694369446945694669476948694969506951695269536954695569566957695869596960696169626963696469656966696769686969697069716972697369746975697669776978697969806981698269836984698569866987698869896990699169926993699469956996699769986999700070017002700370047005700670077008700970107011701270137014701570167017701870197020702170227023702470257026702770287029703070317032703370347035703670377038703970407041704270437044704570467047704870497050705170527053705470557056705770587059706070617062706370647065706670677068706970707071707270737074707570767077707870797080708170827083708470857086708770887089709070917092709370947095709670977098709971007101710271037104710571067107710871097110711171127113711471157116711771187119712071217122712371247125712671277128712971307131713271337134713571367137713871397140714171427143714471457146714771487149715071517152715371547155715671577158715971607161716271637164716571667167716871697170717171727173717471757176717771787179718071817182718371847185718671877188718971907191719271937194719571967197719871997200720172027203720472057206720772087209721072117212721372147215721672177218721972207221722272237224722572267227722872297230723172327233723472357236723772387239724072417242724372447245724672477248724972507251725272537254725572567257725872597260726172627263726472657266726772687269727072717272727372747275727672777278727972807281728272837284728572867287728872897290729172927293729472957296729772987299730073017302730373047305730673077308730973107311731273137314731573167317731873197320732173227323732473257326732773287329733073317332733373347335733673377338733973407341734273437344734573467347734873497350735173527353735473557356735773587359736073617362736373647365736673677368736973707371737273737374737573767377737873797380738173827383738473857386738773887389739073917392739373947395739673977398739974007401740274037404740574067407740874097410741174127413741474157416741774187419742074217422742374247425742674277428742974307431743274337434743574367437743874397440744174427443744474457446744774487449745074517452745374547455745674577458745974607461746274637464746574667467746874697470747174727473747474757476747774787479748074817482748374847485748674877488748974907491749274937494749574967497749874997500750175027503750475057506750775087509751075117512751375147515751675177518751975207521752275237524752575267527752875297530753175327533753475357536753775387539754075417542754375447545754675477548754975507551755275537554755575567557755875597560756175627563756475657566756775687569757075717572757375747575757675777578757975807581758275837584758575867587758875897590759175927593759475957596759775987599760076017602760376047605760676077608760976107611761276137614761576167617761876197620762176227623762476257626762776287629763076317632763376347635763676377638763976407641764276437644764576467647764876497650765176527653765476557656765776587659766076617662766376647665766676677668766976707671767276737674767576767677767876797680768176827683768476857686768776887689769076917692769376947695769676977698769977007701770277037704770577067707770877097710771177127713771477157716771777187719772077217722772377247725772677277728772977307731773277337734773577367737773877397740774177427743774477457746774777487749775077517752775377547755775677577758775977607761776277637764776577667767776877697770777177727773777477757776777777787779778077817782778377847785778677877788778977907791779277937794779577967797779877997800780178027803780478057806780778087809781078117812781378147815781678177818781978207821782278237824782578267827782878297830783178327833783478357836783778387839784078417842784378447845784678477848784978507851785278537854785578567857785878597860786178627863786478657866786778687869787078717872787378747875787678777878787978807881788278837884788578867887788878897890789178927893789478957896789778987899790079017902790379047905790679077908790979107911791279137914791579167917791879197920792179227923792479257926792779287929793079317932793379347935793679377938793979407941794279437944794579467947794879497950795179527953795479557956795779587959796079617962796379647965796679677968796979707971797279737974797579767977797879797980798179827983798479857986798779887989799079917992799379947995799679977998799980008001800280038004800580068007800880098010801180128013801480158016801780188019802080218022802380248025802680278028802980308031803280338034803580368037803880398040804180428043804480458046804780488049805080518052805380548055805680578058805980608061806280638064806580668067806880698070807180728073807480758076807780788079808080818082808380848085808680878088808980908091809280938094809580968097809880998100810181028103810481058106810781088109811081118112811381148115811681178118811981208121812281238124812581268127812881298130813181328133813481358136813781388139814081418142814381448145814681478148814981508151815281538154815581568157815881598160816181628163816481658166816781688169817081718172817381748175817681778178817981808181818281838184818581868187818881898190819181928193819481958196819781988199820082018202820382048205820682078208820982108211821282138214821582168217821882198220822182228223822482258226822782288229823082318232823382348235823682378238823982408241824282438244824582468247824882498250825182528253825482558256825782588259826082618262826382648265826682678268826982708271827282738274827582768277827882798280828182828283828482858286828782888289829082918292829382948295829682978298829983008301830283038304830583068307830883098310831183128313831483158316831783188319832083218322832383248325832683278328832983308331833283338334833583368337833883398340834183428343834483458346834783488349835083518352835383548355835683578358835983608361836283638364836583668367836883698370837183728373837483758376837783788379838083818382838383848385838683878388838983908391839283938394839583968397839883998400840184028403840484058406840784088409841084118412841384148415841684178418841984208421842284238424842584268427842884298430843184328433843484358436843784388439844084418442844384448445844684478448844984508451845284538454845584568457845884598460846184628463846484658466846784688469847084718472847384748475847684778478847984808481848284838484848584868487848884898490849184928493849484958496849784988499850085018502850385048505850685078508850985108511851285138514851585168517851885198520852185228523852485258526852785288529853085318532853385348535853685378538853985408541854285438544854585468547854885498550855185528553855485558556855785588559856085618562856385648565856685678568856985708571857285738574857585768577857885798580858185828583858485858586858785888589859085918592859385948595859685978598859986008601860286038604860586068607860886098610861186128613861486158616861786188619862086218622862386248625862686278628862986308631863286338634863586368637863886398640864186428643864486458646864786488649865086518652865386548655865686578658865986608661866286638664866586668667866886698670867186728673867486758676867786788679868086818682868386848685868686878688868986908691869286938694869586968697869886998700870187028703870487058706870787088709871087118712871387148715871687178718871987208721872287238724872587268727872887298730873187328733873487358736873787388739874087418742874387448745874687478748874987508751875287538754875587568757875887598760876187628763876487658766876787688769877087718772877387748775877687778778877987808781878287838784878587868787878887898790879187928793879487958796879787988799880088018802880388048805880688078808880988108811881288138814881588168817881888198820882188228823882488258826882788288829883088318832883388348835883688378838883988408841884288438844884588468847884888498850885188528853885488558856885788588859886088618862886388648865886688678868886988708871887288738874887588768877887888798880888188828883888488858886888788888889889088918892889388948895889688978898889989008901890289038904890589068907890889098910891189128913891489158916891789188919892089218922892389248925892689278928892989308931893289338934893589368937893889398940894189428943894489458946894789488949895089518952895389548955895689578958895989608961896289638964896589668967896889698970897189728973897489758976897789788979898089818982898389848985898689878988898989908991899289938994899589968997899889999000900190029003900490059006900790089009901090119012901390149015901690179018901990209021902290239024902590269027902890299030903190329033903490359036903790389039904090419042904390449045904690479048904990509051905290539054905590569057905890599060906190629063906490659066906790689069907090719072907390749075907690779078907990809081908290839084908590869087908890899090909190929093909490959096909790989099910091019102910391049105910691079108910991109111911291139114911591169117911891199120912191229123912491259126912791289129913091319132913391349135913691379138913991409141914291439144914591469147914891499150915191529153915491559156915791589159916091619162916391649165916691679168916991709171917291739174917591769177917891799180918191829183918491859186918791889189919091919192919391949195919691979198919992009201920292039204920592069207920892099210921192129213921492159216921792189219922092219222922392249225922692279228922992309231923292339234923592369237923892399240924192429243924492459246924792489249925092519252925392549255925692579258925992609261926292639264926592669267926892699270927192729273927492759276927792789279928092819282928392849285928692879288928992909291929292939294929592969297929892999300930193029303930493059306930793089309931093119312931393149315931693179318931993209321932293239324932593269327932893299330933193329333933493359336933793389339934093419342934393449345934693479348934993509351935293539354935593569357935893599360936193629363936493659366936793689369937093719372937393749375937693779378937993809381938293839384938593869387938893899390939193929393939493959396939793989399940094019402940394049405940694079408940994109411941294139414941594169417941894199420942194229423942494259426942794289429943094319432943394349435943694379438943994409441944294439444944594469447944894499450945194529453945494559456945794589459946094619462946394649465946694679468946994709471947294739474947594769477947894799480 |
- /**************************************************************************/
- /* rendering_device_d3d12.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "rendering_device_d3d12.h"
- #include "core/config/project_settings.h"
- #include "core/io/compression.h"
- #include "core/io/file_access.h"
- #include "core/io/marshalls.h"
- #include "core/object/worker_thread_pool.h"
- #include "core/os/os.h"
- #include "core/templates/hashfuncs.h"
- #include "d3d12_godot_nir_bridge.h"
- #include "modules/regex/regex.h"
- #include "thirdparty/zlib/zlib.h"
- #ifdef DEV_ENABLED
- #include "core/crypto/hashing_context.h"
- #endif
- // No point in fighting warnings in Mesa.
- #pragma warning(push)
- #pragma warning(disable : 4200) // "nonstandard extension used: zero-sized array in struct/union".
- #pragma warning(disable : 4806) // "'&': unsafe operation: no value of type 'bool' promoted to type 'uint32_t' can equal the given constant".
- #include "dxil_validator.h"
- #include "nir_spirv.h"
- #include "nir_to_dxil.h"
- #include "spirv_to_dxil.h"
- extern "C" {
- #include "dxil_spirv_nir.h"
- }
- #pragma warning(pop)
- #define ALIGN(m_number, m_alignment) ((((m_number) + ((m_alignment)-1)) / (m_alignment)) * (m_alignment))
- #ifdef USE_SMALL_ALLOCS_POOL
- static const uint32_t SMALL_ALLOCATION_MAX_SIZE = 4096;
- #endif
- static const D3D12_RANGE VOID_RANGE = {};
- static const uint32_t MAX_VULKAN_SETS = 16;
- static const uint32_t ROOT_CONSTANT_SPACE = MAX_VULKAN_SETS + 1;
- static const uint32_t ROOT_CONSTANT_REGISTER = 0;
- static const uint32_t RUNTIME_DATA_SPACE = MAX_VULKAN_SETS + 2;
- static const uint32_t RUNTIME_DATA_REGISTER = 0;
- static const uint32_t MAX_IMAGE_FORMAT_PLANES = 2;
- #ifdef DEV_ENABLED
- //#define DEBUG_COUNT_BARRIERS
- #endif
- RenderingDeviceD3D12::Buffer *RenderingDeviceD3D12::_get_buffer_from_owner(RID p_buffer) {
- Buffer *buffer = nullptr;
- if (vertex_buffer_owner.owns(p_buffer)) {
- buffer = vertex_buffer_owner.get_or_null(p_buffer);
- } else if (index_buffer_owner.owns(p_buffer)) {
- buffer = index_buffer_owner.get_or_null(p_buffer);
- } else if (uniform_buffer_owner.owns(p_buffer)) {
- buffer = uniform_buffer_owner.get_or_null(p_buffer);
- } else if (texture_buffer_owner.owns(p_buffer)) {
- buffer = &texture_buffer_owner.get_or_null(p_buffer)->buffer;
- } else if (storage_buffer_owner.owns(p_buffer)) {
- buffer = storage_buffer_owner.get_or_null(p_buffer);
- }
- return buffer;
- }
- void RenderingDeviceD3D12::_add_dependency(RID p_id, RID p_depends_on) {
- if (!dependency_map.has(p_depends_on)) {
- dependency_map[p_depends_on] = HashSet<RID>();
- }
- dependency_map[p_depends_on].insert(p_id);
- if (!reverse_dependency_map.has(p_id)) {
- reverse_dependency_map[p_id] = HashSet<RID>();
- }
- reverse_dependency_map[p_id].insert(p_depends_on);
- }
- void RenderingDeviceD3D12::_free_dependencies(RID p_id) {
- // Direct dependencies must be freed.
- HashMap<RID, HashSet<RID>>::Iterator E = dependency_map.find(p_id);
- if (E) {
- while (E->value.size()) {
- free(*E->value.begin());
- }
- dependency_map.remove(E);
- }
- // Reverse dependencies must be unreferenced.
- E = reverse_dependency_map.find(p_id);
- if (E) {
- for (const RID &F : E->value) {
- HashMap<RID, HashSet<RID>>::Iterator G = dependency_map.find(F);
- ERR_CONTINUE(!G);
- ERR_CONTINUE(!G->value.has(p_id));
- G->value.erase(p_id);
- }
- reverse_dependency_map.remove(E);
- }
- }
- // NOTE: RD's packed format names are reversed in relation to DXGI's; e.g.:.
- // - DATA_FORMAT_A8B8G8R8_UNORM_PACK32 -> DXGI_FORMAT_R8G8B8A8_UNORM (packed; note ABGR vs. RGBA).
- // - DATA_FORMAT_B8G8R8A8_UNORM -> DXGI_FORMAT_B8G8R8A8_UNORM (not packed; note BGRA order matches).
- // TODO: Add YUV formats properly, which would require better support for planes in the RD API.
- const RenderingDeviceD3D12::D3D12Format RenderingDeviceD3D12::d3d12_formats[RenderingDevice::DATA_FORMAT_MAX] = {
- /* DATA_FORMAT_R4G4_UNORM_PACK8 */ {},
- /* DATA_FORMAT_R4G4B4A4_UNORM_PACK16 */ { DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_B4G4R4A4_UNORM, D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(1, 2, 3, 0) },
- /* DATA_FORMAT_B4G4R4A4_UNORM_PACK16 */ { DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_B4G4R4A4_UNORM, D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(3, 2, 1, 0) },
- /* DATA_FORMAT_R5G6B5_UNORM_PACK16 */ { DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G6R5_UNORM },
- /* DATA_FORMAT_B5G6R5_UNORM_PACK16 */ { DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G6R5_UNORM, D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(2, 1, 0, 3) },
- /* DATA_FORMAT_R5G5B5A1_UNORM_PACK16 */ { DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(1, 2, 3, 0) },
- /* DATA_FORMAT_B5G5R5A1_UNORM_PACK16 */ { DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(3, 2, 1, 0) },
- /* DATA_FORMAT_A1R5G5B5_UNORM_PACK16 */ { DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM },
- /* DATA_FORMAT_R8_UNORM */ { DXGI_FORMAT_R8_TYPELESS, DXGI_FORMAT_R8_UNORM },
- /* DATA_FORMAT_R8_SNORM */ { DXGI_FORMAT_R8_TYPELESS, DXGI_FORMAT_R8_SNORM },
- /* DATA_FORMAT_R8_USCALED */ { DXGI_FORMAT_R8_TYPELESS, DXGI_FORMAT_R8_UINT },
- /* DATA_FORMAT_R8_SSCALED */ { DXGI_FORMAT_R8_TYPELESS, DXGI_FORMAT_R8_SINT },
- /* DATA_FORMAT_R8_UINT */ { DXGI_FORMAT_R8_TYPELESS, DXGI_FORMAT_R8_UINT },
- /* DATA_FORMAT_R8_SINT */ { DXGI_FORMAT_R8_TYPELESS, DXGI_FORMAT_R8_SINT },
- /* DATA_FORMAT_R8_SRGB */ {},
- /* DATA_FORMAT_R8G8_UNORM */ { DXGI_FORMAT_R8G8_TYPELESS, DXGI_FORMAT_R8G8_UNORM },
- /* DATA_FORMAT_R8G8_SNORM */ { DXGI_FORMAT_R8G8_TYPELESS, DXGI_FORMAT_R8G8_SNORM },
- /* DATA_FORMAT_R8G8_USCALED */ { DXGI_FORMAT_R8G8_TYPELESS, DXGI_FORMAT_R8G8_UINT },
- /* DATA_FORMAT_R8G8_SSCALED */ { DXGI_FORMAT_R8G8_TYPELESS, DXGI_FORMAT_R8G8_SINT },
- /* DATA_FORMAT_R8G8_UINT */ { DXGI_FORMAT_R8G8_TYPELESS, DXGI_FORMAT_R8G8_UINT },
- /* DATA_FORMAT_R8G8_SINT */ { DXGI_FORMAT_R8G8_TYPELESS, DXGI_FORMAT_R8G8_SINT },
- /* DATA_FORMAT_R8G8_SRGB */ {},
- /* DATA_FORMAT_R8G8B8_UNORM */ {},
- /* DATA_FORMAT_R8G8B8_SNORM */ {},
- /* DATA_FORMAT_R8G8B8_USCALED */ {},
- /* DATA_FORMAT_R8G8B8_SSCALED */ {},
- /* DATA_FORMAT_R8G8B8_UINT */ {},
- /* DATA_FORMAT_R8G8B8_SINT */ {},
- /* DATA_FORMAT_R8G8B8_SRGB */ {},
- /* DATA_FORMAT_B8G8R8_UNORM */ {},
- /* DATA_FORMAT_B8G8R8_SNORM */ {},
- /* DATA_FORMAT_B8G8R8_USCALED */ {},
- /* DATA_FORMAT_B8G8R8_SSCALED */ {},
- /* DATA_FORMAT_B8G8R8_UINT */ {},
- /* DATA_FORMAT_B8G8R8_SINT */ {},
- /* DATA_FORMAT_B8G8R8_SRGB */ {},
- /* DATA_FORMAT_R8G8B8A8_UNORM */ { DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_UNORM },
- /* DATA_FORMAT_R8G8B8A8_SNORM */ { DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_SNORM },
- /* DATA_FORMAT_R8G8B8A8_USCALED */ { DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_UINT },
- /* DATA_FORMAT_R8G8B8A8_SSCALED */ { DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_SINT },
- /* DATA_FORMAT_R8G8B8A8_UINT */ { DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_UINT },
- /* DATA_FORMAT_R8G8B8A8_SINT */ { DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_SINT },
- /* DATA_FORMAT_R8G8B8A8_SRGB */ { DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB },
- /* DATA_FORMAT_B8G8R8A8_UNORM */ { DXGI_FORMAT_B8G8R8A8_TYPELESS, DXGI_FORMAT_B8G8R8A8_UNORM },
- /* DATA_FORMAT_B8G8R8A8_SNORM */ { DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_SNORM },
- /* DATA_FORMAT_B8G8R8A8_USCALED */ { DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_UINT },
- /* DATA_FORMAT_B8G8R8A8_SSCALED */ { DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_SINT },
- /* DATA_FORMAT_B8G8R8A8_UINT */ { DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_UINT },
- /* DATA_FORMAT_B8G8R8A8_SINT */ { DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_SINT },
- /* DATA_FORMAT_B8G8R8A8_SRGB */ { DXGI_FORMAT_B8G8R8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB },
- /* DATA_FORMAT_A8B8G8R8_UNORM_PACK32 */ { DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_UNORM },
- /* DATA_FORMAT_A8B8G8R8_SNORM_PACK32 */ { DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_SNORM },
- /* DATA_FORMAT_A8B8G8R8_USCALED_PACK32 */ { DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_UINT },
- /* DATA_FORMAT_A8B8G8R8_SSCALED_PACK32 */ { DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_SINT },
- /* DATA_FORMAT_A8B8G8R8_UINT_PACK32 */ { DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_UINT },
- /* DATA_FORMAT_A8B8G8R8_SINT_PACK32 */ { DXGI_FORMAT_R8G8B8A8_TYPELESS, DXGI_FORMAT_R8G8B8A8_SINT },
- /* DATA_FORMAT_A8B8G8R8_SRGB_PACK32 */ { DXGI_FORMAT_B8G8R8A8_TYPELESS, DXGI_FORMAT_B8G8R8A8_UNORM_SRGB },
- /* DATA_FORMAT_A2R10G10B10_UNORM_PACK32 */ { DXGI_FORMAT_R10G10B10A2_TYPELESS, DXGI_FORMAT_R10G10B10A2_UNORM, D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(2, 1, 0, 3) },
- /* DATA_FORMAT_A2R10G10B10_SNORM_PACK32 */ {},
- /* DATA_FORMAT_A2R10G10B10_USCALED_PACK32 */ { DXGI_FORMAT_R10G10B10A2_TYPELESS, DXGI_FORMAT_R10G10B10A2_UINT, D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(2, 1, 0, 3) },
- /* DATA_FORMAT_A2R10G10B10_SSCALED_PACK32 */ {},
- /* DATA_FORMAT_A2R10G10B10_UINT_PACK32 */ { DXGI_FORMAT_R10G10B10A2_TYPELESS, DXGI_FORMAT_R10G10B10A2_UINT, D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(2, 1, 0, 3) },
- /* DATA_FORMAT_A2R10G10B10_SINT_PACK32 */ {},
- /* DATA_FORMAT_A2B10G10R10_UNORM_PACK32 */ { DXGI_FORMAT_R10G10B10A2_TYPELESS, DXGI_FORMAT_R10G10B10A2_UNORM },
- /* DATA_FORMAT_A2B10G10R10_SNORM_PACK32 */ {},
- /* DATA_FORMAT_A2B10G10R10_USCALED_PACK32 */ { DXGI_FORMAT_R10G10B10A2_TYPELESS, DXGI_FORMAT_R10G10B10A2_UINT },
- /* DATA_FORMAT_A2B10G10R10_SSCALED_PACK32 */ {},
- /* DATA_FORMAT_A2B10G10R10_UINT_PACK32 */ { DXGI_FORMAT_R10G10B10A2_TYPELESS, DXGI_FORMAT_R10G10B10A2_UINT },
- /* DATA_FORMAT_A2B10G10R10_SINT_PACK32 */ {},
- /* DATA_FORMAT_R16_UNORM */ { DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM },
- /* DATA_FORMAT_R16_SNORM */ { DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_SNORM },
- /* DATA_FORMAT_R16_USCALED */ { DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UINT },
- /* DATA_FORMAT_R16_SSCALED */ { DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_SINT },
- /* DATA_FORMAT_R16_UINT */ { DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UINT },
- /* DATA_FORMAT_R16_SINT */ { DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_SINT },
- /* DATA_FORMAT_R16_SFLOAT */ { DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_FLOAT },
- /* DATA_FORMAT_R16G16_UNORM */ { DXGI_FORMAT_R16G16_TYPELESS, DXGI_FORMAT_R16G16_UNORM },
- /* DATA_FORMAT_R16G16_SNORM */ { DXGI_FORMAT_R16G16_TYPELESS, DXGI_FORMAT_R16G16_SNORM },
- /* DATA_FORMAT_R16G16_USCALED */ { DXGI_FORMAT_R16G16_TYPELESS, DXGI_FORMAT_R16G16_UINT },
- /* DATA_FORMAT_R16G16_SSCALED */ { DXGI_FORMAT_R16G16_TYPELESS, DXGI_FORMAT_R16G16_SINT },
- /* DATA_FORMAT_R16G16_UINT */ { DXGI_FORMAT_R16G16_TYPELESS, DXGI_FORMAT_R16G16_UINT },
- /* DATA_FORMAT_R16G16_SINT */ { DXGI_FORMAT_R16G16_TYPELESS, DXGI_FORMAT_R16G16_SINT },
- /* DATA_FORMAT_R16G16_SFLOAT */ { DXGI_FORMAT_R16G16_TYPELESS, DXGI_FORMAT_R16G16_FLOAT },
- /* DATA_FORMAT_R16G16B16_UNORM */ {},
- /* DATA_FORMAT_R16G16B16_SNORM */ {},
- /* DATA_FORMAT_R16G16B16_USCALED */ {},
- /* DATA_FORMAT_R16G16B16_SSCALED */ {},
- /* DATA_FORMAT_R16G16B16_UINT */ {},
- /* DATA_FORMAT_R16G16B16_SINT */ {},
- /* DATA_FORMAT_R16G16B16_SFLOAT */ {},
- /* DATA_FORMAT_R16G16B16A16_UNORM */ { DXGI_FORMAT_R16G16B16A16_TYPELESS, DXGI_FORMAT_R16G16B16A16_UNORM },
- /* DATA_FORMAT_R16G16B16A16_SNORM */ { DXGI_FORMAT_R16G16B16A16_TYPELESS, DXGI_FORMAT_R16G16B16A16_SNORM },
- /* DATA_FORMAT_R16G16B16A16_USCALED */ { DXGI_FORMAT_R16G16B16A16_TYPELESS, DXGI_FORMAT_R16G16B16A16_UINT },
- /* DATA_FORMAT_R16G16B16A16_SSCALED */ { DXGI_FORMAT_R16G16B16A16_TYPELESS, DXGI_FORMAT_R16G16B16A16_SINT },
- /* DATA_FORMAT_R16G16B16A16_UINT */ { DXGI_FORMAT_R16G16B16A16_TYPELESS, DXGI_FORMAT_R16G16B16A16_UINT },
- /* DATA_FORMAT_R16G16B16A16_SINT */ { DXGI_FORMAT_R16G16B16A16_TYPELESS, DXGI_FORMAT_R16G16B16A16_SINT },
- /* DATA_FORMAT_R16G16B16A16_SFLOAT */ { DXGI_FORMAT_R16G16B16A16_TYPELESS, DXGI_FORMAT_R16G16B16A16_FLOAT },
- /* DATA_FORMAT_R32_UINT */ { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_UINT },
- /* DATA_FORMAT_R32_SINT */ { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_SINT },
- /* DATA_FORMAT_R32_SFLOAT */ { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT },
- /* DATA_FORMAT_R32G32_UINT */ { DXGI_FORMAT_R32G32_TYPELESS, DXGI_FORMAT_R32G32_UINT },
- /* DATA_FORMAT_R32G32_SINT */ { DXGI_FORMAT_R32G32_TYPELESS, DXGI_FORMAT_R32G32_SINT },
- /* DATA_FORMAT_R32G32_SFLOAT */ { DXGI_FORMAT_R32G32_TYPELESS, DXGI_FORMAT_R32G32_FLOAT },
- /* DATA_FORMAT_R32G32B32_UINT */ { DXGI_FORMAT_R32G32B32_TYPELESS, DXGI_FORMAT_R32G32B32_UINT },
- /* DATA_FORMAT_R32G32B32_SINT */ { DXGI_FORMAT_R32G32B32_TYPELESS, DXGI_FORMAT_R32G32B32_SINT },
- /* DATA_FORMAT_R32G32B32_SFLOAT */ { DXGI_FORMAT_R32G32B32_TYPELESS, DXGI_FORMAT_R32G32B32_FLOAT },
- /* DATA_FORMAT_R32G32B32A32_UINT */ { DXGI_FORMAT_R32G32B32A32_TYPELESS, DXGI_FORMAT_R32G32B32A32_UINT },
- /* DATA_FORMAT_R32G32B32A32_SINT */ { DXGI_FORMAT_R32G32B32A32_TYPELESS, DXGI_FORMAT_R32G32B32A32_SINT },
- /* DATA_FORMAT_R32G32B32A32_SFLOAT */ { DXGI_FORMAT_R32G32B32A32_TYPELESS, DXGI_FORMAT_R32G32B32A32_FLOAT },
- /* DATA_FORMAT_R64_UINT */ {},
- /* DATA_FORMAT_R64_SINT */ {},
- /* DATA_FORMAT_R64_SFLOAT */ {},
- /* DATA_FORMAT_R64G64_UINT */ {},
- /* DATA_FORMAT_R64G64_SINT */ {},
- /* DATA_FORMAT_R64G64_SFLOAT */ {},
- /* DATA_FORMAT_R64G64B64_UINT */ {},
- /* DATA_FORMAT_R64G64B64_SINT */ {},
- /* DATA_FORMAT_R64G64B64_SFLOAT */ {},
- /* DATA_FORMAT_R64G64B64A64_UINT */ {},
- /* DATA_FORMAT_R64G64B64A64_SINT */ {},
- /* DATA_FORMAT_R64G64B64A64_SFLOAT */ {},
- /* DATA_FORMAT_B10G11R11_UFLOAT_PACK32 */ { DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_R11G11B10_FLOAT },
- /* DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32 */ { DXGI_FORMAT_R9G9B9E5_SHAREDEXP, DXGI_FORMAT_R9G9B9E5_SHAREDEXP },
- /* DATA_FORMAT_D16_UNORM */ { DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM, 0, DXGI_FORMAT_D16_UNORM },
- /* DATA_FORMAT_X8_D24_UNORM_PACK32 */ { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_UNKNOWN, 0, DXGI_FORMAT_D24_UNORM_S8_UINT },
- /* DATA_FORMAT_D32_SFLOAT */ { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING, DXGI_FORMAT_D32_FLOAT },
- /* DATA_FORMAT_S8_UINT */ {},
- /* DATA_FORMAT_D16_UNORM_S8_UINT */ {},
- /* DATA_FORMAT_D24_UNORM_S8_UINT */ { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_UNKNOWN, 0, DXGI_FORMAT_D24_UNORM_S8_UINT },
- /* DATA_FORMAT_D32_SFLOAT_S8_UINT */ { DXGI_FORMAT_R32G8X24_TYPELESS, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING, DXGI_FORMAT_D32_FLOAT_S8X24_UINT },
- /* DATA_FORMAT_BC1_RGB_UNORM_BLOCK */ { DXGI_FORMAT_BC1_TYPELESS, DXGI_FORMAT_BC1_UNORM, D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0, 1, 2, D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1) },
- /* DATA_FORMAT_BC1_RGB_SRGB_BLOCK */ { DXGI_FORMAT_BC1_TYPELESS, DXGI_FORMAT_BC1_UNORM_SRGB, D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0, 1, 2, D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1) },
- /* DATA_FORMAT_BC1_RGBA_UNORM_BLOCK */ { DXGI_FORMAT_BC1_TYPELESS, DXGI_FORMAT_BC1_UNORM },
- /* DATA_FORMAT_BC1_RGBA_SRGB_BLOCK */ { DXGI_FORMAT_BC1_TYPELESS, DXGI_FORMAT_BC1_UNORM_SRGB },
- /* DATA_FORMAT_BC2_UNORM_BLOCK */ { DXGI_FORMAT_BC2_TYPELESS, DXGI_FORMAT_BC2_UNORM },
- /* DATA_FORMAT_BC2_SRGB_BLOCK */ { DXGI_FORMAT_BC2_TYPELESS, DXGI_FORMAT_BC2_UNORM_SRGB },
- /* DATA_FORMAT_BC3_UNORM_BLOCK */ { DXGI_FORMAT_BC3_TYPELESS, DXGI_FORMAT_BC3_UNORM },
- /* DATA_FORMAT_BC3_SRGB_BLOCK */ { DXGI_FORMAT_BC3_TYPELESS, DXGI_FORMAT_BC3_UNORM_SRGB },
- /* DATA_FORMAT_BC4_UNORM_BLOCK */ { DXGI_FORMAT_BC4_TYPELESS, DXGI_FORMAT_BC4_UNORM },
- /* DATA_FORMAT_BC4_SNORM_BLOCK */ { DXGI_FORMAT_BC4_TYPELESS, DXGI_FORMAT_BC4_SNORM },
- /* DATA_FORMAT_BC5_UNORM_BLOCK */ { DXGI_FORMAT_BC5_TYPELESS, DXGI_FORMAT_BC5_UNORM },
- /* DATA_FORMAT_BC5_SNORM_BLOCK */ { DXGI_FORMAT_BC5_TYPELESS, DXGI_FORMAT_BC5_SNORM },
- /* DATA_FORMAT_BC6H_UFLOAT_BLOCK */ { DXGI_FORMAT_BC6H_TYPELESS, DXGI_FORMAT_BC6H_UF16 },
- /* DATA_FORMAT_BC6H_SFLOAT_BLOCK */ { DXGI_FORMAT_BC6H_TYPELESS, DXGI_FORMAT_BC6H_SF16 },
- /* DATA_FORMAT_BC7_UNORM_BLOCK */ { DXGI_FORMAT_BC7_TYPELESS, DXGI_FORMAT_BC7_UNORM },
- /* DATA_FORMAT_BC7_SRGB_BLOCK */ { DXGI_FORMAT_BC7_TYPELESS, DXGI_FORMAT_BC7_UNORM_SRGB },
- /* DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK */ {},
- /* DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK */ {},
- /* DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK */ {},
- /* DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK */ {},
- /* DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK */ {},
- /* DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK */ {},
- /* DATA_FORMAT_EAC_R11_UNORM_BLOCK */ {},
- /* DATA_FORMAT_EAC_R11_SNORM_BLOCK */ {},
- /* DATA_FORMAT_EAC_R11G11_UNORM_BLOCK */ {},
- /* DATA_FORMAT_EAC_R11G11_SNORM_BLOCK */ {},
- /* DATA_FORMAT_ASTC_4x4_UNORM_BLOCK */ {},
- /* DATA_FORMAT_ASTC_4x4_SRGB_BLOCK */ {},
- /* DATA_FORMAT_ASTC_5x4_UNORM_BLOCK */ {},
- /* DATA_FORMAT_ASTC_5x4_SRGB_BLOCK */ {},
- /* DATA_FORMAT_ASTC_5x5_UNORM_BLOCK */ {},
- /* DATA_FORMAT_ASTC_5x5_SRGB_BLOCK */ {},
- /* DATA_FORMAT_ASTC_6x5_UNORM_BLOCK */ {},
- /* DATA_FORMAT_ASTC_6x5_SRGB_BLOCK */ {},
- /* DATA_FORMAT_ASTC_6x6_UNORM_BLOCK */ {},
- /* DATA_FORMAT_ASTC_6x6_SRGB_BLOCK */ {},
- /* DATA_FORMAT_ASTC_8x5_UNORM_BLOCK */ {},
- /* DATA_FORMAT_ASTC_8x5_SRGB_BLOCK */ {},
- /* DATA_FORMAT_ASTC_8x6_UNORM_BLOCK */ {},
- /* DATA_FORMAT_ASTC_8x6_SRGB_BLOCK */ {},
- /* DATA_FORMAT_ASTC_8x8_UNORM_BLOCK */ {},
- /* DATA_FORMAT_ASTC_8x8_SRGB_BLOCK */ {},
- /* DATA_FORMAT_ASTC_10x5_UNORM_BLOCK */ {},
- /* DATA_FORMAT_ASTC_10x5_SRGB_BLOCK */ {},
- /* DATA_FORMAT_ASTC_10x6_UNORM_BLOCK */ {},
- /* DATA_FORMAT_ASTC_10x6_SRGB_BLOCK */ {},
- /* DATA_FORMAT_ASTC_10x8_UNORM_BLOCK */ {},
- /* DATA_FORMAT_ASTC_10x8_SRGB_BLOCK */ {},
- /* DATA_FORMAT_ASTC_10x10_UNORM_BLOCK */ {},
- /* DATA_FORMAT_ASTC_10x10_SRGB_BLOCK */ {},
- /* DATA_FORMAT_ASTC_12x10_UNORM_BLOCK */ {},
- /* DATA_FORMAT_ASTC_12x10_SRGB_BLOCK */ {},
- /* DATA_FORMAT_ASTC_12x12_UNORM_BLOCK */ {},
- /* DATA_FORMAT_ASTC_12x12_SRGB_BLOCK */ {},
- /* DATA_FORMAT_G8B8G8R8_422_UNORM */ {},
- /* DATA_FORMAT_B8G8R8G8_422_UNORM */ {},
- /* DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM */ {},
- /* DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM */ {},
- /* DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM */ {},
- /* DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM */ {},
- /* DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM */ {},
- /* DATA_FORMAT_R10X6_UNORM_PACK16 */ {},
- /* DATA_FORMAT_R10X6G10X6_UNORM_2PACK16 */ {},
- /* DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16 */ {},
- /* DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16 */ {},
- /* DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16 */ {},
- /* DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16 */ {},
- /* DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 */ {},
- /* DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16 */ {},
- /* DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16 */ {},
- /* DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16 */ {},
- /* DATA_FORMAT_R12X4_UNORM_PACK16 */ {},
- /* DATA_FORMAT_R12X4G12X4_UNORM_2PACK16 */ {},
- /* DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16 */ {},
- /* DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16 */ {},
- /* DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16 */ {},
- /* DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16 */ {},
- /* DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16 */ {},
- /* DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16 */ {},
- /* DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16 */ {},
- /* DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16 */ {},
- /* DATA_FORMAT_G16B16G16R16_422_UNORM */ {},
- /* DATA_FORMAT_B16G16R16G16_422_UNORM */ {},
- /* DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM */ {},
- /* DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM */ {},
- /* DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM */ {},
- /* DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM */ {},
- /* DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM */ {},
- };
- const char *RenderingDeviceD3D12::named_formats[RenderingDevice::DATA_FORMAT_MAX] = {
- "R4G4_Unorm_Pack8",
- "R4G4B4A4_Unorm_Pack16",
- "B4G4R4A4_Unorm_Pack16",
- "R5G6B5_Unorm_Pack16",
- "B5G6R5_Unorm_Pack16",
- "R5G5B5A1_Unorm_Pack16",
- "B5G5R5A1_Unorm_Pack16",
- "A1R5G5B5_Unorm_Pack16",
- "R8_Unorm",
- "R8_Snorm",
- "R8_Uscaled",
- "R8_Sscaled",
- "R8_Uint",
- "R8_Sint",
- "R8_Srgb",
- "R8G8_Unorm",
- "R8G8_Snorm",
- "R8G8_Uscaled",
- "R8G8_Sscaled",
- "R8G8_Uint",
- "R8G8_Sint",
- "R8G8_Srgb",
- "R8G8B8_Unorm",
- "R8G8B8_Snorm",
- "R8G8B8_Uscaled",
- "R8G8B8_Sscaled",
- "R8G8B8_Uint",
- "R8G8B8_Sint",
- "R8G8B8_Srgb",
- "B8G8R8_Unorm",
- "B8G8R8_Snorm",
- "B8G8R8_Uscaled",
- "B8G8R8_Sscaled",
- "B8G8R8_Uint",
- "B8G8R8_Sint",
- "B8G8R8_Srgb",
- "R8G8B8A8_Unorm",
- "R8G8B8A8_Snorm",
- "R8G8B8A8_Uscaled",
- "R8G8B8A8_Sscaled",
- "R8G8B8A8_Uint",
- "R8G8B8A8_Sint",
- "R8G8B8A8_Srgb",
- "B8G8R8A8_Unorm",
- "B8G8R8A8_Snorm",
- "B8G8R8A8_Uscaled",
- "B8G8R8A8_Sscaled",
- "B8G8R8A8_Uint",
- "B8G8R8A8_Sint",
- "B8G8R8A8_Srgb",
- "A8B8G8R8_Unorm_Pack32",
- "A8B8G8R8_Snorm_Pack32",
- "A8B8G8R8_Uscaled_Pack32",
- "A8B8G8R8_Sscaled_Pack32",
- "A8B8G8R8_Uint_Pack32",
- "A8B8G8R8_Sint_Pack32",
- "A8B8G8R8_Srgb_Pack32",
- "A2R10G10B10_Unorm_Pack32",
- "A2R10G10B10_Snorm_Pack32",
- "A2R10G10B10_Uscaled_Pack32",
- "A2R10G10B10_Sscaled_Pack32",
- "A2R10G10B10_Uint_Pack32",
- "A2R10G10B10_Sint_Pack32",
- "A2B10G10R10_Unorm_Pack32",
- "A2B10G10R10_Snorm_Pack32",
- "A2B10G10R10_Uscaled_Pack32",
- "A2B10G10R10_Sscaled_Pack32",
- "A2B10G10R10_Uint_Pack32",
- "A2B10G10R10_Sint_Pack32",
- "R16_Unorm",
- "R16_Snorm",
- "R16_Uscaled",
- "R16_Sscaled",
- "R16_Uint",
- "R16_Sint",
- "R16_Sfloat",
- "R16G16_Unorm",
- "R16G16_Snorm",
- "R16G16_Uscaled",
- "R16G16_Sscaled",
- "R16G16_Uint",
- "R16G16_Sint",
- "R16G16_Sfloat",
- "R16G16B16_Unorm",
- "R16G16B16_Snorm",
- "R16G16B16_Uscaled",
- "R16G16B16_Sscaled",
- "R16G16B16_Uint",
- "R16G16B16_Sint",
- "R16G16B16_Sfloat",
- "R16G16B16A16_Unorm",
- "R16G16B16A16_Snorm",
- "R16G16B16A16_Uscaled",
- "R16G16B16A16_Sscaled",
- "R16G16B16A16_Uint",
- "R16G16B16A16_Sint",
- "R16G16B16A16_Sfloat",
- "R32_Uint",
- "R32_Sint",
- "R32_Sfloat",
- "R32G32_Uint",
- "R32G32_Sint",
- "R32G32_Sfloat",
- "R32G32B32_Uint",
- "R32G32B32_Sint",
- "R32G32B32_Sfloat",
- "R32G32B32A32_Uint",
- "R32G32B32A32_Sint",
- "R32G32B32A32_Sfloat",
- "R64_Uint",
- "R64_Sint",
- "R64_Sfloat",
- "R64G64_Uint",
- "R64G64_Sint",
- "R64G64_Sfloat",
- "R64G64B64_Uint",
- "R64G64B64_Sint",
- "R64G64B64_Sfloat",
- "R64G64B64A64_Uint",
- "R64G64B64A64_Sint",
- "R64G64B64A64_Sfloat",
- "B10G11R11_Ufloat_Pack32",
- "E5B9G9R9_Ufloat_Pack32",
- "D16_Unorm",
- "X8_D24_Unorm_Pack32",
- "D32_Sfloat",
- "S8_Uint",
- "D16_Unorm_S8_Uint",
- "D24_Unorm_S8_Uint",
- "D32_Sfloat_S8_Uint",
- "Bc1_Rgb_Unorm_Block",
- "Bc1_Rgb_Srgb_Block",
- "Bc1_Rgba_Unorm_Block",
- "Bc1_Rgba_Srgb_Block",
- "Bc2_Unorm_Block",
- "Bc2_Srgb_Block",
- "Bc3_Unorm_Block",
- "Bc3_Srgb_Block",
- "Bc4_Unorm_Block",
- "Bc4_Snorm_Block",
- "Bc5_Unorm_Block",
- "Bc5_Snorm_Block",
- "Bc6H_Ufloat_Block",
- "Bc6H_Sfloat_Block",
- "Bc7_Unorm_Block",
- "Bc7_Srgb_Block",
- "Etc2_R8G8B8_Unorm_Block",
- "Etc2_R8G8B8_Srgb_Block",
- "Etc2_R8G8B8A1_Unorm_Block",
- "Etc2_R8G8B8A1_Srgb_Block",
- "Etc2_R8G8B8A8_Unorm_Block",
- "Etc2_R8G8B8A8_Srgb_Block",
- "Eac_R11_Unorm_Block",
- "Eac_R11_Snorm_Block",
- "Eac_R11G11_Unorm_Block",
- "Eac_R11G11_Snorm_Block",
- "Astc_4X4_Unorm_Block",
- "Astc_4X4_Srgb_Block",
- "Astc_5X4_Unorm_Block",
- "Astc_5X4_Srgb_Block",
- "Astc_5X5_Unorm_Block",
- "Astc_5X5_Srgb_Block",
- "Astc_6X5_Unorm_Block",
- "Astc_6X5_Srgb_Block",
- "Astc_6X6_Unorm_Block",
- "Astc_6X6_Srgb_Block",
- "Astc_8X5_Unorm_Block",
- "Astc_8X5_Srgb_Block",
- "Astc_8X6_Unorm_Block",
- "Astc_8X6_Srgb_Block",
- "Astc_8X8_Unorm_Block",
- "Astc_8X8_Srgb_Block",
- "Astc_10X5_Unorm_Block",
- "Astc_10X5_Srgb_Block",
- "Astc_10X6_Unorm_Block",
- "Astc_10X6_Srgb_Block",
- "Astc_10X8_Unorm_Block",
- "Astc_10X8_Srgb_Block",
- "Astc_10X10_Unorm_Block",
- "Astc_10X10_Srgb_Block",
- "Astc_12X10_Unorm_Block",
- "Astc_12X10_Srgb_Block",
- "Astc_12X12_Unorm_Block",
- "Astc_12X12_Srgb_Block",
- "G8B8G8R8_422_Unorm",
- "B8G8R8G8_422_Unorm",
- "G8_B8_R8_3Plane_420_Unorm",
- "G8_B8R8_2Plane_420_Unorm",
- "G8_B8_R8_3Plane_422_Unorm",
- "G8_B8R8_2Plane_422_Unorm",
- "G8_B8_R8_3Plane_444_Unorm",
- "R10X6_Unorm_Pack16",
- "R10X6G10X6_Unorm_2Pack16",
- "R10X6G10X6B10X6A10X6_Unorm_4Pack16",
- "G10X6B10X6G10X6R10X6_422_Unorm_4Pack16",
- "B10X6G10X6R10X6G10X6_422_Unorm_4Pack16",
- "G10X6_B10X6_R10X6_3Plane_420_Unorm_3Pack16",
- "G10X6_B10X6R10X6_2Plane_420_Unorm_3Pack16",
- "G10X6_B10X6_R10X6_3Plane_422_Unorm_3Pack16",
- "G10X6_B10X6R10X6_2Plane_422_Unorm_3Pack16",
- "G10X6_B10X6_R10X6_3Plane_444_Unorm_3Pack16",
- "R12X4_Unorm_Pack16",
- "R12X4G12X4_Unorm_2Pack16",
- "R12X4G12X4B12X4A12X4_Unorm_4Pack16",
- "G12X4B12X4G12X4R12X4_422_Unorm_4Pack16",
- "B12X4G12X4R12X4G12X4_422_Unorm_4Pack16",
- "G12X4_B12X4_R12X4_3Plane_420_Unorm_3Pack16",
- "G12X4_B12X4R12X4_2Plane_420_Unorm_3Pack16",
- "G12X4_B12X4_R12X4_3Plane_422_Unorm_3Pack16",
- "G12X4_B12X4R12X4_2Plane_422_Unorm_3Pack16",
- "G12X4_B12X4_R12X4_3Plane_444_Unorm_3Pack16",
- "G16B16G16R16_422_Unorm",
- "B16G16R16G16_422_Unorm",
- "G16_B16_R16_3Plane_420_Unorm",
- "G16_B16R16_2Plane_420_Unorm",
- "G16_B16_R16_3Plane_422_Unorm",
- "G16_B16R16_2Plane_422_Unorm",
- "G16_B16_R16_3Plane_444_Unorm",
- };
- int RenderingDeviceD3D12::get_format_vertex_size(DataFormat p_format) {
- switch (p_format) {
- case DATA_FORMAT_R8_UNORM:
- case DATA_FORMAT_R8_SNORM:
- case DATA_FORMAT_R8_UINT:
- case DATA_FORMAT_R8_SINT:
- case DATA_FORMAT_R8G8_UNORM:
- case DATA_FORMAT_R8G8_SNORM:
- case DATA_FORMAT_R8G8_UINT:
- case DATA_FORMAT_R8G8_SINT:
- case DATA_FORMAT_R8G8B8_UNORM:
- case DATA_FORMAT_R8G8B8_SNORM:
- case DATA_FORMAT_R8G8B8_UINT:
- case DATA_FORMAT_R8G8B8_SINT:
- case DATA_FORMAT_B8G8R8_UNORM:
- case DATA_FORMAT_B8G8R8_SNORM:
- case DATA_FORMAT_B8G8R8_UINT:
- case DATA_FORMAT_B8G8R8_SINT:
- case DATA_FORMAT_R8G8B8A8_UNORM:
- case DATA_FORMAT_R8G8B8A8_SNORM:
- case DATA_FORMAT_R8G8B8A8_UINT:
- case DATA_FORMAT_R8G8B8A8_SINT:
- case DATA_FORMAT_B8G8R8A8_UNORM:
- case DATA_FORMAT_B8G8R8A8_SNORM:
- case DATA_FORMAT_B8G8R8A8_UINT:
- case DATA_FORMAT_B8G8R8A8_SINT:
- case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
- return 4;
- case DATA_FORMAT_R16_UNORM:
- case DATA_FORMAT_R16_SNORM:
- case DATA_FORMAT_R16_UINT:
- case DATA_FORMAT_R16_SINT:
- case DATA_FORMAT_R16_SFLOAT:
- return 4;
- case DATA_FORMAT_R16G16_UNORM:
- case DATA_FORMAT_R16G16_SNORM:
- case DATA_FORMAT_R16G16_UINT:
- case DATA_FORMAT_R16G16_SINT:
- case DATA_FORMAT_R16G16_SFLOAT:
- return 4;
- case DATA_FORMAT_R16G16B16_UNORM:
- case DATA_FORMAT_R16G16B16_SNORM:
- case DATA_FORMAT_R16G16B16_UINT:
- case DATA_FORMAT_R16G16B16_SINT:
- case DATA_FORMAT_R16G16B16_SFLOAT:
- return 8;
- case DATA_FORMAT_R16G16B16A16_UNORM:
- case DATA_FORMAT_R16G16B16A16_SNORM:
- case DATA_FORMAT_R16G16B16A16_UINT:
- case DATA_FORMAT_R16G16B16A16_SINT:
- case DATA_FORMAT_R16G16B16A16_SFLOAT:
- return 8;
- case DATA_FORMAT_R32_UINT:
- case DATA_FORMAT_R32_SINT:
- case DATA_FORMAT_R32_SFLOAT:
- return 4;
- case DATA_FORMAT_R32G32_UINT:
- case DATA_FORMAT_R32G32_SINT:
- case DATA_FORMAT_R32G32_SFLOAT:
- return 8;
- case DATA_FORMAT_R32G32B32_UINT:
- case DATA_FORMAT_R32G32B32_SINT:
- case DATA_FORMAT_R32G32B32_SFLOAT:
- return 12;
- case DATA_FORMAT_R32G32B32A32_UINT:
- case DATA_FORMAT_R32G32B32A32_SINT:
- case DATA_FORMAT_R32G32B32A32_SFLOAT:
- return 16;
- case DATA_FORMAT_R64_UINT:
- case DATA_FORMAT_R64_SINT:
- case DATA_FORMAT_R64_SFLOAT:
- return 8;
- case DATA_FORMAT_R64G64_UINT:
- case DATA_FORMAT_R64G64_SINT:
- case DATA_FORMAT_R64G64_SFLOAT:
- return 16;
- case DATA_FORMAT_R64G64B64_UINT:
- case DATA_FORMAT_R64G64B64_SINT:
- case DATA_FORMAT_R64G64B64_SFLOAT:
- return 24;
- case DATA_FORMAT_R64G64B64A64_UINT:
- case DATA_FORMAT_R64G64B64A64_SINT:
- case DATA_FORMAT_R64G64B64A64_SFLOAT:
- return 32;
- default:
- return 0;
- }
- }
- uint32_t RenderingDeviceD3D12::get_image_format_pixel_size(DataFormat p_format) {
- switch (p_format) {
- case DATA_FORMAT_R4G4_UNORM_PACK8:
- return 1;
- case DATA_FORMAT_R4G4B4A4_UNORM_PACK16:
- case DATA_FORMAT_B4G4R4A4_UNORM_PACK16:
- case DATA_FORMAT_R5G6B5_UNORM_PACK16:
- case DATA_FORMAT_B5G6R5_UNORM_PACK16:
- case DATA_FORMAT_R5G5B5A1_UNORM_PACK16:
- case DATA_FORMAT_B5G5R5A1_UNORM_PACK16:
- case DATA_FORMAT_A1R5G5B5_UNORM_PACK16:
- return 2;
- case DATA_FORMAT_R8_UNORM:
- case DATA_FORMAT_R8_SNORM:
- case DATA_FORMAT_R8_USCALED:
- case DATA_FORMAT_R8_SSCALED:
- case DATA_FORMAT_R8_UINT:
- case DATA_FORMAT_R8_SINT:
- case DATA_FORMAT_R8_SRGB:
- return 1;
- case DATA_FORMAT_R8G8_UNORM:
- case DATA_FORMAT_R8G8_SNORM:
- case DATA_FORMAT_R8G8_USCALED:
- case DATA_FORMAT_R8G8_SSCALED:
- case DATA_FORMAT_R8G8_UINT:
- case DATA_FORMAT_R8G8_SINT:
- case DATA_FORMAT_R8G8_SRGB:
- return 2;
- case DATA_FORMAT_R8G8B8_UNORM:
- case DATA_FORMAT_R8G8B8_SNORM:
- case DATA_FORMAT_R8G8B8_USCALED:
- case DATA_FORMAT_R8G8B8_SSCALED:
- case DATA_FORMAT_R8G8B8_UINT:
- case DATA_FORMAT_R8G8B8_SINT:
- case DATA_FORMAT_R8G8B8_SRGB:
- case DATA_FORMAT_B8G8R8_UNORM:
- case DATA_FORMAT_B8G8R8_SNORM:
- case DATA_FORMAT_B8G8R8_USCALED:
- case DATA_FORMAT_B8G8R8_SSCALED:
- case DATA_FORMAT_B8G8R8_UINT:
- case DATA_FORMAT_B8G8R8_SINT:
- case DATA_FORMAT_B8G8R8_SRGB:
- return 3;
- case DATA_FORMAT_R8G8B8A8_UNORM:
- case DATA_FORMAT_R8G8B8A8_SNORM:
- case DATA_FORMAT_R8G8B8A8_USCALED:
- case DATA_FORMAT_R8G8B8A8_SSCALED:
- case DATA_FORMAT_R8G8B8A8_UINT:
- case DATA_FORMAT_R8G8B8A8_SINT:
- case DATA_FORMAT_R8G8B8A8_SRGB:
- case DATA_FORMAT_B8G8R8A8_UNORM:
- case DATA_FORMAT_B8G8R8A8_SNORM:
- case DATA_FORMAT_B8G8R8A8_USCALED:
- case DATA_FORMAT_B8G8R8A8_SSCALED:
- case DATA_FORMAT_B8G8R8A8_UINT:
- case DATA_FORMAT_B8G8R8A8_SINT:
- case DATA_FORMAT_B8G8R8A8_SRGB:
- return 4;
- case DATA_FORMAT_A8B8G8R8_UNORM_PACK32:
- case DATA_FORMAT_A8B8G8R8_SNORM_PACK32:
- case DATA_FORMAT_A8B8G8R8_USCALED_PACK32:
- case DATA_FORMAT_A8B8G8R8_SSCALED_PACK32:
- case DATA_FORMAT_A8B8G8R8_UINT_PACK32:
- case DATA_FORMAT_A8B8G8R8_SINT_PACK32:
- case DATA_FORMAT_A8B8G8R8_SRGB_PACK32:
- case DATA_FORMAT_A2R10G10B10_UNORM_PACK32:
- case DATA_FORMAT_A2R10G10B10_SNORM_PACK32:
- case DATA_FORMAT_A2R10G10B10_USCALED_PACK32:
- case DATA_FORMAT_A2R10G10B10_SSCALED_PACK32:
- case DATA_FORMAT_A2R10G10B10_UINT_PACK32:
- case DATA_FORMAT_A2R10G10B10_SINT_PACK32:
- case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
- case DATA_FORMAT_A2B10G10R10_SNORM_PACK32:
- case DATA_FORMAT_A2B10G10R10_USCALED_PACK32:
- case DATA_FORMAT_A2B10G10R10_SSCALED_PACK32:
- case DATA_FORMAT_A2B10G10R10_UINT_PACK32:
- case DATA_FORMAT_A2B10G10R10_SINT_PACK32:
- return 4;
- case DATA_FORMAT_R16_UNORM:
- case DATA_FORMAT_R16_SNORM:
- case DATA_FORMAT_R16_USCALED:
- case DATA_FORMAT_R16_SSCALED:
- case DATA_FORMAT_R16_UINT:
- case DATA_FORMAT_R16_SINT:
- case DATA_FORMAT_R16_SFLOAT:
- return 2;
- case DATA_FORMAT_R16G16_UNORM:
- case DATA_FORMAT_R16G16_SNORM:
- case DATA_FORMAT_R16G16_USCALED:
- case DATA_FORMAT_R16G16_SSCALED:
- case DATA_FORMAT_R16G16_UINT:
- case DATA_FORMAT_R16G16_SINT:
- case DATA_FORMAT_R16G16_SFLOAT:
- return 4;
- case DATA_FORMAT_R16G16B16_UNORM:
- case DATA_FORMAT_R16G16B16_SNORM:
- case DATA_FORMAT_R16G16B16_USCALED:
- case DATA_FORMAT_R16G16B16_SSCALED:
- case DATA_FORMAT_R16G16B16_UINT:
- case DATA_FORMAT_R16G16B16_SINT:
- case DATA_FORMAT_R16G16B16_SFLOAT:
- return 6;
- case DATA_FORMAT_R16G16B16A16_UNORM:
- case DATA_FORMAT_R16G16B16A16_SNORM:
- case DATA_FORMAT_R16G16B16A16_USCALED:
- case DATA_FORMAT_R16G16B16A16_SSCALED:
- case DATA_FORMAT_R16G16B16A16_UINT:
- case DATA_FORMAT_R16G16B16A16_SINT:
- case DATA_FORMAT_R16G16B16A16_SFLOAT:
- return 8;
- case DATA_FORMAT_R32_UINT:
- case DATA_FORMAT_R32_SINT:
- case DATA_FORMAT_R32_SFLOAT:
- return 4;
- case DATA_FORMAT_R32G32_UINT:
- case DATA_FORMAT_R32G32_SINT:
- case DATA_FORMAT_R32G32_SFLOAT:
- return 8;
- case DATA_FORMAT_R32G32B32_UINT:
- case DATA_FORMAT_R32G32B32_SINT:
- case DATA_FORMAT_R32G32B32_SFLOAT:
- return 12;
- case DATA_FORMAT_R32G32B32A32_UINT:
- case DATA_FORMAT_R32G32B32A32_SINT:
- case DATA_FORMAT_R32G32B32A32_SFLOAT:
- return 16;
- case DATA_FORMAT_R64_UINT:
- case DATA_FORMAT_R64_SINT:
- case DATA_FORMAT_R64_SFLOAT:
- return 8;
- case DATA_FORMAT_R64G64_UINT:
- case DATA_FORMAT_R64G64_SINT:
- case DATA_FORMAT_R64G64_SFLOAT:
- return 16;
- case DATA_FORMAT_R64G64B64_UINT:
- case DATA_FORMAT_R64G64B64_SINT:
- case DATA_FORMAT_R64G64B64_SFLOAT:
- return 24;
- case DATA_FORMAT_R64G64B64A64_UINT:
- case DATA_FORMAT_R64G64B64A64_SINT:
- case DATA_FORMAT_R64G64B64A64_SFLOAT:
- return 32;
- case DATA_FORMAT_B10G11R11_UFLOAT_PACK32:
- case DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32:
- return 4;
- case DATA_FORMAT_D16_UNORM:
- return 2;
- case DATA_FORMAT_X8_D24_UNORM_PACK32:
- return 4;
- case DATA_FORMAT_D32_SFLOAT:
- return 4;
- case DATA_FORMAT_S8_UINT:
- return 1;
- case DATA_FORMAT_D16_UNORM_S8_UINT:
- return 4;
- case DATA_FORMAT_D24_UNORM_S8_UINT:
- return 4;
- case DATA_FORMAT_D32_SFLOAT_S8_UINT:
- return 5; // ?
- case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
- case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
- case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
- case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
- case DATA_FORMAT_BC2_UNORM_BLOCK:
- case DATA_FORMAT_BC2_SRGB_BLOCK:
- case DATA_FORMAT_BC3_UNORM_BLOCK:
- case DATA_FORMAT_BC3_SRGB_BLOCK:
- case DATA_FORMAT_BC4_UNORM_BLOCK:
- case DATA_FORMAT_BC4_SNORM_BLOCK:
- case DATA_FORMAT_BC5_UNORM_BLOCK:
- case DATA_FORMAT_BC5_SNORM_BLOCK:
- case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
- case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
- case DATA_FORMAT_BC7_UNORM_BLOCK:
- case DATA_FORMAT_BC7_SRGB_BLOCK:
- return 1;
- case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
- case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
- case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
- case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
- case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
- case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
- return 1;
- case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
- case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
- case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
- case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
- return 1;
- case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
- return 1;
- case DATA_FORMAT_G8B8G8R8_422_UNORM:
- case DATA_FORMAT_B8G8R8G8_422_UNORM:
- return 4;
- case DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM:
- case DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM:
- case DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM:
- case DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM:
- case DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM:
- return 4;
- case DATA_FORMAT_R10X6_UNORM_PACK16:
- case DATA_FORMAT_R10X6G10X6_UNORM_2PACK16:
- case DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16:
- case DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16:
- case DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16:
- case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16:
- case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16:
- case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16:
- case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16:
- case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16:
- case DATA_FORMAT_R12X4_UNORM_PACK16:
- case DATA_FORMAT_R12X4G12X4_UNORM_2PACK16:
- case DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16:
- case DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16:
- case DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16:
- case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16:
- case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16:
- case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16:
- case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16:
- case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16:
- return 2;
- case DATA_FORMAT_G16B16G16R16_422_UNORM:
- case DATA_FORMAT_B16G16R16G16_422_UNORM:
- case DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM:
- case DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM:
- case DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM:
- case DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM:
- case DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM:
- return 8;
- default: {
- ERR_PRINT("Format not handled, bug");
- }
- }
- return 1;
- }
- // https://www.khronos.org/registry/DataFormat/specs/1.1/dataformat.1.1.pdf
- void RenderingDeviceD3D12::get_compressed_image_format_block_dimensions(DataFormat p_format, uint32_t &r_w, uint32_t &r_h) {
- switch (p_format) {
- case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
- case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
- case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
- case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
- case DATA_FORMAT_BC2_UNORM_BLOCK:
- case DATA_FORMAT_BC2_SRGB_BLOCK:
- case DATA_FORMAT_BC3_UNORM_BLOCK:
- case DATA_FORMAT_BC3_SRGB_BLOCK:
- case DATA_FORMAT_BC4_UNORM_BLOCK:
- case DATA_FORMAT_BC4_SNORM_BLOCK:
- case DATA_FORMAT_BC5_UNORM_BLOCK:
- case DATA_FORMAT_BC5_SNORM_BLOCK:
- case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
- case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
- case DATA_FORMAT_BC7_UNORM_BLOCK:
- case DATA_FORMAT_BC7_SRGB_BLOCK:
- case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
- case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
- case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
- case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
- case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
- case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
- case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
- case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
- case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
- case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
- case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: // Again, not sure about astc.
- case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
- r_w = 4;
- r_h = 4;
- return;
- default: {
- r_w = 1;
- r_h = 1;
- }
- }
- }
- uint32_t RenderingDeviceD3D12::get_compressed_image_format_block_byte_size(DataFormat p_format) {
- switch (p_format) {
- case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
- case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
- case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
- case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
- return 8;
- case DATA_FORMAT_BC2_UNORM_BLOCK:
- case DATA_FORMAT_BC2_SRGB_BLOCK:
- return 16;
- case DATA_FORMAT_BC3_UNORM_BLOCK:
- case DATA_FORMAT_BC3_SRGB_BLOCK:
- return 16;
- case DATA_FORMAT_BC4_UNORM_BLOCK:
- case DATA_FORMAT_BC4_SNORM_BLOCK:
- return 8;
- case DATA_FORMAT_BC5_UNORM_BLOCK:
- case DATA_FORMAT_BC5_SNORM_BLOCK:
- return 16;
- case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
- case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
- return 16;
- case DATA_FORMAT_BC7_UNORM_BLOCK:
- case DATA_FORMAT_BC7_SRGB_BLOCK:
- return 16;
- case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
- case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
- return 8;
- case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
- case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
- return 8;
- case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
- case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
- return 16;
- case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
- case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
- return 8;
- case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
- case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
- return 16;
- case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: // Again, not sure about astc.
- case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
- case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
- case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
- return 8; // Wrong.
- default: {
- }
- }
- return 1;
- }
- uint32_t RenderingDeviceD3D12::get_compressed_image_format_pixel_rshift(DataFormat p_format) {
- switch (p_format) {
- case DATA_FORMAT_BC1_RGB_UNORM_BLOCK: // These formats are half byte size, so rshift is 1.
- case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
- case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
- case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
- case DATA_FORMAT_BC4_UNORM_BLOCK:
- case DATA_FORMAT_BC4_SNORM_BLOCK:
- case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
- case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
- case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
- case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
- case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
- case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
- return 1;
- default: {
- }
- }
- return 0;
- }
- uint32_t RenderingDeviceD3D12::get_image_format_plane_count(DataFormat p_format) {
- uint32_t planes = 1;
- switch (p_format) {
- case DATA_FORMAT_D16_UNORM_S8_UINT:
- case DATA_FORMAT_D24_UNORM_S8_UINT:
- case DATA_FORMAT_D32_SFLOAT_S8_UINT: {
- planes = 2;
- }
- default: {
- }
- }
- DEV_ASSERT(planes <= MAX_IMAGE_FORMAT_PLANES);
- return planes;
- }
- uint32_t RenderingDeviceD3D12::get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmaps, uint32_t *r_blockw, uint32_t *r_blockh, uint32_t *r_depth) {
- ERR_FAIL_COND_V(p_mipmaps == 0, 0);
- uint32_t w = p_width;
- uint32_t h = p_height;
- uint32_t d = p_depth;
- uint32_t size = 0;
- uint32_t pixel_size = get_image_format_pixel_size(p_format);
- uint32_t pixel_rshift = get_compressed_image_format_pixel_rshift(p_format);
- uint32_t blockw, blockh;
- get_compressed_image_format_block_dimensions(p_format, blockw, blockh);
- for (uint32_t i = 0; i < p_mipmaps; i++) {
- uint32_t bw = w % blockw != 0 ? w + (blockw - w % blockw) : w;
- uint32_t bh = h % blockh != 0 ? h + (blockh - h % blockh) : h;
- uint32_t s = bw * bh;
- s *= pixel_size;
- s >>= pixel_rshift;
- size += s * d;
- if (r_blockw) {
- *r_blockw = bw;
- }
- if (r_blockh) {
- *r_blockh = bh;
- }
- if (r_depth) {
- *r_depth = d;
- }
- w = MAX(blockw, w >> 1);
- h = MAX(blockh, h >> 1);
- d = MAX(1u, d >> 1);
- }
- return size;
- }
- uint32_t RenderingDeviceD3D12::get_image_required_mipmaps(uint32_t p_width, uint32_t p_height, uint32_t p_depth) {
- // Formats and block size don't really matter here since they can all go down to 1px (even if block is larger).
- uint32_t w = p_width;
- uint32_t h = p_height;
- uint32_t d = p_depth;
- uint32_t mipmaps = 1;
- while (true) {
- if (w == 1 && h == 1 && d == 1) {
- break;
- }
- w = MAX(1u, w >> 1);
- h = MAX(1u, h >> 1);
- d = MAX(1u, d >> 1);
- mipmaps++;
- }
- return mipmaps;
- }
- ///////////////////////
- const D3D12_COMPARISON_FUNC RenderingDeviceD3D12::compare_operators[RenderingDevice::COMPARE_OP_MAX] = {
- D3D12_COMPARISON_FUNC_NEVER,
- D3D12_COMPARISON_FUNC_LESS,
- D3D12_COMPARISON_FUNC_EQUAL,
- D3D12_COMPARISON_FUNC_LESS_EQUAL,
- D3D12_COMPARISON_FUNC_GREATER,
- D3D12_COMPARISON_FUNC_NOT_EQUAL,
- D3D12_COMPARISON_FUNC_GREATER_EQUAL,
- D3D12_COMPARISON_FUNC_ALWAYS,
- };
- const D3D12_STENCIL_OP RenderingDeviceD3D12::stencil_operations[RenderingDevice::STENCIL_OP_MAX] = {
- D3D12_STENCIL_OP_KEEP,
- D3D12_STENCIL_OP_ZERO,
- D3D12_STENCIL_OP_REPLACE,
- D3D12_STENCIL_OP_INCR_SAT,
- D3D12_STENCIL_OP_DECR_SAT,
- D3D12_STENCIL_OP_INVERT,
- D3D12_STENCIL_OP_INCR,
- D3D12_STENCIL_OP_DECR,
- };
- const UINT RenderingDeviceD3D12::rasterization_sample_count[RenderingDevice::TEXTURE_SAMPLES_MAX] = {
- 1,
- 2,
- 4,
- 8,
- 16,
- 32,
- 64,
- };
- const D3D12_LOGIC_OP RenderingDeviceD3D12::logic_operations[RenderingDevice::LOGIC_OP_MAX] = {
- D3D12_LOGIC_OP_CLEAR,
- D3D12_LOGIC_OP_AND,
- D3D12_LOGIC_OP_AND_REVERSE,
- D3D12_LOGIC_OP_COPY,
- D3D12_LOGIC_OP_AND_INVERTED,
- D3D12_LOGIC_OP_NOOP,
- D3D12_LOGIC_OP_XOR,
- D3D12_LOGIC_OP_OR,
- D3D12_LOGIC_OP_NOR,
- D3D12_LOGIC_OP_EQUIV,
- D3D12_LOGIC_OP_INVERT,
- D3D12_LOGIC_OP_OR_REVERSE,
- D3D12_LOGIC_OP_COPY_INVERTED,
- D3D12_LOGIC_OP_OR_INVERTED,
- D3D12_LOGIC_OP_NAND,
- D3D12_LOGIC_OP_SET,
- };
- const D3D12_BLEND RenderingDeviceD3D12::blend_factors[RenderingDevice::BLEND_FACTOR_MAX] = {
- D3D12_BLEND_ZERO,
- D3D12_BLEND_ONE,
- D3D12_BLEND_SRC_COLOR,
- D3D12_BLEND_INV_SRC_COLOR,
- D3D12_BLEND_DEST_COLOR,
- D3D12_BLEND_INV_DEST_COLOR,
- D3D12_BLEND_SRC_ALPHA,
- D3D12_BLEND_INV_SRC_ALPHA,
- D3D12_BLEND_DEST_ALPHA,
- D3D12_BLEND_INV_DEST_ALPHA,
- D3D12_BLEND_BLEND_FACTOR,
- D3D12_BLEND_INV_BLEND_FACTOR,
- D3D12_BLEND_BLEND_FACTOR,
- D3D12_BLEND_INV_BLEND_FACTOR,
- D3D12_BLEND_SRC_ALPHA_SAT,
- D3D12_BLEND_SRC1_COLOR,
- D3D12_BLEND_INV_SRC1_COLOR,
- D3D12_BLEND_SRC1_ALPHA,
- D3D12_BLEND_INV_SRC1_ALPHA,
- };
- const D3D12_BLEND_OP RenderingDeviceD3D12::blend_operations[RenderingDevice::BLEND_OP_MAX] = {
- D3D12_BLEND_OP_ADD,
- D3D12_BLEND_OP_SUBTRACT,
- D3D12_BLEND_OP_REV_SUBTRACT,
- D3D12_BLEND_OP_MIN,
- D3D12_BLEND_OP_MAX,
- };
- const D3D12_TEXTURE_ADDRESS_MODE RenderingDeviceD3D12::address_modes[RenderingDevice::SAMPLER_REPEAT_MODE_MAX] = {
- D3D12_TEXTURE_ADDRESS_MODE_WRAP,
- D3D12_TEXTURE_ADDRESS_MODE_MIRROR,
- D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
- D3D12_TEXTURE_ADDRESS_MODE_BORDER,
- D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE,
- };
- const FLOAT RenderingDeviceD3D12::sampler_border_colors[RenderingDevice::SAMPLER_BORDER_COLOR_MAX][4] = {
- { 0, 0, 0, 0 },
- { 0, 0, 0, 0 },
- { 0, 0, 0, 1 },
- { 0, 0, 0, 1 },
- { 1, 1, 1, 1 },
- { 1, 1, 1, 1 },
- };
- const D3D12_RESOURCE_DIMENSION RenderingDeviceD3D12::d3d12_texture_dimension[RenderingDevice::TEXTURE_TYPE_MAX] = {
- D3D12_RESOURCE_DIMENSION_TEXTURE1D,
- D3D12_RESOURCE_DIMENSION_TEXTURE2D,
- D3D12_RESOURCE_DIMENSION_TEXTURE3D,
- D3D12_RESOURCE_DIMENSION_TEXTURE2D,
- D3D12_RESOURCE_DIMENSION_TEXTURE1D,
- D3D12_RESOURCE_DIMENSION_TEXTURE2D,
- D3D12_RESOURCE_DIMENSION_TEXTURE2D,
- };
- /******************/
- /**** RESOURCE ****/
- /******************/
- static const D3D12_RESOURCE_STATES RESOURCE_READ_STATES =
- D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER |
- D3D12_RESOURCE_STATE_INDEX_BUFFER |
- D3D12_RESOURCE_STATE_DEPTH_READ |
- D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE |
- D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE |
- D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT |
- D3D12_RESOURCE_STATE_COPY_SOURCE |
- D3D12_RESOURCE_STATE_RESOLVE_SOURCE |
- D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE;
- static const D3D12_RESOURCE_STATES RESOURCE_WRITE_STATES =
- D3D12_RESOURCE_STATE_RENDER_TARGET |
- D3D12_RESOURCE_STATE_DEPTH_WRITE |
- D3D12_RESOURCE_STATE_COPY_DEST |
- D3D12_RESOURCE_STATE_RESOLVE_DEST;
- static const D3D12_RESOURCE_STATES RESOURCE_RW_STATES =
- D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
- void RenderingDeviceD3D12::ResourceState::extend(D3D12_RESOURCE_STATES p_states_to_add) {
- states |= p_states_to_add;
- #ifdef DEV_ENABLED
- if ((states & RESOURCE_RW_STATES)) {
- if ((states & RESOURCE_READ_STATES)) {
- // Thanks to [[SRV_UAV_AMBIGUITY]], this is not necessarily an error.
- }
- if ((states & RESOURCE_WRITE_STATES)) {
- ERR_PRINT("Error in new state mask: has R/W state plus some W/O state(s).");
- }
- } else {
- if ((states & RESOURCE_WRITE_STATES)) {
- if ((states & RESOURCE_READ_STATES)) {
- ERR_PRINT("Error in new state mask: mixes R/O and W/O states.");
- } else {
- uint32_t num_w_states = 0;
- for (uint32_t i = 0; i < sizeof(D3D12_RESOURCE_STATES) * 8; i++) {
- num_w_states += ((states & RESOURCE_WRITE_STATES) & (1 << i)) ? 1 : 0;
- }
- ERR_PRINT("Error in new state mask: has multiple W/O states.");
- }
- }
- }
- #endif
- }
- void RenderingDeviceD3D12::_resource_transition_batch(Resource *p_resource, uint32_t p_subresource, uint32_t p_num_planes, D3D12_RESOURCE_STATES p_new_state, ID3D12Resource *p_resource_override) {
- DEV_ASSERT(p_subresource != UINT32_MAX); // We don't support an "all-resources" command here.
- DEV_ASSERT(p_new_state != D3D12_RESOURCE_STATE_COMMON); // No need to support this for now.
- #ifdef DEBUG_COUNT_BARRIERS
- uint64_t start = OS::get_singleton()->get_ticks_usec();
- #endif
- Resource::States *res_states = p_resource->get_states_ptr();
- D3D12_RESOURCE_STATES *curr_state = &res_states->subresource_states[p_subresource];
- ID3D12Resource *res_to_transition = p_resource_override ? p_resource_override : p_resource->resource;
- bool redundant_transition = ((*curr_state) & p_new_state) == p_new_state;
- if (redundant_transition) {
- bool just_written = *curr_state == D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
- bool needs_uav_barrier = just_written && res_states->last_batch_with_uav_barrier != res_barriers_batch;
- if (needs_uav_barrier) {
- if (res_barriers.size() < res_barriers_count + 1) {
- res_barriers.resize(res_barriers_count + 1);
- }
- res_barriers[res_barriers_count] = CD3DX12_RESOURCE_BARRIER::UAV(res_to_transition);
- res_barriers_count++;
- res_states->last_batch_with_uav_barrier = res_barriers_batch;
- }
- } else {
- uint64_t subres_mask_piece = ((uint64_t)1 << (p_subresource & 0b111111));
- uint8_t subres_qword = p_subresource >> 6;
- if (res_barriers_requests.has(res_states)) {
- BarrierRequest &br = res_barriers_requests.get(res_states);
- DEV_ASSERT(br.dx_resource == res_to_transition);
- DEV_ASSERT(br.subres_mask_qwords == ALIGN(res_states->subresource_states.size(), 64) / 64);
- DEV_ASSERT(br.planes == p_num_planes);
- // First, find if the subresource already has a barrier scheduled.
- uint8_t curr_group_idx = 0;
- bool same_transition_scheduled = false;
- for (curr_group_idx = 0; curr_group_idx < br.groups_count; curr_group_idx++) {
- if (unlikely(br.groups[curr_group_idx].state.get_state_mask() == BarrierRequest::DELETED_GROUP)) {
- continue;
- }
- if ((br.groups[curr_group_idx].subres_mask[subres_qword] & subres_mask_piece)) {
- uint32_t state_mask = br.groups[curr_group_idx].state.get_state_mask();
- same_transition_scheduled = (state_mask & (uint32_t)p_new_state) == (uint32_t)p_new_state;
- break;
- }
- }
- if (!same_transition_scheduled) {
- bool subres_already_there = curr_group_idx != br.groups_count;
- ResourceState final_state;
- if (subres_already_there) {
- final_state = br.groups[curr_group_idx].state;
- final_state.extend(p_new_state);
- bool subres_alone = true;
- for (uint8_t i = 0; i < br.subres_mask_qwords; i++) {
- if (i == subres_qword) {
- if (br.groups[curr_group_idx].subres_mask[i] != subres_mask_piece) {
- subres_alone = false;
- break;
- }
- } else {
- if (br.groups[curr_group_idx].subres_mask[i] != 0) {
- subres_alone = false;
- break;
- }
- }
- }
- bool relocated = false;
- if (subres_alone) {
- // Subresource is there by itself.
- for (uint8_t i = 0; i < br.groups_count; i++) {
- if (unlikely(i == curr_group_idx)) {
- continue;
- }
- if (unlikely(br.groups[i].state.get_state_mask() == BarrierRequest::DELETED_GROUP)) {
- continue;
- }
- // There's another group with the final state; relocate to it.
- if (br.groups[i].state.get_state_mask() == final_state.get_state_mask()) {
- br.groups[curr_group_idx].subres_mask[subres_qword] &= ~subres_mask_piece;
- relocated = true;
- break;
- }
- }
- if (relocated) {
- // Let's delete the group where it used to be by itself.
- if (curr_group_idx == br.groups_count - 1) {
- br.groups_count--;
- } else {
- br.groups[curr_group_idx].state = ResourceState(BarrierRequest::DELETED_GROUP);
- }
- } else {
- // Its current group, where it's alone, can extend its state.
- br.groups[curr_group_idx].state = final_state;
- }
- } else {
- // Already there, but not by itself and the state mask is different, so it now belongs to a different group.
- br.groups[curr_group_idx].subres_mask[subres_qword] &= ~subres_mask_piece;
- subres_already_there = false;
- }
- } else {
- final_state = p_new_state;
- }
- if (!subres_already_there) {
- // See if it fits exactly the state of some of the groups to fit it there.
- for (uint8_t i = 0; i < br.groups_count; i++) {
- if (unlikely(i == curr_group_idx)) {
- continue;
- }
- if (unlikely(br.groups[i].state.get_state_mask() == BarrierRequest::DELETED_GROUP)) {
- continue;
- }
- if (br.groups[i].state.get_state_mask() == final_state.get_state_mask()) {
- br.groups[i].subres_mask[subres_qword] |= subres_mask_piece;
- subres_already_there = true;
- break;
- }
- }
- if (!subres_already_there) {
- // Add a new group to accommodate this subresource.
- uint8_t group_to_fill = 0;
- if (br.groups_count < BarrierRequest::MAX_GROUPS) {
- // There are still free groups.
- group_to_fill = br.groups_count;
- br.groups_count++;
- } else {
- // Let's try to take over a deleted one.
- for (; group_to_fill < br.groups_count; group_to_fill++) {
- if (unlikely(br.groups[group_to_fill].state.get_state_mask() == BarrierRequest::DELETED_GROUP)) {
- break;
- }
- }
- CRASH_COND(group_to_fill == br.groups_count);
- }
- br.groups[group_to_fill].state = final_state;
- for (uint8_t i = 0; i < br.subres_mask_qwords; i++) {
- if (unlikely(i == subres_qword)) {
- br.groups[group_to_fill].subres_mask[i] = subres_mask_piece;
- } else {
- br.groups[group_to_fill].subres_mask[i] = 0;
- }
- }
- }
- }
- }
- } else {
- BarrierRequest &br = res_barriers_requests[res_states];
- br.dx_resource = res_to_transition;
- br.subres_mask_qwords = ALIGN(p_resource->get_states_ptr()->subresource_states.size(), 64) / 64;
- CRASH_COND(p_resource->get_states_ptr()->subresource_states.size() > BarrierRequest::MAX_SUBRESOURCES);
- br.planes = p_num_planes;
- br.groups[0].state = p_new_state;
- for (uint8_t i = 0; i < br.subres_mask_qwords; i++) {
- if (unlikely(i == subres_qword)) {
- br.groups[0].subres_mask[i] = subres_mask_piece;
- } else {
- br.groups[0].subres_mask[i] = 0;
- }
- }
- br.groups_count = 1;
- }
- }
- if (p_new_state == D3D12_RESOURCE_STATE_UNORDERED_ACCESS) {
- res_states->last_batch_transitioned_to_uav = res_barriers_batch;
- }
- #ifdef DEBUG_COUNT_BARRIERS
- frame_barriers_cpu_time += OS::get_singleton()->get_ticks_usec() - start;
- #endif
- }
- void RenderingDeviceD3D12::_resource_transitions_flush(ID3D12GraphicsCommandList *p_command_list) {
- #ifdef DEBUG_COUNT_BARRIERS
- uint64_t start = OS::get_singleton()->get_ticks_usec();
- #endif
- for (const KeyValue<Resource::States *, BarrierRequest> &E : res_barriers_requests) {
- Resource::States *res_states = E.key;
- const BarrierRequest &br = E.value;
- uint32_t num_subresources = res_states->subresource_states.size();
- // When there's not a lot of subresources, the empirical finding is that it's better
- // to avoid attempting the single-barrier optimization.
- static const uint32_t SINGLE_BARRIER_ATTEMPT_MAX_NUM_SUBRESOURCES = 48;
- bool may_do_single_barrier = br.groups_count == 1 && num_subresources * br.planes >= SINGLE_BARRIER_ATTEMPT_MAX_NUM_SUBRESOURCES;
- if (may_do_single_barrier) {
- // A single group means we may be able to do a single all-subresources barrier.
- {
- // First requisite is that all subresources are involved.
- uint8_t subres_mask_full_qwords = num_subresources / 64;
- for (uint32_t i = 0; i < subres_mask_full_qwords; i++) {
- if (br.groups[0].subres_mask[i] != UINT64_MAX) {
- may_do_single_barrier = false;
- break;
- }
- }
- if (may_do_single_barrier) {
- if (num_subresources % 64) {
- DEV_ASSERT(br.subres_mask_qwords == subres_mask_full_qwords + 1);
- uint64_t mask_tail_qword = 0;
- for (uint8_t i = 0; i < num_subresources % 64; i++) {
- mask_tail_qword |= ((uint64_t)1 << i);
- }
- if ((br.groups[0].subres_mask[subres_mask_full_qwords] & mask_tail_qword) != mask_tail_qword) {
- may_do_single_barrier = false;
- }
- }
- }
- }
- if (may_do_single_barrier) {
- // Second requisite is that the source state is the same for all.
- for (uint32_t i = 1; i < num_subresources; i++) {
- if (res_states->subresource_states[i] != res_states->subresource_states[0]) {
- may_do_single_barrier = false;
- break;
- }
- }
- if (may_do_single_barrier) {
- // Hurray!, we can do a single barrier (plus maybe a UAV one, too).
- bool just_written = res_states->subresource_states[0] == D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
- bool needs_uav_barrier = just_written && res_states->last_batch_with_uav_barrier != res_barriers_batch;
- uint32_t needed_barriers = (needs_uav_barrier ? 1 : 0) + 1;
- if (res_barriers.size() < res_barriers_count + needed_barriers) {
- res_barriers.resize(res_barriers_count + needed_barriers);
- }
- if (needs_uav_barrier) {
- res_barriers[res_barriers_count] = CD3DX12_RESOURCE_BARRIER::UAV(br.dx_resource);
- res_barriers_count++;
- res_states->last_batch_with_uav_barrier = res_barriers_batch;
- }
- if (res_states->subresource_states[0] != br.groups[0].state.get_state_mask()) {
- res_barriers[res_barriers_count] = CD3DX12_RESOURCE_BARRIER::Transition(br.dx_resource, res_states->subresource_states[0], br.groups[0].state.get_state_mask(), D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES);
- res_barriers_count++;
- }
- for (uint32_t i = 0; i < num_subresources; i++) {
- res_states->subresource_states[i] = br.groups[0].state.get_state_mask();
- }
- }
- }
- }
- if (!may_do_single_barrier) {
- for (uint8_t i = 0; i < br.groups_count; i++) {
- const BarrierRequest::Group &g = E.value.groups[i];
- if (unlikely(g.state.get_state_mask() == BarrierRequest::DELETED_GROUP)) {
- continue;
- }
- uint32_t subresource = 0;
- do {
- uint64_t subres_mask_piece = ((uint64_t)1 << (subresource % 64));
- uint8_t subres_qword = subresource / 64;
- if (likely(g.subres_mask[subres_qword] == 0)) {
- subresource += 64;
- continue;
- }
- if (likely(!(g.subres_mask[subres_qword] & subres_mask_piece))) {
- subresource++;
- continue;
- }
- D3D12_RESOURCE_STATES *curr_state = &res_states->subresource_states[subresource];
- bool just_written = *curr_state == D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
- bool needs_uav_barrier = just_written && res_states->last_batch_with_uav_barrier != res_barriers_batch;
- uint32_t needed_barriers = (needs_uav_barrier ? 1 : 0) + br.planes;
- if (res_barriers.size() < res_barriers_count + needed_barriers) {
- res_barriers.resize(res_barriers_count + needed_barriers);
- }
- if (needs_uav_barrier) {
- res_barriers[res_barriers_count] = CD3DX12_RESOURCE_BARRIER::UAV(br.dx_resource);
- res_barriers_count++;
- res_states->last_batch_with_uav_barrier = res_barriers_batch;
- }
- if (*curr_state != g.state.get_state_mask()) {
- for (uint8_t k = 0; k < br.planes; k++) {
- res_barriers[res_barriers_count] = CD3DX12_RESOURCE_BARRIER::Transition(br.dx_resource, *curr_state, g.state.get_state_mask(), subresource + k * num_subresources);
- res_barriers_count++;
- }
- }
- *curr_state = g.state.get_state_mask();
- subresource++;
- } while (subresource < num_subresources);
- }
- }
- }
- if (res_barriers_count) {
- p_command_list->ResourceBarrier(res_barriers_count, res_barriers.ptr());
- res_barriers_requests.clear();
- }
- #ifdef DEBUG_COUNT_BARRIERS
- frame_barriers_count += res_barriers_count;
- frame_barriers_batches_count++;
- frame_barriers_cpu_time += OS::get_singleton()->get_ticks_usec() - start;
- #endif
- res_barriers_count = 0;
- res_barriers_batch++;
- }
- /***************************/
- /**** BUFFER MANAGEMENT ****/
- /***************************/
- Error RenderingDeviceD3D12::_buffer_allocate(Buffer *p_buffer, uint32_t p_size, D3D12_RESOURCE_STATES p_usage, D3D12_HEAP_TYPE p_heap_type) {
- ERR_FAIL_COND_V(p_heap_type != D3D12_HEAP_TYPE_DEFAULT && p_heap_type != D3D12_HEAP_TYPE_READBACK, ERR_INVALID_PARAMETER);
- // D3D12 debug layers complain at CBV creation time if the size is not multiple of the value per the spec
- // but also if you give a rounded size at that point because it will extend beyond the
- // memory of the resource. Therefore, it seems the only way is to create it with a
- // rounded size.
- CD3DX12_RESOURCE_DESC resource_desc = CD3DX12_RESOURCE_DESC::Buffer(ALIGN(p_size, D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT));
- if ((p_usage & D3D12_RESOURCE_STATE_UNORDERED_ACCESS)) {
- resource_desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
- }
- D3D12MA::ALLOCATION_DESC allocation_desc = {};
- allocation_desc.HeapType = p_heap_type;
- #ifdef USE_SMALL_ALLOCS_POOL
- if (p_size <= SMALL_ALLOCATION_MAX_SIZE) {
- allocation_desc.CustomPool = _find_or_create_small_allocs_pool(p_heap_type, D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS);
- }
- #endif
- HRESULT res = context->get_allocator()->CreateResource(
- &allocation_desc,
- &resource_desc,
- D3D12_RESOURCE_STATE_COPY_DEST,
- nullptr,
- &p_buffer->allocation,
- IID_PPV_ARGS(&p_buffer->resource));
- ERR_FAIL_COND_V_MSG(res, ERR_CANT_CREATE, "Can't create buffer of size: " + itos(p_size) + ", error " + vformat("0x%08ux", res) + ".");
- p_buffer->size = p_size;
- p_buffer->usage = p_usage;
- p_buffer->own_states.subresource_states.push_back(D3D12_RESOURCE_STATE_COPY_DEST);
- buffer_memory += p_size;
- return OK;
- }
- Error RenderingDeviceD3D12::_buffer_free(Buffer *p_buffer) {
- ERR_FAIL_COND_V(p_buffer->size == 0, ERR_INVALID_PARAMETER);
- buffer_memory -= p_buffer->size;
- p_buffer->resource->Release();
- p_buffer->resource = nullptr;
- p_buffer->allocation->Release();
- p_buffer->allocation = nullptr;
- p_buffer->size = 0;
- return OK;
- }
- Error RenderingDeviceD3D12::_insert_staging_block() {
- StagingBufferBlock block;
- D3D12_RESOURCE_DESC resource_desc = {};
- resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
- resource_desc.Alignment = 0;
- resource_desc.Width = staging_buffer_block_size;
- resource_desc.Height = 1;
- resource_desc.DepthOrArraySize = 1;
- resource_desc.MipLevels = 1;
- resource_desc.Format = DXGI_FORMAT_UNKNOWN;
- resource_desc.SampleDesc.Count = 1;
- resource_desc.SampleDesc.Quality = 0;
- resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
- resource_desc.Flags = D3D12_RESOURCE_FLAG_NONE;
- D3D12MA::ALLOCATION_DESC allocation_desc = {};
- allocation_desc.HeapType = D3D12_HEAP_TYPE_UPLOAD;
- HRESULT res = context->get_allocator()->CreateResource(
- &allocation_desc,
- &resource_desc,
- D3D12_RESOURCE_STATE_GENERIC_READ,
- NULL,
- &block.allocation,
- IID_PPV_ARGS(&block.resource));
- ERR_FAIL_COND_V_MSG(res, ERR_CANT_CREATE, "CreateResource failed with error " + vformat("0x%08ux", res) + ".");
- staging_buffer_blocks.insert(staging_buffer_current, block);
- return OK;
- }
- Error RenderingDeviceD3D12::_staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment) {
- // Determine a block to use.
- r_alloc_size = p_amount;
- while (true) {
- r_alloc_offset = 0;
- // See if we can use current block.
- if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
- // We used this block this frame, let's see if there is still room.
- uint32_t write_from = staging_buffer_blocks[staging_buffer_current].fill_amount;
- {
- uint32_t align_remainder = write_from % p_required_align;
- if (align_remainder != 0) {
- write_from += p_required_align - align_remainder;
- }
- }
- int32_t available_bytes = int32_t(staging_buffer_block_size) - int32_t(write_from);
- if ((int32_t)p_amount < available_bytes) {
- // All is good, we should be ok, all will fit.
- r_alloc_offset = write_from;
- } else if (p_can_segment && available_bytes >= (int32_t)p_required_align) {
- // Ok all won't fit but at least we can fit a chunkie.
- // All is good, update what needs to be written to.
- r_alloc_offset = write_from;
- r_alloc_size = available_bytes - (available_bytes % p_required_align);
- } else {
- // Can't fit it into this buffer.
- // Will need to try next buffer.
- staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
- // Before doing anything, though, let's check that we didn't manage to fill all functions.
- // Possible in a single frame.
- if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
- // Guess we did.. ok, let's see if we can insert a new block.
- if ((uint64_t)staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
- // We can, so we are safe.
- Error err = _insert_staging_block();
- if (err) {
- return err;
- }
- // Claim for this frame.
- staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
- } else {
- // Ok, worst case scenario, all the staging buffers belong to this frame
- // and this frame is not even done
- // If this is the main thread, it means the user is likely loading a lot of resources at once,.
- // Otherwise, the thread should just be blocked until the next frame (currently unimplemented).
- if (false) { // Separate thread from render.
- //block_until_next_frame()
- continue;
- } else {
- // Flush EVERYTHING including setup commands. IF not immediate, also need to flush the draw commands.
- _flush(true);
- // Clear the whole staging buffer.
- for (int i = 0; i < staging_buffer_blocks.size(); i++) {
- staging_buffer_blocks.write[i].frame_used = 0;
- staging_buffer_blocks.write[i].fill_amount = 0;
- }
- // Claim current.
- staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
- }
- }
- } else {
- // Not from current frame, so continue and try again.
- continue;
- }
- }
- } else if (staging_buffer_blocks[staging_buffer_current].frame_used <= frames_drawn - frame_count) {
- // This is an old block, which was already processed, let's reuse.
- staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
- staging_buffer_blocks.write[staging_buffer_current].fill_amount = 0;
- } else {
- // This block may still be in use, let's not touch it unless we have to, so.. can we create a new one?
- if ((uint64_t)staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
- // We are still allowed to create a new block, so let's do that and insert it for current pos.
- Error err = _insert_staging_block();
- if (err) {
- return err;
- }
- // Claim for this frame.
- staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
- } else {
- // Oops, we are out of room and we can't create more.
- // Let's flush older frames.
- // The logic here is that if a game is loading a lot of data from the main thread, it will need to be stalled anyway.
- // If loading from a separate thread, we can block that thread until next frame when more room is made (not currently implemented, though).
- if (false) {
- // Separate thread from render.
- //block_until_next_frame()
- continue; // And try again.
- } else {
- _flush(false);
- for (int i = 0; i < staging_buffer_blocks.size(); i++) {
- // Clear all functions but the ones from this frame.
- int block_idx = (i + staging_buffer_current) % staging_buffer_blocks.size();
- if (staging_buffer_blocks[block_idx].frame_used == frames_drawn) {
- break; // Ok, we reached something from this frame, abort.
- }
- staging_buffer_blocks.write[block_idx].frame_used = 0;
- staging_buffer_blocks.write[block_idx].fill_amount = 0;
- }
- // Claim for current frame.
- staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
- }
- }
- }
- // All was good, break.
- break;
- }
- staging_buffer_used = true;
- return OK;
- }
- Error RenderingDeviceD3D12::_buffer_update(Buffer *p_buffer, size_t p_offset, const uint8_t *p_data, size_t p_data_size, bool p_use_draw_command_list, uint32_t p_required_align) {
- // Submitting may get chunked for various reasons, so convert this to a task.
- size_t to_submit = p_data_size;
- size_t submit_from = 0;
- while (to_submit > 0) {
- uint32_t block_write_offset;
- uint32_t block_write_amount;
- Error err = _staging_buffer_allocate(MIN(to_submit, staging_buffer_block_size), p_required_align, block_write_offset, block_write_amount);
- if (err) {
- return err;
- }
- // Map staging buffer.
- void *data_ptr = nullptr;
- {
- HRESULT res = staging_buffer_blocks[staging_buffer_current].resource->Map(0, &VOID_RANGE, &data_ptr);
- ERR_FAIL_COND_V_MSG(res, ERR_CANT_CREATE, "Map failed with error " + vformat("0x%08ux", res) + ".");
- }
- // Copy to staging buffer.
- memcpy(((uint8_t *)data_ptr) + block_write_offset, p_data + submit_from, block_write_amount);
- // Unmap.
- staging_buffer_blocks[staging_buffer_current].resource->Unmap(0, &VOID_RANGE);
- // Insert a command to copy this.
- ID3D12GraphicsCommandList *command_list = (p_use_draw_command_list ? frames[frame].draw_command_list : frames[frame].setup_command_list).Get();
- command_list->CopyBufferRegion(p_buffer->resource, submit_from + p_offset, staging_buffer_blocks[staging_buffer_current].resource, block_write_offset, block_write_amount);
- staging_buffer_blocks.write[staging_buffer_current].fill_amount = block_write_offset + block_write_amount;
- to_submit -= block_write_amount;
- submit_from += block_write_amount;
- }
- return OK;
- }
- /*****************/
- /**** TEXTURE ****/
- /*****************/
- RID RenderingDeviceD3D12::texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t>> &p_data) {
- _THREAD_SAFE_METHOD_
- D3D12_RESOURCE_DESC1 resource_desc = {}; // Using D3D12_RESOURCE_DESC1. Thanks to the layout, it's sliceable down to D3D12_RESOURCE_DESC if needed.
- resource_desc.Alignment = 0; // D3D12MA will override this to use a smaller alignment than the default if possible.
- Vector<DataFormat> allowed_formats;
- if (p_format.shareable_formats.size()) {
- ERR_FAIL_COND_V_MSG(p_format.shareable_formats.find(p_format.format) == -1, RID(),
- "If supplied a list of shareable formats, the current format must be present in the list");
- ERR_FAIL_COND_V_MSG(p_view.format_override != DATA_FORMAT_MAX && p_format.shareable_formats.find(p_view.format_override) == -1, RID(),
- "If supplied a list of shareable formats, the current view format override must be present in the list");
- allowed_formats = p_format.shareable_formats;
- } else {
- allowed_formats.push_back(p_format.format);
- if (p_view.format_override != DATA_FORMAT_MAX) {
- allowed_formats.push_back(p_view.format_override);
- }
- }
- ERR_FAIL_INDEX_V(p_format.texture_type, TEXTURE_TYPE_MAX, RID());
- resource_desc.Dimension = d3d12_texture_dimension[p_format.texture_type];
- ERR_FAIL_COND_V_MSG(p_format.width < 1, RID(), "Width must be equal or greater than 1 for all textures");
- resource_desc.Format = d3d12_formats[p_format.format].family;
- resource_desc.Width = p_format.width;
- if (resource_desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D || resource_desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D) {
- ERR_FAIL_COND_V_MSG(p_format.height < 1, RID(), "Height must be equal or greater than 1 for 2D and 3D textures");
- resource_desc.Height = p_format.height;
- } else {
- resource_desc.Height = 1;
- }
- if (resource_desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D) {
- ERR_FAIL_COND_V_MSG(p_format.depth < 1, RID(), "Depth must be equal or greater than 1 for 3D textures");
- resource_desc.DepthOrArraySize = p_format.depth;
- } else {
- resource_desc.DepthOrArraySize = 1;
- }
- ERR_FAIL_COND_V(p_format.mipmaps < 1, RID());
- resource_desc.MipLevels = p_format.mipmaps;
- if (p_format.texture_type == TEXTURE_TYPE_1D_ARRAY || p_format.texture_type == TEXTURE_TYPE_2D_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE) {
- ERR_FAIL_COND_V_MSG(p_format.array_layers < 1, RID(),
- "Amount of layers must be equal or greater than 1 for arrays and cubemaps.");
- ERR_FAIL_COND_V_MSG((p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE) && (p_format.array_layers % 6) != 0, RID(),
- "Cubemap and cubemap array textures must provide a layer number that is multiple of 6");
- resource_desc.DepthOrArraySize *= p_format.array_layers;
- }
- ERR_FAIL_INDEX_V(p_format.samples, TEXTURE_SAMPLES_MAX, RID());
- // Usage.
- if ((p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
- resource_desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
- } else {
- if ((p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_TO_BIT)) {
- resource_desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; // For clearing via UAV.
- }
- }
- if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- resource_desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL;
- }
- if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
- resource_desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
- }
- resource_desc.SampleDesc = {};
- DXGI_FORMAT format_to_test = (resource_desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL) ? d3d12_formats[p_format.format].dsv_format : d3d12_formats[p_format.format].general_format;
- if (!(resource_desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS)) {
- resource_desc.SampleDesc.Count = MIN(
- _find_max_common_supported_sample_count(&format_to_test, 1),
- rasterization_sample_count[p_format.samples]);
- } else {
- // No MSAA in D3D12 if storage. May have become possible recently where supported, though.
- resource_desc.SampleDesc.Count = 1;
- }
- resource_desc.SampleDesc.Quality = resource_desc.SampleDesc.Count == 1 ? 0 : DXGI_STANDARD_MULTISAMPLE_QUALITY_PATTERN;
- uint32_t required_mipmaps = get_image_required_mipmaps(p_format.width, p_format.height, p_format.depth);
- ERR_FAIL_COND_V_MSG(required_mipmaps < p_format.mipmaps, RID(),
- "Too many mipmaps requested for texture format and dimensions (" + itos(p_format.mipmaps) + "), maximum allowed: (" + itos(required_mipmaps) + ").");
- if (p_data.size()) {
- ERR_FAIL_COND_V_MSG(!(p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT), RID(),
- "Texture needs the TEXTURE_USAGE_CAN_UPDATE_BIT usage flag in order to be updated at initialization or later");
- int expected_images = p_format.array_layers;
- ERR_FAIL_COND_V_MSG(p_data.size() != expected_images, RID(),
- "Default supplied data for image format is of invalid length (" + itos(p_data.size()) + "), should be (" + itos(expected_images) + ").");
- for (uint32_t i = 0; i < p_format.array_layers; i++) {
- uint32_t required_size = get_image_format_required_size(p_format.format, p_format.width, p_format.height, p_format.depth, p_format.mipmaps);
- ERR_FAIL_COND_V_MSG((uint32_t)p_data[i].size() != required_size, RID(),
- "Data for slice index " + itos(i) + " (mapped to layer " + itos(i) + ") differs in size (supplied: " + itos(p_data[i].size()) + ") than what is required by the format (" + itos(required_size) + ").");
- }
- }
- // Validate that this image is supported for the intended use.
- // If views of different families are wanted, special setup is needed for proper sharing among them.
- // Two options here:
- // 1. If ID3DDevice10 is present and driver reports relaxed casting is, leverage its new extended resource creation API (via D3D12MA).
- // 2. Otherwise, fall back to an approach based on abusing aliasing, hoping for the best.
- bool cross_family_sharing = false;
- ComPtr<ID3D12Device10> device10;
- device.As(&device10);
- bool relaxed_casting_available = device10.Get() && context->get_format_capabilities().relaxed_casting_supported;
- LocalVector<DXGI_FORMAT> castable_formats;
- HashMap<DataFormat, D3D12_RESOURCE_FLAGS> aliases_forbidden_flags;
- D3D12_RESOURCE_FLAGS accum_forbidden_flags = {};
- for (DataFormat curr_format : allowed_formats) {
- // For now, we'll validate usages only the main format, to match what Vulkan RD does.
- // TODO: The aliasing trick assumes the main format is the only writable one. We should either validate for that or handle a different order gracefully.
- bool checking_main_format = curr_format == p_format.format;
- String format_text = "'" + String(named_formats[p_format.format]) + "'";
- ERR_FAIL_COND_V_MSG(d3d12_formats[curr_format].family == DXGI_FORMAT_UNKNOWN, RID(), "Format " + format_text + " is not supported.");
- if (d3d12_formats[curr_format].family != d3d12_formats[allowed_formats[0]].family) {
- cross_family_sharing = true;
- }
- if (relaxed_casting_available) {
- castable_formats.push_back(d3d12_formats[curr_format].general_format);
- }
- D3D12_FEATURE_DATA_FORMAT_SUPPORT srv_rtv_support = {};
- srv_rtv_support.Format = d3d12_formats[curr_format].general_format;
- HRESULT res = device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &srv_rtv_support, sizeof(srv_rtv_support));
- ERR_FAIL_COND_V_MSG(res, RID(), "CheckFeatureSupport failed with error " + vformat("0x%08ux", res) + ".");
- D3D12_FEATURE_DATA_FORMAT_SUPPORT uav_support = srv_rtv_support; // Fine for now.
- D3D12_FEATURE_DATA_FORMAT_SUPPORT dsv_support = {};
- dsv_support.Format = d3d12_formats[curr_format].dsv_format;
- res = device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &dsv_support, sizeof(dsv_support));
- ERR_FAIL_COND_V_MSG(res, RID(), "CheckFeatureSupport failed with error " + vformat("0x%08ux", res) + ".");
- if (checking_main_format) {
- if ((p_format.usage_bits & (TEXTURE_USAGE_SAMPLING_BIT | TEXTURE_USAGE_COLOR_ATTACHMENT_BIT))) {
- if (p_format.mipmaps && !(srv_rtv_support.Support1 & D3D12_FORMAT_SUPPORT1_MIP)) {
- ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support mip.maps.");
- }
- }
- // Per https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_format_support1,
- // as long as the resource can be used as a texture, Sample() will work with point filter at least.
- // However, we've empirically found that checking for at least D3D12_FORMAT_SUPPORT1_SHADER_LOAD is needed.
- // That's almost good for integer formats. The problem is that theoretically there may be
- // float formats that support LOAD but not SAMPLE fully, so this check will not detect
- // such a flaw in the format. Linearly interpolated sampling would just not work on them.
- // [[IMPLICIT_SAMPLE]]
- if ((p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) && !(srv_rtv_support.Support1 & (D3D12_FORMAT_SUPPORT1_SHADER_LOAD | D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE))) {
- ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as a sampled texture.");
- }
- if ((p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) && d3d12_formats[curr_format].general_format == DXGI_FORMAT_UNKNOWN) {
- ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as a sampled texture.");
- }
- if ((p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) && !(srv_rtv_support.Support1 & D3D12_FORMAT_SUPPORT1_RENDER_TARGET)) {
- ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as color attachment.");
- }
- }
- if ((p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_TO_BIT)) {
- // We need to check if the texture can be cleared; if it's not flagged for color attachment , we have to see if it's possible via a UAV.
- if (!(p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
- if (!(uav_support.Support1 & D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW)) {
- if (checking_main_format) {
- ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as a copy-to texture, because clearing it is not supported.");
- } else {
- aliases_forbidden_flags[curr_format] |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
- accum_forbidden_flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
- }
- }
- }
- }
- if ((p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) && !(dsv_support.Support1 & D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL)) {
- if (checking_main_format) {
- printf("dxgiformat: %x\n", resource_desc.Format);
- ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as depth-stencil attachment.");
- } else {
- aliases_forbidden_flags[curr_format] |= D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL;
- accum_forbidden_flags |= D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL;
- }
- }
- if ((p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT)) {
- if (!(uav_support.Support1 & D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW)) { // Maybe check LOAD/STORE, too?
- if (checking_main_format) {
- ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as storage image.");
- } else {
- aliases_forbidden_flags[curr_format] |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
- accum_forbidden_flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
- }
- }
- }
- if (checking_main_format) {
- if ((p_format.usage_bits & TEXTURE_USAGE_STORAGE_ATOMIC_BIT) && !(uav_support.Support2 & D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD)) { // Check a basic atomic at least.
- ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as atomic storage image.");
- }
- if ((p_format.usage_bits & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) && d3d12_formats[curr_format].general_format != DXGI_FORMAT_R8_UINT) {
- ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as VRS attachment.");
- }
- }
- }
- if (cross_family_sharing && !relaxed_casting_available) {
- // At least guarantee the same layout among aliases.
- resource_desc.Layout = D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE;
- // Per https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_texture_layout.
- if (p_format.texture_type == TEXTURE_TYPE_1D) {
- ERR_FAIL_V_MSG(RID(), "This texture's views require aliasing, but that's not supported for a 1D texture.");
- }
- if (p_format.samples != TEXTURE_SAMPLES_1) {
- ERR_FAIL_V_MSG(RID(), "This texture's views require aliasing, but that's not supported for a multi-sample texture.");
- }
- if ((p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
- ERR_FAIL_V_MSG(RID(), "This texture's views require aliasing, but that's not supported for a depth-stencil texture.");
- }
- if (d3d12_formats[p_format.format].family == DXGI_FORMAT_R32G32B32_TYPELESS) {
- ERR_FAIL_V_MSG(RID(), "This texture's views require aliasing, but that's not supported for an R32G32B32 texture.");
- }
- } else {
- resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
- }
- if ((p_format.usage_bits & TEXTURE_USAGE_VRS_ATTACHMENT_BIT)) {
- // For VRS images we can't use the typeless format.
- resource_desc.Format = DXGI_FORMAT_R8_UINT;
- }
- // Some view validation.
- if (p_view.format_override != DATA_FORMAT_MAX) {
- ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
- }
- ERR_FAIL_INDEX_V(p_view.swizzle_r, TEXTURE_SWIZZLE_MAX, RID());
- ERR_FAIL_INDEX_V(p_view.swizzle_g, TEXTURE_SWIZZLE_MAX, RID());
- ERR_FAIL_INDEX_V(p_view.swizzle_b, TEXTURE_SWIZZLE_MAX, RID());
- ERR_FAIL_INDEX_V(p_view.swizzle_a, TEXTURE_SWIZZLE_MAX, RID());
- // Allocate memory.
- D3D12MA::ALLOCATION_DESC allocation_desc = {};
- if (cross_family_sharing && !relaxed_casting_available) {
- allocation_desc.Flags = D3D12MA::ALLOCATION_FLAG_CAN_ALIAS;
- }
- allocation_desc.HeapType = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? D3D12_HEAP_TYPE_READBACK : D3D12_HEAP_TYPE_DEFAULT;
- if ((resource_desc.Flags & (D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL))) {
- if (!(accum_forbidden_flags & (D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL))) {
- allocation_desc.ExtraHeapFlags = D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES;
- }
- } else {
- allocation_desc.ExtraHeapFlags = D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES;
- }
- if ((resource_desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS)) {
- if (!(accum_forbidden_flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS)) {
- allocation_desc.ExtraHeapFlags |= D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS;
- }
- }
- #ifdef USE_SMALL_ALLOCS_POOL
- uint32_t width, height;
- uint32_t image_size = get_image_format_required_size(p_format.format, p_format.width, p_format.height, p_format.depth, p_format.mipmaps, &width, &height);
- if (image_size <= SMALL_ALLOCATION_MAX_SIZE) {
- allocation_desc.CustomPool = _find_or_create_small_allocs_pool(allocation_desc.HeapType, allocation_desc.ExtraHeapFlags);
- }
- #endif
- Texture texture;
- D3D12_RESOURCE_STATES initial_state = p_data.size() || (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? D3D12_RESOURCE_STATE_COPY_DEST : D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE;
- FLOAT black[4] = {};
- D3D12_CLEAR_VALUE clear_value = CD3DX12_CLEAR_VALUE(d3d12_formats[p_format.format].general_format, black);
- D3D12_CLEAR_VALUE *clear_value_ptr = (resource_desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET) ? &clear_value : nullptr;
- HRESULT res = {};
- if (cross_family_sharing && relaxed_casting_available) {
- res = context->get_allocator()->CreateResource3(
- &allocation_desc,
- &resource_desc,
- D3D12_BARRIER_LAYOUT_COMMON, // Needed for barrier interop.
- clear_value_ptr,
- castable_formats.size(),
- castable_formats.ptr(),
- &texture.allocation,
- IID_PPV_ARGS(&texture.owner_resource));
- initial_state = D3D12_RESOURCE_STATE_COMMON; // Needed for barrier interop.
- } else {
- res = context->get_allocator()->CreateResource(
- &allocation_desc,
- (D3D12_RESOURCE_DESC *)&resource_desc,
- initial_state,
- clear_value_ptr,
- &texture.allocation,
- IID_PPV_ARGS(&texture.owner_resource));
- }
- ERR_FAIL_COND_V_MSG(res, RID(), "CreateResource failed with error " + vformat("0x%08ux", res) + ".");
- texture.resource = texture.owner_resource;
- image_memory += texture.allocation->GetSize();
- texture.type = p_format.texture_type;
- texture.format = p_format.format;
- texture.planes = get_image_format_plane_count(p_format.format);
- texture.width = p_format.width;
- texture.height = p_format.height;
- texture.depth = p_format.depth;
- texture.layers = p_format.array_layers;
- texture.mipmaps = p_format.mipmaps;
- texture.owner_layers = texture.layers;
- texture.owner_mipmaps = texture.mipmaps;
- texture.base_mipmap = 0;
- texture.base_layer = 0;
- texture.is_resolve_buffer = p_format.is_resolve_buffer;
- texture.usage_flags = p_format.usage_bits;
- texture.samples = p_format.samples;
- texture.allowed_shared_formats = p_format.shareable_formats;
- texture.own_states.subresource_states.resize(texture.mipmaps * texture.layers);
- for (uint32_t i = 0; i < texture.own_states.subresource_states.size(); i++) {
- texture.own_states.subresource_states[i] = initial_state;
- }
- texture.bound = false;
- // Describe view.
- static const D3D12_SRV_DIMENSION view_dimensions[TEXTURE_TYPE_MAX] = {
- D3D12_SRV_DIMENSION_TEXTURE1D,
- D3D12_SRV_DIMENSION_TEXTURE2D,
- D3D12_SRV_DIMENSION_TEXTURE3D,
- D3D12_SRV_DIMENSION_TEXTURECUBE,
- D3D12_SRV_DIMENSION_TEXTURE1DARRAY,
- D3D12_SRV_DIMENSION_TEXTURE2DARRAY,
- D3D12_SRV_DIMENSION_TEXTURECUBEARRAY,
- };
- static const D3D12_SRV_DIMENSION view_dimensions_ms[TEXTURE_TYPE_MAX] = {
- D3D12_SRV_DIMENSION_UNKNOWN,
- D3D12_SRV_DIMENSION_TEXTURE2DMS,
- D3D12_SRV_DIMENSION_UNKNOWN,
- D3D12_SRV_DIMENSION_UNKNOWN,
- D3D12_SRV_DIMENSION_UNKNOWN,
- D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY,
- D3D12_SRV_DIMENSION_UNKNOWN,
- };
- static const D3D12_UAV_DIMENSION uav_dimensions[TEXTURE_TYPE_MAX] = {
- D3D12_UAV_DIMENSION_TEXTURE1D,
- D3D12_UAV_DIMENSION_TEXTURE2D,
- D3D12_UAV_DIMENSION_TEXTURE3D,
- D3D12_UAV_DIMENSION_TEXTURE2DARRAY,
- D3D12_UAV_DIMENSION_TEXTURE1DARRAY,
- D3D12_UAV_DIMENSION_TEXTURE2DARRAY,
- D3D12_UAV_DIMENSION_TEXTURE2DARRAY,
- };
- texture.srv_desc.ViewDimension = p_format.samples == TEXTURE_SAMPLES_1 ? view_dimensions[p_format.texture_type] : view_dimensions_ms[p_format.texture_type];
- texture.owner_uav_desc.Format = d3d12_formats[p_format.format].general_format;
- texture.owner_uav_desc.ViewDimension = p_format.samples == TEXTURE_SAMPLES_1 ? uav_dimensions[p_format.texture_type] : D3D12_UAV_DIMENSION_UNKNOWN;
- UINT base_swizzle = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
- if (p_view.format_override == DATA_FORMAT_MAX) {
- texture.srv_desc.Format = d3d12_formats[p_format.format].general_format;
- base_swizzle = d3d12_formats[p_format.format].swizzle;
- } else {
- texture.srv_desc.Format = d3d12_formats[p_view.format_override].general_format;
- base_swizzle = d3d12_formats[p_view.format_override].swizzle;
- }
- // Apply requested swizzle (component mapping) on top of the one from the format database.
- D3D12_SHADER_COMPONENT_MAPPING component_swizzles[TEXTURE_SWIZZLE_MAX] = {
- D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0, // Unused.
- D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0,
- D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1,
- // These will be D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_*.
- D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(0, base_swizzle),
- D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(1, base_swizzle),
- D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(2, base_swizzle),
- D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(3, base_swizzle),
- };
- texture.srv_desc.Shader4ComponentMapping = D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
- p_view.swizzle_r == TEXTURE_SWIZZLE_IDENTITY ? component_swizzles[TEXTURE_SWIZZLE_R] : component_swizzles[p_view.swizzle_r],
- p_view.swizzle_g == TEXTURE_SWIZZLE_IDENTITY ? component_swizzles[TEXTURE_SWIZZLE_G] : component_swizzles[p_view.swizzle_g],
- p_view.swizzle_b == TEXTURE_SWIZZLE_IDENTITY ? component_swizzles[TEXTURE_SWIZZLE_B] : component_swizzles[p_view.swizzle_b],
- p_view.swizzle_a == TEXTURE_SWIZZLE_IDENTITY ? component_swizzles[TEXTURE_SWIZZLE_A] : component_swizzles[p_view.swizzle_a]);
- switch (texture.srv_desc.ViewDimension) {
- case D3D12_SRV_DIMENSION_TEXTURE1D: {
- texture.srv_desc.Texture1D.MipLevels = p_format.mipmaps;
- } break;
- case D3D12_SRV_DIMENSION_TEXTURE1DARRAY: {
- texture.srv_desc.Texture1DArray.MipLevels = p_format.mipmaps;
- texture.srv_desc.Texture1DArray.ArraySize = p_format.array_layers;
- } break;
- case D3D12_SRV_DIMENSION_TEXTURE2D: {
- texture.srv_desc.Texture2D.MipLevels = p_format.mipmaps;
- } break;
- case D3D12_SRV_DIMENSION_TEXTURE2DMS: {
- } break;
- case D3D12_SRV_DIMENSION_TEXTURE2DARRAY: {
- texture.srv_desc.Texture2DArray.MipLevels = p_format.mipmaps;
- texture.srv_desc.Texture2DArray.ArraySize = p_format.array_layers;
- } break;
- case D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY: {
- texture.srv_desc.Texture2DMSArray.ArraySize = p_format.array_layers;
- } break;
- case D3D12_SRV_DIMENSION_TEXTURECUBEARRAY: {
- texture.srv_desc.TextureCubeArray.MipLevels = p_format.mipmaps;
- texture.srv_desc.TextureCubeArray.NumCubes = p_format.array_layers / 6;
- } break;
- case D3D12_SRV_DIMENSION_TEXTURE3D: {
- texture.srv_desc.Texture3D.MipLevels = p_format.mipmaps;
- } break;
- case D3D12_SRV_DIMENSION_TEXTURECUBE: {
- texture.srv_desc.TextureCube.MipLevels = p_format.mipmaps;
- } break;
- }
- switch (texture.owner_uav_desc.ViewDimension) {
- case D3D12_UAV_DIMENSION_TEXTURE1DARRAY: {
- texture.owner_uav_desc.Texture1DArray.ArraySize = p_format.array_layers;
- } break;
- case D3D12_UAV_DIMENSION_TEXTURE2DARRAY: {
- // Either for an actual 2D texture array, cubemap or cubemap array.
- texture.owner_uav_desc.Texture2DArray.ArraySize = p_format.array_layers;
- } break;
- case D3D12_UAV_DIMENSION_TEXTURE3D: {
- texture.owner_uav_desc.Texture3D.WSize = p_format.depth;
- } break;
- default: {
- }
- }
- texture.uav_desc = texture.owner_uav_desc;
- if (p_view.format_override != DATA_FORMAT_MAX) {
- texture.uav_desc.Format = d3d12_formats[p_view.format_override].general_format;
- }
- if (cross_family_sharing && !relaxed_casting_available) {
- D3D12_RESOURCE_DESC resource_desc_backup = *(D3D12_RESOURCE_DESC *)&resource_desc;
- D3D12MA::ALLOCATION_DESC allocation_desc_backup = allocation_desc;
- texture.aliases.resize(texture.allowed_shared_formats.size());
- for (int i = 0; i < texture.allowed_shared_formats.size(); i++) {
- DataFormat curr_format = texture.allowed_shared_formats[i];
- DXGI_FORMAT format_family = d3d12_formats[curr_format].family;
- if (format_family == d3d12_formats[p_format.format].family) {
- texture.aliases[i] = nullptr;
- continue;
- }
- D3D12_RESOURCE_DESC alias_resource_desc = *(D3D12_RESOURCE_DESC *)&resource_desc;
- alias_resource_desc.Format = format_family;
- if (aliases_forbidden_flags.has(curr_format)) {
- alias_resource_desc.Flags &= ~aliases_forbidden_flags[curr_format];
- }
- clear_value.Format = format_family;
- res = context->get_allocator()->CreateAliasingResource(
- texture.allocation,
- 0,
- &alias_resource_desc,
- initial_state,
- (alias_resource_desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET) ? clear_value_ptr : nullptr,
- IID_PPV_ARGS(&texture.aliases[i]));
- ERR_FAIL_COND_V_MSG(res, RID(), "CreateAliasingResource failed with error " + vformat("0x%08ux", res) + ".");
- if (curr_format == p_view.format_override) {
- texture.resource = texture.aliases[i];
- }
- }
- }
- RID id = texture_owner.make_rid(texture);
- #ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
- #endif
- if (p_data.size()) {
- Texture *texture_ptr = texture_owner.get_or_null(id);
- ERR_FAIL_NULL_V(texture_ptr, RID());
- ID3D12GraphicsCommandList *command_list = frames[frame].setup_command_list.Get();
- for (uint32_t i = 0; i < p_format.array_layers; i++) {
- _texture_update(texture_ptr, i, p_data[i], RD::BARRIER_MASK_ALL_BARRIERS, command_list);
- }
- }
- return id;
- }
- RID RenderingDeviceD3D12::texture_create_shared(const TextureView &p_view, RID p_with_texture) {
- _THREAD_SAFE_METHOD_
- Texture *src_texture = texture_owner.get_or_null(p_with_texture);
- ERR_FAIL_NULL_V(src_texture, RID());
- if (src_texture->owner.is_valid()) { // Ahh this is a share.
- p_with_texture = src_texture->owner;
- src_texture = texture_owner.get_or_null(src_texture->owner);
- ERR_FAIL_NULL_V(src_texture, RID()); // This is a bug.
- }
- // Describe view.
- Texture texture = *src_texture;
- texture.own_states.subresource_states.clear();
- texture.states = &src_texture->own_states;
- UINT base_swizzle = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
- if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
- texture.srv_desc.Format = d3d12_formats[texture.format].general_format;
- base_swizzle = d3d12_formats[texture.format].swizzle;
- texture.uav_desc.Format = d3d12_formats[texture.format].general_format;
- } else {
- ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
- ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
- "Format override is not in the list of allowed shareable formats for original texture.");
- texture.srv_desc.Format = d3d12_formats[p_view.format_override].general_format;
- base_swizzle = d3d12_formats[p_view.format_override].swizzle;
- texture.uav_desc.Format = d3d12_formats[p_view.format_override].general_format;
- if (texture.aliases.size()) {
- for (int i = 0; i < texture.allowed_shared_formats.size(); i++) {
- if (texture.allowed_shared_formats[i] == p_view.format_override) {
- texture.resource = texture.aliases[i];
- break;
- }
- }
- }
- }
- // Apply requested swizzle (component mapping) on top of the one from the format database.
- D3D12_SHADER_COMPONENT_MAPPING component_swizzles[TEXTURE_SWIZZLE_MAX] = {
- D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0, // Unused.
- D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0,
- D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1,
- // These will be D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_*.
- D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(0, base_swizzle),
- D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(1, base_swizzle),
- D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(2, base_swizzle),
- D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(3, base_swizzle),
- };
- texture.srv_desc.Shader4ComponentMapping = D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
- p_view.swizzle_r == TEXTURE_SWIZZLE_IDENTITY ? component_swizzles[TEXTURE_SWIZZLE_R] : component_swizzles[p_view.swizzle_r],
- p_view.swizzle_g == TEXTURE_SWIZZLE_IDENTITY ? component_swizzles[TEXTURE_SWIZZLE_G] : component_swizzles[p_view.swizzle_g],
- p_view.swizzle_b == TEXTURE_SWIZZLE_IDENTITY ? component_swizzles[TEXTURE_SWIZZLE_B] : component_swizzles[p_view.swizzle_b],
- p_view.swizzle_a == TEXTURE_SWIZZLE_IDENTITY ? component_swizzles[TEXTURE_SWIZZLE_A] : component_swizzles[p_view.swizzle_a]);
- texture.owner = p_with_texture;
- RID id = texture_owner.make_rid(texture);
- #ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
- #endif
- _add_dependency(id, p_with_texture);
- return id;
- }
- RID RenderingDeviceD3D12::texture_create_from_extension(TextureType p_type, DataFormat p_format, TextureSamples p_samples, BitField<RenderingDevice::TextureUsageBits> p_flags, uint64_t p_image, uint64_t p_width, uint64_t p_height, uint64_t p_depth, uint64_t p_layers) {
- ERR_FAIL_V_MSG(RID(), "Unimplemented!");
- }
- RID RenderingDeviceD3D12::texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps, TextureSliceType p_slice_type, uint32_t p_layers) {
- _THREAD_SAFE_METHOD_
- Texture *src_texture = texture_owner.get_or_null(p_with_texture);
- ERR_FAIL_NULL_V(src_texture, RID());
- if (src_texture->owner.is_valid()) { // Ahh this is a share.
- p_with_texture = src_texture->owner;
- src_texture = texture_owner.get_or_null(src_texture->owner);
- ERR_FAIL_NULL_V(src_texture, RID()); // This is a bug.
- }
- ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_CUBEMAP && (src_texture->type != TEXTURE_TYPE_CUBE && src_texture->type != TEXTURE_TYPE_CUBE_ARRAY), RID(),
- "Can only create a cubemap slice from a cubemap or cubemap array mipmap");
- ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_3D && src_texture->type != TEXTURE_TYPE_3D, RID(),
- "Can only create a 3D slice from a 3D texture");
- ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_2D_ARRAY && (src_texture->type != TEXTURE_TYPE_2D_ARRAY), RID(),
- "Can only create an array slice from a 2D array mipmap");
- // Describe view.
- ERR_FAIL_UNSIGNED_INDEX_V(p_mipmap, src_texture->mipmaps, RID());
- ERR_FAIL_COND_V(p_mipmap + p_mipmaps > src_texture->mipmaps, RID());
- ERR_FAIL_UNSIGNED_INDEX_V(p_layer, src_texture->layers, RID());
- int slice_layers = 1;
- if (p_layers != 0) {
- ERR_FAIL_COND_V_MSG(p_layers > 1 && p_slice_type != TEXTURE_SLICE_2D_ARRAY, RID(), "layer slicing only supported for 2D arrays");
- ERR_FAIL_COND_V_MSG(p_layer + p_layers > src_texture->layers, RID(), "layer slice is out of bounds");
- slice_layers = p_layers;
- } else if (p_slice_type == TEXTURE_SLICE_2D_ARRAY) {
- ERR_FAIL_COND_V_MSG(p_layer != 0, RID(), "layer must be 0 when obtaining a 2D array mipmap slice");
- slice_layers = src_texture->layers;
- } else if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
- slice_layers = 6;
- }
- Texture texture = *src_texture;
- get_image_format_required_size(texture.format, texture.width, texture.height, texture.depth, p_mipmap + 1, &texture.width, &texture.height);
- texture.mipmaps = p_mipmaps;
- texture.layers = slice_layers;
- texture.base_mipmap = p_mipmap;
- texture.base_layer = p_layer;
- texture.own_states.subresource_states.clear();
- texture.states = &src_texture->own_states;
- UINT base_swizzle = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
- if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
- texture.srv_desc.Format = d3d12_formats[texture.format].general_format;
- base_swizzle = d3d12_formats[texture.format].swizzle;
- texture.uav_desc.Format = d3d12_formats[texture.format].general_format;
- } else {
- ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
- ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
- "Format override is not in the list of allowed shareable formats for original texture.");
- texture.srv_desc.Format = d3d12_formats[p_view.format_override].general_format;
- base_swizzle = d3d12_formats[p_view.format_override].swizzle;
- texture.uav_desc.Format = d3d12_formats[p_view.format_override].general_format;
- if (texture.aliases.size()) {
- for (int i = 0; i < texture.allowed_shared_formats.size(); i++) {
- if (texture.allowed_shared_formats[i] == p_view.format_override) {
- texture.resource = texture.aliases[i];
- break;
- }
- }
- }
- }
- // Apply requested swizzle (component mapping) on top of the one from the format database.
- D3D12_SHADER_COMPONENT_MAPPING component_swizzles[TEXTURE_SWIZZLE_MAX] = {
- D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0, // Unused.
- D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0,
- D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1,
- // These will be D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_*.
- D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(0, base_swizzle),
- D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(1, base_swizzle),
- D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(2, base_swizzle),
- D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(3, base_swizzle),
- };
- texture.srv_desc.Shader4ComponentMapping = D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
- p_view.swizzle_r == TEXTURE_SWIZZLE_IDENTITY ? component_swizzles[TEXTURE_SWIZZLE_R] : component_swizzles[p_view.swizzle_r],
- p_view.swizzle_g == TEXTURE_SWIZZLE_IDENTITY ? component_swizzles[TEXTURE_SWIZZLE_G] : component_swizzles[p_view.swizzle_g],
- p_view.swizzle_b == TEXTURE_SWIZZLE_IDENTITY ? component_swizzles[TEXTURE_SWIZZLE_B] : component_swizzles[p_view.swizzle_b],
- p_view.swizzle_a == TEXTURE_SWIZZLE_IDENTITY ? component_swizzles[TEXTURE_SWIZZLE_A] : component_swizzles[p_view.swizzle_a]);
- if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
- ERR_FAIL_COND_V_MSG(p_layer >= src_texture->layers, RID(),
- "Specified layer is invalid for cubemap");
- ERR_FAIL_COND_V_MSG((p_layer % 6) != 0, RID(),
- "Specified layer must be a multiple of 6.");
- }
- // Leveraging aliasing in members of the union as much as possible.
- texture.srv_desc.Texture1D.MostDetailedMip = p_mipmap;
- texture.srv_desc.Texture1D.MipLevels = 1;
- texture.uav_desc.Texture1D.MipSlice = p_mipmap;
- switch (p_slice_type) {
- case TEXTURE_SLICE_2D: {
- if (texture.srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURE2D && p_layer == 0) {
- CRASH_COND(texture.uav_desc.ViewDimension != D3D12_UAV_DIMENSION_TEXTURE2D);
- } else if (texture.srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURE2DMS && p_layer == 0) {
- CRASH_COND(texture.uav_desc.ViewDimension != D3D12_UAV_DIMENSION_UNKNOWN);
- } else if ((texture.srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURE2DARRAY || (texture.srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURE2D && p_layer)) || texture.srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURECUBE || texture.srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURECUBEARRAY) {
- texture.srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DARRAY;
- texture.srv_desc.Texture2DArray.FirstArraySlice = p_layer;
- texture.srv_desc.Texture2DArray.ArraySize = 1;
- texture.srv_desc.Texture2DArray.PlaneSlice = 0;
- texture.srv_desc.Texture2DArray.ResourceMinLODClamp = 0.0f;
- texture.uav_desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2DARRAY;
- texture.uav_desc.Texture2DArray.FirstArraySlice = p_layer;
- texture.uav_desc.Texture2DArray.ArraySize = 1;
- texture.uav_desc.Texture2DArray.PlaneSlice = 0;
- } else if ((texture.srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY || (texture.srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURE2DMS && p_layer))) {
- texture.srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DARRAY;
- texture.srv_desc.Texture2DMSArray.FirstArraySlice = p_layer;
- texture.srv_desc.Texture2DMSArray.ArraySize = 1;
- texture.uav_desc.ViewDimension = D3D12_UAV_DIMENSION_UNKNOWN;
- } else {
- CRASH_NOW();
- }
- } break;
- case TEXTURE_SLICE_CUBEMAP: {
- if (texture.srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURECUBE) {
- CRASH_COND(texture.uav_desc.ViewDimension != D3D12_UAV_DIMENSION_TEXTURE2DARRAY);
- } else if (texture.srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURECUBE || p_layer == 0) {
- texture.srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBE;
- CRASH_COND(texture.uav_desc.ViewDimension != D3D12_UAV_DIMENSION_TEXTURE2DARRAY);
- texture.uav_desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2DARRAY;
- texture.uav_desc.Texture2DArray.FirstArraySlice = 0;
- texture.uav_desc.Texture2DArray.ArraySize = 6;
- texture.uav_desc.Texture2DArray.PlaneSlice = 0;
- } else if (texture.srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURECUBEARRAY || p_layer != 0) {
- texture.srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBEARRAY;
- texture.srv_desc.TextureCubeArray.First2DArrayFace = p_layer;
- texture.srv_desc.TextureCubeArray.NumCubes = 1;
- texture.srv_desc.TextureCubeArray.ResourceMinLODClamp = 0.0f;
- CRASH_COND(texture.uav_desc.ViewDimension != D3D12_UAV_DIMENSION_TEXTURE2DARRAY);
- texture.uav_desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2DARRAY;
- texture.uav_desc.Texture2DArray.FirstArraySlice = p_layer;
- texture.uav_desc.Texture2DArray.ArraySize = 6;
- texture.uav_desc.Texture2DArray.PlaneSlice = 0;
- } else {
- CRASH_NOW();
- }
- } break;
- case TEXTURE_SLICE_3D: {
- CRASH_COND(texture.srv_desc.ViewDimension != D3D12_SRV_DIMENSION_TEXTURE3D);
- CRASH_COND(texture.uav_desc.ViewDimension != D3D12_UAV_DIMENSION_TEXTURE3D);
- texture.uav_desc.Texture3D.WSize = -1;
- } break;
- case TEXTURE_SLICE_2D_ARRAY: {
- CRASH_COND(texture.srv_desc.ViewDimension != D3D12_SRV_DIMENSION_TEXTURE2DARRAY);
- texture.srv_desc.Texture2DArray.FirstArraySlice = p_layer;
- texture.srv_desc.Texture2DArray.ArraySize = slice_layers;
- CRASH_COND(texture.uav_desc.ViewDimension != D3D12_UAV_DIMENSION_TEXTURE2DARRAY);
- texture.uav_desc.Texture2DArray.FirstArraySlice = p_layer;
- texture.uav_desc.Texture2DArray.ArraySize = slice_layers;
- } break;
- }
- texture.owner = p_with_texture;
- RID id = texture_owner.make_rid(texture);
- #ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
- #endif
- _add_dependency(id, p_with_texture);
- return id;
- }
- Error RenderingDeviceD3D12::texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier) {
- ERR_FAIL_COND_V_MSG((draw_list || compute_list), ERR_INVALID_PARAMETER,
- "Updating textures is forbidden during creation of a draw or compute list");
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_NULL_V(texture, ERR_INVALID_PARAMETER);
- if (texture->owner != RID()) {
- texture = texture_owner.get_or_null(texture->owner);
- ERR_FAIL_NULL_V(texture, ERR_BUG); // This is a bug.
- }
- ID3D12GraphicsCommandList *command_list = frames[frame].draw_command_list.Get();
- uint32_t subresource = D3D12CalcSubresource(0, p_layer, 0, texture->mipmaps, texture->layers);
- _resource_transition_batch(texture, subresource, texture->planes, D3D12_RESOURCE_STATE_COPY_DEST);
- _resource_transitions_flush(command_list);
- Error err = _texture_update(texture, p_layer, p_data, p_post_barrier, command_list);
- return err;
- }
- static _ALWAYS_INLINE_ void _copy_region(uint8_t const *__restrict p_src, uint8_t *__restrict p_dst, uint32_t p_src_x, uint32_t p_src_y, uint32_t p_src_w, uint32_t p_src_h, uint32_t p_src_full_w, uint32_t p_dst_pitch, uint32_t p_unit_size) {
- uint32_t src_offset = (p_src_y * p_src_full_w + p_src_x) * p_unit_size;
- uint32_t dst_offset = 0;
- for (uint32_t y = p_src_h; y > 0; y--) {
- uint8_t const *__restrict src = p_src + src_offset;
- uint8_t *__restrict dst = p_dst + dst_offset;
- for (uint32_t x = p_src_w * p_unit_size; x > 0; x--) {
- *dst = *src;
- src++;
- dst++;
- }
- src_offset += p_src_full_w * p_unit_size;
- dst_offset += p_dst_pitch;
- }
- }
- Error RenderingDeviceD3D12::_texture_update(Texture *p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier, ID3D12GraphicsCommandList *p_command_list) {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V_MSG(p_texture->bound, ERR_CANT_ACQUIRE_RESOURCE,
- "Texture can't be updated while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
- ERR_FAIL_COND_V_MSG(!(p_texture->usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT), ERR_INVALID_PARAMETER,
- "Texture requires the TEXTURE_USAGE_CAN_UPDATE_BIT in order to be updatable.");
- uint32_t layer_count = p_texture->layers;
- if (p_texture->type == TEXTURE_TYPE_CUBE || p_texture->type == TEXTURE_TYPE_CUBE_ARRAY) {
- layer_count *= 6;
- }
- ERR_FAIL_COND_V(p_layer >= layer_count, ERR_INVALID_PARAMETER);
- uint32_t width, height;
- uint32_t image_size = get_image_format_required_size(p_texture->format, p_texture->width, p_texture->height, p_texture->depth, p_texture->mipmaps, &width, &height);
- uint32_t required_size = image_size;
- uint32_t required_align = get_compressed_image_format_block_byte_size(p_texture->format);
- if (required_align == 1) {
- required_align = get_image_format_pixel_size(p_texture->format);
- }
- if ((required_align % 4) != 0) { // Alignment rules are really strange.
- required_align *= 4;
- }
- required_align = ALIGN(required_align, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
- ERR_FAIL_COND_V_MSG(required_size != (uint32_t)p_data.size(), ERR_INVALID_PARAMETER,
- "Required size for texture update (" + itos(required_size) + ") does not match data supplied size (" + itos(p_data.size()) + ").");
- uint32_t region_size = texture_upload_region_size_px;
- const uint8_t *r = p_data.ptr();
- uint32_t mipmap_offset = 0;
- uint32_t logic_width = p_texture->width;
- uint32_t logic_height = p_texture->height;
- for (uint32_t mm_i = 0; mm_i < p_texture->mipmaps; mm_i++) {
- uint32_t depth;
- uint32_t image_total = get_image_format_required_size(p_texture->format, p_texture->width, p_texture->height, p_texture->depth, mm_i + 1, &width, &height, &depth);
- const uint8_t *read_ptr_mipmap = r + mipmap_offset;
- image_size = image_total - mipmap_offset;
- UINT dst_subresource = D3D12CalcSubresource(mm_i, p_layer, 0, p_texture->mipmaps, p_texture->layers);
- CD3DX12_TEXTURE_COPY_LOCATION copy_dst(p_texture->resource, dst_subresource);
- for (uint32_t z = 0; z < depth; z++) { // For 3D textures, depth may be > 0.
- const uint8_t *read_ptr = read_ptr_mipmap + image_size * z / depth;
- for (uint32_t y = 0; y < height; y += region_size) {
- for (uint32_t x = 0; x < width; x += region_size) {
- uint32_t region_w = MIN(region_size, width - x);
- uint32_t region_h = MIN(region_size, height - y);
- uint32_t pixel_size = get_image_format_pixel_size(p_texture->format);
- uint32_t block_w, block_h;
- get_compressed_image_format_block_dimensions(p_texture->format, block_w, block_h);
- uint32_t region_pitch = (region_w * pixel_size * block_w) >> get_compressed_image_format_pixel_rshift(p_texture->format);
- region_pitch = ALIGN(region_pitch, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
- uint32_t to_allocate = region_pitch * region_h;
- uint32_t alloc_offset, alloc_size;
- Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false);
- ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
- uint8_t *write_ptr;
- { // Map.
- void *data_ptr = nullptr;
- HRESULT res = staging_buffer_blocks[staging_buffer_current].resource->Map(0, &VOID_RANGE, &data_ptr);
- ERR_FAIL_COND_V_MSG(res, ERR_CANT_CREATE, "Map failed with error " + vformat("0x%08ux", res) + ".");
- write_ptr = (uint8_t *)data_ptr;
- write_ptr += alloc_offset;
- }
- ERR_FAIL_COND_V(region_w % block_w, ERR_BUG);
- ERR_FAIL_COND_V(region_pitch % block_w, ERR_BUG);
- ERR_FAIL_COND_V(region_h % block_h, ERR_BUG);
- if (block_w != 1 || block_h != 1) {
- // Compressed image (functions).
- // Must copy a block region.
- uint32_t block_size = get_compressed_image_format_block_byte_size(p_texture->format);
- // Re-create current variables in blocky format.
- uint32_t xb = x / block_w;
- uint32_t yb = y / block_h;
- uint32_t wb = width / block_w;
- // Uint32_t hb = height / block_h;.
- uint32_t region_wb = region_w / block_w;
- uint32_t region_hb = region_h / block_h;
- _copy_region(read_ptr, write_ptr, xb, yb, region_wb, region_hb, wb, region_pitch, block_size);
- } else {
- // Regular image (pixels).
- // Must copy a pixel region.
- _copy_region(read_ptr, write_ptr, x, y, region_w, region_h, width, region_pitch, pixel_size);
- }
- { // Unmap.
- staging_buffer_blocks[staging_buffer_current].resource->Unmap(0, &VOID_RANGE);
- }
- D3D12_PLACED_SUBRESOURCE_FOOTPRINT src_footprint = {};
- src_footprint.Offset = alloc_offset;
- src_footprint.Footprint = CD3DX12_SUBRESOURCE_FOOTPRINT(
- d3d12_formats[p_texture->format].family,
- region_w,
- region_h,
- 1,
- region_pitch);
- CD3DX12_TEXTURE_COPY_LOCATION copy_src(staging_buffer_blocks[staging_buffer_current].resource, src_footprint);
- CD3DX12_BOX src_box(0, 0, region_w, region_h);
- p_command_list->CopyTextureRegion(©_dst, x, y, z, ©_src, &src_box);
- staging_buffer_blocks.write[staging_buffer_current].fill_amount = alloc_offset + alloc_size;
- }
- }
- }
- mipmap_offset = image_total;
- logic_width = MAX(1u, logic_width >> 1);
- logic_height = MAX(1u, logic_height >> 1);
- }
- return OK;
- }
- Vector<uint8_t> RenderingDeviceD3D12::_texture_get_data_from_image(Texture *tex, uint32_t p_layer, bool p_2d) {
- uint32_t width, height, depth;
- uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, tex->mipmaps, &width, &height, &depth);
- Vector<uint8_t> image_data;
- image_data.resize(image_size);
- D3D12_RESOURCE_DESC res_desc = tex->resource->GetDesc();
- uint32_t blockw, blockh;
- get_compressed_image_format_block_dimensions(tex->format, blockw, blockh);
- uint32_t block_size = get_compressed_image_format_block_byte_size(tex->format);
- uint32_t pixel_size = get_image_format_pixel_size(tex->format);
- {
- uint8_t *w = image_data.ptrw();
- uint32_t mipmap_offset = 0;
- for (uint32_t mm_i = 0; mm_i < tex->mipmaps; mm_i++) {
- uint32_t image_total = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, mm_i + 1, &width, &height, &depth);
- uint8_t *write_ptr_mipmap = w + mipmap_offset;
- image_size = image_total - mipmap_offset;
- UINT subresource = 0;
- uint64_t image_total_src = 0;
- D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout = {};
- device->GetCopyableFootprints(
- &res_desc,
- subresource,
- 1,
- 0,
- &layout,
- nullptr,
- nullptr,
- &image_total_src);
- void *img_mem;
- HRESULT res = tex->resource->Map(subresource, nullptr, &img_mem);
- ERR_FAIL_COND_V_MSG(res, Vector<uint8_t>(), "Map failed with error " + vformat("0x%08ux", res) + ".");
- for (uint32_t z = 0; z < depth; z++) {
- uint8_t *write_ptr = write_ptr_mipmap + z * image_size / depth;
- const uint8_t *slice_read_ptr = ((uint8_t *)img_mem) + layout.Offset + z * image_total_src / depth;
- if (block_size > 1) {
- // Compressed.
- uint32_t line_width = (block_size * (width / blockw));
- for (uint32_t y = 0; y < height / blockh; y++) {
- const uint8_t *rptr = slice_read_ptr + y * layout.Footprint.RowPitch;
- uint8_t *wptr = write_ptr + y * line_width;
- memcpy(wptr, rptr, line_width);
- }
- } else {
- // Uncompressed.
- for (uint32_t y = 0; y < height; y++) {
- const uint8_t *rptr = slice_read_ptr + y * layout.Footprint.RowPitch;
- uint8_t *wptr = write_ptr + y * pixel_size * width;
- memcpy(wptr, rptr, (uint64_t)pixel_size * width);
- }
- }
- }
- tex->resource->Unmap(subresource, nullptr);
- mipmap_offset = image_total;
- }
- }
- return image_data;
- }
- Vector<uint8_t> RenderingDeviceD3D12::texture_get_data(RID p_texture, uint32_t p_layer) {
- _THREAD_SAFE_METHOD_
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_NULL_V(tex, Vector<uint8_t>());
- ERR_FAIL_COND_V_MSG(tex->bound, Vector<uint8_t>(),
- "Texture can't be retrieved while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
- ERR_FAIL_COND_V_MSG(!(tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), Vector<uint8_t>(),
- "Texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
- uint32_t layer_count = tex->layers;
- if (tex->type == TEXTURE_TYPE_CUBE || tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
- layer_count *= 6;
- }
- ERR_FAIL_COND_V(p_layer >= layer_count, Vector<uint8_t>());
- if (tex->usage_flags & TEXTURE_USAGE_CPU_READ_BIT) {
- // Does not need anything fancy, map and read.
- return _texture_get_data_from_image(tex, p_layer);
- } else {
- // Compute total image size.
- uint32_t width, height, depth;
- uint32_t final_buffer_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps, &width, &height, &depth);
- uint32_t block_w, block_h;
- get_compressed_image_format_block_dimensions(tex->format, block_w, block_h);
- uint32_t alignment = D3D12_TEXTURE_DATA_PITCH_ALIGNMENT;
- // We'll use a potentially bigger buffer to account for mip sizes in which we need to use a bigger pitch to keep D3D12 happy.
- uint32_t buffer_size = 0;
- {
- uint32_t computed_h = tex->height;
- uint32_t computed_d = tex->depth;
- uint32_t prev_size = 0;
- for (uint32_t i = 0; i < tex->mipmaps; i++) {
- uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, i + 1);
- uint32_t inferred_row_pitch = image_size / (computed_h * computed_d) * block_h;
- uint32_t adjusted_row_pitch = ALIGN(inferred_row_pitch, alignment);
- uint32_t adjusted_image_size = adjusted_row_pitch / block_h * computed_h * tex->depth;
- uint32_t size = adjusted_image_size - prev_size;
- prev_size = image_size;
- buffer_size = ALIGN(buffer_size + size, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
- computed_h = MAX(1u, computed_h >> 1);
- computed_d = MAX(1u, computed_d >> 1);
- }
- }
- // Allocate buffer.
- ID3D12GraphicsCommandList *command_list = frames[frame].draw_command_list.Get(); // Makes more sense to retrieve.
- Buffer tmp_buffer;
- Error err = _buffer_allocate(&tmp_buffer, buffer_size, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_HEAP_TYPE_READBACK);
- ERR_FAIL_COND_V(err != OK, Vector<uint8_t>());
- for (uint32_t i = 0; i < tex->mipmaps; i++) {
- uint32_t subresource = D3D12CalcSubresource(i, p_layer, 0, tex->owner_mipmaps, tex->owner_layers);
- _resource_transition_batch(tex, subresource, tex->planes, D3D12_RESOURCE_STATE_COPY_SOURCE);
- }
- _resource_transitions_flush(command_list);
- uint32_t computed_w = tex->width;
- uint32_t computed_h = tex->height;
- uint32_t computed_d = tex->depth;
- uint32_t prev_size = 0;
- uint32_t offset = 0;
- for (uint32_t i = 0; i < tex->mipmaps; i++) {
- uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, i + 1);
- uint32_t size = image_size - prev_size;
- prev_size = image_size;
- D3D12_PLACED_SUBRESOURCE_FOOTPRINT dst_footprint = {};
- dst_footprint.Offset = offset;
- dst_footprint.Footprint.Width = MAX(block_w, computed_w);
- dst_footprint.Footprint.Height = MAX(block_h, computed_h);
- dst_footprint.Footprint.Depth = computed_d;
- uint32_t inferred_row_pitch = size / (dst_footprint.Footprint.Height * computed_d) * block_h;
- dst_footprint.Footprint.RowPitch = inferred_row_pitch;
- dst_footprint.Footprint.Format = d3d12_formats[tex->format].family;
- CD3DX12_TEXTURE_COPY_LOCATION copy_dst(tmp_buffer.resource, dst_footprint);
- UINT src_subresource = D3D12CalcSubresource(i, p_layer, 0, tex->owner_mipmaps, tex->owner_layers);
- CD3DX12_TEXTURE_COPY_LOCATION copy_src(tex->resource, src_subresource);
- if (dst_footprint.Footprint.RowPitch % alignment) {
- // Dammit! Now we must copy with an imposed pitch and then adjust row by row.
- copy_dst.PlacedFootprint.Offset = ALIGN(offset, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
- uint32_t adjusted_row_pitch = ALIGN(inferred_row_pitch, alignment);
- copy_dst.PlacedFootprint.Footprint.RowPitch = adjusted_row_pitch;
- command_list->CopyTextureRegion(©_dst, 0, 0, 0, ©_src, nullptr);
- _flush(true);
- void *buffer_mem;
- uint32_t adjusted_size = adjusted_row_pitch / block_h * dst_footprint.Footprint.Height * computed_d;
- CD3DX12_RANGE range(offset, copy_dst.PlacedFootprint.Offset + adjusted_size);
- HRESULT res = tmp_buffer.resource->Map(0, &range, &buffer_mem);
- ERR_FAIL_COND_V_MSG(res, Vector<uint8_t>(), "Map failed with error " + vformat("0x%08ux", res) + ".");
- for (uint32_t j = 0; j < dst_footprint.Footprint.Height / block_h * computed_d; j++) {
- memmove((uint8_t *)buffer_mem + offset + j * inferred_row_pitch, (uint8_t *)buffer_mem + copy_dst.PlacedFootprint.Offset + j * adjusted_row_pitch, inferred_row_pitch);
- }
- tmp_buffer.resource->Unmap(0, nullptr);
- } else if (offset % D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT) {
- // Row pitch is fine, but offset alignment is not good.
- copy_dst.PlacedFootprint.Offset = ALIGN(offset, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
- command_list->CopyTextureRegion(©_dst, 0, 0, 0, ©_src, nullptr);
- _flush(true);
- void *buffer_mem;
- CD3DX12_RANGE range(copy_dst.PlacedFootprint.Offset, size);
- HRESULT res = tmp_buffer.resource->Map(0, &range, &buffer_mem);
- ERR_FAIL_COND_V_MSG(res, Vector<uint8_t>(), "Map failed with error " + vformat("0x%08ux", res) + ".");
- memmove((uint8_t *)buffer_mem + offset, (uint8_t *)buffer_mem + copy_dst.PlacedFootprint.Offset, size);
- tmp_buffer.resource->Unmap(0, nullptr);
- } else {
- command_list->CopyTextureRegion(©_dst, 0, 0, 0, ©_src, nullptr);
- }
- computed_w = MAX(1u, computed_w >> 1);
- computed_h = MAX(1u, computed_h >> 1);
- computed_d = MAX(1u, computed_d >> 1);
- offset += size;
- }
- _flush(true);
- void *buffer_mem;
- CD3DX12_RANGE range(0, final_buffer_size);
- HRESULT res = tmp_buffer.resource->Map(0, &range, &buffer_mem);
- ERR_FAIL_COND_V_MSG(res, Vector<uint8_t>(), "Map failed with error " + vformat("0x%08ux", res) + ".");
- Vector<uint8_t> buffer_data;
- buffer_data.resize(final_buffer_size);
- {
- uint8_t *w = buffer_data.ptrw();
- memcpy(w, buffer_mem, final_buffer_size);
- }
- tmp_buffer.resource->Unmap(0, nullptr);
- _buffer_free(&tmp_buffer);
- return buffer_data;
- }
- }
- bool RenderingDeviceD3D12::texture_is_shared(RID p_texture) {
- _THREAD_SAFE_METHOD_
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_NULL_V(tex, false);
- return tex->owner.is_valid();
- }
- bool RenderingDeviceD3D12::texture_is_valid(RID p_texture) {
- return texture_owner.owns(p_texture);
- }
- RenderingDevice::TextureFormat RenderingDeviceD3D12::texture_get_format(RID p_texture) {
- _THREAD_SAFE_METHOD_
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_NULL_V(tex, TextureFormat());
- TextureFormat tf;
- tf.format = tex->format;
- tf.width = tex->width;
- tf.height = tex->height;
- tf.depth = tex->depth;
- tf.array_layers = tex->layers;
- tf.mipmaps = tex->mipmaps;
- tf.texture_type = tex->type;
- tf.samples = tex->samples;
- tf.usage_bits = tex->usage_flags;
- tf.shareable_formats = tex->allowed_shared_formats;
- tf.is_resolve_buffer = tex->is_resolve_buffer;
- return tf;
- }
- Size2i RenderingDeviceD3D12::texture_size(RID p_texture) {
- _THREAD_SAFE_METHOD_
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_NULL_V(tex, Size2i());
- return Size2i(tex->width, tex->height);
- }
- uint64_t RenderingDeviceD3D12::texture_get_native_handle(RID p_texture) {
- _THREAD_SAFE_METHOD_
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_NULL_V(tex, 0);
- return (uint64_t)tex->resource;
- }
- Error RenderingDeviceD3D12::texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, BitField<BarrierMask> p_post_barrier) {
- _THREAD_SAFE_METHOD_
- Texture *src_tex = texture_owner.get_or_null(p_from_texture);
- ERR_FAIL_NULL_V(src_tex, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
- "Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
- ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
- "Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
- uint32_t src_layer_count = src_tex->layers;
- uint32_t src_width, src_height, src_depth;
- get_image_format_required_size(src_tex->format, src_tex->width, src_tex->height, src_tex->depth, p_src_mipmap + 1, &src_width, &src_height, &src_depth);
- if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
- src_layer_count *= 6;
- }
- ERR_FAIL_COND_V(p_from.x < 0 || p_from.x + p_size.x > src_width, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_from.y < 0 || p_from.y + p_size.y > src_height, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_from.z < 0 || p_from.z + p_size.z > src_depth, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_src_mipmap >= src_tex->mipmaps, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_src_layer >= src_layer_count, ERR_INVALID_PARAMETER);
- Texture *dst_tex = texture_owner.get_or_null(p_to_texture);
- ERR_FAIL_NULL_V(dst_tex, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V_MSG(dst_tex->bound, ERR_INVALID_PARAMETER,
- "Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
- ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
- "Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved.");
- uint32_t dst_layer_count = dst_tex->layers;
- uint32_t dst_width, dst_height, dst_depth;
- get_image_format_required_size(dst_tex->format, dst_tex->width, dst_tex->height, dst_tex->depth, p_dst_mipmap + 1, &dst_width, &dst_height, &dst_depth);
- if (dst_tex->type == TEXTURE_TYPE_CUBE || dst_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
- dst_layer_count *= 6;
- }
- ERR_FAIL_COND_V(p_to.x < 0 || p_to.x + p_size.x > dst_width, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_to.y < 0 || p_to.y + p_size.y > dst_height, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_to.z < 0 || p_to.z + p_size.z > dst_depth, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_dst_mipmap >= dst_tex->mipmaps, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_dst_layer >= dst_layer_count, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V_MSG((src_tex->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) != (dst_tex->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT), ERR_INVALID_PARAMETER,
- "Source and destination texture must be of the same type (color or depth).");
- ID3D12GraphicsCommandList *command_list = frames[frame].draw_command_list.Get();
- uint32_t src_subresource = D3D12CalcSubresource(p_src_mipmap, p_src_layer, 0, src_tex->owner_mipmaps, src_tex->owner_layers);
- _resource_transition_batch(src_tex, src_subresource, src_tex->planes, D3D12_RESOURCE_STATE_COPY_SOURCE);
- uint32_t dst_subresource = D3D12CalcSubresource(p_dst_mipmap, p_dst_layer, 0, dst_tex->owner_mipmaps, dst_tex->owner_layers);
- _resource_transition_batch(dst_tex, dst_subresource, dst_tex->planes, D3D12_RESOURCE_STATE_COPY_DEST);
- _resource_transitions_flush(command_list);
- {
- CD3DX12_TEXTURE_COPY_LOCATION src_location(src_tex->resource, src_subresource);
- CD3DX12_BOX src_box(p_from.x, p_from.y, p_from.z, p_from.x + p_size.x, p_from.y + p_size.y, p_from.z + p_size.z);
- CD3DX12_TEXTURE_COPY_LOCATION dst_location(dst_tex->resource, dst_subresource);
- command_list->CopyTextureRegion(
- &dst_location,
- p_to.x, p_to.y, p_to.z,
- &src_location,
- &src_box);
- }
- return OK;
- }
- Error RenderingDeviceD3D12::texture_resolve_multisample(RID p_from_texture, RID p_to_texture, BitField<BarrierMask> p_post_barrier) {
- _THREAD_SAFE_METHOD_
- Texture *src_tex = texture_owner.get_or_null(p_from_texture);
- ERR_FAIL_NULL_V(src_tex, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
- "Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
- ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
- "Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
- ERR_FAIL_COND_V_MSG(src_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Source texture must be 2D (or a slice of a 3D/Cube texture)");
- ERR_FAIL_COND_V_MSG(src_tex->samples == TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Source texture must be multisampled.");
- Texture *dst_tex = texture_owner.get_or_null(p_to_texture);
- ERR_FAIL_NULL_V(dst_tex, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V_MSG(dst_tex->bound, ERR_INVALID_PARAMETER,
- "Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
- ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
- "Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved.");
- ERR_FAIL_COND_V_MSG(dst_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Destination texture must be 2D (or a slice of a 3D/Cube texture).");
- ERR_FAIL_COND_V_MSG(dst_tex->samples != TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Destination texture must not be multisampled.");
- ERR_FAIL_COND_V_MSG(src_tex->format != dst_tex->format, ERR_INVALID_PARAMETER, "Source and Destination textures must be the same format.");
- ERR_FAIL_COND_V_MSG(src_tex->width != dst_tex->width && src_tex->height != dst_tex->height && src_tex->depth != dst_tex->depth, ERR_INVALID_PARAMETER, "Source and Destination textures must have the same dimensions.");
- ERR_FAIL_COND_V_MSG((src_tex->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) != (dst_tex->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT), ERR_INVALID_PARAMETER,
- "Source and destination texture must be of the same type (color or depth).");
- ID3D12GraphicsCommandList *command_list = frames[frame].draw_command_list.Get();
- uint32_t src_subresource = D3D12CalcSubresource(src_tex->base_mipmap, src_tex->base_layer, 0, src_tex->owner_mipmaps, src_tex->owner_layers);
- _resource_transition_batch(src_tex, src_subresource, src_tex->planes, D3D12_RESOURCE_STATE_RESOLVE_SOURCE);
- uint32_t dst_subresource = D3D12CalcSubresource(dst_tex->base_mipmap, dst_tex->base_layer, 0, dst_tex->owner_mipmaps, dst_tex->owner_layers);
- _resource_transition_batch(dst_tex, dst_subresource, dst_tex->planes, D3D12_RESOURCE_STATE_RESOLVE_DEST);
- _resource_transitions_flush(command_list);
- command_list->ResolveSubresource(dst_tex->resource, dst_subresource, src_tex->resource, src_subresource, d3d12_formats[src_tex->format].general_format);
- return OK;
- }
- Error RenderingDeviceD3D12::texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, BitField<BarrierMask> p_post_barrier) {
- _THREAD_SAFE_METHOD_
- Texture *src_tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_NULL_V(src_tex, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
- "Source texture can't be cleared while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
- ERR_FAIL_COND_V(p_layers == 0, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_mipmaps == 0, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
- "Source texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be cleared.");
- uint32_t src_layer_count = src_tex->layers;
- if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
- src_layer_count *= 6;
- }
- ERR_FAIL_COND_V(p_base_mipmap + p_mipmaps > src_tex->mipmaps, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_base_layer + p_layers > src_layer_count, ERR_INVALID_PARAMETER);
- if ((src_tex->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
- // Clear via RTV.
- if (frames[frame].desc_heap_walkers.rtv.is_at_eof()) {
- if (!frames[frame].desc_heaps_exhausted_reported.rtv) {
- frames[frame].desc_heaps_exhausted_reported.rtv = true;
- ERR_FAIL_V_MSG(ERR_BUSY,
- "Cannot clear texture because there's no enough room in current frame's RENDER TARGET descriptors heap.\n"
- "Please increase the value of the rendering/rendering_device/d3d12/max_misc_descriptors_per_frame project setting.");
- } else {
- return ERR_BUSY;
- }
- }
- D3D12_RENDER_TARGET_VIEW_DESC rtv_desc = _make_rtv_for_texture(src_tex, p_base_mipmap, p_base_layer, p_layers);
- rtv_desc.Format = src_tex->owner_uav_desc.Format;
- ID3D12GraphicsCommandList *command_list = frames[frame].draw_command_list.Get();
- for (uint32_t i = 0; i < p_layers; i++) {
- for (uint32_t j = 0; j < p_mipmaps; j++) {
- uint32_t subresource = D3D12CalcSubresource(src_tex->base_mipmap + p_base_mipmap + j, src_tex->base_layer + p_base_layer + i, 0, src_tex->owner_mipmaps, src_tex->owner_layers);
- _resource_transition_batch(src_tex, subresource, src_tex->planes, D3D12_RESOURCE_STATE_RENDER_TARGET, src_tex->owner_resource);
- }
- }
- _resource_transitions_flush(command_list);
- device->CreateRenderTargetView(
- src_tex->owner_resource,
- &rtv_desc,
- frames[frame].desc_heap_walkers.rtv.get_curr_cpu_handle());
- command_list->ClearRenderTargetView(
- frames[frame].desc_heap_walkers.rtv.get_curr_cpu_handle(),
- p_color.components,
- 0,
- nullptr);
- frames[frame].desc_heap_walkers.rtv.advance();
- } else {
- // Clear via UAV.
- if (frames[frame].desc_heap_walkers.resources.is_at_eof()) {
- if (!frames[frame].desc_heaps_exhausted_reported.resources) {
- frames[frame].desc_heaps_exhausted_reported.resources = true;
- ERR_FAIL_V_MSG(ERR_BUSY,
- "Cannot clear texture because there's no enough room in current frame's RESOURCE descriptors heap.\n"
- "Please increase the value of the rendering/rendering_device/d3d12/max_resource_descriptors_per_frame project setting.");
- } else {
- return ERR_BUSY;
- }
- }
- if (frames[frame].desc_heap_walkers.aux.is_at_eof()) {
- if (!frames[frame].desc_heaps_exhausted_reported.aux) {
- frames[frame].desc_heaps_exhausted_reported.aux = true;
- ERR_FAIL_V_MSG(ERR_BUSY,
- "Cannot clear texture because there's no enough room in current frame's AUX descriptors heap.\n"
- "Please increase the value of the rendering/rendering_device/d3d12/max_misc_descriptors_per_frame project setting.");
- } else {
- return ERR_BUSY;
- }
- }
- ID3D12GraphicsCommandList *command_list = frames[frame].draw_command_list.Get();
- for (uint32_t i = 0; i < p_layers; i++) {
- for (uint32_t j = 0; j < p_mipmaps; j++) {
- uint32_t subresource = D3D12CalcSubresource(src_tex->base_mipmap + p_base_mipmap + j, src_tex->base_layer + p_base_layer + i, 0, src_tex->owner_mipmaps, src_tex->owner_layers);
- _resource_transition_batch(src_tex, subresource, src_tex->planes, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, src_tex->owner_resource);
- }
- }
- _resource_transitions_flush(command_list);
- device->CreateUnorderedAccessView(
- src_tex->owner_resource,
- nullptr,
- &src_tex->owner_uav_desc,
- frames[frame].desc_heap_walkers.aux.get_curr_cpu_handle());
- device->CopyDescriptorsSimple(
- 1,
- frames[frame].desc_heap_walkers.resources.get_curr_cpu_handle(),
- frames[frame].desc_heap_walkers.aux.get_curr_cpu_handle(),
- D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
- UINT values[4] = {
- (UINT)p_color.get_r8(),
- (UINT)p_color.get_g8(),
- (UINT)p_color.get_b8(),
- (UINT)p_color.get_a8(),
- };
- command_list->ClearUnorderedAccessViewUint(
- frames[frame].desc_heap_walkers.resources.get_curr_gpu_handle(),
- frames[frame].desc_heap_walkers.aux.get_curr_cpu_handle(),
- src_tex->owner_resource,
- values,
- 0,
- nullptr);
- frames[frame].desc_heap_walkers.resources.advance();
- frames[frame].desc_heap_walkers.aux.advance();
- }
- return OK;
- }
- bool RenderingDeviceD3D12::texture_is_format_supported_for_usage(DataFormat p_format, BitField<RenderingDevice::TextureUsageBits> p_usage) const {
- ERR_FAIL_INDEX_V(p_format, DATA_FORMAT_MAX, false);
- _THREAD_SAFE_METHOD_
- D3D12_FEATURE_DATA_FORMAT_SUPPORT srv_rtv_support = {};
- srv_rtv_support.Format = d3d12_formats[p_format].general_format;
- HRESULT res = device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &srv_rtv_support, sizeof(srv_rtv_support));
- ERR_FAIL_COND_V_MSG(res, false, "CheckFeatureSupport failed with error " + vformat("0x%08ux", res) + ".");
- D3D12_FEATURE_DATA_FORMAT_SUPPORT &uav_support = srv_rtv_support; // Fine for now.
- D3D12_FEATURE_DATA_FORMAT_SUPPORT dsv_support = {};
- dsv_support.Format = d3d12_formats[p_format].dsv_format;
- res = device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &dsv_support, sizeof(dsv_support));
- ERR_FAIL_COND_V_MSG(res, false, "CheckFeatureSupport failed with error " + vformat("0x%08ux", res) + ".");
- if ((p_usage & TEXTURE_USAGE_SAMPLING_BIT) && !(srv_rtv_support.Support1 & (D3D12_FORMAT_SUPPORT1_SHADER_LOAD | D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE)) && d3d12_formats[p_format].general_format != DXGI_FORMAT_UNKNOWN) {
- return false;
- }
- if ((p_usage & TEXTURE_USAGE_SAMPLING_BIT) && d3d12_formats[p_format].general_format == DXGI_FORMAT_UNKNOWN) {
- return false;
- }
- if ((p_usage & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) && !(srv_rtv_support.Support1 & D3D12_FORMAT_SUPPORT1_RENDER_TARGET)) {
- return false;
- }
- if ((p_usage & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) && !(dsv_support.Support1 & D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL)) {
- printf("dxgiformat: %x\n", d3d12_formats[p_format].dsv_format);
- return false;
- }
- if ((p_usage & TEXTURE_USAGE_STORAGE_BIT) && !(uav_support.Support1 & D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW)) { // Maybe check LOAD/STORE, too?
- return false;
- }
- if ((p_usage & TEXTURE_USAGE_STORAGE_ATOMIC_BIT) && !(uav_support.Support2 & D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD)) { // Check a basic atomic at least.
- return false;
- }
- if ((p_usage & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) && d3d12_formats[p_format].general_format != DXGI_FORMAT_R8_UINT) {
- return false;
- }
- return true;
- }
- /********************/
- /**** ATTACHMENT ****/
- /********************/
- bool RenderingDeviceD3D12::_framebuffer_format_preprocess(FramebufferFormat *p_fb_format, uint32_t p_view_count) {
- const Vector<AttachmentFormat> &attachments = p_fb_format->attachments;
- LocalVector<int32_t> attachment_last_pass;
- attachment_last_pass.resize(attachments.size());
- if (p_view_count > 1) {
- const D3D12Context::MultiviewCapabilities &capabilities = context->get_multiview_capabilities();
- // This only works with multiview!
- ERR_FAIL_COND_V_MSG(!capabilities.is_supported, false, "Multiview not supported");
- // Make sure we limit this to the number of views we support.
- ERR_FAIL_COND_V_MSG(p_view_count > capabilities.max_view_count, false, "Hardware does not support requested number of views for Multiview render pass");
- }
- int attachment_count = 0;
- HashSet<DXGI_FORMAT> ms_attachment_formats;
- for (int i = 0; i < attachments.size(); i++) {
- if (attachments[i].usage_flags == AttachmentFormat::UNUSED_ATTACHMENT) {
- continue;
- }
- ERR_FAIL_INDEX_V(attachments[i].format, DATA_FORMAT_MAX, false);
- ERR_FAIL_INDEX_V(attachments[i].samples, TEXTURE_SAMPLES_MAX, false);
- ERR_FAIL_COND_V_MSG(!(attachments[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT | TEXTURE_USAGE_VRS_ATTACHMENT_BIT)),
- ERR_INVALID_PARAMETER, "Texture format for index (" + itos(i) + ") requires an attachment (color, depth-stencil, input or VRS) bit set.");
- attachment_last_pass[i] = -1;
- attachment_count++;
- if (attachments[i].samples != TEXTURE_SAMPLES_1) {
- if ((attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
- ms_attachment_formats.insert(d3d12_formats[attachments[i].format].general_format);
- } else if ((attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
- ms_attachment_formats.insert(d3d12_formats[attachments[i].format].dsv_format);
- }
- }
- }
- Vector<FramebufferPass> &passes = p_fb_format->passes;
- for (int i = 0; i < passes.size(); i++) {
- FramebufferPass *pass = &passes.write[i];
- TextureSamples texture_samples = TEXTURE_SAMPLES_1;
- bool is_multisample_first = true;
- ERR_FAIL_COND_V(pass->color_attachments.size() > D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT, false);
- for (int j = 0; j < pass->color_attachments.size(); j++) {
- int32_t attachment = pass->color_attachments[j];
- if (attachment != FramebufferPass::ATTACHMENT_UNUSED) {
- ERR_FAIL_INDEX_V_MSG(attachment, attachments.size(), false, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), color attachment (" + itos(j) + ").");
- ERR_FAIL_COND_V_MSG(!(attachments[attachment].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT), false, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as depth, but it's not usable as color attachment.");
- ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, false, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
- if (is_multisample_first) {
- texture_samples = attachments[attachment].samples;
- is_multisample_first = false;
- } else {
- ERR_FAIL_COND_V_MSG(texture_samples != attachments[attachment].samples, false, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), if an attachment is marked as multisample, all of them should be multisample and use the same number of samples.");
- }
- attachment_last_pass[attachment] = i;
- }
- }
- for (int j = 0; j < pass->input_attachments.size(); j++) {
- int32_t attachment = pass->input_attachments[j];
- if (attachment != FramebufferPass::ATTACHMENT_UNUSED) {
- ERR_FAIL_INDEX_V_MSG(attachment, attachments.size(), false, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), input attachment (" + itos(j) + ").");
- ERR_FAIL_COND_V_MSG(!(attachments[attachment].usage_flags & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT), false, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it isn't marked as an input texture.");
- ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, false, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
- if ((attachments[attachment].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
- ERR_FAIL_V_MSG(false, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), the D3D12 driver doesn't yet support using depth-stencil targets as input attachments.");
- }
- attachment_last_pass[attachment] = i;
- }
- }
- if (pass->resolve_attachments.size() > 0) {
- ERR_FAIL_COND_V_MSG(pass->resolve_attachments.size() != pass->color_attachments.size(), false, "The amount of resolve attachments (" + itos(pass->resolve_attachments.size()) + ") must match the number of color attachments (" + itos(pass->color_attachments.size()) + ").");
- ERR_FAIL_COND_V_MSG(texture_samples == TEXTURE_SAMPLES_1, false, "Resolve attachments specified, but color attachments are not multisample.");
- }
- for (int j = 0; j < pass->resolve_attachments.size(); j++) {
- int32_t attachment = pass->resolve_attachments[j];
- if (attachment != FramebufferPass::ATTACHMENT_UNUSED) {
- ERR_FAIL_INDEX_V_MSG(attachment, attachments.size(), false, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment (" + itos(j) + ").");
- ERR_FAIL_COND_V_MSG(pass->color_attachments[j] == FramebufferPass::ATTACHMENT_UNUSED, false, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment (" + itos(j) + "), the respective color attachment is marked as unused.");
- ERR_FAIL_COND_V_MSG(!(attachments[attachment].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT), false, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment, it isn't marked as a color texture.");
- ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, false, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
- bool multisample = attachments[attachment].samples > TEXTURE_SAMPLES_1;
- ERR_FAIL_COND_V_MSG(multisample, false, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachments can't be multisample.");
- attachment_last_pass[attachment] = i;
- }
- }
- if (pass->depth_attachment != FramebufferPass::ATTACHMENT_UNUSED) {
- int32_t attachment = pass->depth_attachment;
- ERR_FAIL_INDEX_V_MSG(attachment, attachments.size(), false, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), depth attachment.");
- ERR_FAIL_COND_V_MSG(!(attachments[attachment].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT), false, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as depth, but it's not a depth attachment.");
- ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, false, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
- attachment_last_pass[attachment] = i;
- if (is_multisample_first) {
- texture_samples = attachments[attachment].samples;
- is_multisample_first = false;
- } else {
- ERR_FAIL_COND_V_MSG(texture_samples != attachments[attachment].samples, false, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), if an attachment is marked as multisample, all of them should be multisample and use the same number of samples including the depth.");
- }
- }
- if (context->get_vrs_capabilities().ss_image_supported && pass->vrs_attachment != FramebufferPass::ATTACHMENT_UNUSED) {
- int32_t attachment = pass->vrs_attachment;
- ERR_FAIL_INDEX_V_MSG(attachment, attachments.size(), false, "Invalid framebuffer VRS format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), VRS attachment.");
- ERR_FAIL_COND_V_MSG(!(attachments[attachment].usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT), false, "Invalid framebuffer VRS format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as VRS, but it's not a VRS attachment.");
- ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, false, "Invalid framebuffer VRS attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
- attachment_last_pass[attachment] = i;
- }
- for (int j = 0; j < pass->preserve_attachments.size(); j++) {
- int32_t attachment = pass->preserve_attachments[j];
- ERR_FAIL_COND_V_MSG(attachment == FramebufferPass::ATTACHMENT_UNUSED, false, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), preserve attachment (" + itos(j) + "). Preserve attachments can't be unused.");
- ERR_FAIL_INDEX_V_MSG(attachment, attachments.size(), false, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), preserve attachment (" + itos(j) + ").");
- if (attachment_last_pass[attachment] != i) {
- // Preserve can still be used to keep depth or color from being discarded after use.
- attachment_last_pass[attachment] = i;
- }
- }
- p_fb_format->pass_samples.push_back(texture_samples);
- }
- if (p_fb_format->view_count > 1) {
- const D3D12Context::MultiviewCapabilities capabilities = context->get_multiview_capabilities();
- // For now this only works with multiview!
- ERR_FAIL_COND_V_MSG(!capabilities.is_supported, ERR_UNAVAILABLE, "Multiview not supported");
- // Make sure we limit this to the number of views we support.
- ERR_FAIL_COND_V_MSG(p_fb_format->view_count > capabilities.max_view_count, ERR_UNAVAILABLE, "Hardware does not support requested number of views for Multiview render pass");
- }
- if (!ms_attachment_formats.is_empty()) {
- LocalVector<DXGI_FORMAT> formats;
- for (DXGI_FORMAT f : ms_attachment_formats) {
- formats.push_back(f);
- }
- p_fb_format->max_supported_sample_count = _find_max_common_supported_sample_count(formats.ptr(), formats.size());
- }
- return true;
- }
- uint32_t RenderingDeviceD3D12::_find_max_common_supported_sample_count(const DXGI_FORMAT *p_formats, uint32_t p_num_formats) {
- uint32_t common = UINT32_MAX;
- for (uint32_t i = 0; i < p_num_formats; i++) {
- if (format_sample_counts_mask_cache.has(p_formats[i])) {
- common &= format_sample_counts_mask_cache[p_formats[i]];
- } else {
- D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS msql = {};
- msql.Format = p_formats[i];
- uint32_t mask = 0;
- for (int samples = 1 << (TEXTURE_SAMPLES_MAX - 1); samples >= 1; samples /= 2) {
- msql.SampleCount = (UINT)samples;
- HRESULT res = device->CheckFeatureSupport(D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS, &msql, sizeof(msql));
- if (SUCCEEDED(res) && msql.NumQualityLevels) {
- int bit = get_shift_from_power_of_2(samples);
- ERR_FAIL_COND_V(bit == -1, 1);
- mask |= (uint32_t)(1 << bit);
- }
- }
- format_sample_counts_mask_cache.insert(p_formats[i], mask);
- common &= mask;
- }
- }
- if (common == UINT32_MAX) {
- return 1;
- } else {
- return (uint32_t)1 << nearest_shift(common);
- }
- }
- RenderingDevice::FramebufferFormatID RenderingDeviceD3D12::framebuffer_format_create(const Vector<AttachmentFormat> &p_format, uint32_t p_view_count) {
- FramebufferPass pass;
- for (int i = 0; i < p_format.size(); i++) {
- if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- pass.depth_attachment = i;
- } else {
- pass.color_attachments.push_back(i);
- }
- }
- Vector<FramebufferPass> passes;
- passes.push_back(pass);
- return framebuffer_format_create_multipass(p_format, passes, p_view_count);
- }
- RenderingDevice::FramebufferFormatID RenderingDeviceD3D12::framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, uint32_t p_view_count) {
- _THREAD_SAFE_METHOD_
- FramebufferFormat fb_format;
- fb_format.attachments = p_attachments;
- fb_format.passes = p_passes;
- fb_format.view_count = p_view_count;
- if (!_framebuffer_format_preprocess(&fb_format, p_view_count)) {
- return INVALID_ID;
- }
- FramebufferFormatID id = FramebufferFormatID(framebuffer_formats.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
- framebuffer_formats[id] = fb_format;
- return id;
- }
- RenderingDevice::FramebufferFormatID RenderingDeviceD3D12::framebuffer_format_create_empty(TextureSamples p_samples) {
- _THREAD_SAFE_METHOD_
- FramebufferFormat fb_format;
- fb_format.passes.push_back(FramebufferPass());
- fb_format.pass_samples.push_back(p_samples);
- FramebufferFormatID id = FramebufferFormatID(framebuffer_formats.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
- framebuffer_formats[id] = fb_format;
- return id;
- }
- RenderingDevice::TextureSamples RenderingDeviceD3D12::framebuffer_format_get_texture_samples(FramebufferFormatID p_format, uint32_t p_pass) {
- HashMap<FramebufferFormatID, FramebufferFormat>::Iterator E = framebuffer_formats.find(p_format);
- ERR_FAIL_NULL_V(E, TEXTURE_SAMPLES_1);
- ERR_FAIL_COND_V(p_pass >= uint32_t(E->value.pass_samples.size()), TEXTURE_SAMPLES_1);
- return E->value.pass_samples[p_pass];
- }
- /***********************/
- /**** RENDER TARGET ****/
- /***********************/
- RID RenderingDeviceD3D12::framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples, FramebufferFormatID p_format_check) {
- _THREAD_SAFE_METHOD_
- Framebuffer framebuffer;
- framebuffer.format_id = framebuffer_format_create_empty(p_samples);
- ERR_FAIL_COND_V(p_format_check != INVALID_FORMAT_ID && framebuffer.format_id != p_format_check, RID());
- framebuffer.size = p_size;
- return framebuffer_owner.make_rid(framebuffer);
- }
- RID RenderingDeviceD3D12::framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check, uint32_t p_view_count) {
- _THREAD_SAFE_METHOD_
- FramebufferPass pass;
- for (int i = 0; i < p_texture_attachments.size(); i++) {
- Texture *texture = texture_owner.get_or_null(p_texture_attachments[i]);
- ERR_FAIL_COND_V_MSG(texture && texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer");
- if (texture && texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- pass.depth_attachment = i;
- } else if (texture && texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) {
- pass.vrs_attachment = i;
- } else {
- if (texture && texture->is_resolve_buffer) {
- pass.resolve_attachments.push_back(i);
- } else {
- pass.color_attachments.push_back(texture ? i : FramebufferPass::ATTACHMENT_UNUSED);
- }
- }
- }
- Vector<FramebufferPass> passes;
- passes.push_back(pass);
- return framebuffer_create_multipass(p_texture_attachments, passes, p_format_check, p_view_count);
- }
- D3D12_RENDER_TARGET_VIEW_DESC RenderingDeviceD3D12::_make_rtv_for_texture(const RenderingDeviceD3D12::Texture *p_texture, uint32_t p_mipmap_offset, uint32_t p_layer_offset, uint32_t p_layers) {
- D3D12_RENDER_TARGET_VIEW_DESC rtv_desc = {};
- rtv_desc.Format = p_texture->srv_desc.Format;
- switch (p_texture->srv_desc.ViewDimension) {
- case D3D12_SRV_DIMENSION_TEXTURE1D: {
- rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE1D;
- rtv_desc.Texture1D.MipSlice = p_texture->srv_desc.Texture1D.MostDetailedMip + p_mipmap_offset;
- } break;
- case D3D12_SRV_DIMENSION_TEXTURE1DARRAY: {
- rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE1DARRAY;
- rtv_desc.Texture1DArray.MipSlice = p_texture->srv_desc.Texture1DArray.MostDetailedMip + p_mipmap_offset;
- rtv_desc.Texture1DArray.FirstArraySlice = p_texture->srv_desc.Texture1DArray.FirstArraySlice + p_layer_offset;
- rtv_desc.Texture1DArray.ArraySize = p_layers == UINT32_MAX ? p_texture->srv_desc.Texture1DArray.ArraySize : p_layers;
- } break;
- case D3D12_SRV_DIMENSION_TEXTURE2D: {
- rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
- rtv_desc.Texture2D.MipSlice = p_texture->srv_desc.Texture2D.MostDetailedMip + p_mipmap_offset;
- rtv_desc.Texture2D.PlaneSlice = p_texture->srv_desc.Texture2D.PlaneSlice;
- } break;
- case D3D12_SRV_DIMENSION_TEXTURE2DARRAY: {
- rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2DARRAY;
- rtv_desc.Texture2DArray.MipSlice = p_texture->srv_desc.Texture2DArray.MostDetailedMip + p_mipmap_offset;
- rtv_desc.Texture2DArray.FirstArraySlice = p_texture->srv_desc.Texture2DArray.FirstArraySlice + p_layer_offset;
- rtv_desc.Texture2DArray.ArraySize = p_layers == UINT32_MAX ? p_texture->srv_desc.Texture2DArray.ArraySize : p_layers;
- rtv_desc.Texture2DArray.PlaneSlice = p_texture->srv_desc.Texture2DArray.PlaneSlice;
- } break;
- case D3D12_SRV_DIMENSION_TEXTURE2DMS: {
- rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2DMS;
- } break;
- case D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY: {
- rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY;
- rtv_desc.Texture2DMSArray.FirstArraySlice = p_texture->srv_desc.Texture2DMSArray.FirstArraySlice + p_layer_offset;
- rtv_desc.Texture2DMSArray.ArraySize = p_layers == UINT32_MAX ? p_texture->srv_desc.Texture2DMSArray.ArraySize : p_layers;
- } break;
- case D3D12_SRV_DIMENSION_TEXTURE3D: {
- rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE3D;
- rtv_desc.Texture3D.MipSlice = p_texture->srv_desc.Texture3D.MostDetailedMip + p_mipmap_offset;
- rtv_desc.Texture3D.FirstWSlice = 0;
- rtv_desc.Texture3D.WSize = p_texture->depth;
- } break;
- default: {
- ERR_FAIL_V_MSG(D3D12_RENDER_TARGET_VIEW_DESC(), "Can't create an RTV from an SRV whose view dimension is " + itos(p_texture->srv_desc.ViewDimension) + ".");
- }
- }
- return rtv_desc;
- }
- D3D12_DEPTH_STENCIL_VIEW_DESC RenderingDeviceD3D12::_make_dsv_for_texture(const RenderingDeviceD3D12::Texture *p_texture) {
- D3D12_DEPTH_STENCIL_VIEW_DESC dsv_desc = {};
- dsv_desc.Format = d3d12_formats[p_texture->format].dsv_format;
- dsv_desc.Flags = D3D12_DSV_FLAG_NONE;
- switch (p_texture->srv_desc.ViewDimension) {
- case D3D12_SRV_DIMENSION_TEXTURE1D: {
- dsv_desc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE1D;
- dsv_desc.Texture1D.MipSlice = p_texture->srv_desc.Texture1D.MostDetailedMip;
- } break;
- case D3D12_SRV_DIMENSION_TEXTURE1DARRAY: {
- dsv_desc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE1DARRAY;
- dsv_desc.Texture1DArray.MipSlice = p_texture->srv_desc.Texture1DArray.MostDetailedMip;
- dsv_desc.Texture1DArray.FirstArraySlice = p_texture->srv_desc.Texture1DArray.FirstArraySlice;
- dsv_desc.Texture1DArray.ArraySize = p_texture->srv_desc.Texture1DArray.ArraySize;
- } break;
- case D3D12_SRV_DIMENSION_TEXTURE2D: {
- dsv_desc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2D;
- dsv_desc.Texture2D.MipSlice = p_texture->srv_desc.Texture2D.MostDetailedMip;
- } break;
- case D3D12_SRV_DIMENSION_TEXTURE2DARRAY: {
- dsv_desc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2DARRAY;
- dsv_desc.Texture2DArray.MipSlice = p_texture->srv_desc.Texture2DArray.MostDetailedMip;
- dsv_desc.Texture2DArray.FirstArraySlice = p_texture->srv_desc.Texture2DArray.FirstArraySlice;
- dsv_desc.Texture2DArray.ArraySize = p_texture->srv_desc.Texture2DArray.ArraySize;
- } break;
- case D3D12_SRV_DIMENSION_TEXTURE2DMS: {
- dsv_desc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2DMS;
- dsv_desc.Texture2DMS.UnusedField_NothingToDefine = p_texture->srv_desc.Texture2DMS.UnusedField_NothingToDefine;
- } break;
- case D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY: {
- dsv_desc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY;
- dsv_desc.Texture2DMSArray.FirstArraySlice = p_texture->srv_desc.Texture2DMSArray.FirstArraySlice;
- dsv_desc.Texture2DMSArray.ArraySize = p_texture->srv_desc.Texture2DMSArray.ArraySize;
- } break;
- default: {
- ERR_FAIL_V_MSG(D3D12_DEPTH_STENCIL_VIEW_DESC(), "Can't create an RTV from an SRV whose view dimension is " + itos(p_texture->srv_desc.ViewDimension) + ".");
- }
- }
- return dsv_desc;
- }
- RID RenderingDeviceD3D12::framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, const Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check, uint32_t p_view_count) {
- _THREAD_SAFE_METHOD_
- Vector<AttachmentFormat> attachments;
- attachments.resize(p_texture_attachments.size());
- Vector<uint32_t> attachments_handle_inds;
- attachments_handle_inds.resize(p_texture_attachments.size());
- Size2i size;
- bool size_set = false;
- int num_color = 0;
- int num_depth = 0;
- for (int i = 0; i < p_texture_attachments.size(); i++) {
- AttachmentFormat af;
- Texture *texture = texture_owner.get_or_null(p_texture_attachments[i]);
- if (!texture) {
- af.usage_flags = AttachmentFormat::UNUSED_ATTACHMENT;
- attachments_handle_inds.write[i] = UINT32_MAX;
- } else {
- ERR_FAIL_COND_V_MSG(texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer");
- if (!size_set) {
- size.width = texture->width;
- size.height = texture->height;
- size_set = true;
- } else if (texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) {
- // If this is not the first attachment we assume this is used as the VRS attachment.
- // In this case this texture will be 1/16th the size of the color attachment.
- // So we skip the size check.
- } else {
- ERR_FAIL_COND_V_MSG((uint32_t)size.width != texture->width || (uint32_t)size.height != texture->height, RID(),
- "All textures in a framebuffer should be the same size.");
- }
- af.format = texture->format;
- af.samples = texture->samples;
- af.usage_flags = texture->usage_flags;
- bool is_vrs = texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT && i == p_passes[0].vrs_attachment;
- if (is_vrs) {
- } else if ((texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
- attachments_handle_inds.write[i] = num_color;
- num_color++;
- } else if ((texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
- attachments_handle_inds.write[i] = num_depth;
- num_depth++;
- } else {
- attachments_handle_inds.write[i] = UINT32_MAX;
- }
- }
- attachments.write[i] = af;
- }
- ERR_FAIL_COND_V_MSG(!size_set, RID(), "All attachments unused.");
- FramebufferFormatID format_id = framebuffer_format_create_multipass(attachments, p_passes, p_view_count);
- if (format_id == INVALID_ID) {
- return RID();
- }
- ERR_FAIL_COND_V_MSG(p_format_check != INVALID_ID && format_id != p_format_check, RID(),
- "The format used to check this framebuffer differs from the intended framebuffer format.");
- Framebuffer framebuffer;
- framebuffer.format_id = format_id;
- framebuffer.texture_ids = p_texture_attachments;
- framebuffer.attachments_handle_inds = attachments_handle_inds;
- framebuffer.size = size;
- framebuffer.view_count = p_view_count;
- {
- if (num_color) {
- Error err = framebuffer.rtv_heap.allocate(device.Get(), D3D12_DESCRIPTOR_HEAP_TYPE_RTV, num_color, false);
- ERR_FAIL_COND_V(err, RID());
- }
- DescriptorsHeap::Walker rtv_heap_walker = framebuffer.rtv_heap.make_walker();
- if (num_depth) {
- Error err = framebuffer.dsv_heap.allocate(device.Get(), D3D12_DESCRIPTOR_HEAP_TYPE_DSV, num_depth, false);
- ERR_FAIL_COND_V(err, RID());
- }
- DescriptorsHeap::Walker dsv_heap_walker = framebuffer.dsv_heap.make_walker();
- for (int i = 0; i < p_texture_attachments.size(); i++) {
- Texture *texture = texture_owner.get_or_null(p_texture_attachments[i]);
- if (!texture) {
- continue;
- }
- bool is_vrs = texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT && i == p_passes[0].vrs_attachment;
- if (is_vrs) {
- } else if ((texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
- D3D12_RENDER_TARGET_VIEW_DESC rtv_desc = _make_rtv_for_texture(texture);
- device->CreateRenderTargetView(texture->resource, &rtv_desc, rtv_heap_walker.get_curr_cpu_handle());
- rtv_heap_walker.advance();
- } else if ((texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
- D3D12_DEPTH_STENCIL_VIEW_DESC dsv_desc = _make_dsv_for_texture(texture);
- device->CreateDepthStencilView(texture->resource, &dsv_desc, dsv_heap_walker.get_curr_cpu_handle());
- dsv_heap_walker.advance();
- }
- }
- DEV_ASSERT(rtv_heap_walker.is_at_eof());
- DEV_ASSERT(dsv_heap_walker.is_at_eof());
- }
- RID id = framebuffer_owner.make_rid(framebuffer);
- for (int i = 0; i < p_texture_attachments.size(); i++) {
- if (p_texture_attachments[i].is_valid()) {
- _add_dependency(id, p_texture_attachments[i]);
- }
- }
- return id;
- }
- RenderingDevice::FramebufferFormatID RenderingDeviceD3D12::framebuffer_get_format(RID p_framebuffer) {
- _THREAD_SAFE_METHOD_
- Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
- ERR_FAIL_NULL_V(framebuffer, INVALID_ID);
- return framebuffer->format_id;
- }
- bool RenderingDeviceD3D12::framebuffer_is_valid(RID p_framebuffer) const {
- _THREAD_SAFE_METHOD_
- return framebuffer_owner.owns(p_framebuffer);
- }
- void RenderingDeviceD3D12::framebuffer_set_invalidation_callback(RID p_framebuffer, InvalidationCallback p_callback, void *p_userdata) {
- _THREAD_SAFE_METHOD_
- Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
- ERR_FAIL_NULL(framebuffer);
- framebuffer->invalidated_callback = p_callback;
- framebuffer->invalidated_callback_userdata = p_userdata;
- }
- /*****************/
- /**** SAMPLER ****/
- /*****************/
- RID RenderingDeviceD3D12::sampler_create(const SamplerState &p_state) {
- _THREAD_SAFE_METHOD_
- D3D12_SAMPLER_DESC sampler_desc = {};
- if (p_state.use_anisotropy) {
- sampler_desc.Filter = D3D12_ENCODE_ANISOTROPIC_FILTER(D3D12_FILTER_REDUCTION_TYPE_STANDARD);
- sampler_desc.MaxAnisotropy = p_state.anisotropy_max;
- } else {
- static const D3D12_FILTER_TYPE d3d12_filter_types[] = {
- D3D12_FILTER_TYPE_POINT, // SAMPLER_FILTER_NEAREST.
- D3D12_FILTER_TYPE_LINEAR, // SAMPLER_FILTER_LINEAR.
- };
- sampler_desc.Filter = D3D12_ENCODE_BASIC_FILTER(
- d3d12_filter_types[p_state.min_filter],
- d3d12_filter_types[p_state.mag_filter],
- d3d12_filter_types[p_state.mip_filter],
- p_state.enable_compare ? D3D12_FILTER_REDUCTION_TYPE_COMPARISON : D3D12_FILTER_REDUCTION_TYPE_STANDARD);
- }
- ERR_FAIL_INDEX_V(p_state.repeat_u, SAMPLER_REPEAT_MODE_MAX, RID());
- sampler_desc.AddressU = address_modes[p_state.repeat_u];
- ERR_FAIL_INDEX_V(p_state.repeat_v, SAMPLER_REPEAT_MODE_MAX, RID());
- sampler_desc.AddressV = address_modes[p_state.repeat_v];
- ERR_FAIL_INDEX_V(p_state.repeat_w, SAMPLER_REPEAT_MODE_MAX, RID());
- sampler_desc.AddressW = address_modes[p_state.repeat_w];
- ERR_FAIL_INDEX_V(p_state.border_color, SAMPLER_BORDER_COLOR_MAX, RID());
- for (int i = 0; i < 4; i++) {
- sampler_desc.BorderColor[i] = sampler_border_colors[p_state.border_color][i];
- }
- sampler_desc.MinLOD = p_state.min_lod;
- sampler_desc.MaxLOD = p_state.max_lod;
- sampler_desc.MipLODBias = p_state.lod_bias;
- ERR_FAIL_INDEX_V(p_state.compare_op, COMPARE_OP_MAX, RID());
- sampler_desc.ComparisonFunc = p_state.enable_compare ? compare_operators[p_state.compare_op] : D3D12_COMPARISON_FUNC_NEVER;
- // TODO: Emulate somehow?
- if (p_state.unnormalized_uvw) {
- WARN_PRINT("Creating a sampler with unnormalized UVW, which is not supported.");
- }
- return sampler_owner.make_rid(sampler_desc);
- }
- bool RenderingDeviceD3D12::sampler_is_format_supported_for_filter(DataFormat p_format, SamplerFilter p_sampler_filter) const {
- ERR_FAIL_INDEX_V(p_format, DATA_FORMAT_MAX, false);
- _THREAD_SAFE_METHOD_
- D3D12_FEATURE_DATA_FORMAT_SUPPORT srv_rtv_support = {};
- srv_rtv_support.Format = d3d12_formats[p_format].general_format;
- HRESULT res = device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &srv_rtv_support, sizeof(srv_rtv_support));
- ERR_FAIL_COND_V_MSG(res, false, "CheckFeatureSupport failed with error " + vformat("0x%08ux", res) + ".");
- return (srv_rtv_support.Support1 & D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE);
- }
- /**********************/
- /**** VERTEX ARRAY ****/
- /**********************/
- RID RenderingDeviceD3D12::vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, bool p_use_as_storage) {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
- Buffer buffer;
- D3D12_RESOURCE_STATES usage = D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER;
- if (p_use_as_storage) {
- usage |= D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
- }
- Error err = _buffer_allocate(&buffer, p_size_bytes, usage, D3D12_HEAP_TYPE_DEFAULT);
- ERR_FAIL_COND_V(err != OK, RID());
- if (p_data.size()) {
- uint64_t data_size = p_data.size();
- const uint8_t *r = p_data.ptr();
- _buffer_update(&buffer, 0, r, data_size);
- }
- RID id = vertex_buffer_owner.make_rid(buffer);
- #ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
- #endif
- return id;
- }
- // Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated.
- RenderingDevice::VertexFormatID RenderingDeviceD3D12::vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats) {
- _THREAD_SAFE_METHOD_
- VertexDescriptionKey key;
- key.vertex_formats = p_vertex_formats;
- VertexFormatID *idptr = vertex_format_cache.getptr(key);
- if (idptr) {
- return *idptr;
- }
- // Does not exist, create one and cache it.
- VertexDescriptionCache vdcache;
- vdcache.elements_desc.resize(p_vertex_formats.size());
- HashSet<int> used_locations;
- for (int i = 0; i < p_vertex_formats.size(); i++) {
- ERR_CONTINUE(p_vertex_formats[i].format >= DATA_FORMAT_MAX);
- ERR_FAIL_COND_V(used_locations.has(p_vertex_formats[i].location), INVALID_ID);
- ERR_FAIL_COND_V_MSG(get_format_vertex_size(p_vertex_formats[i].format) == 0, INVALID_ID,
- "Data format for attachment (" + itos(i) + "), '" + named_formats[p_vertex_formats[i].format] + "', is not valid for a vertex array.");
- // SPIRV-Cross maps `layout(location = <N>) in` to `TEXCOORD<N>`.
- vdcache.elements_desc.write[i].SemanticName = "TEXCOORD"; // SPIRV-Cross will apply TEXCOORD semantic to vertex attributes.
- vdcache.elements_desc.write[i].SemanticIndex = p_vertex_formats[i].location;
- vdcache.elements_desc.write[i].Format = d3d12_formats[p_vertex_formats[i].format].general_format;
- vdcache.elements_desc.write[i].InputSlot = i; // TODO: Can the same slot be used if data comes from the same buffer (regardless format)?
- vdcache.elements_desc.write[i].AlignedByteOffset = p_vertex_formats[i].offset;
- if (p_vertex_formats[i].frequency == VERTEX_FREQUENCY_INSTANCE) {
- vdcache.elements_desc.write[i].InputSlotClass = D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA;
- vdcache.elements_desc.write[i].InstanceDataStepRate = 1;
- } else {
- vdcache.elements_desc.write[i].InputSlotClass = D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA;
- vdcache.elements_desc.write[i].InstanceDataStepRate = 0;
- }
- used_locations.insert(p_vertex_formats[i].location);
- }
- vdcache.vertex_formats = p_vertex_formats;
- VertexFormatID id = VertexFormatID(vertex_format_cache.size()) | (VertexFormatID(ID_TYPE_VERTEX_FORMAT) << ID_BASE_SHIFT);
- vertex_format_cache[key] = id;
- vertex_formats[id] = vdcache;
- return id;
- }
- RID RenderingDeviceD3D12::vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers, const Vector<uint64_t> &p_offsets) {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
- const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
- ERR_FAIL_COND_V(vd.vertex_formats.size() != p_src_buffers.size(), RID());
- for (int i = 0; i < p_src_buffers.size(); i++) {
- ERR_FAIL_COND_V(!vertex_buffer_owner.owns(p_src_buffers[i]), RID());
- }
- VertexArray vertex_array;
- if (!p_offsets.is_empty()) {
- ERR_FAIL_COND_V(p_offsets.size() != p_src_buffers.size(), RID());
- }
- vertex_array.vertex_count = p_vertex_count;
- vertex_array.description = p_vertex_format;
- vertex_array.max_instances_allowed = 0xFFFFFFFF; // By default as many as you want.
- HashSet<Buffer *> unique_buffers;
- for (int i = 0; i < p_src_buffers.size(); i++) {
- Buffer *buffer = vertex_buffer_owner.get_or_null(p_src_buffers[i]);
- const VertexAttribute &atf = vd.vertex_formats[i];
- // Validate with buffer.
- {
- uint32_t element_size = get_format_vertex_size(atf.format);
- ERR_FAIL_COND_V(element_size == 0, RID()); // Should never happens since this was prevalidated.
- if (atf.frequency == VERTEX_FREQUENCY_VERTEX) {
- // Validate size for regular drawing.
- uint64_t total_size = uint64_t(atf.stride) * (p_vertex_count - 1) + atf.offset + element_size;
- ERR_FAIL_COND_V_MSG(total_size > buffer->size, RID(),
- "Attachment (" + itos(i) + ") will read past the end of the buffer.");
- } else {
- // Validate size for instances drawing.
- uint64_t available = buffer->size - atf.offset;
- ERR_FAIL_COND_V_MSG(available < element_size, RID(),
- "Attachment (" + itos(i) + ") uses instancing, but it's just too small.");
- uint32_t instances_allowed = available / atf.stride;
- vertex_array.max_instances_allowed = MIN(instances_allowed, vertex_array.max_instances_allowed);
- }
- }
- unique_buffers.insert(buffer);
- D3D12_VERTEX_BUFFER_VIEW view = {};
- uint64_t data_offset = p_offsets.is_empty() ? 0 : p_offsets[i];
- view.BufferLocation = buffer->resource->GetGPUVirtualAddress() + data_offset;
- view.SizeInBytes = buffer->size;
- view.StrideInBytes = atf.stride;
- vertex_array.views.push_back(view);
- }
- for (Buffer *buffer : unique_buffers) {
- vertex_array.unique_buffers.push_back(buffer);
- }
- RID id = vertex_array_owner.make_rid(vertex_array);
- for (int i = 0; i < p_src_buffers.size(); i++) {
- _add_dependency(id, p_src_buffers[i]);
- }
- return id;
- }
- RID RenderingDeviceD3D12::index_buffer_create(uint32_t p_index_count, IndexBufferFormat p_format, const Vector<uint8_t> &p_data, bool p_use_restart_indices) {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V(p_index_count == 0, RID());
- IndexBuffer index_buffer;
- index_buffer.index_format = (p_format == INDEX_BUFFER_FORMAT_UINT16) ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT;
- index_buffer.supports_restart_indices = p_use_restart_indices;
- index_buffer.index_count = p_index_count;
- uint32_t size_bytes = p_index_count * ((p_format == INDEX_BUFFER_FORMAT_UINT16) ? 2 : 4);
- #ifdef DEBUG_ENABLED
- if (p_data.size()) {
- index_buffer.max_index = 0;
- ERR_FAIL_COND_V_MSG((uint32_t)p_data.size() != size_bytes, RID(),
- "Default index buffer initializer array size (" + itos(p_data.size()) + ") does not match format required size (" + itos(size_bytes) + ").");
- const uint8_t *r = p_data.ptr();
- if (p_format == INDEX_BUFFER_FORMAT_UINT16) {
- const uint16_t *index16 = (const uint16_t *)r;
- for (uint32_t i = 0; i < p_index_count; i++) {
- if (p_use_restart_indices && index16[i] == 0xFFFF) {
- continue; // Restart index, ignore.
- }
- index_buffer.max_index = MAX(index16[i], index_buffer.max_index);
- }
- } else {
- const uint32_t *index32 = (const uint32_t *)r;
- for (uint32_t i = 0; i < p_index_count; i++) {
- if (p_use_restart_indices && index32[i] == 0xFFFFFFFF) {
- continue; // Restart index, ignore.
- }
- index_buffer.max_index = MAX(index32[i], index_buffer.max_index);
- }
- }
- } else {
- index_buffer.max_index = 0xFFFFFFFF;
- }
- #else
- index_buffer.max_index = 0xFFFFFFFF;
- #endif
- Error err = _buffer_allocate(&index_buffer, size_bytes, D3D12_RESOURCE_STATE_INDEX_BUFFER, D3D12_HEAP_TYPE_DEFAULT);
- ERR_FAIL_COND_V(err != OK, RID());
- if (p_data.size()) {
- uint64_t data_size = p_data.size();
- const uint8_t *r = p_data.ptr();
- _buffer_update(&index_buffer, 0, r, data_size);
- }
- RID id = index_buffer_owner.make_rid(index_buffer);
- #ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
- #endif
- return id;
- }
- RID RenderingDeviceD3D12::index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V(!index_buffer_owner.owns(p_index_buffer), RID());
- IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_index_buffer);
- ERR_FAIL_COND_V(p_index_count == 0, RID());
- ERR_FAIL_COND_V(p_index_offset + p_index_count > index_buffer->index_count, RID());
- IndexArray index_array;
- index_array.buffer = index_buffer;
- index_array.max_index = index_buffer->max_index;
- index_array.offset = p_index_offset;
- index_array.indices = p_index_count;
- index_array.supports_restart_indices = index_buffer->supports_restart_indices;
- index_array.view.BufferLocation = index_buffer->resource->GetGPUVirtualAddress();
- index_array.view.SizeInBytes = p_index_count * (index_buffer->index_format == DXGI_FORMAT_R16_UINT ? 2 : 4);
- index_array.view.Format = index_buffer->index_format;
- RID id = index_array_owner.make_rid(index_array);
- _add_dependency(id, p_index_buffer);
- return id;
- }
- /****************/
- /**** SHADER ****/
- /****************/
- static const char *shader_uniform_names[RenderingDevice::UNIFORM_TYPE_MAX + 1] = {
- "Sampler", "CombinedSampler", "Texture", "Image", "TextureBuffer", "SamplerTextureBuffer", "ImageBuffer", "UniformBuffer", "StorageBuffer", "InputAttachment", "N/A"
- };
- static uint32_t shader_stage_bit_offset_indices[RenderingDevice::SHADER_STAGE_MAX] = {
- /* SHADER_STAGE_VERTEX */ 0,
- /* SHADER_STAGE_FRAGMENT */ 1,
- /* SHADER_STAGE_TESSELATION_CONTROL */ UINT32_MAX,
- /* SHADER_STAGE_TESSELATION_EVALUATION */ UINT32_MAX,
- /* SHADER_STAGE_COMPUTE */ 2,
- };
- String RenderingDeviceD3D12::_shader_uniform_debug(RID p_shader, int p_set) {
- String ret;
- const Shader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_NULL_V(shader, String());
- for (int i = 0; i < shader->sets.size(); i++) {
- if (p_set >= 0 && i != p_set) {
- continue;
- }
- for (int j = 0; j < shader->sets[i].uniforms.size(); j++) {
- const UniformInfo &ui = shader->sets[i].uniforms[j].info;
- if (!ret.is_empty()) {
- ret += "\n";
- }
- ret += "Set: " + itos(i) + " Binding: " + itos(ui.binding) + " Type: " + shader_uniform_names[ui.type] + " Writable: " + (ui.writable ? "Y" : "N") + " Length: " + itos(ui.length);
- }
- }
- return ret;
- }
- uint32_t RenderingDeviceD3D12::_shader_patch_dxil_specialization_constant(
- PipelineSpecializationConstantType p_type,
- const void *p_value,
- const uint64_t (&p_stages_bit_offsets)[D3D12_BITCODE_OFFSETS_NUM_STAGES],
- HashMap<ShaderStage, Vector<uint8_t>> &r_stages_bytecodes,
- bool p_is_first_patch) {
- uint32_t patch_val = 0;
- switch (p_type) {
- case PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT: {
- uint32_t int_value = *((const int *)p_value);
- ERR_FAIL_COND_V(int_value & (1 << 31), 0);
- patch_val = int_value;
- } break;
- case PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL: {
- bool bool_value = *((const bool *)p_value);
- patch_val = (uint32_t)bool_value;
- } break;
- case PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT: {
- uint32_t int_value = *((const int *)p_value);
- ERR_FAIL_COND_V(int_value & (1 << 31), 0);
- patch_val = (int_value >> 1);
- } break;
- }
- // For VBR encoding to encode the number of bits we expect (32), we need to set the MSB unconditionally.
- // However, signed VBR moves the MSB to the LSB, so setting the MSB to 1 wouldn't help. Therefore,
- // the bit we set to 1 is the one at index 30.
- patch_val |= (1 << 30);
- patch_val <<= 1; // What signed VBR does.
- auto tamper_bits = [](uint8_t *p_start, uint64_t p_bit_offset, uint64_t p_value) -> uint64_t {
- uint64_t original = 0;
- uint32_t curr_input_byte = p_bit_offset / 8;
- uint8_t curr_input_bit = p_bit_offset % 8;
- auto get_curr_input_bit = [&]() -> bool {
- return ((p_start[curr_input_byte] >> curr_input_bit) & 1);
- };
- auto move_to_next_input_bit = [&]() {
- if (curr_input_bit == 7) {
- curr_input_bit = 0;
- curr_input_byte++;
- } else {
- curr_input_bit++;
- }
- };
- auto tamper_input_bit = [&](bool p_new_bit) {
- p_start[curr_input_byte] &= ~((uint8_t)1 << curr_input_bit);
- if (p_new_bit) {
- p_start[curr_input_byte] |= (uint8_t)1 << curr_input_bit;
- }
- };
- uint8_t value_bit_idx = 0;
- for (uint32_t i = 0; i < 5; i++) { // 32 bits take 5 full bytes in VBR.
- for (uint32_t j = 0; j < 7; j++) {
- bool input_bit = get_curr_input_bit();
- original |= (uint64_t)(input_bit ? 1 : 0) << value_bit_idx;
- tamper_input_bit((p_value >> value_bit_idx) & 1);
- move_to_next_input_bit();
- value_bit_idx++;
- }
- #ifdef DEV_ENABLED
- bool input_bit = get_curr_input_bit();
- DEV_ASSERT(i < 4 && input_bit || i == 4 && !input_bit);
- #endif
- move_to_next_input_bit();
- }
- return original;
- };
- uint32_t stages_patched_mask = 0;
- for (int stage = 0; stage < SHADER_STAGE_MAX; stage++) {
- if (!r_stages_bytecodes.has((ShaderStage)stage)) {
- continue;
- }
- uint64_t offset = p_stages_bit_offsets[shader_stage_bit_offset_indices[stage]];
- if (offset == 0) {
- // This constant does not appear at this stage.
- continue;
- }
- Vector<uint8_t> &bytecode = r_stages_bytecodes[(ShaderStage)stage];
- #ifdef DEV_ENABLED
- uint64_t orig_patch_val = tamper_bits(bytecode.ptrw(), offset, patch_val);
- // Checking against the value the NIR patch should have set.
- DEV_ASSERT(!p_is_first_patch || ((orig_patch_val >> 1) & GODOT_NIR_SC_SENTINEL_MAGIC_MASK) == GODOT_NIR_SC_SENTINEL_MAGIC);
- uint64_t readback_patch_val = tamper_bits(bytecode.ptrw(), offset, patch_val);
- DEV_ASSERT(readback_patch_val == patch_val);
- #else
- tamper_bits(bytecode.ptrw(), offset, patch_val);
- #endif
- stages_patched_mask |= (1 << stage);
- }
- return stages_patched_mask;
- }
- bool RenderingDeviceD3D12::_shader_sign_dxil_bytecode(ShaderStage p_stage, Vector<uint8_t> &r_dxil_blob) {
- dxil_validator *validator = get_dxil_validator_for_current_thread();
- char *err = nullptr;
- bool res = dxil_validate_module(validator, r_dxil_blob.ptrw(), r_dxil_blob.size(), &err);
- if (!res) {
- if (err) {
- ERR_FAIL_COND_V_MSG(!res, false, "Shader signing invocation at stage " + String(shader_stage_names[p_stage]) + " failed:\n" + String(err));
- } else {
- ERR_FAIL_COND_V_MSG(!res, false, "Shader signing invocation at stage " + String(shader_stage_names[p_stage]) + " failed.");
- }
- }
- return true;
- }
- // Version 1: Initial.
- // Version 2: 64-bit vertex input mask.
- #define SHADER_BINARY_VERSION 2
- String RenderingDeviceD3D12::shader_get_binary_cache_key() const {
- return "D3D12-SV" + itos(SHADER_BINARY_VERSION);
- }
- enum RootSignatureLocationType {
- RS_LOC_TYPE_RESOURCE,
- RS_LOC_TYPE_SAMPLER,
- };
- enum ResourceClass {
- RES_CLASS_INVALID,
- RES_CLASS_CBV,
- RES_CLASS_SRV,
- RES_CLASS_UAV,
- };
- // Phase 1: SPIR-V reflection, where the Vulkan/RD interface of the shader is discovered.
- // Phase 2: SPIR-V to DXIL translation, where the DXIL interface is discovered, which may have gaps due to optimizations.
- struct RenderingDeviceD3D12ShaderBinaryDataBinding {
- // - Phase 1.
- uint32_t type;
- uint32_t binding;
- uint32_t stages;
- uint32_t length; // Size of arrays (in total elements), or ubos (in bytes * total elements).
- uint32_t writable;
- // - Phase 2.
- uint32_t res_class;
- uint32_t has_sampler;
- uint32_t dxil_stages;
- struct RootSignatureLocation {
- uint32_t root_param_idx = UINT32_MAX; // UINT32_MAX if unused.
- uint32_t range_idx = UINT32_MAX; // UINT32_MAX if unused.
- };
- RootSignatureLocation root_sig_locations[2]; // Index is RootSignatureLocationType.
- // We need to sort these to fill the root signature locations properly.
- bool operator<(const RenderingDeviceD3D12ShaderBinaryDataBinding &p_other) const {
- return binding < p_other.binding;
- }
- };
- struct RenderingDeviceD3D12ShaderBinarySpecializationConstant {
- // - Phase 1.
- uint32_t type;
- uint32_t constant_id;
- union {
- uint32_t int_value;
- float float_value;
- bool bool_value;
- };
- // - Phase 2.
- uint64_t stages_bit_offsets[D3D12_BITCODE_OFFSETS_NUM_STAGES];
- };
- struct RenderingDeviceD3D12ShaderBinaryData {
- uint64_t vertex_input_mask;
- uint32_t fragment_output_mask;
- uint32_t specialization_constants_count;
- uint32_t spirv_specialization_constants_ids_mask;
- uint32_t is_compute;
- uint32_t compute_local_size[3];
- uint32_t set_count;
- uint32_t push_constant_size;
- uint32_t dxil_push_constant_stages; // Phase 2.
- uint32_t nir_runtime_data_root_param_idx; // Phase 2.
- uint32_t stage_count;
- uint32_t shader_name_len;
- uint32_t root_signature_len;
- uint32_t root_signature_crc;
- };
- Vector<uint8_t> RenderingDeviceD3D12::shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name) {
- SpirvReflectionData spirv_data;
- if (_reflect_spirv(p_spirv, spirv_data) != OK) {
- return Vector<uint8_t>();
- }
- // Collect reflection data into binary data.
- RenderingDeviceD3D12ShaderBinaryData binary_data = {};
- Vector<Vector<RenderingDeviceD3D12ShaderBinaryDataBinding>> uniform_info;
- Vector<RenderingDeviceD3D12ShaderBinarySpecializationConstant> specialization_constants;
- {
- binary_data.vertex_input_mask = spirv_data.vertex_input_mask;
- binary_data.fragment_output_mask = spirv_data.fragment_output_mask;
- binary_data.specialization_constants_count = spirv_data.specialization_constants.size();
- binary_data.is_compute = spirv_data.is_compute;
- binary_data.compute_local_size[0] = spirv_data.compute_local_size[0];
- binary_data.compute_local_size[1] = spirv_data.compute_local_size[1];
- binary_data.compute_local_size[2] = spirv_data.compute_local_size[2];
- binary_data.set_count = spirv_data.uniforms.size();
- binary_data.push_constant_size = spirv_data.push_constant_size;
- binary_data.nir_runtime_data_root_param_idx = UINT32_MAX;
- binary_data.stage_count = p_spirv.size();
- for (const Vector<SpirvReflectionData::Uniform> &spirv_set : spirv_data.uniforms) {
- Vector<RenderingDeviceD3D12ShaderBinaryDataBinding> set_bindings;
- for (const SpirvReflectionData::Uniform &spirv_uniform : spirv_set) {
- RenderingDeviceD3D12ShaderBinaryDataBinding binding{};
- binding.type = (uint32_t)spirv_uniform.type;
- binding.binding = spirv_uniform.binding;
- binding.stages = (uint32_t)spirv_uniform.stages_mask;
- binding.length = spirv_uniform.length;
- binding.writable = (uint32_t)spirv_uniform.writable;
- set_bindings.push_back(binding);
- }
- uniform_info.push_back(set_bindings);
- }
- for (const SpirvReflectionData::SpecializationConstant &spirv_sc : spirv_data.specialization_constants) {
- RenderingDeviceD3D12ShaderBinarySpecializationConstant spec_constant{};
- spec_constant.type = (uint32_t)spirv_sc.type;
- spec_constant.constant_id = spirv_sc.constant_id;
- spec_constant.int_value = spirv_sc.int_value;
- specialization_constants.push_back(spec_constant);
- binary_data.spirv_specialization_constants_ids_mask |= (1 << spirv_sc.constant_id);
- }
- }
- // Translate SPIR-V shaders to DXIL, and collect shader info from the new representation.
- HashMap<ShaderStage, Vector<uint8_t>> dxil_blobs;
- BitField<ShaderStage> stages_processed;
- {
- HashMap<int, nir_shader *> stages_nir_shaders;
- auto free_nir_shaders = [&]() {
- for (KeyValue<int, nir_shader *> &E : stages_nir_shaders) {
- ralloc_free(E.value);
- }
- stages_nir_shaders.clear();
- };
- // This is based on spirv2dxil.c. May need updates when it changes.
- // Also, this has to stay around until after linking.
- nir_shader_compiler_options nir_options = *dxil_get_nir_compiler_options();
- nir_options.lower_base_vertex = false;
- dxil_spirv_runtime_conf dxil_runtime_conf = {};
- dxil_runtime_conf.runtime_data_cbv.register_space = RUNTIME_DATA_SPACE;
- dxil_runtime_conf.runtime_data_cbv.base_shader_register = RUNTIME_DATA_REGISTER;
- dxil_runtime_conf.push_constant_cbv.register_space = ROOT_CONSTANT_SPACE;
- dxil_runtime_conf.push_constant_cbv.base_shader_register = ROOT_CONSTANT_REGISTER;
- dxil_runtime_conf.zero_based_vertex_instance_id = true;
- dxil_runtime_conf.zero_based_compute_workgroup_id = true;
- dxil_runtime_conf.declared_read_only_images_as_srvs = true;
- // Making this explicit to let maintainers know that in practice this didn't improve performance,
- // probably because data generated by one shader and consumed by another one forces the resource
- // to transition from UAV to SRV, and back, instead of being an UAV all the time.
- // In case someone wants to try, care must be taken so in case of incompatible bindings across stages
- // happen as a result, all the stages are re-translated. That can happen if, for instance, a stage only
- // uses an allegedly writable resource only for reading but the next stage doesn't.
- dxil_runtime_conf.inferred_read_only_images_as_srvs = false;
- // - Translate SPIR-V to NIR.
- for (int i = 0; i < p_spirv.size(); i++) {
- ShaderStage stage = (ShaderStage)p_spirv[i].shader_stage;
- ShaderStage stage_flag = (ShaderStage)(1 << p_spirv[i].shader_stage);
- stages_processed.set_flag(stage_flag);
- {
- char *entry_point = "main";
- static const gl_shader_stage SPIRV_TO_MESA_STAGES[SHADER_STAGE_MAX] = {
- /* SHADER_STAGE_VERTEX */ MESA_SHADER_VERTEX,
- /* SHADER_STAGE_FRAGMENT */ MESA_SHADER_FRAGMENT,
- /* SHADER_STAGE_TESSELATION_CONTROL */ MESA_SHADER_TESS_CTRL,
- /* SHADER_STAGE_TESSELATION_EVALUATION */ MESA_SHADER_TESS_EVAL,
- /* SHADER_STAGE_COMPUTE */ MESA_SHADER_COMPUTE,
- };
- nir_shader *nir_shader = spirv_to_nir(
- (const uint32_t *)p_spirv[i].spir_v.ptr(),
- p_spirv[i].spir_v.size() / sizeof(uint32_t),
- nullptr,
- 0,
- SPIRV_TO_MESA_STAGES[stage],
- entry_point,
- dxil_spirv_nir_get_spirv_options(), &nir_options);
- if (!nir_shader) {
- free_nir_shaders();
- ERR_FAIL_V_MSG(Vector<uint8_t>(), "Shader translation (step 1) at stage " + String(shader_stage_names[stage]) + " failed.");
- }
- #ifdef DEV_ENABLED
- nir_validate_shader(nir_shader, "Validate before feeding NIR to the DXIL compiler");
- #endif
- if (stage == SHADER_STAGE_VERTEX) {
- dxil_runtime_conf.yz_flip.y_mask = 0xffff;
- dxil_runtime_conf.yz_flip.mode = DXIL_SPIRV_Y_FLIP_UNCONDITIONAL;
- } else {
- dxil_runtime_conf.yz_flip.y_mask = 0;
- dxil_runtime_conf.yz_flip.mode = DXIL_SPIRV_YZ_FLIP_NONE;
- }
- // This is based on spirv2dxil.c. May need updates when it changes.
- dxil_spirv_nir_prep(nir_shader);
- bool requires_runtime_data = {};
- dxil_spirv_nir_passes(nir_shader, &dxil_runtime_conf, &requires_runtime_data);
- stages_nir_shaders[stage] = nir_shader;
- }
- }
- // - Link NIR shaders.
- for (int i = SHADER_STAGE_MAX - 1; i >= 0; i--) {
- if (!stages_nir_shaders.has(i)) {
- continue;
- }
- nir_shader *shader = stages_nir_shaders[i];
- nir_shader *prev_shader = nullptr;
- for (int j = i - 1; j >= 0; j--) {
- if (stages_nir_shaders.has(j)) {
- prev_shader = stages_nir_shaders[j];
- break;
- }
- }
- if (prev_shader) {
- bool requires_runtime_data = {};
- dxil_spirv_nir_link(shader, prev_shader, &dxil_runtime_conf, &requires_runtime_data);
- }
- }
- // - Translate NIR to DXIL.
- for (int i = 0; i < p_spirv.size(); i++) {
- ShaderStage stage = (ShaderStage)p_spirv[i].shader_stage;
- struct ShaderData {
- ShaderStage stage;
- RenderingDeviceD3D12ShaderBinaryData &binary_data;
- Vector<Vector<RenderingDeviceD3D12ShaderBinaryDataBinding>> &uniform_info;
- Vector<RenderingDeviceD3D12ShaderBinarySpecializationConstant> &specialization_constants;
- } shader_data{ stage, binary_data, uniform_info, specialization_constants };
- GodotNirCallbacks godot_nir_callbacks = {};
- godot_nir_callbacks.data = &shader_data;
- godot_nir_callbacks.report_resource = [](uint32_t p_register, uint32_t p_space, uint32_t p_dxil_type, void *p_data) {
- ShaderData &shader_data = *(ShaderData *)p_data;
- // Types based on Mesa's dxil_container.h.
- static const uint32_t DXIL_RES_SAMPLER = 1;
- static const ResourceClass DXIL_TYPE_TO_CLASS[] = {
- /* DXIL_RES_INVALID */ RES_CLASS_INVALID,
- /* DXIL_RES_SAMPLER */ RES_CLASS_INVALID, // Handling sampler as a flag.
- /* DXIL_RES_CBV */ RES_CLASS_CBV,
- /* DXIL_RES_SRV_TYPED */ RES_CLASS_SRV,
- /* DXIL_RES_SRV_RAW */ RES_CLASS_SRV,
- /* DXIL_RES_SRV_STRUCTURED */ RES_CLASS_SRV,
- /* DXIL_RES_UAV_TYPED */ RES_CLASS_UAV,
- /* DXIL_RES_UAV_RAW */ RES_CLASS_UAV,
- /* DXIL_RES_UAV_STRUCTURED */ RES_CLASS_UAV,
- /* DXIL_RES_UAV_STRUCTURED_WITH_COUNTER */ RES_CLASS_INVALID,
- };
- DEV_ASSERT(p_dxil_type < ARRAY_SIZE(DXIL_TYPE_TO_CLASS));
- ResourceClass res_class = DXIL_TYPE_TO_CLASS[p_dxil_type];
- if (p_register == ROOT_CONSTANT_REGISTER && p_space == ROOT_CONSTANT_SPACE) {
- DEV_ASSERT(res_class == RES_CLASS_CBV);
- shader_data.binary_data.dxil_push_constant_stages |= (1 << shader_data.stage);
- } else if (p_register == RUNTIME_DATA_REGISTER && p_space == RUNTIME_DATA_SPACE) {
- DEV_ASSERT(res_class == RES_CLASS_CBV);
- shader_data.binary_data.nir_runtime_data_root_param_idx = 1; // Temporary, to be determined later.
- } else {
- DEV_ASSERT(p_space == 0);
- uint32_t set = p_register / GODOT_NIR_DESCRIPTOR_SET_MULTIPLIER;
- uint32_t binding = (p_register % GODOT_NIR_DESCRIPTOR_SET_MULTIPLIER) / GODOT_NIR_BINDING_MULTIPLIER;
- DEV_ASSERT(set < (uint32_t)shader_data.uniform_info.size());
- bool found = false;
- for (int i = 0; i < shader_data.uniform_info[set].size(); i++) {
- if (shader_data.uniform_info[set][i].binding != binding) {
- continue;
- }
- RenderingDeviceD3D12ShaderBinaryDataBinding &binding_info = shader_data.uniform_info.write[set].write[i];
- binding_info.dxil_stages |= (1 << shader_data.stage);
- if (res_class != RES_CLASS_INVALID) {
- DEV_ASSERT(binding_info.res_class == (uint32_t)RES_CLASS_INVALID || binding_info.res_class == (uint32_t)res_class);
- binding_info.res_class = res_class;
- } else if (p_dxil_type == DXIL_RES_SAMPLER) {
- binding_info.has_sampler = (uint32_t) true;
- } else {
- CRASH_NOW();
- }
- found = true;
- break;
- }
- DEV_ASSERT(found);
- }
- };
- godot_nir_callbacks.report_sc_bit_offset_fn = [](uint32_t p_sc_id, uint64_t p_bit_offset, void *p_data) {
- ShaderData &shader_data = *(ShaderData *)p_data;
- bool found = false;
- for (int i = 0; i < shader_data.specialization_constants.size(); i++) {
- if (shader_data.specialization_constants[i].constant_id != p_sc_id) {
- continue;
- }
- uint32_t offset_idx = shader_stage_bit_offset_indices[shader_data.stage];
- DEV_ASSERT(shader_data.specialization_constants.write[i].stages_bit_offsets[offset_idx] == 0);
- shader_data.specialization_constants.write[i].stages_bit_offsets[offset_idx] = p_bit_offset;
- found = true;
- break;
- }
- DEV_ASSERT(found);
- };
- godot_nir_callbacks.report_bitcode_bit_offset_fn = [](uint64_t p_bit_offset, void *p_data) {
- DEV_ASSERT(p_bit_offset % 8 == 0);
- ShaderData &shader_data = *(ShaderData *)p_data;
- uint32_t offset_idx = shader_stage_bit_offset_indices[shader_data.stage];
- for (int i = 0; i < shader_data.specialization_constants.size(); i++) {
- if (shader_data.specialization_constants.write[i].stages_bit_offsets[offset_idx] == 0) {
- // This SC has been optimized out from this stage.
- continue;
- }
- shader_data.specialization_constants.write[i].stages_bit_offsets[offset_idx] += p_bit_offset;
- }
- };
- auto shader_model_d3d_to_dxil = [](D3D_SHADER_MODEL p_d3d_shader_model) -> dxil_shader_model {
- static_assert(SHADER_MODEL_6_0 == 0x60000);
- static_assert(SHADER_MODEL_6_3 == 0x60003);
- static_assert(D3D_SHADER_MODEL_6_0 == 0x60);
- static_assert(D3D_SHADER_MODEL_6_3 == 0x63);
- return (dxil_shader_model)((p_d3d_shader_model >> 4) * 0x10000 + (p_d3d_shader_model & 0xf));
- };
- nir_to_dxil_options nir_to_dxil_options = {};
- nir_to_dxil_options.environment = DXIL_ENVIRONMENT_VULKAN;
- nir_to_dxil_options.shader_model_max = shader_model_d3d_to_dxil(context->get_shader_capabilities().shader_model);
- nir_to_dxil_options.validator_version_max = dxil_get_validator_version(get_dxil_validator_for_current_thread());
- nir_to_dxil_options.godot_nir_callbacks = &godot_nir_callbacks;
- dxil_logger logger = {};
- logger.log = [](void *p_priv, const char *p_msg) {
- #ifdef DEBUG_ENABLED
- print_verbose(p_msg);
- #endif
- };
- blob dxil_blob = {};
- bool ok = nir_to_dxil(stages_nir_shaders[stage], &nir_to_dxil_options, &logger, &dxil_blob);
- ralloc_free(stages_nir_shaders[stage]);
- stages_nir_shaders.erase(stage);
- if (!ok) {
- free_nir_shaders();
- ERR_FAIL_V_MSG(Vector<uint8_t>(), "Shader translation at stage " + String(shader_stage_names[stage]) + " failed.");
- }
- Vector<uint8_t> blob_copy;
- blob_copy.resize(dxil_blob.size);
- memcpy(blob_copy.ptrw(), dxil_blob.data, dxil_blob.size);
- blob_finish(&dxil_blob);
- dxil_blobs.insert(stage, blob_copy);
- }
- }
- #if 0
- if (dxil_blobs.has(SHADER_STAGE_FRAGMENT)) {
- Ref<FileAccess> f = FileAccess::open("res://1.dxil", FileAccess::WRITE);
- f->store_buffer(dxil_blobs[SHADER_STAGE_FRAGMENT].ptr(), dxil_blobs[SHADER_STAGE_FRAGMENT].size());
- }
- #endif
- // Patch with default values of specialization constants.
- if (specialization_constants.size()) {
- for (const RenderingDeviceD3D12ShaderBinarySpecializationConstant &sc : specialization_constants) {
- _shader_patch_dxil_specialization_constant((PipelineSpecializationConstantType)sc.type, &sc.int_value, sc.stages_bit_offsets, dxil_blobs, true);
- }
- #if 0
- if (dxil_blobs.has(SHADER_STAGE_FRAGMENT)) {
- Ref<FileAccess> f = FileAccess::open("res://2.dxil", FileAccess::WRITE);
- f->store_buffer(dxil_blobs[SHADER_STAGE_FRAGMENT].ptr(), dxil_blobs[SHADER_STAGE_FRAGMENT].size());
- }
- #endif
- }
- // Sign.
- for (KeyValue<ShaderStage, Vector<uint8_t>> &E : dxil_blobs) {
- ShaderStage stage = E.key;
- Vector<uint8_t> &dxil_blob = E.value;
- bool sign_ok = _shader_sign_dxil_bytecode(stage, dxil_blob);
- ERR_FAIL_COND_V(!sign_ok, Vector<uint8_t>());
- }
- // Build the root signature.
- ComPtr<ID3DBlob> root_sig_blob;
- {
- auto stages_to_d3d12_visibility = [](uint32_t p_stages_mask) -> D3D12_SHADER_VISIBILITY {
- switch (p_stages_mask) {
- case SHADER_STAGE_VERTEX_BIT: {
- return D3D12_SHADER_VISIBILITY_VERTEX;
- }
- case SHADER_STAGE_FRAGMENT_BIT: {
- return D3D12_SHADER_VISIBILITY_PIXEL;
- }
- default: {
- return D3D12_SHADER_VISIBILITY_ALL;
- }
- }
- };
- LocalVector<D3D12_ROOT_PARAMETER1> root_params;
- // Root (push) constants.
- if (binary_data.dxil_push_constant_stages) {
- CD3DX12_ROOT_PARAMETER1 push_constant;
- push_constant.InitAsConstants(
- binary_data.push_constant_size / sizeof(uint32_t),
- ROOT_CONSTANT_REGISTER,
- ROOT_CONSTANT_SPACE,
- stages_to_d3d12_visibility(binary_data.dxil_push_constant_stages));
- root_params.push_back(push_constant);
- }
- // NIR-DXIL runtime data.
- if (binary_data.nir_runtime_data_root_param_idx == 1) { // Set above to 1 when discovering runtime data is needed.
- DEV_ASSERT(!binary_data.is_compute); // Could be supported if needed, but it's pointless as of now.
- binary_data.nir_runtime_data_root_param_idx = root_params.size();
- CD3DX12_ROOT_PARAMETER1 nir_runtime_data;
- nir_runtime_data.InitAsConstants(
- sizeof(dxil_spirv_vertex_runtime_data) / sizeof(uint32_t),
- RUNTIME_DATA_REGISTER,
- RUNTIME_DATA_SPACE,
- D3D12_SHADER_VISIBILITY_VERTEX);
- root_params.push_back(nir_runtime_data);
- }
- // Descriptor tables (up to two per uniform set, for resources and/or samplers).
- // These have to stay around until serialization!
- struct TraceableDescriptorTable {
- uint32_t stages_mask = {};
- Vector<D3D12_DESCRIPTOR_RANGE1> ranges;
- Vector<RenderingDeviceD3D12ShaderBinaryDataBinding::RootSignatureLocation *> root_sig_locations;
- };
- Vector<TraceableDescriptorTable> resource_tables_maps;
- Vector<TraceableDescriptorTable> sampler_tables_maps;
- for (int set = 0; set < uniform_info.size(); set++) {
- bool first_resource_in_set = true;
- bool first_sampler_in_set = true;
- uniform_info.write[set].sort();
- for (int i = 0; i < uniform_info[set].size(); i++) {
- const RenderingDeviceD3D12ShaderBinaryDataBinding &binding = uniform_info[set][i];
- bool really_used = binding.dxil_stages != 0;
- #ifdef DEV_ENABLED
- bool anybody_home = (ResourceClass)binding.res_class != RES_CLASS_INVALID || binding.has_sampler;
- DEV_ASSERT(anybody_home == really_used);
- #endif
- if (!really_used) {
- continue; // Existed in SPIR-V; went away in DXIL.
- }
- auto insert_range = [](D3D12_DESCRIPTOR_RANGE_TYPE p_range_type,
- uint32_t p_num_descriptors,
- uint32_t p_dxil_register,
- uint32_t p_dxil_stages_mask,
- RenderingDeviceD3D12ShaderBinaryDataBinding::RootSignatureLocation(&p_root_sig_locations),
- Vector<TraceableDescriptorTable> &r_tables,
- bool &r_first_in_set) {
- if (r_first_in_set) {
- r_tables.resize(r_tables.size() + 1);
- r_first_in_set = false;
- }
- TraceableDescriptorTable &table = r_tables.write[r_tables.size() - 1];
- table.stages_mask |= p_dxil_stages_mask;
- CD3DX12_DESCRIPTOR_RANGE1 range;
- // Due to the aliasing hack for SRV-UAV of different families,
- // we can be causing an unintended change of data (sometimes the validation layers catch it).
- D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE;
- if (p_range_type == D3D12_DESCRIPTOR_RANGE_TYPE_SRV || p_range_type == D3D12_DESCRIPTOR_RANGE_TYPE_UAV) {
- flags = D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE;
- } else if (p_range_type == D3D12_DESCRIPTOR_RANGE_TYPE_CBV) {
- flags = D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE;
- }
- range.Init(p_range_type, p_num_descriptors, p_dxil_register, 0, flags);
- table.ranges.push_back(range);
- table.root_sig_locations.push_back(&p_root_sig_locations);
- };
- uint32_t num_descriptors = 1;
- D3D12_DESCRIPTOR_RANGE_TYPE resource_range_type = {};
- switch ((ResourceClass)binding.res_class) {
- case RES_CLASS_INVALID: {
- num_descriptors = binding.length;
- DEV_ASSERT(binding.has_sampler);
- } break;
- case RES_CLASS_CBV: {
- resource_range_type = D3D12_DESCRIPTOR_RANGE_TYPE_CBV;
- DEV_ASSERT(!binding.has_sampler);
- } break;
- case RES_CLASS_SRV: {
- resource_range_type = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
- num_descriptors = MAX(1u, binding.length); // An unbound R/O buffer is reflected as zero-size.
- } break;
- case RES_CLASS_UAV: {
- resource_range_type = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
- num_descriptors = MAX(1u, binding.length); // An unbound R/W buffer is reflected as zero-size.
- DEV_ASSERT(!binding.has_sampler);
- } break;
- }
- uint32_t dxil_register = set * GODOT_NIR_DESCRIPTOR_SET_MULTIPLIER + binding.binding * GODOT_NIR_BINDING_MULTIPLIER;
- if (binding.res_class != RES_CLASS_INVALID) {
- insert_range(
- resource_range_type,
- num_descriptors,
- dxil_register,
- uniform_info[set][i].dxil_stages,
- uniform_info.write[set].write[i].root_sig_locations[RS_LOC_TYPE_RESOURCE],
- resource_tables_maps,
- first_resource_in_set);
- }
- if (binding.has_sampler) {
- insert_range(
- D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER,
- num_descriptors,
- dxil_register,
- uniform_info[set][i].dxil_stages,
- uniform_info.write[set].write[i].root_sig_locations[RS_LOC_TYPE_SAMPLER],
- sampler_tables_maps,
- first_sampler_in_set);
- }
- }
- }
- auto make_descriptor_tables = [&root_params, &stages_to_d3d12_visibility](const Vector<TraceableDescriptorTable> &p_tables) {
- for (const TraceableDescriptorTable &table : p_tables) {
- D3D12_SHADER_VISIBILITY visibility = stages_to_d3d12_visibility(table.stages_mask);
- DEV_ASSERT(table.ranges.size() == table.root_sig_locations.size());
- for (int i = 0; i < table.ranges.size(); i++) {
- // By now we know very well which root signature location corresponds to the pointed uniform.
- table.root_sig_locations[i]->root_param_idx = root_params.size();
- table.root_sig_locations[i]->range_idx = i;
- }
- CD3DX12_ROOT_PARAMETER1 root_table;
- root_table.InitAsDescriptorTable(table.ranges.size(), table.ranges.ptr(), visibility);
- root_params.push_back(root_table);
- }
- };
- make_descriptor_tables(resource_tables_maps);
- make_descriptor_tables(sampler_tables_maps);
- CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC root_sig_desc = {};
- D3D12_ROOT_SIGNATURE_FLAGS root_sig_flags =
- D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS |
- D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS |
- D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS |
- D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS |
- D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS;
- if (!stages_processed.has_flag(SHADER_STAGE_VERTEX_BIT)) {
- root_sig_flags |= D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS;
- }
- if (!stages_processed.has_flag(SHADER_STAGE_FRAGMENT_BIT)) {
- root_sig_flags |= D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS;
- }
- if (binary_data.vertex_input_mask) {
- root_sig_flags |= D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT;
- }
- root_sig_desc.Init_1_1(root_params.size(), root_params.ptr(), 0, nullptr, root_sig_flags);
- ComPtr<ID3DBlob> error_blob;
- HRESULT res = D3DX12SerializeVersionedRootSignature(&root_sig_desc, D3D_ROOT_SIGNATURE_VERSION_1_1, root_sig_blob.GetAddressOf(), error_blob.GetAddressOf());
- ERR_FAIL_COND_V_MSG(res, Vector<uint8_t>(),
- "Serialization of root signature failed with error " + vformat("0x%08ux", res) + " and the following message:\n" + String((char *)error_blob->GetBufferPointer(), error_blob->GetBufferSize()));
- binary_data.root_signature_crc = crc32(0, nullptr, 0);
- binary_data.root_signature_crc = crc32(binary_data.root_signature_crc, (const Bytef *)root_sig_blob->GetBufferPointer(), root_sig_blob->GetBufferSize());
- }
- Vector<Vector<uint8_t>> compressed_stages;
- Vector<uint32_t> zstd_size;
- uint32_t stages_binary_size = 0;
- for (int i = 0; i < p_spirv.size(); i++) {
- Vector<uint8_t> zstd;
- Vector<uint8_t> &dxil_blob = dxil_blobs[p_spirv[i].shader_stage];
- zstd.resize(Compression::get_max_compressed_buffer_size(dxil_blob.size(), Compression::MODE_ZSTD));
- int dst_size = Compression::compress(zstd.ptrw(), dxil_blob.ptr(), dxil_blob.size(), Compression::MODE_ZSTD);
- zstd_size.push_back(dst_size);
- zstd.resize(dst_size);
- compressed_stages.push_back(zstd);
- uint32_t s = compressed_stages[i].size();
- if (s % 4 != 0) {
- s += 4 - (s % 4);
- }
- stages_binary_size += s;
- }
- CharString shader_name_utf = p_shader_name.utf8();
- binary_data.shader_name_len = shader_name_utf.length();
- uint32_t total_size = sizeof(uint32_t) * 3; // Header + version + main datasize;.
- total_size += sizeof(RenderingDeviceD3D12ShaderBinaryData);
- total_size += binary_data.shader_name_len;
- if ((binary_data.shader_name_len % 4) != 0) { // Alignment rules are really strange.
- total_size += 4 - (binary_data.shader_name_len % 4);
- }
- for (int i = 0; i < uniform_info.size(); i++) {
- total_size += sizeof(uint32_t);
- total_size += uniform_info[i].size() * sizeof(RenderingDeviceD3D12ShaderBinaryDataBinding);
- }
- total_size += sizeof(RenderingDeviceD3D12ShaderBinarySpecializationConstant) * specialization_constants.size();
- total_size += compressed_stages.size() * sizeof(uint32_t) * 3; // Sizes.
- total_size += stages_binary_size;
- binary_data.root_signature_len = root_sig_blob->GetBufferSize();
- total_size += binary_data.root_signature_len;
- Vector<uint8_t> ret;
- ret.resize(total_size);
- {
- uint32_t offset = 0;
- uint8_t *binptr = ret.ptrw();
- binptr[0] = 'G';
- binptr[1] = 'S';
- binptr[2] = 'B';
- binptr[3] = 'D'; // Godot shader binary data.
- offset += 4;
- encode_uint32(SHADER_BINARY_VERSION, binptr + offset);
- offset += sizeof(uint32_t);
- encode_uint32(sizeof(RenderingDeviceD3D12ShaderBinaryData), binptr + offset);
- offset += sizeof(uint32_t);
- memcpy(binptr + offset, &binary_data, sizeof(RenderingDeviceD3D12ShaderBinaryData));
- offset += sizeof(RenderingDeviceD3D12ShaderBinaryData);
- if (binary_data.shader_name_len > 0) {
- memcpy(binptr + offset, shader_name_utf.ptr(), binary_data.shader_name_len);
- offset += binary_data.shader_name_len;
- if ((binary_data.shader_name_len % 4) != 0) { // Alignment rules are really strange.
- offset += 4 - (binary_data.shader_name_len % 4);
- }
- }
- for (int i = 0; i < uniform_info.size(); i++) {
- int count = uniform_info[i].size();
- encode_uint32(count, binptr + offset);
- offset += sizeof(uint32_t);
- if (count > 0) {
- memcpy(binptr + offset, uniform_info[i].ptr(), sizeof(RenderingDeviceD3D12ShaderBinaryDataBinding) * count);
- offset += sizeof(RenderingDeviceD3D12ShaderBinaryDataBinding) * count;
- }
- }
- if (specialization_constants.size()) {
- memcpy(binptr + offset, specialization_constants.ptr(), sizeof(RenderingDeviceD3D12ShaderBinarySpecializationConstant) * specialization_constants.size());
- offset += sizeof(RenderingDeviceD3D12ShaderBinarySpecializationConstant) * specialization_constants.size();
- }
- for (int i = 0; i < compressed_stages.size(); i++) {
- encode_uint32(p_spirv[i].shader_stage, binptr + offset);
- offset += sizeof(uint32_t);
- encode_uint32(dxil_blobs[p_spirv[i].shader_stage].size(), binptr + offset);
- offset += sizeof(uint32_t);
- encode_uint32(zstd_size[i], binptr + offset);
- offset += sizeof(uint32_t);
- memcpy(binptr + offset, compressed_stages[i].ptr(), compressed_stages[i].size());
- uint32_t s = compressed_stages[i].size();
- if (s % 4 != 0) {
- s += 4 - (s % 4);
- }
- offset += s;
- }
- memcpy(binptr + offset, root_sig_blob->GetBufferPointer(), root_sig_blob->GetBufferSize());
- offset += root_sig_blob->GetBufferSize();
- ERR_FAIL_COND_V(offset != (uint32_t)ret.size(), Vector<uint8_t>());
- }
- return ret;
- }
- RID RenderingDeviceD3D12::shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary, RID p_placeholder) {
- const uint8_t *binptr = p_shader_binary.ptr();
- uint32_t binsize = p_shader_binary.size();
- uint32_t read_offset = 0;
- // Consistency check.
- ERR_FAIL_COND_V(binsize < sizeof(uint32_t) * 3 + sizeof(RenderingDeviceD3D12ShaderBinaryData), RID());
- ERR_FAIL_COND_V(binptr[0] != 'G' || binptr[1] != 'S' || binptr[2] != 'B' || binptr[3] != 'D', RID());
- uint32_t bin_version = decode_uint32(binptr + 4);
- ERR_FAIL_COND_V(bin_version != SHADER_BINARY_VERSION, RID());
- uint32_t bin_data_size = decode_uint32(binptr + 8);
- const RenderingDeviceD3D12ShaderBinaryData &binary_data = *(reinterpret_cast<const RenderingDeviceD3D12ShaderBinaryData *>(binptr + 12));
- uint64_t vertex_input_mask = binary_data.vertex_input_mask;
- uint32_t fragment_output_mask = binary_data.fragment_output_mask;
- bool is_compute = binary_data.is_compute;
- const uint32_t compute_local_size[3] = { binary_data.compute_local_size[0], binary_data.compute_local_size[1], binary_data.compute_local_size[2] };
- read_offset += sizeof(uint32_t) * 3 + bin_data_size;
- String name;
- if (binary_data.shader_name_len) {
- name.parse_utf8((const char *)(binptr + read_offset), binary_data.shader_name_len);
- read_offset += binary_data.shader_name_len;
- if ((binary_data.shader_name_len % 4) != 0) { // Alignment rules are really strange.
- read_offset += 4 - (binary_data.shader_name_len % 4);
- }
- }
- Vector<Shader::Set> set_info;
- set_info.resize(binary_data.set_count);
- for (uint32_t i = 0; i < binary_data.set_count; i++) {
- ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) >= binsize, RID());
- uint32_t set_count = decode_uint32(binptr + read_offset);
- read_offset += sizeof(uint32_t);
- const RenderingDeviceD3D12ShaderBinaryDataBinding *set_ptr = reinterpret_cast<const RenderingDeviceD3D12ShaderBinaryDataBinding *>(binptr + read_offset);
- uint32_t set_size = set_count * sizeof(RenderingDeviceD3D12ShaderBinaryDataBinding);
- ERR_FAIL_COND_V(read_offset + set_size >= binsize, RID());
- for (uint32_t j = 0; j < set_count; j++) {
- Shader::ShaderUniformInfo sui;
- sui.info.type = UniformType(set_ptr[j].type);
- sui.info.writable = set_ptr[j].writable;
- sui.info.length = set_ptr[j].length;
- sui.info.binding = set_ptr[j].binding;
- sui.binding.stages = set_ptr[j].dxil_stages;
- sui.binding.res_class = (ResourceClass)set_ptr[j].res_class;
- static_assert(sizeof(UniformBindingInfo::root_sig_locations) == sizeof(RenderingDeviceD3D12ShaderBinaryDataBinding::root_sig_locations));
- memcpy(&sui.binding.root_sig_locations, &set_ptr[j].root_sig_locations, sizeof(UniformBindingInfo::root_sig_locations));
- set_info.write[i].uniforms.push_back(sui);
- if (sui.binding.root_sig_locations.resource.root_param_idx != UINT32_MAX) {
- set_info.write[i].num_root_params.resources++;
- }
- if (sui.binding.root_sig_locations.sampler.root_param_idx != UINT32_MAX) {
- set_info.write[i].num_root_params.samplers++;
- }
- }
- read_offset += set_size;
- }
- ERR_FAIL_COND_V(read_offset + binary_data.specialization_constants_count * sizeof(RenderingDeviceD3D12ShaderBinarySpecializationConstant) >= binsize, RID());
- Vector<Shader::SpecializationConstant> specialization_constants;
- for (uint32_t i = 0; i < binary_data.specialization_constants_count; i++) {
- const RenderingDeviceD3D12ShaderBinarySpecializationConstant &src_sc = *(reinterpret_cast<const RenderingDeviceD3D12ShaderBinarySpecializationConstant *>(binptr + read_offset));
- Shader::SpecializationConstant sc;
- sc.constant.int_value = src_sc.int_value;
- sc.constant.type = PipelineSpecializationConstantType(src_sc.type);
- sc.constant.constant_id = src_sc.constant_id;
- memcpy(sc.stages_bit_offsets, src_sc.stages_bit_offsets, sizeof(sc.stages_bit_offsets));
- specialization_constants.push_back(sc);
- read_offset += sizeof(RenderingDeviceD3D12ShaderBinarySpecializationConstant);
- }
- HashMap<ShaderStage, Vector<uint8_t>> stages_bytecode;
- for (uint32_t i = 0; i < binary_data.stage_count; i++) {
- ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) * 3 >= binsize, RID());
- uint32_t stage = decode_uint32(binptr + read_offset);
- read_offset += sizeof(uint32_t);
- uint32_t dxil_size = decode_uint32(binptr + read_offset);
- read_offset += sizeof(uint32_t);
- uint32_t zstd_size = decode_uint32(binptr + read_offset);
- read_offset += sizeof(uint32_t);
- // Decompress.
- Vector<uint8_t> dxil;
- dxil.resize(dxil_size);
- int dec_dxil_size = Compression::decompress(dxil.ptrw(), dxil.size(), binptr + read_offset, zstd_size, Compression::MODE_ZSTD);
- ERR_FAIL_COND_V(dec_dxil_size != (int32_t)dxil_size, RID());
- stages_bytecode[ShaderStage(stage)] = dxil;
- if (zstd_size % 4 != 0) {
- zstd_size += 4 - (zstd_size % 4);
- }
- ERR_FAIL_COND_V(read_offset + zstd_size > binsize, RID());
- read_offset += zstd_size;
- }
- const uint8_t *root_sig_data_ptr = binptr + read_offset;
- ComPtr<ID3D12RootSignatureDeserializer> root_sig_deserializer;
- HRESULT res = D3D12CreateRootSignatureDeserializer(root_sig_data_ptr, binary_data.root_signature_len, IID_PPV_ARGS(root_sig_deserializer.GetAddressOf()));
- ERR_FAIL_COND_V_MSG(res, RID(), "D3D12CreateRootSignatureDeserializer failed with error " + vformat("0x%08ux", res) + ".");
- read_offset += binary_data.root_signature_len;
- ERR_FAIL_COND_V(read_offset != binsize, RID());
- // TODO: Need to lock?
- _THREAD_SAFE_METHOD_
- ComPtr<ID3D12RootSignature> root_signature;
- res = device->CreateRootSignature(0, root_sig_data_ptr, binary_data.root_signature_len, IID_PPV_ARGS(root_signature.GetAddressOf()));
- ERR_FAIL_COND_V_MSG(res, RID(), "CreateRootSignature failed with error " + vformat("0x%08ux", res) + ".");
- RID id;
- if (p_placeholder.is_null()) {
- id = shader_owner.make_rid();
- } else {
- id = p_placeholder;
- }
- Shader *shader = shader_owner.get_or_null(id);
- ERR_FAIL_NULL_V(shader, RID());
- shader->vertex_input_mask = vertex_input_mask;
- shader->fragment_output_mask = fragment_output_mask;
- shader->spirv_push_constant_size = binary_data.push_constant_size;
- shader->dxil_push_constant_size = binary_data.dxil_push_constant_stages ? binary_data.push_constant_size : 0;
- shader->nir_runtime_data_root_param_idx = binary_data.nir_runtime_data_root_param_idx;
- shader->is_compute = is_compute;
- shader->compute_local_size[0] = compute_local_size[0];
- shader->compute_local_size[1] = compute_local_size[1];
- shader->compute_local_size[2] = compute_local_size[2];
- shader->specialization_constants = specialization_constants;
- shader->spirv_specialization_constants_ids_mask = binary_data.spirv_specialization_constants_ids_mask;
- shader->name = name;
- shader->root_signature = root_signature;
- shader->root_signature_deserializer = root_sig_deserializer;
- shader->root_signature_desc = root_sig_deserializer->GetRootSignatureDesc();
- shader->root_signature_crc = binary_data.root_signature_crc;
- shader->stages_bytecode = stages_bytecode;
- // Proceed to create descriptor sets.
- for (uint32_t i = 0; i < binary_data.set_count; i++) {
- uint32_t format = 0; // No format, default.
- Shader::Set &set = set_info.write[i];
- if (set.uniforms.size()) {
- // Has data, needs an actual format;.
- UniformSetFormat usformat;
- usformat.uniform_info.resize(set.uniforms.size());
- for (int j = 0; j < set.uniforms.size(); j++) {
- usformat.uniform_info.write[j] = set.uniforms[j].info;
- }
- RBMap<UniformSetFormat, uint32_t>::Element *E = uniform_set_format_cache.find(usformat);
- if (E) {
- format = E->get();
- } else {
- format = uniform_set_format_cache.size() + 1;
- E = uniform_set_format_cache.insert(usformat, format);
- uniform_set_format_cache_reverse.push_back(E);
- DEV_ASSERT(uniform_set_format_cache_reverse.size() == uniform_set_format_cache.size());
- }
- }
- shader->sets.push_back(set);
- shader->set_formats.push_back(format);
- }
- #ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
- #endif
- return id;
- }
- RID RenderingDeviceD3D12::shader_create_placeholder() {
- Shader shader;
- return shader_owner.make_rid(shader);
- }
- uint64_t RenderingDeviceD3D12::shader_get_vertex_input_attribute_mask(RID p_shader) {
- _THREAD_SAFE_METHOD_
- const Shader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_NULL_V(shader, 0);
- return shader->vertex_input_mask;
- }
- /******************/
- /**** UNIFORMS ****/
- /******************/
- RID RenderingDeviceD3D12::uniform_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data) {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
- Buffer buffer;
- Error err = _buffer_allocate(&buffer, p_size_bytes, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER, D3D12_HEAP_TYPE_DEFAULT);
- ERR_FAIL_COND_V(err != OK, RID());
- if (p_data.size()) {
- uint64_t data_size = p_data.size();
- const uint8_t *r = p_data.ptr();
- _buffer_update(&buffer, 0, r, data_size);
- }
- RID id = uniform_buffer_owner.make_rid(buffer);
- #ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
- #endif
- return id;
- }
- RID RenderingDeviceD3D12::storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, BitField<StorageBufferUsage> p_usage) {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
- Buffer buffer;
- D3D12_RESOURCE_STATES states = D3D12_RESOURCE_STATE_COPY_SOURCE | D3D12_RESOURCE_STATE_COPY_DEST | D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
- if (p_usage.has_flag(STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT)) {
- states |= D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT;
- }
- Error err = _buffer_allocate(&buffer, p_size_bytes, states, D3D12_HEAP_TYPE_DEFAULT);
- ERR_FAIL_COND_V(err != OK, RID());
- if (p_data.size()) {
- uint64_t data_size = p_data.size();
- const uint8_t *r = p_data.ptr();
- _buffer_update(&buffer, 0, r, data_size);
- }
- return storage_buffer_owner.make_rid(buffer);
- }
- RID RenderingDeviceD3D12::texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data) {
- _THREAD_SAFE_METHOD_
- uint32_t element_size = get_format_vertex_size(p_format);
- ERR_FAIL_COND_V_MSG(element_size == 0, RID(), "Format requested is not supported for texture buffers");
- uint64_t size_bytes = uint64_t(element_size) * p_size_elements;
- ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != size_bytes, RID());
- TextureBuffer texture_buffer;
- Error err = _buffer_allocate(&texture_buffer.buffer, size_bytes, D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE, D3D12_HEAP_TYPE_DEFAULT);
- ERR_FAIL_COND_V(err != OK, RID());
- if (p_data.size()) {
- uint64_t data_size = p_data.size();
- const uint8_t *r = p_data.ptr();
- _buffer_update(&texture_buffer.buffer, 0, r, data_size);
- }
- // Allocate the view.
- RID id = texture_buffer_owner.make_rid(texture_buffer);
- #ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
- #endif
- return id;
- }
- Error RenderingDeviceD3D12::DescriptorsHeap::allocate(ID3D12Device *p_device, D3D12_DESCRIPTOR_HEAP_TYPE p_type, uint32_t p_descriptor_count, bool p_for_gpu) {
- ERR_FAIL_COND_V(heap, ERR_ALREADY_EXISTS);
- ERR_FAIL_COND_V(p_descriptor_count == 0, ERR_INVALID_PARAMETER);
- handle_size = p_device->GetDescriptorHandleIncrementSize(p_type);
- desc.Type = p_type;
- desc.NumDescriptors = p_descriptor_count;
- desc.Flags = p_for_gpu ? D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE : D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
- HRESULT res = p_device->CreateDescriptorHeap(&desc, IID_PPV_ARGS(heap.GetAddressOf()));
- ERR_FAIL_COND_V_MSG(res, ERR_CANT_CREATE, "CreateDescriptorHeap failed with error " + vformat("0x%08ux", res) + ".");
- return OK;
- }
- RenderingDeviceD3D12::DescriptorsHeap::Walker RenderingDeviceD3D12::DescriptorsHeap::make_walker() const {
- Walker walker;
- walker.handle_size = handle_size;
- walker.handle_count = desc.NumDescriptors;
- if (heap) {
- walker.first_cpu_handle = heap->GetCPUDescriptorHandleForHeapStart();
- if ((desc.Flags & D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE)) {
- walker.first_gpu_handle = heap->GetGPUDescriptorHandleForHeapStart();
- }
- }
- return walker;
- }
- void RenderingDeviceD3D12::DescriptorsHeap::Walker::advance(uint32_t p_count) {
- ERR_FAIL_COND_MSG(handle_index + p_count > handle_count, "Would advance past EOF.");
- handle_index += p_count;
- }
- D3D12_CPU_DESCRIPTOR_HANDLE RenderingDeviceD3D12::DescriptorsHeap::Walker::get_curr_cpu_handle() {
- ERR_FAIL_COND_V_MSG(is_at_eof(), D3D12_CPU_DESCRIPTOR_HANDLE(), "Heap walker is at EOF.");
- return D3D12_CPU_DESCRIPTOR_HANDLE{ first_cpu_handle.ptr + handle_index * handle_size };
- }
- D3D12_GPU_DESCRIPTOR_HANDLE RenderingDeviceD3D12::DescriptorsHeap::Walker::get_curr_gpu_handle() {
- ERR_FAIL_COND_V_MSG(!first_gpu_handle.ptr, D3D12_GPU_DESCRIPTOR_HANDLE(), "Can't provide a GPU handle from a non-GPU descriptors heap.");
- ERR_FAIL_COND_V_MSG(is_at_eof(), D3D12_GPU_DESCRIPTOR_HANDLE(), "Heap walker is at EOF.");
- return D3D12_GPU_DESCRIPTOR_HANDLE{ first_gpu_handle.ptr + handle_index * handle_size };
- }
- static void _add_descriptor_count_for_uniform(RenderingDevice::UniformType p_type, uint32_t p_binding_length, bool p_dobule_srv_uav_ambiguous, uint32_t &r_num_resources, uint32_t &r_num_samplers, bool &r_srv_uav_ambiguity) {
- r_srv_uav_ambiguity = false;
- // Some resource types can be SRV or UAV, depending on what NIR-DXIL decided for a specific shader variant.
- // The goal is to generate both SRV and UAV for the descriptor sets' heaps and copy only the relevant one
- // to the frame descriptor heap at binding time.
- // [[SRV_UAV_AMBIGUITY]]
- switch (p_type) {
- case RenderingDevice::UNIFORM_TYPE_SAMPLER: {
- r_num_samplers += p_binding_length;
- } break;
- case RenderingDevice::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE:
- case RenderingDevice::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
- r_num_resources += p_binding_length;
- r_num_samplers += p_binding_length;
- } break;
- case RenderingDevice::UNIFORM_TYPE_UNIFORM_BUFFER: {
- r_num_resources += 1;
- } break;
- case RenderingDevice::UNIFORM_TYPE_STORAGE_BUFFER: {
- r_num_resources += p_dobule_srv_uav_ambiguous ? 2 : 1;
- r_srv_uav_ambiguity = true;
- } break;
- case RenderingDevice::UNIFORM_TYPE_IMAGE: {
- r_num_resources += p_binding_length * (p_dobule_srv_uav_ambiguous ? 2 : 1);
- r_srv_uav_ambiguity = true;
- } break;
- default: {
- r_num_resources += p_binding_length;
- }
- }
- }
- RID RenderingDeviceD3D12::uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V(p_uniforms.size() == 0, RID());
- Shader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_NULL_V(shader, RID());
- ERR_FAIL_COND_V_MSG(p_shader_set >= (uint32_t)shader->sets.size() || shader->sets[p_shader_set].uniforms.size() == 0, RID(),
- "Desired set (" + itos(p_shader_set) + ") not used by shader.");
- // See that all sets in shader are satisfied.
- const Shader::Set &set = shader->sets[p_shader_set];
- uint32_t uniform_count = p_uniforms.size();
- const Uniform *uniforms = p_uniforms.ptr();
- uint32_t set_uniform_count = set.uniforms.size();
- const Shader::ShaderUniformInfo *set_uniforms = set.uniforms.ptr();
- // Do a first pass to count resources and samplers, and error checking.
- uint32_t num_resource_descs = 0;
- uint32_t num_sampler_descs = 0;
- LocalVector<int> uniform_indices;
- uniform_indices.resize(set_uniform_count);
- for (uint32_t i = 0; i < set_uniform_count; i++) {
- const UniformInfo &set_uniform = set_uniforms[i].info;
- int uniform_idx = -1;
- for (int j = 0; j < (int)uniform_count; j++) {
- if (uniforms[j].binding == set_uniform.binding) {
- uniform_idx = j;
- }
- }
- ERR_FAIL_COND_V_MSG(uniform_idx == -1, RID(),
- "All the shader bindings for the given set must be covered by the uniforms provided. Binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + ") was not provided.");
- uniform_indices[i] = uniform_idx;
- const Uniform &uniform = uniforms[uniform_idx];
- ERR_FAIL_COND_V_MSG(uniform.uniform_type != set_uniform.type, RID(),
- "Mismatch uniform type for binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + "). Expected '" + shader_uniform_names[set_uniform.type] + "', supplied: '" + shader_uniform_names[uniform.uniform_type] + "'.");
- // Since the uniform set may be created for a shader different than the one that will be actually bound,
- // which may have a different set of uniforms optimized out, the stages mask we can check now is not reliable.
- // Therefore, we can't make any assumptions here about descriptors that we may not need to create,
- // pixel or vertex-only shader resource states, etc.
- bool srv_uav_ambiguity = false;
- _add_descriptor_count_for_uniform(uniform.uniform_type, set_uniform.length, true, num_resource_descs, num_sampler_descs, srv_uav_ambiguity);
- }
- struct {
- DescriptorsHeap resources;
- DescriptorsHeap samplers;
- } desc_heaps;
- #ifdef DEV_ENABLED
- LocalVector<UniformSet::ResourceDescInfo> resources_desc_info;
- #endif
- if (num_resource_descs) {
- Error err = desc_heaps.resources.allocate(device.Get(), D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, num_resource_descs, false);
- ERR_FAIL_COND_V(err, RID());
- }
- if (num_sampler_descs) {
- Error err = desc_heaps.samplers.allocate(device.Get(), D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, num_sampler_descs, false);
- ERR_FAIL_COND_V(err, RID());
- }
- struct {
- DescriptorsHeap::Walker resources;
- DescriptorsHeap::Walker samplers;
- } desc_heap_walkers;
- desc_heap_walkers.resources = desc_heaps.resources.make_walker();
- desc_heap_walkers.samplers = desc_heaps.samplers.make_walker();
- // Used for verification to make sure a uniform set does not use a framebuffer bound texture.
- LocalVector<UniformSet::AttachableTexture> attachable_textures;
- struct RIDState {
- bool is_buffer = false;
- uint64_t shader_uniform_idx_mask = 0;
- ResourceState state;
- };
- HashMap<Resource *, RIDState> resource_states;
- for (uint32_t i = 0; i < set_uniform_count; i++) {
- const Shader::ShaderUniformInfo &set_uniform = set_uniforms[i];
- const Uniform &uniform = uniforms[uniform_indices[i]];
- // Stages defined in the shader may be missing for a uniform due to the optimizer,
- // but the opposite (extraneous stages present in the uniform stages mask) would be an error.
- DEV_ASSERT(!(shader->is_compute && (set_uniform.binding.stages & (SHADER_STAGE_VERTEX_BIT | SHADER_STAGE_FRAGMENT_BIT))));
- DEV_ASSERT(!(!shader->is_compute && (set_uniform.binding.stages & SHADER_STAGE_COMPUTE_BIT)));
- switch (uniform.uniform_type) {
- case UNIFORM_TYPE_SAMPLER: {
- if (uniform.get_id_count() != (uint32_t)set_uniform.info.length) {
- if (set_uniform.info.length > 1) {
- ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.info.length) + ") sampler elements, so it should be provided equal number of sampler IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
- } else {
- ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") should provide one ID referencing a sampler (IDs provided: " + itos(uniform.get_id_count()) + ").");
- }
- }
- for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
- D3D12_SAMPLER_DESC *sampler_desc = sampler_owner.get_or_null(uniform.get_id(j));
- ERR_FAIL_COND_V_MSG(!sampler_desc, RID(), "Sampler (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid sampler.");
- device->CreateSampler(sampler_desc, desc_heap_walkers.samplers.get_curr_cpu_handle());
- desc_heap_walkers.samplers.advance();
- }
- } break;
- case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
- if (uniform.get_id_count() != (uint32_t)set_uniform.info.length * 2) {
- if (set_uniform.info.length > 1) {
- ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.info.length) + ") sampler&texture elements, so it should provided twice the amount of IDs (sampler,texture pairs) to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
- } else {
- ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
- }
- }
- for (uint32_t j = 0; j < uniform.get_id_count(); j += 2) {
- D3D12_SAMPLER_DESC *sampler_desc = sampler_owner.get_or_null(uniform.get_id(j));
- ERR_FAIL_COND_V_MSG(!sampler_desc, RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid sampler.");
- RID rid = uniform.get_id(j + 1);
- Texture *texture = texture_owner.get_or_null(rid);
- ERR_FAIL_COND_V_MSG(!texture, RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
- ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
- "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
- device->CreateSampler(sampler_desc, desc_heap_walkers.samplers.get_curr_cpu_handle());
- desc_heap_walkers.samplers.advance();
- device->CreateShaderResourceView(texture->resource, &texture->srv_desc, desc_heap_walkers.resources.get_curr_cpu_handle());
- #ifdef DEV_ENABLED
- resources_desc_info.push_back({ D3D12_DESCRIPTOR_RANGE_TYPE_SRV, texture->srv_desc.ViewDimension });
- #endif
- desc_heap_walkers.resources.advance();
- RIDState &rs = resource_states[texture];
- rs.shader_uniform_idx_mask |= ((uint64_t)1 << i);
- rs.state.extend(D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE);
- if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)) {
- UniformSet::AttachableTexture attachable_texture;
- attachable_texture.bind = set_uniform.info.binding;
- attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.get_id(j + 1);
- attachable_textures.push_back(attachable_texture);
- }
- DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
- }
- } break;
- case UNIFORM_TYPE_TEXTURE: {
- if (uniform.get_id_count() != (uint32_t)set_uniform.info.length) {
- if (set_uniform.info.length > 1) {
- ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.info.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
- } else {
- ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
- }
- }
- for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
- RID rid = uniform.get_id(j);
- Texture *texture = texture_owner.get_or_null(rid);
- ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
- ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
- "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
- device->CreateShaderResourceView(texture->resource, &texture->srv_desc, desc_heap_walkers.resources.get_curr_cpu_handle());
- #ifdef DEV_ENABLED
- resources_desc_info.push_back({ D3D12_DESCRIPTOR_RANGE_TYPE_SRV, texture->srv_desc.ViewDimension });
- #endif
- desc_heap_walkers.resources.advance();
- RIDState &rs = resource_states[texture];
- rs.shader_uniform_idx_mask |= ((uint64_t)1 << i);
- rs.state.extend(D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE);
- if ((texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT))) {
- UniformSet::AttachableTexture attachable_texture;
- attachable_texture.bind = set_uniform.info.binding;
- attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.get_id(j);
- attachable_textures.push_back(attachable_texture);
- }
- DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
- }
- } break;
- case UNIFORM_TYPE_IMAGE: {
- if (uniform.get_id_count() != (uint32_t)set_uniform.info.length) {
- if (set_uniform.info.length > 1) {
- ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.info.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
- } else {
- ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
- }
- }
- for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
- RID rid = uniform.get_id(j);
- Texture *texture = texture_owner.get_or_null(rid);
- ERR_FAIL_COND_V_MSG(!texture, RID(),
- "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
- ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), RID(),
- "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_STORAGE_BIT usage flag set in order to be used as uniform.");
- RIDState &rs = resource_states[texture];
- rs.shader_uniform_idx_mask |= ((uint64_t)1 << i);
- rs.state.extend(D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
- }
- // SRVs first. [[SRV_UAV_AMBIGUITY]]
- for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
- RID rid = uniform.get_id(j);
- Texture *texture = texture_owner.get_or_null(rid);
- ERR_FAIL_COND_V_MSG(!texture, RID(),
- "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
- ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), RID(),
- "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_STORAGE_BIT usage flag set in order to be used as uniform.");
- device->CreateShaderResourceView(texture->resource, &texture->srv_desc, desc_heap_walkers.resources.get_curr_cpu_handle());
- #ifdef DEV_ENABLED
- resources_desc_info.push_back({ D3D12_DESCRIPTOR_RANGE_TYPE_SRV, texture->srv_desc.ViewDimension });
- #endif
- desc_heap_walkers.resources.advance();
- DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
- }
- // UAVs then. [[SRV_UAV_AMBIGUITY]]
- for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
- RID rid = uniform.get_id(j);
- Texture *texture = texture_owner.get_or_null(rid);
- device->CreateUnorderedAccessView(texture->resource, nullptr, &texture->uav_desc, desc_heap_walkers.resources.get_curr_cpu_handle());
- #ifdef DEV_ENABLED
- resources_desc_info.push_back({ D3D12_DESCRIPTOR_RANGE_TYPE_UAV, {} });
- #endif
- desc_heap_walkers.resources.advance();
- }
- } break;
- case UNIFORM_TYPE_TEXTURE_BUFFER: {
- if (uniform.get_id_count() != (uint32_t)set_uniform.info.length) {
- if (set_uniform.info.length > 1) {
- ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.info.length) + ") texture buffer elements, so it should be provided equal number of texture buffer IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
- } else {
- ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture buffer (IDs provided: " + itos(uniform.get_id_count()) + ").");
- }
- }
- for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
- TextureBuffer *buffer = texture_buffer_owner.get_or_null(uniform.get_id(j));
- ERR_FAIL_COND_V_MSG(!buffer, RID(), "Texture Buffer (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture buffer.");
- CRASH_NOW_MSG("Unimplemented!");
- }
- } break;
- case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
- CRASH_NOW();
- if (uniform.get_id_count() != (uint32_t)set_uniform.info.length * 2) {
- if (set_uniform.info.length > 1) {
- ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.info.length) + ") sampler buffer elements, so it should provided twice the amount of IDs (sampler,buffer pairs) to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
- } else {
- ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture buffer (IDs provided: " + itos(uniform.get_id_count()) + ").");
- }
- }
- for (uint32_t j = 0; j < uniform.get_id_count(); j += 2) {
- D3D12_SAMPLER_DESC *sampler_desc = sampler_owner.get_or_null(uniform.get_id(j));
- ERR_FAIL_COND_V_MSG(!sampler_desc, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
- TextureBuffer *buffer = texture_buffer_owner.get_or_null(uniform.get_id(j + 1));
- ERR_FAIL_COND_V_MSG(!buffer, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid texture buffer.");
- device->CreateSampler(sampler_desc, desc_heap_walkers.samplers.get_curr_cpu_handle());
- desc_heap_walkers.samplers.advance();
- CRASH_NOW_MSG("Unimplemented!");
- }
- } break;
- case UNIFORM_TYPE_IMAGE_BUFFER: {
- // Todo.
- } break;
- case UNIFORM_TYPE_UNIFORM_BUFFER: {
- ERR_FAIL_COND_V_MSG(uniform.get_id_count() != 1, RID(),
- "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.get_id_count()) + " provided).");
- RID rid = uniform.get_id(0);
- Buffer *buffer = uniform_buffer_owner.get_or_null(rid);
- ERR_FAIL_COND_V_MSG(!buffer, RID(), "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
- ERR_FAIL_COND_V_MSG(buffer->size < (uint32_t)set_uniform.info.length, RID(),
- "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " is smaller than size of shader uniform: (" + itos(set_uniform.info.length) + ").");
- D3D12_CONSTANT_BUFFER_VIEW_DESC cbv_desc = {};
- cbv_desc.BufferLocation = buffer->resource->GetGPUVirtualAddress();
- cbv_desc.SizeInBytes = ALIGN(buffer->size, 256);
- device->CreateConstantBufferView(&cbv_desc, desc_heap_walkers.resources.get_curr_cpu_handle());
- desc_heap_walkers.resources.advance();
- #ifdef DEV_ENABLED
- resources_desc_info.push_back({ D3D12_DESCRIPTOR_RANGE_TYPE_CBV, {} });
- #endif
- RIDState &rs = resource_states[buffer];
- rs.is_buffer = true;
- rs.shader_uniform_idx_mask |= ((uint64_t)1 << i);
- rs.state.extend(D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER);
- } break;
- case UNIFORM_TYPE_STORAGE_BUFFER: {
- ERR_FAIL_COND_V_MSG(uniform.get_id_count() != 1, RID(),
- "Storage buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.get_id_count()) + " provided).");
- RID rid = uniform.get_id(0);
- Buffer *buffer = nullptr;
- if (storage_buffer_owner.owns(rid)) {
- buffer = storage_buffer_owner.get_or_null(rid);
- } else if (vertex_buffer_owner.owns(rid)) {
- buffer = vertex_buffer_owner.get_or_null(rid);
- // Due to [[SRV_UAV_AMBIGUITY]] we can't make this check because it wouldn't make sense in the case of an SRV (r/o storage buffer).
- //ERR_FAIL_COND_V_MSG(!(buffer->usage & D3D12_RESOURCE_STATE_UNORDERED_ACCESS), RID(), "Vertex buffer supplied (binding: " + itos(uniform.binding) + ") was not created with storage flag.");
- }
- ERR_FAIL_COND_V_MSG(!buffer, RID(), "Storage buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
- // If 0, then it's sized at link time.
- ERR_FAIL_COND_V_MSG(set_uniform.info.length > 0 && buffer->size != (uint32_t)set_uniform.info.length, RID(),
- "Storage buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.info.length) + ").");
- RIDState &rs = resource_states[buffer];
- rs.shader_uniform_idx_mask |= ((uint64_t)1 << i);
- rs.is_buffer = true;
- rs.state.extend(D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
- // SRV first. [[SRV_UAV_AMBIGUITY]]
- {
- D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc = {};
- srv_desc.Format = DXGI_FORMAT_R32_TYPELESS;
- srv_desc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER;
- srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
- srv_desc.Buffer.FirstElement = 0;
- srv_desc.Buffer.NumElements = (buffer->size + 3) / 4;
- srv_desc.Buffer.StructureByteStride = 0;
- srv_desc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_RAW;
- device->CreateShaderResourceView(buffer->resource, &srv_desc, desc_heap_walkers.resources.get_curr_cpu_handle());
- #ifdef DEV_ENABLED
- resources_desc_info.push_back({ D3D12_DESCRIPTOR_RANGE_TYPE_SRV, srv_desc.ViewDimension });
- #endif
- desc_heap_walkers.resources.advance();
- }
- // UAV then. [[SRV_UAV_AMBIGUITY]]
- {
- if ((buffer->usage & D3D12_RESOURCE_STATE_UNORDERED_ACCESS)) {
- D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc = {};
- uav_desc.Format = DXGI_FORMAT_R32_TYPELESS;
- uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
- uav_desc.Buffer.FirstElement = 0;
- uav_desc.Buffer.NumElements = (buffer->size + 3) / 4;
- uav_desc.Buffer.StructureByteStride = 0;
- uav_desc.Buffer.CounterOffsetInBytes = 0;
- uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_RAW;
- device->CreateUnorderedAccessView(buffer->resource, nullptr, &uav_desc, desc_heap_walkers.resources.get_curr_cpu_handle());
- #ifdef DEV_ENABLED
- resources_desc_info.push_back({ D3D12_DESCRIPTOR_RANGE_TYPE_UAV, {} });
- #endif
- } else {
- // If can't transition to UAV, leave this one empty since it won't be
- // used, and trying to create an UAV view would trigger a validation error.
- }
- desc_heap_walkers.resources.advance();
- }
- } break;
- case UNIFORM_TYPE_INPUT_ATTACHMENT: {
- ERR_FAIL_COND_V_MSG(shader->is_compute, RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") supplied for compute shader (this is not allowed).");
- if (uniform.get_id_count() != (uint32_t)set_uniform.info.length) {
- if (set_uniform.info.length > 1) {
- ERR_FAIL_V_MSG(RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.info.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
- } else {
- ERR_FAIL_V_MSG(RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
- }
- }
- for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
- RID rid = uniform.get_id(j);
- Texture *texture = texture_owner.get_or_null(rid);
- ERR_FAIL_COND_V_MSG(!texture, RID(),
- "InputAttachment (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
- ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
- "InputAttachment (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
- device->CreateShaderResourceView(texture->resource, &texture->srv_desc, desc_heap_walkers.resources.get_curr_cpu_handle());
- #ifdef DEV_ENABLED
- resources_desc_info.push_back({ D3D12_DESCRIPTOR_RANGE_TYPE_SRV, texture->srv_desc.ViewDimension });
- #endif
- desc_heap_walkers.resources.advance();
- RIDState &rs = resource_states[texture];
- rs.shader_uniform_idx_mask |= ((uint64_t)1 << i);
- rs.state.extend(D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
- DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
- }
- } break;
- default: {
- }
- }
- }
- DEV_ASSERT(desc_heap_walkers.resources.is_at_eof());
- DEV_ASSERT(desc_heap_walkers.samplers.is_at_eof());
- UniformSet uniform_set;
- uniform_set.desc_heaps.resources = desc_heaps.resources;
- uniform_set.desc_heaps.samplers = desc_heaps.samplers;
- uniform_set.format = shader->set_formats[p_shader_set];
- uniform_set.attachable_textures = attachable_textures;
- uniform_set.shader_set = p_shader_set;
- uniform_set.shader_id = p_shader;
- #ifdef DEV_ENABLED
- uniform_set._resources_desc_info = resources_desc_info;
- uniform_set._shader = shader;
- #endif
- {
- uniform_set.resource_states.resize(resource_states.size());
- uint32_t i = 0;
- for (const KeyValue<Resource *, RIDState> &E : resource_states) {
- UniformSet::StateRequirement sr;
- sr.resource = E.key;
- sr.is_buffer = E.value.is_buffer;
- sr.states = E.value.state.get_state_mask();
- sr.shader_uniform_idx_mask = E.value.shader_uniform_idx_mask;
- uniform_set.resource_states.write[i] = sr;
- i++;
- }
- }
- RID id = uniform_set_owner.make_rid(uniform_set);
- // Add dependencies.
- _add_dependency(id, p_shader);
- for (uint32_t i = 0; i < uniform_count; i++) {
- const Uniform &uniform = uniforms[i];
- int id_count = uniform.get_id_count();
- for (int j = 0; j < id_count; j++) {
- _add_dependency(id, uniform.get_id(j));
- }
- }
- return id;
- }
- bool RenderingDeviceD3D12::uniform_set_is_valid(RID p_uniform_set) {
- return uniform_set_owner.owns(p_uniform_set);
- }
- void RenderingDeviceD3D12::uniform_set_set_invalidation_callback(RID p_uniform_set, InvalidationCallback p_callback, void *p_userdata) {
- UniformSet *us = uniform_set_owner.get_or_null(p_uniform_set);
- ERR_FAIL_NULL(us);
- us->invalidated_callback = p_callback;
- us->invalidated_callback_userdata = p_userdata;
- }
- Error RenderingDeviceD3D12::buffer_copy(RID p_src_buffer, RID p_dst_buffer, uint32_t p_src_offset, uint32_t p_dst_offset, uint32_t p_size, BitField<BarrierMask> p_post_barrier) {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
- "Copying buffers is forbidden during creation of a draw list");
- ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
- "Copying buffers is forbidden during creation of a compute list");
- Buffer *src_buffer = _get_buffer_from_owner(p_src_buffer);
- if (!src_buffer) {
- ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Source buffer argument is not a valid buffer of any type.");
- }
- Buffer *dst_buffer = _get_buffer_from_owner(p_dst_buffer);
- if (!dst_buffer) {
- ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Destination buffer argument is not a valid buffer of any type.");
- }
- // Validate the copy's dimensions for both buffers.
- ERR_FAIL_COND_V_MSG((p_size + p_src_offset) > src_buffer->size, ERR_INVALID_PARAMETER, "Size is larger than the source buffer.");
- ERR_FAIL_COND_V_MSG((p_size + p_dst_offset) > dst_buffer->size, ERR_INVALID_PARAMETER, "Size is larger than the destination buffer.");
- // Perform the copy.
- ID3D12GraphicsCommandList *command_list = frames[frame].draw_command_list.Get();
- _resource_transition_batch(src_buffer, 0, 1, D3D12_RESOURCE_STATE_COPY_SOURCE);
- _resource_transition_batch(src_buffer, 0, 1, D3D12_RESOURCE_STATE_COPY_DEST);
- _resource_transitions_flush(command_list);
- command_list->CopyBufferRegion(dst_buffer->resource, p_dst_offset, src_buffer->resource, p_src_offset, p_size);
- return OK;
- }
- Error RenderingDeviceD3D12::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, BitField<BarrierMask> p_post_barrier) {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
- "Updating buffers is forbidden during creation of a draw list");
- ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
- "Updating buffers is forbidden during creation of a compute list");
- Buffer *buffer = _get_buffer_from_owner(p_buffer);
- if (!buffer) {
- ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
- }
- ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
- "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
- ID3D12GraphicsCommandList *command_list = frames[frame].draw_command_list.Get();
- _resource_transition_batch(buffer, 0, 1, D3D12_RESOURCE_STATE_COPY_DEST);
- _resource_transitions_flush(command_list);
- Error err = _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, p_post_barrier);
- if (err) {
- return err;
- }
- return OK;
- }
- Error RenderingDeviceD3D12::buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, BitField<BarrierMask> p_post_barrier) {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V_MSG((p_size % 4) != 0, ERR_INVALID_PARAMETER,
- "Size must be a multiple of four");
- ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
- "Updating buffers in is forbidden during creation of a draw list");
- ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
- "Updating buffers is forbidden during creation of a compute list");
- Buffer *buffer = _get_buffer_from_owner(p_buffer);
- if (!buffer) {
- ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
- }
- ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
- "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
- if (frames[frame].desc_heap_walkers.resources.is_at_eof()) {
- if (!frames[frame].desc_heaps_exhausted_reported.resources) {
- frames[frame].desc_heaps_exhausted_reported.resources = true;
- ERR_FAIL_V_MSG(ERR_BUSY,
- "Cannot clear buffer because there's no enough room in current frame's RESOURCE descriptors heap.\n"
- "Please increase the value of the rendering/rendering_device/d3d12/max_resource_descriptors_per_frame project setting.");
- } else {
- return ERR_BUSY;
- }
- }
- if (frames[frame].desc_heap_walkers.aux.is_at_eof()) {
- if (!frames[frame].desc_heaps_exhausted_reported.aux) {
- frames[frame].desc_heaps_exhausted_reported.aux = true;
- ERR_FAIL_V_MSG(ERR_BUSY,
- "Cannot clear buffer because there's no enough room in current frame's AUX descriptors heap.\n"
- "Please increase the value of the rendering/rendering_device/d3d12/max_misc_descriptors_per_frame project setting.");
- } else {
- return ERR_BUSY;
- }
- }
- ID3D12GraphicsCommandList *command_list = frames[frame].draw_command_list.Get();
- _resource_transition_batch(buffer, 0, 1, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
- _resource_transitions_flush(command_list);
- D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc = {};
- uav_desc.Format = DXGI_FORMAT_R32_TYPELESS;
- uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
- uav_desc.Buffer.FirstElement = 0;
- uav_desc.Buffer.NumElements = (buffer->size + 3) / 4;
- uav_desc.Buffer.StructureByteStride = 0;
- uav_desc.Buffer.CounterOffsetInBytes = 0;
- uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_RAW;
- device->CreateUnorderedAccessView(
- buffer->resource,
- nullptr,
- &uav_desc,
- frames[frame].desc_heap_walkers.aux.get_curr_cpu_handle());
- device->CopyDescriptorsSimple(
- 1,
- frames[frame].desc_heap_walkers.resources.get_curr_cpu_handle(),
- frames[frame].desc_heap_walkers.aux.get_curr_cpu_handle(),
- D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
- static const UINT values[4] = {};
- command_list->ClearUnorderedAccessViewUint(
- frames[frame].desc_heap_walkers.resources.get_curr_gpu_handle(),
- frames[frame].desc_heap_walkers.aux.get_curr_cpu_handle(),
- buffer->resource,
- values,
- 0,
- nullptr);
- frames[frame].desc_heap_walkers.resources.advance();
- frames[frame].desc_heap_walkers.aux.advance();
- return OK;
- }
- Vector<uint8_t> RenderingDeviceD3D12::buffer_get_data(RID p_buffer, uint32_t p_offset, uint32_t p_size) {
- _THREAD_SAFE_METHOD_
- // Get the vulkan buffer and the potential stage/access possible.
- Buffer *buffer = _get_buffer_from_owner(p_buffer);
- if (!buffer) {
- ERR_FAIL_V_MSG(Vector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving.");
- }
- ID3D12GraphicsCommandList *command_list = frames[frame].draw_command_list.Get();
- // Size of buffer to retrieve.
- if (!p_size) {
- p_size = buffer->size;
- } else {
- ERR_FAIL_COND_V_MSG(p_size + p_offset > buffer->size, Vector<uint8_t>(),
- "Size is larger than the buffer.");
- }
- _resource_transition_batch(buffer, 0, 1, D3D12_RESOURCE_STATE_COPY_SOURCE);
- _resource_transitions_flush(command_list);
- Buffer tmp_buffer;
- Error err = _buffer_allocate(&tmp_buffer, p_size, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_HEAP_TYPE_READBACK);
- ERR_FAIL_COND_V(err != OK, Vector<uint8_t>());
- command_list->CopyBufferRegion(tmp_buffer.resource, 0, buffer->resource, p_offset, p_size);
- // Flush everything so memory can be safely mapped.
- _flush(true);
- void *buffer_mem;
- HRESULT res = tmp_buffer.resource->Map(0, &VOID_RANGE, &buffer_mem);
- ERR_FAIL_COND_V_MSG(res, Vector<uint8_t>(), "Map failed with error " + vformat("0x%08ux", res) + ".");
- Vector<uint8_t> buffer_data;
- {
- buffer_data.resize(buffer->size);
- uint8_t *w = buffer_data.ptrw();
- memcpy(w, buffer_mem, buffer->size);
- }
- tmp_buffer.resource->Unmap(0, &VOID_RANGE);
- _buffer_free(&tmp_buffer);
- return buffer_data;
- }
- /*******************/
- /**** PIPELINES ****/
- /*******************/
- Error RenderingDeviceD3D12::_apply_specialization_constants(
- const Shader *p_shader,
- const Vector<PipelineSpecializationConstant> &p_specialization_constants,
- HashMap<ShaderStage, Vector<uint8_t>> &r_final_stages_bytecode) {
- // If something needs to be patched, COW will do the trick.
- r_final_stages_bytecode = p_shader->stages_bytecode;
- uint32_t stages_re_sign_mask = 0;
- for (const PipelineSpecializationConstant &psc : p_specialization_constants) {
- if (!(p_shader->spirv_specialization_constants_ids_mask & (1 << psc.constant_id))) {
- // This SC wasn't even in the original SPIR-V shader.
- continue;
- }
- for (const Shader::SpecializationConstant &sc : p_shader->specialization_constants) {
- if (psc.constant_id == sc.constant.constant_id) {
- ERR_FAIL_COND_V_MSG(psc.type != sc.constant.type, ERR_INVALID_PARAMETER, "Specialization constant provided for id (" + itos(sc.constant.constant_id) + ") is of the wrong type.");
- if (psc.int_value != sc.constant.int_value) {
- stages_re_sign_mask |= _shader_patch_dxil_specialization_constant(psc.type, &psc.int_value, sc.stages_bit_offsets, r_final_stages_bytecode, false);
- }
- break;
- }
- }
- }
- // Re-sign patched stages.
- for (KeyValue<ShaderStage, Vector<uint8_t>> &E : r_final_stages_bytecode) {
- ShaderStage stage = E.key;
- if ((stages_re_sign_mask & (1 << stage))) {
- Vector<uint8_t> &bytecode = E.value;
- bool sign_ok = _shader_sign_dxil_bytecode(stage, bytecode);
- ERR_FAIL_COND_V(!sign_ok, ERR_QUERY_FAILED);
- }
- }
- return OK;
- }
- #ifdef DEV_ENABLED
- String RenderingDeviceD3D12::_build_pipeline_blob_filename(
- const Vector<uint8_t> &p_blob,
- const Shader *p_shader,
- const Vector<PipelineSpecializationConstant> &p_specialization_constants,
- const String &p_extra_name_suffix,
- const String &p_forced_id) {
- String id;
- if (p_forced_id == "") {
- HashingContext hc;
- hc.start(HashingContext::HASH_MD5);
- hc.update(p_blob);
- Vector<uint8_t> hash_bin = hc.finish();
- String hash_str = String::hex_encode_buffer(hash_bin.ptr(), hash_bin.size());
- } else {
- id = p_forced_id;
- }
- Vector<String> sc_str_pieces;
- for (const Shader::SpecializationConstant &sc : p_shader->specialization_constants) {
- uint32_t int_value = sc.constant.int_value;
- for (const PipelineSpecializationConstant &psc : p_specialization_constants) {
- if (psc.constant_id == sc.constant.constant_id) {
- int_value = psc.int_value;
- break;
- }
- }
- sc_str_pieces.push_back(itos(sc.constant.constant_id) + "=" + itos(int_value));
- }
- String res = p_shader->name.replace(":", "-");
- res += "." + id;
- res += "." + String("_").join(sc_str_pieces);
- if (p_extra_name_suffix != "") {
- res += "." + p_extra_name_suffix;
- }
- return res;
- }
- void RenderingDeviceD3D12::_save_pso_blob(
- ID3D12PipelineState *p_pso,
- const Shader *p_shader,
- const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
- ComPtr<ID3DBlob> pso_blob;
- p_pso->GetCachedBlob(pso_blob.GetAddressOf());
- Vector<uint8_t> pso_vector;
- pso_vector.resize(pso_blob->GetBufferSize());
- memcpy(pso_vector.ptrw(), pso_blob->GetBufferPointer(), pso_blob->GetBufferSize());
- String base_filename = _build_pipeline_blob_filename(pso_vector, p_shader, p_specialization_constants);
- Ref<FileAccess> fa = FileAccess::open("pso." + base_filename + ".bin", FileAccess::WRITE);
- fa->store_buffer((const uint8_t *)pso_blob->GetBufferPointer(), pso_blob->GetBufferSize());
- }
- void RenderingDeviceD3D12::_save_stages_bytecode(
- const HashMap<ShaderStage, Vector<uint8_t>> &p_stages_bytecode,
- const Shader *p_shader,
- const RID p_shader_rid,
- const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
- for (const KeyValue<ShaderStage, Vector<uint8_t>> &E : p_stages_bytecode) {
- ShaderStage stage = E.key;
- const Vector<uint8_t> &bytecode = E.value;
- String base_filename = _build_pipeline_blob_filename(bytecode, p_shader, p_specialization_constants, shader_stage_names[stage], itos(p_shader_rid.get_id()));
- Ref<FileAccess> fa = FileAccess::open("dxil." + base_filename + ".bin", FileAccess::WRITE);
- fa->store_buffer(bytecode.ptr(), bytecode.size());
- }
- }
- #endif
- /*************************/
- /**** RENDER PIPELINE ****/
- /*************************/
- RID RenderingDeviceD3D12::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, BitField<PipelineDynamicStateFlags> p_dynamic_state_flags, uint32_t p_for_render_pass, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
- #ifdef DEV_ENABLED
- //#define DEBUG_CREATE_DEBUG_PSO
- //#define DEBUG_SAVE_PSO_BLOBS
- //#define DEBUG_SAVE_DXIL_BLOBS
- #endif
- _THREAD_SAFE_METHOD_
- // Needs a shader.
- Shader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_NULL_V(shader, RID());
- ERR_FAIL_COND_V_MSG(shader->is_compute, RID(),
- "Compute shaders can't be used in render pipelines");
- if (p_framebuffer_format == INVALID_ID) {
- // If nothing provided, use an empty one (no attachments).
- p_framebuffer_format = framebuffer_format_create(Vector<AttachmentFormat>());
- }
- ERR_FAIL_COND_V(!framebuffer_formats.has(p_framebuffer_format), RID());
- const FramebufferFormat &fb_format = framebuffer_formats[p_framebuffer_format];
- const FramebufferPass &pass = fb_format.passes[p_for_render_pass];
- { // Validate shader vs framebuffer.
- ERR_FAIL_COND_V_MSG(p_for_render_pass >= uint32_t(fb_format.passes.size()), RID(), "Render pass requested for pipeline creation (" + itos(p_for_render_pass) + ") is out of bounds");
- uint32_t output_mask = 0;
- for (int i = 0; i < pass.color_attachments.size(); i++) {
- if (pass.color_attachments[i] != FramebufferPass::ATTACHMENT_UNUSED) {
- output_mask |= 1 << i;
- }
- }
- ERR_FAIL_COND_V_MSG(shader->fragment_output_mask != output_mask, RID(),
- "Mismatch fragment shader output mask (" + itos(shader->fragment_output_mask) + ") and framebuffer color output mask (" + itos(output_mask) + ") when binding both in render pipeline.");
- }
- CD3DX12_PIPELINE_STATE_STREAM pipeline_desc;
- RenderPipeline::DynamicParams dyn_params;
- // Attachment formats.
- {
- for (int i = 0; i < pass.color_attachments.size(); i++) {
- int32_t attachment = pass.color_attachments[i];
- if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
- (&pipeline_desc.RTVFormats)->RTFormats[i] = DXGI_FORMAT_UNKNOWN;
- } else {
- (&pipeline_desc.RTVFormats)->RTFormats[i] = d3d12_formats[fb_format.attachments[attachment].format].general_format;
- }
- }
- (&pipeline_desc.RTVFormats)->NumRenderTargets = pass.color_attachments.size();
- if (pass.depth_attachment == FramebufferPass::ATTACHMENT_UNUSED) {
- pipeline_desc.DSVFormat = DXGI_FORMAT_UNKNOWN;
- } else {
- pipeline_desc.DSVFormat = d3d12_formats[fb_format.attachments[pass.depth_attachment].format].dsv_format;
- }
- }
- // Vertex.
- if (p_vertex_format != INVALID_ID) {
- // Uses vertices, else it does not.
- ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
- const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
- (&pipeline_desc.InputLayout)->pInputElementDescs = vd.elements_desc.ptr();
- (&pipeline_desc.InputLayout)->NumElements = vd.elements_desc.size();
- // Validate with inputs.
- for (uint32_t i = 0; i < 64; i++) {
- if (!(shader->vertex_input_mask & (1ULL << i))) {
- continue;
- }
- bool found = false;
- for (int j = 0; j < vd.vertex_formats.size(); j++) {
- if (vd.vertex_formats[j].location == i) {
- found = true;
- }
- }
- ERR_FAIL_COND_V_MSG(!found, RID(),
- "Shader vertex input location (" + itos(i) + ") not provided in vertex input description for pipeline creation.");
- }
- } else {
- // Does not use vertices.
- ERR_FAIL_COND_V_MSG(shader->vertex_input_mask != 0, RID(),
- "Shader contains vertex inputs, but no vertex input description was provided for pipeline creation.");
- }
- // Input assembly & tessellation.
- ERR_FAIL_INDEX_V(p_render_primitive, RENDER_PRIMITIVE_MAX, RID());
- static const D3D12_PRIMITIVE_TOPOLOGY_TYPE topology_types[RENDER_PRIMITIVE_MAX] = {
- D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT,
- D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE,
- D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE,
- D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE,
- D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE,
- D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE,
- D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE,
- D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE,
- D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE,
- D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE,
- D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH,
- };
- static const D3D12_PRIMITIVE_TOPOLOGY topologies[RENDER_PRIMITIVE_MAX] = {
- D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
- D3D_PRIMITIVE_TOPOLOGY_LINELIST,
- D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
- D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
- D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
- D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
- D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
- D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
- D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
- D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
- D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST,
- };
- pipeline_desc.PrimitiveTopologyType = topology_types[p_render_primitive];
- if (p_render_primitive == RENDER_PRIMITIVE_TESSELATION_PATCH) {
- ERR_FAIL_COND_V(p_rasterization_state.patch_control_points < 1 || p_rasterization_state.patch_control_points > 32, RID()); // Is there any way to get the true point count limit?
- dyn_params.primitive_topology = (D3D12_PRIMITIVE_TOPOLOGY)((int)D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST + p_rasterization_state.patch_control_points);
- } else {
- dyn_params.primitive_topology = topologies[p_render_primitive];
- }
- if (p_render_primitive == RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX) {
- // TODO: This is right for 16-bit indices; for 32-bit there's a different enum value to set, but we don't know at this point.
- pipeline_desc.IBStripCutValue = D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF;
- } else {
- pipeline_desc.IBStripCutValue = D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED;
- }
- // Rasterization.
- (&pipeline_desc.RasterizerState)->DepthClipEnable = !p_rasterization_state.enable_depth_clamp;
- // In D3D12, discard can be supported with some extra effort (empty pixel shader + disable depth/stencil test); that said, unsupported by now.
- ERR_FAIL_COND_V(p_rasterization_state.discard_primitives, RID());
- (&pipeline_desc.RasterizerState)->FillMode = p_rasterization_state.wireframe ? D3D12_FILL_MODE_WIREFRAME : D3D12_FILL_MODE_SOLID;
- static const D3D12_CULL_MODE cull_mode[3] = {
- D3D12_CULL_MODE_NONE,
- D3D12_CULL_MODE_FRONT,
- D3D12_CULL_MODE_BACK,
- };
- ERR_FAIL_INDEX_V(p_rasterization_state.cull_mode, 3, RID());
- (&pipeline_desc.RasterizerState)->CullMode = cull_mode[p_rasterization_state.cull_mode];
- (&pipeline_desc.RasterizerState)->FrontCounterClockwise = p_rasterization_state.front_face == POLYGON_FRONT_FACE_COUNTER_CLOCKWISE;
- // In D3D12, there's still a point in setting up depth bias with no depth buffer, but just zeroing (disabling) it all in such case is closer to Vulkan.
- if (p_rasterization_state.depth_bias_enabled && fb_format.passes[p_for_render_pass].depth_attachment != FramebufferPass::ATTACHMENT_UNUSED) {
- (&pipeline_desc.RasterizerState)->DepthBias = p_rasterization_state.depth_bias_constant_factor;
- (&pipeline_desc.RasterizerState)->DepthBiasClamp = p_rasterization_state.depth_bias_clamp;
- (&pipeline_desc.RasterizerState)->SlopeScaledDepthBias = p_rasterization_state.depth_bias_slope_factor;
- } else {
- (&pipeline_desc.RasterizerState)->DepthBias = 0;
- (&pipeline_desc.RasterizerState)->DepthBiasClamp = 0.0f;
- (&pipeline_desc.RasterizerState)->SlopeScaledDepthBias = 0.0f;
- }
- (&pipeline_desc.RasterizerState)->ForcedSampleCount = 0;
- (&pipeline_desc.RasterizerState)->ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
- (&pipeline_desc.RasterizerState)->MultisampleEnable = rasterization_sample_count[p_multisample_state.sample_count] != 1;
- (&pipeline_desc.RasterizerState)->AntialiasedLineEnable = true;
- // In D3D12, there's no line width.
- ERR_FAIL_COND_V(!Math::is_equal_approx(p_rasterization_state.line_width, 1.0f), RID());
- // Multisample.
- ERR_FAIL_COND_V(p_multisample_state.enable_sample_shading, RID()); // How one enables this in D3D12?
- if ((&pipeline_desc.RTVFormats)->NumRenderTargets || pipeline_desc.DSVFormat != DXGI_FORMAT_UNKNOWN) {
- uint32_t sample_count = MIN(
- fb_format.max_supported_sample_count,
- rasterization_sample_count[p_multisample_state.sample_count]);
- (&pipeline_desc.SampleDesc)->Count = sample_count;
- } else {
- (&pipeline_desc.SampleDesc)->Count = 1;
- }
- if ((&pipeline_desc.SampleDesc)->Count > 1) {
- (&pipeline_desc.SampleDesc)->Quality = DXGI_STANDARD_MULTISAMPLE_QUALITY_PATTERN;
- } else {
- (&pipeline_desc.SampleDesc)->Quality = 0;
- }
- if (p_multisample_state.sample_mask.size()) {
- // Use sample mask.
- ERR_FAIL_COND_V(rasterization_sample_count[p_multisample_state.sample_count] != (uint32_t)p_multisample_state.sample_mask.size(), RID());
- for (int i = 1; i < p_multisample_state.sample_mask.size(); i++) {
- // In D3D12 there's a single sample mask for every pixel.
- ERR_FAIL_COND_V(p_multisample_state.sample_mask[i] != p_multisample_state.sample_mask[0], RID());
- }
- pipeline_desc.SampleMask = p_multisample_state.sample_mask[0];
- } else {
- pipeline_desc.SampleMask = 0xffffffff;
- }
- // Depth stencil.
- if (pass.depth_attachment == FramebufferPass::ATTACHMENT_UNUSED) {
- (&pipeline_desc.DepthStencilState)->DepthEnable = false;
- (&pipeline_desc.DepthStencilState)->StencilEnable = false;
- } else {
- (&pipeline_desc.DepthStencilState)->DepthEnable = p_depth_stencil_state.enable_depth_test;
- (&pipeline_desc.DepthStencilState)->DepthWriteMask = p_depth_stencil_state.enable_depth_write ? D3D12_DEPTH_WRITE_MASK_ALL : D3D12_DEPTH_WRITE_MASK_ZERO;
- ERR_FAIL_INDEX_V(p_depth_stencil_state.depth_compare_operator, COMPARE_OP_MAX, RID());
- (&pipeline_desc.DepthStencilState)->DepthFunc = compare_operators[p_depth_stencil_state.depth_compare_operator];
- (&pipeline_desc.DepthStencilState)->DepthBoundsTestEnable = p_depth_stencil_state.enable_depth_range;
- (&pipeline_desc.DepthStencilState)->StencilEnable = p_depth_stencil_state.enable_stencil;
- // In D3D12 some elements can't be different across front and back.
- ERR_FAIL_COND_V(p_depth_stencil_state.front_op.compare_mask != p_depth_stencil_state.back_op.compare_mask, RID());
- ERR_FAIL_COND_V(p_depth_stencil_state.front_op.write_mask != p_depth_stencil_state.back_op.write_mask, RID());
- ERR_FAIL_COND_V(p_depth_stencil_state.front_op.reference != p_depth_stencil_state.back_op.reference, RID());
- (&pipeline_desc.DepthStencilState)->StencilReadMask = p_depth_stencil_state.front_op.compare_mask;
- (&pipeline_desc.DepthStencilState)->StencilWriteMask = p_depth_stencil_state.front_op.write_mask;
- ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.fail, STENCIL_OP_MAX, RID());
- (&pipeline_desc.DepthStencilState)->FrontFace.StencilFailOp = stencil_operations[p_depth_stencil_state.front_op.fail];
- ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.pass, STENCIL_OP_MAX, RID());
- (&pipeline_desc.DepthStencilState)->FrontFace.StencilPassOp = stencil_operations[p_depth_stencil_state.front_op.pass];
- ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.depth_fail, STENCIL_OP_MAX, RID());
- (&pipeline_desc.DepthStencilState)->FrontFace.StencilDepthFailOp = stencil_operations[p_depth_stencil_state.front_op.depth_fail];
- ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.compare, COMPARE_OP_MAX, RID());
- (&pipeline_desc.DepthStencilState)->FrontFace.StencilFunc = compare_operators[p_depth_stencil_state.front_op.compare];
- ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.fail, STENCIL_OP_MAX, RID());
- (&pipeline_desc.DepthStencilState)->BackFace.StencilFailOp = stencil_operations[p_depth_stencil_state.back_op.fail];
- ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.pass, STENCIL_OP_MAX, RID());
- (&pipeline_desc.DepthStencilState)->BackFace.StencilPassOp = stencil_operations[p_depth_stencil_state.back_op.pass];
- ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.depth_fail, STENCIL_OP_MAX, RID());
- (&pipeline_desc.DepthStencilState)->BackFace.StencilDepthFailOp = stencil_operations[p_depth_stencil_state.back_op.depth_fail];
- ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.compare, COMPARE_OP_MAX, RID());
- (&pipeline_desc.DepthStencilState)->BackFace.StencilFunc = compare_operators[p_depth_stencil_state.back_op.compare];
- dyn_params.depth_bounds_min = p_depth_stencil_state.enable_depth_range ? p_depth_stencil_state.depth_range_min : 0.0f;
- dyn_params.depth_bounds_max = p_depth_stencil_state.enable_depth_range ? p_depth_stencil_state.depth_range_max : 1.0f;
- dyn_params.stencil_reference = p_depth_stencil_state.front_op.reference;
- }
- // Blend state.
- (&pipeline_desc.BlendState)->AlphaToCoverageEnable = p_multisample_state.enable_alpha_to_coverage;
- {
- ERR_FAIL_COND_V(p_blend_state.attachments.size() < pass.color_attachments.size(), RID());
- bool all_attachments_same_blend = true;
- for (int i = 0; i < pass.color_attachments.size(); i++) {
- const PipelineColorBlendState::Attachment &bs = p_blend_state.attachments[i];
- D3D12_RENDER_TARGET_BLEND_DESC &bd = (&pipeline_desc.BlendState)->RenderTarget[i];
- bd.BlendEnable = bs.enable_blend;
- bd.LogicOpEnable = p_blend_state.enable_logic_op;
- bd.LogicOp = logic_operations[p_blend_state.logic_op];
- ERR_FAIL_INDEX_V(bs.src_color_blend_factor, BLEND_FACTOR_MAX, RID());
- bd.SrcBlend = blend_factors[bs.src_color_blend_factor];
- ERR_FAIL_INDEX_V(bs.dst_color_blend_factor, BLEND_FACTOR_MAX, RID());
- bd.DestBlend = blend_factors[bs.dst_color_blend_factor];
- ERR_FAIL_INDEX_V(bs.color_blend_op, BLEND_OP_MAX, RID());
- bd.BlendOp = blend_operations[bs.color_blend_op];
- ERR_FAIL_INDEX_V(bs.src_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
- bd.SrcBlendAlpha = blend_factors[bs.src_alpha_blend_factor];
- ERR_FAIL_INDEX_V(bs.dst_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
- bd.DestBlendAlpha = blend_factors[bs.dst_alpha_blend_factor];
- ERR_FAIL_INDEX_V(bs.alpha_blend_op, BLEND_OP_MAX, RID());
- bd.BlendOpAlpha = blend_operations[bs.alpha_blend_op];
- if (bs.write_r) {
- bd.RenderTargetWriteMask |= D3D12_COLOR_WRITE_ENABLE_RED;
- }
- if (bs.write_g) {
- bd.RenderTargetWriteMask |= D3D12_COLOR_WRITE_ENABLE_GREEN;
- }
- if (bs.write_b) {
- bd.RenderTargetWriteMask |= D3D12_COLOR_WRITE_ENABLE_BLUE;
- }
- if (bs.write_a) {
- bd.RenderTargetWriteMask |= D3D12_COLOR_WRITE_ENABLE_ALPHA;
- }
- if (i > 0 && all_attachments_same_blend) {
- all_attachments_same_blend = &(&pipeline_desc.BlendState)->RenderTarget[i] == &(&pipeline_desc.BlendState)->RenderTarget[0];
- }
- }
- // Per D3D12 docs, if logic op used, independent blending is not supported.
- ERR_FAIL_COND_V(p_blend_state.enable_logic_op && !all_attachments_same_blend, RID());
- (&pipeline_desc.BlendState)->IndependentBlendEnable = !all_attachments_same_blend;
- }
- dyn_params.blend_constant = p_blend_state.blend_constant;
- // Stages bytecodes + specialization constants.
- pipeline_desc.pRootSignature = shader->root_signature.Get();
- #ifdef DEBUG_CREATE_DEBUG_PSO
- pipeline_desc.Flags = D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG;
- #endif
- HashMap<ShaderStage, Vector<uint8_t>> final_stages_bytecode;
- Error err = _apply_specialization_constants(shader, p_specialization_constants, final_stages_bytecode);
- ERR_FAIL_COND_V(err, RID());
- #ifdef DEV_ENABLED
- // Ensure signing worked.
- for (KeyValue<ShaderStage, Vector<uint8_t>> &E : final_stages_bytecode) {
- bool any_non_zero = false;
- for (int j = 0; j < 16; j++) {
- if (E.value.ptr()[4 + j]) {
- any_non_zero = true;
- break;
- }
- }
- DEV_ASSERT(any_non_zero);
- }
- #endif
- if (shader->stages_bytecode.has(SHADER_STAGE_VERTEX)) {
- pipeline_desc.VS = D3D12_SHADER_BYTECODE{
- final_stages_bytecode[SHADER_STAGE_VERTEX].ptr(),
- (SIZE_T)final_stages_bytecode[SHADER_STAGE_VERTEX].size()
- };
- }
- if (shader->stages_bytecode.has(SHADER_STAGE_FRAGMENT)) {
- pipeline_desc.PS = D3D12_SHADER_BYTECODE{
- final_stages_bytecode[SHADER_STAGE_FRAGMENT].ptr(),
- (SIZE_T)final_stages_bytecode[SHADER_STAGE_FRAGMENT].size()
- };
- }
- RenderPipeline pipeline;
- {
- ComPtr<ID3D12Device2> device2;
- device.As(&device2);
- HRESULT res = {};
- if (device2) {
- D3D12_PIPELINE_STATE_STREAM_DESC pssd = {};
- pssd.pPipelineStateSubobjectStream = &pipeline_desc;
- pssd.SizeInBytes = sizeof(pipeline_desc);
- res = device2->CreatePipelineState(&pssd, IID_PPV_ARGS(pipeline.pso.GetAddressOf()));
- } else {
- // Some features won't be available (like depth bounds).
- // TODO: Check and/or report error then?
- D3D12_GRAPHICS_PIPELINE_STATE_DESC desc = pipeline_desc.GraphicsDescV0();
- res = device->CreateGraphicsPipelineState(&desc, IID_PPV_ARGS(pipeline.pso.GetAddressOf()));
- }
- ERR_FAIL_COND_V_MSG(res, RID(), "CreateGraphicsPipelineState failed with error " + vformat("0x%08ux", res) + " for shader '" + shader->name + "'.");
- #ifdef DEBUG_SAVE_PSO_BLOBS
- _save_pso_blob(pipeline.pso.Get(), shader, p_specialization_constants);
- #endif
- #ifdef DEBUG_SAVE_DXIL_BLOBS
- _save_stages_bytecode(final_stages_bytecode, shader, p_shader, p_specialization_constants);
- #endif
- }
- {
- Vector<Vector<UniformBindingInfo>> bindings;
- bindings.resize(shader->sets.size());
- for (int i = 0; i < shader->sets.size(); i++) {
- bindings.write[i].resize(shader->sets[i].uniforms.size());
- for (int j = 0; j < shader->sets[i].uniforms.size(); j++) {
- bindings.write[i].write[j] = shader->sets[i].uniforms[j].binding;
- }
- }
- pipeline_bindings[next_pipeline_binding_id] = bindings;
- pipeline.bindings_id = next_pipeline_binding_id;
- next_pipeline_binding_id++;
- }
- pipeline.root_signature_crc = shader->root_signature_crc;
- pipeline.set_formats = shader->set_formats;
- pipeline.shader = p_shader;
- pipeline.spirv_push_constant_size = shader->spirv_push_constant_size;
- pipeline.dxil_push_constant_size = shader->dxil_push_constant_size;
- pipeline.nir_runtime_data_root_param_idx = shader->nir_runtime_data_root_param_idx;
- pipeline.dyn_params = dyn_params;
- #ifdef DEBUG_ENABLED
- pipeline.validation.dynamic_state = p_dynamic_state_flags;
- pipeline.validation.framebuffer_format = p_framebuffer_format;
- pipeline.validation.render_pass = p_for_render_pass;
- pipeline.validation.vertex_format = p_vertex_format;
- pipeline.validation.uses_restart_indices = pipeline_desc.IBStripCutValue != D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED;
- static const uint32_t primitive_divisor[RENDER_PRIMITIVE_MAX] = {
- 1, 2, 1, 1, 1, 3, 1, 1, 1, 1, 1
- };
- pipeline.validation.primitive_divisor = primitive_divisor[p_render_primitive];
- static const uint32_t primitive_minimum[RENDER_PRIMITIVE_MAX] = {
- 1,
- 2,
- 2,
- 2,
- 2,
- 3,
- 3,
- 3,
- 3,
- 3,
- 1,
- };
- pipeline.validation.primitive_minimum = primitive_minimum[p_render_primitive];
- #endif
- // Create ID to associate with this pipeline.
- RID id = render_pipeline_owner.make_rid(pipeline);
- #ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
- #endif
- // Now add all the dependencies.
- _add_dependency(id, p_shader);
- return id;
- }
- bool RenderingDeviceD3D12::render_pipeline_is_valid(RID p_pipeline) {
- _THREAD_SAFE_METHOD_
- return render_pipeline_owner.owns(p_pipeline);
- }
- /**************************/
- /**** COMPUTE PIPELINE ****/
- /**************************/
- RID RenderingDeviceD3D12::compute_pipeline_create(RID p_shader, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
- #ifdef DEV_ENABLED
- //#define DEBUG_CREATE_DEBUG_PSO
- //#define DEBUG_SAVE_PSO_BLOBS
- //#define DEBUG_SAVE_DXIL_BLOBS
- #endif
- _THREAD_SAFE_METHOD_
- // Needs a shader.
- Shader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_NULL_V(shader, RID());
- ERR_FAIL_COND_V_MSG(!shader->is_compute, RID(),
- "Non-compute shaders can't be used in compute pipelines");
- CD3DX12_PIPELINE_STATE_STREAM pipeline_desc = {};
- // Stages bytecodes + specialization constants.
- pipeline_desc.pRootSignature = shader->root_signature.Get();
- #ifdef DEBUG_CREATE_DEBUG_PSO
- pipeline_desc.Flags = D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG;
- #endif
- HashMap<ShaderStage, Vector<uint8_t>> final_stages_bytecode;
- Error err = _apply_specialization_constants(shader, p_specialization_constants, final_stages_bytecode);
- ERR_FAIL_COND_V(err, RID());
- pipeline_desc.CS = D3D12_SHADER_BYTECODE{
- final_stages_bytecode[SHADER_STAGE_COMPUTE].ptr(),
- (SIZE_T)final_stages_bytecode[SHADER_STAGE_COMPUTE].size()
- };
- ComputePipeline pipeline;
- {
- ComPtr<ID3D12Device2> device2;
- device.As(&device2);
- HRESULT res = {};
- if (device2) {
- D3D12_PIPELINE_STATE_STREAM_DESC pssd = {};
- pssd.pPipelineStateSubobjectStream = &pipeline_desc;
- pssd.SizeInBytes = sizeof(pipeline_desc);
- res = device2->CreatePipelineState(&pssd, IID_PPV_ARGS(pipeline.pso.GetAddressOf()));
- } else {
- D3D12_COMPUTE_PIPELINE_STATE_DESC desc = pipeline_desc.ComputeDescV0();
- res = device->CreateComputePipelineState(&desc, IID_PPV_ARGS(pipeline.pso.GetAddressOf()));
- }
- ERR_FAIL_COND_V_MSG(res, RID(), "CreateComputePipelineState failed with error " + vformat("0x%08ux", res) + " for shader '" + shader->name + "'.");
- #ifdef DEBUG_SAVE_PSO_BLOBS
- _save_pso_blob(pipeline.pso.Get(), shader, p_specialization_constants);
- #endif
- #ifdef DEBUG_SAVE_DXIL_BLOBS
- _save_stages_bytecode(final_stages_bytecode, shader, p_shader, p_specialization_constants);
- #endif
- }
- {
- Vector<Vector<UniformBindingInfo>> bindings;
- bindings.resize(shader->sets.size());
- for (int i = 0; i < shader->sets.size(); i++) {
- bindings.write[i].resize(shader->sets[i].uniforms.size());
- for (int j = 0; j < shader->sets[i].uniforms.size(); j++) {
- bindings.write[i].write[j] = shader->sets[i].uniforms[j].binding;
- }
- }
- pipeline_bindings[next_pipeline_binding_id] = bindings;
- pipeline.bindings_id = next_pipeline_binding_id;
- next_pipeline_binding_id++;
- }
- pipeline.root_signature_crc = shader->root_signature_crc;
- pipeline.set_formats = shader->set_formats;
- pipeline.shader = p_shader;
- pipeline.spirv_push_constant_size = shader->spirv_push_constant_size;
- pipeline.dxil_push_constant_size = shader->dxil_push_constant_size;
- pipeline.local_group_size[0] = shader->compute_local_size[0];
- pipeline.local_group_size[1] = shader->compute_local_size[1];
- pipeline.local_group_size[2] = shader->compute_local_size[2];
- // Create ID to associate with this pipeline.
- RID id = compute_pipeline_owner.make_rid(pipeline);
- #ifdef DEV_ENABLED
- set_resource_name(id, "RID:" + itos(id.get_id()));
- #endif
- // Now add all the dependencies.
- _add_dependency(id, p_shader);
- return id;
- }
- bool RenderingDeviceD3D12::compute_pipeline_is_valid(RID p_pipeline) {
- return compute_pipeline_owner.owns(p_pipeline);
- }
- /****************/
- /**** SCREEN ****/
- /****************/
- int RenderingDeviceD3D12::screen_get_width(DisplayServer::WindowID p_screen) const {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V_MSG(local_device.is_valid(), -1, "Local devices have no screen");
- return context->window_get_width(p_screen);
- }
- int RenderingDeviceD3D12::screen_get_height(DisplayServer::WindowID p_screen) const {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V_MSG(local_device.is_valid(), -1, "Local devices have no screen");
- return context->window_get_height(p_screen);
- }
- RenderingDevice::FramebufferFormatID RenderingDeviceD3D12::screen_get_framebuffer_format() const {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V_MSG(local_device.is_valid(), INVALID_ID, "Local devices have no screen");
- // Very hacky, but not used often per frame so I guess ok.
- DXGI_FORMAT d3d12_format = context->get_screen_format();
- DataFormat format = DATA_FORMAT_MAX;
- for (int i = 0; i < DATA_FORMAT_MAX; i++) {
- if (d3d12_format == d3d12_formats[i].general_format) {
- format = DataFormat(i);
- break;
- }
- }
- ERR_FAIL_COND_V(format == DATA_FORMAT_MAX, INVALID_ID);
- AttachmentFormat attachment;
- attachment.format = format;
- attachment.samples = TEXTURE_SAMPLES_1;
- attachment.usage_flags = TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
- Vector<AttachmentFormat> screen_attachment;
- screen_attachment.push_back(attachment);
- return const_cast<RenderingDeviceD3D12 *>(this)->framebuffer_format_create(screen_attachment);
- }
- /*******************/
- /**** DRAW LIST ****/
- /*******************/
- RenderingDevice::DrawListID RenderingDeviceD3D12::draw_list_begin_for_screen(DisplayServer::WindowID p_screen, const Color &p_clear_color) {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V_MSG(local_device.is_valid(), INVALID_ID, "Local devices have no screen");
- ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
- ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
- if (!context->window_is_valid_swapchain(p_screen)) {
- return INVALID_ID;
- }
- Size2i size = Size2i(context->window_get_width(p_screen), context->window_get_height(p_screen));
- _draw_list_allocate(Rect2i(Vector2i(), size), 0, 0);
- Vector<Color> clear_colors;
- clear_colors.push_back(p_clear_color);
- curr_screen_framebuffer = Framebuffer();
- curr_screen_framebuffer.window_id = p_screen;
- curr_screen_framebuffer.format_id = screen_get_framebuffer_format();
- curr_screen_framebuffer.size = size;
- curr_screen_framebuffer.screen_rtv_handle = context->window_get_framebuffer_rtv_handle(p_screen);
- ID3D12GraphicsCommandList *command_list = frames[frame].draw_command_list.Get();
- Error err = _draw_list_render_pass_begin(&curr_screen_framebuffer, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, INITIAL_ACTION_DROP, FINAL_ACTION_DISCARD, clear_colors, 0.0f, 0, Rect2i(), Point2i(), size, command_list, Vector<RID>());
- if (err != OK) {
- return INVALID_ID;
- }
- return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
- }
- Error RenderingDeviceD3D12::_draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, Point2i viewport_offset, Point2i viewport_size, ID3D12GraphicsCommandList *command_list, const Vector<RID> &p_storage_textures) {
- const FramebufferFormat &fb_format = framebuffer_formats[framebuffer->format_id];
- bool is_screen = framebuffer->window_id != DisplayServer::INVALID_WINDOW_ID;
- if (!is_screen) {
- ERR_FAIL_COND_V(fb_format.attachments.size() != framebuffer->texture_ids.size(), ERR_BUG);
- }
- CD3DX12_RECT region_rect(0, 0, framebuffer->size.x, framebuffer->size.y);
- if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { // Check custom region.
- Rect2i viewport(viewport_offset, viewport_size);
- Rect2i regioni = p_region;
- if (!viewport.encloses(regioni)) {
- ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "When supplying a custom region, it must be contained within the framebuffer rectangle");
- }
- viewport_offset = regioni.position;
- viewport_size = regioni.size;
- region_rect = CD3DX12_RECT(
- p_region.position.x,
- p_region.position.y,
- p_region.position.x + p_region.size.x,
- p_region.position.y + p_region.size.y);
- }
- if (p_initial_color_action == INITIAL_ACTION_CLEAR) { // Check clear values.
- int color_count = 0;
- if (is_screen) {
- color_count = 1;
- } else {
- for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
- Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
- if (!texture || (!(texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) && !(i != 0 && texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT))) {
- if (!texture || !texture->is_resolve_buffer) {
- color_count++;
- }
- }
- }
- }
- ERR_FAIL_COND_V_MSG(p_clear_colors.size() != color_count, ERR_INVALID_PARAMETER,
- "Clear color values supplied (" + itos(p_clear_colors.size()) + ") differ from the amount required for framebuffer color attachments (" + itos(color_count) + ").");
- }
- struct SetupInfo {
- enum {
- ACTION_NONE,
- ACTION_DISCARD,
- ACTION_CLEAR,
- } action = ACTION_NONE;
- UINT num_rects = 0;
- D3D12_RECT *rect_ptr = nullptr;
- D3D12_RESOURCE_STATES new_state = {};
- SetupInfo(InitialAction p_action, D3D12_RECT *p_region_rect, bool p_is_color) {
- switch (p_action) {
- case INITIAL_ACTION_CLEAR: {
- action = ACTION_CLEAR;
- } break;
- case INITIAL_ACTION_CLEAR_REGION: {
- action = ACTION_CLEAR;
- num_rects = 1;
- rect_ptr = p_region_rect;
- } break;
- case INITIAL_ACTION_CLEAR_REGION_CONTINUE: {
- action = ACTION_CLEAR;
- num_rects = 1;
- rect_ptr = p_region_rect;
- } break;
- case INITIAL_ACTION_KEEP: {
- } break;
- case INITIAL_ACTION_DROP: {
- action = ACTION_DISCARD; // TODO: Are we really intended to do a resource Discard() as initial action, when final action can already do?
- } break;
- case INITIAL_ACTION_CONTINUE: {
- } break;
- }
- }
- };
- SetupInfo setup_color(p_initial_color_action, ®ion_rect, true);
- SetupInfo setup_depth(p_initial_depth_action, ®ion_rect, false);
- draw_list_bound_textures.clear();
- draw_list_unbind_color_textures = p_final_color_action != FINAL_ACTION_CONTINUE;
- draw_list_unbind_depth_textures = p_final_depth_action != FINAL_ACTION_CONTINUE;
- ID3D12Resource **discards = (ID3D12Resource **)alloca(sizeof(ID3D12Resource *) * fb_format.attachments.size());
- uint32_t num_discards = 0;
- struct RTVClear {
- D3D12_CPU_DESCRIPTOR_HANDLE handle;
- Color color;
- };
- RTVClear *rtv_clears = (RTVClear *)alloca(sizeof(RTVClear) * fb_format.attachments.size());
- uint32_t num_rtv_clears = 0;
- bool dsv_clear = false;
- DescriptorsHeap::Walker rtv_heap_walker = framebuffer->rtv_heap.make_walker();
- int color_index = 0;
- for (int i = 0; i < fb_format.attachments.size(); i++) {
- RID texture_rid;
- Texture *texture = nullptr;
- if (!is_screen) {
- texture_rid = framebuffer->texture_ids[i];
- if (texture_rid.is_null()) {
- color_index++;
- continue;
- }
- texture = texture_owner.get_or_null(texture_rid);
- ERR_FAIL_NULL_V(texture, ERR_BUG);
- texture->bound = true;
- draw_list_bound_textures.push_back(texture_rid);
- }
- // We can setup a framebuffer where we write to our VRS texture to set it up.
- // We make the assumption here that if our texture is actually used as our VRS attachment,
- // it is used as such for each subpass. This is fairly certain seeing the restrictions on subpasses (in Vulkan).
- // [[VRS_EVERY_SUBPASS_OR_NONE]]
- bool is_vrs = fb_format.attachments[i].usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT && i == fb_format.passes[0].vrs_attachment;
- if (is_vrs) {
- DEV_ASSERT(!is_screen);
- DEV_ASSERT(texture->owner_mipmaps == 1);
- DEV_ASSERT(texture->owner_layers == 1);
- _resource_transition_batch(texture, 0, texture->planes, D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE);
- } else {
- if ((fb_format.attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
- if (!is_screen) { // Screen backbuffers are transitioned in prepare_buffers().
- for (uint32_t j = 0; j < texture->layers; j++) {
- for (uint32_t k = 0; k < texture->mipmaps; k++) {
- uint32_t subresource = D3D12CalcSubresource(texture->base_mipmap + k, texture->base_layer + j, 0, texture->owner_mipmaps, texture->owner_layers);
- _resource_transition_batch(texture, subresource, texture->planes, D3D12_RESOURCE_STATE_RENDER_TARGET);
- }
- }
- }
- if (setup_color.action == SetupInfo::ACTION_DISCARD) {
- ID3D12Resource *resource = is_screen ? context->window_get_framebuffer_texture(framebuffer->window_id) : texture->resource;
- discards[num_discards++] = resource;
- } else if (setup_color.action == SetupInfo::ACTION_CLEAR) {
- D3D12_CPU_DESCRIPTOR_HANDLE handle = is_screen ? framebuffer->screen_rtv_handle : rtv_heap_walker.get_curr_cpu_handle();
- Color clear_color = color_index < p_clear_colors.size() ? p_clear_colors[color_index] : Color();
- rtv_clears[num_rtv_clears++] = RTVClear{ handle, clear_color };
- }
- color_index++;
- if (!is_screen) {
- rtv_heap_walker.advance();
- }
- } else if ((fb_format.attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
- DEV_ASSERT(!is_screen);
- for (uint32_t j = 0; j < texture->layers; j++) {
- for (uint32_t k = 0; k < texture->mipmaps; k++) {
- uint32_t subresource = D3D12CalcSubresource(texture->base_mipmap + k, texture->base_layer + j, 0, texture->owner_mipmaps, texture->owner_layers);
- _resource_transition_batch(texture, subresource, texture->planes, D3D12_RESOURCE_STATE_DEPTH_WRITE);
- }
- }
- if (setup_depth.action == SetupInfo::ACTION_DISCARD) {
- discards[num_discards++] = texture->resource;
- } else if (setup_depth.action == SetupInfo::ACTION_CLEAR) {
- dsv_clear = true;
- }
- }
- }
- }
- for (int i = 0; i < p_storage_textures.size(); i++) {
- Texture *texture = texture_owner.get_or_null(p_storage_textures[i]);
- if (!texture) {
- continue;
- }
- ERR_CONTINUE_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), "Supplied storage texture " + itos(i) + " for draw list is not set to be used for storage.");
- }
- _resource_transitions_flush(frames[frame].draw_command_list.Get());
- for (uint32_t i = 0; i < num_discards; i++) {
- command_list->DiscardResource(discards[i], nullptr);
- }
- for (uint32_t i = 0; i < num_rtv_clears; i++) {
- command_list->ClearRenderTargetView(
- rtv_clears[i].handle,
- rtv_clears[i].color.components,
- setup_color.num_rects,
- setup_color.rect_ptr);
- }
- if (dsv_clear) {
- command_list->ClearDepthStencilView(
- framebuffer->dsv_heap.get_heap()->GetCPUDescriptorHandleForHeapStart(),
- D3D12_CLEAR_FLAG_DEPTH | D3D12_CLEAR_FLAG_STENCIL,
- p_clear_depth,
- p_clear_stencil,
- setup_depth.num_rects,
- setup_depth.rect_ptr);
- }
- {
- CD3DX12_VIEWPORT viewport(
- viewport_offset.x,
- viewport_offset.y,
- viewport_size.x,
- viewport_size.y,
- 0.0f,
- 1.0f);
- command_list->RSSetViewports(1, &viewport);
- CD3DX12_RECT scissor(
- viewport_offset.x,
- viewport_offset.y,
- viewport_offset.x + viewport_size.x,
- viewport_offset.y + viewport_size.y);
- command_list->RSSetScissorRects(1, &scissor);
- }
- draw_list_subpass_count = fb_format.passes.size();
- draw_list_current_subpass = 0;
- draw_list_final_color_action = p_final_color_action;
- draw_list_final_depth_action = p_final_depth_action;
- draw_list_framebuffer = framebuffer;
- draw_list_viewport_size = viewport_size;
- _draw_list_subpass_begin();
- return OK;
- }
- RenderingDevice::DrawListID RenderingDeviceD3D12::draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
- ERR_FAIL_COND_V_MSG(compute_list != nullptr && !compute_list->state.allow_draw_overlap, INVALID_ID, "Only one draw/compute list can be active at the same time.");
- Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
- ERR_FAIL_NULL_V(framebuffer, INVALID_ID);
- ID3D12GraphicsCommandList *command_list = frames[frame].draw_command_list.Get();
- Error err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, p_region, Point2i(), framebuffer->size, command_list, p_storage_textures);
- if (err != OK) {
- return INVALID_ID;
- }
- _draw_list_allocate(Rect2i(Point2i(), framebuffer->size), 0, 0);
- return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
- }
- Error RenderingDeviceD3D12::draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V_MSG(draw_list != nullptr, ERR_BUSY, "Only one draw list can be active at the same time.");
- ERR_FAIL_COND_V_MSG(compute_list != nullptr && !compute_list->state.allow_draw_overlap, ERR_BUSY, "Only one draw/compute list can be active at the same time.");
- ERR_FAIL_COND_V(p_splits < 1, ERR_INVALID_DECLARATION);
- Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
- ERR_FAIL_NULL_V(framebuffer, ERR_INVALID_DECLARATION);
- ID3D12GraphicsCommandList *frame_command_list = frames[frame].draw_command_list.Get();
- Error err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, p_region, Point2i(), framebuffer->size, frame_command_list, p_storage_textures);
- if (err != OK) {
- return ERR_CANT_CREATE;
- }
- err = _draw_list_allocate(Rect2i(Point2i(), framebuffer->size), p_splits, 0);
- if (err != OK) {
- return err;
- }
- for (uint32_t i = 0; i < p_splits; i++) {
- // In Vulkan, we'd be setting viewports and scissors for each split here;
- // D3D12 doesn't need it (it's even forbidden, for that matter).
- r_split_ids[i] = (int64_t(ID_TYPE_SPLIT_DRAW_LIST) << ID_BASE_SHIFT) + i;
- }
- return OK;
- }
- RenderingDeviceD3D12::DrawList *RenderingDeviceD3D12::_get_draw_list_ptr(DrawListID p_id) {
- if (p_id < 0) {
- return nullptr;
- }
- if (!draw_list) {
- return nullptr;
- } else if (p_id == (int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT)) {
- if (draw_list_split) {
- return nullptr;
- }
- return draw_list;
- } else if (p_id >> DrawListID(ID_BASE_SHIFT) == ID_TYPE_SPLIT_DRAW_LIST) {
- if (!draw_list_split) {
- return nullptr;
- }
- uint64_t index = p_id & ((DrawListID(1) << DrawListID(ID_BASE_SHIFT)) - 1); // Mask.
- if (index >= draw_list_count) {
- return nullptr;
- }
- return &draw_list[index];
- } else {
- return nullptr;
- }
- }
- void RenderingDeviceD3D12::draw_list_set_blend_constants(DrawListID p_list, const Color &p_color) {
- DrawList *dl = _get_draw_list_ptr(p_list);
- ERR_FAIL_NULL(dl);
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
- #endif
- dl->command_list->OMSetBlendFactor(p_color.components);
- }
- void RenderingDeviceD3D12::draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline) {
- DrawList *dl = _get_draw_list_ptr(p_list);
- ERR_FAIL_NULL(dl);
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
- #endif
- const RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_render_pipeline);
- ERR_FAIL_NULL(pipeline);
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND(pipeline->validation.framebuffer_format != draw_list_framebuffer->format_id && pipeline->validation.render_pass != draw_list_current_subpass);
- #endif
- if (p_render_pipeline == dl->state.pipeline) {
- return; // Redundant state, return.
- }
- dl->state.pipeline = p_render_pipeline;
- dl->state.pso = pipeline->pso.Get();
- dl->command_list->IASetPrimitiveTopology(pipeline->dyn_params.primitive_topology);
- dl->command_list->OMSetBlendFactor(pipeline->dyn_params.blend_constant.components);
- dl->command_list->OMSetStencilRef(pipeline->dyn_params.stencil_reference);
- ID3D12GraphicsCommandList1 *command_list_1 = nullptr;
- dl->command_list->QueryInterface<ID3D12GraphicsCommandList1>(&command_list_1);
- if (command_list_1) {
- command_list_1->OMSetDepthBounds(pipeline->dyn_params.depth_bounds_min, pipeline->dyn_params.depth_bounds_max);
- command_list_1->Release();
- }
- Shader *shader = shader_owner.get_or_null(pipeline->shader);
- if (dl->state.pipeline_shader != pipeline->shader) {
- if (dl->state.root_signature_crc != pipeline->root_signature_crc) {
- dl->command_list->SetGraphicsRootSignature(shader->root_signature.Get());
- dl->state.root_signature_crc = pipeline->root_signature_crc;
- // Root signature changed, so current descriptor set bindings become invalid.
- for (uint32_t i = 0; i < dl->state.set_count; i++) {
- dl->state.sets[i].bound = false;
- }
- if (pipeline->nir_runtime_data_root_param_idx != UINT32_MAX) {
- // Set the viewport size part of the DXIL-NIR runtime data, which is the only we know to need currently.
- constexpr dxil_spirv_vertex_runtime_data dummy_data = {};
- uint32_t offset = constexpr((char *)&dummy_data.viewport_width - (char *)&dummy_data) / 4;
- dl->command_list->SetGraphicsRoot32BitConstants(pipeline->nir_runtime_data_root_param_idx, 2, &draw_list_viewport_size, offset);
- }
- }
- const uint32_t *pformats = pipeline->set_formats.ptr(); // Pipeline set formats.
- dl->state.set_count = pipeline->set_formats.size(); // Update set count.
- for (uint32_t i = 0; i < dl->state.set_count; i++) {
- dl->state.sets[i].pipeline_expected_format = pformats[i];
- #ifdef DEV_ENABLED
- dl->state.sets[i]._pipeline_expected_format = pformats[i] ? &uniform_set_format_cache_reverse[pformats[i] - 1]->key().uniform_info : nullptr;
- #endif
- }
- if (pipeline->spirv_push_constant_size) {
- #ifdef DEBUG_ENABLED
- dl->validation.pipeline_push_constant_supplied = false;
- #endif
- }
- dl->state.pipeline_shader = pipeline->shader;
- dl->state.pipeline_dxil_push_constant_size = pipeline->dxil_push_constant_size;
- dl->state.pipeline_bindings_id = pipeline->bindings_id;
- #ifdef DEV_ENABLED
- dl->state._shader = shader;
- #endif
- }
- #ifdef DEBUG_ENABLED
- // Update render pass pipeline info.
- dl->validation.pipeline_active = true;
- dl->validation.pipeline_dynamic_state = pipeline->validation.dynamic_state;
- dl->validation.pipeline_vertex_format = pipeline->validation.vertex_format;
- dl->validation.pipeline_uses_restart_indices = pipeline->validation.uses_restart_indices;
- dl->validation.pipeline_primitive_divisor = pipeline->validation.primitive_divisor;
- dl->validation.pipeline_primitive_minimum = pipeline->validation.primitive_minimum;
- dl->validation.pipeline_spirv_push_constant_size = pipeline->spirv_push_constant_size;
- #endif
- }
- void RenderingDeviceD3D12::draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) {
- DrawList *dl = _get_draw_list_ptr(p_list);
- ERR_FAIL_NULL(dl);
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
- #endif
- const UniformSet *uniform_set = uniform_set_owner.get_or_null(p_uniform_set);
- ERR_FAIL_NULL(uniform_set);
- if (p_index > dl->state.set_count) {
- dl->state.set_count = p_index;
- }
- dl->state.sets[p_index].bound = false; // Needs rebind.
- dl->state.sets[p_index].uniform_set_format = uniform_set->format;
- dl->state.sets[p_index].uniform_set = p_uniform_set;
- #ifdef DEV_ENABLED
- dl->state.sets[p_index]._uniform_set = uniform_set_owner.get_or_null(p_uniform_set);
- #endif
- #ifdef DEBUG_ENABLED
- { // Validate that textures bound are not attached as framebuffer bindings.
- uint32_t attachable_count = uniform_set->attachable_textures.size();
- const UniformSet::AttachableTexture *attachable_ptr = uniform_set->attachable_textures.ptr();
- uint32_t bound_count = draw_list_bound_textures.size();
- const RID *bound_ptr = draw_list_bound_textures.ptr();
- for (uint32_t i = 0; i < attachable_count; i++) {
- for (uint32_t j = 0; j < bound_count; j++) {
- ERR_FAIL_COND_MSG(attachable_ptr[i].texture == bound_ptr[j],
- "Attempted to use the same texture in framebuffer attachment and a uniform (set: " + itos(p_index) + ", binding: " + itos(attachable_ptr[i].bind) + "), this is not allowed.");
- }
- }
- }
- #endif
- }
- void RenderingDeviceD3D12::draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) {
- DrawList *dl = _get_draw_list_ptr(p_list);
- ERR_FAIL_NULL(dl);
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
- #endif
- const VertexArray *vertex_array = vertex_array_owner.get_or_null(p_vertex_array);
- ERR_FAIL_NULL(vertex_array);
- if (dl->state.vertex_array == p_vertex_array) {
- return; // Already set.
- }
- dl->state.vertex_array = p_vertex_array;
- #ifdef DEBUG_ENABLED
- dl->validation.vertex_format = vertex_array->description;
- dl->validation.vertex_max_instances_allowed = vertex_array->max_instances_allowed;
- #endif
- dl->validation.vertex_array_size = vertex_array->vertex_count;
- for (Buffer *buffer : vertex_array->unique_buffers) {
- _resource_transition_batch(buffer, 0, 1, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER);
- }
- _resource_transitions_flush(dl->command_list);
- dl->command_list->IASetVertexBuffers(0, vertex_array->views.size(), vertex_array->views.ptr());
- }
- void RenderingDeviceD3D12::draw_list_bind_index_array(DrawListID p_list, RID p_index_array) {
- DrawList *dl = _get_draw_list_ptr(p_list);
- ERR_FAIL_NULL(dl);
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
- #endif
- const IndexArray *index_array = index_array_owner.get_or_null(p_index_array);
- ERR_FAIL_NULL(index_array);
- if (dl->state.index_array == p_index_array) {
- return; // Already set.
- }
- dl->state.index_array = p_index_array;
- #ifdef DEBUG_ENABLED
- dl->validation.index_array_max_index = index_array->max_index;
- #endif
- dl->validation.index_array_size = index_array->indices;
- dl->validation.index_array_offset = index_array->offset;
- _resource_transition_batch(index_array->buffer, 0, 1, D3D12_RESOURCE_STATE_INDEX_BUFFER);
- _resource_transitions_flush(dl->command_list);
- dl->command_list->IASetIndexBuffer(&index_array->view);
- }
- void RenderingDeviceD3D12::draw_list_set_line_width(DrawListID p_list, float p_width) {
- DrawList *dl = _get_draw_list_ptr(p_list);
- ERR_FAIL_NULL(dl);
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
- #endif
- if (!Math::is_equal_approx(p_width, 1.0f)) {
- ERR_FAIL_MSG("Setting line widths other than 1.0 is not supported by the Direct3D 12 rendering driver.");
- }
- }
- void RenderingDeviceD3D12::_bind_uniform_set(UniformSet *p_uniform_set, const Shader::Set &p_shader_set, const Vector<UniformBindingInfo> &p_bindings, ID3D12GraphicsCommandList *p_command_list, bool p_for_compute) {
- using SetRootDescriptorTableFn = void (STDMETHODCALLTYPE ID3D12GraphicsCommandList::*)(UINT, D3D12_GPU_DESCRIPTOR_HANDLE);
- SetRootDescriptorTableFn set_root_desc_table_fn = p_for_compute ? &ID3D12GraphicsCommandList::SetComputeRootDescriptorTable : &ID3D12GraphicsCommandList1::SetGraphicsRootDescriptorTable;
- // If this set's descriptors have already been set for the current execution and a compatible root signature, reuse!
- uint32_t root_sig_crc = p_for_compute ? compute_list->state.root_signature_crc : draw_list->state.root_signature_crc;
- UniformSet::RecentBind *last_bind = nullptr;
- for (int i = 0; i < ARRAY_SIZE(p_uniform_set->recent_binds); i++) {
- if (p_uniform_set->recent_binds[i].execution_index == frames[frame].execution_index) {
- if (p_uniform_set->recent_binds[i].root_signature_crc == root_sig_crc) {
- for (const RootDescriptorTable &table : p_uniform_set->recent_binds[i].root_tables.resources) {
- (p_command_list->*set_root_desc_table_fn)(table.root_param_idx, table.start_gpu_handle);
- }
- for (const RootDescriptorTable &table : p_uniform_set->recent_binds[i].root_tables.samplers) {
- (p_command_list->*set_root_desc_table_fn)(table.root_param_idx, table.start_gpu_handle);
- }
- #ifdef DEV_ENABLED
- p_uniform_set->recent_binds[i].uses++;
- frames[frame].uniform_set_reused++;
- #endif
- return;
- } else {
- if (!last_bind || p_uniform_set->recent_binds[i].uses < last_bind->uses) {
- // Prefer this one since it's been used less or we still haven't a better option.
- last_bind = &p_uniform_set->recent_binds[i];
- }
- }
- } else {
- // Prefer this one since it's unused.
- last_bind = &p_uniform_set->recent_binds[i];
- last_bind->uses = 0;
- }
- }
- struct {
- DescriptorsHeap::Walker *resources = nullptr;
- DescriptorsHeap::Walker *samplers = nullptr;
- } frame_heap_walkers;
- frame_heap_walkers.resources = &frames[frame].desc_heap_walkers.resources;
- frame_heap_walkers.samplers = &frames[frame].desc_heap_walkers.samplers;
- struct {
- DescriptorsHeap::Walker resources;
- DescriptorsHeap::Walker samplers;
- } set_heap_walkers;
- set_heap_walkers.resources = p_uniform_set->desc_heaps.resources.make_walker();
- set_heap_walkers.samplers = p_uniform_set->desc_heaps.samplers.make_walker();
- #ifdef DEV_ENABLED
- // Whether we have stages where the uniform is actually used should match
- // whether we have any root signature locations for it.
- for (int i = 0; i < p_shader_set.uniforms.size(); i++) {
- bool has_rs_locations = false;
- if (p_bindings[i].root_sig_locations.resource.root_param_idx != UINT32_MAX ||
- p_bindings[i].root_sig_locations.sampler.root_param_idx != UINT32_MAX) {
- has_rs_locations = true;
- break;
- }
- bool has_stages = p_bindings[i].stages;
- DEV_ASSERT(has_rs_locations == has_stages);
- }
- #endif
- last_bind->root_tables.resources.reserve(p_shader_set.num_root_params.resources);
- last_bind->root_tables.resources.clear();
- last_bind->root_tables.samplers.reserve(p_shader_set.num_root_params.samplers);
- last_bind->root_tables.samplers.clear();
- last_bind->uses++;
- struct {
- RootDescriptorTable *resources = nullptr;
- RootDescriptorTable *samplers = nullptr;
- } tables;
- for (int i = 0; i < p_shader_set.uniforms.size(); i++) {
- const Shader::ShaderUniformInfo &uniform_info = p_shader_set.uniforms[i];
- uint32_t num_resource_descs = 0;
- uint32_t num_sampler_descs = 0;
- bool srv_uav_ambiguity = false;
- _add_descriptor_count_for_uniform(uniform_info.info.type, uniform_info.info.length, false, num_resource_descs, num_sampler_descs, srv_uav_ambiguity);
- bool resource_used = false;
- if (p_bindings[i].stages) {
- {
- const UniformBindingInfo::RootSignatureLocation &rs_loc_resource = p_bindings[i].root_sig_locations.resource;
- if (rs_loc_resource.root_param_idx != UINT32_MAX) { // Location used?
- DEV_ASSERT(num_resource_descs);
- DEV_ASSERT(!(srv_uav_ambiguity && (p_bindings[i].res_class != RES_CLASS_SRV && p_bindings[i].res_class != RES_CLASS_UAV))); // [[SRV_UAV_AMBIGUITY]]
- bool must_flush_table = tables.resources && rs_loc_resource.root_param_idx != tables.resources->root_param_idx;
- if (must_flush_table) {
- // Check the root signature data has been filled ordered.
- DEV_ASSERT(rs_loc_resource.root_param_idx > tables.resources->root_param_idx);
- (p_command_list->*set_root_desc_table_fn)(tables.resources->root_param_idx, tables.resources->start_gpu_handle);
- tables.resources = nullptr;
- }
- if (unlikely(frame_heap_walkers.resources->get_free_handles() < num_resource_descs)) {
- if (!frames[frame].desc_heaps_exhausted_reported.resources) {
- frames[frame].desc_heaps_exhausted_reported.resources = true;
- ERR_FAIL_MSG("Cannot bind uniform set because there's no enough room in current frame's RESOURCES descriptor heap.\n"
- "Please increase the value of the rendering/rendering_device/d3d12/max_resource_descriptors_per_frame project setting.");
- } else {
- return;
- }
- }
- if (!tables.resources) {
- DEV_ASSERT(last_bind->root_tables.resources.size() < last_bind->root_tables.resources.get_capacity());
- last_bind->root_tables.resources.resize(last_bind->root_tables.resources.size() + 1);
- tables.resources = &last_bind->root_tables.resources[last_bind->root_tables.resources.size() - 1];
- tables.resources->root_param_idx = rs_loc_resource.root_param_idx;
- tables.resources->start_gpu_handle = frame_heap_walkers.resources->get_curr_gpu_handle();
- }
- // If there is ambiguity and it didn't clarify as SRVs, skip them, which come first. [[SRV_UAV_AMBIGUITY]]
- if (srv_uav_ambiguity && p_bindings[i].res_class != RES_CLASS_SRV) {
- set_heap_walkers.resources.advance(num_resource_descs);
- }
- // TODO: Batch to avoid multiple calls where possible (in any case, flush before setting root descriptor tables, or even batch that as well).
- device->CopyDescriptorsSimple(
- num_resource_descs,
- frame_heap_walkers.resources->get_curr_cpu_handle(),
- set_heap_walkers.resources.get_curr_cpu_handle(),
- D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
- frame_heap_walkers.resources->advance(num_resource_descs);
- // If there is ambiguity and it didn't clarify as UAVs, skip them, which come later. [[SRV_UAV_AMBIGUITY]]
- if (srv_uav_ambiguity && p_bindings[i].res_class != RES_CLASS_UAV) {
- set_heap_walkers.resources.advance(num_resource_descs);
- }
- resource_used = true;
- }
- }
- {
- const UniformBindingInfo::RootSignatureLocation &rs_loc_sampler = p_bindings[i].root_sig_locations.sampler;
- if (rs_loc_sampler.root_param_idx != UINT32_MAX) { // Location used?
- DEV_ASSERT(num_sampler_descs);
- DEV_ASSERT(!srv_uav_ambiguity); // [[SRV_UAV_AMBIGUITY]]
- bool must_flush_table = tables.samplers && rs_loc_sampler.root_param_idx != tables.samplers->root_param_idx;
- if (must_flush_table) {
- // Check the root signature data has been filled ordered.
- DEV_ASSERT(rs_loc_sampler.root_param_idx > tables.samplers->root_param_idx);
- (p_command_list->*set_root_desc_table_fn)(tables.samplers->root_param_idx, tables.samplers->start_gpu_handle);
- tables.samplers = nullptr;
- }
- if (unlikely(frame_heap_walkers.samplers->get_free_handles() < num_sampler_descs)) {
- if (!frames[frame].desc_heaps_exhausted_reported.samplers) {
- frames[frame].desc_heaps_exhausted_reported.samplers = true;
- ERR_FAIL_MSG("Cannot bind uniform set because there's no enough room in current frame's SAMPLERS descriptors heap.\n"
- "Please increase the value of the rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame project setting.");
- } else {
- return;
- }
- }
- if (!tables.samplers) {
- DEV_ASSERT(last_bind->root_tables.samplers.size() < last_bind->root_tables.samplers.get_capacity());
- last_bind->root_tables.samplers.resize(last_bind->root_tables.samplers.size() + 1);
- tables.samplers = &last_bind->root_tables.samplers[last_bind->root_tables.samplers.size() - 1];
- tables.samplers->root_param_idx = rs_loc_sampler.root_param_idx;
- tables.samplers->start_gpu_handle = frame_heap_walkers.samplers->get_curr_gpu_handle();
- }
- // TODO: Batch to avoid multiple calls where possible (in any case, flush before setting root descriptor tables, or even batch that as well).
- device->CopyDescriptorsSimple(
- num_sampler_descs,
- frame_heap_walkers.samplers->get_curr_cpu_handle(),
- set_heap_walkers.samplers.get_curr_cpu_handle(),
- D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
- frame_heap_walkers.samplers->advance(num_sampler_descs);
- }
- }
- }
- // Uniform set descriptor heaps are always full (descriptors are created for every uniform in them) despite
- // the shader variant a given set is created upon may not need all of them due to DXC optimizations.
- // Therefore, at this point we have to advance through the descriptor set descriptor's heap unconditionally.
- set_heap_walkers.resources.advance(num_resource_descs);
- if (srv_uav_ambiguity) {
- DEV_ASSERT(num_resource_descs);
- if (!resource_used) {
- set_heap_walkers.resources.advance(num_resource_descs); // Additional skip, since both SRVs and UAVs have to be bypassed.
- }
- }
- set_heap_walkers.samplers.advance(num_sampler_descs);
- }
- DEV_ASSERT(set_heap_walkers.resources.is_at_eof());
- DEV_ASSERT(set_heap_walkers.samplers.is_at_eof());
- {
- bool must_flush_table = tables.resources;
- if (must_flush_table) {
- (p_command_list->*set_root_desc_table_fn)(tables.resources->root_param_idx, tables.resources->start_gpu_handle);
- }
- }
- {
- bool must_flush_table = tables.samplers;
- if (must_flush_table) {
- (p_command_list->*set_root_desc_table_fn)(tables.samplers->root_param_idx, tables.samplers->start_gpu_handle);
- }
- }
- last_bind->root_signature_crc = root_sig_crc;
- last_bind->execution_index = frames[frame].execution_index;
- }
- void RenderingDeviceD3D12::_apply_uniform_set_resource_states(const UniformSet *p_uniform_set, const Shader::Set &p_shader_set) {
- for (const UniformSet::StateRequirement &sr : p_uniform_set->resource_states) {
- #ifdef DEV_ENABLED
- {
- uint32_t stages = 0;
- D3D12_RESOURCE_STATES wanted_state = {};
- bool writable = false;
- // Doing the full loop for debugging since the real one below may break early,
- // but we want an exhaustive check
- uint64_t inv_uniforms_mask = ~sr.shader_uniform_idx_mask; // Inverting the mask saves operations.
- for (uint8_t bit = 0; inv_uniforms_mask != UINT64_MAX; bit++) {
- uint64_t bit_mask = ((uint64_t)1 << bit);
- if (likely((inv_uniforms_mask & bit_mask))) {
- continue;
- }
- inv_uniforms_mask |= bit_mask;
- const Shader::ShaderUniformInfo &info = p_shader_set.uniforms[bit];
- if (unlikely(!info.binding.stages)) {
- continue;
- }
- D3D12_RESOURCE_STATES required_states = sr.states;
- // Resolve a case of SRV/UAV ambiguity now. [[SRV_UAV_AMBIGUITY]]
- if ((required_states & D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE) && (required_states & D3D12_RESOURCE_STATE_UNORDERED_ACCESS)) {
- if (info.binding.res_class == RES_CLASS_SRV) {
- required_states &= ~D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
- } else {
- required_states = D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
- }
- }
- if (stages) { // Second occurrence at least?
- CRASH_COND_MSG(info.info.writable != writable, "A resource is used in the same uniform set both as R/O and R/W. That's not supported and shouldn't happen.");
- CRASH_COND_MSG(required_states != wanted_state, "A resource is used in the same uniform set with different resource states. The code needs to be enhanced to support that.");
- } else {
- wanted_state = required_states;
- stages |= info.binding.stages;
- writable = info.info.writable;
- }
- DEV_ASSERT((wanted_state == D3D12_RESOURCE_STATE_UNORDERED_ACCESS) == (bool)(wanted_state & D3D12_RESOURCE_STATE_UNORDERED_ACCESS));
- if (wanted_state == D3D12_RESOURCE_STATE_UNORDERED_ACCESS || wanted_state == D3D12_RESOURCE_STATE_RENDER_TARGET) {
- if (!sr.is_buffer) {
- Texture *texture = (Texture *)sr.resource;
- CRASH_COND_MSG(texture->resource != texture->owner_resource, "The texture format used for UAV or RTV must be the main one.");
- }
- }
- }
- }
- #endif
- // We may have assumed D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE for a resource,
- // because at uniform set creation time we couldn't know for sure which stages
- // it would be used in (due to the fact that a set can be created against a different,
- // albeit compatible, shader, which may make a different usage in the end).
- // However, now we know and can exclude up to one unneeded state.
- // TODO: If subresources involved already in the needed state, or scheduled for it,
- // maybe it's more optimal not to do anything here
- uint32_t stages = 0;
- D3D12_RESOURCE_STATES wanted_state = {};
- uint64_t inv_uniforms_mask = ~sr.shader_uniform_idx_mask; // Inverting the mask saves operations.
- for (uint8_t bit = 0; inv_uniforms_mask != UINT64_MAX; bit++) {
- uint64_t bit_mask = ((uint64_t)1 << bit);
- if (likely((inv_uniforms_mask & bit_mask))) {
- continue;
- }
- inv_uniforms_mask |= bit_mask;
- const Shader::ShaderUniformInfo &info = p_shader_set.uniforms[bit];
- if (unlikely(!info.binding.stages)) {
- continue;
- }
- if (!stages) {
- D3D12_RESOURCE_STATES required_states = sr.states;
- // Resolve a case of SRV/UAV ambiguity now. [[SRV_UAV_AMBIGUITY]]
- if ((required_states & D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE) && (required_states & D3D12_RESOURCE_STATE_UNORDERED_ACCESS)) {
- if (info.binding.res_class == RES_CLASS_SRV) {
- required_states &= ~D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
- } else {
- required_states = D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
- }
- }
- wanted_state = required_states;
- if (!(wanted_state & D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE)) {
- // By now, we already know the resource is used, and with no PS/NON_PS disjuntive; no need to check further.
- break;
- }
- }
- stages |= info.binding.stages;
- if (stages == (SHADER_STAGE_VERTEX_BIT | SHADER_STAGE_FRAGMENT_BIT) || stages == SHADER_STAGE_COMPUTE_BIT) {
- // By now, we already know the resource is used, and as both PS/NON_PS; no need to check further.
- break;
- }
- }
- if (likely(wanted_state)) {
- if ((wanted_state & D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE)) {
- if (stages == SHADER_STAGE_VERTEX_BIT || stages == SHADER_STAGE_COMPUTE_BIT) {
- D3D12_RESOURCE_STATES unneeded_states = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
- wanted_state &= ~unneeded_states;
- } else if (stages == SHADER_STAGE_FRAGMENT_BIT) {
- D3D12_RESOURCE_STATES unneeded_states = D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE;
- wanted_state &= ~unneeded_states;
- }
- }
- if (likely(wanted_state)) {
- if (sr.is_buffer) {
- _resource_transition_batch(sr.resource, 0, 1, wanted_state);
- } else {
- Texture *texture = (Texture *)sr.resource;
- for (uint32_t i = 0; i < texture->layers; i++) {
- for (uint32_t j = 0; j < texture->mipmaps; j++) {
- uint32_t subresource = D3D12CalcSubresource(texture->base_mipmap + j, texture->base_layer + i, 0, texture->owner_mipmaps, texture->owner_layers);
- _resource_transition_batch(texture, subresource, texture->planes, wanted_state, texture->owner_resource);
- }
- }
- }
- }
- }
- }
- }
- void RenderingDeviceD3D12::draw_list_set_push_constant(DrawListID p_list, const void *p_data, uint32_t p_data_size) {
- DrawList *dl = _get_draw_list_ptr(p_list);
- ERR_FAIL_NULL(dl);
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
- #endif
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(p_data_size != dl->validation.pipeline_spirv_push_constant_size,
- "This render pipeline requires (" + itos(dl->validation.pipeline_spirv_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
- #endif
- if (dl->state.pipeline_dxil_push_constant_size) {
- dl->command_list->SetGraphicsRoot32BitConstants(0, p_data_size / sizeof(uint32_t), p_data, 0);
- }
- #ifdef DEBUG_ENABLED
- dl->validation.pipeline_push_constant_supplied = true;
- #endif
- }
- void RenderingDeviceD3D12::draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances, uint32_t p_procedural_vertices) {
- DrawList *dl = _get_draw_list_ptr(p_list);
- ERR_FAIL_NULL(dl);
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
- #endif
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.pipeline_active,
- "No render pipeline was set before attempting to draw.");
- if (dl->validation.pipeline_vertex_format != INVALID_ID) {
- // Pipeline uses vertices, validate format.
- ERR_FAIL_COND_MSG(dl->validation.vertex_format == INVALID_ID,
- "No vertex array was bound, and render pipeline expects vertices.");
- // Make sure format is right.
- ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != dl->validation.vertex_format,
- "The vertex format used to create the pipeline does not match the vertex format bound.");
- // Make sure number of instances is valid.
- ERR_FAIL_COND_MSG(p_instances > dl->validation.vertex_max_instances_allowed,
- "Number of instances requested (" + itos(p_instances) + " is larger than the maximum number supported by the bound vertex array (" + itos(dl->validation.vertex_max_instances_allowed) + ").");
- }
- if (dl->validation.pipeline_spirv_push_constant_size) {
- // Using push constants, check that they were supplied.
- ERR_FAIL_COND_MSG(!dl->validation.pipeline_push_constant_supplied,
- "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
- }
- #endif
- // Bind descriptor sets.
- Shader *shader = shader_owner.get_or_null(dl->state.pipeline_shader);
- struct SetToBind {
- uint32_t set;
- UniformSet *uniform_set;
- const Shader::Set *shader_set;
- };
- SetToBind *sets_to_bind = (SetToBind *)alloca(sizeof(SetToBind) * dl->state.set_count);
- uint32_t num_sets_to_bind = 0;
- for (uint32_t i = 0; i < dl->state.set_count; i++) {
- if (dl->state.sets[i].pipeline_expected_format == 0) {
- continue; // Nothing expected by this pipeline.
- }
- #ifdef DEBUG_ENABLED
- if (dl->state.sets[i].pipeline_expected_format != dl->state.sets[i].uniform_set_format) {
- if (dl->state.sets[i].uniform_set_format == 0) {
- ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
- } else if (uniform_set_owner.owns(dl->state.sets[i].uniform_set)) {
- UniformSet *us = uniform_set_owner.get_or_null(dl->state.sets[i].uniform_set);
- ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
- } else {
- ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
- }
- }
- #endif
- UniformSet *uniform_set = uniform_set_owner.get_or_null(dl->state.sets[i].uniform_set);
- const Shader::Set &shader_set = shader->sets[i];
- _apply_uniform_set_resource_states(uniform_set, shader_set);
- if (!dl->state.sets[i].bound) {
- sets_to_bind[num_sets_to_bind].set = i;
- sets_to_bind[num_sets_to_bind].uniform_set = uniform_set;
- sets_to_bind[num_sets_to_bind].shader_set = &shader_set;
- num_sets_to_bind++;
- dl->state.sets[i].bound = true;
- }
- }
- _resource_transitions_flush(dl->command_list);
- for (uint32_t i = 0; i < num_sets_to_bind; i++) {
- _bind_uniform_set(sets_to_bind[i].uniform_set, *sets_to_bind[i].shader_set, pipeline_bindings[dl->state.pipeline_bindings_id][sets_to_bind[i].set], dl->command_list, false);
- }
- if (dl->state.bound_pso != dl->state.pso) {
- dl->command_list->SetPipelineState(dl->state.pso);
- dl->state.bound_pso = dl->state.pso;
- }
- if (p_use_indices) {
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(p_procedural_vertices > 0,
- "Procedural vertices can't be used together with indices.");
- ERR_FAIL_COND_MSG(!dl->validation.index_array_size,
- "Draw command requested indices, but no index buffer was set.");
- ERR_FAIL_COND_MSG(dl->validation.pipeline_uses_restart_indices != dl->validation.index_buffer_uses_restart_indices,
- "The usage of restart indices in index buffer does not match the render primitive in the pipeline.");
- #endif
- uint32_t to_draw = dl->validation.index_array_size;
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
- "Too few indices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
- ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
- "Index amount (" + itos(to_draw) + ") must be a multiple of the amount of indices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
- #endif
- dl->command_list->DrawIndexedInstanced(to_draw, p_instances, dl->validation.index_array_offset, 0, 0);
- } else {
- uint32_t to_draw;
- if (p_procedural_vertices > 0) {
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != INVALID_ID,
- "Procedural vertices requested, but pipeline expects a vertex array.");
- #endif
- to_draw = p_procedural_vertices;
- } else {
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format == INVALID_ID,
- "Draw command lacks indices, but pipeline format does not use vertices.");
- #endif
- to_draw = dl->validation.vertex_array_size;
- }
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
- "Too few vertices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
- ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
- "Vertex amount (" + itos(to_draw) + ") must be a multiple of the amount of vertices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
- #endif
- dl->command_list->DrawInstanced(to_draw, p_instances, 0, 0);
- }
- }
- void RenderingDeviceD3D12::draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) {
- DrawList *dl = _get_draw_list_ptr(p_list);
- ERR_FAIL_NULL(dl);
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
- #endif
- Rect2i rect = p_rect;
- rect.position += dl->viewport.position;
- rect = dl->viewport.intersection(rect);
- if (rect.get_area() == 0) {
- return;
- }
- CD3DX12_RECT scissor(
- rect.position.x,
- rect.position.y,
- rect.position.x + rect.size.width,
- rect.position.y + rect.size.height);
- dl->command_list->RSSetScissorRects(1, &scissor);
- }
- void RenderingDeviceD3D12::draw_list_disable_scissor(DrawListID p_list) {
- DrawList *dl = _get_draw_list_ptr(p_list);
- ERR_FAIL_NULL(dl);
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
- #endif
- CD3DX12_RECT scissor(
- dl->viewport.position.x,
- dl->viewport.position.y,
- dl->viewport.position.x + dl->viewport.size.width,
- dl->viewport.position.y + dl->viewport.size.height);
- dl->command_list->RSSetScissorRects(1, &scissor);
- }
- uint32_t RenderingDeviceD3D12::draw_list_get_current_pass() {
- return draw_list_current_subpass;
- }
- void RenderingDeviceD3D12::_draw_list_subpass_begin() { // [[MANUAL_SUBPASSES]]
- const FramebufferFormat &fb_format = framebuffer_formats[draw_list_framebuffer->format_id];
- const FramebufferPass &pass = fb_format.passes[draw_list_current_subpass];
- ID3D12GraphicsCommandList *command_list = frames[frame].draw_command_list.Get();
- bool is_screen = draw_list_framebuffer->window_id != DisplayServer::INVALID_WINDOW_ID;
- if (is_screen) {
- DEV_ASSERT(!draw_list_framebuffer->dsv_heap.get_descriptor_count());
- command_list->OMSetRenderTargets(1, &draw_list_framebuffer->screen_rtv_handle, true, nullptr);
- } else {
- D3D12_CPU_DESCRIPTOR_HANDLE *rtv_handles = (D3D12_CPU_DESCRIPTOR_HANDLE *)alloca(sizeof(D3D12_CPU_DESCRIPTOR_HANDLE) * pass.color_attachments.size());
- DescriptorsHeap::Walker rtv_heap_walker = draw_list_framebuffer->rtv_heap.make_walker();
- for (int i = 0; i < pass.color_attachments.size(); i++) {
- uint32_t attachment = pass.color_attachments[i];
- if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
- if (!frames[frame].null_rtv_handle.ptr) {
- // No null descriptor-handle created for this frame yet.
- if (frames[frame].desc_heap_walkers.rtv.is_at_eof()) {
- if (!frames[frame].desc_heaps_exhausted_reported.rtv) {
- frames[frame].desc_heaps_exhausted_reported.rtv = true;
- ERR_FAIL_MSG("Cannot begin subpass because there's no enough room in current frame's RENDER TARGET descriptors heap.\n"
- "Please increase the value of the rendering/rendering_device/d3d12/max_misc_descriptors_per_frame project setting.");
- } else {
- return;
- }
- }
- D3D12_RENDER_TARGET_VIEW_DESC rtv_desc_null = {};
- rtv_desc_null.Format = DXGI_FORMAT_R8_UINT;
- rtv_desc_null.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
- frames[frame].null_rtv_handle = frames[frame].desc_heap_walkers.rtv.get_curr_cpu_handle();
- device->CreateRenderTargetView(nullptr, &rtv_desc_null, frames[frame].null_rtv_handle);
- frames[frame].desc_heap_walkers.rtv.advance();
- }
- rtv_handles[i] = frames[frame].null_rtv_handle;
- } else {
- uint32_t rt_index = draw_list_framebuffer->attachments_handle_inds[attachment];
- rtv_heap_walker.rewind();
- rtv_heap_walker.advance(rt_index);
- rtv_handles[i] = rtv_heap_walker.get_curr_cpu_handle();
- }
- }
- D3D12_CPU_DESCRIPTOR_HANDLE dsv_handle = {};
- {
- DescriptorsHeap::Walker dsv_heap_walker = draw_list_framebuffer->dsv_heap.make_walker();
- if (pass.depth_attachment != FramebufferPass::ATTACHMENT_UNUSED) {
- uint32_t ds_index = draw_list_framebuffer->attachments_handle_inds[pass.depth_attachment];
- dsv_heap_walker.rewind();
- dsv_heap_walker.advance(ds_index);
- dsv_handle = dsv_heap_walker.get_curr_cpu_handle();
- }
- }
- command_list->OMSetRenderTargets(pass.color_attachments.size(), rtv_handles, false, dsv_handle.ptr ? &dsv_handle : nullptr);
- // [[VRS_EVERY_SUBPASS_OR_NONE]]
- if (context->get_vrs_capabilities().ss_image_supported && draw_list_current_subpass == 0) {
- if (execution_index != vrs_state_execution_index) {
- vrs_state = {};
- }
- Texture *vrs_texture = nullptr;
- RID vrs_texture_id;
- if (pass.vrs_attachment != FramebufferPass::ATTACHMENT_UNUSED) {
- vrs_texture_id = draw_list_framebuffer->texture_ids[pass.vrs_attachment];
- vrs_texture = texture_owner.get_or_null(vrs_texture_id);
- if (!vrs_texture) {
- vrs_texture_id = RID();
- }
- }
- if (vrs_texture_id != vrs_state.texture_bound) {
- ID3D12GraphicsCommandList5 *command_list_5 = nullptr;
- command_list->QueryInterface<ID3D12GraphicsCommandList5>(&command_list_5);
- DEV_ASSERT(command_list_5);
- if (vrs_texture_id.is_valid()) {
- if (!vrs_state.configured) {
- static const D3D12_SHADING_RATE_COMBINER combiners[D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT] = {
- D3D12_SHADING_RATE_COMBINER_PASSTHROUGH,
- D3D12_SHADING_RATE_COMBINER_OVERRIDE,
- };
- command_list_5->RSSetShadingRate(D3D12_SHADING_RATE_1X1, combiners);
- vrs_state.configured = true;
- command_list_5->RSSetShadingRateImage(vrs_texture->resource);
- vrs_state.texture_bound = vrs_texture_id;
- }
- } else {
- command_list_5->RSSetShadingRateImage(nullptr);
- vrs_state.texture_bound = RID();
- }
- command_list_5->Release();
- }
- vrs_state_execution_index = execution_index;
- }
- }
- }
- void RenderingDeviceD3D12::_draw_list_subpass_end() { // [[MANUAL_SUBPASSES]]
- const FramebufferFormat &fb_format = framebuffer_formats[draw_list_framebuffer->format_id];
- const FramebufferPass &pass = fb_format.passes[draw_list_current_subpass];
- ID3D12GraphicsCommandList *command_list = frames[frame].draw_command_list.Get();
- struct Resolve {
- ID3D12Resource *src_res;
- uint32_t src_subres;
- ID3D12Resource *dst_res;
- uint32_t dst_subres;
- DXGI_FORMAT format;
- };
- Resolve *resolves = (Resolve *)alloca(sizeof(Resolve) * pass.resolve_attachments.size());
- uint32_t num_resolves = 0;
- for (int i = 0; i < pass.resolve_attachments.size(); i++) {
- int32_t color_index = pass.color_attachments[i];
- int32_t resolve_index = pass.resolve_attachments[i];
- DEV_ASSERT((color_index == FramebufferPass::ATTACHMENT_UNUSED) == (resolve_index == FramebufferPass::ATTACHMENT_UNUSED));
- if (color_index == FramebufferPass::ATTACHMENT_UNUSED || draw_list_framebuffer->texture_ids[color_index].is_null()) {
- continue;
- }
- Texture *src_tex = texture_owner.get_or_null(draw_list_framebuffer->texture_ids[color_index]);
- uint32_t src_subresource = D3D12CalcSubresource(src_tex->base_mipmap, src_tex->base_layer, 0, src_tex->owner_mipmaps, src_tex->owner_layers);
- _resource_transition_batch(src_tex, src_subresource, src_tex->planes, D3D12_RESOURCE_STATE_RESOLVE_SOURCE);
- Texture *dst_tex = texture_owner.get_or_null(draw_list_framebuffer->texture_ids[resolve_index]);
- uint32_t dst_subresource = D3D12CalcSubresource(dst_tex->base_mipmap, dst_tex->base_layer, 0, dst_tex->owner_mipmaps, dst_tex->owner_layers);
- _resource_transition_batch(dst_tex, dst_subresource, dst_tex->planes, D3D12_RESOURCE_STATE_RESOLVE_DEST);
- resolves[num_resolves].src_res = src_tex->resource;
- resolves[num_resolves].src_subres = src_subresource;
- resolves[num_resolves].dst_res = dst_tex->resource;
- resolves[num_resolves].dst_subres = dst_subresource;
- resolves[num_resolves].format = d3d12_formats[src_tex->format].general_format;
- num_resolves++;
- }
- _resource_transitions_flush(command_list);
- for (uint32_t i = 0; i < num_resolves; i++) {
- command_list->ResolveSubresource(resolves[i].dst_res, resolves[i].dst_subres, resolves[i].src_res, resolves[i].src_subres, resolves[i].format);
- }
- }
- RenderingDevice::DrawListID RenderingDeviceD3D12::draw_list_switch_to_next_pass() {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V(draw_list == nullptr, INVALID_ID);
- ERR_FAIL_COND_V(draw_list_current_subpass >= draw_list_subpass_count - 1, INVALID_FORMAT_ID);
- _draw_list_subpass_end();
- draw_list_current_subpass++;
- _draw_list_subpass_begin();
- Rect2i viewport;
- _draw_list_free(&viewport);
- _draw_list_allocate(viewport, 0, draw_list_current_subpass);
- return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
- }
- Error RenderingDeviceD3D12::draw_list_switch_to_next_pass_split(uint32_t p_splits, DrawListID *r_split_ids) {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V(draw_list == nullptr, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(draw_list_current_subpass >= draw_list_subpass_count - 1, ERR_INVALID_PARAMETER);
- _draw_list_subpass_end();
- draw_list_current_subpass++;
- _draw_list_subpass_begin();
- Rect2i viewport;
- _draw_list_free(&viewport);
- _draw_list_allocate(viewport, p_splits, draw_list_current_subpass);
- for (uint32_t i = 0; i < p_splits; i++) {
- r_split_ids[i] = (int64_t(ID_TYPE_SPLIT_DRAW_LIST) << ID_BASE_SHIFT) + i;
- }
- return OK;
- }
- Error RenderingDeviceD3D12::_draw_list_allocate(const Rect2i &p_viewport, uint32_t p_splits, uint32_t p_subpass) {
- if (p_splits == 0) {
- draw_list = memnew(DrawList);
- draw_list->command_list = frames[frame].draw_command_list.Get();
- draw_list->viewport = p_viewport;
- draw_list_count = 0;
- draw_list_split = false;
- } else {
- if (p_splits > (uint32_t)split_draw_list_allocators.size()) {
- uint32_t from = split_draw_list_allocators.size();
- split_draw_list_allocators.resize(p_splits);
- for (uint32_t i = from; i < p_splits; i++) {
- HRESULT res = device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_BUNDLE, IID_PPV_ARGS(&split_draw_list_allocators.write[i].command_allocator));
- ERR_FAIL_COND_V_MSG(res, ERR_CANT_CREATE, "CreateCommandAllocator failed with error " + vformat("0x%08ux", res) + ".");
- for (int j = 0; j < frame_count; j++) {
- ID3D12GraphicsCommandList *command_list = nullptr;
- res = device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_BUNDLE, split_draw_list_allocators[i].command_allocator, nullptr, IID_PPV_ARGS(&command_list));
- ERR_FAIL_COND_V_MSG(res, ERR_CANT_CREATE, "CreateCommandList failed with error " + vformat("0x%08ux", res) + ".");
- split_draw_list_allocators.write[i].command_lists.push_back(command_list);
- }
- }
- }
- draw_list = memnew_arr(DrawList, p_splits);
- draw_list_count = p_splits;
- draw_list_split = true;
- for (uint32_t i = 0; i < p_splits; i++) {
- ID3D12GraphicsCommandList *command_list = split_draw_list_allocators[i].command_lists[frame];
- HRESULT res = frames[frame].setup_command_allocator->Reset();
- ERR_FAIL_COND_V_MSG(ERR_CANT_CREATE, ERR_CANT_CREATE, "Command allocator Reset failed with error " + vformat("0x%08ux", res) + ".");
- res = command_list->Reset(split_draw_list_allocators[i].command_allocator, nullptr);
- if (res) {
- memdelete_arr(draw_list);
- draw_list = nullptr;
- ERR_FAIL_V_MSG(ERR_CANT_CREATE, "Command allocator Reset failed with error " + vformat("0x%08ux", res) + ".");
- }
- draw_list[i].command_list = command_list;
- draw_list[i].viewport = p_viewport;
- }
- }
- return OK;
- }
- void RenderingDeviceD3D12::_draw_list_free(Rect2i *r_last_viewport) {
- if (draw_list_split) {
- // Send all command buffers.
- for (uint32_t i = 0; i < draw_list_count; i++) {
- draw_list[i].command_list->Close();
- frames[frame].draw_command_list->ExecuteBundle(draw_list[i].command_list);
- if (r_last_viewport) {
- if (i == 0 || draw_list[i].viewport_set) {
- *r_last_viewport = draw_list[i].viewport;
- }
- }
- }
- memdelete_arr(draw_list);
- draw_list = nullptr;
- } else {
- if (r_last_viewport) {
- *r_last_viewport = draw_list->viewport;
- }
- // Just end the list.
- memdelete(draw_list);
- draw_list = nullptr;
- }
- draw_list_count = 0;
- }
- void RenderingDeviceD3D12::draw_list_end(BitField<BarrierMask> p_post_barrier) {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_MSG(!draw_list, "Immediate draw list is already inactive.");
- _draw_list_subpass_end();
- const FramebufferFormat &fb_format = framebuffer_formats[draw_list_framebuffer->format_id];
- bool is_screen = draw_list_framebuffer->window_id != DisplayServer::INVALID_WINDOW_ID;
- ID3D12GraphicsCommandList *command_list = frames[frame].draw_command_list.Get();
- for (int i = 0; i < fb_format.attachments.size(); i++) {
- Texture *texture = nullptr;
- if (!is_screen) {
- texture = texture_owner.get_or_null(draw_list_framebuffer->texture_ids[i]);
- }
- if ((fb_format.attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
- switch (draw_list_final_color_action) {
- case FINAL_ACTION_READ: {
- // Nothing to do now.
- } break;
- case FINAL_ACTION_DISCARD: {
- ID3D12Resource *resource = is_screen ? context->window_get_framebuffer_texture(draw_list_framebuffer->window_id) : texture->resource;
- command_list->DiscardResource(resource, nullptr);
- } break;
- case FINAL_ACTION_CONTINUE: {
- ERR_FAIL_COND(draw_list_unbind_color_textures); // Bug!
- } break;
- }
- } else if ((fb_format.attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
- ERR_FAIL_COND(is_screen); // Bug!
- switch (draw_list_final_depth_action) {
- case FINAL_ACTION_READ: {
- // Nothing to do now.
- } break;
- case FINAL_ACTION_DISCARD: {
- ID3D12Resource *resource = is_screen ? context->window_get_framebuffer_texture(draw_list_framebuffer->window_id) : texture->resource;
- command_list->DiscardResource(resource, nullptr);
- } break;
- case FINAL_ACTION_CONTINUE: {
- ERR_FAIL_COND(draw_list_unbind_depth_textures); // Bug!
- } break;
- }
- }
- }
- draw_list_subpass_count = 0;
- draw_list_current_subpass = 0;
- draw_list_framebuffer = nullptr;
- _draw_list_free();
- for (int i = 0; i < draw_list_bound_textures.size(); i++) {
- Texture *texture = texture_owner.get_or_null(draw_list_bound_textures[i]);
- ERR_CONTINUE(!texture); // Wtf.
- if (draw_list_unbind_color_textures && (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
- texture->bound = false;
- }
- if (draw_list_unbind_depth_textures && (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
- texture->bound = false;
- }
- }
- draw_list_bound_textures.clear();
- }
- /***********************/
- /**** COMPUTE LISTS ****/
- /***********************/
- RenderingDevice::ComputeListID RenderingDeviceD3D12::compute_list_begin(bool p_allow_draw_overlap) {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V_MSG(!p_allow_draw_overlap && draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
- ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
- compute_list = memnew(ComputeList);
- compute_list->command_list = frames[frame].draw_command_list.Get();
- compute_list->state.allow_draw_overlap = p_allow_draw_overlap;
- return ID_TYPE_COMPUTE_LIST;
- }
- void RenderingDeviceD3D12::compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline) {
- // Must be called within a compute list, the class mutex is locked during that time
- ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
- ERR_FAIL_NULL(compute_list);
- ComputeList *cl = compute_list;
- const ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_compute_pipeline);
- ERR_FAIL_NULL(pipeline);
- if (p_compute_pipeline == cl->state.pipeline) {
- return; // Redundant state, return.
- }
- cl->state.pipeline = p_compute_pipeline;
- cl->state.pso = pipeline->pso.Get();
- Shader *shader = shader_owner.get_or_null(pipeline->shader);
- if (cl->state.pipeline_shader != pipeline->shader) {
- if (cl->state.root_signature_crc != pipeline->root_signature_crc) {
- cl->command_list->SetComputeRootSignature(shader->root_signature.Get());
- cl->state.root_signature_crc = pipeline->root_signature_crc;
- // Root signature changed, so current descriptor set bindings become invalid.
- for (uint32_t i = 0; i < cl->state.set_count; i++) {
- cl->state.sets[i].bound = false;
- }
- }
- const uint32_t *pformats = pipeline->set_formats.ptr(); // Pipeline set formats.
- cl->state.set_count = pipeline->set_formats.size(); // Update set count.
- for (uint32_t i = 0; i < cl->state.set_count; i++) {
- cl->state.sets[i].pipeline_expected_format = pformats[i];
- #ifdef DEV_ENABLED
- cl->state.sets[i]._pipeline_expected_format = pformats[i] ? &uniform_set_format_cache_reverse[pformats[i] - 1]->key().uniform_info : nullptr;
- #endif
- }
- if (pipeline->spirv_push_constant_size) {
- #ifdef DEBUG_ENABLED
- cl->validation.pipeline_push_constant_supplied = false;
- #endif
- }
- cl->state.pipeline_shader = pipeline->shader;
- cl->state.pipeline_dxil_push_constant_size = pipeline->dxil_push_constant_size;
- cl->state.pipeline_bindings_id = pipeline->bindings_id;
- cl->state.local_group_size[0] = pipeline->local_group_size[0];
- cl->state.local_group_size[1] = pipeline->local_group_size[1];
- cl->state.local_group_size[2] = pipeline->local_group_size[2];
- #ifdef DEV_ENABLED
- cl->state._shader = shader;
- #endif
- }
- #ifdef DEBUG_ENABLED
- // Update compute pass pipeline info.
- cl->validation.pipeline_active = true;
- cl->validation.pipeline_spirv_push_constant_size = pipeline->spirv_push_constant_size;
- #endif
- }
- void RenderingDeviceD3D12::compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index) {
- // Must be called within a compute list, the class mutex is locked during that time
- ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
- ERR_FAIL_NULL(compute_list);
- ComputeList *cl = compute_list;
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
- #endif
- UniformSet *uniform_set = uniform_set_owner.get_or_null(p_uniform_set);
- ERR_FAIL_NULL(uniform_set);
- if (p_index > cl->state.set_count) {
- cl->state.set_count = p_index;
- }
- cl->state.sets[p_index].bound = false; // Needs rebind.
- cl->state.sets[p_index].uniform_set_format = uniform_set->format;
- cl->state.sets[p_index].uniform_set = p_uniform_set;
- #ifdef DEV_ENABLED
- cl->state.sets[p_index]._uniform_set = uniform_set_owner.get_or_null(p_uniform_set);
- #endif
- }
- void RenderingDeviceD3D12::compute_list_set_push_constant(ComputeListID p_list, const void *p_data, uint32_t p_data_size) {
- ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
- ERR_FAIL_NULL(compute_list);
- ComputeList *cl = compute_list;
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
- #endif
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(p_data_size != cl->validation.pipeline_spirv_push_constant_size,
- "This render pipeline requires (" + itos(cl->validation.pipeline_spirv_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
- #endif
- if (cl->state.pipeline_dxil_push_constant_size) {
- cl->command_list->SetComputeRoot32BitConstants(0, p_data_size / sizeof(uint32_t), p_data, 0);
- }
- #ifdef DEBUG_ENABLED
- cl->validation.pipeline_push_constant_supplied = true;
- #endif
- }
- void RenderingDeviceD3D12::compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) {
- // Must be called within a compute list, the class mutex is locked during that time
- ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
- ERR_FAIL_NULL(compute_list);
- ComputeList *cl = compute_list;
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(p_x_groups == 0, "Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is zero.");
- ERR_FAIL_COND_MSG(p_z_groups == 0, "Dispatch amount of Z compute groups (" + itos(p_z_groups) + ") is zero.");
- ERR_FAIL_COND_MSG(p_y_groups == 0, "Dispatch amount of Y compute groups (" + itos(p_y_groups) + ") is zero.");
- ERR_FAIL_COND_MSG(p_x_groups > D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION,
- "Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION) + ")");
- ERR_FAIL_COND_MSG(p_y_groups > D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION,
- "Dispatch amount of Y compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION) + ")");
- ERR_FAIL_COND_MSG(p_z_groups > D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION,
- "Dispatch amount of Z compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION) + ")");
- ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
- #endif
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
- if (cl->validation.pipeline_spirv_push_constant_size) {
- // Using push constants, check that they were supplied.
- ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
- "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
- }
- #endif
- // Bind descriptor sets.
- Shader *shader = shader_owner.get_or_null(cl->state.pipeline_shader);
- struct SetToBind {
- uint32_t set;
- UniformSet *uniform_set;
- const Shader::Set *shader_set;
- };
- SetToBind *sets_to_bind = (SetToBind *)alloca(sizeof(SetToBind) * cl->state.set_count);
- uint32_t num_sets_to_bind = 0;
- for (uint32_t i = 0; i < cl->state.set_count; i++) {
- if (cl->state.sets[i].pipeline_expected_format == 0) {
- continue; // Nothing expected by this pipeline.
- }
- #ifdef DEBUG_ENABLED
- if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
- if (cl->state.sets[i].uniform_set_format == 0) {
- ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
- } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
- UniformSet *us = uniform_set_owner.get_or_null(cl->state.sets[i].uniform_set);
- ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
- } else {
- ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
- }
- }
- #endif
- UniformSet *uniform_set = uniform_set_owner.get_or_null(cl->state.sets[i].uniform_set);
- const Shader::Set &shader_set = shader->sets[i];
- _apply_uniform_set_resource_states(uniform_set, shader_set);
- if (!cl->state.sets[i].bound) {
- sets_to_bind[num_sets_to_bind].set = i;
- sets_to_bind[num_sets_to_bind].uniform_set = uniform_set;
- sets_to_bind[num_sets_to_bind].shader_set = &shader_set;
- num_sets_to_bind++;
- cl->state.sets[i].bound = true;
- }
- }
- _resource_transitions_flush(cl->command_list);
- for (uint32_t i = 0; i < num_sets_to_bind; i++) {
- _bind_uniform_set(sets_to_bind[i].uniform_set, *sets_to_bind[i].shader_set, pipeline_bindings[cl->state.pipeline_bindings_id][sets_to_bind[i].set], cl->command_list, true);
- }
- if (cl->state.bound_pso != cl->state.pso) {
- cl->command_list->SetPipelineState(cl->state.pso);
- cl->state.bound_pso = cl->state.pso;
- }
- cl->command_list->Dispatch(p_x_groups, p_y_groups, p_z_groups);
- }
- void RenderingDeviceD3D12::compute_list_dispatch_threads(ComputeListID p_list, uint32_t p_x_threads, uint32_t p_y_threads, uint32_t p_z_threads) {
- ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
- ERR_FAIL_NULL(compute_list);
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(p_x_threads == 0, "Dispatch amount of X compute threads (" + itos(p_x_threads) + ") is zero.");
- ERR_FAIL_COND_MSG(p_y_threads == 0, "Dispatch amount of Y compute threads (" + itos(p_y_threads) + ") is zero.");
- ERR_FAIL_COND_MSG(p_z_threads == 0, "Dispatch amount of Z compute threads (" + itos(p_z_threads) + ") is zero.");
- #endif
- ComputeList *cl = compute_list;
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
- if (cl->validation.pipeline_spirv_push_constant_size) {
- // Using push constants, check that they were supplied.
- ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
- "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
- }
- #endif
- compute_list_dispatch(p_list, (p_x_threads - 1) / cl->state.local_group_size[0] + 1, (p_y_threads - 1) / cl->state.local_group_size[1] + 1, (p_z_threads - 1) / cl->state.local_group_size[2] + 1);
- }
- void RenderingDeviceD3D12::compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset) {
- ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
- ERR_FAIL_NULL(compute_list);
- ComputeList *cl = compute_list;
- Buffer *buffer = storage_buffer_owner.get_or_null(p_buffer);
- ERR_FAIL_NULL(buffer);
- ERR_FAIL_COND_MSG(!(buffer->usage & D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT), "Buffer provided was not created to do indirect dispatch.");
- ERR_FAIL_COND_MSG(p_offset + 12 > buffer->size, "Offset provided (+12) is past the end of buffer.");
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
- if (cl->validation.pipeline_spirv_push_constant_size) {
- // Using push constants, check that they were supplied.
- ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
- "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
- }
- #endif
- // Bind descriptor sets.
- Shader *shader = shader_owner.get_or_null(cl->state.pipeline_shader);
- struct SetToBind {
- uint32_t set;
- UniformSet *uniform_set;
- const Shader::Set *shader_set;
- };
- SetToBind *sets_to_bind = (SetToBind *)alloca(sizeof(SetToBind) * cl->state.set_count);
- uint32_t num_sets_to_bind = 0;
- for (uint32_t i = 0; i < cl->state.set_count; i++) {
- if (cl->state.sets[i].pipeline_expected_format == 0) {
- continue; // Nothing expected by this pipeline.
- }
- #ifdef DEBUG_ENABLED
- if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
- if (cl->state.sets[i].uniform_set_format == 0) {
- ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
- } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
- UniformSet *us = uniform_set_owner.get_or_null(cl->state.sets[i].uniform_set);
- ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
- } else {
- ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
- }
- }
- #endif
- UniformSet *uniform_set = uniform_set_owner.get_or_null(cl->state.sets[i].uniform_set);
- const Shader::Set &shader_set = shader->sets[i];
- _apply_uniform_set_resource_states(uniform_set, shader_set);
- if (!cl->state.sets[i].bound) {
- sets_to_bind[num_sets_to_bind].set = i;
- sets_to_bind[num_sets_to_bind].uniform_set = uniform_set;
- sets_to_bind[num_sets_to_bind].shader_set = &shader_set;
- num_sets_to_bind++;
- cl->state.sets[i].bound = true;
- }
- }
- _resource_transition_batch(buffer, 0, 1, D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT);
- _resource_transitions_flush(cl->command_list);
- for (uint32_t i = 0; i < num_sets_to_bind; i++) {
- _bind_uniform_set(sets_to_bind[i].uniform_set, *sets_to_bind[i].shader_set, pipeline_bindings[cl->state.pipeline_bindings_id][sets_to_bind[i].set], cl->command_list, true);
- }
- if (cl->state.bound_pso != cl->state.pso) {
- cl->command_list->SetPipelineState(cl->state.pso);
- cl->state.bound_pso = cl->state.pso;
- }
- cl->command_list->ExecuteIndirect(indirect_dispatch_cmd_sig.Get(), 1, buffer->resource, p_offset, nullptr, 0);
- }
- void RenderingDeviceD3D12::compute_list_add_barrier(ComputeListID p_list) {
- // Must be called within a compute list, the class mutex is locked during that time
- #ifdef FORCE_FULL_BARRIER
- full_barrier();
- #else
- // Due to D3D12 resource-wise barriers, this is no op.
- #endif
- }
- void RenderingDeviceD3D12::compute_list_end(BitField<BarrierMask> p_post_barrier) {
- ERR_FAIL_NULL(compute_list);
- #ifdef FORCE_FULL_BARRIER
- full_barrier();
- #endif
- memdelete(compute_list);
- compute_list = nullptr;
- }
- void RenderingDeviceD3D12::barrier(BitField<BarrierMask> p_from, BitField<BarrierMask> p_to) {
- // Due to D3D12 resource-wise barriers, this is no op.
- }
- void RenderingDeviceD3D12::full_barrier() {
- #ifndef DEBUG_ENABLED
- ERR_PRINT("Full barrier is debug-only, should not be used in production");
- #endif
- // In the resource barriers world, we can force a full barrier by discarding some resource, as per
- // https://microsoft.github.io/DirectX-Specs/d3d/D3D12EnhancedBarriers.html#synchronous-copy-discard-and-resolve.
- frames[frame].draw_command_list->DiscardResource(texture_owner.get_or_null(aux_resource)->resource, nullptr);
- }
- void RenderingDeviceD3D12::_free_internal(RID p_id) {
- #ifdef DEV_ENABLED
- String resource_name;
- if (resource_names.has(p_id)) {
- resource_name = resource_names[p_id];
- resource_names.erase(p_id);
- }
- #endif
- // Push everything so it's disposed of next time this frame index is processed (means, it's safe to do it).
- if (texture_owner.owns(p_id)) {
- Texture *texture = texture_owner.get_or_null(p_id);
- frames[frame].textures_to_dispose_of.push_back(*texture);
- texture_owner.free(p_id);
- } else if (framebuffer_owner.owns(p_id)) {
- Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_id);
- frames[frame].framebuffers_to_dispose_of.push_back(*framebuffer);
- if (framebuffer->invalidated_callback != nullptr) {
- framebuffer->invalidated_callback(framebuffer->invalidated_callback_userdata);
- }
- framebuffer_owner.free(p_id);
- } else if (sampler_owner.owns(p_id)) {
- sampler_owner.free(p_id);
- } else if (vertex_buffer_owner.owns(p_id)) {
- Buffer *vertex_buffer = vertex_buffer_owner.get_or_null(p_id);
- frames[frame].buffers_to_dispose_of.push_back(*vertex_buffer);
- vertex_buffer_owner.free(p_id);
- } else if (vertex_array_owner.owns(p_id)) {
- vertex_array_owner.free(p_id);
- } else if (index_buffer_owner.owns(p_id)) {
- IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_id);
- frames[frame].buffers_to_dispose_of.push_back(*index_buffer);
- index_buffer_owner.free(p_id);
- } else if (index_array_owner.owns(p_id)) {
- index_array_owner.free(p_id);
- } else if (shader_owner.owns(p_id)) {
- Shader *shader = shader_owner.get_or_null(p_id);
- frames[frame].shaders_to_dispose_of.push_back(*shader);
- shader_owner.free(p_id);
- } else if (uniform_buffer_owner.owns(p_id)) {
- Buffer *uniform_buffer = uniform_buffer_owner.get_or_null(p_id);
- frames[frame].buffers_to_dispose_of.push_back(*uniform_buffer);
- uniform_buffer_owner.free(p_id);
- } else if (texture_buffer_owner.owns(p_id)) {
- TextureBuffer *texture_buffer = texture_buffer_owner.get_or_null(p_id);
- frames[frame].buffers_to_dispose_of.push_back(texture_buffer->buffer);
- texture_buffer_owner.free(p_id);
- } else if (storage_buffer_owner.owns(p_id)) {
- Buffer *storage_buffer = storage_buffer_owner.get_or_null(p_id);
- frames[frame].buffers_to_dispose_of.push_back(*storage_buffer);
- storage_buffer_owner.free(p_id);
- } else if (uniform_set_owner.owns(p_id)) {
- UniformSet *uniform_set = uniform_set_owner.get_or_null(p_id);
- uniform_set_owner.free(p_id);
- if (uniform_set->invalidated_callback != nullptr) {
- uniform_set->invalidated_callback(uniform_set->invalidated_callback_userdata);
- }
- } else if (render_pipeline_owner.owns(p_id)) {
- RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_id);
- frames[frame].render_pipelines_to_dispose_of.push_back(*pipeline);
- render_pipeline_owner.free(p_id);
- } else if (compute_pipeline_owner.owns(p_id)) {
- ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_id);
- frames[frame].compute_pipelines_to_dispose_of.push_back(*pipeline);
- compute_pipeline_owner.free(p_id);
- } else {
- #ifdef DEV_ENABLED
- ERR_PRINT("Attempted to free invalid ID: " + itos(p_id.get_id()) + " " + resource_name);
- #else
- ERR_PRINT("Attempted to free invalid ID: " + itos(p_id.get_id()));
- #endif
- }
- }
- void RenderingDeviceD3D12::free(RID p_id) {
- _THREAD_SAFE_METHOD_
- _free_dependencies(p_id); // Recursively erase dependencies first, to avoid potential API problems.
- _free_internal(p_id);
- }
- void RenderingDeviceD3D12::set_resource_name(RID p_id, const String p_name) {
- if (texture_owner.owns(p_id)) {
- Texture *texture = texture_owner.get_or_null(p_id);
- // Don't set the source texture's name when calling on a texture view.
- if (texture->owner.is_null()) {
- context->set_object_name(texture->resource, p_name);
- }
- } else if (framebuffer_owner.owns(p_id)) {
- // No D3D12 object to name.
- } else if (sampler_owner.owns(p_id)) {
- // No D3D12 object to name.
- } else if (shader_owner.owns(p_id)) {
- Shader *shader = shader_owner.get_or_null(p_id);
- context->set_object_name(shader->root_signature.Get(), p_name + " Root Signature");
- } else if (uniform_set_owner.owns(p_id)) {
- // No D3D12 object to name.
- } else if (render_pipeline_owner.owns(p_id)) {
- RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_id);
- context->set_object_name(pipeline->pso.Get(), p_name);
- } else if (compute_pipeline_owner.owns(p_id)) {
- ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_id);
- context->set_object_name(pipeline->pso.Get(), p_name);
- } else {
- Buffer *buffer = _get_buffer_from_owner(p_id);
- if (buffer) {
- context->set_object_name(buffer->resource, p_name);
- } else {
- ERR_PRINT("Attempted to name invalid ID: " + itos(p_id.get_id()));
- return;
- }
- }
- #ifdef DEV_ENABLED
- resource_names[p_id] = p_name;
- #endif
- }
- void RenderingDeviceD3D12::draw_command_begin_label(String p_label_name, const Color p_color) {
- _THREAD_SAFE_METHOD_
- context->command_begin_label(frames[frame].draw_command_list.Get(), p_label_name, p_color);
- }
- void RenderingDeviceD3D12::draw_command_insert_label(String p_label_name, const Color p_color) {
- _THREAD_SAFE_METHOD_
- context->command_insert_label(frames[frame].draw_command_list.Get(), p_label_name, p_color);
- }
- void RenderingDeviceD3D12::draw_command_end_label() {
- _THREAD_SAFE_METHOD_
- context->command_end_label(frames[frame].draw_command_list.Get());
- }
- String RenderingDeviceD3D12::get_device_vendor_name() const {
- return context->get_device_vendor_name();
- }
- String RenderingDeviceD3D12::get_device_name() const {
- return context->get_device_name();
- }
- RenderingDevice::DeviceType RenderingDeviceD3D12::get_device_type() const {
- return context->get_device_type();
- }
- String RenderingDeviceD3D12::get_device_api_version() const {
- return context->get_device_api_version();
- }
- String RenderingDeviceD3D12::get_device_pipeline_cache_uuid() const {
- return context->get_device_pipeline_cache_uuid();
- }
- void RenderingDeviceD3D12::_finalize_command_bufers() {
- if (draw_list) {
- ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
- }
- if (compute_list) {
- ERR_PRINT("Found open compute list at the end of the frame, this should never happen (further compute will likely not work).");
- }
- { // Complete the setup buffer (that needs to be processed before anything else).
- frames[frame].setup_command_list->Close();
- frames[frame].draw_command_list->Close();
- }
- }
- void RenderingDeviceD3D12::_begin_frame() {
- // Erase pending resources.
- _free_pending_resources(frame);
- HRESULT res = frames[frame].setup_command_allocator->Reset();
- ERR_FAIL_COND_MSG(res, "Command allocator Reset failed with error " + vformat("0x%08ux", res) + ".");
- res = frames[frame].setup_command_list->Reset(frames[frame].setup_command_allocator.Get(), nullptr);
- ERR_FAIL_COND_MSG(res, "Command list Reset failed with error " + vformat("0x%08ux", res) + ".");
- res = frames[frame].draw_command_allocator->Reset();
- ERR_FAIL_COND_MSG(res, "Command allocator Reset failed with error " + vformat("0x%08ux", res) + ".");
- res = frames[frame].draw_command_list->Reset(frames[frame].draw_command_allocator.Get(), nullptr);
- ERR_FAIL_COND_MSG(res, "Command list Reset failed with error " + vformat("0x%08ux", res) + ".");
- ID3D12DescriptorHeap *heaps[] = {
- frames[frame].desc_heaps.resources.get_heap(),
- frames[frame].desc_heaps.samplers.get_heap(),
- };
- frames[frame].draw_command_list->SetDescriptorHeaps(2, heaps);
- frames[frame].desc_heap_walkers.resources.rewind();
- frames[frame].desc_heap_walkers.samplers.rewind();
- frames[frame].desc_heap_walkers.aux.rewind();
- frames[frame].desc_heap_walkers.rtv.rewind();
- frames[frame].desc_heaps_exhausted_reported = {};
- frames[frame].null_rtv_handle = {};
- #ifdef DEBUG_COUNT_BARRIERS
- print_verbose(vformat("Last frame: %d barriers (%d batches); %.1f ms", frame_barriers_count, frame_barriers_batches_count, frame_barriers_cpu_time * 0.001f));
- frame_barriers_count = 0;
- frame_barriers_batches_count = 0;
- frame_barriers_cpu_time = 0;
- #endif
- if (local_device.is_null()) {
- context->append_command_list(frames[frame].draw_command_list.Get());
- context->set_setup_list(frames[frame].setup_command_list.Get()); // Append now so it's added before everything else.
- }
- // Advance current frame.
- frames_drawn++;
- // Advance staging buffer if used.
- if (staging_buffer_used) {
- staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
- staging_buffer_used = false;
- }
- context->get_allocator()->SetCurrentFrameIndex(Engine::get_singleton()->get_frames_drawn());
- if (frames[frame].timestamp_count) {
- frames[frame].setup_command_list->ResolveQueryData(frames[frame].timestamp_heap.Get(), D3D12_QUERY_TYPE_TIMESTAMP, 0, frames[frame].timestamp_count, frames[frame].timestamp_result_values_buffer.resource, 0);
- uint64_t *gpu_timestamps = nullptr;
- res = frames[frame].timestamp_result_values_buffer.resource->Map(0, nullptr, (void **)&gpu_timestamps);
- if (SUCCEEDED(res)) {
- memcpy(frames[frame].timestamp_result_values.ptr(), gpu_timestamps, sizeof(uint64_t) * frames[frame].timestamp_count);
- frames[frame].timestamp_result_values_buffer.resource->Unmap(0, nullptr);
- }
- SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names);
- SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values);
- }
- frames[frame].timestamp_result_count = frames[frame].timestamp_count;
- frames[frame].timestamp_count = 0;
- frames[frame].index = Engine::get_singleton()->get_frames_drawn();
- frames[frame].execution_index = execution_index;
- #ifdef DEV_ENABLED
- frames[frame].uniform_set_reused = 0;
- #endif
- }
- void RenderingDeviceD3D12::swap_buffers() {
- ERR_FAIL_COND_MSG(local_device.is_valid(), "Local devices can't swap buffers.");
- _THREAD_SAFE_METHOD_
- context->postpare_buffers(frames[frame].draw_command_list.Get());
- screen_prepared = false;
- _finalize_command_bufers();
- context->swap_buffers();
- execution_index++;
- frame = (frame + 1) % frame_count;
- _begin_frame();
- }
- void RenderingDeviceD3D12::submit() {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
- ERR_FAIL_COND_MSG(local_device_processing, "device already submitted, call sync to wait until done.");
- _finalize_command_bufers();
- ID3D12CommandList *command_lists[2] = { frames[frame].setup_command_list.Get(), frames[frame].draw_command_list.Get() };
- context->local_device_push_command_lists(local_device, command_lists, 2);
- execution_index++;
- local_device_processing = true;
- }
- void RenderingDeviceD3D12::sync() {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
- ERR_FAIL_COND_MSG(!local_device_processing, "sync can only be called after a submit");
- context->local_device_sync(local_device);
- _begin_frame();
- local_device_processing = false;
- }
- #ifdef USE_SMALL_ALLOCS_POOL
- D3D12MA::Pool *RenderingDeviceD3D12::_find_or_create_small_allocs_pool(D3D12_HEAP_TYPE p_heap_type, D3D12_HEAP_FLAGS p_heap_flags) {
- D3D12_HEAP_FLAGS effective_heap_flags = p_heap_flags;
- if (context->get_allocator()->GetD3D12Options().ResourceHeapTier != D3D12_RESOURCE_HEAP_TIER_1) {
- // Heap tier 2 allows mixing resource types liberally.
- effective_heap_flags &= ~(D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS | D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES | D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES);
- }
- AllocPoolKey pool_key;
- pool_key.heap_type = p_heap_type;
- pool_key.heap_flags = effective_heap_flags;
- if (small_allocs_pools.has(pool_key.key)) {
- return small_allocs_pools[pool_key.key].Get();
- }
- #ifdef DEV_ENABLED
- print_verbose("Creating D3D12MA small objects pool for heap type " + itos(p_heap_type) + " and heap flags " + itos(p_heap_flags));
- #endif
- D3D12MA::POOL_DESC poolDesc = {};
- poolDesc.HeapProperties.Type = p_heap_type;
- poolDesc.HeapFlags = effective_heap_flags;
- ComPtr<D3D12MA::Pool> pool;
- HRESULT res = context->get_allocator()->CreatePool(&poolDesc, pool.GetAddressOf());
- small_allocs_pools[pool_key.key] = pool; // Don't try to create it again if failed the first time.
- ERR_FAIL_COND_V_MSG(res, nullptr, "CreatePool failed with error " + vformat("0x%08ux", res) + ".");
- return pool.Get();
- }
- #endif
- void RenderingDeviceD3D12::_free_pending_resources(int p_frame) {
- // Free in dependency usage order, so nothing weird happens.
- // Pipelines.
- while (frames[p_frame].render_pipelines_to_dispose_of.front()) {
- RenderPipeline *rp = &frames[p_frame].render_pipelines_to_dispose_of.front()->get();
- pipeline_bindings.erase(rp->bindings_id);
- frames[p_frame].render_pipelines_to_dispose_of.pop_front();
- }
- while (frames[p_frame].compute_pipelines_to_dispose_of.front()) {
- ComputePipeline *cp = &frames[p_frame].compute_pipelines_to_dispose_of.front()->get();
- pipeline_bindings.erase(cp->bindings_id);
- frames[p_frame].compute_pipelines_to_dispose_of.pop_front();
- }
- // Shaders.
- frames[p_frame].shaders_to_dispose_of.clear();
- // Framebuffers.
- frames[p_frame].framebuffers_to_dispose_of.clear();
- // Textures.
- while (frames[p_frame].textures_to_dispose_of.front()) {
- Texture *texture = &frames[p_frame].textures_to_dispose_of.front()->get();
- if (texture->bound) {
- WARN_PRINT("Deleted a texture while it was bound.");
- }
- if (texture->owner.is_null()) {
- // Actually owns the image and the allocation too.
- image_memory -= texture->allocation->GetSize();
- for (uint32_t i = 0; i < texture->aliases.size(); i++) {
- if (texture->aliases[i]) {
- texture->aliases[i]->Release();
- }
- }
- texture->resource->Release();
- texture->resource = nullptr;
- texture->allocation->Release();
- texture->allocation = nullptr;
- }
- frames[p_frame].textures_to_dispose_of.pop_front();
- }
- // Buffers.
- while (frames[p_frame].buffers_to_dispose_of.front()) {
- _buffer_free(&frames[p_frame].buffers_to_dispose_of.front()->get());
- frames[p_frame].buffers_to_dispose_of.pop_front();
- }
- }
- void RenderingDeviceD3D12::prepare_screen_for_drawing() {
- _THREAD_SAFE_METHOD_
- context->prepare_buffers(frames[frame].draw_command_list.Get());
- screen_prepared = true;
- }
- uint32_t RenderingDeviceD3D12::get_frame_delay() const {
- return frame_count;
- }
- uint64_t RenderingDeviceD3D12::get_memory_usage(MemoryType p_type) const {
- if (p_type == MEMORY_BUFFERS) {
- return buffer_memory;
- } else if (p_type == MEMORY_TEXTURES) {
- return image_memory;
- } else {
- D3D12MA::TotalStatistics stats;
- context->get_allocator()->CalculateStatistics(&stats);
- return stats.Total.Stats.BlockBytes;
- }
- }
- void RenderingDeviceD3D12::_flush(bool p_flush_current_frame) {
- if (local_device.is_valid() && !p_flush_current_frame) {
- return; // Flushing previous frames has no effect with local device.
- }
- if (p_flush_current_frame) {
- frames[frame].setup_command_list->Close();
- frames[frame].draw_command_list->Close();
- }
- if (local_device.is_valid()) {
- ID3D12CommandList *command_lists[2] = { frames[frame].setup_command_list.Get(), frames[frame].draw_command_list.Get() };
- context->local_device_push_command_lists(local_device, command_lists, 2);
- execution_index++;
- context->local_device_sync(local_device);
- HRESULT res = frames[frame].setup_command_allocator->Reset();
- ERR_FAIL_COND_MSG(res, "Command allocator Reset failed with error " + vformat("0x%08ux", res) + ".");
- res = frames[frame].setup_command_list->Reset(frames[frame].setup_command_allocator.Get(), nullptr);
- ERR_FAIL_COND_MSG(res, "Command allocator Reset failed with error " + vformat("0x%08ux", res) + ".");
- res = frames[frame].draw_command_allocator->Reset();
- ERR_FAIL_COND_MSG(res, "Command allocator Reset failed with error " + vformat("0x%08ux", res) + ".");
- res = frames[frame].draw_command_list->Reset(frames[frame].draw_command_allocator.Get(), nullptr);
- ERR_FAIL_COND_MSG(res, "Command allocator Reset failed with error " + vformat("0x%08ux", res) + ".");
- ID3D12DescriptorHeap *heaps[] = {
- frames[frame].desc_heaps.resources.get_heap(),
- frames[frame].desc_heaps.samplers.get_heap(),
- };
- frames[frame].draw_command_list->SetDescriptorHeaps(2, heaps);
- frames[frame].desc_heap_walkers.resources.rewind();
- frames[frame].desc_heap_walkers.samplers.rewind();
- frames[frame].desc_heap_walkers.aux.rewind();
- frames[frame].desc_heap_walkers.rtv.rewind();
- frames[frame].desc_heaps_exhausted_reported = {};
- frames[frame].null_rtv_handle = {};
- frames[frame].execution_index = execution_index;
- } else {
- context->flush(p_flush_current_frame, p_flush_current_frame);
- // Re-create the setup command.
- if (p_flush_current_frame) {
- execution_index++;
- HRESULT res = frames[frame].setup_command_allocator->Reset();
- ERR_FAIL_COND_MSG(res, "Command allocator Reset failed with error " + vformat("0x%08ux", res) + ".");
- res = frames[frame].draw_command_allocator->Reset();
- ERR_FAIL_COND_MSG(res, "Command allocator Reset failed with error " + vformat("0x%08ux", res) + ".");
- res = frames[frame].setup_command_list->Reset(frames[frame].setup_command_allocator.Get(), nullptr);
- ERR_FAIL_COND_MSG(res, "Command list Reset failed with error " + vformat("0x%08ux", res) + ".");
- res = frames[frame].draw_command_list->Reset(frames[frame].draw_command_allocator.Get(), nullptr);
- ERR_FAIL_COND_MSG(res, "Command list Reset failed with error " + vformat("0x%08ux", res) + ".");
- ID3D12DescriptorHeap *heaps[] = {
- frames[frame].desc_heaps.resources.get_heap(),
- frames[frame].desc_heaps.samplers.get_heap(),
- };
- frames[frame].draw_command_list->SetDescriptorHeaps(2, heaps);
- frames[frame].desc_heap_walkers.resources.rewind();
- frames[frame].desc_heap_walkers.samplers.rewind();
- frames[frame].desc_heap_walkers.aux.rewind();
- frames[frame].desc_heap_walkers.rtv.rewind();
- frames[frame].desc_heaps_exhausted_reported = {};
- frames[frame].null_rtv_handle = {};
- frames[frame].execution_index = execution_index;
- context->set_setup_list(frames[frame].setup_command_list.Get()); // Append now so it's added before everything else.
- context->append_command_list(frames[frame].draw_command_list.Get());
- }
- }
- }
- void RenderingDeviceD3D12::initialize(D3D12Context *p_context, bool p_local_device) {
- // Get our device capabilities.
- {
- device_capabilities.version_major = p_context->get_feat_level_major();
- device_capabilities.version_minor = p_context->get_feat_level_minor();
- }
- context = p_context;
- device = p_context->get_device();
- if (p_local_device) {
- frame_count = 1;
- local_device = p_context->local_device_create();
- device = p_context->local_device_get_d3d12_device(local_device);
- } else {
- frame_count = p_context->get_swapchain_image_count() + 1;
- }
- limits = p_context->get_device_limits();
- max_timestamp_query_elements = 256;
- { // Create command signature for indirect dispatch.
- D3D12_INDIRECT_ARGUMENT_DESC iarg_desc = {};
- iarg_desc.Type = D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH;
- D3D12_COMMAND_SIGNATURE_DESC cs_desc = {};
- cs_desc.ByteStride = sizeof(D3D12_DISPATCH_ARGUMENTS);
- cs_desc.NumArgumentDescs = 1;
- cs_desc.pArgumentDescs = &iarg_desc;
- cs_desc.NodeMask = 0;
- HRESULT res = device->CreateCommandSignature(&cs_desc, nullptr, IID_PPV_ARGS(indirect_dispatch_cmd_sig.GetAddressOf()));
- ERR_FAIL_COND_MSG(res, "CreateCommandSignature failed with error " + vformat("0x%08ux", res) + ".");
- }
- uint32_t resource_descriptors_per_frame = GLOBAL_DEF("rendering/rendering_device/d3d12/max_resource_descriptors_per_frame", 16384);
- uint32_t sampler_descriptors_per_frame = GLOBAL_DEF("rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame", 1024);
- uint32_t misc_descriptors_per_frame = GLOBAL_DEF("rendering/rendering_device/d3d12/max_misc_descriptors_per_frame", 512);
- frames.resize(frame_count);
- frame = 0;
- // Create setup and frame buffers.
- for (int i = 0; i < frame_count; i++) {
- frames[i].index = 0;
- { // Create descriptor heaps.
- Error err = frames[i].desc_heaps.resources.allocate(device.Get(), D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, resource_descriptors_per_frame, true);
- ERR_FAIL_COND_MSG(err, "Creating the frame's RESOURCE descriptors heap failed.");
- err = frames[i].desc_heaps.samplers.allocate(device.Get(), D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, sampler_descriptors_per_frame, true);
- ERR_FAIL_COND_MSG(err, "Creating the frame's SAMPLER descriptors heap failed.");
- err = frames[i].desc_heaps.aux.allocate(device.Get(), D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, misc_descriptors_per_frame, false);
- ERR_FAIL_COND_MSG(err, "Creating the frame's AUX descriptors heap failed.");
- err = frames[i].desc_heaps.rtv.allocate(device.Get(), D3D12_DESCRIPTOR_HEAP_TYPE_RTV, misc_descriptors_per_frame, false);
- ERR_FAIL_COND_MSG(err, "Creating the frame's RENDER TARGET descriptors heap failed.");
- frames[i].desc_heap_walkers.resources = frames[i].desc_heaps.resources.make_walker();
- frames[i].desc_heap_walkers.samplers = frames[i].desc_heaps.samplers.make_walker();
- frames[i].desc_heap_walkers.aux = frames[i].desc_heaps.aux.make_walker();
- frames[i].desc_heap_walkers.rtv = frames[i].desc_heaps.rtv.make_walker();
- }
- { // Create command allocators.
- HRESULT res = device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(frames[i].setup_command_allocator.GetAddressOf()));
- ERR_CONTINUE_MSG(res, "CreateCommandAllocator failed with error " + vformat("0x%08ux", res) + ".");
- res = device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(frames[i].draw_command_allocator.GetAddressOf()));
- ERR_CONTINUE_MSG(res, "CreateCommandAllocator failed with error " + vformat("0x%08ux", res) + ".");
- }
- { // Create command lists.
- HRESULT res = device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, frames[i].setup_command_allocator.Get(), nullptr, IID_PPV_ARGS(frames[i].setup_command_list.GetAddressOf()));
- ERR_CONTINUE_MSG(res, "CreateCommandList failed with error " + vformat("0x%08ux", res) + ".");
- res = device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, frames[i].draw_command_allocator.Get(), nullptr, IID_PPV_ARGS(frames[i].draw_command_list.GetAddressOf()));
- ERR_CONTINUE_MSG(res, "CreateCommandList failed with error " + vformat("0x%08ux", res) + ".");
- if (i > 0) {
- frames[i].setup_command_list->Close();
- frames[i].draw_command_list->Close();
- }
- }
- if (i == 0) {
- ID3D12DescriptorHeap *heaps[] = {
- frames[frame].desc_heaps.resources.get_heap(),
- frames[frame].desc_heaps.samplers.get_heap(),
- };
- frames[frame].draw_command_list->SetDescriptorHeaps(2, heaps);
- }
- {
- // Create query heap.
- D3D12_QUERY_HEAP_DESC qh_desc = {};
- qh_desc.Type = D3D12_QUERY_HEAP_TYPE_TIMESTAMP;
- qh_desc.Count = max_timestamp_query_elements;
- qh_desc.NodeMask = 0;
- HRESULT res = device->CreateQueryHeap(&qh_desc, IID_PPV_ARGS(frames[i].timestamp_heap.GetAddressOf()));
- ERR_CONTINUE_MSG(res, "CreateQueryHeap failed with error " + vformat("0x%08ux", res) + ".");
- frames[i].timestamp_names.resize(max_timestamp_query_elements);
- frames[i].timestamp_cpu_values.resize(max_timestamp_query_elements);
- frames[i].timestamp_count = 0;
- frames[i].timestamp_result_names.resize(max_timestamp_query_elements);
- frames[i].timestamp_cpu_result_values.resize(max_timestamp_query_elements);
- frames[i].timestamp_result_values.resize(max_timestamp_query_elements);
- Error err = _buffer_allocate(&frames[i].timestamp_result_values_buffer, sizeof(uint64_t) * max_timestamp_query_elements, D3D12_RESOURCE_STATE_COMMON, D3D12_HEAP_TYPE_READBACK);
- ERR_CONTINUE(err);
- frames[i].timestamp_result_count = 0;
- }
- }
- if (local_device.is_null()) {
- context->set_setup_list(frames[0].setup_command_list.Get()); // Append now so it's added before everything else.
- context->append_command_list(frames[0].draw_command_list.Get());
- }
- staging_buffer_block_size = GLOBAL_GET("rendering/rendering_device/staging_buffer/block_size_kb");
- staging_buffer_block_size = MAX(4u, staging_buffer_block_size);
- staging_buffer_block_size *= 1024; // Kb -> bytes.
- staging_buffer_max_size = GLOBAL_GET("rendering/rendering_device/staging_buffer/max_size_mb");
- staging_buffer_max_size = MAX(1u, staging_buffer_max_size);
- staging_buffer_max_size *= 1024 * 1024;
- if (staging_buffer_max_size < staging_buffer_block_size * 4) {
- // Validate enough functions.
- staging_buffer_max_size = staging_buffer_block_size * 4;
- }
- texture_upload_region_size_px = GLOBAL_GET("rendering/rendering_device/staging_buffer/texture_upload_region_size_px");
- texture_upload_region_size_px = nearest_power_of_2_templated(texture_upload_region_size_px);
- frames_drawn = frame_count; // Start from frame count, so everything else is immediately old.
- execution_index = 1;
- // Ensure current staging block is valid and at least one per frame exists.
- staging_buffer_current = 0;
- staging_buffer_used = false;
- for (int i = 0; i < frame_count; i++) {
- // Staging was never used, create a block.
- Error err = _insert_staging_block();
- ERR_CONTINUE(err != OK);
- }
- {
- aux_resource = texture_create(TextureFormat(), TextureView());
- ERR_FAIL_COND(!aux_resource.is_valid());
- }
- draw_list = nullptr;
- draw_list_count = 0;
- draw_list_split = false;
- vrs_state_execution_index = 0;
- vrs_state = {};
- compute_list = nullptr;
- glsl_type_singleton_init_or_ref();
- }
- dxil_validator *RenderingDeviceD3D12::get_dxil_validator_for_current_thread() {
- MutexLock lock(dxil_mutex);
- int thread_idx = WorkerThreadPool::get_singleton()->get_thread_index();
- if (dxil_validators.has(thread_idx)) {
- return dxil_validators[thread_idx];
- }
- #ifdef DEV_ENABLED
- print_verbose("Creating DXIL validator for worker thread index " + itos(thread_idx));
- #endif
- dxil_validator *dxil_validator = dxil_create_validator(nullptr);
- CRASH_COND(!dxil_validator);
- dxil_validators.insert(thread_idx, dxil_validator);
- return dxil_validator;
- }
- template <class T>
- void RenderingDeviceD3D12::_free_rids(T &p_owner, const char *p_type) {
- List<RID> owned;
- p_owner.get_owned_list(&owned);
- if (owned.size()) {
- if (owned.size() == 1) {
- WARN_PRINT(vformat("1 RID of type \"%s\" was leaked.", p_type));
- } else {
- WARN_PRINT(vformat("%d RIDs of type \"%s\" were leaked.", owned.size(), p_type));
- }
- for (const RID &E : owned) {
- #ifdef DEV_ENABLED
- if (resource_names.has(E)) {
- print_line(String(" - ") + resource_names[E]);
- }
- #endif
- free(E);
- }
- }
- }
- void RenderingDeviceD3D12::capture_timestamp(const String &p_name) {
- ERR_FAIL_COND_MSG(draw_list != nullptr, "Capturing timestamps during draw list creation is not allowed. Offending timestamp was: " + p_name);
- ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements);
- // This should be optional for profiling, else it will slow things down.
- full_barrier();
- frames[frame].draw_command_list->EndQuery(frames[frame].timestamp_heap.Get(), D3D12_QUERY_TYPE_TIMESTAMP, frames[frame].timestamp_count);
- frames[frame].timestamp_names[frames[frame].timestamp_count] = p_name;
- frames[frame].timestamp_cpu_values[frames[frame].timestamp_count] = OS::get_singleton()->get_ticks_usec();
- frames[frame].timestamp_count++;
- }
- uint64_t RenderingDeviceD3D12::get_driver_resource(DriverResource p_resource, RID p_rid, uint64_t p_index) {
- _THREAD_SAFE_METHOD_
- return 0;
- }
- uint32_t RenderingDeviceD3D12::get_captured_timestamps_count() const {
- return frames[frame].timestamp_result_count;
- }
- uint64_t RenderingDeviceD3D12::get_captured_timestamps_frame() const {
- return frames[frame].index;
- }
- uint64_t RenderingDeviceD3D12::get_captured_timestamp_gpu_time(uint32_t p_index) const {
- ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
- return frames[frame].timestamp_result_values[p_index] / (double)limits.timestamp_frequency * 1000000000.0;
- }
- uint64_t RenderingDeviceD3D12::get_captured_timestamp_cpu_time(uint32_t p_index) const {
- ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
- return frames[frame].timestamp_cpu_result_values[p_index];
- }
- String RenderingDeviceD3D12::get_captured_timestamp_name(uint32_t p_index) const {
- ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, String());
- return frames[frame].timestamp_result_names[p_index];
- }
- uint64_t RenderingDeviceD3D12::limit_get(Limit p_limit) const {
- switch (p_limit) {
- case LIMIT_MAX_TEXTURES_PER_SHADER_STAGE:
- return limits.max_srvs_per_shader_stage;
- case LIMIT_MAX_UNIFORM_BUFFER_SIZE:
- return 65536;
- case LIMIT_MAX_VIEWPORT_DIMENSIONS_X:
- case LIMIT_MAX_VIEWPORT_DIMENSIONS_Y:
- return 16384; // Based on max. texture size. Maybe not correct.
- case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X:
- return D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION;
- case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y:
- return D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION;
- case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z:
- return D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION;
- case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X:
- return D3D12_CS_THREAD_GROUP_MAX_X;
- case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y:
- return D3D12_CS_THREAD_GROUP_MAX_Y;
- case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z:
- return D3D12_CS_THREAD_GROUP_MAX_Z;
- case LIMIT_SUBGROUP_SIZE:
- // Note in min/max. Shader model 6.6 supports it (see https://microsoft.github.io/DirectX-Specs/d3d/HLSL_SM_6_6_WaveSize.html),
- // but at this time I don't know the implications on the transpilation to DXIL, etc.
- case LIMIT_SUBGROUP_MIN_SIZE:
- case LIMIT_SUBGROUP_MAX_SIZE: {
- D3D12Context::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
- return subgroup_capabilities.size;
- }
- case LIMIT_SUBGROUP_IN_SHADERS: {
- D3D12Context::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
- return subgroup_capabilities.supported_stages_flags_rd();
- }
- case LIMIT_SUBGROUP_OPERATIONS: {
- D3D12Context::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
- return subgroup_capabilities.supported_operations_flags_rd();
- }
- case LIMIT_VRS_TEXEL_WIDTH:
- case LIMIT_VRS_TEXEL_HEIGHT: {
- return context->get_vrs_capabilities().ss_image_tile_size;
- }
- default:
- // It's important to return a number that at least won't overflow any typical integer type.
- #ifdef DEV_ENABLED
- WARN_PRINT("Returning maximum value for unknown limit " + itos(p_limit) + ".");
- #endif
- return (uint64_t)1 << 30;
- }
- }
- bool RenderingDeviceD3D12::has_feature(const Features p_feature) const {
- switch (p_feature) {
- case SUPPORTS_MULTIVIEW: {
- D3D12Context::MultiviewCapabilities multiview_capabilies = context->get_multiview_capabilities();
- return multiview_capabilies.is_supported && multiview_capabilies.max_view_count > 1;
- } break;
- case SUPPORTS_FSR_HALF_FLOAT: {
- return context->get_shader_capabilities().native_16bit_ops && context->get_storage_buffer_capabilities().storage_buffer_16_bit_access_is_supported;
- } break;
- case SUPPORTS_ATTACHMENT_VRS: {
- D3D12Context::VRSCapabilities vrs_capabilities = context->get_vrs_capabilities();
- return vrs_capabilities.ss_image_supported;
- } break;
- case SUPPORTS_FRAGMENT_SHADER_WITH_ONLY_SIDE_EFFECTS: {
- return true;
- } break;
- default: {
- return false;
- }
- }
- }
- void RenderingDeviceD3D12::finalize() {
- // Free all resources.
- _flush(false);
- free(aux_resource);
- _free_rids(render_pipeline_owner, "Pipeline");
- _free_rids(compute_pipeline_owner, "Compute");
- _free_rids(uniform_set_owner, "UniformSet");
- _free_rids(texture_buffer_owner, "TextureBuffer");
- _free_rids(storage_buffer_owner, "StorageBuffer");
- _free_rids(uniform_buffer_owner, "UniformBuffer");
- _free_rids(shader_owner, "Shader");
- _free_rids(index_array_owner, "IndexArray");
- _free_rids(index_buffer_owner, "IndexBuffer");
- _free_rids(vertex_array_owner, "VertexArray");
- _free_rids(vertex_buffer_owner, "VertexBuffer");
- _free_rids(framebuffer_owner, "Framebuffer");
- _free_rids(sampler_owner, "Sampler");
- {
- // For textures it's a bit more difficult because they may be shared.
- List<RID> owned;
- texture_owner.get_owned_list(&owned);
- if (owned.size()) {
- if (owned.size() == 1) {
- WARN_PRINT("1 RID of type \"Texture\" was leaked.");
- } else {
- WARN_PRINT(vformat("%d RIDs of type \"Texture\" were leaked.", owned.size()));
- }
- // Free shared first.
- for (List<RID>::Element *E = owned.front(); E;) {
- List<RID>::Element *N = E->next();
- if (texture_is_shared(E->get())) {
- #ifdef DEV_ENABLED
- if (resource_names.has(E->get())) {
- print_line(String(" - ") + resource_names[E->get()]);
- }
- #endif
- free(E->get());
- owned.erase(E);
- }
- E = N;
- }
- // Free non shared second, this will avoid an error trying to free unexisting textures due to dependencies.
- for (const RID &E : owned) {
- #ifdef DEV_ENABLED
- if (resource_names.has(E)) {
- print_line(String(" - ") + resource_names[E]);
- }
- #endif
- free(E);
- }
- }
- }
- // Free everything pending.
- for (int i = 0; i < frame_count; i++) {
- int f = (frame + i) % frame_count;
- _free_pending_resources(f);
- frames[i].timestamp_result_values_buffer.allocation->Release();
- frames[i].timestamp_result_values_buffer.resource->Release();
- }
- frames.clear();
- pipeline_bindings.clear();
- next_pipeline_binding_id = 1;
- for (int i = 0; i < split_draw_list_allocators.size(); i++) {
- for (int j = 0; i < split_draw_list_allocators[i].command_lists.size(); j++) {
- split_draw_list_allocators[i].command_lists[j]->Release();
- }
- split_draw_list_allocators[i].command_allocator->Release();
- }
- res_barriers_requests.clear();
- res_barriers.clear();
- for (int i = 0; i < staging_buffer_blocks.size(); i++) {
- staging_buffer_blocks[i].allocation->Release();
- staging_buffer_blocks[i].resource->Release();
- }
- #ifdef USE_SMALL_ALLOCS_POOL
- small_allocs_pools.clear();
- #endif
- indirect_dispatch_cmd_sig.Reset();
- vertex_formats.clear();
- framebuffer_formats.clear();
- // All these should be clear at this point.
- ERR_FAIL_COND(dependency_map.size());
- ERR_FAIL_COND(reverse_dependency_map.size());
- {
- MutexLock lock(dxil_mutex);
- for (const KeyValue<int, dxil_validator *> &E : dxil_validators) {
- dxil_destroy_validator(E.value);
- }
- }
- glsl_type_singleton_decref();
- }
- RenderingDevice *RenderingDeviceD3D12::create_local_device() {
- RenderingDeviceD3D12 *rd = memnew(RenderingDeviceD3D12);
- rd->initialize(context, true);
- return rd;
- }
- RenderingDeviceD3D12::RenderingDeviceD3D12() {
- device_capabilities.device_family = DEVICE_DIRECTX;
- }
- RenderingDeviceD3D12::~RenderingDeviceD3D12() {
- if (local_device.is_valid()) {
- finalize();
- context->local_device_free(local_device);
- }
- }
|