plane.h 4.9 KB

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  1. /*************************************************************************/
  2. /* plane.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef PLANE_H
  30. #define PLANE_H
  31. #include "vector3.h"
  32. class Plane {
  33. public:
  34. Vector3 normal;
  35. real_t d;
  36. void set_normal(const Vector3& p_normal);
  37. _FORCE_INLINE_ Vector3 get_normal() const { return normal; }; ///Point is coplanar, CMP_EPSILON for precision
  38. void normalize();
  39. Plane normalized() const;
  40. /* Plane-Point operations */
  41. _FORCE_INLINE_ Vector3 center() const { return normal*d; }
  42. Vector3 get_any_point() const;
  43. Vector3 get_any_perpendicular_normal() const;
  44. _FORCE_INLINE_ bool is_point_over(const Vector3 &p_point) const; ///< Point is over plane
  45. _FORCE_INLINE_ real_t distance_to(const Vector3 &p_point) const;
  46. _FORCE_INLINE_ bool has_point(const Vector3 &p_point,real_t _epsilon=CMP_EPSILON) const;
  47. /* intersections */
  48. bool intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r_result=0) const;
  49. bool intersects_ray(Vector3 p_from, Vector3 p_dir, Vector3* p_intersection) const;
  50. bool intersects_segment(Vector3 p_begin, Vector3 p_end, Vector3* p_intersection) const;
  51. _FORCE_INLINE_ Vector3 project(const Vector3& p_point) const {
  52. return p_point - normal * distance_to(p_point);
  53. }
  54. /* misc */
  55. Plane operator-() const { return Plane(-normal,-d); }
  56. bool is_almost_like(const Plane& p_plane) const;
  57. _FORCE_INLINE_ bool operator==(const Plane& p_plane) const;
  58. _FORCE_INLINE_ bool operator!=(const Plane& p_plane) const;
  59. operator String() const;
  60. _FORCE_INLINE_ Plane() { d=0; }
  61. _FORCE_INLINE_ Plane(real_t p_a, real_t p_b, real_t p_c, real_t p_d) : normal(p_a,p_b,p_c), d(p_d) { };
  62. _FORCE_INLINE_ Plane(const Vector3 &p_normal, real_t p_d);
  63. _FORCE_INLINE_ Plane(const Vector3 &p_point, const Vector3& p_normal);
  64. _FORCE_INLINE_ Plane(const Vector3 &p_point1, const Vector3 &p_point2,const Vector3 &p_point3,ClockDirection p_dir = CLOCKWISE);
  65. };
  66. bool Plane::is_point_over(const Vector3 &p_point) const {
  67. return (normal.dot(p_point) > d);
  68. }
  69. real_t Plane::distance_to(const Vector3 &p_point) const {
  70. return (normal.dot(p_point)-d);
  71. }
  72. bool Plane::has_point(const Vector3 &p_point,real_t _epsilon) const {
  73. float dist=normal.dot(p_point) - d;
  74. dist=ABS(dist);
  75. return ( dist <= _epsilon);
  76. }
  77. Plane::Plane(const Vector3 &p_normal, real_t p_d) {
  78. normal=p_normal;
  79. d=p_d;
  80. }
  81. Plane::Plane(const Vector3 &p_point, const Vector3& p_normal) {
  82. normal=p_normal;
  83. d=p_normal.dot(p_point);
  84. }
  85. Plane::Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3,ClockDirection p_dir) {
  86. if (p_dir == CLOCKWISE)
  87. normal=(p_point1-p_point3).cross(p_point1-p_point2);
  88. else
  89. normal=(p_point1-p_point2).cross(p_point1-p_point3);
  90. normal.normalize();
  91. d = normal.dot(p_point1);
  92. }
  93. bool Plane::operator==(const Plane& p_plane) const {
  94. return normal==p_plane.normal && d == p_plane.d;
  95. }
  96. bool Plane::operator!=(const Plane& p_plane) const {
  97. return normal!=p_plane.normal || d != p_plane.d;
  98. }
  99. #endif // PLANE_H