visual_script.h 24 KB

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  1. /*************************************************************************/
  2. /* visual_script.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef VISUAL_SCRIPT_H
  31. #define VISUAL_SCRIPT_H
  32. #include "core/debugger/engine_debugger.h"
  33. #include "core/debugger/script_debugger.h"
  34. #include "core/doc_data.h"
  35. #include "core/object/script_language.h"
  36. #include "core/os/thread.h"
  37. #include "core/templates/rb_set.h"
  38. class VisualScriptInstance;
  39. class VisualScriptNodeInstance;
  40. class VisualScript;
  41. class VisualScriptNode : public Resource {
  42. GDCLASS(VisualScriptNode, Resource);
  43. friend class VisualScript;
  44. Ref<VisualScript> script_used;
  45. Array default_input_values;
  46. bool breakpoint = false;
  47. void _set_default_input_values(Array p_values);
  48. Array _get_default_input_values() const;
  49. void validate_input_default_values();
  50. protected:
  51. void ports_changed_notify();
  52. static void _bind_methods();
  53. public:
  54. Ref<VisualScript> get_visual_script() const;
  55. virtual int get_output_sequence_port_count() const = 0;
  56. virtual bool has_input_sequence_port() const = 0;
  57. virtual String get_output_sequence_port_text(int p_port) const = 0;
  58. virtual bool has_mixed_input_and_sequence_ports() const { return false; }
  59. virtual int get_input_value_port_count() const = 0;
  60. virtual int get_output_value_port_count() const = 0;
  61. virtual PropertyInfo get_input_value_port_info(int p_idx) const = 0;
  62. virtual PropertyInfo get_output_value_port_info(int p_idx) const = 0;
  63. void set_default_input_value(int p_port, const Variant &p_value);
  64. Variant get_default_input_value(int p_port) const;
  65. virtual String get_caption() const = 0;
  66. virtual String get_text() const;
  67. virtual String get_category() const = 0;
  68. // Used by editor, this is not really saved.
  69. void set_breakpoint(bool p_breakpoint);
  70. bool is_breakpoint() const;
  71. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) = 0;
  72. struct TypeGuess {
  73. Variant::Type type = Variant::NIL;
  74. StringName gdclass;
  75. Ref<Script> script;
  76. };
  77. virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
  78. VisualScriptNode();
  79. };
  80. class VisualScriptNodeInstance {
  81. friend class VisualScriptInstance;
  82. friend class VisualScriptLanguage; // For debugger.
  83. enum { // Input argument addressing.
  84. INPUT_SHIFT = 1 << 24,
  85. INPUT_MASK = INPUT_SHIFT - 1,
  86. INPUT_DEFAULT_VALUE_BIT = INPUT_SHIFT, // from unassigned input port, using default value (edited by user)
  87. };
  88. int id = 0;
  89. int sequence_index = 0;
  90. VisualScriptNodeInstance **sequence_outputs = nullptr;
  91. int sequence_output_count = 0;
  92. Vector<VisualScriptNodeInstance *> dependencies;
  93. int *input_ports = nullptr;
  94. int input_port_count = 0;
  95. int *output_ports = nullptr;
  96. int output_port_count = 0;
  97. int working_mem_idx = 0;
  98. int pass_idx = 0;
  99. VisualScriptNode *base = nullptr;
  100. public:
  101. enum StartMode {
  102. START_MODE_BEGIN_SEQUENCE,
  103. START_MODE_CONTINUE_SEQUENCE,
  104. START_MODE_RESUME_YIELD
  105. };
  106. enum {
  107. STEP_SHIFT = 1 << 24,
  108. STEP_MASK = STEP_SHIFT - 1,
  109. STEP_FLAG_PUSH_STACK_BIT = STEP_SHIFT, // push bit to stack
  110. STEP_FLAG_GO_BACK_BIT = STEP_SHIFT << 1, // go back to previous node
  111. STEP_NO_ADVANCE_BIT = STEP_SHIFT << 2, // do not advance past this node
  112. STEP_EXIT_FUNCTION_BIT = STEP_SHIFT << 3, // return from function
  113. STEP_YIELD_BIT = STEP_SHIFT << 4, // yield (will find VisualScriptFunctionState state in first working memory)
  114. FLOW_STACK_PUSHED_BIT = 1 << 30, // in flow stack, means bit was pushed (must go back here if end of sequence)
  115. FLOW_STACK_MASK = FLOW_STACK_PUSHED_BIT - 1
  116. };
  117. _FORCE_INLINE_ int get_input_port_count() const { return input_port_count; }
  118. _FORCE_INLINE_ int get_output_port_count() const { return output_port_count; }
  119. _FORCE_INLINE_ int get_sequence_output_count() const { return sequence_output_count; }
  120. _FORCE_INLINE_ int get_id() const { return id; }
  121. virtual int get_working_memory_size() const { return 0; }
  122. virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) = 0; // Do a step, return which sequence port to go out.
  123. Ref<VisualScriptNode> get_base_node() { return Ref<VisualScriptNode>(base); }
  124. VisualScriptNodeInstance();
  125. virtual ~VisualScriptNodeInstance();
  126. };
  127. class VisualScript : public Script {
  128. GDCLASS(VisualScript, Script);
  129. RES_BASE_EXTENSION("vs");
  130. public:
  131. struct SequenceConnection {
  132. union {
  133. struct {
  134. uint64_t from_node : 24;
  135. uint64_t from_output : 16;
  136. uint64_t to_node : 24;
  137. };
  138. uint64_t id = 0;
  139. };
  140. bool operator<(const SequenceConnection &p_connection) const {
  141. return id < p_connection.id;
  142. }
  143. };
  144. struct DataConnection {
  145. union {
  146. struct {
  147. uint64_t from_node : 24;
  148. uint64_t from_port : 8;
  149. uint64_t to_node : 24;
  150. uint64_t to_port : 8;
  151. };
  152. uint64_t id = 0;
  153. };
  154. bool operator<(const DataConnection &p_connection) const {
  155. return id < p_connection.id;
  156. }
  157. };
  158. private:
  159. friend class VisualScriptInstance;
  160. StringName base_type;
  161. struct Argument {
  162. String name;
  163. Variant::Type type = Variant::Type::NIL;
  164. };
  165. struct NodeData {
  166. Point2 pos;
  167. Ref<VisualScriptNode> node;
  168. };
  169. HashMap<int, NodeData> nodes; // Can be a sparse map.
  170. RBSet<SequenceConnection> sequence_connections;
  171. RBSet<DataConnection> data_connections;
  172. Vector2 scroll;
  173. struct Function {
  174. int func_id;
  175. Function() { func_id = -1; }
  176. };
  177. struct Variable {
  178. PropertyInfo info;
  179. Variant default_value;
  180. bool _export = false;
  181. // Add getter & setter options here.
  182. };
  183. HashMap<StringName, Function> functions;
  184. HashMap<StringName, Variable> variables;
  185. HashMap<StringName, Vector<Argument>> custom_signals;
  186. Dictionary rpc_functions;
  187. HashMap<Object *, VisualScriptInstance *> instances;
  188. bool is_tool_script;
  189. #ifdef TOOLS_ENABLED
  190. RBSet<PlaceHolderScriptInstance *> placeholders;
  191. // void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
  192. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override;
  193. void _update_placeholders();
  194. #endif
  195. void _set_variable_info(const StringName &p_name, const Dictionary &p_info);
  196. Dictionary _get_variable_info(const StringName &p_name) const;
  197. void _set_data(const Dictionary &p_data);
  198. Dictionary _get_data() const;
  199. protected:
  200. void _node_ports_changed(int p_id);
  201. static void _bind_methods();
  202. public:
  203. bool inherits_script(const Ref<Script> &p_script) const override;
  204. void set_scroll(const Vector2 &p_scroll);
  205. Vector2 get_scroll() const;
  206. void add_function(const StringName &p_name, int p_func_node_id);
  207. bool has_function(const StringName &p_name) const;
  208. void remove_function(const StringName &p_name);
  209. void rename_function(const StringName &p_name, const StringName &p_new_name);
  210. void get_function_list(List<StringName> *r_functions) const;
  211. int get_function_node_id(const StringName &p_name) const;
  212. void set_tool_enabled(bool p_enabled);
  213. void add_node(int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos = Point2());
  214. void remove_node(int p_id);
  215. bool has_node(int p_id) const;
  216. Ref<VisualScriptNode> get_node(int p_id) const;
  217. void set_node_position(int p_id, const Point2 &p_pos);
  218. Point2 get_node_position(int p_id) const;
  219. void get_node_list(List<int> *r_nodes) const;
  220. void sequence_connect(int p_from_node, int p_from_output, int p_to_node);
  221. void sequence_disconnect(int p_from_node, int p_from_output, int p_to_node);
  222. bool has_sequence_connection(int p_from_node, int p_from_output, int p_to_node) const;
  223. void get_sequence_connection_list(List<SequenceConnection> *r_connection) const;
  224. RBSet<int> get_output_sequence_ports_connected(int from_node);
  225. void data_connect(int p_from_node, int p_from_port, int p_to_node, int p_to_port);
  226. void data_disconnect(int p_from_node, int p_from_port, int p_to_node, int p_to_port);
  227. bool has_data_connection(int p_from_node, int p_from_port, int p_to_node, int p_to_port) const;
  228. void get_data_connection_list(List<DataConnection> *r_connection) const;
  229. bool is_input_value_port_connected(int p_node, int p_port) const;
  230. bool get_input_value_port_connection_source(int p_node, int p_port, int *r_node, int *r_port) const;
  231. void add_variable(const StringName &p_name, const Variant &p_default_value = Variant(), bool p_export = false);
  232. bool has_variable(const StringName &p_name) const;
  233. void remove_variable(const StringName &p_name);
  234. void set_variable_default_value(const StringName &p_name, const Variant &p_value);
  235. Variant get_variable_default_value(const StringName &p_name) const;
  236. void set_variable_info(const StringName &p_name, const PropertyInfo &p_info);
  237. PropertyInfo get_variable_info(const StringName &p_name) const;
  238. void set_variable_export(const StringName &p_name, bool p_export);
  239. bool get_variable_export(const StringName &p_name) const;
  240. void get_variable_list(List<StringName> *r_variables) const;
  241. void rename_variable(const StringName &p_name, const StringName &p_new_name);
  242. void add_custom_signal(const StringName &p_name);
  243. bool has_custom_signal(const StringName &p_name) const;
  244. void custom_signal_add_argument(const StringName &p_func, Variant::Type p_type, const String &p_name, int p_index = -1);
  245. void custom_signal_set_argument_type(const StringName &p_func, int p_argidx, Variant::Type p_type);
  246. Variant::Type custom_signal_get_argument_type(const StringName &p_func, int p_argidx) const;
  247. void custom_signal_set_argument_name(const StringName &p_func, int p_argidx, const String &p_name);
  248. String custom_signal_get_argument_name(const StringName &p_func, int p_argidx) const;
  249. void custom_signal_remove_argument(const StringName &p_func, int p_argidx);
  250. int custom_signal_get_argument_count(const StringName &p_func) const;
  251. void custom_signal_swap_argument(const StringName &p_func, int p_argidx, int p_with_argidx);
  252. void remove_custom_signal(const StringName &p_name);
  253. void rename_custom_signal(const StringName &p_name, const StringName &p_new_name);
  254. RBSet<int> get_output_sequence_ports_connected(const String &edited_func, int from_node);
  255. void get_custom_signal_list(List<StringName> *r_custom_signals) const;
  256. int get_available_id() const;
  257. void set_instance_base_type(const StringName &p_type);
  258. virtual bool can_instantiate() const override;
  259. virtual Ref<Script> get_base_script() const override;
  260. virtual StringName get_instance_base_type() const override;
  261. virtual ScriptInstance *instance_create(Object *p_this) override;
  262. virtual bool instance_has(const Object *p_this) const override;
  263. virtual bool has_source_code() const override;
  264. virtual String get_source_code() const override;
  265. virtual void set_source_code(const String &p_code) override;
  266. virtual Error reload(bool p_keep_state = false) override;
  267. #ifdef TOOLS_ENABLED
  268. virtual Vector<DocData::ClassDoc> get_documentation() const override {
  269. Vector<DocData::ClassDoc> docs;
  270. return docs;
  271. }
  272. #endif // TOOLS_ENABLED
  273. virtual bool is_tool() const override;
  274. virtual bool is_valid() const override;
  275. virtual ScriptLanguage *get_language() const override;
  276. virtual bool has_script_signal(const StringName &p_signal) const override;
  277. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const override;
  278. virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const override;
  279. virtual void get_script_method_list(List<MethodInfo> *p_list) const override;
  280. virtual bool has_method(const StringName &p_method) const override;
  281. virtual MethodInfo get_method_info(const StringName &p_method) const override;
  282. virtual void get_script_property_list(List<PropertyInfo> *p_list) const override;
  283. virtual int get_member_line(const StringName &p_member) const override;
  284. virtual const Variant get_rpc_config() const override;
  285. #ifdef TOOLS_ENABLED
  286. virtual bool are_subnodes_edited() const;
  287. #endif
  288. VisualScript();
  289. ~VisualScript();
  290. };
  291. class VisualScriptInstance : public ScriptInstance {
  292. Object *owner = nullptr;
  293. Ref<VisualScript> script;
  294. HashMap<StringName, Variant> variables; // Using variable path, not script.
  295. HashMap<int, VisualScriptNodeInstance *> instances;
  296. struct Function {
  297. int node = 0;
  298. int max_stack = 0;
  299. int trash_pos = 0;
  300. int flow_stack_size = 0;
  301. int pass_stack_size = 0;
  302. int node_count = 0;
  303. int argument_count = 0;
  304. };
  305. HashMap<StringName, Function> functions;
  306. Vector<Variant> default_values;
  307. int max_input_args = 0;
  308. int max_output_args = 0;
  309. StringName source;
  310. void _dependency_step(VisualScriptNodeInstance *node, int p_pass, int *pass_stack, const Variant **input_args, Variant **output_args, Variant *variant_stack, Callable::CallError &r_error, String &error_str, VisualScriptNodeInstance **r_error_node);
  311. Variant _call_internal(const StringName &p_method, void *p_stack, int p_stack_size, VisualScriptNodeInstance *p_node, int p_flow_stack_pos, int p_pass, bool p_resuming_yield, Callable::CallError &r_error);
  312. friend class VisualScriptFunctionState; // For yield.
  313. friend class VisualScriptLanguage; // For debugger.
  314. public:
  315. virtual bool set(const StringName &p_name, const Variant &p_value);
  316. virtual bool get(const StringName &p_name, Variant &r_ret) const;
  317. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  318. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const;
  319. virtual bool property_can_revert(const StringName &p_name) const { return false; };
  320. virtual bool property_get_revert(const StringName &p_name, Variant &r_ret) const { return false; };
  321. virtual void get_method_list(List<MethodInfo> *p_list) const;
  322. virtual bool has_method(const StringName &p_method) const;
  323. virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
  324. virtual void notification(int p_notification);
  325. String to_string(bool *r_valid);
  326. bool set_variable(const StringName &p_variable, const Variant &p_value) {
  327. HashMap<StringName, Variant>::Iterator E = variables.find(p_variable);
  328. if (!E) {
  329. return false;
  330. }
  331. E->value = p_value;
  332. return true;
  333. }
  334. bool get_variable(const StringName &p_variable, Variant *r_variable) const {
  335. HashMap<StringName, Variant>::ConstIterator E = variables.find(p_variable);
  336. if (!E) {
  337. return false;
  338. }
  339. *r_variable = E->value;
  340. return true;
  341. }
  342. virtual Ref<Script> get_script() const;
  343. _FORCE_INLINE_ VisualScript *get_script_ptr() { return script.ptr(); }
  344. _FORCE_INLINE_ Object *get_owner_ptr() { return owner; }
  345. void create(const Ref<VisualScript> &p_script, Object *p_owner);
  346. virtual ScriptLanguage *get_language();
  347. virtual const Variant get_rpc_config() const;
  348. VisualScriptInstance();
  349. ~VisualScriptInstance();
  350. };
  351. class VisualScriptFunctionState : public RefCounted {
  352. GDCLASS(VisualScriptFunctionState, RefCounted);
  353. friend class VisualScriptInstance;
  354. ObjectID instance_id;
  355. ObjectID script_id;
  356. VisualScriptInstance *instance = nullptr;
  357. StringName function;
  358. Vector<uint8_t> stack;
  359. int working_mem_index = 0;
  360. int variant_stack_size = 0;
  361. VisualScriptNodeInstance *node = nullptr;
  362. int flow_stack_pos = 0;
  363. int pass = 0;
  364. Variant _signal_callback(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
  365. protected:
  366. static void _bind_methods();
  367. public:
  368. void connect_to_signal(Object *p_obj, const String &p_signal, Array p_binds);
  369. bool is_valid() const;
  370. Variant resume(Array p_args);
  371. VisualScriptFunctionState();
  372. ~VisualScriptFunctionState();
  373. };
  374. typedef Ref<VisualScriptNode> (*VisualScriptNodeRegisterFunc)(const String &p_type);
  375. class VisualScriptLanguage : public ScriptLanguage {
  376. HashMap<String, VisualScriptNodeRegisterFunc> register_funcs;
  377. struct CallLevel {
  378. Variant *stack = nullptr;
  379. Variant **work_mem = nullptr;
  380. const StringName *function = nullptr;
  381. VisualScriptInstance *instance = nullptr;
  382. int *current_id = nullptr;
  383. };
  384. int _debug_parse_err_node = -1;
  385. String _debug_parse_err_file = "";
  386. String _debug_error;
  387. int _debug_call_stack_pos = 0;
  388. int _debug_max_call_stack;
  389. CallLevel *_call_stack = nullptr;
  390. public:
  391. StringName notification = "_notification";
  392. StringName _get_output_port_unsequenced;
  393. StringName _step = "_step";
  394. StringName _subcall = "_subcall";
  395. static VisualScriptLanguage *singleton;
  396. Mutex lock;
  397. bool debug_break(const String &p_error, bool p_allow_continue = true);
  398. bool debug_break_parse(const String &p_file, int p_node, const String &p_error);
  399. _FORCE_INLINE_ void enter_function(VisualScriptInstance *p_instance, const StringName *p_function, Variant *p_stack, Variant **p_work_mem, int *current_id) {
  400. if (Thread::get_main_id() != Thread::get_caller_id()) {
  401. return; // No support for other threads than main for now.
  402. }
  403. if (EngineDebugger::get_script_debugger()->get_lines_left() > 0 && EngineDebugger::get_script_debugger()->get_depth() >= 0) {
  404. EngineDebugger::get_script_debugger()->set_depth(EngineDebugger::get_script_debugger()->get_depth() + 1);
  405. }
  406. if (_debug_call_stack_pos >= _debug_max_call_stack) {
  407. // Stack overflow.
  408. _debug_error = vformat("Stack overflow (stack size: %s). Check for infinite recursion in your script.", _debug_max_call_stack);
  409. EngineDebugger::get_script_debugger()->debug(this);
  410. return;
  411. }
  412. _call_stack[_debug_call_stack_pos].stack = p_stack;
  413. _call_stack[_debug_call_stack_pos].instance = p_instance;
  414. _call_stack[_debug_call_stack_pos].function = p_function;
  415. _call_stack[_debug_call_stack_pos].work_mem = p_work_mem;
  416. _call_stack[_debug_call_stack_pos].current_id = current_id;
  417. _debug_call_stack_pos++;
  418. }
  419. _FORCE_INLINE_ void exit_function() {
  420. if (Thread::get_main_id() != Thread::get_caller_id()) {
  421. return; // No support for other threads than main for now.
  422. }
  423. if (EngineDebugger::get_script_debugger()->get_lines_left() > 0 && EngineDebugger::get_script_debugger()->get_depth() >= 0) {
  424. EngineDebugger::get_script_debugger()->set_depth(EngineDebugger::get_script_debugger()->get_depth() - 1);
  425. }
  426. if (_debug_call_stack_pos == 0) {
  427. _debug_error = "Stack underflow (engine bug), please report.";
  428. EngineDebugger::get_script_debugger()->debug(this);
  429. return;
  430. }
  431. _debug_call_stack_pos--;
  432. }
  433. //////////////////////////////////////
  434. virtual String get_name() const override;
  435. /* LANGUAGE FUNCTIONS */
  436. virtual void init() override;
  437. virtual String get_type() const override;
  438. virtual String get_extension() const override;
  439. virtual Error execute_file(const String &p_path) override;
  440. virtual void finish() override;
  441. /* EDITOR FUNCTIONS */
  442. virtual void get_reserved_words(List<String> *p_words) const override;
  443. virtual bool is_control_flow_keyword(String p_keyword) const override;
  444. virtual void get_comment_delimiters(List<String> *p_delimiters) const override;
  445. virtual void get_string_delimiters(List<String> *p_delimiters) const override;
  446. virtual bool is_using_templates() override;
  447. virtual Ref<Script> make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const override;
  448. virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, HashSet<int> *r_safe_lines = nullptr) const override;
  449. virtual Script *create_script() const override;
  450. virtual bool has_named_classes() const override;
  451. virtual bool supports_builtin_mode() const override;
  452. virtual int find_function(const String &p_function, const String &p_code) const override;
  453. virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const override;
  454. virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const override;
  455. virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) override;
  456. /* DEBUGGER FUNCTIONS */
  457. virtual String debug_get_error() const override;
  458. virtual int debug_get_stack_level_count() const override;
  459. virtual int debug_get_stack_level_line(int p_level) const override;
  460. virtual String debug_get_stack_level_function(int p_level) const override;
  461. virtual String debug_get_stack_level_source(int p_level) const override;
  462. virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override;
  463. virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override;
  464. virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override;
  465. virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1) override;
  466. virtual void reload_all_scripts() override;
  467. virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) override;
  468. /* LOADER FUNCTIONS */
  469. virtual void get_recognized_extensions(List<String> *p_extensions) const override;
  470. virtual void get_public_functions(List<MethodInfo> *p_functions) const override;
  471. virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const override;
  472. virtual void get_public_annotations(List<MethodInfo> *p_annotations) const override;
  473. virtual void profiling_start() override;
  474. virtual void profiling_stop() override;
  475. virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) override;
  476. virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) override;
  477. void add_register_func(const String &p_name, VisualScriptNodeRegisterFunc p_func);
  478. void remove_register_func(const String &p_name);
  479. Ref<VisualScriptNode> create_node_from_name(const String &p_name);
  480. void get_registered_node_names(List<String> *r_names);
  481. VisualScriptLanguage();
  482. ~VisualScriptLanguage();
  483. };
  484. // Aid for registering.
  485. template <class T>
  486. static Ref<VisualScriptNode> create_node_generic(const String &p_name) {
  487. Ref<T> node;
  488. node.instantiate();
  489. return node;
  490. }
  491. #endif // VISUAL_SCRIPT_H