quick_hull.h 3.1 KB

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  1. /*************************************************************************/
  2. /* quick_hull.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef QUICK_HULL_H
  30. #define QUICK_HULL_H
  31. #include "aabb.h"
  32. #include "set.h"
  33. #include "list.h"
  34. #include "geometry.h"
  35. class QuickHull {
  36. public:
  37. struct Edge {
  38. union {
  39. uint32_t vertices[2];
  40. uint64_t id;
  41. };
  42. bool operator<(const Edge& p_edge) const {
  43. return id < p_edge.id;
  44. }
  45. Edge(int p_vtx_a=0,int p_vtx_b=0) {
  46. if (p_vtx_a>p_vtx_b) {
  47. SWAP(p_vtx_a,p_vtx_b);
  48. }
  49. vertices[0]=p_vtx_a;
  50. vertices[1]=p_vtx_b;
  51. }
  52. };
  53. struct Face {
  54. Plane plane;
  55. int vertices[3];
  56. Vector<int> points_over;
  57. bool operator<(const Face& p_face) const {
  58. return points_over.size() < p_face.points_over.size();
  59. }
  60. };
  61. private:
  62. struct FaceConnect {
  63. List<Face>::Element *left,*right;
  64. FaceConnect() { left=NULL; right=NULL; }
  65. };
  66. struct RetFaceConnect {
  67. List<Geometry::MeshData::Face>::Element *left,*right;
  68. RetFaceConnect() { left=NULL; right=NULL; }
  69. };
  70. public:
  71. static uint32_t debug_stop_after;
  72. static Error build(const Vector<Vector3>& p_points,Geometry::MeshData& r_mesh);
  73. };
  74. #endif // QUICK_HULL_H