VisualScriptFunctionCall.xml 4.2 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="VisualScriptFunctionCall" inherits="VisualScriptNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
  3. <brief_description>
  4. A Visual Script node for calling a function.
  5. </brief_description>
  6. <description>
  7. [VisualScriptFunctionCall] is created when you add or drag and drop a function onto the Visual Script graph. It allows to tweak parameters of the call, e.g. what object the function is called on.
  8. </description>
  9. <tutorials>
  10. </tutorials>
  11. <members>
  12. <member name="base_script" type="String" setter="set_base_script" getter="get_base_script">
  13. The script to be used when [member call_mode] is set to [constant CALL_MODE_INSTANCE].
  14. </member>
  15. <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&amp;&quot;Object&quot;">
  16. The base type to be used when [member call_mode] is set to [constant CALL_MODE_INSTANCE].
  17. </member>
  18. <member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type">
  19. The type to be used when [member call_mode] is set to [constant CALL_MODE_BASIC_TYPE].
  20. </member>
  21. <member name="call_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptFunctionCall.CallMode" default="0">
  22. [code]call_mode[/code] determines the target object on which the method will be called. See [enum CallMode] for options.
  23. </member>
  24. <member name="function" type="StringName" setter="set_function" getter="get_function" default="&amp;&quot;&quot;">
  25. The name of the function to be called.
  26. </member>
  27. <member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
  28. The node path to use when [member call_mode] is set to [constant CALL_MODE_NODE_PATH].
  29. </member>
  30. <member name="rpc_call_mode" type="int" setter="set_rpc_call_mode" getter="get_rpc_call_mode" enum="VisualScriptFunctionCall.RPCCallMode" default="0">
  31. The mode for RPC calls. See [method Node.rpc] for more details and [enum RPCCallMode] for available options.
  32. </member>
  33. <member name="singleton" type="StringName" setter="set_singleton" getter="get_singleton">
  34. The singleton to call the method on. Used when [member call_mode] is set to [constant CALL_MODE_SINGLETON].
  35. </member>
  36. <member name="use_default_args" type="int" setter="set_use_default_args" getter="get_use_default_args">
  37. Number of default arguments that will be used when calling the function. Can't be higher than the number of available default arguments in the method's declaration.
  38. </member>
  39. <member name="validate" type="bool" setter="set_validate" getter="get_validate" default="true">
  40. If [code]false[/code], call errors (e.g. wrong number of arguments) will be ignored.
  41. </member>
  42. </members>
  43. <constants>
  44. <constant name="CALL_MODE_SELF" value="0" enum="CallMode">
  45. The method will be called on this [Object].
  46. </constant>
  47. <constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode">
  48. The method will be called on the given [Node] in the scene tree.
  49. </constant>
  50. <constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode">
  51. The method will be called on an instanced node with the given type and script.
  52. </constant>
  53. <constant name="CALL_MODE_BASIC_TYPE" value="3" enum="CallMode">
  54. The method will be called on a GDScript basic type (e.g. [Vector2]).
  55. </constant>
  56. <constant name="CALL_MODE_SINGLETON" value="4" enum="CallMode">
  57. The method will be called on a singleton.
  58. </constant>
  59. <constant name="RPC_DISABLED" value="0" enum="RPCCallMode">
  60. The method will be called locally.
  61. </constant>
  62. <constant name="RPC_RELIABLE" value="1" enum="RPCCallMode">
  63. The method will be called remotely.
  64. </constant>
  65. <constant name="RPC_UNRELIABLE" value="2" enum="RPCCallMode">
  66. The method will be called remotely using an unreliable protocol.
  67. </constant>
  68. <constant name="RPC_RELIABLE_TO_ID" value="3" enum="RPCCallMode">
  69. The method will be called remotely for the given peer.
  70. </constant>
  71. <constant name="RPC_UNRELIABLE_TO_ID" value="4" enum="RPCCallMode">
  72. The method will be called remotely for the given peer, using an unreliable protocol.
  73. </constant>
  74. </constants>
  75. </class>