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Alexander Alekseev 0853ac2006 Update transform buttons in tile editor while using T, A, S shortcuts (fixes #17962) 7 年之前
core 1710582473 Merge pull request #17847 from Faless/lws_update 7 年之前
doc 99110772c0 [DOCS] Tweaks and fixes for (Interpolated)Camera 7 年之前
drivers 9ad1800298 Merge pull request #17869 from TomDobbelaere/rename-error-usability 7 年之前
editor 0853ac2006 Update transform buttons in tile editor while using T, A, S shortcuts (fixes #17962) 7 年之前
main 10fa69285c Add --print-fps option to output FPS to stdout 7 年之前
misc ea97e2d0eb Added the "GLES2" option for the video-driver in the terminal help. 7 年之前
modules 444b8471a3 Corrected physics query max result checking 7 年之前
platform 5dc514aced Merge pull request #17880 from litdeviant/master 7 年之前
scene 5ede505f14 Merge pull request #17923 from Paulb23/add_abstract_syntax_highlighter 7 年之前
servers c537107af9 Merge pull request #17680 from beniwtv/master 7 年之前
thirdparty d97c45ad2e MbedTLS PR 1453 (fix UWP build) 7 年之前
.appveyor.yml e7965b0f8a Add GDnative wrapper lib on CI build 7 年之前
.clang-format 7cb6e6b723 Style: Apply clang-format to Java files 7 年之前
.editorconfig 6861886f70 Enforce insert_final_newline in the editorconfig. 7 年之前
.gitattributes 26a0cecdc7 Add .xml to .gitattributes 8 年之前
.gitignore 8af597847e Added Geany/geany_plugins files to the ".gitignore". 7 年之前
.mailmap bf32d36230 Disable colored output and progress bar when building outside of a TTY 7 年之前
.travis.yml 6fcc8b7e1f Deleting OpenSSL module and library 7 年之前
AUTHORS.md 741af0652d Update AUTHORS and DONORS list 7 年之前
CHANGELOG.md f00b2dfc55 Add a project changelog 7 年之前
CONTRIBUTING.md efe2558519 fix some typos 7 年之前
COPYRIGHT.txt b021f13849 Remove OpenSSL license, add Mbed TLS 7 年之前
DONORS.md 741af0652d Update AUTHORS and DONORS list 7 年之前
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 年之前
LICENSE.txt b50a9114b1 Update copyright statements to 2018 7 年之前
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 年之前
README.md 6e1bba1987 README: Use HTTPS URL for image. (#17851) 7 年之前
SConstruct d8d9eea722 Refactor JavaScript platform build script 7 年之前
compat.py a6d53effa5 Fix build with Python 3 on Windows 7 年之前
icon.png 519df0d34d Use new Godot icon consistently everywhere 8 年之前
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 年之前
logo.png 519df0d34d Use new Godot icon consistently everywhere 8 年之前
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 年之前
methods.py d8d9eea722 Refactor JavaScript platform build script 7 年之前
version.py 9f3138eea9 Bump version to 3.1-dev 7 年之前

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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