android_input_handler.h 4.1 KB

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  1. /*************************************************************************/
  2. /* android_input_handler.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef ANDROID_INPUT_HANDLER_H
  31. #define ANDROID_INPUT_HANDLER_H
  32. #include "core/input/input.h"
  33. // This class encapsulates all the handling of input events that come from the Android UI thread.
  34. // Remarks:
  35. // - It's not thread-safe by itself, so its functions must only be called on a single thread, which is the Android UI thread.
  36. // - Its functions must only call thread-safe methods.
  37. class AndroidInputHandler {
  38. public:
  39. struct TouchPos {
  40. int id = 0;
  41. Point2 pos;
  42. };
  43. enum {
  44. JOY_EVENT_BUTTON = 0,
  45. JOY_EVENT_AXIS = 1,
  46. JOY_EVENT_HAT = 2
  47. };
  48. struct JoypadEvent {
  49. int device = 0;
  50. int type = 0;
  51. int index = 0; // Can be either JoyAxis or JoyButton.
  52. bool pressed = false;
  53. float value = 0;
  54. HatMask hat = HatMask::CENTER;
  55. };
  56. private:
  57. bool alt_mem = false;
  58. bool shift_mem = false;
  59. bool control_mem = false;
  60. bool meta_mem = false;
  61. MouseButton buttons_state = MouseButton::NONE;
  62. Vector<TouchPos> touch;
  63. Point2 hover_prev_pos; // needed to calculate the relative position on hover events
  64. void _set_key_modifier_state(Ref<InputEventWithModifiers> ev);
  65. static MouseButton _button_index_from_mask(MouseButton button_mask);
  66. static MouseButton _android_button_mask_to_godot_button_mask(int android_button_mask);
  67. void _wheel_button_click(MouseButton event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor);
  68. public:
  69. void process_touch(int p_event, int p_pointer, const Vector<TouchPos> &p_points);
  70. void process_hover(int p_type, Point2 p_pos);
  71. void process_mouse_event(int input_device, int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor = 0, float event_horizontal_factor = 0);
  72. void process_double_tap(int event_android_button_mask, Point2 p_pos);
  73. void process_joy_event(JoypadEvent p_event);
  74. void process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed);
  75. };
  76. #endif // ANDROID_INPUT_HANDLER_H