gdscript.h 22 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559
  1. /*************************************************************************/
  2. /* gdscript.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GDSCRIPT_H
  31. #define GDSCRIPT_H
  32. #include "core/io/resource_loader.h"
  33. #include "core/io/resource_saver.h"
  34. #include "core/script_language.h"
  35. #include "gdscript_function.h"
  36. class GDScriptNativeClass : public Reference {
  37. GDCLASS(GDScriptNativeClass, Reference);
  38. StringName name;
  39. protected:
  40. bool _get(const StringName &p_name, Variant &r_ret) const;
  41. static void _bind_methods();
  42. public:
  43. _FORCE_INLINE_ const StringName &get_name() const { return name; }
  44. Variant _new();
  45. Object *instance();
  46. GDScriptNativeClass(const StringName &p_name);
  47. };
  48. class GDScript : public Script {
  49. GDCLASS(GDScript, Script);
  50. bool tool;
  51. bool valid;
  52. struct MemberInfo {
  53. int index;
  54. StringName setter;
  55. StringName getter;
  56. MultiplayerAPI::RPCMode rpc_mode;
  57. GDScriptDataType data_type;
  58. };
  59. friend class GDScriptInstance;
  60. friend class GDScriptFunction;
  61. friend class GDScriptCompiler;
  62. friend class GDScriptFunctions;
  63. friend class GDScriptLanguage;
  64. Variant _static_ref; //used for static call
  65. Ref<GDScriptNativeClass> native;
  66. Ref<GDScript> base;
  67. GDScript *_base; //fast pointer access
  68. GDScript *_owner; //for subclasses
  69. Set<StringName> members; //members are just indices to the instanced script.
  70. Map<StringName, Variant> constants;
  71. Map<StringName, GDScriptFunction *> member_functions;
  72. Map<StringName, MemberInfo> member_indices; //members are just indices to the instanced script.
  73. Map<StringName, Ref<GDScript> > subclasses;
  74. Map<StringName, Vector<StringName> > _signals;
  75. Vector<ScriptNetData> rpc_functions;
  76. Vector<ScriptNetData> rpc_variables;
  77. #ifdef TOOLS_ENABLED
  78. Map<StringName, int> member_lines;
  79. Map<StringName, Variant> member_default_values;
  80. List<PropertyInfo> members_cache;
  81. Map<StringName, Variant> member_default_values_cache;
  82. Ref<GDScript> base_cache;
  83. Set<ObjectID> inheriters_cache;
  84. bool source_changed_cache;
  85. bool placeholder_fallback_enabled;
  86. void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
  87. #endif
  88. Map<StringName, PropertyInfo> member_info;
  89. GDScriptFunction *initializer; //direct pointer to _init , faster to locate
  90. int subclass_count;
  91. Set<Object *> instances;
  92. //exported members
  93. String source;
  94. String path;
  95. String name;
  96. String fully_qualified_name;
  97. SelfList<GDScript> script_list;
  98. GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error);
  99. void _set_subclass_path(Ref<GDScript> &p_sc, const String &p_path);
  100. #ifdef TOOLS_ENABLED
  101. Set<PlaceHolderScriptInstance *> placeholders;
  102. //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
  103. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
  104. #endif
  105. #ifdef DEBUG_ENABLED
  106. Map<ObjectID, List<Pair<StringName, Variant> > > pending_reload_state;
  107. #endif
  108. bool _update_exports();
  109. void _save_orphaned_subclasses();
  110. protected:
  111. bool _get(const StringName &p_name, Variant &r_ret) const;
  112. bool _set(const StringName &p_name, const Variant &p_value);
  113. void _get_property_list(List<PropertyInfo> *p_properties) const;
  114. Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  115. //void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
  116. static void _bind_methods();
  117. public:
  118. virtual bool is_valid() const { return valid; }
  119. const Map<StringName, Ref<GDScript> > &get_subclasses() const { return subclasses; }
  120. const Map<StringName, Variant> &get_constants() const { return constants; }
  121. const Set<StringName> &get_members() const { return members; }
  122. const GDScriptDataType &get_member_type(const StringName &p_member) const {
  123. CRASH_COND(!member_indices.has(p_member));
  124. return member_indices[p_member].data_type;
  125. }
  126. const Map<StringName, GDScriptFunction *> &get_member_functions() const { return member_functions; }
  127. const Ref<GDScriptNativeClass> &get_native() const { return native; }
  128. const String &get_script_class_name() const { return name; }
  129. virtual bool has_script_signal(const StringName &p_signal) const;
  130. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
  131. bool is_tool() const { return tool; }
  132. Ref<GDScript> get_base() const;
  133. const Map<StringName, MemberInfo> &debug_get_member_indices() const { return member_indices; }
  134. const Map<StringName, GDScriptFunction *> &debug_get_member_functions() const; //this is debug only
  135. StringName debug_get_member_by_index(int p_idx) const;
  136. Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  137. virtual bool can_instance() const;
  138. virtual Ref<Script> get_base_script() const;
  139. virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
  140. virtual ScriptInstance *instance_create(Object *p_this);
  141. virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this);
  142. virtual bool instance_has(const Object *p_this) const;
  143. virtual bool has_source_code() const;
  144. virtual String get_source_code() const;
  145. virtual void set_source_code(const String &p_code);
  146. virtual void update_exports();
  147. virtual Error reload(bool p_keep_state = false);
  148. void set_script_path(const String &p_path) { path = p_path; } //because subclasses need a path too...
  149. Error load_source_code(const String &p_path);
  150. Error load_byte_code(const String &p_path);
  151. Vector<uint8_t> get_as_byte_code() const;
  152. bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
  153. virtual void get_script_method_list(List<MethodInfo> *p_list) const;
  154. virtual bool has_method(const StringName &p_method) const;
  155. virtual MethodInfo get_method_info(const StringName &p_method) const;
  156. virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
  157. virtual ScriptLanguage *get_language() const;
  158. virtual int get_member_line(const StringName &p_member) const {
  159. #ifdef TOOLS_ENABLED
  160. if (member_lines.has(p_member))
  161. return member_lines[p_member];
  162. else
  163. #endif
  164. return -1;
  165. }
  166. virtual void get_constants(Map<StringName, Variant> *p_constants);
  167. virtual void get_members(Set<StringName> *p_members);
  168. virtual Vector<ScriptNetData> get_rpc_methods() const;
  169. virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
  170. virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const;
  171. virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const;
  172. virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
  173. virtual Vector<ScriptNetData> get_rset_properties() const;
  174. virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
  175. virtual StringName get_rset_property(const uint16_t p_variable_id) const;
  176. virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const;
  177. virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
  178. #ifdef TOOLS_ENABLED
  179. virtual bool is_placeholder_fallback_enabled() const { return placeholder_fallback_enabled; }
  180. #endif
  181. GDScript();
  182. ~GDScript();
  183. };
  184. class GDScriptInstance : public ScriptInstance {
  185. friend class GDScript;
  186. friend class GDScriptFunction;
  187. friend class GDScriptFunctions;
  188. friend class GDScriptCompiler;
  189. Object *owner;
  190. Ref<GDScript> script;
  191. #ifdef DEBUG_ENABLED
  192. Map<StringName, int> member_indices_cache; //used only for hot script reloading
  193. #endif
  194. Vector<Variant> members;
  195. bool base_ref;
  196. void _ml_call_reversed(GDScript *sptr, const StringName &p_method, const Variant **p_args, int p_argcount);
  197. public:
  198. virtual Object *get_owner() { return owner; }
  199. virtual bool set(const StringName &p_name, const Variant &p_value);
  200. virtual bool get(const StringName &p_name, Variant &r_ret) const;
  201. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  202. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const;
  203. virtual void get_method_list(List<MethodInfo> *p_list) const;
  204. virtual bool has_method(const StringName &p_method) const;
  205. virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  206. virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
  207. virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
  208. Variant debug_get_member_by_index(int p_idx) const { return members[p_idx]; }
  209. virtual void notification(int p_notification);
  210. String to_string(bool *r_valid);
  211. virtual Ref<Script> get_script() const;
  212. virtual ScriptLanguage *get_language();
  213. void set_path(const String &p_path);
  214. void reload_members();
  215. virtual Vector<ScriptNetData> get_rpc_methods() const;
  216. virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
  217. virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const;
  218. virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const;
  219. virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
  220. virtual Vector<ScriptNetData> get_rset_properties() const;
  221. virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
  222. virtual StringName get_rset_property(const uint16_t p_variable_id) const;
  223. virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const;
  224. virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
  225. GDScriptInstance();
  226. ~GDScriptInstance();
  227. };
  228. #ifdef DEBUG_ENABLED
  229. struct GDScriptWarning {
  230. enum Code {
  231. UNASSIGNED_VARIABLE, // Variable used but never assigned
  232. UNASSIGNED_VARIABLE_OP_ASSIGN, // Variable never assigned but used in an assignment operation (+=, *=, etc)
  233. UNUSED_VARIABLE, // Local variable is declared but never used
  234. SHADOWED_VARIABLE, // Variable name shadowed by other variable
  235. UNUSED_CLASS_VARIABLE, // Class variable is declared but never used in the file
  236. UNUSED_ARGUMENT, // Function argument is never used
  237. UNREACHABLE_CODE, // Code after a return statement
  238. STANDALONE_EXPRESSION, // Expression not assigned to a variable
  239. VOID_ASSIGNMENT, // Function returns void but it's assigned to a variable
  240. NARROWING_CONVERSION, // Float value into an integer slot, precision is lost
  241. FUNCTION_MAY_YIELD, // Typed assign of function call that yields (it may return a function state)
  242. VARIABLE_CONFLICTS_FUNCTION, // Variable has the same name of a function
  243. FUNCTION_CONFLICTS_VARIABLE, // Function has the same name of a variable
  244. FUNCTION_CONFLICTS_CONSTANT, // Function has the same name of a constant
  245. INCOMPATIBLE_TERNARY, // Possible values of a ternary if are not mutually compatible
  246. UNUSED_SIGNAL, // Signal is defined but never emitted
  247. RETURN_VALUE_DISCARDED, // Function call returns something but the value isn't used
  248. PROPERTY_USED_AS_FUNCTION, // Function not found, but there's a property with the same name
  249. CONSTANT_USED_AS_FUNCTION, // Function not found, but there's a constant with the same name
  250. FUNCTION_USED_AS_PROPERTY, // Property not found, but there's a function with the same name
  251. INTEGER_DIVISION, // Integer divide by integer, decimal part is discarded
  252. UNSAFE_PROPERTY_ACCESS, // Property not found in the detected type (but can be in subtypes)
  253. UNSAFE_METHOD_ACCESS, // Function not found in the detected type (but can be in subtypes)
  254. UNSAFE_CAST, // Cast used in an unknown type
  255. UNSAFE_CALL_ARGUMENT, // Function call argument is of a supertype of the require argument
  256. DEPRECATED_KEYWORD, // The keyword is deprecated and should be replaced
  257. STANDALONE_TERNARY, // Return value of ternary expression is discarded
  258. WARNING_MAX,
  259. } code;
  260. Vector<String> symbols;
  261. int line;
  262. String get_name() const;
  263. String get_message() const;
  264. static String get_name_from_code(Code p_code);
  265. static Code get_code_from_name(const String &p_name);
  266. GDScriptWarning() :
  267. code(WARNING_MAX),
  268. line(-1) {}
  269. };
  270. #endif // DEBUG_ENABLED
  271. class GDScriptLanguage : public ScriptLanguage {
  272. static GDScriptLanguage *singleton;
  273. Variant *_global_array;
  274. Vector<Variant> global_array;
  275. Map<StringName, int> globals;
  276. Map<StringName, Variant> named_globals;
  277. struct CallLevel {
  278. Variant *stack;
  279. GDScriptFunction *function;
  280. GDScriptInstance *instance;
  281. int *ip;
  282. int *line;
  283. };
  284. int _debug_parse_err_line;
  285. String _debug_parse_err_file;
  286. String _debug_error;
  287. int _debug_call_stack_pos;
  288. int _debug_max_call_stack;
  289. CallLevel *_call_stack;
  290. void _add_global(const StringName &p_name, const Variant &p_value);
  291. friend class GDScriptInstance;
  292. Mutex *lock;
  293. friend class GDScript;
  294. SelfList<GDScript>::List script_list;
  295. friend class GDScriptFunction;
  296. SelfList<GDScriptFunction>::List function_list;
  297. bool profiling;
  298. uint64_t script_frame_time;
  299. Map<String, ObjectID> orphan_subclasses;
  300. public:
  301. int calls;
  302. bool debug_break(const String &p_error, bool p_allow_continue = true);
  303. bool debug_break_parse(const String &p_file, int p_line, const String &p_error);
  304. _FORCE_INLINE_ void enter_function(GDScriptInstance *p_instance, GDScriptFunction *p_function, Variant *p_stack, int *p_ip, int *p_line) {
  305. if (Thread::get_main_id() != Thread::get_caller_id())
  306. return; //no support for other threads than main for now
  307. if (ScriptDebugger::get_singleton()->get_lines_left() > 0 && ScriptDebugger::get_singleton()->get_depth() >= 0)
  308. ScriptDebugger::get_singleton()->set_depth(ScriptDebugger::get_singleton()->get_depth() + 1);
  309. if (_debug_call_stack_pos >= _debug_max_call_stack) {
  310. //stack overflow
  311. _debug_error = "Stack Overflow (Stack Size: " + itos(_debug_max_call_stack) + ")";
  312. ScriptDebugger::get_singleton()->debug(this);
  313. return;
  314. }
  315. _call_stack[_debug_call_stack_pos].stack = p_stack;
  316. _call_stack[_debug_call_stack_pos].instance = p_instance;
  317. _call_stack[_debug_call_stack_pos].function = p_function;
  318. _call_stack[_debug_call_stack_pos].ip = p_ip;
  319. _call_stack[_debug_call_stack_pos].line = p_line;
  320. _debug_call_stack_pos++;
  321. }
  322. _FORCE_INLINE_ void exit_function() {
  323. if (Thread::get_main_id() != Thread::get_caller_id())
  324. return; //no support for other threads than main for now
  325. if (ScriptDebugger::get_singleton()->get_lines_left() > 0 && ScriptDebugger::get_singleton()->get_depth() >= 0)
  326. ScriptDebugger::get_singleton()->set_depth(ScriptDebugger::get_singleton()->get_depth() - 1);
  327. if (_debug_call_stack_pos == 0) {
  328. _debug_error = "Stack Underflow (Engine Bug)";
  329. ScriptDebugger::get_singleton()->debug(this);
  330. return;
  331. }
  332. _debug_call_stack_pos--;
  333. }
  334. virtual Vector<StackInfo> debug_get_current_stack_info() {
  335. if (Thread::get_main_id() != Thread::get_caller_id())
  336. return Vector<StackInfo>();
  337. Vector<StackInfo> csi;
  338. csi.resize(_debug_call_stack_pos);
  339. for (int i = 0; i < _debug_call_stack_pos; i++) {
  340. csi.write[_debug_call_stack_pos - i - 1].line = _call_stack[i].line ? *_call_stack[i].line : 0;
  341. if (_call_stack[i].function) {
  342. csi.write[_debug_call_stack_pos - i - 1].func = _call_stack[i].function->get_name();
  343. csi.write[_debug_call_stack_pos - i - 1].file = _call_stack[i].function->get_script()->get_path();
  344. }
  345. }
  346. return csi;
  347. }
  348. struct {
  349. StringName _init;
  350. StringName _notification;
  351. StringName _set;
  352. StringName _get;
  353. StringName _get_property_list;
  354. StringName _script_source;
  355. } strings;
  356. _FORCE_INLINE_ int get_global_array_size() const { return global_array.size(); }
  357. _FORCE_INLINE_ Variant *get_global_array() { return _global_array; }
  358. _FORCE_INLINE_ const Map<StringName, int> &get_global_map() const { return globals; }
  359. _FORCE_INLINE_ const Map<StringName, Variant> &get_named_globals_map() const { return named_globals; }
  360. _FORCE_INLINE_ static GDScriptLanguage *get_singleton() { return singleton; }
  361. virtual String get_name() const;
  362. /* LANGUAGE FUNCTIONS */
  363. virtual void init();
  364. virtual String get_type() const;
  365. virtual String get_extension() const;
  366. virtual Error execute_file(const String &p_path);
  367. virtual void finish();
  368. /* EDITOR FUNCTIONS */
  369. virtual void get_reserved_words(List<String> *p_words) const;
  370. virtual void get_comment_delimiters(List<String> *p_delimiters) const;
  371. virtual void get_string_delimiters(List<String> *p_delimiters) const;
  372. virtual String _get_processed_template(const String &p_template, const String &p_base_class_name) const;
  373. virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
  374. virtual bool is_using_templates();
  375. virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
  376. virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL, List<ScriptLanguage::Warning> *r_warnings = NULL, Set<int> *r_safe_lines = NULL) const;
  377. virtual Script *create_script() const;
  378. virtual bool has_named_classes() const;
  379. virtual bool supports_builtin_mode() const;
  380. virtual bool can_inherit_from_file() { return true; }
  381. virtual int find_function(const String &p_function, const String &p_code) const;
  382. virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
  383. virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_forced, String &r_call_hint);
  384. #ifdef TOOLS_ENABLED
  385. virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result);
  386. #endif
  387. virtual String _get_indentation() const;
  388. virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
  389. virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
  390. virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value);
  391. virtual void remove_named_global_constant(const StringName &p_name);
  392. /* DEBUGGER FUNCTIONS */
  393. virtual String debug_get_error() const;
  394. virtual int debug_get_stack_level_count() const;
  395. virtual int debug_get_stack_level_line(int p_level) const;
  396. virtual String debug_get_stack_level_function(int p_level) const;
  397. virtual String debug_get_stack_level_source(int p_level) const;
  398. virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
  399. virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
  400. virtual ScriptInstance *debug_get_stack_level_instance(int p_level);
  401. virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
  402. virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1);
  403. virtual void reload_all_scripts();
  404. virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
  405. virtual void frame();
  406. virtual void get_public_functions(List<MethodInfo> *p_functions) const;
  407. virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const;
  408. virtual void profiling_start();
  409. virtual void profiling_stop();
  410. virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
  411. virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
  412. /* LOADER FUNCTIONS */
  413. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  414. /* GLOBAL CLASSES */
  415. virtual bool handles_global_class_type(const String &p_type) const;
  416. virtual String get_global_class_name(const String &p_path, String *r_base_type = NULL, String *r_icon_path = NULL) const;
  417. void add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass);
  418. Ref<GDScript> get_orphan_subclass(const String &p_qualified_name);
  419. GDScriptLanguage();
  420. ~GDScriptLanguage();
  421. };
  422. class ResourceFormatLoaderGDScript : public ResourceFormatLoader {
  423. public:
  424. virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
  425. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  426. virtual bool handles_type(const String &p_type) const;
  427. virtual String get_resource_type(const String &p_path) const;
  428. virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
  429. };
  430. class ResourceFormatSaverGDScript : public ResourceFormatSaver {
  431. public:
  432. virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
  433. virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
  434. virtual bool recognize(const RES &p_resource) const;
  435. };
  436. #endif // GDSCRIPT_H