udp_server.cpp 4.2 KB

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  1. /*************************************************************************/
  2. /* udp_server.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "udp_server.h"
  31. void UDPServer::_bind_methods() {
  32. ClassDB::bind_method(D_METHOD("listen", "port", "bind_address"), &UDPServer::listen, DEFVAL("*"));
  33. ClassDB::bind_method(D_METHOD("is_connection_available"), &UDPServer::is_connection_available);
  34. ClassDB::bind_method(D_METHOD("is_listening"), &UDPServer::is_listening);
  35. ClassDB::bind_method(D_METHOD("take_connection"), &UDPServer::take_connection);
  36. ClassDB::bind_method(D_METHOD("stop"), &UDPServer::stop);
  37. }
  38. Error UDPServer::listen(uint16_t p_port, const IP_Address &p_bind_address) {
  39. ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE);
  40. ERR_FAIL_COND_V(_sock->is_open(), ERR_ALREADY_IN_USE);
  41. ERR_FAIL_COND_V(!p_bind_address.is_valid() && !p_bind_address.is_wildcard(), ERR_INVALID_PARAMETER);
  42. Error err;
  43. IP::Type ip_type = IP::TYPE_ANY;
  44. if (p_bind_address.is_valid()) {
  45. ip_type = p_bind_address.is_ipv4() ? IP::TYPE_IPV4 : IP::TYPE_IPV6;
  46. }
  47. err = _sock->open(NetSocket::TYPE_UDP, ip_type);
  48. if (err != OK) {
  49. return ERR_CANT_CREATE;
  50. }
  51. _sock->set_blocking_enabled(false);
  52. _sock->set_reuse_address_enabled(true);
  53. err = _sock->bind(p_bind_address, p_port);
  54. if (err != OK) {
  55. stop();
  56. return err;
  57. }
  58. bind_address = p_bind_address;
  59. bind_port = p_port;
  60. return OK;
  61. }
  62. bool UDPServer::is_listening() const {
  63. ERR_FAIL_COND_V(!_sock.is_valid(), false);
  64. return _sock->is_open();
  65. }
  66. bool UDPServer::is_connection_available() const {
  67. ERR_FAIL_COND_V(!_sock.is_valid(), false);
  68. if (!_sock->is_open()) {
  69. return false;
  70. }
  71. Error err = _sock->poll(NetSocket::POLL_TYPE_IN, 0);
  72. return (err == OK);
  73. }
  74. Ref<PacketPeerUDP> UDPServer::take_connection() {
  75. Ref<PacketPeerUDP> conn;
  76. if (!is_connection_available()) {
  77. return conn;
  78. }
  79. conn = Ref<PacketPeerUDP>(memnew(PacketPeerUDP));
  80. conn->connect_socket(_sock);
  81. _sock = Ref<NetSocket>(NetSocket::create());
  82. listen(bind_port, bind_address);
  83. return conn;
  84. }
  85. void UDPServer::stop() {
  86. if (_sock.is_valid()) {
  87. _sock->close();
  88. }
  89. bind_port = 0;
  90. bind_address = IP_Address();
  91. }
  92. UDPServer::UDPServer() :
  93. _sock(Ref<NetSocket>(NetSocket::create())) {
  94. }
  95. UDPServer::~UDPServer() {
  96. stop();
  97. }