.. |
effects
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a033656eda
Fix debanding for Mobile rendering method with HDR 2D.
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il y a 1 mois |
environment
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b962b38e74
Check for Vulkan Memory Model support and make it a variant.
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il y a 1 mois |
forward_clustered
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5dc25db6da
Fix lightmap dynamic objects with physical lights
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il y a 2 mois |
forward_mobile
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5dc25db6da
Fix lightmap dynamic objects with physical lights
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il y a 2 mois |
SCsub
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1bffefb346
Adding ability to include build-in include files (precursor to custom shader templates)
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il y a 9 mois |
blit.glsl
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a033656eda
Fix debanding for Mobile rendering method with HDR 2D.
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il y a 1 mois |
canvas.glsl
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499fff51fb
Rewrite textureProjLod usage to avoid a Vulkan validation error.
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il y a 4 mois |
canvas_occlusion.glsl
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7c61252dd7
Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes.
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il y a 9 mois |
canvas_sdf.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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il y a 3 ans |
canvas_uniforms_inc.glsl
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5a30a7e7cd
Add shader baker to project exporter.
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il y a 3 mois |
cluster_data_inc.glsl
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58ff0dac1a
Create mobile renderer
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il y a 4 ans |
cluster_debug.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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il y a 3 ans |
cluster_render.glsl
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a8873727ac
[macOS] Selectively bake specific shader variants for MoltenVK.
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il y a 2 mois |
cluster_store.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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il y a 3 ans |
decal_data_inc.glsl
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46277836a6
Optimize Mobile renderer by using FP16 explicitly.
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il y a 3 mois |
giprobe_write.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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il y a 3 ans |
half_inc.glsl
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46277836a6
Optimize Mobile renderer by using FP16 explicitly.
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il y a 3 mois |
light_data_inc.glsl
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46277836a6
Optimize Mobile renderer by using FP16 explicitly.
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il y a 3 mois |
particles.glsl
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964cd6525e
Fix: Mass property particle shader error
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il y a 7 mois |
particles_copy.glsl
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9ecafcc491
Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale
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il y a 2 ans |
samplers_inc.glsl
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7d03b1de0b
Style: Trim trailing whitespace and ensure newline at EOF
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il y a 1 an |
scene_data_inc.glsl
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46277836a6
Optimize Mobile renderer by using FP16 explicitly.
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il y a 3 mois |
scene_forward_aa_inc.glsl
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46277836a6
Optimize Mobile renderer by using FP16 explicitly.
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il y a 3 mois |
scene_forward_gi_inc.glsl
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a5399ab5af
Reduce the number of samplers used by the scene shaders
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il y a 1 an |
scene_forward_lights_inc.glsl
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2096e4c007
Fix division by zero in clearcoat
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il y a 2 mois |
scene_forward_vertex_lights_inc.glsl
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46277836a6
Optimize Mobile renderer by using FP16 explicitly.
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il y a 3 mois |
skeleton.glsl
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51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
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il y a 1 an |