script_language.cpp 18 KB

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  1. /*************************************************************************/
  2. /* script_language.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "script_language.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/core_string_names.h"
  33. #include "core/debugger/engine_debugger.h"
  34. #include "core/debugger/script_debugger.h"
  35. #include <stdint.h>
  36. ScriptLanguage *ScriptServer::_languages[MAX_LANGUAGES];
  37. int ScriptServer::_language_count = 0;
  38. bool ScriptServer::scripting_enabled = true;
  39. bool ScriptServer::reload_scripts_on_save = false;
  40. bool ScriptServer::languages_finished = false;
  41. ScriptEditRequestFunction ScriptServer::edit_request_func = nullptr;
  42. void Script::_notification(int p_what) {
  43. switch (p_what) {
  44. case NOTIFICATION_POSTINITIALIZE: {
  45. if (EngineDebugger::is_active()) {
  46. EngineDebugger::get_script_debugger()->set_break_language(get_language());
  47. }
  48. } break;
  49. }
  50. }
  51. Variant Script::_get_property_default_value(const StringName &p_property) {
  52. Variant ret;
  53. get_property_default_value(p_property, ret);
  54. return ret;
  55. }
  56. Array Script::_get_script_property_list() {
  57. Array ret;
  58. List<PropertyInfo> list;
  59. get_script_property_list(&list);
  60. for (const PropertyInfo &E : list) {
  61. ret.append(E.operator Dictionary());
  62. }
  63. return ret;
  64. }
  65. Array Script::_get_script_method_list() {
  66. Array ret;
  67. List<MethodInfo> list;
  68. get_script_method_list(&list);
  69. for (const MethodInfo &E : list) {
  70. ret.append(E.operator Dictionary());
  71. }
  72. return ret;
  73. }
  74. Array Script::_get_script_signal_list() {
  75. Array ret;
  76. List<MethodInfo> list;
  77. get_script_signal_list(&list);
  78. for (const MethodInfo &E : list) {
  79. ret.append(E.operator Dictionary());
  80. }
  81. return ret;
  82. }
  83. Dictionary Script::_get_script_constant_map() {
  84. Dictionary ret;
  85. HashMap<StringName, Variant> map;
  86. get_constants(&map);
  87. for (const KeyValue<StringName, Variant> &E : map) {
  88. ret[E.key] = E.value;
  89. }
  90. return ret;
  91. }
  92. #ifdef TOOLS_ENABLED
  93. PropertyInfo Script::get_class_category() const {
  94. String path = get_path();
  95. String name;
  96. if (is_built_in()) {
  97. if (get_name().is_empty()) {
  98. name = TTR("Built-in script");
  99. } else {
  100. name = vformat("%s (%s)", get_name(), TTR("Built-in"));
  101. }
  102. } else {
  103. if (get_name().is_empty()) {
  104. name = path.get_file();
  105. } else {
  106. name = get_name();
  107. }
  108. }
  109. return PropertyInfo(Variant::NIL, name, PROPERTY_HINT_NONE, path, PROPERTY_USAGE_CATEGORY);
  110. }
  111. #endif // TOOLS_ENABLED
  112. void Script::_bind_methods() {
  113. ClassDB::bind_method(D_METHOD("can_instantiate"), &Script::can_instantiate);
  114. //ClassDB::bind_method(D_METHOD("instance_create","base_object"),&Script::instance_create);
  115. ClassDB::bind_method(D_METHOD("instance_has", "base_object"), &Script::instance_has);
  116. ClassDB::bind_method(D_METHOD("has_source_code"), &Script::has_source_code);
  117. ClassDB::bind_method(D_METHOD("get_source_code"), &Script::get_source_code);
  118. ClassDB::bind_method(D_METHOD("set_source_code", "source"), &Script::set_source_code);
  119. ClassDB::bind_method(D_METHOD("reload", "keep_state"), &Script::reload, DEFVAL(false));
  120. ClassDB::bind_method(D_METHOD("get_base_script"), &Script::get_base_script);
  121. ClassDB::bind_method(D_METHOD("get_instance_base_type"), &Script::get_instance_base_type);
  122. ClassDB::bind_method(D_METHOD("has_script_signal", "signal_name"), &Script::has_script_signal);
  123. ClassDB::bind_method(D_METHOD("get_script_property_list"), &Script::_get_script_property_list);
  124. ClassDB::bind_method(D_METHOD("get_script_method_list"), &Script::_get_script_method_list);
  125. ClassDB::bind_method(D_METHOD("get_script_signal_list"), &Script::_get_script_signal_list);
  126. ClassDB::bind_method(D_METHOD("get_script_constant_map"), &Script::_get_script_constant_map);
  127. ClassDB::bind_method(D_METHOD("get_property_default_value", "property"), &Script::_get_property_default_value);
  128. ClassDB::bind_method(D_METHOD("is_tool"), &Script::is_tool);
  129. ADD_PROPERTY(PropertyInfo(Variant::STRING, "source_code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_source_code", "get_source_code");
  130. }
  131. void ScriptServer::set_scripting_enabled(bool p_enabled) {
  132. scripting_enabled = p_enabled;
  133. }
  134. bool ScriptServer::is_scripting_enabled() {
  135. return scripting_enabled;
  136. }
  137. ScriptLanguage *ScriptServer::get_language(int p_idx) {
  138. ERR_FAIL_INDEX_V(p_idx, _language_count, nullptr);
  139. return _languages[p_idx];
  140. }
  141. void ScriptServer::register_language(ScriptLanguage *p_language) {
  142. ERR_FAIL_COND(_language_count >= MAX_LANGUAGES);
  143. _languages[_language_count++] = p_language;
  144. }
  145. void ScriptServer::unregister_language(const ScriptLanguage *p_language) {
  146. for (int i = 0; i < _language_count; i++) {
  147. if (_languages[i] == p_language) {
  148. _language_count--;
  149. if (i < _language_count) {
  150. SWAP(_languages[i], _languages[_language_count]);
  151. }
  152. return;
  153. }
  154. }
  155. }
  156. void ScriptServer::init_languages() {
  157. { //load global classes
  158. global_classes_clear();
  159. if (ProjectSettings::get_singleton()->has_setting("_global_script_classes")) {
  160. Array script_classes = ProjectSettings::get_singleton()->get("_global_script_classes");
  161. for (int i = 0; i < script_classes.size(); i++) {
  162. Dictionary c = script_classes[i];
  163. if (!c.has("class") || !c.has("language") || !c.has("path") || !c.has("base")) {
  164. continue;
  165. }
  166. add_global_class(c["class"], c["base"], c["language"], c["path"]);
  167. }
  168. }
  169. }
  170. for (int i = 0; i < _language_count; i++) {
  171. _languages[i]->init();
  172. }
  173. }
  174. void ScriptServer::finish_languages() {
  175. for (int i = 0; i < _language_count; i++) {
  176. _languages[i]->finish();
  177. }
  178. global_classes_clear();
  179. languages_finished = true;
  180. }
  181. void ScriptServer::set_reload_scripts_on_save(bool p_enable) {
  182. reload_scripts_on_save = p_enable;
  183. }
  184. bool ScriptServer::is_reload_scripts_on_save_enabled() {
  185. return reload_scripts_on_save;
  186. }
  187. void ScriptServer::thread_enter() {
  188. for (int i = 0; i < _language_count; i++) {
  189. _languages[i]->thread_enter();
  190. }
  191. }
  192. void ScriptServer::thread_exit() {
  193. for (int i = 0; i < _language_count; i++) {
  194. _languages[i]->thread_exit();
  195. }
  196. }
  197. HashMap<StringName, ScriptServer::GlobalScriptClass> ScriptServer::global_classes;
  198. void ScriptServer::global_classes_clear() {
  199. global_classes.clear();
  200. }
  201. void ScriptServer::add_global_class(const StringName &p_class, const StringName &p_base, const StringName &p_language, const String &p_path) {
  202. ERR_FAIL_COND_MSG(p_class == p_base || (global_classes.has(p_base) && get_global_class_native_base(p_base) == p_class), "Cyclic inheritance in script class.");
  203. GlobalScriptClass g;
  204. g.language = p_language;
  205. g.path = p_path;
  206. g.base = p_base;
  207. global_classes[p_class] = g;
  208. }
  209. void ScriptServer::remove_global_class(const StringName &p_class) {
  210. global_classes.erase(p_class);
  211. }
  212. bool ScriptServer::is_global_class(const StringName &p_class) {
  213. return global_classes.has(p_class);
  214. }
  215. StringName ScriptServer::get_global_class_language(const StringName &p_class) {
  216. ERR_FAIL_COND_V(!global_classes.has(p_class), StringName());
  217. return global_classes[p_class].language;
  218. }
  219. String ScriptServer::get_global_class_path(const String &p_class) {
  220. ERR_FAIL_COND_V(!global_classes.has(p_class), String());
  221. return global_classes[p_class].path;
  222. }
  223. StringName ScriptServer::get_global_class_base(const String &p_class) {
  224. ERR_FAIL_COND_V(!global_classes.has(p_class), String());
  225. return global_classes[p_class].base;
  226. }
  227. StringName ScriptServer::get_global_class_native_base(const String &p_class) {
  228. ERR_FAIL_COND_V(!global_classes.has(p_class), String());
  229. String base = global_classes[p_class].base;
  230. while (global_classes.has(base)) {
  231. base = global_classes[base].base;
  232. }
  233. return base;
  234. }
  235. void ScriptServer::get_global_class_list(List<StringName> *r_global_classes) {
  236. List<StringName> classes;
  237. for (const KeyValue<StringName, GlobalScriptClass> &E : global_classes) {
  238. classes.push_back(E.key);
  239. }
  240. classes.sort_custom<StringName::AlphCompare>();
  241. for (const StringName &E : classes) {
  242. r_global_classes->push_back(E);
  243. }
  244. }
  245. void ScriptServer::save_global_classes() {
  246. List<StringName> gc;
  247. get_global_class_list(&gc);
  248. Array gcarr;
  249. for (const StringName &E : gc) {
  250. Dictionary d;
  251. d["class"] = E;
  252. d["language"] = global_classes[E].language;
  253. d["path"] = global_classes[E].path;
  254. d["base"] = global_classes[E].base;
  255. gcarr.push_back(d);
  256. }
  257. Array old;
  258. if (ProjectSettings::get_singleton()->has_setting("_global_script_classes")) {
  259. old = ProjectSettings::get_singleton()->get("_global_script_classes");
  260. }
  261. if ((!old.is_empty() || gcarr.is_empty()) && gcarr.hash() == old.hash()) {
  262. return;
  263. }
  264. if (gcarr.is_empty()) {
  265. if (ProjectSettings::get_singleton()->has_setting("_global_script_classes")) {
  266. ProjectSettings::get_singleton()->clear("_global_script_classes");
  267. }
  268. } else {
  269. ProjectSettings::get_singleton()->set("_global_script_classes", gcarr);
  270. }
  271. ProjectSettings::get_singleton()->save();
  272. }
  273. ////////////////////
  274. Variant ScriptInstance::call_const(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  275. return callp(p_method, p_args, p_argcount, r_error);
  276. }
  277. void ScriptInstance::get_property_state(List<Pair<StringName, Variant>> &state) {
  278. List<PropertyInfo> pinfo;
  279. get_property_list(&pinfo);
  280. for (const PropertyInfo &E : pinfo) {
  281. if (E.usage & PROPERTY_USAGE_STORAGE) {
  282. Pair<StringName, Variant> p;
  283. p.first = E.name;
  284. if (get(p.first, p.second)) {
  285. state.push_back(p);
  286. }
  287. }
  288. }
  289. }
  290. void ScriptInstance::property_set_fallback(const StringName &, const Variant &, bool *r_valid) {
  291. if (r_valid) {
  292. *r_valid = false;
  293. }
  294. }
  295. Variant ScriptInstance::property_get_fallback(const StringName &, bool *r_valid) {
  296. if (r_valid) {
  297. *r_valid = false;
  298. }
  299. return Variant();
  300. }
  301. ScriptInstance::~ScriptInstance() {
  302. }
  303. ScriptCodeCompletionCache *ScriptCodeCompletionCache::singleton = nullptr;
  304. ScriptCodeCompletionCache::ScriptCodeCompletionCache() {
  305. singleton = this;
  306. }
  307. void ScriptLanguage::get_core_type_words(List<String> *p_core_type_words) const {
  308. p_core_type_words->push_back("String");
  309. p_core_type_words->push_back("Vector2");
  310. p_core_type_words->push_back("Vector2i");
  311. p_core_type_words->push_back("Rect2");
  312. p_core_type_words->push_back("Rect2i");
  313. p_core_type_words->push_back("Vector3");
  314. p_core_type_words->push_back("Vector3i");
  315. p_core_type_words->push_back("Transform2D");
  316. p_core_type_words->push_back("Vector4");
  317. p_core_type_words->push_back("Vector4i");
  318. p_core_type_words->push_back("Plane");
  319. p_core_type_words->push_back("Quaternion");
  320. p_core_type_words->push_back("AABB");
  321. p_core_type_words->push_back("Basis");
  322. p_core_type_words->push_back("Transform3D");
  323. p_core_type_words->push_back("Projection");
  324. p_core_type_words->push_back("Color");
  325. p_core_type_words->push_back("StringName");
  326. p_core_type_words->push_back("NodePath");
  327. p_core_type_words->push_back("RID");
  328. p_core_type_words->push_back("Callable");
  329. p_core_type_words->push_back("Signal");
  330. p_core_type_words->push_back("Dictionary");
  331. p_core_type_words->push_back("Array");
  332. p_core_type_words->push_back("PackedByteArray");
  333. p_core_type_words->push_back("PackedInt32Array");
  334. p_core_type_words->push_back("PackedInt64Array");
  335. p_core_type_words->push_back("PackedFloat32Array");
  336. p_core_type_words->push_back("PackedFloat64Array");
  337. p_core_type_words->push_back("PackedStringArray");
  338. p_core_type_words->push_back("PackedVector2Array");
  339. p_core_type_words->push_back("PackedVector3Array");
  340. p_core_type_words->push_back("PackedColorArray");
  341. }
  342. void ScriptLanguage::frame() {
  343. }
  344. bool PlaceHolderScriptInstance::set(const StringName &p_name, const Variant &p_value) {
  345. if (script->is_placeholder_fallback_enabled()) {
  346. return false;
  347. }
  348. if (values.has(p_name)) {
  349. Variant defval;
  350. if (script->get_property_default_value(p_name, defval)) {
  351. if (defval == p_value) {
  352. values.erase(p_name);
  353. return true;
  354. }
  355. }
  356. values[p_name] = p_value;
  357. return true;
  358. } else {
  359. Variant defval;
  360. if (script->get_property_default_value(p_name, defval)) {
  361. if (defval != p_value) {
  362. values[p_name] = p_value;
  363. }
  364. return true;
  365. }
  366. }
  367. return false;
  368. }
  369. bool PlaceHolderScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
  370. if (values.has(p_name)) {
  371. r_ret = values[p_name];
  372. return true;
  373. }
  374. if (constants.has(p_name)) {
  375. r_ret = constants[p_name];
  376. return true;
  377. }
  378. if (!script->is_placeholder_fallback_enabled()) {
  379. Variant defval;
  380. if (script->get_property_default_value(p_name, defval)) {
  381. r_ret = defval;
  382. return true;
  383. }
  384. }
  385. return false;
  386. }
  387. void PlaceHolderScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
  388. if (script->is_placeholder_fallback_enabled()) {
  389. for (const PropertyInfo &E : properties) {
  390. p_properties->push_back(E);
  391. }
  392. } else {
  393. for (const PropertyInfo &E : properties) {
  394. PropertyInfo pinfo = E;
  395. if (!values.has(pinfo.name)) {
  396. pinfo.usage |= PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE;
  397. }
  398. p_properties->push_back(E);
  399. }
  400. }
  401. }
  402. Variant::Type PlaceHolderScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
  403. if (values.has(p_name)) {
  404. if (r_is_valid) {
  405. *r_is_valid = true;
  406. }
  407. return values[p_name].get_type();
  408. }
  409. if (constants.has(p_name)) {
  410. if (r_is_valid) {
  411. *r_is_valid = true;
  412. }
  413. return constants[p_name].get_type();
  414. }
  415. if (r_is_valid) {
  416. *r_is_valid = false;
  417. }
  418. return Variant::NIL;
  419. }
  420. void PlaceHolderScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
  421. if (script->is_placeholder_fallback_enabled()) {
  422. return;
  423. }
  424. if (script.is_valid()) {
  425. script->get_script_method_list(p_list);
  426. }
  427. }
  428. bool PlaceHolderScriptInstance::has_method(const StringName &p_method) const {
  429. if (script->is_placeholder_fallback_enabled()) {
  430. return false;
  431. }
  432. if (script.is_valid()) {
  433. return script->has_method(p_method);
  434. }
  435. return false;
  436. }
  437. void PlaceHolderScriptInstance::update(const List<PropertyInfo> &p_properties, const HashMap<StringName, Variant> &p_values) {
  438. HashSet<StringName> new_values;
  439. for (const PropertyInfo &E : p_properties) {
  440. StringName n = E.name;
  441. new_values.insert(n);
  442. if (!values.has(n) || values[n].get_type() != E.type) {
  443. if (p_values.has(n)) {
  444. values[n] = p_values[n];
  445. }
  446. }
  447. }
  448. properties = p_properties;
  449. List<StringName> to_remove;
  450. for (KeyValue<StringName, Variant> &E : values) {
  451. if (!new_values.has(E.key)) {
  452. to_remove.push_back(E.key);
  453. }
  454. Variant defval;
  455. if (script->get_property_default_value(E.key, defval)) {
  456. //remove because it's the same as the default value
  457. if (defval == E.value) {
  458. to_remove.push_back(E.key);
  459. }
  460. }
  461. }
  462. while (to_remove.size()) {
  463. values.erase(to_remove.front()->get());
  464. to_remove.pop_front();
  465. }
  466. if (owner && owner->get_script_instance() == this) {
  467. owner->notify_property_list_changed();
  468. }
  469. //change notify
  470. constants.clear();
  471. script->get_constants(&constants);
  472. }
  473. void PlaceHolderScriptInstance::property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid) {
  474. if (script->is_placeholder_fallback_enabled()) {
  475. HashMap<StringName, Variant>::Iterator E = values.find(p_name);
  476. if (E) {
  477. E->value = p_value;
  478. } else {
  479. values.insert(p_name, p_value);
  480. }
  481. bool found = false;
  482. for (const PropertyInfo &F : properties) {
  483. if (F.name == p_name) {
  484. found = true;
  485. break;
  486. }
  487. }
  488. if (!found) {
  489. properties.push_back(PropertyInfo(p_value.get_type(), p_name, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_SCRIPT_VARIABLE));
  490. }
  491. }
  492. if (r_valid) {
  493. *r_valid = false; // Cannot change the value in either case
  494. }
  495. }
  496. Variant PlaceHolderScriptInstance::property_get_fallback(const StringName &p_name, bool *r_valid) {
  497. if (script->is_placeholder_fallback_enabled()) {
  498. HashMap<StringName, Variant>::ConstIterator E = values.find(p_name);
  499. if (E) {
  500. if (r_valid) {
  501. *r_valid = true;
  502. }
  503. return E->value;
  504. }
  505. E = constants.find(p_name);
  506. if (E) {
  507. if (r_valid) {
  508. *r_valid = true;
  509. }
  510. return E->value;
  511. }
  512. }
  513. if (r_valid) {
  514. *r_valid = false;
  515. }
  516. return Variant();
  517. }
  518. PlaceHolderScriptInstance::PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner) :
  519. owner(p_owner),
  520. language(p_language),
  521. script(p_script) {
  522. }
  523. PlaceHolderScriptInstance::~PlaceHolderScriptInstance() {
  524. if (script.is_valid()) {
  525. script->_placeholder_erased(this);
  526. }
  527. }