gdscript.cpp 88 KB

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  1. /**************************************************************************/
  2. /* gdscript.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "gdscript.h"
  31. #include "gdscript_analyzer.h"
  32. #include "gdscript_cache.h"
  33. #include "gdscript_compiler.h"
  34. #include "gdscript_parser.h"
  35. #include "gdscript_rpc_callable.h"
  36. #include "gdscript_tokenizer_buffer.h"
  37. #include "gdscript_warning.h"
  38. #ifdef TOOLS_ENABLED
  39. #include "editor/gdscript_docgen.h"
  40. #endif
  41. #ifdef TESTS_ENABLED
  42. #include "tests/gdscript_test_runner.h"
  43. #endif
  44. #include "core/config/engine.h"
  45. #include "core/config/project_settings.h"
  46. #include "core/core_constants.h"
  47. #include "core/io/file_access.h"
  48. #include "core/io/file_access_encrypted.h"
  49. #include "core/os/os.h"
  50. #include "scene/resources/packed_scene.h"
  51. #include "scene/scene_string_names.h"
  52. #ifdef TOOLS_ENABLED
  53. #include "core/extension/gdextension_manager.h"
  54. #include "editor/editor_paths.h"
  55. #endif
  56. #include <stdint.h>
  57. ///////////////////////////
  58. GDScriptNativeClass::GDScriptNativeClass(const StringName &p_name) {
  59. name = p_name;
  60. }
  61. bool GDScriptNativeClass::_get(const StringName &p_name, Variant &r_ret) const {
  62. bool ok;
  63. int64_t v = ClassDB::get_integer_constant(name, p_name, &ok);
  64. if (ok) {
  65. r_ret = v;
  66. return true;
  67. } else {
  68. return false;
  69. }
  70. }
  71. void GDScriptNativeClass::_bind_methods() {
  72. ClassDB::bind_method(D_METHOD("new"), &GDScriptNativeClass::_new);
  73. }
  74. Variant GDScriptNativeClass::_new() {
  75. Object *o = instantiate();
  76. ERR_FAIL_NULL_V_MSG(o, Variant(), "Class type: '" + String(name) + "' is not instantiable.");
  77. RefCounted *rc = Object::cast_to<RefCounted>(o);
  78. if (rc) {
  79. return Ref<RefCounted>(rc);
  80. } else {
  81. return o;
  82. }
  83. }
  84. Object *GDScriptNativeClass::instantiate() {
  85. return ClassDB::instantiate_no_placeholders(name);
  86. }
  87. Variant GDScriptNativeClass::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  88. if (p_method == SNAME("new")) {
  89. // Constructor.
  90. return Object::callp(p_method, p_args, p_argcount, r_error);
  91. }
  92. MethodBind *method = ClassDB::get_method(name, p_method);
  93. if (method && method->is_static()) {
  94. // Native static method.
  95. return method->call(nullptr, p_args, p_argcount, r_error);
  96. }
  97. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  98. return Variant();
  99. }
  100. GDScriptFunction *GDScript::_super_constructor(GDScript *p_script) {
  101. if (likely(p_script->valid) && p_script->initializer) {
  102. return p_script->initializer;
  103. } else {
  104. GDScript *base_src = p_script->_base;
  105. if (base_src != nullptr) {
  106. return _super_constructor(base_src);
  107. } else {
  108. return nullptr;
  109. }
  110. }
  111. }
  112. void GDScript::_super_implicit_constructor(GDScript *p_script, GDScriptInstance *p_instance, Callable::CallError &r_error) {
  113. GDScript *base_src = p_script->_base;
  114. if (base_src != nullptr) {
  115. _super_implicit_constructor(base_src, p_instance, r_error);
  116. if (r_error.error != Callable::CallError::CALL_OK) {
  117. return;
  118. }
  119. }
  120. ERR_FAIL_NULL(p_script->implicit_initializer);
  121. if (likely(p_script->valid)) {
  122. p_script->implicit_initializer->call(p_instance, nullptr, 0, r_error);
  123. } else {
  124. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  125. }
  126. }
  127. GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error) {
  128. /* STEP 1, CREATE */
  129. GDScriptInstance *instance = memnew(GDScriptInstance);
  130. instance->base_ref_counted = p_is_ref_counted;
  131. instance->members.resize(member_indices.size());
  132. instance->script = Ref<GDScript>(this);
  133. instance->owner = p_owner;
  134. instance->owner_id = p_owner->get_instance_id();
  135. #ifdef DEBUG_ENABLED
  136. //needed for hot reloading
  137. for (const KeyValue<StringName, MemberInfo> &E : member_indices) {
  138. instance->member_indices_cache[E.key] = E.value.index;
  139. }
  140. #endif
  141. instance->owner->set_script_instance(instance);
  142. /* STEP 2, INITIALIZE AND CONSTRUCT */
  143. {
  144. MutexLock lock(GDScriptLanguage::singleton->mutex);
  145. instances.insert(instance->owner);
  146. }
  147. _super_implicit_constructor(this, instance, r_error);
  148. if (r_error.error != Callable::CallError::CALL_OK) {
  149. String error_text = Variant::get_call_error_text(instance->owner, "@implicit_new", nullptr, 0, r_error);
  150. instance->script = Ref<GDScript>();
  151. instance->owner->set_script_instance(nullptr);
  152. {
  153. MutexLock lock(GDScriptLanguage::singleton->mutex);
  154. instances.erase(p_owner);
  155. }
  156. ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance: " + error_text);
  157. }
  158. if (p_argcount < 0) {
  159. return instance;
  160. }
  161. initializer = _super_constructor(this);
  162. if (initializer != nullptr) {
  163. initializer->call(instance, p_args, p_argcount, r_error);
  164. if (r_error.error != Callable::CallError::CALL_OK) {
  165. String error_text = Variant::get_call_error_text(instance->owner, "_init", p_args, p_argcount, r_error);
  166. instance->script = Ref<GDScript>();
  167. instance->owner->set_script_instance(nullptr);
  168. {
  169. MutexLock lock(GDScriptLanguage::singleton->mutex);
  170. instances.erase(p_owner);
  171. }
  172. ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance: " + error_text);
  173. }
  174. }
  175. //@TODO make thread safe
  176. return instance;
  177. }
  178. Variant GDScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  179. /* STEP 1, CREATE */
  180. if (!valid) {
  181. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  182. return Variant();
  183. }
  184. r_error.error = Callable::CallError::CALL_OK;
  185. Ref<RefCounted> ref;
  186. Object *owner = nullptr;
  187. GDScript *_baseptr = this;
  188. while (_baseptr->_base) {
  189. _baseptr = _baseptr->_base;
  190. }
  191. ERR_FAIL_COND_V(_baseptr->native.is_null(), Variant());
  192. if (_baseptr->native.ptr()) {
  193. owner = _baseptr->native->instantiate();
  194. } else {
  195. owner = memnew(RefCounted); //by default, no base means use reference
  196. }
  197. ERR_FAIL_NULL_V_MSG(owner, Variant(), "Can't inherit from a virtual class.");
  198. RefCounted *r = Object::cast_to<RefCounted>(owner);
  199. if (r) {
  200. ref = Ref<RefCounted>(r);
  201. }
  202. GDScriptInstance *instance = _create_instance(p_args, p_argcount, owner, r != nullptr, r_error);
  203. if (!instance) {
  204. if (ref.is_null()) {
  205. memdelete(owner); //no owner, sorry
  206. }
  207. return Variant();
  208. }
  209. if (ref.is_valid()) {
  210. return ref;
  211. } else {
  212. return owner;
  213. }
  214. }
  215. bool GDScript::can_instantiate() const {
  216. #ifdef TOOLS_ENABLED
  217. return valid && (tool || ScriptServer::is_scripting_enabled());
  218. #else
  219. return valid;
  220. #endif
  221. }
  222. Ref<Script> GDScript::get_base_script() const {
  223. if (_base) {
  224. return Ref<GDScript>(_base);
  225. } else {
  226. return Ref<Script>();
  227. }
  228. }
  229. StringName GDScript::get_global_name() const {
  230. return global_name;
  231. }
  232. StringName GDScript::get_instance_base_type() const {
  233. if (native.is_valid()) {
  234. return native->get_name();
  235. }
  236. if (base.is_valid() && base->is_valid()) {
  237. return base->get_instance_base_type();
  238. }
  239. return StringName();
  240. }
  241. struct _GDScriptMemberSort {
  242. int index = 0;
  243. StringName name;
  244. _FORCE_INLINE_ bool operator<(const _GDScriptMemberSort &p_member) const { return index < p_member.index; }
  245. };
  246. #ifdef TOOLS_ENABLED
  247. void GDScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
  248. placeholders.erase(p_placeholder);
  249. }
  250. #endif
  251. void GDScript::_get_script_method_list(List<MethodInfo> *r_list, bool p_include_base) const {
  252. const GDScript *current = this;
  253. while (current) {
  254. for (const KeyValue<StringName, GDScriptFunction *> &E : current->member_functions) {
  255. r_list->push_back(E.value->get_method_info());
  256. }
  257. if (!p_include_base) {
  258. return;
  259. }
  260. current = current->_base;
  261. }
  262. }
  263. void GDScript::get_script_method_list(List<MethodInfo> *r_list) const {
  264. _get_script_method_list(r_list, true);
  265. }
  266. void GDScript::_get_script_property_list(List<PropertyInfo> *r_list, bool p_include_base) const {
  267. const GDScript *sptr = this;
  268. List<PropertyInfo> props;
  269. while (sptr) {
  270. Vector<_GDScriptMemberSort> msort;
  271. for (const KeyValue<StringName, MemberInfo> &E : sptr->member_indices) {
  272. if (!sptr->members.has(E.key)) {
  273. continue; // Skip base class members.
  274. }
  275. _GDScriptMemberSort ms;
  276. ms.index = E.value.index;
  277. ms.name = E.key;
  278. msort.push_back(ms);
  279. }
  280. msort.sort();
  281. msort.reverse();
  282. for (int i = 0; i < msort.size(); i++) {
  283. props.push_front(sptr->member_indices[msort[i].name].property_info);
  284. }
  285. #ifdef TOOLS_ENABLED
  286. r_list->push_back(sptr->get_class_category());
  287. #endif // TOOLS_ENABLED
  288. for (const PropertyInfo &E : props) {
  289. r_list->push_back(E);
  290. }
  291. if (!p_include_base) {
  292. break;
  293. }
  294. props.clear();
  295. sptr = sptr->_base;
  296. }
  297. }
  298. void GDScript::get_script_property_list(List<PropertyInfo> *r_list) const {
  299. _get_script_property_list(r_list, true);
  300. }
  301. bool GDScript::has_method(const StringName &p_method) const {
  302. return member_functions.has(p_method);
  303. }
  304. bool GDScript::has_static_method(const StringName &p_method) const {
  305. return member_functions.has(p_method) && member_functions[p_method]->is_static();
  306. }
  307. int GDScript::get_script_method_argument_count(const StringName &p_method, bool *r_is_valid) const {
  308. HashMap<StringName, GDScriptFunction *>::ConstIterator E = member_functions.find(p_method);
  309. if (!E) {
  310. if (r_is_valid) {
  311. *r_is_valid = false;
  312. }
  313. return 0;
  314. }
  315. if (r_is_valid) {
  316. *r_is_valid = true;
  317. }
  318. return E->value->get_argument_count();
  319. }
  320. MethodInfo GDScript::get_method_info(const StringName &p_method) const {
  321. HashMap<StringName, GDScriptFunction *>::ConstIterator E = member_functions.find(p_method);
  322. if (!E) {
  323. return MethodInfo();
  324. }
  325. return E->value->get_method_info();
  326. }
  327. bool GDScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
  328. #ifdef TOOLS_ENABLED
  329. HashMap<StringName, Variant>::ConstIterator E = member_default_values_cache.find(p_property);
  330. if (E) {
  331. r_value = E->value;
  332. return true;
  333. }
  334. if (base_cache.is_valid()) {
  335. return base_cache->get_property_default_value(p_property, r_value);
  336. }
  337. #endif
  338. return false;
  339. }
  340. ScriptInstance *GDScript::instance_create(Object *p_this) {
  341. ERR_FAIL_COND_V_MSG(!valid, nullptr, "Script is invalid!");
  342. GDScript *top = this;
  343. while (top->_base) {
  344. top = top->_base;
  345. }
  346. if (top->native.is_valid()) {
  347. if (!ClassDB::is_parent_class(p_this->get_class_name(), top->native->get_name())) {
  348. if (EngineDebugger::is_active()) {
  349. GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), 1, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be assigned to an object of type: '" + p_this->get_class() + "'");
  350. }
  351. ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be assigned to an object of type '" + p_this->get_class() + "'" + ".");
  352. }
  353. }
  354. Callable::CallError unchecked_error;
  355. return _create_instance(nullptr, 0, p_this, Object::cast_to<RefCounted>(p_this) != nullptr, unchecked_error);
  356. }
  357. PlaceHolderScriptInstance *GDScript::placeholder_instance_create(Object *p_this) {
  358. #ifdef TOOLS_ENABLED
  359. PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(GDScriptLanguage::get_singleton(), Ref<Script>(this), p_this));
  360. placeholders.insert(si);
  361. _update_exports(nullptr, false, si);
  362. return si;
  363. #else
  364. return nullptr;
  365. #endif
  366. }
  367. bool GDScript::instance_has(const Object *p_this) const {
  368. MutexLock lock(GDScriptLanguage::singleton->mutex);
  369. return instances.has((Object *)p_this);
  370. }
  371. bool GDScript::has_source_code() const {
  372. return !source.is_empty();
  373. }
  374. String GDScript::get_source_code() const {
  375. return source;
  376. }
  377. void GDScript::set_source_code(const String &p_code) {
  378. if (source == p_code) {
  379. return;
  380. }
  381. source = p_code;
  382. #ifdef TOOLS_ENABLED
  383. source_changed_cache = true;
  384. #endif
  385. }
  386. #ifdef TOOLS_ENABLED
  387. void GDScript::_update_exports_values(HashMap<StringName, Variant> &values, List<PropertyInfo> &propnames) {
  388. for (const KeyValue<StringName, Variant> &E : member_default_values_cache) {
  389. values[E.key] = E.value;
  390. }
  391. for (const PropertyInfo &E : members_cache) {
  392. propnames.push_back(E);
  393. }
  394. if (base_cache.is_valid()) {
  395. base_cache->_update_exports_values(values, propnames);
  396. }
  397. }
  398. void GDScript::_add_doc(const DocData::ClassDoc &p_inner_class) {
  399. if (_owner) { // Only the top-level class stores doc info
  400. _owner->_add_doc(p_inner_class);
  401. } else { // Remove old docs, add new
  402. for (int i = 0; i < docs.size(); i++) {
  403. if (docs[i].name == p_inner_class.name) {
  404. docs.remove_at(i);
  405. break;
  406. }
  407. }
  408. docs.append(p_inner_class);
  409. }
  410. }
  411. void GDScript::_clear_doc() {
  412. docs.clear();
  413. doc = DocData::ClassDoc();
  414. }
  415. String GDScript::get_class_icon_path() const {
  416. return simplified_icon_path;
  417. }
  418. #endif
  419. bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderScriptInstance *p_instance_to_update, bool p_base_exports_changed) {
  420. #ifdef TOOLS_ENABLED
  421. static Vector<GDScript *> base_caches;
  422. if (!p_recursive_call) {
  423. base_caches.clear();
  424. }
  425. base_caches.append(this);
  426. bool changed = p_base_exports_changed;
  427. if (source_changed_cache) {
  428. source_changed_cache = false;
  429. changed = true;
  430. String basedir = path;
  431. if (basedir.is_empty()) {
  432. basedir = get_path();
  433. }
  434. if (!basedir.is_empty()) {
  435. basedir = basedir.get_base_dir();
  436. }
  437. GDScriptParser parser;
  438. GDScriptAnalyzer analyzer(&parser);
  439. Error err = parser.parse(source, path, false);
  440. if (err == OK && analyzer.analyze() == OK) {
  441. const GDScriptParser::ClassNode *c = parser.get_tree();
  442. if (base_cache.is_valid()) {
  443. base_cache->inheriters_cache.erase(get_instance_id());
  444. base_cache = Ref<GDScript>();
  445. }
  446. GDScriptParser::DataType base_type = parser.get_tree()->base_type;
  447. if (base_type.kind == GDScriptParser::DataType::CLASS) {
  448. Ref<GDScript> bf = GDScriptCache::get_full_script(base_type.script_path, err, path);
  449. if (err == OK) {
  450. bf = Ref<GDScript>(bf->find_class(base_type.class_type->fqcn));
  451. if (bf.is_valid()) {
  452. base_cache = bf;
  453. bf->inheriters_cache.insert(get_instance_id());
  454. }
  455. }
  456. }
  457. members_cache.clear();
  458. member_default_values_cache.clear();
  459. _signals.clear();
  460. members_cache.push_back(get_class_category());
  461. for (int i = 0; i < c->members.size(); i++) {
  462. const GDScriptParser::ClassNode::Member &member = c->members[i];
  463. switch (member.type) {
  464. case GDScriptParser::ClassNode::Member::VARIABLE: {
  465. if (!member.variable->exported) {
  466. continue;
  467. }
  468. members_cache.push_back(member.variable->export_info);
  469. Variant default_value = analyzer.make_variable_default_value(member.variable);
  470. member_default_values_cache[member.variable->identifier->name] = default_value;
  471. } break;
  472. case GDScriptParser::ClassNode::Member::SIGNAL: {
  473. _signals[member.signal->identifier->name] = member.signal->method_info;
  474. } break;
  475. case GDScriptParser::ClassNode::Member::GROUP: {
  476. members_cache.push_back(member.annotation->export_info);
  477. } break;
  478. default:
  479. break; // Nothing.
  480. }
  481. }
  482. } else {
  483. placeholder_fallback_enabled = true;
  484. return false;
  485. }
  486. } else if (placeholder_fallback_enabled) {
  487. return false;
  488. }
  489. placeholder_fallback_enabled = false;
  490. if (base_cache.is_valid() && base_cache->is_valid()) {
  491. for (int i = 0; i < base_caches.size(); i++) {
  492. if (base_caches[i] == base_cache.ptr()) {
  493. if (r_err) {
  494. *r_err = true;
  495. }
  496. valid = false; // to show error in the editor
  497. base_cache->valid = false;
  498. base_cache->inheriters_cache.clear(); // to prevent future stackoverflows
  499. base_cache.unref();
  500. base.unref();
  501. _base = nullptr;
  502. ERR_FAIL_V_MSG(false, "Cyclic inheritance in script class.");
  503. }
  504. }
  505. if (base_cache->_update_exports(r_err, true)) {
  506. if (r_err && *r_err) {
  507. return false;
  508. }
  509. changed = true;
  510. }
  511. }
  512. if ((changed || p_instance_to_update) && placeholders.size()) { //hm :(
  513. // update placeholders if any
  514. HashMap<StringName, Variant> values;
  515. List<PropertyInfo> propnames;
  516. _update_exports_values(values, propnames);
  517. if (changed) {
  518. for (PlaceHolderScriptInstance *E : placeholders) {
  519. E->update(propnames, values);
  520. }
  521. } else {
  522. p_instance_to_update->update(propnames, values);
  523. }
  524. }
  525. return changed;
  526. #else
  527. return false;
  528. #endif
  529. }
  530. void GDScript::update_exports() {
  531. #ifdef TOOLS_ENABLED
  532. _update_exports_down(false);
  533. #endif
  534. }
  535. #ifdef TOOLS_ENABLED
  536. void GDScript::_update_exports_down(bool p_base_exports_changed) {
  537. bool cyclic_error = false;
  538. bool changed = _update_exports(&cyclic_error, false, nullptr, p_base_exports_changed);
  539. if (cyclic_error) {
  540. return;
  541. }
  542. HashSet<ObjectID> copy = inheriters_cache; //might get modified
  543. for (const ObjectID &E : copy) {
  544. Object *id = ObjectDB::get_instance(E);
  545. GDScript *s = Object::cast_to<GDScript>(id);
  546. if (!s) {
  547. continue;
  548. }
  549. s->_update_exports_down(p_base_exports_changed || changed);
  550. }
  551. }
  552. #endif
  553. String GDScript::_get_debug_path() const {
  554. if (is_built_in() && !get_name().is_empty()) {
  555. return vformat("%s(%s)", get_name(), get_script_path());
  556. } else {
  557. return get_script_path();
  558. }
  559. }
  560. Error GDScript::_static_init() {
  561. if (likely(valid) && static_initializer) {
  562. Callable::CallError call_err;
  563. static_initializer->call(nullptr, nullptr, 0, call_err);
  564. if (call_err.error != Callable::CallError::CALL_OK) {
  565. return ERR_CANT_CREATE;
  566. }
  567. }
  568. Error err = OK;
  569. for (KeyValue<StringName, Ref<GDScript>> &inner : subclasses) {
  570. err = inner.value->_static_init();
  571. if (err) {
  572. break;
  573. }
  574. }
  575. return err;
  576. }
  577. void GDScript::_static_default_init() {
  578. for (const KeyValue<StringName, MemberInfo> &E : static_variables_indices) {
  579. const GDScriptDataType &type = E.value.data_type;
  580. // Only initialize builtin types, which are not expected to be `null`.
  581. if (!type.has_type || type.kind != GDScriptDataType::BUILTIN) {
  582. continue;
  583. }
  584. if (type.builtin_type == Variant::ARRAY && type.has_container_element_type(0)) {
  585. const GDScriptDataType element_type = type.get_container_element_type(0);
  586. Array default_value;
  587. default_value.set_typed(element_type.builtin_type, element_type.native_type, element_type.script_type);
  588. static_variables.write[E.value.index] = default_value;
  589. } else if (type.builtin_type == Variant::DICTIONARY && type.has_container_element_types()) {
  590. const GDScriptDataType key_type = type.get_container_element_type_or_variant(0);
  591. const GDScriptDataType value_type = type.get_container_element_type_or_variant(1);
  592. Dictionary default_value;
  593. default_value.set_typed(key_type.builtin_type, key_type.native_type, key_type.script_type, value_type.builtin_type, value_type.native_type, value_type.script_type);
  594. static_variables.write[E.value.index] = default_value;
  595. } else {
  596. Variant default_value;
  597. Callable::CallError err;
  598. Variant::construct(type.builtin_type, default_value, nullptr, 0, err);
  599. static_variables.write[E.value.index] = default_value;
  600. }
  601. }
  602. }
  603. #ifdef TOOLS_ENABLED
  604. void GDScript::_save_old_static_data() {
  605. old_static_variables_indices = static_variables_indices;
  606. old_static_variables = static_variables;
  607. for (KeyValue<StringName, Ref<GDScript>> &inner : subclasses) {
  608. inner.value->_save_old_static_data();
  609. }
  610. }
  611. void GDScript::_restore_old_static_data() {
  612. for (KeyValue<StringName, MemberInfo> &E : old_static_variables_indices) {
  613. if (static_variables_indices.has(E.key)) {
  614. static_variables.write[static_variables_indices[E.key].index] = old_static_variables[E.value.index];
  615. }
  616. }
  617. old_static_variables_indices.clear();
  618. old_static_variables.clear();
  619. for (KeyValue<StringName, Ref<GDScript>> &inner : subclasses) {
  620. inner.value->_restore_old_static_data();
  621. }
  622. }
  623. #endif
  624. Error GDScript::reload(bool p_keep_state) {
  625. if (reloading) {
  626. return OK;
  627. }
  628. reloading = true;
  629. bool has_instances;
  630. {
  631. MutexLock lock(GDScriptLanguage::singleton->mutex);
  632. has_instances = instances.size();
  633. }
  634. ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE);
  635. String basedir = path;
  636. if (basedir.is_empty()) {
  637. basedir = get_path();
  638. }
  639. if (!basedir.is_empty()) {
  640. basedir = basedir.get_base_dir();
  641. }
  642. // Loading a template, don't parse.
  643. #ifdef TOOLS_ENABLED
  644. if (EditorPaths::get_singleton() && basedir.begins_with(EditorPaths::get_singleton()->get_project_script_templates_dir())) {
  645. reloading = false;
  646. return OK;
  647. }
  648. #endif
  649. {
  650. String source_path = path;
  651. if (source_path.is_empty()) {
  652. source_path = get_path();
  653. }
  654. if (!source_path.is_empty()) {
  655. if (GDScriptCache::get_cached_script(source_path).is_null()) {
  656. MutexLock lock(GDScriptCache::singleton->mutex);
  657. GDScriptCache::singleton->shallow_gdscript_cache[source_path] = Ref<GDScript>(this);
  658. }
  659. if (GDScriptCache::has_parser(source_path)) {
  660. Error err = OK;
  661. Ref<GDScriptParserRef> parser_ref = GDScriptCache::get_parser(source_path, GDScriptParserRef::EMPTY, err);
  662. if (parser_ref.is_valid()) {
  663. uint32_t source_hash;
  664. if (!binary_tokens.is_empty()) {
  665. source_hash = hash_djb2_buffer(binary_tokens.ptr(), binary_tokens.size());
  666. } else {
  667. source_hash = source.hash();
  668. }
  669. if (parser_ref->get_source_hash() != source_hash) {
  670. GDScriptCache::remove_parser(source_path);
  671. }
  672. }
  673. }
  674. }
  675. }
  676. bool can_run = ScriptServer::is_scripting_enabled() || is_tool();
  677. #ifdef TOOLS_ENABLED
  678. if (p_keep_state && can_run && is_valid()) {
  679. _save_old_static_data();
  680. }
  681. #endif
  682. valid = false;
  683. GDScriptParser parser;
  684. Error err;
  685. if (!binary_tokens.is_empty()) {
  686. err = parser.parse_binary(binary_tokens, path);
  687. } else {
  688. err = parser.parse(source, path, false);
  689. }
  690. if (err) {
  691. if (EngineDebugger::is_active()) {
  692. GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
  693. }
  694. // TODO: Show all error messages.
  695. _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_errors().front()->get().line, ("Parse Error: " + parser.get_errors().front()->get().message).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
  696. reloading = false;
  697. return ERR_PARSE_ERROR;
  698. }
  699. GDScriptAnalyzer analyzer(&parser);
  700. err = analyzer.analyze();
  701. if (err) {
  702. if (EngineDebugger::is_active()) {
  703. GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
  704. }
  705. const List<GDScriptParser::ParserError>::Element *e = parser.get_errors().front();
  706. while (e != nullptr) {
  707. _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), e->get().line, ("Parse Error: " + e->get().message).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
  708. e = e->next();
  709. }
  710. reloading = false;
  711. return ERR_PARSE_ERROR;
  712. }
  713. can_run = ScriptServer::is_scripting_enabled() || parser.is_tool();
  714. GDScriptCompiler compiler;
  715. err = compiler.compile(&parser, this, p_keep_state);
  716. if (err) {
  717. _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
  718. if (can_run) {
  719. if (EngineDebugger::is_active()) {
  720. GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), compiler.get_error_line(), "Parser Error: " + compiler.get_error());
  721. }
  722. reloading = false;
  723. return ERR_COMPILATION_FAILED;
  724. } else {
  725. reloading = false;
  726. return err;
  727. }
  728. }
  729. #ifdef TOOLS_ENABLED
  730. // Done after compilation because it needs the GDScript object's inner class GDScript objects,
  731. // which are made by calling make_scripts() within compiler.compile() above.
  732. GDScriptDocGen::generate_docs(this, parser.get_tree());
  733. #endif
  734. #ifdef DEBUG_ENABLED
  735. for (const GDScriptWarning &warning : parser.get_warnings()) {
  736. if (EngineDebugger::is_active()) {
  737. Vector<ScriptLanguage::StackInfo> si;
  738. EngineDebugger::get_script_debugger()->send_error("", get_script_path(), warning.start_line, warning.get_name(), warning.get_message(), false, ERR_HANDLER_WARNING, si);
  739. }
  740. }
  741. #endif
  742. if (can_run) {
  743. err = _static_init();
  744. if (err) {
  745. return err;
  746. }
  747. }
  748. #ifdef TOOLS_ENABLED
  749. if (can_run && p_keep_state) {
  750. _restore_old_static_data();
  751. }
  752. if (p_keep_state) {
  753. // Update the properties in the inspector.
  754. update_exports();
  755. }
  756. #endif
  757. reloading = false;
  758. return OK;
  759. }
  760. ScriptLanguage *GDScript::get_language() const {
  761. return GDScriptLanguage::get_singleton();
  762. }
  763. void GDScript::get_constants(HashMap<StringName, Variant> *p_constants) {
  764. if (p_constants) {
  765. for (const KeyValue<StringName, Variant> &E : constants) {
  766. (*p_constants)[E.key] = E.value;
  767. }
  768. }
  769. }
  770. void GDScript::get_members(HashSet<StringName> *p_members) {
  771. if (p_members) {
  772. for (const StringName &E : members) {
  773. p_members->insert(E);
  774. }
  775. }
  776. }
  777. Variant GDScript::get_rpc_config() const {
  778. return rpc_config;
  779. }
  780. void GDScript::unload_static() const {
  781. GDScriptCache::remove_script(fully_qualified_name);
  782. }
  783. Variant GDScript::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  784. GDScript *top = this;
  785. while (top) {
  786. if (likely(top->valid)) {
  787. HashMap<StringName, GDScriptFunction *>::Iterator E = top->member_functions.find(p_method);
  788. if (E) {
  789. ERR_FAIL_COND_V_MSG(!E->value->is_static(), Variant(), "Can't call non-static function '" + String(p_method) + "' in script.");
  790. return E->value->call(nullptr, p_args, p_argcount, r_error);
  791. }
  792. }
  793. top = top->_base;
  794. }
  795. //none found, regular
  796. return Script::callp(p_method, p_args, p_argcount, r_error);
  797. }
  798. bool GDScript::_get(const StringName &p_name, Variant &r_ret) const {
  799. if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {
  800. r_ret = get_source_code();
  801. return true;
  802. }
  803. const GDScript *top = this;
  804. while (top) {
  805. {
  806. HashMap<StringName, Variant>::ConstIterator E = top->constants.find(p_name);
  807. if (E) {
  808. r_ret = E->value;
  809. return true;
  810. }
  811. }
  812. {
  813. HashMap<StringName, MemberInfo>::ConstIterator E = top->static_variables_indices.find(p_name);
  814. if (E) {
  815. if (likely(top->valid) && E->value.getter) {
  816. Callable::CallError ce;
  817. const Variant ret = const_cast<GDScript *>(this)->callp(E->value.getter, nullptr, 0, ce);
  818. r_ret = (ce.error == Callable::CallError::CALL_OK) ? ret : Variant();
  819. return true;
  820. }
  821. r_ret = top->static_variables[E->value.index];
  822. return true;
  823. }
  824. }
  825. if (likely(top->valid)) {
  826. HashMap<StringName, GDScriptFunction *>::ConstIterator E = top->member_functions.find(p_name);
  827. if (E && E->value->is_static()) {
  828. if (top->rpc_config.has(p_name)) {
  829. r_ret = Callable(memnew(GDScriptRPCCallable(const_cast<GDScript *>(top), E->key)));
  830. } else {
  831. r_ret = Callable(const_cast<GDScript *>(top), E->key);
  832. }
  833. return true;
  834. }
  835. }
  836. {
  837. HashMap<StringName, Ref<GDScript>>::ConstIterator E = top->subclasses.find(p_name);
  838. if (E) {
  839. r_ret = E->value;
  840. return true;
  841. }
  842. }
  843. top = top->_base;
  844. }
  845. return false;
  846. }
  847. bool GDScript::_set(const StringName &p_name, const Variant &p_value) {
  848. if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {
  849. set_source_code(p_value);
  850. reload(true);
  851. return true;
  852. }
  853. GDScript *top = this;
  854. while (top) {
  855. HashMap<StringName, MemberInfo>::ConstIterator E = top->static_variables_indices.find(p_name);
  856. if (E) {
  857. const MemberInfo *member = &E->value;
  858. Variant value = p_value;
  859. if (member->data_type.has_type && !member->data_type.is_type(value)) {
  860. const Variant *args = &p_value;
  861. Callable::CallError err;
  862. Variant::construct(member->data_type.builtin_type, value, &args, 1, err);
  863. if (err.error != Callable::CallError::CALL_OK || !member->data_type.is_type(value)) {
  864. return false;
  865. }
  866. }
  867. if (likely(top->valid) && member->setter) {
  868. const Variant *args = &value;
  869. Callable::CallError err;
  870. callp(member->setter, &args, 1, err);
  871. return err.error == Callable::CallError::CALL_OK;
  872. } else {
  873. top->static_variables.write[member->index] = value;
  874. return true;
  875. }
  876. }
  877. top = top->_base;
  878. }
  879. return false;
  880. }
  881. void GDScript::_get_property_list(List<PropertyInfo> *p_properties) const {
  882. p_properties->push_back(PropertyInfo(Variant::STRING, "script/source", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
  883. List<const GDScript *> classes;
  884. const GDScript *top = this;
  885. while (top) {
  886. classes.push_back(top);
  887. top = top->_base;
  888. }
  889. for (const List<const GDScript *>::Element *E = classes.back(); E; E = E->prev()) {
  890. Vector<_GDScriptMemberSort> msort;
  891. for (const KeyValue<StringName, MemberInfo> &F : E->get()->static_variables_indices) {
  892. _GDScriptMemberSort ms;
  893. ms.index = F.value.index;
  894. ms.name = F.key;
  895. msort.push_back(ms);
  896. }
  897. msort.sort();
  898. for (int i = 0; i < msort.size(); i++) {
  899. p_properties->push_back(E->get()->static_variables_indices[msort[i].name].property_info);
  900. }
  901. }
  902. }
  903. void GDScript::_bind_methods() {
  904. ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &GDScript::_new, MethodInfo("new"));
  905. }
  906. void GDScript::set_path(const String &p_path, bool p_take_over) {
  907. if (is_root_script()) {
  908. Script::set_path(p_path, p_take_over);
  909. }
  910. String old_path = path;
  911. path = p_path;
  912. path_valid = true;
  913. GDScriptCache::move_script(old_path, p_path);
  914. for (KeyValue<StringName, Ref<GDScript>> &kv : subclasses) {
  915. kv.value->set_path(p_path, p_take_over);
  916. }
  917. }
  918. String GDScript::get_script_path() const {
  919. if (!path_valid && !get_path().is_empty()) {
  920. return get_path();
  921. }
  922. return path;
  923. }
  924. Error GDScript::load_source_code(const String &p_path) {
  925. if (p_path.is_empty() || p_path.begins_with("gdscript://") || ResourceLoader::get_resource_type(p_path.get_slice("::", 0)) == "PackedScene") {
  926. return OK;
  927. }
  928. Vector<uint8_t> sourcef;
  929. Error err;
  930. Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
  931. if (err) {
  932. const char *err_name;
  933. if (err < 0 || err >= ERR_MAX) {
  934. err_name = "(invalid error code)";
  935. } else {
  936. err_name = error_names[err];
  937. }
  938. ERR_FAIL_COND_V_MSG(err, err, "Attempt to open script '" + p_path + "' resulted in error '" + err_name + "'.");
  939. }
  940. uint64_t len = f->get_length();
  941. sourcef.resize(len + 1);
  942. uint8_t *w = sourcef.ptrw();
  943. uint64_t r = f->get_buffer(w, len);
  944. ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
  945. w[len] = 0;
  946. String s;
  947. if (s.parse_utf8((const char *)w) != OK) {
  948. ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
  949. }
  950. source = s;
  951. path = p_path;
  952. path_valid = true;
  953. #ifdef TOOLS_ENABLED
  954. source_changed_cache = true;
  955. set_edited(false);
  956. set_last_modified_time(FileAccess::get_modified_time(path));
  957. #endif // TOOLS_ENABLED
  958. return OK;
  959. }
  960. void GDScript::set_binary_tokens_source(const Vector<uint8_t> &p_binary_tokens) {
  961. binary_tokens = p_binary_tokens;
  962. }
  963. const Vector<uint8_t> &GDScript::get_binary_tokens_source() const {
  964. return binary_tokens;
  965. }
  966. Vector<uint8_t> GDScript::get_as_binary_tokens() const {
  967. GDScriptTokenizerBuffer tokenizer;
  968. return tokenizer.parse_code_string(source, GDScriptTokenizerBuffer::COMPRESS_NONE);
  969. }
  970. const HashMap<StringName, GDScriptFunction *> &GDScript::debug_get_member_functions() const {
  971. return member_functions;
  972. }
  973. StringName GDScript::debug_get_member_by_index(int p_idx) const {
  974. for (const KeyValue<StringName, MemberInfo> &E : member_indices) {
  975. if (E.value.index == p_idx) {
  976. return E.key;
  977. }
  978. }
  979. return "<error>";
  980. }
  981. StringName GDScript::debug_get_static_var_by_index(int p_idx) const {
  982. for (const KeyValue<StringName, MemberInfo> &E : static_variables_indices) {
  983. if (E.value.index == p_idx) {
  984. return E.key;
  985. }
  986. }
  987. return "<error>";
  988. }
  989. Ref<GDScript> GDScript::get_base() const {
  990. return base;
  991. }
  992. bool GDScript::inherits_script(const Ref<Script> &p_script) const {
  993. Ref<GDScript> gd = p_script;
  994. if (gd.is_null()) {
  995. return false;
  996. }
  997. const GDScript *s = this;
  998. while (s) {
  999. if (s == p_script.ptr()) {
  1000. return true;
  1001. }
  1002. s = s->_base;
  1003. }
  1004. return false;
  1005. }
  1006. GDScript *GDScript::find_class(const String &p_qualified_name) {
  1007. String first = p_qualified_name.get_slice("::", 0);
  1008. Vector<String> class_names;
  1009. GDScript *result = nullptr;
  1010. // Empty initial name means start here.
  1011. if (first.is_empty() || first == global_name) {
  1012. class_names = p_qualified_name.split("::");
  1013. result = this;
  1014. } else if (p_qualified_name.begins_with(get_root_script()->path)) {
  1015. // Script path could have a class path separator("::") in it.
  1016. class_names = p_qualified_name.trim_prefix(get_root_script()->path).split("::");
  1017. result = get_root_script();
  1018. } else if (HashMap<StringName, Ref<GDScript>>::Iterator E = subclasses.find(first)) {
  1019. class_names = p_qualified_name.split("::");
  1020. result = E->value.ptr();
  1021. } else if (_owner != nullptr) {
  1022. // Check parent scope.
  1023. return _owner->find_class(p_qualified_name);
  1024. }
  1025. // Starts at index 1 because index 0 was handled above.
  1026. for (int i = 1; result != nullptr && i < class_names.size(); i++) {
  1027. if (HashMap<StringName, Ref<GDScript>>::Iterator E = result->subclasses.find(class_names[i])) {
  1028. result = E->value.ptr();
  1029. } else {
  1030. // Couldn't find inner class.
  1031. return nullptr;
  1032. }
  1033. }
  1034. return result;
  1035. }
  1036. bool GDScript::has_class(const GDScript *p_script) {
  1037. String fqn = p_script->fully_qualified_name;
  1038. if (fully_qualified_name.is_empty() && fqn.get_slice("::", 0).is_empty()) {
  1039. return p_script == this;
  1040. } else if (fqn.begins_with(fully_qualified_name)) {
  1041. return p_script == find_class(fqn.trim_prefix(fully_qualified_name));
  1042. }
  1043. return false;
  1044. }
  1045. GDScript *GDScript::get_root_script() {
  1046. GDScript *result = this;
  1047. while (result->_owner) {
  1048. result = result->_owner;
  1049. }
  1050. return result;
  1051. }
  1052. RBSet<GDScript *> GDScript::get_dependencies() {
  1053. RBSet<GDScript *> dependencies;
  1054. _collect_dependencies(dependencies, this);
  1055. dependencies.erase(this);
  1056. return dependencies;
  1057. }
  1058. HashMap<GDScript *, RBSet<GDScript *>> GDScript::get_all_dependencies() {
  1059. HashMap<GDScript *, RBSet<GDScript *>> all_dependencies;
  1060. List<GDScript *> scripts;
  1061. {
  1062. MutexLock lock(GDScriptLanguage::singleton->mutex);
  1063. SelfList<GDScript> *elem = GDScriptLanguage::singleton->script_list.first();
  1064. while (elem) {
  1065. scripts.push_back(elem->self());
  1066. elem = elem->next();
  1067. }
  1068. }
  1069. for (GDScript *scr : scripts) {
  1070. if (scr == nullptr || scr->destructing) {
  1071. continue;
  1072. }
  1073. all_dependencies.insert(scr, scr->get_dependencies());
  1074. }
  1075. return all_dependencies;
  1076. }
  1077. RBSet<GDScript *> GDScript::get_must_clear_dependencies() {
  1078. RBSet<GDScript *> dependencies = get_dependencies();
  1079. RBSet<GDScript *> must_clear_dependencies;
  1080. HashMap<GDScript *, RBSet<GDScript *>> all_dependencies = get_all_dependencies();
  1081. RBSet<GDScript *> cant_clear;
  1082. for (KeyValue<GDScript *, RBSet<GDScript *>> &E : all_dependencies) {
  1083. if (dependencies.has(E.key)) {
  1084. continue;
  1085. }
  1086. for (GDScript *F : E.value) {
  1087. if (dependencies.has(F)) {
  1088. cant_clear.insert(F);
  1089. }
  1090. }
  1091. }
  1092. for (GDScript *E : dependencies) {
  1093. if (cant_clear.has(E) || ScriptServer::is_global_class(E->get_fully_qualified_name())) {
  1094. continue;
  1095. }
  1096. must_clear_dependencies.insert(E);
  1097. }
  1098. cant_clear.clear();
  1099. dependencies.clear();
  1100. all_dependencies.clear();
  1101. return must_clear_dependencies;
  1102. }
  1103. bool GDScript::has_script_signal(const StringName &p_signal) const {
  1104. if (_signals.has(p_signal)) {
  1105. return true;
  1106. }
  1107. if (base.is_valid()) {
  1108. return base->has_script_signal(p_signal);
  1109. }
  1110. #ifdef TOOLS_ENABLED
  1111. else if (base_cache.is_valid()) {
  1112. return base_cache->has_script_signal(p_signal);
  1113. }
  1114. #endif
  1115. return false;
  1116. }
  1117. void GDScript::_get_script_signal_list(List<MethodInfo> *r_list, bool p_include_base) const {
  1118. for (const KeyValue<StringName, MethodInfo> &E : _signals) {
  1119. r_list->push_back(E.value);
  1120. }
  1121. if (!p_include_base) {
  1122. return;
  1123. }
  1124. if (base.is_valid()) {
  1125. base->get_script_signal_list(r_list);
  1126. }
  1127. #ifdef TOOLS_ENABLED
  1128. else if (base_cache.is_valid()) {
  1129. base_cache->get_script_signal_list(r_list);
  1130. }
  1131. #endif
  1132. }
  1133. void GDScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
  1134. _get_script_signal_list(r_signals, true);
  1135. }
  1136. GDScript *GDScript::_get_gdscript_from_variant(const Variant &p_variant) {
  1137. Object *obj = p_variant;
  1138. if (obj == nullptr || obj->get_instance_id().is_null()) {
  1139. return nullptr;
  1140. }
  1141. return Object::cast_to<GDScript>(obj);
  1142. }
  1143. void GDScript::_collect_function_dependencies(GDScriptFunction *p_func, RBSet<GDScript *> &p_dependencies, const GDScript *p_except) {
  1144. if (p_func == nullptr) {
  1145. return;
  1146. }
  1147. for (GDScriptFunction *lambda : p_func->lambdas) {
  1148. _collect_function_dependencies(lambda, p_dependencies, p_except);
  1149. }
  1150. for (const Variant &V : p_func->constants) {
  1151. GDScript *scr = _get_gdscript_from_variant(V);
  1152. if (scr != nullptr && scr != p_except) {
  1153. scr->_collect_dependencies(p_dependencies, p_except);
  1154. }
  1155. }
  1156. }
  1157. void GDScript::_collect_dependencies(RBSet<GDScript *> &p_dependencies, const GDScript *p_except) {
  1158. if (p_dependencies.has(this)) {
  1159. return;
  1160. }
  1161. if (this != p_except) {
  1162. p_dependencies.insert(this);
  1163. }
  1164. for (const KeyValue<StringName, GDScriptFunction *> &E : member_functions) {
  1165. _collect_function_dependencies(E.value, p_dependencies, p_except);
  1166. }
  1167. if (implicit_initializer) {
  1168. _collect_function_dependencies(implicit_initializer, p_dependencies, p_except);
  1169. }
  1170. if (implicit_ready) {
  1171. _collect_function_dependencies(implicit_ready, p_dependencies, p_except);
  1172. }
  1173. if (static_initializer) {
  1174. _collect_function_dependencies(static_initializer, p_dependencies, p_except);
  1175. }
  1176. for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
  1177. if (E.value != p_except) {
  1178. E.value->_collect_dependencies(p_dependencies, p_except);
  1179. }
  1180. }
  1181. for (const KeyValue<StringName, Variant> &E : constants) {
  1182. GDScript *scr = _get_gdscript_from_variant(E.value);
  1183. if (scr != nullptr && scr != p_except) {
  1184. scr->_collect_dependencies(p_dependencies, p_except);
  1185. }
  1186. }
  1187. }
  1188. GDScript::GDScript() :
  1189. script_list(this) {
  1190. {
  1191. MutexLock lock(GDScriptLanguage::get_singleton()->mutex);
  1192. GDScriptLanguage::get_singleton()->script_list.add(&script_list);
  1193. }
  1194. path = vformat("gdscript://%d.gd", get_instance_id());
  1195. }
  1196. void GDScript::_save_orphaned_subclasses(ClearData *p_clear_data) {
  1197. struct ClassRefWithName {
  1198. ObjectID id;
  1199. String fully_qualified_name;
  1200. };
  1201. Vector<ClassRefWithName> weak_subclasses;
  1202. // collect subclasses ObjectID and name
  1203. for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
  1204. E.value->_owner = nullptr; //bye, you are no longer owned cause I died
  1205. ClassRefWithName subclass;
  1206. subclass.id = E.value->get_instance_id();
  1207. subclass.fully_qualified_name = E.value->fully_qualified_name;
  1208. weak_subclasses.push_back(subclass);
  1209. }
  1210. // clear subclasses to allow unused subclasses to be deleted
  1211. for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
  1212. p_clear_data->scripts.insert(E.value);
  1213. }
  1214. subclasses.clear();
  1215. // subclasses are also held by constants, clear those as well
  1216. for (KeyValue<StringName, Variant> &E : constants) {
  1217. GDScript *gdscr = _get_gdscript_from_variant(E.value);
  1218. if (gdscr != nullptr) {
  1219. p_clear_data->scripts.insert(gdscr);
  1220. }
  1221. }
  1222. constants.clear();
  1223. // keep orphan subclass only for subclasses that are still in use
  1224. for (int i = 0; i < weak_subclasses.size(); i++) {
  1225. ClassRefWithName subclass = weak_subclasses[i];
  1226. Object *obj = ObjectDB::get_instance(subclass.id);
  1227. if (!obj) {
  1228. continue;
  1229. }
  1230. // subclass is not released
  1231. GDScriptLanguage::get_singleton()->add_orphan_subclass(subclass.fully_qualified_name, subclass.id);
  1232. }
  1233. }
  1234. #ifdef DEBUG_ENABLED
  1235. String GDScript::debug_get_script_name(const Ref<Script> &p_script) {
  1236. if (p_script.is_valid()) {
  1237. Ref<GDScript> gdscript = p_script;
  1238. if (gdscript.is_valid()) {
  1239. if (gdscript->get_local_name() != StringName()) {
  1240. return gdscript->get_local_name();
  1241. }
  1242. return gdscript->get_fully_qualified_name().get_file();
  1243. }
  1244. if (p_script->get_global_name() != StringName()) {
  1245. return p_script->get_global_name();
  1246. } else if (!p_script->get_path().is_empty()) {
  1247. return p_script->get_path().get_file();
  1248. } else if (!p_script->get_name().is_empty()) {
  1249. return p_script->get_name(); // Resource name.
  1250. }
  1251. }
  1252. return "<unknown script>";
  1253. }
  1254. #endif
  1255. String GDScript::canonicalize_path(const String &p_path) {
  1256. if (p_path.get_extension() == "gdc") {
  1257. return p_path.get_basename() + ".gd";
  1258. }
  1259. return p_path;
  1260. }
  1261. GDScript::UpdatableFuncPtr::UpdatableFuncPtr(GDScriptFunction *p_function) {
  1262. if (p_function == nullptr) {
  1263. return;
  1264. }
  1265. ptr = p_function;
  1266. script = ptr->get_script();
  1267. ERR_FAIL_NULL(script);
  1268. MutexLock script_lock(script->func_ptrs_to_update_mutex);
  1269. list_element = script->func_ptrs_to_update.push_back(this);
  1270. }
  1271. GDScript::UpdatableFuncPtr::~UpdatableFuncPtr() {
  1272. ERR_FAIL_NULL(script);
  1273. if (list_element) {
  1274. MutexLock script_lock(script->func_ptrs_to_update_mutex);
  1275. list_element->erase();
  1276. list_element = nullptr;
  1277. }
  1278. }
  1279. void GDScript::_recurse_replace_function_ptrs(const HashMap<GDScriptFunction *, GDScriptFunction *> &p_replacements) const {
  1280. MutexLock lock(func_ptrs_to_update_mutex);
  1281. for (UpdatableFuncPtr *updatable : func_ptrs_to_update) {
  1282. HashMap<GDScriptFunction *, GDScriptFunction *>::ConstIterator replacement = p_replacements.find(updatable->ptr);
  1283. if (replacement) {
  1284. updatable->ptr = replacement->value;
  1285. } else {
  1286. // Probably a lambda from another reload, ignore.
  1287. updatable->ptr = nullptr;
  1288. }
  1289. }
  1290. for (HashMap<StringName, Ref<GDScript>>::ConstIterator subscript = subclasses.begin(); subscript; ++subscript) {
  1291. subscript->value->_recurse_replace_function_ptrs(p_replacements);
  1292. }
  1293. }
  1294. void GDScript::clear(ClearData *p_clear_data) {
  1295. if (clearing) {
  1296. return;
  1297. }
  1298. clearing = true;
  1299. ClearData data;
  1300. ClearData *clear_data = p_clear_data;
  1301. bool is_root = false;
  1302. // If `clear_data` is `nullptr`, it means that it's the root.
  1303. // The root is in charge to clear functions and scripts of itself and its dependencies
  1304. if (clear_data == nullptr) {
  1305. clear_data = &data;
  1306. is_root = true;
  1307. }
  1308. {
  1309. MutexLock lock(func_ptrs_to_update_mutex);
  1310. for (UpdatableFuncPtr *updatable : func_ptrs_to_update) {
  1311. updatable->ptr = nullptr;
  1312. }
  1313. }
  1314. // If we're in the process of shutting things down then every single script will be cleared
  1315. // anyway, so we can safely skip this very costly operation.
  1316. if (!GDScriptLanguage::singleton->finishing) {
  1317. RBSet<GDScript *> must_clear_dependencies = get_must_clear_dependencies();
  1318. for (GDScript *E : must_clear_dependencies) {
  1319. clear_data->scripts.insert(E);
  1320. E->clear(clear_data);
  1321. }
  1322. }
  1323. for (const KeyValue<StringName, GDScriptFunction *> &E : member_functions) {
  1324. clear_data->functions.insert(E.value);
  1325. }
  1326. member_functions.clear();
  1327. for (KeyValue<StringName, MemberInfo> &E : member_indices) {
  1328. clear_data->scripts.insert(E.value.data_type.script_type_ref);
  1329. E.value.data_type.script_type_ref = Ref<Script>();
  1330. }
  1331. for (KeyValue<StringName, MemberInfo> &E : static_variables_indices) {
  1332. clear_data->scripts.insert(E.value.data_type.script_type_ref);
  1333. E.value.data_type.script_type_ref = Ref<Script>();
  1334. }
  1335. static_variables.clear();
  1336. static_variables_indices.clear();
  1337. if (implicit_initializer) {
  1338. clear_data->functions.insert(implicit_initializer);
  1339. implicit_initializer = nullptr;
  1340. }
  1341. if (implicit_ready) {
  1342. clear_data->functions.insert(implicit_ready);
  1343. implicit_ready = nullptr;
  1344. }
  1345. if (static_initializer) {
  1346. clear_data->functions.insert(static_initializer);
  1347. static_initializer = nullptr;
  1348. }
  1349. _save_orphaned_subclasses(clear_data);
  1350. #ifdef TOOLS_ENABLED
  1351. // Clearing inner class doc, script doc only cleared when the script source deleted.
  1352. if (_owner) {
  1353. _clear_doc();
  1354. }
  1355. #endif
  1356. // If it's not the root, skip clearing the data
  1357. if (is_root) {
  1358. // All dependencies have been accounted for
  1359. for (GDScriptFunction *E : clear_data->functions) {
  1360. memdelete(E);
  1361. }
  1362. for (Ref<Script> &E : clear_data->scripts) {
  1363. Ref<GDScript> gdscr = E;
  1364. if (gdscr.is_valid()) {
  1365. GDScriptCache::remove_script(gdscr->get_path());
  1366. }
  1367. }
  1368. clear_data->clear();
  1369. }
  1370. }
  1371. GDScript::~GDScript() {
  1372. if (destructing) {
  1373. return;
  1374. }
  1375. destructing = true;
  1376. if (is_print_verbose_enabled()) {
  1377. MutexLock lock(func_ptrs_to_update_mutex);
  1378. if (!func_ptrs_to_update.is_empty()) {
  1379. print_line(vformat("GDScript: %d orphaned lambdas becoming invalid at destruction of script '%s'.", func_ptrs_to_update.size(), fully_qualified_name));
  1380. }
  1381. }
  1382. clear();
  1383. {
  1384. MutexLock lock(GDScriptLanguage::get_singleton()->mutex);
  1385. while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
  1386. // Order matters since clearing the stack may already cause
  1387. // the GDScriptFunctionState to be destroyed and thus removed from the list.
  1388. pending_func_states.remove(E);
  1389. GDScriptFunctionState *state = E->self();
  1390. ObjectID state_id = state->get_instance_id();
  1391. state->_clear_connections();
  1392. if (ObjectDB::get_instance(state_id)) {
  1393. state->_clear_stack();
  1394. }
  1395. }
  1396. }
  1397. {
  1398. MutexLock lock(GDScriptLanguage::get_singleton()->mutex);
  1399. script_list.remove_from_list();
  1400. }
  1401. }
  1402. //////////////////////////////
  1403. // INSTANCE //
  1404. //////////////////////////////
  1405. bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) {
  1406. {
  1407. HashMap<StringName, GDScript::MemberInfo>::Iterator E = script->member_indices.find(p_name);
  1408. if (E) {
  1409. const GDScript::MemberInfo *member = &E->value;
  1410. Variant value = p_value;
  1411. if (member->data_type.has_type && !member->data_type.is_type(value)) {
  1412. const Variant *args = &p_value;
  1413. Callable::CallError err;
  1414. Variant::construct(member->data_type.builtin_type, value, &args, 1, err);
  1415. if (err.error != Callable::CallError::CALL_OK || !member->data_type.is_type(value)) {
  1416. return false;
  1417. }
  1418. }
  1419. if (likely(script->valid) && member->setter) {
  1420. const Variant *args = &value;
  1421. Callable::CallError err;
  1422. callp(member->setter, &args, 1, err);
  1423. return err.error == Callable::CallError::CALL_OK;
  1424. } else {
  1425. members.write[member->index] = value;
  1426. return true;
  1427. }
  1428. }
  1429. }
  1430. GDScript *sptr = script.ptr();
  1431. while (sptr) {
  1432. {
  1433. HashMap<StringName, GDScript::MemberInfo>::ConstIterator E = sptr->static_variables_indices.find(p_name);
  1434. if (E) {
  1435. const GDScript::MemberInfo *member = &E->value;
  1436. Variant value = p_value;
  1437. if (member->data_type.has_type && !member->data_type.is_type(value)) {
  1438. const Variant *args = &p_value;
  1439. Callable::CallError err;
  1440. Variant::construct(member->data_type.builtin_type, value, &args, 1, err);
  1441. if (err.error != Callable::CallError::CALL_OK || !member->data_type.is_type(value)) {
  1442. return false;
  1443. }
  1444. }
  1445. if (likely(sptr->valid) && member->setter) {
  1446. const Variant *args = &value;
  1447. Callable::CallError err;
  1448. callp(member->setter, &args, 1, err);
  1449. return err.error == Callable::CallError::CALL_OK;
  1450. } else {
  1451. sptr->static_variables.write[member->index] = value;
  1452. return true;
  1453. }
  1454. }
  1455. }
  1456. if (likely(sptr->valid)) {
  1457. HashMap<StringName, GDScriptFunction *>::Iterator E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._set);
  1458. if (E) {
  1459. Variant name = p_name;
  1460. const Variant *args[2] = { &name, &p_value };
  1461. Callable::CallError err;
  1462. Variant ret = E->value->call(this, (const Variant **)args, 2, err);
  1463. if (err.error == Callable::CallError::CALL_OK && ret.get_type() == Variant::BOOL && ret.operator bool()) {
  1464. return true;
  1465. }
  1466. }
  1467. }
  1468. sptr = sptr->_base;
  1469. }
  1470. return false;
  1471. }
  1472. bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
  1473. {
  1474. HashMap<StringName, GDScript::MemberInfo>::ConstIterator E = script->member_indices.find(p_name);
  1475. if (E) {
  1476. if (likely(script->valid) && E->value.getter) {
  1477. Callable::CallError err;
  1478. const Variant ret = const_cast<GDScriptInstance *>(this)->callp(E->value.getter, nullptr, 0, err);
  1479. r_ret = (err.error == Callable::CallError::CALL_OK) ? ret : Variant();
  1480. return true;
  1481. }
  1482. r_ret = members[E->value.index];
  1483. return true;
  1484. }
  1485. }
  1486. const GDScript *sptr = script.ptr();
  1487. while (sptr) {
  1488. {
  1489. HashMap<StringName, Variant>::ConstIterator E = sptr->constants.find(p_name);
  1490. if (E) {
  1491. r_ret = E->value;
  1492. return true;
  1493. }
  1494. }
  1495. {
  1496. HashMap<StringName, GDScript::MemberInfo>::ConstIterator E = sptr->static_variables_indices.find(p_name);
  1497. if (E) {
  1498. if (likely(sptr->valid) && E->value.getter) {
  1499. Callable::CallError ce;
  1500. const Variant ret = const_cast<GDScript *>(sptr)->callp(E->value.getter, nullptr, 0, ce);
  1501. r_ret = (ce.error == Callable::CallError::CALL_OK) ? ret : Variant();
  1502. return true;
  1503. }
  1504. r_ret = sptr->static_variables[E->value.index];
  1505. return true;
  1506. }
  1507. }
  1508. {
  1509. HashMap<StringName, MethodInfo>::ConstIterator E = sptr->_signals.find(p_name);
  1510. if (E) {
  1511. r_ret = Signal(owner, E->key);
  1512. return true;
  1513. }
  1514. }
  1515. if (likely(sptr->valid)) {
  1516. HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(p_name);
  1517. if (E) {
  1518. if (sptr->rpc_config.has(p_name)) {
  1519. r_ret = Callable(memnew(GDScriptRPCCallable(owner, E->key)));
  1520. } else {
  1521. r_ret = Callable(owner, E->key);
  1522. }
  1523. return true;
  1524. }
  1525. }
  1526. {
  1527. HashMap<StringName, Ref<GDScript>>::ConstIterator E = sptr->subclasses.find(p_name);
  1528. if (E) {
  1529. r_ret = E->value;
  1530. return true;
  1531. }
  1532. }
  1533. if (likely(sptr->valid)) {
  1534. HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get);
  1535. if (E) {
  1536. Variant name = p_name;
  1537. const Variant *args[1] = { &name };
  1538. Callable::CallError err;
  1539. Variant ret = const_cast<GDScriptFunction *>(E->value)->call(const_cast<GDScriptInstance *>(this), (const Variant **)args, 1, err);
  1540. if (err.error == Callable::CallError::CALL_OK && ret.get_type() != Variant::NIL) {
  1541. r_ret = ret;
  1542. return true;
  1543. }
  1544. }
  1545. }
  1546. sptr = sptr->_base;
  1547. }
  1548. return false;
  1549. }
  1550. Variant::Type GDScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
  1551. if (script->member_indices.has(p_name)) {
  1552. if (r_is_valid) {
  1553. *r_is_valid = true;
  1554. }
  1555. return script->member_indices[p_name].property_info.type;
  1556. }
  1557. if (r_is_valid) {
  1558. *r_is_valid = false;
  1559. }
  1560. return Variant::NIL;
  1561. }
  1562. void GDScriptInstance::validate_property(PropertyInfo &p_property) const {
  1563. Variant property = (Dictionary)p_property;
  1564. const Variant *args[1] = { &property };
  1565. const GDScript *sptr = script.ptr();
  1566. while (sptr) {
  1567. if (likely(sptr->valid)) {
  1568. HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._validate_property);
  1569. if (E) {
  1570. Callable::CallError err;
  1571. Variant ret = E->value->call(const_cast<GDScriptInstance *>(this), args, 1, err);
  1572. if (err.error == Callable::CallError::CALL_OK) {
  1573. p_property = PropertyInfo::from_dict(property);
  1574. return;
  1575. }
  1576. }
  1577. }
  1578. sptr = sptr->_base;
  1579. }
  1580. }
  1581. void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
  1582. // exported members, not done yet!
  1583. const GDScript *sptr = script.ptr();
  1584. List<PropertyInfo> props;
  1585. while (sptr) {
  1586. if (likely(sptr->valid)) {
  1587. HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get_property_list);
  1588. if (E) {
  1589. Callable::CallError err;
  1590. Variant ret = const_cast<GDScriptFunction *>(E->value)->call(const_cast<GDScriptInstance *>(this), nullptr, 0, err);
  1591. if (err.error == Callable::CallError::CALL_OK) {
  1592. ERR_FAIL_COND_MSG(ret.get_type() != Variant::ARRAY, "Wrong type for _get_property_list, must be an array of dictionaries.");
  1593. Array arr = ret;
  1594. for (int i = 0; i < arr.size(); i++) {
  1595. Dictionary d = arr[i];
  1596. ERR_CONTINUE(!d.has("name"));
  1597. ERR_CONTINUE(!d.has("type"));
  1598. PropertyInfo pinfo;
  1599. pinfo.name = d["name"];
  1600. pinfo.type = Variant::Type(d["type"].operator int());
  1601. if (d.has("hint")) {
  1602. pinfo.hint = PropertyHint(d["hint"].operator int());
  1603. }
  1604. if (d.has("hint_string")) {
  1605. pinfo.hint_string = d["hint_string"];
  1606. }
  1607. if (d.has("usage")) {
  1608. pinfo.usage = d["usage"];
  1609. }
  1610. if (d.has("class_name")) {
  1611. pinfo.class_name = d["class_name"];
  1612. }
  1613. ERR_CONTINUE(pinfo.name.is_empty() && (pinfo.usage & PROPERTY_USAGE_STORAGE));
  1614. ERR_CONTINUE(pinfo.type < 0 || pinfo.type >= Variant::VARIANT_MAX);
  1615. props.push_back(pinfo);
  1616. }
  1617. }
  1618. }
  1619. }
  1620. //instance a fake script for editing the values
  1621. Vector<_GDScriptMemberSort> msort;
  1622. for (const KeyValue<StringName, GDScript::MemberInfo> &F : sptr->member_indices) {
  1623. if (!sptr->members.has(F.key)) {
  1624. continue; // Skip base class members.
  1625. }
  1626. _GDScriptMemberSort ms;
  1627. ms.index = F.value.index;
  1628. ms.name = F.key;
  1629. msort.push_back(ms);
  1630. }
  1631. msort.sort();
  1632. msort.reverse();
  1633. for (int i = 0; i < msort.size(); i++) {
  1634. props.push_front(sptr->member_indices[msort[i].name].property_info);
  1635. }
  1636. #ifdef TOOLS_ENABLED
  1637. p_properties->push_back(sptr->get_class_category());
  1638. #endif // TOOLS_ENABLED
  1639. for (PropertyInfo &prop : props) {
  1640. validate_property(prop);
  1641. p_properties->push_back(prop);
  1642. }
  1643. props.clear();
  1644. sptr = sptr->_base;
  1645. }
  1646. }
  1647. bool GDScriptInstance::property_can_revert(const StringName &p_name) const {
  1648. Variant name = p_name;
  1649. const Variant *args[1] = { &name };
  1650. const GDScript *sptr = script.ptr();
  1651. while (sptr) {
  1652. if (likely(sptr->valid)) {
  1653. HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._property_can_revert);
  1654. if (E) {
  1655. Callable::CallError err;
  1656. Variant ret = E->value->call(const_cast<GDScriptInstance *>(this), args, 1, err);
  1657. if (err.error == Callable::CallError::CALL_OK && ret.get_type() == Variant::BOOL && ret.operator bool()) {
  1658. return true;
  1659. }
  1660. }
  1661. }
  1662. sptr = sptr->_base;
  1663. }
  1664. return false;
  1665. }
  1666. bool GDScriptInstance::property_get_revert(const StringName &p_name, Variant &r_ret) const {
  1667. Variant name = p_name;
  1668. const Variant *args[1] = { &name };
  1669. const GDScript *sptr = script.ptr();
  1670. while (sptr) {
  1671. if (likely(sptr->valid)) {
  1672. HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._property_get_revert);
  1673. if (E) {
  1674. Callable::CallError err;
  1675. Variant ret = E->value->call(const_cast<GDScriptInstance *>(this), args, 1, err);
  1676. if (err.error == Callable::CallError::CALL_OK && ret.get_type() != Variant::NIL) {
  1677. r_ret = ret;
  1678. return true;
  1679. }
  1680. }
  1681. }
  1682. sptr = sptr->_base;
  1683. }
  1684. return false;
  1685. }
  1686. void GDScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
  1687. const GDScript *sptr = script.ptr();
  1688. while (sptr) {
  1689. for (const KeyValue<StringName, GDScriptFunction *> &E : sptr->member_functions) {
  1690. p_list->push_back(E.value->get_method_info());
  1691. }
  1692. sptr = sptr->_base;
  1693. }
  1694. }
  1695. bool GDScriptInstance::has_method(const StringName &p_method) const {
  1696. const GDScript *sptr = script.ptr();
  1697. while (sptr) {
  1698. HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(p_method);
  1699. if (E) {
  1700. return true;
  1701. }
  1702. sptr = sptr->_base;
  1703. }
  1704. return false;
  1705. }
  1706. int GDScriptInstance::get_method_argument_count(const StringName &p_method, bool *r_is_valid) const {
  1707. const GDScript *sptr = script.ptr();
  1708. while (sptr) {
  1709. HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(p_method);
  1710. if (E) {
  1711. if (r_is_valid) {
  1712. *r_is_valid = true;
  1713. }
  1714. return E->value->get_argument_count();
  1715. }
  1716. sptr = sptr->_base;
  1717. }
  1718. if (r_is_valid) {
  1719. *r_is_valid = false;
  1720. }
  1721. return 0;
  1722. }
  1723. void GDScriptInstance::_call_implicit_ready_recursively(GDScript *p_script) {
  1724. // Call base class first.
  1725. if (p_script->_base) {
  1726. _call_implicit_ready_recursively(p_script->_base);
  1727. }
  1728. if (likely(p_script->valid) && p_script->implicit_ready) {
  1729. Callable::CallError err;
  1730. p_script->implicit_ready->call(this, nullptr, 0, err);
  1731. }
  1732. }
  1733. Variant GDScriptInstance::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  1734. GDScript *sptr = script.ptr();
  1735. if (unlikely(p_method == SceneStringName(_ready))) {
  1736. // Call implicit ready first, including for the super classes recursively.
  1737. _call_implicit_ready_recursively(sptr);
  1738. }
  1739. while (sptr) {
  1740. if (likely(sptr->valid)) {
  1741. HashMap<StringName, GDScriptFunction *>::Iterator E = sptr->member_functions.find(p_method);
  1742. if (E) {
  1743. return E->value->call(this, p_args, p_argcount, r_error);
  1744. }
  1745. }
  1746. sptr = sptr->_base;
  1747. }
  1748. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  1749. return Variant();
  1750. }
  1751. void GDScriptInstance::notification(int p_notification, bool p_reversed) {
  1752. if (unlikely(!script->valid)) {
  1753. return;
  1754. }
  1755. //notification is not virtual, it gets called at ALL levels just like in C.
  1756. Variant value = p_notification;
  1757. const Variant *args[1] = { &value };
  1758. List<GDScript *> pl;
  1759. GDScript *sptr = script.ptr();
  1760. while (sptr) {
  1761. if (p_reversed) {
  1762. pl.push_back(sptr);
  1763. } else {
  1764. pl.push_front(sptr);
  1765. }
  1766. sptr = sptr->_base;
  1767. }
  1768. for (GDScript *sc : pl) {
  1769. if (likely(sc->valid)) {
  1770. HashMap<StringName, GDScriptFunction *>::Iterator E = sc->member_functions.find(GDScriptLanguage::get_singleton()->strings._notification);
  1771. if (E) {
  1772. Callable::CallError err;
  1773. E->value->call(this, args, 1, err);
  1774. if (err.error != Callable::CallError::CALL_OK) {
  1775. //print error about notification call
  1776. }
  1777. }
  1778. }
  1779. }
  1780. }
  1781. String GDScriptInstance::to_string(bool *r_valid) {
  1782. if (has_method(CoreStringName(_to_string))) {
  1783. Callable::CallError ce;
  1784. Variant ret = callp(CoreStringName(_to_string), nullptr, 0, ce);
  1785. if (ce.error == Callable::CallError::CALL_OK) {
  1786. if (ret.get_type() != Variant::STRING) {
  1787. if (r_valid) {
  1788. *r_valid = false;
  1789. }
  1790. ERR_FAIL_V_MSG(String(), "Wrong type for " + CoreStringName(_to_string) + ", must be a String.");
  1791. }
  1792. if (r_valid) {
  1793. *r_valid = true;
  1794. }
  1795. return ret.operator String();
  1796. }
  1797. }
  1798. if (r_valid) {
  1799. *r_valid = false;
  1800. }
  1801. return String();
  1802. }
  1803. Ref<Script> GDScriptInstance::get_script() const {
  1804. return script;
  1805. }
  1806. ScriptLanguage *GDScriptInstance::get_language() {
  1807. return GDScriptLanguage::get_singleton();
  1808. }
  1809. const Variant GDScriptInstance::get_rpc_config() const {
  1810. return script->get_rpc_config();
  1811. }
  1812. void GDScriptInstance::reload_members() {
  1813. #ifdef DEBUG_ENABLED
  1814. Vector<Variant> new_members;
  1815. new_members.resize(script->member_indices.size());
  1816. //pass the values to the new indices
  1817. for (KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) {
  1818. if (member_indices_cache.has(E.key)) {
  1819. Variant value = members[member_indices_cache[E.key]];
  1820. new_members.write[E.value.index] = value;
  1821. }
  1822. }
  1823. members.resize(new_members.size()); //resize
  1824. //apply
  1825. members = new_members;
  1826. //pass the values to the new indices
  1827. member_indices_cache.clear();
  1828. for (const KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) {
  1829. member_indices_cache[E.key] = E.value.index;
  1830. }
  1831. #endif
  1832. }
  1833. GDScriptInstance::GDScriptInstance() {
  1834. owner = nullptr;
  1835. base_ref_counted = false;
  1836. }
  1837. GDScriptInstance::~GDScriptInstance() {
  1838. MutexLock lock(GDScriptLanguage::get_singleton()->mutex);
  1839. while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
  1840. // Order matters since clearing the stack may already cause
  1841. // the GDSCriptFunctionState to be destroyed and thus removed from the list.
  1842. pending_func_states.remove(E);
  1843. GDScriptFunctionState *state = E->self();
  1844. ObjectID state_id = state->get_instance_id();
  1845. state->_clear_connections();
  1846. if (ObjectDB::get_instance(state_id)) {
  1847. state->_clear_stack();
  1848. }
  1849. }
  1850. if (script.is_valid() && owner) {
  1851. script->instances.erase(owner);
  1852. }
  1853. }
  1854. /************* SCRIPT LANGUAGE **************/
  1855. GDScriptLanguage *GDScriptLanguage::singleton = nullptr;
  1856. String GDScriptLanguage::get_name() const {
  1857. return "GDScript";
  1858. }
  1859. /* LANGUAGE FUNCTIONS */
  1860. void GDScriptLanguage::_add_global(const StringName &p_name, const Variant &p_value) {
  1861. if (globals.has(p_name)) {
  1862. //overwrite existing
  1863. global_array.write[globals[p_name]] = p_value;
  1864. return;
  1865. }
  1866. if (global_array_empty_indexes.size()) {
  1867. int index = global_array_empty_indexes[global_array_empty_indexes.size() - 1];
  1868. globals[p_name] = index;
  1869. global_array.write[index] = p_value;
  1870. global_array_empty_indexes.resize(global_array_empty_indexes.size() - 1);
  1871. } else {
  1872. globals[p_name] = global_array.size();
  1873. global_array.push_back(p_value);
  1874. _global_array = global_array.ptrw();
  1875. }
  1876. }
  1877. void GDScriptLanguage::_remove_global(const StringName &p_name) {
  1878. if (!globals.has(p_name)) {
  1879. return;
  1880. }
  1881. global_array_empty_indexes.push_back(globals[p_name]);
  1882. global_array.write[globals[p_name]] = Variant::NIL;
  1883. globals.erase(p_name);
  1884. }
  1885. void GDScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
  1886. _add_global(p_variable, p_value);
  1887. }
  1888. void GDScriptLanguage::add_named_global_constant(const StringName &p_name, const Variant &p_value) {
  1889. named_globals[p_name] = p_value;
  1890. }
  1891. Variant GDScriptLanguage::get_any_global_constant(const StringName &p_name) {
  1892. if (named_globals.has(p_name)) {
  1893. return named_globals[p_name];
  1894. }
  1895. if (globals.has(p_name)) {
  1896. return _global_array[globals[p_name]];
  1897. }
  1898. ERR_FAIL_V_MSG(Variant(), vformat("Could not find any global constant with name: %s.", p_name));
  1899. }
  1900. void GDScriptLanguage::remove_named_global_constant(const StringName &p_name) {
  1901. ERR_FAIL_COND(!named_globals.has(p_name));
  1902. named_globals.erase(p_name);
  1903. }
  1904. void GDScriptLanguage::init() {
  1905. //populate global constants
  1906. int gcc = CoreConstants::get_global_constant_count();
  1907. for (int i = 0; i < gcc; i++) {
  1908. _add_global(StaticCString::create(CoreConstants::get_global_constant_name(i)), CoreConstants::get_global_constant_value(i));
  1909. }
  1910. _add_global(StaticCString::create("PI"), Math_PI);
  1911. _add_global(StaticCString::create("TAU"), Math_TAU);
  1912. _add_global(StaticCString::create("INF"), INFINITY);
  1913. _add_global(StaticCString::create("NAN"), NAN);
  1914. //populate native classes
  1915. List<StringName> class_list;
  1916. ClassDB::get_class_list(&class_list);
  1917. for (const StringName &n : class_list) {
  1918. if (globals.has(n)) {
  1919. continue;
  1920. }
  1921. Ref<GDScriptNativeClass> nc = memnew(GDScriptNativeClass(n));
  1922. _add_global(n, nc);
  1923. }
  1924. //populate singletons
  1925. List<Engine::Singleton> singletons;
  1926. Engine::get_singleton()->get_singletons(&singletons);
  1927. for (const Engine::Singleton &E : singletons) {
  1928. _add_global(E.name, E.ptr);
  1929. }
  1930. #ifdef TOOLS_ENABLED
  1931. if (Engine::get_singleton()->is_editor_hint()) {
  1932. GDExtensionManager::get_singleton()->connect("extension_loaded", callable_mp(this, &GDScriptLanguage::_extension_loaded));
  1933. GDExtensionManager::get_singleton()->connect("extension_unloading", callable_mp(this, &GDScriptLanguage::_extension_unloading));
  1934. }
  1935. #endif
  1936. #ifdef TESTS_ENABLED
  1937. GDScriptTests::GDScriptTestRunner::handle_cmdline();
  1938. #endif
  1939. }
  1940. #ifdef TOOLS_ENABLED
  1941. void GDScriptLanguage::_extension_loaded(const Ref<GDExtension> &p_extension) {
  1942. List<StringName> class_list;
  1943. ClassDB::get_extension_class_list(p_extension, &class_list);
  1944. for (const StringName &n : class_list) {
  1945. if (globals.has(n)) {
  1946. continue;
  1947. }
  1948. Ref<GDScriptNativeClass> nc = memnew(GDScriptNativeClass(n));
  1949. _add_global(n, nc);
  1950. }
  1951. }
  1952. void GDScriptLanguage::_extension_unloading(const Ref<GDExtension> &p_extension) {
  1953. List<StringName> class_list;
  1954. ClassDB::get_extension_class_list(p_extension, &class_list);
  1955. for (const StringName &n : class_list) {
  1956. _remove_global(n);
  1957. }
  1958. }
  1959. #endif
  1960. String GDScriptLanguage::get_type() const {
  1961. return "GDScript";
  1962. }
  1963. String GDScriptLanguage::get_extension() const {
  1964. return "gd";
  1965. }
  1966. void GDScriptLanguage::finish() {
  1967. if (finishing) {
  1968. return;
  1969. }
  1970. finishing = true;
  1971. _call_stack.free();
  1972. // Clear the cache before parsing the script_list
  1973. GDScriptCache::clear();
  1974. // Clear dependencies between scripts, to ensure cyclic references are broken
  1975. // (to avoid leaks at exit).
  1976. SelfList<GDScript> *s = script_list.first();
  1977. while (s) {
  1978. // This ensures the current script is not released before we can check
  1979. // what's the next one in the list (we can't get the next upfront because we
  1980. // don't know if the reference breaking will cause it -or any other after
  1981. // it, for that matter- to be released so the next one is not the same as
  1982. // before).
  1983. Ref<GDScript> scr = s->self();
  1984. if (scr.is_valid()) {
  1985. for (KeyValue<StringName, GDScriptFunction *> &E : scr->member_functions) {
  1986. GDScriptFunction *func = E.value;
  1987. for (int i = 0; i < func->argument_types.size(); i++) {
  1988. func->argument_types.write[i].script_type_ref = Ref<Script>();
  1989. }
  1990. func->return_type.script_type_ref = Ref<Script>();
  1991. }
  1992. for (KeyValue<StringName, GDScript::MemberInfo> &E : scr->member_indices) {
  1993. E.value.data_type.script_type_ref = Ref<Script>();
  1994. }
  1995. // Clear backup for scripts that could slip out of the cyclic reference
  1996. // check
  1997. scr->clear();
  1998. }
  1999. s = s->next();
  2000. }
  2001. script_list.clear();
  2002. function_list.clear();
  2003. finishing = false;
  2004. }
  2005. void GDScriptLanguage::profiling_start() {
  2006. #ifdef DEBUG_ENABLED
  2007. MutexLock lock(mutex);
  2008. SelfList<GDScriptFunction> *elem = function_list.first();
  2009. while (elem) {
  2010. elem->self()->profile.call_count.set(0);
  2011. elem->self()->profile.self_time.set(0);
  2012. elem->self()->profile.total_time.set(0);
  2013. elem->self()->profile.frame_call_count.set(0);
  2014. elem->self()->profile.frame_self_time.set(0);
  2015. elem->self()->profile.frame_total_time.set(0);
  2016. elem->self()->profile.last_frame_call_count = 0;
  2017. elem->self()->profile.last_frame_self_time = 0;
  2018. elem->self()->profile.last_frame_total_time = 0;
  2019. elem->self()->profile.native_calls.clear();
  2020. elem->self()->profile.last_native_calls.clear();
  2021. elem = elem->next();
  2022. }
  2023. profiling = true;
  2024. #endif
  2025. }
  2026. void GDScriptLanguage::profiling_set_save_native_calls(bool p_enable) {
  2027. #ifdef DEBUG_ENABLED
  2028. MutexLock lock(mutex);
  2029. profile_native_calls = p_enable;
  2030. #endif
  2031. }
  2032. void GDScriptLanguage::profiling_stop() {
  2033. #ifdef DEBUG_ENABLED
  2034. MutexLock lock(mutex);
  2035. profiling = false;
  2036. #endif
  2037. }
  2038. int GDScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
  2039. int current = 0;
  2040. #ifdef DEBUG_ENABLED
  2041. MutexLock lock(mutex);
  2042. profiling_collate_native_call_data(true);
  2043. SelfList<GDScriptFunction> *elem = function_list.first();
  2044. while (elem) {
  2045. if (current >= p_info_max) {
  2046. break;
  2047. }
  2048. int last_non_internal = current;
  2049. p_info_arr[current].call_count = elem->self()->profile.call_count.get();
  2050. p_info_arr[current].self_time = elem->self()->profile.self_time.get();
  2051. p_info_arr[current].total_time = elem->self()->profile.total_time.get();
  2052. p_info_arr[current].signature = elem->self()->profile.signature;
  2053. current++;
  2054. int nat_time = 0;
  2055. HashMap<String, GDScriptFunction::Profile::NativeProfile>::ConstIterator nat_calls = elem->self()->profile.native_calls.begin();
  2056. while (nat_calls) {
  2057. p_info_arr[current].call_count = nat_calls->value.call_count;
  2058. p_info_arr[current].total_time = nat_calls->value.total_time;
  2059. p_info_arr[current].self_time = nat_calls->value.total_time;
  2060. p_info_arr[current].signature = nat_calls->value.signature;
  2061. nat_time += nat_calls->value.total_time;
  2062. current++;
  2063. ++nat_calls;
  2064. }
  2065. p_info_arr[last_non_internal].internal_time = nat_time;
  2066. elem = elem->next();
  2067. }
  2068. #endif
  2069. return current;
  2070. }
  2071. int GDScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
  2072. int current = 0;
  2073. #ifdef DEBUG_ENABLED
  2074. MutexLock lock(mutex);
  2075. profiling_collate_native_call_data(false);
  2076. SelfList<GDScriptFunction> *elem = function_list.first();
  2077. while (elem) {
  2078. if (current >= p_info_max) {
  2079. break;
  2080. }
  2081. if (elem->self()->profile.last_frame_call_count > 0) {
  2082. int last_non_internal = current;
  2083. p_info_arr[current].call_count = elem->self()->profile.last_frame_call_count;
  2084. p_info_arr[current].self_time = elem->self()->profile.last_frame_self_time;
  2085. p_info_arr[current].total_time = elem->self()->profile.last_frame_total_time;
  2086. p_info_arr[current].signature = elem->self()->profile.signature;
  2087. current++;
  2088. int nat_time = 0;
  2089. HashMap<String, GDScriptFunction::Profile::NativeProfile>::ConstIterator nat_calls = elem->self()->profile.last_native_calls.begin();
  2090. while (nat_calls) {
  2091. p_info_arr[current].call_count = nat_calls->value.call_count;
  2092. p_info_arr[current].total_time = nat_calls->value.total_time;
  2093. p_info_arr[current].self_time = nat_calls->value.total_time;
  2094. p_info_arr[current].internal_time = nat_calls->value.total_time;
  2095. p_info_arr[current].signature = nat_calls->value.signature;
  2096. nat_time += nat_calls->value.total_time;
  2097. current++;
  2098. ++nat_calls;
  2099. }
  2100. p_info_arr[last_non_internal].internal_time = nat_time;
  2101. }
  2102. elem = elem->next();
  2103. }
  2104. #endif
  2105. return current;
  2106. }
  2107. void GDScriptLanguage::profiling_collate_native_call_data(bool p_accumulated) {
  2108. #ifdef DEBUG_ENABLED
  2109. // The same native call can be called from multiple functions, so join them together here.
  2110. // Only use the name of the function (ie signature.split[2]).
  2111. HashMap<String, GDScriptFunction::Profile::NativeProfile *> seen_nat_calls;
  2112. SelfList<GDScriptFunction> *elem = function_list.first();
  2113. while (elem) {
  2114. HashMap<String, GDScriptFunction::Profile::NativeProfile> *nat_calls = p_accumulated ? &elem->self()->profile.native_calls : &elem->self()->profile.last_native_calls;
  2115. HashMap<String, GDScriptFunction::Profile::NativeProfile>::Iterator it = nat_calls->begin();
  2116. while (it != nat_calls->end()) {
  2117. Vector<String> sig = it->value.signature.split("::");
  2118. HashMap<String, GDScriptFunction::Profile::NativeProfile *>::ConstIterator already_found = seen_nat_calls.find(sig[2]);
  2119. if (already_found) {
  2120. already_found->value->total_time += it->value.total_time;
  2121. already_found->value->call_count += it->value.call_count;
  2122. elem->self()->profile.last_native_calls.remove(it);
  2123. } else {
  2124. seen_nat_calls.insert(sig[2], &it->value);
  2125. }
  2126. ++it;
  2127. }
  2128. elem = elem->next();
  2129. }
  2130. #endif
  2131. }
  2132. struct GDScriptDepSort {
  2133. //must support sorting so inheritance works properly (parent must be reloaded first)
  2134. bool operator()(const Ref<GDScript> &A, const Ref<GDScript> &B) const {
  2135. if (A == B) {
  2136. return false; //shouldn't happen but..
  2137. }
  2138. const GDScript *I = B->get_base().ptr();
  2139. while (I) {
  2140. if (I == A.ptr()) {
  2141. // A is a base of B
  2142. return true;
  2143. }
  2144. I = I->get_base().ptr();
  2145. }
  2146. return false; //not a base
  2147. }
  2148. };
  2149. void GDScriptLanguage::reload_all_scripts() {
  2150. #ifdef DEBUG_ENABLED
  2151. print_verbose("GDScript: Reloading all scripts");
  2152. Array scripts;
  2153. {
  2154. MutexLock lock(mutex);
  2155. SelfList<GDScript> *elem = script_list.first();
  2156. while (elem) {
  2157. if (elem->self()->get_path().is_resource_file()) {
  2158. print_verbose("GDScript: Found: " + elem->self()->get_path());
  2159. scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
  2160. }
  2161. elem = elem->next();
  2162. }
  2163. #ifdef TOOLS_ENABLED
  2164. if (Engine::get_singleton()->is_editor_hint()) {
  2165. // Reload all pointers to existing singletons so that tool scripts can work with the reloaded extensions.
  2166. List<Engine::Singleton> singletons;
  2167. Engine::get_singleton()->get_singletons(&singletons);
  2168. for (const Engine::Singleton &E : singletons) {
  2169. if (globals.has(E.name)) {
  2170. _add_global(E.name, E.ptr);
  2171. }
  2172. }
  2173. }
  2174. #endif
  2175. }
  2176. reload_scripts(scripts, true);
  2177. #endif
  2178. }
  2179. void GDScriptLanguage::reload_scripts(const Array &p_scripts, bool p_soft_reload) {
  2180. #ifdef DEBUG_ENABLED
  2181. List<Ref<GDScript>> scripts;
  2182. {
  2183. MutexLock lock(mutex);
  2184. SelfList<GDScript> *elem = script_list.first();
  2185. while (elem) {
  2186. // Scripts will reload all subclasses, so only reload root scripts.
  2187. if (elem->self()->is_root_script() && !elem->self()->get_path().is_empty()) {
  2188. scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
  2189. }
  2190. elem = elem->next();
  2191. }
  2192. }
  2193. //when someone asks you why dynamically typed languages are easier to write....
  2194. HashMap<Ref<GDScript>, HashMap<ObjectID, List<Pair<StringName, Variant>>>> to_reload;
  2195. //as scripts are going to be reloaded, must proceed without locking here
  2196. scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
  2197. for (Ref<GDScript> &scr : scripts) {
  2198. bool reload = p_scripts.has(scr) || to_reload.has(scr->get_base());
  2199. if (!reload) {
  2200. continue;
  2201. }
  2202. to_reload.insert(scr, HashMap<ObjectID, List<Pair<StringName, Variant>>>());
  2203. if (!p_soft_reload) {
  2204. //save state and remove script from instances
  2205. HashMap<ObjectID, List<Pair<StringName, Variant>>> &map = to_reload[scr];
  2206. while (scr->instances.front()) {
  2207. Object *obj = scr->instances.front()->get();
  2208. //save instance info
  2209. List<Pair<StringName, Variant>> state;
  2210. if (obj->get_script_instance()) {
  2211. obj->get_script_instance()->get_property_state(state);
  2212. map[obj->get_instance_id()] = state;
  2213. obj->set_script(Variant());
  2214. }
  2215. }
  2216. //same thing for placeholders
  2217. #ifdef TOOLS_ENABLED
  2218. while (scr->placeholders.size()) {
  2219. Object *obj = (*scr->placeholders.begin())->get_owner();
  2220. //save instance info
  2221. if (obj->get_script_instance()) {
  2222. map.insert(obj->get_instance_id(), List<Pair<StringName, Variant>>());
  2223. List<Pair<StringName, Variant>> &state = map[obj->get_instance_id()];
  2224. obj->get_script_instance()->get_property_state(state);
  2225. obj->set_script(Variant());
  2226. } else {
  2227. // no instance found. Let's remove it so we don't loop forever
  2228. scr->placeholders.erase(*scr->placeholders.begin());
  2229. }
  2230. }
  2231. #endif
  2232. for (const KeyValue<ObjectID, List<Pair<StringName, Variant>>> &F : scr->pending_reload_state) {
  2233. map[F.key] = F.value; //pending to reload, use this one instead
  2234. }
  2235. }
  2236. }
  2237. for (KeyValue<Ref<GDScript>, HashMap<ObjectID, List<Pair<StringName, Variant>>>> &E : to_reload) {
  2238. Ref<GDScript> scr = E.key;
  2239. print_verbose("GDScript: Reloading: " + scr->get_path());
  2240. if (scr->is_built_in()) {
  2241. // TODO: It would be nice to do it more efficiently than loading the whole scene again.
  2242. Ref<PackedScene> scene = ResourceLoader::load(scr->get_path().get_slice("::", 0), "", ResourceFormatLoader::CACHE_MODE_IGNORE_DEEP);
  2243. ERR_CONTINUE(scene.is_null());
  2244. Ref<SceneState> state = scene->get_state();
  2245. Ref<GDScript> fresh = state->get_sub_resource(scr->get_path());
  2246. ERR_CONTINUE(fresh.is_null());
  2247. scr->set_source_code(fresh->get_source_code());
  2248. } else {
  2249. scr->load_source_code(scr->get_path());
  2250. }
  2251. scr->reload(p_soft_reload);
  2252. //restore state if saved
  2253. for (KeyValue<ObjectID, List<Pair<StringName, Variant>>> &F : E.value) {
  2254. List<Pair<StringName, Variant>> &saved_state = F.value;
  2255. Object *obj = ObjectDB::get_instance(F.key);
  2256. if (!obj) {
  2257. continue;
  2258. }
  2259. if (!p_soft_reload) {
  2260. //clear it just in case (may be a pending reload state)
  2261. obj->set_script(Variant());
  2262. }
  2263. obj->set_script(scr);
  2264. ScriptInstance *script_inst = obj->get_script_instance();
  2265. if (!script_inst) {
  2266. //failed, save reload state for next time if not saved
  2267. if (!scr->pending_reload_state.has(obj->get_instance_id())) {
  2268. scr->pending_reload_state[obj->get_instance_id()] = saved_state;
  2269. }
  2270. continue;
  2271. }
  2272. if (script_inst->is_placeholder() && scr->is_placeholder_fallback_enabled()) {
  2273. PlaceHolderScriptInstance *placeholder = static_cast<PlaceHolderScriptInstance *>(script_inst);
  2274. for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {
  2275. placeholder->property_set_fallback(G->get().first, G->get().second);
  2276. }
  2277. } else {
  2278. for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {
  2279. script_inst->set(G->get().first, G->get().second);
  2280. }
  2281. }
  2282. scr->pending_reload_state.erase(obj->get_instance_id()); //as it reloaded, remove pending state
  2283. }
  2284. //if instance states were saved, set them!
  2285. }
  2286. #endif
  2287. }
  2288. void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
  2289. Array scripts;
  2290. scripts.push_back(p_script);
  2291. reload_scripts(scripts, p_soft_reload);
  2292. }
  2293. void GDScriptLanguage::frame() {
  2294. calls = 0;
  2295. #ifdef DEBUG_ENABLED
  2296. if (profiling) {
  2297. MutexLock lock(mutex);
  2298. SelfList<GDScriptFunction> *elem = function_list.first();
  2299. while (elem) {
  2300. elem->self()->profile.last_frame_call_count = elem->self()->profile.frame_call_count.get();
  2301. elem->self()->profile.last_frame_self_time = elem->self()->profile.frame_self_time.get();
  2302. elem->self()->profile.last_frame_total_time = elem->self()->profile.frame_total_time.get();
  2303. elem->self()->profile.last_native_calls = elem->self()->profile.native_calls;
  2304. elem->self()->profile.frame_call_count.set(0);
  2305. elem->self()->profile.frame_self_time.set(0);
  2306. elem->self()->profile.frame_total_time.set(0);
  2307. elem->self()->profile.native_calls.clear();
  2308. elem = elem->next();
  2309. }
  2310. }
  2311. #endif
  2312. }
  2313. /* EDITOR FUNCTIONS */
  2314. void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
  2315. // Please keep alphabetical order within categories.
  2316. static const char *_reserved_words[] = {
  2317. // Control flow.
  2318. "break",
  2319. "continue",
  2320. "elif",
  2321. "else",
  2322. "for",
  2323. "if",
  2324. "match",
  2325. "pass",
  2326. "return",
  2327. "when",
  2328. "while",
  2329. // Declarations.
  2330. "class",
  2331. "class_name",
  2332. "const",
  2333. "enum",
  2334. "extends",
  2335. "func",
  2336. "namespace", // Reserved for potential future use.
  2337. "signal",
  2338. "static",
  2339. "trait", // Reserved for potential future use.
  2340. "var",
  2341. // Other keywords.
  2342. "await",
  2343. "breakpoint",
  2344. "self",
  2345. "super",
  2346. "yield", // Reserved for potential future use.
  2347. // Operators.
  2348. "and",
  2349. "as",
  2350. "in",
  2351. "is",
  2352. "not",
  2353. "or",
  2354. // Special values (tokenizer treats them as literals, not as tokens).
  2355. "false",
  2356. "null",
  2357. "true",
  2358. // Constants.
  2359. "INF",
  2360. "NAN",
  2361. "PI",
  2362. "TAU",
  2363. // Functions (highlighter uses global function color instead).
  2364. "assert",
  2365. "preload",
  2366. // Types (highlighter uses type color instead).
  2367. "void",
  2368. nullptr,
  2369. };
  2370. const char **w = _reserved_words;
  2371. while (*w) {
  2372. p_words->push_back(*w);
  2373. w++;
  2374. }
  2375. }
  2376. bool GDScriptLanguage::is_control_flow_keyword(const String &p_keyword) const {
  2377. // Please keep alphabetical order.
  2378. return p_keyword == "break" ||
  2379. p_keyword == "continue" ||
  2380. p_keyword == "elif" ||
  2381. p_keyword == "else" ||
  2382. p_keyword == "for" ||
  2383. p_keyword == "if" ||
  2384. p_keyword == "match" ||
  2385. p_keyword == "pass" ||
  2386. p_keyword == "return" ||
  2387. p_keyword == "when" ||
  2388. p_keyword == "while";
  2389. }
  2390. bool GDScriptLanguage::handles_global_class_type(const String &p_type) const {
  2391. return p_type == "GDScript";
  2392. }
  2393. String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
  2394. Error err;
  2395. Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
  2396. if (err) {
  2397. return String();
  2398. }
  2399. String source = f->get_as_utf8_string();
  2400. GDScriptParser parser;
  2401. err = parser.parse(source, p_path, false, false);
  2402. const GDScriptParser::ClassNode *c = parser.get_tree();
  2403. if (!c) {
  2404. return String(); // No class parsed.
  2405. }
  2406. /* **WARNING**
  2407. *
  2408. * This function is written with the goal to be *extremely* error tolerant, as such
  2409. * it should meet the following requirements:
  2410. *
  2411. * - It must not rely on the analyzer (in fact, the analyzer must not be used here),
  2412. * because at the time global classes are parsed, the dependencies may not be present
  2413. * yet, hence the function will fail (which is unintended).
  2414. * - It must not fail even if the parsing fails, because even if the file is broken,
  2415. * it should attempt its best to retrieve the inheritance metadata.
  2416. *
  2417. * Before changing this function, please ask the current maintainer of EditorFileSystem.
  2418. */
  2419. if (r_base_type) {
  2420. const GDScriptParser::ClassNode *subclass = c;
  2421. String path = p_path;
  2422. GDScriptParser subparser;
  2423. while (subclass) {
  2424. if (subclass->extends_used) {
  2425. if (!subclass->extends_path.is_empty()) {
  2426. if (subclass->extends.size() == 0) {
  2427. get_global_class_name(subclass->extends_path, r_base_type);
  2428. subclass = nullptr;
  2429. break;
  2430. } else {
  2431. Vector<GDScriptParser::IdentifierNode *> extend_classes = subclass->extends;
  2432. Ref<FileAccess> subfile = FileAccess::open(subclass->extends_path, FileAccess::READ);
  2433. if (subfile.is_null()) {
  2434. break;
  2435. }
  2436. String subsource = subfile->get_as_utf8_string();
  2437. if (subsource.is_empty()) {
  2438. break;
  2439. }
  2440. String subpath = subclass->extends_path;
  2441. if (subpath.is_relative_path()) {
  2442. subpath = path.get_base_dir().path_join(subpath).simplify_path();
  2443. }
  2444. if (OK != subparser.parse(subsource, subpath, false)) {
  2445. break;
  2446. }
  2447. path = subpath;
  2448. subclass = subparser.get_tree();
  2449. while (extend_classes.size() > 0) {
  2450. bool found = false;
  2451. for (int i = 0; i < subclass->members.size(); i++) {
  2452. if (subclass->members[i].type != GDScriptParser::ClassNode::Member::CLASS) {
  2453. continue;
  2454. }
  2455. const GDScriptParser::ClassNode *inner_class = subclass->members[i].m_class;
  2456. if (inner_class->identifier->name == extend_classes[0]->name) {
  2457. extend_classes.remove_at(0);
  2458. found = true;
  2459. subclass = inner_class;
  2460. break;
  2461. }
  2462. }
  2463. if (!found) {
  2464. subclass = nullptr;
  2465. break;
  2466. }
  2467. }
  2468. }
  2469. } else if (subclass->extends.size() == 1) {
  2470. *r_base_type = subclass->extends[0]->name;
  2471. subclass = nullptr;
  2472. } else {
  2473. break;
  2474. }
  2475. } else {
  2476. *r_base_type = "RefCounted";
  2477. subclass = nullptr;
  2478. }
  2479. }
  2480. }
  2481. if (r_icon_path) {
  2482. *r_icon_path = c->simplified_icon_path;
  2483. }
  2484. return c->identifier != nullptr ? String(c->identifier->name) : String();
  2485. }
  2486. thread_local GDScriptLanguage::CallStack GDScriptLanguage::_call_stack;
  2487. GDScriptLanguage::GDScriptLanguage() {
  2488. calls = 0;
  2489. ERR_FAIL_COND(singleton);
  2490. singleton = this;
  2491. strings._init = StaticCString::create("_init");
  2492. strings._static_init = StaticCString::create("_static_init");
  2493. strings._notification = StaticCString::create("_notification");
  2494. strings._set = StaticCString::create("_set");
  2495. strings._get = StaticCString::create("_get");
  2496. strings._get_property_list = StaticCString::create("_get_property_list");
  2497. strings._validate_property = StaticCString::create("_validate_property");
  2498. strings._property_can_revert = StaticCString::create("_property_can_revert");
  2499. strings._property_get_revert = StaticCString::create("_property_get_revert");
  2500. strings._script_source = StaticCString::create("script/source");
  2501. _debug_parse_err_line = -1;
  2502. _debug_parse_err_file = "";
  2503. #ifdef DEBUG_ENABLED
  2504. profiling = false;
  2505. profile_native_calls = false;
  2506. script_frame_time = 0;
  2507. #endif
  2508. int dmcs = GLOBAL_DEF(PropertyInfo(Variant::INT, "debug/settings/gdscript/max_call_stack", PROPERTY_HINT_RANGE, "512," + itos(GDScriptFunction::MAX_CALL_DEPTH - 1) + ",1"), 1024);
  2509. if (EngineDebugger::is_active()) {
  2510. //debugging enabled!
  2511. _debug_max_call_stack = dmcs;
  2512. } else {
  2513. _debug_max_call_stack = 0;
  2514. }
  2515. #ifdef DEBUG_ENABLED
  2516. GLOBAL_DEF("debug/gdscript/warnings/enable", true);
  2517. GLOBAL_DEF("debug/gdscript/warnings/exclude_addons", true);
  2518. for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) {
  2519. GDScriptWarning::Code code = (GDScriptWarning::Code)i;
  2520. Variant default_enabled = GDScriptWarning::get_default_value(code);
  2521. String path = GDScriptWarning::get_settings_path_from_code(code);
  2522. GLOBAL_DEF(GDScriptWarning::get_property_info(code), default_enabled);
  2523. }
  2524. #endif // DEBUG_ENABLED
  2525. }
  2526. GDScriptLanguage::~GDScriptLanguage() {
  2527. singleton = nullptr;
  2528. }
  2529. void GDScriptLanguage::add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass) {
  2530. orphan_subclasses[p_qualified_name] = p_subclass;
  2531. }
  2532. Ref<GDScript> GDScriptLanguage::get_orphan_subclass(const String &p_qualified_name) {
  2533. HashMap<String, ObjectID>::Iterator orphan_subclass_element = orphan_subclasses.find(p_qualified_name);
  2534. if (!orphan_subclass_element) {
  2535. return Ref<GDScript>();
  2536. }
  2537. ObjectID orphan_subclass = orphan_subclass_element->value;
  2538. Object *obj = ObjectDB::get_instance(orphan_subclass);
  2539. orphan_subclasses.remove(orphan_subclass_element);
  2540. if (!obj) {
  2541. return Ref<GDScript>();
  2542. }
  2543. return Ref<GDScript>(Object::cast_to<GDScript>(obj));
  2544. }
  2545. Ref<GDScript> GDScriptLanguage::get_script_by_fully_qualified_name(const String &p_name) {
  2546. {
  2547. MutexLock lock(mutex);
  2548. SelfList<GDScript> *elem = script_list.first();
  2549. while (elem) {
  2550. GDScript *scr = elem->self();
  2551. if (scr->fully_qualified_name == p_name) {
  2552. return scr;
  2553. }
  2554. elem = elem->next();
  2555. }
  2556. }
  2557. Ref<GDScript> scr;
  2558. scr.instantiate();
  2559. scr->fully_qualified_name = p_name;
  2560. return scr;
  2561. }
  2562. /*************** RESOURCE ***************/
  2563. Ref<Resource> ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
  2564. Error err;
  2565. bool ignoring = p_cache_mode == CACHE_MODE_IGNORE || p_cache_mode == CACHE_MODE_IGNORE_DEEP;
  2566. Ref<GDScript> scr = GDScriptCache::get_full_script(p_original_path, err, "", ignoring);
  2567. if (err && scr.is_valid()) {
  2568. // If !scr.is_valid(), the error was likely from scr->load_source_code(), which already generates an error.
  2569. ERR_PRINT_ED(vformat(R"(Failed to load script "%s" with error "%s".)", p_original_path, error_names[err]));
  2570. }
  2571. if (r_error) {
  2572. // Don't fail loading because of parsing error.
  2573. *r_error = scr.is_valid() ? OK : err;
  2574. }
  2575. return scr;
  2576. }
  2577. void ResourceFormatLoaderGDScript::get_recognized_extensions(List<String> *p_extensions) const {
  2578. p_extensions->push_back("gd");
  2579. p_extensions->push_back("gdc");
  2580. }
  2581. bool ResourceFormatLoaderGDScript::handles_type(const String &p_type) const {
  2582. return (p_type == "Script" || p_type == "GDScript");
  2583. }
  2584. String ResourceFormatLoaderGDScript::get_resource_type(const String &p_path) const {
  2585. String el = p_path.get_extension().to_lower();
  2586. if (el == "gd" || el == "gdc") {
  2587. return "GDScript";
  2588. }
  2589. return "";
  2590. }
  2591. void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) {
  2592. Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::READ);
  2593. ERR_FAIL_COND_MSG(file.is_null(), "Cannot open file '" + p_path + "'.");
  2594. String source = file->get_as_utf8_string();
  2595. if (source.is_empty()) {
  2596. return;
  2597. }
  2598. GDScriptParser parser;
  2599. if (OK != parser.parse(source, p_path, false)) {
  2600. return;
  2601. }
  2602. for (const String &E : parser.get_dependencies()) {
  2603. p_dependencies->push_back(E);
  2604. }
  2605. }
  2606. Error ResourceFormatSaverGDScript::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) {
  2607. Ref<GDScript> sqscr = p_resource;
  2608. ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);
  2609. String source = sqscr->get_source_code();
  2610. {
  2611. Error err;
  2612. Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::WRITE, &err);
  2613. ERR_FAIL_COND_V_MSG(err, err, "Cannot save GDScript file '" + p_path + "'.");
  2614. file->store_string(source);
  2615. if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
  2616. return ERR_CANT_CREATE;
  2617. }
  2618. }
  2619. if (ScriptServer::is_reload_scripts_on_save_enabled()) {
  2620. GDScriptLanguage::get_singleton()->reload_tool_script(p_resource, true);
  2621. }
  2622. return OK;
  2623. }
  2624. void ResourceFormatSaverGDScript::get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const {
  2625. if (Object::cast_to<GDScript>(*p_resource)) {
  2626. p_extensions->push_back("gd");
  2627. }
  2628. }
  2629. bool ResourceFormatSaverGDScript::recognize(const Ref<Resource> &p_resource) const {
  2630. return Object::cast_to<GDScript>(*p_resource) != nullptr;
  2631. }