a_star.cpp 26 KB

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  1. /*************************************************************************/
  2. /* a_star.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "a_star.h"
  31. #include "core/math/geometry.h"
  32. #include "core/script_language.h"
  33. #include "scene/scene_string_names.h"
  34. int AStar::get_available_point_id() const {
  35. if (points.empty()) {
  36. return 1;
  37. }
  38. // calculate our new next available point id if bigger than before or next id already contained in set of points.
  39. if (points.has(last_free_id)) {
  40. int cur_new_id = last_free_id;
  41. while (points.has(cur_new_id)) {
  42. cur_new_id++;
  43. }
  44. int &non_const = const_cast<int &>(last_free_id);
  45. non_const = cur_new_id;
  46. }
  47. return last_free_id;
  48. }
  49. void AStar::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) {
  50. ERR_FAIL_COND(p_id < 0);
  51. ERR_FAIL_COND(p_weight_scale < 1);
  52. Point *found_pt;
  53. bool p_exists = points.lookup(p_id, found_pt);
  54. if (!p_exists) {
  55. Point *pt = memnew(Point);
  56. pt->id = p_id;
  57. pt->pos = p_pos;
  58. pt->weight_scale = p_weight_scale;
  59. pt->prev_point = nullptr;
  60. pt->open_pass = 0;
  61. pt->closed_pass = 0;
  62. pt->enabled = true;
  63. points.set(p_id, pt);
  64. } else {
  65. found_pt->pos = p_pos;
  66. found_pt->weight_scale = p_weight_scale;
  67. }
  68. }
  69. Vector3 AStar::get_point_position(int p_id) const {
  70. Point *p;
  71. bool p_exists = points.lookup(p_id, p);
  72. ERR_FAIL_COND_V(!p_exists, Vector3());
  73. return p->pos;
  74. }
  75. void AStar::set_point_position(int p_id, const Vector3 &p_pos) {
  76. Point *p;
  77. bool p_exists = points.lookup(p_id, p);
  78. ERR_FAIL_COND(!p_exists);
  79. p->pos = p_pos;
  80. }
  81. real_t AStar::get_point_weight_scale(int p_id) const {
  82. Point *p;
  83. bool p_exists = points.lookup(p_id, p);
  84. ERR_FAIL_COND_V(!p_exists, 0);
  85. return p->weight_scale;
  86. }
  87. void AStar::set_point_weight_scale(int p_id, real_t p_weight_scale) {
  88. Point *p;
  89. bool p_exists = points.lookup(p_id, p);
  90. ERR_FAIL_COND(!p_exists);
  91. ERR_FAIL_COND(p_weight_scale < 1);
  92. p->weight_scale = p_weight_scale;
  93. }
  94. void AStar::remove_point(int p_id) {
  95. Point *p;
  96. bool p_exists = points.lookup(p_id, p);
  97. ERR_FAIL_COND(!p_exists);
  98. for (OAHashMap<int, Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
  99. Segment s(p_id, (*it.key));
  100. segments.erase(s);
  101. (*it.value)->neighbours.remove(p->id);
  102. (*it.value)->unlinked_neighbours.remove(p->id);
  103. }
  104. for (OAHashMap<int, Point *>::Iterator it = p->unlinked_neighbours.iter(); it.valid; it = p->unlinked_neighbours.next_iter(it)) {
  105. Segment s(p_id, (*it.key));
  106. segments.erase(s);
  107. (*it.value)->neighbours.remove(p->id);
  108. (*it.value)->unlinked_neighbours.remove(p->id);
  109. }
  110. memdelete(p);
  111. points.remove(p_id);
  112. last_free_id = p_id;
  113. }
  114. void AStar::connect_points(int p_id, int p_with_id, bool bidirectional) {
  115. ERR_FAIL_COND(p_id == p_with_id);
  116. Point *a;
  117. bool from_exists = points.lookup(p_id, a);
  118. ERR_FAIL_COND(!from_exists);
  119. Point *b;
  120. bool to_exists = points.lookup(p_with_id, b);
  121. ERR_FAIL_COND(!to_exists);
  122. a->neighbours.set(b->id, b);
  123. if (bidirectional) {
  124. b->neighbours.set(a->id, a);
  125. } else {
  126. b->unlinked_neighbours.set(a->id, a);
  127. }
  128. Segment s(p_id, p_with_id);
  129. if (bidirectional) {
  130. s.direction = Segment::BIDIRECTIONAL;
  131. }
  132. Set<Segment>::Element *element = segments.find(s);
  133. if (element != nullptr) {
  134. s.direction |= element->get().direction;
  135. if (s.direction == Segment::BIDIRECTIONAL) {
  136. // Both are neighbours of each other now
  137. a->unlinked_neighbours.remove(b->id);
  138. b->unlinked_neighbours.remove(a->id);
  139. }
  140. segments.erase(element);
  141. }
  142. segments.insert(s);
  143. }
  144. void AStar::disconnect_points(int p_id, int p_with_id, bool bidirectional) {
  145. Point *a;
  146. bool a_exists = points.lookup(p_id, a);
  147. ERR_FAIL_COND(!a_exists);
  148. Point *b;
  149. bool b_exists = points.lookup(p_with_id, b);
  150. ERR_FAIL_COND(!b_exists);
  151. Segment s(p_id, p_with_id);
  152. int remove_direction = bidirectional ? (int)Segment::BIDIRECTIONAL : s.direction;
  153. Set<Segment>::Element *element = segments.find(s);
  154. if (element != nullptr) {
  155. // s is the new segment
  156. // Erase the directions to be removed
  157. s.direction = (element->get().direction & ~remove_direction);
  158. a->neighbours.remove(b->id);
  159. if (bidirectional) {
  160. b->neighbours.remove(a->id);
  161. if (element->get().direction != Segment::BIDIRECTIONAL) {
  162. a->unlinked_neighbours.remove(b->id);
  163. b->unlinked_neighbours.remove(a->id);
  164. }
  165. } else {
  166. if (s.direction == Segment::NONE) {
  167. b->unlinked_neighbours.remove(a->id);
  168. } else {
  169. a->unlinked_neighbours.set(b->id, b);
  170. }
  171. }
  172. segments.erase(element);
  173. if (s.direction != Segment::NONE) {
  174. segments.insert(s);
  175. }
  176. }
  177. }
  178. bool AStar::has_point(int p_id) const {
  179. return points.has(p_id);
  180. }
  181. Array AStar::get_points() {
  182. Array point_list;
  183. for (OAHashMap<int, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
  184. point_list.push_back(*(it.key));
  185. }
  186. return point_list;
  187. }
  188. Vector<int> AStar::get_point_connections(int p_id) {
  189. Point *p;
  190. bool p_exists = points.lookup(p_id, p);
  191. ERR_FAIL_COND_V(!p_exists, Vector<int>());
  192. Vector<int> point_list;
  193. for (OAHashMap<int, Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
  194. point_list.push_back((*it.key));
  195. }
  196. return point_list;
  197. }
  198. bool AStar::are_points_connected(int p_id, int p_with_id, bool bidirectional) const {
  199. Segment s(p_id, p_with_id);
  200. const Set<Segment>::Element *element = segments.find(s);
  201. return element != nullptr &&
  202. (bidirectional || (element->get().direction & s.direction) == s.direction);
  203. }
  204. void AStar::clear() {
  205. last_free_id = 0;
  206. for (OAHashMap<int, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
  207. memdelete(*(it.value));
  208. }
  209. segments.clear();
  210. points.clear();
  211. }
  212. int AStar::get_point_count() const {
  213. return points.get_num_elements();
  214. }
  215. int AStar::get_point_capacity() const {
  216. return points.get_capacity();
  217. }
  218. void AStar::reserve_space(int p_num_nodes) {
  219. ERR_FAIL_COND_MSG(p_num_nodes <= 0, "New capacity must be greater than 0, was: " + itos(p_num_nodes) + ".");
  220. ERR_FAIL_COND_MSG((uint32_t)p_num_nodes < points.get_capacity(), "New capacity must be greater than current capacity: " + itos(points.get_capacity()) + ", new was: " + itos(p_num_nodes) + ".");
  221. points.reserve(p_num_nodes);
  222. }
  223. int AStar::get_closest_point(const Vector3 &p_point, bool p_include_disabled) const {
  224. int closest_id = -1;
  225. real_t closest_dist = 1e20;
  226. for (OAHashMap<int, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
  227. if (!p_include_disabled && !(*it.value)->enabled) {
  228. continue; // Disabled points should not be considered.
  229. }
  230. real_t d = p_point.distance_squared_to((*it.value)->pos);
  231. if (closest_id < 0 || d < closest_dist) {
  232. closest_dist = d;
  233. closest_id = *(it.key);
  234. }
  235. }
  236. return closest_id;
  237. }
  238. Vector3 AStar::get_closest_position_in_segment(const Vector3 &p_point) const {
  239. bool found = false;
  240. real_t closest_dist = 1e20;
  241. Vector3 closest_point;
  242. for (const Set<Segment>::Element *E = segments.front(); E; E = E->next()) {
  243. Point *from_point = nullptr, *to_point = nullptr;
  244. points.lookup(E->get().u, from_point);
  245. points.lookup(E->get().v, to_point);
  246. if (!(from_point->enabled && to_point->enabled)) {
  247. continue;
  248. }
  249. Vector3 segment[2] = {
  250. from_point->pos,
  251. to_point->pos,
  252. };
  253. Vector3 p = Geometry::get_closest_point_to_segment(p_point, segment);
  254. real_t d = p_point.distance_squared_to(p);
  255. if (!found || d < closest_dist) {
  256. closest_point = p;
  257. closest_dist = d;
  258. found = true;
  259. }
  260. }
  261. return closest_point;
  262. }
  263. bool AStar::_solve(Point *begin_point, Point *end_point) {
  264. pass++;
  265. if (!end_point->enabled) {
  266. return false;
  267. }
  268. bool found_route = false;
  269. Vector<Point *> open_list;
  270. SortArray<Point *, SortPoints> sorter;
  271. begin_point->g_score = 0;
  272. begin_point->f_score = _estimate_cost(begin_point->id, end_point->id);
  273. open_list.push_back(begin_point);
  274. while (!open_list.empty()) {
  275. Point *p = open_list[0]; // The currently processed point
  276. if (p == end_point) {
  277. found_route = true;
  278. break;
  279. }
  280. sorter.pop_heap(0, open_list.size(), open_list.ptrw()); // Remove the current point from the open list
  281. open_list.remove(open_list.size() - 1);
  282. p->closed_pass = pass; // Mark the point as closed
  283. for (OAHashMap<int, Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
  284. Point *e = *(it.value); // The neighbour point
  285. if (!e->enabled || e->closed_pass == pass) {
  286. continue;
  287. }
  288. real_t tentative_g_score = p->g_score + _compute_cost(p->id, e->id) * e->weight_scale;
  289. bool new_point = false;
  290. if (e->open_pass != pass) { // The point wasn't inside the open list.
  291. e->open_pass = pass;
  292. open_list.push_back(e);
  293. new_point = true;
  294. } else if (tentative_g_score >= e->g_score) { // The new path is worse than the previous.
  295. continue;
  296. }
  297. e->prev_point = p;
  298. e->g_score = tentative_g_score;
  299. e->f_score = e->g_score + _estimate_cost(e->id, end_point->id);
  300. if (new_point) { // The position of the new points is already known.
  301. sorter.push_heap(0, open_list.size() - 1, 0, e, open_list.ptrw());
  302. } else {
  303. sorter.push_heap(0, open_list.find(e), 0, e, open_list.ptrw());
  304. }
  305. }
  306. }
  307. return found_route;
  308. }
  309. real_t AStar::_estimate_cost(int p_from_id, int p_to_id) {
  310. if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_estimate_cost)) {
  311. return get_script_instance()->call(SceneStringNames::get_singleton()->_estimate_cost, p_from_id, p_to_id);
  312. }
  313. Point *from_point;
  314. bool from_exists = points.lookup(p_from_id, from_point);
  315. ERR_FAIL_COND_V(!from_exists, 0);
  316. Point *to_point;
  317. bool to_exists = points.lookup(p_to_id, to_point);
  318. ERR_FAIL_COND_V(!to_exists, 0);
  319. return from_point->pos.distance_to(to_point->pos);
  320. }
  321. real_t AStar::_compute_cost(int p_from_id, int p_to_id) {
  322. if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_compute_cost)) {
  323. return get_script_instance()->call(SceneStringNames::get_singleton()->_compute_cost, p_from_id, p_to_id);
  324. }
  325. Point *from_point;
  326. bool from_exists = points.lookup(p_from_id, from_point);
  327. ERR_FAIL_COND_V(!from_exists, 0);
  328. Point *to_point;
  329. bool to_exists = points.lookup(p_to_id, to_point);
  330. ERR_FAIL_COND_V(!to_exists, 0);
  331. return from_point->pos.distance_to(to_point->pos);
  332. }
  333. Vector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
  334. Point *a;
  335. bool from_exists = points.lookup(p_from_id, a);
  336. ERR_FAIL_COND_V(!from_exists, Vector<Vector3>());
  337. Point *b;
  338. bool to_exists = points.lookup(p_to_id, b);
  339. ERR_FAIL_COND_V(!to_exists, Vector<Vector3>());
  340. if (a == b) {
  341. Vector<Vector3> ret;
  342. ret.push_back(a->pos);
  343. return ret;
  344. }
  345. Point *begin_point = a;
  346. Point *end_point = b;
  347. bool found_route = _solve(begin_point, end_point);
  348. if (!found_route) {
  349. return Vector<Vector3>();
  350. }
  351. Point *p = end_point;
  352. int pc = 1; // Begin point
  353. while (p != begin_point) {
  354. pc++;
  355. p = p->prev_point;
  356. }
  357. Vector<Vector3> path;
  358. path.resize(pc);
  359. {
  360. Vector3 *w = path.ptrw();
  361. Point *p2 = end_point;
  362. int idx = pc - 1;
  363. while (p2 != begin_point) {
  364. w[idx--] = p2->pos;
  365. p2 = p2->prev_point;
  366. }
  367. w[0] = p2->pos; // Assign first
  368. }
  369. return path;
  370. }
  371. Vector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
  372. Point *a;
  373. bool from_exists = points.lookup(p_from_id, a);
  374. ERR_FAIL_COND_V(!from_exists, Vector<int>());
  375. Point *b;
  376. bool to_exists = points.lookup(p_to_id, b);
  377. ERR_FAIL_COND_V(!to_exists, Vector<int>());
  378. if (a == b) {
  379. Vector<int> ret;
  380. ret.push_back(a->id);
  381. return ret;
  382. }
  383. Point *begin_point = a;
  384. Point *end_point = b;
  385. bool found_route = _solve(begin_point, end_point);
  386. if (!found_route) {
  387. return Vector<int>();
  388. }
  389. Point *p = end_point;
  390. int pc = 1; // Begin point
  391. while (p != begin_point) {
  392. pc++;
  393. p = p->prev_point;
  394. }
  395. Vector<int> path;
  396. path.resize(pc);
  397. {
  398. int *w = path.ptrw();
  399. p = end_point;
  400. int idx = pc - 1;
  401. while (p != begin_point) {
  402. w[idx--] = p->id;
  403. p = p->prev_point;
  404. }
  405. w[0] = p->id; // Assign first
  406. }
  407. return path;
  408. }
  409. void AStar::set_point_disabled(int p_id, bool p_disabled) {
  410. Point *p;
  411. bool p_exists = points.lookup(p_id, p);
  412. ERR_FAIL_COND(!p_exists);
  413. p->enabled = !p_disabled;
  414. }
  415. bool AStar::is_point_disabled(int p_id) const {
  416. Point *p;
  417. bool p_exists = points.lookup(p_id, p);
  418. ERR_FAIL_COND_V(!p_exists, false);
  419. return !p->enabled;
  420. }
  421. void AStar::_bind_methods() {
  422. ClassDB::bind_method(D_METHOD("get_available_point_id"), &AStar::get_available_point_id);
  423. ClassDB::bind_method(D_METHOD("add_point", "id", "position", "weight_scale"), &AStar::add_point, DEFVAL(1.0));
  424. ClassDB::bind_method(D_METHOD("get_point_position", "id"), &AStar::get_point_position);
  425. ClassDB::bind_method(D_METHOD("set_point_position", "id", "position"), &AStar::set_point_position);
  426. ClassDB::bind_method(D_METHOD("get_point_weight_scale", "id"), &AStar::get_point_weight_scale);
  427. ClassDB::bind_method(D_METHOD("set_point_weight_scale", "id", "weight_scale"), &AStar::set_point_weight_scale);
  428. ClassDB::bind_method(D_METHOD("remove_point", "id"), &AStar::remove_point);
  429. ClassDB::bind_method(D_METHOD("has_point", "id"), &AStar::has_point);
  430. ClassDB::bind_method(D_METHOD("get_point_connections", "id"), &AStar::get_point_connections);
  431. ClassDB::bind_method(D_METHOD("get_points"), &AStar::get_points);
  432. ClassDB::bind_method(D_METHOD("set_point_disabled", "id", "disabled"), &AStar::set_point_disabled, DEFVAL(true));
  433. ClassDB::bind_method(D_METHOD("is_point_disabled", "id"), &AStar::is_point_disabled);
  434. ClassDB::bind_method(D_METHOD("connect_points", "id", "to_id", "bidirectional"), &AStar::connect_points, DEFVAL(true));
  435. ClassDB::bind_method(D_METHOD("disconnect_points", "id", "to_id", "bidirectional"), &AStar::disconnect_points, DEFVAL(true));
  436. ClassDB::bind_method(D_METHOD("are_points_connected", "id", "to_id", "bidirectional"), &AStar::are_points_connected, DEFVAL(true));
  437. ClassDB::bind_method(D_METHOD("get_point_count"), &AStar::get_point_count);
  438. ClassDB::bind_method(D_METHOD("get_point_capacity"), &AStar::get_point_capacity);
  439. ClassDB::bind_method(D_METHOD("reserve_space", "num_nodes"), &AStar::reserve_space);
  440. ClassDB::bind_method(D_METHOD("clear"), &AStar::clear);
  441. ClassDB::bind_method(D_METHOD("get_closest_point", "to_position", "include_disabled"), &AStar::get_closest_point, DEFVAL(false));
  442. ClassDB::bind_method(D_METHOD("get_closest_position_in_segment", "to_position"), &AStar::get_closest_position_in_segment);
  443. ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar::get_point_path);
  444. ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id"), &AStar::get_id_path);
  445. BIND_VMETHOD(MethodInfo(Variant::FLOAT, "_estimate_cost", PropertyInfo(Variant::INT, "from_id"), PropertyInfo(Variant::INT, "to_id")));
  446. BIND_VMETHOD(MethodInfo(Variant::FLOAT, "_compute_cost", PropertyInfo(Variant::INT, "from_id"), PropertyInfo(Variant::INT, "to_id")));
  447. }
  448. AStar::~AStar() {
  449. clear();
  450. }
  451. /////////////////////////////////////////////////////////////
  452. int AStar2D::get_available_point_id() const {
  453. return astar.get_available_point_id();
  454. }
  455. void AStar2D::add_point(int p_id, const Vector2 &p_pos, real_t p_weight_scale) {
  456. astar.add_point(p_id, Vector3(p_pos.x, p_pos.y, 0), p_weight_scale);
  457. }
  458. Vector2 AStar2D::get_point_position(int p_id) const {
  459. Vector3 p = astar.get_point_position(p_id);
  460. return Vector2(p.x, p.y);
  461. }
  462. void AStar2D::set_point_position(int p_id, const Vector2 &p_pos) {
  463. astar.set_point_position(p_id, Vector3(p_pos.x, p_pos.y, 0));
  464. }
  465. real_t AStar2D::get_point_weight_scale(int p_id) const {
  466. return astar.get_point_weight_scale(p_id);
  467. }
  468. void AStar2D::set_point_weight_scale(int p_id, real_t p_weight_scale) {
  469. astar.set_point_weight_scale(p_id, p_weight_scale);
  470. }
  471. void AStar2D::remove_point(int p_id) {
  472. astar.remove_point(p_id);
  473. }
  474. bool AStar2D::has_point(int p_id) const {
  475. return astar.has_point(p_id);
  476. }
  477. Vector<int> AStar2D::get_point_connections(int p_id) {
  478. return astar.get_point_connections(p_id);
  479. }
  480. Array AStar2D::get_points() {
  481. return astar.get_points();
  482. }
  483. void AStar2D::set_point_disabled(int p_id, bool p_disabled) {
  484. astar.set_point_disabled(p_id, p_disabled);
  485. }
  486. bool AStar2D::is_point_disabled(int p_id) const {
  487. return astar.is_point_disabled(p_id);
  488. }
  489. void AStar2D::connect_points(int p_id, int p_with_id, bool p_bidirectional) {
  490. astar.connect_points(p_id, p_with_id, p_bidirectional);
  491. }
  492. void AStar2D::disconnect_points(int p_id, int p_with_id) {
  493. astar.disconnect_points(p_id, p_with_id);
  494. }
  495. bool AStar2D::are_points_connected(int p_id, int p_with_id) const {
  496. return astar.are_points_connected(p_id, p_with_id);
  497. }
  498. int AStar2D::get_point_count() const {
  499. return astar.get_point_count();
  500. }
  501. int AStar2D::get_point_capacity() const {
  502. return astar.get_point_capacity();
  503. }
  504. void AStar2D::clear() {
  505. astar.clear();
  506. }
  507. void AStar2D::reserve_space(int p_num_nodes) {
  508. astar.reserve_space(p_num_nodes);
  509. }
  510. int AStar2D::get_closest_point(const Vector2 &p_point, bool p_include_disabled) const {
  511. return astar.get_closest_point(Vector3(p_point.x, p_point.y, 0), p_include_disabled);
  512. }
  513. Vector2 AStar2D::get_closest_position_in_segment(const Vector2 &p_point) const {
  514. Vector3 p = astar.get_closest_position_in_segment(Vector3(p_point.x, p_point.y, 0));
  515. return Vector2(p.x, p.y);
  516. }
  517. real_t AStar2D::_estimate_cost(int p_from_id, int p_to_id) {
  518. if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_estimate_cost)) {
  519. return get_script_instance()->call(SceneStringNames::get_singleton()->_estimate_cost, p_from_id, p_to_id);
  520. }
  521. AStar::Point *from_point;
  522. bool from_exists = astar.points.lookup(p_from_id, from_point);
  523. ERR_FAIL_COND_V(!from_exists, 0);
  524. AStar::Point *to_point;
  525. bool to_exists = astar.points.lookup(p_to_id, to_point);
  526. ERR_FAIL_COND_V(!to_exists, 0);
  527. return from_point->pos.distance_to(to_point->pos);
  528. }
  529. real_t AStar2D::_compute_cost(int p_from_id, int p_to_id) {
  530. if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_compute_cost)) {
  531. return get_script_instance()->call(SceneStringNames::get_singleton()->_compute_cost, p_from_id, p_to_id);
  532. }
  533. AStar::Point *from_point;
  534. bool from_exists = astar.points.lookup(p_from_id, from_point);
  535. ERR_FAIL_COND_V(!from_exists, 0);
  536. AStar::Point *to_point;
  537. bool to_exists = astar.points.lookup(p_to_id, to_point);
  538. ERR_FAIL_COND_V(!to_exists, 0);
  539. return from_point->pos.distance_to(to_point->pos);
  540. }
  541. Vector<Vector2> AStar2D::get_point_path(int p_from_id, int p_to_id) {
  542. AStar::Point *a;
  543. bool from_exists = astar.points.lookup(p_from_id, a);
  544. ERR_FAIL_COND_V(!from_exists, Vector<Vector2>());
  545. AStar::Point *b;
  546. bool to_exists = astar.points.lookup(p_to_id, b);
  547. ERR_FAIL_COND_V(!to_exists, Vector<Vector2>());
  548. if (a == b) {
  549. Vector<Vector2> ret;
  550. ret.push_back(Vector2(a->pos.x, a->pos.y));
  551. return ret;
  552. }
  553. AStar::Point *begin_point = a;
  554. AStar::Point *end_point = b;
  555. bool found_route = _solve(begin_point, end_point);
  556. if (!found_route) {
  557. return Vector<Vector2>();
  558. }
  559. AStar::Point *p = end_point;
  560. int pc = 1; // Begin point
  561. while (p != begin_point) {
  562. pc++;
  563. p = p->prev_point;
  564. }
  565. Vector<Vector2> path;
  566. path.resize(pc);
  567. {
  568. Vector2 *w = path.ptrw();
  569. AStar::Point *p2 = end_point;
  570. int idx = pc - 1;
  571. while (p2 != begin_point) {
  572. w[idx--] = Vector2(p2->pos.x, p2->pos.y);
  573. p2 = p2->prev_point;
  574. }
  575. w[0] = Vector2(p2->pos.x, p2->pos.y); // Assign first
  576. }
  577. return path;
  578. }
  579. Vector<int> AStar2D::get_id_path(int p_from_id, int p_to_id) {
  580. AStar::Point *a;
  581. bool from_exists = astar.points.lookup(p_from_id, a);
  582. ERR_FAIL_COND_V(!from_exists, Vector<int>());
  583. AStar::Point *b;
  584. bool to_exists = astar.points.lookup(p_to_id, b);
  585. ERR_FAIL_COND_V(!to_exists, Vector<int>());
  586. if (a == b) {
  587. Vector<int> ret;
  588. ret.push_back(a->id);
  589. return ret;
  590. }
  591. AStar::Point *begin_point = a;
  592. AStar::Point *end_point = b;
  593. bool found_route = _solve(begin_point, end_point);
  594. if (!found_route) {
  595. return Vector<int>();
  596. }
  597. AStar::Point *p = end_point;
  598. int pc = 1; // Begin point
  599. while (p != begin_point) {
  600. pc++;
  601. p = p->prev_point;
  602. }
  603. Vector<int> path;
  604. path.resize(pc);
  605. {
  606. int *w = path.ptrw();
  607. p = end_point;
  608. int idx = pc - 1;
  609. while (p != begin_point) {
  610. w[idx--] = p->id;
  611. p = p->prev_point;
  612. }
  613. w[0] = p->id; // Assign first
  614. }
  615. return path;
  616. }
  617. bool AStar2D::_solve(AStar::Point *begin_point, AStar::Point *end_point) {
  618. astar.pass++;
  619. if (!end_point->enabled) {
  620. return false;
  621. }
  622. bool found_route = false;
  623. Vector<AStar::Point *> open_list;
  624. SortArray<AStar::Point *, AStar::SortPoints> sorter;
  625. begin_point->g_score = 0;
  626. begin_point->f_score = _estimate_cost(begin_point->id, end_point->id);
  627. open_list.push_back(begin_point);
  628. while (!open_list.empty()) {
  629. AStar::Point *p = open_list[0]; // The currently processed point
  630. if (p == end_point) {
  631. found_route = true;
  632. break;
  633. }
  634. sorter.pop_heap(0, open_list.size(), open_list.ptrw()); // Remove the current point from the open list
  635. open_list.remove(open_list.size() - 1);
  636. p->closed_pass = astar.pass; // Mark the point as closed
  637. for (OAHashMap<int, AStar::Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
  638. AStar::Point *e = *(it.value); // The neighbour point
  639. if (!e->enabled || e->closed_pass == astar.pass) {
  640. continue;
  641. }
  642. real_t tentative_g_score = p->g_score + _compute_cost(p->id, e->id) * e->weight_scale;
  643. bool new_point = false;
  644. if (e->open_pass != astar.pass) { // The point wasn't inside the open list.
  645. e->open_pass = astar.pass;
  646. open_list.push_back(e);
  647. new_point = true;
  648. } else if (tentative_g_score >= e->g_score) { // The new path is worse than the previous.
  649. continue;
  650. }
  651. e->prev_point = p;
  652. e->g_score = tentative_g_score;
  653. e->f_score = e->g_score + _estimate_cost(e->id, end_point->id);
  654. if (new_point) { // The position of the new points is already known.
  655. sorter.push_heap(0, open_list.size() - 1, 0, e, open_list.ptrw());
  656. } else {
  657. sorter.push_heap(0, open_list.find(e), 0, e, open_list.ptrw());
  658. }
  659. }
  660. }
  661. return found_route;
  662. }
  663. void AStar2D::_bind_methods() {
  664. ClassDB::bind_method(D_METHOD("get_available_point_id"), &AStar2D::get_available_point_id);
  665. ClassDB::bind_method(D_METHOD("add_point", "id", "position", "weight_scale"), &AStar2D::add_point, DEFVAL(1.0));
  666. ClassDB::bind_method(D_METHOD("get_point_position", "id"), &AStar2D::get_point_position);
  667. ClassDB::bind_method(D_METHOD("set_point_position", "id", "position"), &AStar2D::set_point_position);
  668. ClassDB::bind_method(D_METHOD("get_point_weight_scale", "id"), &AStar2D::get_point_weight_scale);
  669. ClassDB::bind_method(D_METHOD("set_point_weight_scale", "id", "weight_scale"), &AStar2D::set_point_weight_scale);
  670. ClassDB::bind_method(D_METHOD("remove_point", "id"), &AStar2D::remove_point);
  671. ClassDB::bind_method(D_METHOD("has_point", "id"), &AStar2D::has_point);
  672. ClassDB::bind_method(D_METHOD("get_point_connections", "id"), &AStar2D::get_point_connections);
  673. ClassDB::bind_method(D_METHOD("get_points"), &AStar2D::get_points);
  674. ClassDB::bind_method(D_METHOD("set_point_disabled", "id", "disabled"), &AStar2D::set_point_disabled, DEFVAL(true));
  675. ClassDB::bind_method(D_METHOD("is_point_disabled", "id"), &AStar2D::is_point_disabled);
  676. ClassDB::bind_method(D_METHOD("connect_points", "id", "to_id", "bidirectional"), &AStar2D::connect_points, DEFVAL(true));
  677. ClassDB::bind_method(D_METHOD("disconnect_points", "id", "to_id"), &AStar2D::disconnect_points);
  678. ClassDB::bind_method(D_METHOD("are_points_connected", "id", "to_id"), &AStar2D::are_points_connected);
  679. ClassDB::bind_method(D_METHOD("get_point_count"), &AStar2D::get_point_count);
  680. ClassDB::bind_method(D_METHOD("get_point_capacity"), &AStar2D::get_point_capacity);
  681. ClassDB::bind_method(D_METHOD("reserve_space", "num_nodes"), &AStar2D::reserve_space);
  682. ClassDB::bind_method(D_METHOD("clear"), &AStar2D::clear);
  683. ClassDB::bind_method(D_METHOD("get_closest_point", "to_position", "include_disabled"), &AStar2D::get_closest_point, DEFVAL(false));
  684. ClassDB::bind_method(D_METHOD("get_closest_position_in_segment", "to_position"), &AStar2D::get_closest_position_in_segment);
  685. ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar2D::get_point_path);
  686. ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id"), &AStar2D::get_id_path);
  687. BIND_VMETHOD(MethodInfo(Variant::FLOAT, "_estimate_cost", PropertyInfo(Variant::INT, "from_id"), PropertyInfo(Variant::INT, "to_id")));
  688. BIND_VMETHOD(MethodInfo(Variant::FLOAT, "_compute_cost", PropertyInfo(Variant::INT, "from_id"), PropertyInfo(Variant::INT, "to_id")));
  689. }