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- // This file is part of the FidelityFX SDK.
- //
- // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- #ifndef FFX_FSR2_REPROJECT_H
- #define FFX_FSR2_REPROJECT_H
- #ifndef FFX_FSR2_OPTION_REPROJECT_USE_LANCZOS_TYPE
- #define FFX_FSR2_OPTION_REPROJECT_USE_LANCZOS_TYPE 0 // Reference
- #endif
- FfxFloat32x4 WrapHistory(FfxInt32x2 iPxSample)
- {
- return LoadHistory(iPxSample);
- }
- #if FFX_HALF
- FFX_MIN16_F4 WrapHistory(FFX_MIN16_I2 iPxSample)
- {
- return FFX_MIN16_F4(LoadHistory(iPxSample));
- }
- #endif
- #if FFX_FSR2_OPTION_REPROJECT_SAMPLERS_USE_DATA_HALF && FFX_HALF
- DeclareCustomFetchBicubicSamplesMin16(FetchHistorySamples, WrapHistory)
- DeclareCustomTextureSampleMin16(HistorySample, FFX_FSR2_GET_LANCZOS_SAMPLER1D(FFX_FSR2_OPTION_REPROJECT_USE_LANCZOS_TYPE), FetchHistorySamples)
- #else
- DeclareCustomFetchBicubicSamples(FetchHistorySamples, WrapHistory)
- DeclareCustomTextureSample(HistorySample, FFX_FSR2_GET_LANCZOS_SAMPLER1D(FFX_FSR2_OPTION_REPROJECT_USE_LANCZOS_TYPE), FetchHistorySamples)
- #endif
- FfxFloat32x4 WrapLockStatus(FfxInt32x2 iPxSample)
- {
- FfxFloat32x4 fSample = FfxFloat32x4(LoadLockStatus(iPxSample), 0.0f, 0.0f);
- return fSample;
- }
- #if FFX_HALF
- FFX_MIN16_F4 WrapLockStatus(FFX_MIN16_I2 iPxSample)
- {
- FFX_MIN16_F4 fSample = FFX_MIN16_F4(LoadLockStatus(iPxSample), 0.0, 0.0);
- return fSample;
- }
- #endif
- #if 1
- #if FFX_FSR2_OPTION_REPROJECT_SAMPLERS_USE_DATA_HALF && FFX_HALF
- DeclareCustomFetchBilinearSamplesMin16(FetchLockStatusSamples, WrapLockStatus)
- DeclareCustomTextureSampleMin16(LockStatusSample, Bilinear, FetchLockStatusSamples)
- #else
- DeclareCustomFetchBilinearSamples(FetchLockStatusSamples, WrapLockStatus)
- DeclareCustomTextureSample(LockStatusSample, Bilinear, FetchLockStatusSamples)
- #endif
- #else
- #if FFX_FSR2_OPTION_REPROJECT_SAMPLERS_USE_DATA_HALF && FFX_HALF
- DeclareCustomFetchBicubicSamplesMin16(FetchLockStatusSamples, WrapLockStatus)
- DeclareCustomTextureSampleMin16(LockStatusSample, FFX_FSR2_GET_LANCZOS_SAMPLER1D(FFX_FSR2_OPTION_REPROJECT_USE_LANCZOS_TYPE), FetchLockStatusSamples)
- #else
- DeclareCustomFetchBicubicSamples(FetchLockStatusSamples, WrapLockStatus)
- DeclareCustomTextureSample(LockStatusSample, FFX_FSR2_GET_LANCZOS_SAMPLER1D(FFX_FSR2_OPTION_REPROJECT_USE_LANCZOS_TYPE), FetchLockStatusSamples)
- #endif
- #endif
- FfxFloat32x2 GetMotionVector(FfxInt32x2 iPxHrPos, FfxFloat32x2 fHrUv)
- {
- #if FFX_FSR2_OPTION_LOW_RESOLUTION_MOTION_VECTORS
- FfxFloat32x2 fDilatedMotionVector = LoadDilatedMotionVector(FFX_MIN16_I2(fHrUv * RenderSize()));
- #else
- FfxFloat32x2 fDilatedMotionVector = LoadInputMotionVector(iPxHrPos);
- #endif
- return fDilatedMotionVector;
- }
- FfxBoolean IsUvInside(FfxFloat32x2 fUv)
- {
- return (fUv.x >= 0.0f && fUv.x <= 1.0f) && (fUv.y >= 0.0f && fUv.y <= 1.0f);
- }
- void ComputeReprojectedUVs(const AccumulationPassCommonParams params, FFX_PARAMETER_OUT FfxFloat32x2 fReprojectedHrUv, FFX_PARAMETER_OUT FfxBoolean bIsExistingSample)
- {
- fReprojectedHrUv = params.fHrUv + params.fMotionVector;
- bIsExistingSample = IsUvInside(fReprojectedHrUv);
- }
- void ReprojectHistoryColor(const AccumulationPassCommonParams params, FFX_PARAMETER_OUT FfxFloat32x3 fHistoryColor, FFX_PARAMETER_OUT FfxFloat32 fTemporalReactiveFactor, FFX_PARAMETER_OUT FfxBoolean bInMotionLastFrame)
- {
- FfxFloat32x4 fHistory = HistorySample(params.fReprojectedHrUv, DisplaySize());
- fHistoryColor = PrepareRgb(fHistory.rgb, Exposure(), PreviousFramePreExposure());
- fHistoryColor = RGBToYCoCg(fHistoryColor);
- //Compute temporal reactivity info
- fTemporalReactiveFactor = ffxSaturate(abs(fHistory.w));
- bInMotionLastFrame = (fHistory.w < 0.0f);
- }
- LockState ReprojectHistoryLockStatus(const AccumulationPassCommonParams params, FFX_PARAMETER_OUT FfxFloat32x2 fReprojectedLockStatus)
- {
- LockState state = { FFX_FALSE, FFX_FALSE };
- const FfxFloat32 fNewLockIntensity = LoadRwNewLocks(params.iPxHrPos);
- state.NewLock = fNewLockIntensity > (127.0f / 255.0f);
- FfxFloat32 fInPlaceLockLifetime = state.NewLock ? fNewLockIntensity : 0;
- fReprojectedLockStatus = SampleLockStatus(params.fReprojectedHrUv);
- if (fReprojectedLockStatus[LOCK_LIFETIME_REMAINING] != FfxFloat32(0.0f)) {
- state.WasLockedPrevFrame = true;
- }
- return state;
- }
- #endif //!defined( FFX_FSR2_REPROJECT_H )
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