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- #include "animation_tree.h"
- #include "animation_blend_tree.h"
- #include "core/method_bind_ext.gen.inc"
- #include "engine.h"
- #include "scene/scene_string_names.h"
- #include "servers/audio/audio_stream.h"
- void AnimationNode::blend_animation(const StringName &p_animation, float p_time, float p_delta, bool p_seeked, float p_blend) {
- ERR_FAIL_COND(!state);
- ERR_FAIL_COND(!state->player->has_animation(p_animation));
- Ref<Animation> animation = state->player->get_animation(p_animation);
- if (animation.is_null()) {
- Ref<AnimationNodeBlendTree> btree = get_parent();
- if (btree.is_valid()) {
- String name = btree->get_node_name(Ref<AnimationNodeAnimation>(this));
- make_invalid(vformat(RTR("In node '%s', invalid animation: '%s'."), name, p_animation));
- } else {
- make_invalid(vformat(RTR("Invalid animation: '%s'."), p_animation));
- }
- return;
- }
- ERR_FAIL_COND(!animation.is_valid());
- AnimationState anim_state;
- anim_state.blend = p_blend;
- anim_state.track_blends = &blends;
- anim_state.delta = p_delta;
- anim_state.time = p_time;
- anim_state.animation = animation;
- anim_state.seeked = p_seeked;
- state->animation_states.push_back(anim_state);
- }
- float AnimationNode::_pre_process(State *p_state, float p_time, bool p_seek) {
- state = p_state;
- float t = process(p_time, p_seek);
- state = NULL;
- return t;
- }
- void AnimationNode::make_invalid(const String &p_reason) {
- ERR_FAIL_COND(!state);
- state->valid = false;
- if (state->invalid_reasons != String()) {
- state->invalid_reasons += "\n";
- }
- state->invalid_reasons += "- " + p_reason;
- }
- float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) {
- ERR_FAIL_INDEX_V(p_input, inputs.size(), 0);
- ERR_FAIL_COND_V(!state, 0);
- ERR_FAIL_COND_V(!get_tree(), 0); //should not happen, but used to catch bugs
- Ref<AnimationNodeBlendTree> tree = get_parent();
- if (!tree.is_valid() && get_tree()->get_tree_root().ptr() != this) {
- make_invalid(RTR("Can't blend input because node is not in a tree"));
- return 0;
- }
- ERR_FAIL_COND_V(!tree.is_valid(), 0); //should not happen
- StringName anim_name = inputs[p_input].connected_to;
- Ref<AnimationNode> node = tree->get_node(anim_name);
- if (node.is_null()) {
- String name = tree->get_node_name(Ref<AnimationNodeAnimation>(this));
- make_invalid(vformat(RTR("Nothing connected to input '%s' of node '%s'."), get_input_name(p_input), name));
- return 0;
- }
- inputs[p_input].last_pass = state->last_pass;
- return _blend_node(node, p_time, p_seek, p_blend, p_filter, p_optimize, &inputs[p_input].activity);
- }
- float AnimationNode::blend_node(Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) {
- return _blend_node(p_node, p_time, p_seek, p_blend, p_filter, p_optimize);
- }
- float AnimationNode::_blend_node(Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize, float *r_max) {
- ERR_FAIL_COND_V(!p_node.is_valid(), 0);
- ERR_FAIL_COND_V(!state, 0);
- int blend_count = blends.size();
- if (p_node->blends.size() != blend_count) {
- p_node->blends.resize(blend_count);
- }
- float *blendw = p_node->blends.ptrw();
- const float *blendr = blends.ptr();
- bool any_valid = false;
- if (has_filter() && is_filter_enabled() && p_filter != FILTER_IGNORE) {
- for (int i = 0; i < blend_count; i++) {
- blendw[i] = 0.0; //all to zero by default
- }
- const NodePath *K = NULL;
- while ((K = filter.next(K))) {
- if (!state->track_map.has(*K)) {
- continue;
- }
- int idx = state->track_map[*K];
- blendw[idx] = 1.0; //filtered goes to one
- }
- switch (p_filter) {
- case FILTER_IGNORE:
- break; //will not happen anyway
- case FILTER_PASS: {
- //values filtered pass, the rest dont
- for (int i = 0; i < blend_count; i++) {
- if (blendw[i] == 0) //not filtered, does not pass
- continue;
- blendw[i] = blendr[i] * p_blend;
- if (blendw[i] > CMP_EPSILON) {
- any_valid = true;
- }
- }
- } break;
- case FILTER_STOP: {
- //values filtered dont pass, the rest are blended
- for (int i = 0; i < blend_count; i++) {
- if (blendw[i] > 0) //filtered, does not pass
- continue;
- blendw[i] = blendr[i] * p_blend;
- if (blendw[i] > CMP_EPSILON) {
- any_valid = true;
- }
- }
- } break;
- case FILTER_BLEND: {
- //filtered values are blended, the rest are passed without blending
- for (int i = 0; i < blend_count; i++) {
- if (blendw[i] == 1.0) {
- blendw[i] = blendr[i] * p_blend; //filtered, blend
- } else {
- blendw[i] = blendr[i]; //not filtered, do not blend
- }
- if (blendw[i] > CMP_EPSILON) {
- any_valid = true;
- }
- }
- } break;
- }
- } else {
- for (int i = 0; i < blend_count; i++) {
- //regular blend
- blendw[i] = blendr[i] * p_blend;
- if (blendw[i] > CMP_EPSILON) {
- any_valid = true;
- }
- }
- }
- if (r_max) {
- *r_max = 0;
- for (int i = 0; i < blend_count; i++) {
- *r_max = MAX(*r_max, blendw[i]);
- }
- }
- if (!p_seek && p_optimize && !any_valid) //pointless to go on, all are zero
- return 0;
- return p_node->_pre_process(state, p_time, p_seek);
- }
- int AnimationNode::get_input_count() const {
- return inputs.size();
- }
- String AnimationNode::get_input_name(int p_input) {
- ERR_FAIL_INDEX_V(p_input, inputs.size(), String());
- return inputs[p_input].name;
- }
- float AnimationNode::get_input_activity(int p_input) const {
- ERR_FAIL_INDEX_V(p_input, inputs.size(), 0);
- if (!get_tree())
- return 0;
- if (get_tree()->get_last_process_pass() != inputs[p_input].last_pass) {
- return 0;
- }
- return inputs[p_input].activity;
- }
- StringName AnimationNode::get_input_connection(int p_input) {
- ERR_FAIL_INDEX_V(p_input, inputs.size(), StringName());
- return inputs[p_input].connected_to;
- }
- void AnimationNode::set_input_connection(int p_input, const StringName &p_connection) {
- ERR_FAIL_INDEX(p_input, inputs.size());
- inputs[p_input].connected_to = p_connection;
- }
- String AnimationNode::get_caption() const {
- if (get_script_instance()) {
- return get_script_instance()->call("get_caption");
- }
- return "Node";
- }
- void AnimationNode::add_input(const String &p_name) {
- //root nodes cant add inputs
- ERR_FAIL_COND(Object::cast_to<AnimationRootNode>(this) != NULL)
- Input input;
- ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1);
- input.name = p_name;
- input.activity = 0;
- input.last_pass = 0;
- inputs.push_back(input);
- emit_changed();
- }
- void AnimationNode::set_input_name(int p_input, const String &p_name) {
- ERR_FAIL_INDEX(p_input, inputs.size());
- ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1);
- inputs[p_input].name = p_name;
- emit_changed();
- }
- void AnimationNode::remove_input(int p_index) {
- ERR_FAIL_INDEX(p_index, inputs.size());
- inputs.remove(p_index);
- emit_changed();
- }
- void AnimationNode::_set_parent(Object *p_parent) {
- set_parent(Object::cast_to<AnimationNode>(p_parent));
- }
- void AnimationNode::set_parent(AnimationNode *p_parent) {
- parent = p_parent; //do not use ref because parent contains children
- if (get_script_instance()) {
- get_script_instance()->call("_parent_set", p_parent);
- }
- }
- Ref<AnimationNode> AnimationNode::get_parent() const {
- if (parent) {
- return Ref<AnimationNode>(parent);
- }
- return Ref<AnimationNode>();
- }
- AnimationTree *AnimationNode::get_tree() const {
- return player;
- }
- AnimationPlayer *AnimationNode::get_player() const {
- ERR_FAIL_COND_V(!state, NULL);
- return state->player;
- }
- float AnimationNode::process(float p_time, bool p_seek) {
- if (get_script_instance()) {
- return get_script_instance()->call("process", p_time, p_seek);
- }
- return 0;
- }
- void AnimationNode::set_filter_path(const NodePath &p_path, bool p_enable) {
- if (p_enable) {
- filter[p_path] = true;
- } else {
- filter.erase(p_path);
- }
- }
- void AnimationNode::set_filter_enabled(bool p_enable) {
- filter_enabled = p_enable;
- }
- bool AnimationNode::is_filter_enabled() const {
- return filter_enabled;
- }
- bool AnimationNode::is_path_filtered(const NodePath &p_path) const {
- return filter.has(p_path);
- }
- bool AnimationNode::has_filter() const {
- return false;
- }
- void AnimationNode::set_position(const Vector2 &p_position) {
- position = p_position;
- }
- Vector2 AnimationNode::get_position() const {
- return position;
- }
- void AnimationNode::set_tree(AnimationTree *p_player) {
- if (player != NULL && p_player == NULL) {
- emit_signal("removed_from_graph");
- }
- player = p_player;
- }
- Array AnimationNode::_get_filters() const {
- Array paths;
- const NodePath *K = NULL;
- while ((K = filter.next(K))) {
- paths.push_back(String(*K)); //use strings, so sorting is possible
- }
- paths.sort(); //done so every time the scene is saved, it does not change
- return paths;
- }
- void AnimationNode::_set_filters(const Array &p_filters) {
- filter.clear();
- for (int i = 0; i < p_filters.size(); i++) {
- set_filter_path(p_filters[i], true);
- }
- }
- void AnimationNode::_validate_property(PropertyInfo &property) const {
- if (!has_filter() && (property.name == "filter_enabled" || property.name == "filters")) {
- property.usage = 0;
- }
- }
- void AnimationNode::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_input_count"), &AnimationNode::get_input_count);
- ClassDB::bind_method(D_METHOD("get_input_name", "input"), &AnimationNode::get_input_name);
- ClassDB::bind_method(D_METHOD("get_input_connection", "input"), &AnimationNode::get_input_connection);
- ClassDB::bind_method(D_METHOD("get_input_activity", "input"), &AnimationNode::get_input_activity);
- ClassDB::bind_method(D_METHOD("add_input", "name"), &AnimationNode::add_input);
- ClassDB::bind_method(D_METHOD("remove_input", "index"), &AnimationNode::remove_input);
- ClassDB::bind_method(D_METHOD("set_filter_path", "path", "enable"), &AnimationNode::set_filter_path);
- ClassDB::bind_method(D_METHOD("is_path_filtered", "path"), &AnimationNode::is_path_filtered);
- ClassDB::bind_method(D_METHOD("set_filter_enabled", "enable"), &AnimationNode::set_filter_enabled);
- ClassDB::bind_method(D_METHOD("is_filter_enabled"), &AnimationNode::is_filter_enabled);
- ClassDB::bind_method(D_METHOD("set_position", "position"), &AnimationNode::set_position);
- ClassDB::bind_method(D_METHOD("get_position"), &AnimationNode::get_position);
- ClassDB::bind_method(D_METHOD("_set_filters", "filters"), &AnimationNode::_set_filters);
- ClassDB::bind_method(D_METHOD("_get_filters"), &AnimationNode::_get_filters);
- ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "blend"), &AnimationNode::blend_animation);
- ClassDB::bind_method(D_METHOD("blend_node", "node", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("set_parent", "parent"), &AnimationNode::_set_parent);
- ClassDB::bind_method(D_METHOD("get_parent"), &AnimationNode::get_parent);
- ClassDB::bind_method(D_METHOD("get_tree"), &AnimationNode::get_tree);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_filter_enabled", "is_filter_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "filters", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_filters", "_get_filters");
- BIND_VMETHOD(MethodInfo("process", PropertyInfo(Variant::REAL, "time"), PropertyInfo(Variant::BOOL, "seek")));
- BIND_VMETHOD(MethodInfo(Variant::STRING, "get_caption"));
- BIND_VMETHOD(MethodInfo(Variant::STRING, "has_filter"));
- BIND_VMETHOD(MethodInfo("_parent_set", PropertyInfo(Variant::OBJECT, "parent")));
- ADD_SIGNAL(MethodInfo("removed_from_graph"));
- BIND_ENUM_CONSTANT(FILTER_IGNORE);
- BIND_ENUM_CONSTANT(FILTER_PASS);
- BIND_ENUM_CONSTANT(FILTER_STOP);
- BIND_ENUM_CONSTANT(FILTER_BLEND);
- }
- AnimationNode::AnimationNode() {
- state = NULL;
- parent = NULL;
- player = NULL;
- set_local_to_scene(true);
- filter_enabled = false;
- }
- ////////////////////
- void AnimationTree::set_tree_root(const Ref<AnimationNode> &p_root) {
- if (root.is_valid()) {
- root->set_tree(NULL);
- }
- if (p_root.is_valid()) {
- ERR_EXPLAIN("root node already set to another player");
- ERR_FAIL_COND(p_root->player);
- }
- root = p_root;
- if (root.is_valid()) {
- root->set_tree(this);
- }
- update_configuration_warning();
- }
- Ref<AnimationNode> AnimationTree::get_tree_root() const {
- return root;
- }
- void AnimationTree::set_active(bool p_active) {
- if (active == p_active)
- return;
- active = p_active;
- started = active;
- if (process_mode == ANIMATION_PROCESS_IDLE) {
- set_process_internal(active);
- } else {
- set_physics_process_internal(active);
- }
- if (!active && is_inside_tree()) {
- for (Set<TrackCache *>::Element *E = playing_caches.front(); E; E = E->next()) {
- if (ObjectDB::get_instance(E->get()->object_id)) {
- E->get()->object->call("stop");
- }
- }
- playing_caches.clear();
- }
- }
- bool AnimationTree::is_active() const {
- return active;
- }
- void AnimationTree::set_process_mode(AnimationProcessMode p_mode) {
- if (process_mode == p_mode)
- return;
- bool was_active = is_active();
- if (was_active) {
- set_active(false);
- }
- process_mode = p_mode;
- if (was_active) {
- set_active(true);
- }
- }
- AnimationTree::AnimationProcessMode AnimationTree::get_process_mode() const {
- return process_mode;
- }
- void AnimationTree::_node_removed(Node *p_node) {
- cache_valid = false;
- }
- bool AnimationTree::_update_caches(AnimationPlayer *player) {
- setup_pass++;
- if (!player->has_node(player->get_root())) {
- ERR_PRINT("AnimationTree: AnimationPlayer root is invalid.");
- set_active(false);
- return false;
- }
- Node *parent = player->get_node(player->get_root());
- List<StringName> sname;
- player->get_animation_list(&sname);
- for (List<StringName>::Element *E = sname.front(); E; E = E->next()) {
- Ref<Animation> anim = player->get_animation(E->get());
- for (int i = 0; i < anim->get_track_count(); i++) {
- NodePath path = anim->track_get_path(i);
- Animation::TrackType track_type = anim->track_get_type(i);
- TrackCache *track = NULL;
- if (track_cache.has(path)) {
- track = track_cache.get(path);
- }
- //if not valid, delete track
- if (track && (track->type != track_type || ObjectDB::get_instance(track->object_id) == NULL)) {
- playing_caches.erase(track);
- memdelete(track);
- track_cache.erase(path);
- track = NULL;
- }
- if (!track) {
- RES resource;
- Vector<StringName> leftover_path;
- Node *child = parent->get_node_and_resource(path, resource, leftover_path);
- if (!child) {
- ERR_PRINTS("AnimationTree: '" + String(E->get()) + "', couldn't resolve track: '" + String(path) + "'");
- continue;
- }
- if (!child->is_connected("tree_exited", this, "_node_removed")) {
- child->connect("tree_exited", this, "_node_removed", varray(child));
- }
- switch (track_type) {
- case Animation::TYPE_VALUE: {
- TrackCacheValue *track_value = memnew(TrackCacheValue);
- if (resource.is_valid()) {
- track_value->object = resource.ptr();
- } else {
- track_value->object = child;
- }
- track_value->subpath = leftover_path;
- track_value->object_id = track_value->object->get_instance_id();
- track = track_value;
- } break;
- case Animation::TYPE_TRANSFORM: {
- Spatial *spatial = Object::cast_to<Spatial>(child);
- if (!spatial) {
- ERR_PRINTS("AnimationTree: '" + String(E->get()) + "', transform track does not point to spatial: '" + String(path) + "'");
- continue;
- }
- TrackCacheTransform *track_xform = memnew(TrackCacheTransform);
- track_xform->spatial = spatial;
- track_xform->skeleton = NULL;
- track_xform->bone_idx = -1;
- if (path.get_subname_count() == 1 && Object::cast_to<Skeleton>(spatial)) {
- Skeleton *sk = Object::cast_to<Skeleton>(spatial);
- int bone_idx = sk->find_bone(path.get_subname(0));
- if (bone_idx != -1 && !sk->is_bone_ignore_animation(bone_idx)) {
- track_xform->skeleton = sk;
- track_xform->bone_idx = bone_idx;
- }
- }
- track_xform->object = spatial;
- track_xform->object_id = track_xform->object->get_instance_id();
- track = track_xform;
- } break;
- case Animation::TYPE_METHOD: {
- TrackCacheMethod *track_method = memnew(TrackCacheMethod);
- if (resource.is_valid()) {
- track_method->object = resource.ptr();
- } else {
- track_method->object = child;
- }
- track_method->object_id = track_method->object->get_instance_id();
- track = track_method;
- } break;
- case Animation::TYPE_BEZIER: {
- TrackCacheBezier *track_bezier = memnew(TrackCacheBezier);
- if (resource.is_valid()) {
- track_bezier->object = resource.ptr();
- } else {
- track_bezier->object = child;
- }
- track_bezier->subpath = leftover_path;
- track_bezier->object_id = track_bezier->object->get_instance_id();
- track = track_bezier;
- } break;
- case Animation::TYPE_AUDIO: {
- TrackCacheAudio *track_audio = memnew(TrackCacheAudio);
- track_audio->object = child;
- track_audio->object_id = track_audio->object->get_instance_id();
- track = track_audio;
- } break;
- case Animation::TYPE_ANIMATION: {
- TrackCacheAnimation *track_animation = memnew(TrackCacheAnimation);
- track_animation->object = child;
- track_animation->object_id = track_animation->object->get_instance_id();
- track = track_animation;
- } break;
- }
- track_cache[path] = track;
- }
- track->setup_pass = setup_pass;
- }
- }
- List<NodePath> to_delete;
- const NodePath *K = NULL;
- while ((K = track_cache.next(K))) {
- TrackCache *tc = track_cache[*K];
- if (tc->setup_pass != setup_pass) {
- to_delete.push_back(*K);
- }
- }
- while (to_delete.front()) {
- NodePath np = to_delete.front()->get();
- memdelete(track_cache[np]);
- track_cache.erase(np);
- to_delete.pop_front();
- }
- state.track_map.clear();
- K = NULL;
- int idx = 0;
- while ((K = track_cache.next(K))) {
- state.track_map[*K] = idx;
- idx++;
- }
- state.track_count = idx;
- cache_valid = true;
- return true;
- }
- void AnimationTree::_clear_caches() {
- const NodePath *K = NULL;
- while ((K = track_cache.next(K))) {
- memdelete(track_cache[*K]);
- }
- playing_caches.clear();
- track_cache.clear();
- cache_valid = false;
- }
- void AnimationTree::_process_graph(float p_delta) {
- //check all tracks, see if they need modification
- root_motion_transform = Transform();
- if (!root.is_valid()) {
- ERR_PRINT("AnimationTree: root AnimationNode is not set, disabling playback.");
- set_active(false);
- cache_valid = false;
- return;
- }
- if (!has_node(animation_player)) {
- ERR_PRINT("AnimationTree: no valid AnimationPlayer path set, disabling playback");
- set_active(false);
- cache_valid = false;
- return;
- }
- AnimationPlayer *player = Object::cast_to<AnimationPlayer>(get_node(animation_player));
- if (!player) {
- ERR_PRINT("AnimationTree: path points to a node not an AnimationPlayer, disabling playback");
- set_active(false);
- cache_valid = false;
- return;
- }
- if (!cache_valid) {
- if (!_update_caches(player)) {
- return;
- }
- }
- { //setup
- process_pass++;
- state.valid = true;
- state.invalid_reasons = "";
- state.animation_states.clear(); //will need to be re-created
- state.valid = true;
- state.player = player;
- state.last_pass = process_pass;
- // root source blends
- root->blends.resize(state.track_count);
- float *src_blendsw = root->blends.ptrw();
- for (int i = 0; i < state.track_count; i++) {
- src_blendsw[i] = 1.0; //by default all go to 1 for the root input
- }
- }
- //process
- {
- if (started) {
- //if started, seek
- root->_pre_process(&state, 0, true);
- started = false;
- }
- root->_pre_process(&state, p_delta, false);
- }
- if (!state.valid) {
- return; //state is not valid. do nothing.
- }
- //apply value/transform/bezier blends to track caches and execute method/audio/animation tracks
- {
- bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint();
- for (List<AnimationNode::AnimationState>::Element *E = state.animation_states.front(); E; E = E->next()) {
- const AnimationNode::AnimationState &as = E->get();
- Ref<Animation> a = as.animation;
- float time = as.time;
- float delta = as.delta;
- bool seeked = as.seeked;
- for (int i = 0; i < a->get_track_count(); i++) {
- NodePath path = a->track_get_path(i);
- TrackCache *track = track_cache[path];
- if (track->type != a->track_get_type(i)) {
- continue; //may happen should not
- }
- track->root_motion = root_motion_track == path;
- ERR_CONTINUE(!state.track_map.has(path));
- int blend_idx = state.track_map[path];
- ERR_CONTINUE(blend_idx < 0 || blend_idx >= state.track_count);
- float blend = (*as.track_blends)[blend_idx];
- if (blend < CMP_EPSILON)
- continue; //nothing to blend
- switch (track->type) {
- case Animation::TYPE_TRANSFORM: {
- TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
- if (t->process_pass != process_pass) {
- t->process_pass = process_pass;
- t->loc = Vector3();
- t->rot = Quat();
- t->rot_blend_accum = 0;
- t->scale = Vector3();
- }
- if (track->root_motion) {
- float prev_time = time - delta;
- if (prev_time < 0) {
- if (!a->has_loop()) {
- prev_time = 0;
- } else {
- prev_time = a->get_length() + prev_time;
- }
- }
- Vector3 loc[2];
- Quat rot[2];
- Vector3 scale[2];
- if (prev_time > time) {
- Error err = a->transform_track_interpolate(i, prev_time, &loc[0], &rot[0], &scale[0]);
- if (err != OK) {
- continue;
- }
- a->transform_track_interpolate(i, a->get_length(), &loc[1], &rot[1], &scale[1]);
- t->loc += (loc[1] - loc[0]) * blend;
- t->scale += (scale[1] - scale[0]) * blend;
- Quat q = Quat().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
- t->rot = (t->rot * q).normalized();
- prev_time = 0;
- }
- Error err = a->transform_track_interpolate(i, prev_time, &loc[0], &rot[0], &scale[0]);
- if (err != OK) {
- continue;
- }
- a->transform_track_interpolate(i, time, &loc[1], &rot[1], &scale[1]);
- t->loc += (loc[1] - loc[0]) * blend;
- t->scale += (scale[1] - scale[0]) * blend;
- Quat q = Quat().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
- t->rot = (t->rot * q).normalized();
- prev_time = 0;
- } else {
- Vector3 loc;
- Quat rot;
- Vector3 scale;
- Error err = a->transform_track_interpolate(i, time, &loc, &rot, &scale);
- //ERR_CONTINUE(err!=OK); //used for testing, should be removed
- scale -= Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes
- if (err != OK)
- continue;
- t->loc = t->loc.linear_interpolate(loc, blend);
- if (t->rot_blend_accum==0) {
- t->rot = rot;
- t->rot_blend_accum = blend;
- } else {
- float rot_total = t->rot_blend_accum + blend;
- t->rot = rot.slerp(t->rot, t->rot_blend_accum / rot_total).normalized();
- t->rot_blend_accum = rot_total;
- }
- t->scale = t->scale.linear_interpolate(scale, blend);
- }
- } break;
- case Animation::TYPE_VALUE: {
- TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
- Animation::UpdateMode update_mode = a->value_track_get_update_mode(i);
- if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) { //delta == 0 means seek
- Variant value = a->value_track_interpolate(i, time);
- if (value == Variant())
- continue;
- if (t->process_pass != process_pass) {
- Variant::CallError ce;
- t->value = Variant::construct(value.get_type(), NULL, 0, ce); //reset
- t->process_pass = process_pass;
- }
- Variant::interpolate(t->value, value, blend, t->value);
- } else if (delta != 0) {
- List<int> indices;
- a->value_track_get_key_indices(i, time, delta, &indices);
- for (List<int>::Element *F = indices.front(); F; F = F->next()) {
- Variant value = a->track_get_key_value(i, F->get());
- t->object->set_indexed(t->subpath, value);
- }
- }
- } break;
- case Animation::TYPE_METHOD: {
- if (delta == 0) {
- continue;
- }
- TrackCacheMethod *t = static_cast<TrackCacheMethod *>(track);
- List<int> indices;
- a->method_track_get_key_indices(i, time, delta, &indices);
- for (List<int>::Element *E = indices.front(); E; E = E->next()) {
- StringName method = a->method_track_get_name(i, E->get());
- Vector<Variant> params = a->method_track_get_params(i, E->get());
- int s = params.size();
- ERR_CONTINUE(s > VARIANT_ARG_MAX);
- if (can_call) {
- t->object->call_deferred(
- method,
- s >= 1 ? params[0] : Variant(),
- s >= 2 ? params[1] : Variant(),
- s >= 3 ? params[2] : Variant(),
- s >= 4 ? params[3] : Variant(),
- s >= 5 ? params[4] : Variant());
- }
- }
- } break;
- case Animation::TYPE_BEZIER: {
- TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
- float bezier = a->bezier_track_interpolate(i, time);
- if (t->process_pass != process_pass) {
- t->value = 0;
- t->process_pass = process_pass;
- }
- t->value = Math::lerp(t->value, bezier, blend);
- } break;
- case Animation::TYPE_AUDIO: {
- TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track);
- if (seeked) {
- //find whathever should be playing
- int idx = a->track_find_key(i, time);
- if (idx < 0)
- continue;
- Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
- if (!stream.is_valid()) {
- t->object->call("stop");
- t->playing = false;
- playing_caches.erase(t);
- } else {
- float start_ofs = a->audio_track_get_key_start_offset(i, idx);
- start_ofs += time - a->track_get_key_time(i, idx);
- float end_ofs = a->audio_track_get_key_end_offset(i, idx);
- float len = stream->get_length();
- if (start_ofs > len - end_ofs) {
- t->object->call("stop");
- t->playing = false;
- playing_caches.erase(t);
- continue;
- }
- t->object->call("set_stream", stream);
- t->object->call("play", start_ofs);
- t->playing = true;
- playing_caches.insert(t);
- if (len && end_ofs > 0) { //force a end at a time
- t->len = len - start_ofs - end_ofs;
- } else {
- t->len = 0;
- }
- t->start = time;
- }
- } else {
- //find stuff to play
- List<int> to_play;
- a->track_get_key_indices_in_range(i, time, delta, &to_play);
- if (to_play.size()) {
- int idx = to_play.back()->get();
- Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
- if (!stream.is_valid()) {
- t->object->call("stop");
- t->playing = false;
- playing_caches.erase(t);
- } else {
- float start_ofs = a->audio_track_get_key_start_offset(i, idx);
- float end_ofs = a->audio_track_get_key_end_offset(i, idx);
- float len = stream->get_length();
- t->object->call("set_stream", stream);
- t->object->call("play", start_ofs);
- t->playing = true;
- playing_caches.insert(t);
- if (len && end_ofs > 0) { //force a end at a time
- t->len = len - start_ofs - end_ofs;
- } else {
- t->len = 0;
- }
- t->start = time;
- }
- } else if (t->playing) {
- if (t->start > time || (t->len > 0 && time - t->start < t->len)) {
- //time to stop
- t->object->call("stop");
- t->playing = false;
- playing_caches.erase(t);
- }
- }
- }
- } break;
- case Animation::TYPE_ANIMATION: {
- TrackCacheAnimation *t = static_cast<TrackCacheAnimation *>(track);
- AnimationPlayer *player = Object::cast_to<AnimationPlayer>(t->object);
- if (!player)
- continue;
- if (delta == 0 || seeked) {
- //seek
- int idx = a->track_find_key(i, time);
- if (idx < 0)
- continue;
- float pos = a->track_get_key_time(i, idx);
- StringName anim_name = a->animation_track_get_key_animation(i, idx);
- if (String(anim_name) == "[stop]" || !player->has_animation(anim_name))
- continue;
- Ref<Animation> anim = player->get_animation(anim_name);
- float at_anim_pos;
- if (anim->has_loop()) {
- at_anim_pos = Math::fposmod(time - pos, anim->get_length()); //seek to loop
- } else {
- at_anim_pos = MAX(anim->get_length(), time - pos); //seek to end
- }
- if (player->is_playing() || seeked) {
- player->play(anim_name);
- player->seek(at_anim_pos);
- t->playing = true;
- playing_caches.insert(t);
- } else {
- player->set_assigned_animation(anim_name);
- player->seek(at_anim_pos, true);
- }
- } else {
- //find stuff to play
- List<int> to_play;
- a->track_get_key_indices_in_range(i, time, delta, &to_play);
- if (to_play.size()) {
- int idx = to_play.back()->get();
- StringName anim_name = a->animation_track_get_key_animation(i, idx);
- if (String(anim_name) == "[stop]" || !player->has_animation(anim_name)) {
- if (playing_caches.has(t)) {
- playing_caches.erase(t);
- player->stop();
- t->playing = false;
- }
- } else {
- player->play(anim_name);
- t->playing = true;
- playing_caches.insert(t);
- }
- }
- }
- } break;
- }
- }
- }
- }
- {
- // finally, set the tracks
- const NodePath *K = NULL;
- while ((K = track_cache.next(K))) {
- TrackCache *track = track_cache[*K];
- if (track->process_pass != process_pass)
- continue; //not processed, ignore
- switch (track->type) {
- case Animation::TYPE_TRANSFORM: {
- TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
- Transform xform;
- xform.origin = t->loc;
- t->scale += Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes and root motion
- xform.basis.set_quat_scale(t->rot, t->scale);
- if (t->root_motion) {
- root_motion_transform = xform;
- if (t->skeleton && t->bone_idx >= 0) {
- root_motion_transform = (t->skeleton->get_bone_rest(t->bone_idx) * root_motion_transform) * t->skeleton->get_bone_rest(t->bone_idx).affine_inverse();
- }
- } else if (t->skeleton && t->bone_idx >= 0) {
- t->skeleton->set_bone_pose(t->bone_idx, xform);
- } else {
- t->spatial->set_transform(xform);
- }
- } break;
- case Animation::TYPE_VALUE: {
- TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
- t->object->set_indexed(t->subpath, t->value);
- } break;
- case Animation::TYPE_BEZIER: {
- TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
- t->object->set_indexed(t->subpath, t->value);
- } break;
- default: {} //the rest dont matter
- }
- }
- }
- }
- void AnimationTree::_notification(int p_what) {
- if (active && p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS && process_mode == ANIMATION_PROCESS_PHYSICS) {
- _process_graph(get_physics_process_delta_time());
- }
- if (active && p_what == NOTIFICATION_INTERNAL_PROCESS && process_mode == ANIMATION_PROCESS_IDLE) {
- _process_graph(get_process_delta_time());
- }
- if (p_what == NOTIFICATION_EXIT_TREE) {
- _clear_caches();
- }
- }
- void AnimationTree::set_animation_player(const NodePath &p_player) {
- animation_player = p_player;
- update_configuration_warning();
- }
- NodePath AnimationTree::get_animation_player() const {
- return animation_player;
- }
- bool AnimationTree::is_state_invalid() const {
- return !state.valid;
- }
- String AnimationTree::get_invalid_state_reason() const {
- return state.invalid_reasons;
- }
- uint64_t AnimationTree::get_last_process_pass() const {
- return process_pass;
- }
- String AnimationTree::get_configuration_warning() const {
- String warning = Node::get_configuration_warning();
- if (!root.is_valid()) {
- if (warning != String()) {
- warning += "\n";
- }
- warning += TTR("A root AnimationNode for the graph is not set.");
- }
- if (!has_node(animation_player)) {
- if (warning != String()) {
- warning += "\n";
- }
- warning += TTR("Path to an AnimationPlayer node containing animations is not set.");
- return warning;
- }
- AnimationPlayer *player = Object::cast_to<AnimationPlayer>(get_node(animation_player));
- if (!player) {
- if (warning != String()) {
- warning += "\n";
- }
- warning += TTR("Path set for AnimationPlayer does not lead to an AnimationPlayer node.");
- return warning;
- }
- if (!player->has_node(player->get_root())) {
- if (warning != String()) {
- warning += "\n";
- }
- warning += TTR("AnimationPlayer root is not a valid node.");
- return warning;
- }
- return warning;
- }
- void AnimationTree::set_root_motion_track(const NodePath &p_track) {
- root_motion_track = p_track;
- }
- NodePath AnimationTree::get_root_motion_track() const {
- return root_motion_track;
- }
- Transform AnimationTree::get_root_motion_transform() const {
- return root_motion_transform;
- }
- void AnimationTree::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationTree::set_active);
- ClassDB::bind_method(D_METHOD("is_active"), &AnimationTree::is_active);
- ClassDB::bind_method(D_METHOD("set_tree_root", "root"), &AnimationTree::set_tree_root);
- ClassDB::bind_method(D_METHOD("get_tree_root"), &AnimationTree::get_tree_root);
- ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &AnimationTree::set_process_mode);
- ClassDB::bind_method(D_METHOD("get_process_mode"), &AnimationTree::get_process_mode);
- ClassDB::bind_method(D_METHOD("set_animation_player", "root"), &AnimationTree::set_animation_player);
- ClassDB::bind_method(D_METHOD("get_animation_player"), &AnimationTree::get_animation_player);
- ClassDB::bind_method(D_METHOD("set_root_motion_track", "path"), &AnimationTree::set_root_motion_track);
- ClassDB::bind_method(D_METHOD("get_root_motion_track"), &AnimationTree::get_root_motion_track);
- ClassDB::bind_method(D_METHOD("get_root_motion_transform"), &AnimationTree::get_root_motion_transform);
- ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationTree::_node_removed);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_tree_root", "get_tree_root");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player",PROPERTY_HINT_NODE_PATH_VALID_TYPES,"AnimationPlayer"), "set_animation_player", "get_animation_player");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode");
- ADD_GROUP("Root Motion", "root_motion_");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_motion_track"), "set_root_motion_track", "get_root_motion_track");
- }
- AnimationTree::AnimationTree() {
- process_mode = ANIMATION_PROCESS_IDLE;
- active = false;
- cache_valid = false;
- setup_pass = 1;
- started = true;
- }
- AnimationTree::~AnimationTree() {
- if (root.is_valid()) {
- root->player = NULL;
- }
- }
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