csharp_script.h 18 KB

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  1. /*************************************************************************/
  2. /* csharp_script.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef CSHARP_SCRIPT_H
  31. #define CSHARP_SCRIPT_H
  32. #include "core/io/resource_loader.h"
  33. #include "core/io/resource_saver.h"
  34. #include "core/script_language.h"
  35. #include "core/self_list.h"
  36. #include "mono_gc_handle.h"
  37. #include "mono_gd/gd_mono.h"
  38. #include "mono_gd/gd_mono_header.h"
  39. #include "mono_gd/gd_mono_internals.h"
  40. #ifdef TOOLS_ENABLED
  41. #include "editor/editor_plugin.h"
  42. #endif
  43. class CSharpScript;
  44. class CSharpInstance;
  45. class CSharpLanguage;
  46. #ifdef NO_SAFE_CAST
  47. template <typename TScriptInstance, typename TScriptLanguage>
  48. TScriptInstance *cast_script_instance(ScriptInstance *p_inst) {
  49. if (!p_inst)
  50. return NULL;
  51. return p_inst->get_language() == TScriptLanguage::get_singleton() ? static_cast<TScriptInstance *>(p_inst) : NULL;
  52. }
  53. #else
  54. template <typename TScriptInstance, typename TScriptLanguage>
  55. TScriptInstance *cast_script_instance(ScriptInstance *p_inst) {
  56. return dynamic_cast<TScriptInstance *>(p_inst);
  57. }
  58. #endif
  59. #define CAST_CSHARP_INSTANCE(m_inst) (cast_script_instance<CSharpInstance, CSharpLanguage>(m_inst))
  60. class CSharpScript : public Script {
  61. GDCLASS(CSharpScript, Script);
  62. friend class CSharpInstance;
  63. friend class CSharpLanguage;
  64. friend struct CSharpScriptDepSort;
  65. bool tool;
  66. bool valid;
  67. bool builtin;
  68. GDMonoClass *base;
  69. GDMonoClass *native;
  70. GDMonoClass *script_class;
  71. Ref<CSharpScript> base_cache; // TODO what's this for?
  72. Set<Object *> instances;
  73. #ifdef GD_MONO_HOT_RELOAD
  74. struct StateBackup {
  75. // TODO
  76. // Replace with buffer containing the serialized state of managed scripts.
  77. // Keep variant state backup to use only with script instance placeholders.
  78. List<Pair<StringName, Variant> > properties;
  79. };
  80. Set<ObjectID> pending_reload_instances;
  81. Map<ObjectID, StateBackup> pending_reload_state;
  82. StringName tied_class_name_for_reload;
  83. StringName tied_class_namespace_for_reload;
  84. #endif
  85. String source;
  86. StringName name;
  87. SelfList<CSharpScript> script_list;
  88. struct Argument {
  89. String name;
  90. Variant::Type type;
  91. };
  92. Map<StringName, Vector<Argument> > _signals;
  93. bool signals_invalidated;
  94. #ifdef TOOLS_ENABLED
  95. List<PropertyInfo> exported_members_cache; // members_cache
  96. Map<StringName, Variant> exported_members_defval_cache; // member_default_values_cache
  97. Set<PlaceHolderScriptInstance *> placeholders;
  98. bool source_changed_cache;
  99. bool placeholder_fallback_enabled;
  100. bool exports_invalidated;
  101. void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
  102. void _update_member_info_no_exports();
  103. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
  104. #endif
  105. #if defined(TOOLS_ENABLED) || defined(DEBUG_ENABLED)
  106. Set<StringName> exported_members_names;
  107. #endif
  108. Map<StringName, PropertyInfo> member_info;
  109. void _clear();
  110. void load_script_signals(GDMonoClass *p_class, GDMonoClass *p_native_class);
  111. bool _get_signal(GDMonoClass *p_class, GDMonoClass *p_delegate, Vector<Argument> &params);
  112. bool _update_exports();
  113. bool _get_member_export(IMonoClassMember *p_member, bool p_inspect_export, PropertyInfo &r_prop_info, bool &r_exported);
  114. #ifdef TOOLS_ENABLED
  115. static int _try_get_member_export_hint(IMonoClassMember *p_member, ManagedType p_type, Variant::Type p_variant_type, bool p_allow_generics, PropertyHint &r_hint, String &r_hint_string);
  116. #endif
  117. CSharpInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error);
  118. Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  119. // Do not use unless you know what you are doing
  120. friend void GDMonoInternals::tie_managed_to_unmanaged(MonoObject *, Object *);
  121. static Ref<CSharpScript> create_for_managed_type(GDMonoClass *p_class, GDMonoClass *p_native);
  122. static void initialize_for_managed_type(Ref<CSharpScript> p_script, GDMonoClass *p_class, GDMonoClass *p_native);
  123. protected:
  124. static void _bind_methods();
  125. Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  126. virtual void _resource_path_changed();
  127. bool _get(const StringName &p_name, Variant &r_ret) const;
  128. bool _set(const StringName &p_name, const Variant &p_value);
  129. void _get_property_list(List<PropertyInfo> *p_properties) const;
  130. public:
  131. virtual bool can_instance() const;
  132. virtual StringName get_instance_base_type() const;
  133. virtual ScriptInstance *instance_create(Object *p_this);
  134. virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this);
  135. virtual bool instance_has(const Object *p_this) const;
  136. virtual bool has_source_code() const;
  137. virtual String get_source_code() const;
  138. virtual void set_source_code(const String &p_code);
  139. virtual Error reload(bool p_keep_state = false);
  140. virtual bool has_script_signal(const StringName &p_signal) const;
  141. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
  142. virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
  143. virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
  144. virtual void update_exports();
  145. void get_members(Set<StringName> *p_members) override;
  146. virtual bool is_tool() const { return tool; }
  147. virtual bool is_valid() const { return valid; }
  148. virtual Ref<Script> get_base_script() const;
  149. virtual ScriptLanguage *get_language() const;
  150. virtual void get_script_method_list(List<MethodInfo> *p_list) const;
  151. bool has_method(const StringName &p_method) const;
  152. MethodInfo get_method_info(const StringName &p_method) const;
  153. virtual int get_member_line(const StringName &p_member) const;
  154. #ifdef TOOLS_ENABLED
  155. virtual bool is_placeholder_fallback_enabled() const { return placeholder_fallback_enabled; }
  156. #endif
  157. Error load_source_code(const String &p_path);
  158. StringName get_script_name() const;
  159. CSharpScript();
  160. ~CSharpScript();
  161. };
  162. class CSharpInstance : public ScriptInstance {
  163. friend class CSharpScript;
  164. friend class CSharpLanguage;
  165. Object *owner;
  166. bool base_ref;
  167. bool ref_dying;
  168. bool unsafe_referenced;
  169. bool predelete_notified;
  170. bool destructing_script_instance;
  171. Ref<CSharpScript> script;
  172. Ref<MonoGCHandle> gchandle;
  173. bool _reference_owner_unsafe();
  174. /*
  175. * If true is returned, the caller must memdelete the script instance's owner.
  176. */
  177. bool _unreference_owner_unsafe();
  178. /*
  179. * If NULL is returned, the caller must destroy the script instance by removing it from its owner.
  180. */
  181. MonoObject *_internal_new_managed();
  182. // Do not use unless you know what you are doing
  183. friend void GDMonoInternals::tie_managed_to_unmanaged(MonoObject *, Object *);
  184. static CSharpInstance *create_for_managed_type(Object *p_owner, CSharpScript *p_script, const Ref<MonoGCHandle> &p_gchandle);
  185. void _call_multilevel(MonoObject *p_mono_object, const StringName &p_method, const Variant **p_args, int p_argcount);
  186. MultiplayerAPI::RPCMode _member_get_rpc_mode(IMonoClassMember *p_member) const;
  187. void get_properties_state_for_reloading(List<Pair<StringName, Variant> > &r_state);
  188. public:
  189. MonoObject *get_mono_object() const;
  190. _FORCE_INLINE_ bool is_destructing_script_instance() { return destructing_script_instance; }
  191. virtual Object *get_owner();
  192. virtual bool set(const StringName &p_name, const Variant &p_value);
  193. virtual bool get(const StringName &p_name, Variant &r_ret) const;
  194. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  195. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const;
  196. /* TODO */ virtual void get_method_list(List<MethodInfo> *p_list) const {}
  197. virtual bool has_method(const StringName &p_method) const;
  198. virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  199. virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
  200. virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
  201. void mono_object_disposed(MonoObject *p_obj);
  202. /*
  203. * If 'r_delete_owner' is set to true, the caller must memdelete the script instance's owner. Otherwise, if
  204. * 'r_remove_script_instance' is set to true, the caller must destroy the script instance by removing it from its owner.
  205. */
  206. void mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_finalizer, bool &r_delete_owner, bool &r_remove_script_instance);
  207. virtual void refcount_incremented();
  208. virtual bool refcount_decremented();
  209. virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
  210. virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
  211. virtual void notification(int p_notification);
  212. void _call_notification(int p_notification);
  213. virtual String to_string(bool *r_valid);
  214. virtual Ref<Script> get_script() const;
  215. virtual ScriptLanguage *get_language();
  216. CSharpInstance();
  217. ~CSharpInstance();
  218. };
  219. struct CSharpScriptBinding {
  220. bool inited;
  221. StringName type_name;
  222. GDMonoClass *wrapper_class;
  223. Ref<MonoGCHandle> gchandle;
  224. Object *owner;
  225. };
  226. class CSharpLanguage : public ScriptLanguage {
  227. friend class CSharpScript;
  228. friend class CSharpInstance;
  229. static CSharpLanguage *singleton;
  230. bool finalizing;
  231. GDMono *gdmono;
  232. SelfList<CSharpScript>::List script_list;
  233. Mutex *script_instances_mutex;
  234. Mutex *script_gchandle_release_mutex;
  235. Mutex *language_bind_mutex;
  236. Map<Object *, CSharpScriptBinding> script_bindings;
  237. #ifdef DEBUG_ENABLED
  238. // List of unsafe object references
  239. Map<ObjectID, int> unsafe_object_references;
  240. Mutex *unsafe_object_references_lock;
  241. #endif
  242. struct StringNameCache {
  243. StringName _signal_callback;
  244. StringName _set;
  245. StringName _get;
  246. StringName _get_property_list;
  247. StringName _notification;
  248. StringName _script_source;
  249. StringName dotctor; // .ctor
  250. StringName on_before_serialize; // OnBeforeSerialize
  251. StringName on_after_deserialize; // OnAfterDeserialize
  252. StringNameCache();
  253. };
  254. int lang_idx;
  255. Dictionary scripts_metadata;
  256. bool scripts_metadata_invalidated;
  257. // For debug_break and debug_break_parse
  258. int _debug_parse_err_line;
  259. String _debug_parse_err_file;
  260. String _debug_error;
  261. void _load_scripts_metadata();
  262. friend class GDMono;
  263. void _on_scripts_domain_unloaded();
  264. #ifdef TOOLS_ENABLED
  265. EditorPlugin *godotsharp_editor;
  266. static void _editor_init_callback();
  267. #endif
  268. public:
  269. StringNameCache string_names;
  270. Mutex *get_language_bind_mutex() { return language_bind_mutex; }
  271. _FORCE_INLINE_ int get_language_index() { return lang_idx; }
  272. void set_language_index(int p_idx);
  273. _FORCE_INLINE_ const StringNameCache &get_string_names() { return string_names; }
  274. _FORCE_INLINE_ static CSharpLanguage *get_singleton() { return singleton; }
  275. #ifdef TOOLS_ENABLED
  276. _FORCE_INLINE_ EditorPlugin *get_godotsharp_editor() const { return godotsharp_editor; }
  277. #endif
  278. static void release_script_gchandle(Ref<MonoGCHandle> &p_gchandle);
  279. static void release_script_gchandle(MonoObject *p_expected_obj, Ref<MonoGCHandle> &p_gchandle);
  280. bool debug_break(const String &p_error, bool p_allow_continue = true);
  281. bool debug_break_parse(const String &p_file, int p_line, const String &p_error);
  282. #ifdef GD_MONO_HOT_RELOAD
  283. bool is_assembly_reloading_needed();
  284. void reload_assemblies(bool p_soft_reload);
  285. #endif
  286. _FORCE_INLINE_ Dictionary get_scripts_metadata_or_nothing() {
  287. return scripts_metadata_invalidated ? Dictionary() : scripts_metadata;
  288. }
  289. _FORCE_INLINE_ const Dictionary &get_scripts_metadata() {
  290. if (scripts_metadata_invalidated)
  291. _load_scripts_metadata();
  292. return scripts_metadata;
  293. }
  294. virtual String get_name() const;
  295. /* LANGUAGE FUNCTIONS */
  296. virtual String get_type() const;
  297. virtual String get_extension() const;
  298. virtual Error execute_file(const String &p_path);
  299. virtual void init();
  300. virtual void finish();
  301. /* EDITOR FUNCTIONS */
  302. virtual void get_reserved_words(List<String> *p_words) const;
  303. virtual void get_comment_delimiters(List<String> *p_delimiters) const;
  304. virtual void get_string_delimiters(List<String> *p_delimiters) const;
  305. virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
  306. virtual bool is_using_templates();
  307. virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
  308. /* TODO */ virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings = NULL, Set<int> *r_safe_lines = NULL) const { return true; }
  309. virtual String validate_path(const String &p_path) const;
  310. virtual Script *create_script() const;
  311. virtual bool has_named_classes() const;
  312. virtual bool supports_builtin_mode() const;
  313. /* TODO? */ virtual int find_function(const String &p_function, const String &p_code) const { return -1; }
  314. virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
  315. virtual String _get_indentation() const;
  316. /* TODO? */ virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {}
  317. /* TODO */ virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) {}
  318. /* DEBUGGER FUNCTIONS */
  319. virtual String debug_get_error() const;
  320. virtual int debug_get_stack_level_count() const;
  321. virtual int debug_get_stack_level_line(int p_level) const;
  322. virtual String debug_get_stack_level_function(int p_level) const;
  323. virtual String debug_get_stack_level_source(int p_level) const;
  324. /* TODO */ virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
  325. /* TODO */ virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
  326. /* TODO */ virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
  327. /* TODO */ virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) { return ""; }
  328. virtual Vector<StackInfo> debug_get_current_stack_info();
  329. /* PROFILING FUNCTIONS */
  330. /* TODO */ virtual void profiling_start() {}
  331. /* TODO */ virtual void profiling_stop() {}
  332. /* TODO */ virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) { return 0; }
  333. /* TODO */ virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) { return 0; }
  334. virtual void frame();
  335. /* TODO? */ virtual void get_public_functions(List<MethodInfo> *p_functions) const {}
  336. /* TODO? */ virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const {}
  337. virtual void reload_all_scripts();
  338. virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
  339. /* LOADER FUNCTIONS */
  340. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  341. #ifdef TOOLS_ENABLED
  342. virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col);
  343. virtual bool overrides_external_editor();
  344. #endif
  345. /* THREAD ATTACHING */
  346. virtual void thread_enter();
  347. virtual void thread_exit();
  348. // Don't use these. I'm watching you
  349. virtual void *alloc_instance_binding_data(Object *p_object);
  350. virtual void free_instance_binding_data(void *p_data);
  351. virtual void refcount_incremented_instance_binding(Object *p_object);
  352. virtual bool refcount_decremented_instance_binding(Object *p_object);
  353. Map<Object *, CSharpScriptBinding>::Element *insert_script_binding(Object *p_object, const CSharpScriptBinding &p_script_binding);
  354. bool setup_csharp_script_binding(CSharpScriptBinding &r_script_binding, Object *p_object);
  355. #ifdef DEBUG_ENABLED
  356. Vector<StackInfo> stack_trace_get_info(MonoObject *p_stack_trace);
  357. #endif
  358. void post_unsafe_reference(Object *p_obj);
  359. void pre_unsafe_unreference(Object *p_obj);
  360. CSharpLanguage();
  361. ~CSharpLanguage();
  362. };
  363. class ResourceFormatLoaderCSharpScript : public ResourceFormatLoader {
  364. public:
  365. virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
  366. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  367. virtual bool handles_type(const String &p_type) const;
  368. virtual String get_resource_type(const String &p_path) const;
  369. };
  370. class ResourceFormatSaverCSharpScript : public ResourceFormatSaver {
  371. public:
  372. virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
  373. virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
  374. virtual bool recognize(const RES &p_resource) const;
  375. };
  376. #endif // CSHARP_SCRIPT_H