renderer_storage_rd.cpp 278 KB

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  1. /*************************************************************************/
  2. /* renderer_storage_rd.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "renderer_storage_rd.h"
  31. #include "core/config/engine.h"
  32. #include "core/config/project_settings.h"
  33. #include "core/io/resource_loader.h"
  34. #include "core/math/math_defs.h"
  35. #include "renderer_compositor_rd.h"
  36. #include "servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h"
  37. #include "servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h"
  38. #include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
  39. #include "servers/rendering/rendering_server_globals.h"
  40. #include "servers/rendering/shader_language.h"
  41. /* CANVAS TEXTURE */
  42. void RendererStorageRD::sampler_rd_configure_custom(float p_mipmap_bias) {
  43. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  44. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  45. RD::SamplerState sampler_state;
  46. switch (i) {
  47. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
  48. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  49. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  50. sampler_state.max_lod = 0;
  51. } break;
  52. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
  53. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  54. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  55. sampler_state.max_lod = 0;
  56. } break;
  57. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
  58. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  59. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  60. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  61. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  62. } else {
  63. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  64. }
  65. sampler_state.lod_bias = p_mipmap_bias;
  66. } break;
  67. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
  68. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  69. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  70. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  71. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  72. } else {
  73. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  74. }
  75. sampler_state.lod_bias = p_mipmap_bias;
  76. } break;
  77. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
  78. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  79. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  80. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  81. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  82. } else {
  83. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  84. }
  85. sampler_state.lod_bias = p_mipmap_bias;
  86. sampler_state.use_anisotropy = true;
  87. sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
  88. } break;
  89. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
  90. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  91. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  92. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  93. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  94. } else {
  95. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  96. }
  97. sampler_state.lod_bias = p_mipmap_bias;
  98. sampler_state.use_anisotropy = true;
  99. sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
  100. } break;
  101. default: {
  102. }
  103. }
  104. switch (j) {
  105. case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
  106. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  107. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  108. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  109. } break;
  110. case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
  111. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
  112. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
  113. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT;
  114. } break;
  115. case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
  116. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  117. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  118. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  119. } break;
  120. default: {
  121. }
  122. }
  123. if (custom_rd_samplers[i][j].is_valid()) {
  124. RD::get_singleton()->free(custom_rd_samplers[i][j]);
  125. }
  126. custom_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
  127. }
  128. }
  129. }
  130. /* SHADER API */
  131. RID RendererStorageRD::shader_allocate() {
  132. return shader_owner.allocate_rid();
  133. }
  134. void RendererStorageRD::shader_initialize(RID p_rid) {
  135. Shader shader;
  136. shader.data = nullptr;
  137. shader.type = SHADER_TYPE_MAX;
  138. shader_owner.initialize_rid(p_rid, shader);
  139. }
  140. void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) {
  141. Shader *shader = shader_owner.get_or_null(p_shader);
  142. ERR_FAIL_COND(!shader);
  143. shader->code = p_code;
  144. String mode_string = ShaderLanguage::get_shader_type(p_code);
  145. ShaderType new_type;
  146. if (mode_string == "canvas_item") {
  147. new_type = SHADER_TYPE_2D;
  148. } else if (mode_string == "particles") {
  149. new_type = SHADER_TYPE_PARTICLES;
  150. } else if (mode_string == "spatial") {
  151. new_type = SHADER_TYPE_3D;
  152. } else if (mode_string == "sky") {
  153. new_type = SHADER_TYPE_SKY;
  154. } else if (mode_string == "fog") {
  155. new_type = SHADER_TYPE_FOG;
  156. } else {
  157. new_type = SHADER_TYPE_MAX;
  158. }
  159. if (new_type != shader->type) {
  160. if (shader->data) {
  161. memdelete(shader->data);
  162. shader->data = nullptr;
  163. }
  164. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  165. Material *material = E->get();
  166. material->shader_type = new_type;
  167. if (material->data) {
  168. memdelete(material->data);
  169. material->data = nullptr;
  170. }
  171. }
  172. shader->type = new_type;
  173. if (new_type < SHADER_TYPE_MAX && shader_data_request_func[new_type]) {
  174. shader->data = shader_data_request_func[new_type]();
  175. } else {
  176. shader->type = SHADER_TYPE_MAX; //invalid
  177. }
  178. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  179. Material *material = E->get();
  180. if (shader->data) {
  181. material->data = material_data_request_func[new_type](shader->data);
  182. material->data->self = material->self;
  183. material->data->set_next_pass(material->next_pass);
  184. material->data->set_render_priority(material->priority);
  185. }
  186. material->shader_type = new_type;
  187. }
  188. if (shader->data) {
  189. for (const KeyValue<StringName, Map<int, RID>> &E : shader->default_texture_parameter) {
  190. for (const KeyValue<int, RID> &E2 : E.value) {
  191. shader->data->set_default_texture_param(E.key, E2.value, E2.key);
  192. }
  193. }
  194. }
  195. }
  196. if (shader->data) {
  197. shader->data->set_code(p_code);
  198. }
  199. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  200. Material *material = E->get();
  201. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  202. _material_queue_update(material, true, true);
  203. }
  204. }
  205. String RendererStorageRD::shader_get_code(RID p_shader) const {
  206. Shader *shader = shader_owner.get_or_null(p_shader);
  207. ERR_FAIL_COND_V(!shader, String());
  208. return shader->code;
  209. }
  210. void RendererStorageRD::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
  211. Shader *shader = shader_owner.get_or_null(p_shader);
  212. ERR_FAIL_COND(!shader);
  213. if (shader->data) {
  214. return shader->data->get_param_list(p_param_list);
  215. }
  216. }
  217. void RendererStorageRD::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) {
  218. Shader *shader = shader_owner.get_or_null(p_shader);
  219. ERR_FAIL_COND(!shader);
  220. if (p_texture.is_valid() && RendererRD::TextureStorage::get_singleton()->owns_texture(p_texture)) {
  221. if (!shader->default_texture_parameter.has(p_name)) {
  222. shader->default_texture_parameter[p_name] = Map<int, RID>();
  223. }
  224. shader->default_texture_parameter[p_name][p_index] = p_texture;
  225. } else {
  226. if (shader->default_texture_parameter.has(p_name) && shader->default_texture_parameter[p_name].has(p_index)) {
  227. shader->default_texture_parameter[p_name].erase(p_index);
  228. if (shader->default_texture_parameter[p_name].is_empty()) {
  229. shader->default_texture_parameter.erase(p_name);
  230. }
  231. }
  232. }
  233. if (shader->data) {
  234. shader->data->set_default_texture_param(p_name, p_texture, p_index);
  235. }
  236. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  237. Material *material = E->get();
  238. _material_queue_update(material, false, true);
  239. }
  240. }
  241. RID RendererStorageRD::shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const {
  242. Shader *shader = shader_owner.get_or_null(p_shader);
  243. ERR_FAIL_COND_V(!shader, RID());
  244. if (shader->default_texture_parameter.has(p_name) && shader->default_texture_parameter[p_name].has(p_index)) {
  245. return shader->default_texture_parameter[p_name][p_index];
  246. }
  247. return RID();
  248. }
  249. Variant RendererStorageRD::shader_get_param_default(RID p_shader, const StringName &p_param) const {
  250. Shader *shader = shader_owner.get_or_null(p_shader);
  251. ERR_FAIL_COND_V(!shader, Variant());
  252. if (shader->data) {
  253. return shader->data->get_default_parameter(p_param);
  254. }
  255. return Variant();
  256. }
  257. void RendererStorageRD::shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function) {
  258. ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
  259. shader_data_request_func[p_shader_type] = p_function;
  260. }
  261. RS::ShaderNativeSourceCode RendererStorageRD::shader_get_native_source_code(RID p_shader) const {
  262. Shader *shader = shader_owner.get_or_null(p_shader);
  263. ERR_FAIL_COND_V(!shader, RS::ShaderNativeSourceCode());
  264. if (shader->data) {
  265. return shader->data->get_native_source_code();
  266. }
  267. return RS::ShaderNativeSourceCode();
  268. }
  269. /* COMMON MATERIAL API */
  270. RID RendererStorageRD::material_allocate() {
  271. return material_owner.allocate_rid();
  272. }
  273. void RendererStorageRD::material_initialize(RID p_rid) {
  274. material_owner.initialize_rid(p_rid);
  275. Material *material = material_owner.get_or_null(p_rid);
  276. material->self = p_rid;
  277. }
  278. void RendererStorageRD::_material_queue_update(Material *material, bool p_uniform, bool p_texture) {
  279. material->uniform_dirty = material->uniform_dirty || p_uniform;
  280. material->texture_dirty = material->texture_dirty || p_texture;
  281. if (material->update_element.in_list()) {
  282. return;
  283. }
  284. material_update_list.add(&material->update_element);
  285. }
  286. void RendererStorageRD::material_set_shader(RID p_material, RID p_shader) {
  287. Material *material = material_owner.get_or_null(p_material);
  288. ERR_FAIL_COND(!material);
  289. if (material->data) {
  290. memdelete(material->data);
  291. material->data = nullptr;
  292. }
  293. if (material->shader) {
  294. material->shader->owners.erase(material);
  295. material->shader = nullptr;
  296. material->shader_type = SHADER_TYPE_MAX;
  297. }
  298. if (p_shader.is_null()) {
  299. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  300. material->shader_id = 0;
  301. return;
  302. }
  303. Shader *shader = shader_owner.get_or_null(p_shader);
  304. ERR_FAIL_COND(!shader);
  305. material->shader = shader;
  306. material->shader_type = shader->type;
  307. material->shader_id = p_shader.get_local_index();
  308. shader->owners.insert(material);
  309. if (shader->type == SHADER_TYPE_MAX) {
  310. return;
  311. }
  312. ERR_FAIL_COND(shader->data == nullptr);
  313. material->data = material_data_request_func[shader->type](shader->data);
  314. material->data->self = p_material;
  315. material->data->set_next_pass(material->next_pass);
  316. material->data->set_render_priority(material->priority);
  317. //updating happens later
  318. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  319. _material_queue_update(material, true, true);
  320. }
  321. void RendererStorageRD::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {
  322. Material *material = material_owner.get_or_null(p_material);
  323. ERR_FAIL_COND(!material);
  324. if (p_value.get_type() == Variant::NIL) {
  325. material->params.erase(p_param);
  326. } else {
  327. ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT); //object not allowed
  328. material->params[p_param] = p_value;
  329. }
  330. if (material->shader && material->shader->data) { //shader is valid
  331. bool is_texture = material->shader->data->is_param_texture(p_param);
  332. _material_queue_update(material, !is_texture, is_texture);
  333. } else {
  334. _material_queue_update(material, true, true);
  335. }
  336. }
  337. Variant RendererStorageRD::material_get_param(RID p_material, const StringName &p_param) const {
  338. Material *material = material_owner.get_or_null(p_material);
  339. ERR_FAIL_COND_V(!material, Variant());
  340. if (material->params.has(p_param)) {
  341. return material->params[p_param];
  342. } else {
  343. return Variant();
  344. }
  345. }
  346. void RendererStorageRD::material_set_next_pass(RID p_material, RID p_next_material) {
  347. Material *material = material_owner.get_or_null(p_material);
  348. ERR_FAIL_COND(!material);
  349. if (material->next_pass == p_next_material) {
  350. return;
  351. }
  352. material->next_pass = p_next_material;
  353. if (material->data) {
  354. material->data->set_next_pass(p_next_material);
  355. }
  356. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  357. }
  358. void RendererStorageRD::material_set_render_priority(RID p_material, int priority) {
  359. Material *material = material_owner.get_or_null(p_material);
  360. ERR_FAIL_COND(!material);
  361. material->priority = priority;
  362. if (material->data) {
  363. material->data->set_render_priority(priority);
  364. }
  365. }
  366. bool RendererStorageRD::material_is_animated(RID p_material) {
  367. Material *material = material_owner.get_or_null(p_material);
  368. ERR_FAIL_COND_V(!material, false);
  369. if (material->shader && material->shader->data) {
  370. if (material->shader->data->is_animated()) {
  371. return true;
  372. } else if (material->next_pass.is_valid()) {
  373. return material_is_animated(material->next_pass);
  374. }
  375. }
  376. return false; //by default nothing is animated
  377. }
  378. bool RendererStorageRD::material_casts_shadows(RID p_material) {
  379. Material *material = material_owner.get_or_null(p_material);
  380. ERR_FAIL_COND_V(!material, true);
  381. if (material->shader && material->shader->data) {
  382. if (material->shader->data->casts_shadows()) {
  383. return true;
  384. } else if (material->next_pass.is_valid()) {
  385. return material_casts_shadows(material->next_pass);
  386. }
  387. }
  388. return true; //by default everything casts shadows
  389. }
  390. void RendererStorageRD::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) {
  391. Material *material = material_owner.get_or_null(p_material);
  392. ERR_FAIL_COND(!material);
  393. if (material->shader && material->shader->data) {
  394. material->shader->data->get_instance_param_list(r_parameters);
  395. if (material->next_pass.is_valid()) {
  396. material_get_instance_shader_parameters(material->next_pass, r_parameters);
  397. }
  398. }
  399. }
  400. void RendererStorageRD::material_update_dependency(RID p_material, DependencyTracker *p_instance) {
  401. Material *material = material_owner.get_or_null(p_material);
  402. ERR_FAIL_COND(!material);
  403. p_instance->update_dependency(&material->dependency);
  404. if (material->next_pass.is_valid()) {
  405. material_update_dependency(material->next_pass, p_instance);
  406. }
  407. }
  408. void RendererStorageRD::material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function) {
  409. ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
  410. material_data_request_func[p_shader_type] = p_function;
  411. }
  412. _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, int p_array_size, const Variant &value, uint8_t *data, bool p_linear_color) {
  413. switch (type) {
  414. case ShaderLanguage::TYPE_BOOL: {
  415. uint32_t *gui = (uint32_t *)data;
  416. if (p_array_size > 0) {
  417. const PackedInt32Array &ba = value;
  418. int s = ba.size();
  419. const int *r = ba.ptr();
  420. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  421. if (i < s) {
  422. gui[j] = (r[i] != 0) ? 1 : 0;
  423. } else {
  424. gui[j] = 0;
  425. }
  426. gui[j + 1] = 0; // ignored
  427. gui[j + 2] = 0; // ignored
  428. gui[j + 3] = 0; // ignored
  429. }
  430. } else {
  431. bool v = value;
  432. gui[0] = v ? 1 : 0;
  433. }
  434. } break;
  435. case ShaderLanguage::TYPE_BVEC2: {
  436. uint32_t *gui = (uint32_t *)data;
  437. if (p_array_size > 0) {
  438. const PackedInt32Array &ba = value;
  439. int s = ba.size();
  440. const int *r = ba.ptr();
  441. int count = 2 * p_array_size;
  442. for (int i = 0, j = 0; i < count; i += 2, j += 4) {
  443. if (i < s) {
  444. gui[j] = r[i] ? 1 : 0;
  445. gui[j + 1] = r[i + 1] ? 1 : 0;
  446. } else {
  447. gui[j] = 0;
  448. gui[j + 1] = 0;
  449. }
  450. gui[j + 2] = 0; // ignored
  451. gui[j + 3] = 0; // ignored
  452. }
  453. } else {
  454. int v = value;
  455. gui[0] = v & 1 ? 1 : 0;
  456. gui[1] = v & 2 ? 1 : 0;
  457. }
  458. } break;
  459. case ShaderLanguage::TYPE_BVEC3: {
  460. uint32_t *gui = (uint32_t *)data;
  461. if (p_array_size > 0) {
  462. const PackedInt32Array &ba = value;
  463. int s = ba.size();
  464. const int *r = ba.ptr();
  465. int count = 3 * p_array_size;
  466. for (int i = 0, j = 0; i < count; i += 3, j += 4) {
  467. if (i < s) {
  468. gui[j] = r[i] ? 1 : 0;
  469. gui[j + 1] = r[i + 1] ? 1 : 0;
  470. gui[j + 2] = r[i + 2] ? 1 : 0;
  471. } else {
  472. gui[j] = 0;
  473. gui[j + 1] = 0;
  474. gui[j + 2] = 0;
  475. }
  476. gui[j + 3] = 0; // ignored
  477. }
  478. } else {
  479. int v = value;
  480. gui[0] = (v & 1) ? 1 : 0;
  481. gui[1] = (v & 2) ? 1 : 0;
  482. gui[2] = (v & 4) ? 1 : 0;
  483. }
  484. } break;
  485. case ShaderLanguage::TYPE_BVEC4: {
  486. uint32_t *gui = (uint32_t *)data;
  487. if (p_array_size > 0) {
  488. const PackedInt32Array &ba = value;
  489. int s = ba.size();
  490. const int *r = ba.ptr();
  491. int count = 4 * p_array_size;
  492. for (int i = 0; i < count; i += 4) {
  493. if (i < s) {
  494. gui[i] = r[i] ? 1 : 0;
  495. gui[i + 1] = r[i + 1] ? 1 : 0;
  496. gui[i + 2] = r[i + 2] ? 1 : 0;
  497. gui[i + 3] = r[i + 3] ? 1 : 0;
  498. } else {
  499. gui[i] = 0;
  500. gui[i + 1] = 0;
  501. gui[i + 2] = 0;
  502. gui[i + 3] = 0;
  503. }
  504. }
  505. } else {
  506. int v = value;
  507. gui[0] = (v & 1) ? 1 : 0;
  508. gui[1] = (v & 2) ? 1 : 0;
  509. gui[2] = (v & 4) ? 1 : 0;
  510. gui[3] = (v & 8) ? 1 : 0;
  511. }
  512. } break;
  513. case ShaderLanguage::TYPE_INT: {
  514. int32_t *gui = (int32_t *)data;
  515. if (p_array_size > 0) {
  516. Vector<int> iv = value;
  517. int s = iv.size();
  518. const int *r = iv.ptr();
  519. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  520. if (i < s) {
  521. gui[j] = r[i];
  522. } else {
  523. gui[j] = 0;
  524. }
  525. gui[j + 1] = 0; // ignored
  526. gui[j + 2] = 0; // ignored
  527. gui[j + 3] = 0; // ignored
  528. }
  529. } else {
  530. int v = value;
  531. gui[0] = v;
  532. }
  533. } break;
  534. case ShaderLanguage::TYPE_IVEC2: {
  535. Vector<int> iv = value;
  536. int s = iv.size();
  537. int32_t *gui = (int32_t *)data;
  538. if (p_array_size <= 0) {
  539. p_array_size = 1;
  540. }
  541. int count = 2 * p_array_size;
  542. const int *r = iv.ptr();
  543. for (int i = 0, j = 0; i < count; i += 2, j += 4) {
  544. if (i < s) {
  545. gui[j] = r[i];
  546. gui[j + 1] = r[i + 1];
  547. } else {
  548. gui[j] = 0;
  549. gui[j + 1] = 0;
  550. }
  551. gui[j + 2] = 0; // ignored
  552. gui[j + 3] = 0; // ignored
  553. }
  554. } break;
  555. case ShaderLanguage::TYPE_IVEC3: {
  556. Vector<int> iv = value;
  557. int s = iv.size();
  558. int32_t *gui = (int32_t *)data;
  559. if (p_array_size <= 0) {
  560. p_array_size = 1;
  561. }
  562. int count = 3 * p_array_size;
  563. const int *r = iv.ptr();
  564. for (int i = 0, j = 0; i < count; i += 3, j += 4) {
  565. if (i < s) {
  566. gui[j] = r[i];
  567. gui[j + 1] = r[i + 1];
  568. gui[j + 2] = r[i + 2];
  569. } else {
  570. gui[j] = 0;
  571. gui[j + 1] = 0;
  572. gui[j + 2] = 0;
  573. }
  574. gui[j + 3] = 0; // ignored
  575. }
  576. } break;
  577. case ShaderLanguage::TYPE_IVEC4: {
  578. Vector<int> iv = value;
  579. int s = iv.size();
  580. int32_t *gui = (int32_t *)data;
  581. if (p_array_size <= 0) {
  582. p_array_size = 1;
  583. }
  584. int count = 4 * p_array_size;
  585. const int *r = iv.ptr();
  586. for (int i = 0; i < count; i += 4) {
  587. if (i < s) {
  588. gui[i] = r[i];
  589. gui[i + 1] = r[i + 1];
  590. gui[i + 2] = r[i + 2];
  591. gui[i + 3] = r[i + 3];
  592. } else {
  593. gui[i] = 0;
  594. gui[i + 1] = 0;
  595. gui[i + 2] = 0;
  596. gui[i + 3] = 0;
  597. }
  598. }
  599. } break;
  600. case ShaderLanguage::TYPE_UINT: {
  601. uint32_t *gui = (uint32_t *)data;
  602. if (p_array_size > 0) {
  603. Vector<int> iv = value;
  604. int s = iv.size();
  605. const int *r = iv.ptr();
  606. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  607. if (i < s) {
  608. gui[j] = r[i];
  609. } else {
  610. gui[j] = 0;
  611. }
  612. gui[j + 1] = 0; // ignored
  613. gui[j + 2] = 0; // ignored
  614. gui[j + 3] = 0; // ignored
  615. }
  616. } else {
  617. int v = value;
  618. gui[0] = v;
  619. }
  620. } break;
  621. case ShaderLanguage::TYPE_UVEC2: {
  622. Vector<int> iv = value;
  623. int s = iv.size();
  624. uint32_t *gui = (uint32_t *)data;
  625. if (p_array_size <= 0) {
  626. p_array_size = 1;
  627. }
  628. int count = 2 * p_array_size;
  629. const int *r = iv.ptr();
  630. for (int i = 0, j = 0; i < count; i += 2, j += 4) {
  631. if (i < s) {
  632. gui[j] = r[i];
  633. gui[j + 1] = r[i + 1];
  634. } else {
  635. gui[j] = 0;
  636. gui[j + 1] = 0;
  637. }
  638. gui[j + 2] = 0; // ignored
  639. gui[j + 3] = 0; // ignored
  640. }
  641. } break;
  642. case ShaderLanguage::TYPE_UVEC3: {
  643. Vector<int> iv = value;
  644. int s = iv.size();
  645. uint32_t *gui = (uint32_t *)data;
  646. if (p_array_size <= 0) {
  647. p_array_size = 1;
  648. }
  649. int count = 3 * p_array_size;
  650. const int *r = iv.ptr();
  651. for (int i = 0, j = 0; i < count; i += 3, j += 4) {
  652. if (i < s) {
  653. gui[j] = r[i];
  654. gui[j + 1] = r[i + 1];
  655. gui[j + 2] = r[i + 2];
  656. } else {
  657. gui[j] = 0;
  658. gui[j + 1] = 0;
  659. gui[j + 2] = 0;
  660. }
  661. gui[j + 3] = 0; // ignored
  662. }
  663. } break;
  664. case ShaderLanguage::TYPE_UVEC4: {
  665. Vector<int> iv = value;
  666. int s = iv.size();
  667. uint32_t *gui = (uint32_t *)data;
  668. if (p_array_size <= 0) {
  669. p_array_size = 1;
  670. }
  671. int count = 4 * p_array_size;
  672. const int *r = iv.ptr();
  673. for (int i = 0; i < count; i++) {
  674. if (i < s) {
  675. gui[i] = r[i];
  676. gui[i + 1] = r[i + 1];
  677. gui[i + 2] = r[i + 2];
  678. gui[i + 3] = r[i + 3];
  679. } else {
  680. gui[i] = 0;
  681. gui[i + 1] = 0;
  682. gui[i + 2] = 0;
  683. gui[i + 3] = 0;
  684. }
  685. }
  686. } break;
  687. case ShaderLanguage::TYPE_FLOAT: {
  688. float *gui = (float *)data;
  689. if (p_array_size > 0) {
  690. const PackedFloat32Array &a = value;
  691. int s = a.size();
  692. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  693. if (i < s) {
  694. gui[j] = a[i];
  695. } else {
  696. gui[j] = 0;
  697. }
  698. gui[j + 1] = 0; // ignored
  699. gui[j + 2] = 0; // ignored
  700. gui[j + 3] = 0; // ignored
  701. }
  702. } else {
  703. float v = value;
  704. gui[0] = v;
  705. }
  706. } break;
  707. case ShaderLanguage::TYPE_VEC2: {
  708. float *gui = (float *)data;
  709. if (p_array_size > 0) {
  710. const PackedVector2Array &a = value;
  711. int s = a.size();
  712. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  713. if (i < s) {
  714. gui[j] = a[i].x;
  715. gui[j + 1] = a[i].y;
  716. } else {
  717. gui[j] = 0;
  718. gui[j + 1] = 0;
  719. }
  720. gui[j + 2] = 0; // ignored
  721. gui[j + 3] = 0; // ignored
  722. }
  723. } else {
  724. Vector2 v = value;
  725. gui[0] = v.x;
  726. gui[1] = v.y;
  727. }
  728. } break;
  729. case ShaderLanguage::TYPE_VEC3: {
  730. float *gui = (float *)data;
  731. if (p_array_size > 0) {
  732. const PackedVector3Array &a = value;
  733. int s = a.size();
  734. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  735. if (i < s) {
  736. gui[j] = a[i].x;
  737. gui[j + 1] = a[i].y;
  738. gui[j + 2] = a[i].z;
  739. } else {
  740. gui[j] = 0;
  741. gui[j + 1] = 0;
  742. gui[j + 2] = 0;
  743. }
  744. gui[j + 3] = 0; // ignored
  745. }
  746. } else {
  747. Vector3 v = value;
  748. gui[0] = v.x;
  749. gui[1] = v.y;
  750. gui[2] = v.z;
  751. }
  752. } break;
  753. case ShaderLanguage::TYPE_VEC4: {
  754. float *gui = (float *)data;
  755. if (p_array_size > 0) {
  756. if (value.get_type() == Variant::PACKED_COLOR_ARRAY) {
  757. const PackedColorArray &a = value;
  758. int s = a.size();
  759. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  760. if (i < s) {
  761. Color color = a[i];
  762. if (p_linear_color) {
  763. color = color.to_linear();
  764. }
  765. gui[j] = color.r;
  766. gui[j + 1] = color.g;
  767. gui[j + 2] = color.b;
  768. gui[j + 3] = color.a;
  769. } else {
  770. gui[j] = 0;
  771. gui[j + 1] = 0;
  772. gui[j + 2] = 0;
  773. gui[j + 3] = 0;
  774. }
  775. }
  776. } else {
  777. const PackedFloat32Array &a = value;
  778. int s = a.size();
  779. int count = 4 * p_array_size;
  780. for (int i = 0; i < count; i += 4) {
  781. if (i + 3 < s) {
  782. gui[i] = a[i];
  783. gui[i + 1] = a[i + 1];
  784. gui[i + 2] = a[i + 2];
  785. gui[i + 3] = a[i + 3];
  786. } else {
  787. gui[i] = 0;
  788. gui[i + 1] = 0;
  789. gui[i + 2] = 0;
  790. gui[i + 3] = 0;
  791. }
  792. }
  793. }
  794. } else {
  795. if (value.get_type() == Variant::COLOR) {
  796. Color v = value;
  797. if (p_linear_color) {
  798. v = v.to_linear();
  799. }
  800. gui[0] = v.r;
  801. gui[1] = v.g;
  802. gui[2] = v.b;
  803. gui[3] = v.a;
  804. } else if (value.get_type() == Variant::RECT2) {
  805. Rect2 v = value;
  806. gui[0] = v.position.x;
  807. gui[1] = v.position.y;
  808. gui[2] = v.size.x;
  809. gui[3] = v.size.y;
  810. } else if (value.get_type() == Variant::QUATERNION) {
  811. Quaternion v = value;
  812. gui[0] = v.x;
  813. gui[1] = v.y;
  814. gui[2] = v.z;
  815. gui[3] = v.w;
  816. } else {
  817. Plane v = value;
  818. gui[0] = v.normal.x;
  819. gui[1] = v.normal.y;
  820. gui[2] = v.normal.z;
  821. gui[3] = v.d;
  822. }
  823. }
  824. } break;
  825. case ShaderLanguage::TYPE_MAT2: {
  826. float *gui = (float *)data;
  827. if (p_array_size > 0) {
  828. const PackedFloat32Array &a = value;
  829. int s = a.size();
  830. for (int i = 0, j = 0; i < p_array_size * 4; i += 4, j += 8) {
  831. if (i + 3 < s) {
  832. gui[j] = a[i];
  833. gui[j + 1] = a[i + 1];
  834. gui[j + 4] = a[i + 2];
  835. gui[j + 5] = a[i + 3];
  836. } else {
  837. gui[j] = 1;
  838. gui[j + 1] = 0;
  839. gui[j + 4] = 0;
  840. gui[j + 5] = 1;
  841. }
  842. gui[j + 2] = 0; // ignored
  843. gui[j + 3] = 0; // ignored
  844. gui[j + 6] = 0; // ignored
  845. gui[j + 7] = 0; // ignored
  846. }
  847. } else {
  848. Transform2D v = value;
  849. //in std140 members of mat2 are treated as vec4s
  850. gui[0] = v.elements[0][0];
  851. gui[1] = v.elements[0][1];
  852. gui[2] = 0; // ignored
  853. gui[3] = 0; // ignored
  854. gui[4] = v.elements[1][0];
  855. gui[5] = v.elements[1][1];
  856. gui[6] = 0; // ignored
  857. gui[7] = 0; // ignored
  858. }
  859. } break;
  860. case ShaderLanguage::TYPE_MAT3: {
  861. float *gui = (float *)data;
  862. if (p_array_size > 0) {
  863. const PackedFloat32Array &a = value;
  864. int s = a.size();
  865. for (int i = 0, j = 0; i < p_array_size * 9; i += 9, j += 12) {
  866. if (i + 8 < s) {
  867. gui[j] = a[i];
  868. gui[j + 1] = a[i + 1];
  869. gui[j + 2] = a[i + 2];
  870. gui[j + 4] = a[i + 3];
  871. gui[j + 5] = a[i + 4];
  872. gui[j + 6] = a[i + 5];
  873. gui[j + 8] = a[i + 6];
  874. gui[j + 9] = a[i + 7];
  875. gui[j + 10] = a[i + 8];
  876. } else {
  877. gui[j] = 1;
  878. gui[j + 1] = 0;
  879. gui[j + 2] = 0;
  880. gui[j + 4] = 0;
  881. gui[j + 5] = 1;
  882. gui[j + 6] = 0;
  883. gui[j + 8] = 0;
  884. gui[j + 9] = 0;
  885. gui[j + 10] = 1;
  886. }
  887. gui[j + 3] = 0; // ignored
  888. gui[j + 7] = 0; // ignored
  889. gui[j + 11] = 0; // ignored
  890. }
  891. } else {
  892. Basis v = value;
  893. gui[0] = v.elements[0][0];
  894. gui[1] = v.elements[1][0];
  895. gui[2] = v.elements[2][0];
  896. gui[3] = 0; // ignored
  897. gui[4] = v.elements[0][1];
  898. gui[5] = v.elements[1][1];
  899. gui[6] = v.elements[2][1];
  900. gui[7] = 0; // ignored
  901. gui[8] = v.elements[0][2];
  902. gui[9] = v.elements[1][2];
  903. gui[10] = v.elements[2][2];
  904. gui[11] = 0; // ignored
  905. }
  906. } break;
  907. case ShaderLanguage::TYPE_MAT4: {
  908. float *gui = (float *)data;
  909. if (p_array_size > 0) {
  910. const PackedFloat32Array &a = value;
  911. int s = a.size();
  912. for (int i = 0; i < p_array_size * 16; i += 16) {
  913. if (i + 15 < s) {
  914. gui[i] = a[i];
  915. gui[i + 1] = a[i + 1];
  916. gui[i + 2] = a[i + 2];
  917. gui[i + 3] = a[i + 3];
  918. gui[i + 4] = a[i + 4];
  919. gui[i + 5] = a[i + 5];
  920. gui[i + 6] = a[i + 6];
  921. gui[i + 7] = a[i + 7];
  922. gui[i + 8] = a[i + 8];
  923. gui[i + 9] = a[i + 9];
  924. gui[i + 10] = a[i + 10];
  925. gui[i + 11] = a[i + 11];
  926. gui[i + 12] = a[i + 12];
  927. gui[i + 13] = a[i + 13];
  928. gui[i + 14] = a[i + 14];
  929. gui[i + 15] = a[i + 15];
  930. } else {
  931. gui[i] = 1;
  932. gui[i + 1] = 0;
  933. gui[i + 2] = 0;
  934. gui[i + 3] = 0;
  935. gui[i + 4] = 0;
  936. gui[i + 5] = 1;
  937. gui[i + 6] = 0;
  938. gui[i + 7] = 0;
  939. gui[i + 8] = 0;
  940. gui[i + 9] = 0;
  941. gui[i + 10] = 1;
  942. gui[i + 11] = 0;
  943. gui[i + 12] = 0;
  944. gui[i + 13] = 0;
  945. gui[i + 14] = 0;
  946. gui[i + 15] = 1;
  947. }
  948. }
  949. } else {
  950. Transform3D v = value;
  951. gui[0] = v.basis.elements[0][0];
  952. gui[1] = v.basis.elements[1][0];
  953. gui[2] = v.basis.elements[2][0];
  954. gui[3] = 0;
  955. gui[4] = v.basis.elements[0][1];
  956. gui[5] = v.basis.elements[1][1];
  957. gui[6] = v.basis.elements[2][1];
  958. gui[7] = 0;
  959. gui[8] = v.basis.elements[0][2];
  960. gui[9] = v.basis.elements[1][2];
  961. gui[10] = v.basis.elements[2][2];
  962. gui[11] = 0;
  963. gui[12] = v.origin.x;
  964. gui[13] = v.origin.y;
  965. gui[14] = v.origin.z;
  966. gui[15] = 1;
  967. }
  968. } break;
  969. default: {
  970. }
  971. }
  972. }
  973. _FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type, const Vector<ShaderLanguage::ConstantNode::Value> &value, uint8_t *data) {
  974. switch (type) {
  975. case ShaderLanguage::TYPE_BOOL: {
  976. uint32_t *gui = (uint32_t *)data;
  977. *gui = value[0].boolean ? 1 : 0;
  978. } break;
  979. case ShaderLanguage::TYPE_BVEC2: {
  980. uint32_t *gui = (uint32_t *)data;
  981. gui[0] = value[0].boolean ? 1 : 0;
  982. gui[1] = value[1].boolean ? 1 : 0;
  983. } break;
  984. case ShaderLanguage::TYPE_BVEC3: {
  985. uint32_t *gui = (uint32_t *)data;
  986. gui[0] = value[0].boolean ? 1 : 0;
  987. gui[1] = value[1].boolean ? 1 : 0;
  988. gui[2] = value[2].boolean ? 1 : 0;
  989. } break;
  990. case ShaderLanguage::TYPE_BVEC4: {
  991. uint32_t *gui = (uint32_t *)data;
  992. gui[0] = value[0].boolean ? 1 : 0;
  993. gui[1] = value[1].boolean ? 1 : 0;
  994. gui[2] = value[2].boolean ? 1 : 0;
  995. gui[3] = value[3].boolean ? 1 : 0;
  996. } break;
  997. case ShaderLanguage::TYPE_INT: {
  998. int32_t *gui = (int32_t *)data;
  999. gui[0] = value[0].sint;
  1000. } break;
  1001. case ShaderLanguage::TYPE_IVEC2: {
  1002. int32_t *gui = (int32_t *)data;
  1003. for (int i = 0; i < 2; i++) {
  1004. gui[i] = value[i].sint;
  1005. }
  1006. } break;
  1007. case ShaderLanguage::TYPE_IVEC3: {
  1008. int32_t *gui = (int32_t *)data;
  1009. for (int i = 0; i < 3; i++) {
  1010. gui[i] = value[i].sint;
  1011. }
  1012. } break;
  1013. case ShaderLanguage::TYPE_IVEC4: {
  1014. int32_t *gui = (int32_t *)data;
  1015. for (int i = 0; i < 4; i++) {
  1016. gui[i] = value[i].sint;
  1017. }
  1018. } break;
  1019. case ShaderLanguage::TYPE_UINT: {
  1020. uint32_t *gui = (uint32_t *)data;
  1021. gui[0] = value[0].uint;
  1022. } break;
  1023. case ShaderLanguage::TYPE_UVEC2: {
  1024. int32_t *gui = (int32_t *)data;
  1025. for (int i = 0; i < 2; i++) {
  1026. gui[i] = value[i].uint;
  1027. }
  1028. } break;
  1029. case ShaderLanguage::TYPE_UVEC3: {
  1030. int32_t *gui = (int32_t *)data;
  1031. for (int i = 0; i < 3; i++) {
  1032. gui[i] = value[i].uint;
  1033. }
  1034. } break;
  1035. case ShaderLanguage::TYPE_UVEC4: {
  1036. int32_t *gui = (int32_t *)data;
  1037. for (int i = 0; i < 4; i++) {
  1038. gui[i] = value[i].uint;
  1039. }
  1040. } break;
  1041. case ShaderLanguage::TYPE_FLOAT: {
  1042. float *gui = (float *)data;
  1043. gui[0] = value[0].real;
  1044. } break;
  1045. case ShaderLanguage::TYPE_VEC2: {
  1046. float *gui = (float *)data;
  1047. for (int i = 0; i < 2; i++) {
  1048. gui[i] = value[i].real;
  1049. }
  1050. } break;
  1051. case ShaderLanguage::TYPE_VEC3: {
  1052. float *gui = (float *)data;
  1053. for (int i = 0; i < 3; i++) {
  1054. gui[i] = value[i].real;
  1055. }
  1056. } break;
  1057. case ShaderLanguage::TYPE_VEC4: {
  1058. float *gui = (float *)data;
  1059. for (int i = 0; i < 4; i++) {
  1060. gui[i] = value[i].real;
  1061. }
  1062. } break;
  1063. case ShaderLanguage::TYPE_MAT2: {
  1064. float *gui = (float *)data;
  1065. //in std140 members of mat2 are treated as vec4s
  1066. gui[0] = value[0].real;
  1067. gui[1] = value[1].real;
  1068. gui[2] = 0;
  1069. gui[3] = 0;
  1070. gui[4] = value[2].real;
  1071. gui[5] = value[3].real;
  1072. gui[6] = 0;
  1073. gui[7] = 0;
  1074. } break;
  1075. case ShaderLanguage::TYPE_MAT3: {
  1076. float *gui = (float *)data;
  1077. gui[0] = value[0].real;
  1078. gui[1] = value[1].real;
  1079. gui[2] = value[2].real;
  1080. gui[3] = 0;
  1081. gui[4] = value[3].real;
  1082. gui[5] = value[4].real;
  1083. gui[6] = value[5].real;
  1084. gui[7] = 0;
  1085. gui[8] = value[6].real;
  1086. gui[9] = value[7].real;
  1087. gui[10] = value[8].real;
  1088. gui[11] = 0;
  1089. } break;
  1090. case ShaderLanguage::TYPE_MAT4: {
  1091. float *gui = (float *)data;
  1092. for (int i = 0; i < 16; i++) {
  1093. gui[i] = value[i].real;
  1094. }
  1095. } break;
  1096. default: {
  1097. }
  1098. }
  1099. }
  1100. _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, int p_array_size, uint8_t *data) {
  1101. if (p_array_size <= 0) {
  1102. p_array_size = 1;
  1103. }
  1104. switch (type) {
  1105. case ShaderLanguage::TYPE_BOOL:
  1106. case ShaderLanguage::TYPE_INT:
  1107. case ShaderLanguage::TYPE_UINT:
  1108. case ShaderLanguage::TYPE_FLOAT: {
  1109. memset(data, 0, 4 * p_array_size);
  1110. } break;
  1111. case ShaderLanguage::TYPE_BVEC2:
  1112. case ShaderLanguage::TYPE_IVEC2:
  1113. case ShaderLanguage::TYPE_UVEC2:
  1114. case ShaderLanguage::TYPE_VEC2: {
  1115. memset(data, 0, 8 * p_array_size);
  1116. } break;
  1117. case ShaderLanguage::TYPE_BVEC3:
  1118. case ShaderLanguage::TYPE_IVEC3:
  1119. case ShaderLanguage::TYPE_UVEC3:
  1120. case ShaderLanguage::TYPE_VEC3:
  1121. case ShaderLanguage::TYPE_BVEC4:
  1122. case ShaderLanguage::TYPE_IVEC4:
  1123. case ShaderLanguage::TYPE_UVEC4:
  1124. case ShaderLanguage::TYPE_VEC4: {
  1125. memset(data, 0, 16 * p_array_size);
  1126. } break;
  1127. case ShaderLanguage::TYPE_MAT2: {
  1128. memset(data, 0, 32 * p_array_size);
  1129. } break;
  1130. case ShaderLanguage::TYPE_MAT3: {
  1131. memset(data, 0, 48 * p_array_size);
  1132. } break;
  1133. case ShaderLanguage::TYPE_MAT4: {
  1134. memset(data, 0, 64 * p_array_size);
  1135. } break;
  1136. default: {
  1137. }
  1138. }
  1139. }
  1140. void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) {
  1141. bool uses_global_buffer = false;
  1142. for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : p_uniforms) {
  1143. if (E.value.order < 0) {
  1144. continue; // texture, does not go here
  1145. }
  1146. if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  1147. continue; //instance uniforms don't appear in the buffer
  1148. }
  1149. if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
  1150. //this is a global variable, get the index to it
  1151. RendererStorageRD *rs = base_singleton;
  1152. GlobalVariables::Variable *gv = rs->global_variables.variables.getptr(E.key);
  1153. uint32_t index = 0;
  1154. if (gv) {
  1155. index = gv->buffer_index;
  1156. } else {
  1157. WARN_PRINT("Shader uses global uniform '" + E.key + "', but it was removed at some point. Material will not display correctly.");
  1158. }
  1159. uint32_t offset = p_uniform_offsets[E.value.order];
  1160. uint32_t *intptr = (uint32_t *)&p_buffer[offset];
  1161. *intptr = index;
  1162. uses_global_buffer = true;
  1163. continue;
  1164. }
  1165. //regular uniform
  1166. uint32_t offset = p_uniform_offsets[E.value.order];
  1167. #ifdef DEBUG_ENABLED
  1168. uint32_t size = 0U;
  1169. // The following code enforces a 16-byte alignment of uniform arrays.
  1170. if (E.value.array_size > 0) {
  1171. size = ShaderLanguage::get_datatype_size(E.value.type) * E.value.array_size;
  1172. int m = (16 * E.value.array_size);
  1173. if ((size % m) != 0U) {
  1174. size += m - (size % m);
  1175. }
  1176. } else {
  1177. size = ShaderLanguage::get_datatype_size(E.value.type);
  1178. }
  1179. ERR_CONTINUE(offset + size > p_buffer_size);
  1180. #endif
  1181. uint8_t *data = &p_buffer[offset];
  1182. const Map<StringName, Variant>::Element *V = p_parameters.find(E.key);
  1183. if (V) {
  1184. //user provided
  1185. _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, V->get(), data, p_use_linear_color);
  1186. } else if (E.value.default_value.size()) {
  1187. //default value
  1188. _fill_std140_ubo_value(E.value.type, E.value.default_value, data);
  1189. //value=E.value.default_value;
  1190. } else {
  1191. //zero because it was not provided
  1192. if (E.value.type == ShaderLanguage::TYPE_VEC4 && E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
  1193. //colors must be set as black, with alpha as 1.0
  1194. _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, Color(0, 0, 0, 1), data, p_use_linear_color);
  1195. } else {
  1196. //else just zero it out
  1197. _fill_std140_ubo_empty(E.value.type, E.value.array_size, data);
  1198. }
  1199. }
  1200. }
  1201. if (uses_global_buffer != (global_buffer_E != nullptr)) {
  1202. RendererStorageRD *rs = base_singleton;
  1203. if (uses_global_buffer) {
  1204. global_buffer_E = rs->global_variables.materials_using_buffer.push_back(self);
  1205. } else {
  1206. rs->global_variables.materials_using_buffer.erase(global_buffer_E);
  1207. global_buffer_E = nullptr;
  1208. }
  1209. }
  1210. }
  1211. RendererStorageRD::MaterialData::~MaterialData() {
  1212. if (global_buffer_E) {
  1213. //unregister global buffers
  1214. RendererStorageRD *rs = base_singleton;
  1215. rs->global_variables.materials_using_buffer.erase(global_buffer_E);
  1216. }
  1217. if (global_texture_E) {
  1218. //unregister global textures
  1219. RendererStorageRD *rs = base_singleton;
  1220. for (const KeyValue<StringName, uint64_t> &E : used_global_textures) {
  1221. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E.key);
  1222. if (v) {
  1223. v->texture_materials.erase(self);
  1224. }
  1225. }
  1226. //unregister material from those using global textures
  1227. rs->global_variables.materials_using_texture.erase(global_texture_E);
  1228. }
  1229. if (uniform_buffer.is_valid()) {
  1230. RD::get_singleton()->free(uniform_buffer);
  1231. }
  1232. }
  1233. void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
  1234. RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
  1235. #ifdef TOOLS_ENABLED
  1236. RendererRD::Texture *roughness_detect_texture = nullptr;
  1237. RS::TextureDetectRoughnessChannel roughness_channel = RS::TEXTURE_DETECT_ROUGHNESS_R;
  1238. RendererRD::Texture *normal_detect_texture = nullptr;
  1239. #endif
  1240. bool uses_global_textures = false;
  1241. global_textures_pass++;
  1242. for (int i = 0, k = 0; i < p_texture_uniforms.size(); i++) {
  1243. const StringName &uniform_name = p_texture_uniforms[i].name;
  1244. int uniform_array_size = p_texture_uniforms[i].array_size;
  1245. Vector<RID> textures;
  1246. if (p_texture_uniforms[i].global) {
  1247. RendererStorageRD *rs = base_singleton;
  1248. uses_global_textures = true;
  1249. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(uniform_name);
  1250. if (v) {
  1251. if (v->buffer_index >= 0) {
  1252. WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it changed type and is no longer a texture!.");
  1253. } else {
  1254. Map<StringName, uint64_t>::Element *E = used_global_textures.find(uniform_name);
  1255. if (!E) {
  1256. E = used_global_textures.insert(uniform_name, global_textures_pass);
  1257. v->texture_materials.insert(self);
  1258. } else {
  1259. E->get() = global_textures_pass;
  1260. }
  1261. textures.push_back(v->override.get_type() != Variant::NIL ? v->override : v->value);
  1262. }
  1263. } else {
  1264. WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it was removed at some point. Material will not display correctly.");
  1265. }
  1266. } else {
  1267. const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name);
  1268. if (V) {
  1269. if (V->get().is_array()) {
  1270. Array array = (Array)V->get();
  1271. if (uniform_array_size > 0) {
  1272. for (int j = 0; j < array.size(); j++) {
  1273. textures.push_back(array[j]);
  1274. }
  1275. } else {
  1276. if (array.size() > 0) {
  1277. textures.push_back(array[0]);
  1278. }
  1279. }
  1280. } else {
  1281. textures.push_back(V->get());
  1282. }
  1283. }
  1284. if (uniform_array_size > 0) {
  1285. if (textures.size() < uniform_array_size) {
  1286. const Map<StringName, Map<int, RID>>::Element *W = p_default_textures.find(uniform_name);
  1287. for (int j = textures.size(); j < uniform_array_size; j++) {
  1288. if (W && W->get().has(j)) {
  1289. textures.push_back(W->get()[j]);
  1290. } else {
  1291. textures.push_back(RID());
  1292. }
  1293. }
  1294. }
  1295. } else if (textures.is_empty()) {
  1296. const Map<StringName, Map<int, RID>>::Element *W = p_default_textures.find(uniform_name);
  1297. if (W && W->get().has(0)) {
  1298. textures.push_back(W->get()[0]);
  1299. }
  1300. }
  1301. }
  1302. RID rd_texture;
  1303. if (textures.is_empty()) {
  1304. //check default usage
  1305. switch (p_texture_uniforms[i].type) {
  1306. case ShaderLanguage::TYPE_ISAMPLER2D:
  1307. case ShaderLanguage::TYPE_USAMPLER2D:
  1308. case ShaderLanguage::TYPE_SAMPLER2D: {
  1309. switch (p_texture_uniforms[i].hint) {
  1310. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
  1311. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
  1312. rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
  1313. } break;
  1314. case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: {
  1315. rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_ANISO);
  1316. } break;
  1317. case ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL: {
  1318. rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_NORMAL);
  1319. } break;
  1320. case ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL: {
  1321. rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_NORMAL);
  1322. } break;
  1323. default: {
  1324. rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
  1325. } break;
  1326. }
  1327. } break;
  1328. case ShaderLanguage::TYPE_SAMPLERCUBE: {
  1329. switch (p_texture_uniforms[i].hint) {
  1330. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
  1331. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
  1332. rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
  1333. } break;
  1334. default: {
  1335. rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE);
  1336. } break;
  1337. }
  1338. } break;
  1339. case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: {
  1340. rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK);
  1341. } break;
  1342. case ShaderLanguage::TYPE_ISAMPLER3D:
  1343. case ShaderLanguage::TYPE_USAMPLER3D:
  1344. case ShaderLanguage::TYPE_SAMPLER3D: {
  1345. rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
  1346. } break;
  1347. case ShaderLanguage::TYPE_ISAMPLER2DARRAY:
  1348. case ShaderLanguage::TYPE_USAMPLER2DARRAY:
  1349. case ShaderLanguage::TYPE_SAMPLER2DARRAY: {
  1350. rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
  1351. } break;
  1352. default: {
  1353. }
  1354. }
  1355. #ifdef TOOLS_ENABLED
  1356. if (roughness_detect_texture && normal_detect_texture && !normal_detect_texture->path.is_empty()) {
  1357. roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
  1358. }
  1359. #endif
  1360. if (uniform_array_size > 0) {
  1361. for (int j = 0; j < uniform_array_size; j++) {
  1362. p_textures[k++] = rd_texture;
  1363. }
  1364. } else {
  1365. p_textures[k++] = rd_texture;
  1366. }
  1367. } else {
  1368. bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO);
  1369. for (int j = 0; j < textures.size(); j++) {
  1370. RendererRD::Texture *tex = RendererRD::TextureStorage::get_singleton()->get_texture(textures[j]);
  1371. if (tex) {
  1372. rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
  1373. #ifdef TOOLS_ENABLED
  1374. if (tex->detect_3d_callback && p_use_linear_color) {
  1375. tex->detect_3d_callback(tex->detect_3d_callback_ud);
  1376. }
  1377. if (tex->detect_normal_callback && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL)) {
  1378. if (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL) {
  1379. normal_detect_texture = tex;
  1380. }
  1381. tex->detect_normal_callback(tex->detect_normal_callback_ud);
  1382. }
  1383. if (tex->detect_roughness_callback && (p_texture_uniforms[i].hint >= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R || p_texture_uniforms[i].hint <= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_GRAY)) {
  1384. //find the normal texture
  1385. roughness_detect_texture = tex;
  1386. roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R);
  1387. }
  1388. #endif
  1389. }
  1390. if (rd_texture.is_null()) {
  1391. rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
  1392. }
  1393. #ifdef TOOLS_ENABLED
  1394. if (roughness_detect_texture && normal_detect_texture && !normal_detect_texture->path.is_empty()) {
  1395. roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
  1396. }
  1397. #endif
  1398. p_textures[k++] = rd_texture;
  1399. }
  1400. }
  1401. }
  1402. {
  1403. //for textures no longer used, unregister them
  1404. List<Map<StringName, uint64_t>::Element *> to_delete;
  1405. RendererStorageRD *rs = base_singleton;
  1406. for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) {
  1407. if (E->get() != global_textures_pass) {
  1408. to_delete.push_back(E);
  1409. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E->key());
  1410. if (v) {
  1411. v->texture_materials.erase(self);
  1412. }
  1413. }
  1414. }
  1415. while (to_delete.front()) {
  1416. used_global_textures.erase(to_delete.front()->get());
  1417. to_delete.pop_front();
  1418. }
  1419. //handle registering/unregistering global textures
  1420. if (uses_global_textures != (global_texture_E != nullptr)) {
  1421. if (uses_global_textures) {
  1422. global_texture_E = rs->global_variables.materials_using_texture.push_back(self);
  1423. } else {
  1424. rs->global_variables.materials_using_texture.erase(global_texture_E);
  1425. global_texture_E = nullptr;
  1426. }
  1427. }
  1428. }
  1429. }
  1430. void RendererStorageRD::MaterialData::free_parameters_uniform_set(RID p_uniform_set) {
  1431. if (p_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(p_uniform_set)) {
  1432. RD::get_singleton()->uniform_set_set_invalidation_callback(p_uniform_set, nullptr, nullptr);
  1433. RD::get_singleton()->free(p_uniform_set);
  1434. }
  1435. }
  1436. bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, Map<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier) {
  1437. if ((uint32_t)ubo_data.size() != p_ubo_size) {
  1438. p_uniform_dirty = true;
  1439. if (uniform_buffer.is_valid()) {
  1440. RD::get_singleton()->free(uniform_buffer);
  1441. uniform_buffer = RID();
  1442. }
  1443. ubo_data.resize(p_ubo_size);
  1444. if (ubo_data.size()) {
  1445. uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size());
  1446. memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear
  1447. }
  1448. //clear previous uniform set
  1449. if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  1450. RD::get_singleton()->uniform_set_set_invalidation_callback(uniform_set, nullptr, nullptr);
  1451. RD::get_singleton()->free(uniform_set);
  1452. uniform_set = RID();
  1453. }
  1454. }
  1455. //check whether buffer changed
  1456. if (p_uniform_dirty && ubo_data.size()) {
  1457. update_uniform_buffer(p_uniforms, p_uniform_offsets, p_parameters, ubo_data.ptrw(), ubo_data.size(), true);
  1458. RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw(), p_barrier);
  1459. }
  1460. uint32_t tex_uniform_count = 0U;
  1461. for (int i = 0; i < p_texture_uniforms.size(); i++) {
  1462. tex_uniform_count += uint32_t(p_texture_uniforms[i].array_size > 0 ? p_texture_uniforms[i].array_size : 1);
  1463. }
  1464. if ((uint32_t)texture_cache.size() != tex_uniform_count || p_textures_dirty) {
  1465. texture_cache.resize(tex_uniform_count);
  1466. p_textures_dirty = true;
  1467. //clear previous uniform set
  1468. if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  1469. RD::get_singleton()->uniform_set_set_invalidation_callback(uniform_set, nullptr, nullptr);
  1470. RD::get_singleton()->free(uniform_set);
  1471. uniform_set = RID();
  1472. }
  1473. }
  1474. if (p_textures_dirty && tex_uniform_count) {
  1475. update_textures(p_parameters, p_default_texture_params, p_texture_uniforms, texture_cache.ptrw(), true);
  1476. }
  1477. if (p_ubo_size == 0 && p_texture_uniforms.size() == 0) {
  1478. // This material does not require an uniform set, so don't create it.
  1479. return false;
  1480. }
  1481. if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  1482. //no reason to update uniform set, only UBO (or nothing) was needed to update
  1483. return false;
  1484. }
  1485. Vector<RD::Uniform> uniforms;
  1486. {
  1487. if (p_ubo_size) {
  1488. RD::Uniform u;
  1489. u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
  1490. u.binding = 0;
  1491. u.append_id(uniform_buffer);
  1492. uniforms.push_back(u);
  1493. }
  1494. const RID *textures = texture_cache.ptrw();
  1495. for (int i = 0, k = 0; i < p_texture_uniforms.size(); i++) {
  1496. const int array_size = p_texture_uniforms[i].array_size;
  1497. RD::Uniform u;
  1498. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  1499. u.binding = 1 + k;
  1500. if (array_size > 0) {
  1501. for (int j = 0; j < array_size; j++) {
  1502. u.append_id(textures[k++]);
  1503. }
  1504. } else {
  1505. u.append_id(textures[k++]);
  1506. }
  1507. uniforms.push_back(u);
  1508. }
  1509. }
  1510. uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_shader_uniform_set);
  1511. RD::get_singleton()->uniform_set_set_invalidation_callback(uniform_set, _material_uniform_set_erased, &self);
  1512. return true;
  1513. }
  1514. void RendererStorageRD::_material_uniform_set_erased(void *p_material) {
  1515. RID rid = *(RID *)p_material;
  1516. Material *material = base_singleton->material_owner.get_or_null(rid);
  1517. if (material) {
  1518. if (material->data) {
  1519. // Uniform set may be gone because a dependency was erased. This happens
  1520. // if a texture is deleted, so re-create it.
  1521. base_singleton->_material_queue_update(material, false, true);
  1522. }
  1523. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1524. }
  1525. }
  1526. void RendererStorageRD::_update_queued_materials() {
  1527. while (material_update_list.first()) {
  1528. Material *material = material_update_list.first()->self();
  1529. bool uniforms_changed = false;
  1530. if (material->data) {
  1531. uniforms_changed = material->data->update_parameters(material->params, material->uniform_dirty, material->texture_dirty);
  1532. }
  1533. material->texture_dirty = false;
  1534. material->uniform_dirty = false;
  1535. material_update_list.remove(&material->update_element);
  1536. if (uniforms_changed) {
  1537. //some implementations such as 3D renderer cache the matreial uniform set, so update is required
  1538. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1539. }
  1540. }
  1541. }
  1542. /* MESH API */
  1543. RID RendererStorageRD::mesh_allocate() {
  1544. return mesh_owner.allocate_rid();
  1545. }
  1546. void RendererStorageRD::mesh_initialize(RID p_rid) {
  1547. mesh_owner.initialize_rid(p_rid, Mesh());
  1548. }
  1549. void RendererStorageRD::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) {
  1550. ERR_FAIL_COND(p_blend_shape_count < 0);
  1551. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  1552. ERR_FAIL_COND(!mesh);
  1553. ERR_FAIL_COND(mesh->surface_count > 0); //surfaces already exist
  1554. mesh->blend_shape_count = p_blend_shape_count;
  1555. }
  1556. /// Returns stride
  1557. void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) {
  1558. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  1559. ERR_FAIL_COND(!mesh);
  1560. ERR_FAIL_COND(mesh->surface_count == RS::MAX_MESH_SURFACES);
  1561. #ifdef DEBUG_ENABLED
  1562. //do a validation, to catch errors first
  1563. {
  1564. uint32_t stride = 0;
  1565. uint32_t attrib_stride = 0;
  1566. uint32_t skin_stride = 0;
  1567. for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
  1568. if ((p_surface.format & (1 << i))) {
  1569. switch (i) {
  1570. case RS::ARRAY_VERTEX: {
  1571. if (p_surface.format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
  1572. stride += sizeof(float) * 2;
  1573. } else {
  1574. stride += sizeof(float) * 3;
  1575. }
  1576. } break;
  1577. case RS::ARRAY_NORMAL: {
  1578. stride += sizeof(int32_t);
  1579. } break;
  1580. case RS::ARRAY_TANGENT: {
  1581. stride += sizeof(int32_t);
  1582. } break;
  1583. case RS::ARRAY_COLOR: {
  1584. attrib_stride += sizeof(uint32_t);
  1585. } break;
  1586. case RS::ARRAY_TEX_UV: {
  1587. attrib_stride += sizeof(float) * 2;
  1588. } break;
  1589. case RS::ARRAY_TEX_UV2: {
  1590. attrib_stride += sizeof(float) * 2;
  1591. } break;
  1592. case RS::ARRAY_CUSTOM0:
  1593. case RS::ARRAY_CUSTOM1:
  1594. case RS::ARRAY_CUSTOM2:
  1595. case RS::ARRAY_CUSTOM3: {
  1596. int idx = i - RS::ARRAY_CUSTOM0;
  1597. uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
  1598. uint32_t fmt = (p_surface.format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
  1599. uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
  1600. attrib_stride += fmtsize[fmt];
  1601. } break;
  1602. case RS::ARRAY_WEIGHTS:
  1603. case RS::ARRAY_BONES: {
  1604. //uses a separate array
  1605. bool use_8 = p_surface.format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
  1606. skin_stride += sizeof(int16_t) * (use_8 ? 16 : 8);
  1607. } break;
  1608. }
  1609. }
  1610. }
  1611. int expected_size = stride * p_surface.vertex_count;
  1612. ERR_FAIL_COND_MSG(expected_size != p_surface.vertex_data.size(), "Size of vertex data provided (" + itos(p_surface.vertex_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
  1613. int bs_expected_size = expected_size * mesh->blend_shape_count;
  1614. ERR_FAIL_COND_MSG(bs_expected_size != p_surface.blend_shape_data.size(), "Size of blend shape data provided (" + itos(p_surface.blend_shape_data.size()) + ") does not match expected (" + itos(bs_expected_size) + ")");
  1615. int expected_attrib_size = attrib_stride * p_surface.vertex_count;
  1616. ERR_FAIL_COND_MSG(expected_attrib_size != p_surface.attribute_data.size(), "Size of attribute data provided (" + itos(p_surface.attribute_data.size()) + ") does not match expected (" + itos(expected_attrib_size) + ")");
  1617. if ((p_surface.format & RS::ARRAY_FORMAT_WEIGHTS) && (p_surface.format & RS::ARRAY_FORMAT_BONES)) {
  1618. expected_size = skin_stride * p_surface.vertex_count;
  1619. ERR_FAIL_COND_MSG(expected_size != p_surface.skin_data.size(), "Size of skin data provided (" + itos(p_surface.skin_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
  1620. }
  1621. }
  1622. #endif
  1623. Mesh::Surface *s = memnew(Mesh::Surface);
  1624. s->format = p_surface.format;
  1625. s->primitive = p_surface.primitive;
  1626. bool use_as_storage = (p_surface.skin_data.size() || mesh->blend_shape_count > 0);
  1627. s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.vertex_data.size(), p_surface.vertex_data, use_as_storage);
  1628. s->vertex_buffer_size = p_surface.vertex_data.size();
  1629. if (p_surface.attribute_data.size()) {
  1630. s->attribute_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.attribute_data.size(), p_surface.attribute_data);
  1631. }
  1632. if (p_surface.skin_data.size()) {
  1633. s->skin_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.skin_data.size(), p_surface.skin_data, use_as_storage);
  1634. s->skin_buffer_size = p_surface.skin_data.size();
  1635. }
  1636. s->vertex_count = p_surface.vertex_count;
  1637. if (p_surface.format & RS::ARRAY_FORMAT_BONES) {
  1638. mesh->has_bone_weights = true;
  1639. }
  1640. if (p_surface.index_count) {
  1641. bool is_index_16 = p_surface.vertex_count <= 65536;
  1642. s->index_buffer = RD::get_singleton()->index_buffer_create(p_surface.index_count, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.index_data, false);
  1643. s->index_count = p_surface.index_count;
  1644. s->index_array = RD::get_singleton()->index_array_create(s->index_buffer, 0, s->index_count);
  1645. if (p_surface.lods.size()) {
  1646. s->lods = memnew_arr(Mesh::Surface::LOD, p_surface.lods.size());
  1647. s->lod_count = p_surface.lods.size();
  1648. for (int i = 0; i < p_surface.lods.size(); i++) {
  1649. uint32_t indices = p_surface.lods[i].index_data.size() / (is_index_16 ? 2 : 4);
  1650. s->lods[i].index_buffer = RD::get_singleton()->index_buffer_create(indices, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.lods[i].index_data);
  1651. s->lods[i].index_array = RD::get_singleton()->index_array_create(s->lods[i].index_buffer, 0, indices);
  1652. s->lods[i].edge_length = p_surface.lods[i].edge_length;
  1653. s->lods[i].index_count = indices;
  1654. }
  1655. }
  1656. }
  1657. s->aabb = p_surface.aabb;
  1658. s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them.
  1659. if (mesh->blend_shape_count > 0) {
  1660. s->blend_shape_buffer = RD::get_singleton()->storage_buffer_create(p_surface.blend_shape_data.size(), p_surface.blend_shape_data);
  1661. }
  1662. if (use_as_storage) {
  1663. Vector<RD::Uniform> uniforms;
  1664. {
  1665. RD::Uniform u;
  1666. u.binding = 0;
  1667. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  1668. u.append_id(s->vertex_buffer);
  1669. uniforms.push_back(u);
  1670. }
  1671. {
  1672. RD::Uniform u;
  1673. u.binding = 1;
  1674. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  1675. if (s->skin_buffer.is_valid()) {
  1676. u.append_id(s->skin_buffer);
  1677. } else {
  1678. u.append_id(default_rd_storage_buffer);
  1679. }
  1680. uniforms.push_back(u);
  1681. }
  1682. {
  1683. RD::Uniform u;
  1684. u.binding = 2;
  1685. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  1686. if (s->blend_shape_buffer.is_valid()) {
  1687. u.append_id(s->blend_shape_buffer);
  1688. } else {
  1689. u.append_id(default_rd_storage_buffer);
  1690. }
  1691. uniforms.push_back(u);
  1692. }
  1693. s->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SURFACE);
  1694. }
  1695. if (mesh->surface_count == 0) {
  1696. mesh->bone_aabbs = p_surface.bone_aabbs;
  1697. mesh->aabb = p_surface.aabb;
  1698. } else {
  1699. if (mesh->bone_aabbs.size() < p_surface.bone_aabbs.size()) {
  1700. // ArrayMesh::_surface_set_data only allocates bone_aabbs up to max_bone
  1701. // Each surface may affect different numbers of bones.
  1702. mesh->bone_aabbs.resize(p_surface.bone_aabbs.size());
  1703. }
  1704. for (int i = 0; i < p_surface.bone_aabbs.size(); i++) {
  1705. mesh->bone_aabbs.write[i].merge_with(p_surface.bone_aabbs[i]);
  1706. }
  1707. mesh->aabb.merge_with(p_surface.aabb);
  1708. }
  1709. s->material = p_surface.material;
  1710. mesh->surfaces = (Mesh::Surface **)memrealloc(mesh->surfaces, sizeof(Mesh::Surface *) * (mesh->surface_count + 1));
  1711. mesh->surfaces[mesh->surface_count] = s;
  1712. mesh->surface_count++;
  1713. for (MeshInstance *mi : mesh->instances) {
  1714. _mesh_instance_add_surface(mi, mesh, mesh->surface_count - 1);
  1715. }
  1716. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  1717. for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
  1718. Mesh *shadow_owner = E->get();
  1719. shadow_owner->shadow_mesh = RID();
  1720. shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  1721. }
  1722. mesh->material_cache.clear();
  1723. }
  1724. int RendererStorageRD::mesh_get_blend_shape_count(RID p_mesh) const {
  1725. const Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  1726. ERR_FAIL_COND_V(!mesh, -1);
  1727. return mesh->blend_shape_count;
  1728. }
  1729. void RendererStorageRD::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) {
  1730. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  1731. ERR_FAIL_COND(!mesh);
  1732. ERR_FAIL_INDEX((int)p_mode, 2);
  1733. mesh->blend_shape_mode = p_mode;
  1734. }
  1735. RS::BlendShapeMode RendererStorageRD::mesh_get_blend_shape_mode(RID p_mesh) const {
  1736. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  1737. ERR_FAIL_COND_V(!mesh, RS::BLEND_SHAPE_MODE_NORMALIZED);
  1738. return mesh->blend_shape_mode;
  1739. }
  1740. void RendererStorageRD::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
  1741. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  1742. ERR_FAIL_COND(!mesh);
  1743. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  1744. ERR_FAIL_COND(p_data.size() == 0);
  1745. uint64_t data_size = p_data.size();
  1746. const uint8_t *r = p_data.ptr();
  1747. RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->vertex_buffer, p_offset, data_size, r);
  1748. }
  1749. void RendererStorageRD::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
  1750. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  1751. ERR_FAIL_COND(!mesh);
  1752. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  1753. ERR_FAIL_COND(p_data.size() == 0);
  1754. ERR_FAIL_COND(mesh->surfaces[p_surface]->attribute_buffer.is_null());
  1755. uint64_t data_size = p_data.size();
  1756. const uint8_t *r = p_data.ptr();
  1757. RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->attribute_buffer, p_offset, data_size, r);
  1758. }
  1759. void RendererStorageRD::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
  1760. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  1761. ERR_FAIL_COND(!mesh);
  1762. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  1763. ERR_FAIL_COND(p_data.size() == 0);
  1764. ERR_FAIL_COND(mesh->surfaces[p_surface]->skin_buffer.is_null());
  1765. uint64_t data_size = p_data.size();
  1766. const uint8_t *r = p_data.ptr();
  1767. RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->skin_buffer, p_offset, data_size, r);
  1768. }
  1769. void RendererStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
  1770. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  1771. ERR_FAIL_COND(!mesh);
  1772. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  1773. mesh->surfaces[p_surface]->material = p_material;
  1774. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1775. mesh->material_cache.clear();
  1776. }
  1777. RID RendererStorageRD::mesh_surface_get_material(RID p_mesh, int p_surface) const {
  1778. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  1779. ERR_FAIL_COND_V(!mesh, RID());
  1780. ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID());
  1781. return mesh->surfaces[p_surface]->material;
  1782. }
  1783. RS::SurfaceData RendererStorageRD::mesh_get_surface(RID p_mesh, int p_surface) const {
  1784. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  1785. ERR_FAIL_COND_V(!mesh, RS::SurfaceData());
  1786. ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RS::SurfaceData());
  1787. Mesh::Surface &s = *mesh->surfaces[p_surface];
  1788. RS::SurfaceData sd;
  1789. sd.format = s.format;
  1790. sd.vertex_data = RD::get_singleton()->buffer_get_data(s.vertex_buffer);
  1791. if (s.attribute_buffer.is_valid()) {
  1792. sd.attribute_data = RD::get_singleton()->buffer_get_data(s.attribute_buffer);
  1793. }
  1794. if (s.skin_buffer.is_valid()) {
  1795. sd.skin_data = RD::get_singleton()->buffer_get_data(s.skin_buffer);
  1796. }
  1797. sd.vertex_count = s.vertex_count;
  1798. sd.index_count = s.index_count;
  1799. sd.primitive = s.primitive;
  1800. if (sd.index_count) {
  1801. sd.index_data = RD::get_singleton()->buffer_get_data(s.index_buffer);
  1802. }
  1803. sd.aabb = s.aabb;
  1804. for (uint32_t i = 0; i < s.lod_count; i++) {
  1805. RS::SurfaceData::LOD lod;
  1806. lod.edge_length = s.lods[i].edge_length;
  1807. lod.index_data = RD::get_singleton()->buffer_get_data(s.lods[i].index_buffer);
  1808. sd.lods.push_back(lod);
  1809. }
  1810. sd.bone_aabbs = s.bone_aabbs;
  1811. if (s.blend_shape_buffer.is_valid()) {
  1812. sd.blend_shape_data = RD::get_singleton()->buffer_get_data(s.blend_shape_buffer);
  1813. }
  1814. return sd;
  1815. }
  1816. int RendererStorageRD::mesh_get_surface_count(RID p_mesh) const {
  1817. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  1818. ERR_FAIL_COND_V(!mesh, 0);
  1819. return mesh->surface_count;
  1820. }
  1821. void RendererStorageRD::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
  1822. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  1823. ERR_FAIL_COND(!mesh);
  1824. mesh->custom_aabb = p_aabb;
  1825. }
  1826. AABB RendererStorageRD::mesh_get_custom_aabb(RID p_mesh) const {
  1827. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  1828. ERR_FAIL_COND_V(!mesh, AABB());
  1829. return mesh->custom_aabb;
  1830. }
  1831. AABB RendererStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
  1832. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  1833. ERR_FAIL_COND_V(!mesh, AABB());
  1834. if (mesh->custom_aabb != AABB()) {
  1835. return mesh->custom_aabb;
  1836. }
  1837. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  1838. if (!skeleton || skeleton->size == 0) {
  1839. return mesh->aabb;
  1840. }
  1841. AABB aabb;
  1842. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  1843. AABB laabb;
  1844. if ((mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->bone_aabbs.size()) {
  1845. int bs = mesh->surfaces[i]->bone_aabbs.size();
  1846. const AABB *skbones = mesh->surfaces[i]->bone_aabbs.ptr();
  1847. int sbs = skeleton->size;
  1848. ERR_CONTINUE(bs > sbs);
  1849. const float *baseptr = skeleton->data.ptr();
  1850. bool first = true;
  1851. if (skeleton->use_2d) {
  1852. for (int j = 0; j < bs; j++) {
  1853. if (skbones[0].size == Vector3()) {
  1854. continue; //bone is unused
  1855. }
  1856. const float *dataptr = baseptr + j * 8;
  1857. Transform3D mtx;
  1858. mtx.basis.elements[0].x = dataptr[0];
  1859. mtx.basis.elements[1].x = dataptr[1];
  1860. mtx.origin.x = dataptr[3];
  1861. mtx.basis.elements[0].y = dataptr[4];
  1862. mtx.basis.elements[1].y = dataptr[5];
  1863. mtx.origin.y = dataptr[7];
  1864. AABB baabb = mtx.xform(skbones[j]);
  1865. if (first) {
  1866. laabb = baabb;
  1867. first = false;
  1868. } else {
  1869. laabb.merge_with(baabb);
  1870. }
  1871. }
  1872. } else {
  1873. for (int j = 0; j < bs; j++) {
  1874. if (skbones[0].size == Vector3()) {
  1875. continue; //bone is unused
  1876. }
  1877. const float *dataptr = baseptr + j * 12;
  1878. Transform3D mtx;
  1879. mtx.basis.elements[0][0] = dataptr[0];
  1880. mtx.basis.elements[0][1] = dataptr[1];
  1881. mtx.basis.elements[0][2] = dataptr[2];
  1882. mtx.origin.x = dataptr[3];
  1883. mtx.basis.elements[1][0] = dataptr[4];
  1884. mtx.basis.elements[1][1] = dataptr[5];
  1885. mtx.basis.elements[1][2] = dataptr[6];
  1886. mtx.origin.y = dataptr[7];
  1887. mtx.basis.elements[2][0] = dataptr[8];
  1888. mtx.basis.elements[2][1] = dataptr[9];
  1889. mtx.basis.elements[2][2] = dataptr[10];
  1890. mtx.origin.z = dataptr[11];
  1891. AABB baabb = mtx.xform(skbones[j]);
  1892. if (first) {
  1893. laabb = baabb;
  1894. first = false;
  1895. } else {
  1896. laabb.merge_with(baabb);
  1897. }
  1898. }
  1899. }
  1900. if (laabb.size == Vector3()) {
  1901. laabb = mesh->surfaces[i]->aabb;
  1902. }
  1903. } else {
  1904. laabb = mesh->surfaces[i]->aabb;
  1905. }
  1906. if (i == 0) {
  1907. aabb = laabb;
  1908. } else {
  1909. aabb.merge_with(laabb);
  1910. }
  1911. }
  1912. return aabb;
  1913. }
  1914. void RendererStorageRD::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
  1915. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  1916. ERR_FAIL_COND(!mesh);
  1917. Mesh *shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh);
  1918. if (shadow_mesh) {
  1919. shadow_mesh->shadow_owners.erase(mesh);
  1920. }
  1921. mesh->shadow_mesh = p_shadow_mesh;
  1922. shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh);
  1923. if (shadow_mesh) {
  1924. shadow_mesh->shadow_owners.insert(mesh);
  1925. }
  1926. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  1927. }
  1928. void RendererStorageRD::mesh_clear(RID p_mesh) {
  1929. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  1930. ERR_FAIL_COND(!mesh);
  1931. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  1932. Mesh::Surface &s = *mesh->surfaces[i];
  1933. RD::get_singleton()->free(s.vertex_buffer); //clears arrays as dependency automatically, including all versions
  1934. if (s.attribute_buffer.is_valid()) {
  1935. RD::get_singleton()->free(s.attribute_buffer);
  1936. }
  1937. if (s.skin_buffer.is_valid()) {
  1938. RD::get_singleton()->free(s.skin_buffer);
  1939. }
  1940. if (s.versions) {
  1941. memfree(s.versions); //reallocs, so free with memfree.
  1942. }
  1943. if (s.index_buffer.is_valid()) {
  1944. RD::get_singleton()->free(s.index_buffer);
  1945. }
  1946. if (s.lod_count) {
  1947. for (uint32_t j = 0; j < s.lod_count; j++) {
  1948. RD::get_singleton()->free(s.lods[j].index_buffer);
  1949. }
  1950. memdelete_arr(s.lods);
  1951. }
  1952. if (s.blend_shape_buffer.is_valid()) {
  1953. RD::get_singleton()->free(s.blend_shape_buffer);
  1954. }
  1955. memdelete(mesh->surfaces[i]);
  1956. }
  1957. if (mesh->surfaces) {
  1958. memfree(mesh->surfaces);
  1959. }
  1960. mesh->surfaces = nullptr;
  1961. mesh->surface_count = 0;
  1962. mesh->material_cache.clear();
  1963. //clear instance data
  1964. for (MeshInstance *mi : mesh->instances) {
  1965. _mesh_instance_clear(mi);
  1966. }
  1967. mesh->has_bone_weights = false;
  1968. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  1969. for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
  1970. Mesh *shadow_owner = E->get();
  1971. shadow_owner->shadow_mesh = RID();
  1972. shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  1973. }
  1974. }
  1975. bool RendererStorageRD::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) {
  1976. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  1977. ERR_FAIL_COND_V(!mesh, false);
  1978. return mesh->blend_shape_count > 0 || (mesh->has_bone_weights && p_has_skeleton);
  1979. }
  1980. /* MESH INSTANCE */
  1981. RID RendererStorageRD::mesh_instance_create(RID p_base) {
  1982. Mesh *mesh = mesh_owner.get_or_null(p_base);
  1983. ERR_FAIL_COND_V(!mesh, RID());
  1984. RID rid = mesh_instance_owner.make_rid();
  1985. MeshInstance *mi = mesh_instance_owner.get_or_null(rid);
  1986. mi->mesh = mesh;
  1987. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  1988. _mesh_instance_add_surface(mi, mesh, i);
  1989. }
  1990. mi->I = mesh->instances.push_back(mi);
  1991. mi->dirty = true;
  1992. return rid;
  1993. }
  1994. void RendererStorageRD::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) {
  1995. MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
  1996. if (mi->skeleton == p_skeleton) {
  1997. return;
  1998. }
  1999. mi->skeleton = p_skeleton;
  2000. mi->skeleton_version = 0;
  2001. mi->dirty = true;
  2002. }
  2003. void RendererStorageRD::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) {
  2004. MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
  2005. ERR_FAIL_COND(!mi);
  2006. ERR_FAIL_INDEX(p_shape, (int)mi->blend_weights.size());
  2007. mi->blend_weights[p_shape] = p_weight;
  2008. mi->weights_dirty = true;
  2009. //will be eventually updated
  2010. }
  2011. void RendererStorageRD::_mesh_instance_clear(MeshInstance *mi) {
  2012. for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
  2013. if (mi->surfaces[i].versions) {
  2014. for (uint32_t j = 0; j < mi->surfaces[i].version_count; j++) {
  2015. RD::get_singleton()->free(mi->surfaces[i].versions[j].vertex_array);
  2016. }
  2017. memfree(mi->surfaces[i].versions);
  2018. }
  2019. if (mi->surfaces[i].vertex_buffer.is_valid()) {
  2020. RD::get_singleton()->free(mi->surfaces[i].vertex_buffer);
  2021. }
  2022. }
  2023. mi->surfaces.clear();
  2024. if (mi->blend_weights_buffer.is_valid()) {
  2025. RD::get_singleton()->free(mi->blend_weights_buffer);
  2026. }
  2027. mi->blend_weights.clear();
  2028. mi->weights_dirty = false;
  2029. mi->skeleton_version = 0;
  2030. }
  2031. void RendererStorageRD::_mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface) {
  2032. if (mesh->blend_shape_count > 0 && mi->blend_weights_buffer.is_null()) {
  2033. mi->blend_weights.resize(mesh->blend_shape_count);
  2034. for (uint32_t i = 0; i < mi->blend_weights.size(); i++) {
  2035. mi->blend_weights[i] = 0;
  2036. }
  2037. mi->blend_weights_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * mi->blend_weights.size(), mi->blend_weights.to_byte_array());
  2038. mi->weights_dirty = true;
  2039. }
  2040. MeshInstance::Surface s;
  2041. if (mesh->blend_shape_count > 0 || (mesh->surfaces[p_surface]->format & RS::ARRAY_FORMAT_BONES)) {
  2042. //surface warrants transform
  2043. s.vertex_buffer = RD::get_singleton()->vertex_buffer_create(mesh->surfaces[p_surface]->vertex_buffer_size, Vector<uint8_t>(), true);
  2044. Vector<RD::Uniform> uniforms;
  2045. {
  2046. RD::Uniform u;
  2047. u.binding = 1;
  2048. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2049. u.append_id(s.vertex_buffer);
  2050. uniforms.push_back(u);
  2051. }
  2052. {
  2053. RD::Uniform u;
  2054. u.binding = 2;
  2055. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2056. if (mi->blend_weights_buffer.is_valid()) {
  2057. u.append_id(mi->blend_weights_buffer);
  2058. } else {
  2059. u.append_id(default_rd_storage_buffer);
  2060. }
  2061. uniforms.push_back(u);
  2062. }
  2063. s.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_INSTANCE);
  2064. }
  2065. mi->surfaces.push_back(s);
  2066. mi->dirty = true;
  2067. }
  2068. void RendererStorageRD::mesh_instance_check_for_update(RID p_mesh_instance) {
  2069. MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
  2070. bool needs_update = mi->dirty;
  2071. if (mi->weights_dirty && !mi->weight_update_list.in_list()) {
  2072. dirty_mesh_instance_weights.add(&mi->weight_update_list);
  2073. needs_update = true;
  2074. }
  2075. if (mi->array_update_list.in_list()) {
  2076. return;
  2077. }
  2078. if (!needs_update && mi->skeleton.is_valid()) {
  2079. Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton);
  2080. if (sk && sk->version != mi->skeleton_version) {
  2081. needs_update = true;
  2082. }
  2083. }
  2084. if (needs_update) {
  2085. dirty_mesh_instance_arrays.add(&mi->array_update_list);
  2086. }
  2087. }
  2088. void RendererStorageRD::update_mesh_instances() {
  2089. while (dirty_mesh_instance_weights.first()) {
  2090. MeshInstance *mi = dirty_mesh_instance_weights.first()->self();
  2091. if (mi->blend_weights_buffer.is_valid()) {
  2092. RD::get_singleton()->buffer_update(mi->blend_weights_buffer, 0, mi->blend_weights.size() * sizeof(float), mi->blend_weights.ptr());
  2093. }
  2094. dirty_mesh_instance_weights.remove(&mi->weight_update_list);
  2095. mi->weights_dirty = false;
  2096. }
  2097. if (dirty_mesh_instance_arrays.first() == nullptr) {
  2098. return; //nothing to do
  2099. }
  2100. //process skeletons and blend shapes
  2101. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  2102. while (dirty_mesh_instance_arrays.first()) {
  2103. MeshInstance *mi = dirty_mesh_instance_arrays.first()->self();
  2104. Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton);
  2105. for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
  2106. if (mi->surfaces[i].uniform_set == RID() || mi->mesh->surfaces[i]->uniform_set == RID()) {
  2107. continue;
  2108. }
  2109. bool array_is_2d = mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_2D_VERTICES;
  2110. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, skeleton_shader.pipeline[array_is_2d ? SkeletonShader::SHADER_MODE_2D : SkeletonShader::SHADER_MODE_3D]);
  2111. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->surfaces[i].uniform_set, SkeletonShader::UNIFORM_SET_INSTANCE);
  2112. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->mesh->surfaces[i]->uniform_set, SkeletonShader::UNIFORM_SET_SURFACE);
  2113. if (sk && sk->uniform_set_mi.is_valid()) {
  2114. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sk->uniform_set_mi, SkeletonShader::UNIFORM_SET_SKELETON);
  2115. } else {
  2116. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, skeleton_shader.default_skeleton_uniform_set, SkeletonShader::UNIFORM_SET_SKELETON);
  2117. }
  2118. SkeletonShader::PushConstant push_constant;
  2119. push_constant.has_normal = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_NORMAL;
  2120. push_constant.has_tangent = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_TANGENT;
  2121. push_constant.has_skeleton = sk != nullptr && sk->use_2d == array_is_2d && (mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES);
  2122. push_constant.has_blend_shape = mi->mesh->blend_shape_count > 0;
  2123. push_constant.vertex_count = mi->mesh->surfaces[i]->vertex_count;
  2124. push_constant.vertex_stride = (mi->mesh->surfaces[i]->vertex_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
  2125. push_constant.skin_stride = (mi->mesh->surfaces[i]->skin_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
  2126. push_constant.skin_weight_offset = (mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 4 : 2;
  2127. push_constant.blend_shape_count = mi->mesh->blend_shape_count;
  2128. push_constant.normalized_blend_shapes = mi->mesh->blend_shape_mode == RS::BLEND_SHAPE_MODE_NORMALIZED;
  2129. push_constant.pad0 = 0;
  2130. push_constant.pad1 = 0;
  2131. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SkeletonShader::PushConstant));
  2132. //dispatch without barrier, so all is done at the same time
  2133. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.vertex_count, 1, 1);
  2134. }
  2135. mi->dirty = false;
  2136. if (sk) {
  2137. mi->skeleton_version = sk->version;
  2138. }
  2139. dirty_mesh_instance_arrays.remove(&mi->array_update_list);
  2140. }
  2141. RD::get_singleton()->compute_list_end();
  2142. }
  2143. void RendererStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint32_t p_input_mask, MeshInstance::Surface *mis) {
  2144. Vector<RD::VertexAttribute> attributes;
  2145. Vector<RID> buffers;
  2146. uint32_t stride = 0;
  2147. uint32_t attribute_stride = 0;
  2148. uint32_t skin_stride = 0;
  2149. for (int i = 0; i < RS::ARRAY_INDEX; i++) {
  2150. RD::VertexAttribute vd;
  2151. RID buffer;
  2152. vd.location = i;
  2153. if (!(s->format & (1 << i))) {
  2154. // Not supplied by surface, use default value
  2155. buffer = mesh_default_rd_buffers[i];
  2156. vd.stride = 0;
  2157. switch (i) {
  2158. case RS::ARRAY_VERTEX: {
  2159. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  2160. } break;
  2161. case RS::ARRAY_NORMAL: {
  2162. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  2163. } break;
  2164. case RS::ARRAY_TANGENT: {
  2165. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  2166. } break;
  2167. case RS::ARRAY_COLOR: {
  2168. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  2169. } break;
  2170. case RS::ARRAY_TEX_UV: {
  2171. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2172. } break;
  2173. case RS::ARRAY_TEX_UV2: {
  2174. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2175. } break;
  2176. case RS::ARRAY_CUSTOM0:
  2177. case RS::ARRAY_CUSTOM1:
  2178. case RS::ARRAY_CUSTOM2:
  2179. case RS::ARRAY_CUSTOM3: {
  2180. //assumed weights too
  2181. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  2182. } break;
  2183. case RS::ARRAY_BONES: {
  2184. //assumed weights too
  2185. vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
  2186. } break;
  2187. case RS::ARRAY_WEIGHTS: {
  2188. //assumed weights too
  2189. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  2190. } break;
  2191. }
  2192. } else {
  2193. //Supplied, use it
  2194. vd.stride = 1; //mark that it needs a stride set (default uses 0)
  2195. switch (i) {
  2196. case RS::ARRAY_VERTEX: {
  2197. vd.offset = stride;
  2198. if (s->format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
  2199. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2200. stride += sizeof(float) * 2;
  2201. } else {
  2202. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  2203. stride += sizeof(float) * 3;
  2204. }
  2205. if (mis) {
  2206. buffer = mis->vertex_buffer;
  2207. } else {
  2208. buffer = s->vertex_buffer;
  2209. }
  2210. } break;
  2211. case RS::ARRAY_NORMAL: {
  2212. vd.offset = stride;
  2213. vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
  2214. stride += sizeof(uint32_t);
  2215. if (mis) {
  2216. buffer = mis->vertex_buffer;
  2217. } else {
  2218. buffer = s->vertex_buffer;
  2219. }
  2220. } break;
  2221. case RS::ARRAY_TANGENT: {
  2222. vd.offset = stride;
  2223. vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
  2224. stride += sizeof(uint32_t);
  2225. if (mis) {
  2226. buffer = mis->vertex_buffer;
  2227. } else {
  2228. buffer = s->vertex_buffer;
  2229. }
  2230. } break;
  2231. case RS::ARRAY_COLOR: {
  2232. vd.offset = attribute_stride;
  2233. vd.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  2234. attribute_stride += sizeof(int8_t) * 4;
  2235. buffer = s->attribute_buffer;
  2236. } break;
  2237. case RS::ARRAY_TEX_UV: {
  2238. vd.offset = attribute_stride;
  2239. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2240. attribute_stride += sizeof(float) * 2;
  2241. buffer = s->attribute_buffer;
  2242. } break;
  2243. case RS::ARRAY_TEX_UV2: {
  2244. vd.offset = attribute_stride;
  2245. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2246. attribute_stride += sizeof(float) * 2;
  2247. buffer = s->attribute_buffer;
  2248. } break;
  2249. case RS::ARRAY_CUSTOM0:
  2250. case RS::ARRAY_CUSTOM1:
  2251. case RS::ARRAY_CUSTOM2:
  2252. case RS::ARRAY_CUSTOM3: {
  2253. vd.offset = attribute_stride;
  2254. int idx = i - RS::ARRAY_CUSTOM0;
  2255. uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
  2256. uint32_t fmt = (s->format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
  2257. uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
  2258. RD::DataFormat fmtrd[RS::ARRAY_CUSTOM_MAX] = { RD::DATA_FORMAT_R8G8B8A8_UNORM, RD::DATA_FORMAT_R8G8B8A8_SNORM, RD::DATA_FORMAT_R16G16_SFLOAT, RD::DATA_FORMAT_R16G16B16A16_SFLOAT, RD::DATA_FORMAT_R32_SFLOAT, RD::DATA_FORMAT_R32G32_SFLOAT, RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::DATA_FORMAT_R32G32B32A32_SFLOAT };
  2259. vd.format = fmtrd[fmt];
  2260. attribute_stride += fmtsize[fmt];
  2261. buffer = s->attribute_buffer;
  2262. } break;
  2263. case RS::ARRAY_BONES: {
  2264. vd.offset = skin_stride;
  2265. vd.format = RD::DATA_FORMAT_R16G16B16A16_UINT;
  2266. skin_stride += sizeof(int16_t) * 4;
  2267. buffer = s->skin_buffer;
  2268. } break;
  2269. case RS::ARRAY_WEIGHTS: {
  2270. vd.offset = skin_stride;
  2271. vd.format = RD::DATA_FORMAT_R16G16B16A16_UNORM;
  2272. skin_stride += sizeof(int16_t) * 4;
  2273. buffer = s->skin_buffer;
  2274. } break;
  2275. }
  2276. }
  2277. if (!(p_input_mask & (1 << i))) {
  2278. continue; // Shader does not need this, skip it (but computing stride was important anyway)
  2279. }
  2280. attributes.push_back(vd);
  2281. buffers.push_back(buffer);
  2282. }
  2283. //update final stride
  2284. for (int i = 0; i < attributes.size(); i++) {
  2285. if (attributes[i].stride == 0) {
  2286. continue; //default location
  2287. }
  2288. int loc = attributes[i].location;
  2289. if (loc < RS::ARRAY_COLOR) {
  2290. attributes.write[i].stride = stride;
  2291. } else if (loc < RS::ARRAY_BONES) {
  2292. attributes.write[i].stride = attribute_stride;
  2293. } else {
  2294. attributes.write[i].stride = skin_stride;
  2295. }
  2296. }
  2297. v.input_mask = p_input_mask;
  2298. v.vertex_format = RD::get_singleton()->vertex_format_create(attributes);
  2299. v.vertex_array = RD::get_singleton()->vertex_array_create(s->vertex_count, v.vertex_format, buffers);
  2300. }
  2301. ////////////////// MULTIMESH
  2302. RID RendererStorageRD::multimesh_allocate() {
  2303. return multimesh_owner.allocate_rid();
  2304. }
  2305. void RendererStorageRD::multimesh_initialize(RID p_rid) {
  2306. multimesh_owner.initialize_rid(p_rid, MultiMesh());
  2307. }
  2308. void RendererStorageRD::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
  2309. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  2310. ERR_FAIL_COND(!multimesh);
  2311. if (multimesh->instances == p_instances && multimesh->xform_format == p_transform_format && multimesh->uses_colors == p_use_colors && multimesh->uses_custom_data == p_use_custom_data) {
  2312. return;
  2313. }
  2314. if (multimesh->buffer.is_valid()) {
  2315. RD::get_singleton()->free(multimesh->buffer);
  2316. multimesh->buffer = RID();
  2317. multimesh->uniform_set_2d = RID(); //cleared by dependency
  2318. multimesh->uniform_set_3d = RID(); //cleared by dependency
  2319. }
  2320. if (multimesh->data_cache_dirty_regions) {
  2321. memdelete_arr(multimesh->data_cache_dirty_regions);
  2322. multimesh->data_cache_dirty_regions = nullptr;
  2323. multimesh->data_cache_used_dirty_regions = 0;
  2324. }
  2325. multimesh->instances = p_instances;
  2326. multimesh->xform_format = p_transform_format;
  2327. multimesh->uses_colors = p_use_colors;
  2328. multimesh->color_offset_cache = p_transform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12;
  2329. multimesh->uses_custom_data = p_use_custom_data;
  2330. multimesh->custom_data_offset_cache = multimesh->color_offset_cache + (p_use_colors ? 4 : 0);
  2331. multimesh->stride_cache = multimesh->custom_data_offset_cache + (p_use_custom_data ? 4 : 0);
  2332. multimesh->buffer_set = false;
  2333. //print_line("allocate, elements: " + itos(p_instances) + " 2D: " + itos(p_transform_format == RS::MULTIMESH_TRANSFORM_2D) + " colors " + itos(multimesh->uses_colors) + " data " + itos(multimesh->uses_custom_data) + " stride " + itos(multimesh->stride_cache) + " total size " + itos(multimesh->stride_cache * multimesh->instances));
  2334. multimesh->data_cache = Vector<float>();
  2335. multimesh->aabb = AABB();
  2336. multimesh->aabb_dirty = false;
  2337. multimesh->visible_instances = MIN(multimesh->visible_instances, multimesh->instances);
  2338. if (multimesh->instances) {
  2339. multimesh->buffer = RD::get_singleton()->storage_buffer_create(multimesh->instances * multimesh->stride_cache * 4);
  2340. }
  2341. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MULTIMESH);
  2342. }
  2343. int RendererStorageRD::multimesh_get_instance_count(RID p_multimesh) const {
  2344. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  2345. ERR_FAIL_COND_V(!multimesh, 0);
  2346. return multimesh->instances;
  2347. }
  2348. void RendererStorageRD::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
  2349. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  2350. ERR_FAIL_COND(!multimesh);
  2351. if (multimesh->mesh == p_mesh) {
  2352. return;
  2353. }
  2354. multimesh->mesh = p_mesh;
  2355. if (multimesh->instances == 0) {
  2356. return;
  2357. }
  2358. if (multimesh->data_cache.size()) {
  2359. //we have a data cache, just mark it dirt
  2360. _multimesh_mark_all_dirty(multimesh, false, true);
  2361. } else if (multimesh->instances) {
  2362. //need to re-create AABB unfortunately, calling this has a penalty
  2363. if (multimesh->buffer_set) {
  2364. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  2365. const uint8_t *r = buffer.ptr();
  2366. const float *data = (const float *)r;
  2367. _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
  2368. }
  2369. }
  2370. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2371. }
  2372. #define MULTIMESH_DIRTY_REGION_SIZE 512
  2373. void RendererStorageRD::_multimesh_make_local(MultiMesh *multimesh) const {
  2374. if (multimesh->data_cache.size() > 0) {
  2375. return; //already local
  2376. }
  2377. ERR_FAIL_COND(multimesh->data_cache.size() > 0);
  2378. // this means that the user wants to load/save individual elements,
  2379. // for this, the data must reside on CPU, so just copy it there.
  2380. multimesh->data_cache.resize(multimesh->instances * multimesh->stride_cache);
  2381. {
  2382. float *w = multimesh->data_cache.ptrw();
  2383. if (multimesh->buffer_set) {
  2384. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  2385. {
  2386. const uint8_t *r = buffer.ptr();
  2387. memcpy(w, r, buffer.size());
  2388. }
  2389. } else {
  2390. memset(w, 0, (size_t)multimesh->instances * multimesh->stride_cache * sizeof(float));
  2391. }
  2392. }
  2393. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2394. multimesh->data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count);
  2395. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  2396. multimesh->data_cache_dirty_regions[i] = false;
  2397. }
  2398. multimesh->data_cache_used_dirty_regions = 0;
  2399. }
  2400. void RendererStorageRD::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb) {
  2401. uint32_t region_index = p_index / MULTIMESH_DIRTY_REGION_SIZE;
  2402. #ifdef DEBUG_ENABLED
  2403. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2404. ERR_FAIL_UNSIGNED_INDEX(region_index, data_cache_dirty_region_count); //bug
  2405. #endif
  2406. if (!multimesh->data_cache_dirty_regions[region_index]) {
  2407. multimesh->data_cache_dirty_regions[region_index] = true;
  2408. multimesh->data_cache_used_dirty_regions++;
  2409. }
  2410. if (p_aabb) {
  2411. multimesh->aabb_dirty = true;
  2412. }
  2413. if (!multimesh->dirty) {
  2414. multimesh->dirty_list = multimesh_dirty_list;
  2415. multimesh_dirty_list = multimesh;
  2416. multimesh->dirty = true;
  2417. }
  2418. }
  2419. void RendererStorageRD::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb) {
  2420. if (p_data) {
  2421. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2422. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  2423. if (!multimesh->data_cache_dirty_regions[i]) {
  2424. multimesh->data_cache_dirty_regions[i] = true;
  2425. multimesh->data_cache_used_dirty_regions++;
  2426. }
  2427. }
  2428. }
  2429. if (p_aabb) {
  2430. multimesh->aabb_dirty = true;
  2431. }
  2432. if (!multimesh->dirty) {
  2433. multimesh->dirty_list = multimesh_dirty_list;
  2434. multimesh_dirty_list = multimesh;
  2435. multimesh->dirty = true;
  2436. }
  2437. }
  2438. void RendererStorageRD::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances) {
  2439. ERR_FAIL_COND(multimesh->mesh.is_null());
  2440. AABB aabb;
  2441. AABB mesh_aabb = mesh_get_aabb(multimesh->mesh);
  2442. for (int i = 0; i < p_instances; i++) {
  2443. const float *data = p_data + multimesh->stride_cache * i;
  2444. Transform3D t;
  2445. if (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_3D) {
  2446. t.basis.elements[0][0] = data[0];
  2447. t.basis.elements[0][1] = data[1];
  2448. t.basis.elements[0][2] = data[2];
  2449. t.origin.x = data[3];
  2450. t.basis.elements[1][0] = data[4];
  2451. t.basis.elements[1][1] = data[5];
  2452. t.basis.elements[1][2] = data[6];
  2453. t.origin.y = data[7];
  2454. t.basis.elements[2][0] = data[8];
  2455. t.basis.elements[2][1] = data[9];
  2456. t.basis.elements[2][2] = data[10];
  2457. t.origin.z = data[11];
  2458. } else {
  2459. t.basis.elements[0].x = data[0];
  2460. t.basis.elements[1].x = data[1];
  2461. t.origin.x = data[3];
  2462. t.basis.elements[0].y = data[4];
  2463. t.basis.elements[1].y = data[5];
  2464. t.origin.y = data[7];
  2465. }
  2466. if (i == 0) {
  2467. aabb = t.xform(mesh_aabb);
  2468. } else {
  2469. aabb.merge_with(t.xform(mesh_aabb));
  2470. }
  2471. }
  2472. multimesh->aabb = aabb;
  2473. }
  2474. void RendererStorageRD::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) {
  2475. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  2476. ERR_FAIL_COND(!multimesh);
  2477. ERR_FAIL_INDEX(p_index, multimesh->instances);
  2478. ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D);
  2479. _multimesh_make_local(multimesh);
  2480. {
  2481. float *w = multimesh->data_cache.ptrw();
  2482. float *dataptr = w + p_index * multimesh->stride_cache;
  2483. dataptr[0] = p_transform.basis.elements[0][0];
  2484. dataptr[1] = p_transform.basis.elements[0][1];
  2485. dataptr[2] = p_transform.basis.elements[0][2];
  2486. dataptr[3] = p_transform.origin.x;
  2487. dataptr[4] = p_transform.basis.elements[1][0];
  2488. dataptr[5] = p_transform.basis.elements[1][1];
  2489. dataptr[6] = p_transform.basis.elements[1][2];
  2490. dataptr[7] = p_transform.origin.y;
  2491. dataptr[8] = p_transform.basis.elements[2][0];
  2492. dataptr[9] = p_transform.basis.elements[2][1];
  2493. dataptr[10] = p_transform.basis.elements[2][2];
  2494. dataptr[11] = p_transform.origin.z;
  2495. }
  2496. _multimesh_mark_dirty(multimesh, p_index, true);
  2497. }
  2498. void RendererStorageRD::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
  2499. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  2500. ERR_FAIL_COND(!multimesh);
  2501. ERR_FAIL_INDEX(p_index, multimesh->instances);
  2502. ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D);
  2503. _multimesh_make_local(multimesh);
  2504. {
  2505. float *w = multimesh->data_cache.ptrw();
  2506. float *dataptr = w + p_index * multimesh->stride_cache;
  2507. dataptr[0] = p_transform.elements[0][0];
  2508. dataptr[1] = p_transform.elements[1][0];
  2509. dataptr[2] = 0;
  2510. dataptr[3] = p_transform.elements[2][0];
  2511. dataptr[4] = p_transform.elements[0][1];
  2512. dataptr[5] = p_transform.elements[1][1];
  2513. dataptr[6] = 0;
  2514. dataptr[7] = p_transform.elements[2][1];
  2515. }
  2516. _multimesh_mark_dirty(multimesh, p_index, true);
  2517. }
  2518. void RendererStorageRD::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
  2519. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  2520. ERR_FAIL_COND(!multimesh);
  2521. ERR_FAIL_INDEX(p_index, multimesh->instances);
  2522. ERR_FAIL_COND(!multimesh->uses_colors);
  2523. _multimesh_make_local(multimesh);
  2524. {
  2525. float *w = multimesh->data_cache.ptrw();
  2526. float *dataptr = w + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
  2527. dataptr[0] = p_color.r;
  2528. dataptr[1] = p_color.g;
  2529. dataptr[2] = p_color.b;
  2530. dataptr[3] = p_color.a;
  2531. }
  2532. _multimesh_mark_dirty(multimesh, p_index, false);
  2533. }
  2534. void RendererStorageRD::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
  2535. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  2536. ERR_FAIL_COND(!multimesh);
  2537. ERR_FAIL_INDEX(p_index, multimesh->instances);
  2538. ERR_FAIL_COND(!multimesh->uses_custom_data);
  2539. _multimesh_make_local(multimesh);
  2540. {
  2541. float *w = multimesh->data_cache.ptrw();
  2542. float *dataptr = w + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
  2543. dataptr[0] = p_color.r;
  2544. dataptr[1] = p_color.g;
  2545. dataptr[2] = p_color.b;
  2546. dataptr[3] = p_color.a;
  2547. }
  2548. _multimesh_mark_dirty(multimesh, p_index, false);
  2549. }
  2550. RID RendererStorageRD::multimesh_get_mesh(RID p_multimesh) const {
  2551. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  2552. ERR_FAIL_COND_V(!multimesh, RID());
  2553. return multimesh->mesh;
  2554. }
  2555. Transform3D RendererStorageRD::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
  2556. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  2557. ERR_FAIL_COND_V(!multimesh, Transform3D());
  2558. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform3D());
  2559. ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D, Transform3D());
  2560. _multimesh_make_local(multimesh);
  2561. Transform3D t;
  2562. {
  2563. const float *r = multimesh->data_cache.ptr();
  2564. const float *dataptr = r + p_index * multimesh->stride_cache;
  2565. t.basis.elements[0][0] = dataptr[0];
  2566. t.basis.elements[0][1] = dataptr[1];
  2567. t.basis.elements[0][2] = dataptr[2];
  2568. t.origin.x = dataptr[3];
  2569. t.basis.elements[1][0] = dataptr[4];
  2570. t.basis.elements[1][1] = dataptr[5];
  2571. t.basis.elements[1][2] = dataptr[6];
  2572. t.origin.y = dataptr[7];
  2573. t.basis.elements[2][0] = dataptr[8];
  2574. t.basis.elements[2][1] = dataptr[9];
  2575. t.basis.elements[2][2] = dataptr[10];
  2576. t.origin.z = dataptr[11];
  2577. }
  2578. return t;
  2579. }
  2580. Transform2D RendererStorageRD::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
  2581. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  2582. ERR_FAIL_COND_V(!multimesh, Transform2D());
  2583. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D());
  2584. ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D, Transform2D());
  2585. _multimesh_make_local(multimesh);
  2586. Transform2D t;
  2587. {
  2588. const float *r = multimesh->data_cache.ptr();
  2589. const float *dataptr = r + p_index * multimesh->stride_cache;
  2590. t.elements[0][0] = dataptr[0];
  2591. t.elements[1][0] = dataptr[1];
  2592. t.elements[2][0] = dataptr[3];
  2593. t.elements[0][1] = dataptr[4];
  2594. t.elements[1][1] = dataptr[5];
  2595. t.elements[2][1] = dataptr[7];
  2596. }
  2597. return t;
  2598. }
  2599. Color RendererStorageRD::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
  2600. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  2601. ERR_FAIL_COND_V(!multimesh, Color());
  2602. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
  2603. ERR_FAIL_COND_V(!multimesh->uses_colors, Color());
  2604. _multimesh_make_local(multimesh);
  2605. Color c;
  2606. {
  2607. const float *r = multimesh->data_cache.ptr();
  2608. const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
  2609. c.r = dataptr[0];
  2610. c.g = dataptr[1];
  2611. c.b = dataptr[2];
  2612. c.a = dataptr[3];
  2613. }
  2614. return c;
  2615. }
  2616. Color RendererStorageRD::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
  2617. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  2618. ERR_FAIL_COND_V(!multimesh, Color());
  2619. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
  2620. ERR_FAIL_COND_V(!multimesh->uses_custom_data, Color());
  2621. _multimesh_make_local(multimesh);
  2622. Color c;
  2623. {
  2624. const float *r = multimesh->data_cache.ptr();
  2625. const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
  2626. c.r = dataptr[0];
  2627. c.g = dataptr[1];
  2628. c.b = dataptr[2];
  2629. c.a = dataptr[3];
  2630. }
  2631. return c;
  2632. }
  2633. void RendererStorageRD::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
  2634. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  2635. ERR_FAIL_COND(!multimesh);
  2636. ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
  2637. {
  2638. const float *r = p_buffer.ptr();
  2639. RD::get_singleton()->buffer_update(multimesh->buffer, 0, p_buffer.size() * sizeof(float), r);
  2640. multimesh->buffer_set = true;
  2641. }
  2642. if (multimesh->data_cache.size()) {
  2643. //if we have a data cache, just update it
  2644. multimesh->data_cache = p_buffer;
  2645. {
  2646. //clear dirty since nothing will be dirty anymore
  2647. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2648. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  2649. multimesh->data_cache_dirty_regions[i] = false;
  2650. }
  2651. multimesh->data_cache_used_dirty_regions = 0;
  2652. }
  2653. _multimesh_mark_all_dirty(multimesh, false, true); //update AABB
  2654. } else if (multimesh->mesh.is_valid()) {
  2655. //if we have a mesh set, we need to re-generate the AABB from the new data
  2656. const float *data = p_buffer.ptr();
  2657. _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
  2658. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  2659. }
  2660. }
  2661. Vector<float> RendererStorageRD::multimesh_get_buffer(RID p_multimesh) const {
  2662. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  2663. ERR_FAIL_COND_V(!multimesh, Vector<float>());
  2664. if (multimesh->buffer.is_null()) {
  2665. return Vector<float>();
  2666. } else if (multimesh->data_cache.size()) {
  2667. return multimesh->data_cache;
  2668. } else {
  2669. //get from memory
  2670. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  2671. Vector<float> ret;
  2672. ret.resize(multimesh->instances * multimesh->stride_cache);
  2673. {
  2674. float *w = ret.ptrw();
  2675. const uint8_t *r = buffer.ptr();
  2676. memcpy(w, r, buffer.size());
  2677. }
  2678. return ret;
  2679. }
  2680. }
  2681. void RendererStorageRD::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
  2682. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  2683. ERR_FAIL_COND(!multimesh);
  2684. ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances);
  2685. if (multimesh->visible_instances == p_visible) {
  2686. return;
  2687. }
  2688. if (multimesh->data_cache.size()) {
  2689. //there is a data cache..
  2690. _multimesh_mark_all_dirty(multimesh, false, true);
  2691. }
  2692. multimesh->visible_instances = p_visible;
  2693. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES);
  2694. }
  2695. int RendererStorageRD::multimesh_get_visible_instances(RID p_multimesh) const {
  2696. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  2697. ERR_FAIL_COND_V(!multimesh, 0);
  2698. return multimesh->visible_instances;
  2699. }
  2700. AABB RendererStorageRD::multimesh_get_aabb(RID p_multimesh) const {
  2701. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  2702. ERR_FAIL_COND_V(!multimesh, AABB());
  2703. if (multimesh->aabb_dirty) {
  2704. const_cast<RendererStorageRD *>(this)->_update_dirty_multimeshes();
  2705. }
  2706. return multimesh->aabb;
  2707. }
  2708. void RendererStorageRD::_update_dirty_multimeshes() {
  2709. while (multimesh_dirty_list) {
  2710. MultiMesh *multimesh = multimesh_dirty_list;
  2711. if (multimesh->data_cache.size()) { //may have been cleared, so only process if it exists
  2712. const float *data = multimesh->data_cache.ptr();
  2713. uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
  2714. if (multimesh->data_cache_used_dirty_regions) {
  2715. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2716. uint32_t visible_region_count = visible_instances == 0 ? 0 : (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2717. uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float);
  2718. if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) {
  2719. //if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
  2720. RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * (uint32_t)multimesh->stride_cache * (uint32_t)sizeof(float)), data);
  2721. } else {
  2722. //not that many regions? update them all
  2723. for (uint32_t i = 0; i < visible_region_count; i++) {
  2724. if (multimesh->data_cache_dirty_regions[i]) {
  2725. uint32_t offset = i * region_size;
  2726. uint32_t size = multimesh->stride_cache * (uint32_t)multimesh->instances * (uint32_t)sizeof(float);
  2727. uint32_t region_start_index = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * i;
  2728. RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[region_start_index]);
  2729. }
  2730. }
  2731. }
  2732. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  2733. multimesh->data_cache_dirty_regions[i] = false;
  2734. }
  2735. multimesh->data_cache_used_dirty_regions = 0;
  2736. }
  2737. if (multimesh->aabb_dirty) {
  2738. //aabb is dirty..
  2739. _multimesh_re_create_aabb(multimesh, data, visible_instances);
  2740. multimesh->aabb_dirty = false;
  2741. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  2742. }
  2743. }
  2744. multimesh_dirty_list = multimesh->dirty_list;
  2745. multimesh->dirty_list = nullptr;
  2746. multimesh->dirty = false;
  2747. }
  2748. multimesh_dirty_list = nullptr;
  2749. }
  2750. /* PARTICLES */
  2751. RID RendererStorageRD::particles_allocate() {
  2752. return particles_owner.allocate_rid();
  2753. }
  2754. void RendererStorageRD::particles_initialize(RID p_rid) {
  2755. particles_owner.initialize_rid(p_rid, Particles());
  2756. }
  2757. void RendererStorageRD::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) {
  2758. Particles *particles = particles_owner.get_or_null(p_particles);
  2759. ERR_FAIL_COND(!particles);
  2760. if (particles->mode == p_mode) {
  2761. return;
  2762. }
  2763. _particles_free_data(particles);
  2764. particles->mode = p_mode;
  2765. }
  2766. void RendererStorageRD::particles_set_emitting(RID p_particles, bool p_emitting) {
  2767. Particles *particles = particles_owner.get_or_null(p_particles);
  2768. ERR_FAIL_COND(!particles);
  2769. particles->emitting = p_emitting;
  2770. }
  2771. bool RendererStorageRD::particles_get_emitting(RID p_particles) {
  2772. ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
  2773. Particles *particles = particles_owner.get_or_null(p_particles);
  2774. ERR_FAIL_COND_V(!particles, false);
  2775. return particles->emitting;
  2776. }
  2777. void RendererStorageRD::_particles_free_data(Particles *particles) {
  2778. if (particles->particle_buffer.is_valid()) {
  2779. RD::get_singleton()->free(particles->particle_buffer);
  2780. particles->particle_buffer = RID();
  2781. RD::get_singleton()->free(particles->particle_instance_buffer);
  2782. particles->particle_instance_buffer = RID();
  2783. }
  2784. particles->userdata_count = 0;
  2785. if (particles->frame_params_buffer.is_valid()) {
  2786. RD::get_singleton()->free(particles->frame_params_buffer);
  2787. particles->frame_params_buffer = RID();
  2788. }
  2789. particles->particles_transforms_buffer_uniform_set = RID();
  2790. if (RD::get_singleton()->uniform_set_is_valid(particles->trail_bind_pose_uniform_set)) {
  2791. RD::get_singleton()->free(particles->trail_bind_pose_uniform_set);
  2792. }
  2793. particles->trail_bind_pose_uniform_set = RID();
  2794. if (particles->trail_bind_pose_buffer.is_valid()) {
  2795. RD::get_singleton()->free(particles->trail_bind_pose_buffer);
  2796. particles->trail_bind_pose_buffer = RID();
  2797. }
  2798. if (RD::get_singleton()->uniform_set_is_valid(particles->collision_textures_uniform_set)) {
  2799. RD::get_singleton()->free(particles->collision_textures_uniform_set);
  2800. }
  2801. particles->collision_textures_uniform_set = RID();
  2802. if (particles->particles_sort_buffer.is_valid()) {
  2803. RD::get_singleton()->free(particles->particles_sort_buffer);
  2804. particles->particles_sort_buffer = RID();
  2805. particles->particles_sort_uniform_set = RID();
  2806. }
  2807. if (particles->emission_buffer != nullptr) {
  2808. particles->emission_buffer = nullptr;
  2809. particles->emission_buffer_data.clear();
  2810. RD::get_singleton()->free(particles->emission_storage_buffer);
  2811. particles->emission_storage_buffer = RID();
  2812. }
  2813. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  2814. //will need to be re-created
  2815. RD::get_singleton()->free(particles->particles_material_uniform_set);
  2816. }
  2817. particles->particles_material_uniform_set = RID();
  2818. }
  2819. void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) {
  2820. Particles *particles = particles_owner.get_or_null(p_particles);
  2821. ERR_FAIL_COND(!particles);
  2822. if (particles->amount == p_amount) {
  2823. return;
  2824. }
  2825. _particles_free_data(particles);
  2826. particles->amount = p_amount;
  2827. particles->prev_ticks = 0;
  2828. particles->phase = 0;
  2829. particles->prev_phase = 0;
  2830. particles->clear = true;
  2831. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  2832. }
  2833. void RendererStorageRD::particles_set_lifetime(RID p_particles, double p_lifetime) {
  2834. Particles *particles = particles_owner.get_or_null(p_particles);
  2835. ERR_FAIL_COND(!particles);
  2836. particles->lifetime = p_lifetime;
  2837. }
  2838. void RendererStorageRD::particles_set_one_shot(RID p_particles, bool p_one_shot) {
  2839. Particles *particles = particles_owner.get_or_null(p_particles);
  2840. ERR_FAIL_COND(!particles);
  2841. particles->one_shot = p_one_shot;
  2842. }
  2843. void RendererStorageRD::particles_set_pre_process_time(RID p_particles, double p_time) {
  2844. Particles *particles = particles_owner.get_or_null(p_particles);
  2845. ERR_FAIL_COND(!particles);
  2846. particles->pre_process_time = p_time;
  2847. }
  2848. void RendererStorageRD::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) {
  2849. Particles *particles = particles_owner.get_or_null(p_particles);
  2850. ERR_FAIL_COND(!particles);
  2851. particles->explosiveness = p_ratio;
  2852. }
  2853. void RendererStorageRD::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) {
  2854. Particles *particles = particles_owner.get_or_null(p_particles);
  2855. ERR_FAIL_COND(!particles);
  2856. particles->randomness = p_ratio;
  2857. }
  2858. void RendererStorageRD::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
  2859. Particles *particles = particles_owner.get_or_null(p_particles);
  2860. ERR_FAIL_COND(!particles);
  2861. particles->custom_aabb = p_aabb;
  2862. particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  2863. }
  2864. void RendererStorageRD::particles_set_speed_scale(RID p_particles, double p_scale) {
  2865. Particles *particles = particles_owner.get_or_null(p_particles);
  2866. ERR_FAIL_COND(!particles);
  2867. particles->speed_scale = p_scale;
  2868. }
  2869. void RendererStorageRD::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
  2870. Particles *particles = particles_owner.get_or_null(p_particles);
  2871. ERR_FAIL_COND(!particles);
  2872. particles->use_local_coords = p_enable;
  2873. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  2874. }
  2875. void RendererStorageRD::particles_set_fixed_fps(RID p_particles, int p_fps) {
  2876. Particles *particles = particles_owner.get_or_null(p_particles);
  2877. ERR_FAIL_COND(!particles);
  2878. particles->fixed_fps = p_fps;
  2879. _particles_free_data(particles);
  2880. particles->prev_ticks = 0;
  2881. particles->phase = 0;
  2882. particles->prev_phase = 0;
  2883. particles->clear = true;
  2884. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  2885. }
  2886. void RendererStorageRD::particles_set_interpolate(RID p_particles, bool p_enable) {
  2887. Particles *particles = particles_owner.get_or_null(p_particles);
  2888. ERR_FAIL_COND(!particles);
  2889. particles->interpolate = p_enable;
  2890. }
  2891. void RendererStorageRD::particles_set_fractional_delta(RID p_particles, bool p_enable) {
  2892. Particles *particles = particles_owner.get_or_null(p_particles);
  2893. ERR_FAIL_COND(!particles);
  2894. particles->fractional_delta = p_enable;
  2895. }
  2896. void RendererStorageRD::particles_set_trails(RID p_particles, bool p_enable, double p_length) {
  2897. Particles *particles = particles_owner.get_or_null(p_particles);
  2898. ERR_FAIL_COND(!particles);
  2899. ERR_FAIL_COND(p_length < 0.1);
  2900. p_length = MIN(10.0, p_length);
  2901. particles->trails_enabled = p_enable;
  2902. particles->trail_length = p_length;
  2903. _particles_free_data(particles);
  2904. particles->prev_ticks = 0;
  2905. particles->phase = 0;
  2906. particles->prev_phase = 0;
  2907. particles->clear = true;
  2908. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  2909. }
  2910. void RendererStorageRD::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) {
  2911. Particles *particles = particles_owner.get_or_null(p_particles);
  2912. ERR_FAIL_COND(!particles);
  2913. if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses.size() != p_bind_poses.size()) {
  2914. _particles_free_data(particles);
  2915. particles->prev_ticks = 0;
  2916. particles->phase = 0;
  2917. particles->prev_phase = 0;
  2918. particles->clear = true;
  2919. }
  2920. particles->trail_bind_poses = p_bind_poses;
  2921. particles->trail_bind_poses_dirty = true;
  2922. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  2923. }
  2924. void RendererStorageRD::particles_set_collision_base_size(RID p_particles, real_t p_size) {
  2925. Particles *particles = particles_owner.get_or_null(p_particles);
  2926. ERR_FAIL_COND(!particles);
  2927. particles->collision_base_size = p_size;
  2928. }
  2929. void RendererStorageRD::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) {
  2930. Particles *particles = particles_owner.get_or_null(p_particles);
  2931. ERR_FAIL_COND(!particles);
  2932. particles->transform_align = p_transform_align;
  2933. }
  2934. void RendererStorageRD::particles_set_process_material(RID p_particles, RID p_material) {
  2935. Particles *particles = particles_owner.get_or_null(p_particles);
  2936. ERR_FAIL_COND(!particles);
  2937. particles->process_material = p_material;
  2938. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES); //the instance buffer may have changed
  2939. }
  2940. RID RendererStorageRD::particles_get_process_material(RID p_particles) const {
  2941. Particles *particles = particles_owner.get_or_null(p_particles);
  2942. ERR_FAIL_COND_V(!particles, RID());
  2943. return particles->process_material;
  2944. }
  2945. void RendererStorageRD::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {
  2946. Particles *particles = particles_owner.get_or_null(p_particles);
  2947. ERR_FAIL_COND(!particles);
  2948. particles->draw_order = p_order;
  2949. }
  2950. void RendererStorageRD::particles_set_draw_passes(RID p_particles, int p_passes) {
  2951. Particles *particles = particles_owner.get_or_null(p_particles);
  2952. ERR_FAIL_COND(!particles);
  2953. particles->draw_passes.resize(p_passes);
  2954. }
  2955. void RendererStorageRD::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
  2956. Particles *particles = particles_owner.get_or_null(p_particles);
  2957. ERR_FAIL_COND(!particles);
  2958. ERR_FAIL_INDEX(p_pass, particles->draw_passes.size());
  2959. particles->draw_passes.write[p_pass] = p_mesh;
  2960. }
  2961. void RendererStorageRD::particles_restart(RID p_particles) {
  2962. Particles *particles = particles_owner.get_or_null(p_particles);
  2963. ERR_FAIL_COND(!particles);
  2964. particles->restart_request = true;
  2965. }
  2966. void RendererStorageRD::_particles_allocate_emission_buffer(Particles *particles) {
  2967. ERR_FAIL_COND(particles->emission_buffer != nullptr);
  2968. particles->emission_buffer_data.resize(sizeof(ParticleEmissionBuffer::Data) * particles->amount + sizeof(uint32_t) * 4);
  2969. memset(particles->emission_buffer_data.ptrw(), 0, particles->emission_buffer_data.size());
  2970. particles->emission_buffer = (ParticleEmissionBuffer *)particles->emission_buffer_data.ptrw();
  2971. particles->emission_buffer->particle_max = particles->amount;
  2972. particles->emission_storage_buffer = RD::get_singleton()->storage_buffer_create(particles->emission_buffer_data.size(), particles->emission_buffer_data);
  2973. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  2974. //will need to be re-created
  2975. RD::get_singleton()->free(particles->particles_material_uniform_set);
  2976. particles->particles_material_uniform_set = RID();
  2977. }
  2978. }
  2979. void RendererStorageRD::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) {
  2980. Particles *particles = particles_owner.get_or_null(p_particles);
  2981. ERR_FAIL_COND(!particles);
  2982. ERR_FAIL_COND(p_particles == p_subemitter_particles);
  2983. particles->sub_emitter = p_subemitter_particles;
  2984. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  2985. RD::get_singleton()->free(particles->particles_material_uniform_set);
  2986. particles->particles_material_uniform_set = RID(); //clear and force to re create sub emitting
  2987. }
  2988. }
  2989. void RendererStorageRD::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
  2990. Particles *particles = particles_owner.get_or_null(p_particles);
  2991. ERR_FAIL_COND(!particles);
  2992. ERR_FAIL_COND(particles->amount == 0);
  2993. if (particles->emitting) {
  2994. particles->clear = true;
  2995. particles->emitting = false;
  2996. }
  2997. if (particles->emission_buffer == nullptr) {
  2998. _particles_allocate_emission_buffer(particles);
  2999. }
  3000. if (particles->inactive) {
  3001. //in case it was inactive, make active again
  3002. particles->inactive = false;
  3003. particles->inactive_time = 0;
  3004. }
  3005. int32_t idx = particles->emission_buffer->particle_count;
  3006. if (idx < particles->emission_buffer->particle_max) {
  3007. store_transform(p_transform, particles->emission_buffer->data[idx].xform);
  3008. particles->emission_buffer->data[idx].velocity[0] = p_velocity.x;
  3009. particles->emission_buffer->data[idx].velocity[1] = p_velocity.y;
  3010. particles->emission_buffer->data[idx].velocity[2] = p_velocity.z;
  3011. particles->emission_buffer->data[idx].custom[0] = p_custom.r;
  3012. particles->emission_buffer->data[idx].custom[1] = p_custom.g;
  3013. particles->emission_buffer->data[idx].custom[2] = p_custom.b;
  3014. particles->emission_buffer->data[idx].custom[3] = p_custom.a;
  3015. particles->emission_buffer->data[idx].color[0] = p_color.r;
  3016. particles->emission_buffer->data[idx].color[1] = p_color.g;
  3017. particles->emission_buffer->data[idx].color[2] = p_color.b;
  3018. particles->emission_buffer->data[idx].color[3] = p_color.a;
  3019. particles->emission_buffer->data[idx].flags = p_emit_flags;
  3020. particles->emission_buffer->particle_count++;
  3021. }
  3022. }
  3023. void RendererStorageRD::particles_request_process(RID p_particles) {
  3024. Particles *particles = particles_owner.get_or_null(p_particles);
  3025. ERR_FAIL_COND(!particles);
  3026. if (!particles->dirty) {
  3027. particles->dirty = true;
  3028. particles->update_list = particle_update_list;
  3029. particle_update_list = particles;
  3030. }
  3031. }
  3032. AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
  3033. if (RSG::threaded) {
  3034. WARN_PRINT_ONCE("Calling this function with threaded rendering enabled stalls the renderer, use with care.");
  3035. }
  3036. const Particles *particles = particles_owner.get_or_null(p_particles);
  3037. ERR_FAIL_COND_V(!particles, AABB());
  3038. int total_amount = particles->amount;
  3039. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  3040. total_amount *= particles->trail_bind_poses.size();
  3041. }
  3042. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer);
  3043. ERR_FAIL_COND_V(buffer.size() != (int)(total_amount * sizeof(ParticleData)), AABB());
  3044. Transform3D inv = particles->emission_transform.affine_inverse();
  3045. AABB aabb;
  3046. if (buffer.size()) {
  3047. bool first = true;
  3048. const uint8_t *data_ptr = (const uint8_t *)buffer.ptr();
  3049. uint32_t particle_data_size = sizeof(ParticleData) + sizeof(float) * particles->userdata_count;
  3050. for (int i = 0; i < total_amount; i++) {
  3051. const ParticleData &particle_data = *(const ParticleData *)&data_ptr[particle_data_size * i];
  3052. if (particle_data.active) {
  3053. Vector3 pos = Vector3(particle_data.xform[12], particle_data.xform[13], particle_data.xform[14]);
  3054. if (!particles->use_local_coords) {
  3055. pos = inv.xform(pos);
  3056. }
  3057. if (first) {
  3058. aabb.position = pos;
  3059. first = false;
  3060. } else {
  3061. aabb.expand_to(pos);
  3062. }
  3063. }
  3064. }
  3065. }
  3066. float longest_axis_size = 0;
  3067. for (int i = 0; i < particles->draw_passes.size(); i++) {
  3068. if (particles->draw_passes[i].is_valid()) {
  3069. AABB maabb = mesh_get_aabb(particles->draw_passes[i], RID());
  3070. longest_axis_size = MAX(maabb.get_longest_axis_size(), longest_axis_size);
  3071. }
  3072. }
  3073. aabb.grow_by(longest_axis_size);
  3074. return aabb;
  3075. }
  3076. AABB RendererStorageRD::particles_get_aabb(RID p_particles) const {
  3077. const Particles *particles = particles_owner.get_or_null(p_particles);
  3078. ERR_FAIL_COND_V(!particles, AABB());
  3079. return particles->custom_aabb;
  3080. }
  3081. void RendererStorageRD::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) {
  3082. Particles *particles = particles_owner.get_or_null(p_particles);
  3083. ERR_FAIL_COND(!particles);
  3084. particles->emission_transform = p_transform;
  3085. }
  3086. int RendererStorageRD::particles_get_draw_passes(RID p_particles) const {
  3087. const Particles *particles = particles_owner.get_or_null(p_particles);
  3088. ERR_FAIL_COND_V(!particles, 0);
  3089. return particles->draw_passes.size();
  3090. }
  3091. RID RendererStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
  3092. const Particles *particles = particles_owner.get_or_null(p_particles);
  3093. ERR_FAIL_COND_V(!particles, RID());
  3094. ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID());
  3095. return particles->draw_passes[p_pass];
  3096. }
  3097. void RendererStorageRD::particles_add_collision(RID p_particles, RID p_particles_collision_instance) {
  3098. Particles *particles = particles_owner.get_or_null(p_particles);
  3099. ERR_FAIL_COND(!particles);
  3100. particles->collisions.insert(p_particles_collision_instance);
  3101. }
  3102. void RendererStorageRD::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) {
  3103. Particles *particles = particles_owner.get_or_null(p_particles);
  3104. ERR_FAIL_COND(!particles);
  3105. particles->collisions.erase(p_particles_collision_instance);
  3106. }
  3107. void RendererStorageRD::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) {
  3108. Particles *particles = particles_owner.get_or_null(p_particles);
  3109. ERR_FAIL_COND(!particles);
  3110. particles->has_sdf_collision = p_enable;
  3111. particles->sdf_collision_transform = p_xform;
  3112. particles->sdf_collision_to_screen = p_to_screen;
  3113. particles->sdf_collision_texture = p_texture;
  3114. }
  3115. void RendererStorageRD::_particles_process(Particles *p_particles, double p_delta) {
  3116. RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
  3117. if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) {
  3118. Vector<RD::Uniform> uniforms;
  3119. {
  3120. RD::Uniform u;
  3121. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3122. u.binding = 0;
  3123. u.append_id(p_particles->frame_params_buffer);
  3124. uniforms.push_back(u);
  3125. }
  3126. {
  3127. RD::Uniform u;
  3128. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3129. u.binding = 1;
  3130. u.append_id(p_particles->particle_buffer);
  3131. uniforms.push_back(u);
  3132. }
  3133. {
  3134. RD::Uniform u;
  3135. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3136. u.binding = 2;
  3137. if (p_particles->emission_storage_buffer.is_valid()) {
  3138. u.append_id(p_particles->emission_storage_buffer);
  3139. } else {
  3140. u.append_id(default_rd_storage_buffer);
  3141. }
  3142. uniforms.push_back(u);
  3143. }
  3144. {
  3145. RD::Uniform u;
  3146. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3147. u.binding = 3;
  3148. Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
  3149. if (sub_emitter) {
  3150. if (sub_emitter->emission_buffer == nullptr) { //no emission buffer, allocate emission buffer
  3151. _particles_allocate_emission_buffer(sub_emitter);
  3152. }
  3153. u.append_id(sub_emitter->emission_storage_buffer);
  3154. } else {
  3155. u.append_id(default_rd_storage_buffer);
  3156. }
  3157. uniforms.push_back(u);
  3158. }
  3159. p_particles->particles_material_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 1);
  3160. }
  3161. double new_phase = Math::fmod((double)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, 1.0);
  3162. //move back history (if there is any)
  3163. for (uint32_t i = p_particles->frame_history.size() - 1; i > 0; i--) {
  3164. p_particles->frame_history[i] = p_particles->frame_history[i - 1];
  3165. }
  3166. //update current frame
  3167. ParticlesFrameParams &frame_params = p_particles->frame_history[0];
  3168. if (p_particles->clear) {
  3169. p_particles->cycle_number = 0;
  3170. p_particles->random_seed = Math::rand();
  3171. } else if (new_phase < p_particles->phase) {
  3172. if (p_particles->one_shot) {
  3173. p_particles->emitting = false;
  3174. }
  3175. p_particles->cycle_number++;
  3176. }
  3177. frame_params.emitting = p_particles->emitting;
  3178. frame_params.system_phase = new_phase;
  3179. frame_params.prev_system_phase = p_particles->phase;
  3180. p_particles->phase = new_phase;
  3181. frame_params.time = RendererCompositorRD::singleton->get_total_time();
  3182. frame_params.delta = p_delta * p_particles->speed_scale;
  3183. frame_params.random_seed = p_particles->random_seed;
  3184. frame_params.explosiveness = p_particles->explosiveness;
  3185. frame_params.randomness = p_particles->randomness;
  3186. if (p_particles->use_local_coords) {
  3187. store_transform(Transform3D(), frame_params.emission_transform);
  3188. } else {
  3189. store_transform(p_particles->emission_transform, frame_params.emission_transform);
  3190. }
  3191. frame_params.cycle = p_particles->cycle_number;
  3192. frame_params.frame = p_particles->frame_counter++;
  3193. frame_params.pad0 = 0;
  3194. frame_params.pad1 = 0;
  3195. frame_params.pad2 = 0;
  3196. { //collision and attractors
  3197. frame_params.collider_count = 0;
  3198. frame_params.attractor_count = 0;
  3199. frame_params.particle_size = p_particles->collision_base_size;
  3200. RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES];
  3201. RID collision_heightmap_texture;
  3202. Transform3D to_particles;
  3203. if (p_particles->use_local_coords) {
  3204. to_particles = p_particles->emission_transform.affine_inverse();
  3205. }
  3206. if (p_particles->has_sdf_collision && RD::get_singleton()->texture_is_valid(p_particles->sdf_collision_texture)) {
  3207. //2D collision
  3208. Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand
  3209. Transform2D revert = xform.affine_inverse();
  3210. frame_params.collider_count = 1;
  3211. frame_params.colliders[0].transform[0] = xform.elements[0][0];
  3212. frame_params.colliders[0].transform[1] = xform.elements[0][1];
  3213. frame_params.colliders[0].transform[2] = 0;
  3214. frame_params.colliders[0].transform[3] = xform.elements[2][0];
  3215. frame_params.colliders[0].transform[4] = xform.elements[1][0];
  3216. frame_params.colliders[0].transform[5] = xform.elements[1][1];
  3217. frame_params.colliders[0].transform[6] = 0;
  3218. frame_params.colliders[0].transform[7] = xform.elements[2][1];
  3219. frame_params.colliders[0].transform[8] = revert.elements[0][0];
  3220. frame_params.colliders[0].transform[9] = revert.elements[0][1];
  3221. frame_params.colliders[0].transform[10] = 0;
  3222. frame_params.colliders[0].transform[11] = revert.elements[2][0];
  3223. frame_params.colliders[0].transform[12] = revert.elements[1][0];
  3224. frame_params.colliders[0].transform[13] = revert.elements[1][1];
  3225. frame_params.colliders[0].transform[14] = 0;
  3226. frame_params.colliders[0].transform[15] = revert.elements[2][1];
  3227. frame_params.colliders[0].extents[0] = p_particles->sdf_collision_to_screen.size.x;
  3228. frame_params.colliders[0].extents[1] = p_particles->sdf_collision_to_screen.size.y;
  3229. frame_params.colliders[0].extents[2] = p_particles->sdf_collision_to_screen.position.x;
  3230. frame_params.colliders[0].scale = p_particles->sdf_collision_to_screen.position.y;
  3231. frame_params.colliders[0].texture_index = 0;
  3232. frame_params.colliders[0].type = ParticlesFrameParams::COLLISION_TYPE_2D_SDF;
  3233. collision_heightmap_texture = p_particles->sdf_collision_texture;
  3234. //replace in all other history frames where used because parameters are no longer valid if screen moves
  3235. for (uint32_t i = 1; i < p_particles->frame_history.size(); i++) {
  3236. if (p_particles->frame_history[i].collider_count > 0 && p_particles->frame_history[i].colliders[0].type == ParticlesFrameParams::COLLISION_TYPE_2D_SDF) {
  3237. p_particles->frame_history[i].colliders[0] = frame_params.colliders[0];
  3238. }
  3239. }
  3240. }
  3241. uint32_t collision_3d_textures_used = 0;
  3242. for (const Set<RID>::Element *E = p_particles->collisions.front(); E; E = E->next()) {
  3243. ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(E->get());
  3244. if (!pci || !pci->active) {
  3245. continue;
  3246. }
  3247. ParticlesCollision *pc = particles_collision_owner.get_or_null(pci->collision);
  3248. ERR_CONTINUE(!pc);
  3249. Transform3D to_collider = pci->transform;
  3250. if (p_particles->use_local_coords) {
  3251. to_collider = to_particles * to_collider;
  3252. }
  3253. Vector3 scale = to_collider.basis.get_scale();
  3254. to_collider.basis.orthonormalize();
  3255. if (pc->type <= RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT) {
  3256. //attractor
  3257. if (frame_params.attractor_count >= ParticlesFrameParams::MAX_ATTRACTORS) {
  3258. continue;
  3259. }
  3260. ParticlesFrameParams::Attractor &attr = frame_params.attractors[frame_params.attractor_count];
  3261. store_transform(to_collider, attr.transform);
  3262. attr.strength = pc->attractor_strength;
  3263. attr.attenuation = pc->attractor_attenuation;
  3264. attr.directionality = pc->attractor_directionality;
  3265. switch (pc->type) {
  3266. case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT: {
  3267. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_SPHERE;
  3268. float radius = pc->radius;
  3269. radius *= (scale.x + scale.y + scale.z) / 3.0;
  3270. attr.extents[0] = radius;
  3271. attr.extents[1] = radius;
  3272. attr.extents[2] = radius;
  3273. } break;
  3274. case RS::PARTICLES_COLLISION_TYPE_BOX_ATTRACT: {
  3275. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_BOX;
  3276. Vector3 extents = pc->extents * scale;
  3277. attr.extents[0] = extents.x;
  3278. attr.extents[1] = extents.y;
  3279. attr.extents[2] = extents.z;
  3280. } break;
  3281. case RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT: {
  3282. if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
  3283. continue;
  3284. }
  3285. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_VECTOR_FIELD;
  3286. Vector3 extents = pc->extents * scale;
  3287. attr.extents[0] = extents.x;
  3288. attr.extents[1] = extents.y;
  3289. attr.extents[2] = extents.z;
  3290. attr.texture_index = collision_3d_textures_used;
  3291. collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
  3292. collision_3d_textures_used++;
  3293. } break;
  3294. default: {
  3295. }
  3296. }
  3297. frame_params.attractor_count++;
  3298. } else {
  3299. //collider
  3300. if (frame_params.collider_count >= ParticlesFrameParams::MAX_COLLIDERS) {
  3301. continue;
  3302. }
  3303. ParticlesFrameParams::Collider &col = frame_params.colliders[frame_params.collider_count];
  3304. store_transform(to_collider, col.transform);
  3305. switch (pc->type) {
  3306. case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
  3307. col.type = ParticlesFrameParams::COLLISION_TYPE_SPHERE;
  3308. float radius = pc->radius;
  3309. radius *= (scale.x + scale.y + scale.z) / 3.0;
  3310. col.extents[0] = radius;
  3311. col.extents[1] = radius;
  3312. col.extents[2] = radius;
  3313. } break;
  3314. case RS::PARTICLES_COLLISION_TYPE_BOX_COLLIDE: {
  3315. col.type = ParticlesFrameParams::COLLISION_TYPE_BOX;
  3316. Vector3 extents = pc->extents * scale;
  3317. col.extents[0] = extents.x;
  3318. col.extents[1] = extents.y;
  3319. col.extents[2] = extents.z;
  3320. } break;
  3321. case RS::PARTICLES_COLLISION_TYPE_SDF_COLLIDE: {
  3322. if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
  3323. continue;
  3324. }
  3325. col.type = ParticlesFrameParams::COLLISION_TYPE_SDF;
  3326. Vector3 extents = pc->extents * scale;
  3327. col.extents[0] = extents.x;
  3328. col.extents[1] = extents.y;
  3329. col.extents[2] = extents.z;
  3330. col.texture_index = collision_3d_textures_used;
  3331. col.scale = (scale.x + scale.y + scale.z) * 0.333333333333; //non uniform scale non supported
  3332. collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
  3333. collision_3d_textures_used++;
  3334. } break;
  3335. case RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE: {
  3336. if (collision_heightmap_texture != RID()) { //already taken
  3337. continue;
  3338. }
  3339. col.type = ParticlesFrameParams::COLLISION_TYPE_HEIGHT_FIELD;
  3340. Vector3 extents = pc->extents * scale;
  3341. col.extents[0] = extents.x;
  3342. col.extents[1] = extents.y;
  3343. col.extents[2] = extents.z;
  3344. collision_heightmap_texture = pc->heightfield_texture;
  3345. } break;
  3346. default: {
  3347. }
  3348. }
  3349. frame_params.collider_count++;
  3350. }
  3351. }
  3352. bool different = false;
  3353. if (collision_3d_textures_used == p_particles->collision_3d_textures_used) {
  3354. for (int i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
  3355. if (p_particles->collision_3d_textures[i] != collision_3d_textures[i]) {
  3356. different = true;
  3357. break;
  3358. }
  3359. }
  3360. }
  3361. if (collision_heightmap_texture != p_particles->collision_heightmap_texture) {
  3362. different = true;
  3363. }
  3364. bool uniform_set_valid = RD::get_singleton()->uniform_set_is_valid(p_particles->collision_textures_uniform_set);
  3365. if (different || !uniform_set_valid) {
  3366. if (uniform_set_valid) {
  3367. RD::get_singleton()->free(p_particles->collision_textures_uniform_set);
  3368. }
  3369. Vector<RD::Uniform> uniforms;
  3370. {
  3371. RD::Uniform u;
  3372. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  3373. u.binding = 0;
  3374. for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
  3375. RID rd_tex;
  3376. if (i < collision_3d_textures_used) {
  3377. RendererRD::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(collision_3d_textures[i]);
  3378. if (t && t->type == RendererRD::Texture::TYPE_3D) {
  3379. rd_tex = t->rd_texture;
  3380. }
  3381. }
  3382. if (rd_tex == RID()) {
  3383. rd_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
  3384. }
  3385. u.append_id(rd_tex);
  3386. }
  3387. uniforms.push_back(u);
  3388. }
  3389. {
  3390. RD::Uniform u;
  3391. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  3392. u.binding = 1;
  3393. if (collision_heightmap_texture.is_valid()) {
  3394. u.append_id(collision_heightmap_texture);
  3395. } else {
  3396. u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK));
  3397. }
  3398. uniforms.push_back(u);
  3399. }
  3400. p_particles->collision_textures_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 2);
  3401. }
  3402. }
  3403. ParticlesShader::PushConstant push_constant;
  3404. int process_amount = p_particles->amount;
  3405. if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
  3406. process_amount *= p_particles->trail_bind_poses.size();
  3407. }
  3408. push_constant.clear = p_particles->clear;
  3409. push_constant.total_particles = p_particles->amount;
  3410. push_constant.lifetime = p_particles->lifetime;
  3411. push_constant.trail_size = p_particles->trail_params.size();
  3412. push_constant.use_fractional_delta = p_particles->fractional_delta;
  3413. push_constant.sub_emitter_mode = !p_particles->emitting && p_particles->emission_buffer && (p_particles->emission_buffer->particle_count > 0 || p_particles->force_sub_emit);
  3414. push_constant.trail_pass = false;
  3415. p_particles->force_sub_emit = false; //reset
  3416. Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
  3417. if (sub_emitter && sub_emitter->emission_storage_buffer.is_valid()) {
  3418. // print_line("updating subemitter buffer");
  3419. int32_t zero[4] = { 0, sub_emitter->amount, 0, 0 };
  3420. RD::get_singleton()->buffer_update(sub_emitter->emission_storage_buffer, 0, sizeof(uint32_t) * 4, zero);
  3421. push_constant.can_emit = true;
  3422. if (sub_emitter->emitting) {
  3423. sub_emitter->emitting = false;
  3424. sub_emitter->clear = true; //will need to clear if it was emitting, sorry
  3425. }
  3426. //make sure the sub emitter processes particles too
  3427. sub_emitter->inactive = false;
  3428. sub_emitter->inactive_time = 0;
  3429. sub_emitter->force_sub_emit = true;
  3430. } else {
  3431. push_constant.can_emit = false;
  3432. }
  3433. if (p_particles->emission_buffer && p_particles->emission_buffer->particle_count) {
  3434. RD::get_singleton()->buffer_update(p_particles->emission_storage_buffer, 0, sizeof(uint32_t) * 4 + sizeof(ParticleEmissionBuffer::Data) * p_particles->emission_buffer->particle_count, p_particles->emission_buffer);
  3435. p_particles->emission_buffer->particle_count = 0;
  3436. }
  3437. p_particles->clear = false;
  3438. if (p_particles->trail_params.size() > 1) {
  3439. //fill the trail params
  3440. for (uint32_t i = 0; i < p_particles->trail_params.size(); i++) {
  3441. uint32_t src_idx = i * p_particles->frame_history.size() / p_particles->trail_params.size();
  3442. p_particles->trail_params[i] = p_particles->frame_history[src_idx];
  3443. }
  3444. } else {
  3445. p_particles->trail_params[0] = p_particles->frame_history[0];
  3446. }
  3447. RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams) * p_particles->trail_params.size(), p_particles->trail_params.ptr());
  3448. ParticlesMaterialData *m = (ParticlesMaterialData *)material_get_data(p_particles->process_material, SHADER_TYPE_PARTICLES);
  3449. if (!m) {
  3450. m = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, SHADER_TYPE_PARTICLES);
  3451. }
  3452. ERR_FAIL_COND(!m);
  3453. p_particles->has_collision_cache = m->shader_data->uses_collision;
  3454. //todo should maybe compute all particle systems together?
  3455. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  3456. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, m->shader_data->pipeline);
  3457. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles_shader.base_uniform_set, 0);
  3458. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->particles_material_uniform_set, 1);
  3459. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->collision_textures_uniform_set, 2);
  3460. if (m->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(m->uniform_set)) {
  3461. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, m->uniform_set, 3);
  3462. }
  3463. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
  3464. if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
  3465. //trails requires two passes in order to catch particle starts
  3466. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount / p_particles->trail_bind_poses.size(), 1, 1);
  3467. RD::get_singleton()->compute_list_add_barrier(compute_list);
  3468. push_constant.trail_pass = true;
  3469. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
  3470. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount - p_particles->amount, 1, 1);
  3471. } else {
  3472. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount, 1, 1);
  3473. }
  3474. RD::get_singleton()->compute_list_end();
  3475. }
  3476. void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) {
  3477. Particles *particles = particles_owner.get_or_null(p_particles);
  3478. ERR_FAIL_COND(!particles);
  3479. if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
  3480. return;
  3481. }
  3482. if (particles->particle_buffer.is_null()) {
  3483. return; //particles have not processed yet
  3484. }
  3485. bool do_sort = particles->draw_order == RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH;
  3486. //copy to sort buffer
  3487. if (do_sort && particles->particles_sort_buffer == RID()) {
  3488. uint32_t size = particles->amount;
  3489. if (size & 1) {
  3490. size++; //make multiple of 16
  3491. }
  3492. size *= sizeof(float) * 2;
  3493. particles->particles_sort_buffer = RD::get_singleton()->storage_buffer_create(size);
  3494. {
  3495. Vector<RD::Uniform> uniforms;
  3496. {
  3497. RD::Uniform u;
  3498. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3499. u.binding = 0;
  3500. u.append_id(particles->particles_sort_buffer);
  3501. uniforms.push_back(u);
  3502. }
  3503. particles->particles_sort_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, ParticlesShader::COPY_MODE_FILL_SORT_BUFFER), 1);
  3504. }
  3505. }
  3506. ParticlesShader::CopyPushConstant copy_push_constant;
  3507. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  3508. int fixed_fps = 60.0;
  3509. if (particles->fixed_fps > 0) {
  3510. fixed_fps = particles->fixed_fps;
  3511. }
  3512. copy_push_constant.trail_size = particles->trail_bind_poses.size();
  3513. copy_push_constant.trail_total = particles->frame_history.size();
  3514. copy_push_constant.frame_delta = 1.0 / fixed_fps;
  3515. } else {
  3516. copy_push_constant.trail_size = 1;
  3517. copy_push_constant.trail_total = 1;
  3518. copy_push_constant.frame_delta = 0.0;
  3519. }
  3520. copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
  3521. copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
  3522. copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
  3523. copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
  3524. copy_push_constant.total_particles = particles->amount;
  3525. copy_push_constant.copy_mode_2d = false;
  3526. Vector3 axis = -p_axis; // cameras look to z negative
  3527. if (particles->use_local_coords) {
  3528. axis = particles->emission_transform.basis.xform_inv(axis).normalized();
  3529. }
  3530. copy_push_constant.sort_direction[0] = axis.x;
  3531. copy_push_constant.sort_direction[1] = axis.y;
  3532. copy_push_constant.sort_direction[2] = axis.z;
  3533. copy_push_constant.align_up[0] = p_up_axis.x;
  3534. copy_push_constant.align_up[1] = p_up_axis.y;
  3535. copy_push_constant.align_up[2] = p_up_axis.z;
  3536. copy_push_constant.align_mode = particles->transform_align;
  3537. if (do_sort) {
  3538. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  3539. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER + particles->userdata_count * ParticlesShader::COPY_MODE_MAX]);
  3540. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  3541. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
  3542. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  3543. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  3544. RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
  3545. RD::get_singleton()->compute_list_end();
  3546. effects->sort_buffer(particles->particles_sort_uniform_set, particles->amount);
  3547. }
  3548. copy_push_constant.total_particles *= copy_push_constant.total_particles;
  3549. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  3550. uint32_t copy_pipeline = do_sort ? ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER : ParticlesShader::COPY_MODE_FILL_INSTANCES;
  3551. copy_pipeline += particles->userdata_count * ParticlesShader::COPY_MODE_MAX;
  3552. copy_push_constant.copy_mode_2d = particles->mode == RS::PARTICLES_MODE_2D ? 1 : 0;
  3553. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[copy_pipeline]);
  3554. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  3555. if (do_sort) {
  3556. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
  3557. }
  3558. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  3559. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  3560. RD::get_singleton()->compute_list_dispatch_threads(compute_list, copy_push_constant.total_particles, 1, 1);
  3561. RD::get_singleton()->compute_list_end();
  3562. }
  3563. void RendererStorageRD::_particles_update_buffers(Particles *particles) {
  3564. uint32_t userdata_count = 0;
  3565. const Material *material = material_owner.get_or_null(particles->process_material);
  3566. if (material && material->shader && material->shader->data) {
  3567. const ParticlesShaderData *shader_data = static_cast<const ParticlesShaderData *>(material->shader->data);
  3568. userdata_count = shader_data->userdata_count;
  3569. }
  3570. if (userdata_count != particles->userdata_count) {
  3571. // Mismatch userdata, re-create buffers.
  3572. _particles_free_data(particles);
  3573. }
  3574. if (particles->amount > 0 && particles->particle_buffer.is_null()) {
  3575. int total_amount = particles->amount;
  3576. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  3577. total_amount *= particles->trail_bind_poses.size();
  3578. }
  3579. uint32_t xform_size = particles->mode == RS::PARTICLES_MODE_2D ? 2 : 3;
  3580. particles->particle_buffer = RD::get_singleton()->storage_buffer_create((sizeof(ParticleData) + userdata_count * sizeof(float) * 4) * total_amount);
  3581. particles->userdata_count = userdata_count;
  3582. particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (xform_size + 1 + 1) * total_amount);
  3583. //needs to clear it
  3584. {
  3585. Vector<RD::Uniform> uniforms;
  3586. {
  3587. RD::Uniform u;
  3588. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3589. u.binding = 1;
  3590. u.append_id(particles->particle_buffer);
  3591. uniforms.push_back(u);
  3592. }
  3593. {
  3594. RD::Uniform u;
  3595. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3596. u.binding = 2;
  3597. u.append_id(particles->particle_instance_buffer);
  3598. uniforms.push_back(u);
  3599. }
  3600. particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0);
  3601. }
  3602. }
  3603. }
  3604. void RendererStorageRD::update_particles() {
  3605. while (particle_update_list) {
  3606. //use transform feedback to process particles
  3607. Particles *particles = particle_update_list;
  3608. //take and remove
  3609. particle_update_list = particles->update_list;
  3610. particles->update_list = nullptr;
  3611. particles->dirty = false;
  3612. _particles_update_buffers(particles);
  3613. if (particles->restart_request) {
  3614. particles->prev_ticks = 0;
  3615. particles->phase = 0;
  3616. particles->prev_phase = 0;
  3617. particles->clear = true;
  3618. particles->restart_request = false;
  3619. }
  3620. if (particles->inactive && !particles->emitting) {
  3621. //go next
  3622. continue;
  3623. }
  3624. if (particles->emitting) {
  3625. if (particles->inactive) {
  3626. //restart system from scratch
  3627. particles->prev_ticks = 0;
  3628. particles->phase = 0;
  3629. particles->prev_phase = 0;
  3630. particles->clear = true;
  3631. }
  3632. particles->inactive = false;
  3633. particles->inactive_time = 0;
  3634. } else {
  3635. particles->inactive_time += particles->speed_scale * RendererCompositorRD::singleton->get_frame_delta_time();
  3636. if (particles->inactive_time > particles->lifetime * 1.2) {
  3637. particles->inactive = true;
  3638. continue;
  3639. }
  3640. }
  3641. #ifndef _MSC_VER
  3642. #warning Should use display refresh rate for all this
  3643. #endif
  3644. float screen_hz = 60;
  3645. int fixed_fps = 0;
  3646. if (particles->fixed_fps > 0) {
  3647. fixed_fps = particles->fixed_fps;
  3648. } else if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  3649. fixed_fps = screen_hz;
  3650. }
  3651. {
  3652. //update trails
  3653. int history_size = 1;
  3654. int trail_steps = 1;
  3655. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  3656. history_size = MAX(1, int(particles->trail_length * fixed_fps));
  3657. trail_steps = particles->trail_bind_poses.size();
  3658. }
  3659. if (uint32_t(history_size) != particles->frame_history.size()) {
  3660. particles->frame_history.resize(history_size);
  3661. memset(particles->frame_history.ptr(), 0, sizeof(ParticlesFrameParams) * history_size);
  3662. }
  3663. if (uint32_t(trail_steps) != particles->trail_params.size() || particles->frame_params_buffer.is_null()) {
  3664. particles->trail_params.resize(trail_steps);
  3665. if (particles->frame_params_buffer.is_valid()) {
  3666. RD::get_singleton()->free(particles->frame_params_buffer);
  3667. }
  3668. particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * trail_steps);
  3669. }
  3670. if (particles->trail_bind_poses.size() > 1 && particles->trail_bind_pose_buffer.is_null()) {
  3671. particles->trail_bind_pose_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 16 * particles->trail_bind_poses.size());
  3672. particles->trail_bind_poses_dirty = true;
  3673. }
  3674. if (particles->trail_bind_pose_uniform_set.is_null()) {
  3675. Vector<RD::Uniform> uniforms;
  3676. {
  3677. RD::Uniform u;
  3678. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3679. u.binding = 0;
  3680. if (particles->trail_bind_pose_buffer.is_valid()) {
  3681. u.append_id(particles->trail_bind_pose_buffer);
  3682. } else {
  3683. u.append_id(default_rd_storage_buffer);
  3684. }
  3685. uniforms.push_back(u);
  3686. }
  3687. particles->trail_bind_pose_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 2);
  3688. }
  3689. if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses_dirty) {
  3690. if (particles_shader.pose_update_buffer.size() < uint32_t(particles->trail_bind_poses.size()) * 16) {
  3691. particles_shader.pose_update_buffer.resize(particles->trail_bind_poses.size() * 16);
  3692. }
  3693. for (int i = 0; i < particles->trail_bind_poses.size(); i++) {
  3694. store_transform(particles->trail_bind_poses[i], &particles_shader.pose_update_buffer[i * 16]);
  3695. }
  3696. RD::get_singleton()->buffer_update(particles->trail_bind_pose_buffer, 0, particles->trail_bind_poses.size() * 16 * sizeof(float), particles_shader.pose_update_buffer.ptr());
  3697. }
  3698. }
  3699. bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0;
  3700. if (particles->clear && particles->pre_process_time > 0.0) {
  3701. double frame_time;
  3702. if (fixed_fps > 0) {
  3703. frame_time = 1.0 / fixed_fps;
  3704. } else {
  3705. frame_time = 1.0 / 30.0;
  3706. }
  3707. double todo = particles->pre_process_time;
  3708. while (todo >= 0) {
  3709. _particles_process(particles, frame_time);
  3710. todo -= frame_time;
  3711. }
  3712. }
  3713. if (fixed_fps > 0) {
  3714. double frame_time;
  3715. double decr;
  3716. if (zero_time_scale) {
  3717. frame_time = 0.0;
  3718. decr = 1.0 / fixed_fps;
  3719. } else {
  3720. frame_time = 1.0 / fixed_fps;
  3721. decr = frame_time;
  3722. }
  3723. double delta = RendererCompositorRD::singleton->get_frame_delta_time();
  3724. if (delta > 0.1) { //avoid recursive stalls if fps goes below 10
  3725. delta = 0.1;
  3726. } else if (delta <= 0.0) { //unlikely but..
  3727. delta = 0.001;
  3728. }
  3729. double todo = particles->frame_remainder + delta;
  3730. while (todo >= frame_time) {
  3731. _particles_process(particles, frame_time);
  3732. todo -= decr;
  3733. }
  3734. particles->frame_remainder = todo;
  3735. } else {
  3736. if (zero_time_scale) {
  3737. _particles_process(particles, 0.0);
  3738. } else {
  3739. _particles_process(particles, RendererCompositorRD::singleton->get_frame_delta_time());
  3740. }
  3741. }
  3742. //copy particles to instance buffer
  3743. if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
  3744. //does not need view dependent operation, do copy here
  3745. ParticlesShader::CopyPushConstant copy_push_constant;
  3746. int total_amount = particles->amount;
  3747. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  3748. total_amount *= particles->trail_bind_poses.size();
  3749. }
  3750. // Affect 2D only.
  3751. if (particles->use_local_coords) {
  3752. // In local mode, particle positions are calculated locally (relative to the node position)
  3753. // and they're also drawn locally.
  3754. // It works as expected, so we just pass an identity transform.
  3755. store_transform(Transform3D(), copy_push_constant.inv_emission_transform);
  3756. } else {
  3757. // In global mode, particle positions are calculated globally (relative to the canvas origin)
  3758. // but they're drawn locally.
  3759. // So, we need to pass the inverse of the emission transform to bring the
  3760. // particles to local coordinates before drawing.
  3761. Transform3D inv = particles->emission_transform.affine_inverse();
  3762. store_transform(inv, copy_push_constant.inv_emission_transform);
  3763. }
  3764. copy_push_constant.total_particles = total_amount;
  3765. copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
  3766. copy_push_constant.align_mode = particles->transform_align;
  3767. copy_push_constant.align_up[0] = 0;
  3768. copy_push_constant.align_up[1] = 0;
  3769. copy_push_constant.align_up[2] = 0;
  3770. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  3771. copy_push_constant.trail_size = particles->trail_bind_poses.size();
  3772. copy_push_constant.trail_total = particles->frame_history.size();
  3773. copy_push_constant.frame_delta = 1.0 / fixed_fps;
  3774. } else {
  3775. copy_push_constant.trail_size = 1;
  3776. copy_push_constant.trail_total = 1;
  3777. copy_push_constant.frame_delta = 0.0;
  3778. }
  3779. copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
  3780. copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
  3781. copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
  3782. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  3783. copy_push_constant.copy_mode_2d = particles->mode == RS::PARTICLES_MODE_2D ? 1 : 0;
  3784. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES + particles->userdata_count * ParticlesShader::COPY_MODE_MAX]);
  3785. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  3786. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  3787. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  3788. RD::get_singleton()->compute_list_dispatch_threads(compute_list, total_amount, 1, 1);
  3789. RD::get_singleton()->compute_list_end();
  3790. }
  3791. particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  3792. }
  3793. }
  3794. bool RendererStorageRD::particles_is_inactive(RID p_particles) const {
  3795. ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
  3796. const Particles *particles = particles_owner.get_or_null(p_particles);
  3797. ERR_FAIL_COND_V(!particles, false);
  3798. return !particles->emitting && particles->inactive;
  3799. }
  3800. /* SKY SHADER */
  3801. void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) {
  3802. //compile
  3803. code = p_code;
  3804. valid = false;
  3805. ubo_size = 0;
  3806. uniforms.clear();
  3807. uses_collision = false;
  3808. if (code.is_empty()) {
  3809. return; //just invalid, but no error
  3810. }
  3811. ShaderCompiler::GeneratedCode gen_code;
  3812. ShaderCompiler::IdentifierActions actions;
  3813. actions.entry_point_stages["start"] = ShaderCompiler::STAGE_COMPUTE;
  3814. actions.entry_point_stages["process"] = ShaderCompiler::STAGE_COMPUTE;
  3815. /*
  3816. uses_time = false;
  3817. actions.render_mode_flags["use_half_res_pass"] = &uses_half_res;
  3818. actions.render_mode_flags["use_quarter_res_pass"] = &uses_quarter_res;
  3819. actions.usage_flag_pointers["TIME"] = &uses_time;
  3820. */
  3821. actions.usage_flag_pointers["COLLIDED"] = &uses_collision;
  3822. userdata_count = 0;
  3823. for (uint32_t i = 0; i < ParticlesShader::MAX_USERDATAS; i++) {
  3824. userdatas_used[i] = false;
  3825. actions.usage_flag_pointers["USERDATA" + itos(i + 1)] = &userdatas_used[i];
  3826. }
  3827. actions.uniforms = &uniforms;
  3828. Error err = base_singleton->particles_shader.compiler.compile(RS::SHADER_PARTICLES, code, &actions, path, gen_code);
  3829. ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
  3830. if (version.is_null()) {
  3831. version = base_singleton->particles_shader.shader.version_create();
  3832. }
  3833. for (uint32_t i = 0; i < ParticlesShader::MAX_USERDATAS; i++) {
  3834. if (userdatas_used[i]) {
  3835. userdata_count++;
  3836. }
  3837. }
  3838. base_singleton->particles_shader.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_COMPUTE], gen_code.defines);
  3839. ERR_FAIL_COND(!base_singleton->particles_shader.shader.version_is_valid(version));
  3840. ubo_size = gen_code.uniform_total_size;
  3841. ubo_offsets = gen_code.uniform_offsets;
  3842. texture_uniforms = gen_code.texture_uniforms;
  3843. //update pipelines
  3844. pipeline = RD::get_singleton()->compute_pipeline_create(base_singleton->particles_shader.shader.version_get_shader(version, 0));
  3845. valid = true;
  3846. }
  3847. void RendererStorageRD::ParticlesShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
  3848. if (!p_texture.is_valid()) {
  3849. if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
  3850. default_texture_params[p_name].erase(p_index);
  3851. if (default_texture_params[p_name].is_empty()) {
  3852. default_texture_params.erase(p_name);
  3853. }
  3854. }
  3855. } else {
  3856. if (!default_texture_params.has(p_name)) {
  3857. default_texture_params[p_name] = Map<int, RID>();
  3858. }
  3859. default_texture_params[p_name][p_index] = p_texture;
  3860. }
  3861. }
  3862. void RendererStorageRD::ParticlesShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
  3863. Map<int, StringName> order;
  3864. for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
  3865. if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  3866. continue;
  3867. }
  3868. if (E.value.texture_order >= 0) {
  3869. order[E.value.texture_order + 100000] = E.key;
  3870. } else {
  3871. order[E.value.order] = E.key;
  3872. }
  3873. }
  3874. for (const KeyValue<int, StringName> &E : order) {
  3875. PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
  3876. pi.name = E.value;
  3877. p_param_list->push_back(pi);
  3878. }
  3879. }
  3880. void RendererStorageRD::ParticlesShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
  3881. for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
  3882. if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  3883. continue;
  3884. }
  3885. RendererStorage::InstanceShaderParam p;
  3886. p.info = ShaderLanguage::uniform_to_property_info(E.value);
  3887. p.info.name = E.key; //supply name
  3888. p.index = E.value.instance_index;
  3889. p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
  3890. p_param_list->push_back(p);
  3891. }
  3892. }
  3893. bool RendererStorageRD::ParticlesShaderData::is_param_texture(const StringName &p_param) const {
  3894. if (!uniforms.has(p_param)) {
  3895. return false;
  3896. }
  3897. return uniforms[p_param].texture_order >= 0;
  3898. }
  3899. bool RendererStorageRD::ParticlesShaderData::is_animated() const {
  3900. return false;
  3901. }
  3902. bool RendererStorageRD::ParticlesShaderData::casts_shadows() const {
  3903. return false;
  3904. }
  3905. Variant RendererStorageRD::ParticlesShaderData::get_default_parameter(const StringName &p_parameter) const {
  3906. if (uniforms.has(p_parameter)) {
  3907. ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
  3908. Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
  3909. return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
  3910. }
  3911. return Variant();
  3912. }
  3913. RS::ShaderNativeSourceCode RendererStorageRD::ParticlesShaderData::get_native_source_code() const {
  3914. return base_singleton->particles_shader.shader.version_get_native_source_code(version);
  3915. }
  3916. RendererStorageRD::ParticlesShaderData::ParticlesShaderData() {
  3917. valid = false;
  3918. }
  3919. RendererStorageRD::ParticlesShaderData::~ParticlesShaderData() {
  3920. //pipeline variants will clear themselves if shader is gone
  3921. if (version.is_valid()) {
  3922. base_singleton->particles_shader.shader.version_free(version);
  3923. }
  3924. }
  3925. RendererStorageRD::ShaderData *RendererStorageRD::_create_particles_shader_func() {
  3926. ParticlesShaderData *shader_data = memnew(ParticlesShaderData);
  3927. return shader_data;
  3928. }
  3929. bool RendererStorageRD::ParticlesMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
  3930. return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, base_singleton->particles_shader.shader.version_get_shader(shader_data->version, 0), 3);
  3931. }
  3932. RendererStorageRD::ParticlesMaterialData::~ParticlesMaterialData() {
  3933. free_parameters_uniform_set(uniform_set);
  3934. }
  3935. RendererStorageRD::MaterialData *RendererStorageRD::_create_particles_material_func(ParticlesShaderData *p_shader) {
  3936. ParticlesMaterialData *material_data = memnew(ParticlesMaterialData);
  3937. material_data->shader_data = p_shader;
  3938. //update will happen later anyway so do nothing.
  3939. return material_data;
  3940. }
  3941. ////////
  3942. /* PARTICLES COLLISION API */
  3943. RID RendererStorageRD::particles_collision_allocate() {
  3944. return particles_collision_owner.allocate_rid();
  3945. }
  3946. void RendererStorageRD::particles_collision_initialize(RID p_rid) {
  3947. particles_collision_owner.initialize_rid(p_rid, ParticlesCollision());
  3948. }
  3949. RID RendererStorageRD::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const {
  3950. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  3951. ERR_FAIL_COND_V(!particles_collision, RID());
  3952. ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, RID());
  3953. if (particles_collision->heightfield_texture == RID()) {
  3954. //create
  3955. int resolutions[RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX] = { 256, 512, 1024, 2048, 4096, 8192 };
  3956. Size2i size;
  3957. if (particles_collision->extents.x > particles_collision->extents.z) {
  3958. size.x = resolutions[particles_collision->heightfield_resolution];
  3959. size.y = int32_t(particles_collision->extents.z / particles_collision->extents.x * size.x);
  3960. } else {
  3961. size.y = resolutions[particles_collision->heightfield_resolution];
  3962. size.x = int32_t(particles_collision->extents.x / particles_collision->extents.z * size.y);
  3963. }
  3964. RD::TextureFormat tf;
  3965. tf.format = RD::DATA_FORMAT_D32_SFLOAT;
  3966. tf.width = size.x;
  3967. tf.height = size.y;
  3968. tf.texture_type = RD::TEXTURE_TYPE_2D;
  3969. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  3970. particles_collision->heightfield_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
  3971. Vector<RID> fb_tex;
  3972. fb_tex.push_back(particles_collision->heightfield_texture);
  3973. particles_collision->heightfield_fb = RD::get_singleton()->framebuffer_create(fb_tex);
  3974. particles_collision->heightfield_fb_size = size;
  3975. }
  3976. return particles_collision->heightfield_fb;
  3977. }
  3978. void RendererStorageRD::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) {
  3979. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  3980. ERR_FAIL_COND(!particles_collision);
  3981. if (p_type == particles_collision->type) {
  3982. return;
  3983. }
  3984. if (particles_collision->heightfield_texture.is_valid()) {
  3985. RD::get_singleton()->free(particles_collision->heightfield_texture);
  3986. particles_collision->heightfield_texture = RID();
  3987. }
  3988. particles_collision->type = p_type;
  3989. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  3990. }
  3991. void RendererStorageRD::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) {
  3992. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  3993. ERR_FAIL_COND(!particles_collision);
  3994. particles_collision->cull_mask = p_cull_mask;
  3995. }
  3996. void RendererStorageRD::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) {
  3997. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  3998. ERR_FAIL_COND(!particles_collision);
  3999. particles_collision->radius = p_radius;
  4000. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4001. }
  4002. void RendererStorageRD::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) {
  4003. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  4004. ERR_FAIL_COND(!particles_collision);
  4005. particles_collision->extents = p_extents;
  4006. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4007. }
  4008. void RendererStorageRD::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) {
  4009. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  4010. ERR_FAIL_COND(!particles_collision);
  4011. particles_collision->attractor_strength = p_strength;
  4012. }
  4013. void RendererStorageRD::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) {
  4014. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  4015. ERR_FAIL_COND(!particles_collision);
  4016. particles_collision->attractor_directionality = p_directionality;
  4017. }
  4018. void RendererStorageRD::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) {
  4019. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  4020. ERR_FAIL_COND(!particles_collision);
  4021. particles_collision->attractor_attenuation = p_curve;
  4022. }
  4023. void RendererStorageRD::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) {
  4024. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  4025. ERR_FAIL_COND(!particles_collision);
  4026. particles_collision->field_texture = p_texture;
  4027. }
  4028. void RendererStorageRD::particles_collision_height_field_update(RID p_particles_collision) {
  4029. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  4030. ERR_FAIL_COND(!particles_collision);
  4031. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4032. }
  4033. void RendererStorageRD::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) {
  4034. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  4035. ERR_FAIL_COND(!particles_collision);
  4036. ERR_FAIL_INDEX(p_resolution, RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX);
  4037. if (particles_collision->heightfield_resolution == p_resolution) {
  4038. return;
  4039. }
  4040. particles_collision->heightfield_resolution = p_resolution;
  4041. if (particles_collision->heightfield_texture.is_valid()) {
  4042. RD::get_singleton()->free(particles_collision->heightfield_texture);
  4043. particles_collision->heightfield_texture = RID();
  4044. }
  4045. }
  4046. AABB RendererStorageRD::particles_collision_get_aabb(RID p_particles_collision) const {
  4047. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  4048. ERR_FAIL_COND_V(!particles_collision, AABB());
  4049. switch (particles_collision->type) {
  4050. case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT:
  4051. case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
  4052. AABB aabb;
  4053. aabb.position = -Vector3(1, 1, 1) * particles_collision->radius;
  4054. aabb.size = Vector3(2, 2, 2) * particles_collision->radius;
  4055. return aabb;
  4056. }
  4057. default: {
  4058. AABB aabb;
  4059. aabb.position = -particles_collision->extents;
  4060. aabb.size = particles_collision->extents * 2;
  4061. return aabb;
  4062. }
  4063. }
  4064. return AABB();
  4065. }
  4066. Vector3 RendererStorageRD::particles_collision_get_extents(RID p_particles_collision) const {
  4067. const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  4068. ERR_FAIL_COND_V(!particles_collision, Vector3());
  4069. return particles_collision->extents;
  4070. }
  4071. bool RendererStorageRD::particles_collision_is_heightfield(RID p_particles_collision) const {
  4072. const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  4073. ERR_FAIL_COND_V(!particles_collision, false);
  4074. return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE;
  4075. }
  4076. RID RendererStorageRD::particles_collision_instance_create(RID p_collision) {
  4077. ParticlesCollisionInstance pci;
  4078. pci.collision = p_collision;
  4079. return particles_collision_instance_owner.make_rid(pci);
  4080. }
  4081. void RendererStorageRD::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) {
  4082. ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
  4083. ERR_FAIL_COND(!pci);
  4084. pci->transform = p_transform;
  4085. }
  4086. void RendererStorageRD::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) {
  4087. ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
  4088. ERR_FAIL_COND(!pci);
  4089. pci->active = p_active;
  4090. }
  4091. /* FOG VOLUMES */
  4092. RID RendererStorageRD::fog_volume_allocate() {
  4093. return fog_volume_owner.allocate_rid();
  4094. }
  4095. void RendererStorageRD::fog_volume_initialize(RID p_rid) {
  4096. fog_volume_owner.initialize_rid(p_rid, FogVolume());
  4097. }
  4098. void RendererStorageRD::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) {
  4099. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  4100. ERR_FAIL_COND(!fog_volume);
  4101. if (p_shape == fog_volume->shape) {
  4102. return;
  4103. }
  4104. fog_volume->shape = p_shape;
  4105. fog_volume->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4106. }
  4107. void RendererStorageRD::fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) {
  4108. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  4109. ERR_FAIL_COND(!fog_volume);
  4110. fog_volume->extents = p_extents;
  4111. fog_volume->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4112. }
  4113. void RendererStorageRD::fog_volume_set_material(RID p_fog_volume, RID p_material) {
  4114. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  4115. ERR_FAIL_COND(!fog_volume);
  4116. fog_volume->material = p_material;
  4117. }
  4118. RID RendererStorageRD::fog_volume_get_material(RID p_fog_volume) const {
  4119. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  4120. ERR_FAIL_COND_V(!fog_volume, RID());
  4121. return fog_volume->material;
  4122. }
  4123. RS::FogVolumeShape RendererStorageRD::fog_volume_get_shape(RID p_fog_volume) const {
  4124. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  4125. ERR_FAIL_COND_V(!fog_volume, RS::FOG_VOLUME_SHAPE_BOX);
  4126. return fog_volume->shape;
  4127. }
  4128. AABB RendererStorageRD::fog_volume_get_aabb(RID p_fog_volume) const {
  4129. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  4130. ERR_FAIL_COND_V(!fog_volume, AABB());
  4131. switch (fog_volume->shape) {
  4132. case RS::FOG_VOLUME_SHAPE_ELLIPSOID:
  4133. case RS::FOG_VOLUME_SHAPE_BOX: {
  4134. AABB aabb;
  4135. aabb.position = -fog_volume->extents;
  4136. aabb.size = fog_volume->extents * 2;
  4137. return aabb;
  4138. }
  4139. default: {
  4140. // Need some size otherwise will get culled
  4141. return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
  4142. }
  4143. }
  4144. return AABB();
  4145. }
  4146. Vector3 RendererStorageRD::fog_volume_get_extents(RID p_fog_volume) const {
  4147. const FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  4148. ERR_FAIL_COND_V(!fog_volume, Vector3());
  4149. return fog_volume->extents;
  4150. }
  4151. /* VISIBILITY NOTIFIER */
  4152. RID RendererStorageRD::visibility_notifier_allocate() {
  4153. return visibility_notifier_owner.allocate_rid();
  4154. }
  4155. void RendererStorageRD::visibility_notifier_initialize(RID p_notifier) {
  4156. visibility_notifier_owner.initialize_rid(p_notifier, VisibilityNotifier());
  4157. }
  4158. void RendererStorageRD::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) {
  4159. VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
  4160. ERR_FAIL_COND(!vn);
  4161. vn->aabb = p_aabb;
  4162. vn->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4163. }
  4164. void RendererStorageRD::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) {
  4165. VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
  4166. ERR_FAIL_COND(!vn);
  4167. vn->enter_callback = p_enter_callbable;
  4168. vn->exit_callback = p_exit_callable;
  4169. }
  4170. AABB RendererStorageRD::visibility_notifier_get_aabb(RID p_notifier) const {
  4171. const VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
  4172. ERR_FAIL_COND_V(!vn, AABB());
  4173. return vn->aabb;
  4174. }
  4175. void RendererStorageRD::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) {
  4176. VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
  4177. ERR_FAIL_COND(!vn);
  4178. if (p_enter) {
  4179. if (!vn->enter_callback.is_null()) {
  4180. if (p_deferred) {
  4181. vn->enter_callback.call_deferred(nullptr, 0);
  4182. } else {
  4183. Variant r;
  4184. Callable::CallError ce;
  4185. vn->enter_callback.call(nullptr, 0, r, ce);
  4186. }
  4187. }
  4188. } else {
  4189. if (!vn->exit_callback.is_null()) {
  4190. if (p_deferred) {
  4191. vn->exit_callback.call_deferred(nullptr, 0);
  4192. } else {
  4193. Variant r;
  4194. Callable::CallError ce;
  4195. vn->exit_callback.call(nullptr, 0, r, ce);
  4196. }
  4197. }
  4198. }
  4199. }
  4200. /* SKELETON API */
  4201. RID RendererStorageRD::skeleton_allocate() {
  4202. return skeleton_owner.allocate_rid();
  4203. }
  4204. void RendererStorageRD::skeleton_initialize(RID p_rid) {
  4205. skeleton_owner.initialize_rid(p_rid, Skeleton());
  4206. }
  4207. void RendererStorageRD::_skeleton_make_dirty(Skeleton *skeleton) {
  4208. if (!skeleton->dirty) {
  4209. skeleton->dirty = true;
  4210. skeleton->dirty_list = skeleton_dirty_list;
  4211. skeleton_dirty_list = skeleton;
  4212. }
  4213. }
  4214. void RendererStorageRD::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
  4215. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  4216. ERR_FAIL_COND(!skeleton);
  4217. ERR_FAIL_COND(p_bones < 0);
  4218. if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton) {
  4219. return;
  4220. }
  4221. skeleton->size = p_bones;
  4222. skeleton->use_2d = p_2d_skeleton;
  4223. skeleton->uniform_set_3d = RID();
  4224. if (skeleton->buffer.is_valid()) {
  4225. RD::get_singleton()->free(skeleton->buffer);
  4226. skeleton->buffer = RID();
  4227. skeleton->data.clear();
  4228. skeleton->uniform_set_mi = RID();
  4229. }
  4230. if (skeleton->size) {
  4231. skeleton->data.resize(skeleton->size * (skeleton->use_2d ? 8 : 12));
  4232. skeleton->buffer = RD::get_singleton()->storage_buffer_create(skeleton->data.size() * sizeof(float));
  4233. memset(skeleton->data.ptrw(), 0, skeleton->data.size() * sizeof(float));
  4234. _skeleton_make_dirty(skeleton);
  4235. {
  4236. Vector<RD::Uniform> uniforms;
  4237. {
  4238. RD::Uniform u;
  4239. u.binding = 0;
  4240. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4241. u.append_id(skeleton->buffer);
  4242. uniforms.push_back(u);
  4243. }
  4244. skeleton->uniform_set_mi = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
  4245. }
  4246. }
  4247. skeleton->dependency.changed_notify(DEPENDENCY_CHANGED_SKELETON_DATA);
  4248. }
  4249. int RendererStorageRD::skeleton_get_bone_count(RID p_skeleton) const {
  4250. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  4251. ERR_FAIL_COND_V(!skeleton, 0);
  4252. return skeleton->size;
  4253. }
  4254. void RendererStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) {
  4255. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  4256. ERR_FAIL_COND(!skeleton);
  4257. ERR_FAIL_INDEX(p_bone, skeleton->size);
  4258. ERR_FAIL_COND(skeleton->use_2d);
  4259. float *dataptr = skeleton->data.ptrw() + p_bone * 12;
  4260. dataptr[0] = p_transform.basis.elements[0][0];
  4261. dataptr[1] = p_transform.basis.elements[0][1];
  4262. dataptr[2] = p_transform.basis.elements[0][2];
  4263. dataptr[3] = p_transform.origin.x;
  4264. dataptr[4] = p_transform.basis.elements[1][0];
  4265. dataptr[5] = p_transform.basis.elements[1][1];
  4266. dataptr[6] = p_transform.basis.elements[1][2];
  4267. dataptr[7] = p_transform.origin.y;
  4268. dataptr[8] = p_transform.basis.elements[2][0];
  4269. dataptr[9] = p_transform.basis.elements[2][1];
  4270. dataptr[10] = p_transform.basis.elements[2][2];
  4271. dataptr[11] = p_transform.origin.z;
  4272. _skeleton_make_dirty(skeleton);
  4273. }
  4274. Transform3D RendererStorageRD::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
  4275. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  4276. ERR_FAIL_COND_V(!skeleton, Transform3D());
  4277. ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform3D());
  4278. ERR_FAIL_COND_V(skeleton->use_2d, Transform3D());
  4279. const float *dataptr = skeleton->data.ptr() + p_bone * 12;
  4280. Transform3D t;
  4281. t.basis.elements[0][0] = dataptr[0];
  4282. t.basis.elements[0][1] = dataptr[1];
  4283. t.basis.elements[0][2] = dataptr[2];
  4284. t.origin.x = dataptr[3];
  4285. t.basis.elements[1][0] = dataptr[4];
  4286. t.basis.elements[1][1] = dataptr[5];
  4287. t.basis.elements[1][2] = dataptr[6];
  4288. t.origin.y = dataptr[7];
  4289. t.basis.elements[2][0] = dataptr[8];
  4290. t.basis.elements[2][1] = dataptr[9];
  4291. t.basis.elements[2][2] = dataptr[10];
  4292. t.origin.z = dataptr[11];
  4293. return t;
  4294. }
  4295. void RendererStorageRD::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
  4296. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  4297. ERR_FAIL_COND(!skeleton);
  4298. ERR_FAIL_INDEX(p_bone, skeleton->size);
  4299. ERR_FAIL_COND(!skeleton->use_2d);
  4300. float *dataptr = skeleton->data.ptrw() + p_bone * 8;
  4301. dataptr[0] = p_transform.elements[0][0];
  4302. dataptr[1] = p_transform.elements[1][0];
  4303. dataptr[2] = 0;
  4304. dataptr[3] = p_transform.elements[2][0];
  4305. dataptr[4] = p_transform.elements[0][1];
  4306. dataptr[5] = p_transform.elements[1][1];
  4307. dataptr[6] = 0;
  4308. dataptr[7] = p_transform.elements[2][1];
  4309. _skeleton_make_dirty(skeleton);
  4310. }
  4311. Transform2D RendererStorageRD::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
  4312. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  4313. ERR_FAIL_COND_V(!skeleton, Transform2D());
  4314. ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D());
  4315. ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D());
  4316. const float *dataptr = skeleton->data.ptr() + p_bone * 8;
  4317. Transform2D t;
  4318. t.elements[0][0] = dataptr[0];
  4319. t.elements[1][0] = dataptr[1];
  4320. t.elements[2][0] = dataptr[3];
  4321. t.elements[0][1] = dataptr[4];
  4322. t.elements[1][1] = dataptr[5];
  4323. t.elements[2][1] = dataptr[7];
  4324. return t;
  4325. }
  4326. void RendererStorageRD::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
  4327. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  4328. ERR_FAIL_COND(!skeleton->use_2d);
  4329. skeleton->base_transform_2d = p_base_transform;
  4330. }
  4331. void RendererStorageRD::_update_dirty_skeletons() {
  4332. while (skeleton_dirty_list) {
  4333. Skeleton *skeleton = skeleton_dirty_list;
  4334. if (skeleton->size) {
  4335. RD::get_singleton()->buffer_update(skeleton->buffer, 0, skeleton->data.size() * sizeof(float), skeleton->data.ptr());
  4336. }
  4337. skeleton_dirty_list = skeleton->dirty_list;
  4338. skeleton->dependency.changed_notify(DEPENDENCY_CHANGED_SKELETON_BONES);
  4339. skeleton->version++;
  4340. skeleton->dirty = false;
  4341. skeleton->dirty_list = nullptr;
  4342. }
  4343. skeleton_dirty_list = nullptr;
  4344. }
  4345. /* LIGHT */
  4346. void RendererStorageRD::_light_initialize(RID p_light, RS::LightType p_type) {
  4347. Light light;
  4348. light.type = p_type;
  4349. light.param[RS::LIGHT_PARAM_ENERGY] = 1.0;
  4350. light.param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0;
  4351. light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5;
  4352. light.param[RS::LIGHT_PARAM_RANGE] = 1.0;
  4353. light.param[RS::LIGHT_PARAM_SIZE] = 0.0;
  4354. light.param[RS::LIGHT_PARAM_ATTENUATION] = 1.0;
  4355. light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45;
  4356. light.param[RS::LIGHT_PARAM_SPOT_ATTENUATION] = 1.0;
  4357. light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
  4358. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
  4359. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
  4360. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
  4361. light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8;
  4362. light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0;
  4363. light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02;
  4364. light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0;
  4365. light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0;
  4366. light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 0.1;
  4367. light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05;
  4368. light_owner.initialize_rid(p_light, light);
  4369. }
  4370. RID RendererStorageRD::directional_light_allocate() {
  4371. return light_owner.allocate_rid();
  4372. }
  4373. void RendererStorageRD::directional_light_initialize(RID p_light) {
  4374. _light_initialize(p_light, RS::LIGHT_DIRECTIONAL);
  4375. }
  4376. RID RendererStorageRD::omni_light_allocate() {
  4377. return light_owner.allocate_rid();
  4378. }
  4379. void RendererStorageRD::omni_light_initialize(RID p_light) {
  4380. _light_initialize(p_light, RS::LIGHT_OMNI);
  4381. }
  4382. RID RendererStorageRD::spot_light_allocate() {
  4383. return light_owner.allocate_rid();
  4384. }
  4385. void RendererStorageRD::spot_light_initialize(RID p_light) {
  4386. _light_initialize(p_light, RS::LIGHT_SPOT);
  4387. }
  4388. void RendererStorageRD::light_set_color(RID p_light, const Color &p_color) {
  4389. Light *light = light_owner.get_or_null(p_light);
  4390. ERR_FAIL_COND(!light);
  4391. light->color = p_color;
  4392. }
  4393. void RendererStorageRD::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
  4394. Light *light = light_owner.get_or_null(p_light);
  4395. ERR_FAIL_COND(!light);
  4396. ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX);
  4397. if (light->param[p_param] == p_value) {
  4398. return;
  4399. }
  4400. switch (p_param) {
  4401. case RS::LIGHT_PARAM_RANGE:
  4402. case RS::LIGHT_PARAM_SPOT_ANGLE:
  4403. case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE:
  4404. case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
  4405. case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
  4406. case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
  4407. case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
  4408. case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE:
  4409. case RS::LIGHT_PARAM_SHADOW_BIAS: {
  4410. light->version++;
  4411. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4412. } break;
  4413. case RS::LIGHT_PARAM_SIZE: {
  4414. if ((light->param[p_param] > CMP_EPSILON) != (p_value > CMP_EPSILON)) {
  4415. //changing from no size to size and the opposite
  4416. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
  4417. }
  4418. } break;
  4419. default: {
  4420. }
  4421. }
  4422. light->param[p_param] = p_value;
  4423. }
  4424. void RendererStorageRD::light_set_shadow(RID p_light, bool p_enabled) {
  4425. Light *light = light_owner.get_or_null(p_light);
  4426. ERR_FAIL_COND(!light);
  4427. light->shadow = p_enabled;
  4428. light->version++;
  4429. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4430. }
  4431. void RendererStorageRD::light_set_projector(RID p_light, RID p_texture) {
  4432. RendererRD::DecalAtlasStorage *decal_atlas_storage = RendererRD::DecalAtlasStorage::get_singleton();
  4433. Light *light = light_owner.get_or_null(p_light);
  4434. ERR_FAIL_COND(!light);
  4435. if (light->projector == p_texture) {
  4436. return;
  4437. }
  4438. if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
  4439. decal_atlas_storage->texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
  4440. }
  4441. light->projector = p_texture;
  4442. if (light->type != RS::LIGHT_DIRECTIONAL) {
  4443. if (light->projector.is_valid()) {
  4444. decal_atlas_storage->texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
  4445. }
  4446. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
  4447. }
  4448. }
  4449. void RendererStorageRD::light_set_negative(RID p_light, bool p_enable) {
  4450. Light *light = light_owner.get_or_null(p_light);
  4451. ERR_FAIL_COND(!light);
  4452. light->negative = p_enable;
  4453. }
  4454. void RendererStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) {
  4455. Light *light = light_owner.get_or_null(p_light);
  4456. ERR_FAIL_COND(!light);
  4457. light->cull_mask = p_mask;
  4458. light->version++;
  4459. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4460. }
  4461. void RendererStorageRD::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) {
  4462. Light *light = light_owner.get_or_null(p_light);
  4463. ERR_FAIL_COND(!light);
  4464. light->distance_fade = p_enabled;
  4465. light->distance_fade_begin = p_begin;
  4466. light->distance_fade_shadow = p_shadow;
  4467. light->distance_fade_length = p_length;
  4468. }
  4469. void RendererStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
  4470. Light *light = light_owner.get_or_null(p_light);
  4471. ERR_FAIL_COND(!light);
  4472. light->reverse_cull = p_enabled;
  4473. light->version++;
  4474. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4475. }
  4476. void RendererStorageRD::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
  4477. Light *light = light_owner.get_or_null(p_light);
  4478. ERR_FAIL_COND(!light);
  4479. light->bake_mode = p_bake_mode;
  4480. light->version++;
  4481. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4482. }
  4483. void RendererStorageRD::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {
  4484. Light *light = light_owner.get_or_null(p_light);
  4485. ERR_FAIL_COND(!light);
  4486. light->max_sdfgi_cascade = p_cascade;
  4487. light->version++;
  4488. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4489. }
  4490. void RendererStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
  4491. Light *light = light_owner.get_or_null(p_light);
  4492. ERR_FAIL_COND(!light);
  4493. light->omni_shadow_mode = p_mode;
  4494. light->version++;
  4495. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4496. }
  4497. RS::LightOmniShadowMode RendererStorageRD::light_omni_get_shadow_mode(RID p_light) {
  4498. const Light *light = light_owner.get_or_null(p_light);
  4499. ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE);
  4500. return light->omni_shadow_mode;
  4501. }
  4502. void RendererStorageRD::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
  4503. Light *light = light_owner.get_or_null(p_light);
  4504. ERR_FAIL_COND(!light);
  4505. light->directional_shadow_mode = p_mode;
  4506. light->version++;
  4507. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4508. }
  4509. void RendererStorageRD::light_directional_set_blend_splits(RID p_light, bool p_enable) {
  4510. Light *light = light_owner.get_or_null(p_light);
  4511. ERR_FAIL_COND(!light);
  4512. light->directional_blend_splits = p_enable;
  4513. light->version++;
  4514. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4515. }
  4516. bool RendererStorageRD::light_directional_get_blend_splits(RID p_light) const {
  4517. const Light *light = light_owner.get_or_null(p_light);
  4518. ERR_FAIL_COND_V(!light, false);
  4519. return light->directional_blend_splits;
  4520. }
  4521. void RendererStorageRD::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) {
  4522. Light *light = light_owner.get_or_null(p_light);
  4523. ERR_FAIL_COND(!light);
  4524. light->directional_sky_mode = p_mode;
  4525. }
  4526. RS::LightDirectionalSkyMode RendererStorageRD::light_directional_get_sky_mode(RID p_light) const {
  4527. const Light *light = light_owner.get_or_null(p_light);
  4528. ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY);
  4529. return light->directional_sky_mode;
  4530. }
  4531. RS::LightDirectionalShadowMode RendererStorageRD::light_directional_get_shadow_mode(RID p_light) {
  4532. const Light *light = light_owner.get_or_null(p_light);
  4533. ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
  4534. return light->directional_shadow_mode;
  4535. }
  4536. uint32_t RendererStorageRD::light_get_max_sdfgi_cascade(RID p_light) {
  4537. const Light *light = light_owner.get_or_null(p_light);
  4538. ERR_FAIL_COND_V(!light, 0);
  4539. return light->max_sdfgi_cascade;
  4540. }
  4541. RS::LightBakeMode RendererStorageRD::light_get_bake_mode(RID p_light) {
  4542. const Light *light = light_owner.get_or_null(p_light);
  4543. ERR_FAIL_COND_V(!light, RS::LIGHT_BAKE_DISABLED);
  4544. return light->bake_mode;
  4545. }
  4546. uint64_t RendererStorageRD::light_get_version(RID p_light) const {
  4547. const Light *light = light_owner.get_or_null(p_light);
  4548. ERR_FAIL_COND_V(!light, 0);
  4549. return light->version;
  4550. }
  4551. AABB RendererStorageRD::light_get_aabb(RID p_light) const {
  4552. const Light *light = light_owner.get_or_null(p_light);
  4553. ERR_FAIL_COND_V(!light, AABB());
  4554. switch (light->type) {
  4555. case RS::LIGHT_SPOT: {
  4556. float len = light->param[RS::LIGHT_PARAM_RANGE];
  4557. float size = Math::tan(Math::deg2rad(light->param[RS::LIGHT_PARAM_SPOT_ANGLE])) * len;
  4558. return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
  4559. };
  4560. case RS::LIGHT_OMNI: {
  4561. float r = light->param[RS::LIGHT_PARAM_RANGE];
  4562. return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
  4563. };
  4564. case RS::LIGHT_DIRECTIONAL: {
  4565. return AABB();
  4566. };
  4567. }
  4568. ERR_FAIL_V(AABB());
  4569. }
  4570. /* REFLECTION PROBE */
  4571. RID RendererStorageRD::reflection_probe_allocate() {
  4572. return reflection_probe_owner.allocate_rid();
  4573. }
  4574. void RendererStorageRD::reflection_probe_initialize(RID p_reflection_probe) {
  4575. reflection_probe_owner.initialize_rid(p_reflection_probe, ReflectionProbe());
  4576. }
  4577. void RendererStorageRD::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {
  4578. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4579. ERR_FAIL_COND(!reflection_probe);
  4580. reflection_probe->update_mode = p_mode;
  4581. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  4582. }
  4583. void RendererStorageRD::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
  4584. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4585. ERR_FAIL_COND(!reflection_probe);
  4586. reflection_probe->intensity = p_intensity;
  4587. }
  4588. void RendererStorageRD::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) {
  4589. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4590. ERR_FAIL_COND(!reflection_probe);
  4591. reflection_probe->ambient_mode = p_mode;
  4592. }
  4593. void RendererStorageRD::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) {
  4594. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4595. ERR_FAIL_COND(!reflection_probe);
  4596. reflection_probe->ambient_color = p_color;
  4597. }
  4598. void RendererStorageRD::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) {
  4599. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4600. ERR_FAIL_COND(!reflection_probe);
  4601. reflection_probe->ambient_color_energy = p_energy;
  4602. }
  4603. void RendererStorageRD::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
  4604. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4605. ERR_FAIL_COND(!reflection_probe);
  4606. reflection_probe->max_distance = p_distance;
  4607. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  4608. }
  4609. void RendererStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
  4610. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4611. ERR_FAIL_COND(!reflection_probe);
  4612. if (reflection_probe->extents == p_extents) {
  4613. return;
  4614. }
  4615. reflection_probe->extents = p_extents;
  4616. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  4617. }
  4618. void RendererStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
  4619. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4620. ERR_FAIL_COND(!reflection_probe);
  4621. reflection_probe->origin_offset = p_offset;
  4622. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  4623. }
  4624. void RendererStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
  4625. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4626. ERR_FAIL_COND(!reflection_probe);
  4627. reflection_probe->interior = p_enable;
  4628. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  4629. }
  4630. void RendererStorageRD::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
  4631. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4632. ERR_FAIL_COND(!reflection_probe);
  4633. reflection_probe->box_projection = p_enable;
  4634. }
  4635. void RendererStorageRD::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
  4636. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4637. ERR_FAIL_COND(!reflection_probe);
  4638. reflection_probe->enable_shadows = p_enable;
  4639. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  4640. }
  4641. void RendererStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
  4642. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4643. ERR_FAIL_COND(!reflection_probe);
  4644. reflection_probe->cull_mask = p_layers;
  4645. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  4646. }
  4647. void RendererStorageRD::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
  4648. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4649. ERR_FAIL_COND(!reflection_probe);
  4650. ERR_FAIL_COND(p_resolution < 32);
  4651. reflection_probe->resolution = p_resolution;
  4652. }
  4653. void RendererStorageRD::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) {
  4654. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4655. ERR_FAIL_COND(!reflection_probe);
  4656. reflection_probe->mesh_lod_threshold = p_ratio;
  4657. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  4658. }
  4659. AABB RendererStorageRD::reflection_probe_get_aabb(RID p_probe) const {
  4660. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4661. ERR_FAIL_COND_V(!reflection_probe, AABB());
  4662. AABB aabb;
  4663. aabb.position = -reflection_probe->extents;
  4664. aabb.size = reflection_probe->extents * 2.0;
  4665. return aabb;
  4666. }
  4667. RS::ReflectionProbeUpdateMode RendererStorageRD::reflection_probe_get_update_mode(RID p_probe) const {
  4668. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4669. ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS);
  4670. return reflection_probe->update_mode;
  4671. }
  4672. uint32_t RendererStorageRD::reflection_probe_get_cull_mask(RID p_probe) const {
  4673. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4674. ERR_FAIL_COND_V(!reflection_probe, 0);
  4675. return reflection_probe->cull_mask;
  4676. }
  4677. Vector3 RendererStorageRD::reflection_probe_get_extents(RID p_probe) const {
  4678. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4679. ERR_FAIL_COND_V(!reflection_probe, Vector3());
  4680. return reflection_probe->extents;
  4681. }
  4682. Vector3 RendererStorageRD::reflection_probe_get_origin_offset(RID p_probe) const {
  4683. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4684. ERR_FAIL_COND_V(!reflection_probe, Vector3());
  4685. return reflection_probe->origin_offset;
  4686. }
  4687. bool RendererStorageRD::reflection_probe_renders_shadows(RID p_probe) const {
  4688. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4689. ERR_FAIL_COND_V(!reflection_probe, false);
  4690. return reflection_probe->enable_shadows;
  4691. }
  4692. float RendererStorageRD::reflection_probe_get_origin_max_distance(RID p_probe) const {
  4693. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4694. ERR_FAIL_COND_V(!reflection_probe, 0);
  4695. return reflection_probe->max_distance;
  4696. }
  4697. float RendererStorageRD::reflection_probe_get_mesh_lod_threshold(RID p_probe) const {
  4698. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4699. ERR_FAIL_COND_V(!reflection_probe, 0);
  4700. return reflection_probe->mesh_lod_threshold;
  4701. }
  4702. int RendererStorageRD::reflection_probe_get_resolution(RID p_probe) const {
  4703. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4704. ERR_FAIL_COND_V(!reflection_probe, 0);
  4705. return reflection_probe->resolution;
  4706. }
  4707. float RendererStorageRD::reflection_probe_get_intensity(RID p_probe) const {
  4708. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4709. ERR_FAIL_COND_V(!reflection_probe, 0);
  4710. return reflection_probe->intensity;
  4711. }
  4712. bool RendererStorageRD::reflection_probe_is_interior(RID p_probe) const {
  4713. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4714. ERR_FAIL_COND_V(!reflection_probe, false);
  4715. return reflection_probe->interior;
  4716. }
  4717. bool RendererStorageRD::reflection_probe_is_box_projection(RID p_probe) const {
  4718. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4719. ERR_FAIL_COND_V(!reflection_probe, false);
  4720. return reflection_probe->box_projection;
  4721. }
  4722. RS::ReflectionProbeAmbientMode RendererStorageRD::reflection_probe_get_ambient_mode(RID p_probe) const {
  4723. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4724. ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_AMBIENT_DISABLED);
  4725. return reflection_probe->ambient_mode;
  4726. }
  4727. Color RendererStorageRD::reflection_probe_get_ambient_color(RID p_probe) const {
  4728. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4729. ERR_FAIL_COND_V(!reflection_probe, Color());
  4730. return reflection_probe->ambient_color;
  4731. }
  4732. float RendererStorageRD::reflection_probe_get_ambient_color_energy(RID p_probe) const {
  4733. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  4734. ERR_FAIL_COND_V(!reflection_probe, 0);
  4735. return reflection_probe->ambient_color_energy;
  4736. }
  4737. RID RendererStorageRD::voxel_gi_allocate() {
  4738. return voxel_gi_owner.allocate_rid();
  4739. }
  4740. void RendererStorageRD::voxel_gi_initialize(RID p_voxel_gi) {
  4741. voxel_gi_owner.initialize_rid(p_voxel_gi, VoxelGI());
  4742. }
  4743. void RendererStorageRD::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
  4744. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4745. ERR_FAIL_COND(!voxel_gi);
  4746. if (voxel_gi->octree_buffer.is_valid()) {
  4747. RD::get_singleton()->free(voxel_gi->octree_buffer);
  4748. RD::get_singleton()->free(voxel_gi->data_buffer);
  4749. if (voxel_gi->sdf_texture.is_valid()) {
  4750. RD::get_singleton()->free(voxel_gi->sdf_texture);
  4751. }
  4752. voxel_gi->sdf_texture = RID();
  4753. voxel_gi->octree_buffer = RID();
  4754. voxel_gi->data_buffer = RID();
  4755. voxel_gi->octree_buffer_size = 0;
  4756. voxel_gi->data_buffer_size = 0;
  4757. voxel_gi->cell_count = 0;
  4758. }
  4759. voxel_gi->to_cell_xform = p_to_cell_xform;
  4760. voxel_gi->bounds = p_aabb;
  4761. voxel_gi->octree_size = p_octree_size;
  4762. voxel_gi->level_counts = p_level_counts;
  4763. if (p_octree_cells.size()) {
  4764. ERR_FAIL_COND(p_octree_cells.size() % 32 != 0); //cells size must be a multiple of 32
  4765. uint32_t cell_count = p_octree_cells.size() / 32;
  4766. ERR_FAIL_COND(p_data_cells.size() != (int)cell_count * 16); //see that data size matches
  4767. voxel_gi->cell_count = cell_count;
  4768. voxel_gi->octree_buffer = RD::get_singleton()->storage_buffer_create(p_octree_cells.size(), p_octree_cells);
  4769. voxel_gi->octree_buffer_size = p_octree_cells.size();
  4770. voxel_gi->data_buffer = RD::get_singleton()->storage_buffer_create(p_data_cells.size(), p_data_cells);
  4771. voxel_gi->data_buffer_size = p_data_cells.size();
  4772. if (p_distance_field.size()) {
  4773. RD::TextureFormat tf;
  4774. tf.format = RD::DATA_FORMAT_R8_UNORM;
  4775. tf.width = voxel_gi->octree_size.x;
  4776. tf.height = voxel_gi->octree_size.y;
  4777. tf.depth = voxel_gi->octree_size.z;
  4778. tf.texture_type = RD::TEXTURE_TYPE_3D;
  4779. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  4780. Vector<Vector<uint8_t>> s;
  4781. s.push_back(p_distance_field);
  4782. voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s);
  4783. }
  4784. #if 0
  4785. {
  4786. RD::TextureFormat tf;
  4787. tf.format = RD::DATA_FORMAT_R8_UNORM;
  4788. tf.width = voxel_gi->octree_size.x;
  4789. tf.height = voxel_gi->octree_size.y;
  4790. tf.depth = voxel_gi->octree_size.z;
  4791. tf.type = RD::TEXTURE_TYPE_3D;
  4792. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  4793. tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UNORM);
  4794. tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UINT);
  4795. voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
  4796. }
  4797. RID shared_tex;
  4798. {
  4799. RD::TextureView tv;
  4800. tv.format_override = RD::DATA_FORMAT_R8_UINT;
  4801. shared_tex = RD::get_singleton()->texture_create_shared(tv, voxel_gi->sdf_texture);
  4802. }
  4803. //update SDF texture
  4804. Vector<RD::Uniform> uniforms;
  4805. {
  4806. RD::Uniform u;
  4807. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4808. u.binding = 1;
  4809. u.append_id(voxel_gi->octree_buffer);
  4810. uniforms.push_back(u);
  4811. }
  4812. {
  4813. RD::Uniform u;
  4814. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4815. u.binding = 2;
  4816. u.append_id(voxel_gi->data_buffer);
  4817. uniforms.push_back(u);
  4818. }
  4819. {
  4820. RD::Uniform u;
  4821. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  4822. u.binding = 3;
  4823. u.append_id(shared_tex);
  4824. uniforms.push_back(u);
  4825. }
  4826. RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, voxel_gi_sdf_shader_version_shader, 0);
  4827. {
  4828. uint32_t push_constant[4] = { 0, 0, 0, 0 };
  4829. for (int i = 0; i < voxel_gi->level_counts.size() - 1; i++) {
  4830. push_constant[0] += voxel_gi->level_counts[i];
  4831. }
  4832. push_constant[1] = push_constant[0] + voxel_gi->level_counts[voxel_gi->level_counts.size() - 1];
  4833. print_line("offset: " + itos(push_constant[0]));
  4834. print_line("size: " + itos(push_constant[1]));
  4835. //create SDF
  4836. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  4837. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, voxel_gi_sdf_shader_pipeline);
  4838. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set, 0);
  4839. RD::get_singleton()->compute_list_set_push_constant(compute_list, push_constant, sizeof(uint32_t) * 4);
  4840. RD::get_singleton()->compute_list_dispatch(compute_list, voxel_gi->octree_size.x / 4, voxel_gi->octree_size.y / 4, voxel_gi->octree_size.z / 4);
  4841. RD::get_singleton()->compute_list_end();
  4842. }
  4843. RD::get_singleton()->free(uniform_set);
  4844. RD::get_singleton()->free(shared_tex);
  4845. }
  4846. #endif
  4847. }
  4848. voxel_gi->version++;
  4849. voxel_gi->data_version++;
  4850. voxel_gi->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4851. }
  4852. AABB RendererStorageRD::voxel_gi_get_bounds(RID p_voxel_gi) const {
  4853. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4854. ERR_FAIL_COND_V(!voxel_gi, AABB());
  4855. return voxel_gi->bounds;
  4856. }
  4857. Vector3i RendererStorageRD::voxel_gi_get_octree_size(RID p_voxel_gi) const {
  4858. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4859. ERR_FAIL_COND_V(!voxel_gi, Vector3i());
  4860. return voxel_gi->octree_size;
  4861. }
  4862. Vector<uint8_t> RendererStorageRD::voxel_gi_get_octree_cells(RID p_voxel_gi) const {
  4863. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4864. ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
  4865. if (voxel_gi->octree_buffer.is_valid()) {
  4866. return RD::get_singleton()->buffer_get_data(voxel_gi->octree_buffer);
  4867. }
  4868. return Vector<uint8_t>();
  4869. }
  4870. Vector<uint8_t> RendererStorageRD::voxel_gi_get_data_cells(RID p_voxel_gi) const {
  4871. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4872. ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
  4873. if (voxel_gi->data_buffer.is_valid()) {
  4874. return RD::get_singleton()->buffer_get_data(voxel_gi->data_buffer);
  4875. }
  4876. return Vector<uint8_t>();
  4877. }
  4878. Vector<uint8_t> RendererStorageRD::voxel_gi_get_distance_field(RID p_voxel_gi) const {
  4879. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4880. ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
  4881. if (voxel_gi->data_buffer.is_valid()) {
  4882. return RD::get_singleton()->texture_get_data(voxel_gi->sdf_texture, 0);
  4883. }
  4884. return Vector<uint8_t>();
  4885. }
  4886. Vector<int> RendererStorageRD::voxel_gi_get_level_counts(RID p_voxel_gi) const {
  4887. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4888. ERR_FAIL_COND_V(!voxel_gi, Vector<int>());
  4889. return voxel_gi->level_counts;
  4890. }
  4891. Transform3D RendererStorageRD::voxel_gi_get_to_cell_xform(RID p_voxel_gi) const {
  4892. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4893. ERR_FAIL_COND_V(!voxel_gi, Transform3D());
  4894. return voxel_gi->to_cell_xform;
  4895. }
  4896. void RendererStorageRD::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) {
  4897. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4898. ERR_FAIL_COND(!voxel_gi);
  4899. voxel_gi->dynamic_range = p_range;
  4900. voxel_gi->version++;
  4901. }
  4902. float RendererStorageRD::voxel_gi_get_dynamic_range(RID p_voxel_gi) const {
  4903. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4904. ERR_FAIL_COND_V(!voxel_gi, 0);
  4905. return voxel_gi->dynamic_range;
  4906. }
  4907. void RendererStorageRD::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) {
  4908. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4909. ERR_FAIL_COND(!voxel_gi);
  4910. voxel_gi->propagation = p_range;
  4911. voxel_gi->version++;
  4912. }
  4913. float RendererStorageRD::voxel_gi_get_propagation(RID p_voxel_gi) const {
  4914. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4915. ERR_FAIL_COND_V(!voxel_gi, 0);
  4916. return voxel_gi->propagation;
  4917. }
  4918. void RendererStorageRD::voxel_gi_set_energy(RID p_voxel_gi, float p_energy) {
  4919. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4920. ERR_FAIL_COND(!voxel_gi);
  4921. voxel_gi->energy = p_energy;
  4922. }
  4923. float RendererStorageRD::voxel_gi_get_energy(RID p_voxel_gi) const {
  4924. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4925. ERR_FAIL_COND_V(!voxel_gi, 0);
  4926. return voxel_gi->energy;
  4927. }
  4928. void RendererStorageRD::voxel_gi_set_bias(RID p_voxel_gi, float p_bias) {
  4929. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4930. ERR_FAIL_COND(!voxel_gi);
  4931. voxel_gi->bias = p_bias;
  4932. }
  4933. float RendererStorageRD::voxel_gi_get_bias(RID p_voxel_gi) const {
  4934. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4935. ERR_FAIL_COND_V(!voxel_gi, 0);
  4936. return voxel_gi->bias;
  4937. }
  4938. void RendererStorageRD::voxel_gi_set_normal_bias(RID p_voxel_gi, float p_normal_bias) {
  4939. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4940. ERR_FAIL_COND(!voxel_gi);
  4941. voxel_gi->normal_bias = p_normal_bias;
  4942. }
  4943. float RendererStorageRD::voxel_gi_get_normal_bias(RID p_voxel_gi) const {
  4944. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4945. ERR_FAIL_COND_V(!voxel_gi, 0);
  4946. return voxel_gi->normal_bias;
  4947. }
  4948. void RendererStorageRD::voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) {
  4949. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4950. ERR_FAIL_COND(!voxel_gi);
  4951. voxel_gi->anisotropy_strength = p_strength;
  4952. }
  4953. float RendererStorageRD::voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const {
  4954. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4955. ERR_FAIL_COND_V(!voxel_gi, 0);
  4956. return voxel_gi->anisotropy_strength;
  4957. }
  4958. void RendererStorageRD::voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) {
  4959. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4960. ERR_FAIL_COND(!voxel_gi);
  4961. voxel_gi->interior = p_enable;
  4962. }
  4963. void RendererStorageRD::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) {
  4964. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4965. ERR_FAIL_COND(!voxel_gi);
  4966. voxel_gi->use_two_bounces = p_enable;
  4967. voxel_gi->version++;
  4968. }
  4969. bool RendererStorageRD::voxel_gi_is_using_two_bounces(RID p_voxel_gi) const {
  4970. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4971. ERR_FAIL_COND_V(!voxel_gi, false);
  4972. return voxel_gi->use_two_bounces;
  4973. }
  4974. bool RendererStorageRD::voxel_gi_is_interior(RID p_voxel_gi) const {
  4975. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4976. ERR_FAIL_COND_V(!voxel_gi, 0);
  4977. return voxel_gi->interior;
  4978. }
  4979. uint32_t RendererStorageRD::voxel_gi_get_version(RID p_voxel_gi) {
  4980. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4981. ERR_FAIL_COND_V(!voxel_gi, 0);
  4982. return voxel_gi->version;
  4983. }
  4984. uint32_t RendererStorageRD::voxel_gi_get_data_version(RID p_voxel_gi) {
  4985. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4986. ERR_FAIL_COND_V(!voxel_gi, 0);
  4987. return voxel_gi->data_version;
  4988. }
  4989. RID RendererStorageRD::voxel_gi_get_octree_buffer(RID p_voxel_gi) const {
  4990. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4991. ERR_FAIL_COND_V(!voxel_gi, RID());
  4992. return voxel_gi->octree_buffer;
  4993. }
  4994. RID RendererStorageRD::voxel_gi_get_data_buffer(RID p_voxel_gi) const {
  4995. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  4996. ERR_FAIL_COND_V(!voxel_gi, RID());
  4997. return voxel_gi->data_buffer;
  4998. }
  4999. RID RendererStorageRD::voxel_gi_get_sdf_texture(RID p_voxel_gi) {
  5000. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5001. ERR_FAIL_COND_V(!voxel_gi, RID());
  5002. return voxel_gi->sdf_texture;
  5003. }
  5004. /* LIGHTMAP API */
  5005. RID RendererStorageRD::lightmap_allocate() {
  5006. return lightmap_owner.allocate_rid();
  5007. }
  5008. void RendererStorageRD::lightmap_initialize(RID p_lightmap) {
  5009. lightmap_owner.initialize_rid(p_lightmap, Lightmap());
  5010. }
  5011. void RendererStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
  5012. RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
  5013. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  5014. ERR_FAIL_COND(!lm);
  5015. lightmap_array_version++;
  5016. //erase lightmap users
  5017. if (lm->light_texture.is_valid()) {
  5018. RendererRD::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(lm->light_texture);
  5019. if (t) {
  5020. t->lightmap_users.erase(p_lightmap);
  5021. }
  5022. }
  5023. RendererRD::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(p_light);
  5024. lm->light_texture = p_light;
  5025. lm->uses_spherical_harmonics = p_uses_spherical_haromics;
  5026. RID default_2d_array = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
  5027. if (!t) {
  5028. if (using_lightmap_array) {
  5029. if (lm->array_index >= 0) {
  5030. lightmap_textures.write[lm->array_index] = default_2d_array;
  5031. lm->array_index = -1;
  5032. }
  5033. }
  5034. return;
  5035. }
  5036. t->lightmap_users.insert(p_lightmap);
  5037. if (using_lightmap_array) {
  5038. if (lm->array_index < 0) {
  5039. //not in array, try to put in array
  5040. for (int i = 0; i < lightmap_textures.size(); i++) {
  5041. if (lightmap_textures[i] == default_2d_array) {
  5042. lm->array_index = i;
  5043. break;
  5044. }
  5045. }
  5046. }
  5047. ERR_FAIL_COND_MSG(lm->array_index < 0, "Maximum amount of lightmaps in use (" + itos(lightmap_textures.size()) + ") has been exceeded, lightmap will nod display properly.");
  5048. lightmap_textures.write[lm->array_index] = t->rd_texture;
  5049. }
  5050. }
  5051. void RendererStorageRD::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) {
  5052. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  5053. ERR_FAIL_COND(!lm);
  5054. lm->bounds = p_bounds;
  5055. }
  5056. void RendererStorageRD::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) {
  5057. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  5058. ERR_FAIL_COND(!lm);
  5059. lm->interior = p_interior;
  5060. }
  5061. void RendererStorageRD::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
  5062. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  5063. ERR_FAIL_COND(!lm);
  5064. if (p_points.size()) {
  5065. ERR_FAIL_COND(p_points.size() * 9 != p_point_sh.size());
  5066. ERR_FAIL_COND((p_tetrahedra.size() % 4) != 0);
  5067. ERR_FAIL_COND((p_bsp_tree.size() % 6) != 0);
  5068. }
  5069. lm->points = p_points;
  5070. lm->bsp_tree = p_bsp_tree;
  5071. lm->point_sh = p_point_sh;
  5072. lm->tetrahedra = p_tetrahedra;
  5073. }
  5074. PackedVector3Array RendererStorageRD::lightmap_get_probe_capture_points(RID p_lightmap) const {
  5075. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  5076. ERR_FAIL_COND_V(!lm, PackedVector3Array());
  5077. return lm->points;
  5078. }
  5079. PackedColorArray RendererStorageRD::lightmap_get_probe_capture_sh(RID p_lightmap) const {
  5080. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  5081. ERR_FAIL_COND_V(!lm, PackedColorArray());
  5082. return lm->point_sh;
  5083. }
  5084. PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const {
  5085. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  5086. ERR_FAIL_COND_V(!lm, PackedInt32Array());
  5087. return lm->tetrahedra;
  5088. }
  5089. PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const {
  5090. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  5091. ERR_FAIL_COND_V(!lm, PackedInt32Array());
  5092. return lm->bsp_tree;
  5093. }
  5094. void RendererStorageRD::lightmap_set_probe_capture_update_speed(float p_speed) {
  5095. lightmap_probe_capture_update_speed = p_speed;
  5096. }
  5097. void RendererStorageRD::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) {
  5098. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  5099. ERR_FAIL_COND(!lm);
  5100. for (int i = 0; i < 9; i++) {
  5101. r_sh[i] = Color(0, 0, 0, 0);
  5102. }
  5103. if (!lm->points.size() || !lm->bsp_tree.size() || !lm->tetrahedra.size()) {
  5104. return;
  5105. }
  5106. static_assert(sizeof(Lightmap::BSP) == 24);
  5107. const Lightmap::BSP *bsp = (const Lightmap::BSP *)lm->bsp_tree.ptr();
  5108. int32_t node = 0;
  5109. while (node >= 0) {
  5110. if (Plane(bsp[node].plane[0], bsp[node].plane[1], bsp[node].plane[2], bsp[node].plane[3]).is_point_over(p_point)) {
  5111. #ifdef DEBUG_ENABLED
  5112. ERR_FAIL_COND(bsp[node].over >= 0 && bsp[node].over < node);
  5113. #endif
  5114. node = bsp[node].over;
  5115. } else {
  5116. #ifdef DEBUG_ENABLED
  5117. ERR_FAIL_COND(bsp[node].under >= 0 && bsp[node].under < node);
  5118. #endif
  5119. node = bsp[node].under;
  5120. }
  5121. }
  5122. if (node == Lightmap::BSP::EMPTY_LEAF) {
  5123. return; //nothing could be done
  5124. }
  5125. node = ABS(node) - 1;
  5126. uint32_t *tetrahedron = (uint32_t *)&lm->tetrahedra[node * 4];
  5127. Vector3 points[4] = { lm->points[tetrahedron[0]], lm->points[tetrahedron[1]], lm->points[tetrahedron[2]], lm->points[tetrahedron[3]] };
  5128. const Color *sh_colors[4]{ &lm->point_sh[tetrahedron[0] * 9], &lm->point_sh[tetrahedron[1] * 9], &lm->point_sh[tetrahedron[2] * 9], &lm->point_sh[tetrahedron[3] * 9] };
  5129. Color barycentric = Geometry3D::tetrahedron_get_barycentric_coords(points[0], points[1], points[2], points[3], p_point);
  5130. for (int i = 0; i < 4; i++) {
  5131. float c = CLAMP(barycentric[i], 0.0, 1.0);
  5132. for (int j = 0; j < 9; j++) {
  5133. r_sh[j] += sh_colors[i][j] * c;
  5134. }
  5135. }
  5136. }
  5137. bool RendererStorageRD::lightmap_is_interior(RID p_lightmap) const {
  5138. const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  5139. ERR_FAIL_COND_V(!lm, false);
  5140. return lm->interior;
  5141. }
  5142. AABB RendererStorageRD::lightmap_get_aabb(RID p_lightmap) const {
  5143. const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  5144. ERR_FAIL_COND_V(!lm, AABB());
  5145. return lm->bounds;
  5146. }
  5147. /* RENDER TARGET API */
  5148. void RendererStorageRD::_clear_render_target(RenderTarget *rt) {
  5149. //free in reverse dependency order
  5150. if (rt->framebuffer.is_valid()) {
  5151. RD::get_singleton()->free(rt->framebuffer);
  5152. rt->framebuffer_uniform_set = RID(); //chain deleted
  5153. }
  5154. if (rt->color.is_valid()) {
  5155. RD::get_singleton()->free(rt->color);
  5156. }
  5157. if (rt->backbuffer.is_valid()) {
  5158. RD::get_singleton()->free(rt->backbuffer);
  5159. rt->backbuffer = RID();
  5160. rt->backbuffer_mipmaps.clear();
  5161. rt->backbuffer_uniform_set = RID(); //chain deleted
  5162. }
  5163. _render_target_clear_sdf(rt);
  5164. rt->framebuffer = RID();
  5165. rt->color = RID();
  5166. }
  5167. void RendererStorageRD::_update_render_target(RenderTarget *rt) {
  5168. if (rt->texture.is_null()) {
  5169. //create a placeholder until updated
  5170. rt->texture = RendererRD::TextureStorage::get_singleton()->texture_allocate();
  5171. RendererRD::TextureStorage::get_singleton()->texture_2d_placeholder_initialize(rt->texture);
  5172. RendererRD::Texture *tex = RendererRD::TextureStorage::get_singleton()->get_texture(rt->texture);
  5173. tex->is_render_target = true;
  5174. }
  5175. _clear_render_target(rt);
  5176. if (rt->size.width == 0 || rt->size.height == 0) {
  5177. return;
  5178. }
  5179. //until we implement support for HDR monitors (and render target is attached to screen), this is enough.
  5180. rt->color_format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  5181. rt->color_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  5182. rt->image_format = rt->flags[RENDER_TARGET_TRANSPARENT] ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8;
  5183. RD::TextureFormat rd_format;
  5184. RD::TextureView rd_view;
  5185. { //attempt register
  5186. rd_format.format = rt->color_format;
  5187. rd_format.width = rt->size.width;
  5188. rd_format.height = rt->size.height;
  5189. rd_format.depth = 1;
  5190. rd_format.array_layers = rt->view_count; // for stereo we create two (or more) layers, need to see if we can make fallback work like this too if we don't have multiview
  5191. rd_format.mipmaps = 1;
  5192. if (rd_format.array_layers > 1) { // why are we not using rt->texture_type ??
  5193. rd_format.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  5194. } else {
  5195. rd_format.texture_type = RD::TEXTURE_TYPE_2D;
  5196. }
  5197. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  5198. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  5199. rd_format.shareable_formats.push_back(rt->color_format);
  5200. rd_format.shareable_formats.push_back(rt->color_format_srgb);
  5201. }
  5202. rt->color = RD::get_singleton()->texture_create(rd_format, rd_view);
  5203. ERR_FAIL_COND(rt->color.is_null());
  5204. Vector<RID> fb_textures;
  5205. fb_textures.push_back(rt->color);
  5206. rt->framebuffer = RD::get_singleton()->framebuffer_create(fb_textures, RenderingDevice::INVALID_ID, rt->view_count);
  5207. if (rt->framebuffer.is_null()) {
  5208. _clear_render_target(rt);
  5209. ERR_FAIL_COND(rt->framebuffer.is_null());
  5210. }
  5211. { //update texture
  5212. RendererRD::Texture *tex = RendererRD::TextureStorage::get_singleton()->get_texture(rt->texture);
  5213. //free existing textures
  5214. if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
  5215. RD::get_singleton()->free(tex->rd_texture);
  5216. }
  5217. if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
  5218. RD::get_singleton()->free(tex->rd_texture_srgb);
  5219. }
  5220. tex->rd_texture = RID();
  5221. tex->rd_texture_srgb = RID();
  5222. //create shared textures to the color buffer,
  5223. //so transparent can be supported
  5224. RD::TextureView view;
  5225. view.format_override = rt->color_format;
  5226. if (!rt->flags[RENDER_TARGET_TRANSPARENT]) {
  5227. view.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  5228. }
  5229. tex->rd_texture = RD::get_singleton()->texture_create_shared(view, rt->color);
  5230. if (rt->color_format_srgb != RD::DATA_FORMAT_MAX) {
  5231. view.format_override = rt->color_format_srgb;
  5232. tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(view, rt->color);
  5233. }
  5234. tex->rd_view = view;
  5235. tex->width = rt->size.width;
  5236. tex->height = rt->size.height;
  5237. tex->width_2d = rt->size.width;
  5238. tex->height_2d = rt->size.height;
  5239. tex->rd_format = rt->color_format;
  5240. tex->rd_format_srgb = rt->color_format_srgb;
  5241. tex->format = rt->image_format;
  5242. Vector<RID> proxies = tex->proxies; //make a copy, since update may change it
  5243. for (int i = 0; i < proxies.size(); i++) {
  5244. RendererRD::TextureStorage::get_singleton()->texture_proxy_update(proxies[i], rt->texture);
  5245. }
  5246. }
  5247. }
  5248. void RendererStorageRD::_create_render_target_backbuffer(RenderTarget *rt) {
  5249. ERR_FAIL_COND(rt->backbuffer.is_valid());
  5250. uint32_t mipmaps_required = Image::get_image_required_mipmaps(rt->size.width, rt->size.height, Image::FORMAT_RGBA8);
  5251. RD::TextureFormat tf;
  5252. tf.format = rt->color_format;
  5253. tf.width = rt->size.width;
  5254. tf.height = rt->size.height;
  5255. tf.texture_type = RD::TEXTURE_TYPE_2D;
  5256. tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  5257. tf.mipmaps = mipmaps_required;
  5258. rt->backbuffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
  5259. RD::get_singleton()->set_resource_name(rt->backbuffer, "Render Target Back Buffer");
  5260. rt->backbuffer_mipmap0 = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0);
  5261. RD::get_singleton()->set_resource_name(rt->backbuffer_mipmap0, "Back Buffer slice mipmap 0");
  5262. {
  5263. Vector<RID> fb_tex;
  5264. fb_tex.push_back(rt->backbuffer_mipmap0);
  5265. rt->backbuffer_fb = RD::get_singleton()->framebuffer_create(fb_tex);
  5266. }
  5267. if (rt->framebuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->framebuffer_uniform_set)) {
  5268. //the new one will require the backbuffer.
  5269. RD::get_singleton()->free(rt->framebuffer_uniform_set);
  5270. rt->framebuffer_uniform_set = RID();
  5271. }
  5272. //create mipmaps
  5273. for (uint32_t i = 1; i < mipmaps_required; i++) {
  5274. RID mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i);
  5275. RD::get_singleton()->set_resource_name(mipmap, "Back Buffer slice mip: " + itos(i));
  5276. rt->backbuffer_mipmaps.push_back(mipmap);
  5277. }
  5278. }
  5279. RID RendererStorageRD::render_target_create() {
  5280. RenderTarget render_target;
  5281. render_target.was_used = false;
  5282. render_target.clear_requested = false;
  5283. for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) {
  5284. render_target.flags[i] = false;
  5285. }
  5286. _update_render_target(&render_target);
  5287. return render_target_owner.make_rid(render_target);
  5288. }
  5289. void RendererStorageRD::render_target_set_position(RID p_render_target, int p_x, int p_y) {
  5290. //unused for this render target
  5291. }
  5292. void RendererStorageRD::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) {
  5293. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5294. ERR_FAIL_COND(!rt);
  5295. if (rt->size.x != p_width || rt->size.y != p_height || rt->view_count != p_view_count) {
  5296. rt->size.x = p_width;
  5297. rt->size.y = p_height;
  5298. rt->view_count = p_view_count;
  5299. _update_render_target(rt);
  5300. }
  5301. }
  5302. RID RendererStorageRD::render_target_get_texture(RID p_render_target) {
  5303. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5304. ERR_FAIL_COND_V(!rt, RID());
  5305. return rt->texture;
  5306. }
  5307. void RendererStorageRD::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {
  5308. }
  5309. void RendererStorageRD::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
  5310. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5311. ERR_FAIL_COND(!rt);
  5312. rt->flags[p_flag] = p_value;
  5313. _update_render_target(rt);
  5314. }
  5315. bool RendererStorageRD::render_target_was_used(RID p_render_target) {
  5316. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5317. ERR_FAIL_COND_V(!rt, false);
  5318. return rt->was_used;
  5319. }
  5320. void RendererStorageRD::render_target_set_as_unused(RID p_render_target) {
  5321. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5322. ERR_FAIL_COND(!rt);
  5323. rt->was_used = false;
  5324. }
  5325. Size2 RendererStorageRD::render_target_get_size(RID p_render_target) {
  5326. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5327. ERR_FAIL_COND_V(!rt, Size2());
  5328. return rt->size;
  5329. }
  5330. RID RendererStorageRD::render_target_get_rd_framebuffer(RID p_render_target) {
  5331. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5332. ERR_FAIL_COND_V(!rt, RID());
  5333. return rt->framebuffer;
  5334. }
  5335. RID RendererStorageRD::render_target_get_rd_texture(RID p_render_target) {
  5336. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5337. ERR_FAIL_COND_V(!rt, RID());
  5338. return rt->color;
  5339. }
  5340. RID RendererStorageRD::render_target_get_rd_backbuffer(RID p_render_target) {
  5341. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5342. ERR_FAIL_COND_V(!rt, RID());
  5343. return rt->backbuffer;
  5344. }
  5345. RID RendererStorageRD::render_target_get_rd_backbuffer_framebuffer(RID p_render_target) {
  5346. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5347. ERR_FAIL_COND_V(!rt, RID());
  5348. if (!rt->backbuffer.is_valid()) {
  5349. _create_render_target_backbuffer(rt);
  5350. }
  5351. return rt->backbuffer_fb;
  5352. }
  5353. void RendererStorageRD::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
  5354. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5355. ERR_FAIL_COND(!rt);
  5356. rt->clear_requested = true;
  5357. rt->clear_color = p_clear_color;
  5358. }
  5359. bool RendererStorageRD::render_target_is_clear_requested(RID p_render_target) {
  5360. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5361. ERR_FAIL_COND_V(!rt, false);
  5362. return rt->clear_requested;
  5363. }
  5364. Color RendererStorageRD::render_target_get_clear_request_color(RID p_render_target) {
  5365. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5366. ERR_FAIL_COND_V(!rt, Color());
  5367. return rt->clear_color;
  5368. }
  5369. void RendererStorageRD::render_target_disable_clear_request(RID p_render_target) {
  5370. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5371. ERR_FAIL_COND(!rt);
  5372. rt->clear_requested = false;
  5373. }
  5374. void RendererStorageRD::render_target_do_clear_request(RID p_render_target) {
  5375. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5376. ERR_FAIL_COND(!rt);
  5377. if (!rt->clear_requested) {
  5378. return;
  5379. }
  5380. Vector<Color> clear_colors;
  5381. clear_colors.push_back(rt->clear_color);
  5382. RD::get_singleton()->draw_list_begin(rt->framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, clear_colors);
  5383. RD::get_singleton()->draw_list_end();
  5384. rt->clear_requested = false;
  5385. }
  5386. void RendererStorageRD::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
  5387. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5388. ERR_FAIL_COND(!rt);
  5389. if (rt->sdf_oversize == p_size && rt->sdf_scale == p_scale) {
  5390. return;
  5391. }
  5392. rt->sdf_oversize = p_size;
  5393. rt->sdf_scale = p_scale;
  5394. _render_target_clear_sdf(rt);
  5395. }
  5396. Rect2i RendererStorageRD::_render_target_get_sdf_rect(const RenderTarget *rt) const {
  5397. Size2i margin;
  5398. int scale;
  5399. switch (rt->sdf_oversize) {
  5400. case RS::VIEWPORT_SDF_OVERSIZE_100_PERCENT: {
  5401. scale = 100;
  5402. } break;
  5403. case RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT: {
  5404. scale = 120;
  5405. } break;
  5406. case RS::VIEWPORT_SDF_OVERSIZE_150_PERCENT: {
  5407. scale = 150;
  5408. } break;
  5409. case RS::VIEWPORT_SDF_OVERSIZE_200_PERCENT: {
  5410. scale = 200;
  5411. } break;
  5412. default: {
  5413. }
  5414. }
  5415. margin = (rt->size * scale / 100) - rt->size;
  5416. Rect2i r(Vector2i(), rt->size);
  5417. r.position -= margin;
  5418. r.size += margin * 2;
  5419. return r;
  5420. }
  5421. Rect2i RendererStorageRD::render_target_get_sdf_rect(RID p_render_target) const {
  5422. const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5423. ERR_FAIL_COND_V(!rt, Rect2i());
  5424. return _render_target_get_sdf_rect(rt);
  5425. }
  5426. void RendererStorageRD::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) {
  5427. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5428. ERR_FAIL_COND(!rt);
  5429. rt->sdf_enabled = p_enabled;
  5430. }
  5431. bool RendererStorageRD::render_target_is_sdf_enabled(RID p_render_target) const {
  5432. const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5433. ERR_FAIL_COND_V(!rt, false);
  5434. return rt->sdf_enabled;
  5435. }
  5436. RID RendererStorageRD::render_target_get_sdf_texture(RID p_render_target) {
  5437. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5438. ERR_FAIL_COND_V(!rt, RID());
  5439. if (rt->sdf_buffer_read.is_null()) {
  5440. // no texture, create a dummy one for the 2D uniform set
  5441. RD::TextureFormat tformat;
  5442. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  5443. tformat.width = 4;
  5444. tformat.height = 4;
  5445. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
  5446. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  5447. Vector<uint8_t> pv;
  5448. pv.resize(16 * 4);
  5449. memset(pv.ptrw(), 0, 16 * 4);
  5450. Vector<Vector<uint8_t>> vpv;
  5451. rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  5452. }
  5453. return rt->sdf_buffer_read;
  5454. }
  5455. void RendererStorageRD::_render_target_allocate_sdf(RenderTarget *rt) {
  5456. ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_valid());
  5457. if (rt->sdf_buffer_read.is_valid()) {
  5458. RD::get_singleton()->free(rt->sdf_buffer_read);
  5459. rt->sdf_buffer_read = RID();
  5460. }
  5461. Size2i size = _render_target_get_sdf_rect(rt).size;
  5462. RD::TextureFormat tformat;
  5463. tformat.format = RD::DATA_FORMAT_R8_UNORM;
  5464. tformat.width = size.width;
  5465. tformat.height = size.height;
  5466. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  5467. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  5468. rt->sdf_buffer_write = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  5469. {
  5470. Vector<RID> write_fb;
  5471. write_fb.push_back(rt->sdf_buffer_write);
  5472. rt->sdf_buffer_write_fb = RD::get_singleton()->framebuffer_create(write_fb);
  5473. }
  5474. int scale;
  5475. switch (rt->sdf_scale) {
  5476. case RS::VIEWPORT_SDF_SCALE_100_PERCENT: {
  5477. scale = 100;
  5478. } break;
  5479. case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
  5480. scale = 50;
  5481. } break;
  5482. case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
  5483. scale = 25;
  5484. } break;
  5485. default: {
  5486. scale = 100;
  5487. } break;
  5488. }
  5489. rt->process_size = size * scale / 100;
  5490. rt->process_size.x = MAX(rt->process_size.x, 1);
  5491. rt->process_size.y = MAX(rt->process_size.y, 1);
  5492. tformat.format = RD::DATA_FORMAT_R16G16_SINT;
  5493. tformat.width = rt->process_size.width;
  5494. tformat.height = rt->process_size.height;
  5495. tformat.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
  5496. rt->sdf_buffer_process[0] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  5497. rt->sdf_buffer_process[1] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  5498. tformat.format = RD::DATA_FORMAT_R16_SNORM;
  5499. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
  5500. rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  5501. {
  5502. Vector<RD::Uniform> uniforms;
  5503. {
  5504. RD::Uniform u;
  5505. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  5506. u.binding = 1;
  5507. u.append_id(rt->sdf_buffer_write);
  5508. uniforms.push_back(u);
  5509. }
  5510. {
  5511. RD::Uniform u;
  5512. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  5513. u.binding = 2;
  5514. u.append_id(rt->sdf_buffer_read);
  5515. uniforms.push_back(u);
  5516. }
  5517. {
  5518. RD::Uniform u;
  5519. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  5520. u.binding = 3;
  5521. u.append_id(rt->sdf_buffer_process[0]);
  5522. uniforms.push_back(u);
  5523. }
  5524. {
  5525. RD::Uniform u;
  5526. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  5527. u.binding = 4;
  5528. u.append_id(rt->sdf_buffer_process[1]);
  5529. uniforms.push_back(u);
  5530. }
  5531. rt->sdf_buffer_process_uniform_sets[0] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
  5532. RID aux2 = uniforms.write[2].get_id(0);
  5533. RID aux3 = uniforms.write[3].get_id(0);
  5534. uniforms.write[2].set_id(0, aux3);
  5535. uniforms.write[3].set_id(0, aux2);
  5536. rt->sdf_buffer_process_uniform_sets[1] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
  5537. }
  5538. }
  5539. void RendererStorageRD::_render_target_clear_sdf(RenderTarget *rt) {
  5540. if (rt->sdf_buffer_read.is_valid()) {
  5541. RD::get_singleton()->free(rt->sdf_buffer_read);
  5542. rt->sdf_buffer_read = RID();
  5543. }
  5544. if (rt->sdf_buffer_write_fb.is_valid()) {
  5545. RD::get_singleton()->free(rt->sdf_buffer_write);
  5546. RD::get_singleton()->free(rt->sdf_buffer_process[0]);
  5547. RD::get_singleton()->free(rt->sdf_buffer_process[1]);
  5548. rt->sdf_buffer_write = RID();
  5549. rt->sdf_buffer_write_fb = RID();
  5550. rt->sdf_buffer_process[0] = RID();
  5551. rt->sdf_buffer_process[1] = RID();
  5552. rt->sdf_buffer_process_uniform_sets[0] = RID();
  5553. rt->sdf_buffer_process_uniform_sets[1] = RID();
  5554. }
  5555. }
  5556. RID RendererStorageRD::render_target_get_sdf_framebuffer(RID p_render_target) {
  5557. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5558. ERR_FAIL_COND_V(!rt, RID());
  5559. if (rt->sdf_buffer_write_fb.is_null()) {
  5560. _render_target_allocate_sdf(rt);
  5561. }
  5562. return rt->sdf_buffer_write_fb;
  5563. }
  5564. void RendererStorageRD::render_target_sdf_process(RID p_render_target) {
  5565. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5566. ERR_FAIL_COND(!rt);
  5567. ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_null());
  5568. RenderTargetSDF::PushConstant push_constant;
  5569. Rect2i r = _render_target_get_sdf_rect(rt);
  5570. push_constant.size[0] = r.size.width;
  5571. push_constant.size[1] = r.size.height;
  5572. push_constant.stride = 0;
  5573. push_constant.shift = 0;
  5574. push_constant.base_size[0] = r.size.width;
  5575. push_constant.base_size[1] = r.size.height;
  5576. bool shrink = false;
  5577. switch (rt->sdf_scale) {
  5578. case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
  5579. push_constant.size[0] >>= 1;
  5580. push_constant.size[1] >>= 1;
  5581. push_constant.shift = 1;
  5582. shrink = true;
  5583. } break;
  5584. case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
  5585. push_constant.size[0] >>= 2;
  5586. push_constant.size[1] >>= 2;
  5587. push_constant.shift = 2;
  5588. shrink = true;
  5589. } break;
  5590. default: {
  5591. };
  5592. }
  5593. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  5594. /* Load */
  5595. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_LOAD_SHRINK : RenderTargetSDF::SHADER_LOAD]);
  5596. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[1], 0); //fill [0]
  5597. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  5598. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  5599. /* Process */
  5600. int stride = nearest_power_of_2_templated(MAX(push_constant.size[0], push_constant.size[1]) / 2);
  5601. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[RenderTargetSDF::SHADER_PROCESS]);
  5602. RD::get_singleton()->compute_list_add_barrier(compute_list);
  5603. bool swap = false;
  5604. //jumpflood
  5605. while (stride > 0) {
  5606. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
  5607. push_constant.stride = stride;
  5608. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  5609. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  5610. stride /= 2;
  5611. swap = !swap;
  5612. RD::get_singleton()->compute_list_add_barrier(compute_list);
  5613. }
  5614. /* Store */
  5615. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_STORE_SHRINK : RenderTargetSDF::SHADER_STORE]);
  5616. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
  5617. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  5618. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  5619. RD::get_singleton()->compute_list_end();
  5620. }
  5621. void RendererStorageRD::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps) {
  5622. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5623. ERR_FAIL_COND(!rt);
  5624. if (!rt->backbuffer.is_valid()) {
  5625. _create_render_target_backbuffer(rt);
  5626. }
  5627. Rect2i region;
  5628. if (p_region == Rect2i()) {
  5629. region.size = rt->size;
  5630. } else {
  5631. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  5632. if (region.size == Size2i()) {
  5633. return; //nothing to do
  5634. }
  5635. }
  5636. //single texture copy for backbuffer
  5637. //RD::get_singleton()->texture_copy(rt->color, rt->backbuffer_mipmap0, Vector3(region.position.x, region.position.y, 0), Vector3(region.position.x, region.position.y, 0), Vector3(region.size.x, region.size.y, 1), 0, 0, 0, 0, true);
  5638. effects->copy_to_rect(rt->color, rt->backbuffer_mipmap0, region, false, false, false, true, true);
  5639. if (!p_gen_mipmaps) {
  5640. return;
  5641. }
  5642. RD::get_singleton()->draw_command_begin_label("Gaussian Blur Mipmaps");
  5643. //then mipmap blur
  5644. RID prev_texture = rt->color; //use color, not backbuffer, as bb has mipmaps.
  5645. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  5646. region.position.x >>= 1;
  5647. region.position.y >>= 1;
  5648. region.size.x = MAX(1, region.size.x >> 1);
  5649. region.size.y = MAX(1, region.size.y >> 1);
  5650. RID mipmap = rt->backbuffer_mipmaps[i];
  5651. effects->gaussian_blur(prev_texture, mipmap, region, true);
  5652. prev_texture = mipmap;
  5653. }
  5654. RD::get_singleton()->draw_command_end_label();
  5655. }
  5656. void RendererStorageRD::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) {
  5657. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5658. ERR_FAIL_COND(!rt);
  5659. if (!rt->backbuffer.is_valid()) {
  5660. _create_render_target_backbuffer(rt);
  5661. }
  5662. Rect2i region;
  5663. if (p_region == Rect2i()) {
  5664. region.size = rt->size;
  5665. } else {
  5666. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  5667. if (region.size == Size2i()) {
  5668. return; //nothing to do
  5669. }
  5670. }
  5671. //single texture copy for backbuffer
  5672. effects->set_color(rt->backbuffer_mipmap0, p_color, region, true);
  5673. }
  5674. void RendererStorageRD::render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region) {
  5675. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5676. ERR_FAIL_COND(!rt);
  5677. if (!rt->backbuffer.is_valid()) {
  5678. _create_render_target_backbuffer(rt);
  5679. }
  5680. Rect2i region;
  5681. if (p_region == Rect2i()) {
  5682. region.size = rt->size;
  5683. } else {
  5684. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  5685. if (region.size == Size2i()) {
  5686. return; //nothing to do
  5687. }
  5688. }
  5689. RD::get_singleton()->draw_command_begin_label("Gaussian Blur Mipmaps2");
  5690. //then mipmap blur
  5691. RID prev_texture = rt->backbuffer_mipmap0;
  5692. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  5693. region.position.x >>= 1;
  5694. region.position.y >>= 1;
  5695. region.size.x = MAX(1, region.size.x >> 1);
  5696. region.size.y = MAX(1, region.size.y >> 1);
  5697. RID mipmap = rt->backbuffer_mipmaps[i];
  5698. effects->gaussian_blur(prev_texture, mipmap, region, true);
  5699. prev_texture = mipmap;
  5700. }
  5701. RD::get_singleton()->draw_command_end_label();
  5702. }
  5703. RID RendererStorageRD::render_target_get_framebuffer_uniform_set(RID p_render_target) {
  5704. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5705. ERR_FAIL_COND_V(!rt, RID());
  5706. return rt->framebuffer_uniform_set;
  5707. }
  5708. RID RendererStorageRD::render_target_get_backbuffer_uniform_set(RID p_render_target) {
  5709. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5710. ERR_FAIL_COND_V(!rt, RID());
  5711. return rt->backbuffer_uniform_set;
  5712. }
  5713. void RendererStorageRD::render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
  5714. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5715. ERR_FAIL_COND(!rt);
  5716. rt->framebuffer_uniform_set = p_uniform_set;
  5717. }
  5718. void RendererStorageRD::render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
  5719. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  5720. ERR_FAIL_COND(!rt);
  5721. rt->backbuffer_uniform_set = p_uniform_set;
  5722. }
  5723. void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
  5724. if (mesh_owner.owns(p_base)) {
  5725. Mesh *mesh = mesh_owner.get_or_null(p_base);
  5726. p_instance->update_dependency(&mesh->dependency);
  5727. } else if (multimesh_owner.owns(p_base)) {
  5728. MultiMesh *multimesh = multimesh_owner.get_or_null(p_base);
  5729. p_instance->update_dependency(&multimesh->dependency);
  5730. if (multimesh->mesh.is_valid()) {
  5731. base_update_dependency(multimesh->mesh, p_instance);
  5732. }
  5733. } else if (reflection_probe_owner.owns(p_base)) {
  5734. ReflectionProbe *rp = reflection_probe_owner.get_or_null(p_base);
  5735. p_instance->update_dependency(&rp->dependency);
  5736. } else if (RendererRD::DecalAtlasStorage::get_singleton()->owns_decal(p_base)) {
  5737. RendererRD::Decal *decal = RendererRD::DecalAtlasStorage::get_singleton()->get_decal(p_base);
  5738. p_instance->update_dependency(&decal->dependency);
  5739. } else if (voxel_gi_owner.owns(p_base)) {
  5740. VoxelGI *gip = voxel_gi_owner.get_or_null(p_base);
  5741. p_instance->update_dependency(&gip->dependency);
  5742. } else if (lightmap_owner.owns(p_base)) {
  5743. Lightmap *lm = lightmap_owner.get_or_null(p_base);
  5744. p_instance->update_dependency(&lm->dependency);
  5745. } else if (light_owner.owns(p_base)) {
  5746. Light *l = light_owner.get_or_null(p_base);
  5747. p_instance->update_dependency(&l->dependency);
  5748. } else if (particles_owner.owns(p_base)) {
  5749. Particles *p = particles_owner.get_or_null(p_base);
  5750. p_instance->update_dependency(&p->dependency);
  5751. } else if (particles_collision_owner.owns(p_base)) {
  5752. ParticlesCollision *pc = particles_collision_owner.get_or_null(p_base);
  5753. p_instance->update_dependency(&pc->dependency);
  5754. } else if (fog_volume_owner.owns(p_base)) {
  5755. FogVolume *fv = fog_volume_owner.get_or_null(p_base);
  5756. p_instance->update_dependency(&fv->dependency);
  5757. } else if (visibility_notifier_owner.owns(p_base)) {
  5758. VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_base);
  5759. p_instance->update_dependency(&vn->dependency);
  5760. }
  5761. }
  5762. void RendererStorageRD::skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance) {
  5763. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5764. ERR_FAIL_COND(!skeleton);
  5765. p_instance->update_dependency(&skeleton->dependency);
  5766. }
  5767. RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const {
  5768. if (mesh_owner.owns(p_rid)) {
  5769. return RS::INSTANCE_MESH;
  5770. }
  5771. if (multimesh_owner.owns(p_rid)) {
  5772. return RS::INSTANCE_MULTIMESH;
  5773. }
  5774. if (reflection_probe_owner.owns(p_rid)) {
  5775. return RS::INSTANCE_REFLECTION_PROBE;
  5776. }
  5777. if (RendererRD::DecalAtlasStorage::get_singleton()->owns_decal(p_rid)) {
  5778. return RS::INSTANCE_DECAL;
  5779. }
  5780. if (voxel_gi_owner.owns(p_rid)) {
  5781. return RS::INSTANCE_VOXEL_GI;
  5782. }
  5783. if (light_owner.owns(p_rid)) {
  5784. return RS::INSTANCE_LIGHT;
  5785. }
  5786. if (lightmap_owner.owns(p_rid)) {
  5787. return RS::INSTANCE_LIGHTMAP;
  5788. }
  5789. if (particles_owner.owns(p_rid)) {
  5790. return RS::INSTANCE_PARTICLES;
  5791. }
  5792. if (particles_collision_owner.owns(p_rid)) {
  5793. return RS::INSTANCE_PARTICLES_COLLISION;
  5794. }
  5795. if (fog_volume_owner.owns(p_rid)) {
  5796. return RS::INSTANCE_FOG_VOLUME;
  5797. }
  5798. if (visibility_notifier_owner.owns(p_rid)) {
  5799. return RS::INSTANCE_VISIBLITY_NOTIFIER;
  5800. }
  5801. return RS::INSTANCE_NONE;
  5802. }
  5803. int32_t RendererStorageRD::_global_variable_allocate(uint32_t p_elements) {
  5804. int32_t idx = 0;
  5805. while (idx + p_elements <= global_variables.buffer_size) {
  5806. if (global_variables.buffer_usage[idx].elements == 0) {
  5807. bool valid = true;
  5808. for (uint32_t i = 1; i < p_elements; i++) {
  5809. if (global_variables.buffer_usage[idx + i].elements > 0) {
  5810. valid = false;
  5811. idx += i + global_variables.buffer_usage[idx + i].elements;
  5812. break;
  5813. }
  5814. }
  5815. if (!valid) {
  5816. continue; //if not valid, idx is in new position
  5817. }
  5818. return idx;
  5819. } else {
  5820. idx += global_variables.buffer_usage[idx].elements;
  5821. }
  5822. }
  5823. return -1;
  5824. }
  5825. void RendererStorageRD::_global_variable_store_in_buffer(int32_t p_index, RS::GlobalVariableType p_type, const Variant &p_value) {
  5826. switch (p_type) {
  5827. case RS::GLOBAL_VAR_TYPE_BOOL: {
  5828. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  5829. bool b = p_value;
  5830. bv.x = b ? 1.0 : 0.0;
  5831. bv.y = 0.0;
  5832. bv.z = 0.0;
  5833. bv.w = 0.0;
  5834. } break;
  5835. case RS::GLOBAL_VAR_TYPE_BVEC2: {
  5836. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  5837. uint32_t bvec = p_value;
  5838. bv.x = (bvec & 1) ? 1.0 : 0.0;
  5839. bv.y = (bvec & 2) ? 1.0 : 0.0;
  5840. bv.z = 0.0;
  5841. bv.w = 0.0;
  5842. } break;
  5843. case RS::GLOBAL_VAR_TYPE_BVEC3: {
  5844. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  5845. uint32_t bvec = p_value;
  5846. bv.x = (bvec & 1) ? 1.0 : 0.0;
  5847. bv.y = (bvec & 2) ? 1.0 : 0.0;
  5848. bv.z = (bvec & 4) ? 1.0 : 0.0;
  5849. bv.w = 0.0;
  5850. } break;
  5851. case RS::GLOBAL_VAR_TYPE_BVEC4: {
  5852. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  5853. uint32_t bvec = p_value;
  5854. bv.x = (bvec & 1) ? 1.0 : 0.0;
  5855. bv.y = (bvec & 2) ? 1.0 : 0.0;
  5856. bv.z = (bvec & 4) ? 1.0 : 0.0;
  5857. bv.w = (bvec & 8) ? 1.0 : 0.0;
  5858. } break;
  5859. case RS::GLOBAL_VAR_TYPE_INT: {
  5860. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  5861. int32_t v = p_value;
  5862. bv.x = v;
  5863. bv.y = 0;
  5864. bv.z = 0;
  5865. bv.w = 0;
  5866. } break;
  5867. case RS::GLOBAL_VAR_TYPE_IVEC2: {
  5868. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  5869. Vector2i v = p_value;
  5870. bv.x = v.x;
  5871. bv.y = v.y;
  5872. bv.z = 0;
  5873. bv.w = 0;
  5874. } break;
  5875. case RS::GLOBAL_VAR_TYPE_IVEC3: {
  5876. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  5877. Vector3i v = p_value;
  5878. bv.x = v.x;
  5879. bv.y = v.y;
  5880. bv.z = v.z;
  5881. bv.w = 0;
  5882. } break;
  5883. case RS::GLOBAL_VAR_TYPE_IVEC4: {
  5884. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  5885. Vector<int32_t> v = p_value;
  5886. bv.x = v.size() >= 1 ? v[0] : 0;
  5887. bv.y = v.size() >= 2 ? v[1] : 0;
  5888. bv.z = v.size() >= 3 ? v[2] : 0;
  5889. bv.w = v.size() >= 4 ? v[3] : 0;
  5890. } break;
  5891. case RS::GLOBAL_VAR_TYPE_RECT2I: {
  5892. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  5893. Rect2i v = p_value;
  5894. bv.x = v.position.x;
  5895. bv.y = v.position.y;
  5896. bv.z = v.size.x;
  5897. bv.w = v.size.y;
  5898. } break;
  5899. case RS::GLOBAL_VAR_TYPE_UINT: {
  5900. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  5901. uint32_t v = p_value;
  5902. bv.x = v;
  5903. bv.y = 0;
  5904. bv.z = 0;
  5905. bv.w = 0;
  5906. } break;
  5907. case RS::GLOBAL_VAR_TYPE_UVEC2: {
  5908. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  5909. Vector2i v = p_value;
  5910. bv.x = v.x;
  5911. bv.y = v.y;
  5912. bv.z = 0;
  5913. bv.w = 0;
  5914. } break;
  5915. case RS::GLOBAL_VAR_TYPE_UVEC3: {
  5916. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  5917. Vector3i v = p_value;
  5918. bv.x = v.x;
  5919. bv.y = v.y;
  5920. bv.z = v.z;
  5921. bv.w = 0;
  5922. } break;
  5923. case RS::GLOBAL_VAR_TYPE_UVEC4: {
  5924. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  5925. Vector<int32_t> v = p_value;
  5926. bv.x = v.size() >= 1 ? v[0] : 0;
  5927. bv.y = v.size() >= 2 ? v[1] : 0;
  5928. bv.z = v.size() >= 3 ? v[2] : 0;
  5929. bv.w = v.size() >= 4 ? v[3] : 0;
  5930. } break;
  5931. case RS::GLOBAL_VAR_TYPE_FLOAT: {
  5932. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  5933. float v = p_value;
  5934. bv.x = v;
  5935. bv.y = 0;
  5936. bv.z = 0;
  5937. bv.w = 0;
  5938. } break;
  5939. case RS::GLOBAL_VAR_TYPE_VEC2: {
  5940. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  5941. Vector2 v = p_value;
  5942. bv.x = v.x;
  5943. bv.y = v.y;
  5944. bv.z = 0;
  5945. bv.w = 0;
  5946. } break;
  5947. case RS::GLOBAL_VAR_TYPE_VEC3: {
  5948. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  5949. Vector3 v = p_value;
  5950. bv.x = v.x;
  5951. bv.y = v.y;
  5952. bv.z = v.z;
  5953. bv.w = 0;
  5954. } break;
  5955. case RS::GLOBAL_VAR_TYPE_VEC4: {
  5956. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  5957. Plane v = p_value;
  5958. bv.x = v.normal.x;
  5959. bv.y = v.normal.y;
  5960. bv.z = v.normal.z;
  5961. bv.w = v.d;
  5962. } break;
  5963. case RS::GLOBAL_VAR_TYPE_COLOR: {
  5964. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  5965. Color v = p_value;
  5966. bv.x = v.r;
  5967. bv.y = v.g;
  5968. bv.z = v.b;
  5969. bv.w = v.a;
  5970. GlobalVariables::Value &bv_linear = global_variables.buffer_values[p_index + 1];
  5971. v = v.to_linear();
  5972. bv_linear.x = v.r;
  5973. bv_linear.y = v.g;
  5974. bv_linear.z = v.b;
  5975. bv_linear.w = v.a;
  5976. } break;
  5977. case RS::GLOBAL_VAR_TYPE_RECT2: {
  5978. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  5979. Rect2 v = p_value;
  5980. bv.x = v.position.x;
  5981. bv.y = v.position.y;
  5982. bv.z = v.size.x;
  5983. bv.w = v.size.y;
  5984. } break;
  5985. case RS::GLOBAL_VAR_TYPE_MAT2: {
  5986. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  5987. Vector<float> m2 = p_value;
  5988. if (m2.size() < 4) {
  5989. m2.resize(4);
  5990. }
  5991. bv[0].x = m2[0];
  5992. bv[0].y = m2[1];
  5993. bv[0].z = 0;
  5994. bv[0].w = 0;
  5995. bv[1].x = m2[2];
  5996. bv[1].y = m2[3];
  5997. bv[1].z = 0;
  5998. bv[1].w = 0;
  5999. } break;
  6000. case RS::GLOBAL_VAR_TYPE_MAT3: {
  6001. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  6002. Basis v = p_value;
  6003. bv[0].x = v.elements[0][0];
  6004. bv[0].y = v.elements[1][0];
  6005. bv[0].z = v.elements[2][0];
  6006. bv[0].w = 0;
  6007. bv[1].x = v.elements[0][1];
  6008. bv[1].y = v.elements[1][1];
  6009. bv[1].z = v.elements[2][1];
  6010. bv[1].w = 0;
  6011. bv[2].x = v.elements[0][2];
  6012. bv[2].y = v.elements[1][2];
  6013. bv[2].z = v.elements[2][2];
  6014. bv[2].w = 0;
  6015. } break;
  6016. case RS::GLOBAL_VAR_TYPE_MAT4: {
  6017. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  6018. Vector<float> m2 = p_value;
  6019. if (m2.size() < 16) {
  6020. m2.resize(16);
  6021. }
  6022. bv[0].x = m2[0];
  6023. bv[0].y = m2[1];
  6024. bv[0].z = m2[2];
  6025. bv[0].w = m2[3];
  6026. bv[1].x = m2[4];
  6027. bv[1].y = m2[5];
  6028. bv[1].z = m2[6];
  6029. bv[1].w = m2[7];
  6030. bv[2].x = m2[8];
  6031. bv[2].y = m2[9];
  6032. bv[2].z = m2[10];
  6033. bv[2].w = m2[11];
  6034. bv[3].x = m2[12];
  6035. bv[3].y = m2[13];
  6036. bv[3].z = m2[14];
  6037. bv[3].w = m2[15];
  6038. } break;
  6039. case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
  6040. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  6041. Transform2D v = p_value;
  6042. bv[0].x = v.elements[0][0];
  6043. bv[0].y = v.elements[0][1];
  6044. bv[0].z = 0;
  6045. bv[0].w = 0;
  6046. bv[1].x = v.elements[1][0];
  6047. bv[1].y = v.elements[1][1];
  6048. bv[1].z = 0;
  6049. bv[1].w = 0;
  6050. bv[2].x = v.elements[2][0];
  6051. bv[2].y = v.elements[2][1];
  6052. bv[2].z = 1;
  6053. bv[2].w = 0;
  6054. } break;
  6055. case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
  6056. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  6057. Transform3D v = p_value;
  6058. bv[0].x = v.basis.elements[0][0];
  6059. bv[0].y = v.basis.elements[1][0];
  6060. bv[0].z = v.basis.elements[2][0];
  6061. bv[0].w = 0;
  6062. bv[1].x = v.basis.elements[0][1];
  6063. bv[1].y = v.basis.elements[1][1];
  6064. bv[1].z = v.basis.elements[2][1];
  6065. bv[1].w = 0;
  6066. bv[2].x = v.basis.elements[0][2];
  6067. bv[2].y = v.basis.elements[1][2];
  6068. bv[2].z = v.basis.elements[2][2];
  6069. bv[2].w = 0;
  6070. bv[3].x = v.origin.x;
  6071. bv[3].y = v.origin.y;
  6072. bv[3].z = v.origin.z;
  6073. bv[3].w = 1;
  6074. } break;
  6075. default: {
  6076. ERR_FAIL();
  6077. }
  6078. }
  6079. }
  6080. void RendererStorageRD::_global_variable_mark_buffer_dirty(int32_t p_index, int32_t p_elements) {
  6081. int32_t prev_chunk = -1;
  6082. for (int32_t i = 0; i < p_elements; i++) {
  6083. int32_t chunk = (p_index + i) / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  6084. if (chunk != prev_chunk) {
  6085. if (!global_variables.buffer_dirty_regions[chunk]) {
  6086. global_variables.buffer_dirty_regions[chunk] = true;
  6087. global_variables.buffer_dirty_region_count++;
  6088. }
  6089. }
  6090. prev_chunk = chunk;
  6091. }
  6092. }
  6093. void RendererStorageRD::global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) {
  6094. ERR_FAIL_COND(global_variables.variables.has(p_name));
  6095. GlobalVariables::Variable gv;
  6096. gv.type = p_type;
  6097. gv.value = p_value;
  6098. gv.buffer_index = -1;
  6099. if (p_type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
  6100. //is texture
  6101. global_variables.must_update_texture_materials = true; //normally there are none
  6102. } else {
  6103. gv.buffer_elements = 1;
  6104. if (p_type == RS::GLOBAL_VAR_TYPE_COLOR || p_type == RS::GLOBAL_VAR_TYPE_MAT2) {
  6105. //color needs to elements to store srgb and linear
  6106. gv.buffer_elements = 2;
  6107. }
  6108. if (p_type == RS::GLOBAL_VAR_TYPE_MAT3 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM_2D) {
  6109. //color needs to elements to store srgb and linear
  6110. gv.buffer_elements = 3;
  6111. }
  6112. if (p_type == RS::GLOBAL_VAR_TYPE_MAT4 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM) {
  6113. //color needs to elements to store srgb and linear
  6114. gv.buffer_elements = 4;
  6115. }
  6116. //is vector, allocate in buffer and update index
  6117. gv.buffer_index = _global_variable_allocate(gv.buffer_elements);
  6118. ERR_FAIL_COND_MSG(gv.buffer_index < 0, vformat("Failed allocating global variable '%s' out of buffer memory. Consider increasing it in the Project Settings.", String(p_name)));
  6119. global_variables.buffer_usage[gv.buffer_index].elements = gv.buffer_elements;
  6120. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  6121. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  6122. global_variables.must_update_buffer_materials = true; //normally there are none
  6123. }
  6124. global_variables.variables[p_name] = gv;
  6125. }
  6126. void RendererStorageRD::global_variable_remove(const StringName &p_name) {
  6127. if (!global_variables.variables.has(p_name)) {
  6128. return;
  6129. }
  6130. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  6131. if (gv.buffer_index >= 0) {
  6132. global_variables.buffer_usage[gv.buffer_index].elements = 0;
  6133. global_variables.must_update_buffer_materials = true;
  6134. } else {
  6135. global_variables.must_update_texture_materials = true;
  6136. }
  6137. global_variables.variables.erase(p_name);
  6138. }
  6139. Vector<StringName> RendererStorageRD::global_variable_get_list() const {
  6140. if (!Engine::get_singleton()->is_editor_hint()) {
  6141. ERR_FAIL_V_MSG(Vector<StringName>(), "This function should never be used outside the editor, it can severely damage performance.");
  6142. }
  6143. const StringName *K = nullptr;
  6144. Vector<StringName> names;
  6145. while ((K = global_variables.variables.next(K))) {
  6146. names.push_back(*K);
  6147. }
  6148. names.sort_custom<StringName::AlphCompare>();
  6149. return names;
  6150. }
  6151. void RendererStorageRD::global_variable_set(const StringName &p_name, const Variant &p_value) {
  6152. ERR_FAIL_COND(!global_variables.variables.has(p_name));
  6153. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  6154. gv.value = p_value;
  6155. if (gv.override.get_type() == Variant::NIL) {
  6156. if (gv.buffer_index >= 0) {
  6157. //buffer
  6158. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  6159. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  6160. } else {
  6161. //texture
  6162. for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
  6163. Material *material = material_owner.get_or_null(E->get());
  6164. ERR_CONTINUE(!material);
  6165. _material_queue_update(material, false, true);
  6166. }
  6167. }
  6168. }
  6169. }
  6170. void RendererStorageRD::global_variable_set_override(const StringName &p_name, const Variant &p_value) {
  6171. if (!global_variables.variables.has(p_name)) {
  6172. return; //variable may not exist
  6173. }
  6174. ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT);
  6175. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  6176. gv.override = p_value;
  6177. if (gv.buffer_index >= 0) {
  6178. //buffer
  6179. if (gv.override.get_type() == Variant::NIL) {
  6180. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  6181. } else {
  6182. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.override);
  6183. }
  6184. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  6185. } else {
  6186. //texture
  6187. for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
  6188. Material *material = material_owner.get_or_null(E->get());
  6189. ERR_CONTINUE(!material);
  6190. _material_queue_update(material, false, true);
  6191. }
  6192. }
  6193. }
  6194. Variant RendererStorageRD::global_variable_get(const StringName &p_name) const {
  6195. if (!Engine::get_singleton()->is_editor_hint()) {
  6196. ERR_FAIL_V_MSG(Variant(), "This function should never be used outside the editor, it can severely damage performance.");
  6197. }
  6198. if (!global_variables.variables.has(p_name)) {
  6199. return Variant();
  6200. }
  6201. return global_variables.variables[p_name].value;
  6202. }
  6203. RS::GlobalVariableType RendererStorageRD::global_variable_get_type_internal(const StringName &p_name) const {
  6204. if (!global_variables.variables.has(p_name)) {
  6205. return RS::GLOBAL_VAR_TYPE_MAX;
  6206. }
  6207. return global_variables.variables[p_name].type;
  6208. }
  6209. RS::GlobalVariableType RendererStorageRD::global_variable_get_type(const StringName &p_name) const {
  6210. if (!Engine::get_singleton()->is_editor_hint()) {
  6211. ERR_FAIL_V_MSG(RS::GLOBAL_VAR_TYPE_MAX, "This function should never be used outside the editor, it can severely damage performance.");
  6212. }
  6213. return global_variable_get_type_internal(p_name);
  6214. }
  6215. void RendererStorageRD::global_variables_load_settings(bool p_load_textures) {
  6216. List<PropertyInfo> settings;
  6217. ProjectSettings::get_singleton()->get_property_list(&settings);
  6218. for (const PropertyInfo &E : settings) {
  6219. if (E.name.begins_with("shader_globals/")) {
  6220. StringName name = E.name.get_slice("/", 1);
  6221. Dictionary d = ProjectSettings::get_singleton()->get(E.name);
  6222. ERR_CONTINUE(!d.has("type"));
  6223. ERR_CONTINUE(!d.has("value"));
  6224. String type = d["type"];
  6225. static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
  6226. "bool",
  6227. "bvec2",
  6228. "bvec3",
  6229. "bvec4",
  6230. "int",
  6231. "ivec2",
  6232. "ivec3",
  6233. "ivec4",
  6234. "rect2i",
  6235. "uint",
  6236. "uvec2",
  6237. "uvec3",
  6238. "uvec4",
  6239. "float",
  6240. "vec2",
  6241. "vec3",
  6242. "vec4",
  6243. "color",
  6244. "rect2",
  6245. "mat2",
  6246. "mat3",
  6247. "mat4",
  6248. "transform_2d",
  6249. "transform",
  6250. "sampler2D",
  6251. "sampler2DArray",
  6252. "sampler3D",
  6253. "samplerCube",
  6254. };
  6255. RS::GlobalVariableType gvtype = RS::GLOBAL_VAR_TYPE_MAX;
  6256. for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
  6257. if (global_var_type_names[i] == type) {
  6258. gvtype = RS::GlobalVariableType(i);
  6259. break;
  6260. }
  6261. }
  6262. ERR_CONTINUE(gvtype == RS::GLOBAL_VAR_TYPE_MAX); //type invalid
  6263. Variant value = d["value"];
  6264. if (gvtype >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
  6265. //textire
  6266. if (!p_load_textures) {
  6267. value = RID();
  6268. continue;
  6269. }
  6270. String path = value;
  6271. RES resource = ResourceLoader::load(path);
  6272. ERR_CONTINUE(resource.is_null());
  6273. value = resource;
  6274. }
  6275. if (global_variables.variables.has(name)) {
  6276. //has it, update it
  6277. global_variable_set(name, value);
  6278. } else {
  6279. global_variable_add(name, gvtype, value);
  6280. }
  6281. }
  6282. }
  6283. }
  6284. void RendererStorageRD::global_variables_clear() {
  6285. global_variables.variables.clear(); //not right but for now enough
  6286. }
  6287. RID RendererStorageRD::global_variables_get_storage_buffer() const {
  6288. return global_variables.buffer;
  6289. }
  6290. int32_t RendererStorageRD::global_variables_instance_allocate(RID p_instance) {
  6291. ERR_FAIL_COND_V(global_variables.instance_buffer_pos.has(p_instance), -1);
  6292. int32_t pos = _global_variable_allocate(ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
  6293. global_variables.instance_buffer_pos[p_instance] = pos; //save anyway
  6294. ERR_FAIL_COND_V_MSG(pos < 0, -1, "Too many instances using shader instance variables. Increase buffer size in Project Settings.");
  6295. global_variables.buffer_usage[pos].elements = ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES;
  6296. return pos;
  6297. }
  6298. void RendererStorageRD::global_variables_instance_free(RID p_instance) {
  6299. ERR_FAIL_COND(!global_variables.instance_buffer_pos.has(p_instance));
  6300. int32_t pos = global_variables.instance_buffer_pos[p_instance];
  6301. if (pos >= 0) {
  6302. global_variables.buffer_usage[pos].elements = 0;
  6303. }
  6304. global_variables.instance_buffer_pos.erase(p_instance);
  6305. }
  6306. void RendererStorageRD::global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) {
  6307. if (!global_variables.instance_buffer_pos.has(p_instance)) {
  6308. return; //just not allocated, ignore
  6309. }
  6310. int32_t pos = global_variables.instance_buffer_pos[p_instance];
  6311. if (pos < 0) {
  6312. return; //again, not allocated, ignore
  6313. }
  6314. ERR_FAIL_INDEX(p_index, ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
  6315. ERR_FAIL_COND_MSG(p_value.get_type() > Variant::COLOR, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
  6316. ShaderLanguage::DataType datatype_from_value[Variant::COLOR + 1] = {
  6317. ShaderLanguage::TYPE_MAX, //nil
  6318. ShaderLanguage::TYPE_BOOL, //bool
  6319. ShaderLanguage::TYPE_INT, //int
  6320. ShaderLanguage::TYPE_FLOAT, //float
  6321. ShaderLanguage::TYPE_MAX, //string
  6322. ShaderLanguage::TYPE_VEC2, //vec2
  6323. ShaderLanguage::TYPE_IVEC2, //vec2i
  6324. ShaderLanguage::TYPE_VEC4, //rect2
  6325. ShaderLanguage::TYPE_IVEC4, //rect2i
  6326. ShaderLanguage::TYPE_VEC3, // vec3
  6327. ShaderLanguage::TYPE_IVEC3, //vec3i
  6328. ShaderLanguage::TYPE_MAX, //xform2d not supported here
  6329. ShaderLanguage::TYPE_VEC4, //plane
  6330. ShaderLanguage::TYPE_VEC4, //quat
  6331. ShaderLanguage::TYPE_MAX, //aabb not supported here
  6332. ShaderLanguage::TYPE_MAX, //basis not supported here
  6333. ShaderLanguage::TYPE_MAX, //xform not supported here
  6334. ShaderLanguage::TYPE_VEC4 //color
  6335. };
  6336. ShaderLanguage::DataType datatype = datatype_from_value[p_value.get_type()];
  6337. ERR_FAIL_COND_MSG(datatype == ShaderLanguage::TYPE_MAX, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
  6338. pos += p_index;
  6339. _fill_std140_variant_ubo_value(datatype, 0, p_value, (uint8_t *)&global_variables.buffer_values[pos], true); //instances always use linear color in this renderer
  6340. _global_variable_mark_buffer_dirty(pos, 1);
  6341. }
  6342. void RendererStorageRD::_update_global_variables() {
  6343. if (global_variables.buffer_dirty_region_count > 0) {
  6344. uint32_t total_regions = global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  6345. if (total_regions / global_variables.buffer_dirty_region_count <= 4) {
  6346. // 25% of regions dirty, just update all buffer
  6347. RD::get_singleton()->buffer_update(global_variables.buffer, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size, global_variables.buffer_values);
  6348. memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * total_regions);
  6349. } else {
  6350. uint32_t region_byte_size = sizeof(GlobalVariables::Value) * GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  6351. for (uint32_t i = 0; i < total_regions; i++) {
  6352. if (global_variables.buffer_dirty_regions[i]) {
  6353. RD::get_singleton()->buffer_update(global_variables.buffer, i * region_byte_size, region_byte_size, &global_variables.buffer_values[i * GlobalVariables::BUFFER_DIRTY_REGION_SIZE]);
  6354. global_variables.buffer_dirty_regions[i] = false;
  6355. }
  6356. }
  6357. }
  6358. global_variables.buffer_dirty_region_count = 0;
  6359. }
  6360. if (global_variables.must_update_buffer_materials) {
  6361. // only happens in the case of a buffer variable added or removed,
  6362. // so not often.
  6363. for (const RID &E : global_variables.materials_using_buffer) {
  6364. Material *material = material_owner.get_or_null(E);
  6365. ERR_CONTINUE(!material); //wtf
  6366. _material_queue_update(material, true, false);
  6367. }
  6368. global_variables.must_update_buffer_materials = false;
  6369. }
  6370. if (global_variables.must_update_texture_materials) {
  6371. // only happens in the case of a buffer variable added or removed,
  6372. // so not often.
  6373. for (const RID &E : global_variables.materials_using_texture) {
  6374. Material *material = material_owner.get_or_null(E);
  6375. ERR_CONTINUE(!material); //wtf
  6376. _material_queue_update(material, false, true);
  6377. }
  6378. global_variables.must_update_texture_materials = false;
  6379. }
  6380. }
  6381. void RendererStorageRD::update_dirty_resources() {
  6382. _update_global_variables(); //must do before materials, so it can queue them for update
  6383. _update_queued_materials();
  6384. _update_dirty_multimeshes();
  6385. _update_dirty_skeletons();
  6386. RendererRD::DecalAtlasStorage::get_singleton()->update_decal_atlas();
  6387. }
  6388. bool RendererStorageRD::has_os_feature(const String &p_feature) const {
  6389. if (p_feature == "rgtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  6390. return true;
  6391. }
  6392. if (p_feature == "s3tc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  6393. return true;
  6394. }
  6395. if (p_feature == "bptc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  6396. return true;
  6397. }
  6398. if ((p_feature == "etc" || p_feature == "etc2") && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  6399. return true;
  6400. }
  6401. return false;
  6402. }
  6403. bool RendererStorageRD::free(RID p_rid) {
  6404. if (RendererRD::TextureStorage::get_singleton()->owns_texture(p_rid)) {
  6405. RendererRD::TextureStorage::get_singleton()->texture_free(p_rid);
  6406. } else if (RendererRD::CanvasTextureStorage::get_singleton()->owns_canvas_texture(p_rid)) {
  6407. RendererRD::CanvasTextureStorage::get_singleton()->canvas_texture_free(p_rid);
  6408. } else if (shader_owner.owns(p_rid)) {
  6409. Shader *shader = shader_owner.get_or_null(p_rid);
  6410. //make material unreference this
  6411. while (shader->owners.size()) {
  6412. material_set_shader(shader->owners.front()->get()->self, RID());
  6413. }
  6414. //clear data if exists
  6415. if (shader->data) {
  6416. memdelete(shader->data);
  6417. }
  6418. shader_owner.free(p_rid);
  6419. } else if (material_owner.owns(p_rid)) {
  6420. Material *material = material_owner.get_or_null(p_rid);
  6421. material_set_shader(p_rid, RID()); //clean up shader
  6422. material->dependency.deleted_notify(p_rid);
  6423. material_owner.free(p_rid);
  6424. } else if (mesh_owner.owns(p_rid)) {
  6425. mesh_clear(p_rid);
  6426. mesh_set_shadow_mesh(p_rid, RID());
  6427. Mesh *mesh = mesh_owner.get_or_null(p_rid);
  6428. mesh->dependency.deleted_notify(p_rid);
  6429. if (mesh->instances.size()) {
  6430. ERR_PRINT("deleting mesh with active instances");
  6431. }
  6432. if (mesh->shadow_owners.size()) {
  6433. for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
  6434. Mesh *shadow_owner = E->get();
  6435. shadow_owner->shadow_mesh = RID();
  6436. shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  6437. }
  6438. }
  6439. mesh_owner.free(p_rid);
  6440. } else if (mesh_instance_owner.owns(p_rid)) {
  6441. MeshInstance *mi = mesh_instance_owner.get_or_null(p_rid);
  6442. _mesh_instance_clear(mi);
  6443. mi->mesh->instances.erase(mi->I);
  6444. mi->I = nullptr;
  6445. mesh_instance_owner.free(p_rid);
  6446. } else if (multimesh_owner.owns(p_rid)) {
  6447. _update_dirty_multimeshes();
  6448. multimesh_allocate_data(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D);
  6449. MultiMesh *multimesh = multimesh_owner.get_or_null(p_rid);
  6450. multimesh->dependency.deleted_notify(p_rid);
  6451. multimesh_owner.free(p_rid);
  6452. } else if (skeleton_owner.owns(p_rid)) {
  6453. _update_dirty_skeletons();
  6454. skeleton_allocate_data(p_rid, 0);
  6455. Skeleton *skeleton = skeleton_owner.get_or_null(p_rid);
  6456. skeleton->dependency.deleted_notify(p_rid);
  6457. skeleton_owner.free(p_rid);
  6458. } else if (reflection_probe_owner.owns(p_rid)) {
  6459. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_rid);
  6460. reflection_probe->dependency.deleted_notify(p_rid);
  6461. reflection_probe_owner.free(p_rid);
  6462. } else if (RendererRD::DecalAtlasStorage::get_singleton()->owns_decal(p_rid)) {
  6463. RendererRD::DecalAtlasStorage::get_singleton()->decal_free(p_rid);
  6464. } else if (voxel_gi_owner.owns(p_rid)) {
  6465. voxel_gi_allocate_data(p_rid, Transform3D(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate
  6466. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_rid);
  6467. voxel_gi->dependency.deleted_notify(p_rid);
  6468. voxel_gi_owner.free(p_rid);
  6469. } else if (lightmap_owner.owns(p_rid)) {
  6470. lightmap_set_textures(p_rid, RID(), false);
  6471. Lightmap *lightmap = lightmap_owner.get_or_null(p_rid);
  6472. lightmap->dependency.deleted_notify(p_rid);
  6473. lightmap_owner.free(p_rid);
  6474. } else if (light_owner.owns(p_rid)) {
  6475. light_set_projector(p_rid, RID()); //clear projector
  6476. // delete the texture
  6477. Light *light = light_owner.get_or_null(p_rid);
  6478. light->dependency.deleted_notify(p_rid);
  6479. light_owner.free(p_rid);
  6480. } else if (particles_owner.owns(p_rid)) {
  6481. update_particles();
  6482. Particles *particles = particles_owner.get_or_null(p_rid);
  6483. particles->dependency.deleted_notify(p_rid);
  6484. _particles_free_data(particles);
  6485. particles_owner.free(p_rid);
  6486. } else if (particles_collision_owner.owns(p_rid)) {
  6487. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_rid);
  6488. if (particles_collision->heightfield_texture.is_valid()) {
  6489. RD::get_singleton()->free(particles_collision->heightfield_texture);
  6490. }
  6491. particles_collision->dependency.deleted_notify(p_rid);
  6492. particles_collision_owner.free(p_rid);
  6493. } else if (visibility_notifier_owner.owns(p_rid)) {
  6494. VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_rid);
  6495. vn->dependency.deleted_notify(p_rid);
  6496. visibility_notifier_owner.free(p_rid);
  6497. } else if (particles_collision_instance_owner.owns(p_rid)) {
  6498. particles_collision_instance_owner.free(p_rid);
  6499. } else if (fog_volume_owner.owns(p_rid)) {
  6500. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_rid);
  6501. fog_volume->dependency.deleted_notify(p_rid);
  6502. fog_volume_owner.free(p_rid);
  6503. } else if (render_target_owner.owns(p_rid)) {
  6504. RenderTarget *rt = render_target_owner.get_or_null(p_rid);
  6505. _clear_render_target(rt);
  6506. if (rt->texture.is_valid()) {
  6507. RendererRD::Texture *tex = RendererRD::TextureStorage::get_singleton()->get_texture(rt->texture);
  6508. tex->is_render_target = false;
  6509. free(rt->texture);
  6510. }
  6511. render_target_owner.free(p_rid);
  6512. } else {
  6513. return false;
  6514. }
  6515. return true;
  6516. }
  6517. void RendererStorageRD::init_effects(bool p_prefer_raster_effects) {
  6518. effects = memnew(EffectsRD(p_prefer_raster_effects));
  6519. }
  6520. EffectsRD *RendererStorageRD::get_effects() {
  6521. ERR_FAIL_NULL_V_MSG(effects, nullptr, "Effects haven't been initialised yet.");
  6522. return effects;
  6523. }
  6524. void RendererStorageRD::capture_timestamps_begin() {
  6525. RD::get_singleton()->capture_timestamp("Frame Begin");
  6526. }
  6527. void RendererStorageRD::capture_timestamp(const String &p_name) {
  6528. RD::get_singleton()->capture_timestamp(p_name);
  6529. }
  6530. uint32_t RendererStorageRD::get_captured_timestamps_count() const {
  6531. return RD::get_singleton()->get_captured_timestamps_count();
  6532. }
  6533. uint64_t RendererStorageRD::get_captured_timestamps_frame() const {
  6534. return RD::get_singleton()->get_captured_timestamps_frame();
  6535. }
  6536. uint64_t RendererStorageRD::get_captured_timestamp_gpu_time(uint32_t p_index) const {
  6537. return RD::get_singleton()->get_captured_timestamp_gpu_time(p_index);
  6538. }
  6539. uint64_t RendererStorageRD::get_captured_timestamp_cpu_time(uint32_t p_index) const {
  6540. return RD::get_singleton()->get_captured_timestamp_cpu_time(p_index);
  6541. }
  6542. String RendererStorageRD::get_captured_timestamp_name(uint32_t p_index) const {
  6543. return RD::get_singleton()->get_captured_timestamp_name(p_index);
  6544. }
  6545. void RendererStorageRD::update_memory_info() {
  6546. texture_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TEXTURES);
  6547. buffer_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_BUFFERS);
  6548. total_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TOTAL);
  6549. }
  6550. uint64_t RendererStorageRD::get_rendering_info(RS::RenderingInfo p_info) {
  6551. if (p_info == RS::RENDERING_INFO_TEXTURE_MEM_USED) {
  6552. return texture_mem_cache;
  6553. } else if (p_info == RS::RENDERING_INFO_BUFFER_MEM_USED) {
  6554. return buffer_mem_cache;
  6555. } else if (p_info == RS::RENDERING_INFO_VIDEO_MEM_USED) {
  6556. return total_mem_cache;
  6557. }
  6558. return 0;
  6559. }
  6560. String RendererStorageRD::get_video_adapter_name() const {
  6561. return RenderingDevice::get_singleton()->get_device_name();
  6562. }
  6563. String RendererStorageRD::get_video_adapter_vendor() const {
  6564. return RenderingDevice::get_singleton()->get_device_vendor_name();
  6565. }
  6566. RenderingDevice::DeviceType RendererStorageRD::get_video_adapter_type() const {
  6567. return RenderingDevice::get_singleton()->get_device_type();
  6568. }
  6569. RendererStorageRD *RendererStorageRD::base_singleton = nullptr;
  6570. RendererStorageRD::RendererStorageRD() {
  6571. base_singleton = this;
  6572. RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
  6573. for (int i = 0; i < SHADER_TYPE_MAX; i++) {
  6574. shader_data_request_func[i] = nullptr;
  6575. }
  6576. static_assert(sizeof(GlobalVariables::Value) == 16);
  6577. global_variables.buffer_size = MAX(4096, (int)GLOBAL_GET("rendering/limits/global_shader_variables/buffer_size"));
  6578. global_variables.buffer_values = memnew_arr(GlobalVariables::Value, global_variables.buffer_size);
  6579. memset(global_variables.buffer_values, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size);
  6580. global_variables.buffer_usage = memnew_arr(GlobalVariables::ValueUsage, global_variables.buffer_size);
  6581. global_variables.buffer_dirty_regions = memnew_arr(bool, global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
  6582. memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
  6583. global_variables.buffer = RD::get_singleton()->storage_buffer_create(sizeof(GlobalVariables::Value) * global_variables.buffer_size);
  6584. //default samplers
  6585. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  6586. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  6587. RD::SamplerState sampler_state;
  6588. switch (i) {
  6589. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
  6590. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  6591. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  6592. sampler_state.max_lod = 0;
  6593. } break;
  6594. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
  6595. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  6596. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  6597. sampler_state.max_lod = 0;
  6598. } break;
  6599. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
  6600. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  6601. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  6602. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  6603. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  6604. } else {
  6605. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  6606. }
  6607. } break;
  6608. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
  6609. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  6610. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  6611. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  6612. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  6613. } else {
  6614. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  6615. }
  6616. } break;
  6617. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
  6618. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  6619. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  6620. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  6621. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  6622. } else {
  6623. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  6624. }
  6625. sampler_state.use_anisotropy = true;
  6626. sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
  6627. } break;
  6628. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
  6629. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  6630. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  6631. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  6632. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  6633. } else {
  6634. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  6635. }
  6636. sampler_state.use_anisotropy = true;
  6637. sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
  6638. } break;
  6639. default: {
  6640. }
  6641. }
  6642. switch (j) {
  6643. case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
  6644. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  6645. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  6646. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  6647. } break;
  6648. case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
  6649. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
  6650. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
  6651. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT;
  6652. } break;
  6653. case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
  6654. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  6655. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  6656. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  6657. } break;
  6658. default: {
  6659. }
  6660. }
  6661. default_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
  6662. }
  6663. }
  6664. //custom sampler
  6665. sampler_rd_configure_custom(0.0f);
  6666. //default rd buffers
  6667. {
  6668. Vector<uint8_t> buffer;
  6669. {
  6670. buffer.resize(sizeof(float) * 3);
  6671. {
  6672. uint8_t *w = buffer.ptrw();
  6673. float *fptr = (float *)w;
  6674. fptr[0] = 0.0;
  6675. fptr[1] = 0.0;
  6676. fptr[2] = 0.0;
  6677. }
  6678. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_VERTEX] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  6679. }
  6680. { //normal
  6681. buffer.resize(sizeof(float) * 3);
  6682. {
  6683. uint8_t *w = buffer.ptrw();
  6684. float *fptr = (float *)w;
  6685. fptr[0] = 1.0;
  6686. fptr[1] = 0.0;
  6687. fptr[2] = 0.0;
  6688. }
  6689. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_NORMAL] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  6690. }
  6691. { //tangent
  6692. buffer.resize(sizeof(float) * 4);
  6693. {
  6694. uint8_t *w = buffer.ptrw();
  6695. float *fptr = (float *)w;
  6696. fptr[0] = 1.0;
  6697. fptr[1] = 0.0;
  6698. fptr[2] = 0.0;
  6699. fptr[3] = 0.0;
  6700. }
  6701. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TANGENT] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  6702. }
  6703. { //color
  6704. buffer.resize(sizeof(float) * 4);
  6705. {
  6706. uint8_t *w = buffer.ptrw();
  6707. float *fptr = (float *)w;
  6708. fptr[0] = 1.0;
  6709. fptr[1] = 1.0;
  6710. fptr[2] = 1.0;
  6711. fptr[3] = 1.0;
  6712. }
  6713. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_COLOR] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  6714. }
  6715. { //tex uv 1
  6716. buffer.resize(sizeof(float) * 2);
  6717. {
  6718. uint8_t *w = buffer.ptrw();
  6719. float *fptr = (float *)w;
  6720. fptr[0] = 0.0;
  6721. fptr[1] = 0.0;
  6722. }
  6723. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  6724. }
  6725. { //tex uv 2
  6726. buffer.resize(sizeof(float) * 2);
  6727. {
  6728. uint8_t *w = buffer.ptrw();
  6729. float *fptr = (float *)w;
  6730. fptr[0] = 0.0;
  6731. fptr[1] = 0.0;
  6732. }
  6733. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV2] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  6734. }
  6735. for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
  6736. buffer.resize(sizeof(float) * 4);
  6737. {
  6738. uint8_t *w = buffer.ptrw();
  6739. float *fptr = (float *)w;
  6740. fptr[0] = 0.0;
  6741. fptr[1] = 0.0;
  6742. fptr[2] = 0.0;
  6743. fptr[3] = 0.0;
  6744. }
  6745. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_CUSTOM0 + i] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  6746. }
  6747. { //bones
  6748. buffer.resize(sizeof(uint32_t) * 4);
  6749. {
  6750. uint8_t *w = buffer.ptrw();
  6751. uint32_t *fptr = (uint32_t *)w;
  6752. fptr[0] = 0;
  6753. fptr[1] = 0;
  6754. fptr[2] = 0;
  6755. fptr[3] = 0;
  6756. }
  6757. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_BONES] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  6758. }
  6759. { //weights
  6760. buffer.resize(sizeof(float) * 4);
  6761. {
  6762. uint8_t *w = buffer.ptrw();
  6763. float *fptr = (float *)w;
  6764. fptr[0] = 0.0;
  6765. fptr[1] = 0.0;
  6766. fptr[2] = 0.0;
  6767. fptr[3] = 0.0;
  6768. }
  6769. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_WEIGHTS] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  6770. }
  6771. }
  6772. using_lightmap_array = true; // high end
  6773. if (using_lightmap_array) {
  6774. uint64_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
  6775. if (textures_per_stage <= 256) {
  6776. lightmap_textures.resize(32);
  6777. } else {
  6778. lightmap_textures.resize(1024);
  6779. }
  6780. for (int i = 0; i < lightmap_textures.size(); i++) {
  6781. lightmap_textures.write[i] = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
  6782. }
  6783. }
  6784. lightmap_probe_capture_update_speed = GLOBAL_GET("rendering/lightmapping/probe_capture/update_speed");
  6785. /* Particles */
  6786. {
  6787. // Initialize particles
  6788. Vector<String> particles_modes;
  6789. particles_modes.push_back("");
  6790. particles_shader.shader.initialize(particles_modes, String());
  6791. }
  6792. shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_PARTICLES, _create_particles_shader_funcs);
  6793. material_set_data_request_function(RendererStorageRD::SHADER_TYPE_PARTICLES, _create_particles_material_funcs);
  6794. {
  6795. ShaderCompiler::DefaultIdentifierActions actions;
  6796. actions.renames["COLOR"] = "PARTICLE.color";
  6797. actions.renames["VELOCITY"] = "PARTICLE.velocity";
  6798. //actions.renames["MASS"] = "mass"; ?
  6799. actions.renames["ACTIVE"] = "particle_active";
  6800. actions.renames["RESTART"] = "restart";
  6801. actions.renames["CUSTOM"] = "PARTICLE.custom";
  6802. for (int i = 0; i < ParticlesShader::MAX_USERDATAS; i++) {
  6803. String udname = "USERDATA" + itos(i + 1);
  6804. actions.renames[udname] = "PARTICLE.userdata" + itos(i + 1);
  6805. actions.usage_defines[udname] = "#define USERDATA" + itos(i + 1) + "_USED\n";
  6806. }
  6807. actions.renames["TRANSFORM"] = "PARTICLE.xform";
  6808. actions.renames["TIME"] = "frame_history.data[0].time";
  6809. actions.renames["PI"] = _MKSTR(Math_PI);
  6810. actions.renames["TAU"] = _MKSTR(Math_TAU);
  6811. actions.renames["E"] = _MKSTR(Math_E);
  6812. actions.renames["LIFETIME"] = "params.lifetime";
  6813. actions.renames["DELTA"] = "local_delta";
  6814. actions.renames["NUMBER"] = "particle_number";
  6815. actions.renames["INDEX"] = "index";
  6816. //actions.renames["GRAVITY"] = "current_gravity";
  6817. actions.renames["EMISSION_TRANSFORM"] = "FRAME.emission_transform";
  6818. actions.renames["RANDOM_SEED"] = "FRAME.random_seed";
  6819. actions.renames["FLAG_EMIT_POSITION"] = "EMISSION_FLAG_HAS_POSITION";
  6820. actions.renames["FLAG_EMIT_ROT_SCALE"] = "EMISSION_FLAG_HAS_ROTATION_SCALE";
  6821. actions.renames["FLAG_EMIT_VELOCITY"] = "EMISSION_FLAG_HAS_VELOCITY";
  6822. actions.renames["FLAG_EMIT_COLOR"] = "EMISSION_FLAG_HAS_COLOR";
  6823. actions.renames["FLAG_EMIT_CUSTOM"] = "EMISSION_FLAG_HAS_CUSTOM";
  6824. actions.renames["RESTART_POSITION"] = "restart_position";
  6825. actions.renames["RESTART_ROT_SCALE"] = "restart_rotation_scale";
  6826. actions.renames["RESTART_VELOCITY"] = "restart_velocity";
  6827. actions.renames["RESTART_COLOR"] = "restart_color";
  6828. actions.renames["RESTART_CUSTOM"] = "restart_custom";
  6829. actions.renames["emit_subparticle"] = "emit_subparticle";
  6830. actions.renames["COLLIDED"] = "collided";
  6831. actions.renames["COLLISION_NORMAL"] = "collision_normal";
  6832. actions.renames["COLLISION_DEPTH"] = "collision_depth";
  6833. actions.renames["ATTRACTOR_FORCE"] = "attractor_force";
  6834. actions.render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
  6835. actions.render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
  6836. actions.render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
  6837. actions.render_mode_defines["collision_use_scale"] = "#define USE_COLLISON_SCALE\n";
  6838. actions.sampler_array_name = "material_samplers";
  6839. actions.base_texture_binding_index = 1;
  6840. actions.texture_layout_set = 3;
  6841. actions.base_uniform_string = "material.";
  6842. actions.base_varying_index = 10;
  6843. actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
  6844. actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
  6845. actions.global_buffer_array_variable = "global_variables.data";
  6846. particles_shader.compiler.initialize(actions);
  6847. }
  6848. {
  6849. // default material and shader for particles shader
  6850. particles_shader.default_shader = shader_allocate();
  6851. shader_initialize(particles_shader.default_shader);
  6852. shader_set_code(particles_shader.default_shader, R"(
  6853. // Default particles shader.
  6854. shader_type particles;
  6855. void process() {
  6856. COLOR = vec4(1.0);
  6857. }
  6858. )");
  6859. particles_shader.default_material = material_allocate();
  6860. material_initialize(particles_shader.default_material);
  6861. material_set_shader(particles_shader.default_material, particles_shader.default_shader);
  6862. ParticlesMaterialData *md = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, RendererStorageRD::SHADER_TYPE_PARTICLES);
  6863. particles_shader.default_shader_rd = particles_shader.shader.version_get_shader(md->shader_data->version, 0);
  6864. Vector<RD::Uniform> uniforms;
  6865. {
  6866. Vector<RID> ids;
  6867. ids.resize(12);
  6868. RID *ids_ptr = ids.ptrw();
  6869. ids_ptr[0] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  6870. ids_ptr[1] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  6871. ids_ptr[2] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  6872. ids_ptr[3] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  6873. ids_ptr[4] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  6874. ids_ptr[5] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  6875. ids_ptr[6] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  6876. ids_ptr[7] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  6877. ids_ptr[8] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  6878. ids_ptr[9] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  6879. ids_ptr[10] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  6880. ids_ptr[11] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  6881. RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 1, ids);
  6882. uniforms.push_back(u);
  6883. }
  6884. {
  6885. RD::Uniform u;
  6886. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  6887. u.binding = 2;
  6888. u.append_id(global_variables_get_storage_buffer());
  6889. uniforms.push_back(u);
  6890. }
  6891. particles_shader.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 0);
  6892. }
  6893. default_rd_storage_buffer = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t) * 4);
  6894. {
  6895. Vector<String> copy_modes;
  6896. for (int i = 0; i <= ParticlesShader::MAX_USERDATAS; i++) {
  6897. if (i == 0) {
  6898. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n");
  6899. copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n");
  6900. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n");
  6901. } else {
  6902. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USERDATA_COUNT " + itos(i) + "\n");
  6903. copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n#define USERDATA_COUNT " + itos(i) + "\n");
  6904. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n#define USERDATA_COUNT " + itos(i) + "\n");
  6905. }
  6906. }
  6907. particles_shader.copy_shader.initialize(copy_modes);
  6908. particles_shader.copy_shader_version = particles_shader.copy_shader.version_create();
  6909. for (int i = 0; i <= ParticlesShader::MAX_USERDATAS; i++) {
  6910. for (int j = 0; j < ParticlesShader::COPY_MODE_MAX; j++) {
  6911. particles_shader.copy_pipelines[i * ParticlesShader::COPY_MODE_MAX + j] = RD::get_singleton()->compute_pipeline_create(particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, i * ParticlesShader::COPY_MODE_MAX + j));
  6912. }
  6913. }
  6914. }
  6915. {
  6916. Vector<String> sdf_modes;
  6917. sdf_modes.push_back("\n#define MODE_LOAD\n");
  6918. sdf_modes.push_back("\n#define MODE_LOAD_SHRINK\n");
  6919. sdf_modes.push_back("\n#define MODE_PROCESS\n");
  6920. sdf_modes.push_back("\n#define MODE_PROCESS_OPTIMIZED\n");
  6921. sdf_modes.push_back("\n#define MODE_STORE\n");
  6922. sdf_modes.push_back("\n#define MODE_STORE_SHRINK\n");
  6923. rt_sdf.shader.initialize(sdf_modes);
  6924. rt_sdf.shader_version = rt_sdf.shader.version_create();
  6925. for (int i = 0; i < RenderTargetSDF::SHADER_MAX; i++) {
  6926. rt_sdf.pipelines[i] = RD::get_singleton()->compute_pipeline_create(rt_sdf.shader.version_get_shader(rt_sdf.shader_version, i));
  6927. }
  6928. }
  6929. {
  6930. Vector<String> skeleton_modes;
  6931. skeleton_modes.push_back("\n#define MODE_2D\n");
  6932. skeleton_modes.push_back("");
  6933. skeleton_shader.shader.initialize(skeleton_modes);
  6934. skeleton_shader.version = skeleton_shader.shader.version_create();
  6935. for (int i = 0; i < SkeletonShader::SHADER_MODE_MAX; i++) {
  6936. skeleton_shader.version_shader[i] = skeleton_shader.shader.version_get_shader(skeleton_shader.version, i);
  6937. skeleton_shader.pipeline[i] = RD::get_singleton()->compute_pipeline_create(skeleton_shader.version_shader[i]);
  6938. }
  6939. {
  6940. Vector<RD::Uniform> uniforms;
  6941. {
  6942. RD::Uniform u;
  6943. u.binding = 0;
  6944. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  6945. u.append_id(default_rd_storage_buffer);
  6946. uniforms.push_back(u);
  6947. }
  6948. skeleton_shader.default_skeleton_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
  6949. }
  6950. }
  6951. }
  6952. RendererStorageRD::~RendererStorageRD() {
  6953. memdelete_arr(global_variables.buffer_values);
  6954. memdelete_arr(global_variables.buffer_usage);
  6955. memdelete_arr(global_variables.buffer_dirty_regions);
  6956. RD::get_singleton()->free(global_variables.buffer);
  6957. //def samplers
  6958. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  6959. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  6960. RD::get_singleton()->free(default_rd_samplers[i][j]);
  6961. }
  6962. }
  6963. //custom samplers
  6964. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  6965. for (int j = 0; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  6966. if (custom_rd_samplers[i][j].is_valid()) {
  6967. RD::get_singleton()->free(custom_rd_samplers[i][j]);
  6968. }
  6969. }
  6970. }
  6971. //def buffers
  6972. for (int i = 0; i < DEFAULT_RD_BUFFER_MAX; i++) {
  6973. RD::get_singleton()->free(mesh_default_rd_buffers[i]);
  6974. }
  6975. particles_shader.copy_shader.version_free(particles_shader.copy_shader_version);
  6976. rt_sdf.shader.version_free(rt_sdf.shader_version);
  6977. skeleton_shader.shader.version_free(skeleton_shader.version);
  6978. RenderingServer::get_singleton()->free(particles_shader.default_material);
  6979. RenderingServer::get_singleton()->free(particles_shader.default_shader);
  6980. RD::get_singleton()->free(default_rd_storage_buffer);
  6981. if (effects) {
  6982. memdelete(effects);
  6983. effects = nullptr;
  6984. }
  6985. }