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- /*************************************************************************/
- /* face3.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "face3.h"
- #include "geometry.h"
- int Face3::split_by_plane(const Plane& p_plane,Face3 p_res[3],bool p_is_point_over[3]) const {
- ERR_FAIL_COND_V(is_degenerate(),0);
- Vector3 above[4];
- int above_count=0;
- Vector3 below[4];
- int below_count=0;
- for (int i=0;i<3;i++) {
- if (p_plane.has_point( vertex[i], CMP_EPSILON )) { // point is in plane
- ERR_FAIL_COND_V(above_count>=4,0);
- above[above_count++]=vertex[i];
- ERR_FAIL_COND_V(below_count>=4,0);
- below[below_count++]=vertex[i];
- } else {
- if (p_plane.is_point_over( vertex[i])) {
- //Point is over
- ERR_FAIL_COND_V(above_count>=4,0);
- above[above_count++]=vertex[i];
- } else {
- //Point is under
- ERR_FAIL_COND_V(below_count>=4,0);
- below[below_count++]=vertex[i];
- }
- /* Check for Intersection between this and the next vertex*/
- Vector3 inters;
- if (!p_plane.intersects_segment( vertex[i],vertex[(i+1)%3],&inters))
- continue;
- /* Intersection goes to both */
- ERR_FAIL_COND_V(above_count>=4,0);
- above[above_count++]=inters;
- ERR_FAIL_COND_V(below_count>=4,0);
- below[below_count++]=inters;
- }
- }
- int polygons_created=0;
- ERR_FAIL_COND_V( above_count>=4 && below_count>=4 , 0 ); //bug in the algo
- if (above_count>=3) {
- p_res[polygons_created]=Face3( above[0], above[1], above[2] );
- p_is_point_over[polygons_created]=true;
- polygons_created++;
- if (above_count==4) {
- p_res[polygons_created]=Face3( above[2], above[3], above[0] );
- p_is_point_over[polygons_created]=true;
- polygons_created++;
- }
- }
- if (below_count>=3) {
- p_res[polygons_created]=Face3( below[0], below[1], below[2] );
- p_is_point_over[polygons_created]=false;
- polygons_created++;
- if (below_count==4) {
- p_res[polygons_created]=Face3( below[2], below[3], below[0] );
- p_is_point_over[polygons_created]=false;
- polygons_created++;
- }
- }
- return polygons_created;
- }
- bool Face3::intersects_ray(const Vector3& p_from,const Vector3& p_dir,Vector3 * p_intersection) const {
- return Geometry::ray_intersects_triangle(p_from,p_dir,vertex[0],vertex[1],vertex[2],p_intersection);
- }
- bool Face3::intersects_segment(const Vector3& p_from,const Vector3& p_dir,Vector3 * p_intersection) const {
- return Geometry::segment_intersects_triangle(p_from,p_dir,vertex[0],vertex[1],vertex[2],p_intersection);
- }
- bool Face3::is_degenerate() const {
- Vector3 normal=vec3_cross(vertex[0]-vertex[1], vertex[0]-vertex[2]);
- return (normal.length_squared() < CMP_EPSILON2);
- }
- Face3::Side Face3::get_side_of(const Face3& p_face,ClockDirection p_clock_dir) const {
- int over=0,under=0;
- Plane plane=get_plane(p_clock_dir);
- for (int i=0;i<3;i++) {
- const Vector3 &v=p_face.vertex[i];
- if (plane.has_point(v)) //coplanar, dont bother
- continue;
- if (plane.is_point_over(v))
- over++;
- else
- under++;
- }
- if ( over > 0 && under == 0 )
- return SIDE_OVER;
- else if (under > 0 && over ==0 )
- return SIDE_UNDER;
- else if (under ==0 && over == 0)
- return SIDE_COPLANAR;
- else
- return SIDE_SPANNING;
- }
- Vector3 Face3::get_random_point_inside() const {
- float a=Math::random(0,1);
- float b=Math::random(0,1);
- if (a>b) {
- SWAP(a,b);
- }
- return vertex[0]*a + vertex[1]*(b-a) + vertex[2]*(1.0-b);
- }
- Plane Face3::get_plane(ClockDirection p_dir) const {
- return Plane( vertex[0], vertex[1], vertex[2] , p_dir );
- }
- Vector3 Face3::get_median_point() const {
- return (vertex[0] + vertex[1] + vertex[2])/3.0;
- }
- real_t Face3::get_area() const {
- return vec3_cross(vertex[0]-vertex[1], vertex[0]-vertex[2]).length();
- }
- ClockDirection Face3::get_clock_dir() const {
- Vector3 normal=vec3_cross(vertex[0]-vertex[1], vertex[0]-vertex[2]);
- //printf("normal is %g,%g,%g x %g,%g,%g- wtfu is %g\n",tofloat(normal.x),tofloat(normal.y),tofloat(normal.z),tofloat(vertex[0].x),tofloat(vertex[0].y),tofloat(vertex[0].z),tofloat( normal.dot( vertex[0] ) ) );
- return ( normal.dot( vertex[0] ) >= 0 ) ? CLOCKWISE : COUNTERCLOCKWISE;
- }
- bool Face3::intersects_aabb(const AABB& p_aabb) const {
- /** TEST PLANE **/
- if (!p_aabb.intersects_plane( get_plane() ))
- return false;
- /** TEST FACE AXIS */
- #define TEST_AXIS(m_ax)\
- {\
- float aabb_min=p_aabb.pos.m_ax;\
- float aabb_max=p_aabb.pos.m_ax+p_aabb.size.m_ax;\
- float tri_min,tri_max;\
- for (int i=0;i<3;i++) {\
- if (i==0 || vertex[i].m_ax > tri_max)\
- tri_max=vertex[i].m_ax;\
- if (i==0 || vertex[i].m_ax < tri_min)\
- tri_min=vertex[i].m_ax;\
- }\
- \
- if (tri_max<aabb_min || aabb_max<tri_min)\
- return false;\
- }
- TEST_AXIS(x);
- TEST_AXIS(y);
- TEST_AXIS(z);
- /** TEST ALL EDGES **/
- Vector3 edge_norms[3]={
- vertex[0]-vertex[1],
- vertex[1]-vertex[2],
- vertex[2]-vertex[0],
- };
- for (int i=0;i<12;i++) {
- Vector3 from,to;
- p_aabb.get_edge(i,from,to);
- Vector3 e1=from-to;
- for (int j=0;j<3;j++) {
- Vector3 e2=edge_norms[j];
- Vector3 axis=vec3_cross( e1, e2 );
- if (axis.length_squared()<0.0001)
- continue; // coplanar
- axis.normalize();
- float minA,maxA,minB,maxB;
- p_aabb.project_range_in_plane(Plane(axis,0),minA,maxA);
- project_range(axis,Transform(),minB,maxB);
- if (maxA<minB || maxB<minA)
- return false;
- }
- }
- return true;
- }
- Face3::operator String() const {
- return String()+vertex[0]+", "+vertex[1]+", "+vertex[2];
- }
- void Face3::project_range(const Vector3& p_normal,const Transform& p_transform,float& r_min, float& r_max) const {
- for (int i=0;i<3;i++) {
- Vector3 v=p_transform.xform(vertex[i]);
- float d=p_normal.dot(v);
- if (i==0 || d > r_max)
- r_max=d;
- if (i==0 || d < r_min)
- r_min=d;
- }
- }
- void Face3::get_support(const Vector3& p_normal,const Transform& p_transform,Vector3 *p_vertices,int* p_count,int p_max) const {
- #define _FACE_IS_VALID_SUPPORT_TRESHOLD 0.98
- #define _EDGE_IS_VALID_SUPPORT_TRESHOLD 0.05
- if (p_max<=0)
- return;
- Vector3 n=p_transform.basis.xform_inv(p_normal);
- /** TEST FACE AS SUPPORT **/
- if (get_plane().normal.dot(n) > _FACE_IS_VALID_SUPPORT_TRESHOLD) {
- *p_count=MIN(3,p_max);
- for (int i=0;i<*p_count;i++) {
- p_vertices[i]=p_transform.xform(vertex[i]);
- }
- return;
- }
- /** FIND SUPPORT VERTEX **/
- int vert_support_idx=-1;
- float support_max;
- for (int i=0;i<3;i++) {
- float d=n.dot(vertex[i]);
- if (i==0 || d > support_max) {
- support_max=d;
- vert_support_idx=i;
- }
- }
- /** TEST EDGES AS SUPPORT **/
- for (int i=0;i<3;i++) {
- if (i!=vert_support_idx && i+1!=vert_support_idx)
- continue;
- // check if edge is valid as a support
- float dot=(vertex[i]-vertex[(i+1)%3]).normalized().dot(n);
- dot=ABS(dot);
- if (dot < _EDGE_IS_VALID_SUPPORT_TRESHOLD) {
- *p_count=MIN(2,p_max);
- for (int j=0;j<*p_count;j++)
- p_vertices[j]=p_transform.xform(vertex[(j+i)%3]);
- return;
- }
- }
- *p_count=1;
- p_vertices[0]=p_transform.xform(vertex[vert_support_idx]);
- }
- Vector3 Face3::get_closest_point_to(const Vector3& p_point) const {
- Vector3 edge0 = vertex[1] - vertex[0];
- Vector3 edge1 = vertex[2] - vertex[0];
- Vector3 v0 = vertex[0] - p_point;
- float a = edge0.dot( edge0 );
- float b = edge0.dot( edge1 );
- float c = edge1.dot( edge1 );
- float d = edge0.dot( v0 );
- float e = edge1.dot( v0 );
- float det = a*c - b*b;
- float s = b*e - c*d;
- float t = b*d - a*e;
- if ( s + t < det )
- {
- if ( s < 0.f )
- {
- if ( t < 0.f )
- {
- if ( d < 0.f )
- {
- s = CLAMP( -d/a, 0.f, 1.f );
- t = 0.f;
- }
- else
- {
- s = 0.f;
- t = CLAMP( -e/c, 0.f, 1.f );
- }
- }
- else
- {
- s = 0.f;
- t = CLAMP( -e/c, 0.f, 1.f );
- }
- }
- else if ( t < 0.f )
- {
- s = CLAMP( -d/a, 0.f, 1.f );
- t = 0.f;
- }
- else
- {
- float invDet = 1.f / det;
- s *= invDet;
- t *= invDet;
- }
- }
- else
- {
- if ( s < 0.f )
- {
- float tmp0 = b+d;
- float tmp1 = c+e;
- if ( tmp1 > tmp0 )
- {
- float numer = tmp1 - tmp0;
- float denom = a-2*b+c;
- s = CLAMP( numer/denom, 0.f, 1.f );
- t = 1-s;
- }
- else
- {
- t = CLAMP( -e/c, 0.f, 1.f );
- s = 0.f;
- }
- }
- else if ( t < 0.f )
- {
- if ( a+d > b+e )
- {
- float numer = c+e-b-d;
- float denom = a-2*b+c;
- s = CLAMP( numer/denom, 0.f, 1.f );
- t = 1-s;
- }
- else
- {
- s = CLAMP( -e/c, 0.f, 1.f );
- t = 0.f;
- }
- }
- else
- {
- float numer = c+e-b-d;
- float denom = a-2*b+c;
- s = CLAMP( numer/denom, 0.f, 1.f );
- t = 1.f - s;
- }
- }
- return vertex[0] + s * edge0 + t * edge1;
- }
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