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- /*************************************************************************/
- /* android_input_handler.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef ANDROID_INPUT_HANDLER_H
- #define ANDROID_INPUT_HANDLER_H
- #include "core/input/input.h"
- // This class encapsulates all the handling of input events that come from the Android UI thread.
- // Remarks:
- // - It's not thread-safe by itself, so its functions must only be called on a single thread, which is the Android UI thread.
- // - Its functions must only call thread-safe methods.
- class AndroidInputHandler {
- public:
- struct TouchPos {
- int id = 0;
- Point2 pos;
- };
- enum {
- JOY_EVENT_BUTTON = 0,
- JOY_EVENT_AXIS = 1,
- JOY_EVENT_HAT = 2
- };
- struct JoypadEvent {
- int device = 0;
- int type = 0;
- int index = 0; // Can be either JoyAxis or JoyButton.
- bool pressed = false;
- float value = 0;
- HatMask hat = HatMask::CENTER;
- };
- private:
- bool alt_mem = false;
- bool shift_mem = false;
- bool control_mem = false;
- bool meta_mem = false;
- MouseButton buttons_state = MouseButton::NONE;
- Vector<TouchPos> touch;
- Point2 hover_prev_pos; // needed to calculate the relative position on hover events
- void _set_key_modifier_state(Ref<InputEventWithModifiers> ev);
- static MouseButton _button_index_from_mask(MouseButton button_mask);
- static MouseButton _android_button_mask_to_godot_button_mask(int android_button_mask);
- void _wheel_button_click(MouseButton event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor);
- public:
- void process_touch(int p_event, int p_pointer, const Vector<TouchPos> &p_points);
- void process_hover(int p_type, Point2 p_pos);
- void process_mouse_event(int input_device, int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor = 0, float event_horizontal_factor = 0);
- void process_double_tap(int event_android_button_mask, Point2 p_pos);
- void process_joy_event(JoypadEvent p_event);
- void process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed);
- };
- #endif // ANDROID_INPUT_HANDLER_H
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