javascript_main.cpp 5.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147
  1. /*************************************************************************/
  2. /* javascript_main.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "core/io/resource_loader.h"
  31. #include "main/main.h"
  32. #include "os_javascript.h"
  33. #include <emscripten/emscripten.h>
  34. static OS_JavaScript *os = NULL;
  35. // Files drop (implemented in JS for now).
  36. extern "C" EMSCRIPTEN_KEEPALIVE void _drop_files_callback(char *p_filev[], int p_filec) {
  37. if (!os || !os->get_main_loop()) {
  38. ERR_FAIL_MSG("Unable to drop files because the OS or MainLoop are not active");
  39. }
  40. Vector<String> files;
  41. for (int i = 0; i < p_filec; i++) {
  42. files.push_back(String::utf8(p_filev[i]));
  43. }
  44. os->get_main_loop()->drop_files(files);
  45. }
  46. void exit_callback() {
  47. emscripten_cancel_main_loop(); // After this, we can exit!
  48. Main::cleanup();
  49. int exit_code = OS_JavaScript::get_singleton()->get_exit_code();
  50. memdelete(os);
  51. os = NULL;
  52. emscripten_force_exit(exit_code); // No matter that we call cancel_main_loop, regular "exit" will not work, forcing.
  53. }
  54. void main_loop_callback() {
  55. if (os->main_loop_iterate()) {
  56. emscripten_cancel_main_loop(); // Cancel current loop and wait for finalize_async.
  57. EM_ASM({
  58. // This will contain the list of operations that need to complete before cleanup.
  59. Module.async_finish = [];
  60. });
  61. os->get_main_loop()->finish();
  62. os->finalize_async(); // Will add all the async finish functions.
  63. EM_ASM({
  64. Promise.all(Module.async_finish).then(function() {
  65. Module.async_finish = [];
  66. ccall("cleanup_after_sync", null, []);
  67. });
  68. });
  69. }
  70. }
  71. extern "C" EMSCRIPTEN_KEEPALIVE void cleanup_after_sync() {
  72. emscripten_set_main_loop(exit_callback, -1, false);
  73. }
  74. extern "C" EMSCRIPTEN_KEEPALIVE void main_after_fs_sync(char *p_idbfs_err) {
  75. OS_JavaScript *os = OS_JavaScript::get_singleton();
  76. // Set IDBFS status
  77. String idbfs_err = String::utf8(p_idbfs_err);
  78. if (!idbfs_err.empty()) {
  79. print_line("IndexedDB not available: " + idbfs_err);
  80. }
  81. os->set_idb_available(idbfs_err.empty());
  82. // Set canvas ID
  83. char canvas_ptr[256];
  84. /* clang-format off */
  85. EM_ASM({
  86. stringToUTF8("#" + Module['canvas'].id, $0, 255);
  87. }, canvas_ptr);
  88. /* clang-format on */
  89. os->canvas_id.parse_utf8(canvas_ptr, 255);
  90. // Set locale
  91. char locale_ptr[16];
  92. /* clang-format off */
  93. EM_ASM({
  94. stringToUTF8(Module['locale'], $0, 16);
  95. }, locale_ptr);
  96. /* clang-format on */
  97. setenv("LANG", locale_ptr, true);
  98. Main::setup2();
  99. // Ease up compatibility.
  100. ResourceLoader::set_abort_on_missing_resources(false);
  101. Main::start();
  102. os->get_main_loop()->init();
  103. main_loop_callback();
  104. emscripten_resume_main_loop();
  105. }
  106. int main(int argc, char *argv[]) {
  107. // Create and mount userfs immediately.
  108. EM_ASM({
  109. FS.mkdir('/userfs');
  110. FS.mount(IDBFS, {}, '/userfs');
  111. });
  112. os = new OS_JavaScript(argc, argv);
  113. Main::setup(argv[0], argc - 1, &argv[1], false);
  114. emscripten_set_main_loop(main_loop_callback, -1, false);
  115. emscripten_pause_main_loop(); // Will need to wait for FS sync.
  116. // Sync from persistent state into memory and then
  117. // run the 'main_after_fs_sync' function.
  118. /* clang-format off */
  119. EM_ASM({
  120. FS.syncfs(true, function(err) {
  121. requestAnimationFrame(function() {
  122. ccall('main_after_fs_sync', null, ['string'], [err ? err.message : ""]);
  123. });
  124. });
  125. });
  126. /* clang-format on */
  127. return 0;
  128. // Continued async in main_after_fs_sync() from the syncfs() callback.
  129. }