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- /*************************************************************************/
- /* base_button.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "base_button.h"
- #include "core/os/keyboard.h"
- #include "scene/main/window.h"
- #include "scene/scene_string_names.h"
- void BaseButton::_unpress_group() {
- if (!button_group.is_valid()) {
- return;
- }
- if (toggle_mode) {
- status.pressed = true;
- }
- for (Set<BaseButton *>::Element *E = button_group->buttons.front(); E; E = E->next()) {
- if (E->get() == this) {
- continue;
- }
- E->get()->set_pressed(false);
- }
- }
- void BaseButton::gui_input(const Ref<InputEvent> &p_event) {
- ERR_FAIL_COND(p_event.is_null());
- if (status.disabled) { // no interaction with disabled button
- return;
- }
- Ref<InputEventMouseButton> mouse_button = p_event;
- bool ui_accept = p_event->is_action("ui_accept") && !p_event->is_echo();
- bool button_masked = mouse_button.is_valid() && (mouse_button_to_mask(mouse_button->get_button_index()) & button_mask) != MouseButton::NONE;
- if (button_masked || ui_accept) {
- on_action_event(p_event);
- return;
- }
- Ref<InputEventMouseMotion> mouse_motion = p_event;
- if (mouse_motion.is_valid()) {
- if (status.press_attempt) {
- bool last_press_inside = status.pressing_inside;
- status.pressing_inside = has_point(mouse_motion->get_position());
- if (last_press_inside != status.pressing_inside) {
- update();
- }
- }
- }
- }
- void BaseButton::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_MOUSE_ENTER: {
- status.hovering = true;
- update();
- } break;
- case NOTIFICATION_MOUSE_EXIT: {
- status.hovering = false;
- update();
- } break;
- case NOTIFICATION_DRAG_BEGIN:
- case NOTIFICATION_SCROLL_BEGIN: {
- if (status.press_attempt) {
- status.press_attempt = false;
- update();
- }
- } break;
- case NOTIFICATION_FOCUS_ENTER: {
- update();
- } break;
- case NOTIFICATION_FOCUS_EXIT: {
- if (status.press_attempt) {
- status.press_attempt = false;
- update();
- } else if (status.hovering) {
- update();
- }
- } break;
- case NOTIFICATION_VISIBILITY_CHANGED:
- case NOTIFICATION_EXIT_TREE: {
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED && is_visible_in_tree()) {
- break;
- }
- if (!toggle_mode) {
- status.pressed = false;
- }
- status.hovering = false;
- status.press_attempt = false;
- status.pressing_inside = false;
- } break;
- }
- }
- void BaseButton::_pressed() {
- GDVIRTUAL_CALL(_pressed);
- pressed();
- emit_signal(SNAME("pressed"));
- }
- void BaseButton::_toggled(bool p_pressed) {
- GDVIRTUAL_CALL(_toggled, p_pressed);
- toggled(p_pressed);
- emit_signal(SNAME("toggled"), p_pressed);
- }
- void BaseButton::on_action_event(Ref<InputEvent> p_event) {
- if (p_event->is_pressed()) {
- status.press_attempt = true;
- status.pressing_inside = true;
- emit_signal(SNAME("button_down"));
- }
- if (status.press_attempt && status.pressing_inside) {
- if (toggle_mode) {
- bool is_pressed = p_event->is_pressed();
- if (Object::cast_to<InputEventShortcut>(*p_event)) {
- is_pressed = false;
- }
- if ((is_pressed && action_mode == ACTION_MODE_BUTTON_PRESS) || (!is_pressed && action_mode == ACTION_MODE_BUTTON_RELEASE)) {
- if (action_mode == ACTION_MODE_BUTTON_PRESS) {
- status.press_attempt = false;
- status.pressing_inside = false;
- }
- status.pressed = !status.pressed;
- _unpress_group();
- if (button_group.is_valid()) {
- button_group->emit_signal(SNAME("pressed"), this);
- }
- _toggled(status.pressed);
- _pressed();
- }
- } else {
- if ((p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_PRESS) || (!p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_RELEASE)) {
- _pressed();
- }
- }
- }
- if (!p_event->is_pressed()) {
- Ref<InputEventMouseButton> mouse_button = p_event;
- if (mouse_button.is_valid()) {
- if (!has_point(mouse_button->get_position())) {
- status.hovering = false;
- }
- }
- status.press_attempt = false;
- status.pressing_inside = false;
- emit_signal(SNAME("button_up"));
- }
- update();
- }
- void BaseButton::pressed() {
- }
- void BaseButton::toggled(bool p_pressed) {
- }
- void BaseButton::set_disabled(bool p_disabled) {
- if (status.disabled == p_disabled) {
- return;
- }
- status.disabled = p_disabled;
- if (p_disabled) {
- if (!toggle_mode) {
- status.pressed = false;
- }
- status.press_attempt = false;
- status.pressing_inside = false;
- }
- update();
- }
- bool BaseButton::is_disabled() const {
- return status.disabled;
- }
- void BaseButton::set_pressed(bool p_pressed) {
- if (!toggle_mode) {
- return;
- }
- if (status.pressed == p_pressed) {
- return;
- }
- status.pressed = p_pressed;
- if (p_pressed) {
- _unpress_group();
- if (button_group.is_valid()) {
- button_group->emit_signal(SNAME("pressed"), this);
- }
- }
- _toggled(status.pressed);
- update();
- }
- void BaseButton::set_pressed_no_signal(bool p_pressed) {
- if (!toggle_mode) {
- return;
- }
- if (status.pressed == p_pressed) {
- return;
- }
- status.pressed = p_pressed;
- update();
- }
- bool BaseButton::is_pressing() const {
- return status.press_attempt;
- }
- bool BaseButton::is_pressed() const {
- return toggle_mode ? status.pressed : status.press_attempt;
- }
- bool BaseButton::is_hovered() const {
- return status.hovering;
- }
- BaseButton::DrawMode BaseButton::get_draw_mode() const {
- if (status.disabled) {
- return DRAW_DISABLED;
- };
- if (!status.press_attempt && status.hovering) {
- if (status.pressed) {
- return DRAW_HOVER_PRESSED;
- }
- return DRAW_HOVER;
- } else {
- /* determine if pressed or not */
- bool pressing;
- if (status.press_attempt) {
- pressing = (status.pressing_inside || keep_pressed_outside);
- if (status.pressed) {
- pressing = !pressing;
- }
- } else {
- pressing = status.pressed;
- }
- if (pressing) {
- return DRAW_PRESSED;
- } else {
- return DRAW_NORMAL;
- }
- }
- return DRAW_NORMAL;
- }
- void BaseButton::set_toggle_mode(bool p_on) {
- // Make sure to set 'pressed' to false if we are not in toggle mode
- if (!p_on) {
- set_pressed(false);
- }
- toggle_mode = p_on;
- }
- bool BaseButton::is_toggle_mode() const {
- return toggle_mode;
- }
- void BaseButton::set_shortcut_in_tooltip(bool p_on) {
- shortcut_in_tooltip = p_on;
- }
- bool BaseButton::is_shortcut_in_tooltip_enabled() const {
- return shortcut_in_tooltip;
- }
- void BaseButton::set_action_mode(ActionMode p_mode) {
- action_mode = p_mode;
- }
- BaseButton::ActionMode BaseButton::get_action_mode() const {
- return action_mode;
- }
- void BaseButton::set_button_mask(MouseButton p_mask) {
- button_mask = p_mask;
- }
- MouseButton BaseButton::get_button_mask() const {
- return button_mask;
- }
- void BaseButton::set_keep_pressed_outside(bool p_on) {
- keep_pressed_outside = p_on;
- }
- bool BaseButton::is_keep_pressed_outside() const {
- return keep_pressed_outside;
- }
- void BaseButton::set_shortcut(const Ref<Shortcut> &p_shortcut) {
- shortcut = p_shortcut;
- set_process_unhandled_key_input(shortcut.is_valid());
- }
- Ref<Shortcut> BaseButton::get_shortcut() const {
- return shortcut;
- }
- void BaseButton::unhandled_key_input(const Ref<InputEvent> &p_event) {
- ERR_FAIL_COND(p_event.is_null());
- if (!_is_focus_owner_in_shorcut_context()) {
- return;
- }
- if (!is_disabled() && is_visible_in_tree() && !p_event->is_echo() && shortcut.is_valid() && shortcut->matches_event(p_event)) {
- on_action_event(p_event);
- accept_event();
- }
- }
- String BaseButton::get_tooltip(const Point2 &p_pos) const {
- String tooltip = Control::get_tooltip(p_pos);
- if (shortcut_in_tooltip && shortcut.is_valid() && shortcut->has_valid_event()) {
- String text = shortcut->get_name() + " (" + shortcut->get_as_text() + ")";
- if (!tooltip.is_empty() && shortcut->get_name().nocasecmp_to(tooltip) != 0) {
- text += "\n" + atr(tooltip);
- }
- tooltip = text;
- }
- return tooltip;
- }
- void BaseButton::set_button_group(const Ref<ButtonGroup> &p_group) {
- if (button_group.is_valid()) {
- button_group->buttons.erase(this);
- }
- button_group = p_group;
- if (button_group.is_valid()) {
- button_group->buttons.insert(this);
- }
- update(); //checkbox changes to radio if set a buttongroup
- }
- Ref<ButtonGroup> BaseButton::get_button_group() const {
- return button_group;
- }
- void BaseButton::set_shortcut_context(Node *p_node) {
- if (p_node != nullptr) {
- shortcut_context = p_node->get_instance_id();
- } else {
- shortcut_context = ObjectID();
- }
- }
- Node *BaseButton::get_shortcut_context() const {
- Object *ctx_obj = ObjectDB::get_instance(shortcut_context);
- Node *ctx_node = Object::cast_to<Node>(ctx_obj);
- return ctx_node;
- }
- bool BaseButton::_is_focus_owner_in_shorcut_context() const {
- if (shortcut_context == ObjectID()) {
- // No context, therefore global - always "in" context.
- return true;
- }
- Node *ctx_node = get_shortcut_context();
- Control *vp_focus = get_viewport() ? get_viewport()->gui_get_focus_owner() : nullptr;
- // If the context is valid and the viewport focus is valid, check if the context is the focus or is a parent of it.
- return ctx_node && vp_focus && (ctx_node == vp_focus || ctx_node->is_ancestor_of(vp_focus));
- }
- void BaseButton::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &BaseButton::set_pressed);
- ClassDB::bind_method(D_METHOD("is_pressed"), &BaseButton::is_pressed);
- ClassDB::bind_method(D_METHOD("set_pressed_no_signal", "pressed"), &BaseButton::set_pressed_no_signal);
- ClassDB::bind_method(D_METHOD("is_hovered"), &BaseButton::is_hovered);
- ClassDB::bind_method(D_METHOD("set_toggle_mode", "enabled"), &BaseButton::set_toggle_mode);
- ClassDB::bind_method(D_METHOD("is_toggle_mode"), &BaseButton::is_toggle_mode);
- ClassDB::bind_method(D_METHOD("set_shortcut_in_tooltip", "enabled"), &BaseButton::set_shortcut_in_tooltip);
- ClassDB::bind_method(D_METHOD("is_shortcut_in_tooltip_enabled"), &BaseButton::is_shortcut_in_tooltip_enabled);
- ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &BaseButton::set_disabled);
- ClassDB::bind_method(D_METHOD("is_disabled"), &BaseButton::is_disabled);
- ClassDB::bind_method(D_METHOD("set_action_mode", "mode"), &BaseButton::set_action_mode);
- ClassDB::bind_method(D_METHOD("get_action_mode"), &BaseButton::get_action_mode);
- ClassDB::bind_method(D_METHOD("set_button_mask", "mask"), &BaseButton::set_button_mask);
- ClassDB::bind_method(D_METHOD("get_button_mask"), &BaseButton::get_button_mask);
- ClassDB::bind_method(D_METHOD("get_draw_mode"), &BaseButton::get_draw_mode);
- ClassDB::bind_method(D_METHOD("set_keep_pressed_outside", "enabled"), &BaseButton::set_keep_pressed_outside);
- ClassDB::bind_method(D_METHOD("is_keep_pressed_outside"), &BaseButton::is_keep_pressed_outside);
- ClassDB::bind_method(D_METHOD("set_shortcut", "shortcut"), &BaseButton::set_shortcut);
- ClassDB::bind_method(D_METHOD("get_shortcut"), &BaseButton::get_shortcut);
- ClassDB::bind_method(D_METHOD("set_button_group", "button_group"), &BaseButton::set_button_group);
- ClassDB::bind_method(D_METHOD("get_button_group"), &BaseButton::get_button_group);
- ClassDB::bind_method(D_METHOD("set_shortcut_context", "node"), &BaseButton::set_shortcut_context);
- ClassDB::bind_method(D_METHOD("get_shortcut_context"), &BaseButton::get_shortcut_context);
- GDVIRTUAL_BIND(_pressed);
- GDVIRTUAL_BIND(_toggled, "button_pressed");
- ADD_SIGNAL(MethodInfo("pressed"));
- ADD_SIGNAL(MethodInfo("button_up"));
- ADD_SIGNAL(MethodInfo("button_down"));
- ADD_SIGNAL(MethodInfo("toggled", PropertyInfo(Variant::BOOL, "button_pressed")));
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toggle_mode"), "set_toggle_mode", "is_toggle_mode");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_in_tooltip"), "set_shortcut_in_tooltip", "is_shortcut_in_tooltip_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "button_pressed"), "set_pressed", "is_pressed");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "action_mode", PROPERTY_HINT_ENUM, "Button Press,Button Release"), "set_action_mode", "get_action_mode");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask", PROPERTY_HINT_FLAGS, "Mouse Left, Mouse Right, Mouse Middle"), "set_button_mask", "get_button_mask");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_pressed_outside"), "set_keep_pressed_outside", "is_keep_pressed_outside");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "Shortcut"), "set_shortcut", "get_shortcut");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "button_group", PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup"), "set_button_group", "get_button_group");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut_context", PROPERTY_HINT_RESOURCE_TYPE, "Node"), "set_shortcut_context", "get_shortcut_context");
- BIND_ENUM_CONSTANT(DRAW_NORMAL);
- BIND_ENUM_CONSTANT(DRAW_PRESSED);
- BIND_ENUM_CONSTANT(DRAW_HOVER);
- BIND_ENUM_CONSTANT(DRAW_DISABLED);
- BIND_ENUM_CONSTANT(DRAW_HOVER_PRESSED);
- BIND_ENUM_CONSTANT(ACTION_MODE_BUTTON_PRESS);
- BIND_ENUM_CONSTANT(ACTION_MODE_BUTTON_RELEASE);
- }
- BaseButton::BaseButton() {
- set_focus_mode(FOCUS_ALL);
- }
- BaseButton::~BaseButton() {
- if (button_group.is_valid()) {
- button_group->buttons.erase(this);
- }
- }
- void ButtonGroup::get_buttons(List<BaseButton *> *r_buttons) {
- for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) {
- r_buttons->push_back(E->get());
- }
- }
- Array ButtonGroup::_get_buttons() {
- Array btns;
- for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) {
- btns.push_back(E->get());
- }
- return btns;
- }
- BaseButton *ButtonGroup::get_pressed_button() {
- for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) {
- if (E->get()->is_pressed()) {
- return E->get();
- }
- }
- return nullptr;
- }
- void ButtonGroup::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_pressed_button"), &ButtonGroup::get_pressed_button);
- ClassDB::bind_method(D_METHOD("get_buttons"), &ButtonGroup::_get_buttons);
- ADD_SIGNAL(MethodInfo("pressed", PropertyInfo(Variant::OBJECT, "button", PROPERTY_HINT_RESOURCE_TYPE, "BaseButton")));
- }
- ButtonGroup::ButtonGroup() {
- set_local_to_scene(true);
- }
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