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- /*************************************************************************/
- /* visual_instance.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "visual_instance.h"
- #include "servers/visual_server.h"
- #include "room_instance.h"
- #include "scene/scene_string_names.h"
- #include "skeleton.h"
- Rect3 VisualInstance::get_transformed_aabb() const {
- return get_global_transform().xform( get_aabb() );
- }
- void VisualInstance::_update_visibility() {
- if (!is_inside_tree())
- return;
- _change_notify("visible");
- VS::get_singleton()->instance_set_visible(get_instance(),is_visible_in_tree());
- }
- void VisualInstance::_notification(int p_what) {
- switch(p_what) {
- case NOTIFICATION_ENTER_WORLD: {
- // CHECK ROOM
- Spatial * parent = get_parent_spatial();
- Room *room=NULL;
- bool is_geom = cast_to<GeometryInstance>();
- /* while(parent) {
- room = parent->cast_to<Room>();
- if (room)
- break;
- if (is_geom && parent->cast_to<BakedLightSampler>()) {
- VS::get_singleton()->instance_geometry_set_baked_light_sampler(get_instance(),parent->cast_to<BakedLightSampler>()->get_instance());
- break;
- }
- parent=parent->get_parent_spatial();
- }*/
- if (room) {
- VisualServer::get_singleton()->instance_set_room(instance,room->get_instance());
- }
- // CHECK SKELETON => moving skeleton attaching logic to MeshInstance
- /*
- Skeleton *skeleton=get_parent()?get_parent()->cast_to<Skeleton>():NULL;
- if (skeleton)
- VisualServer::get_singleton()->instance_attach_skeleton( instance, skeleton->get_skeleton() );
- */
- VisualServer::get_singleton()->instance_set_scenario( instance, get_world()->get_scenario() );
- _update_visibility();
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
- Transform gt = get_global_transform();
- VisualServer::get_singleton()->instance_set_transform(instance,gt);
- } break;
- case NOTIFICATION_EXIT_WORLD: {
- VisualServer::get_singleton()->instance_set_scenario( instance, RID() );
- VisualServer::get_singleton()->instance_set_room(instance,RID());
- VisualServer::get_singleton()->instance_attach_skeleton( instance, RID() );
- //VS::get_singleton()->instance_geometry_set_baked_light_sampler(instance, RID() );
- } break;
- case NOTIFICATION_VISIBILITY_CHANGED: {
- _update_visibility();
- } break;
- }
- }
- RID VisualInstance::get_instance() const {
- return instance;
- }
- RID VisualInstance::_get_visual_instance_rid() const {
- return instance;
- }
- void VisualInstance::set_layer_mask(uint32_t p_mask) {
- layers=p_mask;
- VisualServer::get_singleton()->instance_set_layer_mask(instance,p_mask);
- }
- uint32_t VisualInstance::get_layer_mask() const {
- return layers;
- }
- void VisualInstance::_bind_methods() {
- ClassDB::bind_method(_MD("_get_visual_instance_rid"),&VisualInstance::_get_visual_instance_rid);
- ClassDB::bind_method(_MD("set_base","base"), &VisualInstance::set_base);
- ClassDB::bind_method(_MD("set_layer_mask","mask"), &VisualInstance::set_layer_mask);
- ClassDB::bind_method(_MD("get_layer_mask"), &VisualInstance::get_layer_mask);
- ClassDB::bind_method(_MD("get_transformed_aabb"), &VisualInstance::get_transformed_aabb);
- ADD_PROPERTY( PropertyInfo( Variant::INT, "layers",PROPERTY_HINT_LAYERS_3D_RENDER), "set_layer_mask", "get_layer_mask");
- }
- void VisualInstance::set_base(const RID& p_base) {
- VisualServer::get_singleton()->instance_set_base(instance,p_base);
- }
- VisualInstance::VisualInstance()
- {
- instance = VisualServer::get_singleton()->instance_create();
- VisualServer::get_singleton()->instance_attach_object_instance_ID( instance, get_instance_ID() );
- layers=1;
- set_notify_transform(true);
- }
- VisualInstance::~VisualInstance() {
- VisualServer::get_singleton()->free(instance);
- }
- void GeometryInstance::set_material_override(const Ref<Material>& p_material) {
- material_override=p_material;
- VS::get_singleton()->instance_geometry_set_material_override(get_instance(),p_material.is_valid() ? p_material->get_rid() : RID());
- }
- Ref<Material> GeometryInstance::get_material_override() const{
- return material_override;
- }
- void GeometryInstance::set_lod_min_distance(float p_dist){
- lod_min_distance=p_dist;
- VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),lod_min_distance,lod_max_distance,lod_min_hysteresis,lod_max_hysteresis);
- }
- float GeometryInstance::get_lod_min_distance() const{
- return lod_min_distance;
- }
- void GeometryInstance::set_lod_max_distance(float p_dist) {
- lod_max_distance=p_dist;
- VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),lod_min_distance,lod_max_distance,lod_min_hysteresis,lod_max_hysteresis);
- }
- float GeometryInstance::get_lod_max_distance() const {
- return lod_max_distance;
- }
- void GeometryInstance::set_lod_min_hysteresis(float p_dist){
- lod_min_hysteresis=p_dist;
- VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),lod_min_distance,lod_max_distance,lod_min_hysteresis,lod_max_hysteresis);
- }
- float GeometryInstance::get_lod_min_hysteresis() const{
- return lod_min_hysteresis;
- }
- void GeometryInstance::set_lod_max_hysteresis(float p_dist) {
- lod_max_hysteresis=p_dist;
- VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),lod_min_distance,lod_max_distance,lod_min_hysteresis,lod_max_hysteresis);
- }
- float GeometryInstance::get_lod_max_hysteresis() const {
- return lod_max_hysteresis;
- }
- void GeometryInstance::_notification(int p_what) {
- if (p_what==NOTIFICATION_ENTER_WORLD) {
- if (flags[FLAG_USE_BAKED_LIGHT]) {
- }
- } else if (p_what==NOTIFICATION_EXIT_WORLD) {
- if (flags[FLAG_USE_BAKED_LIGHT]) {
- }
- }
- }
- void GeometryInstance::set_flag(Flags p_flag,bool p_value) {
- ERR_FAIL_INDEX(p_flag,FLAG_MAX);
- if (p_flag==FLAG_CAST_SHADOW) {
- if (p_value == true) {
- set_cast_shadows_setting(SHADOW_CASTING_SETTING_ON);
- }
- else {
- set_cast_shadows_setting(SHADOW_CASTING_SETTING_OFF);
- }
- }
- if (flags[p_flag]==p_value)
- return;
- flags[p_flag]=p_value;
- VS::get_singleton()->instance_geometry_set_flag(get_instance(),(VS::InstanceFlags)p_flag,p_value);
- if (p_flag==FLAG_USE_BAKED_LIGHT) {
- }
- }
- bool GeometryInstance::get_flag(Flags p_flag) const{
- ERR_FAIL_INDEX_V(p_flag,FLAG_MAX,false);
- if (p_flag == FLAG_CAST_SHADOW) {
- if (shadow_casting_setting == SHADOW_CASTING_SETTING_OFF) {
- return false;
- }
- else {
- return true;
- }
- }
- return flags[p_flag];
- }
- void GeometryInstance::set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting) {
- shadow_casting_setting = p_shadow_casting_setting;
- VS::get_singleton()->instance_geometry_set_cast_shadows_setting(get_instance(), (VS::ShadowCastingSetting)p_shadow_casting_setting);
- }
- GeometryInstance::ShadowCastingSetting GeometryInstance::get_cast_shadows_setting() const {
- return shadow_casting_setting;
- }
- void GeometryInstance::set_extra_cull_margin(float p_margin) {
- ERR_FAIL_COND(p_margin<0);
- extra_cull_margin=p_margin;
- VS::get_singleton()->instance_set_extra_visibility_margin(get_instance(),extra_cull_margin);
- }
- float GeometryInstance::get_extra_cull_margin() const{
- return extra_cull_margin;
- }
- void GeometryInstance::_bind_methods() {
- ClassDB::bind_method(_MD("set_material_override","material"), &GeometryInstance::set_material_override);
- ClassDB::bind_method(_MD("get_material_override"), &GeometryInstance::get_material_override);
- ClassDB::bind_method(_MD("set_flag","flag","value"), &GeometryInstance::set_flag);
- ClassDB::bind_method(_MD("get_flag","flag"), &GeometryInstance::get_flag);
- ClassDB::bind_method(_MD("set_cast_shadows_setting", "shadow_casting_setting"), &GeometryInstance::set_cast_shadows_setting);
- ClassDB::bind_method(_MD("get_cast_shadows_setting"), &GeometryInstance::get_cast_shadows_setting);
- ClassDB::bind_method(_MD("set_lod_max_hysteresis","mode"), &GeometryInstance::set_lod_max_hysteresis);
- ClassDB::bind_method(_MD("get_lod_max_hysteresis"), &GeometryInstance::get_lod_max_hysteresis);
- ClassDB::bind_method(_MD("set_lod_max_distance","mode"), &GeometryInstance::set_lod_max_distance);
- ClassDB::bind_method(_MD("get_lod_max_distance"), &GeometryInstance::get_lod_max_distance);
- ClassDB::bind_method(_MD("set_lod_min_hysteresis","mode"), &GeometryInstance::set_lod_min_hysteresis);
- ClassDB::bind_method(_MD("get_lod_min_hysteresis"), &GeometryInstance::get_lod_min_hysteresis);
- ClassDB::bind_method(_MD("set_lod_min_distance","mode"), &GeometryInstance::set_lod_min_distance);
- ClassDB::bind_method(_MD("get_lod_min_distance"), &GeometryInstance::get_lod_min_distance);
- ClassDB::bind_method(_MD("set_extra_cull_margin","margin"), &GeometryInstance::set_extra_cull_margin);
- ClassDB::bind_method(_MD("get_extra_cull_margin"), &GeometryInstance::get_extra_cull_margin);
- ClassDB::bind_method(_MD("get_aabb"),&GeometryInstance::get_aabb);
- ADD_GROUP("Geometry","");
- ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "material_override",PROPERTY_HINT_RESOURCE_TYPE,"Material"), "set_material_override", "get_material_override");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting");
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "extra_cull_margin",PROPERTY_HINT_RANGE,"0,16384,0"), "set_extra_cull_margin", "get_extra_cull_margin");
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "use_as_billboard"), "set_flag", "get_flag",FLAG_BILLBOARD);
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "use_as_y_billboard"), "set_flag", "get_flag",FLAG_BILLBOARD_FIX_Y);
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "use_depth_scale"), "set_flag", "get_flag",FLAG_DEPH_SCALE);
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "visible_in_all_rooms"), "set_flag", "get_flag",FLAG_VISIBLE_IN_ALL_ROOMS);
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "use_in_baked_light"), "set_flag", "get_flag",FLAG_USE_BAKED_LIGHT);
- ADD_GROUP("LOD","lod_");
- ADD_PROPERTY( PropertyInfo( Variant::INT, "lod_min_distance",PROPERTY_HINT_RANGE,"0,32768,0.01"), "set_lod_min_distance", "get_lod_min_distance");
- ADD_PROPERTY( PropertyInfo( Variant::INT, "lod_min_hysteresis",PROPERTY_HINT_RANGE,"0,32768,0.01"), "set_lod_min_hysteresis", "get_lod_min_hysteresis");
- ADD_PROPERTY( PropertyInfo( Variant::INT, "lod_max_distance",PROPERTY_HINT_RANGE,"0,32768,0.01"), "set_lod_max_distance", "get_lod_max_distance");
- ADD_PROPERTY( PropertyInfo( Variant::INT, "lod_max_hysteresis",PROPERTY_HINT_RANGE,"0,32768,0.01"), "set_lod_max_hysteresis", "get_lod_max_hysteresis");
- //ADD_SIGNAL( MethodInfo("visibility_changed"));
- BIND_CONSTANT(FLAG_CAST_SHADOW );
- BIND_CONSTANT(FLAG_BILLBOARD );
- BIND_CONSTANT(FLAG_BILLBOARD_FIX_Y );
- BIND_CONSTANT(FLAG_DEPH_SCALE );
- BIND_CONSTANT(FLAG_VISIBLE_IN_ALL_ROOMS );
- BIND_CONSTANT(FLAG_MAX );
- BIND_CONSTANT(SHADOW_CASTING_SETTING_OFF);
- BIND_CONSTANT(SHADOW_CASTING_SETTING_ON);
- BIND_CONSTANT(SHADOW_CASTING_SETTING_DOUBLE_SIDED);
- BIND_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY);
- }
- GeometryInstance::GeometryInstance() {
- lod_min_distance=0;
- lod_max_distance=0;
- lod_min_hysteresis=0;
- lod_max_hysteresis=0;
- for(int i=0;i<FLAG_MAX;i++) {
- flags[i]=false;
- }
- flags[FLAG_CAST_SHADOW]=true;
- shadow_casting_setting=SHADOW_CASTING_SETTING_ON;
- extra_cull_margin=0;
- //VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0);
- }
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