visual_script_yield_nodes.cpp 15 KB

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  1. #include "visual_script_yield_nodes.h"
  2. #include "scene/main/scene_main_loop.h"
  3. #include "os/os.h"
  4. #include "scene/main/node.h"
  5. #include "visual_script_nodes.h"
  6. //////////////////////////////////////////
  7. ////////////////YIELD///////////
  8. //////////////////////////////////////////
  9. int VisualScriptYield::get_output_sequence_port_count() const {
  10. return 1;
  11. }
  12. bool VisualScriptYield::has_input_sequence_port() const{
  13. return true;
  14. }
  15. int VisualScriptYield::get_input_value_port_count() const{
  16. return 0;
  17. }
  18. int VisualScriptYield::get_output_value_port_count() const{
  19. return 0;
  20. }
  21. String VisualScriptYield::get_output_sequence_port_text(int p_port) const {
  22. return String();
  23. }
  24. PropertyInfo VisualScriptYield::get_input_value_port_info(int p_idx) const{
  25. return PropertyInfo();
  26. }
  27. PropertyInfo VisualScriptYield::get_output_value_port_info(int p_idx) const{
  28. return PropertyInfo();
  29. }
  30. String VisualScriptYield::get_caption() const {
  31. return yield_mode==YIELD_RETURN?"Yield":"Wait";
  32. }
  33. String VisualScriptYield::get_text() const {
  34. switch (yield_mode) {
  35. case YIELD_RETURN: return ""; break;
  36. case YIELD_FRAME: return "Next Frame"; break;
  37. case YIELD_FIXED_FRAME: return "Next Fixed Frame"; break;
  38. case YIELD_WAIT: return rtos(wait_time)+" sec(s)"; break;
  39. }
  40. return String();
  41. }
  42. class VisualScriptNodeInstanceYield : public VisualScriptNodeInstance {
  43. public:
  44. VisualScriptYield::YieldMode mode;
  45. float wait_time;
  46. virtual int get_working_memory_size() const { return 1; } //yield needs at least 1
  47. //virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
  48. //virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return false; }
  49. virtual int step(const Variant** p_inputs,Variant** p_outputs,StartMode p_start_mode,Variant* p_working_mem,Variant::CallError& r_error,String& r_error_str) {
  50. if (p_start_mode==START_MODE_RESUME_YIELD) {
  51. return 0; //resuming yield
  52. } else {
  53. //yield
  54. SceneTree *tree = OS::get_singleton()->get_main_loop()->cast_to<SceneTree>();
  55. if (!tree) {
  56. r_error_str="Main Loop is not SceneTree";
  57. r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD;
  58. return 0;
  59. }
  60. Ref<VisualScriptFunctionState> state;
  61. state.instance();
  62. int ret = STEP_YIELD_BIT;
  63. switch(mode) {
  64. case VisualScriptYield::YIELD_RETURN: ret=STEP_EXIT_FUNCTION_BIT; break; //return the yield
  65. case VisualScriptYield::YIELD_FRAME: state->connect_to_signal(tree,"idle_frame",Array()); break;
  66. case VisualScriptYield::YIELD_FIXED_FRAME: state->connect_to_signal(tree,"fixed_frame",Array()); break;
  67. case VisualScriptYield::YIELD_WAIT: state->connect_to_signal(tree->create_timer(wait_time).ptr(),"timeout",Array()); break;
  68. }
  69. *p_working_mem=state;
  70. return ret;
  71. }
  72. }
  73. };
  74. VisualScriptNodeInstance* VisualScriptYield::instance(VisualScriptInstance* p_instance) {
  75. VisualScriptNodeInstanceYield * instance = memnew(VisualScriptNodeInstanceYield );
  76. //instance->instance=p_instance;
  77. instance->mode=yield_mode;
  78. instance->wait_time=wait_time;
  79. return instance;
  80. }
  81. void VisualScriptYield::set_yield_mode(YieldMode p_mode) {
  82. if (yield_mode==p_mode)
  83. return;
  84. yield_mode=p_mode;
  85. ports_changed_notify();
  86. _change_notify();
  87. }
  88. VisualScriptYield::YieldMode VisualScriptYield::get_yield_mode(){
  89. return yield_mode;
  90. }
  91. void VisualScriptYield::set_wait_time(float p_time) {
  92. if (wait_time==p_time)
  93. return;
  94. wait_time=p_time;
  95. ports_changed_notify();
  96. }
  97. float VisualScriptYield::get_wait_time(){
  98. return wait_time;
  99. }
  100. void VisualScriptYield::_validate_property(PropertyInfo& property) const {
  101. if (property.name=="wait_time") {
  102. if (yield_mode!=YIELD_WAIT) {
  103. property.usage=0;
  104. }
  105. }
  106. }
  107. void VisualScriptYield::_bind_methods() {
  108. ClassDB::bind_method(_MD("set_yield_mode","mode"),&VisualScriptYield::set_yield_mode);
  109. ClassDB::bind_method(_MD("get_yield_mode"),&VisualScriptYield::get_yield_mode);
  110. ClassDB::bind_method(_MD("set_wait_time","sec"),&VisualScriptYield::set_wait_time);
  111. ClassDB::bind_method(_MD("get_wait_time"),&VisualScriptYield::get_wait_time);
  112. ADD_PROPERTY(PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Frame,FixedFrame,Time",PROPERTY_USAGE_NOEDITOR),"set_yield_mode","get_yield_mode");
  113. ADD_PROPERTY(PropertyInfo(Variant::REAL,"wait_time"),"set_wait_time","get_wait_time");
  114. BIND_CONSTANT( YIELD_FRAME );
  115. BIND_CONSTANT( YIELD_FIXED_FRAME );
  116. BIND_CONSTANT( YIELD_WAIT );
  117. }
  118. VisualScriptYield::VisualScriptYield() {
  119. yield_mode=YIELD_FRAME;
  120. wait_time=1;
  121. }
  122. template<VisualScriptYield::YieldMode MODE>
  123. static Ref<VisualScriptNode> create_yield_node(const String& p_name) {
  124. Ref<VisualScriptYield> node;
  125. node.instance();
  126. node->set_yield_mode(MODE);
  127. return node;
  128. }
  129. ///////////////////////////////////////////////////
  130. ////////////////YIELD SIGNAL//////////////////////
  131. //////////////////////////////////////////////////
  132. int VisualScriptYieldSignal::get_output_sequence_port_count() const {
  133. return 1;
  134. }
  135. bool VisualScriptYieldSignal::has_input_sequence_port() const{
  136. return true;
  137. }
  138. #ifdef TOOLS_ENABLED
  139. static Node* _find_script_node(Node* p_edited_scene,Node* p_current_node,const Ref<Script> &script) {
  140. if (p_edited_scene!=p_current_node && p_current_node->get_owner()!=p_edited_scene)
  141. return NULL;
  142. Ref<Script> scr = p_current_node->get_script();
  143. if (scr.is_valid() && scr==script)
  144. return p_current_node;
  145. for(int i=0;i<p_current_node->get_child_count();i++) {
  146. Node *n = _find_script_node(p_edited_scene,p_current_node->get_child(i),script);
  147. if (n)
  148. return n;
  149. }
  150. return NULL;
  151. }
  152. #endif
  153. Node *VisualScriptYieldSignal::_get_base_node() const {
  154. #ifdef TOOLS_ENABLED
  155. Ref<Script> script = get_visual_script();
  156. if (!script.is_valid())
  157. return NULL;
  158. MainLoop * main_loop = OS::get_singleton()->get_main_loop();
  159. if (!main_loop)
  160. return NULL;
  161. SceneTree *scene_tree = main_loop->cast_to<SceneTree>();
  162. if (!scene_tree)
  163. return NULL;
  164. Node *edited_scene = scene_tree->get_edited_scene_root();
  165. if (!edited_scene)
  166. return NULL;
  167. Node* script_node = _find_script_node(edited_scene,edited_scene,script);
  168. if (!script_node)
  169. return NULL;
  170. if (!script_node->has_node(base_path))
  171. return NULL;
  172. Node *path_to = script_node->get_node(base_path);
  173. return path_to;
  174. #else
  175. return NULL;
  176. #endif
  177. }
  178. StringName VisualScriptYieldSignal::_get_base_type() const {
  179. if (call_mode==CALL_MODE_SELF && get_visual_script().is_valid())
  180. return get_visual_script()->get_instance_base_type();
  181. else if (call_mode==CALL_MODE_NODE_PATH && get_visual_script().is_valid()) {
  182. Node *path = _get_base_node();
  183. if (path)
  184. return path->get_class();
  185. }
  186. return base_type;
  187. }
  188. int VisualScriptYieldSignal::get_input_value_port_count() const{
  189. if (call_mode==CALL_MODE_INSTANCE)
  190. return 1;
  191. else
  192. return 0;
  193. }
  194. int VisualScriptYieldSignal::get_output_value_port_count() const{
  195. MethodInfo sr;
  196. if (!ClassDB::get_signal(_get_base_type(),signal,&sr))
  197. return 0;
  198. return sr.arguments.size();
  199. }
  200. String VisualScriptYieldSignal::get_output_sequence_port_text(int p_port) const {
  201. return String();
  202. }
  203. PropertyInfo VisualScriptYieldSignal::get_input_value_port_info(int p_idx) const{
  204. if (call_mode==CALL_MODE_INSTANCE)
  205. return PropertyInfo(Variant::OBJECT,"instance");
  206. else
  207. return PropertyInfo();
  208. }
  209. PropertyInfo VisualScriptYieldSignal::get_output_value_port_info(int p_idx) const{
  210. MethodInfo sr;
  211. if (!ClassDB::get_signal(_get_base_type(),signal,&sr))
  212. return PropertyInfo(); //no signal
  213. ERR_FAIL_INDEX_V(p_idx,sr.arguments.size(),PropertyInfo());
  214. return sr.arguments[p_idx];
  215. }
  216. String VisualScriptYieldSignal::get_caption() const {
  217. static const char*cname[3]= {
  218. "WaitSignal",
  219. "WaitNodeSignal",
  220. "WaitInstanceSigna;",
  221. };
  222. return cname[call_mode];
  223. }
  224. String VisualScriptYieldSignal::get_text() const {
  225. if (call_mode==CALL_MODE_SELF)
  226. return " "+String(signal)+"()";
  227. else
  228. return " "+_get_base_type()+"."+String(signal)+"()";
  229. }
  230. void VisualScriptYieldSignal::set_base_type(const StringName& p_type) {
  231. if (base_type==p_type)
  232. return;
  233. base_type=p_type;
  234. _change_notify();
  235. ports_changed_notify();
  236. }
  237. StringName VisualScriptYieldSignal::get_base_type() const{
  238. return base_type;
  239. }
  240. void VisualScriptYieldSignal::set_signal(const StringName& p_type){
  241. if (signal==p_type)
  242. return;
  243. signal=p_type;
  244. _change_notify();
  245. ports_changed_notify();
  246. }
  247. StringName VisualScriptYieldSignal::get_signal() const {
  248. return signal;
  249. }
  250. void VisualScriptYieldSignal::set_base_path(const NodePath& p_type) {
  251. if (base_path==p_type)
  252. return;
  253. base_path=p_type;
  254. _change_notify();
  255. ports_changed_notify();
  256. }
  257. NodePath VisualScriptYieldSignal::get_base_path() const {
  258. return base_path;
  259. }
  260. void VisualScriptYieldSignal::set_call_mode(CallMode p_mode) {
  261. if (call_mode==p_mode)
  262. return;
  263. call_mode=p_mode;
  264. _change_notify();
  265. ports_changed_notify();
  266. }
  267. VisualScriptYieldSignal::CallMode VisualScriptYieldSignal::get_call_mode() const {
  268. return call_mode;
  269. }
  270. void VisualScriptYieldSignal::_validate_property(PropertyInfo& property) const {
  271. if (property.name=="signal/base_type") {
  272. if (call_mode!=CALL_MODE_INSTANCE) {
  273. property.usage=PROPERTY_USAGE_NOEDITOR;
  274. }
  275. }
  276. if (property.name=="signal/node_path") {
  277. if (call_mode!=CALL_MODE_NODE_PATH) {
  278. property.usage=0;
  279. } else {
  280. Node *bnode = _get_base_node();
  281. if (bnode) {
  282. property.hint_string=bnode->get_path(); //convert to loong string
  283. } else {
  284. }
  285. }
  286. }
  287. if (property.name=="signal/signal") {
  288. property.hint=PROPERTY_HINT_ENUM;
  289. List<MethodInfo> methods;
  290. ClassDB::get_signal_list(_get_base_type(),&methods);
  291. List<String> mstring;
  292. for (List<MethodInfo>::Element *E=methods.front();E;E=E->next()) {
  293. if (E->get().name.begins_with("_"))
  294. continue;
  295. mstring.push_back(E->get().name.get_slice(":",0));
  296. }
  297. mstring.sort();
  298. String ml;
  299. for (List<String>::Element *E=mstring.front();E;E=E->next()) {
  300. if (ml!=String())
  301. ml+=",";
  302. ml+=E->get();
  303. }
  304. property.hint_string=ml;
  305. }
  306. }
  307. void VisualScriptYieldSignal::_bind_methods() {
  308. ClassDB::bind_method(_MD("set_base_type","base_type"),&VisualScriptYieldSignal::set_base_type);
  309. ClassDB::bind_method(_MD("get_base_type"),&VisualScriptYieldSignal::get_base_type);
  310. ClassDB::bind_method(_MD("set_signal","signal"),&VisualScriptYieldSignal::set_signal);
  311. ClassDB::bind_method(_MD("get_signal"),&VisualScriptYieldSignal::get_signal);
  312. ClassDB::bind_method(_MD("set_call_mode","mode"),&VisualScriptYieldSignal::set_call_mode);
  313. ClassDB::bind_method(_MD("get_call_mode"),&VisualScriptYieldSignal::get_call_mode);
  314. ClassDB::bind_method(_MD("set_base_path","base_path"),&VisualScriptYieldSignal::set_base_path);
  315. ClassDB::bind_method(_MD("get_base_path"),&VisualScriptYieldSignal::get_base_path);
  316. String bt;
  317. for(int i=0;i<Variant::VARIANT_MAX;i++) {
  318. if (i>0)
  319. bt+=",";
  320. bt+=Variant::get_type_name(Variant::Type(i));
  321. }
  322. ADD_PROPERTY(PropertyInfo(Variant::INT,"signal/call_mode",PROPERTY_HINT_ENUM,"Self,Node Path,Instance"),"set_call_mode","get_call_mode");
  323. ADD_PROPERTY(PropertyInfo(Variant::STRING,"signal/base_type",PROPERTY_HINT_TYPE_STRING,"Object"),"set_base_type","get_base_type");
  324. ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH,"signal/node_path",PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE),"set_base_path","get_base_path");
  325. ADD_PROPERTY(PropertyInfo(Variant::STRING,"signal/signal"),"set_signal","get_signal");
  326. BIND_CONSTANT( CALL_MODE_SELF );
  327. BIND_CONSTANT( CALL_MODE_NODE_PATH);
  328. BIND_CONSTANT( CALL_MODE_INSTANCE);
  329. }
  330. class VisualScriptNodeInstanceYieldSignal : public VisualScriptNodeInstance {
  331. public:
  332. VisualScriptYieldSignal::CallMode call_mode;
  333. NodePath node_path;
  334. int output_args;
  335. StringName signal;
  336. VisualScriptYieldSignal *node;
  337. VisualScriptInstance *instance;
  338. virtual int get_working_memory_size() const { return 1; }
  339. //virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
  340. //virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return true; }
  341. virtual int step(const Variant** p_inputs,Variant** p_outputs,StartMode p_start_mode,Variant* p_working_mem,Variant::CallError& r_error,String& r_error_str) {
  342. if (p_start_mode==START_MODE_RESUME_YIELD) {
  343. return 0; //resuming yield
  344. } else {
  345. //yield
  346. Object * object;
  347. switch(call_mode) {
  348. case VisualScriptYieldSignal::CALL_MODE_SELF: {
  349. object=instance->get_owner_ptr();
  350. } break;
  351. case VisualScriptYieldSignal::CALL_MODE_NODE_PATH: {
  352. Node* node = instance->get_owner_ptr()->cast_to<Node>();
  353. if (!node) {
  354. r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD;
  355. r_error_str="Base object is not a Node!";
  356. return 0;
  357. }
  358. Node* another = node->get_node(node_path);
  359. if (!node) {
  360. r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD;
  361. r_error_str="Path does not lead Node!";
  362. return 0;
  363. }
  364. object=another;
  365. } break;
  366. case VisualScriptYieldSignal::CALL_MODE_INSTANCE: {
  367. object = *p_inputs[0];
  368. if (!object) {
  369. r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD;
  370. r_error_str="Supplied instance input is null.";
  371. return 0;
  372. }
  373. } break;
  374. }
  375. Ref<VisualScriptFunctionState> state;
  376. state.instance();
  377. state->connect_to_signal(object,signal,Array());
  378. *p_working_mem=state;
  379. return STEP_YIELD_BIT;
  380. }
  381. }
  382. };
  383. VisualScriptNodeInstance* VisualScriptYieldSignal::instance(VisualScriptInstance* p_instance) {
  384. VisualScriptNodeInstanceYieldSignal * instance = memnew(VisualScriptNodeInstanceYieldSignal );
  385. instance->node=this;
  386. instance->instance=p_instance;
  387. instance->signal=signal;
  388. instance->call_mode=call_mode;
  389. instance->node_path=base_path;
  390. instance->output_args = get_output_value_port_count();
  391. return instance;
  392. }
  393. VisualScriptYieldSignal::VisualScriptYieldSignal() {
  394. call_mode=CALL_MODE_SELF;
  395. base_type="Object";
  396. }
  397. template<VisualScriptYieldSignal::CallMode cmode>
  398. static Ref<VisualScriptNode> create_yield_signal_node(const String& p_name) {
  399. Ref<VisualScriptYieldSignal> node;
  400. node.instance();
  401. node->set_call_mode(cmode);
  402. return node;
  403. }
  404. void register_visual_script_yield_nodes() {
  405. VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_frame",create_yield_node<VisualScriptYield::YIELD_FRAME>);
  406. VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_fixed_frame",create_yield_node<VisualScriptYield::YIELD_FIXED_FRAME>);
  407. VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_time",create_yield_node<VisualScriptYield::YIELD_WAIT>);
  408. VisualScriptLanguage::singleton->add_register_func("functions/yield",create_yield_node<VisualScriptYield::YIELD_RETURN>);
  409. VisualScriptLanguage::singleton->add_register_func("functions/yield_signal",create_node_generic<VisualScriptYieldSignal>);
  410. }