gdscript.cpp 67 KB

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  1. /*************************************************************************/
  2. /* gdscript.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "gdscript.h"
  31. #include <stdint.h>
  32. #include "core/config/engine.h"
  33. #include "core/config/project_settings.h"
  34. #include "core/core_constants.h"
  35. #include "core/core_string_names.h"
  36. #include "core/io/file_access.h"
  37. #include "core/io/file_access_encrypted.h"
  38. #include "core/os/os.h"
  39. #include "gdscript_analyzer.h"
  40. #include "gdscript_cache.h"
  41. #include "gdscript_compiler.h"
  42. #include "gdscript_parser.h"
  43. #include "gdscript_rpc_callable.h"
  44. #include "gdscript_warning.h"
  45. #ifdef TESTS_ENABLED
  46. #include "tests/gdscript_test_runner.h"
  47. #endif
  48. #ifdef TOOLS_ENABLED
  49. #include "editor/editor_paths.h"
  50. #endif
  51. ///////////////////////////
  52. GDScriptNativeClass::GDScriptNativeClass(const StringName &p_name) {
  53. name = p_name;
  54. }
  55. bool GDScriptNativeClass::_get(const StringName &p_name, Variant &r_ret) const {
  56. bool ok;
  57. int64_t v = ClassDB::get_integer_constant(name, p_name, &ok);
  58. if (ok) {
  59. r_ret = v;
  60. return true;
  61. } else {
  62. return false;
  63. }
  64. }
  65. void GDScriptNativeClass::_bind_methods() {
  66. ClassDB::bind_method(D_METHOD("new"), &GDScriptNativeClass::_new);
  67. }
  68. Variant GDScriptNativeClass::_new() {
  69. Object *o = instantiate();
  70. ERR_FAIL_COND_V_MSG(!o, Variant(), "Class type: '" + String(name) + "' is not instantiable.");
  71. RefCounted *rc = Object::cast_to<RefCounted>(o);
  72. if (rc) {
  73. return Ref<RefCounted>(rc);
  74. } else {
  75. return o;
  76. }
  77. }
  78. Object *GDScriptNativeClass::instantiate() {
  79. return ClassDB::instantiate(name);
  80. }
  81. Variant GDScriptNativeClass::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  82. if (p_method == SNAME("new")) {
  83. // Constructor.
  84. return Object::callp(p_method, p_args, p_argcount, r_error);
  85. }
  86. MethodBind *method = ClassDB::get_method(name, p_method);
  87. if (method) {
  88. // Native static method.
  89. return method->call(nullptr, p_args, p_argcount, r_error);
  90. }
  91. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  92. return Variant();
  93. }
  94. GDScriptFunction *GDScript::_super_constructor(GDScript *p_script) {
  95. if (p_script->initializer) {
  96. return p_script->initializer;
  97. } else {
  98. GDScript *base = p_script->_base;
  99. if (base != nullptr) {
  100. return _super_constructor(base);
  101. } else {
  102. return nullptr;
  103. }
  104. }
  105. }
  106. void GDScript::_super_implicit_constructor(GDScript *p_script, GDScriptInstance *p_instance, Callable::CallError &r_error) {
  107. GDScript *base = p_script->_base;
  108. if (base != nullptr) {
  109. _super_implicit_constructor(base, p_instance, r_error);
  110. if (r_error.error != Callable::CallError::CALL_OK) {
  111. return;
  112. }
  113. }
  114. ERR_FAIL_NULL(p_script->implicit_initializer);
  115. p_script->implicit_initializer->call(p_instance, nullptr, 0, r_error);
  116. }
  117. GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error) {
  118. /* STEP 1, CREATE */
  119. GDScriptInstance *instance = memnew(GDScriptInstance);
  120. instance->base_ref_counted = p_is_ref_counted;
  121. instance->members.resize(member_indices.size());
  122. instance->script = Ref<GDScript>(this);
  123. instance->owner = p_owner;
  124. instance->owner_id = p_owner->get_instance_id();
  125. #ifdef DEBUG_ENABLED
  126. //needed for hot reloading
  127. for (const KeyValue<StringName, MemberInfo> &E : member_indices) {
  128. instance->member_indices_cache[E.key] = E.value.index;
  129. }
  130. #endif
  131. instance->owner->set_script_instance(instance);
  132. /* STEP 2, INITIALIZE AND CONSTRUCT */
  133. {
  134. MutexLock lock(GDScriptLanguage::singleton->lock);
  135. instances.insert(instance->owner);
  136. }
  137. _super_implicit_constructor(this, instance, r_error);
  138. if (r_error.error != Callable::CallError::CALL_OK) {
  139. instance->script = Ref<GDScript>();
  140. instance->owner->set_script_instance(nullptr);
  141. {
  142. MutexLock lock(GDScriptLanguage::singleton->lock);
  143. instances.erase(p_owner);
  144. }
  145. ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance.");
  146. }
  147. if (p_argcount < 0) {
  148. return instance;
  149. }
  150. initializer = _super_constructor(this);
  151. if (initializer != nullptr) {
  152. initializer->call(instance, p_args, p_argcount, r_error);
  153. if (r_error.error != Callable::CallError::CALL_OK) {
  154. instance->script = Ref<GDScript>();
  155. instance->owner->set_script_instance(nullptr);
  156. {
  157. MutexLock lock(GDScriptLanguage::singleton->lock);
  158. instances.erase(p_owner);
  159. }
  160. ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance.");
  161. }
  162. }
  163. //@TODO make thread safe
  164. return instance;
  165. }
  166. Variant GDScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  167. /* STEP 1, CREATE */
  168. if (!valid) {
  169. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  170. return Variant();
  171. }
  172. r_error.error = Callable::CallError::CALL_OK;
  173. Ref<RefCounted> ref;
  174. Object *owner = nullptr;
  175. GDScript *_baseptr = this;
  176. while (_baseptr->_base) {
  177. _baseptr = _baseptr->_base;
  178. }
  179. ERR_FAIL_COND_V(_baseptr->native.is_null(), Variant());
  180. if (_baseptr->native.ptr()) {
  181. owner = _baseptr->native->instantiate();
  182. } else {
  183. owner = memnew(RefCounted); //by default, no base means use reference
  184. }
  185. ERR_FAIL_COND_V_MSG(!owner, Variant(), "Can't inherit from a virtual class.");
  186. RefCounted *r = Object::cast_to<RefCounted>(owner);
  187. if (r) {
  188. ref = Ref<RefCounted>(r);
  189. }
  190. GDScriptInstance *instance = _create_instance(p_args, p_argcount, owner, r != nullptr, r_error);
  191. if (!instance) {
  192. if (ref.is_null()) {
  193. memdelete(owner); //no owner, sorry
  194. }
  195. return Variant();
  196. }
  197. if (ref.is_valid()) {
  198. return ref;
  199. } else {
  200. return owner;
  201. }
  202. }
  203. bool GDScript::can_instantiate() const {
  204. #ifdef TOOLS_ENABLED
  205. return valid && (tool || ScriptServer::is_scripting_enabled());
  206. #else
  207. return valid;
  208. #endif
  209. }
  210. Ref<Script> GDScript::get_base_script() const {
  211. if (_base) {
  212. return Ref<GDScript>(_base);
  213. } else {
  214. return Ref<Script>();
  215. }
  216. }
  217. StringName GDScript::get_instance_base_type() const {
  218. if (native.is_valid()) {
  219. return native->get_name();
  220. }
  221. if (base.is_valid() && base->is_valid()) {
  222. return base->get_instance_base_type();
  223. }
  224. return StringName();
  225. }
  226. struct _GDScriptMemberSort {
  227. int index = 0;
  228. StringName name;
  229. _FORCE_INLINE_ bool operator<(const _GDScriptMemberSort &p_member) const { return index < p_member.index; }
  230. };
  231. #ifdef TOOLS_ENABLED
  232. void GDScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
  233. placeholders.erase(p_placeholder);
  234. }
  235. #endif
  236. void GDScript::_get_script_method_list(List<MethodInfo> *r_list, bool p_include_base) const {
  237. const GDScript *current = this;
  238. while (current) {
  239. for (const KeyValue<StringName, GDScriptFunction *> &E : current->member_functions) {
  240. GDScriptFunction *func = E.value;
  241. MethodInfo mi;
  242. mi.name = E.key;
  243. if (func->is_static()) {
  244. mi.flags |= METHOD_FLAG_STATIC;
  245. }
  246. for (int i = 0; i < func->get_argument_count(); i++) {
  247. PropertyInfo arginfo = func->get_argument_type(i);
  248. #ifdef TOOLS_ENABLED
  249. arginfo.name = func->get_argument_name(i);
  250. #endif
  251. mi.arguments.push_back(arginfo);
  252. }
  253. mi.return_val = func->get_return_type();
  254. r_list->push_back(mi);
  255. }
  256. if (!p_include_base) {
  257. return;
  258. }
  259. current = current->_base;
  260. }
  261. }
  262. void GDScript::get_script_method_list(List<MethodInfo> *r_list) const {
  263. _get_script_method_list(r_list, true);
  264. }
  265. void GDScript::_get_script_property_list(List<PropertyInfo> *r_list, bool p_include_base) const {
  266. const GDScript *sptr = this;
  267. List<PropertyInfo> props;
  268. while (sptr) {
  269. Vector<_GDScriptMemberSort> msort;
  270. for (const KeyValue<StringName, PropertyInfo> &E : sptr->member_info) {
  271. _GDScriptMemberSort ms;
  272. ERR_CONTINUE(!sptr->member_indices.has(E.key));
  273. ms.index = sptr->member_indices[E.key].index;
  274. ms.name = E.key;
  275. msort.push_back(ms);
  276. }
  277. msort.sort();
  278. msort.reverse();
  279. for (int i = 0; i < msort.size(); i++) {
  280. props.push_front(sptr->member_info[msort[i].name]);
  281. }
  282. #ifdef TOOLS_ENABLED
  283. r_list->push_back(sptr->get_class_category());
  284. #endif // TOOLS_ENABLED
  285. for (const PropertyInfo &E : props) {
  286. r_list->push_back(E);
  287. }
  288. props.clear();
  289. if (!p_include_base) {
  290. break;
  291. }
  292. sptr = sptr->_base;
  293. }
  294. }
  295. void GDScript::get_script_property_list(List<PropertyInfo> *r_list) const {
  296. _get_script_property_list(r_list, true);
  297. }
  298. bool GDScript::has_method(const StringName &p_method) const {
  299. return member_functions.has(p_method);
  300. }
  301. MethodInfo GDScript::get_method_info(const StringName &p_method) const {
  302. HashMap<StringName, GDScriptFunction *>::ConstIterator E = member_functions.find(p_method);
  303. if (!E) {
  304. return MethodInfo();
  305. }
  306. GDScriptFunction *func = E->value;
  307. MethodInfo mi;
  308. mi.name = E->key;
  309. for (int i = 0; i < func->get_argument_count(); i++) {
  310. mi.arguments.push_back(func->get_argument_type(i));
  311. }
  312. mi.return_val = func->get_return_type();
  313. return mi;
  314. }
  315. bool GDScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
  316. #ifdef TOOLS_ENABLED
  317. HashMap<StringName, Variant>::ConstIterator E = member_default_values_cache.find(p_property);
  318. if (E) {
  319. r_value = E->value;
  320. return true;
  321. }
  322. if (base_cache.is_valid()) {
  323. return base_cache->get_property_default_value(p_property, r_value);
  324. }
  325. #endif
  326. return false;
  327. }
  328. ScriptInstance *GDScript::instance_create(Object *p_this) {
  329. GDScript *top = this;
  330. while (top->_base) {
  331. top = top->_base;
  332. }
  333. if (top->native.is_valid()) {
  334. if (!ClassDB::is_parent_class(p_this->get_class_name(), top->native->get_name())) {
  335. if (EngineDebugger::is_active()) {
  336. GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), 1, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instantiated in object of type: '" + p_this->get_class() + "'");
  337. }
  338. ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instantiated in object of type '" + p_this->get_class() + "'" + ".");
  339. }
  340. }
  341. Callable::CallError unchecked_error;
  342. return _create_instance(nullptr, 0, p_this, Object::cast_to<RefCounted>(p_this) != nullptr, unchecked_error);
  343. }
  344. PlaceHolderScriptInstance *GDScript::placeholder_instance_create(Object *p_this) {
  345. #ifdef TOOLS_ENABLED
  346. PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(GDScriptLanguage::get_singleton(), Ref<Script>(this), p_this));
  347. placeholders.insert(si);
  348. _update_exports(nullptr, false, si);
  349. return si;
  350. #else
  351. return nullptr;
  352. #endif
  353. }
  354. bool GDScript::instance_has(const Object *p_this) const {
  355. MutexLock lock(GDScriptLanguage::singleton->lock);
  356. return instances.has((Object *)p_this);
  357. }
  358. bool GDScript::has_source_code() const {
  359. return !source.is_empty();
  360. }
  361. String GDScript::get_source_code() const {
  362. return source;
  363. }
  364. void GDScript::set_source_code(const String &p_code) {
  365. if (source == p_code) {
  366. return;
  367. }
  368. source = p_code;
  369. #ifdef TOOLS_ENABLED
  370. source_changed_cache = true;
  371. #endif
  372. }
  373. #ifdef TOOLS_ENABLED
  374. void GDScript::_update_exports_values(HashMap<StringName, Variant> &values, List<PropertyInfo> &propnames) {
  375. for (const KeyValue<StringName, Variant> &E : member_default_values_cache) {
  376. values[E.key] = E.value;
  377. }
  378. for (const PropertyInfo &E : members_cache) {
  379. propnames.push_back(E);
  380. }
  381. if (base_cache.is_valid()) {
  382. base_cache->_update_exports_values(values, propnames);
  383. }
  384. }
  385. void GDScript::_add_doc(const DocData::ClassDoc &p_inner_class) {
  386. if (_owner) {
  387. _owner->_add_doc(p_inner_class);
  388. } else {
  389. for (int i = 0; i < docs.size(); i++) {
  390. if (docs[i].name == p_inner_class.name) {
  391. docs.remove_at(i);
  392. break;
  393. }
  394. }
  395. docs.append(p_inner_class);
  396. }
  397. }
  398. void GDScript::_clear_doc() {
  399. docs.clear();
  400. doc = DocData::ClassDoc();
  401. }
  402. void GDScript::_update_doc() {
  403. _clear_doc();
  404. doc.script_path = "\"" + get_path().get_slice("://", 1) + "\"";
  405. if (!name.is_empty()) {
  406. doc.name = name;
  407. } else {
  408. doc.name = doc.script_path;
  409. }
  410. if (_owner) {
  411. doc.name = _owner->doc.name + "." + doc.name;
  412. doc.script_path = doc.script_path + "." + doc.name;
  413. }
  414. doc.is_script_doc = true;
  415. if (base.is_valid() && base->is_valid()) {
  416. if (!base->doc.name.is_empty()) {
  417. doc.inherits = base->doc.name;
  418. } else {
  419. doc.inherits = base->get_instance_base_type();
  420. }
  421. } else if (native.is_valid()) {
  422. doc.inherits = native->get_name();
  423. }
  424. doc.brief_description = doc_brief_description;
  425. doc.description = doc_description;
  426. doc.tutorials = doc_tutorials;
  427. for (const KeyValue<String, DocData::EnumDoc> &E : doc_enums) {
  428. if (!E.value.description.is_empty()) {
  429. doc.enums[E.key] = E.value.description;
  430. }
  431. }
  432. List<MethodInfo> methods;
  433. _get_script_method_list(&methods, false);
  434. for (int i = 0; i < methods.size(); i++) {
  435. // Ignore internal methods.
  436. if (methods[i].name[0] == '@') {
  437. continue;
  438. }
  439. DocData::MethodDoc method_doc;
  440. const String &class_name = methods[i].name;
  441. if (member_functions.has(class_name)) {
  442. GDScriptFunction *fn = member_functions[class_name];
  443. // Change class name if return type is script reference.
  444. GDScriptDataType return_type = fn->get_return_type();
  445. if (return_type.kind == GDScriptDataType::GDSCRIPT) {
  446. methods[i].return_val.class_name = _get_gdscript_reference_class_name(Object::cast_to<GDScript>(return_type.script_type));
  447. }
  448. // Change class name if argument is script reference.
  449. for (int j = 0; j < fn->get_argument_count(); j++) {
  450. GDScriptDataType arg_type = fn->get_argument_type(j);
  451. if (arg_type.kind == GDScriptDataType::GDSCRIPT) {
  452. methods[i].arguments[j].class_name = _get_gdscript_reference_class_name(Object::cast_to<GDScript>(arg_type.script_type));
  453. }
  454. }
  455. }
  456. if (doc_functions.has(methods[i].name)) {
  457. DocData::method_doc_from_methodinfo(method_doc, methods[i], doc_functions[methods[i].name]);
  458. } else {
  459. DocData::method_doc_from_methodinfo(method_doc, methods[i], String());
  460. }
  461. doc.methods.push_back(method_doc);
  462. }
  463. List<PropertyInfo> props;
  464. _get_script_property_list(&props, false);
  465. for (int i = 0; i < props.size(); i++) {
  466. if (props[i].usage & PROPERTY_USAGE_CATEGORY || props[i].usage & PROPERTY_USAGE_GROUP || props[i].usage & PROPERTY_USAGE_SUBGROUP) {
  467. continue;
  468. }
  469. ScriptMemberInfo scr_member_info;
  470. scr_member_info.propinfo = props[i];
  471. scr_member_info.propinfo.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
  472. if (member_indices.has(props[i].name)) {
  473. const MemberInfo &mi = member_indices[props[i].name];
  474. scr_member_info.setter = mi.setter;
  475. scr_member_info.getter = mi.getter;
  476. if (mi.data_type.kind == GDScriptDataType::GDSCRIPT) {
  477. scr_member_info.propinfo.class_name = _get_gdscript_reference_class_name(
  478. Object::cast_to<GDScript>(mi.data_type.script_type));
  479. }
  480. }
  481. if (member_default_values.has(props[i].name)) {
  482. scr_member_info.has_default_value = true;
  483. scr_member_info.default_value = member_default_values[props[i].name];
  484. }
  485. if (doc_variables.has(props[i].name)) {
  486. scr_member_info.doc_string = doc_variables[props[i].name];
  487. }
  488. DocData::PropertyDoc prop_doc;
  489. DocData::property_doc_from_scriptmemberinfo(prop_doc, scr_member_info);
  490. doc.properties.push_back(prop_doc);
  491. }
  492. List<MethodInfo> signals;
  493. _get_script_signal_list(&signals, false);
  494. for (int i = 0; i < signals.size(); i++) {
  495. DocData::MethodDoc signal_doc;
  496. if (doc_signals.has(signals[i].name)) {
  497. DocData::signal_doc_from_methodinfo(signal_doc, signals[i], doc_signals[signals[i].name]);
  498. } else {
  499. DocData::signal_doc_from_methodinfo(signal_doc, signals[i], String());
  500. }
  501. doc.signals.push_back(signal_doc);
  502. }
  503. for (const KeyValue<StringName, Variant> &E : constants) {
  504. if (subclasses.has(E.key)) {
  505. continue;
  506. }
  507. // Enums.
  508. bool is_enum = false;
  509. if (E.value.get_type() == Variant::DICTIONARY) {
  510. if (doc_enums.has(E.key)) {
  511. is_enum = true;
  512. for (int i = 0; i < doc_enums[E.key].values.size(); i++) {
  513. doc_enums[E.key].values.write[i].enumeration = E.key;
  514. doc.constants.push_back(doc_enums[E.key].values[i]);
  515. }
  516. }
  517. }
  518. if (!is_enum && doc_enums.has("@unnamed_enums")) {
  519. for (int i = 0; i < doc_enums["@unnamed_enums"].values.size(); i++) {
  520. if (E.key == doc_enums["@unnamed_enums"].values[i].name) {
  521. is_enum = true;
  522. DocData::ConstantDoc constant_doc;
  523. constant_doc.enumeration = "@unnamed_enums";
  524. DocData::constant_doc_from_variant(constant_doc, E.key, E.value, doc_enums["@unnamed_enums"].values[i].description);
  525. doc.constants.push_back(constant_doc);
  526. break;
  527. }
  528. }
  529. }
  530. if (!is_enum) {
  531. DocData::ConstantDoc constant_doc;
  532. String doc_description;
  533. if (doc_constants.has(E.key)) {
  534. doc_description = doc_constants[E.key];
  535. }
  536. DocData::constant_doc_from_variant(constant_doc, E.key, E.value, doc_description);
  537. doc.constants.push_back(constant_doc);
  538. }
  539. }
  540. for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
  541. E.value->_update_doc();
  542. }
  543. _add_doc(doc);
  544. }
  545. #endif
  546. bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderScriptInstance *p_instance_to_update) {
  547. #ifdef TOOLS_ENABLED
  548. static Vector<GDScript *> base_caches;
  549. if (!p_recursive_call) {
  550. base_caches.clear();
  551. }
  552. base_caches.append(this);
  553. bool changed = false;
  554. if (source_changed_cache) {
  555. source_changed_cache = false;
  556. changed = true;
  557. String basedir = path;
  558. if (basedir.is_empty()) {
  559. basedir = get_path();
  560. }
  561. if (!basedir.is_empty()) {
  562. basedir = basedir.get_base_dir();
  563. }
  564. GDScriptParser parser;
  565. GDScriptAnalyzer analyzer(&parser);
  566. Error err = parser.parse(source, path, false);
  567. if (err == OK && analyzer.analyze() == OK) {
  568. const GDScriptParser::ClassNode *c = parser.get_tree();
  569. if (base_cache.is_valid()) {
  570. base_cache->inheriters_cache.erase(get_instance_id());
  571. base_cache = Ref<GDScript>();
  572. }
  573. if (c->extends_used) {
  574. String path = "";
  575. if (String(c->extends_path) != "" && String(c->extends_path) != get_path()) {
  576. path = c->extends_path;
  577. if (path.is_relative_path()) {
  578. String base = get_path();
  579. if (base.is_empty() || base.is_relative_path()) {
  580. ERR_PRINT(("Could not resolve relative path for parent class: " + path).utf8().get_data());
  581. } else {
  582. path = base.get_base_dir().plus_file(path);
  583. }
  584. }
  585. } else if (c->extends.size() != 0) {
  586. const StringName &base = c->extends[0];
  587. if (ScriptServer::is_global_class(base)) {
  588. path = ScriptServer::get_global_class_path(base);
  589. }
  590. }
  591. if (!path.is_empty()) {
  592. if (path != get_path()) {
  593. Ref<GDScript> bf = ResourceLoader::load(path);
  594. if (bf.is_valid()) {
  595. base_cache = bf;
  596. bf->inheriters_cache.insert(get_instance_id());
  597. }
  598. } else {
  599. ERR_PRINT(("Path extending itself in " + path).utf8().get_data());
  600. }
  601. }
  602. }
  603. members_cache.clear();
  604. member_default_values_cache.clear();
  605. _signals.clear();
  606. members_cache.push_back(get_class_category());
  607. for (int i = 0; i < c->members.size(); i++) {
  608. const GDScriptParser::ClassNode::Member &member = c->members[i];
  609. switch (member.type) {
  610. case GDScriptParser::ClassNode::Member::VARIABLE: {
  611. if (!member.variable->exported) {
  612. continue;
  613. }
  614. members_cache.push_back(member.variable->export_info);
  615. Variant default_value;
  616. if (member.variable->initializer && member.variable->initializer->is_constant) {
  617. default_value = member.variable->initializer->reduced_value;
  618. }
  619. member_default_values_cache[member.variable->identifier->name] = default_value;
  620. } break;
  621. case GDScriptParser::ClassNode::Member::SIGNAL: {
  622. // TODO: Cache this in parser to avoid loops like this.
  623. Vector<StringName> parameters_names;
  624. parameters_names.resize(member.signal->parameters.size());
  625. for (int j = 0; j < member.signal->parameters.size(); j++) {
  626. parameters_names.write[j] = member.signal->parameters[j]->identifier->name;
  627. }
  628. _signals[member.signal->identifier->name] = parameters_names;
  629. } break;
  630. case GDScriptParser::ClassNode::Member::GROUP: {
  631. members_cache.push_back(member.annotation->export_info);
  632. } break;
  633. default:
  634. break; // Nothing.
  635. }
  636. }
  637. } else {
  638. placeholder_fallback_enabled = true;
  639. return false;
  640. }
  641. } else if (placeholder_fallback_enabled) {
  642. return false;
  643. }
  644. placeholder_fallback_enabled = false;
  645. if (base_cache.is_valid() && base_cache->is_valid()) {
  646. for (int i = 0; i < base_caches.size(); i++) {
  647. if (base_caches[i] == base_cache.ptr()) {
  648. if (r_err) {
  649. *r_err = true;
  650. }
  651. valid = false; // to show error in the editor
  652. base_cache->valid = false;
  653. base_cache->inheriters_cache.clear(); // to prevent future stackoverflows
  654. base_cache.unref();
  655. base.unref();
  656. _base = nullptr;
  657. ERR_FAIL_V_MSG(false, "Cyclic inheritance in script class.");
  658. }
  659. }
  660. if (base_cache->_update_exports(r_err, true)) {
  661. if (r_err && *r_err) {
  662. return false;
  663. }
  664. changed = true;
  665. }
  666. }
  667. if ((changed || p_instance_to_update) && placeholders.size()) { //hm :(
  668. // update placeholders if any
  669. HashMap<StringName, Variant> values;
  670. List<PropertyInfo> propnames;
  671. _update_exports_values(values, propnames);
  672. if (changed) {
  673. for (PlaceHolderScriptInstance *E : placeholders) {
  674. E->update(propnames, values);
  675. }
  676. } else {
  677. p_instance_to_update->update(propnames, values);
  678. }
  679. }
  680. return changed;
  681. #else
  682. return false;
  683. #endif
  684. }
  685. void GDScript::update_exports() {
  686. #ifdef TOOLS_ENABLED
  687. bool cyclic_error = false;
  688. _update_exports(&cyclic_error);
  689. if (cyclic_error) {
  690. return;
  691. }
  692. HashSet<ObjectID> copy = inheriters_cache; //might get modified
  693. for (const ObjectID &E : copy) {
  694. Object *id = ObjectDB::get_instance(E);
  695. GDScript *s = Object::cast_to<GDScript>(id);
  696. if (!s) {
  697. continue;
  698. }
  699. s->update_exports();
  700. }
  701. #endif
  702. }
  703. void GDScript::_set_subclass_path(Ref<GDScript> &p_sc, const String &p_path) {
  704. p_sc->path = p_path;
  705. for (KeyValue<StringName, Ref<GDScript>> &E : p_sc->subclasses) {
  706. _set_subclass_path(E.value, p_path);
  707. }
  708. }
  709. String GDScript::_get_debug_path() const {
  710. if (is_built_in() && !get_name().is_empty()) {
  711. return get_name() + " (" + get_path() + ")";
  712. } else {
  713. return get_path();
  714. }
  715. }
  716. Error GDScript::reload(bool p_keep_state) {
  717. bool has_instances;
  718. {
  719. MutexLock lock(GDScriptLanguage::singleton->lock);
  720. has_instances = instances.size();
  721. }
  722. ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE);
  723. String basedir = path;
  724. if (basedir.is_empty()) {
  725. basedir = get_path();
  726. }
  727. if (!basedir.is_empty()) {
  728. basedir = basedir.get_base_dir();
  729. }
  730. // Loading a template, don't parse.
  731. #ifdef TOOLS_ENABLED
  732. if (EditorPaths::get_singleton() && basedir.begins_with(EditorPaths::get_singleton()->get_project_script_templates_dir())) {
  733. return OK;
  734. }
  735. #endif
  736. {
  737. String source_path = path;
  738. if (source_path.is_empty()) {
  739. source_path = get_path();
  740. }
  741. if (!source_path.is_empty()) {
  742. MutexLock lock(GDScriptCache::singleton->lock);
  743. if (!GDScriptCache::singleton->shallow_gdscript_cache.has(source_path)) {
  744. GDScriptCache::singleton->shallow_gdscript_cache[source_path] = this;
  745. }
  746. }
  747. }
  748. valid = false;
  749. GDScriptParser parser;
  750. Error err = parser.parse(source, path, false);
  751. if (err) {
  752. if (EngineDebugger::is_active()) {
  753. GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
  754. }
  755. // TODO: Show all error messages.
  756. _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_errors().front()->get().line, ("Parse Error: " + parser.get_errors().front()->get().message).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
  757. return ERR_PARSE_ERROR;
  758. }
  759. GDScriptAnalyzer analyzer(&parser);
  760. err = analyzer.analyze();
  761. if (err) {
  762. if (EngineDebugger::is_active()) {
  763. GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
  764. }
  765. const List<GDScriptParser::ParserError>::Element *e = parser.get_errors().front();
  766. while (e != nullptr) {
  767. _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), e->get().line, ("Parse Error: " + e->get().message).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
  768. e = e->next();
  769. }
  770. return ERR_PARSE_ERROR;
  771. }
  772. bool can_run = ScriptServer::is_scripting_enabled() || parser.is_tool();
  773. GDScriptCompiler compiler;
  774. err = compiler.compile(&parser, this, p_keep_state);
  775. #ifdef TOOLS_ENABLED
  776. _update_doc();
  777. #endif
  778. if (err) {
  779. if (can_run) {
  780. if (EngineDebugger::is_active()) {
  781. GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), compiler.get_error_line(), "Parser Error: " + compiler.get_error());
  782. }
  783. _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
  784. return ERR_COMPILATION_FAILED;
  785. } else {
  786. return err;
  787. }
  788. }
  789. #ifdef DEBUG_ENABLED
  790. for (const GDScriptWarning &warning : parser.get_warnings()) {
  791. if (EngineDebugger::is_active()) {
  792. Vector<ScriptLanguage::StackInfo> si;
  793. EngineDebugger::get_script_debugger()->send_error("", get_path(), warning.start_line, warning.get_name(), warning.get_message(), false, ERR_HANDLER_WARNING, si);
  794. }
  795. }
  796. #endif
  797. valid = true;
  798. for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
  799. _set_subclass_path(E.value, path);
  800. }
  801. _init_rpc_methods_properties();
  802. return OK;
  803. }
  804. ScriptLanguage *GDScript::get_language() const {
  805. return GDScriptLanguage::get_singleton();
  806. }
  807. void GDScript::get_constants(HashMap<StringName, Variant> *p_constants) {
  808. if (p_constants) {
  809. for (const KeyValue<StringName, Variant> &E : constants) {
  810. (*p_constants)[E.key] = E.value;
  811. }
  812. }
  813. }
  814. void GDScript::get_members(HashSet<StringName> *p_members) {
  815. if (p_members) {
  816. for (const StringName &E : members) {
  817. p_members->insert(E);
  818. }
  819. }
  820. }
  821. const Variant GDScript::get_rpc_config() const {
  822. return rpc_config;
  823. }
  824. Variant GDScript::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  825. GDScript *top = this;
  826. while (top) {
  827. HashMap<StringName, GDScriptFunction *>::Iterator E = top->member_functions.find(p_method);
  828. if (E) {
  829. ERR_FAIL_COND_V_MSG(!E->value->is_static(), Variant(), "Can't call non-static function '" + String(p_method) + "' in script.");
  830. return E->value->call(nullptr, p_args, p_argcount, r_error);
  831. }
  832. top = top->_base;
  833. }
  834. //none found, regular
  835. return Script::callp(p_method, p_args, p_argcount, r_error);
  836. }
  837. bool GDScript::_get(const StringName &p_name, Variant &r_ret) const {
  838. {
  839. const GDScript *top = this;
  840. while (top) {
  841. {
  842. HashMap<StringName, Variant>::ConstIterator E = top->constants.find(p_name);
  843. if (E) {
  844. r_ret = E->value;
  845. return true;
  846. }
  847. }
  848. {
  849. HashMap<StringName, Ref<GDScript>>::ConstIterator E = subclasses.find(p_name);
  850. if (E) {
  851. r_ret = E->value;
  852. return true;
  853. }
  854. }
  855. top = top->_base;
  856. }
  857. if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {
  858. r_ret = get_source_code();
  859. return true;
  860. }
  861. }
  862. return false;
  863. }
  864. bool GDScript::_set(const StringName &p_name, const Variant &p_value) {
  865. if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {
  866. set_source_code(p_value);
  867. reload();
  868. } else {
  869. return false;
  870. }
  871. return true;
  872. }
  873. void GDScript::_get_property_list(List<PropertyInfo> *p_properties) const {
  874. p_properties->push_back(PropertyInfo(Variant::STRING, "script/source", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
  875. }
  876. void GDScript::_bind_methods() {
  877. ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &GDScript::_new, MethodInfo("new"));
  878. ClassDB::bind_method(D_METHOD("get_as_byte_code"), &GDScript::get_as_byte_code);
  879. }
  880. Vector<uint8_t> GDScript::get_as_byte_code() const {
  881. return Vector<uint8_t>();
  882. };
  883. // TODO: Fully remove this. There's not this kind of "bytecode" anymore.
  884. Error GDScript::load_byte_code(const String &p_path) {
  885. return ERR_COMPILATION_FAILED;
  886. }
  887. Error GDScript::load_source_code(const String &p_path) {
  888. Vector<uint8_t> sourcef;
  889. Error err;
  890. Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
  891. if (err) {
  892. const char *err_name;
  893. if (err < 0 || err >= ERR_MAX) {
  894. err_name = "(invalid error code)";
  895. } else {
  896. err_name = error_names[err];
  897. }
  898. ERR_FAIL_COND_V_MSG(err, err, "Attempt to open script '" + p_path + "' resulted in error '" + err_name + "'.");
  899. }
  900. uint64_t len = f->get_length();
  901. sourcef.resize(len + 1);
  902. uint8_t *w = sourcef.ptrw();
  903. uint64_t r = f->get_buffer(w, len);
  904. ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
  905. w[len] = 0;
  906. String s;
  907. if (s.parse_utf8((const char *)w) != OK) {
  908. ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
  909. }
  910. source = s;
  911. #ifdef TOOLS_ENABLED
  912. source_changed_cache = true;
  913. #endif
  914. path = p_path;
  915. return OK;
  916. }
  917. const HashMap<StringName, GDScriptFunction *> &GDScript::debug_get_member_functions() const {
  918. return member_functions;
  919. }
  920. StringName GDScript::debug_get_member_by_index(int p_idx) const {
  921. for (const KeyValue<StringName, MemberInfo> &E : member_indices) {
  922. if (E.value.index == p_idx) {
  923. return E.key;
  924. }
  925. }
  926. return "<error>";
  927. }
  928. Ref<GDScript> GDScript::get_base() const {
  929. return base;
  930. }
  931. bool GDScript::inherits_script(const Ref<Script> &p_script) const {
  932. Ref<GDScript> gd = p_script;
  933. if (gd.is_null()) {
  934. return false;
  935. }
  936. const GDScript *s = this;
  937. while (s) {
  938. if (s == p_script.ptr()) {
  939. return true;
  940. }
  941. s = s->_base;
  942. }
  943. return false;
  944. }
  945. bool GDScript::has_script_signal(const StringName &p_signal) const {
  946. if (_signals.has(p_signal)) {
  947. return true;
  948. }
  949. if (base.is_valid()) {
  950. return base->has_script_signal(p_signal);
  951. }
  952. #ifdef TOOLS_ENABLED
  953. else if (base_cache.is_valid()) {
  954. return base_cache->has_script_signal(p_signal);
  955. }
  956. #endif
  957. return false;
  958. }
  959. void GDScript::_get_script_signal_list(List<MethodInfo> *r_list, bool p_include_base) const {
  960. for (const KeyValue<StringName, Vector<StringName>> &E : _signals) {
  961. MethodInfo mi;
  962. mi.name = E.key;
  963. for (int i = 0; i < E.value.size(); i++) {
  964. PropertyInfo arg;
  965. arg.name = E.value[i];
  966. mi.arguments.push_back(arg);
  967. }
  968. r_list->push_back(mi);
  969. }
  970. if (!p_include_base) {
  971. return;
  972. }
  973. if (base.is_valid()) {
  974. base->get_script_signal_list(r_list);
  975. }
  976. #ifdef TOOLS_ENABLED
  977. else if (base_cache.is_valid()) {
  978. base_cache->get_script_signal_list(r_list);
  979. }
  980. #endif
  981. }
  982. void GDScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
  983. _get_script_signal_list(r_signals, true);
  984. }
  985. String GDScript::_get_gdscript_reference_class_name(const GDScript *p_gdscript) {
  986. ERR_FAIL_NULL_V(p_gdscript, String());
  987. String class_name;
  988. while (p_gdscript) {
  989. if (class_name.is_empty()) {
  990. class_name = p_gdscript->get_script_class_name();
  991. } else {
  992. class_name = p_gdscript->get_script_class_name() + "." + class_name;
  993. }
  994. p_gdscript = p_gdscript->_owner;
  995. }
  996. return class_name;
  997. }
  998. GDScript::GDScript() :
  999. script_list(this) {
  1000. #ifdef DEBUG_ENABLED
  1001. {
  1002. MutexLock lock(GDScriptLanguage::get_singleton()->lock);
  1003. GDScriptLanguage::get_singleton()->script_list.add(&script_list);
  1004. }
  1005. #endif
  1006. }
  1007. void GDScript::_save_orphaned_subclasses() {
  1008. struct ClassRefWithName {
  1009. ObjectID id;
  1010. String fully_qualified_name;
  1011. };
  1012. Vector<ClassRefWithName> weak_subclasses;
  1013. // collect subclasses ObjectID and name
  1014. for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
  1015. E.value->_owner = nullptr; //bye, you are no longer owned cause I died
  1016. ClassRefWithName subclass;
  1017. subclass.id = E.value->get_instance_id();
  1018. subclass.fully_qualified_name = E.value->fully_qualified_name;
  1019. weak_subclasses.push_back(subclass);
  1020. }
  1021. // clear subclasses to allow unused subclasses to be deleted
  1022. subclasses.clear();
  1023. // subclasses are also held by constants, clear those as well
  1024. constants.clear();
  1025. // keep orphan subclass only for subclasses that are still in use
  1026. for (int i = 0; i < weak_subclasses.size(); i++) {
  1027. ClassRefWithName subclass = weak_subclasses[i];
  1028. Object *obj = ObjectDB::get_instance(subclass.id);
  1029. if (!obj) {
  1030. continue;
  1031. }
  1032. // subclass is not released
  1033. GDScriptLanguage::get_singleton()->add_orphan_subclass(subclass.fully_qualified_name, subclass.id);
  1034. }
  1035. }
  1036. void GDScript::_init_rpc_methods_properties() {
  1037. // Copy the base rpc methods so we don't mask their IDs.
  1038. rpc_config.clear();
  1039. if (base.is_valid()) {
  1040. rpc_config = base->rpc_config.duplicate();
  1041. }
  1042. GDScript *cscript = this;
  1043. HashMap<StringName, Ref<GDScript>>::Iterator sub_E = subclasses.begin();
  1044. while (cscript) {
  1045. // RPC Methods
  1046. for (KeyValue<StringName, GDScriptFunction *> &E : cscript->member_functions) {
  1047. Variant config = E.value->get_rpc_config();
  1048. if (config.get_type() != Variant::NIL) {
  1049. rpc_config[E.value->get_name()] = config;
  1050. }
  1051. }
  1052. if (cscript != this) {
  1053. ++sub_E;
  1054. }
  1055. if (sub_E) {
  1056. cscript = sub_E->value.ptr();
  1057. } else {
  1058. cscript = nullptr;
  1059. }
  1060. }
  1061. }
  1062. GDScript::~GDScript() {
  1063. {
  1064. MutexLock lock(GDScriptLanguage::get_singleton()->lock);
  1065. while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
  1066. // Order matters since clearing the stack may already cause
  1067. // the GDSCriptFunctionState to be destroyed and thus removed from the list.
  1068. pending_func_states.remove(E);
  1069. E->self()->_clear_stack();
  1070. }
  1071. }
  1072. for (const KeyValue<StringName, GDScriptFunction *> &E : member_functions) {
  1073. memdelete(E.value);
  1074. }
  1075. if (implicit_initializer) {
  1076. memdelete(implicit_initializer);
  1077. }
  1078. if (implicit_ready) {
  1079. memdelete(implicit_ready);
  1080. }
  1081. if (GDScriptCache::singleton) { // Cache may have been already destroyed at engine shutdown.
  1082. GDScriptCache::remove_script(get_path());
  1083. }
  1084. _save_orphaned_subclasses();
  1085. #ifdef TOOLS_ENABLED
  1086. // Clearing inner class doc, script doc only cleared when the script source deleted.
  1087. if (_owner) {
  1088. _clear_doc();
  1089. }
  1090. #endif
  1091. #ifdef DEBUG_ENABLED
  1092. {
  1093. MutexLock lock(GDScriptLanguage::get_singleton()->lock);
  1094. GDScriptLanguage::get_singleton()->script_list.remove(&script_list);
  1095. }
  1096. #endif
  1097. }
  1098. //////////////////////////////
  1099. // INSTANCE //
  1100. //////////////////////////////
  1101. bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) {
  1102. //member
  1103. {
  1104. HashMap<StringName, GDScript::MemberInfo>::Iterator E = script->member_indices.find(p_name);
  1105. if (E) {
  1106. const GDScript::MemberInfo *member = &E->value;
  1107. if (member->setter) {
  1108. const Variant *val = &p_value;
  1109. Callable::CallError err;
  1110. callp(member->setter, &val, 1, err);
  1111. if (err.error == Callable::CallError::CALL_OK) {
  1112. return true; //function exists, call was successful
  1113. } else {
  1114. return false;
  1115. }
  1116. } else {
  1117. if (member->data_type.has_type) {
  1118. if (member->data_type.builtin_type == Variant::ARRAY && member->data_type.has_container_element_type()) {
  1119. // Typed array.
  1120. if (p_value.get_type() == Variant::ARRAY) {
  1121. return VariantInternal::get_array(&members.write[member->index])->typed_assign(p_value);
  1122. } else {
  1123. return false;
  1124. }
  1125. } else if (!member->data_type.is_type(p_value)) {
  1126. // Try conversion
  1127. Callable::CallError ce;
  1128. const Variant *value = &p_value;
  1129. Variant converted;
  1130. Variant::construct(member->data_type.builtin_type, converted, &value, 1, ce);
  1131. if (ce.error == Callable::CallError::CALL_OK) {
  1132. members.write[member->index] = converted;
  1133. return true;
  1134. } else {
  1135. return false;
  1136. }
  1137. }
  1138. }
  1139. members.write[member->index] = p_value;
  1140. }
  1141. return true;
  1142. }
  1143. }
  1144. GDScript *sptr = script.ptr();
  1145. while (sptr) {
  1146. HashMap<StringName, GDScriptFunction *>::Iterator E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._set);
  1147. if (E) {
  1148. Variant name = p_name;
  1149. const Variant *args[2] = { &name, &p_value };
  1150. Callable::CallError err;
  1151. Variant ret = E->value->call(this, (const Variant **)args, 2, err);
  1152. if (err.error == Callable::CallError::CALL_OK && ret.get_type() == Variant::BOOL && ret.operator bool()) {
  1153. return true;
  1154. }
  1155. }
  1156. sptr = sptr->_base;
  1157. }
  1158. return false;
  1159. }
  1160. bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
  1161. const GDScript *sptr = script.ptr();
  1162. while (sptr) {
  1163. {
  1164. HashMap<StringName, GDScript::MemberInfo>::ConstIterator E = script->member_indices.find(p_name);
  1165. if (E) {
  1166. if (E->value.getter) {
  1167. Callable::CallError err;
  1168. r_ret = const_cast<GDScriptInstance *>(this)->callp(E->value.getter, nullptr, 0, err);
  1169. if (err.error == Callable::CallError::CALL_OK) {
  1170. return true;
  1171. }
  1172. }
  1173. r_ret = members[E->value.index];
  1174. return true; //index found
  1175. }
  1176. }
  1177. {
  1178. const GDScript *sl = sptr;
  1179. while (sl) {
  1180. HashMap<StringName, Variant>::ConstIterator E = sl->constants.find(p_name);
  1181. if (E) {
  1182. r_ret = E->value;
  1183. return true; //index found
  1184. }
  1185. sl = sl->_base;
  1186. }
  1187. }
  1188. {
  1189. // Signals.
  1190. const GDScript *sl = sptr;
  1191. while (sl) {
  1192. HashMap<StringName, Vector<StringName>>::ConstIterator E = sl->_signals.find(p_name);
  1193. if (E) {
  1194. r_ret = Signal(this->owner, E->key);
  1195. return true; //index found
  1196. }
  1197. sl = sl->_base;
  1198. }
  1199. }
  1200. {
  1201. // Methods.
  1202. const GDScript *sl = sptr;
  1203. while (sl) {
  1204. HashMap<StringName, GDScriptFunction *>::ConstIterator E = sl->member_functions.find(p_name);
  1205. if (E) {
  1206. if (sptr->rpc_config.has(p_name)) {
  1207. r_ret = Callable(memnew(GDScriptRPCCallable(this->owner, E->key)));
  1208. } else {
  1209. r_ret = Callable(this->owner, E->key);
  1210. }
  1211. return true; //index found
  1212. }
  1213. sl = sl->_base;
  1214. }
  1215. }
  1216. {
  1217. HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get);
  1218. if (E) {
  1219. Variant name = p_name;
  1220. const Variant *args[1] = { &name };
  1221. Callable::CallError err;
  1222. Variant ret = const_cast<GDScriptFunction *>(E->value)->call(const_cast<GDScriptInstance *>(this), (const Variant **)args, 1, err);
  1223. if (err.error == Callable::CallError::CALL_OK && ret.get_type() != Variant::NIL) {
  1224. r_ret = ret;
  1225. return true;
  1226. }
  1227. }
  1228. }
  1229. sptr = sptr->_base;
  1230. }
  1231. return false;
  1232. }
  1233. Variant::Type GDScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
  1234. const GDScript *sptr = script.ptr();
  1235. while (sptr) {
  1236. if (sptr->member_info.has(p_name)) {
  1237. if (r_is_valid) {
  1238. *r_is_valid = true;
  1239. }
  1240. return sptr->member_info[p_name].type;
  1241. }
  1242. sptr = sptr->_base;
  1243. }
  1244. if (r_is_valid) {
  1245. *r_is_valid = false;
  1246. }
  1247. return Variant::NIL;
  1248. }
  1249. void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
  1250. // exported members, not done yet!
  1251. const GDScript *sptr = script.ptr();
  1252. List<PropertyInfo> props;
  1253. while (sptr) {
  1254. HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get_property_list);
  1255. if (E) {
  1256. Callable::CallError err;
  1257. Variant ret = const_cast<GDScriptFunction *>(E->value)->call(const_cast<GDScriptInstance *>(this), nullptr, 0, err);
  1258. if (err.error == Callable::CallError::CALL_OK) {
  1259. ERR_FAIL_COND_MSG(ret.get_type() != Variant::ARRAY, "Wrong type for _get_property_list, must be an array of dictionaries.");
  1260. Array arr = ret;
  1261. for (int i = 0; i < arr.size(); i++) {
  1262. Dictionary d = arr[i];
  1263. ERR_CONTINUE(!d.has("name"));
  1264. ERR_CONTINUE(!d.has("type"));
  1265. PropertyInfo pinfo;
  1266. pinfo.type = Variant::Type(d["type"].operator int());
  1267. ERR_CONTINUE(pinfo.type < 0 || pinfo.type >= Variant::VARIANT_MAX);
  1268. pinfo.name = d["name"];
  1269. ERR_CONTINUE(pinfo.name.is_empty());
  1270. if (d.has("hint")) {
  1271. pinfo.hint = PropertyHint(d["hint"].operator int());
  1272. }
  1273. if (d.has("hint_string")) {
  1274. pinfo.hint_string = d["hint_string"];
  1275. }
  1276. if (d.has("usage")) {
  1277. pinfo.usage = d["usage"];
  1278. }
  1279. if (d.has("class_name")) {
  1280. pinfo.class_name = d["class_name"];
  1281. }
  1282. props.push_back(pinfo);
  1283. }
  1284. }
  1285. }
  1286. //instance a fake script for editing the values
  1287. Vector<_GDScriptMemberSort> msort;
  1288. for (const KeyValue<StringName, PropertyInfo> &F : sptr->member_info) {
  1289. _GDScriptMemberSort ms;
  1290. ERR_CONTINUE(!sptr->member_indices.has(F.key));
  1291. ms.index = sptr->member_indices[F.key].index;
  1292. ms.name = F.key;
  1293. msort.push_back(ms);
  1294. }
  1295. msort.sort();
  1296. msort.reverse();
  1297. for (int i = 0; i < msort.size(); i++) {
  1298. props.push_front(sptr->member_info[msort[i].name]);
  1299. }
  1300. #ifdef TOOLS_ENABLED
  1301. p_properties->push_back(sptr->get_class_category());
  1302. #endif // TOOLS_ENABLED
  1303. for (const PropertyInfo &prop : props) {
  1304. p_properties->push_back(prop);
  1305. }
  1306. props.clear();
  1307. sptr = sptr->_base;
  1308. }
  1309. }
  1310. void GDScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
  1311. const GDScript *sptr = script.ptr();
  1312. while (sptr) {
  1313. for (const KeyValue<StringName, GDScriptFunction *> &E : sptr->member_functions) {
  1314. MethodInfo mi;
  1315. mi.name = E.key;
  1316. for (int i = 0; i < E.value->get_argument_count(); i++) {
  1317. mi.arguments.push_back(PropertyInfo(Variant::NIL, "arg" + itos(i)));
  1318. }
  1319. p_list->push_back(mi);
  1320. }
  1321. sptr = sptr->_base;
  1322. }
  1323. }
  1324. bool GDScriptInstance::has_method(const StringName &p_method) const {
  1325. const GDScript *sptr = script.ptr();
  1326. while (sptr) {
  1327. HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(p_method);
  1328. if (E) {
  1329. return true;
  1330. }
  1331. sptr = sptr->_base;
  1332. }
  1333. return false;
  1334. }
  1335. Variant GDScriptInstance::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  1336. GDScript *sptr = script.ptr();
  1337. if (unlikely(p_method == SNAME("_ready"))) {
  1338. // Call implicit ready first, including for the super classes.
  1339. while (sptr) {
  1340. if (sptr->implicit_ready) {
  1341. sptr->implicit_ready->call(this, nullptr, 0, r_error);
  1342. }
  1343. sptr = sptr->_base;
  1344. }
  1345. // Reset this back for the regular call.
  1346. sptr = script.ptr();
  1347. }
  1348. while (sptr) {
  1349. HashMap<StringName, GDScriptFunction *>::Iterator E = sptr->member_functions.find(p_method);
  1350. if (E) {
  1351. return E->value->call(this, p_args, p_argcount, r_error);
  1352. }
  1353. sptr = sptr->_base;
  1354. }
  1355. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  1356. return Variant();
  1357. }
  1358. void GDScriptInstance::notification(int p_notification) {
  1359. //notification is not virtual, it gets called at ALL levels just like in C.
  1360. Variant value = p_notification;
  1361. const Variant *args[1] = { &value };
  1362. GDScript *sptr = script.ptr();
  1363. while (sptr) {
  1364. HashMap<StringName, GDScriptFunction *>::Iterator E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._notification);
  1365. if (E) {
  1366. Callable::CallError err;
  1367. E->value->call(this, args, 1, err);
  1368. if (err.error != Callable::CallError::CALL_OK) {
  1369. //print error about notification call
  1370. }
  1371. }
  1372. sptr = sptr->_base;
  1373. }
  1374. }
  1375. String GDScriptInstance::to_string(bool *r_valid) {
  1376. if (has_method(CoreStringNames::get_singleton()->_to_string)) {
  1377. Callable::CallError ce;
  1378. Variant ret = callp(CoreStringNames::get_singleton()->_to_string, nullptr, 0, ce);
  1379. if (ce.error == Callable::CallError::CALL_OK) {
  1380. if (ret.get_type() != Variant::STRING) {
  1381. if (r_valid) {
  1382. *r_valid = false;
  1383. }
  1384. ERR_FAIL_V_MSG(String(), "Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String.");
  1385. }
  1386. if (r_valid) {
  1387. *r_valid = true;
  1388. }
  1389. return ret.operator String();
  1390. }
  1391. }
  1392. if (r_valid) {
  1393. *r_valid = false;
  1394. }
  1395. return String();
  1396. }
  1397. Ref<Script> GDScriptInstance::get_script() const {
  1398. return script;
  1399. }
  1400. ScriptLanguage *GDScriptInstance::get_language() {
  1401. return GDScriptLanguage::get_singleton();
  1402. }
  1403. const Variant GDScriptInstance::get_rpc_config() const {
  1404. return script->get_rpc_config();
  1405. }
  1406. void GDScriptInstance::reload_members() {
  1407. #ifdef DEBUG_ENABLED
  1408. Vector<Variant> new_members;
  1409. new_members.resize(script->member_indices.size());
  1410. //pass the values to the new indices
  1411. for (KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) {
  1412. if (member_indices_cache.has(E.key)) {
  1413. Variant value = members[member_indices_cache[E.key]];
  1414. new_members.write[E.value.index] = value;
  1415. }
  1416. }
  1417. members.resize(new_members.size()); //resize
  1418. //apply
  1419. members = new_members;
  1420. //pass the values to the new indices
  1421. member_indices_cache.clear();
  1422. for (const KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) {
  1423. member_indices_cache[E.key] = E.value.index;
  1424. }
  1425. #endif
  1426. }
  1427. GDScriptInstance::GDScriptInstance() {
  1428. owner = nullptr;
  1429. base_ref_counted = false;
  1430. }
  1431. GDScriptInstance::~GDScriptInstance() {
  1432. MutexLock lock(GDScriptLanguage::get_singleton()->lock);
  1433. while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
  1434. // Order matters since clearing the stack may already cause
  1435. // the GDSCriptFunctionState to be destroyed and thus removed from the list.
  1436. pending_func_states.remove(E);
  1437. E->self()->_clear_stack();
  1438. }
  1439. if (script.is_valid() && owner) {
  1440. script->instances.erase(owner);
  1441. }
  1442. }
  1443. /************* SCRIPT LANGUAGE **************/
  1444. GDScriptLanguage *GDScriptLanguage::singleton = nullptr;
  1445. String GDScriptLanguage::get_name() const {
  1446. return "GDScript";
  1447. }
  1448. /* LANGUAGE FUNCTIONS */
  1449. void GDScriptLanguage::_add_global(const StringName &p_name, const Variant &p_value) {
  1450. if (globals.has(p_name)) {
  1451. //overwrite existing
  1452. global_array.write[globals[p_name]] = p_value;
  1453. return;
  1454. }
  1455. globals[p_name] = global_array.size();
  1456. global_array.push_back(p_value);
  1457. _global_array = global_array.ptrw();
  1458. }
  1459. void GDScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
  1460. _add_global(p_variable, p_value);
  1461. }
  1462. void GDScriptLanguage::add_named_global_constant(const StringName &p_name, const Variant &p_value) {
  1463. named_globals[p_name] = p_value;
  1464. }
  1465. void GDScriptLanguage::remove_named_global_constant(const StringName &p_name) {
  1466. ERR_FAIL_COND(!named_globals.has(p_name));
  1467. named_globals.erase(p_name);
  1468. }
  1469. void GDScriptLanguage::init() {
  1470. //populate global constants
  1471. int gcc = CoreConstants::get_global_constant_count();
  1472. for (int i = 0; i < gcc; i++) {
  1473. _add_global(StaticCString::create(CoreConstants::get_global_constant_name(i)), CoreConstants::get_global_constant_value(i));
  1474. }
  1475. _add_global(StaticCString::create("PI"), Math_PI);
  1476. _add_global(StaticCString::create("TAU"), Math_TAU);
  1477. _add_global(StaticCString::create("INF"), INFINITY);
  1478. _add_global(StaticCString::create("NAN"), NAN);
  1479. //populate native classes
  1480. List<StringName> class_list;
  1481. ClassDB::get_class_list(&class_list);
  1482. for (const StringName &n : class_list) {
  1483. if (globals.has(n)) {
  1484. continue;
  1485. }
  1486. Ref<GDScriptNativeClass> nc = memnew(GDScriptNativeClass(n));
  1487. _add_global(n, nc);
  1488. }
  1489. //populate singletons
  1490. List<Engine::Singleton> singletons;
  1491. Engine::get_singleton()->get_singletons(&singletons);
  1492. for (const Engine::Singleton &E : singletons) {
  1493. _add_global(E.name, E.ptr);
  1494. }
  1495. #ifdef TESTS_ENABLED
  1496. GDScriptTests::GDScriptTestRunner::handle_cmdline();
  1497. #endif
  1498. }
  1499. String GDScriptLanguage::get_type() const {
  1500. return "GDScript";
  1501. }
  1502. String GDScriptLanguage::get_extension() const {
  1503. return "gd";
  1504. }
  1505. Error GDScriptLanguage::execute_file(const String &p_path) {
  1506. // ??
  1507. return OK;
  1508. }
  1509. void GDScriptLanguage::finish() {
  1510. }
  1511. void GDScriptLanguage::profiling_start() {
  1512. #ifdef DEBUG_ENABLED
  1513. MutexLock lock(this->lock);
  1514. SelfList<GDScriptFunction> *elem = function_list.first();
  1515. while (elem) {
  1516. elem->self()->profile.call_count = 0;
  1517. elem->self()->profile.self_time = 0;
  1518. elem->self()->profile.total_time = 0;
  1519. elem->self()->profile.frame_call_count = 0;
  1520. elem->self()->profile.frame_self_time = 0;
  1521. elem->self()->profile.frame_total_time = 0;
  1522. elem->self()->profile.last_frame_call_count = 0;
  1523. elem->self()->profile.last_frame_self_time = 0;
  1524. elem->self()->profile.last_frame_total_time = 0;
  1525. elem = elem->next();
  1526. }
  1527. profiling = true;
  1528. #endif
  1529. }
  1530. void GDScriptLanguage::profiling_stop() {
  1531. #ifdef DEBUG_ENABLED
  1532. MutexLock lock(this->lock);
  1533. profiling = false;
  1534. #endif
  1535. }
  1536. int GDScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
  1537. int current = 0;
  1538. #ifdef DEBUG_ENABLED
  1539. MutexLock lock(this->lock);
  1540. SelfList<GDScriptFunction> *elem = function_list.first();
  1541. while (elem) {
  1542. if (current >= p_info_max) {
  1543. break;
  1544. }
  1545. p_info_arr[current].call_count = elem->self()->profile.call_count;
  1546. p_info_arr[current].self_time = elem->self()->profile.self_time;
  1547. p_info_arr[current].total_time = elem->self()->profile.total_time;
  1548. p_info_arr[current].signature = elem->self()->profile.signature;
  1549. elem = elem->next();
  1550. current++;
  1551. }
  1552. #endif
  1553. return current;
  1554. }
  1555. int GDScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
  1556. int current = 0;
  1557. #ifdef DEBUG_ENABLED
  1558. MutexLock lock(this->lock);
  1559. SelfList<GDScriptFunction> *elem = function_list.first();
  1560. while (elem) {
  1561. if (current >= p_info_max) {
  1562. break;
  1563. }
  1564. if (elem->self()->profile.last_frame_call_count > 0) {
  1565. p_info_arr[current].call_count = elem->self()->profile.last_frame_call_count;
  1566. p_info_arr[current].self_time = elem->self()->profile.last_frame_self_time;
  1567. p_info_arr[current].total_time = elem->self()->profile.last_frame_total_time;
  1568. p_info_arr[current].signature = elem->self()->profile.signature;
  1569. current++;
  1570. }
  1571. elem = elem->next();
  1572. }
  1573. #endif
  1574. return current;
  1575. }
  1576. struct GDScriptDepSort {
  1577. //must support sorting so inheritance works properly (parent must be reloaded first)
  1578. bool operator()(const Ref<GDScript> &A, const Ref<GDScript> &B) const {
  1579. if (A == B) {
  1580. return false; //shouldn't happen but..
  1581. }
  1582. const GDScript *I = B->get_base().ptr();
  1583. while (I) {
  1584. if (I == A.ptr()) {
  1585. // A is a base of B
  1586. return true;
  1587. }
  1588. I = I->get_base().ptr();
  1589. }
  1590. return false; //not a base
  1591. }
  1592. };
  1593. void GDScriptLanguage::reload_all_scripts() {
  1594. #ifdef DEBUG_ENABLED
  1595. print_verbose("GDScript: Reloading all scripts");
  1596. List<Ref<GDScript>> scripts;
  1597. {
  1598. MutexLock lock(this->lock);
  1599. SelfList<GDScript> *elem = script_list.first();
  1600. while (elem) {
  1601. if (elem->self()->get_path().is_resource_file()) {
  1602. print_verbose("GDScript: Found: " + elem->self()->get_path());
  1603. scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
  1604. }
  1605. elem = elem->next();
  1606. }
  1607. }
  1608. //as scripts are going to be reloaded, must proceed without locking here
  1609. scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
  1610. for (Ref<GDScript> &script : scripts) {
  1611. print_verbose("GDScript: Reloading: " + script->get_path());
  1612. script->load_source_code(script->get_path());
  1613. script->reload(true);
  1614. }
  1615. #endif
  1616. }
  1617. void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
  1618. #ifdef DEBUG_ENABLED
  1619. List<Ref<GDScript>> scripts;
  1620. {
  1621. MutexLock lock(this->lock);
  1622. SelfList<GDScript> *elem = script_list.first();
  1623. while (elem) {
  1624. if (elem->self()->get_path().is_resource_file()) {
  1625. scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
  1626. }
  1627. elem = elem->next();
  1628. }
  1629. }
  1630. //when someone asks you why dynamically typed languages are easier to write....
  1631. HashMap<Ref<GDScript>, HashMap<ObjectID, List<Pair<StringName, Variant>>>> to_reload;
  1632. //as scripts are going to be reloaded, must proceed without locking here
  1633. scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
  1634. for (Ref<GDScript> &script : scripts) {
  1635. bool reload = script == p_script || to_reload.has(script->get_base());
  1636. if (!reload) {
  1637. continue;
  1638. }
  1639. to_reload.insert(script, HashMap<ObjectID, List<Pair<StringName, Variant>>>());
  1640. if (!p_soft_reload) {
  1641. //save state and remove script from instances
  1642. HashMap<ObjectID, List<Pair<StringName, Variant>>> &map = to_reload[script];
  1643. while (script->instances.front()) {
  1644. Object *obj = script->instances.front()->get();
  1645. //save instance info
  1646. List<Pair<StringName, Variant>> state;
  1647. if (obj->get_script_instance()) {
  1648. obj->get_script_instance()->get_property_state(state);
  1649. map[obj->get_instance_id()] = state;
  1650. obj->set_script(Variant());
  1651. }
  1652. }
  1653. //same thing for placeholders
  1654. #ifdef TOOLS_ENABLED
  1655. while (script->placeholders.size()) {
  1656. Object *obj = (*script->placeholders.begin())->get_owner();
  1657. //save instance info
  1658. if (obj->get_script_instance()) {
  1659. map.insert(obj->get_instance_id(), List<Pair<StringName, Variant>>());
  1660. List<Pair<StringName, Variant>> &state = map[obj->get_instance_id()];
  1661. obj->get_script_instance()->get_property_state(state);
  1662. obj->set_script(Variant());
  1663. } else {
  1664. // no instance found. Let's remove it so we don't loop forever
  1665. script->placeholders.erase(*script->placeholders.begin());
  1666. }
  1667. }
  1668. #endif
  1669. for (const KeyValue<ObjectID, List<Pair<StringName, Variant>>> &F : script->pending_reload_state) {
  1670. map[F.key] = F.value; //pending to reload, use this one instead
  1671. }
  1672. }
  1673. }
  1674. for (KeyValue<Ref<GDScript>, HashMap<ObjectID, List<Pair<StringName, Variant>>>> &E : to_reload) {
  1675. Ref<GDScript> scr = E.key;
  1676. scr->reload(p_soft_reload);
  1677. //restore state if saved
  1678. for (KeyValue<ObjectID, List<Pair<StringName, Variant>>> &F : E.value) {
  1679. List<Pair<StringName, Variant>> &saved_state = F.value;
  1680. Object *obj = ObjectDB::get_instance(F.key);
  1681. if (!obj) {
  1682. continue;
  1683. }
  1684. if (!p_soft_reload) {
  1685. //clear it just in case (may be a pending reload state)
  1686. obj->set_script(Variant());
  1687. }
  1688. obj->set_script(scr);
  1689. ScriptInstance *script_instance = obj->get_script_instance();
  1690. if (!script_instance) {
  1691. //failed, save reload state for next time if not saved
  1692. if (!scr->pending_reload_state.has(obj->get_instance_id())) {
  1693. scr->pending_reload_state[obj->get_instance_id()] = saved_state;
  1694. }
  1695. continue;
  1696. }
  1697. if (script_instance->is_placeholder() && scr->is_placeholder_fallback_enabled()) {
  1698. PlaceHolderScriptInstance *placeholder = static_cast<PlaceHolderScriptInstance *>(script_instance);
  1699. for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {
  1700. placeholder->property_set_fallback(G->get().first, G->get().second);
  1701. }
  1702. } else {
  1703. for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {
  1704. script_instance->set(G->get().first, G->get().second);
  1705. }
  1706. }
  1707. scr->pending_reload_state.erase(obj->get_instance_id()); //as it reloaded, remove pending state
  1708. }
  1709. //if instance states were saved, set them!
  1710. }
  1711. #endif
  1712. }
  1713. void GDScriptLanguage::frame() {
  1714. calls = 0;
  1715. #ifdef DEBUG_ENABLED
  1716. if (profiling) {
  1717. MutexLock lock(this->lock);
  1718. SelfList<GDScriptFunction> *elem = function_list.first();
  1719. while (elem) {
  1720. elem->self()->profile.last_frame_call_count = elem->self()->profile.frame_call_count;
  1721. elem->self()->profile.last_frame_self_time = elem->self()->profile.frame_self_time;
  1722. elem->self()->profile.last_frame_total_time = elem->self()->profile.frame_total_time;
  1723. elem->self()->profile.frame_call_count = 0;
  1724. elem->self()->profile.frame_self_time = 0;
  1725. elem->self()->profile.frame_total_time = 0;
  1726. elem = elem->next();
  1727. }
  1728. }
  1729. #endif
  1730. }
  1731. /* EDITOR FUNCTIONS */
  1732. void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
  1733. // TODO: Add annotations here?
  1734. static const char *_reserved_words[] = {
  1735. // operators
  1736. "and",
  1737. "in",
  1738. "not",
  1739. "or",
  1740. // types and values
  1741. "false",
  1742. "float",
  1743. "int",
  1744. "bool",
  1745. "null",
  1746. "PI",
  1747. "TAU",
  1748. "INF",
  1749. "NAN",
  1750. "self",
  1751. "true",
  1752. "void",
  1753. // functions
  1754. "as",
  1755. "assert",
  1756. "await",
  1757. "breakpoint",
  1758. "class",
  1759. "class_name",
  1760. "extends",
  1761. "is",
  1762. "func",
  1763. "preload",
  1764. "signal",
  1765. "super",
  1766. // var
  1767. "const",
  1768. "enum",
  1769. "static",
  1770. "var",
  1771. // control flow
  1772. "break",
  1773. "continue",
  1774. "if",
  1775. "elif",
  1776. "else",
  1777. "for",
  1778. "pass",
  1779. "return",
  1780. "match",
  1781. "while",
  1782. // These keywords are not implemented currently, but reserved for (potential) future use.
  1783. // We highlight them as keywords to make errors easier to understand.
  1784. "trait",
  1785. "namespace",
  1786. "yield",
  1787. nullptr
  1788. };
  1789. const char **w = _reserved_words;
  1790. while (*w) {
  1791. p_words->push_back(*w);
  1792. w++;
  1793. }
  1794. List<StringName> functions;
  1795. GDScriptUtilityFunctions::get_function_list(&functions);
  1796. for (const StringName &E : functions) {
  1797. p_words->push_back(String(E));
  1798. }
  1799. }
  1800. bool GDScriptLanguage::is_control_flow_keyword(String p_keyword) const {
  1801. return p_keyword == "break" ||
  1802. p_keyword == "continue" ||
  1803. p_keyword == "elif" ||
  1804. p_keyword == "else" ||
  1805. p_keyword == "if" ||
  1806. p_keyword == "for" ||
  1807. p_keyword == "match" ||
  1808. p_keyword == "pass" ||
  1809. p_keyword == "return" ||
  1810. p_keyword == "while";
  1811. }
  1812. bool GDScriptLanguage::handles_global_class_type(const String &p_type) const {
  1813. return p_type == "GDScript";
  1814. }
  1815. String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
  1816. Vector<uint8_t> sourcef;
  1817. Error err;
  1818. Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
  1819. if (err) {
  1820. return String();
  1821. }
  1822. String source = f->get_as_utf8_string();
  1823. GDScriptParser parser;
  1824. err = parser.parse(source, p_path, false);
  1825. // TODO: Simplify this code by using the analyzer to get full inheritance.
  1826. if (err == OK) {
  1827. const GDScriptParser::ClassNode *c = parser.get_tree();
  1828. if (r_icon_path) {
  1829. if (c->icon_path.is_empty() || c->icon_path.is_absolute_path()) {
  1830. *r_icon_path = c->icon_path;
  1831. } else if (c->icon_path.is_relative_path()) {
  1832. *r_icon_path = p_path.get_base_dir().plus_file(c->icon_path).simplify_path();
  1833. }
  1834. }
  1835. if (r_base_type) {
  1836. const GDScriptParser::ClassNode *subclass = c;
  1837. String path = p_path;
  1838. GDScriptParser subparser;
  1839. while (subclass) {
  1840. if (subclass->extends_used) {
  1841. if (!subclass->extends_path.is_empty()) {
  1842. if (subclass->extends.size() == 0) {
  1843. get_global_class_name(subclass->extends_path, r_base_type);
  1844. subclass = nullptr;
  1845. break;
  1846. } else {
  1847. Vector<StringName> extend_classes = subclass->extends;
  1848. Ref<FileAccess> subfile = FileAccess::open(subclass->extends_path, FileAccess::READ);
  1849. if (subfile.is_null()) {
  1850. break;
  1851. }
  1852. String subsource = subfile->get_as_utf8_string();
  1853. if (subsource.is_empty()) {
  1854. break;
  1855. }
  1856. String subpath = subclass->extends_path;
  1857. if (subpath.is_relative_path()) {
  1858. subpath = path.get_base_dir().plus_file(subpath).simplify_path();
  1859. }
  1860. if (OK != subparser.parse(subsource, subpath, false)) {
  1861. break;
  1862. }
  1863. path = subpath;
  1864. subclass = subparser.get_tree();
  1865. while (extend_classes.size() > 0) {
  1866. bool found = false;
  1867. for (int i = 0; i < subclass->members.size(); i++) {
  1868. if (subclass->members[i].type != GDScriptParser::ClassNode::Member::CLASS) {
  1869. continue;
  1870. }
  1871. const GDScriptParser::ClassNode *inner_class = subclass->members[i].m_class;
  1872. if (inner_class->identifier->name == extend_classes[0]) {
  1873. extend_classes.remove_at(0);
  1874. found = true;
  1875. subclass = inner_class;
  1876. break;
  1877. }
  1878. }
  1879. if (!found) {
  1880. subclass = nullptr;
  1881. break;
  1882. }
  1883. }
  1884. }
  1885. } else if (subclass->extends.size() == 1) {
  1886. *r_base_type = subclass->extends[0];
  1887. subclass = nullptr;
  1888. } else {
  1889. break;
  1890. }
  1891. } else {
  1892. *r_base_type = "RefCounted";
  1893. subclass = nullptr;
  1894. }
  1895. }
  1896. }
  1897. return c->identifier != nullptr ? String(c->identifier->name) : String();
  1898. }
  1899. return String();
  1900. }
  1901. GDScriptLanguage::GDScriptLanguage() {
  1902. calls = 0;
  1903. ERR_FAIL_COND(singleton);
  1904. singleton = this;
  1905. strings._init = StaticCString::create("_init");
  1906. strings._notification = StaticCString::create("_notification");
  1907. strings._set = StaticCString::create("_set");
  1908. strings._get = StaticCString::create("_get");
  1909. strings._get_property_list = StaticCString::create("_get_property_list");
  1910. strings._script_source = StaticCString::create("script/source");
  1911. _debug_parse_err_line = -1;
  1912. _debug_parse_err_file = "";
  1913. profiling = false;
  1914. script_frame_time = 0;
  1915. _debug_call_stack_pos = 0;
  1916. int dmcs = GLOBAL_DEF("debug/settings/gdscript/max_call_stack", 1024);
  1917. ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/gdscript/max_call_stack", PropertyInfo(Variant::INT, "debug/settings/gdscript/max_call_stack", PROPERTY_HINT_RANGE, "1024,4096,1,or_greater")); //minimum is 1024
  1918. if (EngineDebugger::is_active()) {
  1919. //debugging enabled!
  1920. _debug_max_call_stack = dmcs;
  1921. _call_stack = memnew_arr(CallLevel, _debug_max_call_stack + 1);
  1922. } else {
  1923. _debug_max_call_stack = 0;
  1924. _call_stack = nullptr;
  1925. }
  1926. #ifdef DEBUG_ENABLED
  1927. GLOBAL_DEF("debug/gdscript/warnings/enable", true);
  1928. GLOBAL_DEF("debug/gdscript/warnings/treat_warnings_as_errors", false);
  1929. GLOBAL_DEF("debug/gdscript/warnings/exclude_addons", true);
  1930. for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) {
  1931. GDScriptWarning::Code code = (GDScriptWarning::Code)i;
  1932. Variant default_enabled = GDScriptWarning::get_default_value(code);
  1933. String path = GDScriptWarning::get_settings_path_from_code(code);
  1934. GLOBAL_DEF(path, default_enabled);
  1935. PropertyInfo property_info = GDScriptWarning::get_property_info(code);
  1936. ProjectSettings::get_singleton()->set_custom_property_info(path, property_info);
  1937. }
  1938. #endif // DEBUG_ENABLED
  1939. }
  1940. GDScriptLanguage::~GDScriptLanguage() {
  1941. if (_call_stack) {
  1942. memdelete_arr(_call_stack);
  1943. }
  1944. // Clear dependencies between scripts, to ensure cyclic references are broken (to avoid leaks at exit).
  1945. SelfList<GDScript> *s = script_list.first();
  1946. while (s) {
  1947. GDScript *script = s->self();
  1948. // This ensures the current script is not released before we can check what's the next one
  1949. // in the list (we can't get the next upfront because we don't know if the reference breaking
  1950. // will cause it -or any other after it, for that matter- to be released so the next one
  1951. // is not the same as before).
  1952. script->reference();
  1953. for (KeyValue<StringName, GDScriptFunction *> &E : script->member_functions) {
  1954. GDScriptFunction *func = E.value;
  1955. for (int i = 0; i < func->argument_types.size(); i++) {
  1956. func->argument_types.write[i].script_type_ref = Ref<Script>();
  1957. }
  1958. func->return_type.script_type_ref = Ref<Script>();
  1959. }
  1960. for (KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) {
  1961. E.value.data_type.script_type_ref = Ref<Script>();
  1962. }
  1963. s = s->next();
  1964. script->unreference();
  1965. }
  1966. singleton = nullptr;
  1967. }
  1968. void GDScriptLanguage::add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass) {
  1969. orphan_subclasses[p_qualified_name] = p_subclass;
  1970. }
  1971. Ref<GDScript> GDScriptLanguage::get_orphan_subclass(const String &p_qualified_name) {
  1972. HashMap<String, ObjectID>::Iterator orphan_subclass_element = orphan_subclasses.find(p_qualified_name);
  1973. if (!orphan_subclass_element) {
  1974. return Ref<GDScript>();
  1975. }
  1976. ObjectID orphan_subclass = orphan_subclass_element->value;
  1977. Object *obj = ObjectDB::get_instance(orphan_subclass);
  1978. orphan_subclasses.remove(orphan_subclass_element);
  1979. if (!obj) {
  1980. return Ref<GDScript>();
  1981. }
  1982. return Ref<GDScript>(Object::cast_to<GDScript>(obj));
  1983. }
  1984. /*************** RESOURCE ***************/
  1985. Ref<Resource> ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
  1986. if (r_error) {
  1987. *r_error = ERR_FILE_CANT_OPEN;
  1988. }
  1989. Error err;
  1990. Ref<GDScript> script = GDScriptCache::get_full_script(p_path, err);
  1991. // TODO: Reintroduce binary and encrypted scripts.
  1992. if (script.is_null()) {
  1993. // Don't fail loading because of parsing error.
  1994. script.instantiate();
  1995. }
  1996. if (r_error) {
  1997. *r_error = OK;
  1998. }
  1999. return script;
  2000. }
  2001. void ResourceFormatLoaderGDScript::get_recognized_extensions(List<String> *p_extensions) const {
  2002. p_extensions->push_back("gd");
  2003. // TODO: Reintroduce binary and encrypted scripts.
  2004. // p_extensions->push_back("gdc");
  2005. // p_extensions->push_back("gde");
  2006. }
  2007. bool ResourceFormatLoaderGDScript::handles_type(const String &p_type) const {
  2008. return (p_type == "Script" || p_type == "GDScript");
  2009. }
  2010. String ResourceFormatLoaderGDScript::get_resource_type(const String &p_path) const {
  2011. String el = p_path.get_extension().to_lower();
  2012. // TODO: Reintroduce binary and encrypted scripts.
  2013. if (el == "gd" /*|| el == "gdc" || el == "gde"*/) {
  2014. return "GDScript";
  2015. }
  2016. return "";
  2017. }
  2018. void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) {
  2019. Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::READ);
  2020. ERR_FAIL_COND_MSG(file.is_null(), "Cannot open file '" + p_path + "'.");
  2021. String source = file->get_as_utf8_string();
  2022. if (source.is_empty()) {
  2023. return;
  2024. }
  2025. GDScriptParser parser;
  2026. if (OK != parser.parse(source, p_path, false)) {
  2027. return;
  2028. }
  2029. for (const String &E : parser.get_dependencies()) {
  2030. p_dependencies->push_back(E);
  2031. }
  2032. }
  2033. Error ResourceFormatSaverGDScript::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) {
  2034. Ref<GDScript> sqscr = p_resource;
  2035. ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);
  2036. String source = sqscr->get_source_code();
  2037. {
  2038. Error err;
  2039. Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::WRITE, &err);
  2040. ERR_FAIL_COND_V_MSG(err, err, "Cannot save GDScript file '" + p_path + "'.");
  2041. file->store_string(source);
  2042. if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
  2043. return ERR_CANT_CREATE;
  2044. }
  2045. }
  2046. if (ScriptServer::is_reload_scripts_on_save_enabled()) {
  2047. GDScriptLanguage::get_singleton()->reload_tool_script(p_resource, true);
  2048. }
  2049. return OK;
  2050. }
  2051. void ResourceFormatSaverGDScript::get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const {
  2052. if (Object::cast_to<GDScript>(*p_resource)) {
  2053. p_extensions->push_back("gd");
  2054. }
  2055. }
  2056. bool ResourceFormatSaverGDScript::recognize(const Ref<Resource> &p_resource) const {
  2057. return Object::cast_to<GDScript>(*p_resource) != nullptr;
  2058. }