test_main.cpp 14 KB

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  1. /**************************************************************************/
  2. /* test_main.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "test_main.h"
  31. #include "tests/core/config/test_project_settings.h"
  32. #include "tests/core/input/test_input_event.h"
  33. #include "tests/core/input/test_input_event_key.h"
  34. #include "tests/core/input/test_input_event_mouse.h"
  35. #include "tests/core/input/test_shortcut.h"
  36. #include "tests/core/io/test_config_file.h"
  37. #include "tests/core/io/test_file_access.h"
  38. #include "tests/core/io/test_http_client.h"
  39. #include "tests/core/io/test_image.h"
  40. #include "tests/core/io/test_json.h"
  41. #include "tests/core/io/test_marshalls.h"
  42. #include "tests/core/io/test_pck_packer.h"
  43. #include "tests/core/io/test_resource.h"
  44. #include "tests/core/io/test_xml_parser.h"
  45. #include "tests/core/math/test_aabb.h"
  46. #include "tests/core/math/test_astar.h"
  47. #include "tests/core/math/test_basis.h"
  48. #include "tests/core/math/test_color.h"
  49. #include "tests/core/math/test_expression.h"
  50. #include "tests/core/math/test_geometry_2d.h"
  51. #include "tests/core/math/test_geometry_3d.h"
  52. #include "tests/core/math/test_math_funcs.h"
  53. #include "tests/core/math/test_plane.h"
  54. #include "tests/core/math/test_quaternion.h"
  55. #include "tests/core/math/test_random_number_generator.h"
  56. #include "tests/core/math/test_rect2.h"
  57. #include "tests/core/math/test_rect2i.h"
  58. #include "tests/core/math/test_transform_2d.h"
  59. #include "tests/core/math/test_transform_3d.h"
  60. #include "tests/core/math/test_vector2.h"
  61. #include "tests/core/math/test_vector2i.h"
  62. #include "tests/core/math/test_vector3.h"
  63. #include "tests/core/math/test_vector3i.h"
  64. #include "tests/core/math/test_vector4.h"
  65. #include "tests/core/math/test_vector4i.h"
  66. #include "tests/core/object/test_class_db.h"
  67. #include "tests/core/object/test_method_bind.h"
  68. #include "tests/core/object/test_object.h"
  69. #include "tests/core/os/test_os.h"
  70. #include "tests/core/string/test_node_path.h"
  71. #include "tests/core/string/test_string.h"
  72. #include "tests/core/string/test_translation.h"
  73. #include "tests/core/string/test_translation_server.h"
  74. #include "tests/core/templates/test_command_queue.h"
  75. #include "tests/core/templates/test_hash_map.h"
  76. #include "tests/core/templates/test_hash_set.h"
  77. #include "tests/core/templates/test_list.h"
  78. #include "tests/core/templates/test_local_vector.h"
  79. #include "tests/core/templates/test_lru.h"
  80. #include "tests/core/templates/test_paged_array.h"
  81. #include "tests/core/templates/test_rid.h"
  82. #include "tests/core/templates/test_vector.h"
  83. #include "tests/core/test_crypto.h"
  84. #include "tests/core/test_hashing_context.h"
  85. #include "tests/core/test_time.h"
  86. #include "tests/core/threads/test_worker_thread_pool.h"
  87. #include "tests/core/variant/test_array.h"
  88. #include "tests/core/variant/test_dictionary.h"
  89. #include "tests/core/variant/test_variant.h"
  90. #include "tests/core/variant/test_variant_utility.h"
  91. #include "tests/scene/test_animation.h"
  92. #include "tests/scene/test_arraymesh.h"
  93. #include "tests/scene/test_audio_stream_wav.h"
  94. #include "tests/scene/test_bit_map.h"
  95. #include "tests/scene/test_code_edit.h"
  96. #include "tests/scene/test_color_picker.h"
  97. #include "tests/scene/test_control.h"
  98. #include "tests/scene/test_curve.h"
  99. #include "tests/scene/test_curve_2d.h"
  100. #include "tests/scene/test_curve_3d.h"
  101. #include "tests/scene/test_gradient.h"
  102. #include "tests/scene/test_navigation_agent_2d.h"
  103. #include "tests/scene/test_navigation_agent_3d.h"
  104. #include "tests/scene/test_navigation_obstacle_2d.h"
  105. #include "tests/scene/test_navigation_obstacle_3d.h"
  106. #include "tests/scene/test_navigation_region_2d.h"
  107. #include "tests/scene/test_navigation_region_3d.h"
  108. #include "tests/scene/test_node.h"
  109. #include "tests/scene/test_node_2d.h"
  110. #include "tests/scene/test_packed_scene.h"
  111. #include "tests/scene/test_path_2d.h"
  112. #include "tests/scene/test_path_3d.h"
  113. #include "tests/scene/test_primitives.h"
  114. #include "tests/scene/test_sprite_frames.h"
  115. #include "tests/scene/test_text_edit.h"
  116. #include "tests/scene/test_theme.h"
  117. #include "tests/scene/test_viewport.h"
  118. #include "tests/scene/test_visual_shader.h"
  119. #include "tests/scene/test_window.h"
  120. #include "tests/servers/rendering/test_shader_preprocessor.h"
  121. #include "tests/servers/test_navigation_server_2d.h"
  122. #include "tests/servers/test_navigation_server_3d.h"
  123. #include "tests/servers/test_text_server.h"
  124. #include "tests/test_validate_testing.h"
  125. #include "modules/modules_tests.gen.h"
  126. #include "tests/display_server_mock.h"
  127. #include "tests/test_macros.h"
  128. #include "scene/theme/theme_db.h"
  129. #include "servers/navigation_server_2d.h"
  130. #include "servers/navigation_server_3d.h"
  131. #include "servers/physics_server_2d.h"
  132. #include "servers/physics_server_3d.h"
  133. #include "servers/rendering/rendering_server_default.h"
  134. int test_main(int argc, char *argv[]) {
  135. bool run_tests = true;
  136. // Convert arguments to Godot's command-line.
  137. List<String> args;
  138. for (int i = 0; i < argc; i++) {
  139. args.push_back(String::utf8(argv[i]));
  140. }
  141. OS::get_singleton()->set_cmdline("", args, List<String>());
  142. DisplayServerMock::register_mock_driver();
  143. WorkerThreadPool::get_singleton()->init();
  144. // Run custom test tools.
  145. if (test_commands) {
  146. for (const KeyValue<String, TestFunc> &E : (*test_commands)) {
  147. if (args.find(E.key)) {
  148. const TestFunc &test_func = E.value;
  149. test_func();
  150. run_tests = false;
  151. break;
  152. }
  153. }
  154. if (!run_tests) {
  155. delete test_commands;
  156. return 0;
  157. }
  158. }
  159. // Doctest runner.
  160. doctest::Context test_context;
  161. List<String> test_args;
  162. // Clean arguments of "--test" from the args.
  163. for (int x = 0; x < argc; x++) {
  164. String arg = String(argv[x]);
  165. if (arg != "--test") {
  166. test_args.push_back(arg);
  167. }
  168. }
  169. if (test_args.size() > 0) {
  170. // Convert Godot command line arguments back to standard arguments.
  171. char **doctest_args = new char *[test_args.size()];
  172. for (int x = 0; x < test_args.size(); x++) {
  173. // Operation to convert Godot string to non wchar string.
  174. CharString cs = test_args[x].utf8();
  175. const char *str = cs.get_data();
  176. // Allocate the string copy.
  177. doctest_args[x] = new char[strlen(str) + 1];
  178. // Copy this into memory.
  179. memcpy(doctest_args[x], str, strlen(str) + 1);
  180. }
  181. test_context.applyCommandLine(test_args.size(), doctest_args);
  182. for (int x = 0; x < test_args.size(); x++) {
  183. delete[] doctest_args[x];
  184. }
  185. delete[] doctest_args;
  186. }
  187. return test_context.run();
  188. }
  189. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  190. struct GodotTestCaseListener : public doctest::IReporter {
  191. GodotTestCaseListener(const doctest::ContextOptions &p_in) {}
  192. SignalWatcher *signal_watcher = nullptr;
  193. PhysicsServer3D *physics_server_3d = nullptr;
  194. PhysicsServer2D *physics_server_2d = nullptr;
  195. NavigationServer3D *navigation_server_3d = nullptr;
  196. NavigationServer2D *navigation_server_2d = nullptr;
  197. void test_case_start(const doctest::TestCaseData &p_in) override {
  198. reinitialize();
  199. String name = String(p_in.m_name);
  200. String suite_name = String(p_in.m_test_suite);
  201. if (name.find("[SceneTree]") != -1) {
  202. memnew(MessageQueue);
  203. memnew(Input);
  204. Input::get_singleton()->set_use_accumulated_input(false);
  205. Error err = OK;
  206. OS::get_singleton()->set_has_server_feature_callback(nullptr);
  207. for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
  208. if (String("mock") == DisplayServer::get_create_function_name(i)) {
  209. DisplayServer::create(i, "", DisplayServer::WindowMode::WINDOW_MODE_MINIMIZED, DisplayServer::VSyncMode::VSYNC_ENABLED, 0, nullptr, Vector2i(0, 0), DisplayServer::SCREEN_PRIMARY, err);
  210. break;
  211. }
  212. }
  213. memnew(RenderingServerDefault());
  214. RenderingServerDefault::get_singleton()->init();
  215. RenderingServerDefault::get_singleton()->set_render_loop_enabled(false);
  216. // ThemeDB requires RenderingServer to initialize the default theme.
  217. // So we have to do this for each test case. Also make sure there is
  218. // no residual theme from something else.
  219. ThemeDB::get_singleton()->finalize_theme();
  220. ThemeDB::get_singleton()->initialize_theme_noproject();
  221. physics_server_3d = PhysicsServer3DManager::get_singleton()->new_default_server();
  222. physics_server_3d->init();
  223. physics_server_2d = PhysicsServer2DManager::get_singleton()->new_default_server();
  224. physics_server_2d->init();
  225. ERR_PRINT_OFF;
  226. navigation_server_3d = NavigationServer3DManager::new_default_server();
  227. navigation_server_2d = NavigationServer2DManager::new_default_server();
  228. ERR_PRINT_ON;
  229. memnew(InputMap);
  230. InputMap::get_singleton()->load_default();
  231. memnew(SceneTree);
  232. SceneTree::get_singleton()->initialize();
  233. if (!DisplayServer::get_singleton()->has_feature(DisplayServer::Feature::FEATURE_SUBWINDOWS)) {
  234. SceneTree::get_singleton()->get_root()->set_embedding_subwindows(true);
  235. }
  236. return;
  237. }
  238. if (name.find("Audio") != -1) {
  239. // The last driver index should always be the dummy driver.
  240. int dummy_idx = AudioDriverManager::get_driver_count() - 1;
  241. AudioDriverManager::initialize(dummy_idx);
  242. AudioServer *audio_server = memnew(AudioServer);
  243. audio_server->init();
  244. return;
  245. }
  246. if (suite_name.find("[Navigation]") != -1 && navigation_server_2d == nullptr && navigation_server_3d == nullptr) {
  247. ERR_PRINT_OFF;
  248. navigation_server_3d = NavigationServer3DManager::new_default_server();
  249. navigation_server_2d = NavigationServer2DManager::new_default_server();
  250. ERR_PRINT_ON;
  251. return;
  252. }
  253. }
  254. void test_case_end(const doctest::CurrentTestCaseStats &) override {
  255. if (SceneTree::get_singleton()) {
  256. SceneTree::get_singleton()->finalize();
  257. }
  258. if (MessageQueue::get_singleton()) {
  259. MessageQueue::get_singleton()->flush();
  260. }
  261. if (SceneTree::get_singleton()) {
  262. memdelete(SceneTree::get_singleton());
  263. }
  264. if (navigation_server_3d) {
  265. memdelete(navigation_server_3d);
  266. navigation_server_3d = nullptr;
  267. }
  268. if (navigation_server_2d) {
  269. memdelete(navigation_server_2d);
  270. navigation_server_2d = nullptr;
  271. }
  272. if (physics_server_3d) {
  273. physics_server_3d->finish();
  274. memdelete(physics_server_3d);
  275. physics_server_3d = nullptr;
  276. }
  277. if (physics_server_2d) {
  278. physics_server_2d->finish();
  279. memdelete(physics_server_2d);
  280. physics_server_2d = nullptr;
  281. }
  282. if (Input::get_singleton()) {
  283. memdelete(Input::get_singleton());
  284. }
  285. if (RenderingServer::get_singleton()) {
  286. // ThemeDB requires RenderingServer to finalize the default theme.
  287. // So we have to do this for each test case.
  288. ThemeDB::get_singleton()->finalize_theme();
  289. RenderingServer::get_singleton()->sync();
  290. RenderingServer::get_singleton()->global_shader_parameters_clear();
  291. RenderingServer::get_singleton()->finish();
  292. memdelete(RenderingServer::get_singleton());
  293. }
  294. if (DisplayServer::get_singleton()) {
  295. memdelete(DisplayServer::get_singleton());
  296. }
  297. if (InputMap::get_singleton()) {
  298. memdelete(InputMap::get_singleton());
  299. }
  300. if (MessageQueue::get_singleton()) {
  301. MessageQueue::get_singleton()->flush();
  302. memdelete(MessageQueue::get_singleton());
  303. }
  304. if (AudioServer::get_singleton()) {
  305. AudioServer::get_singleton()->finish();
  306. memdelete(AudioServer::get_singleton());
  307. }
  308. }
  309. void test_run_start() override {
  310. signal_watcher = memnew(SignalWatcher);
  311. }
  312. void test_run_end(const doctest::TestRunStats &) override {
  313. memdelete(signal_watcher);
  314. }
  315. void test_case_reenter(const doctest::TestCaseData &) override {
  316. reinitialize();
  317. }
  318. void subcase_start(const doctest::SubcaseSignature &) override {
  319. reinitialize();
  320. }
  321. void report_query(const doctest::QueryData &) override {}
  322. void test_case_exception(const doctest::TestCaseException &) override {}
  323. void subcase_end() override {}
  324. void log_assert(const doctest::AssertData &in) override {}
  325. void log_message(const doctest::MessageData &) override {}
  326. void test_case_skipped(const doctest::TestCaseData &) override {}
  327. private:
  328. void reinitialize() {
  329. Math::seed(0x60d07);
  330. SignalWatcher::get_singleton()->_clear_signals();
  331. }
  332. };
  333. REGISTER_LISTENER("GodotTestCaseListener", 1, GodotTestCaseListener);