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- /*************************************************************************/
- /* bsp_tree.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef BSP_TREE_H
- #define BSP_TREE_H
- #include "plane.h"
- #include "aabb.h"
- #include "face3.h"
- #include "vector.h"
- #include "dvector.h"
- #include "variant.h"
- /**
- @author Juan Linietsky <[email protected]>
- */
- class BSP_Tree {
- public:
- enum {
-
- UNDER_LEAF=0xFFFF,
- OVER_LEAF=0xFFFE,
- MAX_NODES=0xFFFE,
- MAX_PLANES=(1<<16)
- };
- struct Node {
-
- uint16_t plane;
- uint16_t under;
- uint16_t over;
- };
-
- private:
- // thanks to the properties of Vector,
- // this class can be assigned and passed around between threads
- // with no cost.
-
- Vector<Node> nodes;
- Vector<Plane> planes;
- AABB aabb;
- float error_radius;
- int _get_points_inside(int p_node,const Vector3* p_points,int *p_indices, const Vector3& p_center,const Vector3& p_half_extents,int p_indices_count) const;
- template<class T>
- bool _test_convex(const Node* p_nodes, const Plane* p_planes,int p_current, const T& p_convex) const;
- public:
- bool is_empty() const { return nodes.size()==0; }
- Vector<Node> get_nodes() const;
- Vector<Plane> get_planes() const;
- AABB get_aabb() const;
-
- bool point_is_inside(const Vector3& p_point) const;
- int get_points_inside(const Vector3* p_points, int p_point_count) const;
- template<class T>
- bool convex_is_inside(const T& p_convex) const;
- operator Variant() const;
- void from_aabb(const AABB& p_aabb);
- BSP_Tree();
- BSP_Tree(const Variant& p_variant);
- BSP_Tree(const DVector<Face3>& p_faces,float p_error_radius=0);
- BSP_Tree(const Vector<Node> &p_nodes, const Vector<Plane> &p_planes, const AABB& p_aabb,float p_error_radius=0);
- ~BSP_Tree();
- };
- template<class T>
- bool BSP_Tree::_test_convex(const Node* p_nodes, const Plane* p_planes,int p_current, const T& p_convex) const {
- if (p_current==UNDER_LEAF)
- return true;
- else if (p_current==OVER_LEAF)
- return false;
- bool collided=false;
- const Node&n=p_nodes[p_current];
- const Plane& p=p_planes[n.plane];
- float min,max;
- p_convex.project_range(p.normal,min,max);
- bool go_under = min < p.d;
- bool go_over = max >= p.d;
- if (go_under && _test_convex(p_nodes,p_planes,n.under,p_convex))
- collided=true;
- if (go_over && _test_convex(p_nodes,p_planes,n.over,p_convex))
- collided=true;
- return collided;
- }
- template<class T>
- bool BSP_Tree::convex_is_inside(const T& p_convex) const {
- int node_count = nodes.size();
- if (node_count==0)
- return false;
- const Node* nodes=&this->nodes[0];
- const Plane* planes = &this->planes[0];
- return _test_convex(nodes,planes,node_count-1,p_convex);
- }
- #endif
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