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- // This file is part of the FidelityFX SDK.
- //
- // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- #ifndef FFX_FSR2_RESOURCES_H
- #define FFX_FSR2_RESOURCES_H
- #if defined(FFX_CPU) || defined(FFX_GPU)
- #define FFX_FSR2_RESOURCE_IDENTIFIER_NULL 0
- #define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_OPAQUE_ONLY 1
- #define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_COLOR 2
- #define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_MOTION_VECTORS 3
- #define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_DEPTH 4
- #define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_EXPOSURE 5
- #define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_REACTIVE_MASK 6
- #define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_TRANSPARENCY_AND_COMPOSITION_MASK 7
- #define FFX_FSR2_RESOURCE_IDENTIFIER_RECONSTRUCTED_PREVIOUS_NEAREST_DEPTH 8
- #define FFX_FSR2_RESOURCE_IDENTIFIER_DILATED_MOTION_VECTORS 9
- #define FFX_FSR2_RESOURCE_IDENTIFIER_DILATED_DEPTH 10
- #define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_UPSCALED_COLOR 11
- #define FFX_FSR2_RESOURCE_IDENTIFIER_LOCK_STATUS 12
- #define FFX_FSR2_RESOURCE_IDENTIFIER_NEW_LOCKS 13
- #define FFX_FSR2_RESOURCE_IDENTIFIER_PREPARED_INPUT_COLOR 14
- #define FFX_FSR2_RESOURCE_IDENTIFIER_LUMA_HISTORY 15
- #define FFX_FSR2_RESOURCE_IDENTIFIER_DEBUG_OUTPUT 16
- #define FFX_FSR2_RESOURCE_IDENTIFIER_LANCZOS_LUT 17
- #define FFX_FSR2_RESOURCE_IDENTIFIER_SPD_ATOMIC_COUNT 18
- #define FFX_FSR2_RESOURCE_IDENTIFIER_UPSCALED_OUTPUT 19
- #define FFX_FSR2_RESOURCE_IDENTIFIER_RCAS_INPUT 20
- #define FFX_FSR2_RESOURCE_IDENTIFIER_LOCK_STATUS_1 21
- #define FFX_FSR2_RESOURCE_IDENTIFIER_LOCK_STATUS_2 22
- #define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_UPSCALED_COLOR_1 23
- #define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_UPSCALED_COLOR_2 24
- #define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_DEFAULT_REACTIVITY 25
- #define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_DEFAULT_TRANSPARENCY_AND_COMPOSITION 26
- #define FFX_FSR2_RESOURCE_IDENTITIER_UPSAMPLE_MAXIMUM_BIAS_LUT 27
- #define FFX_FSR2_RESOURCE_IDENTIFIER_DILATED_REACTIVE_MASKS 28
- #define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE 29 // same as FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_0
- #define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_0 29
- #define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_1 30
- #define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_2 31
- #define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_3 32
- #define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_4 33
- #define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_5 34
- #define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_6 35
- #define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_7 36
- #define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_8 37
- #define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_9 38
- #define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_10 39
- #define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_11 40
- #define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_12 41
- #define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_DEFAULT_EXPOSURE 42
- #define FFX_FSR2_RESOURCE_IDENTIFIER_AUTO_EXPOSURE 43
- #define FFX_FSR2_RESOURCE_IDENTIFIER_AUTOREACTIVE 44
- #define FFX_FSR2_RESOURCE_IDENTIFIER_AUTOCOMPOSITION 45
- #define FFX_FSR2_RESOURCE_IDENTIFIER_PREV_PRE_ALPHA_COLOR 46
- #define FFX_FSR2_RESOURCE_IDENTIFIER_PREV_POST_ALPHA_COLOR 47
- #define FFX_FSR2_RESOURCE_IDENTIFIER_PREV_PRE_ALPHA_COLOR_1 48
- #define FFX_FSR2_RESOURCE_IDENTIFIER_PREV_POST_ALPHA_COLOR_1 49
- #define FFX_FSR2_RESOURCE_IDENTIFIER_PREV_PRE_ALPHA_COLOR_2 50
- #define FFX_FSR2_RESOURCE_IDENTIFIER_PREV_POST_ALPHA_COLOR_2 51
- #define FFX_FSR2_RESOURCE_IDENTIFIER_PREVIOUS_DILATED_MOTION_VECTORS 52
- #define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_DILATED_MOTION_VECTORS_1 53
- #define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_DILATED_MOTION_VECTORS_2 54
- #define FFX_FSR2_RESOURCE_IDENTIFIER_LUMA_HISTORY_1 55
- #define FFX_FSR2_RESOURCE_IDENTIFIER_LUMA_HISTORY_2 56
- #define FFX_FSR2_RESOURCE_IDENTIFIER_LOCK_INPUT_LUMA 57
- // Shading change detection mip level setting, value must be in the range [FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_0, FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_12]
- #define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_SHADING_CHANGE FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_4
- #define FFX_FSR2_SHADING_CHANGE_MIP_LEVEL (FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_SHADING_CHANGE - FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE)
- #define FFX_FSR2_RESOURCE_IDENTIFIER_COUNT 58
- #define FFX_FSR2_CONSTANTBUFFER_IDENTIFIER_FSR2 0
- #define FFX_FSR2_CONSTANTBUFFER_IDENTIFIER_SPD 1
- #define FFX_FSR2_CONSTANTBUFFER_IDENTIFIER_RCAS 2
- #define FFX_FSR2_CONSTANTBUFFER_IDENTIFIER_GENREACTIVE 3
- #define FFX_FSR2_AUTOREACTIVEFLAGS_APPLY_TONEMAP 1
- #define FFX_FSR2_AUTOREACTIVEFLAGS_APPLY_INVERSETONEMAP 2
- #define FFX_FSR2_AUTOREACTIVEFLAGS_APPLY_THRESHOLD 4
- #define FFX_FSR2_AUTOREACTIVEFLAGS_USE_COMPONENTS_MAX 8
- #endif // #if defined(FFX_CPU) || defined(FFX_GPU)
- #endif //!defined( FFX_FSR2_RESOURCES_H )
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