visual_script.cpp 83 KB

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  1. /*************************************************************************/
  2. /* visual_script.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "visual_script.h"
  31. #include "core/core_string_names.h"
  32. #include "core/os/os.h"
  33. #include "core/project_settings.h"
  34. #include "scene/main/node.h"
  35. #include "visual_script_nodes.h"
  36. //used by editor, this is not really saved
  37. void VisualScriptNode::set_breakpoint(bool p_breakpoint) {
  38. breakpoint = p_breakpoint;
  39. }
  40. bool VisualScriptNode::is_breakpoint() const {
  41. return breakpoint;
  42. }
  43. void VisualScriptNode::ports_changed_notify() {
  44. emit_signal("ports_changed");
  45. }
  46. void VisualScriptNode::set_default_input_value(int p_port, const Variant &p_value) {
  47. ERR_FAIL_INDEX(p_port, default_input_values.size());
  48. default_input_values[p_port] = p_value;
  49. #ifdef TOOLS_ENABLED
  50. for (Set<VisualScript *>::Element *E = scripts_used.front(); E; E = E->next()) {
  51. E->get()->set_edited(true);
  52. }
  53. #endif
  54. }
  55. Variant VisualScriptNode::get_default_input_value(int p_port) const {
  56. ERR_FAIL_INDEX_V(p_port, default_input_values.size(), Variant());
  57. return default_input_values[p_port];
  58. }
  59. void VisualScriptNode::_set_default_input_values(Array p_values) {
  60. default_input_values = p_values;
  61. }
  62. void VisualScriptNode::validate_input_default_values() {
  63. default_input_values.resize(MAX(default_input_values.size(), get_input_value_port_count())); //let it grow as big as possible, we don't want to lose values on resize
  64. //actually validate on save
  65. for (int i = 0; i < get_input_value_port_count(); i++) {
  66. Variant::Type expected = get_input_value_port_info(i).type;
  67. if (expected == Variant::NIL || expected == default_input_values[i].get_type()) {
  68. continue;
  69. } else {
  70. //not the same, reconvert
  71. Variant::CallError ce;
  72. Variant existing = default_input_values[i];
  73. const Variant *existingp = &existing;
  74. default_input_values[i] = Variant::construct(expected, &existingp, 1, ce, false);
  75. if (ce.error != Variant::CallError::CALL_OK) {
  76. //could not convert? force..
  77. default_input_values[i] = Variant::construct(expected, NULL, 0, ce, false);
  78. }
  79. }
  80. }
  81. }
  82. Array VisualScriptNode::_get_default_input_values() const {
  83. //validate on save, since on load there is little info about this
  84. Array values = default_input_values;
  85. values.resize(get_input_value_port_count());
  86. return values;
  87. }
  88. String VisualScriptNode::get_text() const {
  89. return "";
  90. }
  91. void VisualScriptNode::_bind_methods() {
  92. ClassDB::bind_method(D_METHOD("get_visual_script"), &VisualScriptNode::get_visual_script);
  93. ClassDB::bind_method(D_METHOD("set_default_input_value", "port_idx", "value"), &VisualScriptNode::set_default_input_value);
  94. ClassDB::bind_method(D_METHOD("get_default_input_value", "port_idx"), &VisualScriptNode::get_default_input_value);
  95. ClassDB::bind_method(D_METHOD("ports_changed_notify"), &VisualScriptNode::ports_changed_notify);
  96. ClassDB::bind_method(D_METHOD("_set_default_input_values", "values"), &VisualScriptNode::_set_default_input_values);
  97. ClassDB::bind_method(D_METHOD("_get_default_input_values"), &VisualScriptNode::_get_default_input_values);
  98. ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_default_input_values", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_default_input_values", "_get_default_input_values");
  99. ADD_SIGNAL(MethodInfo("ports_changed"));
  100. }
  101. VisualScriptNode::TypeGuess VisualScriptNode::guess_output_type(TypeGuess *p_inputs, int p_output) const {
  102. PropertyInfo pinfo = get_output_value_port_info(p_output);
  103. TypeGuess tg;
  104. tg.type = pinfo.type;
  105. if (pinfo.hint == PROPERTY_HINT_RESOURCE_TYPE) {
  106. tg.gdclass = pinfo.hint_string;
  107. }
  108. return tg;
  109. }
  110. Ref<VisualScript> VisualScriptNode::get_visual_script() const {
  111. if (scripts_used.size())
  112. return Ref<VisualScript>(scripts_used.front()->get());
  113. return Ref<VisualScript>();
  114. }
  115. VisualScriptNode::VisualScriptNode() {
  116. breakpoint = false;
  117. }
  118. ////////////////
  119. /////////////////////
  120. VisualScriptNodeInstance::VisualScriptNodeInstance() {
  121. sequence_outputs = NULL;
  122. input_ports = NULL;
  123. }
  124. VisualScriptNodeInstance::~VisualScriptNodeInstance() {
  125. if (sequence_outputs) {
  126. memdelete_arr(sequence_outputs);
  127. }
  128. if (input_ports) {
  129. memdelete_arr(input_ports);
  130. }
  131. if (output_ports) {
  132. memdelete_arr(output_ports);
  133. }
  134. }
  135. void VisualScript::add_function(const StringName &p_name) {
  136. ERR_FAIL_COND(instances.size());
  137. ERR_FAIL_COND(!String(p_name).is_valid_identifier());
  138. ERR_FAIL_COND(functions.has(p_name));
  139. functions[p_name] = Function();
  140. functions[p_name].scroll = Vector2(-50, -100);
  141. }
  142. bool VisualScript::has_function(const StringName &p_name) const {
  143. return functions.has(p_name);
  144. }
  145. void VisualScript::remove_function(const StringName &p_name) {
  146. ERR_FAIL_COND(instances.size());
  147. ERR_FAIL_COND(!functions.has(p_name));
  148. for (Map<int, Function::NodeData>::Element *E = functions[p_name].nodes.front(); E; E = E->next()) {
  149. E->get().node->disconnect("ports_changed", this, "_node_ports_changed");
  150. E->get().node->scripts_used.erase(this);
  151. }
  152. functions.erase(p_name);
  153. }
  154. void VisualScript::rename_function(const StringName &p_name, const StringName &p_new_name) {
  155. ERR_FAIL_COND(instances.size());
  156. ERR_FAIL_COND(!functions.has(p_name));
  157. if (p_new_name == p_name)
  158. return;
  159. ERR_FAIL_COND(!String(p_new_name).is_valid_identifier());
  160. ERR_FAIL_COND(functions.has(p_new_name));
  161. ERR_FAIL_COND(variables.has(p_new_name));
  162. ERR_FAIL_COND(custom_signals.has(p_new_name));
  163. functions[p_new_name] = functions[p_name];
  164. functions.erase(p_name);
  165. }
  166. void VisualScript::set_function_scroll(const StringName &p_name, const Vector2 &p_scroll) {
  167. ERR_FAIL_COND(!functions.has(p_name));
  168. functions[p_name].scroll = p_scroll;
  169. }
  170. Vector2 VisualScript::get_function_scroll(const StringName &p_name) const {
  171. ERR_FAIL_COND_V(!functions.has(p_name), Vector2());
  172. return functions[p_name].scroll;
  173. }
  174. void VisualScript::get_function_list(List<StringName> *r_functions) const {
  175. for (const Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
  176. r_functions->push_back(E->key());
  177. }
  178. r_functions->sort_custom<StringName::AlphCompare>();
  179. }
  180. int VisualScript::get_function_node_id(const StringName &p_name) const {
  181. ERR_FAIL_COND_V(!functions.has(p_name), -1);
  182. return functions[p_name].function_id;
  183. }
  184. void VisualScript::_node_ports_changed(int p_id) {
  185. StringName function;
  186. for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
  187. if (E->get().nodes.has(p_id)) {
  188. function = E->key();
  189. break;
  190. }
  191. }
  192. ERR_FAIL_COND(function == StringName());
  193. Function &func = functions[function];
  194. Ref<VisualScriptNode> vsn = func.nodes[p_id].node;
  195. vsn->validate_input_default_values();
  196. //must revalidate all the functions
  197. {
  198. List<SequenceConnection> to_remove;
  199. for (Set<SequenceConnection>::Element *E = func.sequence_connections.front(); E; E = E->next()) {
  200. if (E->get().from_node == p_id && E->get().from_output >= vsn->get_output_sequence_port_count()) {
  201. to_remove.push_back(E->get());
  202. }
  203. if (E->get().to_node == p_id && !vsn->has_input_sequence_port()) {
  204. to_remove.push_back(E->get());
  205. }
  206. }
  207. while (to_remove.size()) {
  208. func.sequence_connections.erase(to_remove.front()->get());
  209. to_remove.pop_front();
  210. }
  211. }
  212. {
  213. List<DataConnection> to_remove;
  214. for (Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) {
  215. if (E->get().from_node == p_id && E->get().from_port >= vsn->get_output_value_port_count()) {
  216. to_remove.push_back(E->get());
  217. }
  218. if (E->get().to_node == p_id && E->get().to_port >= vsn->get_input_value_port_count()) {
  219. to_remove.push_back(E->get());
  220. }
  221. }
  222. while (to_remove.size()) {
  223. func.data_connections.erase(to_remove.front()->get());
  224. to_remove.pop_front();
  225. }
  226. }
  227. #ifdef TOOLS_ENABLED
  228. set_edited(true); //something changed, let's set as edited
  229. emit_signal("node_ports_changed", function, p_id);
  230. #endif
  231. }
  232. void VisualScript::add_node(const StringName &p_func, int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos) {
  233. ERR_FAIL_COND(instances.size());
  234. ERR_FAIL_COND(!functions.has(p_func));
  235. for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
  236. ERR_FAIL_COND(E->get().nodes.has(p_id)); //id can exist only one in script, even for different functions
  237. }
  238. Function &func = functions[p_func];
  239. if (Object::cast_to<VisualScriptFunction>(*p_node)) {
  240. //the function indeed
  241. ERR_EXPLAIN("A function node already has been set here.");
  242. ERR_FAIL_COND(func.function_id >= 0);
  243. func.function_id = p_id;
  244. }
  245. Function::NodeData nd;
  246. nd.node = p_node;
  247. nd.pos = p_pos;
  248. Ref<VisualScriptNode> vsn = p_node;
  249. vsn->connect("ports_changed", this, "_node_ports_changed", varray(p_id));
  250. vsn->scripts_used.insert(this);
  251. vsn->validate_input_default_values(); // Validate when fully loaded
  252. func.nodes[p_id] = nd;
  253. }
  254. void VisualScript::remove_node(const StringName &p_func, int p_id) {
  255. ERR_FAIL_COND(instances.size());
  256. ERR_FAIL_COND(!functions.has(p_func));
  257. Function &func = functions[p_func];
  258. ERR_FAIL_COND(!func.nodes.has(p_id));
  259. {
  260. List<SequenceConnection> to_remove;
  261. for (Set<SequenceConnection>::Element *E = func.sequence_connections.front(); E; E = E->next()) {
  262. if (E->get().from_node == p_id || E->get().to_node == p_id) {
  263. to_remove.push_back(E->get());
  264. }
  265. }
  266. while (to_remove.size()) {
  267. func.sequence_connections.erase(to_remove.front()->get());
  268. to_remove.pop_front();
  269. }
  270. }
  271. {
  272. List<DataConnection> to_remove;
  273. for (Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) {
  274. if (E->get().from_node == p_id || E->get().to_node == p_id) {
  275. to_remove.push_back(E->get());
  276. }
  277. }
  278. while (to_remove.size()) {
  279. func.data_connections.erase(to_remove.front()->get());
  280. to_remove.pop_front();
  281. }
  282. }
  283. if (Object::cast_to<VisualScriptFunction>(func.nodes[p_id].node.ptr())) {
  284. func.function_id = -1; //revert to invalid
  285. }
  286. func.nodes[p_id].node->disconnect("ports_changed", this, "_node_ports_changed");
  287. func.nodes[p_id].node->scripts_used.erase(this);
  288. func.nodes.erase(p_id);
  289. }
  290. bool VisualScript::has_node(const StringName &p_func, int p_id) const {
  291. ERR_FAIL_COND_V(!functions.has(p_func), false);
  292. const Function &func = functions[p_func];
  293. return func.nodes.has(p_id);
  294. }
  295. Ref<VisualScriptNode> VisualScript::get_node(const StringName &p_func, int p_id) const {
  296. ERR_FAIL_COND_V(!functions.has(p_func), Ref<VisualScriptNode>());
  297. const Function &func = functions[p_func];
  298. ERR_FAIL_COND_V(!func.nodes.has(p_id), Ref<VisualScriptNode>());
  299. return func.nodes[p_id].node;
  300. }
  301. void VisualScript::set_node_position(const StringName &p_func, int p_id, const Point2 &p_pos) {
  302. ERR_FAIL_COND(instances.size());
  303. ERR_FAIL_COND(!functions.has(p_func));
  304. Function &func = functions[p_func];
  305. ERR_FAIL_COND(!func.nodes.has(p_id));
  306. func.nodes[p_id].pos = p_pos;
  307. }
  308. Point2 VisualScript::get_node_position(const StringName &p_func, int p_id) const {
  309. ERR_FAIL_COND_V(!functions.has(p_func), Point2());
  310. const Function &func = functions[p_func];
  311. ERR_FAIL_COND_V(!func.nodes.has(p_id), Point2());
  312. return func.nodes[p_id].pos;
  313. }
  314. void VisualScript::get_node_list(const StringName &p_func, List<int> *r_nodes) const {
  315. ERR_FAIL_COND(!functions.has(p_func));
  316. const Function &func = functions[p_func];
  317. for (const Map<int, Function::NodeData>::Element *E = func.nodes.front(); E; E = E->next()) {
  318. r_nodes->push_back(E->key());
  319. }
  320. }
  321. void VisualScript::sequence_connect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) {
  322. ERR_FAIL_COND(instances.size());
  323. ERR_FAIL_COND(!functions.has(p_func));
  324. Function &func = functions[p_func];
  325. SequenceConnection sc;
  326. sc.from_node = p_from_node;
  327. sc.from_output = p_from_output;
  328. sc.to_node = p_to_node;
  329. ERR_FAIL_COND(func.sequence_connections.has(sc));
  330. func.sequence_connections.insert(sc);
  331. }
  332. void VisualScript::sequence_disconnect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) {
  333. ERR_FAIL_COND(!functions.has(p_func));
  334. Function &func = functions[p_func];
  335. SequenceConnection sc;
  336. sc.from_node = p_from_node;
  337. sc.from_output = p_from_output;
  338. sc.to_node = p_to_node;
  339. ERR_FAIL_COND(!func.sequence_connections.has(sc));
  340. func.sequence_connections.erase(sc);
  341. }
  342. bool VisualScript::has_sequence_connection(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) const {
  343. ERR_FAIL_COND_V(!functions.has(p_func), false);
  344. const Function &func = functions[p_func];
  345. SequenceConnection sc;
  346. sc.from_node = p_from_node;
  347. sc.from_output = p_from_output;
  348. sc.to_node = p_to_node;
  349. return func.sequence_connections.has(sc);
  350. }
  351. void VisualScript::get_sequence_connection_list(const StringName &p_func, List<SequenceConnection> *r_connection) const {
  352. ERR_FAIL_COND(!functions.has(p_func));
  353. const Function &func = functions[p_func];
  354. for (const Set<SequenceConnection>::Element *E = func.sequence_connections.front(); E; E = E->next()) {
  355. r_connection->push_back(E->get());
  356. }
  357. }
  358. void VisualScript::data_connect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
  359. ERR_FAIL_COND(instances.size());
  360. ERR_FAIL_COND(!functions.has(p_func));
  361. Function &func = functions[p_func];
  362. DataConnection dc;
  363. dc.from_node = p_from_node;
  364. dc.from_port = p_from_port;
  365. dc.to_node = p_to_node;
  366. dc.to_port = p_to_port;
  367. ERR_FAIL_COND(func.data_connections.has(dc));
  368. func.data_connections.insert(dc);
  369. }
  370. void VisualScript::data_disconnect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
  371. ERR_FAIL_COND(!functions.has(p_func));
  372. Function &func = functions[p_func];
  373. DataConnection dc;
  374. dc.from_node = p_from_node;
  375. dc.from_port = p_from_port;
  376. dc.to_node = p_to_node;
  377. dc.to_port = p_to_port;
  378. ERR_FAIL_COND(!func.data_connections.has(dc));
  379. func.data_connections.erase(dc);
  380. }
  381. bool VisualScript::has_data_connection(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const {
  382. ERR_FAIL_COND_V(!functions.has(p_func), false);
  383. const Function &func = functions[p_func];
  384. DataConnection dc;
  385. dc.from_node = p_from_node;
  386. dc.from_port = p_from_port;
  387. dc.to_node = p_to_node;
  388. dc.to_port = p_to_port;
  389. return func.data_connections.has(dc);
  390. }
  391. bool VisualScript::is_input_value_port_connected(const StringName &p_func, int p_node, int p_port) const {
  392. ERR_FAIL_COND_V(!functions.has(p_func), false);
  393. const Function &func = functions[p_func];
  394. for (const Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) {
  395. if (E->get().to_node == p_node && E->get().to_port == p_port)
  396. return true;
  397. }
  398. return false;
  399. }
  400. bool VisualScript::get_input_value_port_connection_source(const StringName &p_func, int p_node, int p_port, int *r_node, int *r_port) const {
  401. ERR_FAIL_COND_V(!functions.has(p_func), false);
  402. const Function &func = functions[p_func];
  403. for (const Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) {
  404. if (E->get().to_node == p_node && E->get().to_port == p_port) {
  405. *r_node = E->get().from_node;
  406. *r_port = E->get().from_port;
  407. return true;
  408. }
  409. }
  410. return false;
  411. }
  412. void VisualScript::get_data_connection_list(const StringName &p_func, List<DataConnection> *r_connection) const {
  413. ERR_FAIL_COND(!functions.has(p_func));
  414. const Function &func = functions[p_func];
  415. for (const Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) {
  416. r_connection->push_back(E->get());
  417. }
  418. }
  419. void VisualScript::set_tool_enabled(bool p_enabled) {
  420. is_tool_script = p_enabled;
  421. }
  422. void VisualScript::add_variable(const StringName &p_name, const Variant &p_default_value, bool p_export) {
  423. ERR_FAIL_COND(instances.size());
  424. ERR_FAIL_COND(!String(p_name).is_valid_identifier());
  425. ERR_FAIL_COND(variables.has(p_name));
  426. Variable v;
  427. v.default_value = p_default_value;
  428. v.info.type = p_default_value.get_type();
  429. v.info.name = p_name;
  430. v.info.hint = PROPERTY_HINT_NONE;
  431. v._export = p_export;
  432. variables[p_name] = v;
  433. #ifdef TOOLS_ENABLED
  434. _update_placeholders();
  435. #endif
  436. }
  437. bool VisualScript::has_variable(const StringName &p_name) const {
  438. return variables.has(p_name);
  439. }
  440. void VisualScript::remove_variable(const StringName &p_name) {
  441. ERR_FAIL_COND(!variables.has(p_name));
  442. variables.erase(p_name);
  443. #ifdef TOOLS_ENABLED
  444. _update_placeholders();
  445. #endif
  446. }
  447. void VisualScript::set_variable_default_value(const StringName &p_name, const Variant &p_value) {
  448. ERR_FAIL_COND(!variables.has(p_name));
  449. variables[p_name].default_value = p_value;
  450. #ifdef TOOLS_ENABLED
  451. _update_placeholders();
  452. #endif
  453. }
  454. Variant VisualScript::get_variable_default_value(const StringName &p_name) const {
  455. ERR_FAIL_COND_V(!variables.has(p_name), Variant());
  456. return variables[p_name].default_value;
  457. }
  458. void VisualScript::set_variable_info(const StringName &p_name, const PropertyInfo &p_info) {
  459. ERR_FAIL_COND(instances.size());
  460. ERR_FAIL_COND(!variables.has(p_name));
  461. variables[p_name].info = p_info;
  462. variables[p_name].info.name = p_name;
  463. #ifdef TOOLS_ENABLED
  464. _update_placeholders();
  465. #endif
  466. }
  467. PropertyInfo VisualScript::get_variable_info(const StringName &p_name) const {
  468. ERR_FAIL_COND_V(!variables.has(p_name), PropertyInfo());
  469. return variables[p_name].info;
  470. }
  471. void VisualScript::set_variable_export(const StringName &p_name, bool p_export) {
  472. ERR_FAIL_COND(!variables.has(p_name));
  473. variables[p_name]._export = p_export;
  474. #ifdef TOOLS_ENABLED
  475. _update_placeholders();
  476. #endif
  477. }
  478. bool VisualScript::get_variable_export(const StringName &p_name) const {
  479. ERR_FAIL_COND_V(!variables.has(p_name), false);
  480. return variables[p_name]._export;
  481. }
  482. void VisualScript::_set_variable_info(const StringName &p_name, const Dictionary &p_info) {
  483. PropertyInfo pinfo;
  484. if (p_info.has("type"))
  485. pinfo.type = Variant::Type(int(p_info["type"]));
  486. if (p_info.has("name"))
  487. pinfo.name = p_info["name"];
  488. if (p_info.has("hint"))
  489. pinfo.hint = PropertyHint(int(p_info["hint"]));
  490. if (p_info.has("hint_string"))
  491. pinfo.hint_string = p_info["hint_string"];
  492. if (p_info.has("usage"))
  493. pinfo.usage = p_info["usage"];
  494. set_variable_info(p_name, pinfo);
  495. }
  496. Dictionary VisualScript::_get_variable_info(const StringName &p_name) const {
  497. PropertyInfo pinfo = get_variable_info(p_name);
  498. Dictionary d;
  499. d["type"] = pinfo.type;
  500. d["name"] = pinfo.name;
  501. d["hint"] = pinfo.hint;
  502. d["hint_string"] = pinfo.hint_string;
  503. d["usage"] = pinfo.usage;
  504. return d;
  505. }
  506. void VisualScript::get_variable_list(List<StringName> *r_variables) const {
  507. for (Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) {
  508. r_variables->push_back(E->key());
  509. }
  510. r_variables->sort_custom<StringName::AlphCompare>();
  511. }
  512. void VisualScript::set_instance_base_type(const StringName &p_type) {
  513. ERR_FAIL_COND(instances.size());
  514. base_type = p_type;
  515. }
  516. void VisualScript::rename_variable(const StringName &p_name, const StringName &p_new_name) {
  517. ERR_FAIL_COND(instances.size());
  518. ERR_FAIL_COND(!variables.has(p_name));
  519. if (p_new_name == p_name)
  520. return;
  521. ERR_FAIL_COND(!String(p_new_name).is_valid_identifier());
  522. ERR_FAIL_COND(functions.has(p_new_name));
  523. ERR_FAIL_COND(variables.has(p_new_name));
  524. ERR_FAIL_COND(custom_signals.has(p_new_name));
  525. variables[p_new_name] = variables[p_name];
  526. variables.erase(p_name);
  527. }
  528. void VisualScript::add_custom_signal(const StringName &p_name) {
  529. ERR_FAIL_COND(instances.size());
  530. ERR_FAIL_COND(!String(p_name).is_valid_identifier());
  531. ERR_FAIL_COND(custom_signals.has(p_name));
  532. custom_signals[p_name] = Vector<Argument>();
  533. }
  534. bool VisualScript::has_custom_signal(const StringName &p_name) const {
  535. return custom_signals.has(p_name);
  536. }
  537. void VisualScript::custom_signal_add_argument(const StringName &p_func, Variant::Type p_type, const String &p_name, int p_index) {
  538. ERR_FAIL_COND(instances.size());
  539. ERR_FAIL_COND(!custom_signals.has(p_func));
  540. Argument arg;
  541. arg.type = p_type;
  542. arg.name = p_name;
  543. if (p_index < 0)
  544. custom_signals[p_func].push_back(arg);
  545. else
  546. custom_signals[p_func].insert(0, arg);
  547. }
  548. void VisualScript::custom_signal_set_argument_type(const StringName &p_func, int p_argidx, Variant::Type p_type) {
  549. ERR_FAIL_COND(instances.size());
  550. ERR_FAIL_COND(!custom_signals.has(p_func));
  551. ERR_FAIL_INDEX(p_argidx, custom_signals[p_func].size());
  552. custom_signals[p_func].write[p_argidx].type = p_type;
  553. }
  554. Variant::Type VisualScript::custom_signal_get_argument_type(const StringName &p_func, int p_argidx) const {
  555. ERR_FAIL_COND_V(!custom_signals.has(p_func), Variant::NIL);
  556. ERR_FAIL_INDEX_V(p_argidx, custom_signals[p_func].size(), Variant::NIL);
  557. return custom_signals[p_func][p_argidx].type;
  558. }
  559. void VisualScript::custom_signal_set_argument_name(const StringName &p_func, int p_argidx, const String &p_name) {
  560. ERR_FAIL_COND(instances.size());
  561. ERR_FAIL_COND(!custom_signals.has(p_func));
  562. ERR_FAIL_INDEX(p_argidx, custom_signals[p_func].size());
  563. custom_signals[p_func].write[p_argidx].name = p_name;
  564. }
  565. String VisualScript::custom_signal_get_argument_name(const StringName &p_func, int p_argidx) const {
  566. ERR_FAIL_COND_V(!custom_signals.has(p_func), String());
  567. ERR_FAIL_INDEX_V(p_argidx, custom_signals[p_func].size(), String());
  568. return custom_signals[p_func][p_argidx].name;
  569. }
  570. void VisualScript::custom_signal_remove_argument(const StringName &p_func, int p_argidx) {
  571. ERR_FAIL_COND(instances.size());
  572. ERR_FAIL_COND(!custom_signals.has(p_func));
  573. ERR_FAIL_INDEX(p_argidx, custom_signals[p_func].size());
  574. custom_signals[p_func].remove(p_argidx);
  575. }
  576. int VisualScript::custom_signal_get_argument_count(const StringName &p_func) const {
  577. ERR_FAIL_COND_V(!custom_signals.has(p_func), 0);
  578. return custom_signals[p_func].size();
  579. }
  580. void VisualScript::custom_signal_swap_argument(const StringName &p_func, int p_argidx, int p_with_argidx) {
  581. ERR_FAIL_COND(instances.size());
  582. ERR_FAIL_COND(!custom_signals.has(p_func));
  583. ERR_FAIL_INDEX(p_argidx, custom_signals[p_func].size());
  584. ERR_FAIL_INDEX(p_with_argidx, custom_signals[p_func].size());
  585. SWAP(custom_signals[p_func].write[p_argidx], custom_signals[p_func].write[p_with_argidx]);
  586. }
  587. void VisualScript::remove_custom_signal(const StringName &p_name) {
  588. ERR_FAIL_COND(instances.size());
  589. ERR_FAIL_COND(!custom_signals.has(p_name));
  590. custom_signals.erase(p_name);
  591. }
  592. void VisualScript::rename_custom_signal(const StringName &p_name, const StringName &p_new_name) {
  593. ERR_FAIL_COND(instances.size());
  594. ERR_FAIL_COND(!custom_signals.has(p_name));
  595. if (p_new_name == p_name)
  596. return;
  597. ERR_FAIL_COND(!String(p_new_name).is_valid_identifier());
  598. ERR_FAIL_COND(functions.has(p_new_name));
  599. ERR_FAIL_COND(variables.has(p_new_name));
  600. ERR_FAIL_COND(custom_signals.has(p_new_name));
  601. custom_signals[p_new_name] = custom_signals[p_name];
  602. custom_signals.erase(p_name);
  603. }
  604. void VisualScript::get_custom_signal_list(List<StringName> *r_custom_signals) const {
  605. for (const Map<StringName, Vector<Argument> >::Element *E = custom_signals.front(); E; E = E->next()) {
  606. r_custom_signals->push_back(E->key());
  607. }
  608. r_custom_signals->sort_custom<StringName::AlphCompare>();
  609. }
  610. int VisualScript::get_available_id() const {
  611. int max_id = 0;
  612. for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
  613. if (E->get().nodes.empty())
  614. continue;
  615. int last_id = E->get().nodes.back()->key();
  616. max_id = MAX(max_id, last_id + 1);
  617. }
  618. return max_id;
  619. }
  620. /////////////////////////////////
  621. bool VisualScript::can_instance() const {
  622. return true; //ScriptServer::is_scripting_enabled();
  623. }
  624. StringName VisualScript::get_instance_base_type() const {
  625. return base_type;
  626. }
  627. Ref<Script> VisualScript::get_base_script() const {
  628. return Ref<Script>(); // no inheritance in visual script
  629. }
  630. #ifdef TOOLS_ENABLED
  631. void VisualScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
  632. placeholders.erase(p_placeholder);
  633. }
  634. void VisualScript::_update_placeholders() {
  635. if (placeholders.size() == 0)
  636. return; //no bother if no placeholders
  637. List<PropertyInfo> pinfo;
  638. Map<StringName, Variant> values;
  639. for (Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) {
  640. if (!E->get()._export)
  641. continue;
  642. PropertyInfo p = E->get().info;
  643. p.name = String(E->key());
  644. pinfo.push_back(p);
  645. values[p.name] = E->get().default_value;
  646. }
  647. for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
  648. E->get()->update(pinfo, values);
  649. }
  650. }
  651. #endif
  652. ScriptInstance *VisualScript::instance_create(Object *p_this) {
  653. #ifdef TOOLS_ENABLED
  654. if (!ScriptServer::is_scripting_enabled() && !is_tool_script) {
  655. PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(VisualScriptLanguage::singleton, Ref<Script>((Script *)this), p_this));
  656. placeholders.insert(sins);
  657. List<PropertyInfo> pinfo;
  658. Map<StringName, Variant> values;
  659. for (Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) {
  660. if (!E->get()._export)
  661. continue;
  662. PropertyInfo p = E->get().info;
  663. p.name = String(E->key());
  664. pinfo.push_back(p);
  665. values[p.name] = E->get().default_value;
  666. }
  667. sins->update(pinfo, values);
  668. return sins;
  669. }
  670. #endif
  671. VisualScriptInstance *instance = memnew(VisualScriptInstance);
  672. instance->create(Ref<VisualScript>(this), p_this);
  673. if (VisualScriptLanguage::singleton->lock)
  674. VisualScriptLanguage::singleton->lock->lock();
  675. instances[p_this] = instance;
  676. if (VisualScriptLanguage::singleton->lock)
  677. VisualScriptLanguage::singleton->lock->unlock();
  678. return instance;
  679. }
  680. bool VisualScript::instance_has(const Object *p_this) const {
  681. return instances.has((Object *)p_this);
  682. }
  683. bool VisualScript::has_source_code() const {
  684. return false;
  685. }
  686. String VisualScript::get_source_code() const {
  687. return String();
  688. }
  689. void VisualScript::set_source_code(const String &p_code) {
  690. }
  691. Error VisualScript::reload(bool p_keep_state) {
  692. return OK;
  693. }
  694. bool VisualScript::is_tool() const {
  695. return is_tool_script;
  696. }
  697. bool VisualScript::is_valid() const {
  698. return true; //always valid
  699. }
  700. ScriptLanguage *VisualScript::get_language() const {
  701. return VisualScriptLanguage::singleton;
  702. }
  703. bool VisualScript::has_script_signal(const StringName &p_signal) const {
  704. return custom_signals.has(p_signal);
  705. }
  706. void VisualScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
  707. for (const Map<StringName, Vector<Argument> >::Element *E = custom_signals.front(); E; E = E->next()) {
  708. MethodInfo mi;
  709. mi.name = E->key();
  710. for (int i = 0; i < E->get().size(); i++) {
  711. PropertyInfo arg;
  712. arg.type = E->get()[i].type;
  713. arg.name = E->get()[i].name;
  714. mi.arguments.push_back(arg);
  715. }
  716. r_signals->push_back(mi);
  717. }
  718. }
  719. bool VisualScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
  720. if (!variables.has(p_property))
  721. return false;
  722. r_value = variables[p_property].default_value;
  723. return true;
  724. }
  725. void VisualScript::get_script_method_list(List<MethodInfo> *p_list) const {
  726. for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
  727. MethodInfo mi;
  728. mi.name = E->key();
  729. if (E->get().function_id >= 0) {
  730. Ref<VisualScriptFunction> func = E->get().nodes[E->get().function_id].node;
  731. if (func.is_valid()) {
  732. for (int i = 0; i < func->get_argument_count(); i++) {
  733. PropertyInfo arg;
  734. arg.name = func->get_argument_name(i);
  735. arg.type = func->get_argument_type(i);
  736. mi.arguments.push_back(arg);
  737. }
  738. }
  739. }
  740. p_list->push_back(mi);
  741. }
  742. }
  743. bool VisualScript::has_method(const StringName &p_method) const {
  744. return functions.has(p_method);
  745. }
  746. MethodInfo VisualScript::get_method_info(const StringName &p_method) const {
  747. const Map<StringName, Function>::Element *E = functions.find(p_method);
  748. if (!E)
  749. return MethodInfo();
  750. MethodInfo mi;
  751. mi.name = E->key();
  752. if (E->get().function_id >= 0) {
  753. Ref<VisualScriptFunction> func = E->get().nodes[E->get().function_id].node;
  754. if (func.is_valid()) {
  755. for (int i = 0; i < func->get_argument_count(); i++) {
  756. PropertyInfo arg;
  757. arg.name = func->get_argument_name(i);
  758. arg.type = func->get_argument_type(i);
  759. mi.arguments.push_back(arg);
  760. }
  761. if (!func->is_sequenced()) {
  762. mi.flags |= METHOD_FLAG_CONST;
  763. }
  764. }
  765. }
  766. return mi;
  767. }
  768. void VisualScript::get_script_property_list(List<PropertyInfo> *p_list) const {
  769. List<StringName> vars;
  770. get_variable_list(&vars);
  771. for (List<StringName>::Element *E = vars.front(); E; E = E->next()) {
  772. //if (!variables[E->get()]._export)
  773. // continue;
  774. PropertyInfo pi = variables[E->get()].info;
  775. pi.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE;
  776. p_list->push_back(pi);
  777. }
  778. }
  779. int VisualScript::get_member_line(const StringName &p_member) const {
  780. #ifdef TOOLS_ENABLED
  781. if (has_function(p_member)) {
  782. for (Map<int, Function::NodeData>::Element *E = functions[p_member].nodes.front(); E; E = E->next()) {
  783. if (Object::cast_to<VisualScriptFunction>(E->get().node.ptr()))
  784. return E->key();
  785. }
  786. }
  787. #endif
  788. return -1;
  789. }
  790. #ifdef TOOLS_ENABLED
  791. bool VisualScript::are_subnodes_edited() const {
  792. for (const Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
  793. for (const Map<int, Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) {
  794. if (F->get().node->is_edited()) {
  795. return true;
  796. }
  797. }
  798. }
  799. return false;
  800. }
  801. #endif
  802. void VisualScript::_set_data(const Dictionary &p_data) {
  803. Dictionary d = p_data;
  804. if (d.has("base_type"))
  805. base_type = d["base_type"];
  806. variables.clear();
  807. Array vars = d["variables"];
  808. for (int i = 0; i < vars.size(); i++) {
  809. Dictionary v = vars[i];
  810. StringName name = v["name"];
  811. add_variable(name);
  812. _set_variable_info(name, v);
  813. set_variable_default_value(name, v["default_value"]);
  814. set_variable_export(name, v.has("export") && bool(v["export"]));
  815. }
  816. custom_signals.clear();
  817. Array sigs = d["signals"];
  818. for (int i = 0; i < sigs.size(); i++) {
  819. Dictionary cs = sigs[i];
  820. add_custom_signal(cs["name"]);
  821. Array args = cs["arguments"];
  822. for (int j = 0; j < args.size(); j += 2) {
  823. custom_signal_add_argument(cs["name"], Variant::Type(int(args[j + 1])), args[j]);
  824. }
  825. }
  826. Array funcs = d["functions"];
  827. functions.clear();
  828. for (int i = 0; i < funcs.size(); i++) {
  829. Dictionary func = funcs[i];
  830. StringName name = func["name"];
  831. //int id=func["function_id"];
  832. add_function(name);
  833. set_function_scroll(name, func["scroll"]);
  834. Array nodes = func["nodes"];
  835. for (int j = 0; j < nodes.size(); j += 3) {
  836. add_node(name, nodes[j], nodes[j + 2], nodes[j + 1]);
  837. }
  838. Array sequence_connections = func["sequence_connections"];
  839. for (int j = 0; j < sequence_connections.size(); j += 3) {
  840. sequence_connect(name, sequence_connections[j + 0], sequence_connections[j + 1], sequence_connections[j + 2]);
  841. }
  842. Array data_connections = func["data_connections"];
  843. for (int j = 0; j < data_connections.size(); j += 4) {
  844. data_connect(name, data_connections[j + 0], data_connections[j + 1], data_connections[j + 2], data_connections[j + 3]);
  845. }
  846. }
  847. if (d.has("is_tool_script"))
  848. is_tool_script = d["is_tool_script"];
  849. else
  850. is_tool_script = false;
  851. }
  852. Dictionary VisualScript::_get_data() const {
  853. Dictionary d;
  854. d["base_type"] = base_type;
  855. Array vars;
  856. for (const Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) {
  857. Dictionary var = _get_variable_info(E->key());
  858. var["name"] = E->key(); //make sure it's the right one
  859. var["default_value"] = E->get().default_value;
  860. var["export"] = E->get()._export;
  861. vars.push_back(var);
  862. }
  863. d["variables"] = vars;
  864. Array sigs;
  865. for (const Map<StringName, Vector<Argument> >::Element *E = custom_signals.front(); E; E = E->next()) {
  866. Dictionary cs;
  867. cs["name"] = E->key();
  868. Array args;
  869. for (int i = 0; i < E->get().size(); i++) {
  870. args.push_back(E->get()[i].name);
  871. args.push_back(E->get()[i].type);
  872. }
  873. cs["arguments"] = args;
  874. sigs.push_back(cs);
  875. }
  876. d["signals"] = sigs;
  877. Array funcs;
  878. for (const Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
  879. Dictionary func;
  880. func["name"] = E->key();
  881. func["function_id"] = E->get().function_id;
  882. func["scroll"] = E->get().scroll;
  883. Array nodes;
  884. for (const Map<int, Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) {
  885. nodes.push_back(F->key());
  886. nodes.push_back(F->get().pos);
  887. nodes.push_back(F->get().node);
  888. }
  889. func["nodes"] = nodes;
  890. Array sequence_connections;
  891. for (const Set<SequenceConnection>::Element *F = E->get().sequence_connections.front(); F; F = F->next()) {
  892. sequence_connections.push_back(F->get().from_node);
  893. sequence_connections.push_back(F->get().from_output);
  894. sequence_connections.push_back(F->get().to_node);
  895. }
  896. func["sequence_connections"] = sequence_connections;
  897. Array data_connections;
  898. for (const Set<DataConnection>::Element *F = E->get().data_connections.front(); F; F = F->next()) {
  899. data_connections.push_back(F->get().from_node);
  900. data_connections.push_back(F->get().from_port);
  901. data_connections.push_back(F->get().to_node);
  902. data_connections.push_back(F->get().to_port);
  903. }
  904. func["data_connections"] = data_connections;
  905. funcs.push_back(func);
  906. }
  907. d["functions"] = funcs;
  908. d["is_tool_script"] = is_tool_script;
  909. return d;
  910. }
  911. void VisualScript::_bind_methods() {
  912. ClassDB::bind_method(D_METHOD("_node_ports_changed"), &VisualScript::_node_ports_changed);
  913. ClassDB::bind_method(D_METHOD("add_function", "name"), &VisualScript::add_function);
  914. ClassDB::bind_method(D_METHOD("has_function", "name"), &VisualScript::has_function);
  915. ClassDB::bind_method(D_METHOD("remove_function", "name"), &VisualScript::remove_function);
  916. ClassDB::bind_method(D_METHOD("rename_function", "name", "new_name"), &VisualScript::rename_function);
  917. ClassDB::bind_method(D_METHOD("set_function_scroll", "name", "ofs"), &VisualScript::set_function_scroll);
  918. ClassDB::bind_method(D_METHOD("get_function_scroll", "name"), &VisualScript::get_function_scroll);
  919. ClassDB::bind_method(D_METHOD("add_node", "func", "id", "node", "position"), &VisualScript::add_node, DEFVAL(Point2()));
  920. ClassDB::bind_method(D_METHOD("remove_node", "func", "id"), &VisualScript::remove_node);
  921. ClassDB::bind_method(D_METHOD("get_function_node_id", "name"), &VisualScript::get_function_node_id);
  922. ClassDB::bind_method(D_METHOD("get_node", "func", "id"), &VisualScript::get_node);
  923. ClassDB::bind_method(D_METHOD("has_node", "func", "id"), &VisualScript::has_node);
  924. ClassDB::bind_method(D_METHOD("set_node_position", "func", "id", "position"), &VisualScript::set_node_position);
  925. ClassDB::bind_method(D_METHOD("get_node_position", "func", "id"), &VisualScript::get_node_position);
  926. ClassDB::bind_method(D_METHOD("sequence_connect", "func", "from_node", "from_output", "to_node"), &VisualScript::sequence_connect);
  927. ClassDB::bind_method(D_METHOD("sequence_disconnect", "func", "from_node", "from_output", "to_node"), &VisualScript::sequence_disconnect);
  928. ClassDB::bind_method(D_METHOD("has_sequence_connection", "func", "from_node", "from_output", "to_node"), &VisualScript::has_sequence_connection);
  929. ClassDB::bind_method(D_METHOD("data_connect", "func", "from_node", "from_port", "to_node", "to_port"), &VisualScript::data_connect);
  930. ClassDB::bind_method(D_METHOD("data_disconnect", "func", "from_node", "from_port", "to_node", "to_port"), &VisualScript::data_disconnect);
  931. ClassDB::bind_method(D_METHOD("has_data_connection", "func", "from_node", "from_port", "to_node", "to_port"), &VisualScript::has_data_connection);
  932. ClassDB::bind_method(D_METHOD("add_variable", "name", "default_value", "export"), &VisualScript::add_variable, DEFVAL(Variant()), DEFVAL(false));
  933. ClassDB::bind_method(D_METHOD("has_variable", "name"), &VisualScript::has_variable);
  934. ClassDB::bind_method(D_METHOD("remove_variable", "name"), &VisualScript::remove_variable);
  935. ClassDB::bind_method(D_METHOD("set_variable_default_value", "name", "value"), &VisualScript::set_variable_default_value);
  936. ClassDB::bind_method(D_METHOD("get_variable_default_value", "name"), &VisualScript::get_variable_default_value);
  937. ClassDB::bind_method(D_METHOD("set_variable_info", "name", "value"), &VisualScript::_set_variable_info);
  938. ClassDB::bind_method(D_METHOD("get_variable_info", "name"), &VisualScript::_get_variable_info);
  939. ClassDB::bind_method(D_METHOD("set_variable_export", "name", "enable"), &VisualScript::set_variable_export);
  940. ClassDB::bind_method(D_METHOD("get_variable_export", "name"), &VisualScript::get_variable_export);
  941. ClassDB::bind_method(D_METHOD("rename_variable", "name", "new_name"), &VisualScript::rename_variable);
  942. ClassDB::bind_method(D_METHOD("add_custom_signal", "name"), &VisualScript::add_custom_signal);
  943. ClassDB::bind_method(D_METHOD("has_custom_signal", "name"), &VisualScript::has_custom_signal);
  944. ClassDB::bind_method(D_METHOD("custom_signal_add_argument", "name", "type", "argname", "index"), &VisualScript::custom_signal_add_argument, DEFVAL(-1));
  945. ClassDB::bind_method(D_METHOD("custom_signal_set_argument_type", "name", "argidx", "type"), &VisualScript::custom_signal_set_argument_type);
  946. ClassDB::bind_method(D_METHOD("custom_signal_get_argument_type", "name", "argidx"), &VisualScript::custom_signal_get_argument_type);
  947. ClassDB::bind_method(D_METHOD("custom_signal_set_argument_name", "name", "argidx", "argname"), &VisualScript::custom_signal_set_argument_name);
  948. ClassDB::bind_method(D_METHOD("custom_signal_get_argument_name", "name", "argidx"), &VisualScript::custom_signal_get_argument_name);
  949. ClassDB::bind_method(D_METHOD("custom_signal_remove_argument", "name", "argidx"), &VisualScript::custom_signal_remove_argument);
  950. ClassDB::bind_method(D_METHOD("custom_signal_get_argument_count", "name"), &VisualScript::custom_signal_get_argument_count);
  951. ClassDB::bind_method(D_METHOD("custom_signal_swap_argument", "name", "argidx", "withidx"), &VisualScript::custom_signal_swap_argument);
  952. ClassDB::bind_method(D_METHOD("remove_custom_signal", "name"), &VisualScript::remove_custom_signal);
  953. ClassDB::bind_method(D_METHOD("rename_custom_signal", "name", "new_name"), &VisualScript::rename_custom_signal);
  954. //ClassDB::bind_method(D_METHOD("set_variable_info","name","info"),&VScript::set_variable_info);
  955. //ClassDB::bind_method(D_METHOD("get_variable_info","name"),&VScript::set_variable_info);
  956. ClassDB::bind_method(D_METHOD("set_instance_base_type", "type"), &VisualScript::set_instance_base_type);
  957. ClassDB::bind_method(D_METHOD("_set_data", "data"), &VisualScript::_set_data);
  958. ClassDB::bind_method(D_METHOD("_get_data"), &VisualScript::_get_data);
  959. ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
  960. ADD_SIGNAL(MethodInfo("node_ports_changed", PropertyInfo(Variant::STRING, "function"), PropertyInfo(Variant::INT, "id")));
  961. }
  962. VisualScript::VisualScript() {
  963. base_type = "Object";
  964. }
  965. Set<int> VisualScript::get_output_sequence_ports_connected(const String &edited_func, int from_node) {
  966. List<VisualScript::SequenceConnection> *sc = memnew(List<VisualScript::SequenceConnection>);
  967. get_sequence_connection_list(edited_func, sc);
  968. Set<int> connected;
  969. for (List<VisualScript::SequenceConnection>::Element *E = sc->front(); E; E = E->next()) {
  970. if (E->get().from_node == from_node) {
  971. connected.insert(E->get().from_output);
  972. }
  973. }
  974. memdelete(sc);
  975. return connected;
  976. }
  977. VisualScript::~VisualScript() {
  978. while (!functions.empty()) {
  979. remove_function(functions.front()->key());
  980. }
  981. }
  982. ////////////////////////////////////////////
  983. bool VisualScriptInstance::set(const StringName &p_name, const Variant &p_value) {
  984. Map<StringName, Variant>::Element *E = variables.find(p_name);
  985. if (!E)
  986. return false;
  987. E->get() = p_value;
  988. return true;
  989. }
  990. bool VisualScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
  991. const Map<StringName, Variant>::Element *E = variables.find(p_name);
  992. if (!E)
  993. return false;
  994. r_ret = E->get();
  995. return true;
  996. }
  997. void VisualScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
  998. for (const Map<StringName, VisualScript::Variable>::Element *E = script->variables.front(); E; E = E->next()) {
  999. if (!E->get()._export)
  1000. continue;
  1001. PropertyInfo p = E->get().info;
  1002. p.name = String(E->key());
  1003. p.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE;
  1004. p_properties->push_back(p);
  1005. }
  1006. }
  1007. Variant::Type VisualScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
  1008. const Map<StringName, VisualScript::Variable>::Element *E = script->variables.find(p_name);
  1009. if (!E) {
  1010. if (r_is_valid)
  1011. *r_is_valid = false;
  1012. ERR_FAIL_V(Variant::NIL);
  1013. }
  1014. if (r_is_valid)
  1015. *r_is_valid = true;
  1016. return E->get().info.type;
  1017. }
  1018. void VisualScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
  1019. for (const Map<StringName, VisualScript::Function>::Element *E = script->functions.front(); E; E = E->next()) {
  1020. MethodInfo mi;
  1021. mi.name = E->key();
  1022. if (E->get().function_id >= 0 && E->get().nodes.has(E->get().function_id)) {
  1023. Ref<VisualScriptFunction> vsf = E->get().nodes[E->get().function_id].node;
  1024. if (vsf.is_valid()) {
  1025. for (int i = 0; i < vsf->get_argument_count(); i++) {
  1026. PropertyInfo arg;
  1027. arg.name = vsf->get_argument_name(i);
  1028. arg.type = vsf->get_argument_type(i);
  1029. mi.arguments.push_back(arg);
  1030. }
  1031. if (!vsf->is_sequenced()) { //assumed constant if not sequenced
  1032. mi.flags |= METHOD_FLAG_CONST;
  1033. }
  1034. //vsf->Get_ for now at least it does not return..
  1035. }
  1036. }
  1037. p_list->push_back(mi);
  1038. }
  1039. }
  1040. bool VisualScriptInstance::has_method(const StringName &p_method) const {
  1041. return script->functions.has(p_method);
  1042. }
  1043. //#define VSDEBUG(m_text) print_line(m_text)
  1044. #define VSDEBUG(m_text)
  1045. void VisualScriptInstance::_dependency_step(VisualScriptNodeInstance *node, int p_pass, int *pass_stack, const Variant **input_args, Variant **output_args, Variant *variant_stack, Variant::CallError &r_error, String &error_str, VisualScriptNodeInstance **r_error_node) {
  1046. ERR_FAIL_COND(node->pass_idx == -1);
  1047. if (pass_stack[node->pass_idx] == p_pass)
  1048. return;
  1049. pass_stack[node->pass_idx] = p_pass;
  1050. if (!node->dependencies.empty()) {
  1051. int dc = node->dependencies.size();
  1052. VisualScriptNodeInstance **deps = node->dependencies.ptrw();
  1053. for (int i = 0; i < dc; i++) {
  1054. _dependency_step(deps[i], p_pass, pass_stack, input_args, output_args, variant_stack, r_error, error_str, r_error_node);
  1055. if (r_error.error != Variant::CallError::CALL_OK)
  1056. return;
  1057. }
  1058. }
  1059. for (int i = 0; i < node->input_port_count; i++) {
  1060. int index = node->input_ports[i] & VisualScriptNodeInstance::INPUT_MASK;
  1061. if (node->input_ports[i] & VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT) {
  1062. //is a default value (unassigned input port)
  1063. input_args[i] = &default_values[index];
  1064. } else {
  1065. //regular temporary in stack
  1066. input_args[i] = &variant_stack[index];
  1067. }
  1068. }
  1069. for (int i = 0; i < node->output_port_count; i++) {
  1070. output_args[i] = &variant_stack[node->output_ports[i]];
  1071. }
  1072. Variant *working_mem = node->working_mem_idx >= 0 ? &variant_stack[node->working_mem_idx] : (Variant *)NULL;
  1073. node->step(input_args, output_args, VisualScriptNodeInstance::START_MODE_BEGIN_SEQUENCE, working_mem, r_error, error_str);
  1074. //ignore return
  1075. if (r_error.error != Variant::CallError::CALL_OK) {
  1076. *r_error_node = node;
  1077. }
  1078. }
  1079. Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p_stack, int p_stack_size, VisualScriptNodeInstance *p_node, int p_flow_stack_pos, int p_pass, bool p_resuming_yield, Variant::CallError &r_error) {
  1080. Map<StringName, Function>::Element *F = functions.find(p_method);
  1081. ERR_FAIL_COND_V(!F, Variant());
  1082. Function *f = &F->get();
  1083. //this call goes separate, so it can e yielded and suspended
  1084. Variant *variant_stack = (Variant *)p_stack;
  1085. bool *sequence_bits = (bool *)(variant_stack + f->max_stack);
  1086. const Variant **input_args = (const Variant **)(sequence_bits + f->node_count);
  1087. Variant **output_args = (Variant **)(input_args + max_input_args);
  1088. int flow_max = f->flow_stack_size;
  1089. int *flow_stack = flow_max ? (int *)(output_args + max_output_args) : (int *)NULL;
  1090. int *pass_stack = flow_stack ? (int *)(flow_stack + flow_max) : (int *)NULL;
  1091. String error_str;
  1092. VisualScriptNodeInstance *node = p_node;
  1093. bool error = false;
  1094. int current_node_id = f->node;
  1095. Variant return_value;
  1096. Variant *working_mem = NULL;
  1097. int flow_stack_pos = p_flow_stack_pos;
  1098. #ifdef DEBUG_ENABLED
  1099. if (ScriptDebugger::get_singleton()) {
  1100. VisualScriptLanguage::singleton->enter_function(this, &p_method, variant_stack, &working_mem, &current_node_id);
  1101. }
  1102. #endif
  1103. while (true) {
  1104. p_pass++; //increment pass
  1105. current_node_id = node->get_id();
  1106. VSDEBUG("==========AT NODE: " + itos(current_node_id) + " base: " + node->get_base_node()->get_class_name());
  1107. VSDEBUG("AT STACK POS: " + itos(flow_stack_pos));
  1108. //setup working mem
  1109. working_mem = node->working_mem_idx >= 0 ? &variant_stack[node->working_mem_idx] : (Variant *)NULL;
  1110. VSDEBUG("WORKING MEM: " + itos(node->working_mem_idx));
  1111. if (current_node_id == f->node) {
  1112. //if function node, set up function arguments from beginning of stack
  1113. for (int i = 0; i < f->argument_count; i++) {
  1114. input_args[i] = &variant_stack[i];
  1115. }
  1116. } else {
  1117. //run dependencies first
  1118. if (!node->dependencies.empty()) {
  1119. int dc = node->dependencies.size();
  1120. VisualScriptNodeInstance **deps = node->dependencies.ptrw();
  1121. for (int i = 0; i < dc; i++) {
  1122. _dependency_step(deps[i], p_pass, pass_stack, input_args, output_args, variant_stack, r_error, error_str, &node);
  1123. if (r_error.error != Variant::CallError::CALL_OK) {
  1124. error = true;
  1125. current_node_id = node->id;
  1126. break;
  1127. }
  1128. }
  1129. }
  1130. if (!error) {
  1131. //setup input pointers normally
  1132. VSDEBUG("INPUT PORTS: " + itos(node->input_port_count));
  1133. for (int i = 0; i < node->input_port_count; i++) {
  1134. int index = node->input_ports[i] & VisualScriptNodeInstance::INPUT_MASK;
  1135. if (node->input_ports[i] & VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT) {
  1136. //is a default value (unassigned input port)
  1137. input_args[i] = &default_values[index];
  1138. VSDEBUG("\tPORT " + itos(i) + " DEFAULT VAL");
  1139. } else {
  1140. //regular temporary in stack
  1141. input_args[i] = &variant_stack[index];
  1142. VSDEBUG("PORT " + itos(i) + " AT STACK " + itos(index));
  1143. }
  1144. }
  1145. }
  1146. }
  1147. if (error)
  1148. break;
  1149. //setup output pointers
  1150. VSDEBUG("OUTPUT PORTS: " + itos(node->output_port_count));
  1151. for (int i = 0; i < node->output_port_count; i++) {
  1152. output_args[i] = &variant_stack[node->output_ports[i]];
  1153. VSDEBUG("PORT " + itos(i) + " AT STACK " + itos(node->output_ports[i]));
  1154. }
  1155. //do step
  1156. VisualScriptNodeInstance::StartMode start_mode;
  1157. {
  1158. if (p_resuming_yield) {
  1159. start_mode = VisualScriptNodeInstance::START_MODE_RESUME_YIELD;
  1160. p_resuming_yield = false; // should resume only the first time
  1161. } else if (flow_stack && (flow_stack[flow_stack_pos] & VisualScriptNodeInstance::FLOW_STACK_PUSHED_BIT)) {
  1162. //if there is a push bit, it means we are continuing a sequence
  1163. start_mode = VisualScriptNodeInstance::START_MODE_CONTINUE_SEQUENCE;
  1164. } else {
  1165. start_mode = VisualScriptNodeInstance::START_MODE_BEGIN_SEQUENCE;
  1166. }
  1167. }
  1168. VSDEBUG("STEP - STARTSEQ: " + itos(start_mode));
  1169. int ret = node->step(input_args, output_args, start_mode, working_mem, r_error, error_str);
  1170. if (r_error.error != Variant::CallError::CALL_OK) {
  1171. //use error from step
  1172. error = true;
  1173. break;
  1174. }
  1175. if (ret & VisualScriptNodeInstance::STEP_YIELD_BIT) {
  1176. //yielded!
  1177. if (node->get_working_memory_size() == 0) {
  1178. r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
  1179. error_str = RTR("A node yielded without working memory, please read the docs on how to yield properly!");
  1180. error = true;
  1181. break;
  1182. } else {
  1183. Ref<VisualScriptFunctionState> state = *working_mem;
  1184. if (!state.is_valid()) {
  1185. r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
  1186. error_str = RTR("Node yielded, but did not return a function state in the first working memory.");
  1187. error = true;
  1188. break;
  1189. }
  1190. //step 1, capture all state
  1191. state->instance_id = get_owner_ptr()->get_instance_id();
  1192. state->script_id = get_script()->get_instance_id();
  1193. state->instance = this;
  1194. state->function = p_method;
  1195. state->working_mem_index = node->working_mem_idx;
  1196. state->variant_stack_size = f->max_stack;
  1197. state->node = node;
  1198. state->flow_stack_pos = flow_stack_pos;
  1199. state->stack.resize(p_stack_size);
  1200. state->pass = p_pass;
  1201. copymem(state->stack.ptrw(), p_stack, p_stack_size);
  1202. //step 2, run away, return directly
  1203. r_error.error = Variant::CallError::CALL_OK;
  1204. #ifdef DEBUG_ENABLED
  1205. //will re-enter later, so exiting
  1206. if (ScriptDebugger::get_singleton()) {
  1207. VisualScriptLanguage::singleton->exit_function();
  1208. }
  1209. #endif
  1210. return state;
  1211. }
  1212. }
  1213. #ifdef DEBUG_ENABLED
  1214. if (ScriptDebugger::get_singleton()) {
  1215. // line
  1216. bool do_break = false;
  1217. if (ScriptDebugger::get_singleton()->get_lines_left() > 0) {
  1218. if (ScriptDebugger::get_singleton()->get_depth() <= 0)
  1219. ScriptDebugger::get_singleton()->set_lines_left(ScriptDebugger::get_singleton()->get_lines_left() - 1);
  1220. if (ScriptDebugger::get_singleton()->get_lines_left() <= 0)
  1221. do_break = true;
  1222. }
  1223. if (ScriptDebugger::get_singleton()->is_breakpoint(current_node_id, source))
  1224. do_break = true;
  1225. if (do_break) {
  1226. VisualScriptLanguage::singleton->debug_break("Breakpoint", true);
  1227. }
  1228. ScriptDebugger::get_singleton()->line_poll();
  1229. }
  1230. #endif
  1231. int output = ret & VisualScriptNodeInstance::STEP_MASK;
  1232. VSDEBUG("STEP RETURN: " + itos(ret));
  1233. if (ret & VisualScriptNodeInstance::STEP_EXIT_FUNCTION_BIT) {
  1234. if (node->get_working_memory_size() == 0) {
  1235. r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
  1236. error_str = RTR("Return value must be assigned to first element of node working memory! Fix your node please.");
  1237. error = true;
  1238. } else {
  1239. //assign from working memory, first element
  1240. return_value = *working_mem;
  1241. }
  1242. VSDEBUG("EXITING FUNCTION - VALUE " + String(return_value));
  1243. break; //exit function requested, bye
  1244. }
  1245. VisualScriptNodeInstance *next = NULL; //next node
  1246. if ((ret == output || ret & VisualScriptNodeInstance::STEP_FLAG_PUSH_STACK_BIT) && node->sequence_output_count) {
  1247. //if no exit bit was set, and has sequence outputs, guess next node
  1248. if (output >= node->sequence_output_count) {
  1249. r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
  1250. error_str = RTR("Node returned an invalid sequence output: ") + itos(output);
  1251. error = true;
  1252. break;
  1253. }
  1254. next = node->sequence_outputs[output];
  1255. if (next) {
  1256. VSDEBUG("GOT NEXT NODE - " + itos(next->get_id()));
  1257. } else {
  1258. VSDEBUG("GOT NEXT NODE - NULL");
  1259. }
  1260. }
  1261. if (flow_stack) {
  1262. //update flow stack pos (may have changed)
  1263. flow_stack[flow_stack_pos] = current_node_id;
  1264. //add stack push bit if requested
  1265. if (ret & VisualScriptNodeInstance::STEP_FLAG_PUSH_STACK_BIT) {
  1266. flow_stack[flow_stack_pos] |= VisualScriptNodeInstance::FLOW_STACK_PUSHED_BIT;
  1267. sequence_bits[node->sequence_index] = true; //remember sequence bit
  1268. VSDEBUG("NEXT SEQ - FLAG BIT");
  1269. } else {
  1270. sequence_bits[node->sequence_index] = false; //forget sequence bit
  1271. VSDEBUG("NEXT SEQ - NORMAL");
  1272. }
  1273. if (ret & VisualScriptNodeInstance::STEP_FLAG_GO_BACK_BIT) {
  1274. //go back request
  1275. if (flow_stack_pos > 0) {
  1276. flow_stack_pos--;
  1277. node = instances[flow_stack[flow_stack_pos] & VisualScriptNodeInstance::FLOW_STACK_MASK];
  1278. VSDEBUG("NEXT IS GO BACK");
  1279. } else {
  1280. VSDEBUG("NEXT IS GO BACK, BUT NO NEXT SO EXIT");
  1281. break; //simply exit without value or error
  1282. }
  1283. } else if (next) {
  1284. if (sequence_bits[next->sequence_index]) {
  1285. // what happened here is that we are entering a node that is in the middle of doing a sequence (pushed stack) from the front
  1286. // because each node has a working memory, we can't really do a sub-sequence
  1287. // as a result, the sequence will be restarted and the stack will roll back to find where this node
  1288. // started the sequence
  1289. bool found = false;
  1290. for (int i = flow_stack_pos; i >= 0; i--) {
  1291. if ((flow_stack[i] & VisualScriptNodeInstance::FLOW_STACK_MASK) == next->get_id()) {
  1292. flow_stack_pos = i; //roll back and remove bit
  1293. flow_stack[i] = next->get_id();
  1294. sequence_bits[next->sequence_index] = false;
  1295. found = true;
  1296. }
  1297. }
  1298. if (!found) {
  1299. r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
  1300. error_str = RTR("Found sequence bit but not the node in the stack, report bug!");
  1301. error = true;
  1302. break;
  1303. }
  1304. node = next;
  1305. VSDEBUG("RE-ENTERED A LOOP, RETURNED STACK POS TO - " + itos(flow_stack_pos));
  1306. } else {
  1307. // check for stack overflow
  1308. if (flow_stack_pos + 1 >= flow_max) {
  1309. r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
  1310. error_str = RTR("Stack overflow with stack depth: ") + itos(output);
  1311. error = true;
  1312. break;
  1313. }
  1314. node = next;
  1315. flow_stack_pos++;
  1316. flow_stack[flow_stack_pos] = node->get_id();
  1317. VSDEBUG("INCREASE FLOW STACK");
  1318. }
  1319. } else {
  1320. //no next node, try to go back in stack to pushed bit
  1321. bool found = false;
  1322. for (int i = flow_stack_pos; i >= 0; i--) {
  1323. VSDEBUG("FS " + itos(i) + " - " + itos(flow_stack[i]));
  1324. if (flow_stack[i] & VisualScriptNodeInstance::FLOW_STACK_PUSHED_BIT) {
  1325. node = instances[flow_stack[i] & VisualScriptNodeInstance::FLOW_STACK_MASK];
  1326. flow_stack_pos = i;
  1327. found = true;
  1328. break;
  1329. }
  1330. }
  1331. if (!found) {
  1332. VSDEBUG("NO NEXT NODE, NO GO BACK, EXITING");
  1333. break; //done, couldn't find a push stack bit
  1334. }
  1335. VSDEBUG("NO NEXT NODE, GO BACK TO: " + itos(flow_stack_pos));
  1336. }
  1337. } else {
  1338. node = next; //stackless mode, simply assign next node
  1339. }
  1340. }
  1341. if (error) {
  1342. //error
  1343. // function, file, line, error, explanation
  1344. String err_file = script->get_path();
  1345. String err_func = p_method;
  1346. int err_line = current_node_id; //not a line but it works as one
  1347. if (node && (r_error.error != Variant::CallError::CALL_ERROR_INVALID_METHOD || error_str == String())) {
  1348. if (error_str != String()) {
  1349. error_str += " ";
  1350. }
  1351. if (r_error.error == Variant::CallError::CALL_ERROR_INVALID_ARGUMENT) {
  1352. int errorarg = r_error.argument;
  1353. error_str += "Cannot convert argument " + itos(errorarg + 1) + " to " + Variant::get_type_name(r_error.expected) + ".";
  1354. } else if (r_error.error == Variant::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS) {
  1355. error_str += "Expected " + itos(r_error.argument) + " arguments.";
  1356. } else if (r_error.error == Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS) {
  1357. error_str += "Expected " + itos(r_error.argument) + " arguments.";
  1358. } else if (r_error.error == Variant::CallError::CALL_ERROR_INVALID_METHOD) {
  1359. error_str += "Invalid Call.";
  1360. } else if (r_error.error == Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL) {
  1361. error_str += "Base Instance is null";
  1362. }
  1363. }
  1364. //if (!GDScriptLanguage::get_singleton()->debug_break(err_text,false)) {
  1365. // debugger break did not happen
  1366. if (!VisualScriptLanguage::singleton->debug_break(error_str, false)) {
  1367. _err_print_error(err_func.utf8().get_data(), err_file.utf8().get_data(), err_line, error_str.utf8().get_data(), ERR_HANDLER_SCRIPT);
  1368. }
  1369. //}
  1370. } else {
  1371. //return_value=
  1372. }
  1373. #ifdef DEBUG_ENABLED
  1374. if (ScriptDebugger::get_singleton()) {
  1375. VisualScriptLanguage::singleton->exit_function();
  1376. }
  1377. #endif
  1378. //clean up variant stack
  1379. for (int i = 0; i < f->max_stack; i++) {
  1380. variant_stack[i].~Variant();
  1381. }
  1382. return return_value;
  1383. }
  1384. Variant VisualScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
  1385. r_error.error = Variant::CallError::CALL_OK; //ok by default
  1386. Map<StringName, Function>::Element *F = functions.find(p_method);
  1387. if (!F) {
  1388. r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
  1389. return Variant();
  1390. }
  1391. VSDEBUG("CALLING: " + String(p_method));
  1392. Function *f = &F->get();
  1393. int total_stack_size = 0;
  1394. total_stack_size += f->max_stack * sizeof(Variant); //variants
  1395. total_stack_size += f->node_count * sizeof(bool);
  1396. total_stack_size += (max_input_args + max_output_args) * sizeof(Variant *); //arguments
  1397. total_stack_size += f->flow_stack_size * sizeof(int); //flow
  1398. total_stack_size += f->pass_stack_size * sizeof(int);
  1399. VSDEBUG("STACK SIZE: " + itos(total_stack_size));
  1400. VSDEBUG("STACK VARIANTS: : " + itos(f->max_stack));
  1401. VSDEBUG("SEQBITS: : " + itos(f->node_count));
  1402. VSDEBUG("MAX INPUT: " + itos(max_input_args));
  1403. VSDEBUG("MAX OUTPUT: " + itos(max_output_args));
  1404. VSDEBUG("FLOW STACK SIZE: " + itos(f->flow_stack_size));
  1405. VSDEBUG("PASS STACK SIZE: " + itos(f->pass_stack_size));
  1406. void *stack = alloca(total_stack_size);
  1407. Variant *variant_stack = (Variant *)stack;
  1408. bool *sequence_bits = (bool *)(variant_stack + f->max_stack);
  1409. const Variant **input_args = (const Variant **)(sequence_bits + f->node_count);
  1410. Variant **output_args = (Variant **)(input_args + max_input_args);
  1411. int flow_max = f->flow_stack_size;
  1412. int *flow_stack = flow_max ? (int *)(output_args + max_output_args) : (int *)NULL;
  1413. int *pass_stack = flow_stack ? (int *)(flow_stack + flow_max) : (int *)NULL;
  1414. for (int i = 0; i < f->node_count; i++) {
  1415. sequence_bits[i] = false; //all starts as false
  1416. }
  1417. zeromem(pass_stack, f->pass_stack_size * sizeof(int));
  1418. Map<int, VisualScriptNodeInstance *>::Element *E = instances.find(f->node);
  1419. if (!E) {
  1420. r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
  1421. ERR_EXPLAIN("No VisualScriptFunction node in function!");
  1422. ERR_FAIL_V(Variant());
  1423. }
  1424. VisualScriptNodeInstance *node = E->get();
  1425. if (flow_stack) {
  1426. flow_stack[0] = node->get_id();
  1427. }
  1428. VSDEBUG("ARGUMENTS: " + itos(f->argument_count) = " RECEIVED: " + itos(p_argcount));
  1429. if (p_argcount < f->argument_count) {
  1430. r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
  1431. r_error.argument = node->get_input_port_count();
  1432. return Variant();
  1433. }
  1434. if (p_argcount > f->argument_count) {
  1435. r_error.error = Variant::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS;
  1436. r_error.argument = node->get_input_port_count();
  1437. return Variant();
  1438. }
  1439. //allocate variant stack
  1440. for (int i = 0; i < f->max_stack; i++) {
  1441. memnew_placement(&variant_stack[i], Variant);
  1442. }
  1443. //allocate function arguments (must be copied for yield to work properly)
  1444. for (int i = 0; i < p_argcount; i++) {
  1445. variant_stack[i] = *p_args[i];
  1446. }
  1447. return _call_internal(p_method, stack, total_stack_size, node, 0, 0, false, r_error);
  1448. }
  1449. void VisualScriptInstance::notification(int p_notification) {
  1450. //do nothing as this is called using virtual
  1451. Variant what = p_notification;
  1452. const Variant *whatp = &what;
  1453. Variant::CallError ce;
  1454. call(VisualScriptLanguage::singleton->notification, &whatp, 1, ce); //do as call
  1455. }
  1456. String VisualScriptInstance::to_string(bool *r_valid) {
  1457. if (has_method(CoreStringNames::get_singleton()->_to_string)) {
  1458. Variant::CallError ce;
  1459. Variant ret = call(CoreStringNames::get_singleton()->_to_string, NULL, 0, ce);
  1460. if (ce.error == Variant::CallError::CALL_OK) {
  1461. if (ret.get_type() != Variant::STRING) {
  1462. if (r_valid)
  1463. *r_valid = false;
  1464. ERR_EXPLAIN("Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String.");
  1465. ERR_FAIL_V(String());
  1466. }
  1467. if (r_valid)
  1468. *r_valid = true;
  1469. return ret.operator String();
  1470. }
  1471. }
  1472. if (r_valid)
  1473. *r_valid = false;
  1474. return String();
  1475. }
  1476. Ref<Script> VisualScriptInstance::get_script() const {
  1477. return script;
  1478. }
  1479. MultiplayerAPI::RPCMode VisualScriptInstance::get_rpc_mode(const StringName &p_method) const {
  1480. const Map<StringName, VisualScript::Function>::Element *E = script->functions.find(p_method);
  1481. if (!E) {
  1482. return MultiplayerAPI::RPC_MODE_DISABLED;
  1483. }
  1484. if (E->get().function_id >= 0 && E->get().nodes.has(E->get().function_id)) {
  1485. Ref<VisualScriptFunction> vsf = E->get().nodes[E->get().function_id].node;
  1486. if (vsf.is_valid()) {
  1487. return vsf->get_rpc_mode();
  1488. }
  1489. }
  1490. return MultiplayerAPI::RPC_MODE_DISABLED;
  1491. }
  1492. MultiplayerAPI::RPCMode VisualScriptInstance::get_rset_mode(const StringName &p_variable) const {
  1493. return MultiplayerAPI::RPC_MODE_DISABLED;
  1494. }
  1495. void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_owner) {
  1496. script = p_script;
  1497. owner = p_owner;
  1498. source = p_script->get_path();
  1499. max_input_args = 0;
  1500. max_output_args = 0;
  1501. if (Object::cast_to<Node>(p_owner)) {
  1502. //turn on these if they exist and base is a node
  1503. Node *node = Object::cast_to<Node>(p_owner);
  1504. if (p_script->functions.has("_process"))
  1505. node->set_process(true);
  1506. if (p_script->functions.has("_physics_process"))
  1507. node->set_physics_process(true);
  1508. if (p_script->functions.has("_input"))
  1509. node->set_process_input(true);
  1510. if (p_script->functions.has("_unhandled_input"))
  1511. node->set_process_unhandled_input(true);
  1512. if (p_script->functions.has("_unhandled_key_input"))
  1513. node->set_process_unhandled_key_input(true);
  1514. }
  1515. for (const Map<StringName, VisualScript::Variable>::Element *E = script->variables.front(); E; E = E->next()) {
  1516. variables[E->key()] = E->get().default_value;
  1517. //no hacer que todo exporte, solo las que queres!
  1518. }
  1519. for (const Map<StringName, VisualScript::Function>::Element *E = script->functions.front(); E; E = E->next()) {
  1520. Function function;
  1521. function.node = E->get().function_id;
  1522. function.max_stack = 0;
  1523. function.flow_stack_size = 0;
  1524. function.pass_stack_size = 0;
  1525. function.node_count = 0;
  1526. Map<StringName, int> local_var_indices;
  1527. if (function.node < 0) {
  1528. VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No start node in function: " + String(E->key()));
  1529. ERR_CONTINUE(function.node < 0);
  1530. }
  1531. {
  1532. Ref<VisualScriptFunction> func_node = script->get_node(E->key(), E->get().function_id);
  1533. if (func_node.is_null()) {
  1534. VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No VisualScriptFunction typed start node in function: " + String(E->key()));
  1535. }
  1536. ERR_CONTINUE(!func_node.is_valid());
  1537. function.argument_count = func_node->get_argument_count();
  1538. function.max_stack += function.argument_count;
  1539. function.flow_stack_size = func_node->is_stack_less() ? 0 : func_node->get_stack_size();
  1540. max_input_args = MAX(max_input_args, function.argument_count);
  1541. }
  1542. //multiple passes are required to set up this complex thing..
  1543. //first create the nodes
  1544. for (const Map<int, VisualScript::Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) {
  1545. Ref<VisualScriptNode> node = F->get().node;
  1546. VisualScriptNodeInstance *instance = node->instance(this); //create instance
  1547. ERR_FAIL_COND(!instance);
  1548. instance->base = node.ptr();
  1549. instance->id = F->key();
  1550. instance->input_port_count = node->get_input_value_port_count();
  1551. instance->input_ports = NULL;
  1552. instance->output_port_count = node->get_output_value_port_count();
  1553. instance->output_ports = NULL;
  1554. instance->sequence_output_count = node->get_output_sequence_port_count();
  1555. instance->sequence_index = function.node_count++;
  1556. instance->sequence_outputs = NULL;
  1557. instance->pass_idx = -1;
  1558. if (instance->input_port_count) {
  1559. instance->input_ports = memnew_arr(int, instance->input_port_count);
  1560. for (int i = 0; i < instance->input_port_count; i++) {
  1561. instance->input_ports[i] = -1; //if not assigned, will become default value
  1562. }
  1563. }
  1564. if (instance->output_port_count) {
  1565. instance->output_ports = memnew_arr(int, instance->output_port_count);
  1566. for (int i = 0; i < instance->output_port_count; i++) {
  1567. instance->output_ports[i] = -1; //if not assigned, will output to trash
  1568. }
  1569. }
  1570. if (instance->sequence_output_count) {
  1571. instance->sequence_outputs = memnew_arr(VisualScriptNodeInstance *, instance->sequence_output_count);
  1572. for (int i = 0; i < instance->sequence_output_count; i++) {
  1573. instance->sequence_outputs[i] = NULL; //if it remains null, flow ends here
  1574. }
  1575. }
  1576. if (Object::cast_to<VisualScriptLocalVar>(node.ptr()) || Object::cast_to<VisualScriptLocalVarSet>(*node)) {
  1577. //working memory is shared only for this node, for the same variables
  1578. Ref<VisualScriptLocalVar> vslv = node;
  1579. StringName var_name;
  1580. if (Object::cast_to<VisualScriptLocalVar>(*node))
  1581. var_name = String(Object::cast_to<VisualScriptLocalVar>(*node)->get_var_name()).strip_edges();
  1582. else
  1583. var_name = String(Object::cast_to<VisualScriptLocalVarSet>(*node)->get_var_name()).strip_edges();
  1584. if (!local_var_indices.has(var_name)) {
  1585. local_var_indices[var_name] = function.max_stack;
  1586. function.max_stack++;
  1587. }
  1588. instance->working_mem_idx = local_var_indices[var_name];
  1589. } else if (instance->get_working_memory_size()) {
  1590. instance->working_mem_idx = function.max_stack;
  1591. function.max_stack += instance->get_working_memory_size();
  1592. } else {
  1593. instance->working_mem_idx = -1; //no working mem
  1594. }
  1595. max_input_args = MAX(max_input_args, instance->input_port_count);
  1596. max_output_args = MAX(max_output_args, instance->output_port_count);
  1597. instances[F->key()] = instance;
  1598. }
  1599. function.trash_pos = function.max_stack++; //create pos for trash
  1600. //second pass, do data connections
  1601. for (const Set<VisualScript::DataConnection>::Element *F = E->get().data_connections.front(); F; F = F->next()) {
  1602. VisualScript::DataConnection dc = F->get();
  1603. ERR_CONTINUE(!instances.has(dc.from_node));
  1604. VisualScriptNodeInstance *from = instances[dc.from_node];
  1605. ERR_CONTINUE(!instances.has(dc.to_node));
  1606. VisualScriptNodeInstance *to = instances[dc.to_node];
  1607. ERR_CONTINUE(dc.from_port >= from->output_port_count);
  1608. ERR_CONTINUE(dc.to_port >= to->input_port_count);
  1609. if (from->output_ports[dc.from_port] == -1) {
  1610. int stack_pos = function.max_stack++;
  1611. from->output_ports[dc.from_port] = stack_pos;
  1612. }
  1613. if (from->get_sequence_output_count() == 0 && to->dependencies.find(from) == -1) {
  1614. //if the node we are reading from has no output sequence, we must call step() before reading from it.
  1615. if (from->pass_idx == -1) {
  1616. from->pass_idx = function.pass_stack_size;
  1617. function.pass_stack_size++;
  1618. }
  1619. to->dependencies.push_back(from);
  1620. }
  1621. to->input_ports[dc.to_port] = from->output_ports[dc.from_port]; //read from wherever the stack is
  1622. }
  1623. //third pass, do sequence connections
  1624. for (const Set<VisualScript::SequenceConnection>::Element *F = E->get().sequence_connections.front(); F; F = F->next()) {
  1625. VisualScript::SequenceConnection sc = F->get();
  1626. ERR_CONTINUE(!instances.has(sc.from_node));
  1627. VisualScriptNodeInstance *from = instances[sc.from_node];
  1628. ERR_CONTINUE(!instances.has(sc.to_node));
  1629. VisualScriptNodeInstance *to = instances[sc.to_node];
  1630. ERR_CONTINUE(sc.from_output >= from->sequence_output_count);
  1631. from->sequence_outputs[sc.from_output] = to;
  1632. }
  1633. //fourth pass:
  1634. // 1) unassigned input ports to default values
  1635. // 2) connect unassigned output ports to trash
  1636. for (const Map<int, VisualScript::Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) {
  1637. ERR_CONTINUE(!instances.has(F->key()));
  1638. Ref<VisualScriptNode> node = F->get().node;
  1639. VisualScriptNodeInstance *instance = instances[F->key()];
  1640. // connect to default values
  1641. for (int i = 0; i < instance->input_port_count; i++) {
  1642. if (instance->input_ports[i] == -1) {
  1643. //unassigned, connect to default val
  1644. instance->input_ports[i] = default_values.size() | VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT;
  1645. default_values.push_back(node->get_default_input_value(i));
  1646. }
  1647. }
  1648. // connect to trash
  1649. for (int i = 0; i < instance->output_port_count; i++) {
  1650. if (instance->output_ports[i] == -1) {
  1651. instance->output_ports[i] = function.trash_pos; //trash is same for all
  1652. }
  1653. }
  1654. }
  1655. functions[E->key()] = function;
  1656. }
  1657. }
  1658. ScriptLanguage *VisualScriptInstance::get_language() {
  1659. return VisualScriptLanguage::singleton;
  1660. }
  1661. VisualScriptInstance::VisualScriptInstance() {
  1662. }
  1663. VisualScriptInstance::~VisualScriptInstance() {
  1664. if (VisualScriptLanguage::singleton->lock)
  1665. VisualScriptLanguage::singleton->lock->lock();
  1666. script->instances.erase(owner);
  1667. if (VisualScriptLanguage::singleton->lock)
  1668. VisualScriptLanguage::singleton->lock->unlock();
  1669. for (Map<int, VisualScriptNodeInstance *>::Element *E = instances.front(); E; E = E->next()) {
  1670. memdelete(E->get());
  1671. }
  1672. }
  1673. /////////////////////////////////////////////
  1674. /////////////////////
  1675. Variant VisualScriptFunctionState::_signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
  1676. ERR_FAIL_COND_V(function == StringName(), Variant());
  1677. #ifdef DEBUG_ENABLED
  1678. if (instance_id && !ObjectDB::get_instance(instance_id)) {
  1679. ERR_EXPLAIN("Resumed after yield, but class instance is gone");
  1680. ERR_FAIL_V(Variant());
  1681. }
  1682. if (script_id && !ObjectDB::get_instance(script_id)) {
  1683. ERR_EXPLAIN("Resumed after yield, but script is gone");
  1684. ERR_FAIL_V(Variant());
  1685. }
  1686. #endif
  1687. r_error.error = Variant::CallError::CALL_OK;
  1688. Array args;
  1689. if (p_argcount == 0) {
  1690. r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
  1691. r_error.argument = 1;
  1692. return Variant();
  1693. } else if (p_argcount == 1) {
  1694. //noooneee, reserved for me, me and only me.
  1695. } else {
  1696. for (int i = 0; i < p_argcount - 1; i++) {
  1697. args.push_back(*p_args[i]);
  1698. }
  1699. }
  1700. Ref<VisualScriptFunctionState> self = *p_args[p_argcount - 1]; //hi, I'm myself, needed this to remain alive.
  1701. if (self.is_null()) {
  1702. r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
  1703. r_error.argument = p_argcount - 1;
  1704. r_error.expected = Variant::OBJECT;
  1705. return Variant();
  1706. }
  1707. r_error.error = Variant::CallError::CALL_OK;
  1708. Variant *working_mem = ((Variant *)stack.ptr()) + working_mem_index;
  1709. *working_mem = args; //arguments go to working mem.
  1710. Variant ret = instance->_call_internal(function, stack.ptrw(), stack.size(), node, flow_stack_pos, pass, true, r_error);
  1711. function = StringName(); //invalidate
  1712. return ret;
  1713. }
  1714. void VisualScriptFunctionState::connect_to_signal(Object *p_obj, const String &p_signal, Array p_binds) {
  1715. Vector<Variant> binds;
  1716. for (int i = 0; i < p_binds.size(); i++) {
  1717. binds.push_back(p_binds[i]);
  1718. }
  1719. binds.push_back(Ref<VisualScriptFunctionState>(this)); //add myself on the back to avoid dying from unreferencing
  1720. p_obj->connect(p_signal, this, "_signal_callback", binds, CONNECT_ONESHOT);
  1721. }
  1722. bool VisualScriptFunctionState::is_valid() const {
  1723. return function != StringName();
  1724. }
  1725. Variant VisualScriptFunctionState::resume(Array p_args) {
  1726. ERR_FAIL_COND_V(function == StringName(), Variant());
  1727. #ifdef DEBUG_ENABLED
  1728. if (instance_id && !ObjectDB::get_instance(instance_id)) {
  1729. ERR_EXPLAIN("Resumed after yield, but class instance is gone");
  1730. ERR_FAIL_V(Variant());
  1731. }
  1732. if (script_id && !ObjectDB::get_instance(script_id)) {
  1733. ERR_EXPLAIN("Resumed after yield, but script is gone");
  1734. ERR_FAIL_V(Variant());
  1735. }
  1736. #endif
  1737. Variant::CallError r_error;
  1738. r_error.error = Variant::CallError::CALL_OK;
  1739. Variant *working_mem = ((Variant *)stack.ptr()) + working_mem_index;
  1740. *working_mem = p_args; //arguments go to working mem.
  1741. Variant ret = instance->_call_internal(function, stack.ptrw(), stack.size(), node, flow_stack_pos, pass, true, r_error);
  1742. function = StringName(); //invalidate
  1743. return ret;
  1744. }
  1745. void VisualScriptFunctionState::_bind_methods() {
  1746. ClassDB::bind_method(D_METHOD("connect_to_signal", "obj", "signals", "args"), &VisualScriptFunctionState::connect_to_signal);
  1747. ClassDB::bind_method(D_METHOD("resume", "args"), &VisualScriptFunctionState::resume, DEFVAL(Variant()));
  1748. ClassDB::bind_method(D_METHOD("is_valid"), &VisualScriptFunctionState::is_valid);
  1749. ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "_signal_callback", &VisualScriptFunctionState::_signal_callback, MethodInfo("_signal_callback"));
  1750. }
  1751. VisualScriptFunctionState::VisualScriptFunctionState() {
  1752. }
  1753. VisualScriptFunctionState::~VisualScriptFunctionState() {
  1754. if (function != StringName()) {
  1755. Variant *s = ((Variant *)stack.ptr());
  1756. for (int i = 0; i < variant_stack_size; i++) {
  1757. s[i].~Variant();
  1758. }
  1759. }
  1760. }
  1761. ///////////////////////////////////////////////
  1762. String VisualScriptLanguage::get_name() const {
  1763. return "VisualScript";
  1764. }
  1765. /* LANGUAGE FUNCTIONS */
  1766. void VisualScriptLanguage::init() {
  1767. }
  1768. String VisualScriptLanguage::get_type() const {
  1769. return "VisualScript";
  1770. }
  1771. String VisualScriptLanguage::get_extension() const {
  1772. return "vs";
  1773. }
  1774. Error VisualScriptLanguage::execute_file(const String &p_path) {
  1775. return OK;
  1776. }
  1777. void VisualScriptLanguage::finish() {
  1778. }
  1779. /* EDITOR FUNCTIONS */
  1780. void VisualScriptLanguage::get_reserved_words(List<String> *p_words) const {
  1781. }
  1782. void VisualScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
  1783. }
  1784. void VisualScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
  1785. }
  1786. Ref<Script> VisualScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
  1787. Ref<VisualScript> script;
  1788. script.instance();
  1789. script->set_instance_base_type(p_base_class_name);
  1790. return script;
  1791. }
  1792. bool VisualScriptLanguage::is_using_templates() {
  1793. return true;
  1794. }
  1795. void VisualScriptLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {
  1796. Ref<VisualScript> script = p_script;
  1797. script->set_instance_base_type(p_base_class_name);
  1798. }
  1799. bool VisualScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const {
  1800. return false;
  1801. }
  1802. Script *VisualScriptLanguage::create_script() const {
  1803. return memnew(VisualScript);
  1804. }
  1805. bool VisualScriptLanguage::has_named_classes() const {
  1806. return false;
  1807. }
  1808. bool VisualScriptLanguage::supports_builtin_mode() const {
  1809. return true;
  1810. }
  1811. int VisualScriptLanguage::find_function(const String &p_function, const String &p_code) const {
  1812. return -1;
  1813. }
  1814. String VisualScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
  1815. return String();
  1816. }
  1817. void VisualScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
  1818. }
  1819. void VisualScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
  1820. }
  1821. /* DEBUGGER FUNCTIONS */
  1822. bool VisualScriptLanguage::debug_break_parse(const String &p_file, int p_node, const String &p_error) {
  1823. //break because of parse error
  1824. if (ScriptDebugger::get_singleton() && Thread::get_caller_id() == Thread::get_main_id()) {
  1825. _debug_parse_err_node = p_node;
  1826. _debug_parse_err_file = p_file;
  1827. _debug_error = p_error;
  1828. ScriptDebugger::get_singleton()->debug(this, false);
  1829. return true;
  1830. } else {
  1831. return false;
  1832. }
  1833. }
  1834. bool VisualScriptLanguage::debug_break(const String &p_error, bool p_allow_continue) {
  1835. if (ScriptDebugger::get_singleton() && Thread::get_caller_id() == Thread::get_main_id()) {
  1836. _debug_parse_err_node = -1;
  1837. _debug_parse_err_file = "";
  1838. _debug_error = p_error;
  1839. ScriptDebugger::get_singleton()->debug(this, p_allow_continue);
  1840. return true;
  1841. } else {
  1842. return false;
  1843. }
  1844. }
  1845. String VisualScriptLanguage::debug_get_error() const {
  1846. return _debug_error;
  1847. }
  1848. int VisualScriptLanguage::debug_get_stack_level_count() const {
  1849. if (_debug_parse_err_node >= 0)
  1850. return 1;
  1851. return _debug_call_stack_pos;
  1852. }
  1853. int VisualScriptLanguage::debug_get_stack_level_line(int p_level) const {
  1854. if (_debug_parse_err_node >= 0)
  1855. return _debug_parse_err_node;
  1856. ERR_FAIL_INDEX_V(p_level, _debug_call_stack_pos, -1);
  1857. int l = _debug_call_stack_pos - p_level - 1;
  1858. return *(_call_stack[l].current_id);
  1859. }
  1860. String VisualScriptLanguage::debug_get_stack_level_function(int p_level) const {
  1861. if (_debug_parse_err_node >= 0)
  1862. return "";
  1863. ERR_FAIL_INDEX_V(p_level, _debug_call_stack_pos, "");
  1864. int l = _debug_call_stack_pos - p_level - 1;
  1865. return *_call_stack[l].function;
  1866. }
  1867. String VisualScriptLanguage::debug_get_stack_level_source(int p_level) const {
  1868. if (_debug_parse_err_node >= 0)
  1869. return _debug_parse_err_file;
  1870. ERR_FAIL_INDEX_V(p_level, _debug_call_stack_pos, "");
  1871. int l = _debug_call_stack_pos - p_level - 1;
  1872. return _call_stack[l].instance->get_script_ptr()->get_path();
  1873. }
  1874. void VisualScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
  1875. if (_debug_parse_err_node >= 0)
  1876. return;
  1877. ERR_FAIL_INDEX(p_level, _debug_call_stack_pos);
  1878. int l = _debug_call_stack_pos - p_level - 1;
  1879. const StringName *f = _call_stack[l].function;
  1880. ERR_FAIL_COND(!_call_stack[l].instance->functions.has(*f));
  1881. //VisualScriptInstance::Function *func = &_call_stack[l].instance->functions[*f];
  1882. VisualScriptNodeInstance *node = _call_stack[l].instance->instances[*_call_stack[l].current_id];
  1883. ERR_FAIL_COND(!node);
  1884. p_locals->push_back("node_name");
  1885. p_values->push_back(node->get_base_node()->get_text());
  1886. for (int i = 0; i < node->input_port_count; i++) {
  1887. String name = node->get_base_node()->get_input_value_port_info(i).name;
  1888. if (name == String()) {
  1889. name = "in_" + itos(i);
  1890. }
  1891. p_locals->push_back("input/" + name);
  1892. //value is trickier
  1893. int in_from = node->input_ports[i];
  1894. int in_value = in_from & VisualScriptNodeInstance::INPUT_MASK;
  1895. if (in_from & VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT) {
  1896. p_values->push_back(_call_stack[l].instance->default_values[in_value]);
  1897. } else {
  1898. p_values->push_back(_call_stack[l].stack[in_value]);
  1899. }
  1900. }
  1901. for (int i = 0; i < node->output_port_count; i++) {
  1902. String name = node->get_base_node()->get_output_value_port_info(i).name;
  1903. if (name == String()) {
  1904. name = "out_" + itos(i);
  1905. }
  1906. p_locals->push_back("output/" + name);
  1907. //value is trickier
  1908. int in_from = node->output_ports[i];
  1909. p_values->push_back(_call_stack[l].stack[in_from]);
  1910. }
  1911. for (int i = 0; i < node->get_working_memory_size(); i++) {
  1912. p_locals->push_back("working_mem/mem_" + itos(i));
  1913. p_values->push_back((*_call_stack[l].work_mem)[i]);
  1914. }
  1915. /*
  1916. ERR_FAIL_INDEX(p_level,_debug_call_stack_pos);
  1917. VisualFunction *f = _call_stack[l].function;
  1918. List<Pair<StringName,int> > locals;
  1919. f->debug_get_stack_member_state(*_call_stack[l].line,&locals);
  1920. for( List<Pair<StringName,int> >::Element *E = locals.front();E;E=E->next() ) {
  1921. p_locals->push_back(E->get().first);
  1922. p_values->push_back(_call_stack[l].stack[E->get().second]);
  1923. }
  1924. */
  1925. }
  1926. void VisualScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
  1927. if (_debug_parse_err_node >= 0)
  1928. return;
  1929. ERR_FAIL_INDEX(p_level, _debug_call_stack_pos);
  1930. int l = _debug_call_stack_pos - p_level - 1;
  1931. Ref<VisualScript> vs = _call_stack[l].instance->get_script();
  1932. if (vs.is_null())
  1933. return;
  1934. List<StringName> vars;
  1935. vs->get_variable_list(&vars);
  1936. for (List<StringName>::Element *E = vars.front(); E; E = E->next()) {
  1937. Variant v;
  1938. if (_call_stack[l].instance->get_variable(E->get(), &v)) {
  1939. p_members->push_back("variables/" + E->get());
  1940. p_values->push_back(v);
  1941. }
  1942. }
  1943. }
  1944. void VisualScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
  1945. //no globals are really reachable in gdscript
  1946. }
  1947. String VisualScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
  1948. return "";
  1949. }
  1950. void VisualScriptLanguage::reload_all_scripts() {
  1951. }
  1952. void VisualScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
  1953. }
  1954. /* LOADER FUNCTIONS */
  1955. void VisualScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
  1956. p_extensions->push_back("vs");
  1957. }
  1958. void VisualScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
  1959. }
  1960. void VisualScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const {
  1961. }
  1962. void VisualScriptLanguage::profiling_start() {
  1963. }
  1964. void VisualScriptLanguage::profiling_stop() {
  1965. }
  1966. int VisualScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
  1967. return 0;
  1968. }
  1969. int VisualScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
  1970. return 0;
  1971. }
  1972. VisualScriptLanguage *VisualScriptLanguage::singleton = NULL;
  1973. void VisualScriptLanguage::add_register_func(const String &p_name, VisualScriptNodeRegisterFunc p_func) {
  1974. ERR_FAIL_COND(register_funcs.has(p_name));
  1975. register_funcs[p_name] = p_func;
  1976. }
  1977. void VisualScriptLanguage::remove_register_func(const String &p_name) {
  1978. ERR_FAIL_COND(!register_funcs.has(p_name));
  1979. register_funcs.erase(p_name);
  1980. }
  1981. Ref<VisualScriptNode> VisualScriptLanguage::create_node_from_name(const String &p_name) {
  1982. ERR_FAIL_COND_V(!register_funcs.has(p_name), Ref<VisualScriptNode>());
  1983. return register_funcs[p_name](p_name);
  1984. }
  1985. void VisualScriptLanguage::get_registered_node_names(List<String> *r_names) {
  1986. for (Map<String, VisualScriptNodeRegisterFunc>::Element *E = register_funcs.front(); E; E = E->next()) {
  1987. r_names->push_back(E->key());
  1988. }
  1989. }
  1990. VisualScriptLanguage::VisualScriptLanguage() {
  1991. notification = "_notification";
  1992. _step = "_step";
  1993. _subcall = "_subcall";
  1994. singleton = this;
  1995. #ifndef NO_THREADS
  1996. lock = Mutex::create();
  1997. #endif
  1998. _debug_parse_err_node = -1;
  1999. _debug_parse_err_file = "";
  2000. _debug_call_stack_pos = 0;
  2001. int dmcs = GLOBAL_DEF("debug/settings/visual_script/max_call_stack", 1024);
  2002. ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/visual_script/max_call_stack", PropertyInfo(Variant::INT, "debug/settings/visual_script/max_call_stack", PROPERTY_HINT_RANGE, "1024,4096,1,or_greater")); //minimum is 1024
  2003. if (ScriptDebugger::get_singleton()) {
  2004. //debugging enabled!
  2005. _debug_max_call_stack = dmcs;
  2006. _call_stack = memnew_arr(CallLevel, _debug_max_call_stack + 1);
  2007. } else {
  2008. _debug_max_call_stack = 0;
  2009. _call_stack = NULL;
  2010. }
  2011. }
  2012. VisualScriptLanguage::~VisualScriptLanguage() {
  2013. if (lock)
  2014. memdelete(lock);
  2015. if (_call_stack) {
  2016. memdelete_arr(_call_stack);
  2017. }
  2018. singleton = NULL;
  2019. }