| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226 | import osimport sysfrom emscripten_helpers import (    run_closure_compiler,    create_engine_file,    add_js_libraries,    add_js_pre,    add_js_externs,    create_template_zip,)from methods import get_compiler_versionfrom SCons.Util import WhereIsdef is_active():    return Truedef get_name():    return "JavaScript"def can_build():    return WhereIs("emcc") is not Nonedef get_opts():    from SCons.Variables import BoolVariable    return [        ("initial_memory", "Initial WASM memory (in MiB)", 32),        BoolVariable("use_assertions", "Use Emscripten runtime assertions", False),        BoolVariable("use_thinlto", "Use ThinLTO", False),        BoolVariable("use_ubsan", "Use Emscripten undefined behavior sanitizer (UBSAN)", False),        BoolVariable("use_asan", "Use Emscripten address sanitizer (ASAN)", False),        BoolVariable("use_lsan", "Use Emscripten leak sanitizer (LSAN)", False),        BoolVariable("use_safe_heap", "Use Emscripten SAFE_HEAP sanitizer", False),        # eval() can be a security concern, so it can be disabled.        BoolVariable("javascript_eval", "Enable JavaScript eval interface", True),        BoolVariable("threads_enabled", "Enable WebAssembly Threads support (limited browser support)", False),        BoolVariable("gdnative_enabled", "Enable WebAssembly GDNative support (produces bigger binaries)", False),        BoolVariable("use_closure_compiler", "Use closure compiler to minimize JavaScript code", False),    ]def get_flags():    return [        ("tools", False),        ("builtin_pcre2_with_jit", False),    ]def configure(env):    try:        env["initial_memory"] = int(env["initial_memory"])    except Exception:        print("Initial memory must be a valid integer")        sys.exit(255)    ## Build type    if env["target"].startswith("release"):        # Use -Os to prioritize optimizing for reduced file size. This is        # particularly valuable for the web platform because it directly        # decreases download time.        # -Os reduces file size by around 5 MiB over -O3. -Oz only saves about        # 100 KiB over -Os, which does not justify the negative impact on        # run-time performance.        if env["optimize"] != "none":            env.Append(CCFLAGS=["-Os"])            env.Append(LINKFLAGS=["-Os"])        if env["target"] == "release_debug":            # Retain function names for backtraces at the cost of file size.            env.Append(LINKFLAGS=["--profiling-funcs"])    else:  # "debug"        env.Append(CCFLAGS=["-O1", "-g"])        env.Append(LINKFLAGS=["-O1", "-g"])        env["use_assertions"] = True    if env["use_assertions"]:        env.Append(LINKFLAGS=["-s", "ASSERTIONS=1"])    if env["tools"]:        if not env["threads_enabled"]:            print('Note: Forcing "threads_enabled=yes" as it is required for the web editor.')            env["threads_enabled"] = "yes"        if env["initial_memory"] < 64:            print('Note: Forcing "initial_memory=64" as it is required for the web editor.')            env["initial_memory"] = 64    else:        # Disable exceptions and rtti on non-tools (template) builds        # These flags help keep the file size down.        env.Append(CCFLAGS=["-fno-exceptions", "-fno-rtti"])        # Don't use dynamic_cast, necessary with no-rtti.        env.Append(CPPDEFINES=["NO_SAFE_CAST"])    env.Append(LINKFLAGS=["-s", "INITIAL_MEMORY=%sMB" % env["initial_memory"]])    ## Copy env variables.    env["ENV"] = os.environ    # LTO    if env["use_thinlto"]:        env.Append(CCFLAGS=["-flto=thin"])        env.Append(LINKFLAGS=["-flto=thin"])    elif env["use_lto"]:        env.Append(CCFLAGS=["-flto=full"])        env.Append(LINKFLAGS=["-flto=full"])    # Sanitizers    if env["use_ubsan"]:        env.Append(CCFLAGS=["-fsanitize=undefined"])        env.Append(LINKFLAGS=["-fsanitize=undefined"])    if env["use_asan"]:        env.Append(CCFLAGS=["-fsanitize=address"])        env.Append(LINKFLAGS=["-fsanitize=address"])    if env["use_lsan"]:        env.Append(CCFLAGS=["-fsanitize=leak"])        env.Append(LINKFLAGS=["-fsanitize=leak"])    if env["use_safe_heap"]:        env.Append(LINKFLAGS=["-s", "SAFE_HEAP=1"])    # Closure compiler    if env["use_closure_compiler"]:        # For emscripten support code.        env.Append(LINKFLAGS=["--closure", "1"])        # Register builder for our Engine files        jscc = env.Builder(generator=run_closure_compiler, suffix=".cc.js", src_suffix=".js")        env.Append(BUILDERS={"BuildJS": jscc})    # Add helper method for adding libraries, externs, pre-js.    env["JS_LIBS"] = []    env["JS_PRE"] = []    env["JS_EXTERNS"] = []    env.AddMethod(add_js_libraries, "AddJSLibraries")    env.AddMethod(add_js_pre, "AddJSPre")    env.AddMethod(add_js_externs, "AddJSExterns")    # Add method that joins/compiles our Engine files.    env.AddMethod(create_engine_file, "CreateEngineFile")    # Add method for creating the final zip file    env.AddMethod(create_template_zip, "CreateTemplateZip")    # Closure compiler extern and support for ecmascript specs (const, let, etc).    env["ENV"]["EMCC_CLOSURE_ARGS"] = "--language_in ECMASCRIPT6"    env["CC"] = "emcc"    env["CXX"] = "em++"    env["AR"] = "emar"    env["RANLIB"] = "emranlib"    # Use TempFileMunge since some AR invocations are too long for cmd.exe.    # Use POSIX-style paths, required with TempFileMunge.    env["ARCOM_POSIX"] = env["ARCOM"].replace("$TARGET", "$TARGET.posix").replace("$SOURCES", "$SOURCES.posix")    env["ARCOM"] = "${TEMPFILE(ARCOM_POSIX)}"    # All intermediate files are just LLVM bitcode.    env["OBJPREFIX"] = ""    env["OBJSUFFIX"] = ".bc"    env["PROGPREFIX"] = ""    # Program() output consists of multiple files, so specify suffixes manually at builder.    env["PROGSUFFIX"] = ""    env["LIBPREFIX"] = "lib"    env["LIBSUFFIX"] = ".a"    env["LIBPREFIXES"] = ["$LIBPREFIX"]    env["LIBSUFFIXES"] = ["$LIBSUFFIX"]    env.Prepend(CPPPATH=["#platform/javascript"])    env.Append(CPPDEFINES=["JAVASCRIPT_ENABLED", "UNIX_ENABLED"])    if env["javascript_eval"]:        env.Append(CPPDEFINES=["JAVASCRIPT_EVAL_ENABLED"])    # Thread support (via SharedArrayBuffer).    if env["threads_enabled"]:        env.Append(CPPDEFINES=["PTHREAD_NO_RENAME"])        env.Append(CCFLAGS=["-s", "USE_PTHREADS=1"])        env.Append(LINKFLAGS=["-s", "USE_PTHREADS=1"])        env.Append(LINKFLAGS=["-s", "PTHREAD_POOL_SIZE=8"])        env.Append(LINKFLAGS=["-s", "WASM_MEM_MAX=2048MB"])        env.extra_suffix = ".threads" + env.extra_suffix    else:        env.Append(CPPDEFINES=["NO_THREADS"])    if env["gdnative_enabled"]:        major, minor, patch = get_compiler_version(env)        if major < 2 or (major == 2 and minor == 0 and patch < 10):            print("GDNative support requires emscripten >= 2.0.10, detected: %s.%s.%s" % (major, minor, patch))            sys.exit(255)        if env["threads_enabled"] and major < 3 or (major == 3 and minor < 1) or (major == 3 and minor == 1 and patch < 14):            print("Threads and GDNative requires emscripten => 3.1.14, detected: %s.%s.%s" % (major, minor, patch))            sys.exit(255)        env.Append(CCFLAGS=["-s", "RELOCATABLE=1"])        env.Append(LINKFLAGS=["-s", "RELOCATABLE=1"])        # Weak symbols are broken upstream: https://github.com/emscripten-core/emscripten/issues/12819        env.Append(CPPDEFINES=["ZSTD_HAVE_WEAK_SYMBOLS=0"])        env.extra_suffix = ".gdnative" + env.extra_suffix    # Reduce code size by generating less support code (e.g. skip NodeJS support).    env.Append(LINKFLAGS=["-s", "ENVIRONMENT=web,worker"])    # Wrap the JavaScript support code around a closure named Godot.    env.Append(LINKFLAGS=["-s", "MODULARIZE=1", "-s", "EXPORT_NAME='Godot'"])    # Allow increasing memory buffer size during runtime. This is efficient    # when using WebAssembly (in comparison to asm.js) and works well for    # us since we don't know requirements at compile-time.    env.Append(LINKFLAGS=["-s", "ALLOW_MEMORY_GROWTH=1"])    # This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1.    env.Append(LINKFLAGS=["-s", "USE_WEBGL2=1"])    # Do not call main immediately when the support code is ready.    env.Append(LINKFLAGS=["-s", "INVOKE_RUN=0"])    # Allow use to take control of swapping WebGL buffers.    env.Append(LINKFLAGS=["-s", "OFFSCREEN_FRAMEBUFFER=1"])    # callMain for manual start, cwrap for the mono version.    env.Append(LINKFLAGS=["-s", "EXPORTED_RUNTIME_METHODS=['callMain','cwrap']"])    # Add code that allow exiting runtime.    env.Append(LINKFLAGS=["-s", "EXIT_RUNTIME=1"])
 |