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- /*************************************************************************/
- /* script_editor_plugin.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SCRIPT_EDITOR_PLUGIN_H
- #define SCRIPT_EDITOR_PLUGIN_H
- #include "tools/editor/editor_plugin.h"
- #include "tools/editor/script_create_dialog.h"
- #include "scene/gui/tab_container.h"
- #include "scene/gui/text_edit.h"
- #include "scene/gui/menu_button.h"
- #include "scene/gui/tool_button.h"
- #include "scene/gui/tree.h"
- #include "scene/main/timer.h"
- #include "script_language.h"
- #include "tools/editor/code_editor.h"
- #include "scene/gui/split_container.h"
- #include "scene/gui/item_list.h"
- #include "tools/editor/editor_help.h"
- class ScriptEditorQuickOpen : public ConfirmationDialog {
- OBJ_TYPE(ScriptEditorQuickOpen,ConfirmationDialog )
- LineEdit *search_box;
- Tree *search_options;
- String function;
- void _update_search();
- void _sbox_input(const InputEvent& p_ie);
- Vector<String> functions;
- void _confirmed();
- void _text_changed(const String& p_newtext);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void popup(const Vector<String>& p_base,bool p_dontclear=false);
- ScriptEditorQuickOpen();
- };
- class ScriptEditorDebugger;
- class ScriptTextEditor : public CodeTextEditor {
- OBJ_TYPE( ScriptTextEditor, CodeTextEditor );
- Ref<Script> script;
- Vector<String> functions;
- protected:
- virtual void _validate_script();
- virtual void _code_complete_script(const String& p_code, List<String>* r_options);
- virtual void _load_theme_settings();
- void _notification(int p_what);
- static void _bind_methods();
- public:
- virtual void apply_code();
- Ref<Script> get_edited_script() const;
- Vector<String> get_functions() ;
- void set_edited_script(const Ref<Script>& p_script);
- void reload_text();
- String get_name() ;
- Ref<Texture> get_icon() ;
- bool is_unsaved();
- ScriptTextEditor();
- };
- class EditorScriptCodeCompletionCache;
- class ScriptEditor : public VBoxContainer {
- OBJ_TYPE(ScriptEditor, VBoxContainer );
- EditorNode *editor;
- enum {
- FILE_NEW,
- FILE_OPEN,
- FILE_SAVE,
- FILE_SAVE_AS,
- FILE_SAVE_ALL,
- FILE_IMPORT_THEME,
- FILE_RELOAD_THEME,
- FILE_SAVE_THEME,
- FILE_SAVE_THEME_AS,
- FILE_CLOSE,
- CLOSE_DOCS,
- EDIT_UNDO,
- EDIT_REDO,
- EDIT_CUT,
- EDIT_COPY,
- EDIT_PASTE,
- EDIT_SELECT_ALL,
- EDIT_COMPLETE,
- EDIT_AUTO_INDENT,
- EDIT_TRIM_TRAILING_WHITESAPCE,
- EDIT_TOGGLE_COMMENT,
- EDIT_MOVE_LINE_UP,
- EDIT_MOVE_LINE_DOWN,
- EDIT_INDENT_RIGHT,
- EDIT_INDENT_LEFT,
- EDIT_CLONE_DOWN,
- FILE_TOOL_RELOAD,
- FILE_TOOL_RELOAD_SOFT,
- SEARCH_FIND,
- SEARCH_FIND_NEXT,
- SEARCH_FIND_PREV,
- SEARCH_REPLACE,
- SEARCH_LOCATE_FUNCTION,
- SEARCH_GOTO_LINE,
- SEARCH_HELP,
- SEARCH_CLASSES,
- SEARCH_WEBSITE,
- DEBUG_TOGGLE_BREAKPOINT,
- DEBUG_REMOVE_ALL_BREAKPOINTS,
- DEBUG_GOTO_NEXT_BREAKPOINT,
- DEBUG_GOTO_PREV_BREAKPOINT,
- DEBUG_NEXT,
- DEBUG_STEP,
- DEBUG_BREAK,
- DEBUG_CONTINUE,
- DEBUG_SHOW,
- DEBUG_SHOW_KEEP_OPEN,
- HELP_CONTEXTUAL,
- WINDOW_MOVE_LEFT,
- WINDOW_MOVE_RIGHT,
- WINDOW_NEXT,
- WINDOW_PREV,
- WINDOW_SELECT_BASE=100
- };
- HBoxContainer *menu_hb;
- MenuButton *file_menu;
- MenuButton *edit_menu;
- MenuButton *search_menu;
- MenuButton *script_search_menu;
- MenuButton *debug_menu;
- MenuButton *help_menu;
- Timer *autosave_timer;
- uint64_t idle;
- Button *help_search;
- Button *site_search;
- Button *class_search;
- EditorHelpSearch *help_search_dialog;
- ItemList *script_list;
- HSplitContainer *script_split;
- TabContainer *tab_container;
- EditorFileDialog *file_dialog;
- GotoLineDialog *goto_line_dialog;
- ConfirmationDialog *erase_tab_confirm;
- ScriptCreateDialog *script_create_dialog;
- ScriptEditorDebugger* debugger;
- ToolButton *scripts_visible;
- String current_theme;
- TextureFrame *script_icon;
- Label *script_name_label;
- ToolButton *script_back;
- ToolButton *script_forward;
- struct ScriptHistory {
- Control *control;
- int scroll_pos;
- int cursor_column;
- int cursor_row;
- };
- Vector<ScriptHistory> history;
- int history_pos;
- EditorHelpIndex *help_index;
- void _tab_changed(int p_which);
- void _menu_option(int p_optin);
- Tree *disk_changed_list;
- ConfirmationDialog *disk_changed;
- bool restoring_layout;
- String _get_debug_tooltip(const String&p_text,Node *_ste);
- void _resave_scripts(const String& p_str);
- void _reload_scripts();
- bool _test_script_times_on_disk(Ref<Script> p_for_script=Ref<Script>());
- void _close_tab(int p_idx);
- void _close_current_tab();
- void _close_docs_tab();
- bool grab_focus_block;
- bool pending_auto_reload;
- bool auto_reload_running_scripts;
- void _live_auto_reload_running_scripts();
- ScriptEditorQuickOpen *quick_open;
- EditorScriptCodeCompletionCache *completion_cache;
- void _editor_play();
- void _editor_pause();
- void _editor_stop();
- int edit_pass;
- void _add_callback(Object *p_obj, const String& p_function, const StringArray& p_args);
- void _res_saved_callback(const Ref<Resource>& p_res);
- bool trim_trailing_whitespace_on_save;
- void _trim_trailing_whitespace(TextEdit *tx);
- void _goto_script_line2(int p_line);
- void _goto_script_line(REF p_script,int p_line);
- void _breaked(bool p_breaked,bool p_can_debug);
- void _show_debugger(bool p_show);
- void _update_window_menu();
- void _script_created(Ref<Script> p_script);
- void _editor_settings_changed();
- void _autosave_scripts();
- void _update_script_names();
- void _script_selected(int p_idx);
- void _find_scripts(Node* p_base, Node* p_current,Set<Ref<Script> >& used);
- void _tree_changed();
- void _script_split_dragged(float);
- void _unhandled_input(const InputEvent& p_event);
- void _history_forward();
- void _history_back();
- bool waiting_update_names;
- void _help_class_open(const String& p_class);
- void _help_class_goto(const String& p_desc);
- void _update_history_arrows();
- void _go_to_tab(int p_idx);
- void _update_history_pos(int p_new_pos);
- void _update_script_colors();
- void _update_modified_scripts_for_external_editor(Ref<Script> p_for_script=Ref<Script>());
- int file_dialog_option;
- void _file_dialog_action(String p_file);
- static ScriptEditor *script_editor;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- static ScriptEditor *get_singleton() { return script_editor; }
- void ensure_focus_current();
- void apply_scripts() const;
- void ensure_select_current();
- void edit(const Ref<Script>& p_script);
- Dictionary get_state() const;
- void set_state(const Dictionary& p_state);
- void clear();
- void get_breakpoints(List<String> *p_breakpoints);
- void swap_lines(TextEdit *tx, int line1, int line2);
- void save_all_scripts();
- void set_window_layout(Ref<ConfigFile> p_layout);
- void get_window_layout(Ref<ConfigFile> p_layout);
- void set_scene_root_script( Ref<Script> p_script );
- bool script_go_to_method(Ref<Script> p_script, const String& p_method);
- virtual void edited_scene_changed();
- void close_builtin_scripts_from_scene(const String& p_scene);
- ScriptEditorDebugger *get_debugger() { return debugger; }
- void set_live_auto_reload_running_scripts(bool p_enabled);
- ScriptEditor(EditorNode *p_editor);
- ~ScriptEditor();
- };
- class ScriptEditorPlugin : public EditorPlugin {
- OBJ_TYPE( ScriptEditorPlugin, EditorPlugin );
- ScriptEditor *script_editor;
- EditorNode *editor;
- public:
- virtual String get_name() const { return "Script"; }
- bool has_main_screen() const { return true; }
- virtual void edit(Object *p_node);
- virtual bool handles(Object *p_node) const;
- virtual void make_visible(bool p_visible);
- virtual void selected_notify();
- Dictionary get_state() const;
- virtual void set_state(const Dictionary& p_state);
- virtual void clear();
- virtual void save_external_data();
- virtual void apply_changes();
- virtual void restore_global_state();
- virtual void save_global_state();
- virtual void set_window_layout(Ref<ConfigFile> p_layout);
- virtual void get_window_layout(Ref<ConfigFile> p_layout);
- virtual void get_breakpoints(List<String> *p_breakpoints);
- virtual void edited_scene_changed();
- ScriptEditorPlugin(EditorNode *p_node);
- ~ScriptEditorPlugin();
- };
- #endif // SCRIPT_EDITOR_PLUGIN_H
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