Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

ajreckof 07406af6cc Fix negative value for position_smoothing_speed being allowed. 1 year ago
.github 950743c3d8 [CI] Improve fetching of changed files 1 year ago
core 237479ffe8 Merge pull request #89946 from wlsnmrk/action-press-strength-clamp 1 year ago
doc 4e4bc3b39a Merge pull request #89911 from AThousandShips/peering_bit 1 year ago
drivers 082b420c0a Implement `OS.execute_with_pipe` method to run process with redirected stdio. 1 year ago
editor 86415f0245 Merge pull request #89963 from timothyqiu/auto-translation 1 year ago
main 93559db3a2 Properly skip printing version header with `--no-header` 1 year ago
misc 4933fa8bf5 [Buildsystem] Fix encoding when reading files 1 year ago
modules aed1775cf2 Merge pull request #89883 from timothyqiu/replication-pin 1 year ago
platform 3881778ebc Merge pull request #89953 from bruvzg/macos_menu_shortcuts 1 year ago
scene 07406af6cc Fix negative value for position_smoothing_speed being allowed. 1 year ago
servers 7092230df6 Merge pull request #89907 from bruvzg/nat_dlg_ftr_flags 1 year ago
tests f371b7fb70 Merge pull request #87883 from TontonSancho/text-skip-occurence 1 year ago
thirdparty 6afea9c30d thorvg: Update to 0.12.9 1 year ago
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 years ago
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 years ago
.editorconfig b1eb737719 GDScript: Fix some lambda bugs 2 years ago
.git-blame-ignore-revs 9d7215e6af Template format commit to .git-blame-ignore-revs 1 year ago
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 years ago
.gitignore e461496ecb Add unit tests for CryptoKey 1 year ago
.mailmap 9272f7b53d Update AUTHORS and DONORS list 1 year ago
.pre-commit-config.yaml e520359147 Pre-commit: Fix `copyright_headers.py` to run on all relevant files 1 year ago
AUTHORS.md 9272f7b53d Update AUTHORS and DONORS list 1 year ago
CHANGELOG.md 01ac245a9c Add changelog for Godot 4.2 1 year ago
CONTRIBUTING.md dff6752ac8 Cleanup various repository documentation files 1 year ago
COPYRIGHT.txt dab95993c6 pcre2: Update to 10.43 1 year ago
DONORS.md 9272f7b53d Update AUTHORS and DONORS list 1 year ago
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 years ago
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 year ago
README.md dff6752ac8 Cleanup various repository documentation files 1 year ago
SConstruct 4080992b38 Fix `compiledb` SCons tool availability 1 year ago
gles3_builders.py 4933fa8bf5 [Buildsystem] Fix encoding when reading files 1 year ago
glsl_builders.py 4933fa8bf5 [Buildsystem] Fix encoding when reading files 1 year ago
godot.manifest 99500611b2 Windows: Implement `DisplayServer::dialog_show` and `DisplayServer::dialog_input_text` 1 year ago
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
icon.svg 35a569478f Follow up to blue robot icons optimization 1 year ago
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
icon_outlined.svg 35a569478f Follow up to blue robot icons optimization 1 year ago
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo.svg 35a569478f Follow up to blue robot icons optimization 1 year ago
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 years ago
logo_outlined.svg 35a569478f Follow up to blue robot icons optimization 1 year ago
methods.py 4933fa8bf5 [Buildsystem] Fix encoding when reading files 1 year ago
platform_methods.py 5a6e3cbcb0 SCons: Remove `run_in_subprocess` dependency 1 year ago
scu_builders.py 1debb6fe3e SCU: disable verbose output 1 year ago
version.py e0dc23367c Remove now unused `year` member from `version.py` 1 year ago

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs