visual_script_yield_nodes.cpp 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598
  1. /*************************************************************************/
  2. /* visual_script_yield_nodes.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "visual_script_yield_nodes.h"
  31. #include "core/os/os.h"
  32. #include "scene/main/node.h"
  33. #include "scene/main/scene_tree.h"
  34. #include "visual_script_nodes.h"
  35. //////////////////////////////////////////
  36. ////////////////YIELD///////////
  37. //////////////////////////////////////////
  38. int VisualScriptYield::get_output_sequence_port_count() const {
  39. return 1;
  40. }
  41. bool VisualScriptYield::has_input_sequence_port() const {
  42. return true;
  43. }
  44. int VisualScriptYield::get_input_value_port_count() const {
  45. return 0;
  46. }
  47. int VisualScriptYield::get_output_value_port_count() const {
  48. return 0;
  49. }
  50. String VisualScriptYield::get_output_sequence_port_text(int p_port) const {
  51. return String();
  52. }
  53. PropertyInfo VisualScriptYield::get_input_value_port_info(int p_idx) const {
  54. return PropertyInfo();
  55. }
  56. PropertyInfo VisualScriptYield::get_output_value_port_info(int p_idx) const {
  57. return PropertyInfo();
  58. }
  59. String VisualScriptYield::get_caption() const {
  60. return yield_mode == YIELD_RETURN ? RTR("Yield") : RTR("Wait");
  61. }
  62. String VisualScriptYield::get_text() const {
  63. switch (yield_mode) {
  64. case YIELD_RETURN:
  65. return "";
  66. break;
  67. case YIELD_FRAME:
  68. return RTR("Next Frame");
  69. break;
  70. case YIELD_PHYSICS_FRAME:
  71. return RTR("Next Physics Frame");
  72. break;
  73. case YIELD_WAIT:
  74. return vformat(RTR("%s sec(s)"), rtos(wait_time));
  75. break;
  76. }
  77. return String();
  78. }
  79. class VisualScriptNodeInstanceYield : public VisualScriptNodeInstance {
  80. public:
  81. VisualScriptYield::YieldMode mode;
  82. double wait_time = 0.0;
  83. virtual int get_working_memory_size() const override { return 1; } //yield needs at least 1
  84. //virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
  85. //virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return false; }
  86. virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) override {
  87. if (p_start_mode == START_MODE_RESUME_YIELD) {
  88. return 0; //resuming yield
  89. } else {
  90. //yield
  91. SceneTree *tree = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());
  92. if (!tree) {
  93. r_error_str = "Main Loop is not SceneTree";
  94. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  95. return 0;
  96. }
  97. Ref<VisualScriptFunctionState> state;
  98. state.instantiate();
  99. int ret = STEP_YIELD_BIT;
  100. switch (mode) {
  101. case VisualScriptYield::YIELD_RETURN:
  102. ret = STEP_EXIT_FUNCTION_BIT;
  103. break; //return the yield
  104. case VisualScriptYield::YIELD_FRAME:
  105. state->connect_to_signal(tree, "process_frame", Array());
  106. break;
  107. case VisualScriptYield::YIELD_PHYSICS_FRAME:
  108. state->connect_to_signal(tree, "physics_frame", Array());
  109. break;
  110. case VisualScriptYield::YIELD_WAIT:
  111. state->connect_to_signal(tree->create_timer(wait_time).ptr(), "timeout", Array());
  112. break;
  113. }
  114. *p_working_mem = state;
  115. return ret;
  116. }
  117. }
  118. };
  119. VisualScriptNodeInstance *VisualScriptYield::instantiate(VisualScriptInstance *p_instance) {
  120. VisualScriptNodeInstanceYield *instance = memnew(VisualScriptNodeInstanceYield);
  121. //instance->instance=p_instance;
  122. instance->mode = yield_mode;
  123. instance->wait_time = wait_time;
  124. return instance;
  125. }
  126. void VisualScriptYield::set_yield_mode(YieldMode p_mode) {
  127. if (yield_mode == p_mode) {
  128. return;
  129. }
  130. yield_mode = p_mode;
  131. ports_changed_notify();
  132. notify_property_list_changed();
  133. }
  134. VisualScriptYield::YieldMode VisualScriptYield::get_yield_mode() {
  135. return yield_mode;
  136. }
  137. void VisualScriptYield::set_wait_time(double p_time) {
  138. if (wait_time == p_time) {
  139. return;
  140. }
  141. wait_time = p_time;
  142. ports_changed_notify();
  143. }
  144. double VisualScriptYield::get_wait_time() {
  145. return wait_time;
  146. }
  147. void VisualScriptYield::_validate_property(PropertyInfo &p_property) const {
  148. if (p_property.name == "wait_time") {
  149. if (yield_mode != YIELD_WAIT) {
  150. p_property.usage = PROPERTY_USAGE_NONE;
  151. }
  152. }
  153. }
  154. void VisualScriptYield::_bind_methods() {
  155. ClassDB::bind_method(D_METHOD("set_yield_mode", "mode"), &VisualScriptYield::set_yield_mode);
  156. ClassDB::bind_method(D_METHOD("get_yield_mode"), &VisualScriptYield::get_yield_mode);
  157. ClassDB::bind_method(D_METHOD("set_wait_time", "sec"), &VisualScriptYield::set_wait_time);
  158. ClassDB::bind_method(D_METHOD("get_wait_time"), &VisualScriptYield::get_wait_time);
  159. ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Frame,Physics Frame,Time", PROPERTY_USAGE_NO_EDITOR), "set_yield_mode", "get_yield_mode");
  160. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wait_time"), "set_wait_time", "get_wait_time");
  161. BIND_ENUM_CONSTANT(YIELD_FRAME);
  162. BIND_ENUM_CONSTANT(YIELD_PHYSICS_FRAME);
  163. BIND_ENUM_CONSTANT(YIELD_WAIT);
  164. }
  165. VisualScriptYield::VisualScriptYield() {
  166. yield_mode = YIELD_FRAME;
  167. wait_time = 1;
  168. }
  169. template <VisualScriptYield::YieldMode MODE>
  170. static Ref<VisualScriptNode> create_yield_node(const String &p_name) {
  171. Ref<VisualScriptYield> node;
  172. node.instantiate();
  173. node->set_yield_mode(MODE);
  174. return node;
  175. }
  176. ///////////////////////////////////////////////////
  177. ////////////////YIELD SIGNAL//////////////////////
  178. //////////////////////////////////////////////////
  179. int VisualScriptYieldSignal::get_output_sequence_port_count() const {
  180. return 1;
  181. }
  182. bool VisualScriptYieldSignal::has_input_sequence_port() const {
  183. return true;
  184. }
  185. #ifdef TOOLS_ENABLED
  186. static Node *_find_script_node(Node *p_edited_scene, Node *p_current_node, const Ref<Script> &script) {
  187. if (p_edited_scene != p_current_node && p_current_node->get_owner() != p_edited_scene) {
  188. return nullptr;
  189. }
  190. Ref<Script> scr = p_current_node->get_script();
  191. if (scr.is_valid() && scr == script) {
  192. return p_current_node;
  193. }
  194. for (int i = 0; i < p_current_node->get_child_count(); i++) {
  195. Node *n = _find_script_node(p_edited_scene, p_current_node->get_child(i), script);
  196. if (n) {
  197. return n;
  198. }
  199. }
  200. return nullptr;
  201. }
  202. #endif
  203. Node *VisualScriptYieldSignal::_get_base_node() const {
  204. #ifdef TOOLS_ENABLED
  205. Ref<Script> script = get_visual_script();
  206. if (!script.is_valid()) {
  207. return nullptr;
  208. }
  209. MainLoop *main_loop = OS::get_singleton()->get_main_loop();
  210. SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop);
  211. if (!scene_tree) {
  212. return nullptr;
  213. }
  214. Node *edited_scene = scene_tree->get_edited_scene_root();
  215. if (!edited_scene) {
  216. return nullptr;
  217. }
  218. Node *script_node = _find_script_node(edited_scene, edited_scene, script);
  219. if (!script_node) {
  220. return nullptr;
  221. }
  222. if (!script_node->has_node(base_path)) {
  223. return nullptr;
  224. }
  225. Node *path_to = script_node->get_node(base_path);
  226. return path_to;
  227. #else
  228. return nullptr;
  229. #endif
  230. }
  231. StringName VisualScriptYieldSignal::_get_base_type() const {
  232. if (call_mode == CALL_MODE_SELF && get_visual_script().is_valid()) {
  233. return get_visual_script()->get_instance_base_type();
  234. } else if (call_mode == CALL_MODE_NODE_PATH && get_visual_script().is_valid()) {
  235. Node *path = _get_base_node();
  236. if (path) {
  237. return path->get_class();
  238. }
  239. }
  240. return base_type;
  241. }
  242. int VisualScriptYieldSignal::get_input_value_port_count() const {
  243. if (call_mode == CALL_MODE_INSTANCE) {
  244. return 1;
  245. } else {
  246. return 0;
  247. }
  248. }
  249. int VisualScriptYieldSignal::get_output_value_port_count() const {
  250. MethodInfo sr;
  251. if (!ClassDB::get_signal(_get_base_type(), signal, &sr)) {
  252. return 0;
  253. }
  254. return sr.arguments.size();
  255. }
  256. String VisualScriptYieldSignal::get_output_sequence_port_text(int p_port) const {
  257. return String();
  258. }
  259. PropertyInfo VisualScriptYieldSignal::get_input_value_port_info(int p_idx) const {
  260. if (call_mode == CALL_MODE_INSTANCE) {
  261. return PropertyInfo(Variant::OBJECT, "instance");
  262. } else {
  263. return PropertyInfo();
  264. }
  265. }
  266. PropertyInfo VisualScriptYieldSignal::get_output_value_port_info(int p_idx) const {
  267. MethodInfo sr;
  268. if (!ClassDB::get_signal(_get_base_type(), signal, &sr)) {
  269. return PropertyInfo(); //no signal
  270. }
  271. ERR_FAIL_INDEX_V(p_idx, sr.arguments.size(), PropertyInfo());
  272. return sr.arguments[p_idx];
  273. }
  274. String VisualScriptYieldSignal::get_caption() const {
  275. switch (call_mode) {
  276. case CALL_MODE_SELF: {
  277. return RTR("WaitSignal");
  278. } break;
  279. case CALL_MODE_NODE_PATH: {
  280. return RTR("WaitNodeSignal");
  281. } break;
  282. case CALL_MODE_INSTANCE: {
  283. return RTR("WaitInstanceSignal");
  284. } break;
  285. }
  286. return String();
  287. }
  288. String VisualScriptYieldSignal::get_text() const {
  289. if (call_mode == CALL_MODE_SELF) {
  290. return " " + String(signal) + "()";
  291. } else {
  292. return " " + _get_base_type() + "." + String(signal) + "()";
  293. }
  294. }
  295. void VisualScriptYieldSignal::set_base_type(const StringName &p_type) {
  296. if (base_type == p_type) {
  297. return;
  298. }
  299. base_type = p_type;
  300. notify_property_list_changed();
  301. ports_changed_notify();
  302. }
  303. StringName VisualScriptYieldSignal::get_base_type() const {
  304. return base_type;
  305. }
  306. void VisualScriptYieldSignal::set_signal(const StringName &p_type) {
  307. if (signal == p_type) {
  308. return;
  309. }
  310. signal = p_type;
  311. notify_property_list_changed();
  312. ports_changed_notify();
  313. }
  314. StringName VisualScriptYieldSignal::get_signal() const {
  315. return signal;
  316. }
  317. void VisualScriptYieldSignal::set_base_path(const NodePath &p_type) {
  318. if (base_path == p_type) {
  319. return;
  320. }
  321. base_path = p_type;
  322. notify_property_list_changed();
  323. ports_changed_notify();
  324. }
  325. NodePath VisualScriptYieldSignal::get_base_path() const {
  326. return base_path;
  327. }
  328. void VisualScriptYieldSignal::set_call_mode(CallMode p_mode) {
  329. if (call_mode == p_mode) {
  330. return;
  331. }
  332. call_mode = p_mode;
  333. notify_property_list_changed();
  334. ports_changed_notify();
  335. }
  336. VisualScriptYieldSignal::CallMode VisualScriptYieldSignal::get_call_mode() const {
  337. return call_mode;
  338. }
  339. void VisualScriptYieldSignal::_validate_property(PropertyInfo &p_property) const {
  340. if (p_property.name == "base_type") {
  341. if (call_mode != CALL_MODE_INSTANCE) {
  342. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  343. }
  344. }
  345. if (p_property.name == "node_path") {
  346. if (call_mode != CALL_MODE_NODE_PATH) {
  347. p_property.usage = PROPERTY_USAGE_NONE;
  348. } else {
  349. Node *bnode = _get_base_node();
  350. if (bnode) {
  351. p_property.hint_string = bnode->get_path(); //convert to long string
  352. }
  353. }
  354. }
  355. if (p_property.name == "signal") {
  356. p_property.hint = PROPERTY_HINT_ENUM;
  357. List<MethodInfo> methods;
  358. ClassDB::get_signal_list(_get_base_type(), &methods);
  359. List<String> mstring;
  360. for (const MethodInfo &E : methods) {
  361. if (E.name.begins_with("_")) {
  362. continue;
  363. }
  364. mstring.push_back(E.name.get_slice(":", 0));
  365. }
  366. mstring.sort();
  367. String ml;
  368. for (const String &E : mstring) {
  369. if (!ml.is_empty()) {
  370. ml += ",";
  371. }
  372. ml += E;
  373. }
  374. p_property.hint_string = ml;
  375. }
  376. }
  377. void VisualScriptYieldSignal::_bind_methods() {
  378. ClassDB::bind_method(D_METHOD("set_base_type", "base_type"), &VisualScriptYieldSignal::set_base_type);
  379. ClassDB::bind_method(D_METHOD("get_base_type"), &VisualScriptYieldSignal::get_base_type);
  380. ClassDB::bind_method(D_METHOD("set_signal", "signal"), &VisualScriptYieldSignal::set_signal);
  381. ClassDB::bind_method(D_METHOD("get_signal"), &VisualScriptYieldSignal::get_signal);
  382. ClassDB::bind_method(D_METHOD("set_call_mode", "mode"), &VisualScriptYieldSignal::set_call_mode);
  383. ClassDB::bind_method(D_METHOD("get_call_mode"), &VisualScriptYieldSignal::get_call_mode);
  384. ClassDB::bind_method(D_METHOD("set_base_path", "base_path"), &VisualScriptYieldSignal::set_base_path);
  385. ClassDB::bind_method(D_METHOD("get_base_path"), &VisualScriptYieldSignal::get_base_path);
  386. String bt;
  387. for (int i = 0; i < Variant::VARIANT_MAX; i++) {
  388. if (i > 0) {
  389. bt += ",";
  390. }
  391. bt += Variant::get_type_name(Variant::Type(i));
  392. }
  393. ADD_PROPERTY(PropertyInfo(Variant::INT, "call_mode", PROPERTY_HINT_ENUM, "Self,Node Path,Instance"), "set_call_mode", "get_call_mode");
  394. ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_type", PROPERTY_HINT_TYPE_STRING, "Object"), "set_base_type", "get_base_type");
  395. ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_path", PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE), "set_base_path", "get_base_path");
  396. ADD_PROPERTY(PropertyInfo(Variant::STRING, "signal"), "set_signal", "get_signal");
  397. BIND_ENUM_CONSTANT(CALL_MODE_SELF);
  398. BIND_ENUM_CONSTANT(CALL_MODE_NODE_PATH);
  399. BIND_ENUM_CONSTANT(CALL_MODE_INSTANCE);
  400. }
  401. class VisualScriptNodeInstanceYieldSignal : public VisualScriptNodeInstance {
  402. public:
  403. VisualScriptYieldSignal::CallMode call_mode;
  404. NodePath node_path;
  405. int output_args = 0;
  406. StringName signal;
  407. VisualScriptYieldSignal *node = nullptr;
  408. VisualScriptInstance *instance = nullptr;
  409. virtual int get_working_memory_size() const override { return 1; }
  410. //virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
  411. //virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return true; }
  412. virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) override {
  413. if (p_start_mode == START_MODE_RESUME_YIELD) {
  414. return 0; //resuming yield
  415. } else {
  416. //yield
  417. Object *object = nullptr;
  418. switch (call_mode) {
  419. case VisualScriptYieldSignal::CALL_MODE_SELF: {
  420. object = instance->get_owner_ptr();
  421. } break;
  422. case VisualScriptYieldSignal::CALL_MODE_NODE_PATH: {
  423. Node *node = Object::cast_to<Node>(instance->get_owner_ptr());
  424. if (!node) {
  425. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  426. r_error_str = "Base object is not a Node!";
  427. return 0;
  428. }
  429. Node *another = node->get_node(node_path);
  430. if (!another) {
  431. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  432. r_error_str = "Path does not lead Node!";
  433. return 0;
  434. }
  435. object = another;
  436. } break;
  437. case VisualScriptYieldSignal::CALL_MODE_INSTANCE: {
  438. object = *p_inputs[0];
  439. if (!object) {
  440. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  441. r_error_str = "Supplied instance input is null.";
  442. return 0;
  443. }
  444. } break;
  445. }
  446. Ref<VisualScriptFunctionState> state;
  447. state.instantiate();
  448. state->connect_to_signal(object, signal, Array());
  449. *p_working_mem = state;
  450. return STEP_YIELD_BIT;
  451. }
  452. }
  453. };
  454. VisualScriptNodeInstance *VisualScriptYieldSignal::instantiate(VisualScriptInstance *p_instance) {
  455. VisualScriptNodeInstanceYieldSignal *instance = memnew(VisualScriptNodeInstanceYieldSignal);
  456. instance->node = this;
  457. instance->instance = p_instance;
  458. instance->signal = signal;
  459. instance->call_mode = call_mode;
  460. instance->node_path = base_path;
  461. instance->output_args = get_output_value_port_count();
  462. return instance;
  463. }
  464. VisualScriptYieldSignal::VisualScriptYieldSignal() {
  465. call_mode = CALL_MODE_SELF;
  466. base_type = "Object";
  467. }
  468. template <VisualScriptYieldSignal::CallMode cmode>
  469. static Ref<VisualScriptNode> create_yield_signal_node(const String &p_name) {
  470. Ref<VisualScriptYieldSignal> node;
  471. node.instantiate();
  472. node->set_call_mode(cmode);
  473. return node;
  474. }
  475. void register_visual_script_yield_nodes() {
  476. VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_frame", create_yield_node<VisualScriptYield::YIELD_FRAME>);
  477. VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_physics_frame", create_yield_node<VisualScriptYield::YIELD_PHYSICS_FRAME>);
  478. VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_time", create_yield_node<VisualScriptYield::YIELD_WAIT>);
  479. VisualScriptLanguage::singleton->add_register_func("functions/yield", create_yield_node<VisualScriptYield::YIELD_RETURN>);
  480. VisualScriptLanguage::singleton->add_register_func("functions/yield_signal", create_node_generic<VisualScriptYieldSignal>);
  481. }