android_input_handler.cpp 13 KB

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  1. /*************************************************************************/
  2. /* android_input_handler.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "android_input_handler.h"
  31. #include "android_keys_utils.h"
  32. #include "display_server_android.h"
  33. void AndroidInputHandler::process_joy_event(AndroidInputHandler::JoypadEvent p_event) {
  34. switch (p_event.type) {
  35. case JOY_EVENT_BUTTON:
  36. Input::get_singleton()->joy_button(p_event.device, (JoyButton)p_event.index, p_event.pressed);
  37. break;
  38. case JOY_EVENT_AXIS:
  39. Input::get_singleton()->joy_axis(p_event.device, (JoyAxis)p_event.index, p_event.value);
  40. break;
  41. case JOY_EVENT_HAT:
  42. Input::get_singleton()->joy_hat(p_event.device, p_event.hat);
  43. break;
  44. default:
  45. return;
  46. }
  47. }
  48. void AndroidInputHandler::_set_key_modifier_state(Ref<InputEventWithModifiers> ev) {
  49. ev->set_shift_pressed(shift_mem);
  50. ev->set_alt_pressed(alt_mem);
  51. ev->set_meta_pressed(meta_mem);
  52. ev->set_ctrl_pressed(control_mem);
  53. }
  54. void AndroidInputHandler::process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed) {
  55. static char32_t prev_wc = 0;
  56. char32_t unicode = p_unicode_char;
  57. if ((p_unicode_char & 0xfffffc00) == 0xd800) {
  58. if (prev_wc != 0) {
  59. ERR_PRINT("invalid utf16 surrogate input");
  60. }
  61. prev_wc = unicode;
  62. return; // Skip surrogate.
  63. } else if ((unicode & 0xfffffc00) == 0xdc00) {
  64. if (prev_wc == 0) {
  65. ERR_PRINT("invalid utf16 surrogate input");
  66. return; // Skip invalid surrogate.
  67. }
  68. unicode = (prev_wc << 10UL) + unicode - ((0xd800 << 10UL) + 0xdc00 - 0x10000);
  69. prev_wc = 0;
  70. } else {
  71. prev_wc = 0;
  72. }
  73. Ref<InputEventKey> ev;
  74. ev.instantiate();
  75. int val = unicode;
  76. Key keycode = android_get_keysym(p_keycode);
  77. Key phy_keycode = android_get_keysym(p_scancode);
  78. if (keycode == Key::SHIFT) {
  79. shift_mem = p_pressed;
  80. }
  81. if (keycode == Key::ALT) {
  82. alt_mem = p_pressed;
  83. }
  84. if (keycode == Key::CTRL) {
  85. control_mem = p_pressed;
  86. }
  87. if (keycode == Key::META) {
  88. meta_mem = p_pressed;
  89. }
  90. ev->set_keycode(keycode);
  91. ev->set_physical_keycode(phy_keycode);
  92. ev->set_unicode(val);
  93. ev->set_pressed(p_pressed);
  94. _set_key_modifier_state(ev);
  95. if (val == '\n') {
  96. ev->set_keycode(Key::ENTER);
  97. } else if (val == 61448) {
  98. ev->set_keycode(Key::BACKSPACE);
  99. ev->set_unicode((char32_t)Key::BACKSPACE);
  100. } else if (val == 61453) {
  101. ev->set_keycode(Key::ENTER);
  102. ev->set_unicode((char32_t)Key::ENTER);
  103. } else if (p_keycode == 4) {
  104. if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) {
  105. dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST, true);
  106. }
  107. }
  108. Input::get_singleton()->parse_input_event(ev);
  109. }
  110. void AndroidInputHandler::process_touch(int p_event, int p_pointer, const Vector<AndroidInputHandler::TouchPos> &p_points) {
  111. switch (p_event) {
  112. case AMOTION_EVENT_ACTION_DOWN: { //gesture begin
  113. if (touch.size()) {
  114. //end all if exist
  115. for (int i = 0; i < touch.size(); i++) {
  116. Ref<InputEventScreenTouch> ev;
  117. ev.instantiate();
  118. ev->set_index(touch[i].id);
  119. ev->set_pressed(false);
  120. ev->set_position(touch[i].pos);
  121. Input::get_singleton()->parse_input_event(ev);
  122. }
  123. }
  124. touch.resize(p_points.size());
  125. for (int i = 0; i < p_points.size(); i++) {
  126. touch.write[i].id = p_points[i].id;
  127. touch.write[i].pos = p_points[i].pos;
  128. }
  129. //send touch
  130. for (int i = 0; i < touch.size(); i++) {
  131. Ref<InputEventScreenTouch> ev;
  132. ev.instantiate();
  133. ev->set_index(touch[i].id);
  134. ev->set_pressed(true);
  135. ev->set_position(touch[i].pos);
  136. Input::get_singleton()->parse_input_event(ev);
  137. }
  138. } break;
  139. case AMOTION_EVENT_ACTION_MOVE: { //motion
  140. ERR_FAIL_COND(touch.size() != p_points.size());
  141. for (int i = 0; i < touch.size(); i++) {
  142. int idx = -1;
  143. for (int j = 0; j < p_points.size(); j++) {
  144. if (touch[i].id == p_points[j].id) {
  145. idx = j;
  146. break;
  147. }
  148. }
  149. ERR_CONTINUE(idx == -1);
  150. if (touch[i].pos == p_points[idx].pos) {
  151. continue; // Don't move unnecessarily.
  152. }
  153. Ref<InputEventScreenDrag> ev;
  154. ev.instantiate();
  155. ev->set_index(touch[i].id);
  156. ev->set_position(p_points[idx].pos);
  157. ev->set_relative(p_points[idx].pos - touch[i].pos);
  158. Input::get_singleton()->parse_input_event(ev);
  159. touch.write[i].pos = p_points[idx].pos;
  160. }
  161. } break;
  162. case AMOTION_EVENT_ACTION_CANCEL:
  163. case AMOTION_EVENT_ACTION_UP: { //release
  164. if (touch.size()) {
  165. //end all if exist
  166. for (int i = 0; i < touch.size(); i++) {
  167. Ref<InputEventScreenTouch> ev;
  168. ev.instantiate();
  169. ev->set_index(touch[i].id);
  170. ev->set_pressed(false);
  171. ev->set_position(touch[i].pos);
  172. Input::get_singleton()->parse_input_event(ev);
  173. }
  174. touch.clear();
  175. }
  176. } break;
  177. case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch
  178. for (int i = 0; i < p_points.size(); i++) {
  179. if (p_points[i].id == p_pointer) {
  180. TouchPos tp = p_points[i];
  181. touch.push_back(tp);
  182. Ref<InputEventScreenTouch> ev;
  183. ev.instantiate();
  184. ev->set_index(tp.id);
  185. ev->set_pressed(true);
  186. ev->set_position(tp.pos);
  187. Input::get_singleton()->parse_input_event(ev);
  188. break;
  189. }
  190. }
  191. } break;
  192. case AMOTION_EVENT_ACTION_POINTER_UP: { // remove touch
  193. for (int i = 0; i < touch.size(); i++) {
  194. if (touch[i].id == p_pointer) {
  195. Ref<InputEventScreenTouch> ev;
  196. ev.instantiate();
  197. ev->set_index(touch[i].id);
  198. ev->set_pressed(false);
  199. ev->set_position(touch[i].pos);
  200. Input::get_singleton()->parse_input_event(ev);
  201. touch.remove_at(i);
  202. break;
  203. }
  204. }
  205. } break;
  206. }
  207. }
  208. void AndroidInputHandler::process_hover(int p_type, Point2 p_pos) {
  209. // https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
  210. switch (p_type) {
  211. case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move
  212. case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter
  213. case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit
  214. Ref<InputEventMouseMotion> ev;
  215. ev.instantiate();
  216. _set_key_modifier_state(ev);
  217. ev->set_position(p_pos);
  218. ev->set_global_position(p_pos);
  219. ev->set_relative(p_pos - hover_prev_pos);
  220. Input::get_singleton()->parse_input_event(ev);
  221. hover_prev_pos = p_pos;
  222. } break;
  223. }
  224. }
  225. void AndroidInputHandler::process_mouse_event(int input_device, int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor, float event_horizontal_factor) {
  226. MouseButton event_buttons_mask = _android_button_mask_to_godot_button_mask(event_android_buttons_mask);
  227. switch (event_action) {
  228. case AMOTION_EVENT_ACTION_BUTTON_PRESS:
  229. case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
  230. Ref<InputEventMouseButton> ev;
  231. ev.instantiate();
  232. _set_key_modifier_state(ev);
  233. if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
  234. ev->set_position(event_pos);
  235. ev->set_global_position(event_pos);
  236. } else {
  237. ev->set_position(hover_prev_pos);
  238. ev->set_global_position(hover_prev_pos);
  239. }
  240. ev->set_pressed(event_action == AMOTION_EVENT_ACTION_BUTTON_PRESS);
  241. MouseButton changed_button_mask = MouseButton(buttons_state ^ event_buttons_mask);
  242. buttons_state = event_buttons_mask;
  243. ev->set_button_index(_button_index_from_mask(changed_button_mask));
  244. ev->set_button_mask(event_buttons_mask);
  245. Input::get_singleton()->parse_input_event(ev);
  246. } break;
  247. case AMOTION_EVENT_ACTION_MOVE: {
  248. Ref<InputEventMouseMotion> ev;
  249. ev.instantiate();
  250. _set_key_modifier_state(ev);
  251. if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
  252. ev->set_position(event_pos);
  253. ev->set_global_position(event_pos);
  254. ev->set_relative(event_pos - hover_prev_pos);
  255. hover_prev_pos = event_pos;
  256. } else {
  257. ev->set_position(hover_prev_pos);
  258. ev->set_global_position(hover_prev_pos);
  259. ev->set_relative(event_pos);
  260. }
  261. ev->set_button_mask(event_buttons_mask);
  262. Input::get_singleton()->parse_input_event(ev);
  263. } break;
  264. case AMOTION_EVENT_ACTION_SCROLL: {
  265. Ref<InputEventMouseButton> ev;
  266. ev.instantiate();
  267. if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
  268. ev->set_position(event_pos);
  269. ev->set_global_position(event_pos);
  270. } else {
  271. ev->set_position(hover_prev_pos);
  272. ev->set_global_position(hover_prev_pos);
  273. }
  274. ev->set_pressed(true);
  275. buttons_state = event_buttons_mask;
  276. if (event_vertical_factor > 0) {
  277. _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_UP, event_vertical_factor);
  278. } else if (event_vertical_factor < 0) {
  279. _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_DOWN, -event_vertical_factor);
  280. }
  281. if (event_horizontal_factor > 0) {
  282. _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_RIGHT, event_horizontal_factor);
  283. } else if (event_horizontal_factor < 0) {
  284. _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_LEFT, -event_horizontal_factor);
  285. }
  286. } break;
  287. }
  288. }
  289. void AndroidInputHandler::_wheel_button_click(MouseButton event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor) {
  290. Ref<InputEventMouseButton> evd = ev->duplicate();
  291. _set_key_modifier_state(evd);
  292. evd->set_button_index(wheel_button);
  293. evd->set_button_mask(MouseButton(event_buttons_mask ^ mouse_button_to_mask(wheel_button)));
  294. evd->set_factor(factor);
  295. Input::get_singleton()->parse_input_event(evd);
  296. Ref<InputEventMouseButton> evdd = evd->duplicate();
  297. evdd->set_pressed(false);
  298. evdd->set_button_mask(event_buttons_mask);
  299. Input::get_singleton()->parse_input_event(evdd);
  300. }
  301. void AndroidInputHandler::process_double_tap(int event_android_button_mask, Point2 p_pos) {
  302. MouseButton event_button_mask = _android_button_mask_to_godot_button_mask(event_android_button_mask);
  303. Ref<InputEventMouseButton> ev;
  304. ev.instantiate();
  305. _set_key_modifier_state(ev);
  306. ev->set_position(p_pos);
  307. ev->set_global_position(p_pos);
  308. ev->set_pressed(event_button_mask != MouseButton::NONE);
  309. ev->set_button_index(_button_index_from_mask(event_button_mask));
  310. ev->set_button_mask(event_button_mask);
  311. ev->set_double_click(true);
  312. Input::get_singleton()->parse_input_event(ev);
  313. }
  314. MouseButton AndroidInputHandler::_button_index_from_mask(MouseButton button_mask) {
  315. switch (button_mask) {
  316. case MouseButton::MASK_LEFT:
  317. return MouseButton::LEFT;
  318. case MouseButton::MASK_RIGHT:
  319. return MouseButton::RIGHT;
  320. case MouseButton::MASK_MIDDLE:
  321. return MouseButton::MIDDLE;
  322. case MouseButton::MASK_XBUTTON1:
  323. return MouseButton::MB_XBUTTON1;
  324. case MouseButton::MASK_XBUTTON2:
  325. return MouseButton::MB_XBUTTON2;
  326. default:
  327. return MouseButton::NONE;
  328. }
  329. }
  330. MouseButton AndroidInputHandler::_android_button_mask_to_godot_button_mask(int android_button_mask) {
  331. MouseButton godot_button_mask = MouseButton::NONE;
  332. if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
  333. godot_button_mask |= MouseButton::MASK_LEFT;
  334. }
  335. if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
  336. godot_button_mask |= MouseButton::MASK_RIGHT;
  337. }
  338. if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) {
  339. godot_button_mask |= MouseButton::MASK_MIDDLE;
  340. }
  341. if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) {
  342. godot_button_mask |= MouseButton::MASK_XBUTTON1;
  343. }
  344. if (android_button_mask & AMOTION_EVENT_BUTTON_FORWARD) {
  345. godot_button_mask |= MouseButton::MASK_XBUTTON2;
  346. }
  347. return godot_button_mask;
  348. }