os_javascript.h 6.4 KB

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  1. /*************************************************************************/
  2. /* os_javascript.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef OS_JAVASCRIPT_H
  31. #define OS_JAVASCRIPT_H
  32. #include "audio_driver_javascript.h"
  33. #include "audio_server_javascript.h"
  34. #include "drivers/unix/os_unix.h"
  35. #include "javascript_eval.h"
  36. #include "main/input_default.h"
  37. #include "os/input.h"
  38. #include "os/main_loop.h"
  39. #include "power_javascript.h"
  40. #include "servers/audio_server.h"
  41. #include "servers/physics/physics_server_sw.h"
  42. #include "servers/physics_2d/physics_2d_server_sw.h"
  43. #include "servers/visual/rasterizer.h"
  44. #include <emscripten/html5.h>
  45. typedef void (*GFXInitFunc)(void *ud, bool gl2, int w, int h, bool fs);
  46. typedef String (*GetDataDirFunc)();
  47. class OS_JavaScript : public OS_Unix {
  48. GFXInitFunc gfx_init_func;
  49. void *gfx_init_ud;
  50. bool use_gl2;
  51. int64_t time_to_save_sync;
  52. int64_t last_sync_time;
  53. VisualServer *visual_server;
  54. PhysicsServer *physics_server;
  55. Physics2DServer *physics_2d_server;
  56. AudioDriverJavaScript audio_driver_javascript;
  57. const char *gl_extensions;
  58. InputDefault *input;
  59. bool window_maximized;
  60. VideoMode video_mode;
  61. CursorShape cursor_shape;
  62. MainLoop *main_loop;
  63. GetDataDirFunc get_data_dir_func;
  64. PowerJavascript *power_manager;
  65. #ifdef JAVASCRIPT_EVAL_ENABLED
  66. JavaScript *javascript_eval;
  67. #endif
  68. static void _close_notification_funcs(const String &p_file, int p_flags);
  69. void process_joypads();
  70. void set_css_cursor(const char *);
  71. const char *get_css_cursor() const;
  72. public:
  73. // functions used by main to initialize/deintialize the OS
  74. virtual int get_video_driver_count() const;
  75. virtual const char *get_video_driver_name(int p_driver) const;
  76. virtual VideoMode get_default_video_mode() const;
  77. virtual int get_audio_driver_count() const;
  78. virtual const char *get_audio_driver_name(int p_driver) const;
  79. virtual void initialize_core();
  80. virtual void initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
  81. virtual void set_main_loop(MainLoop *p_main_loop);
  82. virtual void delete_main_loop();
  83. virtual void finalize();
  84. typedef int64_t ProcessID;
  85. //static OS* get_singleton();
  86. virtual void print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type) {
  87. OS::print_error(p_function, p_file, p_line, p_code, p_rationale, p_type);
  88. }
  89. virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
  90. virtual void set_mouse_mode(MouseMode p_mode);
  91. virtual MouseMode get_mouse_mode() const;
  92. virtual Point2 get_mouse_position() const;
  93. virtual int get_mouse_button_state() const;
  94. virtual void set_window_title(const String &p_title);
  95. //virtual void set_clipboard(const String& p_text);
  96. //virtual String get_clipboard() const;
  97. virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0);
  98. virtual VideoMode get_video_mode(int p_screen = 0) const;
  99. virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const;
  100. virtual Size2 get_screen_size(int p_screen = 0) const;
  101. virtual void set_window_size(const Size2);
  102. virtual Size2 get_window_size() const;
  103. virtual void set_window_maximized(bool p_enabled);
  104. virtual bool is_window_maximized() const { return window_maximized; }
  105. virtual void set_window_fullscreen(bool p_enable);
  106. virtual bool is_window_fullscreen() const;
  107. virtual String get_name();
  108. virtual MainLoop *get_main_loop() const;
  109. virtual bool can_draw() const;
  110. virtual void set_cursor_shape(CursorShape p_shape);
  111. void main_loop_begin();
  112. bool main_loop_iterate();
  113. void main_loop_request_quit();
  114. void main_loop_end();
  115. void main_loop_focusout();
  116. void main_loop_focusin();
  117. virtual bool has_touchscreen_ui_hint() const;
  118. void set_opengl_extensions(const char *p_gl_extensions);
  119. virtual Error shell_open(String p_uri);
  120. virtual String get_data_dir() const;
  121. String get_executable_path() const;
  122. virtual String get_resource_dir() const;
  123. void process_accelerometer(const Vector3 &p_accelerometer);
  124. void push_input(const InputEvent &p_ev);
  125. virtual bool is_joy_known(int p_device);
  126. virtual String get_joy_guid(int p_device) const;
  127. bool joy_connection_changed(int p_type, const EmscriptenGamepadEvent *p_event);
  128. virtual PowerState get_power_state();
  129. virtual int get_power_seconds_left();
  130. virtual int get_power_percent_left();
  131. OS_JavaScript(const char *p_execpath, GFXInitFunc p_gfx_init_func, void *p_gfx_init_ud, GetDataDirFunc p_get_data_dir_func);
  132. ~OS_JavaScript();
  133. };
  134. #endif