Dario b962b38e74 Check for Vulkan Memory Model support and make it a variant. il y a 1 mois
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effects a033656eda Fix debanding for Mobile rendering method with HDR 2D. il y a 1 mois
environment b962b38e74 Check for Vulkan Memory Model support and make it a variant. il y a 1 mois
forward_clustered 5dc25db6da Fix lightmap dynamic objects with physical lights il y a 2 mois
forward_mobile 5dc25db6da Fix lightmap dynamic objects with physical lights il y a 2 mois
SCsub 1bffefb346 Adding ability to include build-in include files (precursor to custom shader templates) il y a 9 mois
blit.glsl a033656eda Fix debanding for Mobile rendering method with HDR 2D. il y a 1 mois
canvas.glsl 499fff51fb Rewrite textureProjLod usage to avoid a Vulkan validation error. il y a 4 mois
canvas_occlusion.glsl 7c61252dd7 Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes. il y a 9 mois
canvas_sdf.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants il y a 3 ans
canvas_uniforms_inc.glsl 5a30a7e7cd Add shader baker to project exporter. il y a 3 mois
cluster_data_inc.glsl 58ff0dac1a Create mobile renderer il y a 4 ans
cluster_debug.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants il y a 3 ans
cluster_render.glsl a8873727ac [macOS] Selectively bake specific shader variants for MoltenVK. il y a 2 mois
cluster_store.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants il y a 3 ans
decal_data_inc.glsl 46277836a6 Optimize Mobile renderer by using FP16 explicitly. il y a 3 mois
giprobe_write.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants il y a 3 ans
half_inc.glsl 46277836a6 Optimize Mobile renderer by using FP16 explicitly. il y a 3 mois
light_data_inc.glsl 46277836a6 Optimize Mobile renderer by using FP16 explicitly. il y a 3 mois
particles.glsl 964cd6525e Fix: Mass property particle shader error il y a 7 mois
particles_copy.glsl 9ecafcc491 Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale il y a 2 ans
samplers_inc.glsl 7d03b1de0b Style: Trim trailing whitespace and ensure newline at EOF il y a 1 an
scene_data_inc.glsl 46277836a6 Optimize Mobile renderer by using FP16 explicitly. il y a 3 mois
scene_forward_aa_inc.glsl 46277836a6 Optimize Mobile renderer by using FP16 explicitly. il y a 3 mois
scene_forward_gi_inc.glsl a5399ab5af Reduce the number of samplers used by the scene shaders il y a 1 an
scene_forward_lights_inc.glsl 2096e4c007 Fix division by zero in clearcoat il y a 2 mois
scene_forward_vertex_lights_inc.glsl 46277836a6 Optimize Mobile renderer by using FP16 explicitly. il y a 3 mois
skeleton.glsl 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. il y a 1 an